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-rw-r--r--platform/android/SCsub8
-rw-r--r--platform/android/android_keys_utils.cpp4
-rw-r--r--platform/android/android_keys_utils.h135
-rw-r--r--platform/android/api/api.cpp6
-rw-r--r--platform/android/api/api.h4
-rw-r--r--platform/android/api/java_class_wrapper.h11
-rw-r--r--platform/android/api/jni_singleton.h8
-rw-r--r--platform/android/audio_driver_jandroid.cpp6
-rw-r--r--platform/android/audio_driver_jandroid.h4
-rw-r--r--platform/android/audio_driver_opensl.cpp6
-rw-r--r--platform/android/audio_driver_opensl.h17
-rw-r--r--platform/android/detect.py4
-rw-r--r--platform/android/dir_access_jandroid.cpp10
-rw-r--r--platform/android/dir_access_jandroid.h4
-rw-r--r--platform/android/display_server_android.cpp240
-rw-r--r--platform/android/display_server_android.h39
-rw-r--r--platform/android/export/export.cpp440
-rw-r--r--platform/android/export/export.h4
-rw-r--r--platform/android/export/gradle_export_util.h71
-rw-r--r--platform/android/file_access_android.cpp12
-rw-r--r--platform/android/file_access_android.h13
-rw-r--r--platform/android/file_access_jandroid.cpp197
-rw-r--r--platform/android/file_access_jandroid.h83
-rw-r--r--platform/android/java/app/build.gradle43
-rw-r--r--platform/android/java/app/config.gradle49
-rw-r--r--platform/android/java/app/res/values/themes.xml1
-rw-r--r--platform/android/java/app/src/com/godot/game/GodotApp.java4
-rw-r--r--platform/android/java/build.gradle2
-rw-r--r--platform/android/java/gradle.properties2
-rw-r--r--platform/android/java/gradle/wrapper/gradle-wrapper.properties2
-rw-r--r--platform/android/java/lib/build.gradle54
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Dictionary.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Godot.java69
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java12
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotIO.java36
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotLib.java12
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java18
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java8
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java112
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt5
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt5
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt6
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java4
-rw-r--r--platform/android/java/nativeSrcsConfigs/AndroidManifest.xml2
-rw-r--r--platform/android/java/nativeSrcsConfigs/CMakeLists.txt (renamed from platform/android/java/lib/CMakeLists.txt)1
-rw-r--r--platform/android/java/nativeSrcsConfigs/README.md4
-rw-r--r--platform/android/java/nativeSrcsConfigs/build.gradle54
-rw-r--r--platform/android/java/settings.gradle1
-rw-r--r--platform/android/java_class_wrapper.cpp4
-rw-r--r--platform/android/java_godot_io_wrapper.cpp20
-rw-r--r--platform/android/java_godot_io_wrapper.h6
-rw-r--r--platform/android/java_godot_lib_jni.cpp50
-rw-r--r--platform/android/java_godot_lib_jni.h13
-rw-r--r--platform/android/java_godot_view_wrapper.cpp66
-rw-r--r--platform/android/java_godot_view_wrapper.h (renamed from platform/iphone/icloud.h)46
-rw-r--r--platform/android/java_godot_wrapper.cpp16
-rw-r--r--platform/android/java_godot_wrapper.h8
-rw-r--r--platform/android/jni_utils.cpp4
-rw-r--r--platform/android/jni_utils.h8
-rw-r--r--platform/android/net_socket_android.cpp4
-rw-r--r--platform/android/net_socket_android.h4
-rw-r--r--platform/android/os_android.cpp22
-rw-r--r--platform/android/os_android.h46
-rw-r--r--platform/android/platform_config.h4
-rw-r--r--platform/android/plugin/godot_plugin_config.h26
-rw-r--r--platform/android/plugin/godot_plugin_jni.cpp10
-rw-r--r--platform/android/plugin/godot_plugin_jni.h4
-rw-r--r--platform/android/string_android.h6
-rw-r--r--platform/android/thread_jandroid.cpp8
-rw-r--r--platform/android/thread_jandroid.h4
-rw-r--r--platform/android/vulkan/vulkan_context_android.cpp5
-rw-r--r--platform/android/vulkan/vulkan_context_android.h4
-rw-r--r--platform/iphone/SCsub5
-rw-r--r--platform/iphone/app_delegate.h4
-rw-r--r--platform/iphone/app_delegate.mm7
-rw-r--r--platform/iphone/detect.py20
-rw-r--r--platform/iphone/device_metrics.h4
-rw-r--r--platform/iphone/device_metrics.m4
-rw-r--r--platform/iphone/display_layer.h4
-rw-r--r--platform/iphone/display_layer.mm6
-rw-r--r--platform/iphone/display_server_iphone.h6
-rw-r--r--platform/iphone/display_server_iphone.mm21
-rw-r--r--platform/iphone/export/export.cpp694
-rw-r--r--platform/iphone/export/export.h4
-rw-r--r--platform/iphone/game_center.mm389
-rw-r--r--platform/iphone/godot_app_delegate.h (renamed from platform/javascript/native/id_handler.js)40
-rw-r--r--platform/iphone/godot_app_delegate.m497
-rw-r--r--platform/iphone/godot_iphone.mm6
-rw-r--r--platform/iphone/godot_view.h8
-rw-r--r--platform/iphone/godot_view.mm41
-rw-r--r--platform/iphone/godot_view_gesture_recognizer.h4
-rw-r--r--platform/iphone/godot_view_gesture_recognizer.mm6
-rw-r--r--platform/iphone/godot_view_renderer.h4
-rw-r--r--platform/iphone/godot_view_renderer.mm6
-rw-r--r--platform/iphone/icloud.mm357
-rw-r--r--platform/iphone/in_app_store.mm325
-rw-r--r--platform/iphone/ios.h6
-rw-r--r--platform/iphone/ios.mm4
-rw-r--r--platform/iphone/joypad_iphone.h4
-rw-r--r--platform/iphone/joypad_iphone.mm6
-rw-r--r--platform/iphone/keyboard_input_view.h37
-rw-r--r--platform/iphone/keyboard_input_view.mm195
-rw-r--r--platform/iphone/main.m9
-rw-r--r--platform/iphone/native_video_view.h4
-rw-r--r--platform/iphone/native_video_view.m10
-rw-r--r--platform/iphone/os_iphone.h21
-rw-r--r--platform/iphone/os_iphone.mm47
-rw-r--r--platform/iphone/platform_config.h4
-rw-r--r--platform/iphone/plugin/godot_plugin_config.h265
-rw-r--r--platform/iphone/view_controller.h9
-rw-r--r--platform/iphone/view_controller.mm31
-rw-r--r--platform/iphone/vulkan_context_iphone.h4
-rw-r--r--platform/iphone/vulkan_context_iphone.mm4
-rw-r--r--platform/javascript/.eslintrc.engine.js10
-rw-r--r--platform/javascript/.eslintrc.js43
-rw-r--r--platform/javascript/.eslintrc.libs.js22
-rw-r--r--platform/javascript/SCsub96
-rw-r--r--platform/javascript/api/api.cpp8
-rw-r--r--platform/javascript/api/api.h4
-rw-r--r--platform/javascript/api/javascript_eval.h6
-rw-r--r--platform/javascript/api/javascript_tools_editor_plugin.cpp135
-rw-r--r--platform/javascript/api/javascript_tools_editor_plugin.h (renamed from platform/iphone/in_app_store.h)53
-rw-r--r--platform/javascript/audio_driver_javascript.cpp266
-rw-r--r--platform/javascript/audio_driver_javascript.h101
-rw-r--r--platform/javascript/detect.py87
-rw-r--r--platform/javascript/display_server_javascript.cpp328
-rw-r--r--platform/javascript/display_server_javascript.h39
-rw-r--r--platform/javascript/dom_keys.inc4
-rw-r--r--platform/javascript/emscripten_helpers.py6
-rw-r--r--platform/javascript/engine/preloader.js139
-rw-r--r--platform/javascript/engine/utils.js51
-rw-r--r--platform/javascript/export/export.cpp150
-rw-r--r--platform/javascript/export/export.h4
-rw-r--r--platform/javascript/godot_audio.h27
-rw-r--r--platform/javascript/godot_js.h87
-rw-r--r--platform/javascript/http_client.h.inc4
-rw-r--r--platform/javascript/http_client_javascript.cpp14
-rw-r--r--platform/javascript/http_request.h6
-rw-r--r--platform/javascript/javascript_eval.cpp109
-rw-r--r--platform/javascript/javascript_main.cpp89
-rw-r--r--platform/javascript/javascript_runtime.cpp35
-rw-r--r--platform/javascript/js/dynlink.pre.js1
-rw-r--r--platform/javascript/js/engine/engine.externs.js (renamed from platform/javascript/engine/externs.js)0
-rw-r--r--platform/javascript/js/engine/engine.js (renamed from platform/javascript/engine/engine.js)199
-rw-r--r--platform/javascript/js/engine/preloader.js127
-rw-r--r--platform/javascript/js/engine/utils.js58
-rw-r--r--platform/javascript/js/libs/audio.worklet.js186
-rw-r--r--platform/javascript/js/libs/library_godot_audio.js362
-rw-r--r--platform/javascript/js/libs/library_godot_display.js497
-rw-r--r--platform/javascript/js/libs/library_godot_editor_tools.js (renamed from platform/iphone/game_center.h)74
-rw-r--r--platform/javascript/js/libs/library_godot_eval.js86
-rw-r--r--platform/javascript/js/libs/library_godot_http_request.js (renamed from platform/javascript/native/http_request.js)108
-rw-r--r--platform/javascript/js/libs/library_godot_os.js288
-rw-r--r--platform/javascript/js/libs/library_godot_runtime.js120
-rw-r--r--platform/javascript/native/library_godot_audio.js173
-rw-r--r--platform/javascript/native/utils.js277
-rw-r--r--platform/javascript/os_javascript.cpp82
-rw-r--r--platform/javascript/os_javascript.h13
-rw-r--r--platform/javascript/package-lock.json1605
-rw-r--r--platform/javascript/package.json24
-rw-r--r--platform/javascript/platform_config.h4
-rw-r--r--platform/linuxbsd/SCsub2
-rw-r--r--platform/linuxbsd/context_gl_x11.cpp4
-rw-r--r--platform/linuxbsd/context_gl_x11.h4
-rw-r--r--platform/linuxbsd/crash_handler_linuxbsd.cpp6
-rw-r--r--platform/linuxbsd/crash_handler_linuxbsd.h4
-rw-r--r--platform/linuxbsd/detect.py30
-rw-r--r--platform/linuxbsd/detect_prime_x11.cpp10
-rw-r--r--platform/linuxbsd/detect_prime_x11.h4
-rw-r--r--platform/linuxbsd/display_server_x11.cpp465
-rw-r--r--platform/linuxbsd/display_server_x11.h45
-rw-r--r--platform/linuxbsd/export/export.cpp4
-rw-r--r--platform/linuxbsd/export/export.h4
-rw-r--r--platform/linuxbsd/godot_linuxbsd.cpp4
-rw-r--r--platform/linuxbsd/joypad_linux.cpp21
-rw-r--r--platform/linuxbsd/joypad_linux.h17
-rw-r--r--platform/linuxbsd/key_mapping_x11.cpp7
-rw-r--r--platform/linuxbsd/key_mapping_x11.h4
-rw-r--r--platform/linuxbsd/os_linuxbsd.cpp191
-rw-r--r--platform/linuxbsd/os_linuxbsd.h40
-rw-r--r--platform/linuxbsd/platform_config.h4
-rw-r--r--platform/linuxbsd/vulkan_context_x11.cpp4
-rw-r--r--platform/linuxbsd/vulkan_context_x11.h4
-rw-r--r--platform/osx/SCsub2
-rw-r--r--platform/osx/context_gl_osx.h6
-rw-r--r--platform/osx/context_gl_osx.mm4
-rw-r--r--platform/osx/crash_handler_osx.h4
-rw-r--r--platform/osx/crash_handler_osx.mm6
-rw-r--r--platform/osx/detect.py20
-rw-r--r--platform/osx/dir_access_osx.h4
-rw-r--r--platform/osx/dir_access_osx.mm4
-rw-r--r--platform/osx/display_server_osx.h18
-rw-r--r--platform/osx/display_server_osx.mm98
-rw-r--r--platform/osx/export/export.cpp49
-rw-r--r--platform/osx/export/export.h4
-rw-r--r--platform/osx/godot_main_osx.mm4
-rw-r--r--platform/osx/joypad_osx.cpp12
-rw-r--r--platform/osx/joypad_osx.h22
-rw-r--r--platform/osx/os_osx.h50
-rw-r--r--platform/osx/os_osx.mm12
-rw-r--r--platform/osx/platform_config.h4
-rw-r--r--platform/osx/vulkan_context_osx.h4
-rw-r--r--platform/osx/vulkan_context_osx.mm4
-rw-r--r--platform/register_platform_apis.h4
-rw-r--r--platform/server/detect.py41
-rw-r--r--platform/server/godot_server.cpp4
-rw-r--r--platform/server/os_server.cpp22
-rw-r--r--platform/server/os_server.h22
-rw-r--r--platform/server/platform_config.h4
-rw-r--r--platform/uwp/app.cpp4
-rw-r--r--platform/uwp/app.h4
-rw-r--r--platform/uwp/context_egl_uwp.cpp7
-rw-r--r--platform/uwp/context_egl_uwp.h6
-rw-r--r--platform/uwp/detect.py2
-rw-r--r--platform/uwp/export/export.cpp35
-rw-r--r--platform/uwp/export/export.h4
-rw-r--r--platform/uwp/joypad_uwp.cpp4
-rw-r--r--platform/uwp/joypad_uwp.h25
-rw-r--r--platform/uwp/os_uwp.cpp14
-rw-r--r--platform/uwp/os_uwp.h23
-rw-r--r--platform/uwp/platform_config.h4
-rw-r--r--platform/uwp/thread_uwp.cpp4
-rw-r--r--platform/uwp/thread_uwp.h4
-rw-r--r--platform/windows/SCsub2
-rw-r--r--platform/windows/context_gl_windows.cpp5
-rw-r--r--platform/windows/context_gl_windows.h6
-rw-r--r--platform/windows/crash_handler_windows.cpp8
-rw-r--r--platform/windows/crash_handler_windows.h4
-rw-r--r--platform/windows/detect.py38
-rw-r--r--platform/windows/display_server_windows.cpp72
-rw-r--r--platform/windows/display_server_windows.h12
-rw-r--r--platform/windows/export/export.cpp6
-rw-r--r--platform/windows/export/export.h4
-rw-r--r--platform/windows/godot.natvis60
-rw-r--r--platform/windows/godot_windows.cpp4
-rw-r--r--platform/windows/joypad_windows.cpp10
-rw-r--r--platform/windows/joypad_windows.h26
-rw-r--r--platform/windows/key_mapping_windows.cpp6
-rw-r--r--platform/windows/key_mapping_windows.h4
-rw-r--r--platform/windows/lang_table.h4
-rw-r--r--platform/windows/os_windows.cpp38
-rw-r--r--platform/windows/os_windows.h98
-rw-r--r--platform/windows/platform_config.h4
-rw-r--r--platform/windows/vulkan_context_win.cpp4
-rw-r--r--platform/windows/vulkan_context_win.h4
-rw-r--r--platform/windows/windows_terminal_logger.cpp4
-rw-r--r--platform/windows/windows_terminal_logger.h4
269 files changed, 8673 insertions, 4841 deletions
diff --git a/platform/android/SCsub b/platform/android/SCsub
index ec42bc42b5..7e9dac926c 100644
--- a/platform/android/SCsub
+++ b/platform/android/SCsub
@@ -6,7 +6,6 @@ android_files = [
"os_android.cpp",
"file_access_android.cpp",
"audio_driver_opensl.cpp",
- "file_access_jandroid.cpp",
"dir_access_jandroid.cpp",
"thread_jandroid.cpp",
"net_socket_android.cpp",
@@ -14,6 +13,7 @@ android_files = [
"java_godot_lib_jni.cpp",
"java_class_wrapper.cpp",
"java_godot_wrapper.cpp",
+ "java_godot_view_wrapper.cpp",
"java_godot_io_wrapper.cpp",
"jni_utils.cpp",
"android_keys_utils.cpp",
@@ -29,10 +29,14 @@ for x in android_files:
env_thirdparty = env_android.Clone()
env_thirdparty.disable_warnings()
-android_objects.append(env_thirdparty.SharedObject("#thirdparty/misc/ifaddrs-android.cc"))
+thirdparty_obj = env_thirdparty.SharedObject("#thirdparty/misc/ifaddrs-android.cc")
+android_objects.append(thirdparty_obj)
lib = env_android.add_shared_library("#bin/libgodot", [android_objects], SHLIBSUFFIX=env["SHLIBSUFFIX"])
+# Needed to force rebuilding the platform files when the thirdparty code is updated.
+env.Depends(lib, thirdparty_obj)
+
lib_arch_dir = ""
if env["android_arch"] == "armv7":
lib_arch_dir = "armeabi-v7a"
diff --git a/platform/android/android_keys_utils.cpp b/platform/android/android_keys_utils.cpp
index b5b4fb9a4b..5aa546c17b 100644
--- a/platform/android/android_keys_utils.cpp
+++ b/platform/android/android_keys_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/android_keys_utils.h b/platform/android/android_keys_utils.h
index 857bef02d1..e0ee2888c0 100644
--- a/platform/android/android_keys_utils.h
+++ b/platform/android/android_keys_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,133 +31,12 @@
#ifndef ANDROID_KEYS_UTILS_H
#define ANDROID_KEYS_UTILS_H
+#include <android/input.h>
#include <core/os/keyboard.h>
-/*
- * Android Key codes.
- */
-enum {
- AKEYCODE_UNKNOWN = 0,
- AKEYCODE_SOFT_LEFT = 1,
- AKEYCODE_SOFT_RIGHT = 2,
- AKEYCODE_HOME = 3,
- AKEYCODE_BACK = 4,
- AKEYCODE_CALL = 5,
- AKEYCODE_ENDCALL = 6,
- AKEYCODE_0 = 7,
- AKEYCODE_1 = 8,
- AKEYCODE_2 = 9,
- AKEYCODE_3 = 10,
- AKEYCODE_4 = 11,
- AKEYCODE_5 = 12,
- AKEYCODE_6 = 13,
- AKEYCODE_7 = 14,
- AKEYCODE_8 = 15,
- AKEYCODE_9 = 16,
- AKEYCODE_STAR = 17,
- AKEYCODE_POUND = 18,
- AKEYCODE_DPAD_UP = 19,
- AKEYCODE_DPAD_DOWN = 20,
- AKEYCODE_DPAD_LEFT = 21,
- AKEYCODE_DPAD_RIGHT = 22,
- AKEYCODE_DPAD_CENTER = 23,
- AKEYCODE_VOLUME_UP = 24,
- AKEYCODE_VOLUME_DOWN = 25,
- AKEYCODE_POWER = 26,
- AKEYCODE_CAMERA = 27,
- AKEYCODE_CLEAR = 28,
- AKEYCODE_A = 29,
- AKEYCODE_B = 30,
- AKEYCODE_C = 31,
- AKEYCODE_D = 32,
- AKEYCODE_E = 33,
- AKEYCODE_F = 34,
- AKEYCODE_G = 35,
- AKEYCODE_H = 36,
- AKEYCODE_I = 37,
- AKEYCODE_J = 38,
- AKEYCODE_K = 39,
- AKEYCODE_L = 40,
- AKEYCODE_M = 41,
- AKEYCODE_N = 42,
- AKEYCODE_O = 43,
- AKEYCODE_P = 44,
- AKEYCODE_Q = 45,
- AKEYCODE_R = 46,
- AKEYCODE_S = 47,
- AKEYCODE_T = 48,
- AKEYCODE_U = 49,
- AKEYCODE_V = 50,
- AKEYCODE_W = 51,
- AKEYCODE_X = 52,
- AKEYCODE_Y = 53,
- AKEYCODE_Z = 54,
- AKEYCODE_COMMA = 55,
- AKEYCODE_PERIOD = 56,
- AKEYCODE_ALT_LEFT = 57,
- AKEYCODE_ALT_RIGHT = 58,
- AKEYCODE_SHIFT_LEFT = 59,
- AKEYCODE_SHIFT_RIGHT = 60,
- AKEYCODE_TAB = 61,
- AKEYCODE_SPACE = 62,
- AKEYCODE_SYM = 63,
- AKEYCODE_EXPLORER = 64,
- AKEYCODE_ENVELOPE = 65,
- AKEYCODE_ENTER = 66,
- AKEYCODE_DEL = 67,
- AKEYCODE_GRAVE = 68,
- AKEYCODE_MINUS = 69,
- AKEYCODE_EQUALS = 70,
- AKEYCODE_LEFT_BRACKET = 71,
- AKEYCODE_RIGHT_BRACKET = 72,
- AKEYCODE_BACKSLASH = 73,
- AKEYCODE_SEMICOLON = 74,
- AKEYCODE_APOSTROPHE = 75,
- AKEYCODE_SLASH = 76,
- AKEYCODE_AT = 77,
- AKEYCODE_NUM = 78,
- AKEYCODE_HEADSETHOOK = 79,
- AKEYCODE_FOCUS = 80, // *Camera* focus
- AKEYCODE_PLUS = 81,
- AKEYCODE_MENU = 82,
- AKEYCODE_NOTIFICATION = 83,
- AKEYCODE_SEARCH = 84,
- AKEYCODE_MEDIA_PLAY_PAUSE = 85,
- AKEYCODE_MEDIA_STOP = 86,
- AKEYCODE_MEDIA_NEXT = 87,
- AKEYCODE_MEDIA_PREVIOUS = 88,
- AKEYCODE_MEDIA_REWIND = 89,
- AKEYCODE_MEDIA_FAST_FORWARD = 90,
- AKEYCODE_MUTE = 91,
- AKEYCODE_PAGE_UP = 92,
- AKEYCODE_PAGE_DOWN = 93,
- AKEYCODE_PICTSYMBOLS = 94,
- AKEYCODE_SWITCH_CHARSET = 95,
- AKEYCODE_BUTTON_A = 96,
- AKEYCODE_BUTTON_B = 97,
- AKEYCODE_BUTTON_C = 98,
- AKEYCODE_BUTTON_X = 99,
- AKEYCODE_BUTTON_Y = 100,
- AKEYCODE_BUTTON_Z = 101,
- AKEYCODE_BUTTON_L1 = 102,
- AKEYCODE_BUTTON_R1 = 103,
- AKEYCODE_BUTTON_L2 = 104,
- AKEYCODE_BUTTON_R2 = 105,
- AKEYCODE_BUTTON_THUMBL = 106,
- AKEYCODE_BUTTON_THUMBR = 107,
- AKEYCODE_BUTTON_START = 108,
- AKEYCODE_BUTTON_SELECT = 109,
- AKEYCODE_BUTTON_MODE = 110,
- AKEYCODE_CONTROL_LEFT = 113,
- AKEYCODE_CONTROL_RIGHT = 114,
-
- // NOTE: If you add a new keycode here you must also add it to several other files.
- // Refer to frameworks/base/core/java/android/view/KeyEvent.java for the full list.
-};
-
struct _WinTranslatePair {
- unsigned int keysym;
- unsigned int keycode;
+ unsigned int keysym = 0;
+ unsigned int keycode = 0;
};
static _WinTranslatePair _ak_to_keycode[] = {
@@ -248,8 +127,8 @@ static _WinTranslatePair _ak_to_keycode[] = {
{ KEY_BACKSLASH, AKEYCODE_BACKSLASH },
{ KEY_BRACKETLEFT, AKEYCODE_LEFT_BRACKET },
{ KEY_BRACKETRIGHT, AKEYCODE_RIGHT_BRACKET },
- { KEY_CONTROL, AKEYCODE_CONTROL_LEFT },
- { KEY_CONTROL, AKEYCODE_CONTROL_RIGHT },
+ { KEY_CONTROL, AKEYCODE_CTRL_LEFT },
+ { KEY_CONTROL, AKEYCODE_CTRL_RIGHT },
{ KEY_UNKNOWN, 0 }
};
/*
diff --git a/platform/android/api/api.cpp b/platform/android/api/api.cpp
index 1f140f7119..d3c49c6eb7 100644
--- a/platform/android/api/api.cpp
+++ b/platform/android/api/api.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#include "api.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#include "java_class_wrapper.h"
#include "jni_singleton.h"
diff --git a/platform/android/api/api.h b/platform/android/api/api.h
index 5e951b9c88..fe3a6734ac 100644
--- a/platform/android/api/api.h
+++ b/platform/android/api/api.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/api/java_class_wrapper.h b/platform/android/api/java_class_wrapper.h
index 1fa2726784..d6c7a1abe5 100644
--- a/platform/android/api/java_class_wrapper.h
+++ b/platform/android/api/java_class_wrapper.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef JAVA_CLASS_WRAPPER_H
#define JAVA_CLASS_WRAPPER_H
-#include "core/reference.h"
+#include "core/object/reference.h"
#ifdef ANDROID_ENABLED
#include <android/log.h>
@@ -47,7 +47,6 @@ class JavaClass : public Reference {
#ifdef ANDROID_ENABLED
enum ArgumentType{
-
ARG_TYPE_VOID,
ARG_TYPE_BOOLEAN,
ARG_TYPE_BYTE,
@@ -67,10 +66,10 @@ class JavaClass : public Reference {
Map<StringName, Variant> constant_map;
struct MethodInfo {
- bool _static;
+ bool _static = false;
Vector<uint32_t> param_types;
Vector<StringName> param_sigs;
- uint32_t return_type;
+ uint32_t return_type = 0;
jmethodID method;
};
diff --git a/platform/android/api/jni_singleton.h b/platform/android/api/jni_singleton.h
index 5e63f20d6c..49c0104e67 100644
--- a/platform/android/api/jni_singleton.h
+++ b/platform/android/api/jni_singleton.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,8 +31,8 @@
#ifndef JNI_SINGLETON_H
#define JNI_SINGLETON_H
-#include <core/engine.h>
-#include <core/variant.h>
+#include <core/config/engine.h>
+#include <core/variant/variant.h>
#ifdef ANDROID_ENABLED
#include <platform/android/jni_utils.h>
#endif
diff --git a/platform/android/audio_driver_jandroid.cpp b/platform/android/audio_driver_jandroid.cpp
index 09c981b3fa..825132ac8c 100644
--- a/platform/android/audio_driver_jandroid.cpp
+++ b/platform/android/audio_driver_jandroid.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,8 +30,8 @@
#include "audio_driver_jandroid.h"
+#include "core/config/project_settings.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#include "thread_jandroid.h"
AudioDriverAndroid *AudioDriverAndroid::s_ad = nullptr;
diff --git a/platform/android/audio_driver_jandroid.h b/platform/android/audio_driver_jandroid.h
index 953ade9311..9007fd2f81 100644
--- a/platform/android/audio_driver_jandroid.h
+++ b/platform/android/audio_driver_jandroid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/audio_driver_opensl.cpp b/platform/android/audio_driver_opensl.cpp
index 740e9a3132..a1d8fb4810 100644
--- a/platform/android/audio_driver_opensl.cpp
+++ b/platform/android/audio_driver_opensl.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -339,6 +339,4 @@ void AudioDriverOpenSL::set_pause(bool p_pause) {
AudioDriverOpenSL::AudioDriverOpenSL() {
s_ad = this;
- pause = false;
- active = false;
}
diff --git a/platform/android/audio_driver_opensl.h b/platform/android/audio_driver_opensl.h
index 9858a40822..e3efaddba2 100644
--- a/platform/android/audio_driver_opensl.h
+++ b/platform/android/audio_driver_opensl.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,20 +38,19 @@
#include <SLES/OpenSLES_Android.h>
class AudioDriverOpenSL : public AudioDriver {
- bool active;
+ bool active = false;
Mutex mutex;
enum {
-
BUFFER_COUNT = 2
};
- bool pause;
+ bool pause = false;
- uint32_t buffer_size;
- int16_t *buffers[BUFFER_COUNT];
- int32_t *mixdown_buffer;
- int last_free;
+ uint32_t buffer_size = 0;
+ int16_t *buffers[BUFFER_COUNT] = {};
+ int32_t *mixdown_buffer = nullptr;
+ int last_free = 0;
Vector<int16_t> rec_buffer;
diff --git a/platform/android/detect.py b/platform/android/detect.py
index 0accacb679..650606ff8b 100644
--- a/platform/android/detect.py
+++ b/platform/android/detect.py
@@ -215,7 +215,7 @@ def configure(env):
env.Append(CPPFLAGS=["-isystem", env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++abi/include"])
# Disable exceptions and rtti on non-tools (template) builds
- if env["tools"]:
+ if env["tools"] or env["builtin_icu"]:
env.Append(CXXFLAGS=["-frtti"])
else:
env.Append(CXXFLAGS=["-fno-rtti", "-fno-exceptions"])
@@ -334,6 +334,6 @@ def get_ndk_version(path):
key_value = list(map(lambda x: x.strip(), line.split("=")))
if key_value[0] == "Pkg.Revision":
return key_value[1]
- except:
+ except Exception:
print("Could not read source prop file '%s'" % prop_file_path)
return None
diff --git a/platform/android/dir_access_jandroid.cpp b/platform/android/dir_access_jandroid.cpp
index ca312b427f..78685991a8 100644
--- a/platform/android/dir_access_jandroid.cpp
+++ b/platform/android/dir_access_jandroid.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,8 +29,8 @@
/*************************************************************************/
#include "dir_access_jandroid.h"
-#include "core/print_string.h"
-#include "file_access_jandroid.h"
+#include "core/string/print_string.h"
+#include "file_access_android.h"
#include "string_android.h"
#include "thread_jandroid.h"
@@ -146,7 +146,7 @@ bool DirAccessJAndroid::file_exists(String p_file) {
else
sd = current_dir.plus_file(p_file);
- FileAccessJAndroid *f = memnew(FileAccessJAndroid);
+ FileAccessAndroid *f = memnew(FileAccessAndroid);
bool exists = f->file_exists(sd);
memdelete(f);
diff --git a/platform/android/dir_access_jandroid.h b/platform/android/dir_access_jandroid.h
index 7d0def137a..fed468d051 100644
--- a/platform/android/dir_access_jandroid.h
+++ b/platform/android/dir_access_jandroid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp
index 3aa2fb5451..5f7e5eaa83 100644
--- a/platform/android/display_server_android.cpp
+++ b/platform/android/display_server_android.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,15 +31,17 @@
#include "display_server_android.h"
#include "android_keys_utils.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
#include "java_godot_io_wrapper.h"
#include "java_godot_wrapper.h"
#include "os_android.h"
+#include <android/input.h>
+
#if defined(VULKAN_ENABLED)
#include "drivers/vulkan/rendering_device_vulkan.h"
#include "platform/android/vulkan/vulkan_context_android.h"
-#include "servers/rendering/rasterizer_rd/rasterizer_rd.h"
+#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#endif
DisplayServerAndroid *DisplayServerAndroid::get_singleton() {
@@ -55,7 +57,7 @@ bool DisplayServerAndroid::has_feature(Feature p_feature) const {
//case FEATURE_HIDPI:
//case FEATURE_ICON:
//case FEATURE_IME:
- //case FEATURE_MOUSE:
+ case FEATURE_MOUSE:
//case FEATURE_MOUSE_WARP:
//case FEATURE_NATIVE_DIALOG:
//case FEATURE_NATIVE_ICON:
@@ -137,8 +139,11 @@ Size2i DisplayServerAndroid::screen_get_size(int p_screen) const {
}
Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const {
- Size2i display_size = OS_Android::get_singleton()->get_display_size();
- return Rect2i(0, 0, display_size.width, display_size.height);
+ GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
+ ERR_FAIL_COND_V(!godot_io_java, Rect2i());
+ int xywh[4];
+ godot_io_java->screen_get_usable_rect(xywh);
+ return Rect2i(xywh[0], xywh[1], xywh[2], xywh[3]);
}
int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
@@ -340,7 +345,7 @@ void DisplayServerAndroid::alert(const String &p_alert, const String &p_title) {
}
void DisplayServerAndroid::process_events() {
- // Nothing to do
+ Input::get_singleton()->flush_accumulated_events();
}
Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
@@ -395,6 +400,8 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis
keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
+ buttons_state = 0;
+
#if defined(OPENGL_ENABLED)
if (rendering_driver == "opengl") {
bool gl_initialization_error = false;
@@ -440,7 +447,7 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis
rendering_device_vulkan = memnew(RenderingDeviceVulkan);
rendering_device_vulkan->initialize(context_vulkan);
- RasterizerRD::make_current();
+ RendererCompositorRD::make_current();
}
#endif
@@ -491,9 +498,28 @@ void DisplayServerAndroid::_set_key_modifier_state(Ref<InputEventWithModifiers>
}
void DisplayServerAndroid::process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed) {
+ static char32_t prev_wc = 0;
+ char32_t unicode = p_unicode_char;
+ if ((p_unicode_char & 0xfffffc00) == 0xd800) {
+ if (prev_wc != 0) {
+ ERR_PRINT("invalid utf16 surrogate input");
+ }
+ prev_wc = unicode;
+ return; // Skip surrogate.
+ } else if ((unicode & 0xfffffc00) == 0xdc00) {
+ if (prev_wc == 0) {
+ ERR_PRINT("invalid utf16 surrogate input");
+ return; // Skip invalid surrogate.
+ }
+ unicode = (prev_wc << 10UL) + unicode - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
+ prev_wc = 0;
+ } else {
+ prev_wc = 0;
+ }
+
Ref<InputEventKey> ev;
ev.instance();
- int val = p_unicode_char;
+ int val = unicode;
int keycode = android_get_keysym(p_keycode);
int phy_keycode = android_get_keysym(p_scancode);
@@ -529,12 +555,12 @@ void DisplayServerAndroid::process_key_event(int p_keycode, int p_scancode, int
OS_Android::get_singleton()->main_loop_request_go_back();
}
- Input::get_singleton()->parse_input_event(ev);
+ Input::get_singleton()->accumulate_input_event(ev);
}
-void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector<DisplayServerAndroid::TouchPos> &p_points) {
- switch (p_what) {
- case 0: { //gesture begin
+void DisplayServerAndroid::process_touch(int p_event, int p_pointer, const Vector<DisplayServerAndroid::TouchPos> &p_points) {
+ switch (p_event) {
+ case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
if (touch.size()) {
//end all if exist
for (int i = 0; i < touch.size(); i++) {
@@ -543,7 +569,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
- Input::get_singleton()->parse_input_event(ev);
+ Input::get_singleton()->accumulate_input_event(ev);
}
}
@@ -560,11 +586,11 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
ev->set_index(touch[i].id);
ev->set_pressed(true);
ev->set_position(touch[i].pos);
- Input::get_singleton()->parse_input_event(ev);
+ Input::get_singleton()->accumulate_input_event(ev);
}
} break;
- case 1: { //motion
+ case AMOTION_EVENT_ACTION_MOVE: { //motion
ERR_FAIL_COND(touch.size() != p_points.size());
for (int i = 0; i < touch.size(); i++) {
@@ -586,12 +612,13 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
ev->set_index(touch[i].id);
ev->set_position(p_points[idx].pos);
ev->set_relative(p_points[idx].pos - touch[i].pos);
- Input::get_singleton()->parse_input_event(ev);
+ Input::get_singleton()->accumulate_input_event(ev);
touch.write[i].pos = p_points[idx].pos;
}
} break;
- case 2: { //release
+ case AMOTION_EVENT_ACTION_CANCEL:
+ case AMOTION_EVENT_ACTION_UP: { //release
if (touch.size()) {
//end all if exist
for (int i = 0; i < touch.size(); i++) {
@@ -600,12 +627,12 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
- Input::get_singleton()->parse_input_event(ev);
+ Input::get_singleton()->accumulate_input_event(ev);
}
touch.clear();
}
} break;
- case 3: { // add touch
+ case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
for (int i = 0; i < p_points.size(); i++) {
if (p_points[i].id == p_pointer) {
TouchPos tp = p_points[i];
@@ -617,13 +644,13 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
ev->set_index(tp.id);
ev->set_pressed(true);
ev->set_position(tp.pos);
- Input::get_singleton()->parse_input_event(ev);
+ Input::get_singleton()->accumulate_input_event(ev);
break;
}
}
} break;
- case 4: { // remove touch
+ case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
for (int i = 0; i < touch.size(); i++) {
if (touch[i].id == p_pointer) {
Ref<InputEventScreenTouch> ev;
@@ -631,7 +658,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
- Input::get_singleton()->parse_input_event(ev);
+ Input::get_singleton()->accumulate_input_event(ev);
touch.remove(i);
break;
@@ -644,30 +671,132 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
void DisplayServerAndroid::process_hover(int p_type, Point2 p_pos) {
// https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
switch (p_type) {
- case 7: // hover move
- case 9: // hover enter
- case 10: { // hover exit
+ case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
+ case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
+ case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
Ref<InputEventMouseMotion> ev;
ev.instance();
_set_key_modifier_state(ev);
ev->set_position(p_pos);
ev->set_global_position(p_pos);
ev->set_relative(p_pos - hover_prev_pos);
- Input::get_singleton()->parse_input_event(ev);
+ Input::get_singleton()->accumulate_input_event(ev);
hover_prev_pos = p_pos;
} break;
}
}
-void DisplayServerAndroid::process_double_tap(Point2 p_pos) {
+void DisplayServerAndroid::process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) {
+ int event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
+ switch (event_action) {
+ case AMOTION_EVENT_ACTION_BUTTON_PRESS:
+ case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
+ Ref<InputEventMouseButton> ev;
+ ev.instance();
+ _set_key_modifier_state(ev);
+ if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
+ ev->set_position(event_pos);
+ ev->set_global_position(event_pos);
+ } else {
+ ev->set_position(hover_prev_pos);
+ ev->set_global_position(hover_prev_pos);
+ }
+ ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
+ int changed_button_mask = buttons_state ^ event_buttons_mask;
+
+ buttons_state = event_buttons_mask;
+
+ ev->set_button_index(_button_index_from_mask(changed_button_mask));
+ ev->set_button_mask(event_buttons_mask);
+ Input::get_singleton()->accumulate_input_event(ev);
+ } break;
+
+ case AMOTION_EVENT_ACTION_MOVE: {
+ Ref<InputEventMouseMotion> ev;
+ ev.instance();
+ _set_key_modifier_state(ev);
+ if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
+ ev->set_position(event_pos);
+ ev->set_global_position(event_pos);
+ ev->set_relative(event_pos - hover_prev_pos);
+ hover_prev_pos = event_pos;
+ } else {
+ ev->set_position(hover_prev_pos);
+ ev->set_global_position(hover_prev_pos);
+ ev->set_relative(event_pos);
+ }
+ ev->set_button_mask(event_buttons_mask);
+ Input::get_singleton()->accumulate_input_event(ev);
+ } break;
+ case AMOTION_EVENT_ACTION_SCROLL: {
+ Ref<InputEventMouseButton> ev;
+ ev.instance();
+ if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
+ ev->set_position(event_pos);
+ ev->set_global_position(event_pos);
+ } else {
+ ev->set_position(hover_prev_pos);
+ ev->set_global_position(hover_prev_pos);
+ }
+ ev->set_pressed(true);
+ buttons_state = event_buttons_mask;
+ if (event_vertical_factor > 0) {
+ _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_UP, event_vertical_factor);
+ } else if (event_vertical_factor < 0) {
+ _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_DOWN, -event_vertical_factor);
+ }
+
+ if (event_horizontal_factor > 0) {
+ _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_RIGHT, event_horizontal_factor);
+ } else if (event_horizontal_factor < 0) {
+ _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_LEFT, -event_horizontal_factor);
+ }
+ } break;
+ }
+}
+
+void DisplayServerAndroid::_wheel_button_click(int event_buttons_mask, const Ref<InputEventMouseButton> &ev, int wheel_button, float factor) {
+ Ref<InputEventMouseButton> evd = ev->duplicate();
+ _set_key_modifier_state(evd);
+ evd->set_button_index(wheel_button);
+ evd->set_button_mask(event_buttons_mask ^ (1 << (wheel_button - 1)));
+ evd->set_factor(factor);
+ Input::get_singleton()->accumulate_input_event(evd);
+ Ref<InputEventMouseButton> evdd = evd->duplicate();
+ evdd->set_pressed(false);
+ evdd->set_button_mask(event_buttons_mask);
+ Input::get_singleton()->accumulate_input_event(evdd);
+}
+
+void DisplayServerAndroid::process_double_tap(int event_android_button_mask, Point2 p_pos) {
+ int event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
Ref<InputEventMouseButton> ev;
ev.instance();
_set_key_modifier_state(ev);
ev->set_position(p_pos);
ev->set_global_position(p_pos);
- ev->set_pressed(false);
+ ev->set_pressed(event_button_mask != 0);
+ ev->set_button_index(_button_index_from_mask(event_button_mask));
+ ev->set_button_mask(event_button_mask);
ev->set_doubleclick(true);
- Input::get_singleton()->parse_input_event(ev);
+ Input::get_singleton()->accumulate_input_event(ev);
+}
+
+int DisplayServerAndroid::_button_index_from_mask(int button_mask) {
+ switch (button_mask) {
+ case BUTTON_MASK_LEFT:
+ return BUTTON_LEFT;
+ case BUTTON_MASK_RIGHT:
+ return BUTTON_RIGHT;
+ case BUTTON_MASK_MIDDLE:
+ return BUTTON_MIDDLE;
+ case BUTTON_MASK_XBUTTON1:
+ return BUTTON_XBUTTON1;
+ case BUTTON_MASK_XBUTTON2:
+ return BUTTON_XBUTTON2;
+ default:
+ return 0;
+ }
}
void DisplayServerAndroid::process_scroll(Point2 p_pos) {
@@ -676,7 +805,7 @@ void DisplayServerAndroid::process_scroll(Point2 p_pos) {
_set_key_modifier_state(ev);
ev->set_position(p_pos);
ev->set_delta(p_pos - scroll_prev_pos);
- Input::get_singleton()->parse_input_event(ev);
+ Input::get_singleton()->accumulate_input_event(ev);
scroll_prev_pos = p_pos;
}
@@ -695,3 +824,50 @@ void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
Input::get_singleton()->set_gyroscope(p_gyroscope);
}
+
+void DisplayServerAndroid::mouse_set_mode(MouseMode p_mode) {
+ if (mouse_mode == p_mode) {
+ return;
+ }
+
+ if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
+ OS_Android::get_singleton()->get_godot_java()->get_godot_view()->request_pointer_capture();
+ } else {
+ OS_Android::get_singleton()->get_godot_java()->get_godot_view()->release_pointer_capture();
+ }
+
+ mouse_mode = p_mode;
+}
+
+DisplayServer::MouseMode DisplayServerAndroid::mouse_get_mode() const {
+ return mouse_mode;
+}
+
+Point2i DisplayServerAndroid::mouse_get_position() const {
+ return hover_prev_pos;
+}
+
+int DisplayServerAndroid::mouse_get_button_state() const {
+ return buttons_state;
+}
+
+int DisplayServerAndroid::_android_button_mask_to_godot_button_mask(int android_button_mask) {
+ int godot_button_mask = 0;
+ if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
+ godot_button_mask |= BUTTON_MASK_LEFT;
+ }
+ if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
+ godot_button_mask |= BUTTON_MASK_RIGHT;
+ }
+ if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
+ godot_button_mask |= BUTTON_MASK_MIDDLE;
+ }
+ if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
+ godot_button_mask |= BUTTON_MASK_XBUTTON1;
+ }
+ if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
+ godot_button_mask |= BUTTON_MASK_XBUTTON2;
+ }
+
+ return godot_button_mask;
+}
diff --git a/platform/android/display_server_android.h b/platform/android/display_server_android.h
index 5cdc69ee83..b9d1641656 100644
--- a/platform/android/display_server_android.h
+++ b/platform/android/display_server_android.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,7 +41,7 @@ class RenderingDeviceVulkan;
class DisplayServerAndroid : public DisplayServer {
public:
struct TouchPos {
- int id;
+ int id = 0;
Point2 pos;
};
@@ -52,12 +52,12 @@ public:
};
struct JoypadEvent {
- int device;
- int type;
- int index;
- bool pressed;
- float value;
- int hat;
+ int device = 0;
+ int type = 0;
+ int index = 0;
+ bool pressed = false;
+ float value = 0;
+ int hat = 0;
};
private:
@@ -68,6 +68,10 @@ private:
bool control_mem = false;
bool meta_mem = false;
+ int buttons_state;
+
+ MouseMode mouse_mode;
+
bool keep_screen_on;
Vector<TouchPos> touch;
@@ -91,6 +95,12 @@ private:
void _set_key_modifier_state(Ref<InputEventWithModifiers> ev);
+ static int _button_index_from_mask(int button_mask);
+
+ static int _android_button_mask_to_godot_button_mask(int android_button_mask);
+
+ void _wheel_button_click(int event_buttons_mask, const Ref<InputEventMouseButton> &ev, int wheel_button, float factor);
+
public:
static DisplayServerAndroid *get_singleton();
@@ -162,19 +172,26 @@ public:
void process_gravity(const Vector3 &p_gravity);
void process_magnetometer(const Vector3 &p_magnetometer);
void process_gyroscope(const Vector3 &p_gyroscope);
- void process_touch(int p_what, int p_pointer, const Vector<TouchPos> &p_points);
+ void process_touch(int p_event, int p_pointer, const Vector<TouchPos> &p_points);
void process_hover(int p_type, Point2 p_pos);
- void process_double_tap(Point2 p_pos);
+ void process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor = 0, float event_horizontal_factor = 0);
+ void process_double_tap(int event_android_button_mask, Point2 p_pos);
void process_scroll(Point2 p_pos);
void process_joy_event(JoypadEvent p_event);
void process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed);
+ void mouse_set_mode(MouseMode p_mode);
+ MouseMode mouse_get_mode() const;
+
static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
static Vector<String> get_rendering_drivers_func();
static void register_android_driver();
void reset_window();
+ virtual Point2i mouse_get_position() const;
+ virtual int mouse_get_button_state() const;
+
DisplayServerAndroid(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
~DisplayServerAndroid();
};
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 5e6cc3e4e2..08ee410a96 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,15 +29,14 @@
/*************************************************************************/
#include "export.h"
-#include "gradle_export_util.h"
+#include "core/config/project_settings.h"
#include "core/io/image_loader.h"
#include "core/io/marshalls.h"
#include "core/io/zip_io.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#include "core/version.h"
#include "drivers/png/png_driver_common.h"
#include "editor/editor_export.h"
@@ -206,7 +205,7 @@ static const char *SPLASH_BG_COLOR_PATH = "res/drawable/splash_bg_color.png";
struct LauncherIcon {
const char *export_path;
- int dimensions;
+ int dimensions = 0;
};
static const int icon_densities_count = 6;
@@ -241,6 +240,9 @@ static const LauncherIcon launcher_adaptive_icon_backgrounds[icon_densities_coun
{ "res/mipmap/icon_background.png", 432 }
};
+static const int EXPORT_FORMAT_APK = 0;
+static const int EXPORT_FORMAT_AAB = 1;
+
class EditorExportPlatformAndroid : public EditorExportPlatform {
GDCLASS(EditorExportPlatformAndroid, EditorExportPlatform);
@@ -251,12 +253,12 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
String id;
String name;
String description;
- int api_level;
+ int api_level = 0;
};
struct APKExportData {
zipFile apk;
- EditorProgress *ep;
+ EditorProgress *ep = nullptr;
};
Vector<PluginConfig> plugins;
@@ -300,7 +302,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
}
// Check for devices updates
- String adb = EditorSettings::get_singleton()->get("export/android/adb");
+ String adb = get_adb_path();
if (FileAccess::exists(adb)) {
String devices;
List<String> args;
@@ -423,7 +425,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
}
if (EditorSettings::get_singleton()->get("export/android/shutdown_adb_on_exit")) {
- String adb = EditorSettings::get_singleton()->get("export/android/adb");
+ String adb = get_adb_path();
if (!FileAccess::exists(adb)) {
return; //adb not configured
}
@@ -592,7 +594,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
zipfi.tmz_date.tm_hour = time.hour;
zipfi.tmz_date.tm_mday = date.day;
zipfi.tmz_date.tm_min = time.min;
- zipfi.tmz_date.tm_mon = date.month;
+ zipfi.tmz_date.tm_mon = date.month - 1; // tm_mon is zero indexed
zipfi.tmz_date.tm_sec = time.sec;
zipfi.tmz_date.tm_year = date.year;
zipfi.dosDate = 0;
@@ -648,7 +650,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
if (DirAccess::exists(plugins_dir)) {
Vector<String> plugins_filenames = list_gdap_files(plugins_dir);
- if (!plugins_filenames.empty()) {
+ if (!plugins_filenames.is_empty()) {
Ref<ConfigFile> config_file = memnew(ConfigFile);
for (int i = 0; i < plugins_filenames.size(); i++) {
PluginConfig config = load_plugin_config(config_file, plugins_dir.plus_file(plugins_filenames[i]));
@@ -751,7 +753,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
PackedStringArray user_perms = p_preset->get("permissions/custom_permissions");
for (int i = 0; i < user_perms.size(); i++) {
String user_perm = user_perms[i].strip_edges();
- if (!user_perm.empty()) {
+ if (!user_perm.is_empty()) {
r_permissions.push_back(user_perm);
}
}
@@ -827,7 +829,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
int version_code = p_preset->get("version/code");
String package_name = p_preset->get("package/unique_name");
- int orientation = p_preset->get("screen/orientation");
+ const int screen_orientation = _get_android_orientation_value(_get_screen_orientation());
bool screen_support_small = p_preset->get("screen/support_small");
bool screen_support_normal = p_preset->get("screen/support_normal");
@@ -937,7 +939,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
}
if (tname == "activity" && attrname == "screenOrientation") {
- encode_uint32(orientation == 0 ? 0 : 1, &p_manifest.write[iofs + 16]);
+ encode_uint32(screen_orientation, &p_manifest.write[iofs + 16]);
}
if (tname == "supports-screens") {
@@ -976,7 +978,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
encode_uint32(xr_mode_index == /* XRMode.OVR */ 1 && focus_awareness ? 0xFFFFFFFF : 0, &p_manifest.write[iofs + 16]);
}
- if (tname == "meta-data" && attrname == "value" && value == "plugins_value" && !plugins_names.empty()) {
+ if (tname == "meta-data" && attrname == "value" && value == "plugins_value" && !plugins_names.is_empty()) {
// Update the meta-data 'android:value' attribute with the list of enabled plugins.
string_table.write[attr_value] = plugins_names;
}
@@ -1472,7 +1474,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
// TODO: Figure out how to handle remaining boot splash parameters (e.g: fullsize, filter)
String project_splash_path = ProjectSettings::get_singleton()->get("application/boot_splash/image");
- if (!project_splash_path.empty()) {
+ if (!project_splash_path.is_empty()) {
splash_image.instance();
const Error err = ImageLoader::load_image(project_splash_path, splash_image);
if (err) {
@@ -1506,19 +1508,19 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
// Regular icon: user selection -> project icon -> default.
String path = static_cast<String>(p_preset->get(launcher_icon_option)).strip_edges();
- if (path.empty() || ImageLoader::load_image(path, icon) != OK) {
+ if (path.is_empty() || ImageLoader::load_image(path, icon) != OK) {
ImageLoader::load_image(project_icon_path, icon);
}
// Adaptive foreground: user selection -> regular icon (user selection -> project icon -> default).
path = static_cast<String>(p_preset->get(launcher_adaptive_icon_foreground_option)).strip_edges();
- if (path.empty() || ImageLoader::load_image(path, foreground) != OK) {
+ if (path.is_empty() || ImageLoader::load_image(path, foreground) != OK) {
foreground = icon;
}
// Adaptive background: user selection -> default.
path = static_cast<String>(p_preset->get(launcher_adaptive_icon_background_option)).strip_edges();
- if (!path.empty()) {
+ if (!path.is_empty()) {
ImageLoader::load_image(path, background);
}
}
@@ -1539,14 +1541,14 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
const Ref<Image> &foreground,
const Ref<Image> &background) {
// Store the splash image
- if (splash_image.is_valid() && !splash_image->empty()) {
+ if (splash_image.is_valid() && !splash_image->is_empty()) {
Vector<uint8_t> data;
_load_image_data(splash_image, data);
store_image(SPLASH_IMAGE_EXPORT_PATH, data);
}
// Store the splash bg color image
- if (splash_bg_color_image.is_valid() && !splash_bg_color_image->empty()) {
+ if (splash_bg_color_image.is_valid() && !splash_bg_color_image->is_empty()) {
Vector<uint8_t> data;
_load_image_data(splash_bg_color_image, data);
store_image(SPLASH_BG_COLOR_PATH, data);
@@ -1556,20 +1558,20 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
// the default image from the export template will be used.
for (int i = 0; i < icon_densities_count; ++i) {
- if (main_image.is_valid() && !main_image->empty()) {
+ if (main_image.is_valid() && !main_image->is_empty()) {
Vector<uint8_t> data;
_process_launcher_icons(launcher_icons[i].export_path, main_image, launcher_icons[i].dimensions, data);
store_image(launcher_icons[i], data);
}
- if (foreground.is_valid() && !foreground->empty()) {
+ if (foreground.is_valid() && !foreground->is_empty()) {
Vector<uint8_t> data;
_process_launcher_icons(launcher_adaptive_icon_foregrounds[i].export_path, foreground,
launcher_adaptive_icon_foregrounds[i].dimensions, data);
store_image(launcher_adaptive_icon_foregrounds[i], data);
}
- if (background.is_valid() && !background->empty()) {
+ if (background.is_valid() && !background->is_empty()) {
Vector<uint8_t> data;
_process_launcher_icons(launcher_adaptive_icon_backgrounds[i].export_path, background,
launcher_adaptive_icon_backgrounds[i].dimensions, data);
@@ -1611,16 +1613,10 @@ public:
}
virtual void get_export_options(List<ExportOption> *r_options) override {
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "graphics/32_bits_framebuffer"), true));
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/xr_mode", PROPERTY_HINT_ENUM, "Regular,Oculus Mobile VR"), 0));
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/degrees_of_freedom", PROPERTY_HINT_ENUM, "None,3DOF and 6DOF,6DOF"), 0));
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/hand_tracking", PROPERTY_HINT_ENUM, "None,Optional,Required"), 0));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "xr_features/focus_awareness"), false));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "one_click_deploy/clear_previous_install"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.apk"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.apk"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "custom_template/use_custom_build"), false));
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "custom_template/export_format", PROPERTY_HINT_ENUM, "Export APK,Export AAB"), 0));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "custom_template/export_format", PROPERTY_HINT_ENUM, "Export APK,Export AAB"), EXPORT_FORMAT_APK));
Vector<PluginConfig> plugins_configs = get_plugins();
for (int i = 0; i < plugins_configs.size(); i++) {
@@ -1629,39 +1625,52 @@ public:
}
plugins_changed = false;
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "command_line/extra_args"), ""));
+ Vector<String> abis = get_abis();
+ for (int i = 0; i < abis.size(); ++i) {
+ String abi = abis[i];
+ bool is_default = (abi == "armeabi-v7a" || abi == "arm64-v8a");
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "architectures/" + abi), is_default));
+ }
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "keystore/debug", PROPERTY_HINT_GLOBAL_FILE, "*.keystore,*.jks"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "keystore/debug_user"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "keystore/debug_password"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "keystore/release", PROPERTY_HINT_GLOBAL_FILE, "*.keystore,*.jks"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "keystore/release_user"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "keystore/release_password"), ""));
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "one_click_deploy/clear_previous_install"), false));
+
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "version/code", PROPERTY_HINT_RANGE, "1,4096,1,or_greater"), 1));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "version/name"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/unique_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "ext.domain.name"), "org.godotengine.$genname"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name [default if blank]"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/signed"), true));
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_icon_option, PROPERTY_HINT_FILE, "*.png"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_foreground_option, PROPERTY_HINT_FILE, "*.png"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_background_option, PROPERTY_HINT_FILE, "*.png"), ""));
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "graphics/32_bits_framebuffer"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "graphics/opengl_debug"), false));
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/xr_mode", PROPERTY_HINT_ENUM, "Regular,Oculus Mobile VR"), 0));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/degrees_of_freedom", PROPERTY_HINT_ENUM, "None,3DOF and 6DOF,6DOF"), 0));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/hand_tracking", PROPERTY_HINT_ENUM, "None,Optional,Required"), 0));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "xr_features/focus_awareness"), false));
+
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/immersive_mode"), true));
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "screen/orientation", PROPERTY_HINT_ENUM, "Landscape,Portrait"), 0));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_small"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_normal"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_large"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_xlarge"), true));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/opengl_debug"), false));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_icon_option, PROPERTY_HINT_FILE, "*.png"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_foreground_option, PROPERTY_HINT_FILE, "*.png"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_background_option, PROPERTY_HINT_FILE, "*.png"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "keystore/debug", PROPERTY_HINT_GLOBAL_FILE, "*.keystore"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "keystore/debug_user"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "keystore/debug_password"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "keystore/release", PROPERTY_HINT_GLOBAL_FILE, "*.keystore"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "keystore/release_user"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "keystore/release_password"), ""));
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "command_line/extra_args"), ""));
+
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "apk_expansion/enable"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "apk_expansion/SALT"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "apk_expansion/public_key", PROPERTY_HINT_MULTILINE_TEXT), ""));
- Vector<String> abis = get_abis();
- for (int i = 0; i < abis.size(); ++i) {
- String abi = abis[i];
- bool is_default = (abi == "armeabi-v7a" || abi == "arm64-v8a");
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "architectures/" + abi), is_default));
- }
-
r_options->push_back(ExportOption(PropertyInfo(Variant::PACKED_STRING_ARRAY, "permissions/custom_permissions"), PackedStringArray()));
const char **perms = android_perms;
@@ -1743,7 +1752,7 @@ public:
EditorProgress ep("run", "Running on " + devices[p_device].name, 3);
- String adb = EditorSettings::get_singleton()->get("export/android/adb");
+ String adb = get_adb_path();
// Export_temp APK.
if (ep.step("Exporting APK...", 0)) {
@@ -1766,7 +1775,7 @@ public:
}
// Export to temporary APK before sending to device.
- Error err = export_project(p_preset, true, tmp_export_path, p_debug_flags);
+ Error err = export_project_helper(p_preset, true, tmp_export_path, EXPORT_FORMAT_APK, true, p_debug_flags);
if (err != OK) {
CLEANUP_AND_RETURN(err);
@@ -1890,6 +1899,55 @@ public:
return run_icon;
}
+ static String get_adb_path() {
+ String exe_ext = "";
+ if (OS::get_singleton()->get_name() == "Windows") {
+ exe_ext = ".exe";
+ }
+ String sdk_path = EditorSettings::get_singleton()->get("export/android/android_sdk_path");
+ return sdk_path.plus_file("platform-tools/adb" + exe_ext);
+ }
+
+ static String get_apksigner_path() {
+ String exe_ext = "";
+ if (OS::get_singleton()->get_name() == "Windows") {
+ exe_ext = ".bat";
+ }
+ String apksigner_command_name = "apksigner" + exe_ext;
+ String sdk_path = EditorSettings::get_singleton()->get("export/android/android_sdk_path");
+ String apksigner_path = "";
+
+ Error errn;
+ String build_tools_dir = sdk_path.plus_file("build-tools");
+ DirAccessRef da = DirAccess::open(build_tools_dir, &errn);
+ if (errn != OK) {
+ print_error("Unable to open Android 'build-tools' directory.");
+ return apksigner_path;
+ }
+
+ // There are additional versions directories we need to go through.
+ da->list_dir_begin();
+ String sub_dir = da->get_next();
+ while (!sub_dir.is_empty()) {
+ if (!sub_dir.begins_with(".") && da->current_is_dir()) {
+ // Check if the tool is here.
+ String tool_path = build_tools_dir.plus_file(sub_dir).plus_file(apksigner_command_name);
+ if (FileAccess::exists(tool_path)) {
+ apksigner_path = tool_path;
+ break;
+ }
+ }
+ sub_dir = da->get_next();
+ }
+ da->list_dir_end();
+
+ if (apksigner_path.is_empty()) {
+ EditorNode::get_singleton()->show_warning(TTR("Unable to find the 'apksigner' tool."));
+ }
+
+ return apksigner_path;
+ }
+
virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override {
String err;
bool valid = false;
@@ -1925,25 +1983,16 @@ public:
}
} else {
valid = exists_export_template("android_source.zip", &err);
+
+ if (!FileAccess::exists("res://android/build/build.gradle")) {
+ err += TTR("Android build template not installed in the project. Install it from the Project menu.") + "\n";
+ valid = false;
+ }
}
r_missing_templates = !valid;
// Validate the rest of the configuration.
- String adb = EditorSettings::get_singleton()->get("export/android/adb");
-
- if (!FileAccess::exists(adb)) {
- valid = false;
- err += TTR("ADB executable not configured in the Editor Settings.") + "\n";
- }
-
- String js = EditorSettings::get_singleton()->get("export/android/jarsigner");
-
- if (!FileAccess::exists(js)) {
- valid = false;
- err += TTR("OpenJDK jarsigner not configured in the Editor Settings.") + "\n";
- }
-
String dk = p_preset->get("keystore/debug");
if (!FileAccess::exists(dk)) {
@@ -1956,27 +2005,50 @@ public:
String rk = p_preset->get("keystore/release");
- if (!rk.empty() && !FileAccess::exists(rk)) {
+ if (!rk.is_empty() && !FileAccess::exists(rk)) {
valid = false;
err += TTR("Release keystore incorrectly configured in the export preset.") + "\n";
}
- if (bool(p_preset->get("custom_template/use_custom_build"))) {
- String sdk_path = EditorSettings::get_singleton()->get("export/android/custom_build_sdk_path");
- if (sdk_path == "") {
- err += TTR("Custom build requires a valid Android SDK path in Editor Settings.") + "\n";
+ String sdk_path = EditorSettings::get_singleton()->get("export/android/android_sdk_path");
+ if (sdk_path == "") {
+ err += TTR("A valid Android SDK path is required in Editor Settings.") + "\n";
+ valid = false;
+ } else {
+ Error errn;
+ // Check for the platform-tools directory.
+ DirAccessRef da = DirAccess::open(sdk_path.plus_file("platform-tools"), &errn);
+ if (errn != OK) {
+ err += TTR("Invalid Android SDK path in Editor Settings.");
+ err += TTR("Missing 'platform-tools' directory!");
+ err += "\n";
valid = false;
- } else {
- Error errn;
- DirAccessRef da = DirAccess::open(sdk_path.plus_file("platform-tools"), &errn);
- if (errn != OK) {
- err += TTR("Invalid Android SDK path for custom build in Editor Settings.") + "\n";
- valid = false;
- }
}
- if (!FileAccess::exists("res://android/build/build.gradle")) {
- err += TTR("Android build template not installed in the project. Install it from the Project menu.") + "\n";
+ // Validate that adb is available
+ String adb_path = get_adb_path();
+ if (!FileAccess::exists(adb_path)) {
+ err += TTR("Unable to find Android SDK platform-tools' adb command.");
+ err += TTR("Please check in the Android SDK directory specified in Editor Settings.");
+ err += "\n";
+ valid = false;
+ }
+
+ // Check for the build-tools directory.
+ DirAccessRef build_tools_da = DirAccess::open(sdk_path.plus_file("build-tools"), &errn);
+ if (errn != OK) {
+ err += TTR("Invalid Android SDK path in Editor Settings.");
+ err += TTR("Missing 'build-tools' directory!");
+ err += "\n";
+ valid = false;
+ }
+
+ // Validate that apksigner is available
+ String apksigner_path = get_apksigner_path();
+ if (!FileAccess::exists(apksigner_path)) {
+ err += TTR("Unable to find Android SDK build-tools' apksigner command.");
+ err += TTR("Please check in the Android SDK directory specified in Editor Settings.");
+ err += "\n";
valid = false;
}
}
@@ -2010,7 +2082,7 @@ public:
// Ensure that `Use Custom Build` is enabled if a plugin is selected.
String enabled_plugins_names = get_plugins_names(get_enabled_plugins(p_preset));
bool custom_build_enabled = p_preset->get("custom_template/use_custom_build");
- if (!enabled_plugins_names.empty() && !custom_build_enabled) {
+ if (!enabled_plugins_names.is_empty() && !custom_build_enabled) {
valid = false;
err += TTR("\"Use Custom Build\" must be enabled to use the plugins.");
err += "\n";
@@ -2041,7 +2113,7 @@ public:
}
}
- if (int(p_preset->get("custom_template/export_format")) == 1 && /*AAB*/
+ if (int(p_preset->get("custom_template/export_format")) == EXPORT_FORMAT_AAB &&
!bool(p_preset->get("custom_template/use_custom_build"))) {
valid = false;
err += TTR("\"Export AAB\" is only valid when \"Use Custom Build\" is enabled.");
@@ -2137,7 +2209,7 @@ public:
command_line_strings.push_back("--use_immersive");
}
- bool debug_opengl = p_preset->get("screen/opengl_debug");
+ bool debug_opengl = p_preset->get("graphics/opengl_debug");
if (debug_opengl) {
command_line_strings.push_back("--debug_opengl");
}
@@ -2159,14 +2231,16 @@ public:
}
}
- Error sign_apk(const Ref<EditorExportPreset> &p_preset, bool p_debug, String apk_path, EditorProgress ep) {
+ Error sign_apk(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &export_path, EditorProgress &ep) {
+ int export_format = int(p_preset->get("custom_template/export_format"));
+ String export_label = export_format == EXPORT_FORMAT_AAB ? "AAB" : "APK";
String release_keystore = p_preset->get("keystore/release");
String release_username = p_preset->get("keystore/release_user");
String release_password = p_preset->get("keystore/release_password");
- String jarsigner = EditorSettings::get_singleton()->get("export/android/jarsigner");
- if (!FileAccess::exists(jarsigner)) {
- EditorNode::add_io_error("'jarsigner' could not be found.\nPlease supply a path in the Editor Settings.\nThe resulting APK is unsigned.");
+ String apksigner = get_apksigner_path();
+ if (!FileAccess::exists(apksigner)) {
+ EditorNode::add_io_error("'apksigner' could not be found.\nPlease check the command is available in the Android SDK build-tools directory.\nThe resulting " + export_label + " is unsigned.");
return OK;
}
@@ -2178,13 +2252,13 @@ public:
password = p_preset->get("keystore/debug_password");
user = p_preset->get("keystore/debug_user");
- if (keystore.empty()) {
+ if (keystore.is_empty()) {
keystore = EditorSettings::get_singleton()->get("export/android/debug_keystore");
password = EditorSettings::get_singleton()->get("export/android/debug_keystore_pass");
user = EditorSettings::get_singleton()->get("export/android/debug_keystore_user");
}
- if (ep.step("Signing debug APK...", 103)) {
+ if (ep.step("Signing debug " + export_label + "...", 104)) {
return ERR_SKIP;
}
@@ -2193,7 +2267,7 @@ public:
password = release_password;
user = release_username;
- if (ep.step("Signing release APK...", 103)) {
+ if (ep.step("Signing release " + export_label + "...", 104)) {
return ERR_SKIP;
}
}
@@ -2204,49 +2278,55 @@ public:
}
List<String> args;
- args.push_back("-digestalg");
- args.push_back("SHA-256");
- args.push_back("-sigalg");
- args.push_back("SHA256withRSA");
- String tsa_url = EditorSettings::get_singleton()->get("export/android/timestamping_authority_url");
- if (tsa_url != "") {
- args.push_back("-tsa");
- args.push_back(tsa_url);
- }
- args.push_back("-verbose");
- args.push_back("-keystore");
+ args.push_back("sign");
+ args.push_back("--verbose");
+ args.push_back("--ks");
args.push_back(keystore);
- args.push_back("-storepass");
- args.push_back(password);
- args.push_back(apk_path);
+ args.push_back("--ks-pass");
+ args.push_back("pass:" + password);
+ args.push_back("--ks-key-alias");
args.push_back(user);
+ args.push_back(export_path);
int retval;
- OS::get_singleton()->execute(jarsigner, args, true, NULL, NULL, &retval);
+ OS::get_singleton()->execute(apksigner, args, true, NULL, NULL, &retval);
if (retval) {
- EditorNode::add_io_error("'jarsigner' returned with error #" + itos(retval));
+ EditorNode::add_io_error("'apksigner' returned with error #" + itos(retval));
return ERR_CANT_CREATE;
}
- if (ep.step("Verifying APK...", 104)) {
+ if (ep.step("Verifying " + export_label + "...", 105)) {
return ERR_SKIP;
}
args.clear();
- args.push_back("-verify");
- args.push_back("-keystore");
- args.push_back(keystore);
- args.push_back(apk_path);
- args.push_back("-verbose");
+ args.push_back("verify");
+ args.push_back("--verbose");
+ args.push_back(export_path);
- OS::get_singleton()->execute(jarsigner, args, true, NULL, NULL, &retval);
+ OS::get_singleton()->execute(apksigner, args, true, NULL, NULL, &retval);
if (retval) {
- EditorNode::add_io_error("'jarsigner' verification of APK failed. Make sure to use a jarsigner from OpenJDK 8.");
+ EditorNode::add_io_error("'apksigner' verification of " + export_label + " failed.");
return ERR_CANT_CREATE;
}
return OK;
}
+ void _clear_assets_directory() {
+ DirAccessRef da_res = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ if (da_res->dir_exists("res://android/build/assets")) {
+ DirAccessRef da_assets = DirAccess::open("res://android/build/assets");
+ da_assets->erase_contents_recursive();
+ da_res->remove("res://android/build/assets");
+ }
+ }
+
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override {
+ int export_format = int(p_preset->get("custom_template/export_format"));
+ bool should_sign = p_preset->get("package/signed");
+ return export_project_helper(p_preset, p_debug, p_path, export_format, should_sign, p_flags);
+ }
+
+ Error export_project_helper(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int export_format, bool should_sign, int p_flags) {
ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags);
String src_apk;
@@ -2255,9 +2335,7 @@ public:
EditorProgress ep("export", "Exporting for Android", 105, true);
bool use_custom_build = bool(p_preset->get("custom_template/use_custom_build"));
- int export_format = int(p_preset->get("custom_template/export_format"));
bool p_give_internet = p_flags & (DEBUG_FLAG_DUMB_CLIENT | DEBUG_FLAG_REMOTE_DEBUG);
- bool _signed = p_preset->get("package/signed");
bool apk_expansion = p_preset->get("apk_expansion/enable");
Vector<String> enabled_abis = get_enabled_abis(p_preset);
@@ -2275,7 +2353,7 @@ public:
// Write command line flags into the command_line_flags variable.
get_command_line_flags(p_preset, p_path, p_flags, command_line_flags);
- if (export_format == 1) {
+ if (export_format == EXPORT_FORMAT_AAB) {
if (!p_path.ends_with(".aab")) {
EditorNode::get_singleton()->show_warning(TTR("Invalid filename! Android App Bundle requires the *.aab extension."));
return ERR_UNCONFIGURED;
@@ -2285,30 +2363,33 @@ public:
return ERR_UNCONFIGURED;
}
}
- if (export_format == 0 && !p_path.ends_with(".apk")) {
+ if (export_format == EXPORT_FORMAT_APK && !p_path.ends_with(".apk")) {
EditorNode::get_singleton()->show_warning(
TTR("Invalid filename! Android APK requires the *.apk extension."));
return ERR_UNCONFIGURED;
}
- if (export_format > 1 || export_format < 0) {
+ if (export_format > EXPORT_FORMAT_AAB || export_format < EXPORT_FORMAT_APK) {
EditorNode::add_io_error("Unsupported export format!\n");
return ERR_UNCONFIGURED; //TODO: is this the right error?
}
if (use_custom_build) {
//test that installed build version is alright
- FileAccessRef f = FileAccess::open("res://android/.build_version", FileAccess::READ);
- if (!f) {
- EditorNode::get_singleton()->show_warning(TTR("Trying to build from a custom built template, but no version info for it exists. Please reinstall from the 'Project' menu."));
- return ERR_UNCONFIGURED;
- }
- String version = f->get_line().strip_edges();
- if (version != VERSION_FULL_CONFIG) {
- EditorNode::get_singleton()->show_warning(vformat(TTR("Android build version mismatch:\n Template installed: %s\n Godot Version: %s\nPlease reinstall Android build template from 'Project' menu."), version, VERSION_FULL_CONFIG));
- return ERR_UNCONFIGURED;
+ {
+ FileAccessRef f = FileAccess::open("res://android/.build_version", FileAccess::READ);
+ if (!f) {
+ EditorNode::get_singleton()->show_warning(TTR("Trying to build from a custom built template, but no version info for it exists. Please reinstall from the 'Project' menu."));
+ return ERR_UNCONFIGURED;
+ }
+ String version = f->get_line().strip_edges();
+ f->close();
+ if (version != VERSION_FULL_CONFIG) {
+ EditorNode::get_singleton()->show_warning(vformat(TTR("Android build version mismatch:\n Template installed: %s\n Godot Version: %s\nPlease reinstall Android build template from 'Project' menu."), version, VERSION_FULL_CONFIG));
+ return ERR_UNCONFIGURED;
+ }
}
- String sdk_path = EDITOR_GET("export/android/custom_build_sdk_path");
- ERR_FAIL_COND_V_MSG(sdk_path == "", ERR_UNCONFIGURED, "Android SDK path must be configured in Editor Settings at 'export/android/custom_build_sdk_path'.");
+ String sdk_path = EDITOR_GET("export/android/android_sdk_path");
+ ERR_FAIL_COND_V_MSG(sdk_path == "", ERR_UNCONFIGURED, "Android SDK path must be configured in Editor Settings at 'export/android/android_sdk_path'.");
// TODO: should we use "package/name" or "application/config/name"?
String project_name = get_project_name(p_preset->get("package/name"));
@@ -2322,13 +2403,8 @@ public:
_write_tmp_manifest(p_preset, p_give_internet, p_debug);
//stores all the project files inside the Gradle project directory. Also includes all ABIs
+ _clear_assets_directory();
if (!apk_expansion) {
- DirAccess *da_res = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- if (da_res->dir_exists("res://android/build/assets")) {
- DirAccess *da_assets = DirAccess::open("res://android/build/assets");
- da_assets->erase_contents_recursive();
- da_res->remove("res://android/build/assets");
- }
err = export_project_files(p_preset, rename_and_store_file_in_gradle_project, NULL, ignore_so_file);
if (err != OK) {
EditorNode::add_io_error("Could not export project files to gradle project\n");
@@ -2359,6 +2435,8 @@ public:
String version_code = itos(p_preset->get("version/code"));
String version_name = p_preset->get("version/name");
String enabled_abi_string = String("|").join(enabled_abis);
+ String sign_flag = should_sign ? "true" : "false";
+ String zipalign_flag = "true";
Vector<PluginConfig> enabled_plugins = get_enabled_plugins(p_preset);
String local_plugins_binaries = get_plugins_binaries(BINARY_TYPE_LOCAL, enabled_plugins);
@@ -2372,10 +2450,10 @@ public:
}
String build_type = p_debug ? "Debug" : "Release";
- if (export_format == 1) {
+ if (export_format == EXPORT_FORMAT_AAB) {
String bundle_build_command = vformat("bundle%s", build_type);
cmdline.push_back(bundle_build_command);
- } else if (export_format == 0) {
+ } else if (export_format == EXPORT_FORMAT_APK) {
String apk_build_command = vformat("assemble%s", build_type);
cmdline.push_back(apk_build_command);
}
@@ -2387,15 +2465,25 @@ public:
cmdline.push_back("-Pplugins_local_binaries=" + local_plugins_binaries); // argument to specify the list of plugins local dependencies.
cmdline.push_back("-Pplugins_remote_binaries=" + remote_plugins_binaries); // argument to specify the list of plugins remote dependencies.
cmdline.push_back("-Pplugins_maven_repos=" + custom_maven_repos); // argument to specify the list of custom maven repos for the plugins dependencies.
+ cmdline.push_back("-Pperform_zipalign=" + zipalign_flag); // argument to specify whether the build should be zipaligned.
+ cmdline.push_back("-Pperform_signing=" + sign_flag); // argument to specify whether the build should be signed.
+ if (should_sign && !p_debug) {
+ // Pass the release keystore info as well
+ String release_keystore = p_preset->get("keystore/release");
+ String release_username = p_preset->get("keystore/release_user");
+ String release_password = p_preset->get("keystore/release_password");
+ if (!FileAccess::exists(release_keystore)) {
+ EditorNode::add_io_error("Could not find keystore, unable to export.");
+ return ERR_FILE_CANT_OPEN;
+ }
+
+ cmdline.push_back("-Prelease_keystore_file=" + release_keystore); // argument to specify the release keystore file.
+ cmdline.push_back("-Prelease_keystore_alias=" + release_username); // argument to specify the release keystore alias.
+ cmdline.push_back("-Prelease_keystore_password=" + release_password); // argument to specity the release keystore password.
+ }
cmdline.push_back("-p"); // argument to specify the start directory.
cmdline.push_back(build_path); // start directory.
- /*{ used for debug
- int ec;
- String pipe;
- OS::get_singleton()->execute(build_command, cmdline, true, nullptr, nullptr, &ec);
- print_line("exit code: " + itos(ec));
- }
- */
+
int result = EditorNode::get_singleton()->execute_and_show_output(TTR("Building Android Project (gradle)"), build_command, cmdline);
if (result != 0) {
EditorNode::get_singleton()->show_warning(TTR("Building of Android project failed, check output for the error.\nAlternatively visit docs.godotengine.org for Android build documentation."));
@@ -2404,9 +2492,9 @@ public:
List<String> copy_args;
String copy_command;
- if (export_format == 1) {
+ if (export_format == EXPORT_FORMAT_AAB) {
copy_command = vformat("copyAndRename%sAab", build_type);
- } else if (export_format == 0) {
+ } else if (export_format == EXPORT_FORMAT_APK) {
copy_command = vformat("copyAndRename%sApk", build_type);
}
@@ -2417,6 +2505,10 @@ public:
String export_filename = p_path.get_file();
String export_path = p_path.get_base_dir();
+ if (export_path.is_rel_path()) {
+ export_path = OS::get_singleton()->get_resource_dir().plus_file(export_path);
+ }
+ export_path = ProjectSettings::get_singleton()->globalize_path(export_path).simplify_path();
copy_args.push_back("-Pexport_path=file:" + export_path);
copy_args.push_back("-Pexport_filename=" + export_filename);
@@ -2426,12 +2518,7 @@ public:
EditorNode::get_singleton()->show_warning(TTR("Unable to copy and rename export file, check gradle project directory for outputs."));
return ERR_CANT_CREATE;
}
- if (_signed) {
- err = sign_apk(p_preset, p_debug, p_path, ep);
- if (err != OK) {
- return err;
- }
- }
+
return OK;
}
// This is the start of the Legacy build system
@@ -2520,27 +2607,27 @@ public:
}
// Process the splash image
- if (file == SPLASH_IMAGE_EXPORT_PATH && splash_image.is_valid() && !splash_image->empty()) {
+ if (file == SPLASH_IMAGE_EXPORT_PATH && splash_image.is_valid() && !splash_image->is_empty()) {
_load_image_data(splash_image, data);
}
// Process the splash bg color image
- if (file == SPLASH_BG_COLOR_PATH && splash_bg_color_image.is_valid() && !splash_bg_color_image->empty()) {
+ if (file == SPLASH_BG_COLOR_PATH && splash_bg_color_image.is_valid() && !splash_bg_color_image->is_empty()) {
_load_image_data(splash_bg_color_image, data);
}
for (int i = 0; i < icon_densities_count; ++i) {
- if (main_image.is_valid() && !main_image->empty()) {
+ if (main_image.is_valid() && !main_image->is_empty()) {
if (file == launcher_icons[i].export_path) {
_process_launcher_icons(file, main_image, launcher_icons[i].dimensions, data);
}
}
- if (foreground.is_valid() && !foreground->empty()) {
+ if (foreground.is_valid() && !foreground->is_empty()) {
if (file == launcher_adaptive_icon_foregrounds[i].export_path) {
_process_launcher_icons(file, foreground, launcher_adaptive_icon_foregrounds[i].dimensions, data);
}
}
- if (background.is_valid() && !background->empty()) {
+ if (background.is_valid() && !background->is_empty()) {
if (file == launcher_adaptive_icon_backgrounds[i].export_path) {
_process_launcher_icons(file, background, launcher_adaptive_icon_backgrounds[i].dimensions, data);
}
@@ -2561,7 +2648,7 @@ public:
}
}
- if (file.begins_with("META-INF") && _signed) {
+ if (file.begins_with("META-INF") && should_sign) {
skip = true;
}
@@ -2591,7 +2678,7 @@ public:
ret = unzGoToNextFile(pkg);
}
- if (!invalid_abis.empty()) {
+ if (!invalid_abis.is_empty()) {
String unsupported_arch = String(", ").join(invalid_abis);
EditorNode::add_io_error("Missing libraries in the export template for the selected architectures: " + unsupported_arch + ".\n" +
"Please build a template with all required libraries, or uncheck the missing architectures in the export preset.");
@@ -2649,18 +2736,13 @@ public:
CLEANUP_AND_RETURN(err);
}
- if (_signed) {
- err = sign_apk(p_preset, p_debug, tmp_unaligned_path, ep);
- if (err != OK) {
- CLEANUP_AND_RETURN(err);
- }
- }
-
- // Let's zip-align (must be done after signing)
+ // Let's zip-align (must be done before signing)
static const int ZIP_ALIGNMENT = 4;
- if (ep.step("Aligning APK...", 105)) {
+ // If we're not signing the apk, then the next step should be the last.
+ const int next_step = should_sign ? 103 : 105;
+ if (ep.step("Aligning APK...", next_step)) {
CLEANUP_AND_RETURN(ERR_SKIP);
}
@@ -2734,6 +2816,15 @@ public:
zipClose(final_apk, nullptr);
unzClose(tmp_unaligned);
+ if (should_sign) {
+ // Signing must be done last as any additional modifications to the
+ // file will invalidate the signature.
+ err = sign_apk(p_preset, p_debug, p_path, ep);
+ if (err != OK) {
+ CLEANUP_AND_RETURN(err);
+ }
+ }
+
CLEANUP_AND_RETURN(OK);
}
@@ -2773,19 +2864,14 @@ void register_android_exporter() {
exe_ext = "*.exe";
}
- EDITOR_DEF("export/android/adb", "");
- EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/adb", PROPERTY_HINT_GLOBAL_FILE, exe_ext));
- EDITOR_DEF("export/android/jarsigner", "");
- EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/jarsigner", PROPERTY_HINT_GLOBAL_FILE, exe_ext));
+ EDITOR_DEF("export/android/android_sdk_path", "");
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/android_sdk_path", PROPERTY_HINT_GLOBAL_DIR));
EDITOR_DEF("export/android/debug_keystore", "");
- EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/debug_keystore", PROPERTY_HINT_GLOBAL_FILE, "*.keystore"));
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/debug_keystore", PROPERTY_HINT_GLOBAL_FILE, "*.keystore,*.jks"));
EDITOR_DEF("export/android/debug_keystore_user", "androiddebugkey");
EDITOR_DEF("export/android/debug_keystore_pass", "android");
EDITOR_DEF("export/android/force_system_user", false);
- EDITOR_DEF("export/android/custom_build_sdk_path", "");
- EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/custom_build_sdk_path", PROPERTY_HINT_GLOBAL_DIR));
- EDITOR_DEF("export/android/timestamping_authority_url", "");
EDITOR_DEF("export/android/shutdown_adb_on_exit", true);
Ref<EditorExportPlatformAndroid> exporter = Ref<EditorExportPlatformAndroid>(memnew(EditorExportPlatformAndroid));
diff --git a/platform/android/export/export.h b/platform/android/export/export.h
index d11ab9f49e..28e09f41db 100644
--- a/platform/android/export/export.h
+++ b/platform/android/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h
index 95f870bc35..fc54b65d26 100644
--- a/platform/android/export/gradle_export_util.h
+++ b/platform/android/export/gradle_export_util.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,6 +44,67 @@ const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="ut
</resources>
)";
+DisplayServer::ScreenOrientation _get_screen_orientation() {
+ String orientation_settings = ProjectSettings::get_singleton()->get("display/window/handheld/orientation");
+ DisplayServer::ScreenOrientation screen_orientation;
+ if (orientation_settings == "portrait")
+ screen_orientation = DisplayServer::SCREEN_PORTRAIT;
+ else if (orientation_settings == "reverse_landscape")
+ screen_orientation = DisplayServer::SCREEN_REVERSE_LANDSCAPE;
+ else if (orientation_settings == "reverse_portrait")
+ screen_orientation = DisplayServer::SCREEN_REVERSE_PORTRAIT;
+ else if (orientation_settings == "sensor_landscape")
+ screen_orientation = DisplayServer::SCREEN_SENSOR_LANDSCAPE;
+ else if (orientation_settings == "sensor_portrait")
+ screen_orientation = DisplayServer::SCREEN_SENSOR_PORTRAIT;
+ else if (orientation_settings == "sensor")
+ screen_orientation = DisplayServer::SCREEN_SENSOR;
+ else
+ screen_orientation = DisplayServer::SCREEN_LANDSCAPE;
+
+ return screen_orientation;
+}
+
+int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation) {
+ switch (screen_orientation) {
+ case DisplayServer::SCREEN_PORTRAIT:
+ return 1;
+ case DisplayServer::SCREEN_REVERSE_LANDSCAPE:
+ return 8;
+ case DisplayServer::SCREEN_REVERSE_PORTRAIT:
+ return 9;
+ case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
+ return 11;
+ case DisplayServer::SCREEN_SENSOR_PORTRAIT:
+ return 12;
+ case DisplayServer::SCREEN_SENSOR:
+ return 13;
+ case DisplayServer::SCREEN_LANDSCAPE:
+ default:
+ return 0;
+ }
+}
+
+String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation) {
+ switch (screen_orientation) {
+ case DisplayServer::SCREEN_PORTRAIT:
+ return "portrait";
+ case DisplayServer::SCREEN_REVERSE_LANDSCAPE:
+ return "reverseLandscape";
+ case DisplayServer::SCREEN_REVERSE_PORTRAIT:
+ return "reversePortrait";
+ case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
+ return "userLandscape";
+ case DisplayServer::SCREEN_SENSOR_PORTRAIT:
+ return "userPortrait";
+ case DisplayServer::SCREEN_SENSOR:
+ return "fullUser";
+ case DisplayServer::SCREEN_LANDSCAPE:
+ default:
+ return "landscape";
+ }
+}
+
// Utility method used to create a directory.
Error create_directory(const String &p_dir) {
if (!DirAccess::exists(p_dir)) {
@@ -200,7 +261,7 @@ String _get_instrumentation_tag(const Ref<EditorExportPreset> &p_preset) {
}
String _get_plugins_tag(const String &plugins_names) {
- if (!plugins_names.empty()) {
+ if (!plugins_names.is_empty()) {
return vformat(" <meta-data tools:node=\"replace\" android:name=\"plugins\" android:value=\"%s\" />\n", plugins_names);
} else {
return " <meta-data tools:node=\"remove\" android:name=\"plugins\" />\n";
@@ -209,7 +270,7 @@ String _get_plugins_tag(const String &plugins_names) {
String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1;
- String orientation = (int)(p_preset->get("screen/orientation")) == 1 ? "portrait" : "landscape";
+ String orientation = _get_android_orientation_label(_get_screen_orientation());
String manifest_activity_text = vformat(
" <activity android:name=\"com.godot.game.GodotApp\" "
"tools:replace=\"android:screenOrientation\" "
@@ -230,7 +291,7 @@ String _get_application_tag(const Ref<EditorExportPreset> &p_preset, const Strin
String manifest_application_text =
" <application android:label=\"@string/godot_project_name_string\"\n"
" android:allowBackup=\"false\" tools:ignore=\"GoogleAppIndexingWarning\"\n"
- " android:icon=\"@mipmap/icon\">)\n\n"
+ " android:icon=\"@mipmap/icon\">\n\n"
" <meta-data tools:node=\"remove\" android:name=\"xr_mode_metadata_name\" />\n";
manifest_application_text += _get_plugins_tag(plugins_names);
diff --git a/platform/android/file_access_android.cpp b/platform/android/file_access_android.cpp
index 05d5fb576d..165d5da3ae 100644
--- a/platform/android/file_access_android.cpp
+++ b/platform/android/file_access_android.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,12 +29,11 @@
/*************************************************************************/
#include "file_access_android.h"
-#include "core/print_string.h"
+#include "core/string/print_string.h"
AAssetManager *FileAccessAndroid::asset_manager = nullptr;
/*void FileAccessAndroid::make_default() {
-
create_func=create_android;
}*/
@@ -158,11 +157,6 @@ bool FileAccessAndroid::file_exists(const String &p_path) {
return true;
}
-FileAccessAndroid::FileAccessAndroid() {
- a = nullptr;
- eof = false;
-}
-
FileAccessAndroid::~FileAccessAndroid() {
close();
}
diff --git a/platform/android/file_access_android.h b/platform/android/file_access_android.h
index a347c63ffb..56010c918a 100644
--- a/platform/android/file_access_android.h
+++ b/platform/android/file_access_android.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,10 +39,10 @@
class FileAccessAndroid : public FileAccess {
static FileAccess *create_android();
- mutable AAsset *a;
- mutable size_t len;
- mutable size_t pos;
- mutable bool eof;
+ mutable AAsset *a = nullptr;
+ mutable size_t len = 0;
+ mutable size_t pos = 0;
+ mutable bool eof = false;
public:
static AAssetManager *asset_manager;
@@ -74,7 +74,6 @@ public:
//static void make_default();
- FileAccessAndroid();
~FileAccessAndroid();
};
diff --git a/platform/android/file_access_jandroid.cpp b/platform/android/file_access_jandroid.cpp
deleted file mode 100644
index df8b57fd3a..0000000000
--- a/platform/android/file_access_jandroid.cpp
+++ /dev/null
@@ -1,197 +0,0 @@
-/*************************************************************************/
-/* file_access_jandroid.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "file_access_jandroid.h"
-#include "core/os/os.h"
-#include "thread_jandroid.h"
-#include <unistd.h>
-
-jobject FileAccessJAndroid::io = nullptr;
-jclass FileAccessJAndroid::cls;
-jmethodID FileAccessJAndroid::_file_open = 0;
-jmethodID FileAccessJAndroid::_file_get_size = 0;
-jmethodID FileAccessJAndroid::_file_seek = 0;
-jmethodID FileAccessJAndroid::_file_read = 0;
-jmethodID FileAccessJAndroid::_file_tell = 0;
-jmethodID FileAccessJAndroid::_file_eof = 0;
-jmethodID FileAccessJAndroid::_file_close = 0;
-
-FileAccess *FileAccessJAndroid::create_jandroid() {
- return memnew(FileAccessJAndroid);
-}
-
-Error FileAccessJAndroid::_open(const String &p_path, int p_mode_flags) {
- if (is_open())
- close();
-
- String path = fix_path(p_path).simplify_path();
- if (path.begins_with("/"))
- path = path.substr(1, path.length());
- else if (path.begins_with("res://"))
- path = path.substr(6, path.length());
-
- JNIEnv *env = ThreadAndroid::get_env();
-
- jstring js = env->NewStringUTF(path.utf8().get_data());
- int res = env->CallIntMethod(io, _file_open, js, (p_mode_flags & WRITE) ? true : false);
- env->DeleteLocalRef(js);
-
- OS::get_singleton()->print("fopen: '%s' ret %i\n", path.utf8().get_data(), res);
-
- if (res <= 0)
- return ERR_FILE_CANT_OPEN;
- id = res;
-
- return OK;
-}
-
-void FileAccessJAndroid::close() {
- if (!is_open())
- return;
-
- JNIEnv *env = ThreadAndroid::get_env();
-
- env->CallVoidMethod(io, _file_close, id);
- id = 0;
-}
-
-bool FileAccessJAndroid::is_open() const {
- return id != 0;
-}
-
-void FileAccessJAndroid::seek(size_t p_position) {
- JNIEnv *env = ThreadAndroid::get_env();
-
- ERR_FAIL_COND_MSG(!is_open(), "File must be opened before use.");
- env->CallVoidMethod(io, _file_seek, id, p_position);
-}
-
-void FileAccessJAndroid::seek_end(int64_t p_position) {
- ERR_FAIL_COND_MSG(!is_open(), "File must be opened before use.");
-
- seek(get_len());
-}
-
-size_t FileAccessJAndroid::get_position() const {
- JNIEnv *env = ThreadAndroid::get_env();
- ERR_FAIL_COND_V_MSG(!is_open(), 0, "File must be opened before use.");
- return env->CallIntMethod(io, _file_tell, id);
-}
-
-size_t FileAccessJAndroid::get_len() const {
- JNIEnv *env = ThreadAndroid::get_env();
- ERR_FAIL_COND_V_MSG(!is_open(), 0, "File must be opened before use.");
- return env->CallIntMethod(io, _file_get_size, id);
-}
-
-bool FileAccessJAndroid::eof_reached() const {
- JNIEnv *env = ThreadAndroid::get_env();
- ERR_FAIL_COND_V_MSG(!is_open(), 0, "File must be opened before use.");
- return env->CallIntMethod(io, _file_eof, id);
-}
-
-uint8_t FileAccessJAndroid::get_8() const {
- ERR_FAIL_COND_V_MSG(!is_open(), 0, "File must be opened before use.");
- uint8_t byte;
- get_buffer(&byte, 1);
- return byte;
-}
-
-int FileAccessJAndroid::get_buffer(uint8_t *p_dst, int p_length) const {
- ERR_FAIL_COND_V_MSG(!is_open(), 0, "File must be opened before use.");
- if (p_length == 0)
- return 0;
- JNIEnv *env = ThreadAndroid::get_env();
-
- jbyteArray jca = (jbyteArray)env->CallObjectMethod(io, _file_read, id, p_length);
-
- int len = env->GetArrayLength(jca);
- env->GetByteArrayRegion(jca, 0, len, (jbyte *)p_dst);
- env->DeleteLocalRef((jobject)jca);
-
- return len;
-}
-
-Error FileAccessJAndroid::get_error() const {
- if (eof_reached())
- return ERR_FILE_EOF;
- return OK;
-}
-
-void FileAccessJAndroid::flush() {
-}
-
-void FileAccessJAndroid::store_8(uint8_t p_dest) {
-}
-
-bool FileAccessJAndroid::file_exists(const String &p_path) {
- JNIEnv *env = ThreadAndroid::get_env();
-
- String path = fix_path(p_path).simplify_path();
- if (path.begins_with("/"))
- path = path.substr(1, path.length());
- else if (path.begins_with("res://"))
- path = path.substr(6, path.length());
-
- jstring js = env->NewStringUTF(path.utf8().get_data());
- int res = env->CallIntMethod(io, _file_open, js, false);
- if (res <= 0) {
- env->DeleteLocalRef(js);
- return false;
- }
- env->CallVoidMethod(io, _file_close, res);
- env->DeleteLocalRef(js);
- return true;
-}
-
-void FileAccessJAndroid::setup(jobject p_io) {
- io = p_io;
- JNIEnv *env = ThreadAndroid::get_env();
-
- jclass c = env->GetObjectClass(io);
- cls = (jclass)env->NewGlobalRef(c);
-
- _file_open = env->GetMethodID(cls, "file_open", "(Ljava/lang/String;Z)I");
- _file_get_size = env->GetMethodID(cls, "file_get_size", "(I)I");
- _file_tell = env->GetMethodID(cls, "file_tell", "(I)I");
- _file_eof = env->GetMethodID(cls, "file_eof", "(I)Z");
- _file_seek = env->GetMethodID(cls, "file_seek", "(II)V");
- _file_read = env->GetMethodID(cls, "file_read", "(II)[B");
- _file_close = env->GetMethodID(cls, "file_close", "(I)V");
-}
-
-FileAccessJAndroid::FileAccessJAndroid() {
- id = 0;
-}
-
-FileAccessJAndroid::~FileAccessJAndroid() {
- if (is_open())
- close();
-}
diff --git a/platform/android/file_access_jandroid.h b/platform/android/file_access_jandroid.h
deleted file mode 100644
index e252a4d3ac..0000000000
--- a/platform/android/file_access_jandroid.h
+++ /dev/null
@@ -1,83 +0,0 @@
-/*************************************************************************/
-/* file_access_jandroid.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef FILE_ACCESS_JANDROID_H
-#define FILE_ACCESS_JANDROID_H
-
-#include "core/os/file_access.h"
-#include "java_godot_lib_jni.h"
-class FileAccessJAndroid : public FileAccess {
- static jobject io;
- static jclass cls;
-
- static jmethodID _file_open;
- static jmethodID _file_get_size;
- static jmethodID _file_seek;
- static jmethodID _file_tell;
- static jmethodID _file_eof;
- static jmethodID _file_read;
- static jmethodID _file_close;
-
- int id;
- static FileAccess *create_jandroid();
-
-public:
- virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
- virtual void close(); ///< close a file
- virtual bool is_open() const; ///< true when file is open
-
- virtual void seek(size_t p_position); ///< seek to a given position
- virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
- virtual size_t get_position() const; ///< get position in the file
- virtual size_t get_len() const; ///< get size of the file
-
- virtual bool eof_reached() const; ///< reading passed EOF
-
- virtual uint8_t get_8() const; ///< get a byte
- virtual int get_buffer(uint8_t *p_dst, int p_length) const;
-
- virtual Error get_error() const; ///< get last error
-
- virtual void flush();
- virtual void store_8(uint8_t p_dest); ///< store a byte
-
- virtual bool file_exists(const String &p_path); ///< return true if a file exists
-
- static void setup(jobject p_io);
-
- virtual uint64_t _get_modified_time(const String &p_file) { return 0; }
- virtual uint32_t _get_unix_permissions(const String &p_file) { return 0; }
- virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) { return FAILED; }
-
- FileAccessJAndroid();
- ~FileAccessJAndroid();
-};
-
-#endif // FILE_ACCESS_JANDROID_H
diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle
index ceacfec9e1..53d11fda5b 100644
--- a/platform/android/java/app/build.gradle
+++ b/platform/android/java/app/build.gradle
@@ -70,8 +70,8 @@ android {
buildToolsVersion versions.buildTools
compileOptions {
- sourceCompatibility 1.8
- targetCompatibility 1.8
+ sourceCompatibility versions.javaVersion
+ targetCompatibility versions.javaVersion
}
defaultConfig {
@@ -106,10 +106,41 @@ android {
// doNotStrip '**/*.so'
}
- // Both signing and zip-aligning will be done at export time
- buildTypes.all { buildType ->
- buildType.zipAlignEnabled false
- buildType.signingConfig null
+ signingConfigs {
+ release {
+ File keystoreFile = new File(getReleaseKeystoreFile())
+ if (keystoreFile.isFile()) {
+ storeFile keystoreFile
+ storePassword getReleaseKeystorePassword()
+ keyAlias getReleaseKeyAlias()
+ keyPassword getReleaseKeystorePassword()
+ }
+ }
+ }
+
+ buildTypes {
+
+ debug {
+ // Signing and zip-aligning are skipped for prebuilt builds, but
+ // performed for custom builds.
+ zipAlignEnabled shouldZipAlign()
+ if (shouldSign()) {
+ signingConfig signingConfigs.debug
+ } else {
+ signingConfig null
+ }
+ }
+
+ release {
+ // Signing and zip-aligning are skipped for prebuilt builds, but
+ // performed for custom builds.
+ zipAlignEnabled shouldZipAlign()
+ if (shouldSign()) {
+ signingConfig signingConfigs.release
+ } else {
+ signingConfig null
+ }
+ }
}
sourceSets {
diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle
index d1176e6196..80cf6f7ede 100644
--- a/platform/android/java/app/config.gradle
+++ b/platform/android/java/app/config.gradle
@@ -1,12 +1,13 @@
ext.versions = [
- androidGradlePlugin: '3.5.3',
+ androidGradlePlugin: '4.1.0',
compileSdk : 29,
minSdk : 18,
targetSdk : 29,
- buildTools : '29.0.3',
+ buildTools : '30.0.1',
supportCoreUtils : '1.0.0',
- kotlinVersion : '1.3.61',
- v4Support : '1.0.0'
+ kotlinVersion : '1.4.10',
+ v4Support : '1.0.0',
+ javaVersion : 1.8
]
@@ -33,7 +34,11 @@ ext.getExportVersionCode = { ->
if (versionCode == null || versionCode.isEmpty()) {
versionCode = "1"
}
- return Integer.parseInt(versionCode)
+ try {
+ return Integer.parseInt(versionCode)
+ } catch (NumberFormatException ignored) {
+ return 1
+ }
}
ext.getExportVersionName = { ->
@@ -135,3 +140,37 @@ ext.getGodotPluginsLocalBinaries = { ->
return binDeps
}
+
+ext.getReleaseKeystoreFile = { ->
+ String keystoreFile = project.hasProperty("release_keystore_file") ? project.property("release_keystore_file") : ""
+ if (keystoreFile == null || keystoreFile.isEmpty()) {
+ keystoreFile = "."
+ }
+ return keystoreFile
+}
+
+ext.getReleaseKeystorePassword = { ->
+ String keystorePassword = project.hasProperty("release_keystore_password") ? project.property("release_keystore_password") : ""
+ return keystorePassword
+}
+
+ext.getReleaseKeyAlias = { ->
+ String keyAlias = project.hasProperty("release_keystore_alias") ? project.property("release_keystore_alias") : ""
+ return keyAlias
+}
+
+ext.shouldZipAlign = { ->
+ String zipAlignFlag = project.hasProperty("perform_zipalign") ? project.property("perform_zipalign") : ""
+ if (zipAlignFlag == null || zipAlignFlag.isEmpty()) {
+ zipAlignFlag = "false"
+ }
+ return Boolean.parseBoolean(zipAlignFlag)
+}
+
+ext.shouldSign = { ->
+ String signFlag = project.hasProperty("perform_signing") ? project.property("perform_signing") : ""
+ if (signFlag == null || signFlag.isEmpty()) {
+ signFlag = "false"
+ }
+ return Boolean.parseBoolean(signFlag)
+}
diff --git a/platform/android/java/app/res/values/themes.xml b/platform/android/java/app/res/values/themes.xml
index 26912538d3..99f723f5ba 100644
--- a/platform/android/java/app/res/values/themes.xml
+++ b/platform/android/java/app/res/values/themes.xml
@@ -5,5 +5,6 @@
<style name="GodotAppSplashTheme" parent="@style/GodotAppMainTheme">
<item name="android:windowBackground">@drawable/splash_drawable</item>
+ <item name="android:windowLayoutInDisplayCutoutMode">shortEdges</item>
</style>
</resources>
diff --git a/platform/android/java/app/src/com/godot/game/GodotApp.java b/platform/android/java/app/src/com/godot/game/GodotApp.java
index 51df70969e..955446b0c2 100644
--- a/platform/android/java/app/src/com/godot/game/GodotApp.java
+++ b/platform/android/java/app/src/com/godot/game/GodotApp.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/build.gradle b/platform/android/java/build.gradle
index 821a4dc584..73c136ed0e 100644
--- a/platform/android/java/build.gradle
+++ b/platform/android/java/build.gradle
@@ -22,8 +22,6 @@ allprojects {
}
ext {
- sconsExt = org.gradle.internal.os.OperatingSystem.current().isWindows() ? ".bat" : ""
-
supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"]
supportedTargets = ["release", "debug"]
diff --git a/platform/android/java/gradle.properties b/platform/android/java/gradle.properties
index e14cd5ba5c..2dc069ad2f 100644
--- a/platform/android/java/gradle.properties
+++ b/platform/android/java/gradle.properties
@@ -18,3 +18,5 @@ org.gradle.jvmargs=-Xmx1536m
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
+
+org.gradle.warning.mode=all
diff --git a/platform/android/java/gradle/wrapper/gradle-wrapper.properties b/platform/android/java/gradle/wrapper/gradle-wrapper.properties
index f56b0f6a5e..a7d8a0f310 100644
--- a/platform/android/java/gradle/wrapper/gradle-wrapper.properties
+++ b/platform/android/java/gradle/wrapper/gradle-wrapper.properties
@@ -3,4 +3,4 @@ distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
-distributionUrl=https\://services.gradle.org/distributions/gradle-5.6.4-all.zip
+distributionUrl=https\://services.gradle.org/distributions/gradle-6.5-all.zip
diff --git a/platform/android/java/lib/build.gradle b/platform/android/java/lib/build.gradle
index 19eee5a315..89ce3d15e6 100644
--- a/platform/android/java/lib/build.gradle
+++ b/platform/android/java/lib/build.gradle
@@ -18,6 +18,11 @@ android {
targetSdkVersion versions.targetSdk
}
+ compileOptions {
+ sourceCompatibility versions.javaVersion
+ targetCompatibility versions.javaVersion
+ }
+
lintOptions {
abortOnError false
disable 'MissingTranslation', 'UnusedResources'
@@ -50,15 +55,6 @@ android {
def buildType = variant.buildType.name.capitalize()
- def taskPrefix = ""
- if (project.path != ":") {
- taskPrefix = project.path + ":"
- }
-
- // Disable the externalNativeBuild* task as it would cause build failures since the cmake build
- // files is only setup for editing support.
- gradle.startParameter.excludedTaskNames += taskPrefix + "externalNativeBuild" + buildType
-
def releaseTarget = buildType.toLowerCase()
if (releaseTarget == null || releaseTarget == "") {
throw new GradleException("Invalid build type: " + buildType)
@@ -68,20 +64,46 @@ android {
throw new GradleException("Invalid default abi: " + defaultAbi)
}
+ // Find scons' executable path
+ File sconsExecutableFile = null
+ def sconsName = "scons"
+ def sconsExts = (org.gradle.internal.os.OperatingSystem.current().isWindows()
+ ? [".bat", ".exe"]
+ : [""])
+ logger.lifecycle("Looking for $sconsName executable path")
+ for (ext in sconsExts) {
+ String sconsNameExt = sconsName + ext
+ logger.lifecycle("Checking $sconsNameExt")
+
+ sconsExecutableFile = org.gradle.internal.os.OperatingSystem.current().findInPath(sconsNameExt)
+ if (sconsExecutableFile != null) {
+ // We're done!
+ break
+ }
+
+ // Check all the options in path
+ List<File> allOptions = org.gradle.internal.os.OperatingSystem.current().findAllInPath(sconsNameExt)
+ if (!allOptions.isEmpty()) {
+ // Pick the first option and we're done!
+ sconsExecutableFile = allOptions.get(0)
+ break
+ }
+ }
+
+ if (sconsExecutableFile == null) {
+ throw new GradleException("Unable to find executable path for the '$sconsName' command.")
+ } else {
+ logger.lifecycle("Found executable path for $sconsName: ${sconsExecutableFile.absolutePath}")
+ }
+
// Creating gradle task to generate the native libraries for the default abi.
def taskName = getSconsTaskName(buildType)
tasks.create(name: taskName, type: Exec) {
- executable "scons" + sconsExt
+ executable sconsExecutableFile.absolutePath
args "--directory=${pathToRootDir}", "platform=android", "target=${releaseTarget}", "android_arch=${defaultAbi}", "-j" + Runtime.runtime.availableProcessors()
}
// Schedule the tasks so the generated libs are present before the aar file is packaged.
tasks["merge${buildType}JniLibFolders"].dependsOn taskName
}
-
- externalNativeBuild {
- cmake {
- path "CMakeLists.txt"
- }
- }
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java b/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java
index 8b7a9c6c74..0572cf3589 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
index 5aa48d87da..4e67402c63 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
index 524f32bf5e..7d396b402e 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -70,6 +70,7 @@ import android.os.VibrationEffect;
import android.os.Vibrator;
import android.provider.Settings.Secure;
import android.view.Display;
+import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.LayoutInflater;
import android.view.MotionEvent;
@@ -759,9 +760,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
/*
@Override public boolean dispatchKeyEvent(KeyEvent event) {
-
if (event.getKeyCode()==KeyEvent.KEYCODE_BACK) {
-
System.out.printf("** BACK REQUEST!\n");
GodotLib.quit();
@@ -854,63 +853,6 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
}
- public boolean gotTouchEvent(final MotionEvent event) {
- final int evcount = event.getPointerCount();
- if (evcount == 0)
- return true;
-
- if (mRenderView != null) {
- final int[] arr = new int[event.getPointerCount() * 3];
-
- for (int i = 0; i < event.getPointerCount(); i++) {
- arr[i * 3 + 0] = (int)event.getPointerId(i);
- arr[i * 3 + 1] = (int)event.getX(i);
- arr[i * 3 + 2] = (int)event.getY(i);
- }
- final int pointer_idx = event.getPointerId(event.getActionIndex());
-
- //System.out.printf("gaction: %d\n",event.getAction());
- final int action = event.getAction() & MotionEvent.ACTION_MASK;
- mRenderView.queueOnRenderThread(new Runnable() {
- @Override
- public void run() {
- switch (action) {
- case MotionEvent.ACTION_DOWN: {
- GodotLib.touch(0, 0, evcount, arr);
- //System.out.printf("action down at: %f,%f\n", event.getX(),event.getY());
- } break;
- case MotionEvent.ACTION_MOVE: {
- GodotLib.touch(1, 0, evcount, arr);
- /*
- for(int i=0;i<event.getPointerCount();i++) {
- System.out.printf("%d - moved to: %f,%f\n",i, event.getX(i),event.getY(i));
- }
- */
- } break;
- case MotionEvent.ACTION_POINTER_UP: {
- GodotLib.touch(4, pointer_idx, evcount, arr);
- //System.out.printf("%d - s.up at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
- } break;
- case MotionEvent.ACTION_POINTER_DOWN: {
- GodotLib.touch(3, pointer_idx, evcount, arr);
- //System.out.printf("%d - s.down at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
- } break;
- case MotionEvent.ACTION_CANCEL:
- case MotionEvent.ACTION_UP: {
- GodotLib.touch(2, 0, evcount, arr);
- /*
- for(int i=0;i<event.getPointerCount();i++) {
- System.out.printf("%d - up! %f,%f\n",i, event.getX(i),event.getY(i));
- }
- */
- } break;
- }
- }
- });
- }
- return true;
- }
-
public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) {
String s = event.getCharacters();
if (s == null || s.length() == 0)
@@ -1046,4 +988,9 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
public void initInputDevices() {
mRenderView.initInputDevices();
}
+
+ @Keep
+ private GodotRenderView getRenderView() { // used by native side to get renderView
+ return mRenderView;
+ }
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java
index a3dae15980..9784d51182 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java
index 434da95bc0..d33faab641 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java
index d169f46599..b536733201 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,7 +29,6 @@
/*************************************************************************/
package org.godotengine.godot;
-
import org.godotengine.godot.input.GodotGestureHandler;
import org.godotengine.godot.input.GodotInputHandler;
import org.godotengine.godot.utils.GLUtils;
@@ -127,7 +126,7 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
public boolean onTouchEvent(MotionEvent event) {
super.onTouchEvent(event);
this.detector.onTouchEvent(event);
- return godot.gotTouchEvent(event);
+ return inputHandler.onTouchEvent(event);
}
@Override
@@ -145,6 +144,11 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
return inputHandler.onGenericMotionEvent(event) || super.onGenericMotionEvent(event);
}
+ @Override
+ public boolean onCapturedPointerEvent(MotionEvent event) {
+ return inputHandler.onGenericMotionEvent(event);
+ }
+
private void init(XRMode xrMode, boolean translucent, int depth, int stencil) {
setPreserveEGLContextOnPause(true);
setFocusableInTouchMode(true);
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
index c2f3c88416..c7c7c1b40c 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,12 +37,16 @@ import android.content.*;
import android.content.Intent;
import android.content.pm.ActivityInfo;
import android.content.res.AssetManager;
+import android.graphics.Point;
import android.media.*;
import android.net.Uri;
import android.os.*;
import android.util.DisplayMetrics;
import android.util.Log;
import android.util.SparseArray;
+import android.view.Display;
+import android.view.DisplayCutout;
+import android.view.WindowInsets;
import java.io.IOException;
import java.io.InputStream;
@@ -461,6 +465,28 @@ public class GodotIO {
return (int)(metrics.density * 160f);
}
+ public int[] screenGetUsableRect() {
+ DisplayMetrics metrics = activity.getResources().getDisplayMetrics();
+ Display display = activity.getWindowManager().getDefaultDisplay();
+ Point size = new Point();
+ display.getRealSize(size);
+
+ int result[] = { 0, 0, size.x, size.y };
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
+ WindowInsets insets = activity.getWindow().getDecorView().getRootWindowInsets();
+ DisplayCutout cutout = insets.getDisplayCutout();
+ if (cutout != null) {
+ int insetLeft = cutout.getSafeInsetLeft();
+ int insetTop = cutout.getSafeInsetTop();
+ result[0] = insetLeft;
+ result[1] = insetTop;
+ result[2] -= insetLeft + cutout.getSafeInsetRight();
+ result[3] -= insetTop + cutout.getSafeInsetBottom();
+ }
+ }
+ return result;
+ }
+
public void showKeyboard(String p_existing_text, boolean p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
if (edit != null)
edit.showKeyboard(p_existing_text, p_multiline, p_max_input_length, p_cursor_start, p_cursor_end);
@@ -489,13 +515,13 @@ public class GodotIO {
activity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT);
} break;
case SCREEN_SENSOR_LANDSCAPE: {
- activity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
+ activity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE);
} break;
case SCREEN_SENSOR_PORTRAIT: {
- activity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT);
+ activity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT);
} break;
case SCREEN_SENSOR: {
- activity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR);
+ activity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_FULL_USER);
} break;
}
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java b/platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java
index 965e616ef3..7f5fd8627c 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
index 318e2816ff..534a50e9ed 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -94,17 +94,19 @@ public class GodotLib {
/**
* Forward touch events from the main thread to the GL thread.
*/
- public static native void touch(int what, int pointer, int howmany, int[] arr);
+ public static native void touch(int inputDevice, int event, int pointer, int pointerCount, float[] positions);
+ public static native void touch(int inputDevice, int event, int pointer, int pointerCount, float[] positions, int buttonsMask);
+ public static native void touch(int inputDevice, int event, int pointer, int pointerCount, float[] positions, int buttonsMask, float verticalFactor, float horizontalFactor);
/**
* Forward hover events from the main thread to the GL thread.
*/
- public static native void hover(int type, int x, int y);
+ public static native void hover(int type, float x, float y);
/**
* Forward double_tap events from the main thread to the GL thread.
*/
- public static native void doubletap(int x, int y);
+ public static native void doubleTap(int buttonMask, int x, int y);
/**
* Forward scroll events from the main thread to the GL thread.
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java
index 68b8a16641..2047c88070 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java
index 64395f7d1e..59bdbf7f8d 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java
index 65708389c3..2e59dbc0d0 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,6 +38,7 @@ import org.godotengine.godot.vulkan.VkSurfaceView;
import android.annotation.SuppressLint;
import android.content.Context;
import android.view.GestureDetector;
+import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.SurfaceView;
@@ -100,22 +101,27 @@ public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderV
public boolean onTouchEvent(MotionEvent event) {
super.onTouchEvent(event);
mGestureDetector.onTouchEvent(event);
- return godot.gotTouchEvent(event);
+ return mInputHandler.onTouchEvent(event);
}
@Override
public boolean onKeyUp(final int keyCode, KeyEvent event) {
- return mInputHandler.onKeyUp(keyCode, event) || super.onKeyUp(keyCode, event);
+ return mInputHandler.onKeyUp(keyCode, event);
}
@Override
public boolean onKeyDown(final int keyCode, KeyEvent event) {
- return mInputHandler.onKeyDown(keyCode, event) || super.onKeyDown(keyCode, event);
+ return mInputHandler.onKeyDown(keyCode, event);
}
@Override
public boolean onGenericMotionEvent(MotionEvent event) {
- return mInputHandler.onGenericMotionEvent(event) || super.onGenericMotionEvent(event);
+ return mInputHandler.onGenericMotionEvent(event);
+ }
+
+ @Override
+ public boolean onCapturedPointerEvent(MotionEvent event) {
+ return mInputHandler.onGenericMotionEvent(event);
}
@Override
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java
index c95339c583..d1e8ae5ca9 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java
index 1c9a683bbd..2c39d06832 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,6 @@ package org.godotengine.godot.input;
import org.godotengine.godot.GodotLib;
import org.godotengine.godot.GodotRenderView;
-import android.util.Log;
import android.view.GestureDetector;
import android.view.MotionEvent;
@@ -75,10 +74,11 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener
//Log.i("GodotGesture", "onDoubleTap");
final int x = Math.round(event.getX());
final int y = Math.round(event.getY());
+ final int buttonMask = event.getButtonState();
queueEvent(new Runnable() {
@Override
public void run() {
- GodotLib.doubletap(x, y);
+ GodotLib.doubleTap(buttonMask, x, y);
}
});
return true;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
index 9abd65cc67..3368363ce7 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,6 +36,7 @@ import org.godotengine.godot.GodotLib;
import org.godotengine.godot.GodotRenderView;
import org.godotengine.godot.input.InputManagerCompat.InputDeviceListener;
+import android.os.Build;
import android.util.Log;
import android.view.InputDevice;
import android.view.InputDevice.MotionRange;
@@ -156,6 +157,51 @@ public class GodotInputHandler implements InputDeviceListener {
return true;
}
+ public boolean onTouchEvent(final MotionEvent event) {
+ // Mouse drag (mouse pressed and move) doesn't fire onGenericMotionEvent so this is needed
+ if (event.isFromSource(InputDevice.SOURCE_MOUSE)) {
+ if (event.getAction() != MotionEvent.ACTION_MOVE) {
+ // we return true because every time a mouse event is fired, the event is already handled
+ // in onGenericMotionEvent, so by touch event we can say that the event is also handled
+ return true;
+ }
+ return handleMouseEvent(event);
+ }
+
+ final int evcount = event.getPointerCount();
+ if (evcount == 0)
+ return true;
+
+ if (mRenderView != null) {
+ final float[] arr = new float[event.getPointerCount() * 3]; // pointerId1, x1, y1, pointerId2, etc...
+
+ for (int i = 0; i < event.getPointerCount(); i++) {
+ arr[i * 3 + 0] = event.getPointerId(i);
+ arr[i * 3 + 1] = event.getX(i);
+ arr[i * 3 + 2] = event.getY(i);
+ }
+ final int action = event.getActionMasked();
+ final int pointer_idx = event.getPointerId(event.getActionIndex());
+
+ mRenderView.queueOnRenderThread(new Runnable() {
+ @Override
+ public void run() {
+ switch (action) {
+ case MotionEvent.ACTION_DOWN:
+ case MotionEvent.ACTION_CANCEL:
+ case MotionEvent.ACTION_UP:
+ case MotionEvent.ACTION_MOVE:
+ case MotionEvent.ACTION_POINTER_UP:
+ case MotionEvent.ACTION_POINTER_DOWN: {
+ GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr);
+ } break;
+ }
+ }
+ });
+ }
+ return true;
+ }
+
public boolean onGenericMotionEvent(MotionEvent event) {
if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK && event.getAction() == MotionEvent.ACTION_MOVE) {
final int device_id = findJoystickDevice(event.getDeviceId());
@@ -189,8 +235,8 @@ public class GodotInputHandler implements InputDeviceListener {
return true;
}
} else if ((event.getSource() & InputDevice.SOURCE_STYLUS) == InputDevice.SOURCE_STYLUS) {
- final int x = Math.round(event.getX());
- final int y = Math.round(event.getY());
+ final float x = event.getX();
+ final float y = event.getY();
final int type = event.getAction();
queueEvent(new Runnable() {
@Override
@@ -199,6 +245,10 @@ public class GodotInputHandler implements InputDeviceListener {
}
});
return true;
+ } else if (event.isFromSource(InputDevice.SOURCE_MOUSE) || event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE)) {
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
+ return handleMouseEvent(event);
+ }
}
return false;
@@ -366,4 +416,58 @@ public class GodotInputHandler implements InputDeviceListener {
return -1;
}
+
+ private boolean handleMouseEvent(final MotionEvent event) {
+ switch (event.getActionMasked()) {
+ case MotionEvent.ACTION_HOVER_ENTER:
+ case MotionEvent.ACTION_HOVER_MOVE:
+ case MotionEvent.ACTION_HOVER_EXIT: {
+ final float x = event.getX();
+ final float y = event.getY();
+ final int type = event.getAction();
+ queueEvent(new Runnable() {
+ @Override
+ public void run() {
+ GodotLib.hover(type, x, y);
+ }
+ });
+ return true;
+ }
+ case MotionEvent.ACTION_BUTTON_PRESS:
+ case MotionEvent.ACTION_BUTTON_RELEASE:
+ case MotionEvent.ACTION_MOVE: {
+ final float x = event.getX();
+ final float y = event.getY();
+ final int buttonsMask = event.getButtonState();
+ final int action = event.getAction();
+ queueEvent(new Runnable() {
+ @Override
+ public void run() {
+ GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask);
+ }
+ });
+ return true;
+ }
+ case MotionEvent.ACTION_SCROLL: {
+ final float x = event.getX();
+ final float y = event.getY();
+ final int buttonsMask = event.getButtonState();
+ final int action = event.getAction();
+ final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
+ final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL);
+ queueEvent(new Runnable() {
+ @Override
+ public void run() {
+ GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor);
+ }
+ });
+ }
+ case MotionEvent.ACTION_DOWN:
+ case MotionEvent.ACTION_UP: {
+ // we can safely ignore these cases because they are always come beside ACTION_BUTTON_PRESS and ACTION_BUTTON_RELEASE
+ return true;
+ }
+ }
+ return false;
+ }
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
index 4dd1054738..3e0e6a65fd 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java b/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java
index 1f3fe1e527..82bd45ee3f 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
index 93c204935c..a22b80761d 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java
index 1c2d1a6563..99811f72ed 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java
index f82c4d3fa0..6428422641 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java b/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java
index acc9c4981b..d6e49bb635 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java b/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java
index 82420eda79..19588f8465 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java b/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java
index c89118ad55..721d7c65c6 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java b/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java
index 7104baf86e..b0ca96271e 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt
index 7fa8e3b4e5..a35f6ec5a7 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,7 +52,6 @@ import org.godotengine.godot.plugin.GodotPluginRegistry
* @see [VkSurfaceView.startRenderer]
*/
internal class VkRenderer {
-
private val pluginRegistry: GodotPluginRegistry = GodotPluginRegistry.getPluginRegistry()
/**
diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt
index 6b0e12b21a..f0e37d80b8 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,7 +50,6 @@ import android.view.SurfaceView
* </ul>
*/
open internal class VkSurfaceView(context: Context) : SurfaceView(context), SurfaceHolder.Callback {
-
companion object {
fun checkState(expression: Boolean, errorMessage: Any) {
check(expression) { errorMessage.toString() }
diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt
index 7557c8aa22..b967fd5f24 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,7 +41,6 @@ import kotlin.concurrent.withLock
* The implementation is modeled after [android.opengl.GLSurfaceView]'s GLThread.
*/
internal class VkThread(private val vkSurfaceView: VkSurfaceView, private val vkRenderer: VkRenderer) : Thread(TAG) {
-
companion object {
private val TAG = VkThread::class.java.simpleName
}
@@ -226,5 +225,4 @@ internal class VkThread(private val vkSurfaceView: VkSurfaceView, private val vk
threadExiting()
}
}
-
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java b/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java
index 982e43f9d1..0995477baf 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java
index 819bcccdf1..245d573bfc 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java
index 2d9b921466..d3aca267ef 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java
index 43c7f0f966..83aa458064 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java
index 54672db282..341427209b 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java
index 126f3ad5f5..71610d2d00 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java
index c83c47bed7..e690c5b695 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/nativeSrcsConfigs/AndroidManifest.xml b/platform/android/java/nativeSrcsConfigs/AndroidManifest.xml
new file mode 100644
index 0000000000..dc180375d5
--- /dev/null
+++ b/platform/android/java/nativeSrcsConfigs/AndroidManifest.xml
@@ -0,0 +1,2 @@
+<?xml version="1.0" encoding="utf-8"?>
+<manifest package="org.godotengine.godot" />
diff --git a/platform/android/java/lib/CMakeLists.txt b/platform/android/java/nativeSrcsConfigs/CMakeLists.txt
index d3bdf6a5f2..34925684da 100644
--- a/platform/android/java/lib/CMakeLists.txt
+++ b/platform/android/java/nativeSrcsConfigs/CMakeLists.txt
@@ -1,3 +1,4 @@
+# Non functional cmake build file used to provide Android Studio editor support to the project.
cmake_minimum_required(VERSION 3.6)
project(godot)
diff --git a/platform/android/java/nativeSrcsConfigs/README.md b/platform/android/java/nativeSrcsConfigs/README.md
new file mode 100644
index 0000000000..e48505ccda
--- /dev/null
+++ b/platform/android/java/nativeSrcsConfigs/README.md
@@ -0,0 +1,4 @@
+## Native sources configs
+
+This is a non functional Android library used to provide Android Studio editor support to the Godot project native files.
+Nothing else should be added to this library.
diff --git a/platform/android/java/nativeSrcsConfigs/build.gradle b/platform/android/java/nativeSrcsConfigs/build.gradle
new file mode 100644
index 0000000000..65b7bb9dc9
--- /dev/null
+++ b/platform/android/java/nativeSrcsConfigs/build.gradle
@@ -0,0 +1,54 @@
+// Non functional android library used to provide Android Studio editor support to the project.
+plugins {
+ id 'com.android.library'
+}
+
+android {
+ compileSdkVersion versions.compileSdk
+ buildToolsVersion versions.buildTools
+
+ defaultConfig {
+ minSdkVersion versions.minSdk
+ targetSdkVersion versions.targetSdk
+ }
+
+ compileOptions {
+ sourceCompatibility versions.javaVersion
+ targetCompatibility versions.javaVersion
+ }
+
+ packagingOptions {
+ exclude 'META-INF/LICENSE'
+ exclude 'META-INF/NOTICE'
+
+ // Should be uncommented for development purpose within Android Studio
+ // doNotStrip '**/*.so'
+ }
+
+ sourceSets {
+ main {
+ manifest.srcFile 'AndroidManifest.xml'
+ }
+ }
+
+ externalNativeBuild {
+ cmake {
+ path "CMakeLists.txt"
+ }
+ }
+
+ libraryVariants.all { variant ->
+ def buildType = variant.buildType.name.capitalize()
+
+ def taskPrefix = ""
+ if (project.path != ":") {
+ taskPrefix = project.path + ":"
+ }
+
+ // Disable the externalNativeBuild* task as it would cause build failures since the cmake build
+ // files is only setup for editing support.
+ gradle.startParameter.excludedTaskNames += taskPrefix + "externalNativeBuild" + buildType
+ }
+}
+
+dependencies {}
diff --git a/platform/android/java/settings.gradle b/platform/android/java/settings.gradle
index f6921c70aa..524031d93f 100644
--- a/platform/android/java/settings.gradle
+++ b/platform/android/java/settings.gradle
@@ -3,3 +3,4 @@ rootProject.name = "Godot"
include ':app'
include ':lib'
+include ':nativeSrcsConfigs'
diff --git a/platform/android/java_class_wrapper.cpp b/platform/android/java_class_wrapper.cpp
index 9b44ac4b41..2b5ca530da 100644
--- a/platform/android/java_class_wrapper.cpp
+++ b/platform/android/java_class_wrapper.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java_godot_io_wrapper.cpp b/platform/android/java_godot_io_wrapper.cpp
index 4ccbc6b97e..8f8275826d 100644
--- a/platform/android/java_godot_io_wrapper.cpp
+++ b/platform/android/java_godot_io_wrapper.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "java_godot_io_wrapper.h"
-#include "core/error_list.h"
+#include "core/error/error_list.h"
// JNIEnv is only valid within the thread it belongs to, in a multi threading environment
// we can't cache it.
@@ -52,6 +52,7 @@ GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instanc
_get_locale = p_env->GetMethodID(cls, "getLocale", "()Ljava/lang/String;");
_get_model = p_env->GetMethodID(cls, "getModel", "()Ljava/lang/String;");
_get_screen_DPI = p_env->GetMethodID(cls, "getScreenDPI", "()I");
+ _screen_get_usable_rect = p_env->GetMethodID(cls, "screenGetUsableRect", "()[I"),
_get_unique_id = p_env->GetMethodID(cls, "getUniqueID", "()Ljava/lang/String;");
_show_keyboard = p_env->GetMethodID(cls, "showKeyboard", "(Ljava/lang/String;ZIII)V");
_hide_keyboard = p_env->GetMethodID(cls, "hideKeyboard", "()V");
@@ -118,6 +119,19 @@ int GodotIOJavaWrapper::get_screen_dpi() {
}
}
+void GodotIOJavaWrapper::screen_get_usable_rect(int (&p_rect_xywh)[4]) {
+ if (_screen_get_usable_rect) {
+ JNIEnv *env = ThreadAndroid::get_env();
+ jintArray returnArray = (jintArray)env->CallObjectMethod(godot_io_instance, _screen_get_usable_rect);
+ ERR_FAIL_COND(env->GetArrayLength(returnArray) != 4);
+ jint *arrayBody = env->GetIntArrayElements(returnArray, JNI_FALSE);
+ for (int i = 0; i < 4; i++) {
+ p_rect_xywh[i] = arrayBody[i];
+ }
+ env->ReleaseIntArrayElements(returnArray, arrayBody, 0);
+ }
+}
+
String GodotIOJavaWrapper::get_unique_id() {
if (_get_unique_id) {
JNIEnv *env = ThreadAndroid::get_env();
diff --git a/platform/android/java_godot_io_wrapper.h b/platform/android/java_godot_io_wrapper.h
index 6465ded985..394e97effa 100644
--- a/platform/android/java_godot_io_wrapper.h
+++ b/platform/android/java_godot_io_wrapper.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,6 +50,7 @@ private:
jmethodID _get_locale = 0;
jmethodID _get_model = 0;
jmethodID _get_screen_DPI = 0;
+ jmethodID _screen_get_usable_rect = 0;
jmethodID _get_unique_id = 0;
jmethodID _show_keyboard = 0;
jmethodID _hide_keyboard = 0;
@@ -68,6 +69,7 @@ public:
String get_locale();
String get_model();
int get_screen_dpi();
+ void screen_get_usable_rect(int (&p_rect_xywh)[4]);
String get_unique_id();
bool has_vk();
void show_vk(const String &p_existing, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end);
diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp
index 4610b94363..e3a4ce63ef 100644
--- a/platform/android/java_godot_lib_jni.cpp
+++ b/platform/android/java_godot_lib_jni.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,13 +37,12 @@
#include "api/java_class_wrapper.h"
#include "api/jni_singleton.h"
#include "audio_driver_jandroid.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
+#include "core/config/project_settings.h"
#include "core/input/input.h"
-#include "core/project_settings.h"
#include "dir_access_jandroid.h"
#include "display_server_android.h"
#include "file_access_android.h"
-#include "file_access_jandroid.h"
#include "jni_utils.h"
#include "main/main.h"
#include "net_socket_android.h"
@@ -51,6 +50,7 @@
#include "string_android.h"
#include "thread_jandroid.h"
+#include <android/input.h>
#include <unistd.h>
#include <android/native_window_jni.h>
@@ -88,14 +88,10 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
godot_io_java = new GodotIOJavaWrapper(env, godot_java->get_member_object("io", "Lorg/godotengine/godot/GodotIO;", env));
ThreadAndroid::make_default(jvm);
-#ifdef USE_JAVA_FILE_ACCESS
- FileAccessJAndroid::setup(godot_io_java->get_instance());
-#else
jobject amgr = env->NewGlobalRef(p_asset_manager);
FileAccessAndroid::asset_manager = AAssetManager_fromJava(env, amgr);
-#endif
DirAccessJAndroid::setup(godot_io_java->get_instance());
AudioDriverAndroid::setup(godot_io_java->get_instance());
@@ -237,40 +233,50 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl
}
}
-JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint count, jintArray positions) {
+void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
if (step == 0)
return;
Vector<DisplayServerAndroid::TouchPos> points;
- for (int i = 0; i < count; i++) {
- jint p[3];
- env->GetIntArrayRegion(positions, i * 3, 3, p);
+ for (int i = 0; i < pointer_count; i++) {
+ jfloat p[3];
+ env->GetFloatArrayRegion(positions, i * 3, 3, p);
DisplayServerAndroid::TouchPos tp;
tp.pos = Point2(p[1], p[2]);
- tp.id = p[0];
+ tp.id = (int)p[0];
points.push_back(tp);
}
+ if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE || (input_device & AINPUT_SOURCE_MOUSE_RELATIVE) == AINPUT_SOURCE_MOUSE_RELATIVE) {
+ DisplayServerAndroid::get_singleton()->process_mouse_event(input_device, ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor);
+ } else {
+ DisplayServerAndroid::get_singleton()->process_touch(ev, pointer, points);
+ }
+}
- DisplayServerAndroid::get_singleton()->process_touch(ev, pointer, points);
+JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position) {
+ touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position);
+}
+
+JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask) {
+ touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask);
+}
- /*
- if (os_android)
- os_android->process_touch(ev,pointer,points);
- */
+JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
+ touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask, vertical_factor, horizontal_factor);
}
-JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jint p_x, jint p_y) {
+JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y) {
if (step == 0)
return;
DisplayServerAndroid::get_singleton()->process_hover(p_type, Point2(p_x, p_y));
}
-JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubletap(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
+JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y) {
if (step == 0)
return;
- DisplayServerAndroid::get_singleton()->process_double_tap(Point2(p_x, p_y));
+ DisplayServerAndroid::get_singleton()->process_double_tap(p_button_mask, Point2(p_x, p_y));
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
diff --git a/platform/android/java_godot_lib_jni.h b/platform/android/java_godot_lib_jni.h
index 07584518e5..a3e2933185 100644
--- a/platform/android/java_godot_lib_jni.h
+++ b/platform/android/java_godot_lib_jni.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,9 +44,12 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, j
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface, jboolean p_32_bits);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz);
-JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint count, jintArray positions);
-JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jint p_x, jint p_y);
-JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubletap(JNIEnv *env, jclass clazz, jint p_x, jint p_y);
+void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask = 0, jfloat vertical_factor = 0, jfloat horizontal_factor = 0);
+JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions);
+JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask);
+JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor);
+JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y);
+JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed);
diff --git a/platform/android/java_godot_view_wrapper.cpp b/platform/android/java_godot_view_wrapper.cpp
new file mode 100644
index 0000000000..cb26c7b8c5
--- /dev/null
+++ b/platform/android/java_godot_view_wrapper.cpp
@@ -0,0 +1,66 @@
+/*************************************************************************/
+/* java_godot_view_wrapper.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "java_godot_view_wrapper.h"
+
+#include "thread_jandroid.h"
+
+GodotJavaViewWrapper::GodotJavaViewWrapper(jobject godot_view) {
+ JNIEnv *env = ThreadAndroid::get_env();
+
+ _godot_view = env->NewGlobalRef(godot_view);
+
+ _cls = (jclass)env->NewGlobalRef(env->GetObjectClass(godot_view));
+
+ if (android_get_device_api_level() >= __ANDROID_API_O__) {
+ _request_pointer_capture = env->GetMethodID(_cls, "requestPointerCapture", "()V");
+ _release_pointer_capture = env->GetMethodID(_cls, "releasePointerCapture", "()V");
+ }
+}
+
+void GodotJavaViewWrapper::request_pointer_capture() {
+ if (_request_pointer_capture != 0) {
+ JNIEnv *env = ThreadAndroid::get_env();
+ env->CallVoidMethod(_godot_view, _request_pointer_capture);
+ }
+}
+
+void GodotJavaViewWrapper::release_pointer_capture() {
+ if (_request_pointer_capture != 0) {
+ JNIEnv *env = ThreadAndroid::get_env();
+ env->CallVoidMethod(_godot_view, _release_pointer_capture);
+ }
+}
+
+GodotJavaViewWrapper::~GodotJavaViewWrapper() {
+ JNIEnv *env = ThreadAndroid::get_env();
+ env->DeleteGlobalRef(_godot_view);
+ env->DeleteGlobalRef(_cls);
+}
diff --git a/platform/iphone/icloud.h b/platform/android/java_godot_view_wrapper.h
index 381edfa718..548c278292 100644
--- a/platform/iphone/icloud.h
+++ b/platform/android/java_godot_view_wrapper.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* icloud.h */
+/* java_godot_view_wrapper.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,37 +28,29 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef ICLOUD_ENABLED
+#ifndef GODOT_JAVA_GODOT_VIEW_WRAPPER_H
+#define GODOT_JAVA_GODOT_VIEW_WRAPPER_H
-#ifndef ICLOUD_H
-#define ICLOUD_H
+#include <android/log.h>
+#include <jni.h>
-#include "core/object.h"
+// Class that makes functions in java/src/org/godotengine/godot/GodotView.java callable from C++
+class GodotJavaViewWrapper {
+private:
+ jclass _cls;
-class ICloud : public Object {
- GDCLASS(ICloud, Object);
+ jobject _godot_view;
- static ICloud *instance;
- static void _bind_methods();
-
- List<Variant> pending_events;
+ jmethodID _request_pointer_capture = 0;
+ jmethodID _release_pointer_capture = 0;
public:
- Error remove_key(String p_param);
- Array set_key_values(Dictionary p_params);
- Variant get_key_value(String p_param);
- Error synchronize_key_values();
- Variant get_all_key_values();
-
- int get_pending_event_count();
- Variant pop_pending_event();
+ GodotJavaViewWrapper(jobject godot_view);
- static ICloud *get_singleton();
+ void request_pointer_capture();
+ void release_pointer_capture();
- ICloud();
- ~ICloud();
+ ~GodotJavaViewWrapper();
};
-#endif
-
-#endif
+#endif //GODOT_JAVA_GODOT_VIEW_WRAPPER_H
diff --git a/platform/android/java_godot_wrapper.cpp b/platform/android/java_godot_wrapper.cpp
index cff591d903..c4e7f272d3 100644
--- a/platform/android/java_godot_wrapper.cpp
+++ b/platform/android/java_godot_wrapper.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -103,12 +103,22 @@ jobject GodotJavaWrapper::get_member_object(const char *p_name, const char *p_cl
jobject GodotJavaWrapper::get_class_loader() {
if (_get_class_loader) {
JNIEnv *env = ThreadAndroid::get_env();
- return env->CallObjectMethod(godot_instance, _get_class_loader);
+ return env->CallObjectMethod(activity, _get_class_loader);
} else {
return nullptr;
}
}
+GodotJavaViewWrapper *GodotJavaWrapper::get_godot_view() {
+ if (_godot_view != nullptr) {
+ return _godot_view;
+ }
+ JNIEnv *env = ThreadAndroid::get_env();
+ jmethodID godot_view_getter = env->GetMethodID(godot_class, "getRenderView", "()Lorg/godotengine/godot/GodotRenderView;");
+ _godot_view = new GodotJavaViewWrapper(env->CallObjectMethod(godot_instance, godot_view_getter));
+ return _godot_view;
+}
+
void GodotJavaWrapper::on_video_init(JNIEnv *p_env) {
if (_on_video_init)
if (p_env == nullptr)
diff --git a/platform/android/java_godot_wrapper.h b/platform/android/java_godot_wrapper.h
index e0c3809a64..99a60dffa1 100644
--- a/platform/android/java_godot_wrapper.h
+++ b/platform/android/java_godot_wrapper.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,6 +37,7 @@
#include <android/log.h>
#include <jni.h>
+#include "java_godot_view_wrapper.h"
#include "string_android.h"
// Class that makes functions in java/src/org/godotengine/godot/Godot.java callable from C++
@@ -47,6 +48,8 @@ private:
jclass godot_class;
jclass activity_class;
+ GodotJavaViewWrapper *_godot_view = nullptr;
+
jmethodID _on_video_init = 0;
jmethodID _restart = 0;
jmethodID _finish = 0;
@@ -74,6 +77,7 @@ public:
jobject get_member_object(const char *p_name, const char *p_class, JNIEnv *p_env = nullptr);
jobject get_class_loader();
+ GodotJavaViewWrapper *get_godot_view();
void on_video_init(JNIEnv *p_env = nullptr);
void on_godot_main_loop_started(JNIEnv *p_env = nullptr);
diff --git a/platform/android/jni_utils.cpp b/platform/android/jni_utils.cpp
index 8e1ae53b78..94652ab7ac 100644
--- a/platform/android/jni_utils.cpp
+++ b/platform/android/jni_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/jni_utils.h b/platform/android/jni_utils.h
index 5320715853..f2b89392b5 100644
--- a/platform/android/jni_utils.h
+++ b/platform/android/jni_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,8 +32,8 @@
#define JNI_UTILS_H
#include "string_android.h"
-#include <core/engine.h>
-#include <core/variant.h>
+#include <core/config/engine.h>
+#include <core/variant/variant.h>
#include <jni.h>
struct jvalret {
diff --git a/platform/android/net_socket_android.cpp b/platform/android/net_socket_android.cpp
index 0341ef3ec6..ba7b3d3775 100644
--- a/platform/android/net_socket_android.cpp
+++ b/platform/android/net_socket_android.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/net_socket_android.h b/platform/android/net_socket_android.h
index 955d906535..cc2a68ac49 100644
--- a/platform/android/net_socket_android.h
+++ b/platform/android/net_socket_android.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index baf6ee952a..422814dd50 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,16 +30,14 @@
#include "os_android.h"
-#include "core/io/file_access_buffered_fa.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
#include "drivers/unix/dir_access_unix.h"
#include "drivers/unix/file_access_unix.h"
-#include "file_access_android.h"
#include "main/main.h"
#include "platform/android/display_server_android.h"
#include "dir_access_jandroid.h"
-#include "file_access_jandroid.h"
+#include "file_access_android.h"
#include "net_socket_android.h"
#include <dlfcn.h>
@@ -62,16 +60,10 @@ void OS_Android::initialize_core() {
if (use_apk_expansion)
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
else {
-#ifdef USE_JAVA_FILE_ACCESS
- FileAccess::make_default<FileAccessBufferedFA<FileAccessJAndroid>>(FileAccess::ACCESS_RESOURCES);
-#else
- //FileAccess::make_default<FileAccessBufferedFA<FileAccessAndroid> >(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
-#endif
}
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM);
- //FileAccessBufferedFA<FileAccessUnix>::make_default();
if (use_apk_expansion)
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
else
@@ -147,18 +139,19 @@ MainLoop *OS_Android::get_main_loop() const {
void OS_Android::main_loop_begin() {
if (main_loop)
- main_loop->init();
+ main_loop->initialize();
}
bool OS_Android::main_loop_iterate() {
if (!main_loop)
return false;
+ DisplayServerAndroid::get_singleton()->process_events();
return Main::iteration();
}
void OS_Android::main_loop_end() {
if (main_loop)
- main_loop->finish();
+ main_loop->finalize();
}
void OS_Android::main_loop_focusout() {
@@ -313,6 +306,7 @@ OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_god
#if defined(OPENGL_ENABLED)
gl_extensions = nullptr;
use_gl2 = false;
+ use_16bits_fbo = false;
#endif
#if defined(VULKAN_ENABLED)
diff --git a/platform/android/os_android.h b/platform/android/os_android.h
index cac7efaa88..dd14b69cf9 100644
--- a/platform/android/os_android.h
+++ b/platform/android/os_android.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -68,15 +68,15 @@ private:
GodotIOJavaWrapper *godot_io_java;
public:
- virtual void initialize_core();
- virtual void initialize();
+ virtual void initialize_core() override;
+ virtual void initialize() override;
- virtual void initialize_joypads();
+ virtual void initialize_joypads() override;
- virtual void set_main_loop(MainLoop *p_main_loop);
- virtual void delete_main_loop();
+ virtual void set_main_loop(MainLoop *p_main_loop) override;
+ virtual void delete_main_loop() override;
- virtual void finalize();
+ virtual void finalize() override;
typedef int64_t ProcessID;
@@ -84,14 +84,14 @@ public:
GodotJavaWrapper *get_godot_java();
GodotIOJavaWrapper *get_godot_io_java();
- virtual bool request_permission(const String &p_name);
- virtual bool request_permissions();
- virtual Vector<String> get_granted_permissions() const;
+ virtual bool request_permission(const String &p_name) override;
+ virtual bool request_permissions() override;
+ virtual Vector<String> get_granted_permissions() const override;
- virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false);
+ virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false) override;
- virtual String get_name() const;
- virtual MainLoop *get_main_loop() const;
+ virtual String get_name() const override;
+ virtual MainLoop *get_main_loop() const override;
void main_loop_begin();
bool main_loop_iterate();
@@ -109,19 +109,19 @@ public:
void set_native_window(ANativeWindow *p_native_window);
ANativeWindow *get_native_window() const;
- virtual Error shell_open(String p_uri);
- virtual String get_user_data_dir() const;
- virtual String get_resource_dir() const;
- virtual String get_locale() const;
- virtual String get_model_name() const;
+ virtual Error shell_open(String p_uri) override;
+ virtual String get_user_data_dir() const override;
+ virtual String get_resource_dir() const override;
+ virtual String get_locale() const override;
+ virtual String get_model_name() const override;
- virtual String get_unique_id() const;
+ virtual String get_unique_id() const override;
- virtual String get_system_dir(SystemDir p_dir) const;
+ virtual String get_system_dir(SystemDir p_dir) const override;
- void vibrate_handheld(int p_duration_ms);
+ void vibrate_handheld(int p_duration_ms) override;
- virtual bool _check_internal_feature_support(const String &p_feature);
+ virtual bool _check_internal_feature_support(const String &p_feature) override;
OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion);
~OS_Android();
};
diff --git a/platform/android/platform_config.h b/platform/android/platform_config.h
index c5e896c4e1..601db9951f 100644
--- a/platform/android/platform_config.h
+++ b/platform/android/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/plugin/godot_plugin_config.h b/platform/android/plugin/godot_plugin_config.h
index ea3c7b4f55..611053ccba 100644
--- a/platform/android/plugin/godot_plugin_config.h
+++ b/platform/android/plugin/godot_plugin_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,9 +31,9 @@
#ifndef GODOT_PLUGIN_CONFIG_H
#define GODOT_PLUGIN_CONFIG_H
-#include "core/error_list.h"
+#include "core/error/error_list.h"
#include "core/io/config_file.h"
-#include "core/ustring.h"
+#include "core/string/ustring.h"
static const char *PLUGIN_CONFIG_EXT = ".gdap";
@@ -101,7 +101,7 @@ struct PluginConfig {
static inline String resolve_local_dependency_path(String plugin_config_dir, String dependency_path) {
String absolute_path;
- if (!dependency_path.empty()) {
+ if (!dependency_path.is_empty()) {
if (dependency_path.is_abs_path()) {
absolute_path = ProjectSettings::get_singleton()->globalize_path(dependency_path);
} else {
@@ -115,7 +115,7 @@ static inline String resolve_local_dependency_path(String plugin_config_dir, Str
static inline PluginConfig resolve_prebuilt_plugin(PluginConfig prebuilt_plugin, String plugin_config_dir) {
PluginConfig resolved = prebuilt_plugin;
resolved.binary = resolved.binary_type == BINARY_TYPE_LOCAL ? resolve_local_dependency_path(plugin_config_dir, prebuilt_plugin.binary) : prebuilt_plugin.binary;
- if (!prebuilt_plugin.local_dependencies.empty()) {
+ if (!prebuilt_plugin.local_dependencies.is_empty()) {
resolved.local_dependencies.clear();
for (int i = 0; i < prebuilt_plugin.local_dependencies.size(); i++) {
resolved.local_dependencies.push_back(resolve_local_dependency_path(plugin_config_dir, prebuilt_plugin.local_dependencies[i]));
@@ -131,19 +131,19 @@ static inline Vector<PluginConfig> get_prebuilt_plugins(String plugins_base_dir)
}
static inline bool is_plugin_config_valid(PluginConfig plugin_config) {
- bool valid_name = !plugin_config.name.empty();
+ bool valid_name = !plugin_config.name.is_empty();
bool valid_binary_type = plugin_config.binary_type == BINARY_TYPE_LOCAL ||
plugin_config.binary_type == BINARY_TYPE_REMOTE;
bool valid_binary = false;
if (valid_binary_type) {
- valid_binary = !plugin_config.binary.empty() &&
+ valid_binary = !plugin_config.binary.is_empty() &&
(plugin_config.binary_type == BINARY_TYPE_REMOTE ||
FileAccess::exists(plugin_config.binary));
}
bool valid_local_dependencies = true;
- if (!plugin_config.local_dependencies.empty()) {
+ if (!plugin_config.local_dependencies.is_empty()) {
for (int i = 0; i < plugin_config.local_dependencies.size(); i++) {
if (!FileAccess::exists(plugin_config.local_dependencies[i])) {
valid_local_dependencies = false;
@@ -182,7 +182,7 @@ static inline PluginConfig load_plugin_config(Ref<ConfigFile> config_file, const
if (config_file->has_section(DEPENDENCIES_SECTION)) {
Vector<String> local_dependencies_paths = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_LOCAL_KEY, Vector<String>());
- if (!local_dependencies_paths.empty()) {
+ if (!local_dependencies_paths.is_empty()) {
for (int i = 0; i < local_dependencies_paths.size(); i++) {
plugin_config.local_dependencies.push_back(resolve_local_dependency_path(config_base_dir, local_dependencies_paths[i]));
}
@@ -202,7 +202,7 @@ static inline PluginConfig load_plugin_config(Ref<ConfigFile> config_file, const
static inline String get_plugins_binaries(String binary_type, Vector<PluginConfig> plugins_configs) {
String plugins_binaries;
- if (!plugins_configs.empty()) {
+ if (!plugins_configs.is_empty()) {
Vector<String> binaries;
for (int i = 0; i < plugins_configs.size(); i++) {
PluginConfig config = plugins_configs[i];
@@ -231,7 +231,7 @@ static inline String get_plugins_binaries(String binary_type, Vector<PluginConfi
static inline String get_plugins_custom_maven_repos(Vector<PluginConfig> plugins_configs) {
String custom_maven_repos;
- if (!plugins_configs.empty()) {
+ if (!plugins_configs.is_empty()) {
Vector<String> repos_urls;
for (int i = 0; i < plugins_configs.size(); i++) {
PluginConfig config = plugins_configs[i];
@@ -249,7 +249,7 @@ static inline String get_plugins_custom_maven_repos(Vector<PluginConfig> plugins
static inline String get_plugins_names(Vector<PluginConfig> plugins_configs) {
String plugins_names;
- if (!plugins_configs.empty()) {
+ if (!plugins_configs.is_empty()) {
Vector<String> names;
for (int i = 0; i < plugins_configs.size(); i++) {
PluginConfig config = plugins_configs[i];
diff --git a/platform/android/plugin/godot_plugin_jni.cpp b/platform/android/plugin/godot_plugin_jni.cpp
index d2528bebeb..f602e99e61 100644
--- a/platform/android/plugin/godot_plugin_jni.cpp
+++ b/platform/android/plugin/godot_plugin_jni.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,9 +30,9 @@
#include "godot_plugin_jni.h"
-#include <core/engine.h>
-#include <core/error_macros.h>
-#include <core/project_settings.h>
+#include <core/config/engine.h>
+#include <core/config/project_settings.h>
+#include <core/error/error_macros.h>
#include <platform/android/api/jni_singleton.h>
#include <platform/android/jni_utils.h>
#include <platform/android/string_android.h>
diff --git a/platform/android/plugin/godot_plugin_jni.h b/platform/android/plugin/godot_plugin_jni.h
index 80ce332e7c..8a08ec3709 100644
--- a/platform/android/plugin/godot_plugin_jni.h
+++ b/platform/android/plugin/godot_plugin_jni.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/string_android.h b/platform/android/string_android.h
index 88ccd3b652..25c6f749d4 100644
--- a/platform/android/string_android.h
+++ b/platform/android/string_android.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#ifndef STRING_ANDROID_H
#define STRING_ANDROID_H
-#include "core/ustring.h"
+#include "core/string/ustring.h"
#include "thread_jandroid.h"
#include <jni.h>
diff --git a/platform/android/thread_jandroid.cpp b/platform/android/thread_jandroid.cpp
index 13aa313ebf..cb3527067f 100644
--- a/platform/android/thread_jandroid.cpp
+++ b/platform/android/thread_jandroid.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,9 +30,9 @@
#include "thread_jandroid.h"
+#include "core/object/script_language.h"
#include "core/os/memory.h"
-#include "core/safe_refcount.h"
-#include "core/script_language.h"
+#include "core/templates/safe_refcount.h"
static void _thread_id_key_destr_callback(void *p_value) {
memdelete(static_cast<Thread::ID *>(p_value));
diff --git a/platform/android/thread_jandroid.h b/platform/android/thread_jandroid.h
index 9cfcc64813..c37e2d740e 100644
--- a/platform/android/thread_jandroid.h
+++ b/platform/android/thread_jandroid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/vulkan/vulkan_context_android.cpp b/platform/android/vulkan/vulkan_context_android.cpp
index 5fb7a83da4..1bf85f07f1 100644
--- a/platform/android/vulkan/vulkan_context_android.cpp
+++ b/platform/android/vulkan/vulkan_context_android.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "vulkan_context_android.h"
+
#include <vulkan/vulkan_android.h>
const char *VulkanContextAndroid::_get_platform_surface_extension() const {
diff --git a/platform/android/vulkan/vulkan_context_android.h b/platform/android/vulkan/vulkan_context_android.h
index 6bd3cbee36..c608f2d665 100644
--- a/platform/android/vulkan/vulkan_context_android.h
+++ b/platform/android/vulkan/vulkan_context_android.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub
index 1dd37dabe5..ee7b2f4ab5 100644
--- a/platform/iphone/SCsub
+++ b/platform/iphone/SCsub
@@ -8,18 +8,17 @@ iphone_lib = [
"main.m",
"app_delegate.mm",
"view_controller.mm",
- "game_center.mm",
- "in_app_store.mm",
- "icloud.mm",
"ios.mm",
"vulkan_context_iphone.mm",
"display_server_iphone.mm",
"joypad_iphone.mm",
"godot_view.mm",
"display_layer.mm",
+ "godot_app_delegate.m",
"godot_view_renderer.mm",
"godot_view_gesture_recognizer.mm",
"device_metrics.m",
+ "keyboard_input_view.mm",
"native_video_view.m",
]
diff --git a/platform/iphone/app_delegate.h b/platform/iphone/app_delegate.h
index 2f082f1e07..d6a2292dd2 100644
--- a/platform/iphone/app_delegate.h
+++ b/platform/iphone/app_delegate.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm
index 40a63d7ad2..d10ea5c68c 100644
--- a/platform/iphone/app_delegate.mm
+++ b/platform/iphone/app_delegate.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,13 +29,14 @@
/*************************************************************************/
#import "app_delegate.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
#include "drivers/coreaudio/audio_driver_coreaudio.h"
#import "godot_view.h"
#include "main/main.h"
#include "os_iphone.h"
#import "view_controller.h"
+#import <AVFoundation/AVFoundation.h>
#import <AudioToolbox/AudioServices.h>
#define kRenderingFrequency 60
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py
index 5ebabdd3dc..ad4af9ba6a 100644
--- a/platform/iphone/detect.py
+++ b/platform/iphone/detect.py
@@ -12,7 +12,6 @@ def get_name():
def can_build():
-
if sys.platform == "darwin" or ("OSXCROSS_IOS" in os.environ):
return True
@@ -35,23 +34,18 @@ def get_opts():
" validation layers)",
False,
),
- BoolVariable("game_center", "Support for game center", True),
- BoolVariable("store_kit", "Support for in-app store", True),
- BoolVariable("icloud", "Support for iCloud", True),
BoolVariable("ios_exceptions", "Enable exceptions", False),
("ios_triple", "Triple for ios toolchain", ""),
]
def get_flags():
-
return [
("tools", False),
]
def configure(env):
-
## Build type
if env["target"].startswith("release"):
@@ -119,7 +113,7 @@ def configure(env):
arch_flag = "i386" if env["arch"] == "x86" else env["arch"]
env.Append(
CCFLAGS=(
- "-arch "
+ "-fobjc-arc -arch "
+ arch_flag
+ " -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks"
" -fasm-blocks -isysroot $IPHONESDK -mios-simulator-version-min=13.0"
@@ -222,18 +216,6 @@ def configure(env):
]
)
- # Feature options
- if env["game_center"]:
- env.Append(CPPDEFINES=["GAME_CENTER_ENABLED"])
- env.Append(LINKFLAGS=["-framework", "GameKit"])
-
- if env["store_kit"]:
- env.Append(CPPDEFINES=["STOREKIT_ENABLED"])
- env.Append(LINKFLAGS=["-framework", "StoreKit"])
-
- if env["icloud"]:
- env.Append(CPPDEFINES=["ICLOUD_ENABLED"])
-
env.Prepend(
CPPPATH=[
"$IPHONESDK/usr/include",
diff --git a/platform/iphone/device_metrics.h b/platform/iphone/device_metrics.h
index 6d0ff49077..bc8f761dde 100644
--- a/platform/iphone/device_metrics.h
+++ b/platform/iphone/device_metrics.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/device_metrics.m b/platform/iphone/device_metrics.m
index 747872bc49..306ca95d03 100644
--- a/platform/iphone/device_metrics.m
+++ b/platform/iphone/device_metrics.m
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/display_layer.h b/platform/iphone/display_layer.h
index bfde8f96a3..1b8435d959 100644
--- a/platform/iphone/display_layer.h
+++ b/platform/iphone/display_layer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/display_layer.mm b/platform/iphone/display_layer.mm
index 2716538b89..fb57db4518 100644
--- a/platform/iphone/display_layer.mm
+++ b/platform/iphone/display_layer.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,8 +29,8 @@
/*************************************************************************/
#import "display_layer.h"
+#include "core/config/project_settings.h"
#include "core/os/keyboard.h"
-#include "core/project_settings.h"
#include "display_server_iphone.h"
#include "main/main.h"
#include "os_iphone.h"
diff --git a/platform/iphone/display_server_iphone.h b/platform/iphone/display_server_iphone.h
index 229b1e80db..31a44723a5 100644
--- a/platform/iphone/display_server_iphone.h
+++ b/platform/iphone/display_server_iphone.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,7 +36,7 @@
#if defined(VULKAN_ENABLED)
#include "drivers/vulkan/rendering_device_vulkan.h"
-#include "servers/rendering/rasterizer_rd/rasterizer_rd.h"
+#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#include "vulkan_context_iphone.h"
diff --git a/platform/iphone/display_server_iphone.mm b/platform/iphone/display_server_iphone.mm
index d456f9cbf6..05dc78bb4d 100644
--- a/platform/iphone/display_server_iphone.mm
+++ b/platform/iphone/display_server_iphone.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,11 +30,12 @@
#include "display_server_iphone.h"
#import "app_delegate.h"
+#include "core/config/project_settings.h"
#include "core/io/file_access_pack.h"
-#include "core/project_settings.h"
#import "device_metrics.h"
#import "godot_view.h"
#include "ios.h"
+#import "keyboard_input_view.h"
#import "native_video_view.h"
#include "os_iphone.h"
#import "view_controller.h"
@@ -72,7 +73,7 @@ DisplayServerIPhone::DisplayServerIPhone(const String &p_rendering_driver, Displ
// return ERR_UNAVAILABLE;
}
- // rendering_server = memnew(RenderingServerRaster);
+ // rendering_server = memnew(RenderingServerDefault);
// // FIXME: Reimplement threaded rendering
// if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
// rendering_server = memnew(RenderingServerWrapMT(rendering_server,
@@ -117,7 +118,7 @@ DisplayServerIPhone::DisplayServerIPhone(const String &p_rendering_driver, Displ
rendering_device_vulkan = memnew(RenderingDeviceVulkan);
rendering_device_vulkan->initialize(context_vulkan);
- RasterizerRD::make_current();
+ RendererCompositorRD::make_current();
}
#endif
@@ -529,11 +530,17 @@ bool DisplayServerIPhone::screen_is_touchscreen(int p_screen) const {
}
void DisplayServerIPhone::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) {
- [AppDelegate.viewController.godotView becomeFirstResponderWithString:p_existing_text];
+ NSString *existingString = [[NSString alloc] initWithUTF8String:p_existing_text.utf8().get_data()];
+
+ [AppDelegate.viewController.keyboardView
+ becomeFirstResponderWithString:existingString
+ multiline:p_multiline
+ cursorStart:p_cursor_start
+ cursorEnd:p_cursor_end];
}
void DisplayServerIPhone::virtual_keyboard_hide() {
- [AppDelegate.viewController.godotView resignFirstResponder];
+ [AppDelegate.viewController.keyboardView resignFirstResponder];
}
void DisplayServerIPhone::virtual_keyboard_set_height(int height) {
diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp
index 19f7c8e482..3253112bf3 100644
--- a/platform/iphone/export/export.cpp
+++ b/platform/iphone/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,19 +30,20 @@
#include "export.h"
+#include "core/config/project_settings.h"
#include "core/io/image_loader.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
#include "core/io/zip_io.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#include "core/version.h"
#include "editor/editor_export.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "main/splash.gen.h"
#include "platform/iphone/logo.gen.h"
+#include "platform/iphone/plugin/godot_plugin_config.h"
#include "string.h"
#include <sys/stat.h>
@@ -54,6 +55,13 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
Ref<ImageTexture> logo;
+ // Plugins
+ volatile bool plugins_changed;
+ Thread *check_for_changes_thread;
+ volatile bool quit_request;
+ Mutex plugins_lock;
+ Vector<PluginConfig> plugins;
+
typedef Error (*FileHandler)(String p_file, void *p_userdata);
static Error _walk_dir_recursive(DirAccess *p_da, FileHandler p_handler, void *p_userdata);
static Error _codesign(String p_file, void *p_userdata);
@@ -70,6 +78,7 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
String modules_fileref;
String modules_buildphase;
String modules_buildgrp;
+ Vector<String> capabilities;
};
struct ExportArchitecture {
String name;
@@ -85,8 +94,8 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
struct IOSExportAsset {
String exported_path;
- bool is_framework; // framework is anything linked to the binary, otherwise it's a resource
- bool should_embed;
+ bool is_framework = false; // framework is anything linked to the binary, otherwise it's a resource
+ bool should_embed = false;
};
String _get_additional_plist_content();
@@ -102,7 +111,9 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
void _add_assets_to_project(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets);
Error _export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets);
+ Error _copy_asset(const String &p_out_dir, const String &p_asset, const String *p_custom_file_name, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets);
Error _export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets);
+ Error _export_ios_plugins(const Ref<EditorExportPreset> &p_preset, IOSConfigData &p_config_data, const String &dest_dir, Vector<IOSExportAsset> &r_exported_assets, bool p_debug);
bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const {
String pname = p_package;
@@ -127,6 +138,40 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
return true;
}
+ static void _check_for_changes_poll_thread(void *ud) {
+ EditorExportPlatformIOS *ea = (EditorExportPlatformIOS *)ud;
+
+ while (!ea->quit_request) {
+ // Nothing to do if we already know the plugins have changed.
+ if (!ea->plugins_changed) {
+ MutexLock lock(ea->plugins_lock);
+
+ Vector<PluginConfig> loaded_plugins = get_plugins();
+
+ if (ea->plugins.size() != loaded_plugins.size()) {
+ ea->plugins_changed = true;
+ } else {
+ for (int i = 0; i < ea->plugins.size(); i++) {
+ if (ea->plugins[i].name != loaded_plugins[i].name || ea->plugins[i].last_updated != loaded_plugins[i].last_updated) {
+ ea->plugins_changed = true;
+ break;
+ }
+ }
+ }
+ }
+
+ uint64_t wait = 3000000;
+ uint64_t time = OS::get_singleton()->get_ticks_usec();
+ while (OS::get_singleton()->get_ticks_usec() - time < wait) {
+ OS::get_singleton()->delay_usec(300000);
+
+ if (ea->quit_request) {
+ break;
+ }
+ }
+ }
+ }
+
protected:
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) override;
virtual void get_export_options(List<ExportOption> *r_options) override;
@@ -136,13 +181,21 @@ public:
virtual String get_os_name() const override { return "iOS"; }
virtual Ref<Texture2D> get_logo() const override { return logo; }
+ virtual bool should_update_export_options() override {
+ bool export_options_changed = plugins_changed;
+ if (export_options_changed) {
+ // don't clear unless we're reporting true, to avoid race
+ plugins_changed = false;
+ }
+ return export_options_changed;
+ }
+
virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override {
List<String> list;
list.push_back("ipa");
return list;
}
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
- virtual void add_module_code(const Ref<EditorExportPreset> &p_preset, IOSConfigData &p_config_data, const String &p_name, const String &p_fid, const String &p_gid);
virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override;
@@ -156,6 +209,85 @@ public:
EditorExportPlatformIOS();
~EditorExportPlatformIOS();
+
+ /// List the gdip files in the directory specified by the p_path parameter.
+ static Vector<String> list_plugin_config_files(const String &p_path, bool p_check_directories) {
+ Vector<String> dir_files;
+ DirAccessRef da = DirAccess::open(p_path);
+ if (da) {
+ da->list_dir_begin();
+ while (true) {
+ String file = da->get_next();
+ if (file.is_empty()) {
+ break;
+ }
+
+ if (file == "." || file == "..") {
+ continue;
+ }
+
+ if (da->current_is_hidden()) {
+ continue;
+ }
+
+ if (da->current_is_dir()) {
+ if (p_check_directories) {
+ Vector<String> directory_files = list_plugin_config_files(p_path.plus_file(file), false);
+ for (int i = 0; i < directory_files.size(); ++i) {
+ dir_files.push_back(file.plus_file(directory_files[i]));
+ }
+ }
+
+ continue;
+ }
+
+ if (file.ends_with(PLUGIN_CONFIG_EXT)) {
+ dir_files.push_back(file);
+ }
+ }
+ da->list_dir_end();
+ }
+
+ return dir_files;
+ }
+
+ static Vector<PluginConfig> get_plugins() {
+ Vector<PluginConfig> loaded_plugins;
+
+ String plugins_dir = ProjectSettings::get_singleton()->get_resource_path().plus_file("ios/plugins");
+
+ if (DirAccess::exists(plugins_dir)) {
+ Vector<String> plugins_filenames = list_plugin_config_files(plugins_dir, true);
+
+ if (!plugins_filenames.is_empty()) {
+ Ref<ConfigFile> config_file = memnew(ConfigFile);
+ for (int i = 0; i < plugins_filenames.size(); i++) {
+ PluginConfig config = load_plugin_config(config_file, plugins_dir.plus_file(plugins_filenames[i]));
+ if (config.valid_config) {
+ loaded_plugins.push_back(config);
+ } else {
+ print_error("Invalid plugin config file " + plugins_filenames[i]);
+ }
+ }
+ }
+ }
+
+ return loaded_plugins;
+ }
+
+ static Vector<PluginConfig> get_enabled_plugins(const Ref<EditorExportPreset> &p_presets) {
+ Vector<PluginConfig> enabled_plugins;
+ Vector<PluginConfig> all_plugins = get_plugins();
+ for (int i = 0; i < all_plugins.size(); i++) {
+ PluginConfig plugin = all_plugins[i];
+ bool enabled = p_presets->get("plugins/" + plugin.name);
+ if (enabled) {
+ enabled_plugins.push_back(plugin);
+ }
+ }
+
+ return enabled_plugins;
+ }
};
void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
@@ -182,9 +314,9 @@ Vector<EditorExportPlatformIOS::ExportArchitecture> EditorExportPlatformIOS::_ge
struct LoadingScreenInfo {
const char *preset_key;
const char *export_name;
- int width;
- int height;
- bool rotate;
+ int width = 0;
+ int height = 0;
+ bool rotate = false;
};
static const LoadingScreenInfo loading_screen_infos[] = {
@@ -206,12 +338,16 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
+ Vector<ExportArchitecture> architectures = _get_supported_architectures();
+ for (int i = 0; i < architectures.size(); ++i) {
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "architectures/" + architectures[i].name), architectures[i].is_default));
+ }
+
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/app_store_team_id"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/provisioning_profile_uuid_debug"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/code_sign_identity_debug", PROPERTY_HINT_PLACEHOLDER_TEXT, "iPhone Developer"), "iPhone Developer"));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/export_method_debug", PROPERTY_HINT_ENUM, "App Store,Development,Ad-Hoc,Enterprise"), 1));
-
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/provisioning_profile_uuid_release"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/code_sign_identity_release", PROPERTY_HINT_PLACEHOLDER_TEXT, "iPhone Distribution"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/export_method_release", PROPERTY_HINT_ENUM, "App Store,Development,Ad-Hoc,Enterprise"), 0));
@@ -224,12 +360,14 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/arkit"), false));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/camera"), false));
+ Vector<PluginConfig> found_plugins = get_plugins();
+ for (int i = 0; i < found_plugins.size(); i++) {
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "plugins/" + found_plugins[i].name), false));
+ }
+ plugins_changed = false;
+ plugins = found_plugins;
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/access_wifi"), false));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/game_center"), true));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/in_app_purchases"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/push_notifications"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "user_data/accessible_from_files_app"), false));
@@ -268,11 +406,6 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
for (uint64_t i = 0; i < sizeof(loading_screen_infos) / sizeof(loading_screen_infos[0]); ++i) {
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, loading_screen_infos[i].preset_key, PROPERTY_HINT_FILE, "*.png"), ""));
}
-
- Vector<ExportArchitecture> architectures = _get_supported_architectures();
- for (int i = 0; i < architectures.size(); ++i) {
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "architectures/" + architectures[i].name), architectures[i].is_default));
- }
}
void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &pfile, const IOSConfigData &p_config, bool p_debug) {
@@ -345,18 +478,6 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
strnew += lines[i].replace("$docs_in_place", ((bool)p_preset->get("user_data/accessible_from_files_app")) ? "<true/>" : "<false/>") + "\n";
} else if (lines[i].find("$docs_sharing") != -1) {
strnew += lines[i].replace("$docs_sharing", ((bool)p_preset->get("user_data/accessible_from_itunes_sharing")) ? "<true/>" : "<false/>") + "\n";
- } else if (lines[i].find("$access_wifi") != -1) {
- bool is_on = p_preset->get("capabilities/access_wifi");
- strnew += lines[i].replace("$access_wifi", is_on ? "1" : "0") + "\n";
- } else if (lines[i].find("$game_center") != -1) {
- bool is_on = p_preset->get("capabilities/game_center");
- strnew += lines[i].replace("$game_center", is_on ? "1" : "0") + "\n";
- } else if (lines[i].find("$in_app_purchases") != -1) {
- bool is_on = p_preset->get("capabilities/in_app_purchases");
- strnew += lines[i].replace("$in_app_purchases", is_on ? "1" : "0") + "\n";
- } else if (lines[i].find("$push_notifications") != -1) {
- bool is_on = p_preset->get("capabilities/push_notifications");
- strnew += lines[i].replace("$push_notifications", is_on ? "1" : "0") + "\n";
} else if (lines[i].find("$entitlements_push_notifications") != -1) {
bool is_on = p_preset->get("capabilities/push_notifications");
strnew += lines[i].replace("$entitlements_push_notifications", is_on ? "<key>aps-environment</key><string>development</string>" : "") + "\n";
@@ -366,15 +487,14 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
// I've removed armv7 as we can run on 64bit only devices
// Note that capabilities listed here are requirements for the app to be installed.
// They don't enable anything.
+ Vector<String> capabilities_list = p_config.capabilities;
- if ((bool)p_preset->get("capabilities/arkit")) {
- capabilities += "<string>arkit</string>\n";
- }
- if ((bool)p_preset->get("capabilities/game_center")) {
- capabilities += "<string>gamekit</string>\n";
+ if ((bool)p_preset->get("capabilities/access_wifi") && !capabilities_list.has("wifi")) {
+ capabilities_list.push_back("wifi");
}
- if ((bool)p_preset->get("capabilities/access_wifi")) {
- capabilities += "<string>wifi</string>\n";
+
+ for (int idx = 0; idx < capabilities_list.size(); idx++) {
+ capabilities += "<string>" + capabilities_list[idx] + "</string>\n";
}
strnew += lines[i].replace("$required_device_capabilities", capabilities);
@@ -547,7 +667,7 @@ struct IconInfo {
const char *actual_size_side;
const char *scale;
const char *unscaled_size;
- bool is_required;
+ bool is_required = false;
};
static const IconInfo icon_infos[] = {
@@ -567,7 +687,6 @@ static const IconInfo icon_infos[] = {
{ "optional_icons/spotlight_80x80", "iphone", "Icon-80.png", "80", "2x", "40x40", false },
{ "optional_icons/spotlight_80x80", "ipad", "Icon-80.png", "80", "2x", "40x40", false }
-
};
Error EditorExportPlatformIOS::_export_icons(const Ref<EditorExportPreset> &p_preset, const String &p_iconset_dir) {
@@ -696,7 +815,7 @@ Error EditorExportPlatformIOS::_export_loading_screen_file(const Ref<EditorExpor
const String splash_path = ProjectSettings::get_singleton()->get("application/boot_splash/image");
- if (!splash_path.empty()) {
+ if (!splash_path.is_empty()) {
splash.instance();
const Error err = splash->load(splash_path);
if (err) {
@@ -843,7 +962,7 @@ Error EditorExportPlatformIOS::_walk_dir_recursive(DirAccess *p_da, FileHandler
struct CodesignData {
const Ref<EditorExportPreset> &preset;
- bool debug;
+ bool debug = false;
CodesignData(const Ref<EditorExportPreset> &p_preset, bool p_debug) :
preset(p_preset),
@@ -984,28 +1103,6 @@ void EditorExportPlatformIOS::_add_assets_to_project(const Ref<EditorExportPrese
// Note, frameworks like gamekit are always included in our project.pbxprof file
// even if turned off in capabilities.
- // We do need our ARKit framework
- if ((bool)p_preset->get("capabilities/arkit")) {
- String build_id = (++current_id).str();
- String ref_id = (++current_id).str();
-
- if (pbx_frameworks_build.length() > 0) {
- pbx_frameworks_build += ",\n";
- pbx_frameworks_refs += ",\n";
- }
-
- pbx_frameworks_build += build_id;
- pbx_frameworks_refs += ref_id;
-
- Dictionary format_dict;
- format_dict["build_id"] = build_id;
- format_dict["ref_id"] = ref_id;
- format_dict["name"] = "ARKit.framework";
- format_dict["file_path"] = "System/Library/Frameworks/ARKit.framework";
- format_dict["file_type"] = "wrapper.framework";
- pbx_files += file_info_format.format(format_dict, "$_");
- }
-
String str = String::utf8((const char *)p_project_data.ptr(), p_project_data.size());
str = str.replace("$additional_pbx_files", pbx_files);
str = str.replace("$additional_pbx_frameworks_build", pbx_frameworks_build);
@@ -1021,142 +1118,179 @@ void EditorExportPlatformIOS::_add_assets_to_project(const Ref<EditorExportPrese
}
}
-Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets) {
+Error EditorExportPlatformIOS::_copy_asset(const String &p_out_dir, const String &p_asset, const String *p_custom_file_name, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets) {
DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_out_dir + "'.");
+
String binary_name = p_out_dir.get_file().get_basename();
- ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_out_dir + "'.");
- for (int f_idx = 0; f_idx < p_assets.size(); ++f_idx) {
- String asset = p_assets[f_idx];
- if (!asset.begins_with("res://")) {
- // either SDK-builtin or already a part of the export template
- IOSExportAsset exported_asset = { asset, p_is_framework, p_should_embed };
- r_exported_assets.push_back(exported_asset);
+ DirAccess *da = DirAccess::create_for_path(p_asset);
+ if (!da) {
+ memdelete(filesystem_da);
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE, "Can't create directory: " + p_asset + ".");
+ }
+ bool file_exists = da->file_exists(p_asset);
+ bool dir_exists = da->dir_exists(p_asset);
+ if (!file_exists && !dir_exists) {
+ memdelete(da);
+ memdelete(filesystem_da);
+ return ERR_FILE_NOT_FOUND;
+ }
+
+ String base_dir = p_asset.get_base_dir().replace("res://", "");
+ String destination_dir;
+ String destination;
+ String asset_path;
+
+ bool create_framework = false;
+
+ if (p_is_framework && p_asset.ends_with(".dylib")) {
+ // For iOS we need to turn .dylib into .framework
+ // to be able to send application to AppStore
+ asset_path = String("dylibs").plus_file(base_dir);
+
+ String file_name;
+
+ if (!p_custom_file_name) {
+ file_name = p_asset.get_basename().get_file();
} else {
- DirAccess *da = DirAccess::create_for_path(asset);
- if (!da) {
- memdelete(filesystem_da);
- ERR_FAIL_V_MSG(ERR_CANT_CREATE, "Can't create directory: " + asset + ".");
- }
- bool file_exists = da->file_exists(asset);
- bool dir_exists = da->dir_exists(asset);
- if (!file_exists && !dir_exists) {
- memdelete(da);
- memdelete(filesystem_da);
- return ERR_FILE_NOT_FOUND;
- }
+ file_name = *p_custom_file_name;
+ }
- String base_dir = asset.get_base_dir().replace("res://", "");
- String destination_dir;
- String destination;
- String asset_path;
+ String framework_name = file_name + ".framework";
- bool create_framework = false;
+ asset_path = asset_path.plus_file(framework_name);
+ destination_dir = p_out_dir.plus_file(asset_path);
+ destination = destination_dir.plus_file(file_name);
+ create_framework = true;
+ } else if (p_is_framework && (p_asset.ends_with(".framework") || p_asset.ends_with(".xcframework"))) {
+ asset_path = String("dylibs").plus_file(base_dir);
- if (p_is_framework && asset.ends_with(".dylib")) {
- // For iOS we need to turn .dylib into .framework
- // to be able to send application to AppStore
- asset_path = String("dylibs").plus_file(base_dir);
+ String file_name;
- String file_name = asset.get_basename().get_file();
- String framework_name = file_name + ".framework";
+ if (!p_custom_file_name) {
+ file_name = p_asset.get_file();
+ } else {
+ file_name = *p_custom_file_name;
+ }
- asset_path = asset_path.plus_file(framework_name);
- destination_dir = p_out_dir.plus_file(asset_path);
- destination = destination_dir.plus_file(file_name);
- create_framework = true;
- } else if (p_is_framework && (asset.ends_with(".framework") || asset.ends_with(".xcframework"))) {
- asset_path = String("dylibs").plus_file(base_dir);
+ asset_path = asset_path.plus_file(file_name);
+ destination_dir = p_out_dir.plus_file(asset_path);
+ destination = destination_dir;
+ } else {
+ asset_path = base_dir;
- String file_name = asset.get_file();
- asset_path = asset_path.plus_file(file_name);
- destination_dir = p_out_dir.plus_file(asset_path);
- destination = destination_dir;
- } else {
- asset_path = base_dir;
+ String file_name;
- String file_name = asset.get_file();
- destination_dir = p_out_dir.plus_file(asset_path);
- asset_path = asset_path.plus_file(file_name);
- destination = p_out_dir.plus_file(asset_path);
- }
+ if (!p_custom_file_name) {
+ file_name = p_asset.get_file();
+ } else {
+ file_name = *p_custom_file_name;
+ }
- if (!filesystem_da->dir_exists(destination_dir)) {
- Error make_dir_err = filesystem_da->make_dir_recursive(destination_dir);
- if (make_dir_err) {
- memdelete(da);
- memdelete(filesystem_da);
- return make_dir_err;
- }
- }
+ destination_dir = p_out_dir.plus_file(asset_path);
+ asset_path = asset_path.plus_file(file_name);
+ destination = p_out_dir.plus_file(asset_path);
+ }
- Error err = dir_exists ? da->copy_dir(asset, destination) : da->copy(asset, destination);
+ if (!filesystem_da->dir_exists(destination_dir)) {
+ Error make_dir_err = filesystem_da->make_dir_recursive(destination_dir);
+ if (make_dir_err) {
memdelete(da);
- if (err) {
- memdelete(filesystem_da);
- return err;
- }
- IOSExportAsset exported_asset = { binary_name.plus_file(asset_path), p_is_framework, p_should_embed };
- r_exported_assets.push_back(exported_asset);
+ memdelete(filesystem_da);
+ return make_dir_err;
+ }
+ }
- if (create_framework) {
- String file_name = asset.get_basename().get_file();
- String framework_name = file_name + ".framework";
+ Error err = dir_exists ? da->copy_dir(p_asset, destination) : da->copy(p_asset, destination);
+ memdelete(da);
+ if (err) {
+ memdelete(filesystem_da);
+ return err;
+ }
+ IOSExportAsset exported_asset = { binary_name.plus_file(asset_path), p_is_framework, p_should_embed };
+ r_exported_assets.push_back(exported_asset);
- // Performing `install_name_tool -id @rpath/{name}.framework/{name} ./{name}` on dylib
- {
- List<String> install_name_args;
- install_name_args.push_back("-id");
- install_name_args.push_back(String("@rpath").plus_file(framework_name).plus_file(file_name));
- install_name_args.push_back(destination);
+ if (create_framework) {
+ String file_name;
- OS::get_singleton()->execute("install_name_tool", install_name_args, true);
- }
+ if (!p_custom_file_name) {
+ file_name = p_asset.get_basename().get_file();
+ } else {
+ file_name = *p_custom_file_name;
+ }
- // Creating Info.plist
- {
- String info_plist_format = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n"
- "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">\n"
- "<plist version=\"1.0\">\n"
- "<dict>\n"
- "<key>CFBundleShortVersionString</key>\n"
- "<string>1.0</string>\n"
- "<key>CFBundleIdentifier</key>\n"
- "<string>com.gdnative.framework.$name</string>\n"
- "<key>CFBundleName</key>\n"
- "<string>$name</string>\n"
- "<key>CFBundleExecutable</key>\n"
- "<string>$name</string>\n"
- "<key>DTPlatformName</key>\n"
- "<string>iphoneos</string>\n"
- "<key>CFBundleInfoDictionaryVersion</key>\n"
- "<string>6.0</string>\n"
- "<key>CFBundleVersion</key>\n"
- "<string>1</string>\n"
- "<key>CFBundlePackageType</key>\n"
- "<string>FMWK</string>\n"
- "<key>MinimumOSVersion</key>\n"
- "<string>10.0</string>\n"
- "</dict>\n"
- "</plist>";
-
- String info_plist = info_plist_format.replace("$name", file_name);
-
- FileAccess *f = FileAccess::open(destination_dir.plus_file("Info.plist"), FileAccess::WRITE);
- if (f) {
- f->store_string(info_plist);
- f->close();
- memdelete(f);
- }
- }
+ String framework_name = file_name + ".framework";
+
+ // Performing `install_name_tool -id @rpath/{name}.framework/{name} ./{name}` on dylib
+ {
+ List<String> install_name_args;
+ install_name_args.push_back("-id");
+ install_name_args.push_back(String("@rpath").plus_file(framework_name).plus_file(file_name));
+ install_name_args.push_back(destination);
+
+ OS::get_singleton()->execute("install_name_tool", install_name_args, true);
+ }
+
+ // Creating Info.plist
+ {
+ String info_plist_format = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n"
+ "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">\n"
+ "<plist version=\"1.0\">\n"
+ "<dict>\n"
+ "<key>CFBundleShortVersionString</key>\n"
+ "<string>1.0</string>\n"
+ "<key>CFBundleIdentifier</key>\n"
+ "<string>com.gdnative.framework.$name</string>\n"
+ "<key>CFBundleName</key>\n"
+ "<string>$name</string>\n"
+ "<key>CFBundleExecutable</key>\n"
+ "<string>$name</string>\n"
+ "<key>DTPlatformName</key>\n"
+ "<string>iphoneos</string>\n"
+ "<key>CFBundleInfoDictionaryVersion</key>\n"
+ "<string>6.0</string>\n"
+ "<key>CFBundleVersion</key>\n"
+ "<string>1</string>\n"
+ "<key>CFBundlePackageType</key>\n"
+ "<string>FMWK</string>\n"
+ "<key>MinimumOSVersion</key>\n"
+ "<string>10.0</string>\n"
+ "</dict>\n"
+ "</plist>";
+
+ String info_plist = info_plist_format.replace("$name", file_name);
+
+ FileAccess *f = FileAccess::open(destination_dir.plus_file("Info.plist"), FileAccess::WRITE);
+ if (f) {
+ f->store_string(info_plist);
+ f->close();
+ memdelete(f);
}
}
}
+
memdelete(filesystem_da);
return OK;
}
+Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets) {
+ for (int f_idx = 0; f_idx < p_assets.size(); ++f_idx) {
+ String asset = p_assets[f_idx];
+ if (!asset.begins_with("res://")) {
+ // either SDK-builtin or already a part of the export template
+ IOSExportAsset exported_asset = { asset, p_is_framework, p_should_embed };
+ r_exported_assets.push_back(exported_asset);
+ } else {
+ Error err = _copy_asset(p_out_dir, asset, nullptr, p_is_framework, p_should_embed, r_exported_assets);
+ ERR_FAIL_COND_V(err, err);
+ }
+ }
+
+ return OK;
+}
+
Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets) {
Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
for (int i = 0; i < export_plugins.size(); i++) {
@@ -1202,20 +1336,173 @@ Vector<String> EditorExportPlatformIOS::_get_preset_architectures(const Ref<Edit
return enabled_archs;
}
-void EditorExportPlatformIOS::add_module_code(const Ref<EditorExportPreset> &p_preset, EditorExportPlatformIOS::IOSConfigData &p_config_data, const String &p_name, const String &p_fid, const String &p_gid) {
- if ((bool)p_preset->get("capabilities/" + p_name)) {
- //add module static library
- print_line("ADDING MODULE: " + p_name);
+Error EditorExportPlatformIOS::_export_ios_plugins(const Ref<EditorExportPreset> &p_preset, IOSConfigData &p_config_data, const String &dest_dir, Vector<IOSExportAsset> &r_exported_assets, bool p_debug) {
+ String plugin_definition_cpp_code;
+ String plugin_initialization_cpp_code;
+ String plugin_deinitialization_cpp_code;
- p_config_data.modules_buildfile += p_gid + " /* libgodot_" + p_name + "_module.a in Frameworks */ = {isa = PBXBuildFile; fileRef = " + p_fid + " /* libgodot_" + p_name + "_module.a */; };\n\t\t";
- p_config_data.modules_fileref += p_fid + " /* libgodot_" + p_name + "_module.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; name = godot_" + p_name + "_module ; path = \"libgodot_" + p_name + "_module.a\"; sourceTree = \"<group>\"; };\n\t\t";
- p_config_data.modules_buildphase += p_gid + " /* libgodot_" + p_name + "_module.a */,\n\t\t\t\t";
- p_config_data.modules_buildgrp += p_fid + " /* libgodot_" + p_name + "_module.a */,\n\t\t\t\t";
- } else {
- //add stub function for disabled module
- p_config_data.cpp_code += "void register_" + p_name + "_types() { /*stub*/ };\n";
- p_config_data.cpp_code += "void unregister_" + p_name + "_types() { /*stub*/ };\n";
+ Vector<String> plugin_linked_dependencies;
+ Vector<String> plugin_embedded_dependencies;
+ Vector<String> plugin_files;
+
+ Vector<PluginConfig> enabled_plugins = get_enabled_plugins(p_preset);
+
+ Vector<String> added_linked_dependenciy_names;
+ Vector<String> added_embedded_dependenciy_names;
+ HashMap<String, String> plist_values;
+
+ Error err;
+
+ for (int i = 0; i < enabled_plugins.size(); i++) {
+ PluginConfig plugin = enabled_plugins[i];
+
+ // Export plugin binary.
+ if (!plugin.supports_targets) {
+ err = _copy_asset(dest_dir, plugin.binary, nullptr, true, true, r_exported_assets);
+ } else {
+ String plugin_binary_dir = plugin.binary.get_base_dir();
+ String plugin_name_prefix = plugin.binary.get_basename().get_file();
+ String plugin_file = plugin_name_prefix + "." + (p_debug ? "debug" : "release") + ".a";
+ String result_file_name = plugin.binary.get_file();
+
+ err = _copy_asset(dest_dir, plugin_binary_dir.plus_file(plugin_file), &result_file_name, true, true, r_exported_assets);
+ }
+
+ ERR_FAIL_COND_V(err, err);
+
+ // Adding dependencies.
+ // Use separate container for names to check for duplicates.
+ for (int j = 0; j < plugin.linked_dependencies.size(); j++) {
+ String dependency = plugin.linked_dependencies[j];
+ String name = dependency.get_file();
+
+ if (added_linked_dependenciy_names.has(name)) {
+ continue;
+ }
+
+ added_linked_dependenciy_names.push_back(name);
+ plugin_linked_dependencies.push_back(dependency);
+ }
+
+ for (int j = 0; j < plugin.system_dependencies.size(); j++) {
+ String dependency = plugin.system_dependencies[j];
+ String name = dependency.get_file();
+
+ if (added_linked_dependenciy_names.has(name)) {
+ continue;
+ }
+
+ added_linked_dependenciy_names.push_back(name);
+ plugin_linked_dependencies.push_back(dependency);
+ }
+
+ for (int j = 0; j < plugin.embedded_dependencies.size(); j++) {
+ String dependency = plugin.embedded_dependencies[j];
+ String name = dependency.get_file();
+
+ if (added_embedded_dependenciy_names.has(name)) {
+ continue;
+ }
+
+ added_embedded_dependenciy_names.push_back(name);
+ plugin_embedded_dependencies.push_back(dependency);
+ }
+
+ plugin_files.append_array(plugin.files_to_copy);
+
+ // Capabilities
+ // Also checking for duplicates.
+ for (int j = 0; j < plugin.capabilities.size(); j++) {
+ String capability = plugin.capabilities[j];
+
+ if (p_config_data.capabilities.has(capability)) {
+ continue;
+ }
+
+ p_config_data.capabilities.push_back(capability);
+ }
+
+ // Plist
+ // Using hash map container to remove duplicates
+ const String *K = nullptr;
+
+ while ((K = plugin.plist.next(K))) {
+ String key = *K;
+ String value = plugin.plist[key];
+
+ if (key.is_empty() || value.is_empty()) {
+ continue;
+ }
+
+ plist_values[key] = value;
+ }
+
+ // CPP Code
+ String definition_comment = "// Plugin: " + plugin.name + "\n";
+ String initialization_method = plugin.initialization_method + "();\n";
+ String deinitialization_method = plugin.deinitialization_method + "();\n";
+
+ plugin_definition_cpp_code += definition_comment +
+ "extern void " + initialization_method +
+ "extern void " + deinitialization_method + "\n";
+
+ plugin_initialization_cpp_code += "\t" + initialization_method;
+ plugin_deinitialization_cpp_code += "\t" + deinitialization_method;
+ }
+
+ // Updating `Info.plist`
+ {
+ const String *K = nullptr;
+ while ((K = plist_values.next(K))) {
+ String key = *K;
+ String value = plist_values[key];
+
+ if (key.is_empty() || value.is_empty()) {
+ continue;
+ }
+
+ p_config_data.plist_content += "<key>" + key + "</key><string>" + value + "</string>\n";
+ }
+ }
+
+ // Export files
+ {
+ // Export linked plugin dependency
+ err = _export_additional_assets(dest_dir, plugin_linked_dependencies, true, false, r_exported_assets);
+ ERR_FAIL_COND_V(err, err);
+
+ // Export embedded plugin dependency
+ err = _export_additional_assets(dest_dir, plugin_embedded_dependencies, true, true, r_exported_assets);
+ ERR_FAIL_COND_V(err, err);
+
+ // Export plugin files
+ err = _export_additional_assets(dest_dir, plugin_files, false, false, r_exported_assets);
+ ERR_FAIL_COND_V(err, err);
+ }
+
+ // Update CPP
+ {
+ Dictionary plugin_format;
+ plugin_format["definition"] = plugin_definition_cpp_code;
+ plugin_format["initialization"] = plugin_initialization_cpp_code;
+ plugin_format["deinitialization"] = plugin_deinitialization_cpp_code;
+
+ String plugin_cpp_code = "\n// Godot Plugins\n"
+ "void godot_ios_plugins_initialize();\n"
+ "void godot_ios_plugins_deinitialize();\n"
+ "// Exported Plugins\n\n"
+ "$definition"
+ "// Use Plugins\n"
+ "void godot_ios_plugins_initialize() {\n"
+ "$initialization"
+ "}\n\n"
+ "void godot_ios_plugins_deinitialize() {\n"
+ "$deinitialization"
+ "}\n";
+
+ p_config_data.cpp_code += plugin_cpp_code.format(plugin_format, "$_");
}
+ return OK;
}
Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
@@ -1324,9 +1611,12 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
"",
"",
"",
- ""
+ "",
+ Vector<String>()
};
+ Vector<IOSExportAsset> assets;
+
DirAccess *tmp_app_path = DirAccess::create_for_path(dest_dir);
ERR_FAIL_COND_V(!tmp_app_path, ERR_CANT_CREATE);
@@ -1339,8 +1629,8 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
return ERR_CANT_OPEN;
}
- add_module_code(p_preset, config_data, "arkit", "F9B95E6E2391205500AF0000", "F9C95E812391205C00BF0000");
- add_module_code(p_preset, config_data, "camera", "F9B95E6E2391205500AF0001", "F9C95E812391205C00BF0001");
+ err = _export_ios_plugins(p_preset, config_data, dest_dir + binary_name, assets, p_debug);
+ ERR_FAIL_COND_V(err, err);
//export rest of the files
int ret = unzGoToFirstFile(src_pkg_zip);
@@ -1382,21 +1672,8 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
is_execute = true;
#endif
file = "godot_ios.a";
- } else if (file.begins_with("libgodot_arkit")) {
- if ((bool)p_preset->get("capabilities/arkit") && file.ends_with(String(p_debug ? "debug" : "release") + ".fat.a")) {
- file = "libgodot_arkit_module.a";
- } else {
- ret = unzGoToNextFile(src_pkg_zip);
- continue; //ignore!
- }
- } else if (file.begins_with("libgodot_camera")) {
- if ((bool)p_preset->get("capabilities/camera") && file.ends_with(String(p_debug ? "debug" : "release") + ".fat.a")) {
- file = "libgodot_camera_module.a";
- } else {
- ret = unzGoToNextFile(src_pkg_zip);
- continue; //ignore!
- }
}
+
if (file == project_file) {
project_file_data = data;
}
@@ -1530,7 +1807,6 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
}
print_line("Exporting additional assets");
- Vector<IOSExportAsset> assets;
_export_additional_assets(dest_dir + binary_name, libraries, assets);
_add_assets_to_project(p_preset, project_file_data, assets);
String project_file_name = dest_dir + binary_name + ".xcodeproj/project.pbxproj";
@@ -1654,7 +1930,7 @@ bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset
err += etc_error;
}
- if (!err.empty()) {
+ if (!err.is_empty()) {
r_error = err;
}
@@ -1665,9 +1941,17 @@ EditorExportPlatformIOS::EditorExportPlatformIOS() {
Ref<Image> img = memnew(Image(_iphone_logo));
logo.instance();
logo->create_from_image(img);
+
+ plugins_changed = true;
+ quit_request = false;
+
+ check_for_changes_thread = Thread::create(_check_for_changes_poll_thread, this);
}
EditorExportPlatformIOS::~EditorExportPlatformIOS() {
+ quit_request = true;
+ Thread::wait_to_finish(check_for_changes_thread);
+ memdelete(check_for_changes_thread);
}
void register_iphone_exporter() {
diff --git a/platform/iphone/export/export.h b/platform/iphone/export/export.h
index 043d21f533..4a79ca279f 100644
--- a/platform/iphone/export/export.h
+++ b/platform/iphone/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/game_center.mm b/platform/iphone/game_center.mm
deleted file mode 100644
index 0f8c0100c3..0000000000
--- a/platform/iphone/game_center.mm
+++ /dev/null
@@ -1,389 +0,0 @@
-/*************************************************************************/
-/* game_center.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifdef GAME_CENTER_ENABLED
-
-#include "game_center.h"
-
-#ifdef __IPHONE_9_0
-
-#import <GameKit/GameKit.h>
-extern "C" {
-
-#else
-
-extern "C" {
-#import <GameKit/GameKit.h>
-
-#endif
-
-#import "app_delegate.h"
-};
-
-#import "view_controller.h"
-
-GameCenter *GameCenter::instance = NULL;
-
-void GameCenter::_bind_methods() {
- ClassDB::bind_method(D_METHOD("authenticate"), &GameCenter::authenticate);
- ClassDB::bind_method(D_METHOD("is_authenticated"), &GameCenter::is_authenticated);
-
- ClassDB::bind_method(D_METHOD("post_score"), &GameCenter::post_score);
- ClassDB::bind_method(D_METHOD("award_achievement", "achievement"), &GameCenter::award_achievement);
- ClassDB::bind_method(D_METHOD("reset_achievements"), &GameCenter::reset_achievements);
- ClassDB::bind_method(D_METHOD("request_achievements"), &GameCenter::request_achievements);
- ClassDB::bind_method(D_METHOD("request_achievement_descriptions"), &GameCenter::request_achievement_descriptions);
- ClassDB::bind_method(D_METHOD("show_game_center"), &GameCenter::show_game_center);
- ClassDB::bind_method(D_METHOD("request_identity_verification_signature"), &GameCenter::request_identity_verification_signature);
-
- ClassDB::bind_method(D_METHOD("get_pending_event_count"), &GameCenter::get_pending_event_count);
- ClassDB::bind_method(D_METHOD("pop_pending_event"), &GameCenter::pop_pending_event);
-};
-
-Error GameCenter::authenticate() {
- //if this class isn't available, game center isn't implemented
- if ((NSClassFromString(@"GKLocalPlayer")) == nil) {
- return ERR_UNAVAILABLE;
- }
-
- GKLocalPlayer *player = [GKLocalPlayer localPlayer];
- ERR_FAIL_COND_V(![player respondsToSelector:@selector(authenticateHandler)], ERR_UNAVAILABLE);
-
- ViewController *root_controller = (ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController;
- ERR_FAIL_COND_V(!root_controller, FAILED);
-
- // This handler is called several times. First when the view needs to be shown, then again
- // after the view is cancelled or the user logs in. Or if the user's already logged in, it's
- // called just once to confirm they're authenticated. This is why no result needs to be specified
- // in the presentViewController phase. In this case, more calls to this function will follow.
- _weakify(root_controller);
- _weakify(player);
- player.authenticateHandler = (^(UIViewController *controller, NSError *error) {
- _strongify(root_controller);
- _strongify(player);
-
- if (controller) {
- [root_controller presentViewController:controller animated:YES completion:nil];
- } else {
- Dictionary ret;
- ret["type"] = "authentication";
- if (player.isAuthenticated) {
- ret["result"] = "ok";
- if (@available(iOS 13, *)) {
- ret["player_id"] = [player.teamPlayerID UTF8String];
-#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR
- } else {
- ret["player_id"] = [player.playerID UTF8String];
-#endif
- }
-
- GameCenter::get_singleton()->authenticated = true;
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- ret["error_description"] = [error.localizedDescription UTF8String];
- GameCenter::get_singleton()->authenticated = false;
- };
-
- pending_events.push_back(ret);
- };
- });
-
- return OK;
-};
-
-bool GameCenter::is_authenticated() {
- return authenticated;
-};
-
-Error GameCenter::post_score(Dictionary p_score) {
- ERR_FAIL_COND_V(!p_score.has("score") || !p_score.has("category"), ERR_INVALID_PARAMETER);
- float score = p_score["score"];
- String category = p_score["category"];
-
- NSString *cat_str = [[NSString alloc] initWithUTF8String:category.utf8().get_data()];
- GKScore *reporter = [[GKScore alloc] initWithLeaderboardIdentifier:cat_str];
- reporter.value = score;
-
- ERR_FAIL_COND_V([GKScore respondsToSelector:@selector(reportScores)], ERR_UNAVAILABLE);
-
- [GKScore reportScores:@[ reporter ]
- withCompletionHandler:^(NSError *error) {
- Dictionary ret;
- ret["type"] = "post_score";
- if (error == nil) {
- ret["result"] = "ok";
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- ret["error_description"] = [error.localizedDescription UTF8String];
- };
-
- pending_events.push_back(ret);
- }];
-
- return OK;
-};
-
-Error GameCenter::award_achievement(Dictionary p_params) {
- ERR_FAIL_COND_V(!p_params.has("name") || !p_params.has("progress"), ERR_INVALID_PARAMETER);
- String name = p_params["name"];
- float progress = p_params["progress"];
-
- NSString *name_str = [[NSString alloc] initWithUTF8String:name.utf8().get_data()];
- GKAchievement *achievement = [[GKAchievement alloc] initWithIdentifier:name_str];
- ERR_FAIL_COND_V(!achievement, FAILED);
-
- ERR_FAIL_COND_V([GKAchievement respondsToSelector:@selector(reportAchievements)], ERR_UNAVAILABLE);
-
- achievement.percentComplete = progress;
- achievement.showsCompletionBanner = NO;
- if (p_params.has("show_completion_banner")) {
- achievement.showsCompletionBanner = p_params["show_completion_banner"] ? YES : NO;
- }
-
- [GKAchievement reportAchievements:@[ achievement ]
- withCompletionHandler:^(NSError *error) {
- Dictionary ret;
- ret["type"] = "award_achievement";
- if (error == nil) {
- ret["result"] = "ok";
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- };
-
- pending_events.push_back(ret);
- }];
-
- return OK;
-};
-
-void GameCenter::request_achievement_descriptions() {
- [GKAchievementDescription loadAchievementDescriptionsWithCompletionHandler:^(NSArray *descriptions, NSError *error) {
- Dictionary ret;
- ret["type"] = "achievement_descriptions";
- if (error == nil) {
- ret["result"] = "ok";
- PackedStringArray names;
- PackedStringArray titles;
- PackedStringArray unachieved_descriptions;
- PackedStringArray achieved_descriptions;
- PackedInt32Array maximum_points;
- Array hidden;
- Array replayable;
-
- for (NSUInteger i = 0; i < [descriptions count]; i++) {
- GKAchievementDescription *description = [descriptions objectAtIndex:i];
-
- const char *str = [description.identifier UTF8String];
- names.push_back(String::utf8(str != NULL ? str : ""));
-
- str = [description.title UTF8String];
- titles.push_back(String::utf8(str != NULL ? str : ""));
-
- str = [description.unachievedDescription UTF8String];
- unachieved_descriptions.push_back(String::utf8(str != NULL ? str : ""));
-
- str = [description.achievedDescription UTF8String];
- achieved_descriptions.push_back(String::utf8(str != NULL ? str : ""));
-
- maximum_points.push_back(description.maximumPoints);
-
- hidden.push_back(description.hidden == YES);
-
- replayable.push_back(description.replayable == YES);
- }
-
- ret["names"] = names;
- ret["titles"] = titles;
- ret["unachieved_descriptions"] = unachieved_descriptions;
- ret["achieved_descriptions"] = achieved_descriptions;
- ret["maximum_points"] = maximum_points;
- ret["hidden"] = hidden;
- ret["replayable"] = replayable;
-
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- };
-
- pending_events.push_back(ret);
- }];
-};
-
-void GameCenter::request_achievements() {
- [GKAchievement loadAchievementsWithCompletionHandler:^(NSArray *achievements, NSError *error) {
- Dictionary ret;
- ret["type"] = "achievements";
- if (error == nil) {
- ret["result"] = "ok";
- PackedStringArray names;
- PackedFloat32Array percentages;
-
- for (NSUInteger i = 0; i < [achievements count]; i++) {
- GKAchievement *achievement = [achievements objectAtIndex:i];
- const char *str = [achievement.identifier UTF8String];
- names.push_back(String::utf8(str != NULL ? str : ""));
-
- percentages.push_back(achievement.percentComplete);
- }
-
- ret["names"] = names;
- ret["progress"] = percentages;
-
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- };
-
- pending_events.push_back(ret);
- }];
-};
-
-void GameCenter::reset_achievements() {
- [GKAchievement resetAchievementsWithCompletionHandler:^(NSError *error) {
- Dictionary ret;
- ret["type"] = "reset_achievements";
- if (error == nil) {
- ret["result"] = "ok";
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- };
-
- pending_events.push_back(ret);
- }];
-};
-
-Error GameCenter::show_game_center(Dictionary p_params) {
- ERR_FAIL_COND_V(!NSProtocolFromString(@"GKGameCenterControllerDelegate"), FAILED);
-
- GKGameCenterViewControllerState view_state = GKGameCenterViewControllerStateDefault;
- if (p_params.has("view")) {
- String view_name = p_params["view"];
- if (view_name == "default") {
- view_state = GKGameCenterViewControllerStateDefault;
- } else if (view_name == "leaderboards") {
- view_state = GKGameCenterViewControllerStateLeaderboards;
- } else if (view_name == "achievements") {
- view_state = GKGameCenterViewControllerStateAchievements;
- } else if (view_name == "challenges") {
- view_state = GKGameCenterViewControllerStateChallenges;
- } else {
- return ERR_INVALID_PARAMETER;
- }
- }
-
- GKGameCenterViewController *controller = [[GKGameCenterViewController alloc] init];
- ERR_FAIL_COND_V(!controller, FAILED);
-
- ViewController *root_controller = (ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController;
- ERR_FAIL_COND_V(!root_controller, FAILED);
-
- controller.gameCenterDelegate = root_controller;
- controller.viewState = view_state;
- if (view_state == GKGameCenterViewControllerStateLeaderboards) {
- controller.leaderboardIdentifier = nil;
- if (p_params.has("leaderboard_name")) {
- String name = p_params["leaderboard_name"];
- NSString *name_str = [[NSString alloc] initWithUTF8String:name.utf8().get_data()];
- controller.leaderboardIdentifier = name_str;
- }
- }
-
- [root_controller presentViewController:controller animated:YES completion:nil];
-
- return OK;
-};
-
-Error GameCenter::request_identity_verification_signature() {
- ERR_FAIL_COND_V(!is_authenticated(), ERR_UNAUTHORIZED);
-
- GKLocalPlayer *player = [GKLocalPlayer localPlayer];
- [player generateIdentityVerificationSignatureWithCompletionHandler:^(NSURL *publicKeyUrl, NSData *signature, NSData *salt, uint64_t timestamp, NSError *error) {
- Dictionary ret;
- ret["type"] = "identity_verification_signature";
- if (error == nil) {
- ret["result"] = "ok";
- ret["public_key_url"] = [publicKeyUrl.absoluteString UTF8String];
- ret["signature"] = [[signature base64EncodedStringWithOptions:0] UTF8String];
- ret["salt"] = [[salt base64EncodedStringWithOptions:0] UTF8String];
- ret["timestamp"] = timestamp;
- if (@available(iOS 13, *)) {
- ret["player_id"] = [player.teamPlayerID UTF8String];
-#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR
- } else {
- ret["player_id"] = [player.playerID UTF8String];
-#endif
- }
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- ret["error_description"] = [error.localizedDescription UTF8String];
- };
-
- pending_events.push_back(ret);
- }];
-
- return OK;
-};
-
-void GameCenter::game_center_closed() {
- Dictionary ret;
- ret["type"] = "show_game_center";
- ret["result"] = "ok";
- pending_events.push_back(ret);
-}
-
-int GameCenter::get_pending_event_count() {
- return pending_events.size();
-};
-
-Variant GameCenter::pop_pending_event() {
- Variant front = pending_events.front()->get();
- pending_events.pop_front();
-
- return front;
-};
-
-GameCenter *GameCenter::get_singleton() {
- return instance;
-};
-
-GameCenter::GameCenter() {
- ERR_FAIL_COND(instance != NULL);
- instance = this;
- authenticated = false;
-};
-
-GameCenter::~GameCenter() {}
-
-#endif
diff --git a/platform/javascript/native/id_handler.js b/platform/iphone/godot_app_delegate.h
index 67d29075b8..6335ada50e 100644
--- a/platform/javascript/native/id_handler.js
+++ b/platform/iphone/godot_app_delegate.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* id_handler.js */
+/* godot_app_delegate.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,36 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-var IDHandler = /** @constructor */ function() {
+#import <UIKit/UIKit.h>
- var ids = {};
- var size = 0;
+typedef NSObject<UIApplicationDelegate> ApplicationDelegateService;
- this.has = function(id) {
- return ids.hasOwnProperty(id);
- }
+@interface GodotApplicalitionDelegate : NSObject <UIApplicationDelegate>
- this.add = function(obj) {
- size += 1;
- var id = crypto.getRandomValues(new Int32Array(32))[0];
- ids[id] = obj;
- return id;
- }
+@property(class, readonly, strong) NSArray<ApplicationDelegateService *> *services;
- this.get = function(id) {
- return ids[id];
- }
++ (void)addService:(ApplicationDelegateService *)service;
- this.remove = function(id) {
- size -= 1;
- delete ids[id];
- }
-
- this.size = function() {
- return size;
- }
-
- this.ids = ids;
-};
-
-Module.IDHandler = new IDHandler;
+@end
diff --git a/platform/iphone/godot_app_delegate.m b/platform/iphone/godot_app_delegate.m
new file mode 100644
index 0000000000..7b9cf7893c
--- /dev/null
+++ b/platform/iphone/godot_app_delegate.m
@@ -0,0 +1,497 @@
+/*************************************************************************/
+/* godot_app_delegate.m */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#import "godot_app_delegate.h"
+
+#import "app_delegate.h"
+
+@interface GodotApplicalitionDelegate ()
+
+@end
+
+@implementation GodotApplicalitionDelegate
+
+static NSMutableArray<ApplicationDelegateService *> *services = nil;
+
++ (NSArray<ApplicationDelegateService *> *)services {
+ return services;
+}
+
++ (void)load {
+ services = [NSMutableArray new];
+ [services addObject:[AppDelegate new]];
+}
+
++ (void)addService:(ApplicationDelegateService *)service {
+ if (!services || !service) {
+ return;
+ }
+ [services addObject:service];
+}
+
+// UIApplicationDelegate documantation can be found here: https://developer.apple.com/documentation/uikit/uiapplicationdelegate
+
+// MARK: Window
+
+- (UIWindow *)window {
+ UIWindow *result = nil;
+
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ UIWindow *value = [service window];
+
+ if (value) {
+ result = value;
+ }
+ }
+
+ return result;
+}
+
+// MARK: Initializing
+
+- (BOOL)application:(UIApplication *)application willFinishLaunchingWithOptions:(NSDictionary<UIApplicationLaunchOptionsKey, id> *)launchOptions {
+ BOOL result = NO;
+
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ if ([service application:application willFinishLaunchingWithOptions:launchOptions]) {
+ result = YES;
+ }
+ }
+
+ return result;
+}
+
+- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary<UIApplicationLaunchOptionsKey, id> *)launchOptions {
+ BOOL result = NO;
+
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ if ([service application:application didFinishLaunchingWithOptions:launchOptions]) {
+ result = YES;
+ }
+ }
+
+ return result;
+}
+
+/* Can be handled by Info.plist. Not yet supported by Godot.
+
+// MARK: Scene
+
+- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options {}
+
+- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions {}
+
+*/
+
+// MARK: Life-Cycle
+
+- (void)applicationDidBecomeActive:(UIApplication *)application {
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ [service applicationDidBecomeActive:application];
+ }
+}
+
+- (void)applicationWillResignActive:(UIApplication *)application {
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ [service applicationWillResignActive:application];
+ }
+}
+
+- (void)applicationDidEnterBackground:(UIApplication *)application {
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ [service applicationDidEnterBackground:application];
+ }
+}
+
+- (void)applicationWillEnterForeground:(UIApplication *)application {
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ [service applicationWillEnterForeground:application];
+ }
+}
+
+- (void)applicationWillTerminate:(UIApplication *)application {
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ [service applicationWillTerminate:application];
+ }
+}
+
+// MARK: Environment Changes
+
+- (void)applicationProtectedDataDidBecomeAvailable:(UIApplication *)application {
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ [service applicationProtectedDataDidBecomeAvailable:application];
+ }
+}
+
+- (void)applicationProtectedDataWillBecomeUnavailable:(UIApplication *)application {
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ [service applicationProtectedDataWillBecomeUnavailable:application];
+ }
+}
+
+- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ [service applicationDidReceiveMemoryWarning:application];
+ }
+}
+
+- (void)applicationSignificantTimeChange:(UIApplication *)application {
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ [service applicationSignificantTimeChange:application];
+ }
+}
+
+// MARK: App State Restoration
+
+- (BOOL)application:(UIApplication *)application shouldSaveSecureApplicationState:(NSCoder *)coder API_AVAILABLE(ios(13.2)) {
+ BOOL result = NO;
+
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ if ([service application:application shouldSaveSecureApplicationState:coder]) {
+ result = YES;
+ }
+ }
+
+ return result;
+}
+
+- (BOOL)application:(UIApplication *)application shouldRestoreSecureApplicationState:(NSCoder *)coder API_AVAILABLE(ios(13.2)) {
+ BOOL result = NO;
+
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ if ([service application:application shouldRestoreSecureApplicationState:coder]) {
+ result = YES;
+ }
+ }
+
+ return result;
+}
+
+- (UIViewController *)application:(UIApplication *)application viewControllerWithRestorationIdentifierPath:(NSArray<NSString *> *)identifierComponents coder:(NSCoder *)coder {
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ UIViewController *controller = [service application:application viewControllerWithRestorationIdentifierPath:identifierComponents coder:coder];
+
+ if (controller) {
+ return controller;
+ }
+ }
+
+ return nil;
+}
+
+- (void)application:(UIApplication *)application willEncodeRestorableStateWithCoder:(NSCoder *)coder {
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ [service application:application willEncodeRestorableStateWithCoder:coder];
+ }
+}
+
+- (void)application:(UIApplication *)application didDecodeRestorableStateWithCoder:(NSCoder *)coder {
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ [service application:application didDecodeRestorableStateWithCoder:coder];
+ }
+}
+
+// MARK: Download Data in Background
+
+- (void)application:(UIApplication *)application handleEventsForBackgroundURLSession:(NSString *)identifier completionHandler:(void (^)(void))completionHandler {
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ [service application:application handleEventsForBackgroundURLSession:identifier completionHandler:completionHandler];
+ }
+
+ completionHandler();
+}
+
+// MARK: Remote Notification
+
+- (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken {
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ [service application:application didRegisterForRemoteNotificationsWithDeviceToken:deviceToken];
+ }
+}
+
+- (void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error {
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ [service application:application didFailToRegisterForRemoteNotificationsWithError:error];
+ }
+}
+
+- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult result))completionHandler {
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ [service application:application didReceiveRemoteNotification:userInfo fetchCompletionHandler:completionHandler];
+ }
+
+ completionHandler(UIBackgroundFetchResultNoData);
+}
+
+// MARK: User Activity and Handling Quick Actions
+
+- (BOOL)application:(UIApplication *)application willContinueUserActivityWithType:(NSString *)userActivityType {
+ BOOL result = NO;
+
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ if ([service application:application willContinueUserActivityWithType:userActivityType]) {
+ result = YES;
+ }
+ }
+
+ return result;
+}
+
+- (BOOL)application:(UIApplication *)application continueUserActivity:(NSUserActivity *)userActivity restorationHandler:(void (^)(NSArray<id<UIUserActivityRestoring>> *restorableObjects))restorationHandler {
+ BOOL result = NO;
+
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ if ([service application:application continueUserActivity:userActivity restorationHandler:restorationHandler]) {
+ result = YES;
+ }
+ }
+
+ return result;
+}
+
+- (void)application:(UIApplication *)application didUpdateUserActivity:(NSUserActivity *)userActivity {
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ [service application:application didUpdateUserActivity:userActivity];
+ }
+}
+
+- (void)application:(UIApplication *)application didFailToContinueUserActivityWithType:(NSString *)userActivityType error:(NSError *)error {
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ [service application:application didFailToContinueUserActivityWithType:userActivityType error:error];
+ }
+}
+
+- (void)application:(UIApplication *)application performActionForShortcutItem:(UIApplicationShortcutItem *)shortcutItem completionHandler:(void (^)(BOOL succeeded))completionHandler {
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ [service application:application performActionForShortcutItem:shortcutItem completionHandler:completionHandler];
+ }
+}
+
+// MARK: WatchKit
+
+- (void)application:(UIApplication *)application handleWatchKitExtensionRequest:(NSDictionary *)userInfo reply:(void (^)(NSDictionary *replyInfo))reply {
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ [service application:application handleWatchKitExtensionRequest:userInfo reply:reply];
+ }
+}
+
+// MARK: HealthKit
+
+- (void)applicationShouldRequestHealthAuthorization:(UIApplication *)application {
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ [service applicationShouldRequestHealthAuthorization:application];
+ }
+}
+
+// MARK: Opening an URL
+
+- (BOOL)application:(UIApplication *)app openURL:(NSURL *)url options:(NSDictionary<UIApplicationOpenURLOptionsKey, id> *)options {
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ if ([service application:app openURL:url options:options]) {
+ return YES;
+ }
+ }
+
+ return NO;
+}
+
+// MARK: Disallowing Specified App Extension Types
+
+- (BOOL)application:(UIApplication *)application shouldAllowExtensionPointIdentifier:(UIApplicationExtensionPointIdentifier)extensionPointIdentifier {
+ BOOL result = NO;
+
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ if ([service application:application shouldAllowExtensionPointIdentifier:extensionPointIdentifier]) {
+ result = YES;
+ }
+ }
+
+ return result;
+}
+
+// MARK: SiriKit
+
+- (id)application:(UIApplication *)application handlerForIntent:(INIntent *)intent API_AVAILABLE(ios(14.0)) {
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ id result = [service application:application handlerForIntent:intent];
+
+ if (result) {
+ return result;
+ }
+ }
+
+ return nil;
+}
+
+// MARK: CloudKit
+
+- (void)application:(UIApplication *)application userDidAcceptCloudKitShareWithMetadata:(CKShareMetadata *)cloudKitShareMetadata {
+ for (ApplicationDelegateService *service in services) {
+ if (![service respondsToSelector:_cmd]) {
+ continue;
+ }
+
+ [service application:application userDidAcceptCloudKitShareWithMetadata:cloudKitShareMetadata];
+ }
+}
+
+/* Handled By Info.plist file for now
+
+// MARK: Interface Geometry
+
+- (UIInterfaceOrientationMask)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window {}
+
+*/
+
+@end
diff --git a/platform/iphone/godot_iphone.mm b/platform/iphone/godot_iphone.mm
index 6d95276f37..62bc2e6e52 100644
--- a/platform/iphone/godot_iphone.mm
+++ b/platform/iphone/godot_iphone.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "core/ustring.h"
+#include "core/string/ustring.h"
#include "main/main.h"
#include "os_iphone.h"
diff --git a/platform/iphone/godot_view.h b/platform/iphone/godot_view.h
index 62fa2f5a32..29960c47a8 100644
--- a/platform/iphone/godot_view.h
+++ b/platform/iphone/godot_view.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,7 @@ class String;
@protocol DisplayLayer;
@protocol GodotViewRendererProtocol;
-@interface GodotView : UIView <UIKeyInput>
+@interface GodotView : UIView
@property(assign, nonatomic) id<GodotViewRendererProtocol> renderer;
@@ -51,6 +51,4 @@ class String;
- (void)stopRendering;
- (void)startRendering;
-- (BOOL)becomeFirstResponderWithString:(String)p_existing;
-
@end
diff --git a/platform/iphone/godot_view.mm b/platform/iphone/godot_view.mm
index 3b4344c46d..bf073ae295 100644
--- a/platform/iphone/godot_view.mm
+++ b/platform/iphone/godot_view.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#import "godot_view.h"
#include "core/os/keyboard.h"
-#include "core/ustring.h"
+#include "core/string/ustring.h"
#import "display_layer.h"
#include "display_server_iphone.h"
#import "godot_view_gesture_recognizer.h"
@@ -42,7 +42,6 @@ static const int max_touches = 8;
@interface GodotView () {
UITouch *godot_touches[max_touches];
- String keyboard_text;
}
@property(assign, nonatomic) BOOL isActive;
@@ -278,40 +277,6 @@ static const int max_touches = 8;
// MARK: - Input
-// MARK: Keyboard
-
-- (BOOL)canBecomeFirstResponder {
- return YES;
-}
-
-- (BOOL)becomeFirstResponderWithString:(String)p_existing {
- keyboard_text = p_existing;
- return [self becomeFirstResponder];
-}
-
-- (BOOL)resignFirstResponder {
- keyboard_text = String();
- return [super resignFirstResponder];
-}
-
-- (void)deleteBackward {
- if (keyboard_text.length()) {
- keyboard_text.erase(keyboard_text.length() - 1, 1);
- }
- DisplayServerIPhone::get_singleton()->key(KEY_BACKSPACE, true);
-}
-
-- (BOOL)hasText {
- return keyboard_text.length() > 0;
-}
-
-- (void)insertText:(NSString *)p_text {
- String character;
- character.parse_utf8([p_text UTF8String]);
- keyboard_text = keyboard_text + character;
- DisplayServerIPhone::get_singleton()->key(character[0] == 10 ? KEY_ENTER : character[0], true);
-}
-
// MARK: Touches
- (void)initTouches {
diff --git a/platform/iphone/godot_view_gesture_recognizer.h b/platform/iphone/godot_view_gesture_recognizer.h
index 1431a9fb89..48b2d5ffad 100644
--- a/platform/iphone/godot_view_gesture_recognizer.h
+++ b/platform/iphone/godot_view_gesture_recognizer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/godot_view_gesture_recognizer.mm b/platform/iphone/godot_view_gesture_recognizer.mm
index 71367a629c..cf6e5c5883 100644
--- a/platform/iphone/godot_view_gesture_recognizer.mm
+++ b/platform/iphone/godot_view_gesture_recognizer.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#import "godot_view_gesture_recognizer.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
// Minimum distance for touches to move to fire
// a delay timer before scheduled time.
diff --git a/platform/iphone/godot_view_renderer.h b/platform/iphone/godot_view_renderer.h
index ea8998c808..c6b0a05a4e 100644
--- a/platform/iphone/godot_view_renderer.h
+++ b/platform/iphone/godot_view_renderer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/godot_view_renderer.mm b/platform/iphone/godot_view_renderer.mm
index 045fb451f0..07d664715a 100644
--- a/platform/iphone/godot_view_renderer.mm
+++ b/platform/iphone/godot_view_renderer.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,8 +29,8 @@
/*************************************************************************/
#import "godot_view_renderer.h"
+#include "core/config/project_settings.h"
#include "core/os/keyboard.h"
-#include "core/project_settings.h"
#import "display_server_iphone.h"
#include "main/main.h"
#include "os_iphone.h"
diff --git a/platform/iphone/icloud.mm b/platform/iphone/icloud.mm
deleted file mode 100644
index 3d81349883..0000000000
--- a/platform/iphone/icloud.mm
+++ /dev/null
@@ -1,357 +0,0 @@
-/*************************************************************************/
-/* icloud.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifdef ICLOUD_ENABLED
-
-#include "icloud.h"
-
-#ifndef __IPHONE_9_0
-extern "C" {
-#endif
-
-#import "app_delegate.h"
-
-#import <Foundation/Foundation.h>
-
-#ifndef __IPHONE_9_0
-};
-#endif
-
-ICloud *ICloud::instance = NULL;
-
-void ICloud::_bind_methods() {
- ClassDB::bind_method(D_METHOD("remove_key"), &ICloud::remove_key);
-
- ClassDB::bind_method(D_METHOD("set_key_values"), &ICloud::set_key_values);
- ClassDB::bind_method(D_METHOD("get_key_value"), &ICloud::get_key_value);
-
- ClassDB::bind_method(D_METHOD("synchronize_key_values"), &ICloud::synchronize_key_values);
- ClassDB::bind_method(D_METHOD("get_all_key_values"), &ICloud::get_all_key_values);
-
- ClassDB::bind_method(D_METHOD("get_pending_event_count"), &ICloud::get_pending_event_count);
- ClassDB::bind_method(D_METHOD("pop_pending_event"), &ICloud::pop_pending_event);
-};
-
-int ICloud::get_pending_event_count() {
- return pending_events.size();
-};
-
-Variant ICloud::pop_pending_event() {
- Variant front = pending_events.front()->get();
- pending_events.pop_front();
-
- return front;
-};
-
-ICloud *ICloud::get_singleton() {
- return instance;
-};
-
-//convert from apple's abstract type to godot's abstract type....
-Variant nsobject_to_variant(NSObject *object) {
- if ([object isKindOfClass:[NSString class]]) {
- const char *str = [(NSString *)object UTF8String];
- return String::utf8(str != NULL ? str : "");
- } else if ([object isKindOfClass:[NSData class]]) {
- PackedByteArray ret;
- NSData *data = (NSData *)object;
- if ([data length] > 0) {
- ret.resize([data length]);
- {
- // PackedByteArray::Write w = ret.write();
- copymem((void *)ret.ptr(), [data bytes], [data length]);
- }
- }
- return ret;
- } else if ([object isKindOfClass:[NSArray class]]) {
- Array result;
- NSArray *array = (NSArray *)object;
- for (NSUInteger i = 0; i < [array count]; ++i) {
- NSObject *value = [array objectAtIndex:i];
- result.push_back(nsobject_to_variant(value));
- }
- return result;
- } else if ([object isKindOfClass:[NSDictionary class]]) {
- Dictionary result;
- NSDictionary *dic = (NSDictionary *)object;
-
- NSArray *keys = [dic allKeys];
- int count = [keys count];
- for (int i = 0; i < count; ++i) {
- NSObject *k = [keys objectAtIndex:i];
- NSObject *v = [dic objectForKey:k];
-
- result[nsobject_to_variant(k)] = nsobject_to_variant(v);
- }
- return result;
- } else if ([object isKindOfClass:[NSNumber class]]) {
- //Every type except numbers can reliably identify its type. The following is comparing to the *internal* representation, which isn't guaranteed to match the type that was used to create it, and is not advised, particularly when dealing with potential platform differences (ie, 32/64 bit)
- //To avoid errors, we'll cast as broadly as possible, and only return int or float.
- //bool, char, int, uint, longlong -> int
- //float, double -> float
- NSNumber *num = (NSNumber *)object;
- if (strcmp([num objCType], @encode(BOOL)) == 0) {
- return Variant((int)[num boolValue]);
- } else if (strcmp([num objCType], @encode(char)) == 0) {
- return Variant((int)[num charValue]);
- } else if (strcmp([num objCType], @encode(int)) == 0) {
- return Variant([num intValue]);
- } else if (strcmp([num objCType], @encode(unsigned int)) == 0) {
- return Variant((int)[num unsignedIntValue]);
- } else if (strcmp([num objCType], @encode(long long)) == 0) {
- return Variant((int)[num longValue]);
- } else if (strcmp([num objCType], @encode(float)) == 0) {
- return Variant([num floatValue]);
- } else if (strcmp([num objCType], @encode(double)) == 0) {
- return Variant((float)[num doubleValue]);
- } else {
- return Variant();
- }
- } else if ([object isKindOfClass:[NSDate class]]) {
- //this is a type that icloud supports...but how did you submit it in the first place?
- //I guess this is a type that *might* show up, if you were, say, trying to make your game
- //compatible with existing cloud data written by another engine's version of your game
- WARN_PRINT("NSDate unsupported, returning null Variant");
- return Variant();
- } else if ([object isKindOfClass:[NSNull class]] or object == nil) {
- return Variant();
- } else {
- WARN_PRINT("Trying to convert unknown NSObject type to Variant");
- return Variant();
- }
-}
-
-NSObject *variant_to_nsobject(Variant v) {
- if (v.get_type() == Variant::STRING) {
- return [[NSString alloc] initWithUTF8String:((String)v).utf8().get_data()];
- } else if (v.get_type() == Variant::FLOAT) {
- return [NSNumber numberWithDouble:(double)v];
- } else if (v.get_type() == Variant::INT) {
- return [NSNumber numberWithLongLong:(long)(int)v];
- } else if (v.get_type() == Variant::BOOL) {
- return [NSNumber numberWithBool:BOOL((bool)v)];
- } else if (v.get_type() == Variant::DICTIONARY) {
- NSMutableDictionary *result = [[NSMutableDictionary alloc] init];
- Dictionary dic = v;
- Array keys = dic.keys();
- for (int i = 0; i < keys.size(); ++i) {
- NSString *key = [[NSString alloc] initWithUTF8String:((String)(keys[i])).utf8().get_data()];
- NSObject *value = variant_to_nsobject(dic[keys[i]]);
-
- if (key == NULL || value == NULL) {
- return NULL;
- }
-
- [result setObject:value forKey:key];
- }
- return result;
- } else if (v.get_type() == Variant::ARRAY) {
- NSMutableArray *result = [[NSMutableArray alloc] init];
- Array arr = v;
- for (int i = 0; i < arr.size(); ++i) {
- NSObject *value = variant_to_nsobject(arr[i]);
- if (value == NULL) {
- //trying to add something unsupported to the array. cancel the whole array
- return NULL;
- }
- [result addObject:value];
- }
- return result;
- } else if (v.get_type() == Variant::PACKED_BYTE_ARRAY) {
- PackedByteArray arr = v;
- // PackedByteArray::Read r = arr.read();
- NSData *result = [NSData dataWithBytes:arr.ptr() length:arr.size()];
- return result;
- }
- WARN_PRINT(String("Could not add unsupported type to iCloud: '" + Variant::get_type_name(v.get_type()) + "'").utf8().get_data());
- return NULL;
-}
-
-Error ICloud::remove_key(String p_param) {
- NSString *key = [[NSString alloc] initWithUTF8String:p_param.utf8().get_data()];
-
- NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
-
- if (![[store dictionaryRepresentation] objectForKey:key]) {
- return ERR_INVALID_PARAMETER;
- }
-
- [store removeObjectForKey:key];
- return OK;
-}
-
-//return an array of the keys that could not be set
-Array ICloud::set_key_values(Dictionary p_params) {
- Array keys = p_params.keys();
-
- Array error_keys;
-
- for (int i = 0; i < keys.size(); ++i) {
- String variant_key = keys[i];
- Variant variant_value = p_params[variant_key];
-
- NSString *key = [[NSString alloc] initWithUTF8String:variant_key.utf8().get_data()];
- if (key == NULL) {
- error_keys.push_back(variant_key);
- continue;
- }
-
- NSObject *value = variant_to_nsobject(variant_value);
-
- if (value == NULL) {
- error_keys.push_back(variant_key);
- continue;
- }
-
- NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
- [store setObject:value forKey:key];
- }
-
- return error_keys;
-}
-
-Variant ICloud::get_key_value(String p_param) {
- NSString *key = [[NSString alloc] initWithUTF8String:p_param.utf8().get_data()];
- NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
-
- if (![[store dictionaryRepresentation] objectForKey:key]) {
- return Variant();
- }
-
- Variant result = nsobject_to_variant([[store dictionaryRepresentation] objectForKey:key]);
-
- return result;
-}
-
-Variant ICloud::get_all_key_values() {
- Dictionary result;
-
- NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
- NSDictionary *store_dictionary = [store dictionaryRepresentation];
-
- NSArray *keys = [store_dictionary allKeys];
- int count = [keys count];
- for (int i = 0; i < count; ++i) {
- NSString *k = [keys objectAtIndex:i];
- NSObject *v = [store_dictionary objectForKey:k];
-
- const char *str = [k UTF8String];
- if (str != NULL) {
- result[String::utf8(str)] = nsobject_to_variant(v);
- }
- }
-
- return result;
-}
-
-Error ICloud::synchronize_key_values() {
- NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
- BOOL result = [store synchronize];
- if (result == YES) {
- return OK;
- } else {
- return FAILED;
- }
-}
-
-/*
-Error ICloud::initial_sync() {
- //you sometimes have to write something to the store to get it to download new data. go apple!
- NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
- if ([store boolForKey:@"isb"])
- {
- [store setBool:NO forKey:@"isb"];
- }
- else
- {
- [store setBool:YES forKey:@"isb"];
- }
- return synchronize();
-}
-
-*/
-ICloud::ICloud() {
- ERR_FAIL_COND(instance != NULL);
- instance = this;
- //connected = false;
-
- [[NSNotificationCenter defaultCenter]
- addObserverForName:NSUbiquitousKeyValueStoreDidChangeExternallyNotification
- object:[NSUbiquitousKeyValueStore defaultStore]
- queue:nil
- usingBlock:^(NSNotification *notification) {
- NSDictionary *userInfo = [notification userInfo];
- NSInteger change = [[userInfo objectForKey:NSUbiquitousKeyValueStoreChangeReasonKey] integerValue];
-
- Dictionary ret;
- ret["type"] = "key_value_changed";
-
- //PackedStringArray result_keys;
- //Array result_values;
- Dictionary keyValues;
- String reason = "";
-
- if (change == NSUbiquitousKeyValueStoreServerChange) {
- reason = "server";
- } else if (change == NSUbiquitousKeyValueStoreInitialSyncChange) {
- reason = "initial_sync";
- } else if (change == NSUbiquitousKeyValueStoreQuotaViolationChange) {
- reason = "quota_violation";
- } else if (change == NSUbiquitousKeyValueStoreAccountChange) {
- reason = "account";
- }
-
- ret["reason"] = reason;
-
- NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
-
- NSArray *keys = [userInfo objectForKey:NSUbiquitousKeyValueStoreChangedKeysKey];
- for (NSString *key in keys) {
- const char *str = [key UTF8String];
- if (str == NULL) {
- continue;
- }
-
- NSObject *object = [store objectForKey:key];
-
- //figure out what kind of object it is
- Variant value = nsobject_to_variant(object);
-
- keyValues[String::utf8(str)] = value;
- }
-
- ret["changed_values"] = keyValues;
- pending_events.push_back(ret);
- }];
-}
-
-ICloud::~ICloud() {}
-
-#endif
diff --git a/platform/iphone/in_app_store.mm b/platform/iphone/in_app_store.mm
deleted file mode 100644
index 2b973dfbcf..0000000000
--- a/platform/iphone/in_app_store.mm
+++ /dev/null
@@ -1,325 +0,0 @@
-/*************************************************************************/
-/* in_app_store.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifdef STOREKIT_ENABLED
-
-#include "in_app_store.h"
-
-extern "C" {
-#import <Foundation/Foundation.h>
-#import <StoreKit/StoreKit.h>
-};
-
-bool auto_finish_transactions = true;
-NSMutableDictionary *pending_transactions = [NSMutableDictionary dictionary];
-static NSArray *latestProducts;
-
-@interface SKProduct (LocalizedPrice)
-
-@property(nonatomic, readonly) NSString *localizedPrice;
-@end
-
-//----------------------------------//
-// SKProduct extension
-//----------------------------------//
-@implementation SKProduct (LocalizedPrice)
-- (NSString *)localizedPrice {
- NSNumberFormatter *numberFormatter = [[NSNumberFormatter alloc] init];
- [numberFormatter setFormatterBehavior:NSNumberFormatterBehavior10_4];
- [numberFormatter setNumberStyle:NSNumberFormatterCurrencyStyle];
- [numberFormatter setLocale:self.priceLocale];
- NSString *formattedString = [numberFormatter stringFromNumber:self.price];
- return formattedString;
-}
-
-@end
-
-InAppStore *InAppStore::instance = NULL;
-
-void InAppStore::_bind_methods() {
- ClassDB::bind_method(D_METHOD("request_product_info"), &InAppStore::request_product_info);
- ClassDB::bind_method(D_METHOD("restore_purchases"), &InAppStore::restore_purchases);
- ClassDB::bind_method(D_METHOD("purchase"), &InAppStore::purchase);
-
- ClassDB::bind_method(D_METHOD("get_pending_event_count"), &InAppStore::get_pending_event_count);
- ClassDB::bind_method(D_METHOD("pop_pending_event"), &InAppStore::pop_pending_event);
- ClassDB::bind_method(D_METHOD("finish_transaction"), &InAppStore::finish_transaction);
- ClassDB::bind_method(D_METHOD("set_auto_finish_transaction"), &InAppStore::set_auto_finish_transaction);
-};
-
-@interface ProductsDelegate : NSObject <SKProductsRequestDelegate> {
-};
-
-@end
-
-@implementation ProductsDelegate
-
-- (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response {
- NSArray *products = response.products;
- latestProducts = products;
-
- Dictionary ret;
- ret["type"] = "product_info";
- ret["result"] = "ok";
- PackedStringArray titles;
- PackedStringArray descriptions;
- PackedFloat32Array prices;
- PackedStringArray ids;
- PackedStringArray localized_prices;
- PackedStringArray currency_codes;
-
- for (NSUInteger i = 0; i < [products count]; i++) {
- SKProduct *product = [products objectAtIndex:i];
-
- const char *str = [product.localizedTitle UTF8String];
- titles.push_back(String::utf8(str != NULL ? str : ""));
-
- str = [product.localizedDescription UTF8String];
- descriptions.push_back(String::utf8(str != NULL ? str : ""));
- prices.push_back([product.price doubleValue]);
- ids.push_back(String::utf8([product.productIdentifier UTF8String]));
- localized_prices.push_back(String::utf8([product.localizedPrice UTF8String]));
- currency_codes.push_back(String::utf8([[[product priceLocale] objectForKey:NSLocaleCurrencyCode] UTF8String]));
- };
- ret["titles"] = titles;
- ret["descriptions"] = descriptions;
- ret["prices"] = prices;
- ret["ids"] = ids;
- ret["localized_prices"] = localized_prices;
- ret["currency_codes"] = currency_codes;
-
- PackedStringArray invalid_ids;
-
- for (NSString *ipid in response.invalidProductIdentifiers) {
- invalid_ids.push_back(String::utf8([ipid UTF8String]));
- };
- ret["invalid_ids"] = invalid_ids;
-
- InAppStore::get_singleton()->_post_event(ret);
-};
-
-@end
-
-Error InAppStore::request_product_info(Dictionary p_params) {
- ERR_FAIL_COND_V(!p_params.has("product_ids"), ERR_INVALID_PARAMETER);
-
- PackedStringArray pids = p_params["product_ids"];
- printf("************ request product info! %i\n", pids.size());
-
- NSMutableArray *array = [[NSMutableArray alloc] initWithCapacity:pids.size()];
- for (int i = 0; i < pids.size(); i++) {
- printf("******** adding %s to product list\n", pids[i].utf8().get_data());
- NSString *pid = [[NSString alloc] initWithUTF8String:pids[i].utf8().get_data()];
- [array addObject:pid];
- };
-
- NSSet *products = [[NSSet alloc] initWithArray:array];
- SKProductsRequest *request = [[SKProductsRequest alloc] initWithProductIdentifiers:products];
-
- ProductsDelegate *delegate = [[ProductsDelegate alloc] init];
-
- request.delegate = delegate;
- [request start];
-
- return OK;
-};
-
-Error InAppStore::restore_purchases() {
- printf("restoring purchases!\n");
- [[SKPaymentQueue defaultQueue] restoreCompletedTransactions];
-
- return OK;
-};
-
-@interface TransObserver : NSObject <SKPaymentTransactionObserver> {
-};
-@end
-
-@implementation TransObserver
-
-- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions {
- printf("transactions updated!\n");
- for (SKPaymentTransaction *transaction in transactions) {
- switch (transaction.transactionState) {
- case SKPaymentTransactionStatePurchased: {
- printf("status purchased!\n");
- String pid = String::utf8([transaction.payment.productIdentifier UTF8String]);
- String transactionId = String::utf8([transaction.transactionIdentifier UTF8String]);
- InAppStore::get_singleton()->_record_purchase(pid);
- Dictionary ret;
- ret["type"] = "purchase";
- ret["result"] = "ok";
- ret["product_id"] = pid;
- ret["transaction_id"] = transactionId;
-
- NSData *receipt = nil;
- int sdk_version = [[[UIDevice currentDevice] systemVersion] intValue];
-
- NSBundle *bundle = [NSBundle mainBundle];
- // Get the transaction receipt file path location in the app bundle.
- NSURL *receiptFileURL = [bundle appStoreReceiptURL];
-
- // Read in the contents of the transaction file.
- receipt = [NSData dataWithContentsOfURL:receiptFileURL];
-
- NSString *receipt_to_send = nil;
- if (receipt != nil) {
- receipt_to_send = [receipt base64EncodedStringWithOptions:0];
- }
- Dictionary receipt_ret;
- receipt_ret["receipt"] = String::utf8(receipt_to_send != nil ? [receipt_to_send UTF8String] : "");
- receipt_ret["sdk"] = sdk_version;
- ret["receipt"] = receipt_ret;
-
- InAppStore::get_singleton()->_post_event(ret);
-
- if (auto_finish_transactions) {
- [[SKPaymentQueue defaultQueue] finishTransaction:transaction];
- } else {
- [pending_transactions setObject:transaction forKey:transaction.payment.productIdentifier];
- }
-
- }; break;
- case SKPaymentTransactionStateFailed: {
- printf("status transaction failed!\n");
- String pid = String::utf8([transaction.payment.productIdentifier UTF8String]);
- Dictionary ret;
- ret["type"] = "purchase";
- ret["result"] = "error";
- ret["product_id"] = pid;
- ret["error"] = String::utf8([transaction.error.localizedDescription UTF8String]);
- InAppStore::get_singleton()->_post_event(ret);
- [[SKPaymentQueue defaultQueue] finishTransaction:transaction];
- } break;
- case SKPaymentTransactionStateRestored: {
- printf("status transaction restored!\n");
- String pid = String::utf8([transaction.originalTransaction.payment.productIdentifier UTF8String]);
- InAppStore::get_singleton()->_record_purchase(pid);
- Dictionary ret;
- ret["type"] = "restore";
- ret["result"] = "ok";
- ret["product_id"] = pid;
- InAppStore::get_singleton()->_post_event(ret);
- [[SKPaymentQueue defaultQueue] finishTransaction:transaction];
- } break;
- default: {
- printf("status default %i!\n", (int)transaction.transactionState);
- }; break;
- };
- };
-};
-
-@end
-
-Error InAppStore::purchase(Dictionary p_params) {
- ERR_FAIL_COND_V(![SKPaymentQueue canMakePayments], ERR_UNAVAILABLE);
- if (![SKPaymentQueue canMakePayments])
- return ERR_UNAVAILABLE;
-
- printf("purchasing!\n");
- ERR_FAIL_COND_V(!p_params.has("product_id"), ERR_INVALID_PARAMETER);
-
- NSString *pid = [[NSString alloc] initWithUTF8String:String(p_params["product_id"]).utf8().get_data()];
-
- SKProduct *product = nil;
-
- if (latestProducts) {
- for (SKProduct *storedProduct in latestProducts) {
- if ([storedProduct.productIdentifier isEqualToString:pid]) {
- product = storedProduct;
- break;
- }
- }
- }
-
- if (!product) {
- return ERR_INVALID_PARAMETER;
- }
-
- SKPayment *payment = [SKPayment paymentWithProduct:product];
- SKPaymentQueue *defq = [SKPaymentQueue defaultQueue];
- [defq addPayment:payment];
- printf("purchase sent!\n");
-
- return OK;
-};
-
-int InAppStore::get_pending_event_count() {
- return pending_events.size();
-};
-
-Variant InAppStore::pop_pending_event() {
- Variant front = pending_events.front()->get();
- pending_events.pop_front();
-
- return front;
-};
-
-void InAppStore::_post_event(Variant p_event) {
- pending_events.push_back(p_event);
-};
-
-void InAppStore::_record_purchase(String product_id) {
- String skey = "purchased/" + product_id;
- NSString *key = [[NSString alloc] initWithUTF8String:skey.utf8().get_data()];
- [[NSUserDefaults standardUserDefaults] setBool:YES forKey:key];
- [[NSUserDefaults standardUserDefaults] synchronize];
-};
-
-InAppStore *InAppStore::get_singleton() {
- return instance;
-};
-
-InAppStore::InAppStore() {
- ERR_FAIL_COND(instance != NULL);
- instance = this;
- auto_finish_transactions = false;
-
- TransObserver *observer = [[TransObserver alloc] init];
- [[SKPaymentQueue defaultQueue] addTransactionObserver:observer];
- //pending_transactions = [NSMutableDictionary dictionary];
-};
-
-void InAppStore::finish_transaction(String product_id) {
- NSString *prod_id = [NSString stringWithCString:product_id.utf8().get_data() encoding:NSUTF8StringEncoding];
-
- if ([pending_transactions objectForKey:prod_id]) {
- [[SKPaymentQueue defaultQueue] finishTransaction:[pending_transactions objectForKey:prod_id]];
- [pending_transactions removeObjectForKey:prod_id];
- }
-};
-
-void InAppStore::set_auto_finish_transaction(bool b) {
- auto_finish_transactions = b;
-}
-
-InAppStore::~InAppStore() {}
-
-#endif
diff --git a/platform/iphone/ios.h b/platform/iphone/ios.h
index 2b29e6f268..4bf64d4bc1 100644
--- a/platform/iphone/ios.h
+++ b/platform/iphone/ios.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef IOS_H
#define IOS_H
-#include "core/object.h"
+#include "core/object/class_db.h"
class iOS : public Object {
GDCLASS(iOS, Object);
diff --git a/platform/iphone/ios.mm b/platform/iphone/ios.mm
index d4e099063f..cef03534c4 100644
--- a/platform/iphone/ios.mm
+++ b/platform/iphone/ios.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/joypad_iphone.h b/platform/iphone/joypad_iphone.h
index 85e26e1dc8..329cc8207f 100644
--- a/platform/iphone/joypad_iphone.h
+++ b/platform/iphone/joypad_iphone.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/joypad_iphone.mm b/platform/iphone/joypad_iphone.mm
index b0a8076b56..a0f0eee5d3 100644
--- a/platform/iphone/joypad_iphone.mm
+++ b/platform/iphone/joypad_iphone.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,7 +29,7 @@
/*************************************************************************/
#import "joypad_iphone.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
#include "drivers/coreaudio/audio_driver_coreaudio.h"
#include "main/main.h"
diff --git a/platform/iphone/keyboard_input_view.h b/platform/iphone/keyboard_input_view.h
new file mode 100644
index 0000000000..cfbfc7a120
--- /dev/null
+++ b/platform/iphone/keyboard_input_view.h
@@ -0,0 +1,37 @@
+/*************************************************************************/
+/* keyboard_input_view.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#import <UIKit/UIKit.h>
+
+@interface GodotKeyboardInputView : UITextView
+
+- (BOOL)becomeFirstResponderWithString:(NSString *)existingString multiline:(BOOL)flag cursorStart:(NSInteger)start cursorEnd:(NSInteger)end;
+
+@end
diff --git a/platform/iphone/keyboard_input_view.mm b/platform/iphone/keyboard_input_view.mm
new file mode 100644
index 0000000000..1408f78e90
--- /dev/null
+++ b/platform/iphone/keyboard_input_view.mm
@@ -0,0 +1,195 @@
+/*************************************************************************/
+/* keyboard_input_view.mm */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#import "keyboard_input_view.h"
+
+#include "core/os/keyboard.h"
+#include "display_server_iphone.h"
+#include "os_iphone.h"
+
+@interface GodotKeyboardInputView () <UITextViewDelegate>
+
+@property(nonatomic, copy) NSString *previousText;
+@property(nonatomic, assign) NSRange previousSelectedRange;
+
+@end
+
+@implementation GodotKeyboardInputView
+
+- (instancetype)initWithCoder:(NSCoder *)coder {
+ self = [super initWithCoder:coder];
+
+ if (self) {
+ [self godot_commonInit];
+ }
+
+ return self;
+}
+
+- (instancetype)initWithFrame:(CGRect)frame textContainer:(NSTextContainer *)textContainer {
+ self = [super initWithFrame:frame textContainer:textContainer];
+
+ if (self) {
+ [self godot_commonInit];
+ }
+
+ return self;
+}
+
+- (void)godot_commonInit {
+ self.hidden = YES;
+ self.delegate = self;
+
+ [[NSNotificationCenter defaultCenter] addObserver:self
+ selector:@selector(observeTextChange:)
+ name:UITextViewTextDidChangeNotification
+ object:self];
+}
+
+- (void)dealloc {
+ self.delegate = nil;
+ [[NSNotificationCenter defaultCenter] removeObserver:self];
+}
+
+// MARK: Keyboard
+
+- (BOOL)canBecomeFirstResponder {
+ return YES;
+}
+
+- (BOOL)becomeFirstResponderWithString:(NSString *)existingString multiline:(BOOL)flag cursorStart:(NSInteger)start cursorEnd:(NSInteger)end {
+ self.text = existingString;
+ self.previousText = existingString;
+
+ NSRange textRange;
+
+ // Either a simple cursor or a selection.
+ if (end > 0) {
+ textRange = NSMakeRange(start, end - start);
+ } else {
+ textRange = NSMakeRange(start, 0);
+ }
+
+ self.selectedRange = textRange;
+ self.previousSelectedRange = textRange;
+
+ return [self becomeFirstResponder];
+}
+
+- (BOOL)resignFirstResponder {
+ self.text = nil;
+ self.previousText = nil;
+ return [super resignFirstResponder];
+}
+
+// MARK: OS Messages
+
+- (void)deleteText:(NSInteger)charactersToDelete {
+ for (int i = 0; i < charactersToDelete; i++) {
+ DisplayServerIPhone::get_singleton()->key(KEY_BACKSPACE, true);
+ DisplayServerIPhone::get_singleton()->key(KEY_BACKSPACE, false);
+ }
+}
+
+- (void)enterText:(NSString *)substring {
+ String characters;
+ characters.parse_utf8([substring UTF8String]);
+
+ for (int i = 0; i < characters.size(); i++) {
+ int character = characters[i];
+
+ switch (character) {
+ case 10:
+ character = KEY_ENTER;
+ break;
+ case 8198:
+ character = KEY_SPACE;
+ break;
+ default:
+ break;
+ }
+
+ DisplayServerIPhone::get_singleton()->key(character, true);
+ DisplayServerIPhone::get_singleton()->key(character, false);
+ }
+}
+
+// MARK: Observer
+
+- (void)observeTextChange:(NSNotification *)notification {
+ if (notification.object != self) {
+ return;
+ }
+
+ if (self.previousSelectedRange.length == 0) {
+ // We are deleting all text before cursor if no range was selected.
+ // This way any inserted or changed text will be updated.
+ NSString *substringToDelete = [self.previousText substringToIndex:self.previousSelectedRange.location];
+ [self deleteText:substringToDelete.length];
+ } else {
+ // If text was previously selected
+ // we are sending only one `backspace`.
+ // It will remove all text from text input.
+ [self deleteText:1];
+ }
+
+ NSString *substringToEnter;
+
+ if (self.selectedRange.length == 0) {
+ // If previous cursor had a selection
+ // we have to calculate an inserted text.
+ if (self.previousSelectedRange.length != 0) {
+ NSInteger rangeEnd = self.selectedRange.location + self.selectedRange.length;
+ NSInteger rangeStart = MIN(self.previousSelectedRange.location, self.selectedRange.location);
+ NSInteger rangeLength = MAX(0, rangeEnd - rangeStart);
+
+ NSRange calculatedRange;
+
+ if (rangeLength >= 0) {
+ calculatedRange = NSMakeRange(rangeStart, rangeLength);
+ } else {
+ calculatedRange = NSMakeRange(rangeStart, 0);
+ }
+
+ substringToEnter = [self.text substringWithRange:calculatedRange];
+ } else {
+ substringToEnter = [self.text substringToIndex:self.selectedRange.location];
+ }
+ } else {
+ substringToEnter = [self.text substringWithRange:self.selectedRange];
+ }
+
+ [self enterText:substringToEnter];
+
+ self.previousText = self.text;
+ self.previousSelectedRange = self.selectedRange;
+}
+
+@end
diff --git a/platform/iphone/main.m b/platform/iphone/main.m
index c292f02822..fddd5bd99f 100644
--- a/platform/iphone/main.m
+++ b/platform/iphone/main.m
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#import "app_delegate.h"
+#import "godot_app_delegate.h"
#import <UIKit/UIKit.h>
#include <stdio.h>
@@ -49,7 +49,8 @@ int main(int argc, char *argv[]) {
printf("running app main\n");
@autoreleasepool {
- UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
+ NSString *className = NSStringFromClass([GodotApplicalitionDelegate class]);
+ UIApplicationMain(argc, argv, nil, className);
}
printf("main done\n");
return 0;
diff --git a/platform/iphone/native_video_view.h b/platform/iphone/native_video_view.h
index d8687b3538..2df5e27fa4 100644
--- a/platform/iphone/native_video_view.h
+++ b/platform/iphone/native_video_view.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/native_video_view.m b/platform/iphone/native_video_view.m
index a4e9f209f0..f126749600 100644
--- a/platform/iphone/native_video_view.m
+++ b/platform/iphone/native_video_view.m
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -71,6 +71,12 @@
[self observeVideoAudio];
}
+- (void)layoutSubviews {
+ [super layoutSubviews];
+
+ self.avPlayerLayer.frame = self.bounds;
+}
+
- (void)observeVideoAudio {
printf("******** adding observer for sound routing changes\n");
[[NSNotificationCenter defaultCenter]
diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h
index c6f95869ee..f4ff909adf 100644
--- a/platform/iphone/os_iphone.h
+++ b/platform/iphone/os_iphone.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,19 +35,19 @@
#include "drivers/coreaudio/audio_driver_coreaudio.h"
#include "drivers/unix/os_unix.h"
-#include "game_center.h"
-#include "icloud.h"
-#include "in_app_store.h"
#include "ios.h"
#include "joypad_iphone.h"
#include "servers/audio_server.h"
-#include "servers/rendering/rasterizer.h"
+#include "servers/rendering/renderer_compositor.h"
#if defined(VULKAN_ENABLED)
#include "drivers/vulkan/rendering_device_vulkan.h"
#include "platform/iphone/vulkan_context_iphone.h"
#endif
+extern void godot_ios_plugins_initialize();
+extern void godot_ios_plugins_deinitialize();
+
class OSIPhone : public OS_Unix {
private:
static HashMap<String, void *> dynamic_symbol_lookup_table;
@@ -55,15 +55,6 @@ private:
AudioDriverCoreAudio audio_driver;
-#ifdef GAME_CENTER_ENABLED
- GameCenter *game_center;
-#endif
-#ifdef STOREKIT_ENABLED
- InAppStore *store_kit;
-#endif
-#ifdef ICLOUD_ENABLED
- ICloud *icloud;
-#endif
iOS *ios;
JoypadIPhone *joypad_iphone;
diff --git a/platform/iphone/os_iphone.mm b/platform/iphone/os_iphone.mm
index e007276b4b..625cbf178e 100644
--- a/platform/iphone/os_iphone.mm
+++ b/platform/iphone/os_iphone.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,10 +32,10 @@
#include "os_iphone.h"
#import "app_delegate.h"
+#include "core/config/project_settings.h"
#include "core/io/file_access_pack.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
-#include "core/project_settings.h"
#include "display_server_iphone.h"
#include "drivers/unix/syslog_logger.h"
#import "godot_view.h"
@@ -47,7 +47,7 @@
#import <dlfcn.h>
#if defined(VULKAN_ENABLED)
-#include "servers/rendering/rasterizer_rd/rasterizer_rd.h"
+#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#import <QuartzCore/CAMetalLayer.h>
#include <vulkan/vulkan_metal.h>
#endif
@@ -125,21 +125,6 @@ void OSIPhone::initialize() {
}
void OSIPhone::initialize_modules() {
-#ifdef GAME_CENTER_ENABLED
- game_center = memnew(GameCenter);
- Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center));
-#endif
-
-#ifdef STOREKIT_ENABLED
- store_kit = memnew(InAppStore);
- Engine::get_singleton()->add_singleton(Engine::Singleton("InAppStore", store_kit));
-#endif
-
-#ifdef ICLOUD_ENABLED
- icloud = memnew(ICloud);
- Engine::get_singleton()->add_singleton(Engine::Singleton("ICloud", icloud));
-#endif
-
ios = memnew(iOS);
Engine::get_singleton()->add_singleton(Engine::Singleton("iOS", ios));
@@ -155,30 +140,16 @@ void OSIPhone::deinitialize_modules() {
memdelete(ios);
}
-#ifdef GAME_CENTER_ENABLED
- if (game_center) {
- memdelete(game_center);
- }
-#endif
-
-#ifdef STOREKIT_ENABLED
- if (store_kit) {
- memdelete(store_kit);
- }
-#endif
-
-#ifdef ICLOUD_ENABLED
- if (icloud) {
- memdelete(icloud);
- }
-#endif
+ godot_ios_plugins_deinitialize();
}
void OSIPhone::set_main_loop(MainLoop *p_main_loop) {
+ godot_ios_plugins_initialize();
+
main_loop = p_main_loop;
if (main_loop) {
- main_loop->init();
+ main_loop->initialize();
}
}
@@ -188,7 +159,7 @@ MainLoop *OSIPhone::get_main_loop() const {
void OSIPhone::delete_main_loop() {
if (main_loop) {
- main_loop->finish();
+ main_loop->finalize();
memdelete(main_loop);
};
diff --git a/platform/iphone/platform_config.h b/platform/iphone/platform_config.h
index ec39ad0ba4..88ad4a3f67 100644
--- a/platform/iphone/platform_config.h
+++ b/platform/iphone/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/plugin/godot_plugin_config.h b/platform/iphone/plugin/godot_plugin_config.h
new file mode 100644
index 0000000000..89f657821e
--- /dev/null
+++ b/platform/iphone/plugin/godot_plugin_config.h
@@ -0,0 +1,265 @@
+/*************************************************************************/
+/* godot_plugin_config.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_PLUGIN_CONFIG_H
+#define GODOT_PLUGIN_CONFIG_H
+
+#include "core/error/error_list.h"
+#include "core/io/config_file.h"
+#include "core/string/ustring.h"
+
+static const char *PLUGIN_CONFIG_EXT = ".gdip";
+
+static const char *CONFIG_SECTION = "config";
+static const char *CONFIG_NAME_KEY = "name";
+static const char *CONFIG_BINARY_KEY = "binary";
+static const char *CONFIG_INITIALIZE_KEY = "initialization";
+static const char *CONFIG_DEINITIALIZE_KEY = "deinitialization";
+
+static const char *DEPENDENCIES_SECTION = "dependencies";
+static const char *DEPENDENCIES_LINKED_KEY = "linked";
+static const char *DEPENDENCIES_EMBEDDED_KEY = "embedded";
+static const char *DEPENDENCIES_SYSTEM_KEY = "system";
+static const char *DEPENDENCIES_CAPABILITIES_KEY = "capabilities";
+static const char *DEPENDENCIES_FILES_KEY = "files";
+
+static const char *PLIST_SECTION = "plist";
+
+/*
+ The `config` section and fields are required and defined as follow:
+- **name**: name of the plugin
+- **binary**: path to static `.a` library
+
+The `dependencies` and fields are optional.
+- **linked**: dependencies that should only be linked.
+- **embedded**: dependencies that should be linked and embedded into application.
+- **system**: system dependencies that should be linked.
+- **capabilities**: capabilities that would be used for `UIRequiredDeviceCapabilities` options in Info.plist file.
+- **files**: files that would be copied into application
+
+The `plist` section are optional.
+- **key**: key and value that would be added in Info.plist file.
+ */
+
+struct PluginConfig {
+ // Set to true when the config file is properly loaded.
+ bool valid_config = false;
+ bool supports_targets = false;
+ // Unix timestamp of last change to this plugin.
+ uint64_t last_updated = 0;
+
+ // Required config section
+ String name;
+ String binary;
+ String initialization_method;
+ String deinitialization_method;
+
+ // Optional dependencies section
+ Vector<String> linked_dependencies;
+ Vector<String> embedded_dependencies;
+ Vector<String> system_dependencies;
+
+ Vector<String> files_to_copy;
+ Vector<String> capabilities;
+
+ // Optional plist section
+ // Supports only string types for now
+ HashMap<String, String> plist;
+};
+
+static inline String resolve_local_dependency_path(String plugin_config_dir, String dependency_path) {
+ String absolute_path;
+
+ if (dependency_path.is_empty()) {
+ return absolute_path;
+ }
+
+ if (dependency_path.is_abs_path()) {
+ return dependency_path;
+ }
+
+ String res_path = ProjectSettings::get_singleton()->globalize_path("res://");
+ absolute_path = plugin_config_dir.plus_file(dependency_path);
+
+ return absolute_path.replace(res_path, "res://");
+}
+
+static inline String resolve_system_dependency_path(String dependency_path) {
+ String absolute_path;
+
+ if (dependency_path.is_empty()) {
+ return absolute_path;
+ }
+
+ if (dependency_path.is_abs_path()) {
+ return dependency_path;
+ }
+
+ String system_path = "/System/Library/Frameworks";
+
+ return system_path.plus_file(dependency_path);
+}
+
+static inline Vector<String> resolve_local_dependencies(String plugin_config_dir, Vector<String> p_paths) {
+ Vector<String> paths;
+
+ for (int i = 0; i < p_paths.size(); i++) {
+ String path = resolve_local_dependency_path(plugin_config_dir, p_paths[i]);
+
+ if (path.is_empty()) {
+ continue;
+ }
+
+ paths.push_back(path);
+ }
+
+ return paths;
+}
+
+static inline Vector<String> resolve_system_dependencies(Vector<String> p_paths) {
+ Vector<String> paths;
+
+ for (int i = 0; i < p_paths.size(); i++) {
+ String path = resolve_system_dependency_path(p_paths[i]);
+
+ if (path.is_empty()) {
+ continue;
+ }
+
+ paths.push_back(path);
+ }
+
+ return paths;
+}
+
+static inline bool validate_plugin(PluginConfig &plugin_config) {
+ bool valid_name = !plugin_config.name.is_empty();
+ bool valid_binary_name = !plugin_config.binary.is_empty();
+ bool valid_initialize = !plugin_config.initialization_method.is_empty();
+ bool valid_deinitialize = !plugin_config.deinitialization_method.is_empty();
+
+ bool fields_value = valid_name && valid_binary_name && valid_initialize && valid_deinitialize;
+
+ if (fields_value && FileAccess::exists(plugin_config.binary)) {
+ plugin_config.valid_config = true;
+ plugin_config.supports_targets = false;
+ } else if (fields_value) {
+ String file_path = plugin_config.binary.get_base_dir();
+ String file_name = plugin_config.binary.get_basename().get_file();
+ String release_file_name = file_path.plus_file(file_name + ".release.a");
+ String debug_file_name = file_path.plus_file(file_name + ".debug.a");
+
+ if (FileAccess::exists(release_file_name) && FileAccess::exists(debug_file_name)) {
+ plugin_config.valid_config = true;
+ plugin_config.supports_targets = true;
+ }
+ }
+
+ return plugin_config.valid_config;
+}
+
+static inline uint64_t get_plugin_modification_time(const PluginConfig &plugin_config, const String &config_path) {
+ uint64_t last_updated = FileAccess::get_modified_time(config_path);
+
+ if (!plugin_config.supports_targets) {
+ last_updated = MAX(last_updated, FileAccess::get_modified_time(plugin_config.binary));
+ } else {
+ String file_path = plugin_config.binary.get_base_dir();
+ String file_name = plugin_config.binary.get_basename().get_file();
+ String release_file_name = file_path.plus_file(file_name + ".release.a");
+ String debug_file_name = file_path.plus_file(file_name + ".debug.a");
+
+ last_updated = MAX(last_updated, FileAccess::get_modified_time(release_file_name));
+ last_updated = MAX(last_updated, FileAccess::get_modified_time(debug_file_name));
+ }
+
+ return last_updated;
+}
+
+static inline PluginConfig load_plugin_config(Ref<ConfigFile> config_file, const String &path) {
+ PluginConfig plugin_config = {};
+
+ if (!config_file.is_valid()) {
+ return plugin_config;
+ }
+
+ Error err = config_file->load(path);
+
+ if (err != OK) {
+ return plugin_config;
+ }
+
+ String config_base_dir = path.get_base_dir();
+
+ plugin_config.name = config_file->get_value(CONFIG_SECTION, CONFIG_NAME_KEY, String());
+ plugin_config.initialization_method = config_file->get_value(CONFIG_SECTION, CONFIG_INITIALIZE_KEY, String());
+ plugin_config.deinitialization_method = config_file->get_value(CONFIG_SECTION, CONFIG_DEINITIALIZE_KEY, String());
+
+ String binary_path = config_file->get_value(CONFIG_SECTION, CONFIG_BINARY_KEY, String());
+ plugin_config.binary = resolve_local_dependency_path(config_base_dir, binary_path);
+
+ if (config_file->has_section(DEPENDENCIES_SECTION)) {
+ Vector<String> linked_dependencies = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_LINKED_KEY, Vector<String>());
+ Vector<String> embedded_dependencies = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_EMBEDDED_KEY, Vector<String>());
+ Vector<String> system_dependencies = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_SYSTEM_KEY, Vector<String>());
+ Vector<String> files = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_FILES_KEY, Vector<String>());
+
+ plugin_config.linked_dependencies = resolve_local_dependencies(config_base_dir, linked_dependencies);
+ plugin_config.embedded_dependencies = resolve_local_dependencies(config_base_dir, embedded_dependencies);
+ plugin_config.system_dependencies = resolve_system_dependencies(system_dependencies);
+
+ plugin_config.files_to_copy = resolve_local_dependencies(config_base_dir, files);
+
+ plugin_config.capabilities = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_CAPABILITIES_KEY, Vector<String>());
+ }
+
+ if (config_file->has_section(PLIST_SECTION)) {
+ List<String> keys;
+ config_file->get_section_keys(PLIST_SECTION, &keys);
+
+ for (int i = 0; i < keys.size(); i++) {
+ String value = config_file->get_value(PLIST_SECTION, keys[i], String());
+
+ if (value.is_empty()) {
+ continue;
+ }
+
+ plugin_config.plist[keys[i]] = value;
+ }
+ }
+
+ if (validate_plugin(plugin_config)) {
+ plugin_config.last_updated = get_plugin_modification_time(plugin_config, path);
+ }
+
+ return plugin_config;
+}
+
+#endif // GODOT_PLUGIN_CONFIG_H
diff --git a/platform/iphone/view_controller.h b/platform/iphone/view_controller.h
index b0b31ae377..52fb6fbbf2 100644
--- a/platform/iphone/view_controller.h
+++ b/platform/iphone/view_controller.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,16 +28,17 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#import <GameKit/GameKit.h>
#import <UIKit/UIKit.h>
@class GodotView;
@class GodotNativeVideoView;
+@class GodotKeyboardInputView;
-@interface ViewController : UIViewController <GKGameCenterControllerDelegate>
+@interface ViewController : UIViewController
@property(nonatomic, readonly, strong) GodotView *godotView;
@property(nonatomic, readonly, strong) GodotNativeVideoView *videoView;
+@property(nonatomic, readonly, strong) GodotKeyboardInputView *keyboardView;
// MARK: Native Video Player
diff --git a/platform/iphone/view_controller.mm b/platform/iphone/view_controller.mm
index fb25041779..c41aa13bb7 100644
--- a/platform/iphone/view_controller.mm
+++ b/platform/iphone/view_controller.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,19 +29,22 @@
/*************************************************************************/
#import "view_controller.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
#include "display_server_iphone.h"
#import "godot_view.h"
#import "godot_view_renderer.h"
+#import "keyboard_input_view.h"
#import "native_video_view.h"
#include "os_iphone.h"
+#import <AVFoundation/AVFoundation.h>
#import <GameController/GameController.h>
@interface ViewController ()
@property(strong, nonatomic) GodotViewRenderer *renderer;
@property(strong, nonatomic) GodotNativeVideoView *videoView;
+@property(strong, nonatomic) GodotKeyboardInputView *keyboardView;
@end
@@ -101,6 +104,10 @@
}
- (void)observeKeyboard {
+ printf("******** setting up keyboard input view\n");
+ self.keyboardView = [GodotKeyboardInputView new];
+ [self.view addSubview:self.keyboardView];
+
printf("******** adding observer for keyboard show/hide\n");
[[NSNotificationCenter defaultCenter]
addObserver:self
@@ -118,6 +125,9 @@
[self.videoView stopVideo];
self.videoView = nil;
+
+ self.keyboardView = nil;
+
self.renderer = nil;
[[NSNotificationCenter defaultCenter] removeObserver:self];
@@ -208,20 +218,13 @@
} else {
// Create autoresizing view for video playback.
GodotNativeVideoView *videoView = [[GodotNativeVideoView alloc] initWithFrame:self.view.bounds];
- videoView.autoresizingMask = UIViewAutoresizingFlexibleWidth & UIViewAutoresizingFlexibleHeight;
+ videoView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
[self.view addSubview:videoView];
- return [self.videoView playVideoAtPath:filePath volume:videoVolume audio:audioTrack subtitle:subtitleTrack];
- }
-}
-// MARK: Delegates
+ self.videoView = videoView;
-#ifdef GAME_CENTER_ENABLED
-- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController {
- //[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
- GameCenter::get_singleton()->game_center_closed();
- [gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
+ return [self.videoView playVideoAtPath:filePath volume:videoVolume audio:audioTrack subtitle:subtitleTrack];
+ }
}
-#endif
@end
diff --git a/platform/iphone/vulkan_context_iphone.h b/platform/iphone/vulkan_context_iphone.h
index 5c3d5fe33e..88764e270e 100644
--- a/platform/iphone/vulkan_context_iphone.h
+++ b/platform/iphone/vulkan_context_iphone.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/vulkan_context_iphone.mm b/platform/iphone/vulkan_context_iphone.mm
index d62e826957..b980ae99f0 100644
--- a/platform/iphone/vulkan_context_iphone.mm
+++ b/platform/iphone/vulkan_context_iphone.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/.eslintrc.engine.js b/platform/javascript/.eslintrc.engine.js
new file mode 100644
index 0000000000..00f0f147a9
--- /dev/null
+++ b/platform/javascript/.eslintrc.engine.js
@@ -0,0 +1,10 @@
+module.exports = {
+ "extends": [
+ "./.eslintrc.js",
+ ],
+ "globals": {
+ "Godot": true,
+ "Preloader": true,
+ "Utils": true,
+ },
+};
diff --git a/platform/javascript/.eslintrc.js b/platform/javascript/.eslintrc.js
new file mode 100644
index 0000000000..0ff9d67d26
--- /dev/null
+++ b/platform/javascript/.eslintrc.js
@@ -0,0 +1,43 @@
+module.exports = {
+ "env": {
+ "browser": true,
+ "es2021": true,
+ },
+ "extends": [
+ "airbnb-base",
+ ],
+ "parserOptions": {
+ "ecmaVersion": 12,
+ },
+ "ignorePatterns": "*.externs.js",
+ "rules": {
+ "func-names": "off",
+ // Use tabs for consistency with the C++ codebase.
+ "indent": ["error", "tab"],
+ "max-len": "off",
+ "no-else-return": ["error", {allowElseIf: true}],
+ "curly": ["error", "all"],
+ "brace-style": ["error", "1tbs", { "allowSingleLine": false }],
+ "no-bitwise": "off",
+ "no-continue": "off",
+ "no-self-assign": "off",
+ "no-tabs": "off",
+ "no-param-reassign": ["error", { "props": false }],
+ "no-plusplus": "off",
+ "no-unused-vars": ["error", { "args": "none" }],
+ "prefer-destructuring": "off",
+ "prefer-rest-params": "off",
+ "prefer-spread": "off",
+ "camelcase": "off",
+ "no-underscore-dangle": "off",
+ "max-classes-per-file": "off",
+ "prefer-arrow-callback": "off",
+ // Messes up with copyright headers in source files.
+ "spaced-comment": "off",
+ // Completely breaks emscripten libraries.
+ "object-shorthand": "off",
+ // Closure compiler (exported properties)
+ "quote-props": ["error", "consistent"],
+ "dot-notation": "off",
+ }
+};
diff --git a/platform/javascript/.eslintrc.libs.js b/platform/javascript/.eslintrc.libs.js
new file mode 100644
index 0000000000..e5f0c3d147
--- /dev/null
+++ b/platform/javascript/.eslintrc.libs.js
@@ -0,0 +1,22 @@
+module.exports = {
+ "extends": [
+ "./.eslintrc.js",
+ ],
+ "globals": {
+ "LibraryManager": true,
+ "mergeInto": true,
+ "autoAddDeps": true,
+ "HEAP8": true,
+ "HEAPU8": true,
+ "HEAP32": true,
+ "HEAPF32": true,
+ "ERRNO_CODES": true,
+ "FS": true,
+ "IDBFS": true,
+ "GodotOS": true,
+ "GodotConfig": true,
+ "GodotRuntime": true,
+ "GodotFS": true,
+ "IDHandler": true,
+ },
+};
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub
index a8861124b9..7a8005fe30 100644
--- a/platform/javascript/SCsub
+++ b/platform/javascript/SCsub
@@ -9,36 +9,70 @@ javascript_files = [
"javascript_eval.cpp",
"javascript_main.cpp",
"os_javascript.cpp",
+ "api/javascript_tools_editor_plugin.cpp",
]
-build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
-if env["threads_enabled"]:
- build_targets.append("#bin/godot${PROGSUFFIX}.worker.js")
+sys_env = env.Clone()
+sys_env.AddJSLibraries(
+ [
+ "js/libs/library_godot_audio.js",
+ "js/libs/library_godot_display.js",
+ "js/libs/library_godot_http_request.js",
+ "js/libs/library_godot_os.js",
+ "js/libs/library_godot_runtime.js",
+ ]
+)
-build = env.add_program(build_targets, javascript_files)
+if env["tools"]:
+ sys_env.AddJSLibraries(["js/libs/library_godot_editor_tools.js"])
+if env["javascript_eval"]:
+ sys_env.AddJSLibraries(["js/libs/library_godot_eval.js"])
+for lib in sys_env["JS_LIBS"]:
+ sys_env.Append(LINKFLAGS=["--js-library", lib])
-js_libraries = [
- "native/http_request.js",
- "native/library_godot_audio.js",
-]
-for lib in js_libraries:
- env.Append(LINKFLAGS=["--js-library", env.File(lib).path])
-env.Depends(build, js_libraries)
+build = []
+if env["gdnative_enabled"]:
+ build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
+ # Reset libraries. The main runtime will only link emscripten libraries, not godot ones.
+ sys_env["LIBS"] = []
+ # We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
+ sys_env.Append(LIBS=["idbfs.js"])
+ # JS prepended to the module code loading the side library.
+ sys_env.Append(LINKFLAGS=["--pre-js", sys_env.File("js/dynlink.pre.js")])
+ # Configure it as a main module (dynamic linking support).
+ sys_env.Append(CCFLAGS=["-s", "MAIN_MODULE=1"])
+ sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"])
+ sys_env.Append(CCFLAGS=["-s", "EXPORT_ALL=1"])
+ sys_env.Append(LINKFLAGS=["-s", "EXPORT_ALL=1"])
+ # Force exporting the standard library (printf, malloc, etc.)
+ sys_env["ENV"]["EMCC_FORCE_STDLIBS"] = "libc,libc++,libc++abi"
+ # The main emscripten runtime, with exported standard libraries.
+ sys = sys_env.Program(build_targets, ["javascript_runtime.cpp"])
+ sys_env.Depends(sys, "js/dynlink.pre.js")
-js_pre = [
- "native/id_handler.js",
- "native/utils.js",
-]
-for js in js_pre:
- env.Append(LINKFLAGS=["--pre-js", env.File(js).path])
-env.Depends(build, js_pre)
+ # The side library, containing all Godot code.
+ wasm_env = env.Clone()
+ wasm_env.Append(CPPDEFINES=["WASM_GDNATIVE"]) # So that OS knows it can run GDNative libraries.
+ wasm_env.Append(CCFLAGS=["-s", "SIDE_MODULE=2"])
+ wasm_env.Append(LINKFLAGS=["-s", "SIDE_MODULE=2"])
+ wasm = wasm_env.add_program("#bin/godot.side${PROGSUFFIX}.wasm", javascript_files)
+ build = [sys[0], sys[1], wasm[0]]
+else:
+ build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
+ if env["threads_enabled"]:
+ build_targets.append("#bin/godot${PROGSUFFIX}.worker.js")
+ # We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
+ sys_env.Append(LIBS=["idbfs.js"])
+ build = sys_env.Program(build_targets, javascript_files + ["javascript_runtime.cpp"])
+
+sys_env.Depends(build[0], sys_env["JS_LIBS"])
engine = [
- "engine/preloader.js",
- "engine/utils.js",
- "engine/engine.js",
+ "js/engine/preloader.js",
+ "js/engine/utils.js",
+ "js/engine/engine.js",
]
-externs = [env.File("#platform/javascript/engine/externs.js")]
+externs = [env.File("#platform/javascript/js/engine/engine.externs.js")]
js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs)
env.Depends(js_engine, externs)
@@ -54,13 +88,23 @@ out_files = [
zip_dir.File(binary_name + ".js"),
zip_dir.File(binary_name + ".wasm"),
zip_dir.File(binary_name + ".html"),
+ zip_dir.File(binary_name + ".audio.worklet.js"),
]
-html_file = "#misc/dist/html/full-size.html"
-in_files = [js_wrapped, build[1], html_file]
-if env["threads_enabled"]:
- in_files.append(build[2])
+html_file = "#misc/dist/html/editor.html" if env["tools"] else "#misc/dist/html/full-size.html"
+in_files = [js_wrapped, build[1], html_file, "#platform/javascript/js/libs/audio.worklet.js"]
+if env["gdnative_enabled"]:
+ in_files.append(build[2]) # Runtime
+ out_files.append(zip_dir.File(binary_name + ".side.wasm"))
+elif env["threads_enabled"]:
+ in_files.append(build[2]) # Worker
out_files.append(zip_dir.File(binary_name + ".worker.js"))
+if env["tools"]:
+ in_files.append("#misc/dist/html/logo.svg")
+ out_files.append(zip_dir.File("logo.svg"))
+ in_files.append("#icon.png")
+ out_files.append(zip_dir.File("favicon.png"))
+
zip_files = env.InstallAs(out_files, in_files)
env.Zip(
"#bin/godot",
diff --git a/platform/javascript/api/api.cpp b/platform/javascript/api/api.cpp
index 9c73e5c4c4..2f7bde065f 100644
--- a/platform/javascript/api/api.cpp
+++ b/platform/javascript/api/api.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,12 +29,14 @@
/*************************************************************************/
#include "api.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#include "javascript_eval.h"
+#include "javascript_tools_editor_plugin.h"
static JavaScript *javascript_eval;
void register_javascript_api() {
+ JavaScriptToolsEditorPlugin::initialize();
ClassDB::register_virtual_class<JavaScript>();
javascript_eval = memnew(JavaScript);
Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval));
diff --git a/platform/javascript/api/api.h b/platform/javascript/api/api.h
index 8afe0f33ce..2ac7333cdd 100644
--- a/platform/javascript/api/api.h
+++ b/platform/javascript/api/api.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/api/javascript_eval.h b/platform/javascript/api/javascript_eval.h
index 29229de8e3..24f7648ed9 100644
--- a/platform/javascript/api/javascript_eval.h
+++ b/platform/javascript/api/javascript_eval.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef JAVASCRIPT_EVAL_H
#define JAVASCRIPT_EVAL_H
-#include "core/object.h"
+#include "core/object/class_db.h"
class JavaScript : public Object {
private:
diff --git a/platform/javascript/api/javascript_tools_editor_plugin.cpp b/platform/javascript/api/javascript_tools_editor_plugin.cpp
new file mode 100644
index 0000000000..8355faccc2
--- /dev/null
+++ b/platform/javascript/api/javascript_tools_editor_plugin.cpp
@@ -0,0 +1,135 @@
+/*************************************************************************/
+/* javascript_tools_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#if defined(TOOLS_ENABLED) && defined(JAVASCRIPT_ENABLED)
+#include "javascript_tools_editor_plugin.h"
+
+#include "core/config/engine.h"
+#include "core/config/project_settings.h"
+#include "core/os/dir_access.h"
+#include "core/os/file_access.h"
+#include "editor/editor_node.h"
+
+#include <emscripten/emscripten.h>
+
+// JavaScript functions defined in library_godot_editor_tools.js
+extern "C" {
+extern void godot_js_editor_download_file(const char *p_path, const char *p_name, const char *p_mime);
+}
+
+static void _javascript_editor_init_callback() {
+ EditorNode::get_singleton()->add_editor_plugin(memnew(JavaScriptToolsEditorPlugin(EditorNode::get_singleton())));
+}
+
+void JavaScriptToolsEditorPlugin::initialize() {
+ EditorNode::add_init_callback(_javascript_editor_init_callback);
+}
+
+JavaScriptToolsEditorPlugin::JavaScriptToolsEditorPlugin(EditorNode *p_editor) {
+ add_tool_menu_item("Download Project Source", callable_mp(this, &JavaScriptToolsEditorPlugin::_download_zip));
+}
+
+void JavaScriptToolsEditorPlugin::_download_zip(Variant p_v) {
+ if (!Engine::get_singleton() || !Engine::get_singleton()->is_editor_hint()) {
+ WARN_PRINT("Project download is only available in Editor mode");
+ return;
+ }
+ String resource_path = ProjectSettings::get_singleton()->get_resource_path();
+
+ FileAccess *src_f;
+ zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
+ zipFile zip = zipOpen2("/tmp/project.zip", APPEND_STATUS_CREATE, NULL, &io);
+ String base_path = resource_path.substr(0, resource_path.rfind("/")) + "/";
+ _zip_recursive(resource_path, base_path, zip);
+ zipClose(zip, NULL);
+ godot_js_editor_download_file("/tmp/project.zip", "project.zip", "application/zip");
+}
+
+void JavaScriptToolsEditorPlugin::_zip_file(String p_path, String p_base_path, zipFile p_zip) {
+ FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
+ if (!f) {
+ WARN_PRINT("Unable to open file for zipping: " + p_path);
+ return;
+ }
+ Vector<uint8_t> data;
+ int len = f->get_len();
+ data.resize(len);
+ f->get_buffer(data.ptrw(), len);
+ f->close();
+ memdelete(f);
+
+ String path = p_path.replace_first(p_base_path, "");
+ zipOpenNewFileInZip(p_zip,
+ path.utf8().get_data(),
+ NULL,
+ NULL,
+ 0,
+ NULL,
+ 0,
+ NULL,
+ Z_DEFLATED,
+ Z_DEFAULT_COMPRESSION);
+ zipWriteInFileInZip(p_zip, data.ptr(), data.size());
+ zipCloseFileInZip(p_zip);
+}
+
+void JavaScriptToolsEditorPlugin::_zip_recursive(String p_path, String p_base_path, zipFile p_zip) {
+ DirAccess *dir = DirAccess::open(p_path);
+ if (!dir) {
+ WARN_PRINT("Unable to open dir for zipping: " + p_path);
+ return;
+ }
+ dir->list_dir_begin();
+ String cur = dir->get_next();
+ while (!cur.is_empty()) {
+ String cs = p_path.plus_file(cur);
+ if (cur == "." || cur == ".." || cur == ".import") {
+ // Skip
+ } else if (dir->current_is_dir()) {
+ String path = cs.replace_first(p_base_path, "") + "/";
+ zipOpenNewFileInZip(p_zip,
+ path.utf8().get_data(),
+ NULL,
+ NULL,
+ 0,
+ NULL,
+ 0,
+ NULL,
+ Z_DEFLATED,
+ Z_DEFAULT_COMPRESSION);
+ zipCloseFileInZip(p_zip);
+ _zip_recursive(cs, p_base_path, p_zip);
+ } else {
+ _zip_file(cs, p_base_path, p_zip);
+ }
+ cur = dir->get_next();
+ }
+}
+#endif
diff --git a/platform/iphone/in_app_store.h b/platform/javascript/api/javascript_tools_editor_plugin.h
index beb58af2c7..557821d627 100644
--- a/platform/iphone/in_app_store.h
+++ b/platform/javascript/api/javascript_tools_editor_plugin.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* in_app_store.h */
+/* javascript_tools_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,40 +28,31 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef STOREKIT_ENABLED
+#ifndef JAVASCRIPT_TOOLS_EDITOR_PLUGIN_H
+#define JAVASCRIPT_TOOLS_EDITOR_PLUGIN_H
-#ifndef IN_APP_STORE_H
-#define IN_APP_STORE_H
+#if defined(TOOLS_ENABLED) && defined(JAVASCRIPT_ENABLED)
+#include "core/io/zip_io.h"
+#include "editor/editor_plugin.h"
-#include "core/object.h"
+class JavaScriptToolsEditorPlugin : public EditorPlugin {
+ GDCLASS(JavaScriptToolsEditorPlugin, EditorPlugin);
-class InAppStore : public Object {
- GDCLASS(InAppStore, Object);
-
- static InAppStore *instance;
- static void _bind_methods();
-
- List<Variant> pending_events;
+private:
+ void _zip_file(String p_path, String p_base_path, zipFile p_zip);
+ void _zip_recursive(String p_path, String p_base_path, zipFile p_zip);
+ void _download_zip(Variant p_v);
public:
- Error request_product_info(Dictionary p_params);
- Error restore_purchases();
- Error purchase(Dictionary p_params);
-
- int get_pending_event_count();
- Variant pop_pending_event();
- void finish_transaction(String product_id);
- void set_auto_finish_transaction(bool b);
-
- void _post_event(Variant p_event);
- void _record_purchase(String product_id);
-
- static InAppStore *get_singleton();
+ static void initialize();
- InAppStore();
- ~InAppStore();
+ JavaScriptToolsEditorPlugin(EditorNode *p_editor);
+};
+#else
+class JavaScriptToolsEditorPlugin {
+public:
+ static void initialize() {}
};
-
#endif
-#endif
+#endif // JAVASCRIPT_TOOLS_EDITOR_PLUGIN_H
diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp
index 6ea948004e..6395fdf721 100644
--- a/platform/javascript/audio_driver_javascript.cpp
+++ b/platform/javascript/audio_driver_javascript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,8 +30,7 @@
#include "audio_driver_javascript.h"
-#include "core/project_settings.h"
-#include "godot_audio.h"
+#include "core/config/project_settings.h"
#include <emscripten.h>
@@ -45,92 +44,109 @@ const char *AudioDriverJavaScript::get_name() const {
return "JavaScript";
}
-#ifndef NO_THREADS
-void AudioDriverJavaScript::_audio_thread_func(void *p_data) {
- AudioDriverJavaScript *obj = static_cast<AudioDriverJavaScript *>(p_data);
- while (!obj->quit) {
- obj->lock();
- if (!obj->needs_process) {
- obj->unlock();
- OS::get_singleton()->delay_usec(1000); // Give the browser some slack.
- continue;
- }
- obj->_js_driver_process();
- obj->needs_process = false;
- obj->unlock();
- }
+void AudioDriverJavaScript::_state_change_callback(int p_state) {
+ singleton->state = p_state;
}
-#endif
-extern "C" EMSCRIPTEN_KEEPALIVE void audio_driver_process_start() {
-#ifndef NO_THREADS
- AudioDriverJavaScript::singleton->lock();
-#else
- AudioDriverJavaScript::singleton->_js_driver_process();
-#endif
+void AudioDriverJavaScript::_latency_update_callback(float p_latency) {
+ singleton->output_latency = p_latency;
}
-extern "C" EMSCRIPTEN_KEEPALIVE void audio_driver_process_end() {
-#ifndef NO_THREADS
- AudioDriverJavaScript::singleton->needs_process = true;
- AudioDriverJavaScript::singleton->unlock();
-#endif
-}
+void AudioDriverJavaScript::_audio_driver_process(int p_from, int p_samples) {
+ int32_t *stream_buffer = reinterpret_cast<int32_t *>(output_rb);
+ const int max_samples = memarr_len(output_rb);
-extern "C" EMSCRIPTEN_KEEPALIVE void audio_driver_process_capture(float sample) {
- AudioDriverJavaScript::singleton->process_capture(sample);
+ int write_pos = p_from;
+ int to_write = p_samples;
+ if (to_write == 0) {
+ to_write = max_samples;
+ }
+ // High part
+ if (write_pos + to_write > max_samples) {
+ const int samples_high = max_samples - write_pos;
+ audio_server_process(samples_high / channel_count, &stream_buffer[write_pos]);
+ for (int i = write_pos; i < max_samples; i++) {
+ output_rb[i] = float(stream_buffer[i] >> 16) / 32768.f;
+ }
+ to_write -= samples_high;
+ write_pos = 0;
+ }
+ // Leftover
+ audio_server_process(to_write / channel_count, &stream_buffer[write_pos]);
+ for (int i = write_pos; i < write_pos + to_write; i++) {
+ output_rb[i] = float(stream_buffer[i] >> 16) / 32768.f;
+ }
}
-void AudioDriverJavaScript::_js_driver_process() {
- int sample_count = memarr_len(internal_buffer) / channel_count;
- int32_t *stream_buffer = reinterpret_cast<int32_t *>(internal_buffer);
- audio_server_process(sample_count, stream_buffer);
- for (int i = 0; i < sample_count * channel_count; i++) {
- internal_buffer[i] = float(stream_buffer[i] >> 16) / 32768.f;
+void AudioDriverJavaScript::_audio_driver_capture(int p_from, int p_samples) {
+ if (get_input_buffer().size() == 0) {
+ return; // Input capture stopped.
}
-}
+ const int max_samples = memarr_len(input_rb);
-void AudioDriverJavaScript::process_capture(float sample) {
- int32_t sample32 = int32_t(sample * 32768.f) * (1U << 16);
- input_buffer_write(sample32);
+ int read_pos = p_from;
+ int to_read = p_samples;
+ if (to_read == 0) {
+ to_read = max_samples;
+ }
+ // High part
+ if (read_pos + to_read > max_samples) {
+ const int samples_high = max_samples - read_pos;
+ for (int i = read_pos; i < max_samples; i++) {
+ input_buffer_write(int32_t(input_rb[i] * 32768.f) * (1U << 16));
+ }
+ to_read -= samples_high;
+ read_pos = 0;
+ }
+ // Leftover
+ for (int i = read_pos; i < read_pos + to_read; i++) {
+ input_buffer_write(int32_t(input_rb[i] * 32768.f) * (1U << 16));
+ }
}
Error AudioDriverJavaScript::init() {
mix_rate = GLOBAL_GET("audio/mix_rate");
int latency = GLOBAL_GET("audio/output_latency");
- channel_count = godot_audio_init(mix_rate, latency);
- buffer_length = closest_power_of_2((latency * mix_rate / 1000) * channel_count);
- buffer_length = godot_audio_create_processor(buffer_length, channel_count);
- if (!buffer_length) {
- return FAILED;
+ channel_count = godot_audio_init(mix_rate, latency, &_state_change_callback, &_latency_update_callback);
+ buffer_length = closest_power_of_2((latency * mix_rate / 1000));
+#ifndef NO_THREADS
+ node = memnew(WorkletNode);
+#else
+ node = memnew(ScriptProcessorNode);
+#endif
+ buffer_length = node->create(buffer_length, channel_count);
+ if (output_rb) {
+ memdelete_arr(output_rb);
}
-
- if (!internal_buffer || (int)memarr_len(internal_buffer) != buffer_length * channel_count) {
- if (internal_buffer)
- memdelete_arr(internal_buffer);
- internal_buffer = memnew_arr(float, buffer_length *channel_count);
+ output_rb = memnew_arr(float, buffer_length *channel_count);
+ if (!output_rb) {
+ return ERR_OUT_OF_MEMORY;
}
-
- if (!internal_buffer) {
+ if (input_rb) {
+ memdelete_arr(input_rb);
+ }
+ input_rb = memnew_arr(float, buffer_length *channel_count);
+ if (!input_rb) {
return ERR_OUT_OF_MEMORY;
}
return OK;
}
void AudioDriverJavaScript::start() {
-#ifndef NO_THREADS
- thread = Thread::create(_audio_thread_func, this);
-#endif
- godot_audio_start(internal_buffer);
+ if (node) {
+ node->start(output_rb, memarr_len(output_rb), input_rb, memarr_len(input_rb));
+ }
}
void AudioDriverJavaScript::resume() {
- godot_audio_resume();
+ if (state == 0) { // 'suspended'
+ godot_audio_resume();
+ }
}
float AudioDriverJavaScript::get_latency() {
- return godot_audio_get_latency();
+ return output_latency + (float(buffer_length) / mix_rate);
}
int AudioDriverJavaScript::get_mix_rate() const {
@@ -142,48 +158,130 @@ AudioDriver::SpeakerMode AudioDriverJavaScript::get_speaker_mode() const {
}
void AudioDriverJavaScript::lock() {
-#ifndef NO_THREADS
- mutex.lock();
-#endif
+ if (node) {
+ node->unlock();
+ }
}
void AudioDriverJavaScript::unlock() {
-#ifndef NO_THREADS
- mutex.unlock();
-#endif
-}
-
-void AudioDriverJavaScript::finish_async() {
-#ifndef NO_THREADS
- quit = true; // Ask thread to quit.
-#endif
- godot_audio_finish_async();
+ if (node) {
+ node->unlock();
+ }
}
void AudioDriverJavaScript::finish() {
-#ifndef NO_THREADS
- Thread::wait_to_finish(thread);
- memdelete(thread);
- thread = NULL;
-#endif
- if (internal_buffer) {
- memdelete_arr(internal_buffer);
- internal_buffer = nullptr;
+ if (node) {
+ node->finish();
+ memdelete(node);
+ node = nullptr;
+ }
+ if (output_rb) {
+ memdelete_arr(output_rb);
+ output_rb = nullptr;
+ }
+ if (input_rb) {
+ memdelete_arr(input_rb);
+ input_rb = nullptr;
}
}
Error AudioDriverJavaScript::capture_start() {
- godot_audio_capture_stop();
+ lock();
input_buffer_init(buffer_length);
- godot_audio_capture_start();
+ unlock();
+ if (godot_audio_capture_start()) {
+ return FAILED;
+ }
return OK;
}
Error AudioDriverJavaScript::capture_stop() {
+ godot_audio_capture_stop();
+ lock();
input_buffer.clear();
+ unlock();
return OK;
}
AudioDriverJavaScript::AudioDriverJavaScript() {
singleton = this;
}
+
+#ifdef NO_THREADS
+/// ScriptProcessorNode implementation
+void AudioDriverJavaScript::ScriptProcessorNode::_process_callback() {
+ AudioDriverJavaScript::singleton->_audio_driver_capture();
+ AudioDriverJavaScript::singleton->_audio_driver_process();
+}
+
+int AudioDriverJavaScript::ScriptProcessorNode::create(int p_buffer_samples, int p_channels) {
+ return godot_audio_script_create(p_buffer_samples, p_channels);
+}
+
+void AudioDriverJavaScript::ScriptProcessorNode::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
+ godot_audio_script_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, &_process_callback);
+}
+#else
+/// AudioWorkletNode implementation
+void AudioDriverJavaScript::WorkletNode::_audio_thread_func(void *p_data) {
+ AudioDriverJavaScript::WorkletNode *obj = static_cast<AudioDriverJavaScript::WorkletNode *>(p_data);
+ AudioDriverJavaScript *driver = AudioDriverJavaScript::singleton;
+ const int out_samples = memarr_len(driver->output_rb);
+ const int in_samples = memarr_len(driver->input_rb);
+ int wpos = 0;
+ int to_write = out_samples;
+ int rpos = 0;
+ int to_read = 0;
+ int32_t step = 0;
+ while (!obj->quit) {
+ if (to_read) {
+ driver->lock();
+ driver->_audio_driver_capture(rpos, to_read);
+ godot_audio_worklet_state_add(obj->state, STATE_SAMPLES_IN, -to_read);
+ driver->unlock();
+ rpos += to_read;
+ if (rpos >= in_samples) {
+ rpos -= in_samples;
+ }
+ }
+ if (to_write) {
+ driver->lock();
+ driver->_audio_driver_process(wpos, to_write);
+ godot_audio_worklet_state_add(obj->state, STATE_SAMPLES_OUT, to_write);
+ driver->unlock();
+ wpos += to_write;
+ if (wpos >= out_samples) {
+ wpos -= out_samples;
+ }
+ }
+ step = godot_audio_worklet_state_wait(obj->state, STATE_PROCESS, step, 1);
+ to_write = out_samples - godot_audio_worklet_state_get(obj->state, STATE_SAMPLES_OUT);
+ to_read = godot_audio_worklet_state_get(obj->state, STATE_SAMPLES_IN);
+ }
+}
+
+int AudioDriverJavaScript::WorkletNode::create(int p_buffer_size, int p_channels) {
+ godot_audio_worklet_create(p_channels);
+ return p_buffer_size;
+}
+
+void AudioDriverJavaScript::WorkletNode::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
+ godot_audio_worklet_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, state);
+ thread = Thread::create(_audio_thread_func, this);
+}
+
+void AudioDriverJavaScript::WorkletNode::lock() {
+ mutex.lock();
+}
+
+void AudioDriverJavaScript::WorkletNode::unlock() {
+ mutex.unlock();
+}
+
+void AudioDriverJavaScript::WorkletNode::finish() {
+ quit = true; // Ask thread to quit.
+ Thread::wait_to_finish(thread);
+ memdelete(thread);
+ thread = nullptr;
+}
+#endif
diff --git a/platform/javascript/audio_driver_javascript.h b/platform/javascript/audio_driver_javascript.h
index 56a7da0307..d55ec261a4 100644
--- a/platform/javascript/audio_driver_javascript.h
+++ b/platform/javascript/audio_driver_javascript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,53 +31,96 @@
#ifndef AUDIO_DRIVER_JAVASCRIPT_H
#define AUDIO_DRIVER_JAVASCRIPT_H
-#include "servers/audio_server.h"
-
#include "core/os/mutex.h"
#include "core/os/thread.h"
+#include "servers/audio_server.h"
+
+#include "godot_audio.h"
class AudioDriverJavaScript : public AudioDriver {
+public:
+ class AudioNode {
+ public:
+ virtual int create(int p_buffer_size, int p_output_channels) = 0;
+ virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) = 0;
+ virtual void finish() {}
+ virtual void lock() {}
+ virtual void unlock() {}
+ virtual ~AudioNode() {}
+ };
+
+ class WorkletNode : public AudioNode {
+ private:
+ enum {
+ STATE_LOCK,
+ STATE_PROCESS,
+ STATE_SAMPLES_IN,
+ STATE_SAMPLES_OUT,
+ STATE_MAX,
+ };
+ Mutex mutex;
+ Thread *thread = nullptr;
+ bool quit = false;
+ int32_t state[STATE_MAX] = { 0 };
+
+ static void _audio_thread_func(void *p_data);
+
+ public:
+ int create(int p_buffer_size, int p_output_channels) override;
+ void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
+ void finish() override;
+ void lock() override;
+ void unlock() override;
+ };
+
+ class ScriptProcessorNode : public AudioNode {
+ private:
+ static void _process_callback();
+
+ public:
+ int create(int p_buffer_samples, int p_channels) override;
+ void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
+ };
+
private:
- float *internal_buffer = nullptr;
+ AudioNode *node = nullptr;
+
+ float *output_rb = nullptr;
+ float *input_rb = nullptr;
int buffer_length = 0;
int mix_rate = 0;
int channel_count = 0;
+ int state = 0;
+ float output_latency = 0.0;
-public:
-#ifndef NO_THREADS
- Mutex mutex;
- Thread *thread = nullptr;
- bool quit = false;
- bool needs_process = true;
-
- static void _audio_thread_func(void *p_data);
-#endif
+ static void _state_change_callback(int p_state);
+ static void _latency_update_callback(float p_latency);
- void _js_driver_process();
+protected:
+ void _audio_driver_process(int p_from = 0, int p_samples = 0);
+ void _audio_driver_capture(int p_from = 0, int p_samples = 0);
+public:
static bool is_available();
- void process_capture(float sample);
static AudioDriverJavaScript *singleton;
- const char *get_name() const override;
+ virtual const char *get_name() const;
- Error init() override;
- void start() override;
+ virtual Error init();
+ virtual void start();
void resume();
- float get_latency() override;
- int get_mix_rate() const override;
- SpeakerMode get_speaker_mode() const override;
- void lock() override;
- void unlock() override;
- void finish() override;
- void finish_async();
+ virtual float get_latency();
+ virtual int get_mix_rate() const;
+ virtual SpeakerMode get_speaker_mode() const;
+ virtual void lock();
+ virtual void unlock();
+ virtual void finish();
- Error capture_start() override;
- Error capture_stop() override;
+ virtual Error capture_start();
+ virtual Error capture_stop();
AudioDriverJavaScript();
};
-
#endif
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py
index 4b5890545f..d53c774e77 100644
--- a/platform/javascript/detect.py
+++ b/platform/javascript/detect.py
@@ -1,6 +1,8 @@
import os
+import sys
-from emscripten_helpers import run_closure_compiler, create_engine_file
+from emscripten_helpers import run_closure_compiler, create_engine_file, add_js_libraries
+from methods import get_compiler_version
from SCons.Util import WhereIs
@@ -20,9 +22,17 @@ def get_opts():
from SCons.Variables import BoolVariable
return [
+ ("initial_memory", "Initial WASM memory (in MiB)", 16),
+ BoolVariable("use_assertions", "Use Emscripten runtime assertions", False),
+ BoolVariable("use_thinlto", "Use ThinLTO", False),
+ BoolVariable("use_ubsan", "Use Emscripten undefined behavior sanitizer (UBSAN)", False),
+ BoolVariable("use_asan", "Use Emscripten address sanitizer (ASAN)", False),
+ BoolVariable("use_lsan", "Use Emscripten leak sanitizer (LSAN)", False),
+ BoolVariable("use_safe_heap", "Use Emscripten SAFE_HEAP sanitizer", False),
# eval() can be a security concern, so it can be disabled.
BoolVariable("javascript_eval", "Enable JavaScript eval interface", True),
BoolVariable("threads_enabled", "Enable WebAssembly Threads support (limited browser support)", False),
+ BoolVariable("gdnative_enabled", "Enable WebAssembly GDNative support (produces bigger binaries)", False),
BoolVariable("use_closure_compiler", "Use closure compiler to minimize JavaScript code", False),
]
@@ -40,6 +50,9 @@ def get_flags():
def configure(env):
+ if not isinstance(env["initial_memory"], int):
+ print("Initial memory must be a valid integer")
+ sys.exit(255)
## Build type
@@ -62,15 +75,20 @@ def configure(env):
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(CCFLAGS=["-O1", "-g"])
env.Append(LINKFLAGS=["-O1", "-g"])
+ env["use_assertions"] = True
+
+ if env["use_assertions"]:
env.Append(LINKFLAGS=["-s", "ASSERTIONS=1"])
if env["tools"]:
if not env["threads_enabled"]:
- raise RuntimeError(
- "Threads must be enabled to build the editor. Please add the 'threads_enabled=yes' option"
- )
- # Tools need more memory. Initial stack memory in bytes. See `src/settings.js` in emscripten repository (will be renamed to INITIAL_MEMORY).
- env.Append(LINKFLAGS=["-s", "TOTAL_MEMORY=33554432"])
+ print("Threads must be enabled to build the editor. Please add the 'threads_enabled=yes' option")
+ sys.exit(255)
+ if env["initial_memory"] < 32:
+ print("Editor build requires at least 32MiB of initial memory. Forcing it.")
+ env["initial_memory"] = 32
+ elif env["builtin_icu"]:
+ env.Append(CCFLAGS=["-frtti"])
else:
# Disable exceptions and rtti on non-tools (template) builds
# These flags help keep the file size down.
@@ -78,14 +96,32 @@ def configure(env):
# Don't use dynamic_cast, necessary with no-rtti.
env.Append(CPPDEFINES=["NO_SAFE_CAST"])
+ env.Append(LINKFLAGS=["-s", "INITIAL_MEMORY=%sMB" % env["initial_memory"]])
+
## Copy env variables.
env["ENV"] = os.environ
# LTO
- if env["use_lto"]:
- env.Append(CCFLAGS=["-s", "WASM_OBJECT_FILES=0"])
- env.Append(LINKFLAGS=["-s", "WASM_OBJECT_FILES=0"])
- env.Append(LINKFLAGS=["--llvm-lto", "1"])
+ if env["use_thinlto"]:
+ env.Append(CCFLAGS=["-flto=thin"])
+ env.Append(LINKFLAGS=["-flto=thin"])
+ elif env["use_lto"]:
+ env.Append(CCFLAGS=["-flto=full"])
+ env.Append(LINKFLAGS=["-flto=full"])
+
+ # Sanitizers
+ if env["use_ubsan"]:
+ env.Append(CCFLAGS=["-fsanitize=undefined"])
+ env.Append(LINKFLAGS=["-fsanitize=undefined"])
+ if env["use_asan"]:
+ env.Append(CCFLAGS=["-fsanitize=address"])
+ env.Append(LINKFLAGS=["-fsanitize=address"])
+ if env["use_lsan"]:
+ env.Append(CCFLAGS=["-fsanitize=leak"])
+ env.Append(LINKFLAGS=["-fsanitize=leak"])
+ if env["use_safe_heap"]:
+ env.Append(CCFLAGS=["-s", "SAFE_HEAP=1"])
+ env.Append(LINKFLAGS=["-s", "SAFE_HEAP=1"])
# Closure compiler
if env["use_closure_compiler"]:
@@ -95,6 +131,9 @@ def configure(env):
jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js")
env.Append(BUILDERS={"BuildJS": jscc})
+ # Add helper method for adding libraries.
+ env.AddMethod(add_js_libraries, "AddJSLibraries")
+
# Add method that joins/compiles our Engine files.
env.AddMethod(create_engine_file, "CreateEngineFile")
@@ -103,7 +142,6 @@ def configure(env):
env["CC"] = "emcc"
env["CXX"] = "em++"
- env["LINK"] = "emcc"
env["AR"] = "emar"
env["RANLIB"] = "emranlib"
@@ -130,25 +168,34 @@ def configure(env):
if env["javascript_eval"]:
env.Append(CPPDEFINES=["JAVASCRIPT_EVAL_ENABLED"])
+ if env["threads_enabled"] and env["gdnative_enabled"]:
+ print("Threads and GDNative support can't be both enabled due to WebAssembly limitations")
+ sys.exit(255)
+
# Thread support (via SharedArrayBuffer).
if env["threads_enabled"]:
env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"])
env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"])
env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"])
- env.Append(LINKFLAGS=["-s", "PTHREAD_POOL_SIZE=4"])
+ env.Append(LINKFLAGS=["-s", "PTHREAD_POOL_SIZE=8"])
env.Append(LINKFLAGS=["-s", "WASM_MEM_MAX=2048MB"])
env.extra_suffix = ".threads" + env.extra_suffix
else:
env.Append(CPPDEFINES=["NO_THREADS"])
+ if env["gdnative_enabled"]:
+ major, minor, patch = get_compiler_version(env)
+ if major < 2 or (major == 2 and minor == 0 and patch < 10):
+ print("GDNative support requires emscripten >= 2.0.10, detected: %s.%s.%s" % (major, minor, patch))
+ sys.exit(255)
+ env.Append(CCFLAGS=["-s", "RELOCATABLE=1"])
+ env.Append(LINKFLAGS=["-s", "RELOCATABLE=1"])
+ env.extra_suffix = ".gdnative" + env.extra_suffix
+
# Reduce code size by generating less support code (e.g. skip NodeJS support).
env.Append(LINKFLAGS=["-s", "ENVIRONMENT=web,worker"])
- # We use IDBFS in javascript_main.cpp. Since Emscripten 1.39.1 it needs to
- # be linked explicitly.
- env.Append(LIBS=["idbfs.js"])
-
- env.Append(LINKFLAGS=["-s", "BINARYEN=1"])
+ # Wrap the JavaScript support code around a closure named Godot.
env.Append(LINKFLAGS=["-s", "MODULARIZE=1", "-s", "EXPORT_NAME='Godot'"])
# Allow increasing memory buffer size during runtime. This is efficient
@@ -159,12 +206,14 @@ def configure(env):
# This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
env.Append(LINKFLAGS=["-s", "USE_WEBGL2=1"])
+ # Do not call main immediately when the support code is ready.
env.Append(LINKFLAGS=["-s", "INVOKE_RUN=0"])
# Allow use to take control of swapping WebGL buffers.
env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"])
- # callMain for manual start, FS for preloading, PATH and ERRNO_CODES for BrowserFS.
- env.Append(LINKFLAGS=["-s", "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain', 'FS', 'PATH']"])
+ # callMain for manual start.
+ env.Append(LINKFLAGS=["-s", "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']"])
+
# Add code that allow exiting runtime.
env.Append(LINKFLAGS=["-s", "EXIT_RUNTIME=1"])
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index 8dc33bdf64..f10627b0b6 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,6 +37,7 @@
#include <png.h>
#include "dom_keys.inc"
+#include "godot_js.h"
#define DOM_BUTTON_LEFT 0
#define DOM_BUTTON_MIDDLE 1
@@ -44,28 +45,17 @@
#define DOM_BUTTON_XBUTTON1 3
#define DOM_BUTTON_XBUTTON2 4
-char DisplayServerJavaScript::canvas_id[256] = { 0 };
-static bool cursor_inside_canvas = true;
-
DisplayServerJavaScript *DisplayServerJavaScript::get_singleton() {
return static_cast<DisplayServerJavaScript *>(DisplayServer::get_singleton());
}
// Window (canvas)
void DisplayServerJavaScript::focus_canvas() {
- /* clang-format off */
- EM_ASM(
- Module['canvas'].focus();
- );
- /* clang-format on */
+ godot_js_display_canvas_focus();
}
bool DisplayServerJavaScript::is_canvas_focused() {
- /* clang-format off */
- return EM_ASM_INT_V(
- return document.activeElement == Module['canvas'];
- );
- /* clang-format on */
+ return godot_js_display_canvas_is_focused() != 0;
}
bool DisplayServerJavaScript::check_size_force_redraw() {
@@ -83,19 +73,17 @@ bool DisplayServerJavaScript::check_size_force_redraw() {
}
Point2 DisplayServerJavaScript::compute_position_in_canvas(int p_x, int p_y) {
- int canvas_x = EM_ASM_INT({
- return Module['canvas'].getBoundingClientRect().x;
- });
- int canvas_y = EM_ASM_INT({
- return Module['canvas'].getBoundingClientRect().y;
- });
+ DisplayServerJavaScript *display = get_singleton();
+ int canvas_x;
+ int canvas_y;
+ godot_js_display_canvas_bounding_rect_position_get(&canvas_x, &canvas_y);
int canvas_width;
int canvas_height;
- emscripten_get_canvas_element_size(canvas_id, &canvas_width, &canvas_height);
+ emscripten_get_canvas_element_size(display->canvas_id, &canvas_width, &canvas_height);
double element_width;
double element_height;
- emscripten_get_element_css_size(canvas_id, &element_width, &element_height);
+ emscripten_get_element_css_size(display->canvas_id, &element_width, &element_height);
return Point2((int)(canvas_width / element_width * (p_x - canvas_x)),
(int)(canvas_height / element_height * (p_y - canvas_y)));
@@ -105,8 +93,7 @@ EM_BOOL DisplayServerJavaScript::fullscreen_change_callback(int p_event_type, co
DisplayServerJavaScript *display = get_singleton();
// Empty ID is canvas.
String target_id = String::utf8(p_event->id);
- String canvas_str_id = String::utf8(canvas_id);
- if (target_id.empty() || target_id == canvas_str_id) {
+ if (target_id.is_empty() || target_id == String::utf8(display->canvas_id)) {
// This event property is the only reliable data on
// browser fullscreen state.
if (p_event->isFullscreen) {
@@ -118,14 +105,15 @@ EM_BOOL DisplayServerJavaScript::fullscreen_change_callback(int p_event_type, co
return false;
}
-// Drag and drop callback (see native/utils.js).
-extern "C" EMSCRIPTEN_KEEPALIVE void _drop_files_callback(char *p_filev[], int p_filec) {
- DisplayServerJavaScript *ds = DisplayServerJavaScript::get_singleton();
+// Drag and drop callback.
+void DisplayServerJavaScript::drop_files_js_callback(char **p_filev, int p_filec) {
+ DisplayServerJavaScript *ds = get_singleton();
if (!ds) {
ERR_FAIL_MSG("Unable to drop files because the DisplayServer is not active");
}
- if (ds->drop_files_callback.is_null())
+ if (ds->drop_files_callback.is_null()) {
return;
+ }
Vector<String> files;
for (int i = 0; i < p_filec; i++) {
files.push_back(String::utf8(p_filev[i]));
@@ -137,6 +125,18 @@ extern "C" EMSCRIPTEN_KEEPALIVE void _drop_files_callback(char *p_filev[], int p
ds->drop_files_callback.call((const Variant **)&vp, 1, ret, ce);
}
+// JavaScript quit request callback.
+void DisplayServerJavaScript::request_quit_callback() {
+ DisplayServerJavaScript *ds = get_singleton();
+ if (ds && !ds->window_event_callback.is_null()) {
+ Variant event = int(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
+ Variant *eventp = &event;
+ Variant ret;
+ Callable::CallError ce;
+ ds->window_event_callback.call((const Variant **)&eventp, 1, ret, ce);
+ }
+}
+
// Keys
template <typename T>
@@ -272,12 +272,13 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E
}
EM_BOOL DisplayServerJavaScript::mousemove_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data) {
+ DisplayServerJavaScript *ds = get_singleton();
Input *input = Input::get_singleton();
int input_mask = input->get_mouse_button_mask();
Point2 pos = compute_position_in_canvas(p_event->clientX, p_event->clientY);
// For motion outside the canvas, only read mouse movement if dragging
// started inside the canvas; imitating desktop app behaviour.
- if (!cursor_inside_canvas && !input_mask)
+ if (!ds->cursor_inside_canvas && !input_mask)
return false;
Ref<InputEventMouseMotion> ev;
@@ -339,35 +340,13 @@ const char *DisplayServerJavaScript::godot2dom_cursor(DisplayServer::CursorShape
}
}
-void DisplayServerJavaScript::set_css_cursor(const char *p_cursor) {
- /* clang-format off */
- EM_ASM_({
- Module['canvas'].style.cursor = UTF8ToString($0);
- }, p_cursor);
- /* clang-format on */
-}
-
-bool DisplayServerJavaScript::is_css_cursor_hidden() const {
- /* clang-format off */
- return EM_ASM_INT({
- return Module['canvas'].style.cursor === 'none';
- });
- /* clang-format on */
-}
-
void DisplayServerJavaScript::cursor_set_shape(CursorShape p_shape) {
ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
-
- if (mouse_get_mode() == MOUSE_MODE_VISIBLE) {
- if (cursors[p_shape] != "") {
- Vector<String> url = cursors[p_shape].split("?");
- set_css_cursor(("url(\"" + url[0] + "\") " + url[1] + ", auto").utf8());
- } else {
- set_css_cursor(godot2dom_cursor(p_shape));
- }
+ if (cursor_shape == p_shape) {
+ return;
}
-
cursor_shape = p_shape;
+ godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
}
DisplayServer::CursorShape DisplayServerJavaScript::cursor_get_shape() const {
@@ -376,17 +355,6 @@ DisplayServer::CursorShape DisplayServerJavaScript::cursor_get_shape() const {
void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
if (p_cursor.is_valid()) {
- Map<CursorShape, Vector<Variant>>::Element *cursor_c = cursors_cache.find(p_shape);
-
- if (cursor_c) {
- if (cursor_c->get()[0] == p_cursor && cursor_c->get()[1] == p_hotspot) {
- cursor_set_shape(p_shape);
- return;
- }
-
- cursors_cache.erase(p_shape);
- }
-
Ref<Texture2D> texture = p_cursor;
Ref<AtlasTexture> atlas_texture = p_cursor;
Ref<Image> image;
@@ -449,53 +417,10 @@ void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, Curso
png.resize(len);
ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
- char *object_url;
- /* clang-format off */
- EM_ASM({
- var PNG_PTR = $0;
- var PNG_LEN = $1;
- var PTR = $2;
-
- var png = new Blob([HEAPU8.slice(PNG_PTR, PNG_PTR + PNG_LEN)], { type: 'image/png' });
- var url = URL.createObjectURL(png);
- var length_bytes = lengthBytesUTF8(url) + 1;
- var string_on_wasm_heap = _malloc(length_bytes);
- setValue(PTR, string_on_wasm_heap, '*');
- stringToUTF8(url, string_on_wasm_heap, length_bytes);
- }, png.ptr(), len, &object_url);
- /* clang-format on */
-
- String url = String::utf8(object_url) + "?" + itos(p_hotspot.x) + " " + itos(p_hotspot.y);
-
- /* clang-format off */
- EM_ASM({ _free($0); }, object_url);
- /* clang-format on */
-
- if (cursors[p_shape] != "") {
- /* clang-format off */
- EM_ASM({
- URL.revokeObjectURL(UTF8ToString($0).split('?')[0]);
- }, cursors[p_shape].utf8().get_data());
- /* clang-format on */
- cursors[p_shape] = "";
- }
-
- cursors[p_shape] = url;
-
- Vector<Variant> params;
- params.push_back(p_cursor);
- params.push_back(p_hotspot);
- cursors_cache.insert(p_shape, params);
+ godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), png.ptr(), len, p_hotspot.x, p_hotspot.y);
- } else if (cursors[p_shape] != "") {
- /* clang-format off */
- EM_ASM({
- URL.revokeObjectURL(UTF8ToString($0).split('?')[0]);
- }, cursors[p_shape].utf8().get_data());
- /* clang-format on */
- cursors[p_shape] = "";
-
- cursors_cache.erase(p_shape);
+ } else {
+ godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), NULL, 0, 0, 0);
}
cursor_set_shape(cursor_shape);
@@ -508,40 +433,37 @@ void DisplayServerJavaScript::mouse_set_mode(MouseMode p_mode) {
return;
if (p_mode == MOUSE_MODE_VISIBLE) {
- // set_css_cursor must be called before set_cursor_shape to make the cursor visible
- set_css_cursor(godot2dom_cursor(cursor_shape));
- cursor_set_shape(cursor_shape);
+ godot_js_display_cursor_set_visible(1);
emscripten_exit_pointerlock();
} else if (p_mode == MOUSE_MODE_HIDDEN) {
- set_css_cursor("none");
+ godot_js_display_cursor_set_visible(0);
emscripten_exit_pointerlock();
} else if (p_mode == MOUSE_MODE_CAPTURED) {
- EMSCRIPTEN_RESULT result = emscripten_request_pointerlock("canvas", false);
+ godot_js_display_cursor_set_visible(1);
+ EMSCRIPTEN_RESULT result = emscripten_request_pointerlock(canvas_id, false);
ERR_FAIL_COND_MSG(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED, "MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback.");
ERR_FAIL_COND_MSG(result != EMSCRIPTEN_RESULT_SUCCESS, "MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback.");
- // set_css_cursor must be called before cursor_set_shape to make the cursor visible
- set_css_cursor(godot2dom_cursor(cursor_shape));
- cursor_set_shape(cursor_shape);
}
}
DisplayServer::MouseMode DisplayServerJavaScript::mouse_get_mode() const {
- if (is_css_cursor_hidden())
+ if (godot_js_display_cursor_is_hidden()) {
return MOUSE_MODE_HIDDEN;
+ }
EmscriptenPointerlockChangeEvent ev;
emscripten_get_pointerlock_status(&ev);
- return (ev.isActive && String::utf8(ev.id) == "canvas") ? MOUSE_MODE_CAPTURED : MOUSE_MODE_VISIBLE;
+ return (ev.isActive && String::utf8(ev.id) == String::utf8(canvas_id)) ? MOUSE_MODE_CAPTURED : MOUSE_MODE_VISIBLE;
}
// Wheel
-
EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const EmscriptenWheelEvent *p_event, void *p_user_data) {
ERR_FAIL_COND_V(p_event_type != EMSCRIPTEN_EVENT_WHEEL, false);
+ DisplayServerJavaScript *ds = get_singleton();
if (!is_canvas_focused()) {
- if (cursor_inside_canvas) {
+ if (ds->cursor_inside_canvas) {
focus_canvas();
} else {
return false;
@@ -632,7 +554,7 @@ EM_BOOL DisplayServerJavaScript::touchmove_callback(int p_event_type, const Emsc
}
bool DisplayServerJavaScript::screen_is_touchscreen(int p_screen) const {
- return EM_ASM_INT({ return 'ontouchstart' in window; });
+ return godot_js_display_touchscreen_is_available();
}
// Gamepad
@@ -678,13 +600,11 @@ void DisplayServerJavaScript::process_joypads() {
#if 0
bool DisplayServerJavaScript::is_joy_known(int p_device) {
-
return Input::get_singleton()->is_joy_mapped(p_device);
}
String DisplayServerJavaScript::get_joy_guid(int p_device) const {
-
return Input::get_singleton()->get_joy_guid_remapped(p_device);
}
#endif
@@ -696,53 +616,30 @@ Vector<String> DisplayServerJavaScript::get_rendering_drivers_func() {
}
// Clipboard
-extern "C" EMSCRIPTEN_KEEPALIVE void update_clipboard(const char *p_text) {
- // Only call set_clipboard from OS (sets local clipboard)
- DisplayServerJavaScript::get_singleton()->clipboard = p_text;
+void DisplayServerJavaScript::update_clipboard_callback(const char *p_text) {
+ get_singleton()->clipboard = p_text;
}
void DisplayServerJavaScript::clipboard_set(const String &p_text) {
- /* clang-format off */
- int err = EM_ASM_INT({
- var text = UTF8ToString($0);
- if (!navigator.clipboard || !navigator.clipboard.writeText)
- return 1;
- navigator.clipboard.writeText(text).catch(function(e) {
- // Setting OS clipboard is only possible from an input callback.
- console.error("Setting OS clipboard is only possible from an input callback for the HTML5 plafrom. Exception:", e);
- });
- return 0;
- }, p_text.utf8().get_data());
- /* clang-format on */
+ clipboard = p_text;
+ int err = godot_js_display_clipboard_set(p_text.utf8().get_data());
ERR_FAIL_COND_MSG(err, "Clipboard API is not supported.");
}
String DisplayServerJavaScript::clipboard_get() const {
- /* clang-format off */
- EM_ASM({
- try {
- navigator.clipboard.readText().then(function (result) {
- ccall('update_clipboard', 'void', ['string'], [result]);
- }).catch(function (e) {
- // Fail graciously.
- });
- } catch (e) {
- // Fail graciously.
- }
- });
- /* clang-format on */
+ godot_js_display_clipboard_get(update_clipboard_callback);
return clipboard;
}
-extern "C" EMSCRIPTEN_KEEPALIVE void send_window_event(int p_notification) {
+void DisplayServerJavaScript::send_window_event_callback(int p_notification) {
+ DisplayServerJavaScript *ds = get_singleton();
+ if (!ds) {
+ return;
+ }
if (p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER || p_notification == DisplayServer::WINDOW_EVENT_MOUSE_EXIT) {
- cursor_inside_canvas = p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER;
+ ds->cursor_inside_canvas = p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER;
}
- OS_JavaScript *os = OS_JavaScript::get_singleton();
- if (os->is_finalizing())
- return; // We don't want events anymore.
- DisplayServerJavaScript *ds = DisplayServerJavaScript::get_singleton();
- if (ds && !ds->window_event_callback.is_null()) {
+ if (!ds->window_event_callback.is_null()) {
Variant event = int(p_notification);
Variant *eventp = &event;
Variant ret;
@@ -752,11 +649,7 @@ extern "C" EMSCRIPTEN_KEEPALIVE void send_window_event(int p_notification) {
}
void DisplayServerJavaScript::alert(const String &p_alert, const String &p_title) {
- /* clang-format off */
- EM_ASM_({
- window.alert(UTF8ToString($0));
- }, p_alert.utf8().get_data());
- /* clang-format on */
+ godot_js_display_alert(p_alert.utf8().get_data());
}
void DisplayServerJavaScript::set_icon(const Ref<Image> &p_icon) {
@@ -787,29 +680,11 @@ void DisplayServerJavaScript::set_icon(const Ref<Image> &p_icon) {
png.resize(len);
ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
- /* clang-format off */
- EM_ASM({
- var PNG_PTR = $0;
- var PNG_LEN = $1;
-
- var png = new Blob([HEAPU8.slice(PNG_PTR, PNG_PTR + PNG_LEN)], { type: "image/png" });
- var url = URL.createObjectURL(png);
- var link = document.getElementById('-gd-engine-icon');
- if (link === null) {
- link = document.createElement('link');
- link.rel = 'icon';
- link.id = '-gd-engine-icon';
- document.head.appendChild(link);
- }
- link.href = url;
- }, png.ptr(), len);
- /* clang-format on */
+ godot_js_display_window_icon_set(png.ptr(), len);
}
void DisplayServerJavaScript::_dispatch_input_event(const Ref<InputEvent> &p_event) {
OS_JavaScript *os = OS_JavaScript::get_singleton();
- if (os->is_finalizing())
- return; // We don't want events anymore.
// Resume audio context after input in case autoplay was denied.
os->resume_audio();
@@ -831,16 +706,14 @@ DisplayServer *DisplayServerJavaScript::create_func(const String &p_rendering_dr
DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
r_error = OK; // Always succeeds for now.
- /* clang-format off */
- swap_cancel_ok = EM_ASM_INT({
- const win = (['Windows', 'Win64', 'Win32', 'WinCE']);
- const plat = navigator.platform || "";
- if (win.indexOf(plat) !== -1) {
- return 1;
- }
- return 0;
- }) == 1;
- /* clang-format on */
+ // Ensure the canvas ID.
+ godot_js_config_canvas_id_get(canvas_id, 256);
+
+ // Check if it's windows.
+ swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
+
+ // Expose method for requesting quit.
+ godot_js_os_request_quit_cb(request_quit_callback);
RasterizerDummy::make_current(); // TODO GLES2 in Godot 4.0... or webgpu?
#if 0
@@ -878,10 +751,8 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
video_driver_index = p_video_driver;
#endif
- /* clang-format off */
window_set_mode(p_mode);
- if (EM_ASM_INT_V({ return Module['resizeCanvasOnStart'] })) {
- /* clang-format on */
+ if (godot_js_config_is_resize_on_start()) {
window_set_size(p_resolution);
}
@@ -899,8 +770,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
result = emscripten_set_##ev##_callback(nullptr, true, &cb); \
EM_CHECK(ev)
// These callbacks from Emscripten's html5.h suffice to access most
- // JavaScript APIs. For APIs that are not (sufficiently) exposed, EM_ASM
- // is used below.
+ // JavaScript APIs.
SET_EM_CALLBACK(canvas_id, mousedown, mouse_button_callback)
SET_EM_WINDOW_CALLBACK(mousemove, mousemove_callback)
SET_EM_WINDOW_CALLBACK(mouseup, mouse_button_callback)
@@ -919,42 +789,20 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
#undef SET_EM_CALLBACK
#undef EM_CHECK
- /* clang-format off */
- EM_ASM_ARGS({
- // Bind native event listeners.
- // Module.listeners, and Module.drop_handler are defined in native/utils.js
- const canvas = Module['canvas'];
- const send_window_event = cwrap('send_window_event', null, ['number']);
- const notifications = arguments;
- (['mouseover', 'mouseleave', 'focus', 'blur']).forEach(function(event, index) {
- Module.listeners.add(canvas, event, send_window_event.bind(null, notifications[index]), true);
- });
- // Clipboard
- const update_clipboard = cwrap('update_clipboard', null, ['string']);
- Module.listeners.add(window, 'paste', function(evt) {
- update_clipboard(evt.clipboardData.getData('text'));
- }, false);
- // Drag an drop
- Module.listeners.add(canvas, 'dragover', function(ev) {
- // Prevent default behavior (which would try to open the file(s))
- ev.preventDefault();
- }, false);
- Module.listeners.add(canvas, 'drop', Module.drop_handler, false);
- },
- WINDOW_EVENT_MOUSE_ENTER,
- WINDOW_EVENT_MOUSE_EXIT,
- WINDOW_EVENT_FOCUS_IN,
- WINDOW_EVENT_FOCUS_OUT
- );
- /* clang-format on */
+ // For APIs that are not (sufficiently) exposed, a
+ // library is used below (implemented in library_godot_display.js).
+ godot_js_display_notification_cb(&send_window_event_callback,
+ WINDOW_EVENT_MOUSE_ENTER,
+ WINDOW_EVENT_MOUSE_EXIT,
+ WINDOW_EVENT_FOCUS_IN,
+ WINDOW_EVENT_FOCUS_OUT);
+ godot_js_display_paste_cb(update_clipboard_callback);
+ godot_js_display_drop_files_cb(drop_files_js_callback);
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event);
}
DisplayServerJavaScript::~DisplayServerJavaScript() {
- EM_ASM({
- Module.listeners.clear();
- });
//emscripten_webgl_commit_frame();
//emscripten_webgl_destroy_context(webgl_ctx);
}
@@ -1057,11 +905,7 @@ void DisplayServerJavaScript::window_set_drop_files_callback(const Callable &p_c
}
void DisplayServerJavaScript::window_set_title(const String &p_title, WindowID p_window) {
- /* clang-format off */
- EM_ASM_({
- document.title = UTF8ToString($0);
- }, p_title.utf8().get_data());
- /* clang-format on */
+ godot_js_display_window_title_set(p_title.utf8().get_data());
}
int DisplayServerJavaScript::window_get_current_screen(WindowID p_window) const {
@@ -1103,11 +947,9 @@ Size2i DisplayServerJavaScript::window_get_min_size(WindowID p_window) const {
void DisplayServerJavaScript::window_set_size(const Size2i p_size, WindowID p_window) {
last_width = p_size.x;
last_height = p_size.y;
- double scale = EM_ASM_DOUBLE({
- return window.devicePixelRatio || 1;
- });
- emscripten_set_canvas_element_size(canvas_id, p_size.x * scale, p_size.y * scale);
- emscripten_set_element_css_size(canvas_id, p_size.x, p_size.y);
+ double scale = godot_js_display_pixel_ratio_get();
+ emscripten_set_canvas_element_size(canvas_id, p_size.x, p_size.y);
+ emscripten_set_element_css_size(canvas_id, p_size.x / scale, p_size.y / scale);
}
Size2i DisplayServerJavaScript::window_get_size(WindowID p_window) const {
@@ -1130,7 +972,7 @@ void DisplayServerJavaScript::window_set_mode(WindowMode p_mode, WindowID p_wind
emscripten_exit_fullscreen();
}
window_mode = WINDOW_MODE_WINDOWED;
- window_set_size(windowed_size);
+ window_set_size(Size2i(last_width, last_height));
} break;
case WINDOW_MODE_FULLSCREEN: {
EmscriptenFullscreenStrategy strategy;
diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h
index d7116be36f..916be1ae45 100644
--- a/platform/javascript/display_server_javascript.h
+++ b/platform/javascript/display_server_javascript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,18 +37,22 @@
#include <emscripten/html5.h>
class DisplayServerJavaScript : public DisplayServer {
- //int video_driver_index;
-
- Vector2 windowed_size;
-
+private:
+ WindowMode window_mode = WINDOW_MODE_WINDOWED;
ObjectID window_attached_instance_id = {};
+ Callable window_event_callback;
+ Callable input_event_callback;
+ Callable input_text_callback;
+ Callable drop_files_callback;
+
+ String clipboard;
Ref<InputEventKey> deferred_key_event;
- CursorShape cursor_shape = CURSOR_ARROW;
- String cursors[CURSOR_MAX];
- Map<CursorShape, Vector<Variant>> cursors_cache;
Point2 touches[32];
+ char canvas_id[256] = { 0 };
+ bool cursor_inside_canvas = true;
+ CursorShape cursor_shape = CURSOR_ARROW;
Point2i last_click_pos = Point2(-100, -100); // TODO check this again.
double last_click_ms = 0;
int last_click_button_index = -1;
@@ -66,8 +70,6 @@ class DisplayServerJavaScript : public DisplayServer {
static void dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event);
static Ref<InputEventKey> setup_key_event(const EmscriptenKeyboardEvent *emscripten_event);
static const char *godot2dom_cursor(DisplayServer::CursorShape p_shape);
- static void set_css_cursor(const char *p_cursor);
- bool is_css_cursor_hidden() const;
// events
static EM_BOOL fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data);
@@ -92,22 +94,17 @@ class DisplayServerJavaScript : public DisplayServer {
static void _dispatch_input_event(const Ref<InputEvent> &p_event);
+ static void request_quit_callback();
+ static void update_clipboard_callback(const char *p_text);
+ static void send_window_event_callback(int p_notification);
+ static void drop_files_js_callback(char **p_filev, int p_filec);
+
protected:
int get_current_video_driver() const;
public:
// Override return type to make writing static callbacks less tedious.
static DisplayServerJavaScript *get_singleton();
- static char canvas_id[256];
-
- WindowMode window_mode = WINDOW_MODE_WINDOWED;
-
- String clipboard;
-
- Callable window_event_callback;
- Callable input_event_callback;
- Callable input_text_callback;
- Callable drop_files_callback;
// utilities
bool check_size_force_redraw();
diff --git a/platform/javascript/dom_keys.inc b/platform/javascript/dom_keys.inc
index e3f2ce42b4..7902efafe0 100644
--- a/platform/javascript/dom_keys.inc
+++ b/platform/javascript/dom_keys.inc
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/emscripten_helpers.py b/platform/javascript/emscripten_helpers.py
index f6db10fbbd..cc874c432e 100644
--- a/platform/javascript/emscripten_helpers.py
+++ b/platform/javascript/emscripten_helpers.py
@@ -19,3 +19,9 @@ def create_engine_file(env, target, source, externs):
if env["use_closure_compiler"]:
return env.BuildJS(target, source, JSEXTERNS=externs)
return env.Textfile(target, [env.File(s) for s in source])
+
+
+def add_js_libraries(env, libraries):
+ if "JS_LIBS" not in env:
+ env["JS_LIBS"] = []
+ env.Append(JS_LIBS=env.File(libraries))
diff --git a/platform/javascript/engine/preloader.js b/platform/javascript/engine/preloader.js
deleted file mode 100644
index 17918eae38..0000000000
--- a/platform/javascript/engine/preloader.js
+++ /dev/null
@@ -1,139 +0,0 @@
-var Preloader = /** @constructor */ function() {
-
- var DOWNLOAD_ATTEMPTS_MAX = 4;
- var progressFunc = null;
- var lastProgress = { loaded: 0, total: 0 };
-
- var loadingFiles = {};
- this.preloadedFiles = [];
-
- function loadXHR(resolve, reject, file, tracker) {
- var xhr = new XMLHttpRequest;
- xhr.open('GET', file);
- if (!file.endsWith('.js')) {
- xhr.responseType = 'arraybuffer';
- }
- ['loadstart', 'progress', 'load', 'error', 'abort'].forEach(function(ev) {
- xhr.addEventListener(ev, onXHREvent.bind(xhr, resolve, reject, file, tracker));
- });
- xhr.send();
- }
-
- function onXHREvent(resolve, reject, file, tracker, ev) {
-
- if (this.status >= 400) {
-
- if (this.status < 500 || ++tracker[file].attempts >= DOWNLOAD_ATTEMPTS_MAX) {
- reject(new Error("Failed loading file '" + file + "': " + this.statusText));
- this.abort();
- return;
- } else {
- setTimeout(loadXHR.bind(null, resolve, reject, file, tracker), 1000);
- }
- }
-
- switch (ev.type) {
- case 'loadstart':
- if (tracker[file] === undefined) {
- tracker[file] = {
- total: ev.total,
- loaded: ev.loaded,
- attempts: 0,
- final: false,
- };
- }
- break;
-
- case 'progress':
- tracker[file].loaded = ev.loaded;
- tracker[file].total = ev.total;
- break;
-
- case 'load':
- tracker[file].final = true;
- resolve(this);
- break;
-
- case 'error':
- if (++tracker[file].attempts >= DOWNLOAD_ATTEMPTS_MAX) {
- tracker[file].final = true;
- reject(new Error("Failed loading file '" + file + "'"));
- } else {
- setTimeout(loadXHR.bind(null, resolve, reject, file, tracker), 1000);
- }
- break;
-
- case 'abort':
- tracker[file].final = true;
- reject(new Error("Loading file '" + file + "' was aborted."));
- break;
- }
- }
-
- this.loadPromise = function(file) {
- return new Promise(function(resolve, reject) {
- loadXHR(resolve, reject, file, loadingFiles);
- });
- }
-
- this.preload = function(pathOrBuffer, destPath) {
- if (pathOrBuffer instanceof ArrayBuffer) {
- pathOrBuffer = new Uint8Array(pathOrBuffer);
- } else if (ArrayBuffer.isView(pathOrBuffer)) {
- pathOrBuffer = new Uint8Array(pathOrBuffer.buffer);
- }
- if (pathOrBuffer instanceof Uint8Array) {
- this.preloadedFiles.push({
- path: destPath,
- buffer: pathOrBuffer
- });
- return Promise.resolve();
- } else if (typeof pathOrBuffer === 'string') {
- var me = this;
- return this.loadPromise(pathOrBuffer).then(function(xhr) {
- me.preloadedFiles.push({
- path: destPath || pathOrBuffer,
- buffer: xhr.response
- });
- return Promise.resolve();
- });
- } else {
- throw Promise.reject("Invalid object for preloading");
- }
- };
-
- var animateProgress = function() {
-
- var loaded = 0;
- var total = 0;
- var totalIsValid = true;
- var progressIsFinal = true;
-
- Object.keys(loadingFiles).forEach(function(file) {
- const stat = loadingFiles[file];
- if (!stat.final) {
- progressIsFinal = false;
- }
- if (!totalIsValid || stat.total === 0) {
- totalIsValid = false;
- total = 0;
- } else {
- total += stat.total;
- }
- loaded += stat.loaded;
- });
- if (loaded !== lastProgress.loaded || total !== lastProgress.total) {
- lastProgress.loaded = loaded;
- lastProgress.total = total;
- if (typeof progressFunc === 'function')
- progressFunc(loaded, total);
- }
- if (!progressIsFinal)
- requestAnimationFrame(animateProgress);
- }
- this.animateProgress = animateProgress; // Also exposed to start it.
-
- this.setProgressFunc = function(callback) {
- progressFunc = callback;
- }
-};
diff --git a/platform/javascript/engine/utils.js b/platform/javascript/engine/utils.js
deleted file mode 100644
index 0c97b38199..0000000000
--- a/platform/javascript/engine/utils.js
+++ /dev/null
@@ -1,51 +0,0 @@
-var Utils = {
-
- createLocateRewrite: function(execName) {
- function rw(path) {
- if (path.endsWith('.worker.js')) {
- return execName + '.worker.js';
- } else if (path.endsWith('.js')) {
- return execName + '.js';
- } else if (path.endsWith('.wasm')) {
- return execName + '.wasm';
- }
- }
- return rw;
- },
-
- createInstantiatePromise: function(wasmLoader) {
- function instantiateWasm(imports, onSuccess) {
- wasmLoader.then(function(xhr) {
- WebAssembly.instantiate(xhr.response, imports).then(function(result) {
- onSuccess(result['instance'], result['module']);
- });
- });
- wasmLoader = null;
- return {};
- };
-
- return instantiateWasm;
- },
-
- findCanvas: function() {
- var nodes = document.getElementsByTagName('canvas');
- if (nodes.length && nodes[0] instanceof HTMLCanvasElement) {
- return nodes[0];
- }
- throw new Error("No canvas found");
- },
-
- isWebGLAvailable: function(majorVersion = 1) {
-
- var testContext = false;
- try {
- var testCanvas = document.createElement('canvas');
- if (majorVersion === 1) {
- testContext = testCanvas.getContext('webgl') || testCanvas.getContext('experimental-webgl');
- } else if (majorVersion === 2) {
- testContext = testCanvas.getContext('webgl2') || testCanvas.getContext('experimental-webgl2');
- }
- } catch (e) {}
- return !!testContext;
- }
-};
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp
index a83ff44d20..48ccc1f87a 100644
--- a/platform/javascript/export/export.cpp
+++ b/platform/javascript/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,16 +37,13 @@
#include "platform/javascript/logo.gen.h"
#include "platform/javascript/run_icon.gen.h"
-#define EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE "webassembly_release.zip"
-#define EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG "webassembly_debug.zip"
-
class EditorHTTPServer : public Reference {
private:
Ref<TCP_Server> server;
Ref<StreamPeerTCP> connection;
- uint64_t time;
+ uint64_t time = 0;
uint8_t req_buf[4096];
- int req_pos;
+ int req_pos = 0;
void _clear_client() {
connection = Ref<StreamPeerTCP>();
@@ -85,33 +82,44 @@ public:
// Wrong protocol
ERR_FAIL_COND_MSG(req[0] != "GET" || req[2] != "HTTP/1.1", "Invalid method or HTTP version.");
- String filepath = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmp_js_export");
+ const String cache_path = EditorSettings::get_singleton()->get_cache_dir();
const String basereq = "/tmp_js_export";
- String ctype = "";
+ String filepath;
+ String ctype;
if (req[1] == basereq + ".html") {
- filepath += ".html";
+ filepath = cache_path.plus_file(req[1].get_file());
ctype = "text/html";
} else if (req[1] == basereq + ".js") {
- filepath += ".js";
+ filepath = cache_path.plus_file(req[1].get_file());
+ ctype = "application/javascript";
+ } else if (req[1] == basereq + ".audio.worklet.js") {
+ filepath = cache_path.plus_file(req[1].get_file());
ctype = "application/javascript";
} else if (req[1] == basereq + ".worker.js") {
- filepath += ".worker.js";
+ filepath = cache_path.plus_file(req[1].get_file());
ctype = "application/javascript";
} else if (req[1] == basereq + ".pck") {
- filepath += ".pck";
+ filepath = cache_path.plus_file(req[1].get_file());
ctype = "application/octet-stream";
} else if (req[1] == basereq + ".png" || req[1] == "/favicon.png") {
// Also allow serving the generated favicon for a smoother loading experience.
if (req[1] == "/favicon.png") {
filepath = EditorSettings::get_singleton()->get_cache_dir().plus_file("favicon.png");
} else {
- filepath += ".png";
+ filepath = basereq + ".png";
}
ctype = "image/png";
+ } else if (req[1] == basereq + ".side.wasm") {
+ filepath = cache_path.plus_file(req[1].get_file());
+ ctype = "application/wasm";
} else if (req[1] == basereq + ".wasm") {
- filepath += ".wasm";
+ filepath = cache_path.plus_file(req[1].get_file());
ctype = "application/wasm";
- } else {
+ } else if (req[1].ends_with(".wasm")) {
+ filepath = cache_path.plus_file(req[1].get_file()); // TODO dangerous?
+ ctype = "application/wasm";
+ }
+ if (filepath.is_empty() || !FileAccess::exists(filepath)) {
String s = "HTTP/1.1 404 Not Found\r\n";
s += "Connection: Close\r\n";
s += "\r\n";
@@ -200,15 +208,40 @@ class EditorExportPlatformJavaScript : public EditorExportPlatform {
Ref<ImageTexture> logo;
Ref<ImageTexture> run_icon;
Ref<ImageTexture> stop_icon;
- int menu_options;
-
- void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags);
+ int menu_options = 0;
-private:
Ref<EditorHTTPServer> server;
- bool server_quit;
+ bool server_quit = false;
Mutex server_lock;
- Thread *server_thread;
+ Thread *server_thread = nullptr;
+
+ enum ExportMode {
+ EXPORT_MODE_NORMAL = 0,
+ EXPORT_MODE_THREADS = 1,
+ EXPORT_MODE_GDNATIVE = 2,
+ };
+
+ String _get_template_name(ExportMode p_mode, bool p_debug) const {
+ String name = "webassembly";
+ switch (p_mode) {
+ case EXPORT_MODE_THREADS:
+ name += "_threads";
+ break;
+ case EXPORT_MODE_GDNATIVE:
+ name += "_gdnative";
+ break;
+ default:
+ break;
+ }
+ if (p_debug) {
+ name += "_debug.zip";
+ } else {
+ name += "_release.zip";
+ }
+ return name;
+ }
+
+ void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects);
static void _server_thread_poll(void *data);
@@ -247,7 +280,7 @@ public:
~EditorExportPlatformJavaScript();
};
-void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags) {
+void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects) {
String str_template = String::utf8(reinterpret_cast<const char *>(p_html.ptr()), p_html.size());
String str_export;
Vector<String> lines = str_template.split("\n");
@@ -255,6 +288,10 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Re
String flags_json;
gen_export_flags(flags, p_flags);
flags_json = JSON::print(flags);
+ String libs;
+ for (int i = 0; i < p_shared_objects.size(); i++) {
+ libs += "\"" + p_shared_objects[i].path.get_file() + "\",";
+ }
for (int i = 0; i < lines.size(); i++) {
String current_line = lines[i];
@@ -262,6 +299,7 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Re
current_line = current_line.replace("$GODOT_PROJECT_NAME", ProjectSettings::get_singleton()->get_setting("application/config/name"));
current_line = current_line.replace("$GODOT_HEAD_INCLUDE", p_preset->get("html/head_include"));
current_line = current_line.replace("$GODOT_FULL_WINDOW", p_preset->get("html/full_window_size") ? "true" : "false");
+ current_line = current_line.replace("$GODOT_GDNATIVE_LIBS", libs);
current_line = current_line.replace("$GODOT_DEBUG_ENABLED", p_debug ? "true" : "false");
current_line = current_line.replace("$GODOT_ARGS", flags_json);
str_export += current_line + "\n";
@@ -288,16 +326,25 @@ void EditorExportPlatformJavaScript::get_preset_features(const Ref<EditorExportP
r_features->push_back("etc2");
}
}
+ ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type");
+ if (mode == EXPORT_MODE_THREADS) {
+ r_features->push_back("threads");
+ } else if (mode == EXPORT_MODE_GDNATIVE) {
+ r_features->push_back("wasm32");
+ }
}
void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_options) {
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "variant/export_type", PROPERTY_HINT_ENUM, "Regular,Threads,GDNative"), 0)); // Export type.
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_desktop"), true)); // S3TC
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_mobile"), false)); // ETC or ETC2, depending on renderer
+
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/custom_html_shell", PROPERTY_HINT_FILE, "*.html"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/head_include", PROPERTY_HINT_MULTILINE_TEXT), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "html/full_window_size"), true));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
}
String EditorExportPlatformJavaScript::get_name() const {
@@ -315,11 +362,11 @@ Ref<Texture2D> EditorExportPlatformJavaScript::get_logo() const {
bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
String err;
bool valid = false;
+ ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type");
// Look for export templates (first official, and if defined custom templates).
-
- bool dvalid = exists_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG, &err);
- bool rvalid = exists_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE, &err);
+ bool dvalid = exists_export_template(_get_template_name(mode, true), &err);
+ bool rvalid = exists_export_template(_get_template_name(mode, false), &err);
if (p_preset->get("custom_template/debug") != "") {
dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
@@ -347,7 +394,7 @@ bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p
}
}
- if (!err.empty()) {
+ if (!err.is_empty()) {
r_error = err;
}
@@ -372,11 +419,8 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
template_path = template_path.strip_edges();
if (template_path == String()) {
- if (p_debug) {
- template_path = find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG);
- } else {
- template_path = find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE);
- }
+ ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type");
+ template_path = find_export_template(_get_template_name(mode, p_debug));
}
if (!DirAccess::exists(p_path.get_base_dir())) {
@@ -388,12 +432,24 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
return ERR_FILE_NOT_FOUND;
}
+ Vector<SharedObject> shared_objects;
String pck_path = p_path.get_basename() + ".pck";
- Error error = save_pack(p_preset, pck_path);
+ Error error = save_pack(p_preset, pck_path, &shared_objects);
if (error != OK) {
EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + pck_path);
return error;
}
+ DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ for (int i = 0; i < shared_objects.size(); i++) {
+ String dst = p_path.get_base_dir().plus_file(shared_objects[i].path.get_file());
+ error = da->copy(shared_objects[i].path, dst);
+ if (error != OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + shared_objects[i].path.get_file());
+ memdelete(da);
+ return error;
+ }
+ }
+ memdelete(da);
FileAccess *src_f = nullptr;
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
@@ -429,17 +485,24 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
//write
if (file == "godot.html") {
- if (!custom_html.empty()) {
+ if (!custom_html.is_empty()) {
continue;
}
- _fix_html(data, p_preset, p_path.get_file().get_basename(), p_debug, p_flags);
+ _fix_html(data, p_preset, p_path.get_file().get_basename(), p_debug, p_flags, shared_objects);
file = p_path.get_file();
} else if (file == "godot.js") {
file = p_path.get_file().get_basename() + ".js";
+
} else if (file == "godot.worker.js") {
file = p_path.get_file().get_basename() + ".worker.js";
+ } else if (file == "godot.side.wasm") {
+ file = p_path.get_file().get_basename() + ".side.wasm";
+
+ } else if (file == "godot.audio.worklet.js") {
+ file = p_path.get_file().get_basename() + ".audio.worklet.js";
+
} else if (file == "godot.wasm") {
file = p_path.get_file().get_basename() + ".wasm";
}
@@ -457,7 +520,7 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
} while (unzGoToNextFile(pkg) == UNZ_OK);
unzClose(pkg);
- if (!custom_html.empty()) {
+ if (!custom_html.is_empty()) {
FileAccess *f = FileAccess::open(custom_html, FileAccess::READ);
if (!f) {
EditorNode::get_singleton()->show_warning(TTR("Could not read custom HTML shell:") + "\n" + custom_html);
@@ -467,7 +530,7 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
buf.resize(f->get_len());
f->get_buffer(buf.ptrw(), buf.size());
memdelete(f);
- _fix_html(buf, p_preset, p_path.get_file().get_basename(), p_debug, p_flags);
+ _fix_html(buf, p_preset, p_path.get_file().get_basename(), p_debug, p_flags, shared_objects);
f = FileAccess::open(p_path, FileAccess::WRITE);
if (!f) {
@@ -480,7 +543,7 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
Ref<Image> splash;
const String splash_path = String(GLOBAL_GET("application/boot_splash/image")).strip_edges();
- if (!splash_path.empty()) {
+ if (!splash_path.is_empty()) {
splash.instance();
const Error err = splash->load(splash_path);
if (err) {
@@ -501,7 +564,7 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
// This way, the favicon can be displayed immediately when loading the page.
Ref<Image> favicon;
const String favicon_path = String(GLOBAL_GET("application/config/icon")).strip_edges();
- if (!favicon_path.empty()) {
+ if (!favicon_path.is_empty()) {
favicon.instance();
const Error err = favicon->load(favicon_path);
if (err) {
@@ -566,8 +629,10 @@ Error EditorExportPlatformJavaScript::run(const Ref<EditorExportPreset> &p_prese
DirAccess::remove_file_or_error(basepath + ".html");
DirAccess::remove_file_or_error(basepath + ".js");
DirAccess::remove_file_or_error(basepath + ".worker.js");
+ DirAccess::remove_file_or_error(basepath + ".audio.worklet.js");
DirAccess::remove_file_or_error(basepath + ".pck");
DirAccess::remove_file_or_error(basepath + ".png");
+ DirAccess::remove_file_or_error(basepath + ".side.wasm");
DirAccess::remove_file_or_error(basepath + ".wasm");
DirAccess::remove_file_or_error(EditorSettings::get_singleton()->get_cache_dir().plus_file("favicon.png"));
return err;
@@ -616,7 +681,6 @@ void EditorExportPlatformJavaScript::_server_thread_poll(void *data) {
EditorExportPlatformJavaScript::EditorExportPlatformJavaScript() {
server.instance();
- server_quit = false;
server_thread = Thread::create(_server_thread_poll, this);
Ref<Image> img = memnew(Image(_javascript_logo));
@@ -633,8 +697,6 @@ EditorExportPlatformJavaScript::EditorExportPlatformJavaScript() {
} else {
stop_icon.instance();
}
-
- menu_options = 0;
}
EditorExportPlatformJavaScript::~EditorExportPlatformJavaScript() {
diff --git a/platform/javascript/export/export.h b/platform/javascript/export/export.h
index 30c5c855d1..e641339f55 100644
--- a/platform/javascript/export/export.h
+++ b/platform/javascript/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/godot_audio.h b/platform/javascript/godot_audio.h
index f7f26e5262..54fc8fa3b5 100644
--- a/platform/javascript/godot_audio.h
+++ b/platform/javascript/godot_audio.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,19 +38,24 @@ extern "C" {
#include "stddef.h"
extern int godot_audio_is_available();
-
-extern int godot_audio_init(int p_mix_rate, int p_latency);
-extern int godot_audio_create_processor(int p_buffer_length, int p_channel_count);
-
-extern void godot_audio_start(float *r_buffer_ptr);
+extern int godot_audio_init(int p_mix_rate, int p_latency, void (*_state_cb)(int), void (*_latency_cb)(float));
extern void godot_audio_resume();
-extern void godot_audio_finish_async();
-extern float godot_audio_get_latency();
-
-extern void godot_audio_capture_start();
+extern int godot_audio_capture_start();
extern void godot_audio_capture_stop();
+// Worklet
+typedef int32_t GodotAudioState[4];
+extern void godot_audio_worklet_create(int p_channels);
+extern void godot_audio_worklet_start(float *p_in_buf, int p_in_size, float *p_out_buf, int p_out_size, GodotAudioState p_state);
+extern int godot_audio_worklet_state_add(GodotAudioState p_state, int p_idx, int p_value);
+extern int godot_audio_worklet_state_get(GodotAudioState p_state, int p_idx);
+extern int godot_audio_worklet_state_wait(int32_t *p_state, int p_idx, int32_t p_expected, int p_timeout);
+
+// Script
+extern int godot_audio_script_create(int p_buffer_size, int p_channels);
+extern void godot_audio_script_start(float *p_in_buf, int p_in_size, float *p_out_buf, int p_out_size, void (*p_cb)());
+
#ifdef __cplusplus
}
#endif
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h
new file mode 100644
index 0000000000..5b98253b08
--- /dev/null
+++ b/platform/javascript/godot_js.h
@@ -0,0 +1,87 @@
+/*************************************************************************/
+/* godot_js.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_JS_H
+#define GODOT_JS_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "stddef.h"
+
+// Config
+extern void godot_js_config_locale_get(char *p_ptr, int p_ptr_max);
+extern void godot_js_config_canvas_id_get(char *p_ptr, int p_ptr_max);
+extern int godot_js_config_is_resize_on_start();
+
+// OS
+extern void godot_js_os_finish_async(void (*p_callback)());
+extern void godot_js_os_request_quit_cb(void (*p_callback)());
+extern int godot_js_os_fs_is_persistent();
+extern void godot_js_os_fs_sync(void (*p_callback)());
+extern int godot_js_os_execute(const char *p_json);
+extern void godot_js_os_shell_open(const char *p_uri);
+
+// Display
+extern double godot_js_display_pixel_ratio_get();
+extern void godot_js_display_alert(const char *p_text);
+extern int godot_js_display_touchscreen_is_available();
+extern int godot_js_display_is_swap_ok_cancel();
+
+// Display canvas
+extern void godot_js_display_canvas_focus();
+extern int godot_js_display_canvas_is_focused();
+extern void godot_js_display_canvas_bounding_rect_position_get(int32_t *p_x, int32_t *p_y);
+
+// Display window
+extern void godot_js_display_window_request_fullscreen();
+extern void godot_js_display_window_title_set(const char *p_text);
+extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len);
+
+// Display clipboard
+extern int godot_js_display_clipboard_set(const char *p_text);
+extern int godot_js_display_clipboard_get(void (*p_callback)(const char *p_text));
+
+// Display cursor
+extern void godot_js_display_cursor_set_shape(const char *p_cursor);
+extern int godot_js_display_cursor_is_hidden();
+extern void godot_js_display_cursor_set_custom_shape(const char *p_shape, const uint8_t *p_ptr, int p_len, int p_hotspot_x, int p_hotspot_y);
+extern void godot_js_display_cursor_set_visible(int p_visible);
+
+// Display listeners
+extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
+extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
+extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* GODOT_JS_H */
diff --git a/platform/javascript/http_client.h.inc b/platform/javascript/http_client.h.inc
index 4d5ff88bdd..2ef1ad5b83 100644
--- a/platform/javascript/http_client.h.inc
+++ b/platform/javascript/http_client.h.inc
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/http_client_javascript.cpp b/platform/javascript/http_client_javascript.cpp
index cb0e48b8a9..44819c495c 100644
--- a/platform/javascript/http_client_javascript.cpp
+++ b/platform/javascript/http_client_javascript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -78,15 +78,15 @@ Error HTTPClient::prepare_request(Method p_method, const String &p_url, const Ve
ERR_FAIL_INDEX_V(p_method, METHOD_MAX, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V_MSG(p_method == METHOD_TRACE || p_method == METHOD_CONNECT, ERR_UNAVAILABLE, "HTTP methods TRACE and CONNECT are not supported for the HTML5 platform.");
ERR_FAIL_COND_V(status != STATUS_CONNECTED, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(host.empty(), ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V(host.is_empty(), ERR_UNCONFIGURED);
ERR_FAIL_COND_V(port < 0, ERR_UNCONFIGURED);
ERR_FAIL_COND_V(!p_url.begins_with("/"), ERR_INVALID_PARAMETER);
String url = (use_tls ? "https://" : "http://") + host + ":" + itos(port) + p_url;
godot_xhr_reset(xhr_id);
godot_xhr_open(xhr_id, _methods[p_method], url.utf8().get_data(),
- username.empty() ? nullptr : username.utf8().get_data(),
- password.empty() ? nullptr : password.utf8().get_data());
+ username.is_empty() ? nullptr : username.utf8().get_data(),
+ password.is_empty() ? nullptr : password.utf8().get_data());
for (int i = 0; i < p_headers.size(); i++) {
int header_separator = p_headers[i].find(": ");
@@ -132,7 +132,7 @@ HTTPClient::Status HTTPClient::get_status() const {
}
bool HTTPClient::has_response() const {
- return !polled_response_header.empty();
+ return !polled_response_header.is_empty();
}
bool HTTPClient::is_response_chunked() const {
@@ -145,7 +145,7 @@ int HTTPClient::get_response_code() const {
}
Error HTTPClient::get_response_headers(List<String> *r_response) {
- if (polled_response_header.empty())
+ if (polled_response_header.is_empty())
return ERR_INVALID_PARAMETER;
Vector<String> header_lines = polled_response_header.split("\r\n", false);
diff --git a/platform/javascript/http_request.h b/platform/javascript/http_request.h
index 54e98c1927..d32b2f265e 100644
--- a/platform/javascript/http_request.h
+++ b/platform/javascript/http_request.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,7 +47,7 @@ typedef enum {
extern int godot_xhr_new();
extern void godot_xhr_reset(int p_xhr_id);
-extern bool godot_xhr_free(int p_xhr_id);
+extern void godot_xhr_free(int p_xhr_id);
extern int godot_xhr_open(int p_xhr_id, const char *p_method, const char *p_url, const char *p_user = nullptr, const char *p_password = nullptr);
diff --git a/platform/javascript/javascript_eval.cpp b/platform/javascript/javascript_eval.cpp
index 3a72b10dd4..cb19dd20d4 100644
--- a/platform/javascript/javascript_eval.cpp
+++ b/platform/javascript/javascript_eval.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,95 +33,30 @@
#include "api/javascript_eval.h"
#include "emscripten.h"
-extern "C" EMSCRIPTEN_KEEPALIVE uint8_t *resize_PackedByteArray_and_open_write(PackedByteArray *p_arr, VectorWriteProxy<uint8_t> *r_write, int p_len) {
- p_arr->resize(p_len);
- *r_write = p_arr->write;
- return p_arr->ptrw();
+extern "C" {
+union js_eval_ret {
+ uint32_t b;
+ double d;
+ char *s;
+};
+
+extern int godot_js_eval(const char *p_js, int p_use_global_ctx, union js_eval_ret *p_union_ptr, void *p_byte_arr, void *p_byte_arr_write, void *(*p_callback)(void *p_ptr, void *p_ptr2, int p_len));
}
-Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
- union {
- bool b;
- double d;
- char *s;
- } js_data;
+void *resize_PackedByteArray_and_open_write(void *p_arr, void *r_write, int p_len) {
+ PackedByteArray *arr = (PackedByteArray *)p_arr;
+ VectorWriteProxy<uint8_t> *write = (VectorWriteProxy<uint8_t> *)r_write;
+ arr->resize(p_len);
+ *write = arr->write;
+ return arr->ptrw();
+}
+Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
+ union js_eval_ret js_data;
PackedByteArray arr;
VectorWriteProxy<uint8_t> arr_write;
- /* clang-format off */
- Variant::Type return_type = static_cast<Variant::Type>(EM_ASM_INT({
-
- const CODE = $0;
- const USE_GLOBAL_EXEC_CONTEXT = $1;
- const PTR = $2;
- const BYTEARRAY_PTR = $3;
- const BYTEARRAY_WRITE_PTR = $4;
- var eval_ret;
- try {
- if (USE_GLOBAL_EXEC_CONTEXT) {
- // indirect eval call grants global execution context
- var global_eval = eval;
- eval_ret = global_eval(UTF8ToString(CODE));
- } else {
- eval_ret = eval(UTF8ToString(CODE));
- }
- } catch (e) {
- err(e);
- eval_ret = null;
- }
-
- switch (typeof eval_ret) {
-
- case 'boolean':
- setValue(PTR, eval_ret, 'i32');
- return 1; // BOOL
-
- case 'number':
- setValue(PTR, eval_ret, 'double');
- return 3; // FLOAT
-
- case 'string':
- var array_len = lengthBytesUTF8(eval_ret)+1;
- var array_ptr = _malloc(array_len);
- try {
- if (array_ptr===0) {
- throw new Error('String allocation failed (probably out of memory)');
- }
- setValue(PTR, array_ptr , '*');
- stringToUTF8(eval_ret, array_ptr, array_len);
- return 4; // STRING
- } catch (e) {
- if (array_ptr!==0) {
- _free(array_ptr)
- }
- err(e);
- // fall through
- }
- break;
-
- case 'object':
- if (eval_ret === null) {
- break;
- }
-
- if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) {
- eval_ret = new Uint8Array(eval_ret.buffer);
- }
- else if (eval_ret instanceof ArrayBuffer) {
- eval_ret = new Uint8Array(eval_ret);
- }
- if (eval_ret instanceof Uint8Array) {
- var bytes_ptr = ccall('resize_PackedByteArray_and_open_write', 'number', ['number', 'number' ,'number'], [BYTEARRAY_PTR, BYTEARRAY_WRITE_PTR, eval_ret.length]);
- HEAPU8.set(eval_ret, bytes_ptr);
- return 20; // PACKED_BYTE_ARRAY
- }
- break;
- }
- return 0; // NIL
-
- }, p_code.utf8().get_data(), p_use_global_exec_context, &js_data, &arr, &arr_write));
- /* clang-format on */
+ Variant::Type return_type = static_cast<Variant::Type>(godot_js_eval(p_code.utf8().get_data(), p_use_global_exec_context, &js_data, &arr, &arr_write, resize_PackedByteArray_and_open_write));
switch (return_type) {
case Variant::BOOL:
@@ -130,9 +65,7 @@ Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
return js_data.d;
case Variant::STRING: {
String str = String::utf8(js_data.s);
- /* clang-format off */
- EM_ASM_({ _free($0); }, js_data.s);
- /* clang-format on */
+ free(js_data.s); // Must free the string allocated in JS.
return str;
}
case Variant::PACKED_BYTE_ARRAY:
diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp
index 01722c4bc8..5656ecd7dc 100644
--- a/platform/javascript/javascript_main.cpp
+++ b/platform/javascript/javascript_main.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,20 +36,11 @@
#include <emscripten/emscripten.h>
#include <stdlib.h>
+#include "godot_js.h"
+
static OS_JavaScript *os = nullptr;
static uint64_t target_ticks = 0;
-extern "C" EMSCRIPTEN_KEEPALIVE void _request_quit_callback(char *p_filev[], int p_filec) {
- DisplayServerJavaScript *ds = DisplayServerJavaScript::get_singleton();
- if (ds) {
- Variant event = int(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
- Variant *eventp = &event;
- Variant ret;
- Callable::CallError ce;
- ds->window_event_callback.call((const Variant **)&eventp, 1, ret, ce);
- }
-}
-
void exit_callback() {
emscripten_cancel_main_loop(); // After this, we can exit!
Main::cleanup();
@@ -59,6 +50,10 @@ void exit_callback() {
emscripten_force_exit(exit_code); // No matter that we call cancel_main_loop, regular "exit" will not work, forcing.
}
+void cleanup_after_sync() {
+ emscripten_set_main_loop(exit_callback, -1, false);
+}
+
void main_loop_callback() {
uint64_t current_ticks = os->get_ticks_usec();
@@ -74,68 +69,14 @@ void main_loop_callback() {
target_ticks += (uint64_t)(1000000 / target_fps);
}
if (os->main_loop_iterate()) {
- emscripten_cancel_main_loop(); // Cancel current loop and wait for finalize_async.
- /* clang-format off */
- EM_ASM({
- // This will contain the list of operations that need to complete before cleanup.
- Module.async_finish = [
- // Always contains at least one async promise, to avoid firing immediately if nothing is added.
- new Promise(function(accept, reject) {
- setTimeout(accept, 0);
- })
- ];
- });
- /* clang-format on */
- os->get_main_loop()->finish();
- os->finalize_async(); // Will add all the async finish functions.
- /* clang-format off */
- EM_ASM({
- Promise.all(Module.async_finish).then(function() {
- Module.async_finish = [];
- return new Promise(function(accept, reject) {
- if (!Module.idbfs) {
- accept();
- return;
- }
- FS.syncfs(function(error) {
- if (error) {
- err('Failed to save IDB file system: ' + error.message);
- }
- accept();
- });
- });
- }).then(function() {
- ccall("cleanup_after_sync", null, []);
- });
- });
- /* clang-format on */
+ emscripten_cancel_main_loop(); // Cancel current loop and wait for cleanup_after_sync.
+ godot_js_os_finish_async(cleanup_after_sync);
}
}
-extern "C" EMSCRIPTEN_KEEPALIVE void cleanup_after_sync() {
- emscripten_set_main_loop(exit_callback, -1, false);
-}
-
/// When calling main, it is assumed FS is setup and synced.
-int main(int argc, char *argv[]) {
- // Configure locale.
- char locale_ptr[16];
- /* clang-format off */
- EM_ASM({
- stringToUTF8(Module['locale'], $0, 16);
- }, locale_ptr);
- /* clang-format on */
- setenv("LANG", locale_ptr, true);
-
- // Ensure the canvas ID.
- /* clang-format off */
- EM_ASM({
- stringToUTF8("#" + Module['canvas'].id, $0, 255);
- }, DisplayServerJavaScript::canvas_id);
- /* clang-format on */
-
+extern EMSCRIPTEN_KEEPALIVE int godot_js_main(int argc, char *argv[]) {
os = new OS_JavaScript();
- os->set_idb_available((bool)EM_ASM_INT({ return Module.idbfs }));
// We must override main when testing is enabled
TEST_MAIN_OVERRIDE
@@ -147,14 +88,6 @@ int main(int argc, char *argv[]) {
Main::start();
os->get_main_loop()->init();
- // Expose method for requesting quit.
- /* clang-format off */
- EM_ASM({
- Module['request_quit'] = function() {
- ccall("_request_quit_callback", null, []);
- };
- });
- /* clang-format on */
emscripten_set_main_loop(main_loop_callback, -1, false);
// Immediately run the first iteration.
// We are inside an animation frame, we want to immediately draw on the newly setup canvas.
diff --git a/platform/javascript/javascript_runtime.cpp b/platform/javascript/javascript_runtime.cpp
new file mode 100644
index 0000000000..2996e95a95
--- /dev/null
+++ b/platform/javascript/javascript_runtime.cpp
@@ -0,0 +1,35 @@
+/*************************************************************************/
+/* javascript_runtime.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+extern int godot_js_main(int argc, char *argv[]);
+
+int main(int argc, char *argv[]) {
+ return godot_js_main(argc, argv);
+}
diff --git a/platform/javascript/js/dynlink.pre.js b/platform/javascript/js/dynlink.pre.js
new file mode 100644
index 0000000000..34bc371ea9
--- /dev/null
+++ b/platform/javascript/js/dynlink.pre.js
@@ -0,0 +1 @@
+Module['dynamicLibraries'] = [Module['thisProgram'] + '.side.wasm'].concat(Module['dynamicLibraries'] ? Module['dynamicLibraries'] : []);
diff --git a/platform/javascript/engine/externs.js b/platform/javascript/js/engine/engine.externs.js
index 1a94dd15ec..1a94dd15ec 100644
--- a/platform/javascript/engine/externs.js
+++ b/platform/javascript/js/engine/engine.externs.js
diff --git a/platform/javascript/engine/engine.js b/platform/javascript/js/engine/engine.js
index adcd919a6b..4b8a7dde69 100644
--- a/platform/javascript/engine/engine.js
+++ b/platform/javascript/js/engine/engine.js
@@ -1,14 +1,14 @@
-Function('return this')()['Engine'] = (function() {
- var preloader = new Preloader();
-
- var wasmExt = '.wasm';
- var unloadAfterInit = true;
- var loadPath = '';
- var loadPromise = null;
- var initPromise = null;
- var stderr = null;
- var stdout = null;
- var progressFunc = null;
+const Engine = (function () {
+ const preloader = new Preloader();
+
+ let wasmExt = '.wasm';
+ let unloadAfterInit = true;
+ let loadPath = '';
+ let loadPromise = null;
+ let initPromise = null;
+ let stderr = null;
+ let stdout = null;
+ let progressFunc = null;
function load(basePath) {
if (loadPromise == null) {
@@ -18,14 +18,14 @@ Function('return this')()['Engine'] = (function() {
requestAnimationFrame(preloader.animateProgress);
}
return loadPromise;
- };
+ }
function unload() {
loadPromise = null;
- };
+ }
/** @constructor */
- function Engine() {
+ function Engine() { // eslint-disable-line no-shadow
this.canvas = null;
this.executableName = '';
this.rtenv = null;
@@ -33,31 +33,38 @@ Function('return this')()['Engine'] = (function() {
this.resizeCanvasOnStart = false;
this.onExecute = null;
this.onExit = null;
- this.persistentPaths = [];
- };
+ this.persistentPaths = ['/userfs'];
+ this.gdnativeLibs = [];
+ }
- Engine.prototype.init = /** @param {string=} basePath */ function(basePath) {
+ Engine.prototype.init = /** @param {string=} basePath */ function (basePath) {
if (initPromise) {
return initPromise;
}
if (loadPromise == null) {
if (!basePath) {
- initPromise = Promise.reject(new Error("A base path must be provided when calling `init` and the engine is not loaded."));
+ initPromise = Promise.reject(new Error('A base path must be provided when calling `init` and the engine is not loaded.'));
return initPromise;
}
load(basePath);
}
- var config = {};
- if (typeof stdout === 'function')
+ let config = {};
+ if (typeof stdout === 'function') {
config.print = stdout;
- if (typeof stderr === 'function')
+ }
+ if (typeof stderr === 'function') {
config.printErr = stderr;
- var me = this;
- initPromise = new Promise(function(resolve, reject) {
+ }
+ const me = this;
+ initPromise = new Promise(function (resolve, reject) {
config['locateFile'] = Utils.createLocateRewrite(loadPath);
config['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise);
- Godot(config).then(function(module) {
- module['initFS'](me.persistentPaths).then(function(fs_err) {
+ // Emscripten configuration.
+ config['thisProgram'] = me.executableName;
+ config['noExitRuntime'] = true;
+ config['dynamicLibraries'] = me.gdnativeLibs;
+ Godot(config).then(function (module) {
+ module['initFS'](me.persistentPaths).then(function (fs_err) {
me.rtenv = module;
if (unloadAfterInit) {
unload();
@@ -71,25 +78,28 @@ Function('return this')()['Engine'] = (function() {
};
/** @type {function(string, string):Object} */
- Engine.prototype.preloadFile = function(file, path) {
+ Engine.prototype.preloadFile = function (file, path) {
return preloader.preload(file, path);
};
/** @type {function(...string):Object} */
- Engine.prototype.start = function() {
+ Engine.prototype.start = function () {
// Start from arguments.
- var args = [];
- for (var i = 0; i < arguments.length; i++) {
+ const args = [];
+ for (let i = 0; i < arguments.length; i++) {
args.push(arguments[i]);
}
- var me = this;
- return me.init().then(function() {
+ const me = this;
+ return me.init().then(function () {
if (!me.rtenv) {
return Promise.reject(new Error('The engine must be initialized before it can be started'));
}
if (!(me.canvas instanceof HTMLCanvasElement)) {
me.canvas = Utils.findCanvas();
+ if (!me.canvas) {
+ return Promise.reject(new Error('No canvas found in page'));
+ }
}
// Canvas can grab focus on click, or key events won't work.
@@ -98,35 +108,45 @@ Function('return this')()['Engine'] = (function() {
}
// Disable right-click context menu.
- me.canvas.addEventListener('contextmenu', function(ev) {
+ me.canvas.addEventListener('contextmenu', function (ev) {
ev.preventDefault();
}, false);
// Until context restoration is implemented warn the user of context loss.
- me.canvas.addEventListener('webglcontextlost', function(ev) {
- alert("WebGL context lost, please reload the page");
+ me.canvas.addEventListener('webglcontextlost', function (ev) {
+ alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
ev.preventDefault();
}, false);
// Browser locale, or custom one if defined.
- var locale = me.customLocale;
+ let locale = me.customLocale;
if (!locale) {
locale = navigator.languages ? navigator.languages[0] : navigator.language;
locale = locale.split('.')[0];
}
- me.rtenv['locale'] = locale;
- me.rtenv['canvas'] = me.canvas;
- me.rtenv['thisProgram'] = me.executableName;
- me.rtenv['resizeCanvasOnStart'] = me.resizeCanvasOnStart;
- me.rtenv['noExitRuntime'] = true;
- me.rtenv['onExecute'] = me.onExecute;
- me.rtenv['onExit'] = function(code) {
- if (me.onExit)
- me.onExit(code);
- me.rtenv = null;
- };
- return new Promise(function(resolve, reject) {
- preloader.preloadedFiles.forEach(function(file) {
+ // Godot configuration.
+ me.rtenv['initConfig']({
+ 'resizeCanvasOnStart': me.resizeCanvasOnStart,
+ 'canvas': me.canvas,
+ 'locale': locale,
+ 'onExecute': function (p_args) {
+ if (me.onExecute) {
+ me.onExecute(p_args);
+ return 0;
+ }
+ return 1;
+ },
+ 'onExit': function (p_code) {
+ me.rtenv['deinitFS']();
+ if (me.onExit) {
+ me.onExit(p_code);
+ }
+ me.rtenv = null;
+ },
+ });
+
+ return new Promise(function (resolve, reject) {
+ preloader.preloadedFiles.forEach(function (file) {
me.rtenv['copyToFS'](file.path, file.buffer);
});
preloader.preloadedFiles.length = 0; // Clear memory
@@ -137,96 +157,110 @@ Function('return this')()['Engine'] = (function() {
});
};
- Engine.prototype.startGame = function(execName, mainPack, extraArgs) {
+ Engine.prototype.startGame = function (execName, mainPack, extraArgs) {
// Start and init with execName as loadPath if not inited.
this.executableName = execName;
- var me = this;
+ const me = this;
return Promise.all([
this.init(execName),
- this.preloadFile(mainPack, mainPack)
- ]).then(function() {
- var args = ['--main-pack', mainPack];
- if (extraArgs)
+ this.preloadFile(mainPack, mainPack),
+ ]).then(function () {
+ let args = ['--main-pack', mainPack];
+ if (extraArgs) {
args = args.concat(extraArgs);
+ }
return me.start.apply(me, args);
});
};
- Engine.prototype.setWebAssemblyFilenameExtension = function(override) {
+ Engine.prototype.setWebAssemblyFilenameExtension = function (override) {
if (String(override).length === 0) {
throw new Error('Invalid WebAssembly filename extension override');
}
wasmExt = String(override);
};
- Engine.prototype.setUnloadAfterInit = function(enabled) {
+ Engine.prototype.setUnloadAfterInit = function (enabled) {
unloadAfterInit = enabled;
};
- Engine.prototype.setCanvas = function(canvasElem) {
+ Engine.prototype.setCanvas = function (canvasElem) {
this.canvas = canvasElem;
};
- Engine.prototype.setCanvasResizedOnStart = function(enabled) {
+ Engine.prototype.setCanvasResizedOnStart = function (enabled) {
this.resizeCanvasOnStart = enabled;
};
- Engine.prototype.setLocale = function(locale) {
+ Engine.prototype.setLocale = function (locale) {
this.customLocale = locale;
};
- Engine.prototype.setExecutableName = function(newName) {
+ Engine.prototype.setExecutableName = function (newName) {
this.executableName = newName;
};
- Engine.prototype.setProgressFunc = function(func) {
+ Engine.prototype.setProgressFunc = function (func) {
progressFunc = func;
};
- Engine.prototype.setStdoutFunc = function(func) {
- var print = function(text) {
+ Engine.prototype.setStdoutFunc = function (func) {
+ const print = function (text) {
+ let msg = text;
if (arguments.length > 1) {
- text = Array.prototype.slice.call(arguments).join(" ");
+ msg = Array.prototype.slice.call(arguments).join(' ');
}
- func(text);
+ func(msg);
};
- if (this.rtenv)
+ if (this.rtenv) {
this.rtenv.print = print;
+ }
stdout = print;
};
- Engine.prototype.setStderrFunc = function(func) {
- var printErr = function(text) {
- if (arguments.length > 1)
- text = Array.prototype.slice.call(arguments).join(" ");
- func(text);
+ Engine.prototype.setStderrFunc = function (func) {
+ const printErr = function (text) {
+ let msg = text;
+ if (arguments.length > 1) {
+ msg = Array.prototype.slice.call(arguments).join(' ');
+ }
+ func(msg);
};
- if (this.rtenv)
+ if (this.rtenv) {
this.rtenv.printErr = printErr;
+ }
stderr = printErr;
};
- Engine.prototype.setOnExecute = function(onExecute) {
- if (this.rtenv)
- this.rtenv.onExecute = onExecute;
+ Engine.prototype.setOnExecute = function (onExecute) {
this.onExecute = onExecute;
};
- Engine.prototype.setOnExit = function(onExit) {
+ Engine.prototype.setOnExit = function (onExit) {
this.onExit = onExit;
};
- Engine.prototype.copyToFS = function(path, buffer) {
+ Engine.prototype.copyToFS = function (path, buffer) {
if (this.rtenv == null) {
- throw new Error("Engine must be inited before copying files");
+ throw new Error('Engine must be inited before copying files');
}
this.rtenv['copyToFS'](path, buffer);
};
- Engine.prototype.setPersistentPaths = function(persistentPaths) {
+ Engine.prototype.setPersistentPaths = function (persistentPaths) {
this.persistentPaths = persistentPaths;
};
+ Engine.prototype.setGDNativeLibraries = function (gdnativeLibs) {
+ this.gdnativeLibs = gdnativeLibs;
+ };
+
+ Engine.prototype.requestQuit = function () {
+ if (this.rtenv) {
+ this.rtenv['request_quit']();
+ }
+ };
+
// Closure compiler exported engine methods.
/** @export */
Engine['isWebGLAvailable'] = Utils.isWebGLAvailable;
@@ -249,5 +283,10 @@ Function('return this')()['Engine'] = (function() {
Engine.prototype['setOnExit'] = Engine.prototype.setOnExit;
Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
Engine.prototype['setPersistentPaths'] = Engine.prototype.setPersistentPaths;
+ Engine.prototype['setGDNativeLibraries'] = Engine.prototype.setGDNativeLibraries;
+ Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
return Engine;
-})();
+}());
+if (typeof window !== 'undefined') {
+ window['Engine'] = Engine;
+}
diff --git a/platform/javascript/js/engine/preloader.js b/platform/javascript/js/engine/preloader.js
new file mode 100644
index 0000000000..ec34fb93f2
--- /dev/null
+++ b/platform/javascript/js/engine/preloader.js
@@ -0,0 +1,127 @@
+const Preloader = /** @constructor */ function () { // eslint-disable-line no-unused-vars
+ const loadXHR = function (resolve, reject, file, tracker, attempts) {
+ const xhr = new XMLHttpRequest();
+ tracker[file] = {
+ total: 0,
+ loaded: 0,
+ final: false,
+ };
+ xhr.onerror = function () {
+ if (attempts <= 1) {
+ reject(new Error(`Failed loading file '${file}'`));
+ } else {
+ setTimeout(function () {
+ loadXHR(resolve, reject, file, tracker, attempts - 1);
+ }, 1000);
+ }
+ };
+ xhr.onabort = function () {
+ tracker[file].final = true;
+ reject(new Error(`Loading file '${file}' was aborted.`));
+ };
+ xhr.onloadstart = function (ev) {
+ tracker[file].total = ev.total;
+ tracker[file].loaded = ev.loaded;
+ };
+ xhr.onprogress = function (ev) {
+ tracker[file].loaded = ev.loaded;
+ tracker[file].total = ev.total;
+ };
+ xhr.onload = function () {
+ if (xhr.status >= 400) {
+ if (xhr.status < 500 || attempts <= 1) {
+ reject(new Error(`Failed loading file '${file}': ${xhr.statusText}`));
+ xhr.abort();
+ } else {
+ setTimeout(function () {
+ loadXHR(resolve, reject, file, tracker, attempts - 1);
+ }, 1000);
+ }
+ } else {
+ tracker[file].final = true;
+ resolve(xhr);
+ }
+ };
+ // Make request.
+ xhr.open('GET', file);
+ if (!file.endsWith('.js')) {
+ xhr.responseType = 'arraybuffer';
+ }
+ xhr.send();
+ };
+
+ const DOWNLOAD_ATTEMPTS_MAX = 4;
+ const loadingFiles = {};
+ const lastProgress = { loaded: 0, total: 0 };
+ let progressFunc = null;
+
+ const animateProgress = function () {
+ let loaded = 0;
+ let total = 0;
+ let totalIsValid = true;
+ let progressIsFinal = true;
+
+ Object.keys(loadingFiles).forEach(function (file) {
+ const stat = loadingFiles[file];
+ if (!stat.final) {
+ progressIsFinal = false;
+ }
+ if (!totalIsValid || stat.total === 0) {
+ totalIsValid = false;
+ total = 0;
+ } else {
+ total += stat.total;
+ }
+ loaded += stat.loaded;
+ });
+ if (loaded !== lastProgress.loaded || total !== lastProgress.total) {
+ lastProgress.loaded = loaded;
+ lastProgress.total = total;
+ if (typeof progressFunc === 'function') {
+ progressFunc(loaded, total);
+ }
+ }
+ if (!progressIsFinal) {
+ requestAnimationFrame(animateProgress);
+ }
+ };
+
+ this.animateProgress = animateProgress;
+
+ this.setProgressFunc = function (callback) {
+ progressFunc = callback;
+ };
+
+ this.loadPromise = function (file) {
+ return new Promise(function (resolve, reject) {
+ loadXHR(resolve, reject, file, loadingFiles, DOWNLOAD_ATTEMPTS_MAX);
+ });
+ };
+
+ this.preloadedFiles = [];
+ this.preload = function (pathOrBuffer, destPath) {
+ let buffer = null;
+ if (typeof pathOrBuffer === 'string') {
+ const me = this;
+ return this.loadPromise(pathOrBuffer).then(function (xhr) {
+ me.preloadedFiles.push({
+ path: destPath || pathOrBuffer,
+ buffer: xhr.response,
+ });
+ return Promise.resolve();
+ });
+ } else if (pathOrBuffer instanceof ArrayBuffer) {
+ buffer = new Uint8Array(pathOrBuffer);
+ } else if (ArrayBuffer.isView(pathOrBuffer)) {
+ buffer = new Uint8Array(pathOrBuffer.buffer);
+ }
+ if (buffer) {
+ this.preloadedFiles.push({
+ path: destPath,
+ buffer: pathOrBuffer,
+ });
+ return Promise.resolve();
+ }
+ return Promise.reject(new Error('Invalid object for preloading'));
+ };
+};
diff --git a/platform/javascript/js/engine/utils.js b/platform/javascript/js/engine/utils.js
new file mode 100644
index 0000000000..9273bbad42
--- /dev/null
+++ b/platform/javascript/js/engine/utils.js
@@ -0,0 +1,58 @@
+const Utils = { // eslint-disable-line no-unused-vars
+
+ createLocateRewrite: function (execName) {
+ function rw(path) {
+ if (path.endsWith('.worker.js')) {
+ return `${execName}.worker.js`;
+ } else if (path.endsWith('.audio.worklet.js')) {
+ return `${execName}.audio.worklet.js`;
+ } else if (path.endsWith('.js')) {
+ return `${execName}.js`;
+ } else if (path.endsWith('.side.wasm')) {
+ return `${execName}.side.wasm`;
+ } else if (path.endsWith('.wasm')) {
+ return `${execName}.wasm`;
+ }
+ return path;
+ }
+ return rw;
+ },
+
+ createInstantiatePromise: function (wasmLoader) {
+ let loader = wasmLoader;
+ function instantiateWasm(imports, onSuccess) {
+ loader.then(function (xhr) {
+ WebAssembly.instantiate(xhr.response, imports).then(function (result) {
+ onSuccess(result['instance'], result['module']);
+ });
+ });
+ loader = null;
+ return {};
+ }
+
+ return instantiateWasm;
+ },
+
+ findCanvas: function () {
+ const nodes = document.getElementsByTagName('canvas');
+ if (nodes.length && nodes[0] instanceof HTMLCanvasElement) {
+ return nodes[0];
+ }
+ return null;
+ },
+
+ isWebGLAvailable: function (majorVersion = 1) {
+ let testContext = false;
+ try {
+ const testCanvas = document.createElement('canvas');
+ if (majorVersion === 1) {
+ testContext = testCanvas.getContext('webgl') || testCanvas.getContext('experimental-webgl');
+ } else if (majorVersion === 2) {
+ testContext = testCanvas.getContext('webgl2') || testCanvas.getContext('experimental-webgl2');
+ }
+ } catch (e) {
+ // Not available
+ }
+ return !!testContext;
+ },
+};
diff --git a/platform/javascript/js/libs/audio.worklet.js b/platform/javascript/js/libs/audio.worklet.js
new file mode 100644
index 0000000000..6b3f80c6a9
--- /dev/null
+++ b/platform/javascript/js/libs/audio.worklet.js
@@ -0,0 +1,186 @@
+/*************************************************************************/
+/* audio.worklet.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+class RingBuffer {
+ constructor(p_buffer, p_state) {
+ this.buffer = p_buffer;
+ this.avail = p_state;
+ this.rpos = 0;
+ this.wpos = 0;
+ }
+
+ data_left() {
+ return Atomics.load(this.avail, 0);
+ }
+
+ space_left() {
+ return this.buffer.length - this.data_left();
+ }
+
+ read(output) {
+ const size = this.buffer.length;
+ let from = 0;
+ let to_write = output.length;
+ if (this.rpos + to_write > size) {
+ const high = size - this.rpos;
+ output.set(this.buffer.subarray(this.rpos, size));
+ from = high;
+ to_write -= high;
+ this.rpos = 0;
+ }
+ output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
+ this.rpos += to_write;
+ Atomics.add(this.avail, 0, -output.length);
+ Atomics.notify(this.avail, 0);
+ }
+
+ write(p_buffer) {
+ const to_write = p_buffer.length;
+ const mw = this.buffer.length - this.wpos;
+ if (mw >= to_write) {
+ this.buffer.set(p_buffer, this.wpos);
+ } else {
+ const high = p_buffer.subarray(0, to_write - mw);
+ const low = p_buffer.subarray(to_write - mw);
+ this.buffer.set(high, this.wpos);
+ this.buffer.set(low);
+ }
+ let diff = to_write;
+ if (this.wpos + diff >= this.buffer.length) {
+ diff -= this.buffer.length;
+ }
+ this.wpos += diff;
+ Atomics.add(this.avail, 0, to_write);
+ Atomics.notify(this.avail, 0);
+ }
+}
+
+class GodotProcessor extends AudioWorkletProcessor {
+ constructor() {
+ super();
+ this.running = true;
+ this.lock = null;
+ this.notifier = null;
+ this.output = null;
+ this.output_buffer = new Float32Array();
+ this.input = null;
+ this.input_buffer = new Float32Array();
+ this.port.onmessage = (event) => {
+ const cmd = event.data['cmd'];
+ const data = event.data['data'];
+ this.parse_message(cmd, data);
+ };
+ }
+
+ process_notify() {
+ Atomics.add(this.notifier, 0, 1);
+ Atomics.notify(this.notifier, 0);
+ }
+
+ parse_message(p_cmd, p_data) {
+ if (p_cmd === 'start' && p_data) {
+ const state = p_data[0];
+ let idx = 0;
+ this.lock = state.subarray(idx, ++idx);
+ this.notifier = state.subarray(idx, ++idx);
+ const avail_in = state.subarray(idx, ++idx);
+ const avail_out = state.subarray(idx, ++idx);
+ this.input = new RingBuffer(p_data[1], avail_in);
+ this.output = new RingBuffer(p_data[2], avail_out);
+ } else if (p_cmd === 'stop') {
+ this.runing = false;
+ this.output = null;
+ this.input = null;
+ }
+ }
+
+ static array_has_data(arr) {
+ return arr.length && arr[0].length && arr[0][0].length;
+ }
+
+ process(inputs, outputs, parameters) {
+ if (!this.running) {
+ return false; // Stop processing.
+ }
+ if (this.output === null) {
+ return true; // Not ready yet, keep processing.
+ }
+ const process_input = GodotProcessor.array_has_data(inputs);
+ if (process_input) {
+ const input = inputs[0];
+ const chunk = input[0].length * input.length;
+ if (this.input_buffer.length !== chunk) {
+ this.input_buffer = new Float32Array(chunk);
+ }
+ if (this.input.space_left() >= chunk) {
+ GodotProcessor.write_input(this.input_buffer, input);
+ this.input.write(this.input_buffer);
+ } else {
+ this.port.postMessage('Input buffer is full! Skipping input frame.');
+ }
+ }
+ const process_output = GodotProcessor.array_has_data(outputs);
+ if (process_output) {
+ const output = outputs[0];
+ const chunk = output[0].length * output.length;
+ if (this.output_buffer.length !== chunk) {
+ this.output_buffer = new Float32Array(chunk);
+ }
+ if (this.output.data_left() >= chunk) {
+ this.output.read(this.output_buffer);
+ GodotProcessor.write_output(output, this.output_buffer);
+ } else {
+ this.port.postMessage('Output buffer has not enough frames! Skipping output frame.');
+ }
+ }
+ this.process_notify();
+ return true;
+ }
+
+ static write_output(dest, source) {
+ const channels = dest.length;
+ for (let ch = 0; ch < channels; ch++) {
+ for (let sample = 0; sample < dest[ch].length; sample++) {
+ dest[ch][sample] = source[sample * channels + ch];
+ }
+ }
+ }
+
+ static write_input(dest, source) {
+ const channels = source.length;
+ for (let ch = 0; ch < channels; ch++) {
+ for (let sample = 0; sample < source[ch].length; sample++) {
+ dest[sample * channels + ch] = source[ch][sample];
+ }
+ }
+ }
+}
+
+registerProcessor('godot-processor', GodotProcessor);
diff --git a/platform/javascript/js/libs/library_godot_audio.js b/platform/javascript/js/libs/library_godot_audio.js
new file mode 100644
index 0000000000..8e385e9176
--- /dev/null
+++ b/platform/javascript/js/libs/library_godot_audio.js
@@ -0,0 +1,362 @@
+/*************************************************************************/
+/* library_godot_audio.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+const GodotAudio = {
+ $GodotAudio__deps: ['$GodotRuntime', '$GodotOS'],
+ $GodotAudio: {
+ ctx: null,
+ input: null,
+ driver: null,
+ interval: 0,
+
+ init: function (mix_rate, latency, onstatechange, onlatencyupdate) {
+ const ctx = new (window.AudioContext || window.webkitAudioContext)({
+ sampleRate: mix_rate,
+ // latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance.
+ });
+ GodotAudio.ctx = ctx;
+ ctx.onstatechange = function () {
+ let state = 0;
+ switch (ctx.state) {
+ case 'suspended':
+ state = 0;
+ break;
+ case 'running':
+ state = 1;
+ break;
+ case 'closed':
+ state = 2;
+ break;
+
+ // no default
+ }
+ onstatechange(state);
+ };
+ ctx.onstatechange(); // Immeditately notify state.
+ // Update computed latency
+ GodotAudio.interval = setInterval(function () {
+ let computed_latency = 0;
+ if (ctx.baseLatency) {
+ computed_latency += GodotAudio.ctx.baseLatency;
+ }
+ if (ctx.outputLatency) {
+ computed_latency += GodotAudio.ctx.outputLatency;
+ }
+ onlatencyupdate(computed_latency);
+ }, 1000);
+ GodotOS.atexit(GodotAudio.close_async);
+ return ctx.destination.channelCount;
+ },
+
+ create_input: function (callback) {
+ if (GodotAudio.input) {
+ return 0; // Already started.
+ }
+ function gotMediaInput(stream) {
+ try {
+ GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream);
+ callback(GodotAudio.input);
+ } catch (e) {
+ GodotRuntime.error('Failed creaating input.', e);
+ }
+ }
+ if (navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
+ navigator.mediaDevices.getUserMedia({
+ 'audio': true,
+ }).then(gotMediaInput, function (e) {
+ GodotRuntime.error('Error getting user media.', e);
+ });
+ } else {
+ if (!navigator.getUserMedia) {
+ navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
+ }
+ if (!navigator.getUserMedia) {
+ GodotRuntime.error('getUserMedia not available.');
+ return 1;
+ }
+ navigator.getUserMedia({
+ 'audio': true,
+ }, gotMediaInput, function (e) {
+ GodotRuntime.print(e);
+ });
+ }
+ return 0;
+ },
+
+ close_async: function (resolve, reject) {
+ const ctx = GodotAudio.ctx;
+ GodotAudio.ctx = null;
+ // Audio was not initialized.
+ if (!ctx) {
+ resolve();
+ return;
+ }
+ // Remove latency callback
+ if (GodotAudio.interval) {
+ clearInterval(GodotAudio.interval);
+ GodotAudio.interval = 0;
+ }
+ // Disconnect input, if it was started.
+ if (GodotAudio.input) {
+ GodotAudio.input.disconnect();
+ GodotAudio.input = null;
+ }
+ // Disconnect output
+ let closed = Promise.resolve();
+ if (GodotAudio.driver) {
+ closed = GodotAudio.driver.close();
+ }
+ closed.then(function () {
+ return ctx.close();
+ }).then(function () {
+ ctx.onstatechange = null;
+ resolve();
+ }).catch(function (e) {
+ ctx.onstatechange = null;
+ GodotRuntime.error('Error closing AudioContext', e);
+ resolve();
+ });
+ },
+ },
+
+ godot_audio_is_available__sig: 'i',
+ godot_audio_is_available__proxy: 'sync',
+ godot_audio_is_available: function () {
+ if (!(window.AudioContext || window.webkitAudioContext)) {
+ return 0;
+ }
+ return 1;
+ },
+
+ godot_audio_init__sig: 'iiiii',
+ godot_audio_init: function (p_mix_rate, p_latency, p_state_change, p_latency_update) {
+ const statechange = GodotRuntime.get_func(p_state_change);
+ const latencyupdate = GodotRuntime.get_func(p_latency_update);
+ return GodotAudio.init(p_mix_rate, p_latency, statechange, latencyupdate);
+ },
+
+ godot_audio_resume__sig: 'v',
+ godot_audio_resume: function () {
+ if (GodotAudio.ctx && GodotAudio.ctx.state !== 'running') {
+ GodotAudio.ctx.resume();
+ }
+ },
+
+ godot_audio_capture_start__proxy: 'sync',
+ godot_audio_capture_start__sig: 'i',
+ godot_audio_capture_start: function () {
+ return GodotAudio.create_input(function (input) {
+ input.connect(GodotAudio.driver.get_node());
+ });
+ },
+
+ godot_audio_capture_stop__proxy: 'sync',
+ godot_audio_capture_stop__sig: 'v',
+ godot_audio_capture_stop: function () {
+ if (GodotAudio.input) {
+ const tracks = GodotAudio.input['mediaStream']['getTracks']();
+ for (let i = 0; i < tracks.length; i++) {
+ tracks[i]['stop']();
+ }
+ GodotAudio.input.disconnect();
+ GodotAudio.input = null;
+ }
+ },
+};
+
+autoAddDeps(GodotAudio, '$GodotAudio');
+mergeInto(LibraryManager.library, GodotAudio);
+
+/**
+ * The AudioWorklet API driver, used when threads are available.
+ */
+const GodotAudioWorklet = {
+ $GodotAudioWorklet__deps: ['$GodotAudio', '$GodotConfig'],
+ $GodotAudioWorklet: {
+ promise: null,
+ worklet: null,
+
+ create: function (channels) {
+ const path = GodotConfig.locate_file('godot.audio.worklet.js');
+ GodotAudioWorklet.promise = GodotAudio.ctx.audioWorklet.addModule(path).then(function () {
+ GodotAudioWorklet.worklet = new AudioWorkletNode(
+ GodotAudio.ctx,
+ 'godot-processor',
+ {
+ 'outputChannelCount': [channels],
+ },
+ );
+ return Promise.resolve();
+ });
+ GodotAudio.driver = GodotAudioWorklet;
+ },
+
+ start: function (in_buf, out_buf, state) {
+ GodotAudioWorklet.promise.then(function () {
+ const node = GodotAudioWorklet.worklet;
+ node.connect(GodotAudio.ctx.destination);
+ node.port.postMessage({
+ 'cmd': 'start',
+ 'data': [state, in_buf, out_buf],
+ });
+ node.port.onmessage = function (event) {
+ GodotRuntime.error(event.data);
+ };
+ });
+ },
+
+ get_node: function () {
+ return GodotAudioWorklet.worklet;
+ },
+
+ close: function () {
+ return new Promise(function (resolve, reject) {
+ GodotAudioWorklet.promise.then(function () {
+ GodotAudioWorklet.worklet.port.postMessage({
+ 'cmd': 'stop',
+ 'data': null,
+ });
+ GodotAudioWorklet.worklet.disconnect();
+ GodotAudioWorklet.worklet = null;
+ GodotAudioWorklet.promise = null;
+ resolve();
+ });
+ });
+ },
+ },
+
+ godot_audio_worklet_create__sig: 'vi',
+ godot_audio_worklet_create: function (channels) {
+ GodotAudioWorklet.create(channels);
+ },
+
+ godot_audio_worklet_start__sig: 'viiiii',
+ godot_audio_worklet_start: function (p_in_buf, p_in_size, p_out_buf, p_out_size, p_state) {
+ const out_buffer = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size);
+ const in_buffer = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size);
+ const state = GodotRuntime.heapSub(HEAP32, p_state, 4);
+ GodotAudioWorklet.start(in_buffer, out_buffer, state);
+ },
+
+ godot_audio_worklet_state_wait__sig: 'iiii',
+ godot_audio_worklet_state_wait: function (p_state, p_idx, p_expected, p_timeout) {
+ Atomics.wait(HEAP32, (p_state >> 2) + p_idx, p_expected, p_timeout);
+ return Atomics.load(HEAP32, (p_state >> 2) + p_idx);
+ },
+
+ godot_audio_worklet_state_add__sig: 'iiii',
+ godot_audio_worklet_state_add: function (p_state, p_idx, p_value) {
+ return Atomics.add(HEAP32, (p_state >> 2) + p_idx, p_value);
+ },
+
+ godot_audio_worklet_state_get__sig: 'iii',
+ godot_audio_worklet_state_get: function (p_state, p_idx) {
+ return Atomics.load(HEAP32, (p_state >> 2) + p_idx);
+ },
+};
+
+autoAddDeps(GodotAudioWorklet, '$GodotAudioWorklet');
+mergeInto(LibraryManager.library, GodotAudioWorklet);
+
+/*
+ * The deprecated ScriptProcessorNode API, used when threads are disabled.
+ */
+const GodotAudioScript = {
+ $GodotAudioScript__deps: ['$GodotAudio'],
+ $GodotAudioScript: {
+ script: null,
+
+ create: function (buffer_length, channel_count) {
+ GodotAudioScript.script = GodotAudio.ctx.createScriptProcessor(buffer_length, 2, channel_count);
+ GodotAudio.driver = GodotAudioScript;
+ return GodotAudioScript.script.bufferSize;
+ },
+
+ start: function (p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess) {
+ GodotAudioScript.script.onaudioprocess = function (event) {
+ // Read input
+ const inb = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size);
+ const input = event.inputBuffer;
+ if (GodotAudio.input) {
+ const inlen = input.getChannelData(0).length;
+ for (let ch = 0; ch < 2; ch++) {
+ const data = input.getChannelData(ch);
+ for (let s = 0; s < inlen; s++) {
+ inb[s * 2 + ch] = data[s];
+ }
+ }
+ }
+
+ // Let Godot process the input/output.
+ onprocess();
+
+ // Write the output.
+ const outb = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size);
+ const output = event.outputBuffer;
+ const channels = output.numberOfChannels;
+ for (let ch = 0; ch < channels; ch++) {
+ const data = output.getChannelData(ch);
+ // Loop through samples and assign computed values.
+ for (let sample = 0; sample < data.length; sample++) {
+ data[sample] = outb[sample * channels + ch];
+ }
+ }
+ };
+ GodotAudioScript.script.connect(GodotAudio.ctx.destination);
+ },
+
+ get_node: function () {
+ return GodotAudioScript.script;
+ },
+
+ close: function () {
+ return new Promise(function (resolve, reject) {
+ GodotAudioScript.script.disconnect();
+ GodotAudioScript.script.onaudioprocess = null;
+ GodotAudioScript.script = null;
+ resolve();
+ });
+ },
+ },
+
+ godot_audio_script_create__sig: 'iii',
+ godot_audio_script_create: function (buffer_length, channel_count) {
+ return GodotAudioScript.create(buffer_length, channel_count);
+ },
+
+ godot_audio_script_start__sig: 'viiiii',
+ godot_audio_script_start: function (p_in_buf, p_in_size, p_out_buf, p_out_size, p_cb) {
+ const onprocess = GodotRuntime.get_func(p_cb);
+ GodotAudioScript.start(p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess);
+ },
+};
+
+autoAddDeps(GodotAudioScript, '$GodotAudioScript');
+mergeInto(LibraryManager.library, GodotAudioScript);
diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js
new file mode 100644
index 0000000000..d1f4d9595b
--- /dev/null
+++ b/platform/javascript/js/libs/library_godot_display.js
@@ -0,0 +1,497 @@
+/*************************************************************************/
+/* library_godot_display.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+/*
+ * Display Server listeners.
+ * Keeps track of registered event listeners so it can remove them on shutdown.
+ */
+const GodotDisplayListeners = {
+ $GodotDisplayListeners__deps: ['$GodotOS'],
+ $GodotDisplayListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayListeners.clear(); resolve(); });',
+ $GodotDisplayListeners: {
+ handlers: [],
+
+ has: function (target, event, method, capture) {
+ return GodotDisplayListeners.handlers.findIndex(function (e) {
+ return e.target === target && e.event === event && e.method === method && e.capture === capture;
+ }) !== -1;
+ },
+
+ add: function (target, event, method, capture) {
+ if (GodotDisplayListeners.has(target, event, method, capture)) {
+ return;
+ }
+ function Handler(p_target, p_event, p_method, p_capture) {
+ this.target = p_target;
+ this.event = p_event;
+ this.method = p_method;
+ this.capture = p_capture;
+ }
+ GodotDisplayListeners.handlers.push(new Handler(target, event, method, capture));
+ target.addEventListener(event, method, capture);
+ },
+
+ clear: function () {
+ GodotDisplayListeners.handlers.forEach(function (h) {
+ h.target.removeEventListener(h.event, h.method, h.capture);
+ });
+ GodotDisplayListeners.handlers.length = 0;
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotDisplayListeners);
+
+/*
+ * Drag and drop handler.
+ * This is pretty big, but basically detect dropped files on GodotConfig.canvas,
+ * process them one by one (recursively for directories), and copies them to
+ * the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot
+ * event (that requires a string array of paths).
+ *
+ * NOTE: The temporary files are removed after the callback. This means that
+ * deferred callbacks won't be able to access the files.
+ */
+const GodotDisplayDragDrop = {
+ $GodotDisplayDragDrop__deps: ['$FS', '$GodotFS'],
+ $GodotDisplayDragDrop: {
+ promises: [],
+ pending_files: [],
+
+ add_entry: function (entry) {
+ if (entry.isDirectory) {
+ GodotDisplayDragDrop.add_dir(entry);
+ } else if (entry.isFile) {
+ GodotDisplayDragDrop.add_file(entry);
+ } else {
+ GodotRuntime.error('Unrecognized entry...', entry);
+ }
+ },
+
+ add_dir: function (entry) {
+ GodotDisplayDragDrop.promises.push(new Promise(function (resolve, reject) {
+ const reader = entry.createReader();
+ reader.readEntries(function (entries) {
+ for (let i = 0; i < entries.length; i++) {
+ GodotDisplayDragDrop.add_entry(entries[i]);
+ }
+ resolve();
+ });
+ }));
+ },
+
+ add_file: function (entry) {
+ GodotDisplayDragDrop.promises.push(new Promise(function (resolve, reject) {
+ entry.file(function (file) {
+ const reader = new FileReader();
+ reader.onload = function () {
+ const f = {
+ 'path': file.relativePath || file.webkitRelativePath,
+ 'name': file.name,
+ 'type': file.type,
+ 'size': file.size,
+ 'data': reader.result,
+ };
+ if (!f['path']) {
+ f['path'] = f['name'];
+ }
+ GodotDisplayDragDrop.pending_files.push(f);
+ resolve();
+ };
+ reader.onerror = function () {
+ GodotRuntime.print('Error reading file');
+ reject();
+ };
+ reader.readAsArrayBuffer(file);
+ }, function (err) {
+ GodotRuntime.print('Error!');
+ reject();
+ });
+ }));
+ },
+
+ process: function (resolve, reject) {
+ if (GodotDisplayDragDrop.promises.length === 0) {
+ resolve();
+ return;
+ }
+ GodotDisplayDragDrop.promises.pop().then(function () {
+ setTimeout(function () {
+ GodotDisplayDragDrop.process(resolve, reject);
+ }, 0);
+ });
+ },
+
+ _process_event: function (ev, callback) {
+ ev.preventDefault();
+ if (ev.dataTransfer.items) {
+ // Use DataTransferItemList interface to access the file(s)
+ for (let i = 0; i < ev.dataTransfer.items.length; i++) {
+ const item = ev.dataTransfer.items[i];
+ let entry = null;
+ if ('getAsEntry' in item) {
+ entry = item.getAsEntry();
+ } else if ('webkitGetAsEntry' in item) {
+ entry = item.webkitGetAsEntry();
+ }
+ if (entry) {
+ GodotDisplayDragDrop.add_entry(entry);
+ }
+ }
+ } else {
+ GodotRuntime.error('File upload not supported');
+ }
+ new Promise(GodotDisplayDragDrop.process).then(function () {
+ const DROP = `/tmp/drop-${parseInt(Math.random() * (1 << 30), 10)}/`;
+ const drops = [];
+ const files = [];
+ FS.mkdir(DROP);
+ GodotDisplayDragDrop.pending_files.forEach((elem) => {
+ const path = elem['path'];
+ GodotFS.copy_to_fs(DROP + path, elem['data']);
+ let idx = path.indexOf('/');
+ if (idx === -1) {
+ // Root file
+ drops.push(DROP + path);
+ } else {
+ // Subdir
+ const sub = path.substr(0, idx);
+ idx = sub.indexOf('/');
+ if (idx < 0 && drops.indexOf(DROP + sub) === -1) {
+ drops.push(DROP + sub);
+ }
+ }
+ files.push(DROP + path);
+ });
+ GodotDisplayDragDrop.promises = [];
+ GodotDisplayDragDrop.pending_files = [];
+ callback(drops);
+ const dirs = [DROP.substr(0, DROP.length - 1)];
+ // Remove temporary files
+ files.forEach(function (file) {
+ FS.unlink(file);
+ let dir = file.replace(DROP, '');
+ let idx = dir.lastIndexOf('/');
+ while (idx > 0) {
+ dir = dir.substr(0, idx);
+ if (dirs.indexOf(DROP + dir) === -1) {
+ dirs.push(DROP + dir);
+ }
+ idx = dir.lastIndexOf('/');
+ }
+ });
+ // Remove dirs.
+ dirs.sort(function (a, b) {
+ const al = (a.match(/\//g) || []).length;
+ const bl = (b.match(/\//g) || []).length;
+ if (al > bl) {
+ return -1;
+ } else if (al < bl) {
+ return 1;
+ }
+ return 0;
+ }).forEach(function (dir) {
+ FS.rmdir(dir);
+ });
+ });
+ },
+
+ handler: function (callback) {
+ return function (ev) {
+ GodotDisplayDragDrop._process_event(ev, callback);
+ };
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotDisplayDragDrop);
+
+/*
+ * Display server cursor helper.
+ * Keeps track of cursor status and custom shapes.
+ */
+const GodotDisplayCursor = {
+ $GodotDisplayCursor__deps: ['$GodotOS', '$GodotConfig'],
+ $GodotDisplayCursor__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayCursor.clear(); resolve(); });',
+ $GodotDisplayCursor: {
+ shape: 'auto',
+ visible: true,
+ cursors: {},
+ set_style: function (style) {
+ GodotConfig.canvas.style.cursor = style;
+ },
+ set_shape: function (shape) {
+ GodotDisplayCursor.shape = shape;
+ let css = shape;
+ if (shape in GodotDisplayCursor.cursors) {
+ const c = GodotDisplayCursor.cursors[shape];
+ css = `url("${c.url}") ${c.x} ${c.y}, auto`;
+ }
+ if (GodotDisplayCursor.visible) {
+ GodotDisplayCursor.set_style(css);
+ }
+ },
+ clear: function () {
+ GodotDisplayCursor.set_style('');
+ GodotDisplayCursor.shape = 'auto';
+ GodotDisplayCursor.visible = true;
+ Object.keys(GodotDisplayCursor.cursors).forEach(function (key) {
+ URL.revokeObjectURL(GodotDisplayCursor.cursors[key]);
+ delete GodotDisplayCursor.cursors[key];
+ });
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotDisplayCursor);
+
+/**
+ * Display server interface.
+ *
+ * Exposes all the functions needed by DisplayServer implementation.
+ */
+const GodotDisplay = {
+ $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop'],
+ $GodotDisplay: {
+ window_icon: '',
+ },
+
+ godot_js_display_is_swap_ok_cancel__sig: 'i',
+ godot_js_display_is_swap_ok_cancel: function () {
+ const win = (['Windows', 'Win64', 'Win32', 'WinCE']);
+ const plat = navigator.platform || '';
+ if (win.indexOf(plat) !== -1) {
+ return 1;
+ }
+ return 0;
+ },
+
+ godot_js_display_alert__sig: 'vi',
+ godot_js_display_alert: function (p_text) {
+ window.alert(GodotRuntime.parseString(p_text)); // eslint-disable-line no-alert
+ },
+
+ godot_js_display_pixel_ratio_get__sig: 'f',
+ godot_js_display_pixel_ratio_get: function () {
+ return window.devicePixelRatio || 1;
+ },
+
+ /*
+ * Canvas
+ */
+ godot_js_display_canvas_focus__sig: 'v',
+ godot_js_display_canvas_focus: function () {
+ GodotConfig.canvas.focus();
+ },
+
+ godot_js_display_canvas_is_focused__sig: 'i',
+ godot_js_display_canvas_is_focused: function () {
+ return document.activeElement === GodotConfig.canvas;
+ },
+
+ godot_js_display_canvas_bounding_rect_position_get__sig: 'vii',
+ godot_js_display_canvas_bounding_rect_position_get: function (r_x, r_y) {
+ const brect = GodotConfig.canvas.getBoundingClientRect();
+ GodotRuntime.setHeapValue(r_x, brect.x, 'i32');
+ GodotRuntime.setHeapValue(r_y, brect.y, 'i32');
+ },
+
+ /*
+ * Touchscreen
+ */
+ godot_js_display_touchscreen_is_available__sig: 'i',
+ godot_js_display_touchscreen_is_available: function () {
+ return 'ontouchstart' in window;
+ },
+
+ /*
+ * Clipboard
+ */
+ godot_js_display_clipboard_set__sig: 'ii',
+ godot_js_display_clipboard_set: function (p_text) {
+ const text = GodotRuntime.parseString(p_text);
+ if (!navigator.clipboard || !navigator.clipboard.writeText) {
+ return 1;
+ }
+ navigator.clipboard.writeText(text).catch(function (e) {
+ // Setting OS clipboard is only possible from an input callback.
+ GodotRuntime.error('Setting OS clipboard is only possible from an input callback for the HTML5 plafrom. Exception:', e);
+ });
+ return 0;
+ },
+
+ godot_js_display_clipboard_get__sig: 'ii',
+ godot_js_display_clipboard_get: function (callback) {
+ const func = GodotRuntime.get_func(callback);
+ try {
+ navigator.clipboard.readText().then(function (result) {
+ const ptr = GodotRuntime.allocString(result);
+ func(ptr);
+ GodotRuntime.free(ptr);
+ }).catch(function (e) {
+ // Fail graciously.
+ });
+ } catch (e) {
+ // Fail graciously.
+ }
+ },
+
+ /*
+ * Window
+ */
+ godot_js_display_window_request_fullscreen__sig: 'v',
+ godot_js_display_window_request_fullscreen: function () {
+ const canvas = GodotConfig.canvas;
+ (canvas.requestFullscreen || canvas.msRequestFullscreen
+ || canvas.mozRequestFullScreen || canvas.mozRequestFullscreen
+ || canvas.webkitRequestFullscreen
+ ).call(canvas);
+ },
+
+ godot_js_display_window_title_set__sig: 'vi',
+ godot_js_display_window_title_set: function (p_data) {
+ document.title = GodotRuntime.parseString(p_data);
+ },
+
+ godot_js_display_window_icon_set__sig: 'vii',
+ godot_js_display_window_icon_set: function (p_ptr, p_len) {
+ let link = document.getElementById('-gd-engine-icon');
+ if (link === null) {
+ link = document.createElement('link');
+ link.rel = 'icon';
+ link.id = '-gd-engine-icon';
+ document.head.appendChild(link);
+ }
+ const old_icon = GodotDisplay.window_icon;
+ const png = new Blob([GodotRuntime.heapCopy(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
+ GodotDisplay.window_icon = URL.createObjectURL(png);
+ link.href = GodotDisplay.window_icon;
+ if (old_icon) {
+ URL.revokeObjectURL(old_icon);
+ }
+ },
+
+ /*
+ * Cursor
+ */
+ godot_js_display_cursor_set_visible__sig: 'vi',
+ godot_js_display_cursor_set_visible: function (p_visible) {
+ const visible = p_visible !== 0;
+ if (visible === GodotDisplayCursor.visible) {
+ return;
+ }
+ GodotDisplayCursor.visible = visible;
+ if (visible) {
+ GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
+ } else {
+ GodotDisplayCursor.set_style('none');
+ }
+ },
+
+ godot_js_display_cursor_is_hidden__sig: 'i',
+ godot_js_display_cursor_is_hidden: function () {
+ return !GodotDisplayCursor.visible;
+ },
+
+ godot_js_display_cursor_set_shape__sig: 'vi',
+ godot_js_display_cursor_set_shape: function (p_string) {
+ GodotDisplayCursor.set_shape(GodotRuntime.parseString(p_string));
+ },
+
+ godot_js_display_cursor_set_custom_shape__sig: 'viiiii',
+ godot_js_display_cursor_set_custom_shape: function (p_shape, p_ptr, p_len, p_hotspot_x, p_hotspot_y) {
+ const shape = GodotRuntime.parseString(p_shape);
+ const old_shape = GodotDisplayCursor.cursors[shape];
+ if (p_len > 0) {
+ const png = new Blob([GodotRuntime.heapCopy(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
+ const url = URL.createObjectURL(png);
+ GodotDisplayCursor.cursors[shape] = {
+ url: url,
+ x: p_hotspot_x,
+ y: p_hotspot_y,
+ };
+ } else {
+ delete GodotDisplayCursor.cursors[shape];
+ }
+ if (shape === GodotDisplayCursor.shape) {
+ GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
+ }
+ if (old_shape) {
+ URL.revokeObjectURL(old_shape.url);
+ }
+ },
+
+ /*
+ * Listeners
+ */
+ godot_js_display_notification_cb__sig: 'viiiii',
+ godot_js_display_notification_cb: function (callback, p_enter, p_exit, p_in, p_out) {
+ const canvas = GodotConfig.canvas;
+ const func = GodotRuntime.get_func(callback);
+ const notif = [p_enter, p_exit, p_in, p_out];
+ ['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function (evt_name, idx) {
+ GodotDisplayListeners.add(canvas, evt_name, function () {
+ func.bind(null, notif[idx]);
+ }, true);
+ });
+ },
+
+ godot_js_display_paste_cb__sig: 'vi',
+ godot_js_display_paste_cb: function (callback) {
+ const func = GodotRuntime.get_func(callback);
+ GodotDisplayListeners.add(window, 'paste', function (evt) {
+ const text = evt.clipboardData.getData('text');
+ const ptr = GodotRuntime.allocString(text);
+ func(ptr);
+ GodotRuntime.free(ptr);
+ }, false);
+ },
+
+ godot_js_display_drop_files_cb__sig: 'vi',
+ godot_js_display_drop_files_cb: function (callback) {
+ const func = GodotRuntime.get_func(callback);
+ const dropFiles = function (files) {
+ const args = files || [];
+ if (!args.length) {
+ return;
+ }
+ const argc = args.length;
+ const argv = GodotRuntime.allocStringArray(args);
+ func(argv, argc);
+ GodotRuntime.freeStringArray(argv, argc);
+ };
+ const canvas = GodotConfig.canvas;
+ GodotDisplayListeners.add(canvas, 'dragover', function (ev) {
+ // Prevent default behavior (which would try to open the file(s))
+ ev.preventDefault();
+ }, false);
+ GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
+ },
+};
+
+autoAddDeps(GodotDisplay, '$GodotDisplay');
+mergeInto(LibraryManager.library, GodotDisplay);
diff --git a/platform/iphone/game_center.h b/platform/javascript/js/libs/library_godot_editor_tools.js
index 6705674ac6..d7f1ad5ea1 100644
--- a/platform/iphone/game_center.h
+++ b/platform/javascript/js/libs/library_godot_editor_tools.js
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* game_center.h */
+/* library_godot_editor_tools.js */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,48 +28,30 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef GAME_CENTER_ENABLED
-
-#ifndef GAME_CENTER_H
-#define GAME_CENTER_H
-
-#include "core/object.h"
-
-class GameCenter : public Object {
- GDCLASS(GameCenter, Object);
-
- static GameCenter *instance;
- static void _bind_methods();
-
- List<Variant> pending_events;
-
- bool authenticated;
-
- void return_connect_error(const char *p_error_description);
-
-public:
- Error authenticate();
- bool is_authenticated();
-
- Error post_score(Dictionary p_score);
- Error award_achievement(Dictionary p_params);
- void reset_achievements();
- void request_achievements();
- void request_achievement_descriptions();
- Error show_game_center(Dictionary p_params);
- Error request_identity_verification_signature();
-
- void game_center_closed();
-
- int get_pending_event_count();
- Variant pop_pending_event();
-
- static GameCenter *get_singleton();
-
- GameCenter();
- ~GameCenter();
+const GodotEditorTools = {
+ godot_js_editor_download_file__deps: ['$FS'],
+ godot_js_editor_download_file__sig: 'viii',
+ godot_js_editor_download_file: function (p_path, p_name, p_mime) {
+ const path = GodotRuntime.parseString(p_path);
+ const name = GodotRuntime.parseString(p_name);
+ const mime = GodotRuntime.parseString(p_mime);
+ const size = FS.stat(path)['size'];
+ const buf = new Uint8Array(size);
+ const fd = FS.open(path, 'r');
+ FS.read(fd, buf, 0, size);
+ FS.close(fd);
+ FS.unlink(path);
+ const blob = new Blob([buf], { type: mime });
+ const url = window.URL.createObjectURL(blob);
+ const a = document.createElement('a');
+ a.href = url;
+ a.download = name;
+ a.style.display = 'none';
+ document.body.appendChild(a);
+ a.click();
+ a.remove();
+ window.URL.revokeObjectURL(url);
+ },
};
-#endif
-
-#endif
+mergeInto(LibraryManager.library, GodotEditorTools);
diff --git a/platform/javascript/js/libs/library_godot_eval.js b/platform/javascript/js/libs/library_godot_eval.js
new file mode 100644
index 0000000000..9ab392b813
--- /dev/null
+++ b/platform/javascript/js/libs/library_godot_eval.js
@@ -0,0 +1,86 @@
+/*************************************************************************/
+/* library_godot_eval.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+const GodotEval = {
+ godot_js_eval__deps: ['$GodotRuntime'],
+ godot_js_eval__sig: 'iiiiiii',
+ godot_js_eval: function (p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) {
+ const js_code = GodotRuntime.parseString(p_js);
+ let eval_ret = null;
+ try {
+ if (p_use_global_ctx) {
+ // indirect eval call grants global execution context
+ const global_eval = eval; // eslint-disable-line no-eval
+ eval_ret = global_eval(js_code);
+ } else {
+ eval_ret = eval(js_code); // eslint-disable-line no-eval
+ }
+ } catch (e) {
+ GodotRuntime.error(e);
+ }
+
+ switch (typeof eval_ret) {
+ case 'boolean':
+ GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'i32');
+ return 1; // BOOL
+
+ case 'number':
+ GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'double');
+ return 3; // REAL
+
+ case 'string':
+ GodotRuntime.setHeapValue(p_union_ptr, GodotRuntime.allocString(eval_ret), '*');
+ return 4; // STRING
+
+ case 'object':
+ if (eval_ret === null) {
+ break;
+ }
+
+ if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) {
+ eval_ret = new Uint8Array(eval_ret.buffer);
+ } else if (eval_ret instanceof ArrayBuffer) {
+ eval_ret = new Uint8Array(eval_ret);
+ }
+ if (eval_ret instanceof Uint8Array) {
+ const func = GodotRuntime.get_func(p_callback);
+ const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length);
+ HEAPU8.set(eval_ret, bytes_ptr);
+ return 20; // POOL_BYTE_ARRAY
+ }
+ break;
+
+ // no default
+ }
+ return 0; // NIL
+ },
+};
+
+mergeInto(LibraryManager.library, GodotEval);
diff --git a/platform/javascript/native/http_request.js b/platform/javascript/js/libs/library_godot_http_request.js
index f621689f9d..930d3209f8 100644
--- a/platform/javascript/native/http_request.js
+++ b/platform/javascript/js/libs/library_godot_http_request.js
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,120 +27,134 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-var GodotHTTPRequest = {
+const GodotHTTPRequest = {
+ $GodotHTTPRequest__deps: ['$GodotRuntime'],
$GodotHTTPRequest: {
-
requests: [],
- getUnusedRequestId: function() {
- var idMax = GodotHTTPRequest.requests.length;
- for (var potentialId = 0; potentialId < idMax; ++potentialId) {
+ getUnusedRequestId: function () {
+ const idMax = GodotHTTPRequest.requests.length;
+ for (let potentialId = 0; potentialId < idMax; ++potentialId) {
if (GodotHTTPRequest.requests[potentialId] instanceof XMLHttpRequest) {
continue;
}
return potentialId;
}
- GodotHTTPRequest.requests.push(null)
+ GodotHTTPRequest.requests.push(null);
return idMax;
},
- setupRequest: function(xhr) {
+ setupRequest: function (xhr) {
xhr.responseType = 'arraybuffer';
},
},
- godot_xhr_new: function() {
- var newId = GodotHTTPRequest.getUnusedRequestId();
- GodotHTTPRequest.requests[newId] = new XMLHttpRequest;
+ godot_xhr_new__sig: 'i',
+ godot_xhr_new: function () {
+ const newId = GodotHTTPRequest.getUnusedRequestId();
+ GodotHTTPRequest.requests[newId] = new XMLHttpRequest();
GodotHTTPRequest.setupRequest(GodotHTTPRequest.requests[newId]);
return newId;
},
- godot_xhr_reset: function(xhrId) {
- GodotHTTPRequest.requests[xhrId] = new XMLHttpRequest;
+ godot_xhr_reset__sig: 'vi',
+ godot_xhr_reset: function (xhrId) {
+ GodotHTTPRequest.requests[xhrId] = new XMLHttpRequest();
GodotHTTPRequest.setupRequest(GodotHTTPRequest.requests[xhrId]);
},
- godot_xhr_free: function(xhrId) {
+ godot_xhr_free__sig: 'vi',
+ godot_xhr_free: function (xhrId) {
GodotHTTPRequest.requests[xhrId].abort();
GodotHTTPRequest.requests[xhrId] = null;
},
- godot_xhr_open: function(xhrId, method, url, user, password) {
- user = user > 0 ? UTF8ToString(user) : null;
- password = password > 0 ? UTF8ToString(password) : null;
- GodotHTTPRequest.requests[xhrId].open(UTF8ToString(method), UTF8ToString(url), true, user, password);
+ godot_xhr_open__sig: 'viiiii',
+ godot_xhr_open: function (xhrId, method, url, p_user, p_password) {
+ const user = p_user > 0 ? GodotRuntime.parseString(p_user) : null;
+ const password = p_password > 0 ? GodotRuntime.parseString(p_password) : null;
+ GodotHTTPRequest.requests[xhrId].open(GodotRuntime.parseString(method), GodotRuntime.parseString(url), true, user, password);
},
- godot_xhr_set_request_header: function(xhrId, header, value) {
- GodotHTTPRequest.requests[xhrId].setRequestHeader(UTF8ToString(header), UTF8ToString(value));
+ godot_xhr_set_request_header__sig: 'viii',
+ godot_xhr_set_request_header: function (xhrId, header, value) {
+ GodotHTTPRequest.requests[xhrId].setRequestHeader(GodotRuntime.parseString(header), GodotRuntime.parseString(value));
},
- godot_xhr_send_null: function(xhrId) {
+ godot_xhr_send_null__sig: 'vi',
+ godot_xhr_send_null: function (xhrId) {
GodotHTTPRequest.requests[xhrId].send();
},
- godot_xhr_send_string: function(xhrId, strPtr) {
+ godot_xhr_send_string__sig: 'vii',
+ godot_xhr_send_string: function (xhrId, strPtr) {
if (!strPtr) {
- err("Failed to send string per XHR: null pointer");
+ GodotRuntime.error('Failed to send string per XHR: null pointer');
return;
}
- GodotHTTPRequest.requests[xhrId].send(UTF8ToString(strPtr));
+ GodotHTTPRequest.requests[xhrId].send(GodotRuntime.parseString(strPtr));
},
- godot_xhr_send_data: function(xhrId, ptr, len) {
+ godot_xhr_send_data__sig: 'viii',
+ godot_xhr_send_data: function (xhrId, ptr, len) {
if (!ptr) {
- err("Failed to send data per XHR: null pointer");
+ GodotRuntime.error('Failed to send data per XHR: null pointer');
return;
}
if (len < 0) {
- err("Failed to send data per XHR: buffer length less than 0");
+ GodotRuntime.error('Failed to send data per XHR: buffer length less than 0');
return;
}
GodotHTTPRequest.requests[xhrId].send(HEAPU8.subarray(ptr, ptr + len));
},
- godot_xhr_abort: function(xhrId) {
+ godot_xhr_abort__sig: 'vi',
+ godot_xhr_abort: function (xhrId) {
GodotHTTPRequest.requests[xhrId].abort();
},
- godot_xhr_get_status: function(xhrId) {
+ godot_xhr_get_status__sig: 'ii',
+ godot_xhr_get_status: function (xhrId) {
return GodotHTTPRequest.requests[xhrId].status;
},
- godot_xhr_get_ready_state: function(xhrId) {
+ godot_xhr_get_ready_state__sig: 'ii',
+ godot_xhr_get_ready_state: function (xhrId) {
return GodotHTTPRequest.requests[xhrId].readyState;
},
- godot_xhr_get_response_headers_length: function(xhrId) {
- var headers = GodotHTTPRequest.requests[xhrId].getAllResponseHeaders();
- return headers === null ? 0 : lengthBytesUTF8(headers);
+ godot_xhr_get_response_headers_length__sig: 'ii',
+ godot_xhr_get_response_headers_length: function (xhrId) {
+ const headers = GodotHTTPRequest.requests[xhrId].getAllResponseHeaders();
+ return headers === null ? 0 : GodotRuntime.strlen(headers);
},
- godot_xhr_get_response_headers: function(xhrId, dst, len) {
- var str = GodotHTTPRequest.requests[xhrId].getAllResponseHeaders();
- if (str === null)
+ godot_xhr_get_response_headers__sig: 'viii',
+ godot_xhr_get_response_headers: function (xhrId, dst, len) {
+ const str = GodotHTTPRequest.requests[xhrId].getAllResponseHeaders();
+ if (str === null) {
return;
- var buf = new Uint8Array(len + 1);
- stringToUTF8Array(str, buf, 0, buf.length);
- buf = buf.subarray(0, -1);
- HEAPU8.set(buf, dst);
+ }
+ GodotRuntime.stringToHeap(str, dst, len);
},
- godot_xhr_get_response_length: function(xhrId) {
- var body = GodotHTTPRequest.requests[xhrId].response;
+ godot_xhr_get_response_length__sig: 'ii',
+ godot_xhr_get_response_length: function (xhrId) {
+ const body = GodotHTTPRequest.requests[xhrId].response;
return body === null ? 0 : body.byteLength;
},
- godot_xhr_get_response: function(xhrId, dst, len) {
- var buf = GodotHTTPRequest.requests[xhrId].response;
- if (buf === null)
+ godot_xhr_get_response__sig: 'viii',
+ godot_xhr_get_response: function (xhrId, dst, len) {
+ let buf = GodotHTTPRequest.requests[xhrId].response;
+ if (buf === null) {
return;
+ }
buf = new Uint8Array(buf).subarray(0, len);
HEAPU8.set(buf, dst);
},
};
-autoAddDeps(GodotHTTPRequest, "$GodotHTTPRequest");
+autoAddDeps(GodotHTTPRequest, '$GodotHTTPRequest');
mergeInto(LibraryManager.library, GodotHTTPRequest);
diff --git a/platform/javascript/js/libs/library_godot_os.js b/platform/javascript/js/libs/library_godot_os.js
new file mode 100644
index 0000000000..9fde4a84e1
--- /dev/null
+++ b/platform/javascript/js/libs/library_godot_os.js
@@ -0,0 +1,288 @@
+/*************************************************************************/
+/* library_godot_os.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+const IDHandler = {
+ $IDHandler: {
+ _last_id: 0,
+ _references: {},
+
+ get: function (p_id) {
+ return IDHandler._references[p_id];
+ },
+
+ add: function (p_data) {
+ const id = ++IDHandler._last_id;
+ IDHandler._references[id] = p_data;
+ return id;
+ },
+
+ remove: function (p_id) {
+ delete IDHandler._references[p_id];
+ },
+ },
+};
+
+autoAddDeps(IDHandler, '$IDHandler');
+mergeInto(LibraryManager.library, IDHandler);
+
+const GodotConfig = {
+ $GodotConfig__postset: 'Module["initConfig"] = GodotConfig.init_config;',
+ $GodotConfig__deps: ['$GodotRuntime'],
+ $GodotConfig: {
+ canvas: null,
+ locale: 'en',
+ resize_on_start: false,
+ on_execute: null,
+
+ init_config: function (p_opts) {
+ GodotConfig.resize_on_start = !!p_opts['resizeCanvasOnStart'];
+ GodotConfig.canvas = p_opts['canvas'];
+ GodotConfig.locale = p_opts['locale'] || GodotConfig.locale;
+ GodotConfig.on_execute = p_opts['onExecute'];
+ // This is called by emscripten, even if undocumented.
+ Module['onExit'] = p_opts['onExit']; // eslint-disable-line no-undef
+ },
+
+ locate_file: function (file) {
+ return Module['locateFile'](file); // eslint-disable-line no-undef
+ },
+ },
+
+ godot_js_config_canvas_id_get__sig: 'vii',
+ godot_js_config_canvas_id_get: function (p_ptr, p_ptr_max) {
+ GodotRuntime.stringToHeap(`#${GodotConfig.canvas.id}`, p_ptr, p_ptr_max);
+ },
+
+ godot_js_config_locale_get__sig: 'vii',
+ godot_js_config_locale_get: function (p_ptr, p_ptr_max) {
+ GodotRuntime.stringToHeap(GodotConfig.locale, p_ptr, p_ptr_max);
+ },
+
+ godot_js_config_is_resize_on_start__sig: 'i',
+ godot_js_config_is_resize_on_start: function () {
+ return GodotConfig.resize_on_start ? 1 : 0;
+ },
+};
+
+autoAddDeps(GodotConfig, '$GodotConfig');
+mergeInto(LibraryManager.library, GodotConfig);
+
+const GodotFS = {
+ $GodotFS__deps: ['$FS', '$IDBFS', '$GodotRuntime'],
+ $GodotFS__postset: [
+ 'Module["initFS"] = GodotFS.init;',
+ 'Module["deinitFS"] = GodotFS.deinit;',
+ 'Module["copyToFS"] = GodotFS.copy_to_fs;',
+ ].join(''),
+ $GodotFS: {
+ _idbfs: false,
+ _syncing: false,
+ _mount_points: [],
+
+ is_persistent: function () {
+ return GodotFS._idbfs ? 1 : 0;
+ },
+
+ // Initialize godot file system, setting up persistent paths.
+ // Returns a promise that resolves when the FS is ready.
+ // We keep track of mount_points, so that we can properly close the IDBFS
+ // since emscripten is not doing it by itself. (emscripten GH#12516).
+ init: function (persistentPaths) {
+ GodotFS._idbfs = false;
+ if (!Array.isArray(persistentPaths)) {
+ return Promise.reject(new Error('Persistent paths must be an array'));
+ }
+ if (!persistentPaths.length) {
+ return Promise.resolve();
+ }
+ GodotFS._mount_points = persistentPaths.slice();
+
+ function createRecursive(dir) {
+ try {
+ FS.stat(dir);
+ } catch (e) {
+ if (e.errno !== ERRNO_CODES.ENOENT) {
+ throw e;
+ }
+ FS.mkdirTree(dir);
+ }
+ }
+
+ GodotFS._mount_points.forEach(function (path) {
+ createRecursive(path);
+ FS.mount(IDBFS, {}, path);
+ });
+ return new Promise(function (resolve, reject) {
+ FS.syncfs(true, function (err) {
+ if (err) {
+ GodotFS._mount_points = [];
+ GodotFS._idbfs = false;
+ GodotRuntime.print(`IndexedDB not available: ${err.message}`);
+ } else {
+ GodotFS._idbfs = true;
+ }
+ resolve(err);
+ });
+ });
+ },
+
+ // Deinit godot file system, making sure to unmount file systems, and close IDBFS(s).
+ deinit: function () {
+ GodotFS._mount_points.forEach(function (path) {
+ try {
+ FS.unmount(path);
+ } catch (e) {
+ GodotRuntime.print('Already unmounted', e);
+ }
+ if (GodotFS._idbfs && IDBFS.dbs[path]) {
+ IDBFS.dbs[path].close();
+ delete IDBFS.dbs[path];
+ }
+ });
+ GodotFS._mount_points = [];
+ GodotFS._idbfs = false;
+ GodotFS._syncing = false;
+ },
+
+ sync: function () {
+ if (GodotFS._syncing) {
+ GodotRuntime.error('Already syncing!');
+ return Promise.resolve();
+ }
+ GodotFS._syncing = true;
+ return new Promise(function (resolve, reject) {
+ FS.syncfs(false, function (error) {
+ if (error) {
+ GodotRuntime.error(`Failed to save IDB file system: ${error.message}`);
+ }
+ GodotFS._syncing = false;
+ resolve(error);
+ });
+ });
+ },
+
+ // Copies a buffer to the internal file system. Creating directories recursively.
+ copy_to_fs: function (path, buffer) {
+ const idx = path.lastIndexOf('/');
+ let dir = '/';
+ if (idx > 0) {
+ dir = path.slice(0, idx);
+ }
+ try {
+ FS.stat(dir);
+ } catch (e) {
+ if (e.errno !== ERRNO_CODES.ENOENT) {
+ throw e;
+ }
+ FS.mkdirTree(dir);
+ }
+ FS.writeFile(path, new Uint8Array(buffer));
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotFS);
+
+const GodotOS = {
+ $GodotOS__deps: ['$GodotFS', '$GodotRuntime'],
+ $GodotOS__postset: [
+ 'Module["request_quit"] = function() { GodotOS.request_quit() };',
+ 'GodotOS._fs_sync_promise = Promise.resolve();',
+ ].join(''),
+ $GodotOS: {
+ request_quit: function () {},
+ _async_cbs: [],
+ _fs_sync_promise: null,
+
+ atexit: function (p_promise_cb) {
+ GodotOS._async_cbs.push(p_promise_cb);
+ },
+
+ finish_async: function (callback) {
+ GodotOS._fs_sync_promise.then(function (err) {
+ const promises = [];
+ GodotOS._async_cbs.forEach(function (cb) {
+ promises.push(new Promise(cb));
+ });
+ return Promise.all(promises);
+ }).then(function () {
+ return GodotFS.sync(); // Final FS sync.
+ }).then(function (err) {
+ // Always deferred.
+ setTimeout(function () {
+ callback();
+ }, 0);
+ });
+ },
+ },
+
+ godot_js_os_finish_async__sig: 'vi',
+ godot_js_os_finish_async: function (p_callback) {
+ const func = GodotRuntime.get_func(p_callback);
+ GodotOS.finish_async(func);
+ },
+
+ godot_js_os_request_quit_cb__sig: 'vi',
+ godot_js_os_request_quit_cb: function (p_callback) {
+ GodotOS.request_quit = GodotRuntime.get_func(p_callback);
+ },
+
+ godot_js_os_fs_is_persistent__sig: 'i',
+ godot_js_os_fs_is_persistent: function () {
+ return GodotFS.is_persistent();
+ },
+
+ godot_js_os_fs_sync__sig: 'vi',
+ godot_js_os_fs_sync: function (callback) {
+ const func = GodotRuntime.get_func(callback);
+ GodotOS._fs_sync_promise = GodotFS.sync();
+ GodotOS._fs_sync_promise.then(function (err) {
+ func();
+ });
+ },
+
+ godot_js_os_execute__sig: 'ii',
+ godot_js_os_execute: function (p_json) {
+ const json_args = GodotRuntime.parseString(p_json);
+ const args = JSON.parse(json_args);
+ if (GodotConfig.on_execute) {
+ GodotConfig.on_execute(args);
+ return 0;
+ }
+ return 1;
+ },
+
+ godot_js_os_shell_open__sig: 'vi',
+ godot_js_os_shell_open: function (p_uri) {
+ window.open(GodotRuntime.parseString(p_uri), '_blank');
+ },
+};
+
+autoAddDeps(GodotOS, '$GodotOS');
+mergeInto(LibraryManager.library, GodotOS);
diff --git a/platform/javascript/js/libs/library_godot_runtime.js b/platform/javascript/js/libs/library_godot_runtime.js
new file mode 100644
index 0000000000..7e36ff8ab5
--- /dev/null
+++ b/platform/javascript/js/libs/library_godot_runtime.js
@@ -0,0 +1,120 @@
+/*************************************************************************/
+/* library_godot_runtime.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+const GodotRuntime = {
+ $GodotRuntime: {
+ /*
+ * Functions
+ */
+ get_func: function (ptr) {
+ return wasmTable.get(ptr); // eslint-disable-line no-undef
+ },
+
+ /*
+ * Prints
+ */
+ error: function () {
+ err.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
+ },
+
+ print: function () {
+ out.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
+ },
+
+ /*
+ * Memory
+ */
+ malloc: function (p_size) {
+ return _malloc(p_size); // eslint-disable-line no-undef
+ },
+
+ free: function (p_ptr) {
+ _free(p_ptr); // eslint-disable-line no-undef
+ },
+
+ getHeapValue: function (p_ptr, p_type) {
+ return getValue(p_ptr, p_type); // eslint-disable-line no-undef
+ },
+
+ setHeapValue: function (p_ptr, p_value, p_type) {
+ setValue(p_ptr, p_value, p_type); // eslint-disable-line no-undef
+ },
+
+ heapSub: function (p_heap, p_ptr, p_len) {
+ const bytes = p_heap.BYTES_PER_ELEMENT;
+ return p_heap.subarray(p_ptr / bytes, p_ptr / bytes + p_len);
+ },
+
+ heapCopy: function (p_heap, p_ptr, p_len) {
+ const bytes = p_heap.BYTES_PER_ELEMENT;
+ return p_heap.slice(p_ptr / bytes, p_ptr / bytes + p_len);
+ },
+
+ /*
+ * Strings
+ */
+ parseString: function (p_ptr) {
+ return UTF8ToString(p_ptr); // eslint-disable-line no-undef
+ },
+
+ strlen: function (p_str) {
+ return lengthBytesUTF8(p_str); // eslint-disable-line no-undef
+ },
+
+ allocString: function (p_str) {
+ const length = GodotRuntime.strlen(p_str) + 1;
+ const c_str = GodotRuntime.malloc(length);
+ stringToUTF8(p_str, c_str, length); // eslint-disable-line no-undef
+ return c_str;
+ },
+
+ allocStringArray: function (p_strings) {
+ const size = p_strings.length;
+ const c_ptr = GodotRuntime.malloc(size * 4);
+ for (let i = 0; i < size; i++) {
+ HEAP32[(c_ptr >> 2) + i] = GodotRuntime.allocString(p_strings[i]);
+ }
+ return c_ptr;
+ },
+
+ freeStringArray: function (p_ptr, p_len) {
+ for (let i = 0; i < p_len; i++) {
+ GodotRuntime.free(HEAP32[(p_ptr >> 2) + i]);
+ }
+ GodotRuntime.free(p_ptr);
+ },
+
+ stringToHeap: function (p_str, p_ptr, p_len) {
+ return stringToUTF8Array(p_str, HEAP8, p_ptr, p_len); // eslint-disable-line no-undef
+ },
+ },
+};
+autoAddDeps(GodotRuntime, '$GodotRuntime');
+mergeInto(LibraryManager.library, GodotRuntime);
diff --git a/platform/javascript/native/library_godot_audio.js b/platform/javascript/native/library_godot_audio.js
deleted file mode 100644
index d300280ccd..0000000000
--- a/platform/javascript/native/library_godot_audio.js
+++ /dev/null
@@ -1,173 +0,0 @@
-/*************************************************************************/
-/* library_godot_audio.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-var GodotAudio = {
-
- $GodotAudio: {
-
- ctx: null,
- input: null,
- script: null,
- },
-
- godot_audio_is_available__proxy: 'sync',
- godot_audio_is_available: function () {
- if (!(window.AudioContext || window.webkitAudioContext)) {
- return 0;
- }
- return 1;
- },
-
- godot_audio_init: function(mix_rate, latency) {
- GodotAudio.ctx = new (window.AudioContext || window.webkitAudioContext)({
- sampleRate: mix_rate,
- latencyHint: latency
- });
- return GodotAudio.ctx.destination.channelCount;
- },
-
- godot_audio_create_processor: function(buffer_length, channel_count) {
- GodotAudio.script = GodotAudio.ctx.createScriptProcessor(buffer_length, 2, channel_count);
- GodotAudio.script.connect(GodotAudio.ctx.destination);
- return GodotAudio.script.bufferSize;
- },
-
- godot_audio_start: function(buffer_ptr) {
- var audioDriverProcessStart = cwrap('audio_driver_process_start');
- var audioDriverProcessEnd = cwrap('audio_driver_process_end');
- var audioDriverProcessCapture = cwrap('audio_driver_process_capture', null, ['number']);
- GodotAudio.script.onaudioprocess = function(audioProcessingEvent) {
- audioDriverProcessStart();
-
- var input = audioProcessingEvent.inputBuffer;
- var output = audioProcessingEvent.outputBuffer;
- var internalBuffer = HEAPF32.subarray(
- buffer_ptr / HEAPF32.BYTES_PER_ELEMENT,
- buffer_ptr / HEAPF32.BYTES_PER_ELEMENT + output.length * output.numberOfChannels);
- for (var channel = 0; channel < output.numberOfChannels; channel++) {
- var outputData = output.getChannelData(channel);
- // Loop through samples.
- for (var sample = 0; sample < outputData.length; sample++) {
- outputData[sample] = internalBuffer[sample * output.numberOfChannels + channel];
- }
- }
-
- if (GodotAudio.input) {
- var inputDataL = input.getChannelData(0);
- var inputDataR = input.getChannelData(1);
- for (var i = 0; i < inputDataL.length; i++) {
- audioDriverProcessCapture(inputDataL[i]);
- audioDriverProcessCapture(inputDataR[i]);
- }
- }
- audioDriverProcessEnd();
- };
- },
-
- godot_audio_resume: function() {
- if (GodotAudio.ctx && GodotAudio.ctx.state != 'running') {
- GodotAudio.ctx.resume();
- }
- },
-
- godot_audio_finish_async: function() {
- Module.async_finish.push(new Promise(function(accept, reject) {
- if (!GodotAudio.ctx) {
- setTimeout(accept, 0);
- } else {
- if (GodotAudio.script) {
- GodotAudio.script.disconnect();
- GodotAudio.script = null;
- }
- if (GodotAudio.input) {
- GodotAudio.input.disconnect();
- GodotAudio.input = null;
- }
- GodotAudio.ctx.close().then(function() {
- accept();
- }).catch(function(e) {
- accept();
- });
- GodotAudio.ctx = null;
- }
- }));
- },
-
- godot_audio_get_latency__proxy: 'sync',
- godot_audio_get_latency: function() {
- var latency = 0;
- if (GodotAudio.ctx) {
- if (GodotAudio.ctx.baseLatency) {
- latency += GodotAudio.ctx.baseLatency;
- }
- if (GodotAudio.ctx.outputLatency) {
- latency += GodotAudio.ctx.outputLatency;
- }
- }
- return latency;
- },
-
- godot_audio_capture_start__proxy: 'sync',
- godot_audio_capture_start: function() {
- if (GodotAudio.input) {
- return; // Already started.
- }
- function gotMediaInput(stream) {
- GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream);
- GodotAudio.input.connect(GodotAudio.script);
- }
-
- function gotMediaInputError(e) {
- out(e);
- }
-
- if (navigator.mediaDevices.getUserMedia) {
- navigator.mediaDevices.getUserMedia({"audio": true}).then(gotMediaInput, gotMediaInputError);
- } else {
- if (!navigator.getUserMedia)
- navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
- navigator.getUserMedia({"audio": true}, gotMediaInput, gotMediaInputError);
- }
- },
-
- godot_audio_capture_stop__proxy: 'sync',
- godot_audio_capture_stop: function() {
- if (GodotAudio.input) {
- const tracks = GodotAudio.input.mediaStream.getTracks();
- for (var i = 0; i < tracks.length; i++) {
- tracks[i].stop();
- }
- GodotAudio.input.disconnect();
- GodotAudio.input = null;
- }
- },
-};
-
-autoAddDeps(GodotAudio, "$GodotAudio");
-mergeInto(LibraryManager.library, GodotAudio);
diff --git a/platform/javascript/native/utils.js b/platform/javascript/native/utils.js
deleted file mode 100644
index 0b3698fd86..0000000000
--- a/platform/javascript/native/utils.js
+++ /dev/null
@@ -1,277 +0,0 @@
-/*************************************************************************/
-/* utils.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-Module['initFS'] = function(persistentPaths) {
- FS.mkdir('/userfs');
- FS.mount(IDBFS, {}, '/userfs');
-
- function createRecursive(dir) {
- try {
- FS.stat(dir);
- } catch (e) {
- if (e.errno !== ERRNO_CODES.ENOENT) {
- throw e;
- }
- FS.mkdirTree(dir);
- }
- }
-
- persistentPaths.forEach(function(path) {
- createRecursive(path);
- FS.mount(IDBFS, {}, path);
- });
- return new Promise(function(resolve, reject) {
- FS.syncfs(true, function(err) {
- if (err) {
- Module.idbfs = false;
- console.log("IndexedDB not available: " + err.message);
- } else {
- Module.idbfs = true;
- }
- resolve(err);
- });
- });
-};
-
-Module['copyToFS'] = function(path, buffer) {
- var p = path.lastIndexOf("/");
- var dir = "/";
- if (p > 0) {
- dir = path.slice(0, path.lastIndexOf("/"));
- }
- try {
- FS.stat(dir);
- } catch (e) {
- if (e.errno !== ERRNO_CODES.ENOENT) {
- throw e;
- }
- FS.mkdirTree(dir);
- }
- // With memory growth, canOwn should be false.
- FS.writeFile(path, new Uint8Array(buffer), {'flags': 'wx+'});
-}
-
-Module.drop_handler = (function() {
- var upload = [];
- var uploadPromises = [];
- var uploadCallback = null;
-
- function readFilePromise(entry, path) {
- return new Promise(function(resolve, reject) {
- entry.file(function(file) {
- var reader = new FileReader();
- reader.onload = function() {
- var f = {
- "path": file.relativePath || file.webkitRelativePath,
- "name": file.name,
- "type": file.type,
- "size": file.size,
- "data": reader.result
- };
- if (!f['path'])
- f['path'] = f['name'];
- upload.push(f);
- resolve()
- };
- reader.onerror = function() {
- console.log("Error reading file");
- reject();
- }
-
- reader.readAsArrayBuffer(file);
-
- }, function(err) {
- console.log("Error!");
- reject();
- });
- });
- }
-
- function readDirectoryPromise(entry) {
- return new Promise(function(resolve, reject) {
- var reader = entry.createReader();
- reader.readEntries(function(entries) {
- for (var i = 0; i < entries.length; i++) {
- var ent = entries[i];
- if (ent.isDirectory) {
- uploadPromises.push(readDirectoryPromise(ent));
- } else if (ent.isFile) {
- uploadPromises.push(readFilePromise(ent));
- }
- }
- resolve();
- });
- });
- }
-
- function processUploadsPromises(resolve, reject) {
- if (uploadPromises.length == 0) {
- resolve();
- return;
- }
- uploadPromises.pop().then(function() {
- setTimeout(function() {
- processUploadsPromises(resolve, reject);
- //processUploadsPromises.bind(null, resolve, reject)
- }, 0);
- });
- }
-
- function dropFiles(files) {
- var args = files || [];
- var argc = args.length;
- var argv = stackAlloc((argc + 1) * 4);
- for (var i = 0; i < argc; i++) {
- HEAP32[(argv >> 2) + i] = allocateUTF8OnStack(args[i]);
- }
- HEAP32[(argv >> 2) + argc] = 0;
- // Defined in display_server_javascript.cpp
- ccall('_drop_files_callback', 'void', ['number', 'number'], [argv, argc]);
- }
-
- return function(ev) {
- ev.preventDefault();
- if (ev.dataTransfer.items) {
- // Use DataTransferItemList interface to access the file(s)
- for (var i = 0; i < ev.dataTransfer.items.length; i++) {
- const item = ev.dataTransfer.items[i];
- var entry = null;
- if ("getAsEntry" in item) {
- entry = item.getAsEntry();
- } else if ("webkitGetAsEntry" in item) {
- entry = item.webkitGetAsEntry();
- }
- if (!entry) {
- console.error("File upload not supported");
- } else if (entry.isDirectory) {
- uploadPromises.push(readDirectoryPromise(entry));
- } else if (entry.isFile) {
- uploadPromises.push(readFilePromise(entry));
- } else {
- console.error("Unrecognized entry...", entry);
- }
- }
- } else {
- console.error("File upload not supported");
- }
- uploadCallback = new Promise(processUploadsPromises).then(function() {
- const DROP = "/tmp/drop-" + parseInt(Math.random() * Math.pow(2, 31)) + "/";
- var drops = [];
- var files = [];
- upload.forEach((elem) => {
- var path = elem['path'];
- Module['copyToFS'](DROP + path, elem['data']);
- var idx = path.indexOf("/");
- if (idx == -1) {
- // Root file
- drops.push(DROP + path);
- } else {
- // Subdir
- var sub = path.substr(0, idx);
- idx = sub.indexOf("/");
- if (idx < 0 && drops.indexOf(DROP + sub) == -1) {
- drops.push(DROP + sub);
- }
- }
- files.push(DROP + path);
- });
- uploadPromises = [];
- upload = [];
- dropFiles(drops);
- var dirs = [DROP.substr(0, DROP.length -1)];
- files.forEach(function (file) {
- FS.unlink(file);
- var dir = file.replace(DROP, "");
- var idx = dir.lastIndexOf("/");
- while (idx > 0) {
- dir = dir.substr(0, idx);
- if (dirs.indexOf(DROP + dir) == -1) {
- dirs.push(DROP + dir);
- }
- idx = dir.lastIndexOf("/");
- }
- });
- // Remove dirs.
- dirs = dirs.sort(function(a, b) {
- var al = (a.match(/\//g) || []).length;
- var bl = (b.match(/\//g) || []).length;
- if (al > bl)
- return -1;
- else if (al < bl)
- return 1;
- return 0;
- });
- dirs.forEach(function(dir) {
- FS.rmdir(dir);
- });
- });
- }
-})();
-
-function EventHandlers() {
- function Handler(target, event, method, capture) {
- this.target = target;
- this.event = event;
- this.method = method;
- this.capture = capture;
- }
-
- var listeners = [];
-
- function has(target, event, method, capture) {
- return listeners.findIndex(function(e) {
- return e.target === target && e.event === event && e.method === method && e.capture == capture;
- }) !== -1;
- }
-
- this.add = function(target, event, method, capture) {
- if (has(target, event, method, capture)) {
- return;
- }
- listeners.push(new Handler(target, event, method, capture));
- target.addEventListener(event, method, capture);
- };
-
- this.remove = function(target, event, method, capture) {
- if (!has(target, event, method, capture)) {
- return;
- }
- target.removeEventListener(event, method, capture);
- };
-
- this.clear = function() {
- listeners.forEach(function(h) {
- h.target.removeEventListener(h.event, h.method, h.capture);
- });
- listeners.length = 0;
- };
-}
-
-Module.listeners = new EventHandlers();
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index cf5751f384..3fb5d4ad6a 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,6 @@
#include "os_javascript.h"
#include "core/debugger/engine_debugger.h"
-#include "core/io/file_access_buffered_fa.h"
#include "core/io/json.h"
#include "drivers/unix/dir_access_unix.h"
#include "drivers/unix/file_access_unix.h"
@@ -43,13 +42,15 @@
#include "modules/websocket/remote_debugger_peer_websocket.h"
#endif
+#include <dlfcn.h>
#include <emscripten.h>
#include <stdlib.h>
+#include "godot_js.h"
+
// Lifecycle
void OS_JavaScript::initialize() {
OS_Unix::initialize_core();
- FileAccess::make_default<FileAccessBufferedFA<FileAccessUnix>>(FileAccess::ACCESS_RESOURCES);
DisplayServerJavaScript::register_javascript_driver();
#ifdef MODULE_WEBSOCKET_ENABLED
@@ -72,24 +73,15 @@ MainLoop *OS_JavaScript::get_main_loop() const {
return main_loop;
}
-extern "C" EMSCRIPTEN_KEEPALIVE void _idb_synced() {
- OS_JavaScript::get_singleton()->idb_is_syncing = false;
+void OS_JavaScript::fs_sync_callback() {
+ get_singleton()->idb_is_syncing = false;
}
bool OS_JavaScript::main_loop_iterate() {
if (is_userfs_persistent() && idb_needs_sync && !idb_is_syncing) {
idb_is_syncing = true;
idb_needs_sync = false;
- /* clang-format off */
- EM_ASM({
- FS.syncfs(function(error) {
- if (error) {
- err('Failed to save IDB file system: ' + error.message);
- }
- ccall("_idb_synced", 'void', [], []);
- });
- });
- /* clang-format on */
+ godot_js_os_fs_sync(&fs_sync_callback);
}
DisplayServer::get_singleton()->process_events();
@@ -104,13 +96,6 @@ void OS_JavaScript::delete_main_loop() {
main_loop = nullptr;
}
-void OS_JavaScript::finalize_async() {
- finalizing = true;
- if (audio_driver_javascript) {
- audio_driver_javascript->finish_async();
- }
-}
-
void OS_JavaScript::finalize() {
delete_main_loop();
if (audio_driver_javascript) {
@@ -127,17 +112,7 @@ Error OS_JavaScript::execute(const String &p_path, const List<String> &p_argumen
args.push_back(E->get());
}
String json_args = JSON::print(args);
- /* clang-format off */
- int failed = EM_ASM_INT({
- const json_args = UTF8ToString($0);
- const args = JSON.parse(json_args);
- if (Module["onExecute"]) {
- Module["onExecute"](args);
- return 0;
- }
- return 1;
- }, json_args.utf8().get_data());
- /* clang-format on */
+ int failed = godot_js_os_execute(json_args.utf8().get_data());
ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() must be implemented in JavaScript via 'engine.setOnExecute' if required.");
return OK;
}
@@ -151,12 +126,24 @@ int OS_JavaScript::get_process_id() const {
}
bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
- if (p_feature == "HTML5" || p_feature == "web")
+ if (p_feature == "HTML5" || p_feature == "web") {
return true;
+ }
#ifdef JAVASCRIPT_EVAL_ENABLED
- if (p_feature == "JavaScript")
+ if (p_feature == "JavaScript") {
+ return true;
+ }
+#endif
+#ifndef NO_THREADS
+ if (p_feature == "threads") {
+ return true;
+ }
+#endif
+#if WASM_GDNATIVE
+ if (p_feature == "wasm32") {
return true;
+ }
#endif
return false;
@@ -168,11 +155,7 @@ String OS_JavaScript::get_executable_path() const {
Error OS_JavaScript::shell_open(String p_uri) {
// Open URI in a new tab, browser will deal with it by protocol.
- /* clang-format off */
- EM_ASM_({
- window.open(UTF8ToString($0), '_blank');
- }, p_uri.utf8().get_data());
- /* clang-format on */
+ godot_js_os_shell_open(p_uri.utf8().get_data());
return OK;
}
@@ -211,14 +194,17 @@ void OS_JavaScript::file_access_close_callback(const String &p_file, int p_flags
}
}
-void OS_JavaScript::set_idb_available(bool p_idb_available) {
- idb_available = p_idb_available;
-}
-
bool OS_JavaScript::is_userfs_persistent() const {
return idb_available;
}
+Error OS_JavaScript::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
+ String path = p_path.get_file();
+ p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
+ ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ". Error: " + dlerror());
+ return OK;
+}
+
OS_JavaScript *OS_JavaScript::get_singleton() {
return static_cast<OS_JavaScript *>(OS::get_singleton());
}
@@ -227,11 +213,17 @@ void OS_JavaScript::initialize_joypads() {
}
OS_JavaScript::OS_JavaScript() {
+ char locale_ptr[16];
+ godot_js_config_locale_get(locale_ptr, 16);
+ setenv("LANG", locale_ptr, true);
+
if (AudioDriverJavaScript::is_available()) {
audio_driver_javascript = memnew(AudioDriverJavaScript);
AudioDriverManager::add_driver(audio_driver_javascript);
}
+ idb_available = godot_js_os_fs_is_persistent();
+
Vector<Logger *> loggers;
loggers.push_back(memnew(StdLogger));
_set_logger(memnew(CompositeLogger(loggers)));
diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h
index 85551d708b..9c8da0c898 100644
--- a/platform/javascript/os_javascript.h
+++ b/platform/javascript/os_javascript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,13 +42,14 @@ class OS_JavaScript : public OS_Unix {
MainLoop *main_loop = nullptr;
AudioDriverJavaScript *audio_driver_javascript = nullptr;
- bool finalizing = false;
+ bool idb_is_syncing = false;
bool idb_available = false;
bool idb_needs_sync = false;
static void main_loop_callback();
static void file_access_close_callback(const String &p_file, int p_flags);
+ static void fs_sync_callback();
protected:
void initialize() override;
@@ -61,15 +62,12 @@ protected:
bool _check_internal_feature_support(const String &p_feature) override;
public:
- bool idb_is_syncing = false;
-
// Override return type to make writing static callbacks less tedious.
static OS_JavaScript *get_singleton();
void initialize_joypads() override;
MainLoop *get_main_loop() const override;
- void finalize_async();
bool main_loop_iterate();
Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = nullptr, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr) override;
@@ -88,11 +86,10 @@ public:
String get_data_path() const override;
String get_user_data_dir() const override;
- void set_idb_available(bool p_idb_available);
bool is_userfs_persistent() const override;
+ Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) override;
void resume_audio();
- bool is_finalizing() { return finalizing; }
OS_JavaScript();
};
diff --git a/platform/javascript/package-lock.json b/platform/javascript/package-lock.json
new file mode 100644
index 0000000000..8e298a495e
--- /dev/null
+++ b/platform/javascript/package-lock.json
@@ -0,0 +1,1605 @@
+{
+ "name": "godot",
+ "version": "1.0.0",
+ "lockfileVersion": 1,
+ "requires": true,
+ "dependencies": {
+ "@babel/code-frame": {
+ "version": "7.10.4",
+ "resolved": "https://registry.npmjs.org/@babel/code-frame/-/code-frame-7.10.4.tgz",
+ "integrity": "sha512-vG6SvB6oYEhvgisZNFRmRCUkLz11c7rp+tbNTynGqc6mS1d5ATd/sGyV6W0KZZnXRKMTzZDRgQT3Ou9jhpAfUg==",
+ "dev": true,
+ "requires": {
+ "@babel/highlight": "^7.10.4"
+ }
+ },
+ "@babel/helper-validator-identifier": {
+ "version": "7.10.4",
+ "resolved": "https://registry.npmjs.org/@babel/helper-validator-identifier/-/helper-validator-identifier-7.10.4.tgz",
+ "integrity": "sha512-3U9y+43hz7ZM+rzG24Qe2mufW5KhvFg/NhnNph+i9mgCtdTCtMJuI1TMkrIUiK7Ix4PYlRF9I5dhqaLYA/ADXw==",
+ "dev": true
+ },
+ "@babel/highlight": {
+ "version": "7.10.4",
+ "resolved": "https://registry.npmjs.org/@babel/highlight/-/highlight-7.10.4.tgz",
+ "integrity": "sha512-i6rgnR/YgPEQzZZnbTHHuZdlE8qyoBNalD6F+q4vAFlcMEcqmkoG+mPqJYJCo63qPf74+Y1UZsl3l6f7/RIkmA==",
+ "dev": true,
+ "requires": {
+ "@babel/helper-validator-identifier": "^7.10.4",
+ "chalk": "^2.0.0",
+ "js-tokens": "^4.0.0"
+ },
+ "dependencies": {
+ "chalk": {
+ "version": "2.4.2",
+ "resolved": "https://registry.npmjs.org/chalk/-/chalk-2.4.2.tgz",
+ "integrity": "sha512-Mti+f9lpJNcwF4tWV8/OrTTtF1gZi+f8FqlyAdouralcFWFQWF2+NgCHShjkCb+IFBLq9buZwE1xckQU4peSuQ==",
+ "dev": true,
+ "requires": {
+ "ansi-styles": "^3.2.1",
+ "escape-string-regexp": "^1.0.5",
+ "supports-color": "^5.3.0"
+ }
+ }
+ }
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+ "resolved": "https://registry.npmjs.org/spdx-expression-parse/-/spdx-expression-parse-3.0.1.tgz",
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+ "dev": true,
+ "requires": {
+ "spdx-exceptions": "^2.1.0",
+ "spdx-license-ids": "^3.0.0"
+ }
+ },
+ "spdx-license-ids": {
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+ "resolved": "https://registry.npmjs.org/spdx-license-ids/-/spdx-license-ids-3.0.6.tgz",
+ "integrity": "sha512-+orQK83kyMva3WyPf59k1+Y525csj5JejicWut55zeTWANuN17qSiSLUXWtzHeNWORSvT7GLDJ/E/XiIWoXBTw==",
+ "dev": true
+ },
+ "sprintf-js": {
+ "version": "1.0.3",
+ "resolved": "https://registry.npmjs.org/sprintf-js/-/sprintf-js-1.0.3.tgz",
+ "integrity": "sha1-BOaSb2YolTVPPdAVIDYzuFcpfiw=",
+ "dev": true
+ },
+ "string-width": {
+ "version": "3.1.0",
+ "resolved": "https://registry.npmjs.org/string-width/-/string-width-3.1.0.tgz",
+ "integrity": "sha512-vafcv6KjVZKSgz06oM/H6GDBrAtz8vdhQakGjFIvNrHA6y3HCF1CInLy+QLq8dTJPQ1b+KDUqDFctkdRW44e1w==",
+ "dev": true,
+ "requires": {
+ "emoji-regex": "^7.0.1",
+ "is-fullwidth-code-point": "^2.0.0",
+ "strip-ansi": "^5.1.0"
+ },
+ "dependencies": {
+ "ansi-regex": {
+ "version": "4.1.0",
+ "resolved": "https://registry.npmjs.org/ansi-regex/-/ansi-regex-4.1.0.tgz",
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+ "dev": true
+ },
+ "strip-ansi": {
+ "version": "5.2.0",
+ "resolved": "https://registry.npmjs.org/strip-ansi/-/strip-ansi-5.2.0.tgz",
+ "integrity": "sha512-DuRs1gKbBqsMKIZlrffwlug8MHkcnpjs5VPmL1PAh+mA30U0DTotfDZ0d2UUsXpPmPmMMJ6W773MaA3J+lbiWA==",
+ "dev": true,
+ "requires": {
+ "ansi-regex": "^4.1.0"
+ }
+ }
+ }
+ },
+ "string.prototype.trimend": {
+ "version": "1.0.1",
+ "resolved": "https://registry.npmjs.org/string.prototype.trimend/-/string.prototype.trimend-1.0.1.tgz",
+ "integrity": "sha512-LRPxFUaTtpqYsTeNKaFOw3R4bxIzWOnbQ837QfBylo8jIxtcbK/A/sMV7Q+OAV/vWo+7s25pOE10KYSjaSO06g==",
+ "dev": true,
+ "requires": {
+ "define-properties": "^1.1.3",
+ "es-abstract": "^1.17.5"
+ },
+ "dependencies": {
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+ "resolved": "https://registry.npmjs.org/es-abstract/-/es-abstract-1.17.6.tgz",
+ "integrity": "sha512-Fr89bON3WFyUi5EvAeI48QTWX0AyekGgLA8H+c+7fbfCkJwRWRMLd8CQedNEyJuoYYhmtEqY92pgte1FAhBlhw==",
+ "dev": true,
+ "requires": {
+ "es-to-primitive": "^1.2.1",
+ "function-bind": "^1.1.1",
+ "has": "^1.0.3",
+ "has-symbols": "^1.0.1",
+ "is-callable": "^1.2.0",
+ "is-regex": "^1.1.0",
+ "object-inspect": "^1.7.0",
+ "object-keys": "^1.1.1",
+ "object.assign": "^4.1.0",
+ "string.prototype.trimend": "^1.0.1",
+ "string.prototype.trimstart": "^1.0.1"
+ }
+ }
+ }
+ },
+ "string.prototype.trimstart": {
+ "version": "1.0.1",
+ "resolved": "https://registry.npmjs.org/string.prototype.trimstart/-/string.prototype.trimstart-1.0.1.tgz",
+ "integrity": "sha512-XxZn+QpvrBI1FOcg6dIpxUPgWCPuNXvMD72aaRaUQv1eD4e/Qy8i/hFTe0BUmD60p/QA6bh1avmuPTfNjqVWRw==",
+ "dev": true,
+ "requires": {
+ "define-properties": "^1.1.3",
+ "es-abstract": "^1.17.5"
+ },
+ "dependencies": {
+ "es-abstract": {
+ "version": "1.17.6",
+ "resolved": "https://registry.npmjs.org/es-abstract/-/es-abstract-1.17.6.tgz",
+ "integrity": "sha512-Fr89bON3WFyUi5EvAeI48QTWX0AyekGgLA8H+c+7fbfCkJwRWRMLd8CQedNEyJuoYYhmtEqY92pgte1FAhBlhw==",
+ "dev": true,
+ "requires": {
+ "es-to-primitive": "^1.2.1",
+ "function-bind": "^1.1.1",
+ "has": "^1.0.3",
+ "has-symbols": "^1.0.1",
+ "is-callable": "^1.2.0",
+ "is-regex": "^1.1.0",
+ "object-inspect": "^1.7.0",
+ "object-keys": "^1.1.1",
+ "object.assign": "^4.1.0",
+ "string.prototype.trimend": "^1.0.1",
+ "string.prototype.trimstart": "^1.0.1"
+ }
+ }
+ }
+ },
+ "strip-ansi": {
+ "version": "6.0.0",
+ "resolved": "https://registry.npmjs.org/strip-ansi/-/strip-ansi-6.0.0.tgz",
+ "integrity": "sha512-AuvKTrTfQNYNIctbR1K/YGTR1756GycPsg7b9bdV9Duqur4gv6aKqHXah67Z8ImS7WEz5QVcOtlfW2rZEugt6w==",
+ "dev": true,
+ "requires": {
+ "ansi-regex": "^5.0.0"
+ }
+ },
+ "strip-bom": {
+ "version": "3.0.0",
+ "resolved": "https://registry.npmjs.org/strip-bom/-/strip-bom-3.0.0.tgz",
+ "integrity": "sha1-IzTBjpx1n3vdVv3vfprj1YjmjtM=",
+ "dev": true
+ },
+ "strip-json-comments": {
+ "version": "3.1.1",
+ "resolved": "https://registry.npmjs.org/strip-json-comments/-/strip-json-comments-3.1.1.tgz",
+ "integrity": "sha512-6fPc+R4ihwqP6N/aIv2f1gMH8lOVtWQHoqC4yK6oSDVVocumAsfCqjkXnqiYMhmMwS/mEHLp7Vehlt3ql6lEig==",
+ "dev": true
+ },
+ "supports-color": {
+ "version": "5.5.0",
+ "resolved": "https://registry.npmjs.org/supports-color/-/supports-color-5.5.0.tgz",
+ "integrity": "sha512-QjVjwdXIt408MIiAqCX4oUKsgU2EqAGzs2Ppkm4aQYbjm+ZEWEcW4SfFNTr4uMNZma0ey4f5lgLrkB0aX0QMow==",
+ "dev": true,
+ "requires": {
+ "has-flag": "^3.0.0"
+ }
+ },
+ "table": {
+ "version": "5.4.6",
+ "resolved": "https://registry.npmjs.org/table/-/table-5.4.6.tgz",
+ "integrity": "sha512-wmEc8m4fjnob4gt5riFRtTu/6+4rSe12TpAELNSqHMfF3IqnA+CH37USM6/YR3qRZv7e56kAEAtd6nKZaxe0Ug==",
+ "dev": true,
+ "requires": {
+ "ajv": "^6.10.2",
+ "lodash": "^4.17.14",
+ "slice-ansi": "^2.1.0",
+ "string-width": "^3.0.0"
+ }
+ },
+ "text-table": {
+ "version": "0.2.0",
+ "resolved": "https://registry.npmjs.org/text-table/-/text-table-0.2.0.tgz",
+ "integrity": "sha1-f17oI66AUgfACvLfSoTsP8+lcLQ=",
+ "dev": true
+ },
+ "tsconfig-paths": {
+ "version": "3.9.0",
+ "resolved": "https://registry.npmjs.org/tsconfig-paths/-/tsconfig-paths-3.9.0.tgz",
+ "integrity": "sha512-dRcuzokWhajtZWkQsDVKbWyY+jgcLC5sqJhg2PSgf4ZkH2aHPvaOY8YWGhmjb68b5qqTfasSsDO9k7RUiEmZAw==",
+ "dev": true,
+ "requires": {
+ "@types/json5": "^0.0.29",
+ "json5": "^1.0.1",
+ "minimist": "^1.2.0",
+ "strip-bom": "^3.0.0"
+ }
+ },
+ "type-check": {
+ "version": "0.4.0",
+ "resolved": "https://registry.npmjs.org/type-check/-/type-check-0.4.0.tgz",
+ "integrity": "sha512-XleUoc9uwGXqjWwXaUTZAmzMcFZ5858QA2vvx1Ur5xIcixXIP+8LnFDgRplU30us6teqdlskFfu+ae4K79Ooew==",
+ "dev": true,
+ "requires": {
+ "prelude-ls": "^1.2.1"
+ }
+ },
+ "type-fest": {
+ "version": "0.8.1",
+ "resolved": "https://registry.npmjs.org/type-fest/-/type-fest-0.8.1.tgz",
+ "integrity": "sha512-4dbzIzqvjtgiM5rw1k5rEHtBANKmdudhGyBEajN01fEyhaAIhsoKNy6y7+IN93IfpFtwY9iqi7kD+xwKhQsNJA==",
+ "dev": true
+ },
+ "uri-js": {
+ "version": "4.4.0",
+ "resolved": "https://registry.npmjs.org/uri-js/-/uri-js-4.4.0.tgz",
+ "integrity": "sha512-B0yRTzYdUCCn9n+F4+Gh4yIDtMQcaJsmYBDsTSG8g/OejKBodLQ2IHfN3bM7jUsRXndopT7OIXWdYqc1fjmV6g==",
+ "dev": true,
+ "requires": {
+ "punycode": "^2.1.0"
+ }
+ },
+ "v8-compile-cache": {
+ "version": "2.1.1",
+ "resolved": "https://registry.npmjs.org/v8-compile-cache/-/v8-compile-cache-2.1.1.tgz",
+ "integrity": "sha512-8OQ9CL+VWyt3JStj7HX7/ciTL2V3Rl1Wf5OL+SNTm0yK1KvtReVulksyeRnCANHHuUxHlQig+JJDlUhBt1NQDQ==",
+ "dev": true
+ },
+ "validate-npm-package-license": {
+ "version": "3.0.4",
+ "resolved": "https://registry.npmjs.org/validate-npm-package-license/-/validate-npm-package-license-3.0.4.tgz",
+ "integrity": "sha512-DpKm2Ui/xN7/HQKCtpZxoRWBhZ9Z0kqtygG8XCgNQ8ZlDnxuQmWhj566j8fN4Cu3/JmbhsDo7fcAJq4s9h27Ew==",
+ "dev": true,
+ "requires": {
+ "spdx-correct": "^3.0.0",
+ "spdx-expression-parse": "^3.0.0"
+ }
+ },
+ "which": {
+ "version": "2.0.2",
+ "resolved": "https://registry.npmjs.org/which/-/which-2.0.2.tgz",
+ "integrity": "sha512-BLI3Tl1TW3Pvl70l3yq3Y64i+awpwXqsGBYWkkqMtnbXgrMD+yj7rhW0kuEDxzJaYXGjEW5ogapKNMEKNMjibA==",
+ "dev": true,
+ "requires": {
+ "isexe": "^2.0.0"
+ }
+ },
+ "word-wrap": {
+ "version": "1.2.3",
+ "resolved": "https://registry.npmjs.org/word-wrap/-/word-wrap-1.2.3.tgz",
+ "integrity": "sha512-Hz/mrNwitNRh/HUAtM/VT/5VH+ygD6DV7mYKZAtHOrbs8U7lvPS6xf7EJKMF0uW1KJCl0H701g3ZGus+muE5vQ==",
+ "dev": true
+ },
+ "wrappy": {
+ "version": "1.0.2",
+ "resolved": "https://registry.npmjs.org/wrappy/-/wrappy-1.0.2.tgz",
+ "integrity": "sha1-tSQ9jz7BqjXxNkYFvA0QNuMKtp8=",
+ "dev": true
+ },
+ "write": {
+ "version": "1.0.3",
+ "resolved": "https://registry.npmjs.org/write/-/write-1.0.3.tgz",
+ "integrity": "sha512-/lg70HAjtkUgWPVZhZcm+T4hkL8Zbtp1nFNOn3lRrxnlv50SRBv7cR7RqR+GMsd3hUXy9hWBo4CHTbFTcOYwig==",
+ "dev": true,
+ "requires": {
+ "mkdirp": "^0.5.1"
+ }
+ }
+ }
+}
diff --git a/platform/javascript/package.json b/platform/javascript/package.json
new file mode 100644
index 0000000000..630b584f5b
--- /dev/null
+++ b/platform/javascript/package.json
@@ -0,0 +1,24 @@
+{
+ "name": "godot",
+ "private": true,
+ "version": "1.0.0",
+ "description": "Linting setup for Godot's HTML5 platform code",
+ "scripts": {
+ "test": "echo \"Error: no test specified\" && exit 1",
+ "lint": "npm run lint:engine && npm run lint:libs && npm run lint:modules",
+ "lint:engine": "eslint \"js/engine/*.js\" --no-eslintrc -c .eslintrc.engine.js",
+ "lint:libs": "eslint \"js/libs/*.js\" --no-eslintrc -c .eslintrc.libs.js",
+ "lint:modules": "eslint \"../../modules/**/*.js\" --no-eslintrc -c .eslintrc.libs.js",
+ "format": "npm run format:engine && npm run format:libs && npm run format:modules",
+ "format:engine": "npm run lint:engine -- --fix",
+ "format:libs": "npm run lint:libs -- --fix",
+ "format:modules": "npm run lint:modules -- --fix"
+ },
+ "author": "Godot Engine contributors",
+ "license": "MIT",
+ "devDependencies": {
+ "eslint": "^7.9.0",
+ "eslint-config-airbnb-base": "^14.2.0",
+ "eslint-plugin-import": "^2.22.0"
+ }
+}
diff --git a/platform/javascript/platform_config.h b/platform/javascript/platform_config.h
index e2200376d3..65df34902e 100644
--- a/platform/javascript/platform_config.h
+++ b/platform/javascript/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/linuxbsd/SCsub b/platform/linuxbsd/SCsub
index ae75a75830..6e43ffcedb 100644
--- a/platform/linuxbsd/SCsub
+++ b/platform/linuxbsd/SCsub
@@ -18,5 +18,5 @@ common_x11 = [
prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_x11)
-if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
+if env["debug_symbols"] == "yes" and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_linuxbsd_builders.make_debug_linuxbsd))
diff --git a/platform/linuxbsd/context_gl_x11.cpp b/platform/linuxbsd/context_gl_x11.cpp
index 71dc9602b3..1f92370ab7 100644
--- a/platform/linuxbsd/context_gl_x11.cpp
+++ b/platform/linuxbsd/context_gl_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/linuxbsd/context_gl_x11.h b/platform/linuxbsd/context_gl_x11.h
index 7aed280c98..d089886f4d 100644
--- a/platform/linuxbsd/context_gl_x11.h
+++ b/platform/linuxbsd/context_gl_x11.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/linuxbsd/crash_handler_linuxbsd.cpp b/platform/linuxbsd/crash_handler_linuxbsd.cpp
index e2b88b7704..90e34f8e77 100644
--- a/platform/linuxbsd/crash_handler_linuxbsd.cpp
+++ b/platform/linuxbsd/crash_handler_linuxbsd.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,8 +30,8 @@
#include "crash_handler_linuxbsd.h"
+#include "core/config/project_settings.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#include "main/main.h"
#ifdef DEBUG_ENABLED
diff --git a/platform/linuxbsd/crash_handler_linuxbsd.h b/platform/linuxbsd/crash_handler_linuxbsd.h
index 9bb03579bc..a3dae0cc22 100644
--- a/platform/linuxbsd/crash_handler_linuxbsd.h
+++ b/platform/linuxbsd/crash_handler_linuxbsd.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py
index f5e2c72bbc..a819731328 100644
--- a/platform/linuxbsd/detect.py
+++ b/platform/linuxbsd/detect.py
@@ -12,7 +12,6 @@ def get_name():
def can_build():
-
if os.name != "posix" or sys.platform == "darwin":
return False
@@ -73,7 +72,7 @@ def get_opts():
BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False),
BoolVariable("pulseaudio", "Detect and use PulseAudio", True),
BoolVariable("udev", "Use udev for gamepad connection callbacks", False),
- EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
+ EnumVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", "yes", ("yes", "no")),
BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
BoolVariable("touch", "Enable touch events", True),
BoolVariable("execinfo", "Use libexecinfo on systems where glibc is not available", False),
@@ -81,12 +80,10 @@ def get_opts():
def get_flags():
-
return []
def configure(env):
-
## Build type
if env["target"] == "release":
@@ -96,8 +93,6 @@ def configure(env):
env.Prepend(CCFLAGS=["-Os"])
if env["debug_symbols"] == "yes":
- env.Prepend(CCFLAGS=["-g1"])
- if env["debug_symbols"] == "full":
env.Prepend(CCFLAGS=["-g2"])
elif env["target"] == "release_debug":
@@ -108,8 +103,6 @@ def configure(env):
env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
if env["debug_symbols"] == "yes":
- env.Prepend(CCFLAGS=["-g1"])
- if env["debug_symbols"] == "full":
env.Prepend(CCFLAGS=["-g2"])
elif env["target"] == "debug":
@@ -133,8 +126,6 @@ def configure(env):
if "clang++" not in os.path.basename(env["CXX"]):
env["CC"] = "clang"
env["CXX"] = "clang++"
- env["LINK"] = "clang++"
- env.Append(CPPDEFINES=["TYPED_METHOD_BIND"])
env.extra_suffix = ".llvm" + env.extra_suffix
if env["use_lld"]:
@@ -211,14 +202,31 @@ def configure(env):
# freetype depends on libpng and zlib, so bundling one of them while keeping others
# as shared libraries leads to weird issues
- if env["builtin_freetype"] or env["builtin_libpng"] or env["builtin_zlib"]:
+ if (
+ env["builtin_freetype"]
+ or env["builtin_libpng"]
+ or env["builtin_zlib"]
+ or env["builtin_graphite"]
+ or env["builtin_harfbuzz"]
+ ):
env["builtin_freetype"] = True
env["builtin_libpng"] = True
env["builtin_zlib"] = True
+ env["builtin_graphite"] = True
+ env["builtin_harfbuzz"] = True
if not env["builtin_freetype"]:
env.ParseConfig("pkg-config freetype2 --cflags --libs")
+ if not env["builtin_graphite"]:
+ env.ParseConfig("pkg-config graphite2 --cflags --libs")
+
+ if not env["builtin_icu"]:
+ env.ParseConfig("pkg-config icu-uc --cflags --libs")
+
+ if not env["builtin_harfbuzz"]:
+ env.ParseConfig("pkg-config harfbuzz harfbuzz-icu --cflags --libs")
+
if not env["builtin_libpng"]:
env.ParseConfig("pkg-config libpng16 --cflags --libs")
diff --git a/platform/linuxbsd/detect_prime_x11.cpp b/platform/linuxbsd/detect_prime_x11.cpp
index 1e46d3222d..0f8d108dff 100644
--- a/platform/linuxbsd/detect_prime_x11.cpp
+++ b/platform/linuxbsd/detect_prime_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,8 +33,8 @@
#include "detect_prime.h"
-#include "core/print_string.h"
-#include "core/ustring.h"
+#include "core/string/print_string.h"
+#include "core/string/ustring.h"
#include <stdlib.h>
@@ -56,7 +56,7 @@ typedef GLXContext (*GLXCREATECONTEXTATTRIBSARBPROC)(Display *, GLXFBConfig, GLX
struct vendor {
const char *glxvendor;
- int priority;
+ int priority = 0;
};
vendor vendormap[] = {
diff --git a/platform/linuxbsd/detect_prime_x11.h b/platform/linuxbsd/detect_prime_x11.h
index 039bdee76b..0b548b849e 100644
--- a/platform/linuxbsd/detect_prime_x11.h
+++ b/platform/linuxbsd/detect_prime_x11.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp
index 176878bc12..1ee5cd3923 100644
--- a/platform/linuxbsd/display_server_x11.cpp
+++ b/platform/linuxbsd/display_server_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,17 +32,18 @@
#ifdef X11_ENABLED
-#include "core/print_string.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
+#include "core/string/print_string.h"
#include "detect_prime_x11.h"
#include "key_mapping_x11.h"
#include "main/main.h"
#include "scene/resources/texture.h"
#if defined(VULKAN_ENABLED)
-#include "servers/rendering/rasterizer_rd/rasterizer_rd.h"
+#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#endif
+#include <limits.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@@ -94,6 +95,15 @@
static const double abs_resolution_mult = 10000.0;
static const double abs_resolution_range_mult = 10.0;
+// Hints for X11 fullscreen
+struct Hints {
+ unsigned long flags = 0;
+ unsigned long functions = 0;
+ unsigned long decorations = 0;
+ long inputMode = 0;
+ unsigned long status = 0;
+};
+
bool DisplayServerX11::has_feature(Feature p_feature) const {
switch (p_feature) {
case FEATURE_SUBWINDOWS:
@@ -465,59 +475,138 @@ Bool DisplayServerX11::_predicate_clipboard_selection(Display *display, XEvent *
}
}
+Bool DisplayServerX11::_predicate_clipboard_incr(Display *display, XEvent *event, XPointer arg) {
+ if (event->type == PropertyNotify && event->xproperty.state == PropertyNewValue) {
+ return True;
+ } else {
+ return False;
+ }
+}
+
String DisplayServerX11::_clipboard_get_impl(Atom p_source, Window x11_window, Atom target) const {
String ret;
- Atom type;
- Atom selection = XA_PRIMARY;
- int format, result;
- unsigned long len, bytes_left, dummy;
- unsigned char *data;
Window selection_owner = XGetSelectionOwner(x11_display, p_source);
-
if (selection_owner == x11_window) {
return internal_clipboard;
}
if (selection_owner != None) {
- {
- // Block events polling while processing selection events.
- MutexLock mutex_lock(events_mutex);
+ // Block events polling while processing selection events.
+ MutexLock mutex_lock(events_mutex);
- XConvertSelection(x11_display, p_source, target, selection,
- x11_window, CurrentTime);
+ Atom selection = XA_PRIMARY;
+ XConvertSelection(x11_display, p_source, target, selection,
+ x11_window, CurrentTime);
- XFlush(x11_display);
+ XFlush(x11_display);
- // Blocking wait for predicate to be True
- // and remove the event from the queue.
- XEvent event;
- XIfEvent(x11_display, &event, _predicate_clipboard_selection, (XPointer)&x11_window);
- }
+ // Blocking wait for predicate to be True and remove the event from the queue.
+ XEvent event;
+ XIfEvent(x11_display, &event, _predicate_clipboard_selection, (XPointer)&x11_window);
- //
- // Do not get any data, see how much data is there
- //
+ // Do not get any data, see how much data is there.
+ Atom type;
+ int format, result;
+ unsigned long len, bytes_left, dummy;
+ unsigned char *data;
XGetWindowProperty(x11_display, x11_window,
selection, // Tricky..
0, 0, // offset - len
0, // Delete 0==FALSE
- AnyPropertyType, //flag
+ AnyPropertyType, // flag
&type, // return type
&format, // return format
- &len, &bytes_left, //that
+ &len, &bytes_left, // data length
&data);
- // DATA is There
- if (bytes_left > 0) {
+
+ if (data) {
+ XFree(data);
+ }
+
+ if (type == XInternAtom(x11_display, "INCR", 0)) {
+ // Data is going to be received incrementally.
+ DEBUG_LOG_X11("INCR selection started.\n");
+
+ LocalVector<uint8_t> incr_data;
+ uint32_t data_size = 0;
+ bool success = false;
+
+ // Delete INCR property to notify the owner.
+ XDeleteProperty(x11_display, x11_window, type);
+
+ // Process events from the queue.
+ bool done = false;
+ while (!done) {
+ if (!_wait_for_events()) {
+ // Error or timeout, abort.
+ break;
+ }
+
+ // Non-blocking wait for next event and remove it from the queue.
+ XEvent ev;
+ while (XCheckIfEvent(x11_display, &ev, _predicate_clipboard_incr, nullptr)) {
+ result = XGetWindowProperty(x11_display, x11_window,
+ selection, // selection type
+ 0, LONG_MAX, // offset - len
+ True, // delete property to notify the owner
+ AnyPropertyType, // flag
+ &type, // return type
+ &format, // return format
+ &len, &bytes_left, // data length
+ &data);
+
+ DEBUG_LOG_X11("PropertyNotify: len=%lu, format=%i\n", len, format);
+
+ if (result == Success) {
+ if (data && (len > 0)) {
+ uint32_t prev_size = incr_data.size();
+ if (prev_size == 0) {
+ // First property contains initial data size.
+ unsigned long initial_size = *(unsigned long *)data;
+ incr_data.resize(initial_size);
+ } else {
+ // New chunk, resize to be safe and append data.
+ incr_data.resize(MAX(data_size + len, prev_size));
+ memcpy(incr_data.ptr() + data_size, data, len);
+ data_size += len;
+ }
+ } else {
+ // Last chunk, process finished.
+ done = true;
+ success = true;
+ }
+ } else {
+ printf("Failed to get selection data chunk.\n");
+ done = true;
+ }
+
+ if (data) {
+ XFree(data);
+ }
+
+ if (done) {
+ break;
+ }
+ }
+ }
+
+ if (success && (data_size > 0)) {
+ ret.parse_utf8((const char *)incr_data.ptr(), data_size);
+ }
+ } else if (bytes_left > 0) {
+ // Data is ready and can be processed all at once.
result = XGetWindowProperty(x11_display, x11_window,
selection, 0, bytes_left, 0,
AnyPropertyType, &type, &format,
&len, &dummy, &data);
+
if (result == Success) {
ret.parse_utf8((const char *)data);
} else {
- printf("FAIL\n");
+ printf("Failed to get selection data.\n");
}
+
if (data) {
XFree(data);
}
@@ -533,7 +622,7 @@ String DisplayServerX11::_clipboard_get(Atom p_source, Window x11_window) const
if (utf8_atom != None) {
ret = _clipboard_get_impl(p_source, x11_window, utf8_atom);
}
- if (ret.empty()) {
+ if (ret.is_empty()) {
ret = _clipboard_get_impl(p_source, x11_window, XA_STRING);
}
return ret;
@@ -545,13 +634,67 @@ String DisplayServerX11::clipboard_get() const {
String ret;
ret = _clipboard_get(XInternAtom(x11_display, "CLIPBOARD", 0), windows[MAIN_WINDOW_ID].x11_window);
- if (ret.empty()) {
+ if (ret.is_empty()) {
ret = _clipboard_get(XA_PRIMARY, windows[MAIN_WINDOW_ID].x11_window);
}
return ret;
}
+Bool DisplayServerX11::_predicate_clipboard_save_targets(Display *display, XEvent *event, XPointer arg) {
+ if (event->xany.window == *(Window *)arg) {
+ return (event->type == SelectionRequest) ||
+ (event->type == SelectionNotify);
+ } else {
+ return False;
+ }
+}
+
+void DisplayServerX11::_clipboard_transfer_ownership(Atom p_source, Window x11_window) const {
+ _THREAD_SAFE_METHOD_
+
+ Window selection_owner = XGetSelectionOwner(x11_display, p_source);
+
+ if (selection_owner != x11_window) {
+ return;
+ }
+
+ // Block events polling while processing selection events.
+ MutexLock mutex_lock(events_mutex);
+
+ Atom clipboard_manager = XInternAtom(x11_display, "CLIPBOARD_MANAGER", False);
+ Atom save_targets = XInternAtom(x11_display, "SAVE_TARGETS", False);
+ XConvertSelection(x11_display, clipboard_manager, save_targets, None,
+ x11_window, CurrentTime);
+
+ // Process events from the queue.
+ while (true) {
+ if (!_wait_for_events()) {
+ // Error or timeout, abort.
+ break;
+ }
+
+ // Non-blocking wait for next event and remove it from the queue.
+ XEvent ev;
+ while (XCheckIfEvent(x11_display, &ev, _predicate_clipboard_save_targets, (XPointer)&x11_window)) {
+ switch (ev.type) {
+ case SelectionRequest:
+ _handle_selection_request_event(&(ev.xselectionrequest));
+ break;
+
+ case SelectionNotify: {
+ if (ev.xselection.target == save_targets) {
+ // Once SelectionNotify is received, we're done whether it succeeded or not.
+ return;
+ }
+
+ break;
+ }
+ }
+ }
+ }
+}
+
int DisplayServerX11::get_screen_count() const {
_THREAD_SAFE_METHOD_
@@ -794,7 +937,9 @@ void DisplayServerX11::window_set_title(const String &p_title, WindowID p_window
Atom _net_wm_name = XInternAtom(x11_display, "_NET_WM_NAME", false);
Atom utf8_string = XInternAtom(x11_display, "UTF8_STRING", false);
- XChangeProperty(x11_display, wd.x11_window, _net_wm_name, utf8_string, 8, PropModeReplace, (unsigned char *)p_title.utf8().get_data(), p_title.utf8().length());
+ if (_net_wm_name != None && utf8_string != None) {
+ XChangeProperty(x11_display, wd.x11_window, _net_wm_name, utf8_string, 8, PropModeReplace, (unsigned char *)p_title.utf8().get_data(), p_title.utf8().length());
+ }
}
void DisplayServerX11::window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window) {
@@ -1184,6 +1329,10 @@ bool DisplayServerX11::_window_maximize_check(WindowID p_window, const char *p_a
unsigned char *data = nullptr;
bool retval = false;
+ if (property == None) {
+ return false;
+ }
+
int result = XGetWindowProperty(
x11_display,
wd.x11_window,
@@ -1272,7 +1421,9 @@ void DisplayServerX11::_set_wm_fullscreen(WindowID p_window, bool p_enabled) {
hints.flags = 2;
hints.decorations = 0;
property = XInternAtom(x11_display, "_MOTIF_WM_HINTS", True);
- XChangeProperty(x11_display, wd.x11_window, property, property, 32, PropModeReplace, (unsigned char *)&hints, 5);
+ if (property != None) {
+ XChangeProperty(x11_display, wd.x11_window, property, property, 32, PropModeReplace, (unsigned char *)&hints, 5);
+ }
}
if (p_enabled) {
@@ -1299,7 +1450,9 @@ void DisplayServerX11::_set_wm_fullscreen(WindowID p_window, bool p_enabled) {
// set bypass compositor hint
Atom bypass_compositor = XInternAtom(x11_display, "_NET_WM_BYPASS_COMPOSITOR", False);
unsigned long compositing_disable_on = p_enabled ? 1 : 0;
- XChangeProperty(x11_display, wd.x11_window, bypass_compositor, XA_CARDINAL, 32, PropModeReplace, (unsigned char *)&compositing_disable_on, 1);
+ if (bypass_compositor != None) {
+ XChangeProperty(x11_display, wd.x11_window, bypass_compositor, XA_CARDINAL, 32, PropModeReplace, (unsigned char *)&compositing_disable_on, 1);
+ }
XFlush(x11_display);
@@ -1313,7 +1466,9 @@ void DisplayServerX11::_set_wm_fullscreen(WindowID p_window, bool p_enabled) {
hints.flags = 2;
hints.decorations = window_get_flag(WINDOW_FLAG_BORDERLESS, p_window) ? 0 : 1;
property = XInternAtom(x11_display, "_MOTIF_WM_HINTS", True);
- XChangeProperty(x11_display, wd.x11_window, property, property, 32, PropModeReplace, (unsigned char *)&hints, 5);
+ if (property != None) {
+ XChangeProperty(x11_display, wd.x11_window, property, property, 32, PropModeReplace, (unsigned char *)&hints, 5);
+ }
}
}
@@ -1448,6 +1603,10 @@ DisplayServer::WindowMode DisplayServerX11::window_get_mode(WindowID p_window) c
{ // Test minimized.
// Using ICCCM -- Inter-Client Communication Conventions Manual
Atom property = XInternAtom(x11_display, "WM_STATE", True);
+ if (property == None) {
+ return WINDOW_MODE_WINDOWED;
+ }
+
Atom type;
int format;
unsigned long len;
@@ -1503,7 +1662,9 @@ void DisplayServerX11::window_set_flag(WindowFlags p_flag, bool p_enabled, Windo
hints.flags = 2;
hints.decorations = p_enabled ? 0 : 1;
property = XInternAtom(x11_display, "_MOTIF_WM_HINTS", True);
- XChangeProperty(x11_display, wd.x11_window, property, property, 32, PropModeReplace, (unsigned char *)&hints, 5);
+ if (property != None) {
+ XChangeProperty(x11_display, wd.x11_window, property, property, 32, PropModeReplace, (unsigned char *)&hints, 5);
+ }
// Preserve window size
window_set_size(window_get_size(p_window), p_window);
@@ -1943,28 +2104,29 @@ String DisplayServerX11::keyboard_get_layout_name(int p_index) const {
}
DisplayServerX11::Property DisplayServerX11::_read_property(Display *p_display, Window p_window, Atom p_property) {
- Atom actual_type;
- int actual_format;
- unsigned long nitems;
- unsigned long bytes_after;
+ Atom actual_type = None;
+ int actual_format = 0;
+ unsigned long nitems = 0;
+ unsigned long bytes_after = 0;
unsigned char *ret = nullptr;
int read_bytes = 1024;
- //Keep trying to read the property until there are no
- //bytes unread.
- do {
- if (ret != nullptr) {
- XFree(ret);
- }
+ // Keep trying to read the property until there are no bytes unread.
+ if (p_property != None) {
+ do {
+ if (ret != nullptr) {
+ XFree(ret);
+ }
- XGetWindowProperty(p_display, p_window, p_property, 0, read_bytes, False, AnyPropertyType,
- &actual_type, &actual_format, &nitems, &bytes_after,
- &ret);
+ XGetWindowProperty(p_display, p_window, p_property, 0, read_bytes, False, AnyPropertyType,
+ &actual_type, &actual_format, &nitems, &bytes_after,
+ &ret);
- read_bytes *= 2;
+ read_bytes *= 2;
- } while (bytes_after != 0);
+ } while (bytes_after != 0);
+ }
Property p = { ret, actual_format, (int)nitems, actual_type };
@@ -2272,53 +2434,105 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
Input::get_singleton()->accumulate_input_event(k);
}
-void DisplayServerX11::_handle_selection_request_event(XSelectionRequestEvent *p_event) {
- XEvent respond;
- if (p_event->target == XInternAtom(x11_display, "UTF8_STRING", 0) ||
- p_event->target == XInternAtom(x11_display, "COMPOUND_TEXT", 0) ||
- p_event->target == XInternAtom(x11_display, "TEXT", 0) ||
- p_event->target == XA_STRING ||
- p_event->target == XInternAtom(x11_display, "text/plain;charset=utf-8", 0) ||
- p_event->target == XInternAtom(x11_display, "text/plain", 0)) {
- // Directly using internal clipboard because we know our window
- // is the owner during a selection request.
- CharString clip = internal_clipboard.utf8();
- XChangeProperty(x11_display,
- p_event->requestor,
- p_event->property,
- p_event->target,
- 8,
- PropModeReplace,
- (unsigned char *)clip.get_data(),
- clip.length());
- respond.xselection.property = p_event->property;
- } else if (p_event->target == XInternAtom(x11_display, "TARGETS", 0)) {
- Atom data[7];
+Atom DisplayServerX11::_process_selection_request_target(Atom p_target, Window p_requestor, Atom p_property) const {
+ if (p_target == XInternAtom(x11_display, "TARGETS", 0)) {
+ // Request to list all supported targets.
+ Atom data[9];
data[0] = XInternAtom(x11_display, "TARGETS", 0);
- data[1] = XInternAtom(x11_display, "UTF8_STRING", 0);
- data[2] = XInternAtom(x11_display, "COMPOUND_TEXT", 0);
- data[3] = XInternAtom(x11_display, "TEXT", 0);
- data[4] = XA_STRING;
- data[5] = XInternAtom(x11_display, "text/plain;charset=utf-8", 0);
- data[6] = XInternAtom(x11_display, "text/plain", 0);
+ data[1] = XInternAtom(x11_display, "SAVE_TARGETS", 0);
+ data[2] = XInternAtom(x11_display, "MULTIPLE", 0);
+ data[3] = XInternAtom(x11_display, "UTF8_STRING", 0);
+ data[4] = XInternAtom(x11_display, "COMPOUND_TEXT", 0);
+ data[5] = XInternAtom(x11_display, "TEXT", 0);
+ data[6] = XA_STRING;
+ data[7] = XInternAtom(x11_display, "text/plain;charset=utf-8", 0);
+ data[8] = XInternAtom(x11_display, "text/plain", 0);
XChangeProperty(x11_display,
- p_event->requestor,
- p_event->property,
+ p_requestor,
+ p_property,
XA_ATOM,
32,
PropModeReplace,
(unsigned char *)&data,
sizeof(data) / sizeof(data[0]));
- respond.xselection.property = p_event->property;
-
+ return p_property;
+ } else if (p_target == XInternAtom(x11_display, "SAVE_TARGETS", 0)) {
+ // Request to check if SAVE_TARGETS is supported, nothing special to do.
+ XChangeProperty(x11_display,
+ p_requestor,
+ p_property,
+ XInternAtom(x11_display, "NULL", False),
+ 32,
+ PropModeReplace,
+ nullptr,
+ 0);
+ return p_property;
+ } else if (p_target == XInternAtom(x11_display, "UTF8_STRING", 0) ||
+ p_target == XInternAtom(x11_display, "COMPOUND_TEXT", 0) ||
+ p_target == XInternAtom(x11_display, "TEXT", 0) ||
+ p_target == XA_STRING ||
+ p_target == XInternAtom(x11_display, "text/plain;charset=utf-8", 0) ||
+ p_target == XInternAtom(x11_display, "text/plain", 0)) {
+ // Directly using internal clipboard because we know our window
+ // is the owner during a selection request.
+ CharString clip = internal_clipboard.utf8();
+ XChangeProperty(x11_display,
+ p_requestor,
+ p_property,
+ p_target,
+ 8,
+ PropModeReplace,
+ (unsigned char *)clip.get_data(),
+ clip.length());
+ return p_property;
} else {
- char *targetname = XGetAtomName(x11_display, p_event->target);
- printf("No Target '%s'\n", targetname);
- if (targetname) {
- XFree(targetname);
+ char *target_name = XGetAtomName(x11_display, p_target);
+ printf("Target '%s' not supported.\n", target_name);
+ if (target_name) {
+ XFree(target_name);
}
+ return None;
+ }
+}
+
+void DisplayServerX11::_handle_selection_request_event(XSelectionRequestEvent *p_event) const {
+ XEvent respond;
+ if (p_event->target == XInternAtom(x11_display, "MULTIPLE", 0)) {
+ // Request for multiple target conversions at once.
+ Atom atom_pair = XInternAtom(x11_display, "ATOM_PAIR", False);
respond.xselection.property = None;
+
+ Atom type;
+ int format;
+ unsigned long len;
+ unsigned long remaining;
+ unsigned char *data = nullptr;
+ if (XGetWindowProperty(x11_display, p_event->requestor, p_event->property, 0, LONG_MAX, False, atom_pair, &type, &format, &len, &remaining, &data) == Success) {
+ if ((len >= 2) && data) {
+ Atom *targets = (Atom *)data;
+ for (uint64_t i = 0; i < len; i += 2) {
+ Atom target = targets[i];
+ Atom &property = targets[i + 1];
+ property = _process_selection_request_target(target, p_event->requestor, property);
+ }
+
+ XChangeProperty(x11_display,
+ p_event->requestor,
+ p_event->property,
+ atom_pair,
+ 32,
+ PropModeReplace,
+ (unsigned char *)targets,
+ len);
+
+ respond.xselection.property = p_event->property;
+ }
+ XFree(data);
+ }
+ } else {
+ // Request for target conversion.
+ respond.xselection.property = _process_selection_request_target(p_event->target, p_event->requestor, p_event->property);
}
respond.xselection.type = SelectionNotify;
@@ -2454,32 +2668,43 @@ Bool DisplayServerX11::_predicate_all_events(Display *display, XEvent *event, XP
return True;
}
-void DisplayServerX11::_poll_events() {
+bool DisplayServerX11::_wait_for_events() const {
int x11_fd = ConnectionNumber(x11_display);
fd_set in_fds;
- while (!events_thread_done) {
- XFlush(x11_display);
+ XFlush(x11_display);
- FD_ZERO(&in_fds);
- FD_SET(x11_fd, &in_fds);
+ FD_ZERO(&in_fds);
+ FD_SET(x11_fd, &in_fds);
- struct timeval tv;
- tv.tv_usec = 0;
- tv.tv_sec = 1;
+ struct timeval tv;
+ tv.tv_usec = 0;
+ tv.tv_sec = 1;
- // Wait for next event or timeout.
- int num_ready_fds = select(x11_fd + 1, &in_fds, NULL, NULL, &tv);
+ // Wait for next event or timeout.
+ int num_ready_fds = select(x11_fd + 1, &in_fds, NULL, NULL, &tv);
+
+ if (num_ready_fds > 0) {
+ // Event received.
+ return true;
+ } else {
+ // Error or timeout.
if (num_ready_fds < 0) {
- ERR_PRINT("_poll_events: select error: " + itos(errno));
+ ERR_PRINT("_wait_for_events: select error: " + itos(errno));
}
+ return false;
+ }
+}
+
+void DisplayServerX11::_poll_events() {
+ while (!events_thread_done) {
+ _wait_for_events();
// Process events from the queue.
{
MutexLock mutex_lock(events_mutex);
- // Non-blocking wait for next event
- // and remove it from the queue.
+ // Non-blocking wait for next event and remove it from the queue.
XEvent ev;
while (XCheckIfEvent(x11_display, &ev, _predicate_all_events, nullptr)) {
// Check if the input manager wants to process the event.
@@ -3376,7 +3601,9 @@ void DisplayServerX11::set_icon(const Ref<Image> &p_icon) {
pr += 4;
}
- XChangeProperty(x11_display, wd.x11_window, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (unsigned char *)pd.ptr(), pd.size());
+ if (net_wm_icon != None) {
+ XChangeProperty(x11_display, wd.x11_window, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (unsigned char *)pd.ptr(), pd.size());
+ }
if (!g_set_icon_error) {
break;
@@ -3469,7 +3696,9 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, u
{
const long pid = OS::get_singleton()->get_process_id();
Atom net_wm_pid = XInternAtom(x11_display, "_NET_WM_PID", False);
- XChangeProperty(x11_display, wd.x11_window, net_wm_pid, XA_CARDINAL, 32, PropModeReplace, (unsigned char *)&pid, 1);
+ if (net_wm_pid != None) {
+ XChangeProperty(x11_display, wd.x11_window, net_wm_pid, XA_CARDINAL, 32, PropModeReplace, (unsigned char *)&pid, 1);
+ }
}
long im_event_mask = 0;
@@ -3517,7 +3746,9 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, u
/* set the titlebar name */
XStoreName(x11_display, wd.x11_window, "Godot");
XSetWMProtocols(x11_display, wd.x11_window, &wm_delete, 1);
- XChangeProperty(x11_display, wd.x11_window, xdnd_aware, XA_ATOM, 32, PropModeReplace, (unsigned char *)&xdnd_version, 1);
+ if (xdnd_aware != None) {
+ XChangeProperty(x11_display, wd.x11_window, xdnd_aware, XA_ATOM, 32, PropModeReplace, (unsigned char *)&xdnd_version, 1);
+ }
if (xim && xim_style) {
// Block events polling while changing input focus
@@ -3548,20 +3779,25 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, u
hints.flags = 2;
hints.decorations = 0;
property = XInternAtom(x11_display, "_MOTIF_WM_HINTS", True);
- XChangeProperty(x11_display, wd.x11_window, property, property, 32, PropModeReplace, (unsigned char *)&hints, 5);
+ if (property != None) {
+ XChangeProperty(x11_display, wd.x11_window, property, property, 32, PropModeReplace, (unsigned char *)&hints, 5);
+ }
}
if (wd.menu_type) {
// Set Utility type to disable fade animations.
Atom type_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE_UTILITY", False);
Atom wt_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE", False);
-
- XChangeProperty(x11_display, wd.x11_window, wt_atom, XA_ATOM, 32, PropModeReplace, (unsigned char *)&type_atom, 1);
+ if (wt_atom != None && type_atom != None) {
+ XChangeProperty(x11_display, wd.x11_window, wt_atom, XA_ATOM, 32, PropModeReplace, (unsigned char *)&type_atom, 1);
+ }
} else {
Atom type_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE_NORMAL", False);
Atom wt_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE", False);
- XChangeProperty(x11_display, wd.x11_window, wt_atom, XA_ATOM, 32, PropModeReplace, (unsigned char *)&type_atom, 1);
+ if (wt_atom != None && type_atom != None) {
+ XChangeProperty(x11_display, wd.x11_window, wt_atom, XA_ATOM, 32, PropModeReplace, (unsigned char *)&type_atom, 1);
+ }
}
_update_size_hints(id);
@@ -3843,6 +4079,10 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
(screen_get_size(0).width - p_resolution.width) / 2,
(screen_get_size(0).height - p_resolution.height) / 2);
WindowID main_window = _create_window(p_mode, p_flags, Rect2i(window_position, p_resolution));
+ if (main_window == INVALID_WINDOW_ID) {
+ r_error = ERR_CANT_CREATE;
+ return;
+ }
for (int i = 0; i < WINDOW_FLAG_MAX; i++) {
if (p_flags & (1 << i)) {
window_set_flag(WindowFlags(i), true, main_window);
@@ -3857,12 +4097,12 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
rendering_device_vulkan = memnew(RenderingDeviceVulkan);
rendering_device_vulkan->initialize(context_vulkan);
- RasterizerRD::make_current();
+ RendererCompositorRD::make_current();
}
#endif
/*
- rendering_server = memnew(RenderingServerRaster);
+ rendering_server = memnew(RenderingServerDefault);
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
rendering_server = memnew(RenderingServerWrapMT(rendering_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
}
@@ -4034,6 +4274,11 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
}
DisplayServerX11::~DisplayServerX11() {
+ // Send owned clipboard data to clipboard manager before exit.
+ Window x11_main_window = windows[MAIN_WINDOW_ID].x11_window;
+ _clipboard_transfer_ownership(XA_PRIMARY, x11_main_window);
+ _clipboard_transfer_ownership(XInternAtom(x11_display, "CLIPBOARD", 0), x11_main_window);
+
events_thread_done = true;
Thread::wait_to_finish(events_thread);
memdelete(events_thread);
diff --git a/platform/linuxbsd/display_server_x11.h b/platform/linuxbsd/display_server_x11.h
index 740bf81fd9..7784ba82b5 100644
--- a/platform/linuxbsd/display_server_x11.h
+++ b/platform/linuxbsd/display_server_x11.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,14 +36,14 @@
#include "servers/display_server.h"
#include "core/input/input.h"
-#include "core/local_vector.h"
+#include "core/templates/local_vector.h"
#include "drivers/alsa/audio_driver_alsa.h"
#include "drivers/alsamidi/midi_driver_alsamidi.h"
#include "drivers/pulseaudio/audio_driver_pulseaudio.h"
#include "drivers/unix/os_unix.h"
#include "joypad_linux.h"
#include "servers/audio_server.h"
-#include "servers/rendering/rasterizer.h"
+#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering_server.h"
#if defined(OPENGL_ENABLED)
@@ -61,27 +61,18 @@
#include <X11/extensions/Xrandr.h>
#include <X11/keysym.h>
-// Hints for X11 fullscreen
-typedef struct {
- unsigned long flags;
- unsigned long functions;
- unsigned long decorations;
- long inputMode;
- unsigned long status;
-} Hints;
-
typedef struct _xrr_monitor_info {
Atom name;
- Bool primary;
- Bool automatic;
- int noutput;
- int x;
- int y;
- int width;
- int height;
- int mwidth;
- int mheight;
- RROutput *outputs;
+ Bool primary = false;
+ Bool automatic = false;
+ int noutput = 0;
+ int x = 0;
+ int y = 0;
+ int width = 0;
+ int height = 0;
+ int mwidth = 0;
+ int mheight = 0;
+ RROutput *outputs = nullptr;
} xrr_monitor_info;
#undef CursorShape
@@ -204,10 +195,13 @@ class DisplayServerX11 : public DisplayServer {
Point2i center;
void _handle_key_event(WindowID p_window, XKeyEvent *p_event, LocalVector<XEvent> &p_events, uint32_t &p_event_index, bool p_echo = false);
- void _handle_selection_request_event(XSelectionRequestEvent *p_event);
+
+ Atom _process_selection_request_target(Atom p_target, Window p_requestor, Atom p_property) const;
+ void _handle_selection_request_event(XSelectionRequestEvent *p_event) const;
String _clipboard_get_impl(Atom p_source, Window x11_window, Atom target) const;
String _clipboard_get(Atom p_source, Window x11_window) const;
+ void _clipboard_transfer_ownership(Atom p_source, Window x11_window) const;
//bool minimized;
//bool window_has_focus;
@@ -262,10 +256,13 @@ class DisplayServerX11 : public DisplayServer {
bool events_thread_done = false;
LocalVector<XEvent> polled_events;
static void _poll_events_thread(void *ud);
+ bool _wait_for_events() const;
void _poll_events();
static Bool _predicate_all_events(Display *display, XEvent *event, XPointer arg);
static Bool _predicate_clipboard_selection(Display *display, XEvent *event, XPointer arg);
+ static Bool _predicate_clipboard_incr(Display *display, XEvent *event, XPointer arg);
+ static Bool _predicate_clipboard_save_targets(Display *display, XEvent *event, XPointer arg);
protected:
void _window_changed(XEvent *event);
diff --git a/platform/linuxbsd/export/export.cpp b/platform/linuxbsd/export/export.cpp
index 86ea95c563..cb95068314 100644
--- a/platform/linuxbsd/export/export.cpp
+++ b/platform/linuxbsd/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/linuxbsd/export/export.h b/platform/linuxbsd/export/export.h
index 5ee81f485e..61e96aa2f6 100644
--- a/platform/linuxbsd/export/export.h
+++ b/platform/linuxbsd/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/linuxbsd/godot_linuxbsd.cpp b/platform/linuxbsd/godot_linuxbsd.cpp
index e1796ccefe..6f5c46b59c 100644
--- a/platform/linuxbsd/godot_linuxbsd.cpp
+++ b/platform/linuxbsd/godot_linuxbsd.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/linuxbsd/joypad_linux.cpp b/platform/linuxbsd/joypad_linux.cpp
index fda1358dfd..291ca49585 100644
--- a/platform/linuxbsd/joypad_linux.cpp
+++ b/platform/linuxbsd/joypad_linux.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,15 +49,6 @@
static const char *ignore_str = "/dev/input/js";
#endif
-JoypadLinux::Joypad::Joypad() {
- fd = -1;
- dpad = 0;
- devpath = "";
- for (int i = 0; i < MAX_ABS; i++) {
- abs_info[i] = nullptr;
- }
-}
-
JoypadLinux::Joypad::~Joypad() {
for (int i = 0; i < MAX_ABS; i++) {
if (abs_info[i]) {
@@ -459,9 +450,9 @@ void JoypadLinux::process_joypads() {
case ABS_HAT0X:
if (ev.value != 0) {
if (ev.value < 0) {
- joy->dpad |= Input::HAT_MASK_LEFT;
+ joy->dpad = (joy->dpad | Input::HAT_MASK_LEFT) & ~Input::HAT_MASK_RIGHT;
} else {
- joy->dpad |= Input::HAT_MASK_RIGHT;
+ joy->dpad = (joy->dpad | Input::HAT_MASK_RIGHT) & ~Input::HAT_MASK_LEFT;
}
} else {
joy->dpad &= ~(Input::HAT_MASK_LEFT | Input::HAT_MASK_RIGHT);
@@ -473,9 +464,9 @@ void JoypadLinux::process_joypads() {
case ABS_HAT0Y:
if (ev.value != 0) {
if (ev.value < 0) {
- joy->dpad |= Input::HAT_MASK_UP;
+ joy->dpad = (joy->dpad | Input::HAT_MASK_UP) & ~Input::HAT_MASK_DOWN;
} else {
- joy->dpad |= Input::HAT_MASK_DOWN;
+ joy->dpad = (joy->dpad | Input::HAT_MASK_DOWN) & ~Input::HAT_MASK_UP;
}
} else {
joy->dpad &= ~(Input::HAT_MASK_UP | Input::HAT_MASK_DOWN);
diff --git a/platform/linuxbsd/joypad_linux.h b/platform/linuxbsd/joypad_linux.h
index 0d175193a5..20d30b510c 100644
--- a/platform/linuxbsd/joypad_linux.h
+++ b/platform/linuxbsd/joypad_linux.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -56,17 +56,16 @@ private:
Input::JoyAxis curr_axis[MAX_ABS];
int key_map[MAX_KEY];
int abs_map[MAX_ABS];
- int dpad;
- int fd;
+ int dpad = 0;
+ int fd = -1;
String devpath;
- input_absinfo *abs_info[MAX_ABS];
+ input_absinfo *abs_info[MAX_ABS] = {};
- bool force_feedback;
- int ff_effect_id;
- uint64_t ff_effect_timestamp;
+ bool force_feedback = false;
+ int ff_effect_id = 0;
+ uint64_t ff_effect_timestamp = 0;
- Joypad();
~Joypad();
void reset();
};
diff --git a/platform/linuxbsd/key_mapping_x11.cpp b/platform/linuxbsd/key_mapping_x11.cpp
index 77512b1a9e..f9f612fa74 100644
--- a/platform/linuxbsd/key_mapping_x11.cpp
+++ b/platform/linuxbsd/key_mapping_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -185,7 +185,6 @@ struct _TranslatePair {
};
static _TranslatePair _scancode_to_keycode[] = {
-
{ KEY_ESCAPE, 0x09 },
{ KEY_1, 0x0A },
{ KEY_2, 0x0B },
@@ -354,7 +353,6 @@ struct _XTranslateUnicodePair {
};
enum {
-
_KEYSYM_MAX = 759
};
@@ -1160,7 +1158,6 @@ struct _XTranslateUnicodePairReverse {
};
enum {
-
_UNICODE_MAX = 750
};
diff --git a/platform/linuxbsd/key_mapping_x11.h b/platform/linuxbsd/key_mapping_x11.h
index 8f5e01a3c2..163a8e21db 100644
--- a/platform/linuxbsd/key_mapping_x11.h
+++ b/platform/linuxbsd/key_mapping_x11.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/linuxbsd/os_linuxbsd.cpp b/platform/linuxbsd/os_linuxbsd.cpp
index e00a32e3ba..68290bb4ec 100644
--- a/platform/linuxbsd/os_linuxbsd.cpp
+++ b/platform/linuxbsd/os_linuxbsd.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -65,9 +65,9 @@ void OS_LinuxBSD::initialize_joypads() {
String OS_LinuxBSD::get_unique_id() const {
static String machine_id;
- if (machine_id.empty()) {
+ if (machine_id.is_empty()) {
if (FileAccess *f = FileAccess::open("/etc/machine-id", FileAccess::READ)) {
- while (machine_id.empty() && !f->eof_reached()) {
+ while (machine_id.is_empty() && !f->eof_reached()) {
machine_id = f->get_line().strip_edges();
}
f->close();
@@ -123,18 +123,39 @@ String OS_LinuxBSD::get_name() const {
Error OS_LinuxBSD::shell_open(String p_uri) {
Error ok;
+ int err_code;
List<String> args;
args.push_back(p_uri);
- ok = execute("xdg-open", args, false);
- if (ok == OK) {
+
+ // Agnostic
+ ok = execute("xdg-open", args, true, nullptr, nullptr, &err_code);
+ if (ok == OK && !err_code) {
+ return OK;
+ } else if (err_code == 2) {
+ return ERR_FILE_NOT_FOUND;
+ }
+ // GNOME
+ args.push_front("open"); // The command is `gio open`, so we need to add it to args
+ ok = execute("gio", args, true, nullptr, nullptr, &err_code);
+ if (ok == OK && !err_code) {
return OK;
+ } else if (err_code == 2) {
+ return ERR_FILE_NOT_FOUND;
}
- ok = execute("gnome-open", args, false);
- if (ok == OK) {
+ args.pop_front();
+ ok = execute("gvfs-open", args, true, nullptr, nullptr, &err_code);
+ if (ok == OK && !err_code) {
return OK;
+ } else if (err_code == 2) {
+ return ERR_FILE_NOT_FOUND;
}
- ok = execute("kde-open", args, false);
- return ok;
+ // KDE
+ ok = execute("kde-open5", args, true, nullptr, nullptr, &err_code);
+ if (ok == OK && !err_code) {
+ return OK;
+ }
+ ok = execute("kde-open", args, true, nullptr, nullptr, &err_code);
+ return !err_code ? ok : FAILED;
}
bool OS_LinuxBSD::_check_internal_feature_support(const String &p_feature) {
@@ -225,7 +246,7 @@ void OS_LinuxBSD::run() {
return;
}
- main_loop->init();
+ main_loop->initialize();
//uint64_t last_ticks=get_ticks_usec();
@@ -242,7 +263,7 @@ void OS_LinuxBSD::run() {
}
};
- main_loop->finish();
+ main_loop->finalize();
}
void OS_LinuxBSD::disable_crash_handler() {
@@ -282,65 +303,147 @@ static String get_mountpoint(const String &p_path) {
}
Error OS_LinuxBSD::move_to_trash(const String &p_path) {
- String trash_can = "";
+ int err_code;
+ List<String> args;
+ args.push_back(p_path);
+ args.push_front("trash"); // The command is `gio trash <file_name>` so we need to add it to args.
+ Error result = execute("gio", args, true, nullptr, nullptr, &err_code); // For GNOME based machines.
+ if (result == OK && !err_code) {
+ return OK;
+ } else if (err_code == 2) {
+ return ERR_FILE_NOT_FOUND;
+ }
+
+ args.pop_front();
+ args.push_front("move");
+ args.push_back("trash:/"); // The command is `kioclient5 move <file_name> trash:/`.
+ result = execute("kioclient5", args, true, nullptr, nullptr, &err_code); // For KDE based machines.
+ if (result == OK && !err_code) {
+ return OK;
+ } else if (err_code == 2) {
+ return ERR_FILE_NOT_FOUND;
+ }
+
+ args.pop_front();
+ args.pop_back();
+ result = execute("gvfs-trash", args, true, nullptr, nullptr, &err_code); // For older Linux machines.
+ if (result == OK && !err_code) {
+ return OK;
+ } else if (err_code == 2) {
+ return ERR_FILE_NOT_FOUND;
+ }
+
+ // If the commands `kioclient5`, `gio` or `gvfs-trash` don't exist on the system we do it manually.
+ String trash_path = "";
String mnt = get_mountpoint(p_path);
- // If there is a directory "[Mountpoint]/.Trash-[UID]/files", use it as the trash can.
+ // If there is a directory "[Mountpoint]/.Trash-[UID], use it as the trash can.
if (mnt != "") {
- String path(mnt + "/.Trash-" + itos(getuid()) + "/files");
+ String path(mnt + "/.Trash-" + itos(getuid()));
struct stat s;
if (!stat(path.utf8().get_data(), &s)) {
- trash_can = path;
+ trash_path = path;
}
}
- // Otherwise, if ${XDG_DATA_HOME} is defined, use "${XDG_DATA_HOME}/Trash/files" as the trash can.
- if (trash_can == "") {
+ // Otherwise, if ${XDG_DATA_HOME} is defined, use "${XDG_DATA_HOME}/Trash" as the trash can.
+ if (trash_path == "") {
char *dhome = getenv("XDG_DATA_HOME");
if (dhome) {
- trash_can = String(dhome) + "/Trash/files";
+ trash_path = String(dhome) + "/Trash";
}
}
- // Otherwise, if ${HOME} is defined, use "${HOME}/.local/share/Trash/files" as the trash can.
- if (trash_can == "") {
+ // Otherwise, if ${HOME} is defined, use "${HOME}/.local/share/Trash" as the trash can.
+ if (trash_path == "") {
char *home = getenv("HOME");
if (home) {
- trash_can = String(home) + "/.local/share/Trash/files";
+ trash_path = String(home) + "/.local/share/Trash";
}
}
// Issue an error if none of the previous locations is appropriate for the trash can.
- if (trash_can == "") {
- ERR_PRINT("move_to_trash: Could not determine the trash can location");
- return FAILED;
- }
+ ERR_FAIL_COND_V_MSG(trash_path == "", FAILED, "Could not determine the trash can location");
// Create needed directories for decided trash can location.
- DirAccess *dir_access = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- Error err = dir_access->make_dir_recursive(trash_can);
- memdelete(dir_access);
+ {
+ DirAccess *dir_access = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ Error err = dir_access->make_dir_recursive(trash_path);
+
+ // Issue an error if trash can is not created proprely.
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Could not create the trash path \"" + trash_path + "\"");
+ err = dir_access->make_dir_recursive(trash_path + "/files");
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Could not create the trash path \"" + trash_path + "\"/files");
+ err = dir_access->make_dir_recursive(trash_path + "/info");
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Could not create the trash path \"" + trash_path + "\"/info");
+ memdelete(dir_access);
+ }
- // Issue an error if trash can is not created proprely.
- if (err != OK) {
- ERR_PRINT("move_to_trash: Could not create the trash can \"" + trash_can + "\"");
- return err;
+ // The trash can is successfully created, now we check that we don't exceed our file name length limit.
+ // If the file name is too long trim it so we can add the identifying number and ".trashinfo".
+ // Assumes that the file name length limit is 255 characters.
+ String file_name = basename(p_path.utf8().get_data());
+ if (file_name.length() > 240) {
+ file_name = file_name.substr(0, file_name.length() - 15);
}
- // The trash can is successfully created, now move the given resource to it.
+ String dest_path = trash_path + "/files/" + file_name;
+ struct stat buff;
+ int id_number = 0;
+ String fn = file_name;
+
+ // Checks if a resource with the same name already exist in the trash can,
+ // if there is, add an identifying number to our resource's name.
+ while (stat(dest_path.utf8().get_data(), &buff) == 0) {
+ id_number++;
+
+ // Added a limit to check for identically named files already on the trash can
+ // if there are too many it could make the editor unresponsive.
+ ERR_FAIL_COND_V_MSG(id_number > 99, FAILED, "Too many identically named resources already in the trash can.");
+ fn = file_name + "." + itos(id_number);
+ dest_path = trash_path + "/files/" + fn;
+ }
+ file_name = fn;
+
+ // Generates the .trashinfo file
+ OS::Date date = OS::get_singleton()->get_date(false);
+ OS::Time time = OS::get_singleton()->get_time(false);
+ String timestamp = vformat("%04d-%02d-%02dT%02d:%02d:", date.year, date.month, date.day, time.hour, time.min);
+ timestamp = vformat("%s%02d", timestamp, time.sec); // vformat only supports up to 6 arguments.
+ String trash_info = "[Trash Info]\nPath=" + p_path.http_escape() + "\nDeletionDate=" + timestamp + "\n";
+ {
+ Error err;
+ FileAccess *file = FileAccess::open(trash_path + "/info/" + file_name + ".trashinfo", FileAccess::WRITE, &err);
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Can't create trashinfo file:" + trash_path + "/info/" + file_name + ".trashinfo");
+ file->store_string(trash_info);
+ file->close();
+
+ // Rename our resource before moving it to the trash can.
+ DirAccess *dir_access = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ err = dir_access->rename(p_path, p_path.get_base_dir() + "/" + file_name);
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Can't rename file \"" + p_path + "\"");
+ memdelete(dir_access);
+ }
+
+ // Move the given resource to the trash can.
// Do not use DirAccess:rename() because it can't move files across multiple mountpoints.
List<String> mv_args;
- mv_args.push_back(p_path);
- mv_args.push_back(trash_can);
- int retval;
- err = execute("mv", mv_args, true, nullptr, nullptr, &retval);
-
- // Issue an error if "mv" failed to move the given resource to the trash can.
- if (err != OK || retval != 0) {
- ERR_PRINT("move_to_trash: Could not move the resource \"" + p_path + "\" to the trash can \"" + trash_can + "\"");
- return FAILED;
+ mv_args.push_back(p_path.get_base_dir() + "/" + file_name);
+ mv_args.push_back(trash_path + "/files");
+ {
+ int retval;
+ Error err = execute("mv", mv_args, true, nullptr, nullptr, &retval);
+
+ // Issue an error if "mv" failed to move the given resource to the trash can.
+ if (err != OK || retval != 0) {
+ ERR_PRINT("move_to_trash: Could not move the resource \"" + p_path + "\" to the trash can \"" + trash_path + "/files\"");
+ DirAccess *dir_access = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ err = dir_access->rename(p_path.get_base_dir() + "/" + file_name, p_path);
+ memdelete(dir_access);
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Could not rename " + p_path.get_base_dir() + "/" + file_name + " back to its original name:" + p_path);
+ return FAILED;
+ }
}
-
return OK;
}
diff --git a/platform/linuxbsd/os_linuxbsd.h b/platform/linuxbsd/os_linuxbsd.h
index cd4fbd9db5..b6cf93c551 100644
--- a/platform/linuxbsd/os_linuxbsd.h
+++ b/platform/linuxbsd/os_linuxbsd.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,11 +39,11 @@
#include "drivers/unix/os_unix.h"
#include "joypad_linux.h"
#include "servers/audio_server.h"
-#include "servers/rendering/rasterizer.h"
+#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering_server.h"
class OS_LinuxBSD : public OS_Unix {
- virtual void delete_main_loop();
+ virtual void delete_main_loop() override;
bool force_quit;
@@ -68,36 +68,36 @@ class OS_LinuxBSD : public OS_Unix {
MainLoop *main_loop;
protected:
- virtual void initialize();
- virtual void finalize();
+ virtual void initialize() override;
+ virtual void finalize() override;
- virtual void initialize_joypads();
+ virtual void initialize_joypads() override;
- virtual void set_main_loop(MainLoop *p_main_loop);
+ virtual void set_main_loop(MainLoop *p_main_loop) override;
public:
- virtual String get_name() const;
+ virtual String get_name() const override;
- virtual MainLoop *get_main_loop() const;
+ virtual MainLoop *get_main_loop() const override;
- virtual String get_config_path() const;
- virtual String get_data_path() const;
- virtual String get_cache_path() const;
+ virtual String get_config_path() const override;
+ virtual String get_data_path() const override;
+ virtual String get_cache_path() const override;
- virtual String get_system_dir(SystemDir p_dir) const;
+ virtual String get_system_dir(SystemDir p_dir) const override;
- virtual Error shell_open(String p_uri);
+ virtual Error shell_open(String p_uri) override;
- virtual String get_unique_id() const;
+ virtual String get_unique_id() const override;
- virtual bool _check_internal_feature_support(const String &p_feature);
+ virtual bool _check_internal_feature_support(const String &p_feature) override;
void run();
- void disable_crash_handler();
- bool is_disable_crash_handler() const;
+ virtual void disable_crash_handler() override;
+ virtual bool is_disable_crash_handler() const override;
- virtual Error move_to_trash(const String &p_path);
+ virtual Error move_to_trash(const String &p_path) override;
OS_LinuxBSD();
};
diff --git a/platform/linuxbsd/platform_config.h b/platform/linuxbsd/platform_config.h
index 571ad03db0..3195d08935 100644
--- a/platform/linuxbsd/platform_config.h
+++ b/platform/linuxbsd/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/linuxbsd/vulkan_context_x11.cpp b/platform/linuxbsd/vulkan_context_x11.cpp
index 2eaa9f9446..021db630e0 100644
--- a/platform/linuxbsd/vulkan_context_x11.cpp
+++ b/platform/linuxbsd/vulkan_context_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/linuxbsd/vulkan_context_x11.h b/platform/linuxbsd/vulkan_context_x11.h
index af3d923cfe..26472444ad 100644
--- a/platform/linuxbsd/vulkan_context_x11.h
+++ b/platform/linuxbsd/vulkan_context_x11.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/SCsub b/platform/osx/SCsub
index ad62db358b..aa95a89444 100644
--- a/platform/osx/SCsub
+++ b/platform/osx/SCsub
@@ -18,5 +18,5 @@ files = [
prog = env.add_program("#bin/godot", files)
-if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
+if env["debug_symbols"] == "yes" and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx))
diff --git a/platform/osx/context_gl_osx.h b/platform/osx/context_gl_osx.h
index cce00fb35f..ac45559217 100644
--- a/platform/osx/context_gl_osx.h
+++ b/platform/osx/context_gl_osx.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,7 @@
#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
-#include "core/error_list.h"
+#include "core/error/error_list.h"
#include "core/os/os.h"
#include <AppKit/AppKit.h>
diff --git a/platform/osx/context_gl_osx.mm b/platform/osx/context_gl_osx.mm
index 2319e9eb1f..88db1a296e 100644
--- a/platform/osx/context_gl_osx.mm
+++ b/platform/osx/context_gl_osx.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/crash_handler_osx.h b/platform/osx/crash_handler_osx.h
index 9970f6045a..1601bbaab6 100644
--- a/platform/osx/crash_handler_osx.h
+++ b/platform/osx/crash_handler_osx.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/crash_handler_osx.mm b/platform/osx/crash_handler_osx.mm
index 9fb2f63935..4d6ed41a73 100644
--- a/platform/osx/crash_handler_osx.mm
+++ b/platform/osx/crash_handler_osx.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,8 +30,8 @@
#include "crash_handler_osx.h"
+#include "core/config/project_settings.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#include "main/main.h"
#include <string.h>
diff --git a/platform/osx/detect.py b/platform/osx/detect.py
index 6fc1dc65af..466f68d269 100644
--- a/platform/osx/detect.py
+++ b/platform/osx/detect.py
@@ -12,7 +12,6 @@ def get_name():
def can_build():
-
if sys.platform == "darwin" or ("OSXCROSS_ROOT" in os.environ):
return True
@@ -31,7 +30,8 @@ def get_opts():
" validation layers)",
False,
),
- EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
+ EnumVariable("macports_clang", "Build using Clang from MacPorts", "no", ("no", "5.0", "devel")),
+ EnumVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", "yes", ("yes", "no")),
BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False),
BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN))", False),
@@ -40,12 +40,10 @@ def get_opts():
def get_flags():
-
return []
def configure(env):
-
## Build type
if env["target"] == "release":
@@ -57,8 +55,6 @@ def configure(env):
env.Prepend(CCFLAGS=["-msse2"])
if env["debug_symbols"] == "yes":
- env.Prepend(CCFLAGS=["-g1"])
- if env["debug_symbols"] == "full":
env.Prepend(CCFLAGS=["-g2"])
elif env["target"] == "release_debug":
@@ -68,8 +64,6 @@ def configure(env):
env.Prepend(CCFLAGS=["-Os"])
env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
if env["debug_symbols"] == "yes":
- env.Prepend(CCFLAGS=["-g1"])
- if env["debug_symbols"] == "full":
env.Prepend(CCFLAGS=["-g2"])
elif env["target"] == "debug":
@@ -91,8 +85,8 @@ def configure(env):
if env["arch"] == "arm64":
print("Building for macOS 10.15+, platform arm64.")
- env.Append(CCFLAGS=["-arch", "arm64", "-mmacosx-version-min=10.15", "-target", "arm64-apple-macos10.15"])
- env.Append(LINKFLAGS=["-arch", "arm64", "-mmacosx-version-min=10.15", "-target", "arm64-apple-macos10.15"])
+ env.Append(CCFLAGS=["-arch", "arm64", "-mmacosx-version-min=10.15"])
+ env.Append(LINKFLAGS=["-arch", "arm64", "-mmacosx-version-min=10.15"])
else:
print("Building for macOS 10.12+, platform x86-64.")
env.Append(CCFLAGS=["-arch", "x86_64", "-mmacosx-version-min=10.12"])
@@ -103,7 +97,6 @@ def configure(env):
mpprefix = os.environ.get("MACPORTS_PREFIX", "/opt/local")
mpclangver = env["macports_clang"]
env["CC"] = mpprefix + "/libexec/llvm-" + mpclangver + "/bin/clang"
- env["LINK"] = mpprefix + "/libexec/llvm-" + mpclangver + "/bin/clang++"
env["CXX"] = mpprefix + "/libexec/llvm-" + mpclangver + "/bin/clang++"
env["AR"] = mpprefix + "/libexec/llvm-" + mpclangver + "/bin/llvm-ar"
env["RANLIB"] = mpprefix + "/libexec/llvm-" + mpclangver + "/bin/llvm-ranlib"
@@ -138,11 +131,6 @@ def configure(env):
env["AS"] = basecmd + "as"
env.Append(CPPDEFINES=["__MACPORTS__"]) # hack to fix libvpx MM256_BROADCASTSI128_SI256 define
- if env["CXX"] == "clang++":
- env.Append(CPPDEFINES=["TYPED_METHOD_BIND"])
- env["CC"] = "clang"
- env["LINK"] = "clang++"
-
if env["use_ubsan"] or env["use_asan"] or env["use_tsan"]:
env.extra_suffix += "s"
diff --git a/platform/osx/dir_access_osx.h b/platform/osx/dir_access_osx.h
index 91b8f9b2c5..f61581979f 100644
--- a/platform/osx/dir_access_osx.h
+++ b/platform/osx/dir_access_osx.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/dir_access_osx.mm b/platform/osx/dir_access_osx.mm
index 439c6a075f..552c33d018 100644
--- a/platform/osx/dir_access_osx.mm
+++ b/platform/osx/dir_access_osx.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/display_server_osx.h b/platform/osx/display_server_osx.h
index 073d35008b..597ebce6ff 100644
--- a/platform/osx/display_server_osx.h
+++ b/platform/osx/display_server_osx.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -77,13 +77,13 @@ public:
struct KeyEvent {
WindowID window_id;
- unsigned int osx_state;
- bool pressed;
- bool echo;
- bool raw;
- uint32_t keycode;
- uint32_t physical_keycode;
- uint32_t unicode;
+ unsigned int osx_state = false;
+ bool pressed = false;
+ bool echo = false;
+ bool raw = false;
+ uint32_t keycode = 0;
+ uint32_t physical_keycode = 0;
+ uint32_t unicode = 0;
};
struct WarpEvent {
diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm
index cd5b71890c..bb3c1d47b7 100644
--- a/platform/osx/display_server_osx.mm
+++ b/platform/osx/display_server_osx.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,7 +52,7 @@
#endif
#if defined(VULKAN_ENABLED)
-#include "servers/rendering/rasterizer_rd/rasterizer_rd.h"
+#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#include <QuartzCore/CAMetalLayer.h>
#endif
@@ -63,6 +63,8 @@
#define DS_OSX ((DisplayServerOSX *)(DisplayServerOSX::get_singleton()))
+static bool ignore_momentum_scroll = false;
+
static void _get_key_modifier_state(unsigned int p_osx_state, Ref<InputEventWithModifiers> r_state) {
r_state->set_shift((p_osx_state & NSEventModifierFlagShift));
r_state->set_control((p_osx_state & NSEventModifierFlagControl));
@@ -699,8 +701,6 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
characters = (NSString *)aString;
}
- NSUInteger i, length = [characters length];
-
NSCharacterSet *ctrlChars = [NSCharacterSet controlCharacterSet];
NSCharacterSet *wsnlChars = [NSCharacterSet whitespaceAndNewlineCharacterSet];
if ([characters rangeOfCharacterFromSet:ctrlChars].length && [characters rangeOfCharacterFromSet:wsnlChars].length == 0) {
@@ -710,8 +710,15 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
return;
}
- for (i = 0; i < length; i++) {
- const unichar codepoint = [characters characterAtIndex:i];
+ Char16String text;
+ text.resize([characters length] + 1);
+ [characters getCharacters:(unichar *)text.ptrw() range:NSMakeRange(0, [characters length])];
+
+ String u32text;
+ u32text.parse_utf16(text.ptr(), text.length());
+
+ for (int i = 0; i < u32text.length(); i++) {
+ const char32_t codepoint = u32text[i];
if ((codepoint & 0xFF00) == 0xF700) {
continue;
}
@@ -744,28 +751,32 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
ERR_FAIL_COND_V(!DS_OSX->windows.has(window_id), NO);
DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
- NSPasteboard *pboard = [sender draggingPasteboard];
-#if MAC_OS_X_VERSION_MIN_REQUIRED >= 101400
- NSArray<NSURL *> *filenames = [pboard propertyListForType:NSPasteboardTypeFileURL];
-#else
- NSArray *filenames = [pboard propertyListForType:NSFilenamesPboardType];
-#endif
+ if (!wd.drop_files_callback.is_null()) {
+ Vector<String> files;
+ NSPasteboard *pboard = [sender draggingPasteboard];
- Vector<String> files;
- for (NSUInteger i = 0; i < filenames.count; i++) {
#if MAC_OS_X_VERSION_MIN_REQUIRED >= 101400
- NSString *ns = [[filenames objectAtIndex:i] path];
+ NSArray *items = pboard.pasteboardItems;
+ for (NSPasteboardItem *item in items) {
+ NSString *path = [item stringForType:NSPasteboardTypeFileURL];
+ NSString *ns = [NSURL URLWithString:path].path;
+ char *utfs = strdup([ns UTF8String]);
+ String ret;
+ ret.parse_utf8(utfs);
+ free(utfs);
+ files.push_back(ret);
+ }
#else
- NSString *ns = [filenames objectAtIndex:i];
+ NSArray *filenames = [pboard propertyListForType:NSFilenamesPboardType];
+ for (NSString *ns in filenames) {
+ char *utfs = strdup([ns UTF8String]);
+ String ret;
+ ret.parse_utf8(utfs);
+ free(utfs);
+ files.push_back(ret);
+ }
#endif
- char *utfs = strdup([ns UTF8String]);
- String ret;
- ret.parse_utf8(utfs);
- free(utfs);
- files.push_back(ret);
- }
- if (!wd.drop_files_callback.is_null()) {
Variant v = files;
Variant *vp = &v;
Variant ret;
@@ -1304,6 +1315,8 @@ static int remapKey(unsigned int key, unsigned int state) {
ERR_FAIL_COND(!DS_OSX->windows.has(window_id));
DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
+ ignore_momentum_scroll = true;
+
// Ignore all input if IME input is in progress
if (!imeInputEventInProgress) {
NSString *characters = [event characters];
@@ -1311,7 +1324,16 @@ static int remapKey(unsigned int key, unsigned int state) {
if (!wd.im_active && length > 0 && keycode_has_unicode(remapKey([event keyCode], [event modifierFlags]))) {
// Fallback unicode character handler used if IME is not active
- for (NSUInteger i = 0; i < length; i++) {
+ Char16String text;
+ text.resize([characters length] + 1);
+ [characters getCharacters:(unichar *)text.ptrw() range:NSMakeRange(0, [characters length])];
+
+ String u32text;
+ u32text.parse_utf16(text.ptr(), text.length());
+
+ for (int i = 0; i < u32text.length(); i++) {
+ const char32_t codepoint = u32text[i];
+
DisplayServerOSX::KeyEvent ke;
ke.window_id = window_id;
@@ -1321,7 +1343,7 @@ static int remapKey(unsigned int key, unsigned int state) {
ke.keycode = remapKey([event keyCode], [event modifierFlags]);
ke.physical_keycode = translateKey([event keyCode]);
ke.raw = true;
- ke.unicode = [characters characterAtIndex:i];
+ ke.unicode = codepoint;
_push_to_key_event_buffer(ke);
}
@@ -1348,6 +1370,8 @@ static int remapKey(unsigned int key, unsigned int state) {
}
- (void)flagsChanged:(NSEvent *)event {
+ ignore_momentum_scroll = true;
+
// Ignore all input if IME input is in progress
if (!imeInputEventInProgress) {
DisplayServerOSX::KeyEvent ke;
@@ -1411,7 +1435,15 @@ static int remapKey(unsigned int key, unsigned int state) {
// Fallback unicode character handler used if IME is not active
if (!wd.im_active && length > 0 && keycode_has_unicode(remapKey([event keyCode], [event modifierFlags]))) {
- for (NSUInteger i = 0; i < length; i++) {
+ Char16String text;
+ text.resize([characters length] + 1);
+ [characters getCharacters:(unichar *)text.ptrw() range:NSMakeRange(0, [characters length])];
+
+ String u32text;
+ u32text.parse_utf16(text.ptr(), text.length());
+
+ for (int i = 0; i < u32text.length(); i++) {
+ const char32_t codepoint = u32text[i];
DisplayServerOSX::KeyEvent ke;
ke.window_id = window_id;
@@ -1421,7 +1453,7 @@ static int remapKey(unsigned int key, unsigned int state) {
ke.keycode = remapKey([event keyCode], [event modifierFlags]);
ke.physical_keycode = translateKey([event keyCode]);
ke.raw = true;
- ke.unicode = [characters characterAtIndex:i];
+ ke.unicode = codepoint;
_push_to_key_event_buffer(ke);
}
@@ -1507,6 +1539,14 @@ inline void sendPanEvent(DisplayServer::WindowID window_id, double dx, double dy
deltaY *= 0.03;
}
+ if ([event momentumPhase] != NSEventPhaseNone) {
+ if (ignore_momentum_scroll) {
+ return;
+ }
+ } else {
+ ignore_momentum_scroll = false;
+ }
+
if ([event phase] != NSEventPhaseNone || [event momentumPhase] != NSEventPhaseNone) {
sendPanEvent(window_id, deltaX, deltaY, [event modifierFlags]);
} else {
@@ -3834,7 +3874,7 @@ DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode
rendering_device_vulkan = memnew(RenderingDeviceVulkan);
rendering_device_vulkan->initialize(context_vulkan);
- RasterizerRD::make_current();
+ RendererCompositorRD::make_current();
}
#endif
diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp
index 9f2160dd9e..752b119958 100644
--- a/platform/osx/export/export.cpp
+++ b/platform/osx/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,25 +30,25 @@
#include "export.h"
+#include "core/config/project_settings.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
#include "core/io/zip_io.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#include "core/version.h"
#include "editor/editor_export.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "platform/osx/logo.gen.h"
-#include "string.h"
+
#include <sys/stat.h>
class EditorExportPlatformOSX : public EditorExportPlatform {
GDCLASS(EditorExportPlatformOSX, EditorExportPlatform);
- int version_code;
+ int version_code = 0;
Ref<ImageTexture> logo;
@@ -457,7 +457,7 @@ Error EditorExportPlatformOSX::_code_sign(const Ref<EditorExportPreset> &p_prese
PackedStringArray user_args = p_preset->get("codesign/custom_options");
for (int i = 0; i < user_args.size(); i++) {
String user_arg = user_args[i].strip_edges();
- if (!user_arg.empty()) {
+ if (!user_arg.is_empty()) {
args.push_back(user_arg);
}
}
@@ -572,36 +572,36 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
pkg_name = "Unnamed";
}
- String pkg_name_safe = OS::get_singleton()->get_safe_dir_name(pkg_name);
-
- Error err = OK;
- String tmp_app_path_name = "";
+ pkg_name = OS::get_singleton()->get_safe_dir_name(pkg_name);
- DirAccess *tmp_app_path = nullptr;
String export_format = use_dmg() && p_path.ends_with("dmg") ? "dmg" : "zip";
// Create our application bundle.
- tmp_app_path_name = EditorSettings::get_singleton()->get_cache_dir().plus_file(pkg_name + ".app");
+ String tmp_app_dir_name = pkg_name + ".app";
+ String tmp_app_path_name = EditorSettings::get_singleton()->get_cache_dir().plus_file(tmp_app_dir_name);
print_line("Exporting to " + tmp_app_path_name);
- tmp_app_path = DirAccess::create_for_path(tmp_app_path_name);
- if (!tmp_app_path) {
+
+ Error err = OK;
+
+ DirAccessRef tmp_app_dir = DirAccess::create_for_path(tmp_app_path_name);
+ if (!tmp_app_dir) {
err = ERR_CANT_CREATE;
}
// Create our folder structure.
if (err == OK) {
print_line("Creating " + tmp_app_path_name + "/Contents/MacOS");
- err = tmp_app_path->make_dir_recursive(tmp_app_path_name + "/Contents/MacOS");
+ err = tmp_app_dir->make_dir_recursive(tmp_app_path_name + "/Contents/MacOS");
}
if (err == OK) {
print_line("Creating " + tmp_app_path_name + "/Contents/Frameworks");
- err = tmp_app_path->make_dir_recursive(tmp_app_path_name + "/Contents/Frameworks");
+ err = tmp_app_dir->make_dir_recursive(tmp_app_path_name + "/Contents/Frameworks");
}
if (err == OK) {
print_line("Creating " + tmp_app_path_name + "/Contents/Resources");
- err = tmp_app_path->make_dir_recursive(tmp_app_path_name + "/Contents/Resources");
+ err = tmp_app_dir->make_dir_recursive(tmp_app_path_name + "/Contents/Resources");
}
// Now process our template.
@@ -665,7 +665,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
Ref<Image> icon;
icon.instance();
icon->load(iconpath);
- if (!icon->empty()) {
+ if (!icon->is_empty()) {
_make_icon(icon, data);
}
}
@@ -678,14 +678,14 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
ret = unzGoToNextFile(src_pkg_zip);
continue; // skip
}
- file = file.replace("/data.mono.osx.64.release_debug/", "/data_" + pkg_name_safe + "/");
+ file = file.replace("/data.mono.osx.64.release_debug/", "/data_" + pkg_name + "/");
}
if (file.find("/data.mono.osx.64.release/") != -1) {
if (p_debug) {
ret = unzGoToNextFile(src_pkg_zip);
continue; // skip
}
- file = file.replace("/data.mono.osx.64.release/", "/data_" + pkg_name_safe + "/");
+ file = file.replace("/data.mono.osx.64.release/", "/data_" + pkg_name + "/");
}
print_line("ADDING: " + file + " size: " + itos(data.size()));
@@ -694,7 +694,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
// Write it into our application bundle.
file = tmp_app_path_name.plus_file(file);
if (err == OK) {
- err = tmp_app_path->make_dir_recursive(file.get_base_dir());
+ err = tmp_app_dir->make_dir_recursive(file.get_base_dir());
}
if (err == OK) {
FileAccess *f = FileAccess::open(file, FileAccess::WRITE);
@@ -797,7 +797,10 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
}
// Clean up temporary .app dir.
- OS::get_singleton()->move_to_trash(tmp_app_path_name);
+ tmp_app_dir->change_dir(tmp_app_path_name);
+ tmp_app_dir->erase_contents_recursive();
+ tmp_app_dir->change_dir("..");
+ tmp_app_dir->remove(tmp_app_dir_name);
}
return err;
@@ -924,7 +927,7 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset
}
}
- if (!err.empty()) {
+ if (!err.is_empty()) {
r_error = err;
}
return valid;
diff --git a/platform/osx/export/export.h b/platform/osx/export/export.h
index 4ddcec09fb..f8cf41c0e7 100644
--- a/platform/osx/export/export.h
+++ b/platform/osx/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/godot_main_osx.mm b/platform/osx/godot_main_osx.mm
index 4e73d5441c..7e7dbf6afb 100644
--- a/platform/osx/godot_main_osx.mm
+++ b/platform/osx/godot_main_osx.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/joypad_osx.cpp b/platform/osx/joypad_osx.cpp
index cfc371710b..0b6a0e20a6 100644
--- a/platform/osx/joypad_osx.cpp
+++ b/platform/osx/joypad_osx.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,14 +37,6 @@
static JoypadOSX *self = nullptr;
joypad::joypad() {
- device_ref = nullptr;
- ff_device = nullptr;
- ff_axes = nullptr;
- ff_directions = nullptr;
- ffservice = 0;
- ff_timestamp = 0;
- id = 0;
-
ff_constant_force.lMagnitude = 10000;
ff_effect.dwDuration = 0;
ff_effect.dwSamplePeriod = 0;
diff --git a/platform/osx/joypad_osx.h b/platform/osx/joypad_osx.h
index dc238e68e4..bf7e8949df 100644
--- a/platform/osx/joypad_osx.h
+++ b/platform/osx/joypad_osx.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,10 +46,10 @@ struct rec_element {
IOHIDElementRef ref;
IOHIDElementCookie cookie;
- uint32_t usage;
+ uint32_t usage = 0;
- int min;
- int max;
+ int min = 0;
+ int max = 0;
struct Comparator {
bool operator()(const rec_element p_a, const rec_element p_b) const { return p_a.usage < p_b.usage; }
@@ -57,22 +57,22 @@ struct rec_element {
};
struct joypad {
- IOHIDDeviceRef device_ref;
+ IOHIDDeviceRef device_ref = nullptr;
Vector<rec_element> axis_elements;
Vector<rec_element> button_elements;
Vector<rec_element> hat_elements;
- int id;
+ int id = 0;
- io_service_t ffservice; /* Interface for force feedback, 0 = no ff */
+ io_service_t ffservice = 0; /* Interface for force feedback, 0 = no ff */
FFCONSTANTFORCE ff_constant_force;
FFDeviceObjectReference ff_device;
FFEffectObjectReference ff_object;
- uint64_t ff_timestamp;
- LONG *ff_directions;
+ uint64_t ff_timestamp = 0;
+ LONG *ff_directions = nullptr;
FFEFFECT ff_effect;
- DWORD *ff_axes;
+ DWORD *ff_axes = nullptr;
void add_hid_elements(CFArrayRef p_array);
void add_hid_element(IOHIDElementRef p_element);
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h
index 5a9e43450f..d57940775d 100644
--- a/platform/osx/os_osx.h
+++ b/platform/osx/os_osx.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,7 +40,7 @@
#include "servers/audio_server.h"
class OS_OSX : public OS_Unix {
- virtual void delete_main_loop();
+ virtual void delete_main_loop() override;
bool force_quit;
@@ -61,45 +61,45 @@ public:
String open_with_filename;
protected:
- virtual void initialize_core();
- virtual void initialize();
- virtual void finalize();
+ virtual void initialize_core() override;
+ virtual void initialize() override;
+ virtual void finalize() override;
- virtual void initialize_joypads();
+ virtual void initialize_joypads() override;
- virtual void set_main_loop(MainLoop *p_main_loop);
+ virtual void set_main_loop(MainLoop *p_main_loop) override;
public:
- virtual String get_name() const;
+ virtual String get_name() const override;
- virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false);
+ virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false) override;
- virtual MainLoop *get_main_loop() const;
+ virtual MainLoop *get_main_loop() const override;
- virtual String get_config_path() const;
- virtual String get_data_path() const;
- virtual String get_cache_path() const;
- virtual String get_bundle_resource_dir() const;
- virtual String get_godot_dir_name() const;
+ virtual String get_config_path() const override;
+ virtual String get_data_path() const override;
+ virtual String get_cache_path() const override;
+ virtual String get_bundle_resource_dir() const override;
+ virtual String get_godot_dir_name() const override;
- virtual String get_system_dir(SystemDir p_dir) const;
+ virtual String get_system_dir(SystemDir p_dir) const override;
- Error shell_open(String p_uri);
+ Error shell_open(String p_uri) override;
- String get_locale() const;
+ String get_locale() const override;
- virtual String get_executable_path() const;
+ virtual String get_executable_path() const override;
- virtual String get_unique_id() const; //++
+ virtual String get_unique_id() const override; //++
- virtual bool _check_internal_feature_support(const String &p_feature);
+ virtual bool _check_internal_feature_support(const String &p_feature) override;
void run();
- void disable_crash_handler();
- bool is_disable_crash_handler() const;
+ virtual void disable_crash_handler() override;
+ virtual bool is_disable_crash_handler() const override;
- virtual Error move_to_trash(const String &p_path);
+ virtual Error move_to_trash(const String &p_path) override;
OS_OSX();
};
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 399a29cbe0..7b5daf5bfb 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -99,7 +99,7 @@ public:
String OS_OSX::get_unique_id() const {
static String serial_number;
- if (serial_number.empty()) {
+ if (serial_number.is_empty()) {
io_service_t platformExpert = IOServiceGetMatchingService(kIOMasterPortDefault, IOServiceMatching("IOPlatformExpertDevice"));
CFStringRef serialNumberAsCFString = NULL;
if (platformExpert) {
@@ -286,7 +286,7 @@ Error OS_OSX::shell_open(String p_uri) {
String OS_OSX::get_locale() const {
NSString *locale_code = [[NSLocale preferredLanguages] objectAtIndex:0];
- return [locale_code UTF8String];
+ return String([locale_code UTF8String]).replace("-", "_");
}
String OS_OSX::get_executable_path() const {
@@ -312,7 +312,7 @@ void OS_OSX::run() {
if (!main_loop)
return;
- main_loop->init();
+ main_loop->initialize();
bool quit = false;
while (!force_quit && !quit) {
@@ -329,7 +329,7 @@ void OS_OSX::run() {
ERR_PRINT("NSException: " + String([exception reason].UTF8String));
}
};
- main_loop->finish();
+ main_loop->finalize();
}
Error OS_OSX::move_to_trash(const String &p_path) {
diff --git a/platform/osx/platform_config.h b/platform/osx/platform_config.h
index e657aca955..2d0fd872dc 100644
--- a/platform/osx/platform_config.h
+++ b/platform/osx/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/vulkan_context_osx.h b/platform/osx/vulkan_context_osx.h
index e996f176a9..8b6a75adfb 100644
--- a/platform/osx/vulkan_context_osx.h
+++ b/platform/osx/vulkan_context_osx.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/vulkan_context_osx.mm b/platform/osx/vulkan_context_osx.mm
index ec8745ff01..75a4fc990f 100644
--- a/platform/osx/vulkan_context_osx.mm
+++ b/platform/osx/vulkan_context_osx.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/register_platform_apis.h b/platform/register_platform_apis.h
index 6b962f5d91..4cf84b321f 100644
--- a/platform/register_platform_apis.h
+++ b/platform/register_platform_apis.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/server/detect.py b/platform/server/detect.py
index 4c5a4527ae..db503584d3 100644
--- a/platform/server/detect.py
+++ b/platform/server/detect.py
@@ -21,7 +21,6 @@ def get_program_suffix():
def can_build():
-
if os.name != "posix":
return False
@@ -39,14 +38,13 @@ def get_opts():
BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN))", False),
BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN))", False),
BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False),
- EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
+ EnumVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", "yes", ("yes", "no")),
BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
BoolVariable("execinfo", "Use libexecinfo on systems where glibc is not available", False),
]
def get_flags():
-
return []
@@ -61,8 +59,6 @@ def configure(env):
env.Prepend(CCFLAGS=["-Os"])
if env["debug_symbols"] == "yes":
- env.Prepend(CCFLAGS=["-g1"])
- if env["debug_symbols"] == "full":
env.Prepend(CCFLAGS=["-g2"])
elif env["target"] == "release_debug":
@@ -73,8 +69,6 @@ def configure(env):
env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
if env["debug_symbols"] == "yes":
- env.Prepend(CCFLAGS=["-g1"])
- if env["debug_symbols"] == "full":
env.Prepend(CCFLAGS=["-g2"])
elif env["target"] == "debug":
@@ -98,8 +92,6 @@ def configure(env):
if "clang++" not in os.path.basename(env["CXX"]):
env["CC"] = "clang"
env["CXX"] = "clang++"
- env["LINK"] = "clang++"
- env.Append(CPPDEFINES=["TYPED_METHOD_BIND"])
env.extra_suffix = ".llvm" + env.extra_suffix
if env["use_coverage"]:
@@ -144,14 +136,31 @@ def configure(env):
# freetype depends on libpng and zlib, so bundling one of them while keeping others
# as shared libraries leads to weird issues
- if env["builtin_freetype"] or env["builtin_libpng"] or env["builtin_zlib"]:
+ if (
+ env["builtin_freetype"]
+ or env["builtin_libpng"]
+ or env["builtin_zlib"]
+ or env["builtin_graphite"]
+ or env["builtin_harfbuzz"]
+ ):
env["builtin_freetype"] = True
env["builtin_libpng"] = True
env["builtin_zlib"] = True
+ env["builtin_graphite"] = True
+ env["builtin_harfbuzz"] = True
if not env["builtin_freetype"]:
env.ParseConfig("pkg-config freetype2 --cflags --libs")
+ if not env["builtin_graphite"]:
+ env.ParseConfig("pkg-config graphite2 --cflags --libs")
+
+ if not env["builtin_icu"]:
+ env.ParseConfig("pkg-config icu-uc --cflags --libs")
+
+ if not env["builtin_harfbuzz"]:
+ env.ParseConfig("pkg-config harfbuzz harfbuzz-icu --cflags --libs")
+
if not env["builtin_libpng"]:
env.ParseConfig("pkg-config libpng16 --cflags --libs")
@@ -239,7 +248,17 @@ def configure(env):
env.Append(CPPDEFINES=["SERVER_ENABLED", "UNIX_ENABLED"])
if platform.system() == "Darwin":
- env.Append(LINKFLAGS=["-framework", "Cocoa", "-framework", "Carbon", "-lz", "-framework", "IOKit"])
+ env.Append(
+ LINKFLAGS=[
+ "-framework",
+ "Cocoa",
+ "-framework",
+ "Carbon",
+ "-lz",
+ "-framework",
+ "IOKit",
+ ]
+ )
env.Append(LIBS=["pthread"])
diff --git a/platform/server/godot_server.cpp b/platform/server/godot_server.cpp
index 9f22240a80..1ced95fcbc 100644
--- a/platform/server/godot_server.cpp
+++ b/platform/server/godot_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/server/os_server.cpp b/platform/server/os_server.cpp
index fbe526ef6d..852ec7c4ef 100644
--- a/platform/server/os_server.cpp
+++ b/platform/server/os_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,10 +30,10 @@
#include "os_server.h"
-#include "core/print_string.h"
+#include "core/string/print_string.h"
#include "drivers/dummy/rasterizer_dummy.h"
#include "drivers/dummy/texture_loader_dummy.h"
-#include "servers/rendering/rendering_server_raster.h"
+#include "servers/rendering/rendering_server_default.h"
#include "main/main.h"
@@ -49,14 +49,6 @@ const char *OS_Server::get_video_driver_name(int p_driver) const {
return "Dummy";
}
-int OS_Server::get_audio_driver_count() const {
- return 1;
-}
-
-const char *OS_Server::get_audio_driver_name(int p_driver) const {
- return "Dummy";
-}
-
int OS_Server::get_current_video_driver() const {
return video_driver_index;
}
@@ -76,7 +68,7 @@ Error OS_Server::initialize(const VideoMode &p_desired, int p_video_driver, int
video_driver_index = p_video_driver; // unused in server platform, but should still be initialized
- rendering_server = memnew(RenderingServerRaster);
+ rendering_server = memnew(RenderingServerDefault);
rendering_server->init();
AudioDriverManager::initialize(p_audio_driver);
@@ -158,10 +150,6 @@ void OS_Server::set_main_loop(MainLoop *p_main_loop) {
input->set_main_loop(p_main_loop);
}
-bool OS_Server::can_draw() const {
- return false; //can never draw
-};
-
String OS_Server::get_name() const {
return "Server";
}
diff --git a/platform/server/os_server.h b/platform/server/os_server.h
index 06ea483fd4..61025fa14b 100644
--- a/platform/server/os_server.h
+++ b/platform/server/os_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,28 +41,28 @@
#include "platform/x11/crash_handler_linuxbsd.h"
#endif
#include "servers/audio_server.h"
-#include "servers/rendering/rasterizer.h"
+#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering_server.h"
#undef CursorShape
class OS_Server : public OS_Unix {
- RenderingServer *rendering_server;
+ RenderingServer *rendering_server = nullptr;
VideoMode current_videomode;
List<String> args;
- MainLoop *main_loop;
+ MainLoop *main_loop = nullptr;
- bool grab;
+ bool grab = false;
virtual void delete_main_loop();
- bool force_quit;
+ bool force_quit = false;
- InputDefault *input;
+ InputDefault *input = nullptr;
CrashHandler crash_handler;
- int video_driver_index;
+ int video_driver_index = 0;
Ref<ResourceFormatDummyTexture> resource_loader_dummy;
@@ -70,8 +70,6 @@ protected:
virtual int get_video_driver_count() const;
virtual const char *get_video_driver_name(int p_driver) const;
virtual int get_current_video_driver() const;
- virtual int get_audio_driver_count() const;
- virtual const char *get_audio_driver_name(int p_driver) const;
virtual void initialize_core();
virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
@@ -91,8 +89,6 @@ public:
virtual MainLoop *get_main_loop() const;
- virtual bool can_draw() const;
-
virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
virtual VideoMode get_video_mode(int p_screen = 0) const;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
diff --git a/platform/server/platform_config.h b/platform/server/platform_config.h
index 73136ec81b..32a19d811b 100644
--- a/platform/server/platform_config.h
+++ b/platform/server/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp
index 6090d13854..dc4238bdd4 100644
--- a/platform/uwp/app.cpp
+++ b/platform/uwp/app.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/app.h b/platform/uwp/app.h
index 5cffe378b1..0b02527dae 100644
--- a/platform/uwp/app.h
+++ b/platform/uwp/app.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/context_egl_uwp.cpp b/platform/uwp/context_egl_uwp.cpp
index 2da6c5897a..bb2a14e9fc 100644
--- a/platform/uwp/context_egl_uwp.cpp
+++ b/platform/uwp/context_egl_uwp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -204,7 +204,8 @@ ContextEGL_UWP::ContextEGL_UWP(CoreWindow ^ p_window, Driver p_driver) :
mEglContext(EGL_NO_CONTEXT),
mEglSurface(EGL_NO_SURFACE),
driver(p_driver),
- window(p_window) {}
+ window(p_window),
+ vsync(false) {}
ContextEGL_UWP::~ContextEGL_UWP() {
cleanup();
diff --git a/platform/uwp/context_egl_uwp.h b/platform/uwp/context_egl_uwp.h
index 6f333b8e6a..974faa3ac7 100644
--- a/platform/uwp/context_egl_uwp.h
+++ b/platform/uwp/context_egl_uwp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,7 @@
#include <EGL/egl.h>
-#include "core/error_list.h"
+#include "core/error/error_list.h"
#include "core/os/os.h"
using namespace Windows::UI::Core;
diff --git a/platform/uwp/detect.py b/platform/uwp/detect.py
index 2af7803749..fda8fdec66 100644
--- a/platform/uwp/detect.py
+++ b/platform/uwp/detect.py
@@ -30,7 +30,6 @@ def get_opts():
def get_flags():
-
return [
("tools", False),
("xaudio2", True),
@@ -39,7 +38,6 @@ def get_flags():
def configure(env):
-
env.msvc = True
if env["bits"] != "default":
diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp
index 219174b509..860448ceac 100644
--- a/platform/uwp/export/export.cpp
+++ b/platform/uwp/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,14 +29,15 @@
/*************************************************************************/
#include "export.h"
-#include "core/bind/core_bind.h"
+
+#include "core/config/project_settings.h"
+#include "core/core_bind.h"
#include "core/crypto/crypto_core.h"
#include "core/io/marshalls.h"
#include "core/io/zip_io.h"
-#include "core/object.h"
+#include "core/object/class_db.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
-#include "core/project_settings.h"
#include "core/version.h"
#include "editor/editor_export.h"
#include "editor/editor_node.h"
@@ -107,7 +108,7 @@ class AppxPackager {
struct BlockHash {
String base64_hash;
- size_t compressed_size;
+ size_t compressed_size = 0;
};
struct FileMeta {
@@ -119,12 +120,10 @@ class AppxPackager {
Vector<BlockHash> hashes;
uLong file_crc32 = 0;
ZPOS64_T zip_offset = 0;
-
- FileMeta() {}
};
String progress_task;
- FileAccess *package;
+ FileAccess *package = nullptr;
Set<String> mime_types;
@@ -642,7 +641,7 @@ class EditorExportPlatformUWP : public EditorExportPlatform {
};
bool _valid_resource_name(const String &p_name) const {
- if (p_name.empty()) {
+ if (p_name.is_empty()) {
return false;
}
if (p_name.ends_with(".")) {
@@ -688,7 +687,7 @@ class EditorExportPlatformUWP : public EditorExportPlatform {
}
bool _valid_bgcolor(const String &p_color) const {
- if (p_color.empty()) {
+ if (p_color.is_empty()) {
return true;
}
if (p_color.begins_with("#") && p_color.is_valid_html_color()) {
@@ -764,7 +763,7 @@ class EditorExportPlatformUWP : public EditorExportPlatform {
String architecture = arch == ARM ? "arm" : arch == X86 ? "x86" : "x64";
result = result.replace("$architecture$", architecture);
- result = result.replace("$display_name$", String(p_preset->get("package/display_name")).empty() ? (String)ProjectSettings::get_singleton()->get("application/config/name") : String(p_preset->get("package/display_name")));
+ result = result.replace("$display_name$", String(p_preset->get("package/display_name")).is_empty() ? (String)ProjectSettings::get_singleton()->get("application/config/name") : String(p_preset->get("package/display_name")));
result = result.replace("$publisher_display_name$", p_preset->get("package/publisher_display_name"));
result = result.replace("$app_description$", p_preset->get("package/description"));
@@ -783,7 +782,7 @@ class EditorExportPlatformUWP : public EditorExportPlatform {
}
String show_name_on_tiles = "";
- if (!name_on_tiles.empty()) {
+ if (!name_on_tiles.is_empty()) {
show_name_on_tiles = "<uap:ShowNameOnTiles>\n" + name_on_tiles + " </uap:ShowNameOnTiles>";
}
@@ -804,7 +803,7 @@ class EditorExportPlatformUWP : public EditorExportPlatform {
}
String rotation_preference = "";
- if (!rotations.empty()) {
+ if (!rotations.is_empty()) {
rotation_preference = "<uap:InitialRotationPreference>\n" + rotations + " </uap:InitialRotationPreference>";
}
@@ -838,7 +837,7 @@ class EditorExportPlatformUWP : public EditorExportPlatform {
}
String capabilities_string = "<Capabilities />";
- if (!capabilities_elements.empty()) {
+ if (!capabilities_elements.is_empty()) {
capabilities_string = "<Capabilities>\n" + capabilities_elements + " </Capabilities>";
}
@@ -1003,6 +1002,9 @@ public:
}
virtual void get_export_options(List<ExportOption> *r_options) override {
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
+
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "architecture/target", PROPERTY_HINT_ENUM, "arm,x86,x64"), 1));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "command_line/extra_args"), ""));
@@ -1044,9 +1046,6 @@ public:
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "tiles/show_name_on_wide310x150"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "tiles/show_name_on_square310x310"), false));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
-
// Capabilities
const char **basic = uwp_capabilities;
while (*basic) {
diff --git a/platform/uwp/export/export.h b/platform/uwp/export/export.h
index 1a1555d8ee..bc23cad38c 100644
--- a/platform/uwp/export/export.h
+++ b/platform/uwp/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp
index 4fdfde9673..5da90db49d 100644
--- a/platform/uwp/joypad_uwp.cpp
+++ b/platform/uwp/joypad_uwp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/joypad_uwp.h b/platform/uwp/joypad_uwp.h
index 13f246a438..5df4a211ac 100644
--- a/platform/uwp/joypad_uwp.h
+++ b/platform/uwp/joypad_uwp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -58,21 +58,12 @@ private:
struct ControllerDevice {
Windows::Gaming::Input::IGameController ^ controller_reference;
- int id;
- bool connected;
- ControllerType type;
- float ff_timestamp;
- float ff_end_timestamp;
- bool vibrating;
-
- ControllerDevice() {
- id = -1;
- connected = false;
- type = ControllerType::GAMEPAD_CONTROLLER;
- ff_timestamp = 0.0f;
- ff_end_timestamp = 0.0f;
- vibrating = false;
- }
+ int id = -1;
+ bool connected = false;
+ ControllerType type = ControllerType::GAMEPAD_CONTROLLER;
+ float ff_timestamp = 0;
+ float ff_end_timestamp = 0;
+ bool vibrating = false;
};
ControllerDevice controllers[MAX_CONTROLLERS];
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index 44ab075816..18d5d7e08d 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,8 +33,8 @@
#include "os_uwp.h"
+#include "core/config/project_settings.h"
#include "core/io/marshalls.h"
-#include "core/project_settings.h"
#include "drivers/unix/ip_unix.h"
#include "drivers/windows/dir_access_windows.h"
#include "drivers/windows/file_access_windows.h"
@@ -44,7 +44,7 @@
#include "main/main.h"
#include "platform/windows/windows_terminal_logger.h"
#include "servers/audio_server.h"
-#include "servers/rendering/rendering_server_raster.h"
+#include "servers/rendering/rendering_server_default.h"
#include "servers/rendering/rendering_server_wrap_mt.h"
#include "thread_uwp.h"
@@ -156,10 +156,6 @@ void OS_UWP::initialize_core() {
cursor_shape = CURSOR_ARROW;
}
-bool OS_UWP::can_draw() const {
- return !minimized;
-};
-
void OS_UWP::set_window(Windows::UI::Core::CoreWindow ^ p_window) {
window = p_window;
}
@@ -240,7 +236,7 @@ Error OS_UWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
set_video_mode(vm);
- rendering_server = memnew(RenderingServerRaster);
+ rendering_server = memnew(RenderingServerDefault);
// FIXME: Reimplement threaded rendering
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
rendering_server = memnew(RenderingServerWrapMT(rendering_server, false));
diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h
index 892327bac5..edc197ad08 100644
--- a/platform/uwp/os_uwp.h
+++ b/platform/uwp/os_uwp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,11 +35,11 @@
#include "core/input/input.h"
#include "core/math/transform_2d.h"
#include "core/os/os.h"
-#include "core/ustring.h"
+#include "core/string/ustring.h"
#include "drivers/xaudio2/audio_driver_xaudio2.h"
#include "joypad_uwp.h"
#include "servers/audio_server.h"
-#include "servers/rendering/rasterizer.h"
+#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering_server.h"
#include <fcntl.h>
@@ -55,13 +55,13 @@ public:
CHAR_EVENT_MESSAGE
};
- bool alt, shift, control;
- MessageType type;
- bool pressed;
- unsigned int keycode;
- unsigned int physical_keycode;
- unsigned int unicode;
- bool echo;
+ bool alt = false, shift = false, control = false;
+ MessageType type = KEY_EVENT_MESSAGE;
+ bool pressed = false;
+ unsigned int keycode = 0;
+ unsigned int physical_keycode = 0;
+ unsigned int unicode = 0;
+ bool echo = false;
CorePhysicalKeyStatus status;
};
@@ -194,7 +194,6 @@ public:
virtual TimeZoneInfo get_time_zone_info() const;
virtual uint64_t get_unix_time() const;
- virtual bool can_draw() const;
virtual Error set_cwd(const String &p_cwd);
virtual void delay_usec(uint32_t p_usec) const;
diff --git a/platform/uwp/platform_config.h b/platform/uwp/platform_config.h
index 09a16614e0..481f583f6f 100644
--- a/platform/uwp/platform_config.h
+++ b/platform/uwp/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/thread_uwp.cpp b/platform/uwp/thread_uwp.cpp
index 8e7bb144be..364c414375 100644
--- a/platform/uwp/thread_uwp.cpp
+++ b/platform/uwp/thread_uwp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/thread_uwp.h b/platform/uwp/thread_uwp.h
index 9b2a2590a8..0bfc71d2e0 100644
--- a/platform/uwp/thread_uwp.h
+++ b/platform/uwp/thread_uwp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/SCsub b/platform/windows/SCsub
index e3f86977a4..0c9aa77803 100644
--- a/platform/windows/SCsub
+++ b/platform/windows/SCsub
@@ -32,5 +32,5 @@ if env["vsproj"]:
env.vs_srcs += ["platform/windows/" + str(x)]
if not os.getenv("VCINSTALLDIR"):
- if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
+ if env["debug_symbols"] == "yes" and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))
diff --git a/platform/windows/context_gl_windows.cpp b/platform/windows/context_gl_windows.cpp
index 1c32639a38..207b0a1168 100644
--- a/platform/windows/context_gl_windows.cpp
+++ b/platform/windows/context_gl_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -211,6 +211,7 @@ ContextGL_Windows::ContextGL_Windows(HWND hwnd, bool p_opengl_3_context) {
hWnd = hwnd;
use_vsync = false;
vsync_via_compositor = false;
+ pixel_format = 0;
}
ContextGL_Windows::~ContextGL_Windows() {
diff --git a/platform/windows/context_gl_windows.h b/platform/windows/context_gl_windows.h
index 046e3437ea..e44e2945ca 100644
--- a/platform/windows/context_gl_windows.h
+++ b/platform/windows/context_gl_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,7 @@
#ifndef CONTEXT_GL_WIN_H
#define CONTEXT_GL_WIN_H
-#include "core/error_list.h"
+#include "core/error/error_list.h"
#include "core/os/os.h"
#include <windows.h>
diff --git a/platform/windows/crash_handler_windows.cpp b/platform/windows/crash_handler_windows.cpp
index 02031ef6bb..e24e466f88 100644
--- a/platform/windows/crash_handler_windows.cpp
+++ b/platform/windows/crash_handler_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,8 +30,8 @@
#include "crash_handler_windows.h"
+#include "core/config/project_settings.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#include "main/main.h"
#ifdef CRASH_HANDLER_EXCEPTION
@@ -57,7 +57,7 @@
struct module_data {
std::string image_name;
std::string module_name;
- void *base_address;
+ void *base_address = nullptr;
DWORD load_size;
};
diff --git a/platform/windows/crash_handler_windows.h b/platform/windows/crash_handler_windows.h
index 66a4cac296..e1ec8e6787 100644
--- a/platform/windows/crash_handler_windows.h
+++ b/platform/windows/crash_handler_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 489e45404f..5216fca2ca 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -64,23 +64,22 @@ def get_opts():
# XP support dropped after EOL due to missing API for IPv6 and other issues
# Vista support dropped after EOL due to GH-10243
("target_win_version", "Targeted Windows version, >= 0x0601 (Windows 7)", "0x0601"),
- EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
+ EnumVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", "yes", ("yes", "no")),
EnumVariable("windows_subsystem", "Windows subsystem", "default", ("default", "console", "gui")),
BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
("msvc_version", "MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.", None),
- BoolVariable("use_mingw", "Use the Mingw compiler, even if MSVC is installed. Only used on Windows.", False),
+ BoolVariable("use_mingw", "Use the Mingw compiler, even if MSVC is installed.", False),
BoolVariable("use_llvm", "Use the LLVM compiler", False),
BoolVariable("use_thinlto", "Use ThinLTO", False),
+ BoolVariable("use_static_cpp", "Link MinGW/MSVC C++ runtime libraries statically", True),
]
def get_flags():
-
return []
def build_res_file(target, source, env):
-
if env["bits"] == "32":
cmdbase = env["mingw_prefix_32"]
else:
@@ -94,7 +93,7 @@ def build_res_file(target, source, env):
out = subprocess.Popen(cmd, shell=True, stderr=subprocess.PIPE).communicate()
if len(out[1]):
return 1
- except:
+ except Exception:
return 1
return 0
@@ -209,7 +208,7 @@ def configure_msvc(env, manual_msvc_config):
env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(LINKFLAGS=["/DEBUG"])
- if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes":
+ if env["debug_symbols"] == "yes":
env.AppendUnique(CCFLAGS=["/Z7"])
env.AppendUnique(LINKFLAGS=["/DEBUG"])
@@ -221,7 +220,11 @@ def configure_msvc(env, manual_msvc_config):
## Compile/link flags
- env.AppendUnique(CCFLAGS=["/MT", "/Gd", "/GR", "/nologo"])
+ if env["use_static_cpp"]:
+ env.AppendUnique(CCFLAGS=["/MT"])
+ else:
+ env.AppendUnique(CCFLAGS=["/MD"])
+ env.AppendUnique(CCFLAGS=["/Gd", "/GR", "/nologo"])
# Force to use Unicode encoding
env.AppendUnique(CCFLAGS=["/utf-8"])
env.AppendUnique(CXXFLAGS=["/TP"]) # assume all sources are C++
@@ -337,16 +340,12 @@ def configure_mingw(env):
env.Prepend(CCFLAGS=["-Os"])
if env["debug_symbols"] == "yes":
- env.Prepend(CCFLAGS=["-g1"])
- if env["debug_symbols"] == "full":
env.Prepend(CCFLAGS=["-g2"])
elif env["target"] == "release_debug":
env.Append(CCFLAGS=["-O2"])
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
if env["debug_symbols"] == "yes":
- env.Prepend(CCFLAGS=["-g1"])
- if env["debug_symbols"] == "full":
env.Prepend(CCFLAGS=["-g2"])
if env["optimize"] == "speed": # optimize for speed (default)
env.Append(CCFLAGS=["-O2"])
@@ -377,28 +376,29 @@ def configure_mingw(env):
mingw_prefix = ""
if env["bits"] == "32":
- env.Append(LINKFLAGS=["-static"])
- env.Append(LINKFLAGS=["-static-libgcc"])
- env.Append(LINKFLAGS=["-static-libstdc++"])
+ if env["use_static_cpp"]:
+ env.Append(LINKFLAGS=["-static"])
+ env.Append(LINKFLAGS=["-static-libgcc"])
+ env.Append(LINKFLAGS=["-static-libstdc++"])
mingw_prefix = env["mingw_prefix_32"]
else:
- env.Append(LINKFLAGS=["-static"])
+ if env["use_static_cpp"]:
+ env.Append(LINKFLAGS=["-static"])
mingw_prefix = env["mingw_prefix_64"]
if env["use_llvm"]:
env["CC"] = mingw_prefix + "clang"
- env["AS"] = mingw_prefix + "as"
env["CXX"] = mingw_prefix + "clang++"
+ env["AS"] = mingw_prefix + "as"
env["AR"] = mingw_prefix + "ar"
env["RANLIB"] = mingw_prefix + "ranlib"
- env["LINK"] = mingw_prefix + "clang++"
else:
env["CC"] = mingw_prefix + "gcc"
- env["AS"] = mingw_prefix + "as"
env["CXX"] = mingw_prefix + "g++"
+ env["AS"] = mingw_prefix + "as"
env["AR"] = mingw_prefix + "gcc-ar"
env["RANLIB"] = mingw_prefix + "gcc-ranlib"
- env["LINK"] = mingw_prefix + "g++"
+
env["x86_libtheora_opt_gcc"] = True
if env["use_lto"]:
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index dfbb734ee4..db3d697e05 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -903,6 +903,9 @@ void DisplayServerWindows::_get_window_style(bool p_main_window, bool p_fullscre
r_style = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU;
}
}
+ if (!p_borderless) {
+ r_style |= WS_VISIBLE;
+ }
if (p_no_activate_focus) {
r_style_ex |= WS_EX_TOPMOST | WS_EX_NOACTIVATE;
@@ -910,7 +913,7 @@ void DisplayServerWindows::_get_window_style(bool p_main_window, bool p_fullscre
r_style |= WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
}
-void DisplayServerWindows::_update_window_style(WindowID p_window, bool p_repaint, bool p_maximized) {
+void DisplayServerWindows::_update_window_style(WindowID p_window, bool p_repaint) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!windows.has(p_window));
@@ -943,6 +946,7 @@ void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window)
RECT rect;
wd.fullscreen = false;
+ wd.maximized = wd.was_maximized;
if (wd.pre_fs_valid) {
rect = wd.pre_fs_rect;
@@ -951,13 +955,16 @@ void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window)
rect.right = wd.width;
rect.top = 0;
rect.bottom = wd.height;
+ wd.pre_fs_valid = true;
}
- _update_window_style(p_window, false, wd.was_maximized);
+ _update_window_style(p_window, false);
MoveWindow(wd.hWnd, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, TRUE);
-
- wd.pre_fs_valid = true;
+ } else if (p_mode == WINDOW_MODE_WINDOWED) {
+ ShowWindow(wd.hWnd, SW_RESTORE);
+ wd.maximized = false;
+ wd.minimized = false;
}
if (p_mode == WINDOW_MODE_MAXIMIZED) {
@@ -966,12 +973,6 @@ void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window)
wd.minimized = false;
}
- if (p_mode == WINDOW_MODE_WINDOWED) {
- ShowWindow(wd.hWnd, SW_RESTORE);
- wd.maximized = false;
- wd.minimized = false;
- }
-
if (p_mode == WINDOW_MODE_MINIMIZED) {
ShowWindow(wd.hWnd, SW_MINIMIZE);
wd.maximized = false;
@@ -2792,6 +2793,24 @@ void DisplayServerWindows::_process_key_events() {
case WM_CHAR: {
// extended keys should only be processed as WM_KEYDOWN message.
if (!KeyMappingWindows::is_extended_key(ke.wParam) && ((i == 0 && ke.uMsg == WM_CHAR) || (i > 0 && key_event_buffer[i - 1].uMsg == WM_CHAR))) {
+ static char32_t prev_wc = 0;
+ char32_t unicode = ke.wParam;
+ if ((unicode & 0xfffffc00) == 0xd800) {
+ if (prev_wc != 0) {
+ ERR_PRINT("invalid utf16 surrogate input");
+ }
+ prev_wc = unicode;
+ break; // Skip surrogate.
+ } else if ((unicode & 0xfffffc00) == 0xdc00) {
+ if (prev_wc == 0) {
+ ERR_PRINT("invalid utf16 surrogate input");
+ break; // Skip invalid surrogate.
+ }
+ unicode = (prev_wc << 10UL) + unicode - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
+ prev_wc = 0;
+ } else {
+ prev_wc = 0;
+ }
Ref<InputEventKey> k;
k.instance();
@@ -2803,7 +2822,7 @@ void DisplayServerWindows::_process_key_events() {
k->set_pressed(true);
k->set_keycode(KeyMappingWindows::get_keysym(ke.wParam));
k->set_physical_keycode(KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24)));
- k->set_unicode(ke.wParam);
+ k->set_unicode(unicode);
if (k->get_unicode() && gr_mem) {
k->set_alt(false);
k->set_control(false);
@@ -2840,7 +2859,25 @@ void DisplayServerWindows::_process_key_events() {
k->set_physical_keycode(KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24)));
if (i + 1 < key_event_pos && key_event_buffer[i + 1].uMsg == WM_CHAR) {
- k->set_unicode(key_event_buffer[i + 1].wParam);
+ char32_t unicode = key_event_buffer[i + 1].wParam;
+ static char32_t prev_wck = 0;
+ if ((unicode & 0xfffffc00) == 0xd800) {
+ if (prev_wck != 0) {
+ ERR_PRINT("invalid utf16 surrogate input");
+ }
+ prev_wck = unicode;
+ break; // Skip surrogate.
+ } else if ((unicode & 0xfffffc00) == 0xdc00) {
+ if (prev_wck == 0) {
+ ERR_PRINT("invalid utf16 surrogate input");
+ break; // Skip invalid surrogate.
+ }
+ unicode = (prev_wck << 10UL) + unicode - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
+ prev_wck = 0;
+ } else {
+ prev_wck = 0;
+ }
+ k->set_unicode(unicode);
}
if (k->get_unicode() && gr_mem) {
k->set_alt(false);
@@ -2920,7 +2957,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
Rect2i r;
r.position = screen_get_position(i);
r.size = screen_get_size(i);
- Rect2 inters = r.clip(p_rect);
+ Rect2 inters = r.intersection(p_rect);
int area = inters.size.width * inters.size.height;
if (area >= nearest_area) {
screen_rect = r;
@@ -2956,6 +2993,9 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
windows.erase(id);
return INVALID_WINDOW_ID;
}
+ if (p_mode != WINDOW_MODE_FULLSCREEN) {
+ wd.pre_fs_valid = true;
+ }
#ifdef VULKAN_ENABLED
if (rendering_driver == "vulkan") {
@@ -3169,7 +3209,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
rendering_device_vulkan = memnew(RenderingDeviceVulkan);
rendering_device_vulkan->initialize(context_vulkan);
- RasterizerRD::make_current();
+ RendererCompositorRD::make_current();
}
#endif
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index 0fca2589ae..89dd927304 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,9 +33,9 @@
#include "servers/display_server.h"
+#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#include "crash_handler_windows.h"
#include "drivers/unix/ip_unix.h"
#include "drivers/wasapi/audio_driver_wasapi.h"
@@ -43,8 +43,8 @@
#include "joypad_windows.h"
#include "key_mapping_windows.h"
#include "servers/audio_server.h"
-#include "servers/rendering/rasterizer.h"
-#include "servers/rendering/rasterizer_rd/rasterizer_rd.h"
+#include "servers/rendering/renderer_compositor.h"
+#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#include "servers/rendering_server.h"
#ifdef XAUDIO2_ENABLED
@@ -417,7 +417,7 @@ private:
void _drag_event(WindowID p_window, float p_x, float p_y, int idx);
void _touch_event(WindowID p_window, bool p_pressed, float p_x, float p_y, int idx);
- void _update_window_style(WindowID p_window, bool p_repaint = true, bool p_maximized = false);
+ void _update_window_style(WindowID p_window, bool p_repaint = true);
void _update_window_mouse_passthrough(WindowID p_window);
void _update_real_mouse_position(WindowID p_window);
diff --git a/platform/windows/export/export.cpp b/platform/windows/export/export.cpp
index c2436e8b64..084a5bee1d 100644
--- a/platform/windows/export/export.cpp
+++ b/platform/windows/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -299,7 +299,7 @@ Error EditorExportPlatformWindows::_code_sign(const Ref<EditorExportPreset> &p_p
PackedStringArray user_args = p_preset->get("codesign/custom_options");
for (int i = 0; i < user_args.size(); i++) {
String user_arg = user_args[i].strip_edges();
- if (!user_arg.empty()) {
+ if (!user_arg.is_empty()) {
args.push_back(user_arg);
}
}
diff --git a/platform/windows/export/export.h b/platform/windows/export/export.h
index d669192831..6a7131c73f 100644
--- a/platform/windows/export/export.h
+++ b/platform/windows/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/godot.natvis b/platform/windows/godot.natvis
index 90f0b55d0a..d85dfbc3d3 100644
--- a/platform/windows/godot.natvis
+++ b/platform/windows/godot.natvis
@@ -10,16 +10,6 @@
</Expand>
</Type>
- <Type Name="PoolVector&lt;*&gt;">
- <Expand>
- <Item Name="[size]">alloc ? (alloc-&gt;size / sizeof($T1)) : 0</Item>
- <ArrayItems>
- <Size>alloc ? (alloc-&gt;size / sizeof($T1)) : 0</Size>
- <ValuePointer>alloc ? (($T1 *)alloc-&gt;mem) : 0</ValuePointer>
- </ArrayItems>
- </Expand>
- </Type>
-
<Type Name="List&lt;*&gt;">
<Expand>
<Item Name="[size]">_data ? (_data->size_cache) : 0</Item>
@@ -36,7 +26,7 @@
<DisplayString Condition="type == Variant::NIL">nil</DisplayString>
<DisplayString Condition="type == Variant::BOOL">{_data._bool}</DisplayString>
<DisplayString Condition="type == Variant::INT">{_data._int}</DisplayString>
- <DisplayString Condition="type == Variant::REAL">{_data._real}</DisplayString>
+ <DisplayString Condition="type == Variant::FLOAT">{_data._float}</DisplayString>
<DisplayString Condition="type == Variant::TRANSFORM2D">{_data._transform2d}</DisplayString>
<DisplayString Condition="type == Variant::AABB">{_data._aabb}</DisplayString>
<DisplayString Condition="type == Variant::BASIS">{_data._basis}</DisplayString>
@@ -49,24 +39,26 @@
<DisplayString Condition="type == Variant::QUAT">{*(Quat *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::COLOR">{*(Color *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::NODE_PATH">{*(NodePath *)_data._mem}</DisplayString>
- <DisplayString Condition="type == Variant::_RID">{*(RID *)_data._mem}</DisplayString>
+ <DisplayString Condition="type == Variant::RID">{*(::RID *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::OBJECT">{*(Object *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::DICTIONARY">{*(Dictionary *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::ARRAY">{*(Array *)_data._mem}</DisplayString>
- <DisplayString Condition="type == Variant::POOL_BYTE_ARRAY">{*(PoolByteArray *)_data._mem}</DisplayString>
- <DisplayString Condition="type == Variant::POOL_INT_ARRAY">{*(PoolIntArray *)_data._mem}</DisplayString>
- <DisplayString Condition="type == Variant::POOL_REAL_ARRAY">{*(PoolRealArray *)_data._mem}</DisplayString>
- <DisplayString Condition="type == Variant::POOL_STRING_ARRAY">{*(PoolStringArray *)_data._mem}</DisplayString>
- <DisplayString Condition="type == Variant::POOL_VECTOR2_ARRAY">{*(PoolVector2Array *)_data._mem}</DisplayString>
- <DisplayString Condition="type == Variant::POOL_VECTOR3_ARRAY">{*(PoolVector3Array *)_data._mem}</DisplayString>
- <DisplayString Condition="type == Variant::POOL_COLOR_ARRAY">{*(PoolColorArray *)_data._mem}</DisplayString>
+ <DisplayString Condition="type == Variant::PACKED_BYTE_ARRAY">{*(PackedByteArray *)_data._mem}</DisplayString>
+ <DisplayString Condition="type == Variant::PACKED_INT32_ARRAY">{*(PackedInt32Array *)_data._mem}</DisplayString>
+ <DisplayString Condition="type == Variant::PACKED_INT64_ARRAY">{*(PackedInt64Array *)_data._mem}</DisplayString>
+ <DisplayString Condition="type == Variant::PACKED_FLOAT32_ARRAY">{*(PackedFloat32Array *)_data._mem}</DisplayString>
+ <DisplayString Condition="type == Variant::PACKED_FLOAT64_ARRAY">{*(PackedFloat64Array *)_data._mem}</DisplayString>
+ <DisplayString Condition="type == Variant::PACKED_STRING_ARRAY">{*(PackedStringArray *)_data._mem}</DisplayString>
+ <DisplayString Condition="type == Variant::PACKED_VECTOR2_ARRAY">{*(PackedVector2Array *)_data._mem}</DisplayString>
+ <DisplayString Condition="type == Variant::PACKED_VECTOR3_ARRAY">{*(PackedVector3Array *)_data._mem}</DisplayString>
+ <DisplayString Condition="type == Variant::PACKED_COLOR_ARRAY">{*(PackedColorArray *)_data._mem}</DisplayString>
- <StringView Condition="type == Variant::STRING &amp;&amp; ((String *)(_data._mem))->_cowdata._ptr">((String *)(_data._mem))->_cowdata._ptr,su</StringView>
+ <StringView Condition="type == Variant::STRING &amp;&amp; ((String *)(_data._mem))->_cowdata._ptr">((String *)(_data._mem))->_cowdata._ptr,s32</StringView>
<Expand>
<Item Name="[value]" Condition="type == Variant::BOOL">_data._bool</Item>
<Item Name="[value]" Condition="type == Variant::INT">_data._int</Item>
- <Item Name="[value]" Condition="type == Variant::REAL">_data._real</Item>
+ <Item Name="[value]" Condition="type == Variant::FLOAT">_data._float</Item>
<Item Name="[value]" Condition="type == Variant::TRANSFORM2D">_data._transform2d</Item>
<Item Name="[value]" Condition="type == Variant::AABB">_data._aabb</Item>
<Item Name="[value]" Condition="type == Variant::BASIS">_data._basis</Item>
@@ -79,32 +71,34 @@
<Item Name="[value]" Condition="type == Variant::QUAT">*(Quat *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::COLOR">*(Color *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::NODE_PATH">*(NodePath *)_data._mem</Item>
- <Item Name="[value]" Condition="type == Variant::_RID">*(RID *)_data._mem</Item>
+ <Item Name="[value]" Condition="type == Variant::RID">*(::RID *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::OBJECT">*(Object *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::DICTIONARY">*(Dictionary *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::ARRAY">*(Array *)_data._mem</Item>
- <Item Name="[value]" Condition="type == Variant::POOL_BYTE_ARRAY">*(PoolByteArray *)_data._mem</Item>
- <Item Name="[value]" Condition="type == Variant::POOL_INT_ARRAY">*(PoolIntArray *)_data._mem</Item>
- <Item Name="[value]" Condition="type == Variant::POOL_REAL_ARRAY">*(PoolRealArray *)_data._mem</Item>
- <Item Name="[value]" Condition="type == Variant::POOL_STRING_ARRAY">*(PoolStringArray *)_data._mem</Item>
- <Item Name="[value]" Condition="type == Variant::POOL_VECTOR2_ARRAY">*(PoolVector2Array *)_data._mem</Item>
- <Item Name="[value]" Condition="type == Variant::POOL_VECTOR3_ARRAY">*(PoolVector3Array *)_data._mem</Item>
- <Item Name="[value]" Condition="type == Variant::POOL_COLOR_ARRAY">*(PoolColorArray *)_data._mem</Item>
+ <Item Name="[value]" Condition="type == Variant::PACKED_BYTE_ARRAY">*(PackedByteArray *)_data._mem</Item>
+ <Item Name="[value]" Condition="type == Variant::PACKED_INT32_ARRAY">*(PackedInt32Array *)_data._mem</Item>
+ <Item Name="[value]" Condition="type == Variant::PACKED_INT64_ARRAY">*(PackedInt64Array *)_data._mem</Item>
+ <Item Name="[value]" Condition="type == Variant::PACKED_FLOAT32_ARRAY">*(PackedFloat32Array *)_data._mem</Item>
+ <Item Name="[value]" Condition="type == Variant::PACKED_FLOAT64_ARRAY">*(PackedFloat64Array *)_data._mem</Item>
+ <Item Name="[value]" Condition="type == Variant::PACKED_STRING_ARRAY">*(PackedStringArray *)_data._mem</Item>
+ <Item Name="[value]" Condition="type == Variant::PACKED_VECTOR2_ARRAY">*(PackedVector2Array *)_data._mem</Item>
+ <Item Name="[value]" Condition="type == Variant::PACKED_VECTOR3_ARRAY">*(PackedVector3Array *)_data._mem</Item>
+ <Item Name="[value]" Condition="type == Variant::PACKED_COLOR_ARRAY">*(PackedColorArray *)_data._mem</Item>
</Expand>
</Type>
<Type Name="String">
<DisplayString Condition="_cowdata._ptr == 0">[empty]</DisplayString>
- <DisplayString Condition="_cowdata._ptr != 0">{_cowdata._ptr,su}</DisplayString>
- <StringView Condition="_cowdata._ptr != 0">_cowdata._ptr,su</StringView>
+ <DisplayString Condition="_cowdata._ptr != 0">{_cowdata._ptr,s32}</DisplayString>
+ <StringView Condition="_cowdata._ptr != 0">_cowdata._ptr,s32</StringView>
</Type>
<Type Name="StringName">
<DisplayString Condition="_data &amp;&amp; _data->cname">{_data->cname}</DisplayString>
- <DisplayString Condition="_data &amp;&amp; !_data->cname">{_data->name,su}</DisplayString>
+ <DisplayString Condition="_data &amp;&amp; !_data->cname">{_data->name,s32}</DisplayString>
<DisplayString Condition="!_data">[empty]</DisplayString>
<StringView Condition="_data &amp;&amp; _data->cname">_data->cname</StringView>
- <StringView Condition="_data &amp;&amp; !_data->cname">_data->name,su</StringView>
+ <StringView Condition="_data &amp;&amp; !_data->cname">_data->name,s32</StringView>
</Type>
<Type Name="Vector2">
diff --git a/platform/windows/godot_windows.cpp b/platform/windows/godot_windows.cpp
index add559a717..22e2e5f7e5 100644
--- a/platform/windows/godot_windows.cpp
+++ b/platform/windows/godot_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp
index d1454c9096..f46a0dbe2e 100644
--- a/platform/windows/joypad_windows.cpp
+++ b/platform/windows/joypad_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -151,7 +151,7 @@ bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
const DWORD devtype = (instance->dwDevType & 0xFF);
- if ((devtype != DI8DEVTYPE_JOYSTICK) && (devtype != DI8DEVTYPE_GAMEPAD) && (devtype != DI8DEVTYPE_1STPERSON)) {
+ if ((devtype != DI8DEVTYPE_JOYSTICK) && (devtype != DI8DEVTYPE_GAMEPAD) && (devtype != DI8DEVTYPE_1STPERSON) && (devtype != DI8DEVTYPE_DRIVING)) {
return false;
}
@@ -194,7 +194,7 @@ void JoypadWindows::setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_
HRESULT res;
DIPROPRANGE prop_range;
DIPROPDWORD dilong;
- DWORD ofs;
+ LONG ofs;
if (ob->guidType == GUID_XAxis)
ofs = DIJOFS_X;
else if (ob->guidType == GUID_YAxis)
@@ -395,7 +395,7 @@ void JoypadWindows::process_joypads() {
// on mingw, these constants are not constants
int count = 8;
- unsigned int axes[] = { DIJOFS_X, DIJOFS_Y, DIJOFS_Z, DIJOFS_RX, DIJOFS_RY, DIJOFS_RZ, DIJOFS_SLIDER(0), DIJOFS_SLIDER(1) };
+ LONG axes[] = { DIJOFS_X, DIJOFS_Y, DIJOFS_Z, DIJOFS_RX, DIJOFS_RY, DIJOFS_RZ, (LONG)DIJOFS_SLIDER(0), (LONG)DIJOFS_SLIDER(1) };
int values[] = { js.lX, js.lY, js.lZ, js.lRx, js.lRy, js.lRz, js.rglSlider[0], js.rglSlider[1] };
for (int j = 0; j < joy->joy_axis.size(); j++) {
diff --git a/platform/windows/joypad_windows.h b/platform/windows/joypad_windows.h
index c961abf0a5..4727b4a14c 100644
--- a/platform/windows/joypad_windows.h
+++ b/platform/windows/joypad_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -77,7 +77,7 @@ private:
DWORD last_pad;
LPDIRECTINPUTDEVICE8 di_joy;
- List<DWORD> joy_axis;
+ List<LONG> joy_axis;
GUID guid;
dinput_gamepad() {
@@ -92,21 +92,13 @@ private:
};
struct xinput_gamepad {
- int id;
- bool attached;
- bool vibrating;
- DWORD last_packet;
+ int id = 0;
+ bool attached = false;
+ bool vibrating = false;
+ DWORD last_packet = 0;
XINPUT_STATE state;
- uint64_t ff_timestamp;
- uint64_t ff_end_timestamp;
-
- xinput_gamepad() {
- attached = false;
- vibrating = false;
- ff_timestamp = 0;
- ff_end_timestamp = 0;
- last_packet = 0;
- }
+ uint64_t ff_timestamp = 0;
+ uint64_t ff_end_timestamp = 0;
};
typedef DWORD(WINAPI *XInputGetState_t)(DWORD dwUserIndex, XINPUT_STATE *pState);
diff --git a/platform/windows/key_mapping_windows.cpp b/platform/windows/key_mapping_windows.cpp
index d8d0b13068..3312c91932 100644
--- a/platform/windows/key_mapping_windows.cpp
+++ b/platform/windows/key_mapping_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,7 +38,6 @@ struct _WinTranslatePair {
};
static _WinTranslatePair _vk_to_keycode[] = {
-
{ KEY_BACKSPACE, VK_BACK }, // (0x08) // backspace
{ KEY_TAB, VK_TAB }, //(0x09)
@@ -238,7 +237,6 @@ VK_OEM_CLEAR (0xFE)
*/
static _WinTranslatePair _scancode_to_keycode[] = {
-
{ KEY_ESCAPE, 0x01 },
{ KEY_1, 0x02 },
{ KEY_2, 0x03 },
diff --git a/platform/windows/key_mapping_windows.h b/platform/windows/key_mapping_windows.h
index f64f1feb9f..fb07227014 100644
--- a/platform/windows/key_mapping_windows.h
+++ b/platform/windows/key_mapping_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/lang_table.h b/platform/windows/lang_table.h
index f81bab13a4..51583cc11e 100644
--- a/platform/windows/lang_table.h
+++ b/platform/windows/lang_table.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index f73516b370..051b69e8d9 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,7 +46,7 @@
#include "main/main.h"
#include "platform/windows/display_server_windows.h"
#include "servers/audio_server.h"
-#include "servers/rendering/rendering_server_raster.h"
+#include "servers/rendering/rendering_server_default.h"
#include "servers/rendering/rendering_server_wrap_mt.h"
#include "windows_terminal_logger.h"
@@ -183,7 +183,6 @@ void OS_Windows::initialize() {
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_USERDATA);
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_FILESYSTEM);
- //FileAccessBufferedFA<FileAccessWindows>::make_default();
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_RESOURCES);
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_USERDATA);
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_FILESYSTEM);
@@ -244,7 +243,7 @@ void OS_Windows::finalize_core() {
}
Error OS_Windows::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
- String path = p_path;
+ String path = p_path.replace("/", "\\");
if (!FileAccess::exists(path)) {
//this code exists so gdnative can load .dll files from within the executable path
@@ -412,8 +411,10 @@ String OS_Windows::_quote_command_line_argument(const String &p_text) const {
}
Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) {
+ String path = p_path.replace("/", "\\");
+
if (p_blocking && r_pipe) {
- String argss = _quote_command_line_argument(p_path);
+ String argss = _quote_command_line_argument(path);
for (const List<String>::Element *E = p_arguments.front(); E; E = E->next()) {
argss += " " + _quote_command_line_argument(E->get());
}
@@ -446,7 +447,7 @@ Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments,
return OK;
}
- String cmdline = _quote_command_line_argument(p_path);
+ String cmdline = _quote_command_line_argument(path);
const List<String>::Element *I = p_arguments.front();
while (I) {
cmdline += " " + _quote_command_line_argument(I->get());
@@ -464,8 +465,10 @@ Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments,
ERR_FAIL_COND_V(ret == 0, ERR_CANT_FORK);
if (p_blocking) {
- DWORD ret2 = WaitForSingleObject(pi.pi.hProcess, INFINITE);
+ WaitForSingleObject(pi.pi.hProcess, INFINITE);
if (r_exitcode) {
+ DWORD ret2;
+ GetExitCodeProcess(pi.pi.hProcess, &ret2);
*r_exitcode = ret2;
}
@@ -509,7 +512,7 @@ Error OS_Windows::set_cwd(const String &p_cwd) {
String OS_Windows::get_executable_path() const {
WCHAR bufname[4096];
GetModuleFileNameW(nullptr, bufname, 4096);
- String s = String::utf16((const char16_t *)bufname);
+ String s = String::utf16((const char16_t *)bufname).replace("\\", "/");
return s;
}
@@ -558,21 +561,21 @@ String OS_Windows::get_locale() const {
LANGID langid = GetUserDefaultUILanguage();
String neutral;
- int lang = langid & ((1 << 9) - 1);
- int sublang = langid & ~((1 << 9) - 1);
+ int lang = PRIMARYLANGID(langid);
+ int sublang = SUBLANGID(langid);
while (wl->locale) {
if (wl->main_lang == lang && wl->sublang == SUBLANG_NEUTRAL)
neutral = wl->locale;
if (lang == wl->main_lang && sublang == wl->sublang)
- return wl->locale;
+ return String(wl->locale).replace("-", "_");
wl++;
}
if (neutral != "")
- return neutral;
+ return String(neutral).replace("-", "_");
return "en";
}
@@ -611,7 +614,7 @@ void OS_Windows::run() {
if (!main_loop)
return;
- main_loop->init();
+ main_loop->initialize();
while (!force_quit) {
DisplayServer::get_singleton()->process_events(); // get rid of pending events
@@ -619,7 +622,7 @@ void OS_Windows::run() {
break;
};
- main_loop->finish();
+ main_loop->finalize();
}
MainLoop *OS_Windows::get_main_loop() const {
@@ -798,6 +801,11 @@ void OS_Windows::set_current_tablet_driver(const String &p_driver) {
}
OS_Windows::OS_Windows(HINSTANCE _hInstance) {
+ ticks_per_second = 0;
+ ticks_start = 0;
+ main_loop = nullptr;
+ process_map = nullptr;
+
//Note: Wacom WinTab driver API for pen input, for devices incompatible with Windows Ink.
HMODULE wintab_lib = LoadLibraryW(L"wintab32.dll");
if (wintab_lib) {
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index 910a83539a..78258f132b 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,16 +31,16 @@
#ifndef OS_WINDOWS_H
#define OS_WINDOWS_H
+#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#include "crash_handler_windows.h"
#include "drivers/unix/ip_unix.h"
#include "drivers/wasapi/audio_driver_wasapi.h"
#include "drivers/winmidi/midi_driver_winmidi.h"
#include "key_mapping_windows.h"
#include "servers/audio_server.h"
-#include "servers/rendering/rasterizer.h"
+#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering_server.h"
#ifdef XAUDIO2_ENABLED
#include "drivers/xaudio2/audio_driver_xaudio2.h"
@@ -93,14 +93,14 @@ class OS_Windows : public OS {
// functions used by main to initialize/deinitialize the OS
protected:
- virtual void initialize();
+ virtual void initialize() override;
- virtual void set_main_loop(MainLoop *p_main_loop);
- virtual void delete_main_loop();
+ virtual void set_main_loop(MainLoop *p_main_loop) override;
+ virtual void delete_main_loop() override;
- virtual void finalize();
- virtual void finalize_core();
- virtual String get_stdin_string(bool p_block);
+ virtual void finalize() override;
+ virtual void finalize_core() override;
+ virtual String get_stdin_string(bool p_block) override;
String _quote_command_line_argument(const String &p_text) const;
@@ -111,66 +111,66 @@ protected:
Map<ProcessID, ProcessInfo> *process_map;
public:
- virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false);
- virtual Error close_dynamic_library(void *p_library_handle);
- virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false);
+ virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false) override;
+ virtual Error close_dynamic_library(void *p_library_handle) override;
+ virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false) override;
- virtual MainLoop *get_main_loop() const;
+ virtual MainLoop *get_main_loop() const override;
- virtual String get_name() const;
+ virtual String get_name() const override;
- virtual int get_tablet_driver_count() const;
- virtual String get_tablet_driver_name(int p_driver) const;
- virtual String get_current_tablet_driver() const;
- virtual void set_current_tablet_driver(const String &p_driver);
+ virtual int get_tablet_driver_count() const override;
+ virtual String get_tablet_driver_name(int p_driver) const override;
+ virtual String get_current_tablet_driver() const override;
+ virtual void set_current_tablet_driver(const String &p_driver) override;
- virtual void initialize_joypads() {}
+ virtual void initialize_joypads() override {}
- virtual Date get_date(bool utc) const;
- virtual Time get_time(bool utc) const;
- virtual TimeZoneInfo get_time_zone_info() const;
- virtual double get_unix_time() const;
+ virtual Date get_date(bool utc) const override;
+ virtual Time get_time(bool utc) const override;
+ virtual TimeZoneInfo get_time_zone_info() const override;
+ virtual double get_unix_time() const override;
- virtual Error set_cwd(const String &p_cwd);
+ virtual Error set_cwd(const String &p_cwd) override;
- virtual void delay_usec(uint32_t p_usec) const;
- virtual uint64_t get_ticks_usec() const;
+ virtual void delay_usec(uint32_t p_usec) const override;
+ virtual uint64_t get_ticks_usec() const override;
- virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = nullptr, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr);
- virtual Error kill(const ProcessID &p_pid);
- virtual int get_process_id() const;
+ virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = nullptr, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr) override;
+ virtual Error kill(const ProcessID &p_pid) override;
+ virtual int get_process_id() const override;
- virtual bool has_environment(const String &p_var) const;
- virtual String get_environment(const String &p_var) const;
- virtual bool set_environment(const String &p_var, const String &p_value) const;
+ virtual bool has_environment(const String &p_var) const override;
+ virtual String get_environment(const String &p_var) const override;
+ virtual bool set_environment(const String &p_var, const String &p_value) const override;
- virtual String get_executable_path() const;
+ virtual String get_executable_path() const override;
- virtual String get_locale() const;
+ virtual String get_locale() const override;
- virtual int get_processor_count() const;
+ virtual int get_processor_count() const override;
- virtual String get_config_path() const;
- virtual String get_data_path() const;
- virtual String get_cache_path() const;
- virtual String get_godot_dir_name() const;
+ virtual String get_config_path() const override;
+ virtual String get_data_path() const override;
+ virtual String get_cache_path() const override;
+ virtual String get_godot_dir_name() const override;
- virtual String get_system_dir(SystemDir p_dir) const;
- virtual String get_user_data_dir() const;
+ virtual String get_system_dir(SystemDir p_dir) const override;
+ virtual String get_user_data_dir() const override;
- virtual String get_unique_id() const;
+ virtual String get_unique_id() const override;
- virtual Error shell_open(String p_uri);
+ virtual Error shell_open(String p_uri) override;
void run();
- virtual bool _check_internal_feature_support(const String &p_feature);
+ virtual bool _check_internal_feature_support(const String &p_feature) override;
- void disable_crash_handler();
- bool is_disable_crash_handler() const;
- virtual void initialize_debugging();
+ virtual void disable_crash_handler() override;
+ virtual bool is_disable_crash_handler() const override;
+ virtual void initialize_debugging() override;
- virtual Error move_to_trash(const String &p_path);
+ virtual Error move_to_trash(const String &p_path) override;
void set_main_window(HWND p_main_window) { main_window = p_main_window; }
diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h
index 09a16614e0..481f583f6f 100644
--- a/platform/windows/platform_config.h
+++ b/platform/windows/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/vulkan_context_win.cpp b/platform/windows/vulkan_context_win.cpp
index 2c63281c49..e5e176ab93 100644
--- a/platform/windows/vulkan_context_win.cpp
+++ b/platform/windows/vulkan_context_win.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/vulkan_context_win.h b/platform/windows/vulkan_context_win.h
index 6e80db0286..4fe987218d 100644
--- a/platform/windows/vulkan_context_win.h
+++ b/platform/windows/vulkan_context_win.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/windows_terminal_logger.cpp b/platform/windows/windows_terminal_logger.cpp
index 0938b65b04..56b620a6d9 100644
--- a/platform/windows/windows_terminal_logger.cpp
+++ b/platform/windows/windows_terminal_logger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/windows_terminal_logger.h b/platform/windows/windows_terminal_logger.h
index d4443a707d..aacfe5869e 100644
--- a/platform/windows/windows_terminal_logger.h
+++ b/platform/windows/windows_terminal_logger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */