diff options
Diffstat (limited to 'platform')
33 files changed, 248 insertions, 345 deletions
diff --git a/platform/android/SCsub b/platform/android/SCsub index 344ca036de..9f5b8d8387 100644 --- a/platform/android/SCsub +++ b/platform/android/SCsub @@ -53,14 +53,14 @@ else: print("WARN: Architecture not suitable for embedding into APK; keeping .so at \\bin") if lib_arch_dir != "": - if env["target"] == "release": - lib_type_dir = "release" - elif env["target"] == "release_debug": + if env.debug_features: lib_type_dir = "debug" - else: # debug + elif env.dev_build: lib_type_dir = "dev" + else: # Release + lib_type_dir = "release" - if env["tools"]: + if env.editor_build: lib_tools_dir = "tools/" else: lib_tools_dir = "" diff --git a/platform/android/detect.py b/platform/android/detect.py index a31bba745f..e541aa0373 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -3,6 +3,11 @@ import sys import platform import subprocess +from typing import TYPE_CHECKING + +if TYPE_CHECKING: + from SCons import Environment + def is_active(): return True @@ -17,8 +22,6 @@ def can_build(): def get_opts(): - from SCons.Variables import BoolVariable, EnumVariable - return [ ("ANDROID_SDK_ROOT", "Path to the Android SDK", get_env_android_sdk_root()), ("ndk_platform", 'Target platform (android-<api>, e.g. "android-24")', "android-24"), @@ -46,7 +49,7 @@ def get_ndk_version(): def get_flags(): return [ ("arch", "arm64"), # Default for convenience. - ("tools", False), + ("target", "template_debug"), ] @@ -74,7 +77,7 @@ def install_ndk_if_needed(env): env["ANDROID_NDK_ROOT"] = get_android_ndk_root(env) -def configure(env): +def configure(env: "Environment"): # Validate arch. supported_arches = ["x86_32", "x86_64", "arm32", "arm64"] if env["arch"] not in supported_arches: @@ -114,24 +117,6 @@ def configure(env): env.Append(CCFLAGS=target_option) env.Append(LINKFLAGS=target_option) - # Build type - - if env["target"].startswith("release"): - if env["optimize"] == "speed": # optimize for speed (default) - # `-O2` is more friendly to debuggers than `-O3`, leading to better crash backtraces - # when using `target=release_debug`. - opt = "-O3" if env["target"] == "release" else "-O2" - env.Append(CCFLAGS=[opt, "-fomit-frame-pointer"]) - elif env["optimize"] == "size": # optimize for size - env.Append(CCFLAGS=["-Oz"]) - env.Append(CPPDEFINES=["NDEBUG"]) - env.Append(CCFLAGS=["-ftree-vectorize"]) - elif env["target"] == "debug": - env.Append(LINKFLAGS=["-O0"]) - env.Append(CCFLAGS=["-O0", "-g", "-fno-limit-debug-info"]) - env.Append(CPPDEFINES=["_DEBUG"]) - env.Append(CPPFLAGS=["-UNDEBUG"]) - # LTO if env["lto"] == "auto": # LTO benefits for Android (size, performance) haven't been clearly established yet. @@ -172,7 +157,7 @@ def configure(env): env["AS"] = compiler_path + "/clang" # Disable exceptions and rtti on non-tools (template) builds - if env["tools"]: + if env.editor_build: env.Append(CXXFLAGS=["-frtti"]) elif env["builtin_icu"]: env.Append(CXXFLAGS=["-frtti", "-fno-exceptions"]) diff --git a/platform/android/java_godot_io_wrapper.h b/platform/android/java_godot_io_wrapper.h index 9a1a877b6f..24995147d4 100644 --- a/platform/android/java_godot_io_wrapper.h +++ b/platform/android/java_godot_io_wrapper.h @@ -28,9 +28,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -// note, swapped java and godot around in the file name so all the java -// wrappers are together - #ifndef JAVA_GODOT_IO_WRAPPER_H #define JAVA_GODOT_IO_WRAPPER_H diff --git a/platform/android/java_godot_wrapper.h b/platform/android/java_godot_wrapper.h index a6c7853107..0e96a4e1f3 100644 --- a/platform/android/java_godot_wrapper.h +++ b/platform/android/java_godot_wrapper.h @@ -28,9 +28,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -// note, swapped java and godot around in the file name so all the java -// wrappers are together - #ifndef JAVA_GODOT_WRAPPER_H #define JAVA_GODOT_WRAPPER_H diff --git a/platform/ios/detect.py b/platform/ios/detect.py index d5e6ee4b46..38e62134b5 100644 --- a/platform/ios/detect.py +++ b/platform/ios/detect.py @@ -2,6 +2,11 @@ import os import sys from methods import detect_darwin_sdk_path +from typing import TYPE_CHECKING + +if TYPE_CHECKING: + from SCons import Environment + def is_active(): return True @@ -37,12 +42,12 @@ def get_opts(): def get_flags(): return [ ("arch", "arm64"), # Default for convenience. - ("tools", False), + ("target", "template_debug"), ("use_volk", False), ] -def configure(env): +def configure(env: "Environment"): # Validate arch. supported_arches = ["x86_64", "arm64"] if env["arch"] not in supported_arches: @@ -52,24 +57,6 @@ def configure(env): ) sys.exit() - ## Build type - - if env["target"].startswith("release"): - env.Append(CPPDEFINES=["NDEBUG", ("NS_BLOCK_ASSERTIONS", 1)]) - if env["optimize"] == "speed": # optimize for speed (default) - # `-O2` is more friendly to debuggers than `-O3`, leading to better crash backtraces - # when using `target=release_debug`. - opt = "-O3" if env["target"] == "release" else "-O2" - env.Append(CCFLAGS=[opt, "-ftree-vectorize", "-fomit-frame-pointer"]) - env.Append(LINKFLAGS=[opt]) - elif env["optimize"] == "size": # optimize for size - env.Append(CCFLAGS=["-Os", "-ftree-vectorize"]) - env.Append(LINKFLAGS=["-Os"]) - - elif env["target"] == "debug": - env.Append(CCFLAGS=["-gdwarf-2", "-O0"]) - env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1)]) - ## LTO if env["lto"] == "auto": # Disable by default as it makes linking in Xcode very slow. @@ -146,12 +133,10 @@ def configure(env): env.Append(ASFLAGS=["-arch", "arm64"]) env.Append(CPPDEFINES=["NEED_LONG_INT"]) - # Disable exceptions on non-tools (template) builds - if not env["tools"]: - if env["ios_exceptions"]: - env.Append(CCFLAGS=["-fexceptions"]) - else: - env.Append(CCFLAGS=["-fno-exceptions"]) + if env["ios_exceptions"]: + env.Append(CCFLAGS=["-fexceptions"]) + else: + env.Append(CCFLAGS=["-fno-exceptions"]) # Temp fix for ABS/MAX/MIN macros in iOS SDK blocking compilation env.Append(CCFLAGS=["-Wno-ambiguous-macro"]) diff --git a/platform/ios/os_ios.h b/platform/ios/os_ios.h index 00d91da771..400040875f 100644 --- a/platform/ios/os_ios.h +++ b/platform/ios/os_ios.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef IOS_ENABLED - #ifndef OS_IOS_H #define OS_IOS_H +#ifdef IOS_ENABLED + #include "drivers/coreaudio/audio_driver_coreaudio.h" #include "drivers/unix/os_unix.h" #include "ios.h" @@ -124,6 +124,6 @@ public: void on_focus_in(); }; -#endif // OS_IOS_H +#endif // IOS_ENABLED #endif // OS_IOS_H diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py index 12d2432eea..dfde0d249c 100644 --- a/platform/linuxbsd/detect.py +++ b/platform/linuxbsd/detect.py @@ -4,6 +4,11 @@ import sys from methods import get_compiler_version, using_gcc from platform_methods import detect_arch +from typing import TYPE_CHECKING + +if TYPE_CHECKING: + from SCons import Environment + def is_active(): return True @@ -44,8 +49,6 @@ def get_opts(): BoolVariable("fontconfig", "Detect and use fontconfig for system fonts support", True), BoolVariable("udev", "Use udev for gamepad connection callbacks", True), BoolVariable("x11", "Enable X11 display", True), - BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True), - BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False), BoolVariable("touch", "Enable touch events", True), BoolVariable("execinfo", "Use libexecinfo on systems where glibc is not available", False), ] @@ -57,7 +60,7 @@ def get_flags(): ] -def configure(env): +def configure(env: "Environment"): # Validate arch. supported_arches = ["x86_32", "x86_64", "arm32", "arm64", "rv64", "ppc32", "ppc64"] if env["arch"] not in supported_arches: @@ -69,26 +72,9 @@ def configure(env): ## Build type - if env["target"] == "release": - if env["optimize"] == "speed": # optimize for speed (default) - env.Prepend(CCFLAGS=["-O3"]) - elif env["optimize"] == "size": # optimize for size - env.Prepend(CCFLAGS=["-Os"]) - - if env["debug_symbols"]: - env.Prepend(CCFLAGS=["-g2"]) - - elif env["target"] == "release_debug": - if env["optimize"] == "speed": # optimize for speed (default) - env.Prepend(CCFLAGS=["-O2"]) - elif env["optimize"] == "size": # optimize for size - env.Prepend(CCFLAGS=["-Os"]) - - if env["debug_symbols"]: - env.Prepend(CCFLAGS=["-g2"]) - - elif env["target"] == "debug": - env.Prepend(CCFLAGS=["-g3"]) + if env.dev_build: + # This is needed for our crash handler to work properly. + # gdb works fine without it though, so maybe our crash handler could too. env.Append(LINKFLAGS=["-rdynamic"]) # CPU architecture flags. @@ -383,7 +369,7 @@ def configure(env): if env["execinfo"]: env.Append(LIBS=["execinfo"]) - if not env["tools"]: + if not env.editor_build: import subprocess import re diff --git a/platform/linuxbsd/detect_prime_x11.h b/platform/linuxbsd/detect_prime_x11.h index 21ebaead32..7eb7064cc5 100644 --- a/platform/linuxbsd/detect_prime_x11.h +++ b/platform/linuxbsd/detect_prime_x11.h @@ -28,11 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef X11_ENABLED -#if defined(GLES3_ENABLED) +#ifndef DETECT_PRIME_X11_H +#define DETECT_PRIME_X11_H + +#if defined(X11_ENABLED) && defined(GLES3_ENABLED) int detect_prime(); -#endif +#endif // X11_ENABLED && GLES3_ENABLED #endif // DETECT_PRIME_X11_H diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index 66dea6cf1b..81fc941608 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -3142,6 +3142,11 @@ void DisplayServerX11::_window_changed(XEvent *event) { return; } + // Query display server about a possible new window state. + wd.fullscreen = _window_fullscreen_check(window_id); + wd.minimized = _window_minimize_check(window_id); + wd.maximized = _window_maximize_check(window_id, "_NET_WM_STATE"); + { //the position in xconfigure is not useful here, obtain it manually int x, y; diff --git a/platform/linuxbsd/gl_manager_x11.cpp b/platform/linuxbsd/gl_manager_x11.cpp index 838be2c042..f586c57dda 100644 --- a/platform/linuxbsd/gl_manager_x11.cpp +++ b/platform/linuxbsd/gl_manager_x11.cpp @@ -310,7 +310,7 @@ void GLManager_X11::swap_buffers() { return; } - // On X11, when enabled, transparancy is always active, so clear alpha manually. + // On X11, when enabled, transparency is always active, so clear alpha manually. if (OS::get_singleton()->is_layered_allowed()) { if (!DisplayServer::get_singleton()->window_get_flag(DisplayServer::WINDOW_FLAG_TRANSPARENT, _current_window->window_id)) { glColorMask(false, false, false, true); diff --git a/platform/macos/detect.py b/platform/macos/detect.py index 834ac935d8..511286d52b 100644 --- a/platform/macos/detect.py +++ b/platform/macos/detect.py @@ -3,6 +3,11 @@ import sys from methods import detect_darwin_sdk_path from platform_methods import detect_arch +from typing import TYPE_CHECKING + +if TYPE_CHECKING: + from SCons import Environment + def is_active(): return True @@ -27,8 +32,6 @@ def get_opts(): ("MACOS_SDK_PATH", "Path to the macOS SDK", ""), ("vulkan_sdk_path", "Path to the Vulkan SDK", ""), EnumVariable("macports_clang", "Build using Clang from MacPorts", "no", ("no", "5.0", "devel")), - BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True), - BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False), BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False), BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN)", False), BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN)", False), @@ -74,7 +77,7 @@ def get_mvk_sdk_path(): return os.path.join(os.path.join(dirname, ver_file), "MoltenVK/MoltenVK.xcframework/macos-arm64_x86_64/") -def configure(env): +def configure(env: "Environment"): # Validate arch. supported_arches = ["x86_64", "arm64"] if env["arch"] not in supported_arches: @@ -86,27 +89,10 @@ def configure(env): ## Build type - if env["target"] == "release": - if env["optimize"] == "speed": # optimize for speed (default) - env.Prepend(CCFLAGS=["-O3", "-fomit-frame-pointer", "-ftree-vectorize"]) - elif env["optimize"] == "size": # optimize for size - env.Prepend(CCFLAGS=["-Os", "-ftree-vectorize"]) + if env["target"] == "template_release": if env["arch"] != "arm64": env.Prepend(CCFLAGS=["-msse2"]) - - if env["debug_symbols"]: - env.Prepend(CCFLAGS=["-g2"]) - - elif env["target"] == "release_debug": - if env["optimize"] == "speed": # optimize for speed (default) - env.Prepend(CCFLAGS=["-O2"]) - elif env["optimize"] == "size": # optimize for size - env.Prepend(CCFLAGS=["-Os"]) - if env["debug_symbols"]: - env.Prepend(CCFLAGS=["-g2"]) - - elif env["target"] == "debug": - env.Prepend(CCFLAGS=["-g3"]) + elif env.dev_build: env.Prepend(LINKFLAGS=["-Xlinker", "-no_deduplicate"]) ## Compiler configuration diff --git a/platform/macos/display_server_macos.h b/platform/macos/display_server_macos.h index a27e0d5efa..e72273a681 100644 --- a/platform/macos/display_server_macos.h +++ b/platform/macos/display_server_macos.h @@ -179,6 +179,12 @@ private: IOPMAssertionID screen_keep_on_assertion = kIOPMNullAssertionID; + struct MenuCall { + Variant tag; + Callable callback; + }; + Vector<MenuCall> deferred_menu_calls; + const NSMenu *_get_menu_root(const String &p_menu_root) const; NSMenu *_get_menu_root(const String &p_menu_root); diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm index 004bb7dcd1..1914c5f35d 100644 --- a/platform/macos/display_server_macos.mm +++ b/platform/macos/display_server_macos.mm @@ -565,11 +565,11 @@ void DisplayServerMacOS::menu_callback(id p_sender) { } if (value->callback != Callable()) { - Variant tag = value->meta; - Variant *tagp = &tag; - Variant ret; - Callable::CallError ce; - value->callback.callp((const Variant **)&tagp, 1, ret, ce); + MenuCall mc; + mc.tag = value->meta; + mc.callback = value->callback; + deferred_menu_calls.push_back(mc); + // Do not run callback from here! If it is opening a new window or calling process_events, it will corrupt OS event queue and crash. } } } @@ -2664,21 +2664,17 @@ Vector2i DisplayServerMacOS::window_get_safe_title_margins(WindowID p_window) co ERR_FAIL_COND_V(!windows.has(p_window), Vector2i()); const WindowData &wd = windows[p_window]; - float max_x = 0.f; - NSButton *cb = [wd.window_object standardWindowButton:NSWindowCloseButton]; - if (cb) { - max_x = MAX(max_x, [cb frame].origin.x + [cb frame].size.width); - } - NSButton *mb = [wd.window_object standardWindowButton:NSWindowMiniaturizeButton]; - if (mb) { - max_x = MAX(max_x, [mb frame].origin.x + [mb frame].size.width); - } - NSButton *zb = [wd.window_object standardWindowButton:NSWindowZoomButton]; - if (zb) { - max_x = MAX(max_x, [zb frame].origin.x + [zb frame].size.width); + if (!wd.window_button_view) { + return Vector2i(); } - return Vector2i(max_x * screen_get_max_scale(), 0); + float max_x = wd.wb_offset.x + [wd.window_button_view frame].size.width; + + if ([wd.window_object windowTitlebarLayoutDirection] == NSUserInterfaceLayoutDirectionRightToLeft) { + return Vector2i(0, max_x * screen_get_max_scale()); + } else { + return Vector2i(max_x * screen_get_max_scale(), 0); + } } void DisplayServerMacOS::window_set_custom_window_buttons(WindowData &p_wd, bool p_enabled) { @@ -2687,7 +2683,11 @@ void DisplayServerMacOS::window_set_custom_window_buttons(WindowData &p_wd, bool p_wd.window_button_view = nil; } if (p_enabled) { - float window_buttons_spacing = NSMinX([[p_wd.window_object standardWindowButton:NSWindowMiniaturizeButton] frame]) - NSMinX([[p_wd.window_object standardWindowButton:NSWindowCloseButton] frame]); + float cb_frame = NSMinX([[p_wd.window_object standardWindowButton:NSWindowCloseButton] frame]); + float mb_frame = NSMinX([[p_wd.window_object standardWindowButton:NSWindowMiniaturizeButton] frame]); + bool is_rtl = ([p_wd.window_object windowTitlebarLayoutDirection] == NSUserInterfaceLayoutDirectionRightToLeft); + + float window_buttons_spacing = (is_rtl) ? (cb_frame - mb_frame) : (mb_frame - cb_frame); [p_wd.window_object setTitleVisibility:NSWindowTitleHidden]; [[p_wd.window_object standardWindowButton:NSWindowZoomButton] setHidden:YES]; @@ -2695,7 +2695,7 @@ void DisplayServerMacOS::window_set_custom_window_buttons(WindowData &p_wd, bool [[p_wd.window_object standardWindowButton:NSWindowCloseButton] setHidden:YES]; p_wd.window_button_view = [[GodotButtonView alloc] initWithFrame:NSZeroRect]; - [p_wd.window_button_view initButtons:window_buttons_spacing offset:NSMakePoint(p_wd.wb_offset.x, p_wd.wb_offset.y)]; + [p_wd.window_button_view initButtons:window_buttons_spacing offset:NSMakePoint(p_wd.wb_offset.x, p_wd.wb_offset.y) rtl:is_rtl]; [p_wd.window_view addSubview:p_wd.window_button_view]; } else { [p_wd.window_object setTitleVisibility:NSWindowTitleVisible]; @@ -2741,6 +2741,7 @@ void DisplayServerMacOS::window_set_flag(WindowFlags p_flag, bool p_enabled, Win } } [wd.window_object setFrame:rect display:YES]; + send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_TITLEBAR_CHANGE); } break; case WINDOW_FLAG_BORDERLESS: { // OrderOut prevents a lose focus bug with the window. @@ -3279,6 +3280,16 @@ void DisplayServerMacOS::process_events() { [NSApp sendEvent:event]; } + // Process "menu_callback"s. + for (MenuCall &E : deferred_menu_calls) { + Variant tag = E.tag; + Variant *tagp = &tag; + Variant ret; + Callable::CallError ce; + E.callback.callp((const Variant **)&tagp, 1, ret, ce); + } + deferred_menu_calls.clear(); + if (!drop_events) { _process_key_events(); Input::get_singleton()->flush_buffered_events(); diff --git a/platform/macos/export/codesign.h b/platform/macos/export/codesign.h index fea7b117d0..01e97bca81 100644 --- a/platform/macos/export/codesign.h +++ b/platform/macos/export/codesign.h @@ -28,6 +28,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifndef MACOS_CODESIGN_H +#define MACOS_CODESIGN_H + // macOS code signature creation utility. // // Current implementation has the following limitation: @@ -38,9 +41,6 @@ // - Requirements code generator is not implemented (only hard-coded requirements for the ad-hoc signing is supported). // - RFC5652/CMS blob generation is not implemented, supports ad-hoc signing only. -#ifndef MACOS_CODESIGN_H -#define MACOS_CODESIGN_H - #include "core/crypto/crypto_core.h" #include "core/io/dir_access.h" #include "core/io/file_access.h" diff --git a/platform/macos/export/lipo.h b/platform/macos/export/lipo.h index 516ef99860..6378f9899c 100644 --- a/platform/macos/export/lipo.h +++ b/platform/macos/export/lipo.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -// Universal / Universal 2 fat binary file creator and extractor. - #ifndef MACOS_LIPO_H #define MACOS_LIPO_H +// Universal / Universal 2 fat binary file creator and extractor. + #include "core/io/file_access.h" #include "core/object/ref_counted.h" #include "modules/modules_enabled.gen.h" // For regex. diff --git a/platform/macos/export/macho.h b/platform/macos/export/macho.h index 7ef0d9067e..0d42a7013f 100644 --- a/platform/macos/export/macho.h +++ b/platform/macos/export/macho.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -// Mach-O binary object file format parser and editor. - #ifndef MACOS_MACHO_H #define MACOS_MACHO_H +// Mach-O binary object file format parser and editor. + #include "core/crypto/crypto.h" #include "core/crypto/crypto_core.h" #include "core/io/file_access.h" diff --git a/platform/macos/export/plist.h b/platform/macos/export/plist.h index 79cb928d0a..b3c51a9635 100644 --- a/platform/macos/export/plist.h +++ b/platform/macos/export/plist.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -// Property list file format (application/x-plist) parser, property list ASN-1 serialization. - #ifndef MACOS_PLIST_H #define MACOS_PLIST_H +// Property list file format (application/x-plist) parser, property list ASN-1 serialization. + #include "core/crypto/crypto_core.h" #include "core/io/file_access.h" #include "modules/modules_enabled.gen.h" // For regex. diff --git a/platform/macos/godot_button_view.h b/platform/macos/godot_button_view.h index e41910878d..e7627a9e9b 100644 --- a/platform/macos/godot_button_view.h +++ b/platform/macos/godot_button_view.h @@ -41,9 +41,10 @@ NSPoint offset; CGFloat spacing; bool mouse_in_group; + bool rtl; } -- (void)initButtons:(CGFloat)button_spacing offset:(NSPoint)button_offset; +- (void)initButtons:(CGFloat)button_spacing offset:(NSPoint)button_offset rtl:(bool)is_rtl; - (void)displayButtons; @end diff --git a/platform/macos/godot_button_view.mm b/platform/macos/godot_button_view.mm index ae04c02bd5..9106f0b0db 100644 --- a/platform/macos/godot_button_view.mm +++ b/platform/macos/godot_button_view.mm @@ -39,15 +39,17 @@ offset = NSMakePoint(8, 8); spacing = 20; mouse_in_group = false; + rtl = false; return self; } -- (void)initButtons:(CGFloat)button_spacing offset:(NSPoint)button_offset { +- (void)initButtons:(CGFloat)button_spacing offset:(NSPoint)button_offset rtl:(bool)is_rtl { spacing = button_spacing; + rtl = is_rtl; NSButton *close_button = [NSWindow standardWindowButton:NSWindowCloseButton forStyleMask:NSWindowStyleMaskTitled]; - [close_button setFrameOrigin:NSMakePoint(0, 0)]; + [close_button setFrameOrigin:NSMakePoint(rtl ? spacing * 2 : 0, 0)]; [self addSubview:close_button]; NSButton *miniaturize_button = [NSWindow standardWindowButton:NSWindowMiniaturizeButton forStyleMask:NSWindowStyleMaskTitled]; @@ -55,13 +57,17 @@ [self addSubview:miniaturize_button]; NSButton *zoom_button = [NSWindow standardWindowButton:NSWindowZoomButton forStyleMask:NSWindowStyleMaskTitled]; - [zoom_button setFrameOrigin:NSMakePoint(spacing * 2, 0)]; + [zoom_button setFrameOrigin:NSMakePoint(rtl ? 0 : spacing * 2, 0)]; [self addSubview:zoom_button]; offset.y = button_offset.y - zoom_button.frame.size.height / 2; offset.x = button_offset.x - zoom_button.frame.size.width / 2; - [self setFrameSize:NSMakeSize(zoom_button.frame.origin.x + zoom_button.frame.size.width, zoom_button.frame.size.height)]; + if (rtl) { + [self setFrameSize:NSMakeSize(close_button.frame.origin.x + close_button.frame.size.width, close_button.frame.size.height)]; + } else { + [self setFrameSize:NSMakeSize(zoom_button.frame.origin.x + zoom_button.frame.size.width, zoom_button.frame.size.height)]; + } [self displayButtons]; } @@ -70,8 +76,13 @@ return; } - [self setAutoresizingMask:NSViewMaxXMargin | NSViewMinYMargin]; - [self setFrameOrigin:NSMakePoint(offset.x, self.window.frame.size.height - self.frame.size.height - offset.y)]; + if (rtl) { + [self setAutoresizingMask:NSViewMinXMargin | NSViewMinYMargin]; + [self setFrameOrigin:NSMakePoint(self.window.frame.size.width - self.frame.size.width - offset.x, self.window.frame.size.height - self.frame.size.height - offset.y)]; + } else { + [self setAutoresizingMask:NSViewMaxXMargin | NSViewMinYMargin]; + [self setFrameOrigin:NSMakePoint(offset.x, self.window.frame.size.height - self.frame.size.height - offset.y)]; + } } - (BOOL)_mouseInGroup:(NSButton *)button { diff --git a/platform/macos/godot_window.h b/platform/macos/godot_window.h index 9fc5599e86..d3653fda82 100644 --- a/platform/macos/godot_window.h +++ b/platform/macos/godot_window.h @@ -38,9 +38,11 @@ @interface GodotWindow : NSWindow { DisplayServer::WindowID window_id; + NSTimeInterval anim_duration; } - (void)setWindowID:(DisplayServer::WindowID)wid; +- (void)setAnimDuration:(NSTimeInterval)duration; @end diff --git a/platform/macos/godot_window.mm b/platform/macos/godot_window.mm index e205e7546d..bc51da4f72 100644 --- a/platform/macos/godot_window.mm +++ b/platform/macos/godot_window.mm @@ -37,9 +37,22 @@ - (id)init { self = [super init]; window_id = DisplayServer::INVALID_WINDOW_ID; + anim_duration = -1.0f; return self; } +- (void)setAnimDuration:(NSTimeInterval)duration { + anim_duration = duration; +} + +- (NSTimeInterval)animationResizeTime:(NSRect)newFrame { + if (anim_duration > 0) { + return anim_duration; + } else { + return [super animationResizeTime:newFrame]; + } +} + - (void)setWindowID:(DisplayServerMacOS::WindowID)wid { window_id = wid; } diff --git a/platform/macos/godot_window_delegate.h b/platform/macos/godot_window_delegate.h index 98c226aa2f..01cc13a016 100644 --- a/platform/macos/godot_window_delegate.h +++ b/platform/macos/godot_window_delegate.h @@ -38,6 +38,8 @@ @interface GodotWindowDelegate : NSObject <NSWindowDelegate> { DisplayServer::WindowID window_id; + NSRect old_frame; + NSWindowStyleMask old_style_mask; } - (void)setWindowID:(DisplayServer::WindowID)wid; diff --git a/platform/macos/godot_window_delegate.mm b/platform/macos/godot_window_delegate.mm index 94d40924b2..279fd2a359 100644 --- a/platform/macos/godot_window_delegate.mm +++ b/platform/macos/godot_window_delegate.mm @@ -32,6 +32,7 @@ #include "display_server_macos.h" #include "godot_button_view.h" +#include "godot_window.h" @implementation GodotWindowDelegate @@ -69,6 +70,26 @@ ds->window_destroy(window_id); } +- (NSArray<NSWindow *> *)customWindowsToEnterFullScreenForWindow:(NSWindow *)window { + DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return nullptr; + } + + old_frame = [window frame]; + old_style_mask = [window styleMask]; + + NSMutableArray<NSWindow *> *windows = [[NSMutableArray alloc] init]; + [windows addObject:window]; + + return windows; +} + +- (void)window:(NSWindow *)window startCustomAnimationToEnterFullScreenWithDuration:(NSTimeInterval)duration { + [(GodotWindow *)window setAnimDuration:duration]; + [window setFrame:[[window screen] frame] display:YES animate:YES]; +} + - (void)windowDidEnterFullScreen:(NSNotification *)notification { DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); if (!ds || !ds->has_window(window_id)) { @@ -81,6 +102,7 @@ // Reset window size limits. [wd.window_object setContentMinSize:NSMakeSize(0, 0)]; [wd.window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)]; + [(GodotWindow *)wd.window_object setAnimDuration:-1.0f]; // Reset custom window buttons. if ([wd.window_object styleMask] & NSWindowStyleMaskFullSizeContentView) { @@ -89,6 +111,33 @@ // Force window resize event. [self windowDidResize:notification]; + ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_TITLEBAR_CHANGE); +} + +- (NSArray<NSWindow *> *)customWindowsToExitFullScreenForWindow:(NSWindow *)window { + DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return nullptr; + } + + DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); + + // Restore custom window buttons. + if ([wd.window_object styleMask] & NSWindowStyleMaskFullSizeContentView) { + ds->window_set_custom_window_buttons(wd, true); + } + + ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_TITLEBAR_CHANGE); + + NSMutableArray<NSWindow *> *windows = [[NSMutableArray alloc] init]; + [windows addObject:wd.window_object]; + return windows; +} + +- (void)window:(NSWindow *)window startCustomAnimationToExitFullScreenWithDuration:(NSTimeInterval)duration { + [(GodotWindow *)window setAnimDuration:duration]; + [window setStyleMask:old_style_mask]; + [window setFrame:old_frame display:YES animate:YES]; } - (void)windowDidExitFullScreen:(NSNotification *)notification { @@ -100,6 +149,8 @@ DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); wd.fullscreen = false; + [(GodotWindow *)wd.window_object setAnimDuration:-1.0f]; + // Set window size limits. const float scale = ds->screen_get_max_scale(); if (wd.min_size != Size2i()) { @@ -111,11 +162,6 @@ [wd.window_object setContentMaxSize:NSMakeSize(size.x, size.y)]; } - // Restore custom window buttons. - if ([wd.window_object styleMask] & NSWindowStyleMaskFullSizeContentView) { - ds->window_set_custom_window_buttons(wd, true); - } - // Restore resizability state. if (wd.resize_disabled) { [wd.window_object setStyleMask:[wd.window_object styleMask] & ~NSWindowStyleMaskResizable]; diff --git a/platform/uwp/detect.py b/platform/uwp/detect.py index 2c5746cb06..64fe5bc4a2 100644 --- a/platform/uwp/detect.py +++ b/platform/uwp/detect.py @@ -3,6 +3,11 @@ import os import sys from platform_methods import detect_arch +from typing import TYPE_CHECKING + +if TYPE_CHECKING: + from SCons import Environment + def is_active(): return True @@ -39,7 +44,7 @@ def get_flags(): ] -def configure(env): +def configure(env: "Environment"): # Validate arch. supported_arches = ["x86_32", "x86_64", "arm32"] if env["arch"] not in supported_arches: @@ -83,7 +88,7 @@ def configure(env): env.AppendUnique(CCFLAGS=["/utf-8"]) # ANGLE - angle_root = os.getenv("ANGLE_SRC_PATH") + angle_root = os.environ["ANGLE_SRC_PATH"] env.Prepend(CPPPATH=[angle_root + "/include"]) jobs = str(env.GetOption("num_jobs")) angle_build_cmd = ( @@ -94,7 +99,7 @@ def configure(env): + " /p:Configuration=Release /p:Platform=" ) - if os.path.isfile(str(os.getenv("ANGLE_SRC_PATH")) + "/winrt/10/src/angle.sln"): + if os.path.isfile(f"{angle_root}/winrt/10/src/angle.sln"): env["build_angle"] = True ## Architecture diff --git a/platform/uwp/export/app_packager.cpp b/platform/uwp/export/app_packager.cpp index 87224d38b8..6f8966b9ff 100644 --- a/platform/uwp/export/app_packager.cpp +++ b/platform/uwp/export/app_packager.cpp @@ -301,7 +301,7 @@ Error AppxPackager::add_file(String p_file_name, const uint8_t *p_buffer, size_t Vector<uint8_t> file_buffer; // Data for compression - z_stream strm; + z_stream strm{}; Vector<uint8_t> strm_in; strm_in.resize(BLOCK_SIZE); Vector<uint8_t> strm_out; diff --git a/platform/web/audio_driver_web.cpp b/platform/web/audio_driver_web.cpp index 0e37afc2cc..c4b27c782d 100644 --- a/platform/web/audio_driver_web.cpp +++ b/platform/web/audio_driver_web.cpp @@ -184,51 +184,6 @@ Error AudioDriverWeb::capture_stop() { return OK; } -#ifdef NO_THREADS -/// ScriptProcessorNode implementation -AudioDriverScriptProcessor *AudioDriverScriptProcessor::singleton = nullptr; - -void AudioDriverScriptProcessor::_process_callback() { - AudioDriverScriptProcessor::singleton->_audio_driver_capture(); - AudioDriverScriptProcessor::singleton->_audio_driver_process(); -} - -Error AudioDriverScriptProcessor::create(int &p_buffer_samples, int p_channels) { - if (!godot_audio_has_script_processor()) { - return ERR_UNAVAILABLE; - } - return (Error)godot_audio_script_create(&p_buffer_samples, p_channels); -} - -void AudioDriverScriptProcessor::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) { - godot_audio_script_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, &_process_callback); -} - -/// AudioWorkletNode implementation (no threads) -AudioDriverWorklet *AudioDriverWorklet::singleton = nullptr; - -Error AudioDriverWorklet::create(int &p_buffer_size, int p_channels) { - if (!godot_audio_has_worklet()) { - return ERR_UNAVAILABLE; - } - return (Error)godot_audio_worklet_create(p_channels); -} - -void AudioDriverWorklet::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) { - _audio_driver_process(); - godot_audio_worklet_start_no_threads(p_out_buf, p_out_buf_size, &_process_callback, p_in_buf, p_in_buf_size, &_capture_callback); -} - -void AudioDriverWorklet::_process_callback(int p_pos, int p_samples) { - AudioDriverWorklet *driver = AudioDriverWorklet::singleton; - driver->_audio_driver_process(p_pos, p_samples); -} - -void AudioDriverWorklet::_capture_callback(int p_pos, int p_samples) { - AudioDriverWorklet *driver = AudioDriverWorklet::singleton; - driver->_audio_driver_capture(p_pos, p_samples); -} -#else /// AudioWorkletNode implementation (threads) void AudioDriverWorklet::_audio_thread_func(void *p_data) { AudioDriverWorklet *driver = static_cast<AudioDriverWorklet *>(p_data); @@ -290,4 +245,3 @@ void AudioDriverWorklet::finish_driver() { quit = true; // Ask thread to quit. thread.wait_to_finish(); } -#endif diff --git a/platform/web/audio_driver_web.h b/platform/web/audio_driver_web.h index dfce277c0c..0a322d61b4 100644 --- a/platform/web/audio_driver_web.h +++ b/platform/web/audio_driver_web.h @@ -89,46 +89,6 @@ public: AudioDriverWeb() {} }; -#ifdef NO_THREADS -class AudioDriverScriptProcessor : public AudioDriverWeb { -private: - static void _process_callback(); - - static AudioDriverScriptProcessor *singleton; - -protected: - Error create(int &p_buffer_samples, int p_channels) override; - void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override; - -public: - virtual const char *get_name() const override { return "ScriptProcessor"; } - - virtual void lock() override {} - virtual void unlock() override {} - - AudioDriverScriptProcessor() { singleton = this; } -}; - -class AudioDriverWorklet : public AudioDriverWeb { -private: - static void _process_callback(int p_pos, int p_samples); - static void _capture_callback(int p_pos, int p_samples); - - static AudioDriverWorklet *singleton; - -protected: - virtual Error create(int &p_buffer_size, int p_output_channels) override; - virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override; - -public: - virtual const char *get_name() const override { return "AudioWorklet"; } - - virtual void lock() override {} - virtual void unlock() override {} - - AudioDriverWorklet() { singleton = this; } -}; -#else class AudioDriverWorklet : public AudioDriverWeb { private: enum { @@ -156,6 +116,5 @@ public: void lock() override; void unlock() override; }; -#endif #endif // AUDIO_DRIVER_WEB_H diff --git a/platform/web/detect.py b/platform/web/detect.py index 9cce73efc4..08c1ff7b4a 100644 --- a/platform/web/detect.py +++ b/platform/web/detect.py @@ -11,6 +11,10 @@ from emscripten_helpers import ( ) from methods import get_compiler_version from SCons.Util import WhereIs +from typing import TYPE_CHECKING + +if TYPE_CHECKING: + from SCons import Environment def is_active(): @@ -47,7 +51,7 @@ def get_opts(): def get_flags(): return [ ("arch", "wasm32"), - ("tools", False), + ("target", "template_debug"), ("builtin_pcre2_with_jit", False), ("vulkan", False), # Use -Os to prioritize optimizing for reduced file size. This is @@ -60,7 +64,7 @@ def get_flags(): ] -def configure(env): +def configure(env: "Environment"): # Validate arch. supported_arches = ["wasm32"] if env["arch"] not in supported_arches: @@ -77,26 +81,17 @@ def configure(env): sys.exit(255) ## Build type - if env["target"].startswith("release"): - if env["optimize"] == "size": - env.Append(CCFLAGS=["-Os"]) - env.Append(LINKFLAGS=["-Os"]) - elif env["optimize"] == "speed": - env.Append(CCFLAGS=["-O3"]) - env.Append(LINKFLAGS=["-O3"]) - - if env["target"] == "release_debug": - # Retain function names for backtraces at the cost of file size. - env.Append(LINKFLAGS=["--profiling-funcs"]) - else: # "debug" - env.Append(CCFLAGS=["-O1", "-g"]) - env.Append(LINKFLAGS=["-O1", "-g"]) + + if env.debug_features: + # Retain function names for backtraces at the cost of file size. + env.Append(LINKFLAGS=["--profiling-funcs"]) + else: env["use_assertions"] = True if env["use_assertions"]: env.Append(LINKFLAGS=["-s", "ASSERTIONS=1"]) - if env["tools"]: + if env.editor_build: if env["initial_memory"] < 64: print('Note: Forcing "initial_memory=64" as it is required for the web editor.') env["initial_memory"] = 64 diff --git a/platform/web/emscripten_helpers.py b/platform/web/emscripten_helpers.py index 6045bc6fbd..ec33397842 100644 --- a/platform/web/emscripten_helpers.py +++ b/platform/web/emscripten_helpers.py @@ -38,7 +38,7 @@ def create_engine_file(env, target, source, externs): def create_template_zip(env, js, wasm, worker, side): - binary_name = "godot.tools" if env["tools"] else "godot" + binary_name = "godot.editor" if env.editor_build else "godot" zip_dir = env.Dir("#bin/.web_zip") in_files = [ js, @@ -58,19 +58,19 @@ def create_template_zip(env, js, wasm, worker, side): out_files.append(zip_dir.File(binary_name + ".side.wasm")) service_worker = "#misc/dist/html/service-worker.js" - if env["tools"]: + if env.editor_build: # HTML html = "#misc/dist/html/editor.html" cache = [ - "godot.tools.html", + "godot.editor.html", "offline.html", - "godot.tools.js", - "godot.tools.worker.js", - "godot.tools.audio.worklet.js", + "godot.editor.js", + "godot.editor.worker.js", + "godot.editor.audio.worklet.js", "logo.svg", "favicon.png", ] - opt_cache = ["godot.tools.wasm"] + opt_cache = ["godot.editor.wasm"] subst_dict = { "@GODOT_VERSION@": get_build_version(), "@GODOT_NAME@": "GodotEngine", diff --git a/platform/web/os_web.cpp b/platform/web/os_web.cpp index ebe56924df..c263ee094b 100644 --- a/platform/web/os_web.cpp +++ b/platform/web/os_web.cpp @@ -239,9 +239,6 @@ OS_Web::OS_Web() { godot_js_pwa_cb(&OS_Web::update_pwa_state_callback); if (AudioDriverWeb::is_available()) { -#ifdef NO_THREADS - audio_drivers.push_back(memnew(AudioDriverScriptProcessor)); -#endif audio_drivers.push_back(memnew(AudioDriverWorklet)); } for (int i = 0; i < audio_drivers.size(); i++) { diff --git a/platform/windows/detect.py b/platform/windows/detect.py index 52a959b34a..a5d8d0344b 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -4,6 +4,11 @@ import subprocess import sys from platform_methods import detect_arch +from typing import TYPE_CHECKING + +if TYPE_CHECKING: + from SCons import Environment + # To match other platforms STACK_SIZE = 8388608 @@ -173,17 +178,7 @@ def get_opts(): "Targeted Windows version, >= 0x0601 (Windows 7)", "0x0601", ), - BoolVariable( - "debug_symbols", - "Add debugging symbols to release/release_debug builds", - True, - ), EnumVariable("windows_subsystem", "Windows subsystem", "gui", ("gui", "console")), - BoolVariable( - "separate_debug_symbols", - "Create a separate file containing debugging symbols", - False, - ), ( "msvc_version", "MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.", @@ -330,32 +325,11 @@ def setup_mingw(env): def configure_msvc(env, vcvars_msvc_config): """Configure env to work with MSVC""" - # Build type - if env["target"] == "release": - if env["optimize"] == "speed": # optimize for speed (default) - env.Append(CCFLAGS=["/O2"]) - env.Append(LINKFLAGS=["/OPT:REF"]) - elif env["optimize"] == "size": # optimize for size - env.Append(CCFLAGS=["/O1"]) - env.Append(LINKFLAGS=["/OPT:REF"]) - env.Append(LINKFLAGS=["/ENTRY:mainCRTStartup"]) - - elif env["target"] == "release_debug": - if env["optimize"] == "speed": # optimize for speed (default) - env.Append(CCFLAGS=["/O2"]) - env.Append(LINKFLAGS=["/OPT:REF"]) - elif env["optimize"] == "size": # optimize for size - env.Append(CCFLAGS=["/O1"]) - env.Append(LINKFLAGS=["/OPT:REF"]) - - elif env["target"] == "debug": - env.AppendUnique(CCFLAGS=["/Zi", "/FS", "/Od", "/EHsc"]) - # Allow big objects. Only needed for debug, see MinGW branch for rationale. - env.Append(LINKFLAGS=["/DEBUG"]) + ## Build type - if env["debug_symbols"]: - env.AppendUnique(CCFLAGS=["/Zi", "/FS"]) - env.AppendUnique(LINKFLAGS=["/DEBUG"]) + # TODO: Re-evaluate the need for this / streamline with common config. + if env["target"] == "template_release": + env.Append(LINKFLAGS=["/ENTRY:mainCRTStartup"]) if env["windows_subsystem"] == "gui": env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"]) @@ -492,31 +466,10 @@ def configure_mingw(env): if env["use_llvm"] and not try_cmd("clang --version", env["mingw_prefix"], env["arch"]): env["use_llvm"] = False - if env["target"] == "release": + # TODO: Re-evaluate the need for this / streamline with common config. + if env["target"] == "template_release": env.Append(CCFLAGS=["-msse2"]) - - if env["optimize"] == "speed": # optimize for speed (default) - if env["arch"] == "x86_32": - env.Append(CCFLAGS=["-O2"]) - else: - env.Append(CCFLAGS=["-O3"]) - else: # optimize for size - env.Prepend(CCFLAGS=["-Os"]) - - if env["debug_symbols"]: - env.Prepend(CCFLAGS=["-g2"]) - - elif env["target"] == "release_debug": - env.Append(CCFLAGS=["-O2"]) - if env["debug_symbols"]: - env.Prepend(CCFLAGS=["-g2"]) - if env["optimize"] == "speed": # optimize for speed (default) - env.Append(CCFLAGS=["-O2"]) - else: # optimize for size - env.Prepend(CCFLAGS=["-Os"]) - - elif env["target"] == "debug": - env.Append(CCFLAGS=["-g3"]) + elif env.dev_build: # Allow big objects. It's supposed not to have drawbacks but seems to break # GCC LTO, so enabling for debug builds only (which are not built with LTO # and are the only ones with too big objects). @@ -640,7 +593,7 @@ def configure_mingw(env): env.Append(BUILDERS={"RES": env.Builder(action=build_res_file, suffix=".o", src_suffix=".rc")}) -def configure(env): +def configure(env: "Environment"): # Validate arch. supported_arches = ["x86_32", "x86_64", "arm32", "arm64"] if env["arch"] not in supported_arches: diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 46cb5473da..77b20dd924 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -2554,24 +2554,27 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA if ((tablet_get_current_driver() == "wintab") && wintab_available && windows[window_id].wtctx) { PACKET packet; if (wintab_WTPacket(windows[window_id].wtctx, wParam, &packet)) { - float pressure = float(packet.pkNormalPressure - windows[window_id].min_pressure) / float(windows[window_id].max_pressure - windows[window_id].min_pressure); - windows[window_id].last_pressure = pressure; + POINT coords; + GetCursorPos(&coords); + ScreenToClient(windows[window_id].hWnd, &coords); + windows[window_id].last_pressure_update = 0; + float pressure = float(packet.pkNormalPressure - windows[window_id].min_pressure) / float(windows[window_id].max_pressure - windows[window_id].min_pressure); double azim = (packet.pkOrientation.orAzimuth / 10.0f) * (Math_PI / 180); double alt = Math::tan((Math::abs(packet.pkOrientation.orAltitude / 10.0f)) * (Math_PI / 180)); + bool inverted = packet.pkStatus & TPS_INVERT; - if (windows[window_id].tilt_supported) { - windows[window_id].last_tilt = Vector2(Math::atan(Math::sin(azim) / alt), Math::atan(Math::cos(azim) / alt)); - } else { - windows[window_id].last_tilt = Vector2(); - } + Vector2 tilt = (windows[window_id].tilt_supported) ? Vector2(Math::atan(Math::sin(azim) / alt), Math::atan(Math::cos(azim) / alt)) : Vector2(); - windows[window_id].last_pen_inverted = packet.pkStatus & TPS_INVERT; + // Nothing changed, ignore event. + if (!old_invalid && coords.x == old_x && coords.y == old_y && windows[window_id].last_pressure == pressure && windows[window_id].last_tilt == tilt && windows[window_id].last_pen_inverted == inverted) { + break; + } - POINT coords; - GetCursorPos(&coords); - ScreenToClient(windows[window_id].hWnd, &coords); + windows[window_id].last_pressure = pressure; + windows[window_id].last_tilt = tilt; + windows[window_id].last_pen_inverted = inverted; // Don't calculate relative mouse movement if we don't have focus in CAPTURED mode. if (!windows[window_id].window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) { @@ -3352,7 +3355,7 @@ void DisplayServerWindows::_process_key_events() { k->set_ctrl_pressed(ke.control); k->set_meta_pressed(ke.meta); k->set_pressed(true); - k->set_keycode((Key)KeyMappingWindows::get_keysym(ke.wParam)); + k->set_keycode((Key)KeyMappingWindows::get_keysym(MapVirtualKey((ke.lParam >> 16) & 0xFF, MAPVK_VSC_TO_VK))); k->set_physical_keycode((Key)(KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24)))); k->set_unicode(unicode); if (k->get_unicode() && gr_mem) { diff --git a/platform/windows/godot_windows.cpp b/platform/windows/godot_windows.cpp index 72920d2816..13602f7cbc 100644 --- a/platform/windows/godot_windows.cpp +++ b/platform/windows/godot_windows.cpp @@ -87,7 +87,8 @@ CommandLineToArgvA( i = 0; j = 0; - while ((a = CmdLine[i])) { + a = CmdLine[i]; + while (a) { if (in_QM) { if (a == '\"') { in_QM = FALSE; @@ -130,6 +131,7 @@ CommandLineToArgvA( } } i++; + a = CmdLine[i]; } _argv[j] = '\0'; argv[argc] = nullptr; |