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-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java21
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Godot.java18
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotHost.java6
3 files changed, 29 insertions, 16 deletions
diff --git a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
index ad7048cbf3..3600706c7c 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
@@ -30,6 +30,7 @@
package org.godotengine.godot;
+import android.content.ComponentName;
import android.content.Intent;
import android.os.Bundle;
import android.util.Log;
@@ -86,6 +87,26 @@ public abstract class FullScreenGodotApp extends FragmentActivity implements God
}
@Override
+ public final void onGodotRestartRequested(Godot instance) {
+ if (instance == godotFragment) {
+ // HACK:
+ //
+ // Currently it's very hard to properly deinitialize Godot on Android to restart the game
+ // from scratch. Therefore, we need to kill the whole app process and relaunch it.
+ //
+ // Restarting only the activity, wouldn't be enough unless it did proper cleanup (including
+ // releasing and reloading native libs or resetting their state somehow and clearing statics).
+ //
+ // Using instrumentation is a way of making the whole app process restart, because Android
+ // will kill any process of the same package which was already running.
+ //
+ Bundle args = new Bundle();
+ args.putParcelable("intent", getIntent());
+ startInstrumentation(new ComponentName(this, GodotInstrumentation.class), null, args);
+ }
+ }
+
+ @Override
public void onNewIntent(Intent intent) {
super.onNewIntent(intent);
if (godotFragment != null) {
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
index 317175858b..2926031bcc 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
@@ -331,22 +331,8 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
public void restart() {
- // HACK:
- //
- // Currently it's very hard to properly deinitialize Godot on Android to restart the game
- // from scratch. Therefore, we need to kill the whole app process and relaunch it.
- //
- // Restarting only the activity, wouldn't be enough unless it did proper cleanup (including
- // releasing and reloading native libs or resetting their state somehow and clearing statics).
- //
- // Using instrumentation is a way of making the whole app process restart, because Android
- // will kill any process of the same package which was already running.
- //
- final Activity activity = getActivity();
- if (activity != null) {
- Bundle args = new Bundle();
- args.putParcelable("intent", mCurrentIntent);
- activity.startInstrumentation(new ComponentName(activity, GodotInstrumentation.class), null, args);
+ if (godotHost != null) {
+ godotHost.onGodotRestartRequested(this);
}
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java b/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java
index 58e982c569..7b22895994 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java
@@ -58,4 +58,10 @@ public interface GodotHost {
* Invoked on the UI thread as the last step of the Godot instance clean up phase.
*/
default void onGodotForceQuit(Godot instance) {}
+
+ /**
+ * Invoked on the GL thread when the Godot instance wants to be restarted. It's up to the host
+ * to perform the appropriate action(s).
+ */
+ default void onGodotRestartRequested(Godot instance) {}
}