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-rw-r--r--platform/haiku/key_mapping_haiku.cpp2
-rw-r--r--platform/javascript/dom_keys.h2
-rw-r--r--platform/osx/os_osx.mm4
-rw-r--r--platform/uwp/joypad_uwp.cpp75
-rw-r--r--platform/uwp/joypad_uwp.h8
-rw-r--r--platform/windows/key_mapping_win.cpp2
-rw-r--r--platform/windows/os_windows.cpp6
-rw-r--r--platform/x11/key_mapping_x11.cpp4
-rw-r--r--platform/x11/os_x11.cpp4
9 files changed, 72 insertions, 35 deletions
diff --git a/platform/haiku/key_mapping_haiku.cpp b/platform/haiku/key_mapping_haiku.cpp
index 9df7b2f047..3db31fa3e4 100644
--- a/platform/haiku/key_mapping_haiku.cpp
+++ b/platform/haiku/key_mapping_haiku.cpp
@@ -83,7 +83,7 @@ static _HaikuTranslatePair _fn_to_keycode[] = {
static _HaikuTranslatePair _hb_to_keycode[] = {
{ KEY_BACKSPACE, B_BACKSPACE },
{ KEY_TAB, B_TAB },
- { KEY_RETURN, B_RETURN },
+ { KEY_ENTER, B_RETURN },
{ KEY_CAPSLOCK, B_CAPS_LOCK },
{ KEY_ESCAPE, B_ESCAPE },
{ KEY_SPACE, B_SPACE },
diff --git a/platform/javascript/dom_keys.h b/platform/javascript/dom_keys.h
index 979731d157..4b8b764c45 100644
--- a/platform/javascript/dom_keys.h
+++ b/platform/javascript/dom_keys.h
@@ -249,7 +249,7 @@ int dom2godot_scancode(int dom_keycode) {
case DOM_VK_RETURN:
case DOM_VK_ENTER: // unused according to MDN
- return KEY_RETURN;
+ return KEY_ENTER;
case DOM_VK_SHIFT: return KEY_SHIFT;
case DOM_VK_CONTROL: return KEY_CONTROL;
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 4a01532d89..cfa039c130 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -518,7 +518,7 @@ static int translateKey(unsigned int key) {
/* 21 */ KEY_BRACELEFT,
/* 22 */ KEY_I,
/* 23 */ KEY_P,
- /* 24 */ KEY_RETURN,
+ /* 24 */ KEY_ENTER,
/* 25 */ KEY_L,
/* 26 */ KEY_J,
/* 27 */ KEY_APOSTROPHE,
@@ -558,7 +558,7 @@ static int translateKey(unsigned int key) {
/* 49 */ KEY_UNKNOWN, /* VolumeDown */
/* 4a */ KEY_UNKNOWN, /* Mute */
/* 4b */ KEY_KP_DIVIDE,
- /* 4c */ KEY_ENTER,
+ /* 4c */ KEY_KP_ENTER,
/* 4d */ KEY_UNKNOWN,
/* 4e */ KEY_KP_SUBTRACT,
/* 4f */ KEY_UNKNOWN,
diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp
index 34e36f7b66..f3d4eb99c8 100644
--- a/platform/uwp/joypad_uwp.cpp
+++ b/platform/uwp/joypad_uwp.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "joypad_uwp.h"
+#include "core/os/os.h"
using namespace Windows::Gaming::Input;
using namespace Windows::Foundation;
@@ -45,27 +46,44 @@ void JoypadUWP::process_controllers() {
for (int i = 0; i < MAX_CONTROLLERS; i++) {
- if (!controllers[i].connected) break;
+ ControllerDevice &joy = controllers[i];
- switch (controllers[i].type) {
+ if (!joy.connected) break;
+
+ switch (joy.type) {
case ControllerType::GAMEPAD_CONTROLLER: {
- GamepadReading reading = ((Gamepad ^)controllers[i].controller_reference)->GetCurrentReading();
+ GamepadReading reading = ((Gamepad ^) joy.controller_reference)->GetCurrentReading();
int button_mask = (int)GamepadButtons::Menu;
for (int j = 0; j < 14; j++) {
- input->joy_button(controllers[i].id, j, (int)reading.Buttons & button_mask);
+ input->joy_button(joy.id, j, (int)reading.Buttons & button_mask);
button_mask *= 2;
}
- input->joy_axis(controllers[i].id, JOY_AXIS_0, axis_correct(reading.LeftThumbstickX));
- input->joy_axis(controllers[i].id, JOY_AXIS_1, axis_correct(reading.LeftThumbstickY, true));
- input->joy_axis(controllers[i].id, JOY_AXIS_2, axis_correct(reading.RightThumbstickX));
- input->joy_axis(controllers[i].id, JOY_AXIS_3, axis_correct(reading.RightThumbstickY, true));
- input->joy_axis(controllers[i].id, JOY_AXIS_4, axis_correct(reading.LeftTrigger, false, true));
- input->joy_axis(controllers[i].id, JOY_AXIS_5, axis_correct(reading.RightTrigger, false, true));
+ input->joy_axis(joy.id, JOY_AXIS_0, axis_correct(reading.LeftThumbstickX));
+ input->joy_axis(joy.id, JOY_AXIS_1, axis_correct(reading.LeftThumbstickY, true));
+ input->joy_axis(joy.id, JOY_AXIS_2, axis_correct(reading.RightThumbstickX));
+ input->joy_axis(joy.id, JOY_AXIS_3, axis_correct(reading.RightThumbstickY, true));
+ input->joy_axis(joy.id, JOY_AXIS_4, axis_correct(reading.LeftTrigger, false, true));
+ input->joy_axis(joy.id, JOY_AXIS_5, axis_correct(reading.RightTrigger, false, true));
+
+ uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id);
+ if (timestamp > joy.ff_timestamp) {
+ Vector2 strength = input->get_joy_vibration_strength(joy.id);
+ float duration = input->get_joy_vibration_duration(joy.id);
+ if (strength.x == 0 && strength.y == 0) {
+ joypad_vibration_stop(i, timestamp);
+ } else {
+ joypad_vibration_start(i, strength.x, strength.y, duration, timestamp);
+ }
+ } else if (joy.vibrating && joy.ff_end_timestamp != 0) {
+ uint64_t current_time = OS::get_singleton()->get_ticks_usec();
+ if (current_time >= joy.ff_end_timestamp)
+ joypad_vibration_stop(i, current_time);
+ }
break;
}
@@ -122,15 +140,7 @@ void JoypadUWP::OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Inp
ERR_FAIL_COND(idx == -1);
- for (int i = idx + 1; i < MAX_CONTROLLERS - 1; i++) {
-
- if (!controllers[i].connected) {
- break;
- }
-
- controllers[i - 1] = controllers[i];
- }
- controllers[MAX_CONTROLLERS - 1] = ControllerDevice();
+ controllers[idx] = ControllerDevice();
input->joy_connection_changed(idx, false, "Xbox Controller");
}
@@ -144,3 +154,30 @@ InputDefault::JoyAxis JoypadUWP::axis_correct(double p_val, bool p_negate, bool
return jx;
}
+
+void JoypadUWP::joypad_vibration_start(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) {
+ ControllerDevice &joy = controllers[p_device];
+ if (joy.connected) {
+ GamepadVibration vibration;
+ vibration.LeftMotor = p_strong_magnitude;
+ vibration.RightMotor = p_weak_magnitude;
+ ((Gamepad ^) joy.controller_reference)->Vibration = vibration;
+
+ joy.ff_timestamp = p_timestamp;
+ joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0);
+ joy.vibrating = true;
+ }
+}
+
+void JoypadUWP::joypad_vibration_stop(int p_device, uint64_t p_timestamp) {
+ ControllerDevice &joy = controllers[p_device];
+ if (joy.connected) {
+ GamepadVibration vibration;
+ vibration.LeftMotor = 0.0;
+ vibration.RightMotor = 0.0;
+ ((Gamepad ^) joy.controller_reference)->Vibration = vibration;
+
+ joy.ff_timestamp = p_timestamp;
+ joy.vibrating = false;
+ }
+}
diff --git a/platform/uwp/joypad_uwp.h b/platform/uwp/joypad_uwp.h
index 7337ffb3ce..c55e1e7ab7 100644
--- a/platform/uwp/joypad_uwp.h
+++ b/platform/uwp/joypad_uwp.h
@@ -62,11 +62,17 @@ private:
int id;
bool connected;
ControllerType type;
+ float ff_timestamp;
+ float ff_end_timestamp;
+ bool vibrating;
ControllerDevice() {
id = -1;
connected = false;
type = ControllerType::GAMEPAD_CONTROLLER;
+ ff_timestamp = 0.0f;
+ ff_end_timestamp = 0.0f;
+ vibrating = false;
}
};
@@ -78,6 +84,8 @@ private:
void OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value);
InputDefault::JoyAxis axis_correct(double p_val, bool p_negate = false, bool p_trigger = false) const;
+ void joypad_vibration_start(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
+ void joypad_vibration_stop(int p_device, uint64_t p_timestamp);
};
#endif
diff --git a/platform/windows/key_mapping_win.cpp b/platform/windows/key_mapping_win.cpp
index bffacb3a82..83e2af72b2 100644
--- a/platform/windows/key_mapping_win.cpp
+++ b/platform/windows/key_mapping_win.cpp
@@ -44,7 +44,7 @@ static _WinTranslatePair _vk_to_keycode[] = {
//VK_CLEAR (0x0C)
- { KEY_RETURN, VK_RETURN }, //(0x0D)
+ { KEY_ENTER, VK_RETURN }, //(0x0D)
{ KEY_SHIFT, VK_SHIFT }, //(0x10)
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index da14d5c284..9cab19fffb 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -807,7 +807,7 @@ void OS_Windows::process_key_events() {
if ((ke.lParam & (1 << 24)) && (ke.wParam == VK_RETURN)) {
// Special case for Numpad Enter key
- k->set_scancode(KEY_ENTER);
+ k->set_scancode(KEY_KP_ENTER);
} else {
k->set_scancode(KeyMappingWindows::get_keysym(ke.wParam));
}
@@ -1192,10 +1192,6 @@ void OS_Windows::finalize() {
main_loop = NULL;
- for (int i = 0; i < get_audio_driver_count(); i++) {
- AudioDriverManager::get_driver(i)->finish();
- }
-
memdelete(joypad);
memdelete(input);
diff --git a/platform/x11/key_mapping_x11.cpp b/platform/x11/key_mapping_x11.cpp
index 1d7eb1692c..32a9806b22 100644
--- a/platform/x11/key_mapping_x11.cpp
+++ b/platform/x11/key_mapping_x11.cpp
@@ -44,7 +44,7 @@ static _XTranslatePair _xkeysym_to_keycode[] = {
{ XK_Tab, KEY_TAB },
{ XK_ISO_Left_Tab, KEY_BACKTAB },
{ XK_BackSpace, KEY_BACKSPACE },
- { XK_Return, KEY_RETURN },
+ { XK_Return, KEY_ENTER },
{ XK_Insert, KEY_INSERT },
{ XK_Delete, KEY_DELETE },
{ XK_Clear, KEY_DELETE },
@@ -78,7 +78,7 @@ static _XTranslatePair _xkeysym_to_keycode[] = {
{ XK_Help, KEY_HELP },
{ XK_KP_Space, KEY_SPACE },
{ XK_KP_Tab, KEY_TAB },
- { XK_KP_Enter, KEY_ENTER },
+ { XK_KP_Enter, KEY_KP_ENTER },
{ XK_Home, KEY_HOME },
{ XK_Left, KEY_LEFT },
{ XK_Up, KEY_UP },
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index 1dde328eda..ade3a0a0c5 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -529,10 +529,6 @@ void OS_X11::finalize() {
memdelete(main_loop);
main_loop = NULL;
- for (int i = 0; i < get_audio_driver_count(); i++) {
- AudioDriverManager::get_driver(i)->finish();
- }
-
/*
if (debugger_connection_console) {
memdelete(debugger_connection_console);