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-rw-r--r--platform/android/java/src/org/godotengine/godot/input/GodotInputHandler.java12
1 files changed, 10 insertions, 2 deletions
diff --git a/platform/android/java/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/src/org/godotengine/godot/input/GodotInputHandler.java
index d01f958123..a443a0ad90 100644
--- a/platform/android/java/src/org/godotengine/godot/input/GodotInputHandler.java
+++ b/platform/android/java/src/org/godotengine/godot/input/GodotInputHandler.java
@@ -65,6 +65,14 @@ public class GodotInputHandler implements InputDeviceListener {
godotView.queueEvent(task);
}
+ private boolean isKeyEvent_GameDevice(int source) {
+ // Note that keyboards are often (SOURCE_KEYBOARD | SOURCE_DPAD)
+ if (source == (InputDevice.SOURCE_KEYBOARD | InputDevice.SOURCE_DPAD))
+ return false;
+
+ return (source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD;
+ }
+
public boolean onKeyUp(final int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
return true;
@@ -75,7 +83,7 @@ public class GodotInputHandler implements InputDeviceListener {
};
int source = event.getSource();
- if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
+ if (isKeyEvent_GameDevice(source)) {
final int button = getGodotButton(keyCode);
final int device_id = findJoystickDevice(event.getDeviceId());
@@ -118,7 +126,7 @@ public class GodotInputHandler implements InputDeviceListener {
int source = event.getSource();
//Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD)));
- if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
+ if (isKeyEvent_GameDevice(source)) {
if (event.getRepeatCount() > 0) // ignore key echo
return true;