diff options
Diffstat (limited to 'platform')
| -rw-r--r-- | platform/haiku/key_mapping_haiku.cpp | 2 | ||||
| -rw-r--r-- | platform/javascript/dom_keys.h | 2 | ||||
| -rw-r--r-- | platform/osx/os_osx.mm | 4 | ||||
| -rw-r--r-- | platform/uwp/joypad_uwp.cpp | 75 | ||||
| -rw-r--r-- | platform/uwp/joypad_uwp.h | 8 | ||||
| -rw-r--r-- | platform/windows/key_mapping_win.cpp | 2 | ||||
| -rw-r--r-- | platform/windows/os_windows.cpp | 6 | ||||
| -rw-r--r-- | platform/x11/key_mapping_x11.cpp | 4 | ||||
| -rw-r--r-- | platform/x11/os_x11.cpp | 4 |
9 files changed, 72 insertions, 35 deletions
diff --git a/platform/haiku/key_mapping_haiku.cpp b/platform/haiku/key_mapping_haiku.cpp index 9df7b2f047..3db31fa3e4 100644 --- a/platform/haiku/key_mapping_haiku.cpp +++ b/platform/haiku/key_mapping_haiku.cpp @@ -83,7 +83,7 @@ static _HaikuTranslatePair _fn_to_keycode[] = { static _HaikuTranslatePair _hb_to_keycode[] = { { KEY_BACKSPACE, B_BACKSPACE }, { KEY_TAB, B_TAB }, - { KEY_RETURN, B_RETURN }, + { KEY_ENTER, B_RETURN }, { KEY_CAPSLOCK, B_CAPS_LOCK }, { KEY_ESCAPE, B_ESCAPE }, { KEY_SPACE, B_SPACE }, diff --git a/platform/javascript/dom_keys.h b/platform/javascript/dom_keys.h index 979731d157..4b8b764c45 100644 --- a/platform/javascript/dom_keys.h +++ b/platform/javascript/dom_keys.h @@ -249,7 +249,7 @@ int dom2godot_scancode(int dom_keycode) { case DOM_VK_RETURN: case DOM_VK_ENTER: // unused according to MDN - return KEY_RETURN; + return KEY_ENTER; case DOM_VK_SHIFT: return KEY_SHIFT; case DOM_VK_CONTROL: return KEY_CONTROL; diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index 4a01532d89..cfa039c130 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -518,7 +518,7 @@ static int translateKey(unsigned int key) { /* 21 */ KEY_BRACELEFT, /* 22 */ KEY_I, /* 23 */ KEY_P, - /* 24 */ KEY_RETURN, + /* 24 */ KEY_ENTER, /* 25 */ KEY_L, /* 26 */ KEY_J, /* 27 */ KEY_APOSTROPHE, @@ -558,7 +558,7 @@ static int translateKey(unsigned int key) { /* 49 */ KEY_UNKNOWN, /* VolumeDown */ /* 4a */ KEY_UNKNOWN, /* Mute */ /* 4b */ KEY_KP_DIVIDE, - /* 4c */ KEY_ENTER, + /* 4c */ KEY_KP_ENTER, /* 4d */ KEY_UNKNOWN, /* 4e */ KEY_KP_SUBTRACT, /* 4f */ KEY_UNKNOWN, diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp index 34e36f7b66..f3d4eb99c8 100644 --- a/platform/uwp/joypad_uwp.cpp +++ b/platform/uwp/joypad_uwp.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "joypad_uwp.h" +#include "core/os/os.h" using namespace Windows::Gaming::Input; using namespace Windows::Foundation; @@ -45,27 +46,44 @@ void JoypadUWP::process_controllers() { for (int i = 0; i < MAX_CONTROLLERS; i++) { - if (!controllers[i].connected) break; + ControllerDevice &joy = controllers[i]; - switch (controllers[i].type) { + if (!joy.connected) break; + + switch (joy.type) { case ControllerType::GAMEPAD_CONTROLLER: { - GamepadReading reading = ((Gamepad ^)controllers[i].controller_reference)->GetCurrentReading(); + GamepadReading reading = ((Gamepad ^) joy.controller_reference)->GetCurrentReading(); int button_mask = (int)GamepadButtons::Menu; for (int j = 0; j < 14; j++) { - input->joy_button(controllers[i].id, j, (int)reading.Buttons & button_mask); + input->joy_button(joy.id, j, (int)reading.Buttons & button_mask); button_mask *= 2; } - input->joy_axis(controllers[i].id, JOY_AXIS_0, axis_correct(reading.LeftThumbstickX)); - input->joy_axis(controllers[i].id, JOY_AXIS_1, axis_correct(reading.LeftThumbstickY, true)); - input->joy_axis(controllers[i].id, JOY_AXIS_2, axis_correct(reading.RightThumbstickX)); - input->joy_axis(controllers[i].id, JOY_AXIS_3, axis_correct(reading.RightThumbstickY, true)); - input->joy_axis(controllers[i].id, JOY_AXIS_4, axis_correct(reading.LeftTrigger, false, true)); - input->joy_axis(controllers[i].id, JOY_AXIS_5, axis_correct(reading.RightTrigger, false, true)); + input->joy_axis(joy.id, JOY_AXIS_0, axis_correct(reading.LeftThumbstickX)); + input->joy_axis(joy.id, JOY_AXIS_1, axis_correct(reading.LeftThumbstickY, true)); + input->joy_axis(joy.id, JOY_AXIS_2, axis_correct(reading.RightThumbstickX)); + input->joy_axis(joy.id, JOY_AXIS_3, axis_correct(reading.RightThumbstickY, true)); + input->joy_axis(joy.id, JOY_AXIS_4, axis_correct(reading.LeftTrigger, false, true)); + input->joy_axis(joy.id, JOY_AXIS_5, axis_correct(reading.RightTrigger, false, true)); + + uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id); + if (timestamp > joy.ff_timestamp) { + Vector2 strength = input->get_joy_vibration_strength(joy.id); + float duration = input->get_joy_vibration_duration(joy.id); + if (strength.x == 0 && strength.y == 0) { + joypad_vibration_stop(i, timestamp); + } else { + joypad_vibration_start(i, strength.x, strength.y, duration, timestamp); + } + } else if (joy.vibrating && joy.ff_end_timestamp != 0) { + uint64_t current_time = OS::get_singleton()->get_ticks_usec(); + if (current_time >= joy.ff_end_timestamp) + joypad_vibration_stop(i, current_time); + } break; } @@ -122,15 +140,7 @@ void JoypadUWP::OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Inp ERR_FAIL_COND(idx == -1); - for (int i = idx + 1; i < MAX_CONTROLLERS - 1; i++) { - - if (!controllers[i].connected) { - break; - } - - controllers[i - 1] = controllers[i]; - } - controllers[MAX_CONTROLLERS - 1] = ControllerDevice(); + controllers[idx] = ControllerDevice(); input->joy_connection_changed(idx, false, "Xbox Controller"); } @@ -144,3 +154,30 @@ InputDefault::JoyAxis JoypadUWP::axis_correct(double p_val, bool p_negate, bool return jx; } + +void JoypadUWP::joypad_vibration_start(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) { + ControllerDevice &joy = controllers[p_device]; + if (joy.connected) { + GamepadVibration vibration; + vibration.LeftMotor = p_strong_magnitude; + vibration.RightMotor = p_weak_magnitude; + ((Gamepad ^) joy.controller_reference)->Vibration = vibration; + + joy.ff_timestamp = p_timestamp; + joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0); + joy.vibrating = true; + } +} + +void JoypadUWP::joypad_vibration_stop(int p_device, uint64_t p_timestamp) { + ControllerDevice &joy = controllers[p_device]; + if (joy.connected) { + GamepadVibration vibration; + vibration.LeftMotor = 0.0; + vibration.RightMotor = 0.0; + ((Gamepad ^) joy.controller_reference)->Vibration = vibration; + + joy.ff_timestamp = p_timestamp; + joy.vibrating = false; + } +} diff --git a/platform/uwp/joypad_uwp.h b/platform/uwp/joypad_uwp.h index 7337ffb3ce..c55e1e7ab7 100644 --- a/platform/uwp/joypad_uwp.h +++ b/platform/uwp/joypad_uwp.h @@ -62,11 +62,17 @@ private: int id; bool connected; ControllerType type; + float ff_timestamp; + float ff_end_timestamp; + bool vibrating; ControllerDevice() { id = -1; connected = false; type = ControllerType::GAMEPAD_CONTROLLER; + ff_timestamp = 0.0f; + ff_end_timestamp = 0.0f; + vibrating = false; } }; @@ -78,6 +84,8 @@ private: void OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value); InputDefault::JoyAxis axis_correct(double p_val, bool p_negate = false, bool p_trigger = false) const; + void joypad_vibration_start(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp); + void joypad_vibration_stop(int p_device, uint64_t p_timestamp); }; #endif diff --git a/platform/windows/key_mapping_win.cpp b/platform/windows/key_mapping_win.cpp index bffacb3a82..83e2af72b2 100644 --- a/platform/windows/key_mapping_win.cpp +++ b/platform/windows/key_mapping_win.cpp @@ -44,7 +44,7 @@ static _WinTranslatePair _vk_to_keycode[] = { //VK_CLEAR (0x0C) - { KEY_RETURN, VK_RETURN }, //(0x0D) + { KEY_ENTER, VK_RETURN }, //(0x0D) { KEY_SHIFT, VK_SHIFT }, //(0x10) diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index da14d5c284..9cab19fffb 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -807,7 +807,7 @@ void OS_Windows::process_key_events() { if ((ke.lParam & (1 << 24)) && (ke.wParam == VK_RETURN)) { // Special case for Numpad Enter key - k->set_scancode(KEY_ENTER); + k->set_scancode(KEY_KP_ENTER); } else { k->set_scancode(KeyMappingWindows::get_keysym(ke.wParam)); } @@ -1192,10 +1192,6 @@ void OS_Windows::finalize() { main_loop = NULL; - for (int i = 0; i < get_audio_driver_count(); i++) { - AudioDriverManager::get_driver(i)->finish(); - } - memdelete(joypad); memdelete(input); diff --git a/platform/x11/key_mapping_x11.cpp b/platform/x11/key_mapping_x11.cpp index 1d7eb1692c..32a9806b22 100644 --- a/platform/x11/key_mapping_x11.cpp +++ b/platform/x11/key_mapping_x11.cpp @@ -44,7 +44,7 @@ static _XTranslatePair _xkeysym_to_keycode[] = { { XK_Tab, KEY_TAB }, { XK_ISO_Left_Tab, KEY_BACKTAB }, { XK_BackSpace, KEY_BACKSPACE }, - { XK_Return, KEY_RETURN }, + { XK_Return, KEY_ENTER }, { XK_Insert, KEY_INSERT }, { XK_Delete, KEY_DELETE }, { XK_Clear, KEY_DELETE }, @@ -78,7 +78,7 @@ static _XTranslatePair _xkeysym_to_keycode[] = { { XK_Help, KEY_HELP }, { XK_KP_Space, KEY_SPACE }, { XK_KP_Tab, KEY_TAB }, - { XK_KP_Enter, KEY_ENTER }, + { XK_KP_Enter, KEY_KP_ENTER }, { XK_Home, KEY_HOME }, { XK_Left, KEY_LEFT }, { XK_Up, KEY_UP }, diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index 1dde328eda..ade3a0a0c5 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -529,10 +529,6 @@ void OS_X11::finalize() { memdelete(main_loop); main_loop = NULL; - for (int i = 0; i < get_audio_driver_count(); i++) { - AudioDriverManager::get_driver(i)->finish(); - } - /* if (debugger_connection_console) { memdelete(debugger_connection_console); |