diff options
Diffstat (limited to 'platform')
| -rw-r--r-- | platform/android/SCsub | 4 | ||||
| -rw-r--r-- | platform/android/detect.py | 16 | ||||
| -rw-r--r-- | platform/android/export/export.cpp | 5 | ||||
| -rw-r--r-- | platform/android/java/src/org/godotengine/godot/input/GodotInputHandler.java | 12 | ||||
| -rw-r--r-- | platform/haiku/detect.py | 2 | ||||
| -rw-r--r-- | platform/javascript/export/export.cpp | 2 | ||||
| -rw-r--r-- | platform/server/detect.py | 2 | ||||
| -rw-r--r-- | platform/windows/os_windows.cpp | 12 | ||||
| -rw-r--r-- | platform/windows/os_windows.h | 3 | ||||
| -rw-r--r-- | platform/x11/detect.py | 8 |
10 files changed, 34 insertions, 32 deletions
diff --git a/platform/android/SCsub b/platform/android/SCsub index 22ed476c6f..1562714d76 100644 --- a/platform/android/SCsub +++ b/platform/android/SCsub @@ -37,9 +37,7 @@ android_objects.append(env_thirdparty.SharedObject('#thirdparty/misc/ifaddrs-and lib = env_android.add_shared_library("#bin/libgodot", [android_objects], SHLIBSUFFIX=env["SHLIBSUFFIX"]) lib_arch_dir = '' -if env['android_arch'] == 'armv6': - lib_arch_dir = 'armeabi' -elif env['android_arch'] == 'armv7': +if env['android_arch'] == 'armv7': lib_arch_dir = 'armeabi-v7a' elif env['android_arch'] == 'arm64v8': lib_arch_dir = 'arm64-v8a' diff --git a/platform/android/detect.py b/platform/android/detect.py index b7641172e4..eed51c4d30 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -26,7 +26,7 @@ def get_opts(): return [ ('ANDROID_NDK_ROOT', 'Path to the Android NDK', os.environ.get("ANDROID_NDK_ROOT", 0)), ('ndk_platform', 'Target platform (android-<api>, e.g. "android-18")', "android-18"), - EnumVariable('android_arch', 'Target architecture', "armv7", ('armv7', 'armv6', 'arm64v8', 'x86', 'x86_64')), + EnumVariable('android_arch', 'Target architecture', "armv7", ('armv7', 'arm64v8', 'x86', 'x86_64')), BoolVariable('android_neon', 'Enable NEON support (armv7 only)', True), BoolVariable('android_stl', 'Enable Android STL support (for modules)', True) ] @@ -93,7 +93,7 @@ def configure(env): ## Architecture - if env['android_arch'] not in ['armv7', 'armv6', 'arm64v8', 'x86', 'x86_64']: + if env['android_arch'] not in ['armv7', 'arm64v8', 'x86', 'x86_64']: env['android_arch'] = 'armv7' neon_text = "" @@ -119,13 +119,6 @@ def configure(env): abi_subpath = "x86_64-linux-android" arch_subpath = "x86_64" env["x86_libtheora_opt_gcc"] = True - elif env['android_arch'] == 'armv6': - env['ARCH'] = 'arch-arm' - env.extra_suffix = ".armv6" + env.extra_suffix - target_subpath = "arm-linux-androideabi-4.9" - abi_subpath = "arm-linux-androideabi" - arch_subpath = "armeabi" - can_vectorize = False elif env["android_arch"] == "armv7": env['ARCH'] = 'arch-arm' target_subpath = "arm-linux-androideabi-4.9" @@ -249,11 +242,6 @@ def configure(env): elif env['android_arch'] == 'x86_64': target_opts = ['-target', 'x86_64-none-linux-android'] - elif env["android_arch"] == "armv6": - target_opts = ['-target', 'armv6-none-linux-androideabi'] - env.Append(CCFLAGS='-march=armv6 -mfpu=vfp -mfloat-abi=softfp'.split()) - env.Append(CPPFLAGS=['-D__ARM_ARCH_6__']) - elif env["android_arch"] == "armv7": target_opts = ['-target', 'armv7-none-linux-androideabi'] env.Append(CCFLAGS='-march=armv7-a -mfloat-abi=softfp'.split()) diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 30267aa968..0bd82b769f 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -208,7 +208,7 @@ static const LauncherIcon launcher_icons[] = { class EditorExportPlatformAndroid : public EditorExportPlatform { - GDCLASS(EditorExportPlatformAndroid, EditorExportPlatform) + GDCLASS(EditorExportPlatformAndroid, EditorExportPlatform); Ref<ImageTexture> logo; Ref<ImageTexture> run_icon; @@ -553,9 +553,6 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { static Vector<String> get_abis() { Vector<String> abis; - // We can still build armv6 in theory, but it doesn't make much - // sense for games, so disabling for now. - //abis.push_back("armeabi"); abis.push_back("armeabi-v7a"); abis.push_back("arm64-v8a"); abis.push_back("x86"); diff --git a/platform/android/java/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/src/org/godotengine/godot/input/GodotInputHandler.java index d01f958123..a443a0ad90 100644 --- a/platform/android/java/src/org/godotengine/godot/input/GodotInputHandler.java +++ b/platform/android/java/src/org/godotengine/godot/input/GodotInputHandler.java @@ -65,6 +65,14 @@ public class GodotInputHandler implements InputDeviceListener { godotView.queueEvent(task); } + private boolean isKeyEvent_GameDevice(int source) { + // Note that keyboards are often (SOURCE_KEYBOARD | SOURCE_DPAD) + if (source == (InputDevice.SOURCE_KEYBOARD | InputDevice.SOURCE_DPAD)) + return false; + + return (source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD; + } + public boolean onKeyUp(final int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_BACK) { return true; @@ -75,7 +83,7 @@ public class GodotInputHandler implements InputDeviceListener { }; int source = event.getSource(); - if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) { + if (isKeyEvent_GameDevice(source)) { final int button = getGodotButton(keyCode); final int device_id = findJoystickDevice(event.getDeviceId()); @@ -118,7 +126,7 @@ public class GodotInputHandler implements InputDeviceListener { int source = event.getSource(); //Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD))); - if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) { + if (isKeyEvent_GameDevice(source)) { if (event.getRepeatCount() > 0) // ignore key echo return true; diff --git a/platform/haiku/detect.py b/platform/haiku/detect.py index f33c77a407..5a708cdaca 100644 --- a/platform/haiku/detect.py +++ b/platform/haiku/detect.py @@ -80,7 +80,7 @@ def configure(env): env.ParseConfig('pkg-config freetype2 --cflags --libs') if not env['builtin_libpng']: - env.ParseConfig('pkg-config libpng --cflags --libs') + env.ParseConfig('pkg-config libpng16 --cflags --libs') if not env['builtin_bullet']: # We need at least version 2.88 diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp index 487da77b10..c68b420c61 100644 --- a/platform/javascript/export/export.cpp +++ b/platform/javascript/export/export.cpp @@ -40,7 +40,7 @@ class EditorExportPlatformJavaScript : public EditorExportPlatform { - GDCLASS(EditorExportPlatformJavaScript, EditorExportPlatform) + GDCLASS(EditorExportPlatformJavaScript, EditorExportPlatform); Ref<ImageTexture> logo; Ref<ImageTexture> run_icon; diff --git a/platform/server/detect.py b/platform/server/detect.py index a5648d8d9d..a325395d6d 100644 --- a/platform/server/detect.py +++ b/platform/server/detect.py @@ -142,7 +142,7 @@ def configure(env): env.ParseConfig('pkg-config freetype2 --cflags --libs') if not env['builtin_libpng']: - env.ParseConfig('pkg-config libpng --cflags --libs') + env.ParseConfig('pkg-config libpng16 --cflags --libs') if not env['builtin_bullet']: # We need at least version 2.89 diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 6e6df08f02..5876a385c6 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -1979,6 +1979,17 @@ bool OS_Windows::is_window_always_on_top() const { return video_mode.always_on_top; } +void OS_Windows::set_console_visible(bool p_enabled) { + if (console_visible == p_enabled) + return; + ShowWindow(GetConsoleWindow(), p_enabled ? SW_SHOW : SW_HIDE); + console_visible = p_enabled; +} + +bool OS_Windows::is_console_visible() const { + return console_visible; +} + bool OS_Windows::get_window_per_pixel_transparency_enabled() const { if (!is_layered_allowed()) return false; @@ -3231,6 +3242,7 @@ OS_Windows::OS_Windows(HINSTANCE _hInstance) { control_mem = false; meta_mem = false; minimized = false; + console_visible = IsWindowVisible(GetConsoleWindow()); hInstance = _hInstance; pressrc = 0; diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h index 4660c16b97..fc8ad1b188 100644 --- a/platform/windows/os_windows.h +++ b/platform/windows/os_windows.h @@ -210,6 +210,7 @@ protected: bool maximized; bool minimized; bool borderless; + bool console_visible; public: LRESULT WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); @@ -256,6 +257,8 @@ public: virtual bool is_window_maximized() const; virtual void set_window_always_on_top(bool p_enabled); virtual bool is_window_always_on_top() const; + virtual void set_console_visible(bool p_enabled); + virtual bool is_console_visible() const; virtual void request_attention(); virtual void set_borderless_window(bool p_borderless); diff --git a/platform/x11/detect.py b/platform/x11/detect.py index a502308eee..9614104750 100644 --- a/platform/x11/detect.py +++ b/platform/x11/detect.py @@ -75,11 +75,7 @@ def get_opts(): def get_flags(): - return [ - ('builtin_freetype', False), - ('builtin_libpng', False), - ('builtin_zlib', False), - ] + return [] def configure(env): @@ -216,7 +212,7 @@ def configure(env): env.ParseConfig('pkg-config freetype2 --cflags --libs') if not env['builtin_libpng']: - env.ParseConfig('pkg-config libpng --cflags --libs') + env.ParseConfig('pkg-config libpng16 --cflags --libs') if not env['builtin_bullet']: # We need at least version 2.89 |