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-rw-r--r--platform/javascript/display_server_javascript.cpp21
-rw-r--r--platform/javascript/display_server_javascript.h4
-rw-r--r--platform/javascript/godot_js.h1
-rw-r--r--platform/javascript/js/libs/library_godot_display.js8
4 files changed, 12 insertions, 22 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index 04f3a3cbca..6ec6abc1b8 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -528,10 +528,8 @@ void DisplayServerJavaScript::virtual_keyboard_hide() {
godot_js_display_vk_hide();
}
-// Window blur callback
-EM_BOOL DisplayServerJavaScript::blur_callback(int p_event_type, const EmscriptenFocusEvent *p_event, void *p_user_data) {
+void DisplayServerJavaScript::window_blur_callback() {
Input::get_singleton()->release_pressed_events();
- return false;
}
// Gamepad
@@ -716,28 +714,13 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
video_driver_index = p_video_driver;
#endif
- EMSCRIPTEN_RESULT result;
-#define EM_CHECK(ev) \
- if (result != EMSCRIPTEN_RESULT_SUCCESS) \
- ERR_PRINT("Error while setting " #ev " callback: Code " + itos(result));
-#define SET_EM_CALLBACK(target, ev, cb) \
- result = emscripten_set_##ev##_callback(target, nullptr, true, &cb); \
- EM_CHECK(ev)
-#define SET_EM_WINDOW_CALLBACK(ev, cb) \
- result = emscripten_set_##ev##_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, &cb); \
- EM_CHECK(ev)
- // These callbacks from Emscripten's html5.h suffice to access most
- // JavaScript APIs.
- SET_EM_WINDOW_CALLBACK(blur, blur_callback)
-#undef SET_EM_CALLBACK
-#undef EM_CHECK
-
godot_js_display_mouse_button_cb(&DisplayServerJavaScript::mouse_button_callback);
godot_js_display_mouse_move_cb(&DisplayServerJavaScript::mouse_move_callback);
godot_js_display_mouse_wheel_cb(&DisplayServerJavaScript::mouse_wheel_callback);
godot_js_display_touch_cb(&DisplayServerJavaScript::touch_callback, touch_event.identifier, touch_event.coords);
godot_js_display_key_cb(&DisplayServerJavaScript::key_callback, key_event.code, key_event.key);
godot_js_display_fullscreen_cb(&DisplayServerJavaScript::fullscreen_change_callback);
+ godot_js_display_window_blur_cb(&window_blur_callback);
godot_js_display_notification_cb(&send_window_event_callback,
WINDOW_EVENT_MOUSE_ENTER,
WINDOW_EVENT_MOUSE_EXIT,
diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h
index 8294f019e5..1aa600c421 100644
--- a/platform/javascript/display_server_javascript.h
+++ b/platform/javascript/display_server_javascript.h
@@ -85,9 +85,6 @@ private:
static void touch_callback(int p_type, int p_count);
static void key_callback(int p_pressed, int p_repeat, int p_modifiers);
static void vk_input_text_callback(const char *p_text, int p_cursor);
-
- static EM_BOOL blur_callback(int p_event_type, const EmscriptenFocusEvent *p_event, void *p_user_data);
-
static void gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid);
void process_joypads();
@@ -97,6 +94,7 @@ private:
static void _dispatch_input_event(const Ref<InputEvent> &p_event);
static void request_quit_callback();
+ static void window_blur_callback();
static void update_clipboard_callback(const char *p_text);
static void send_window_event_callback(int p_notification);
static void drop_files_js_callback(char **p_filev, int p_filec);
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h
index 32e168da96..19f3566af8 100644
--- a/platform/javascript/godot_js.h
+++ b/platform/javascript/godot_js.h
@@ -95,6 +95,7 @@ extern void godot_js_display_mouse_wheel_cb(int (*p_callback)(double p_delta_x,
extern void godot_js_display_touch_cb(void (*p_callback)(int p_type, int p_count), uint32_t *r_identifiers, double *r_coords);
extern void godot_js_display_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
extern void godot_js_display_fullscreen_cb(void (*p_callback)(int p_fullscreen));
+extern void godot_js_display_window_blur_cb(void (*p_callback)());
extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js
index 435e5d89c8..a254c92d4d 100644
--- a/platform/javascript/js/libs/library_godot_display.js
+++ b/platform/javascript/js/libs/library_godot_display.js
@@ -867,6 +867,14 @@ const GodotDisplay = {
GodotDisplayListeners.add(document, 'webkitfullscreenchange', change_cb, false);
},
+ godot_js_display_window_blur_cb__sig: 'vi',
+ godot_js_display_window_blur_cb: function (callback) {
+ const func = GodotRuntime.get_func(callback);
+ GodotDisplayListeners.add(window, 'blur', function () {
+ func();
+ }, false);
+ },
+
godot_js_display_notification_cb__sig: 'viiiii',
godot_js_display_notification_cb: function (callback, p_enter, p_exit, p_in, p_out) {
const canvas = GodotConfig.canvas;