diff options
Diffstat (limited to 'platform')
-rw-r--r-- | platform/android/dir_access_jandroid.cpp | 26 | ||||
-rw-r--r-- | platform/android/dir_access_jandroid.h | 1 | ||||
-rw-r--r-- | platform/android/java/src/com/android/godot/Godot.java | 155 | ||||
-rw-r--r-- | platform/android/java/src/com/android/godot/GodotView.java | 493 | ||||
-rw-r--r-- | platform/android/java_glue.cpp | 23 | ||||
-rw-r--r-- | platform/flash/dir_access_flash.cpp | 20 | ||||
-rw-r--r-- | platform/flash/dir_access_flash.h | 1 | ||||
-rw-r--r-- | platform/windows/detect.py | 10 | ||||
-rw-r--r-- | platform/windows/tcp_server_winsock.cpp | 3 | ||||
-rw-r--r-- | platform/x11/os_x11.cpp | 14 |
10 files changed, 429 insertions, 317 deletions
diff --git a/platform/android/dir_access_jandroid.cpp b/platform/android/dir_access_jandroid.cpp index 0c8a5785f8..f32e16e7d8 100644 --- a/platform/android/dir_access_jandroid.cpp +++ b/platform/android/dir_access_jandroid.cpp @@ -179,6 +179,32 @@ bool DirAccessJAndroid::file_exists(String p_file){ return exists; } +bool DirAccessJAndroid::dir_exists(String p_dir) { + + JNIEnv *env = ThreadAndroid::get_env(); + + String sd; + if (current_dir=="") + sd=p_dir; + else + sd=current_dir+"/"+p_dir; + + String path=fix_path(sd).simplify_path(); + if (path.begins_with("/")) + path=path.substr(1,path.length()); + else if (path.begins_with("res://")) + path=path.substr(6,path.length()); + + jstring js = env->NewStringUTF(path.utf8().get_data()); + int res = env->CallIntMethod(io,_dir_open,js); + if (res<=0) + return false; + + env->CallVoidMethod(io,_dir_close,res); + env->DeleteLocalRef(js); + + return true; +} Error DirAccessJAndroid::make_dir(String p_dir){ diff --git a/platform/android/dir_access_jandroid.h b/platform/android/dir_access_jandroid.h index b6e3fe393f..958ea34891 100644 --- a/platform/android/dir_access_jandroid.h +++ b/platform/android/dir_access_jandroid.h @@ -70,6 +70,7 @@ public: virtual bool file_exists(String p_file); + virtual bool dir_exists(String p_dir); virtual Error make_dir(String p_dir); diff --git a/platform/android/java/src/com/android/godot/Godot.java b/platform/android/java/src/com/android/godot/Godot.java index bd973ce49b..9cadeb4231 100644 --- a/platform/android/java/src/com/android/godot/Godot.java +++ b/platform/android/java/src/com/android/godot/Godot.java @@ -62,6 +62,7 @@ import android.widget.FrameLayout; import com.android.godot.input.*; import java.io.InputStream; +import javax.microedition.khronos.opengles.GL10; public class Godot extends Activity implements SensorEventListener { @@ -116,11 +117,13 @@ public class Godot extends Activity implements SensorEventListener } - protected void onMainResume() { - - - } + protected void onMainPause() {} + protected void onMainResume() {} + protected void onMainDestroy() {} + protected void onGLDrawFrame(GL10 gl) {} + protected void onGLSurfaceChanged(GL10 gl, int width, int height) {} // singletons will always miss first onGLSurfaceChanged call + //protected void onGLSurfaceCreated(GL10 gl, EGLConfig config) {} // singletons won't be ready until first GodotLib.step() public void registerMethods() {} } @@ -141,6 +144,7 @@ public class Godot extends Activity implements SensorEventListener private Sensor mAccelerometer; public FrameLayout layout; + public RelativeLayout adLayout; static public GodotIO io; @@ -154,7 +158,6 @@ public class Godot extends Activity implements SensorEventListener static int singleton_count=0; - public interface ResultCallback { public void callback(int requestCode, int resultCode, Intent data); }; @@ -197,6 +200,12 @@ public class Godot extends Activity implements SensorEventListener edittext.setView(mView); io.setEdit(edittext); + + // Ad layout + adLayout = new RelativeLayout(this); + adLayout.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT)); + layout.addView(adLayout); + } private static Godot _self; @@ -206,46 +215,46 @@ public class Godot extends Activity implements SensorEventListener } - private String[] getCommandLine() { - - InputStream is; - try { - is = getAssets().open("/_cl_"); - byte[] len = new byte[4]; - int r = is.read(len); - if (r<4) { - System.out.printf("**ERROR** Wrong cmdline length.\n"); - return new String[0]; - } - int argc=((int)(len[3])<<24) | ((int)(len[2])<<16) | ((int)(len[1])<<8) | ((int)(len[0])); - String[] cmdline = new String[argc]; - for(int i=0;i<argc;i++) { - r = is.read(len); - if (r<4) { - System.out.printf("**ERROR** Wrong cmdline param lenght.\n"); - return new String[0]; - } - int strlen=((int)(len[3])<<24) | ((int)(len[2])<<16) | ((int)(len[1])<<8) | ((int)(len[0])); - if (strlen>65535) { - System.out.printf("**ERROR** Wrong command len\n"); - return new String[0]; - } - byte[] arg = new byte[strlen]; - r = is.read(arg); - if (r!=strlen) { - cmdline[i]=new String(arg,"UTF-8"); - } - - } - - return cmdline; - } catch (Exception e) { - - return new String[0]; - } - - - } + private String[] getCommandLine() { + + InputStream is; + try { + is = getAssets().open("/_cl_"); + byte[] len = new byte[4]; + int r = is.read(len); + if (r<4) { + System.out.printf("**ERROR** Wrong cmdline length.\n"); + return new String[0]; + } + int argc=((int)(len[3])<<24) | ((int)(len[2])<<16) | ((int)(len[1])<<8) | ((int)(len[0])); + String[] cmdline = new String[argc]; + for(int i=0;i<argc;i++) { + r = is.read(len); + if (r<4) { + System.out.printf("**ERROR** Wrong cmdline param lenght.\n"); + return new String[0]; + } + int strlen=((int)(len[3])<<24) | ((int)(len[2])<<16) | ((int)(len[1])<<8) | ((int)(len[0])); + if (strlen>65535) { + System.out.printf("**ERROR** Wrong command len\n"); + return new String[0]; + } + byte[] arg = new byte[strlen]; + r = is.read(arg); + if (r!=strlen) { + cmdline[i]=new String(arg,"UTF-8"); + } + + } + + return cmdline; + } catch (Exception e) { + + return new String[0]; + } + + + } @Override protected void onCreate(Bundle icicle) { @@ -282,6 +291,9 @@ public class Godot extends Activity implements SensorEventListener @Override protected void onDestroy(){ if(mPaymentsManager != null ) mPaymentsManager.destroy(); + for(int i=0;i<singleton_count;i++) { + singletons[i].onMainDestroy(); + } super.onDestroy(); } @@ -291,6 +303,9 @@ public class Godot extends Activity implements SensorEventListener mSensorManager.unregisterListener(this); GodotLib.focusout(); + for(int i=0;i<singleton_count;i++) { + singletons[i].onMainPause(); + } } @Override protected void onResume() { @@ -396,31 +411,31 @@ public class Godot extends Activity implements SensorEventListener return true; } - @Override public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) { - String s = event.getCharacters(); - if (s == null || s.length() == 0) - return super.onKeyMultiple(inKeyCode, repeatCount, event); - - final char[] cc = s.toCharArray(); - int cnt = 0; - for (int i = cc.length; --i >= 0; cnt += cc[i] != 0 ? 1 : 0); - if (cnt == 0) return super.onKeyMultiple(inKeyCode, repeatCount, event); - final Activity me = this; - queueEvent(new Runnable() { - // This method will be called on the rendering thread: - public void run() { - for (int i = 0, n = cc.length; i < n; i++) { - int keyCode; - if ((keyCode = cc[i]) != 0) { - // Simulate key down and up... - GodotLib.key(0, keyCode, true); - GodotLib.key(0, keyCode, false); - } - } - } - }); - return true; - } + @Override public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) { + String s = event.getCharacters(); + if (s == null || s.length() == 0) + return super.onKeyMultiple(inKeyCode, repeatCount, event); + + final char[] cc = s.toCharArray(); + int cnt = 0; + for (int i = cc.length; --i >= 0; cnt += cc[i] != 0 ? 1 : 0); + if (cnt == 0) return super.onKeyMultiple(inKeyCode, repeatCount, event); + final Activity me = this; + queueEvent(new Runnable() { + // This method will be called on the rendering thread: + public void run() { + for (int i = 0, n = cc.length; i < n; i++) { + int keyCode; + if ((keyCode = cc[i]) != 0) { + // Simulate key down and up... + GodotLib.key(0, keyCode, true); + GodotLib.key(0, keyCode, false); + } + } + } + }); + return true; + } private void queueEvent(Runnable runnable) { // TODO Auto-generated method stub diff --git a/platform/android/java/src/com/android/godot/GodotView.java b/platform/android/java/src/com/android/godot/GodotView.java index 1993be8d2c..f02cc00c28 100644 --- a/platform/android/java/src/com/android/godot/GodotView.java +++ b/platform/android/java/src/com/android/godot/GodotView.java @@ -62,13 +62,14 @@ import javax.microedition.khronos.opengles.GL10; * bit depths). Failure to do so would result in an EGL_BAD_MATCH error. */ public class GodotView extends GLSurfaceView { - private static String TAG = "GodotView"; - private static final boolean DEBUG = false; - private static Context ctx; - private static GodotIO io; - private static boolean firsttime=true; - private static boolean use_gl2=false; + private static String TAG = "GodotView"; + private static final boolean DEBUG = false; + private static Context ctx; + + private static GodotIO io; + private static boolean firsttime=true; + private static boolean use_gl2=false; private Godot activity; @@ -113,37 +114,37 @@ public class GodotView extends GLSurfaceView { return super.onKeyDown(keyCode, event); } - private void init(boolean translucent, int depth, int stencil) { + private void init(boolean translucent, int depth, int stencil) { - this.setFocusableInTouchMode(true); - /* By default, GLSurfaceView() creates a RGB_565 opaque surface. - * If we want a translucent one, we should change the surface's - * format here, using PixelFormat.TRANSLUCENT for GL Surfaces - * is interpreted as any 32-bit surface with alpha by SurfaceFlinger. - */ - if (translucent) { - this.getHolder().setFormat(PixelFormat.TRANSLUCENT); - } + this.setFocusableInTouchMode(true); + /* By default, GLSurfaceView() creates a RGB_565 opaque surface. + * If we want a translucent one, we should change the surface's + * format here, using PixelFormat.TRANSLUCENT for GL Surfaces + * is interpreted as any 32-bit surface with alpha by SurfaceFlinger. + */ + if (translucent) { + this.getHolder().setFormat(PixelFormat.TRANSLUCENT); + } - /* Setup the context factory for 2.0 rendering. - * See ContextFactory class definition below - */ - setEGLContextFactory(new ContextFactory()); - - /* We need to choose an EGLConfig that matches the format of - * our surface exactly. This is going to be done in our - * custom config chooser. See ConfigChooser class definition - * below. - */ - setEGLConfigChooser( translucent ? - new ConfigChooser(8, 8, 8, 8, depth, stencil) : - new ConfigChooser(5, 6, 5, 0, depth, stencil) ); - - /* Set the renderer responsible for frame rendering */ - setRenderer(new Renderer()); - } + /* Setup the context factory for 2.0 rendering. + * See ContextFactory class definition below + */ + setEGLContextFactory(new ContextFactory()); + + /* We need to choose an EGLConfig that matches the format of + * our surface exactly. This is going to be done in our + * custom config chooser. See ConfigChooser class definition + * below. + */ + setEGLConfigChooser( translucent ? + new ConfigChooser(8, 8, 8, 8, depth, stencil) : + new ConfigChooser(5, 6, 5, 0, depth, stencil) ); + + /* Set the renderer responsible for frame rendering */ + setRenderer(new Renderer()); + } - private static class ContextFactory implements GLSurfaceView.EGLContextFactory { + private static class ContextFactory implements GLSurfaceView.EGLContextFactory { private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098; public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) { if (use_gl2) @@ -151,11 +152,11 @@ public class GodotView extends GLSurfaceView { else Log.w(TAG, "creating OpenGL ES 1.1 context :"); - checkEglError("Before eglCreateContext", egl); - int[] attrib_list2 = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE }; - EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl2?attrib_list2:null); - checkEglError("After eglCreateContext", egl); - return context; + checkEglError("Before eglCreateContext", egl); + int[] attrib_list2 = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE }; + EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl2?attrib_list2:null); + checkEglError("After eglCreateContext", egl); + return context; } public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) { @@ -170,225 +171,231 @@ public class GodotView extends GLSurfaceView { } } - private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser { - - public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { - mRedSize = r; - mGreenSize = g; - mBlueSize = b; - mAlphaSize = a; - mDepthSize = depth; - mStencilSize = stencil; - } + private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser { - /* This EGL config specification is used to specify 2.0 rendering. - * We use a minimum size of 4 bits for red/green/blue, but will - * perform actual matching in chooseConfig() below. - */ - private static int EGL_OPENGL_ES2_BIT = 4; - private static int[] s_configAttribs2 = - { - EGL10.EGL_RED_SIZE, 4, - EGL10.EGL_GREEN_SIZE, 4, - EGL10.EGL_BLUE_SIZE, 4, - // EGL10.EGL_DEPTH_SIZE, 16, - // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE, - EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, - EGL10.EGL_NONE - }; - private static int[] s_configAttribs = - { - EGL10.EGL_RED_SIZE, 4, - EGL10.EGL_GREEN_SIZE, 4, - EGL10.EGL_BLUE_SIZE, 4, - // EGL10.EGL_DEPTH_SIZE, 16, - // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE, - EGL10.EGL_NONE - }; + public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { + mRedSize = r; + mGreenSize = g; + mBlueSize = b; + mAlphaSize = a; + mDepthSize = depth; + mStencilSize = stencil; + } - public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) { + /* This EGL config specification is used to specify 2.0 rendering. + * We use a minimum size of 4 bits for red/green/blue, but will + * perform actual matching in chooseConfig() below. + */ + private static int EGL_OPENGL_ES2_BIT = 4; + private static int[] s_configAttribs2 = + { + EGL10.EGL_RED_SIZE, 4, + EGL10.EGL_GREEN_SIZE, 4, + EGL10.EGL_BLUE_SIZE, 4, + // EGL10.EGL_DEPTH_SIZE, 16, + // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE, + EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, + EGL10.EGL_NONE + }; + private static int[] s_configAttribs = + { + EGL10.EGL_RED_SIZE, 4, + EGL10.EGL_GREEN_SIZE, 4, + EGL10.EGL_BLUE_SIZE, 4, + // EGL10.EGL_DEPTH_SIZE, 16, + // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE, + EGL10.EGL_NONE + }; + + public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) { + + /* Get the number of minimally matching EGL configurations + */ + int[] num_config = new int[1]; + egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, null, 0, num_config); + + int numConfigs = num_config[0]; + + if (numConfigs <= 0) { + throw new IllegalArgumentException("No configs match configSpec"); + } + + /* Allocate then read the array of minimally matching EGL configs + */ + EGLConfig[] configs = new EGLConfig[numConfigs]; + egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, configs, numConfigs, num_config); + + if (DEBUG) { + printConfigs(egl, display, configs); + } + /* Now return the "best" one + */ + return chooseConfig(egl, display, configs); + } - /* Get the number of minimally matching EGL configurations - */ - int[] num_config = new int[1]; - egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, null, 0, num_config); + public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, + EGLConfig[] configs) { + for(EGLConfig config : configs) { + int d = findConfigAttrib(egl, display, config, + EGL10.EGL_DEPTH_SIZE, 0); + int s = findConfigAttrib(egl, display, config, + EGL10.EGL_STENCIL_SIZE, 0); + + // We need at least mDepthSize and mStencilSize bits + if (d < mDepthSize || s < mStencilSize) + continue; + + // We want an *exact* match for red/green/blue/alpha + int r = findConfigAttrib(egl, display, config, + EGL10.EGL_RED_SIZE, 0); + int g = findConfigAttrib(egl, display, config, + EGL10.EGL_GREEN_SIZE, 0); + int b = findConfigAttrib(egl, display, config, + EGL10.EGL_BLUE_SIZE, 0); + int a = findConfigAttrib(egl, display, config, + EGL10.EGL_ALPHA_SIZE, 0); + + if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize) + return config; + } + return null; + } - int numConfigs = num_config[0]; + private int findConfigAttrib(EGL10 egl, EGLDisplay display, + EGLConfig config, int attribute, int defaultValue) { - if (numConfigs <= 0) { - throw new IllegalArgumentException("No configs match configSpec"); - } + if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) { + return mValue[0]; + } + return defaultValue; + } - /* Allocate then read the array of minimally matching EGL configs - */ - EGLConfig[] configs = new EGLConfig[numConfigs]; - egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, configs, numConfigs, num_config); + private void printConfigs(EGL10 egl, EGLDisplay display, + EGLConfig[] configs) { + int numConfigs = configs.length; + Log.w(TAG, String.format("%d configurations", numConfigs)); + for (int i = 0; i < numConfigs; i++) { + Log.w(TAG, String.format("Configuration %d:\n", i)); + printConfig(egl, display, configs[i]); + } + } - if (DEBUG) { - printConfigs(egl, display, configs); - } - /* Now return the "best" one - */ - return chooseConfig(egl, display, configs); - } + private void printConfig(EGL10 egl, EGLDisplay display, + EGLConfig config) { + int[] attributes = { + EGL10.EGL_BUFFER_SIZE, + EGL10.EGL_ALPHA_SIZE, + EGL10.EGL_BLUE_SIZE, + EGL10.EGL_GREEN_SIZE, + EGL10.EGL_RED_SIZE, + EGL10.EGL_DEPTH_SIZE, + EGL10.EGL_STENCIL_SIZE, + EGL10.EGL_CONFIG_CAVEAT, + EGL10.EGL_CONFIG_ID, + EGL10.EGL_LEVEL, + EGL10.EGL_MAX_PBUFFER_HEIGHT, + EGL10.EGL_MAX_PBUFFER_PIXELS, + EGL10.EGL_MAX_PBUFFER_WIDTH, + EGL10.EGL_NATIVE_RENDERABLE, + EGL10.EGL_NATIVE_VISUAL_ID, + EGL10.EGL_NATIVE_VISUAL_TYPE, + 0x3030, // EGL10.EGL_PRESERVED_RESOURCES, + EGL10.EGL_SAMPLES, + EGL10.EGL_SAMPLE_BUFFERS, + EGL10.EGL_SURFACE_TYPE, + EGL10.EGL_TRANSPARENT_TYPE, + EGL10.EGL_TRANSPARENT_RED_VALUE, + EGL10.EGL_TRANSPARENT_GREEN_VALUE, + EGL10.EGL_TRANSPARENT_BLUE_VALUE, + 0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB, + 0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA, + 0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL, + 0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL, + EGL10.EGL_LUMINANCE_SIZE, + EGL10.EGL_ALPHA_MASK_SIZE, + EGL10.EGL_COLOR_BUFFER_TYPE, + EGL10.EGL_RENDERABLE_TYPE, + 0x3042 // EGL10.EGL_CONFORMANT + }; + String[] names = { + "EGL_BUFFER_SIZE", + "EGL_ALPHA_SIZE", + "EGL_BLUE_SIZE", + "EGL_GREEN_SIZE", + "EGL_RED_SIZE", + "EGL_DEPTH_SIZE", + "EGL_STENCIL_SIZE", + "EGL_CONFIG_CAVEAT", + "EGL_CONFIG_ID", + "EGL_LEVEL", + "EGL_MAX_PBUFFER_HEIGHT", + "EGL_MAX_PBUFFER_PIXELS", + "EGL_MAX_PBUFFER_WIDTH", + "EGL_NATIVE_RENDERABLE", + "EGL_NATIVE_VISUAL_ID", + "EGL_NATIVE_VISUAL_TYPE", + "EGL_PRESERVED_RESOURCES", + "EGL_SAMPLES", + "EGL_SAMPLE_BUFFERS", + "EGL_SURFACE_TYPE", + "EGL_TRANSPARENT_TYPE", + "EGL_TRANSPARENT_RED_VALUE", + "EGL_TRANSPARENT_GREEN_VALUE", + "EGL_TRANSPARENT_BLUE_VALUE", + "EGL_BIND_TO_TEXTURE_RGB", + "EGL_BIND_TO_TEXTURE_RGBA", + "EGL_MIN_SWAP_INTERVAL", + "EGL_MAX_SWAP_INTERVAL", + "EGL_LUMINANCE_SIZE", + "EGL_ALPHA_MASK_SIZE", + "EGL_COLOR_BUFFER_TYPE", + "EGL_RENDERABLE_TYPE", + "EGL_CONFORMANT" + }; + int[] value = new int[1]; + for (int i = 0; i < attributes.length; i++) { + int attribute = attributes[i]; + String name = names[i]; + if ( egl.eglGetConfigAttrib(display, config, attribute, value)) { + Log.w(TAG, String.format(" %s: %d\n", name, value[0])); + } else { + // Log.w(TAG, String.format(" %s: failed\n", name)); + while (egl.eglGetError() != EGL10.EGL_SUCCESS); + } + } + } - public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, - EGLConfig[] configs) { - for(EGLConfig config : configs) { - int d = findConfigAttrib(egl, display, config, - EGL10.EGL_DEPTH_SIZE, 0); - int s = findConfigAttrib(egl, display, config, - EGL10.EGL_STENCIL_SIZE, 0); - - // We need at least mDepthSize and mStencilSize bits - if (d < mDepthSize || s < mStencilSize) - continue; - - // We want an *exact* match for red/green/blue/alpha - int r = findConfigAttrib(egl, display, config, - EGL10.EGL_RED_SIZE, 0); - int g = findConfigAttrib(egl, display, config, - EGL10.EGL_GREEN_SIZE, 0); - int b = findConfigAttrib(egl, display, config, - EGL10.EGL_BLUE_SIZE, 0); - int a = findConfigAttrib(egl, display, config, - EGL10.EGL_ALPHA_SIZE, 0); - - if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize) - return config; - } - return null; + // Subclasses can adjust these values: + protected int mRedSize; + protected int mGreenSize; + protected int mBlueSize; + protected int mAlphaSize; + protected int mDepthSize; + protected int mStencilSize; + private int[] mValue = new int[1]; } - private int findConfigAttrib(EGL10 egl, EGLDisplay display, - EGLConfig config, int attribute, int defaultValue) { - - if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) { - return mValue[0]; - } - return defaultValue; - } + private static class Renderer implements GLSurfaceView.Renderer { - private void printConfigs(EGL10 egl, EGLDisplay display, - EGLConfig[] configs) { - int numConfigs = configs.length; - Log.w(TAG, String.format("%d configurations", numConfigs)); - for (int i = 0; i < numConfigs; i++) { - Log.w(TAG, String.format("Configuration %d:\n", i)); - printConfig(egl, display, configs[i]); - } - } - private void printConfig(EGL10 egl, EGLDisplay display, - EGLConfig config) { - int[] attributes = { - EGL10.EGL_BUFFER_SIZE, - EGL10.EGL_ALPHA_SIZE, - EGL10.EGL_BLUE_SIZE, - EGL10.EGL_GREEN_SIZE, - EGL10.EGL_RED_SIZE, - EGL10.EGL_DEPTH_SIZE, - EGL10.EGL_STENCIL_SIZE, - EGL10.EGL_CONFIG_CAVEAT, - EGL10.EGL_CONFIG_ID, - EGL10.EGL_LEVEL, - EGL10.EGL_MAX_PBUFFER_HEIGHT, - EGL10.EGL_MAX_PBUFFER_PIXELS, - EGL10.EGL_MAX_PBUFFER_WIDTH, - EGL10.EGL_NATIVE_RENDERABLE, - EGL10.EGL_NATIVE_VISUAL_ID, - EGL10.EGL_NATIVE_VISUAL_TYPE, - 0x3030, // EGL10.EGL_PRESERVED_RESOURCES, - EGL10.EGL_SAMPLES, - EGL10.EGL_SAMPLE_BUFFERS, - EGL10.EGL_SURFACE_TYPE, - EGL10.EGL_TRANSPARENT_TYPE, - EGL10.EGL_TRANSPARENT_RED_VALUE, - EGL10.EGL_TRANSPARENT_GREEN_VALUE, - EGL10.EGL_TRANSPARENT_BLUE_VALUE, - 0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB, - 0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA, - 0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL, - 0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL, - EGL10.EGL_LUMINANCE_SIZE, - EGL10.EGL_ALPHA_MASK_SIZE, - EGL10.EGL_COLOR_BUFFER_TYPE, - EGL10.EGL_RENDERABLE_TYPE, - 0x3042 // EGL10.EGL_CONFORMANT - }; - String[] names = { - "EGL_BUFFER_SIZE", - "EGL_ALPHA_SIZE", - "EGL_BLUE_SIZE", - "EGL_GREEN_SIZE", - "EGL_RED_SIZE", - "EGL_DEPTH_SIZE", - "EGL_STENCIL_SIZE", - "EGL_CONFIG_CAVEAT", - "EGL_CONFIG_ID", - "EGL_LEVEL", - "EGL_MAX_PBUFFER_HEIGHT", - "EGL_MAX_PBUFFER_PIXELS", - "EGL_MAX_PBUFFER_WIDTH", - "EGL_NATIVE_RENDERABLE", - "EGL_NATIVE_VISUAL_ID", - "EGL_NATIVE_VISUAL_TYPE", - "EGL_PRESERVED_RESOURCES", - "EGL_SAMPLES", - "EGL_SAMPLE_BUFFERS", - "EGL_SURFACE_TYPE", - "EGL_TRANSPARENT_TYPE", - "EGL_TRANSPARENT_RED_VALUE", - "EGL_TRANSPARENT_GREEN_VALUE", - "EGL_TRANSPARENT_BLUE_VALUE", - "EGL_BIND_TO_TEXTURE_RGB", - "EGL_BIND_TO_TEXTURE_RGBA", - "EGL_MIN_SWAP_INTERVAL", - "EGL_MAX_SWAP_INTERVAL", - "EGL_LUMINANCE_SIZE", - "EGL_ALPHA_MASK_SIZE", - "EGL_COLOR_BUFFER_TYPE", - "EGL_RENDERABLE_TYPE", - "EGL_CONFORMANT" - }; - int[] value = new int[1]; - for (int i = 0; i < attributes.length; i++) { - int attribute = attributes[i]; - String name = names[i]; - if ( egl.eglGetConfigAttrib(display, config, attribute, value)) { - Log.w(TAG, String.format(" %s: %d\n", name, value[0])); - } else { - // Log.w(TAG, String.format(" %s: failed\n", name)); - while (egl.eglGetError() != EGL10.EGL_SUCCESS); + public void onDrawFrame(GL10 gl) { + GodotLib.step(); + for(int i=0;i<Godot.singleton_count;i++) { + Godot.singletons[i].onGLDrawFrame(gl); + } } - } - } - - // Subclasses can adjust these values: - protected int mRedSize; - protected int mGreenSize; - protected int mBlueSize; - protected int mAlphaSize; - protected int mDepthSize; - protected int mStencilSize; - private int[] mValue = new int[1]; - } - - private static class Renderer implements GLSurfaceView.Renderer { + public void onSurfaceChanged(GL10 gl, int width, int height) { - public void onDrawFrame(GL10 gl) { - GodotLib.step(); - } - - public void onSurfaceChanged(GL10 gl, int width, int height) { - - GodotLib.resize(width, height,!firsttime); - firsttime=false; - } + GodotLib.resize(width, height,!firsttime); + firsttime=false; + for(int i=0;i<Godot.singleton_count;i++) { + Godot.singletons[i].onGLSurfaceChanged(gl, width, height); + } + } - public void onSurfaceCreated(GL10 gl, EGLConfig config) { - GodotLib.newcontext(); + public void onSurfaceCreated(GL10 gl, EGLConfig config) { + GodotLib.newcontext(); + } } - } } diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp index 4362b8f2c4..b11994eef0 100644 --- a/platform/android/java_glue.cpp +++ b/platform/android/java_glue.cpp @@ -153,6 +153,14 @@ jvalue _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant* p_ar v.l=arr; } break; + case Variant::RAW_ARRAY: { + DVector<uint8_t> array = *p_arg; + jbyteArray arr = env->NewByteArray(array.size()); + DVector<uint8_t>::Read r = array.read(); + env->SetByteArrayRegion(arr,0,array.size(),reinterpret_cast<const signed char*>(r.ptr())); + v.l=arr; + + } break; case Variant::REAL_ARRAY: { DVector<float> array = *p_arg; @@ -244,6 +252,19 @@ Variant _jobject_to_variant(JNIEnv * env, jobject obj) { return sarr; }; + if (name == "[B") { + + jbyteArray arr = (jbyteArray)obj; + int fCount = env->GetArrayLength(arr); + DVector<uint8_t> sarr; + sarr.resize(fCount); + + DVector<uint8_t>::Write w = sarr.write(); + env->GetByteArrayRegion(arr,0,fCount,reinterpret_cast<signed char*>(w.ptr())); + w = DVector<uint8_t>::Write(); + return sarr; + }; + if (name == "java.lang.Float" || name == "java.lang.Double") { jclass nclass = env->FindClass("java/lang/Number"); @@ -1346,6 +1367,7 @@ static Variant::Type get_jni_type(const String& p_type) { {"double", Variant::REAL}, {"java.lang.String",Variant::STRING}, {"[I",Variant::INT_ARRAY}, + {"[B",Variant::RAW_ARRAY}, {"[F",Variant::REAL_ARRAY}, {"[java.lang.String",Variant::STRING_ARRAY}, {"com.android.godot.Dictionary", Variant::DICTIONARY}, @@ -1381,6 +1403,7 @@ static const char* get_jni_sig(const String& p_type) { {"java.lang.String","Ljava/lang/String;"}, {"com.android.godot.Dictionary", "Lcom/android/godot/Dictionary;"}, {"[I","[I"}, + {"[B","[B"}, {"[F","[F"}, {"[java.lang.String","[Ljava/lang/String;"}, {NULL,"V"} diff --git a/platform/flash/dir_access_flash.cpp b/platform/flash/dir_access_flash.cpp index a0f1679243..4b8992f9d6 100644 --- a/platform/flash/dir_access_flash.cpp +++ b/platform/flash/dir_access_flash.cpp @@ -156,6 +156,26 @@ bool DirAccessFlash::file_exists(String p_file) { return success; }; +bool DirAccessFlash::dir_exists(String p_dir) { + + GLOBAL_LOCK_FUNCTION + + + if (p_dir.is_rel_path()) + p_dir=current_dir+"/"+p_dir; + else + p_dir=fix_path(p_dir); + + struct stat flags; + bool success = (stat(p_dir.utf8().get_data(),&flags)==0); + + if (success && S_ISDIR(flags.st_mode)) { + return true; + } + + return false; +}; + size_t DirAccessFlash::get_space_left() { return 0; diff --git a/platform/flash/dir_access_flash.h b/platform/flash/dir_access_flash.h index 09e0b844ce..1378a6e56f 100644 --- a/platform/flash/dir_access_flash.h +++ b/platform/flash/dir_access_flash.h @@ -45,6 +45,7 @@ public: Error make_dir(String p_dir); bool file_exists(String p_file); + bool dir_exists(String p_dir); size_t get_space_left(); diff --git a/platform/windows/detect.py b/platform/windows/detect.py index 7f71332517..0e21540e13 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -143,10 +143,12 @@ def configure(env): mingw_prefix=""
if (env["force_32_bits"]!="no"):
- env['OBJSUFFIX'] = ".32"+env['OBJSUFFIX']
- env['LIBSUFFIX'] = ".32"+env['LIBSUFFIX']
- env.Append(CCFLAGS=['-m32'])
- env.Append(LINKFLAGS=['-m32'])
+ env['OBJSUFFIX'] = ".32"+env['OBJSUFFIX']
+ env['LIBSUFFIX'] = ".32"+env['LIBSUFFIX']
+ env.Append(CCFLAGS=['-m32'])
+ env.Append(LINKFLAGS=['-m32'])
+ env.Append(LINKFLAGS=['-static-libgcc'])
+ env.Append(LINKFLAGS=['-static-libstdc++'])
diff --git a/platform/windows/tcp_server_winsock.cpp b/platform/windows/tcp_server_winsock.cpp index 7b35bcc7ad..e77ca6feaa 100644 --- a/platform/windows/tcp_server_winsock.cpp +++ b/platform/windows/tcp_server_winsock.cpp @@ -86,6 +86,9 @@ Error TCPServerWinsock::listen(uint16_t p_port,const List<String> *p_accepted_ho closesocket(sockfd);
ERR_FAIL_V(FAILED);
};
+ }
+ else {
+ return ERR_ALREADY_IN_USE;
};
if (listen_sockfd != INVALID_SOCKET) {
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index 14d31b864c..e7d9a4d691 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -204,6 +204,20 @@ void OS_X11::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi XChangeWindowAttributes(x11_display, x11_window,CWEventMask,&new_attr); + XClassHint* classHint; + + /* set the titlebar name */ + XStoreName(x11_display, x11_window, "Godot"); + + /* set the name and class hints for the window manager to use */ + classHint = XAllocClassHint(); + if (classHint) { + classHint->res_name = "Godot"; + classHint->res_class = "Godot"; + } + XSetClassHint(x11_display, x11_window, classHint); + XFree(classHint); + wm_delete = XInternAtom(x11_display, "WM_DELETE_WINDOW", true); XSetWMProtocols(x11_display, x11_window, &wm_delete, 1); |