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-rw-r--r--platform/iphone/export/export.cpp18
-rw-r--r--platform/server/detect.py3
2 files changed, 12 insertions, 9 deletions
diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp
index 5216dc5d6a..0507ef19d6 100644
--- a/platform/iphone/export/export.cpp
+++ b/platform/iphone/export/export.cpp
@@ -592,7 +592,15 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
return err;
#ifdef OSX_ENABLED
- ep.step("Making .xcarchive", 2);
+ ep.step("Code-signing dylibs", 2);
+ DirAccess *dylibs_dir = DirAccess::open(dest_dir + "dylibs");
+ ERR_FAIL_COND_V(!dylibs_dir, ERR_CANT_OPEN);
+ CodesignData codesign_data(p_preset, p_debug);
+ err = _walk_dir_recursive(dylibs_dir, _codesign, &codesign_data);
+ memdelete(dylibs_dir);
+ ERR_FAIL_COND_V(err, err);
+
+ ep.step("Making .xcarchive", 3);
String archive_path = p_path.get_basename() + ".xcarchive";
List<String> archive_args;
archive_args.push_back("-project");
@@ -611,14 +619,6 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
err = OS::get_singleton()->execute("xcodebuild", archive_args, true);
ERR_FAIL_COND_V(err, err);
- ep.step("Code-signing dylibs", 3);
- DirAccess *dylibs_dir = DirAccess::open(archive_path + "/Products/Applications/" + binary_name + ".app/dylibs");
- ERR_FAIL_COND_V(!dylibs_dir, ERR_CANT_OPEN);
- CodesignData codesign_data(p_preset, p_debug);
- err = _walk_dir_recursive(dylibs_dir, _codesign, &codesign_data);
- memdelete(dylibs_dir);
- ERR_FAIL_COND_V(err, err);
-
ep.step("Making .ipa", 4);
List<String> export_args;
export_args.push_back("-exportArchive");
diff --git a/platform/server/detect.py b/platform/server/detect.py
index 04b38f280d..ffec2af933 100644
--- a/platform/server/detect.py
+++ b/platform/server/detect.py
@@ -12,6 +12,9 @@ def get_name():
def can_build():
+ # Doesn't build against Godot 3.0 for now, disable to avoid confusing users
+ return False
+
if (os.name != "posix" or sys.platform == "darwin"):
return False