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-rw-r--r--platform/android/SCsub10
-rw-r--r--platform/android/detect.py31
-rw-r--r--platform/android/java_godot_io_wrapper.h3
-rw-r--r--platform/android/java_godot_wrapper.h3
-rw-r--r--platform/ios/detect.py37
-rw-r--r--platform/ios/os_ios.h6
-rw-r--r--platform/linuxbsd/detect.py34
-rw-r--r--platform/linuxbsd/detect_prime_x11.h8
-rw-r--r--platform/linuxbsd/display_server_x11.cpp5
-rw-r--r--platform/linuxbsd/gl_manager_x11.cpp2
-rw-r--r--platform/macos/detect.py30
-rw-r--r--platform/macos/display_server_macos.h6
-rw-r--r--platform/macos/display_server_macos.mm51
-rw-r--r--platform/macos/export/codesign.h6
-rw-r--r--platform/macos/export/lipo.h4
-rw-r--r--platform/macos/export/macho.h4
-rw-r--r--platform/macos/export/plist.h4
-rw-r--r--platform/macos/godot_button_view.h3
-rw-r--r--platform/macos/godot_button_view.mm23
-rw-r--r--platform/macos/godot_window.h2
-rw-r--r--platform/macos/godot_window.mm13
-rw-r--r--platform/macos/godot_window_delegate.h2
-rw-r--r--platform/macos/godot_window_delegate.mm56
-rw-r--r--platform/uwp/detect.py11
-rw-r--r--platform/uwp/export/app_packager.cpp2
-rw-r--r--platform/web/audio_driver_web.cpp46
-rw-r--r--platform/web/audio_driver_web.h41
-rw-r--r--platform/web/detect.py29
-rw-r--r--platform/web/emscripten_helpers.py14
-rw-r--r--platform/web/os_web.cpp3
-rw-r--r--platform/windows/detect.py73
-rw-r--r--platform/windows/display_server_windows.cpp27
-rw-r--r--platform/windows/godot_windows.cpp4
33 files changed, 248 insertions, 345 deletions
diff --git a/platform/android/SCsub b/platform/android/SCsub
index 344ca036de..9f5b8d8387 100644
--- a/platform/android/SCsub
+++ b/platform/android/SCsub
@@ -53,14 +53,14 @@ else:
print("WARN: Architecture not suitable for embedding into APK; keeping .so at \\bin")
if lib_arch_dir != "":
- if env["target"] == "release":
- lib_type_dir = "release"
- elif env["target"] == "release_debug":
+ if env.debug_features:
lib_type_dir = "debug"
- else: # debug
+ elif env.dev_build:
lib_type_dir = "dev"
+ else: # Release
+ lib_type_dir = "release"
- if env["tools"]:
+ if env.editor_build:
lib_tools_dir = "tools/"
else:
lib_tools_dir = ""
diff --git a/platform/android/detect.py b/platform/android/detect.py
index a31bba745f..e541aa0373 100644
--- a/platform/android/detect.py
+++ b/platform/android/detect.py
@@ -3,6 +3,11 @@ import sys
import platform
import subprocess
+from typing import TYPE_CHECKING
+
+if TYPE_CHECKING:
+ from SCons import Environment
+
def is_active():
return True
@@ -17,8 +22,6 @@ def can_build():
def get_opts():
- from SCons.Variables import BoolVariable, EnumVariable
-
return [
("ANDROID_SDK_ROOT", "Path to the Android SDK", get_env_android_sdk_root()),
("ndk_platform", 'Target platform (android-<api>, e.g. "android-24")', "android-24"),
@@ -46,7 +49,7 @@ def get_ndk_version():
def get_flags():
return [
("arch", "arm64"), # Default for convenience.
- ("tools", False),
+ ("target", "template_debug"),
]
@@ -74,7 +77,7 @@ def install_ndk_if_needed(env):
env["ANDROID_NDK_ROOT"] = get_android_ndk_root(env)
-def configure(env):
+def configure(env: "Environment"):
# Validate arch.
supported_arches = ["x86_32", "x86_64", "arm32", "arm64"]
if env["arch"] not in supported_arches:
@@ -114,24 +117,6 @@ def configure(env):
env.Append(CCFLAGS=target_option)
env.Append(LINKFLAGS=target_option)
- # Build type
-
- if env["target"].startswith("release"):
- if env["optimize"] == "speed": # optimize for speed (default)
- # `-O2` is more friendly to debuggers than `-O3`, leading to better crash backtraces
- # when using `target=release_debug`.
- opt = "-O3" if env["target"] == "release" else "-O2"
- env.Append(CCFLAGS=[opt, "-fomit-frame-pointer"])
- elif env["optimize"] == "size": # optimize for size
- env.Append(CCFLAGS=["-Oz"])
- env.Append(CPPDEFINES=["NDEBUG"])
- env.Append(CCFLAGS=["-ftree-vectorize"])
- elif env["target"] == "debug":
- env.Append(LINKFLAGS=["-O0"])
- env.Append(CCFLAGS=["-O0", "-g", "-fno-limit-debug-info"])
- env.Append(CPPDEFINES=["_DEBUG"])
- env.Append(CPPFLAGS=["-UNDEBUG"])
-
# LTO
if env["lto"] == "auto": # LTO benefits for Android (size, performance) haven't been clearly established yet.
@@ -172,7 +157,7 @@ def configure(env):
env["AS"] = compiler_path + "/clang"
# Disable exceptions and rtti on non-tools (template) builds
- if env["tools"]:
+ if env.editor_build:
env.Append(CXXFLAGS=["-frtti"])
elif env["builtin_icu"]:
env.Append(CXXFLAGS=["-frtti", "-fno-exceptions"])
diff --git a/platform/android/java_godot_io_wrapper.h b/platform/android/java_godot_io_wrapper.h
index 9a1a877b6f..24995147d4 100644
--- a/platform/android/java_godot_io_wrapper.h
+++ b/platform/android/java_godot_io_wrapper.h
@@ -28,9 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-// note, swapped java and godot around in the file name so all the java
-// wrappers are together
-
#ifndef JAVA_GODOT_IO_WRAPPER_H
#define JAVA_GODOT_IO_WRAPPER_H
diff --git a/platform/android/java_godot_wrapper.h b/platform/android/java_godot_wrapper.h
index a6c7853107..0e96a4e1f3 100644
--- a/platform/android/java_godot_wrapper.h
+++ b/platform/android/java_godot_wrapper.h
@@ -28,9 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-// note, swapped java and godot around in the file name so all the java
-// wrappers are together
-
#ifndef JAVA_GODOT_WRAPPER_H
#define JAVA_GODOT_WRAPPER_H
diff --git a/platform/ios/detect.py b/platform/ios/detect.py
index d5e6ee4b46..38e62134b5 100644
--- a/platform/ios/detect.py
+++ b/platform/ios/detect.py
@@ -2,6 +2,11 @@ import os
import sys
from methods import detect_darwin_sdk_path
+from typing import TYPE_CHECKING
+
+if TYPE_CHECKING:
+ from SCons import Environment
+
def is_active():
return True
@@ -37,12 +42,12 @@ def get_opts():
def get_flags():
return [
("arch", "arm64"), # Default for convenience.
- ("tools", False),
+ ("target", "template_debug"),
("use_volk", False),
]
-def configure(env):
+def configure(env: "Environment"):
# Validate arch.
supported_arches = ["x86_64", "arm64"]
if env["arch"] not in supported_arches:
@@ -52,24 +57,6 @@ def configure(env):
)
sys.exit()
- ## Build type
-
- if env["target"].startswith("release"):
- env.Append(CPPDEFINES=["NDEBUG", ("NS_BLOCK_ASSERTIONS", 1)])
- if env["optimize"] == "speed": # optimize for speed (default)
- # `-O2` is more friendly to debuggers than `-O3`, leading to better crash backtraces
- # when using `target=release_debug`.
- opt = "-O3" if env["target"] == "release" else "-O2"
- env.Append(CCFLAGS=[opt, "-ftree-vectorize", "-fomit-frame-pointer"])
- env.Append(LINKFLAGS=[opt])
- elif env["optimize"] == "size": # optimize for size
- env.Append(CCFLAGS=["-Os", "-ftree-vectorize"])
- env.Append(LINKFLAGS=["-Os"])
-
- elif env["target"] == "debug":
- env.Append(CCFLAGS=["-gdwarf-2", "-O0"])
- env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1)])
-
## LTO
if env["lto"] == "auto": # Disable by default as it makes linking in Xcode very slow.
@@ -146,12 +133,10 @@ def configure(env):
env.Append(ASFLAGS=["-arch", "arm64"])
env.Append(CPPDEFINES=["NEED_LONG_INT"])
- # Disable exceptions on non-tools (template) builds
- if not env["tools"]:
- if env["ios_exceptions"]:
- env.Append(CCFLAGS=["-fexceptions"])
- else:
- env.Append(CCFLAGS=["-fno-exceptions"])
+ if env["ios_exceptions"]:
+ env.Append(CCFLAGS=["-fexceptions"])
+ else:
+ env.Append(CCFLAGS=["-fno-exceptions"])
# Temp fix for ABS/MAX/MIN macros in iOS SDK blocking compilation
env.Append(CCFLAGS=["-Wno-ambiguous-macro"])
diff --git a/platform/ios/os_ios.h b/platform/ios/os_ios.h
index 00d91da771..400040875f 100644
--- a/platform/ios/os_ios.h
+++ b/platform/ios/os_ios.h
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef IOS_ENABLED
-
#ifndef OS_IOS_H
#define OS_IOS_H
+#ifdef IOS_ENABLED
+
#include "drivers/coreaudio/audio_driver_coreaudio.h"
#include "drivers/unix/os_unix.h"
#include "ios.h"
@@ -124,6 +124,6 @@ public:
void on_focus_in();
};
-#endif // OS_IOS_H
+#endif // IOS_ENABLED
#endif // OS_IOS_H
diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py
index 12d2432eea..dfde0d249c 100644
--- a/platform/linuxbsd/detect.py
+++ b/platform/linuxbsd/detect.py
@@ -4,6 +4,11 @@ import sys
from methods import get_compiler_version, using_gcc
from platform_methods import detect_arch
+from typing import TYPE_CHECKING
+
+if TYPE_CHECKING:
+ from SCons import Environment
+
def is_active():
return True
@@ -44,8 +49,6 @@ def get_opts():
BoolVariable("fontconfig", "Detect and use fontconfig for system fonts support", True),
BoolVariable("udev", "Use udev for gamepad connection callbacks", True),
BoolVariable("x11", "Enable X11 display", True),
- BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True),
- BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
BoolVariable("touch", "Enable touch events", True),
BoolVariable("execinfo", "Use libexecinfo on systems where glibc is not available", False),
]
@@ -57,7 +60,7 @@ def get_flags():
]
-def configure(env):
+def configure(env: "Environment"):
# Validate arch.
supported_arches = ["x86_32", "x86_64", "arm32", "arm64", "rv64", "ppc32", "ppc64"]
if env["arch"] not in supported_arches:
@@ -69,26 +72,9 @@ def configure(env):
## Build type
- if env["target"] == "release":
- if env["optimize"] == "speed": # optimize for speed (default)
- env.Prepend(CCFLAGS=["-O3"])
- elif env["optimize"] == "size": # optimize for size
- env.Prepend(CCFLAGS=["-Os"])
-
- if env["debug_symbols"]:
- env.Prepend(CCFLAGS=["-g2"])
-
- elif env["target"] == "release_debug":
- if env["optimize"] == "speed": # optimize for speed (default)
- env.Prepend(CCFLAGS=["-O2"])
- elif env["optimize"] == "size": # optimize for size
- env.Prepend(CCFLAGS=["-Os"])
-
- if env["debug_symbols"]:
- env.Prepend(CCFLAGS=["-g2"])
-
- elif env["target"] == "debug":
- env.Prepend(CCFLAGS=["-g3"])
+ if env.dev_build:
+ # This is needed for our crash handler to work properly.
+ # gdb works fine without it though, so maybe our crash handler could too.
env.Append(LINKFLAGS=["-rdynamic"])
# CPU architecture flags.
@@ -383,7 +369,7 @@ def configure(env):
if env["execinfo"]:
env.Append(LIBS=["execinfo"])
- if not env["tools"]:
+ if not env.editor_build:
import subprocess
import re
diff --git a/platform/linuxbsd/detect_prime_x11.h b/platform/linuxbsd/detect_prime_x11.h
index 21ebaead32..7eb7064cc5 100644
--- a/platform/linuxbsd/detect_prime_x11.h
+++ b/platform/linuxbsd/detect_prime_x11.h
@@ -28,11 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef X11_ENABLED
-#if defined(GLES3_ENABLED)
+#ifndef DETECT_PRIME_X11_H
+#define DETECT_PRIME_X11_H
+
+#if defined(X11_ENABLED) && defined(GLES3_ENABLED)
int detect_prime();
-#endif
+#endif // X11_ENABLED && GLES3_ENABLED
#endif // DETECT_PRIME_X11_H
diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp
index 66dea6cf1b..81fc941608 100644
--- a/platform/linuxbsd/display_server_x11.cpp
+++ b/platform/linuxbsd/display_server_x11.cpp
@@ -3142,6 +3142,11 @@ void DisplayServerX11::_window_changed(XEvent *event) {
return;
}
+ // Query display server about a possible new window state.
+ wd.fullscreen = _window_fullscreen_check(window_id);
+ wd.minimized = _window_minimize_check(window_id);
+ wd.maximized = _window_maximize_check(window_id, "_NET_WM_STATE");
+
{
//the position in xconfigure is not useful here, obtain it manually
int x, y;
diff --git a/platform/linuxbsd/gl_manager_x11.cpp b/platform/linuxbsd/gl_manager_x11.cpp
index 838be2c042..f586c57dda 100644
--- a/platform/linuxbsd/gl_manager_x11.cpp
+++ b/platform/linuxbsd/gl_manager_x11.cpp
@@ -310,7 +310,7 @@ void GLManager_X11::swap_buffers() {
return;
}
- // On X11, when enabled, transparancy is always active, so clear alpha manually.
+ // On X11, when enabled, transparency is always active, so clear alpha manually.
if (OS::get_singleton()->is_layered_allowed()) {
if (!DisplayServer::get_singleton()->window_get_flag(DisplayServer::WINDOW_FLAG_TRANSPARENT, _current_window->window_id)) {
glColorMask(false, false, false, true);
diff --git a/platform/macos/detect.py b/platform/macos/detect.py
index 834ac935d8..511286d52b 100644
--- a/platform/macos/detect.py
+++ b/platform/macos/detect.py
@@ -3,6 +3,11 @@ import sys
from methods import detect_darwin_sdk_path
from platform_methods import detect_arch
+from typing import TYPE_CHECKING
+
+if TYPE_CHECKING:
+ from SCons import Environment
+
def is_active():
return True
@@ -27,8 +32,6 @@ def get_opts():
("MACOS_SDK_PATH", "Path to the macOS SDK", ""),
("vulkan_sdk_path", "Path to the Vulkan SDK", ""),
EnumVariable("macports_clang", "Build using Clang from MacPorts", "no", ("no", "5.0", "devel")),
- BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True),
- BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False),
BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN)", False),
BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN)", False),
@@ -74,7 +77,7 @@ def get_mvk_sdk_path():
return os.path.join(os.path.join(dirname, ver_file), "MoltenVK/MoltenVK.xcframework/macos-arm64_x86_64/")
-def configure(env):
+def configure(env: "Environment"):
# Validate arch.
supported_arches = ["x86_64", "arm64"]
if env["arch"] not in supported_arches:
@@ -86,27 +89,10 @@ def configure(env):
## Build type
- if env["target"] == "release":
- if env["optimize"] == "speed": # optimize for speed (default)
- env.Prepend(CCFLAGS=["-O3", "-fomit-frame-pointer", "-ftree-vectorize"])
- elif env["optimize"] == "size": # optimize for size
- env.Prepend(CCFLAGS=["-Os", "-ftree-vectorize"])
+ if env["target"] == "template_release":
if env["arch"] != "arm64":
env.Prepend(CCFLAGS=["-msse2"])
-
- if env["debug_symbols"]:
- env.Prepend(CCFLAGS=["-g2"])
-
- elif env["target"] == "release_debug":
- if env["optimize"] == "speed": # optimize for speed (default)
- env.Prepend(CCFLAGS=["-O2"])
- elif env["optimize"] == "size": # optimize for size
- env.Prepend(CCFLAGS=["-Os"])
- if env["debug_symbols"]:
- env.Prepend(CCFLAGS=["-g2"])
-
- elif env["target"] == "debug":
- env.Prepend(CCFLAGS=["-g3"])
+ elif env.dev_build:
env.Prepend(LINKFLAGS=["-Xlinker", "-no_deduplicate"])
## Compiler configuration
diff --git a/platform/macos/display_server_macos.h b/platform/macos/display_server_macos.h
index a27e0d5efa..e72273a681 100644
--- a/platform/macos/display_server_macos.h
+++ b/platform/macos/display_server_macos.h
@@ -179,6 +179,12 @@ private:
IOPMAssertionID screen_keep_on_assertion = kIOPMNullAssertionID;
+ struct MenuCall {
+ Variant tag;
+ Callable callback;
+ };
+ Vector<MenuCall> deferred_menu_calls;
+
const NSMenu *_get_menu_root(const String &p_menu_root) const;
NSMenu *_get_menu_root(const String &p_menu_root);
diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm
index 004bb7dcd1..1914c5f35d 100644
--- a/platform/macos/display_server_macos.mm
+++ b/platform/macos/display_server_macos.mm
@@ -565,11 +565,11 @@ void DisplayServerMacOS::menu_callback(id p_sender) {
}
if (value->callback != Callable()) {
- Variant tag = value->meta;
- Variant *tagp = &tag;
- Variant ret;
- Callable::CallError ce;
- value->callback.callp((const Variant **)&tagp, 1, ret, ce);
+ MenuCall mc;
+ mc.tag = value->meta;
+ mc.callback = value->callback;
+ deferred_menu_calls.push_back(mc);
+ // Do not run callback from here! If it is opening a new window or calling process_events, it will corrupt OS event queue and crash.
}
}
}
@@ -2664,21 +2664,17 @@ Vector2i DisplayServerMacOS::window_get_safe_title_margins(WindowID p_window) co
ERR_FAIL_COND_V(!windows.has(p_window), Vector2i());
const WindowData &wd = windows[p_window];
- float max_x = 0.f;
- NSButton *cb = [wd.window_object standardWindowButton:NSWindowCloseButton];
- if (cb) {
- max_x = MAX(max_x, [cb frame].origin.x + [cb frame].size.width);
- }
- NSButton *mb = [wd.window_object standardWindowButton:NSWindowMiniaturizeButton];
- if (mb) {
- max_x = MAX(max_x, [mb frame].origin.x + [mb frame].size.width);
- }
- NSButton *zb = [wd.window_object standardWindowButton:NSWindowZoomButton];
- if (zb) {
- max_x = MAX(max_x, [zb frame].origin.x + [zb frame].size.width);
+ if (!wd.window_button_view) {
+ return Vector2i();
}
- return Vector2i(max_x * screen_get_max_scale(), 0);
+ float max_x = wd.wb_offset.x + [wd.window_button_view frame].size.width;
+
+ if ([wd.window_object windowTitlebarLayoutDirection] == NSUserInterfaceLayoutDirectionRightToLeft) {
+ return Vector2i(0, max_x * screen_get_max_scale());
+ } else {
+ return Vector2i(max_x * screen_get_max_scale(), 0);
+ }
}
void DisplayServerMacOS::window_set_custom_window_buttons(WindowData &p_wd, bool p_enabled) {
@@ -2687,7 +2683,11 @@ void DisplayServerMacOS::window_set_custom_window_buttons(WindowData &p_wd, bool
p_wd.window_button_view = nil;
}
if (p_enabled) {
- float window_buttons_spacing = NSMinX([[p_wd.window_object standardWindowButton:NSWindowMiniaturizeButton] frame]) - NSMinX([[p_wd.window_object standardWindowButton:NSWindowCloseButton] frame]);
+ float cb_frame = NSMinX([[p_wd.window_object standardWindowButton:NSWindowCloseButton] frame]);
+ float mb_frame = NSMinX([[p_wd.window_object standardWindowButton:NSWindowMiniaturizeButton] frame]);
+ bool is_rtl = ([p_wd.window_object windowTitlebarLayoutDirection] == NSUserInterfaceLayoutDirectionRightToLeft);
+
+ float window_buttons_spacing = (is_rtl) ? (cb_frame - mb_frame) : (mb_frame - cb_frame);
[p_wd.window_object setTitleVisibility:NSWindowTitleHidden];
[[p_wd.window_object standardWindowButton:NSWindowZoomButton] setHidden:YES];
@@ -2695,7 +2695,7 @@ void DisplayServerMacOS::window_set_custom_window_buttons(WindowData &p_wd, bool
[[p_wd.window_object standardWindowButton:NSWindowCloseButton] setHidden:YES];
p_wd.window_button_view = [[GodotButtonView alloc] initWithFrame:NSZeroRect];
- [p_wd.window_button_view initButtons:window_buttons_spacing offset:NSMakePoint(p_wd.wb_offset.x, p_wd.wb_offset.y)];
+ [p_wd.window_button_view initButtons:window_buttons_spacing offset:NSMakePoint(p_wd.wb_offset.x, p_wd.wb_offset.y) rtl:is_rtl];
[p_wd.window_view addSubview:p_wd.window_button_view];
} else {
[p_wd.window_object setTitleVisibility:NSWindowTitleVisible];
@@ -2741,6 +2741,7 @@ void DisplayServerMacOS::window_set_flag(WindowFlags p_flag, bool p_enabled, Win
}
}
[wd.window_object setFrame:rect display:YES];
+ send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_TITLEBAR_CHANGE);
} break;
case WINDOW_FLAG_BORDERLESS: {
// OrderOut prevents a lose focus bug with the window.
@@ -3279,6 +3280,16 @@ void DisplayServerMacOS::process_events() {
[NSApp sendEvent:event];
}
+ // Process "menu_callback"s.
+ for (MenuCall &E : deferred_menu_calls) {
+ Variant tag = E.tag;
+ Variant *tagp = &tag;
+ Variant ret;
+ Callable::CallError ce;
+ E.callback.callp((const Variant **)&tagp, 1, ret, ce);
+ }
+ deferred_menu_calls.clear();
+
if (!drop_events) {
_process_key_events();
Input::get_singleton()->flush_buffered_events();
diff --git a/platform/macos/export/codesign.h b/platform/macos/export/codesign.h
index fea7b117d0..01e97bca81 100644
--- a/platform/macos/export/codesign.h
+++ b/platform/macos/export/codesign.h
@@ -28,6 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifndef MACOS_CODESIGN_H
+#define MACOS_CODESIGN_H
+
// macOS code signature creation utility.
//
// Current implementation has the following limitation:
@@ -38,9 +41,6 @@
// - Requirements code generator is not implemented (only hard-coded requirements for the ad-hoc signing is supported).
// - RFC5652/CMS blob generation is not implemented, supports ad-hoc signing only.
-#ifndef MACOS_CODESIGN_H
-#define MACOS_CODESIGN_H
-
#include "core/crypto/crypto_core.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
diff --git a/platform/macos/export/lipo.h b/platform/macos/export/lipo.h
index 516ef99860..6378f9899c 100644
--- a/platform/macos/export/lipo.h
+++ b/platform/macos/export/lipo.h
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-// Universal / Universal 2 fat binary file creator and extractor.
-
#ifndef MACOS_LIPO_H
#define MACOS_LIPO_H
+// Universal / Universal 2 fat binary file creator and extractor.
+
#include "core/io/file_access.h"
#include "core/object/ref_counted.h"
#include "modules/modules_enabled.gen.h" // For regex.
diff --git a/platform/macos/export/macho.h b/platform/macos/export/macho.h
index 7ef0d9067e..0d42a7013f 100644
--- a/platform/macos/export/macho.h
+++ b/platform/macos/export/macho.h
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-// Mach-O binary object file format parser and editor.
-
#ifndef MACOS_MACHO_H
#define MACOS_MACHO_H
+// Mach-O binary object file format parser and editor.
+
#include "core/crypto/crypto.h"
#include "core/crypto/crypto_core.h"
#include "core/io/file_access.h"
diff --git a/platform/macos/export/plist.h b/platform/macos/export/plist.h
index 79cb928d0a..b3c51a9635 100644
--- a/platform/macos/export/plist.h
+++ b/platform/macos/export/plist.h
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-// Property list file format (application/x-plist) parser, property list ASN-1 serialization.
-
#ifndef MACOS_PLIST_H
#define MACOS_PLIST_H
+// Property list file format (application/x-plist) parser, property list ASN-1 serialization.
+
#include "core/crypto/crypto_core.h"
#include "core/io/file_access.h"
#include "modules/modules_enabled.gen.h" // For regex.
diff --git a/platform/macos/godot_button_view.h b/platform/macos/godot_button_view.h
index e41910878d..e7627a9e9b 100644
--- a/platform/macos/godot_button_view.h
+++ b/platform/macos/godot_button_view.h
@@ -41,9 +41,10 @@
NSPoint offset;
CGFloat spacing;
bool mouse_in_group;
+ bool rtl;
}
-- (void)initButtons:(CGFloat)button_spacing offset:(NSPoint)button_offset;
+- (void)initButtons:(CGFloat)button_spacing offset:(NSPoint)button_offset rtl:(bool)is_rtl;
- (void)displayButtons;
@end
diff --git a/platform/macos/godot_button_view.mm b/platform/macos/godot_button_view.mm
index ae04c02bd5..9106f0b0db 100644
--- a/platform/macos/godot_button_view.mm
+++ b/platform/macos/godot_button_view.mm
@@ -39,15 +39,17 @@
offset = NSMakePoint(8, 8);
spacing = 20;
mouse_in_group = false;
+ rtl = false;
return self;
}
-- (void)initButtons:(CGFloat)button_spacing offset:(NSPoint)button_offset {
+- (void)initButtons:(CGFloat)button_spacing offset:(NSPoint)button_offset rtl:(bool)is_rtl {
spacing = button_spacing;
+ rtl = is_rtl;
NSButton *close_button = [NSWindow standardWindowButton:NSWindowCloseButton forStyleMask:NSWindowStyleMaskTitled];
- [close_button setFrameOrigin:NSMakePoint(0, 0)];
+ [close_button setFrameOrigin:NSMakePoint(rtl ? spacing * 2 : 0, 0)];
[self addSubview:close_button];
NSButton *miniaturize_button = [NSWindow standardWindowButton:NSWindowMiniaturizeButton forStyleMask:NSWindowStyleMaskTitled];
@@ -55,13 +57,17 @@
[self addSubview:miniaturize_button];
NSButton *zoom_button = [NSWindow standardWindowButton:NSWindowZoomButton forStyleMask:NSWindowStyleMaskTitled];
- [zoom_button setFrameOrigin:NSMakePoint(spacing * 2, 0)];
+ [zoom_button setFrameOrigin:NSMakePoint(rtl ? 0 : spacing * 2, 0)];
[self addSubview:zoom_button];
offset.y = button_offset.y - zoom_button.frame.size.height / 2;
offset.x = button_offset.x - zoom_button.frame.size.width / 2;
- [self setFrameSize:NSMakeSize(zoom_button.frame.origin.x + zoom_button.frame.size.width, zoom_button.frame.size.height)];
+ if (rtl) {
+ [self setFrameSize:NSMakeSize(close_button.frame.origin.x + close_button.frame.size.width, close_button.frame.size.height)];
+ } else {
+ [self setFrameSize:NSMakeSize(zoom_button.frame.origin.x + zoom_button.frame.size.width, zoom_button.frame.size.height)];
+ }
[self displayButtons];
}
@@ -70,8 +76,13 @@
return;
}
- [self setAutoresizingMask:NSViewMaxXMargin | NSViewMinYMargin];
- [self setFrameOrigin:NSMakePoint(offset.x, self.window.frame.size.height - self.frame.size.height - offset.y)];
+ if (rtl) {
+ [self setAutoresizingMask:NSViewMinXMargin | NSViewMinYMargin];
+ [self setFrameOrigin:NSMakePoint(self.window.frame.size.width - self.frame.size.width - offset.x, self.window.frame.size.height - self.frame.size.height - offset.y)];
+ } else {
+ [self setAutoresizingMask:NSViewMaxXMargin | NSViewMinYMargin];
+ [self setFrameOrigin:NSMakePoint(offset.x, self.window.frame.size.height - self.frame.size.height - offset.y)];
+ }
}
- (BOOL)_mouseInGroup:(NSButton *)button {
diff --git a/platform/macos/godot_window.h b/platform/macos/godot_window.h
index 9fc5599e86..d3653fda82 100644
--- a/platform/macos/godot_window.h
+++ b/platform/macos/godot_window.h
@@ -38,9 +38,11 @@
@interface GodotWindow : NSWindow {
DisplayServer::WindowID window_id;
+ NSTimeInterval anim_duration;
}
- (void)setWindowID:(DisplayServer::WindowID)wid;
+- (void)setAnimDuration:(NSTimeInterval)duration;
@end
diff --git a/platform/macos/godot_window.mm b/platform/macos/godot_window.mm
index e205e7546d..bc51da4f72 100644
--- a/platform/macos/godot_window.mm
+++ b/platform/macos/godot_window.mm
@@ -37,9 +37,22 @@
- (id)init {
self = [super init];
window_id = DisplayServer::INVALID_WINDOW_ID;
+ anim_duration = -1.0f;
return self;
}
+- (void)setAnimDuration:(NSTimeInterval)duration {
+ anim_duration = duration;
+}
+
+- (NSTimeInterval)animationResizeTime:(NSRect)newFrame {
+ if (anim_duration > 0) {
+ return anim_duration;
+ } else {
+ return [super animationResizeTime:newFrame];
+ }
+}
+
- (void)setWindowID:(DisplayServerMacOS::WindowID)wid {
window_id = wid;
}
diff --git a/platform/macos/godot_window_delegate.h b/platform/macos/godot_window_delegate.h
index 98c226aa2f..01cc13a016 100644
--- a/platform/macos/godot_window_delegate.h
+++ b/platform/macos/godot_window_delegate.h
@@ -38,6 +38,8 @@
@interface GodotWindowDelegate : NSObject <NSWindowDelegate> {
DisplayServer::WindowID window_id;
+ NSRect old_frame;
+ NSWindowStyleMask old_style_mask;
}
- (void)setWindowID:(DisplayServer::WindowID)wid;
diff --git a/platform/macos/godot_window_delegate.mm b/platform/macos/godot_window_delegate.mm
index 94d40924b2..279fd2a359 100644
--- a/platform/macos/godot_window_delegate.mm
+++ b/platform/macos/godot_window_delegate.mm
@@ -32,6 +32,7 @@
#include "display_server_macos.h"
#include "godot_button_view.h"
+#include "godot_window.h"
@implementation GodotWindowDelegate
@@ -69,6 +70,26 @@
ds->window_destroy(window_id);
}
+- (NSArray<NSWindow *> *)customWindowsToEnterFullScreenForWindow:(NSWindow *)window {
+ DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
+ if (!ds || !ds->has_window(window_id)) {
+ return nullptr;
+ }
+
+ old_frame = [window frame];
+ old_style_mask = [window styleMask];
+
+ NSMutableArray<NSWindow *> *windows = [[NSMutableArray alloc] init];
+ [windows addObject:window];
+
+ return windows;
+}
+
+- (void)window:(NSWindow *)window startCustomAnimationToEnterFullScreenWithDuration:(NSTimeInterval)duration {
+ [(GodotWindow *)window setAnimDuration:duration];
+ [window setFrame:[[window screen] frame] display:YES animate:YES];
+}
+
- (void)windowDidEnterFullScreen:(NSNotification *)notification {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (!ds || !ds->has_window(window_id)) {
@@ -81,6 +102,7 @@
// Reset window size limits.
[wd.window_object setContentMinSize:NSMakeSize(0, 0)];
[wd.window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)];
+ [(GodotWindow *)wd.window_object setAnimDuration:-1.0f];
// Reset custom window buttons.
if ([wd.window_object styleMask] & NSWindowStyleMaskFullSizeContentView) {
@@ -89,6 +111,33 @@
// Force window resize event.
[self windowDidResize:notification];
+ ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_TITLEBAR_CHANGE);
+}
+
+- (NSArray<NSWindow *> *)customWindowsToExitFullScreenForWindow:(NSWindow *)window {
+ DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
+ if (!ds || !ds->has_window(window_id)) {
+ return nullptr;
+ }
+
+ DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
+
+ // Restore custom window buttons.
+ if ([wd.window_object styleMask] & NSWindowStyleMaskFullSizeContentView) {
+ ds->window_set_custom_window_buttons(wd, true);
+ }
+
+ ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_TITLEBAR_CHANGE);
+
+ NSMutableArray<NSWindow *> *windows = [[NSMutableArray alloc] init];
+ [windows addObject:wd.window_object];
+ return windows;
+}
+
+- (void)window:(NSWindow *)window startCustomAnimationToExitFullScreenWithDuration:(NSTimeInterval)duration {
+ [(GodotWindow *)window setAnimDuration:duration];
+ [window setStyleMask:old_style_mask];
+ [window setFrame:old_frame display:YES animate:YES];
}
- (void)windowDidExitFullScreen:(NSNotification *)notification {
@@ -100,6 +149,8 @@
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
wd.fullscreen = false;
+ [(GodotWindow *)wd.window_object setAnimDuration:-1.0f];
+
// Set window size limits.
const float scale = ds->screen_get_max_scale();
if (wd.min_size != Size2i()) {
@@ -111,11 +162,6 @@
[wd.window_object setContentMaxSize:NSMakeSize(size.x, size.y)];
}
- // Restore custom window buttons.
- if ([wd.window_object styleMask] & NSWindowStyleMaskFullSizeContentView) {
- ds->window_set_custom_window_buttons(wd, true);
- }
-
// Restore resizability state.
if (wd.resize_disabled) {
[wd.window_object setStyleMask:[wd.window_object styleMask] & ~NSWindowStyleMaskResizable];
diff --git a/platform/uwp/detect.py b/platform/uwp/detect.py
index 2c5746cb06..64fe5bc4a2 100644
--- a/platform/uwp/detect.py
+++ b/platform/uwp/detect.py
@@ -3,6 +3,11 @@ import os
import sys
from platform_methods import detect_arch
+from typing import TYPE_CHECKING
+
+if TYPE_CHECKING:
+ from SCons import Environment
+
def is_active():
return True
@@ -39,7 +44,7 @@ def get_flags():
]
-def configure(env):
+def configure(env: "Environment"):
# Validate arch.
supported_arches = ["x86_32", "x86_64", "arm32"]
if env["arch"] not in supported_arches:
@@ -83,7 +88,7 @@ def configure(env):
env.AppendUnique(CCFLAGS=["/utf-8"])
# ANGLE
- angle_root = os.getenv("ANGLE_SRC_PATH")
+ angle_root = os.environ["ANGLE_SRC_PATH"]
env.Prepend(CPPPATH=[angle_root + "/include"])
jobs = str(env.GetOption("num_jobs"))
angle_build_cmd = (
@@ -94,7 +99,7 @@ def configure(env):
+ " /p:Configuration=Release /p:Platform="
)
- if os.path.isfile(str(os.getenv("ANGLE_SRC_PATH")) + "/winrt/10/src/angle.sln"):
+ if os.path.isfile(f"{angle_root}/winrt/10/src/angle.sln"):
env["build_angle"] = True
## Architecture
diff --git a/platform/uwp/export/app_packager.cpp b/platform/uwp/export/app_packager.cpp
index 87224d38b8..6f8966b9ff 100644
--- a/platform/uwp/export/app_packager.cpp
+++ b/platform/uwp/export/app_packager.cpp
@@ -301,7 +301,7 @@ Error AppxPackager::add_file(String p_file_name, const uint8_t *p_buffer, size_t
Vector<uint8_t> file_buffer;
// Data for compression
- z_stream strm;
+ z_stream strm{};
Vector<uint8_t> strm_in;
strm_in.resize(BLOCK_SIZE);
Vector<uint8_t> strm_out;
diff --git a/platform/web/audio_driver_web.cpp b/platform/web/audio_driver_web.cpp
index 0e37afc2cc..c4b27c782d 100644
--- a/platform/web/audio_driver_web.cpp
+++ b/platform/web/audio_driver_web.cpp
@@ -184,51 +184,6 @@ Error AudioDriverWeb::capture_stop() {
return OK;
}
-#ifdef NO_THREADS
-/// ScriptProcessorNode implementation
-AudioDriverScriptProcessor *AudioDriverScriptProcessor::singleton = nullptr;
-
-void AudioDriverScriptProcessor::_process_callback() {
- AudioDriverScriptProcessor::singleton->_audio_driver_capture();
- AudioDriverScriptProcessor::singleton->_audio_driver_process();
-}
-
-Error AudioDriverScriptProcessor::create(int &p_buffer_samples, int p_channels) {
- if (!godot_audio_has_script_processor()) {
- return ERR_UNAVAILABLE;
- }
- return (Error)godot_audio_script_create(&p_buffer_samples, p_channels);
-}
-
-void AudioDriverScriptProcessor::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
- godot_audio_script_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, &_process_callback);
-}
-
-/// AudioWorkletNode implementation (no threads)
-AudioDriverWorklet *AudioDriverWorklet::singleton = nullptr;
-
-Error AudioDriverWorklet::create(int &p_buffer_size, int p_channels) {
- if (!godot_audio_has_worklet()) {
- return ERR_UNAVAILABLE;
- }
- return (Error)godot_audio_worklet_create(p_channels);
-}
-
-void AudioDriverWorklet::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
- _audio_driver_process();
- godot_audio_worklet_start_no_threads(p_out_buf, p_out_buf_size, &_process_callback, p_in_buf, p_in_buf_size, &_capture_callback);
-}
-
-void AudioDriverWorklet::_process_callback(int p_pos, int p_samples) {
- AudioDriverWorklet *driver = AudioDriverWorklet::singleton;
- driver->_audio_driver_process(p_pos, p_samples);
-}
-
-void AudioDriverWorklet::_capture_callback(int p_pos, int p_samples) {
- AudioDriverWorklet *driver = AudioDriverWorklet::singleton;
- driver->_audio_driver_capture(p_pos, p_samples);
-}
-#else
/// AudioWorkletNode implementation (threads)
void AudioDriverWorklet::_audio_thread_func(void *p_data) {
AudioDriverWorklet *driver = static_cast<AudioDriverWorklet *>(p_data);
@@ -290,4 +245,3 @@ void AudioDriverWorklet::finish_driver() {
quit = true; // Ask thread to quit.
thread.wait_to_finish();
}
-#endif
diff --git a/platform/web/audio_driver_web.h b/platform/web/audio_driver_web.h
index dfce277c0c..0a322d61b4 100644
--- a/platform/web/audio_driver_web.h
+++ b/platform/web/audio_driver_web.h
@@ -89,46 +89,6 @@ public:
AudioDriverWeb() {}
};
-#ifdef NO_THREADS
-class AudioDriverScriptProcessor : public AudioDriverWeb {
-private:
- static void _process_callback();
-
- static AudioDriverScriptProcessor *singleton;
-
-protected:
- Error create(int &p_buffer_samples, int p_channels) override;
- void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
-
-public:
- virtual const char *get_name() const override { return "ScriptProcessor"; }
-
- virtual void lock() override {}
- virtual void unlock() override {}
-
- AudioDriverScriptProcessor() { singleton = this; }
-};
-
-class AudioDriverWorklet : public AudioDriverWeb {
-private:
- static void _process_callback(int p_pos, int p_samples);
- static void _capture_callback(int p_pos, int p_samples);
-
- static AudioDriverWorklet *singleton;
-
-protected:
- virtual Error create(int &p_buffer_size, int p_output_channels) override;
- virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
-
-public:
- virtual const char *get_name() const override { return "AudioWorklet"; }
-
- virtual void lock() override {}
- virtual void unlock() override {}
-
- AudioDriverWorklet() { singleton = this; }
-};
-#else
class AudioDriverWorklet : public AudioDriverWeb {
private:
enum {
@@ -156,6 +116,5 @@ public:
void lock() override;
void unlock() override;
};
-#endif
#endif // AUDIO_DRIVER_WEB_H
diff --git a/platform/web/detect.py b/platform/web/detect.py
index 9cce73efc4..08c1ff7b4a 100644
--- a/platform/web/detect.py
+++ b/platform/web/detect.py
@@ -11,6 +11,10 @@ from emscripten_helpers import (
)
from methods import get_compiler_version
from SCons.Util import WhereIs
+from typing import TYPE_CHECKING
+
+if TYPE_CHECKING:
+ from SCons import Environment
def is_active():
@@ -47,7 +51,7 @@ def get_opts():
def get_flags():
return [
("arch", "wasm32"),
- ("tools", False),
+ ("target", "template_debug"),
("builtin_pcre2_with_jit", False),
("vulkan", False),
# Use -Os to prioritize optimizing for reduced file size. This is
@@ -60,7 +64,7 @@ def get_flags():
]
-def configure(env):
+def configure(env: "Environment"):
# Validate arch.
supported_arches = ["wasm32"]
if env["arch"] not in supported_arches:
@@ -77,26 +81,17 @@ def configure(env):
sys.exit(255)
## Build type
- if env["target"].startswith("release"):
- if env["optimize"] == "size":
- env.Append(CCFLAGS=["-Os"])
- env.Append(LINKFLAGS=["-Os"])
- elif env["optimize"] == "speed":
- env.Append(CCFLAGS=["-O3"])
- env.Append(LINKFLAGS=["-O3"])
-
- if env["target"] == "release_debug":
- # Retain function names for backtraces at the cost of file size.
- env.Append(LINKFLAGS=["--profiling-funcs"])
- else: # "debug"
- env.Append(CCFLAGS=["-O1", "-g"])
- env.Append(LINKFLAGS=["-O1", "-g"])
+
+ if env.debug_features:
+ # Retain function names for backtraces at the cost of file size.
+ env.Append(LINKFLAGS=["--profiling-funcs"])
+ else:
env["use_assertions"] = True
if env["use_assertions"]:
env.Append(LINKFLAGS=["-s", "ASSERTIONS=1"])
- if env["tools"]:
+ if env.editor_build:
if env["initial_memory"] < 64:
print('Note: Forcing "initial_memory=64" as it is required for the web editor.')
env["initial_memory"] = 64
diff --git a/platform/web/emscripten_helpers.py b/platform/web/emscripten_helpers.py
index 6045bc6fbd..ec33397842 100644
--- a/platform/web/emscripten_helpers.py
+++ b/platform/web/emscripten_helpers.py
@@ -38,7 +38,7 @@ def create_engine_file(env, target, source, externs):
def create_template_zip(env, js, wasm, worker, side):
- binary_name = "godot.tools" if env["tools"] else "godot"
+ binary_name = "godot.editor" if env.editor_build else "godot"
zip_dir = env.Dir("#bin/.web_zip")
in_files = [
js,
@@ -58,19 +58,19 @@ def create_template_zip(env, js, wasm, worker, side):
out_files.append(zip_dir.File(binary_name + ".side.wasm"))
service_worker = "#misc/dist/html/service-worker.js"
- if env["tools"]:
+ if env.editor_build:
# HTML
html = "#misc/dist/html/editor.html"
cache = [
- "godot.tools.html",
+ "godot.editor.html",
"offline.html",
- "godot.tools.js",
- "godot.tools.worker.js",
- "godot.tools.audio.worklet.js",
+ "godot.editor.js",
+ "godot.editor.worker.js",
+ "godot.editor.audio.worklet.js",
"logo.svg",
"favicon.png",
]
- opt_cache = ["godot.tools.wasm"]
+ opt_cache = ["godot.editor.wasm"]
subst_dict = {
"@GODOT_VERSION@": get_build_version(),
"@GODOT_NAME@": "GodotEngine",
diff --git a/platform/web/os_web.cpp b/platform/web/os_web.cpp
index ebe56924df..c263ee094b 100644
--- a/platform/web/os_web.cpp
+++ b/platform/web/os_web.cpp
@@ -239,9 +239,6 @@ OS_Web::OS_Web() {
godot_js_pwa_cb(&OS_Web::update_pwa_state_callback);
if (AudioDriverWeb::is_available()) {
-#ifdef NO_THREADS
- audio_drivers.push_back(memnew(AudioDriverScriptProcessor));
-#endif
audio_drivers.push_back(memnew(AudioDriverWorklet));
}
for (int i = 0; i < audio_drivers.size(); i++) {
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 52a959b34a..a5d8d0344b 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -4,6 +4,11 @@ import subprocess
import sys
from platform_methods import detect_arch
+from typing import TYPE_CHECKING
+
+if TYPE_CHECKING:
+ from SCons import Environment
+
# To match other platforms
STACK_SIZE = 8388608
@@ -173,17 +178,7 @@ def get_opts():
"Targeted Windows version, >= 0x0601 (Windows 7)",
"0x0601",
),
- BoolVariable(
- "debug_symbols",
- "Add debugging symbols to release/release_debug builds",
- True,
- ),
EnumVariable("windows_subsystem", "Windows subsystem", "gui", ("gui", "console")),
- BoolVariable(
- "separate_debug_symbols",
- "Create a separate file containing debugging symbols",
- False,
- ),
(
"msvc_version",
"MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.",
@@ -330,32 +325,11 @@ def setup_mingw(env):
def configure_msvc(env, vcvars_msvc_config):
"""Configure env to work with MSVC"""
- # Build type
- if env["target"] == "release":
- if env["optimize"] == "speed": # optimize for speed (default)
- env.Append(CCFLAGS=["/O2"])
- env.Append(LINKFLAGS=["/OPT:REF"])
- elif env["optimize"] == "size": # optimize for size
- env.Append(CCFLAGS=["/O1"])
- env.Append(LINKFLAGS=["/OPT:REF"])
- env.Append(LINKFLAGS=["/ENTRY:mainCRTStartup"])
-
- elif env["target"] == "release_debug":
- if env["optimize"] == "speed": # optimize for speed (default)
- env.Append(CCFLAGS=["/O2"])
- env.Append(LINKFLAGS=["/OPT:REF"])
- elif env["optimize"] == "size": # optimize for size
- env.Append(CCFLAGS=["/O1"])
- env.Append(LINKFLAGS=["/OPT:REF"])
-
- elif env["target"] == "debug":
- env.AppendUnique(CCFLAGS=["/Zi", "/FS", "/Od", "/EHsc"])
- # Allow big objects. Only needed for debug, see MinGW branch for rationale.
- env.Append(LINKFLAGS=["/DEBUG"])
+ ## Build type
- if env["debug_symbols"]:
- env.AppendUnique(CCFLAGS=["/Zi", "/FS"])
- env.AppendUnique(LINKFLAGS=["/DEBUG"])
+ # TODO: Re-evaluate the need for this / streamline with common config.
+ if env["target"] == "template_release":
+ env.Append(LINKFLAGS=["/ENTRY:mainCRTStartup"])
if env["windows_subsystem"] == "gui":
env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"])
@@ -492,31 +466,10 @@ def configure_mingw(env):
if env["use_llvm"] and not try_cmd("clang --version", env["mingw_prefix"], env["arch"]):
env["use_llvm"] = False
- if env["target"] == "release":
+ # TODO: Re-evaluate the need for this / streamline with common config.
+ if env["target"] == "template_release":
env.Append(CCFLAGS=["-msse2"])
-
- if env["optimize"] == "speed": # optimize for speed (default)
- if env["arch"] == "x86_32":
- env.Append(CCFLAGS=["-O2"])
- else:
- env.Append(CCFLAGS=["-O3"])
- else: # optimize for size
- env.Prepend(CCFLAGS=["-Os"])
-
- if env["debug_symbols"]:
- env.Prepend(CCFLAGS=["-g2"])
-
- elif env["target"] == "release_debug":
- env.Append(CCFLAGS=["-O2"])
- if env["debug_symbols"]:
- env.Prepend(CCFLAGS=["-g2"])
- if env["optimize"] == "speed": # optimize for speed (default)
- env.Append(CCFLAGS=["-O2"])
- else: # optimize for size
- env.Prepend(CCFLAGS=["-Os"])
-
- elif env["target"] == "debug":
- env.Append(CCFLAGS=["-g3"])
+ elif env.dev_build:
# Allow big objects. It's supposed not to have drawbacks but seems to break
# GCC LTO, so enabling for debug builds only (which are not built with LTO
# and are the only ones with too big objects).
@@ -640,7 +593,7 @@ def configure_mingw(env):
env.Append(BUILDERS={"RES": env.Builder(action=build_res_file, suffix=".o", src_suffix=".rc")})
-def configure(env):
+def configure(env: "Environment"):
# Validate arch.
supported_arches = ["x86_32", "x86_64", "arm32", "arm64"]
if env["arch"] not in supported_arches:
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 46cb5473da..77b20dd924 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -2554,24 +2554,27 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
if ((tablet_get_current_driver() == "wintab") && wintab_available && windows[window_id].wtctx) {
PACKET packet;
if (wintab_WTPacket(windows[window_id].wtctx, wParam, &packet)) {
- float pressure = float(packet.pkNormalPressure - windows[window_id].min_pressure) / float(windows[window_id].max_pressure - windows[window_id].min_pressure);
- windows[window_id].last_pressure = pressure;
+ POINT coords;
+ GetCursorPos(&coords);
+ ScreenToClient(windows[window_id].hWnd, &coords);
+
windows[window_id].last_pressure_update = 0;
+ float pressure = float(packet.pkNormalPressure - windows[window_id].min_pressure) / float(windows[window_id].max_pressure - windows[window_id].min_pressure);
double azim = (packet.pkOrientation.orAzimuth / 10.0f) * (Math_PI / 180);
double alt = Math::tan((Math::abs(packet.pkOrientation.orAltitude / 10.0f)) * (Math_PI / 180));
+ bool inverted = packet.pkStatus & TPS_INVERT;
- if (windows[window_id].tilt_supported) {
- windows[window_id].last_tilt = Vector2(Math::atan(Math::sin(azim) / alt), Math::atan(Math::cos(azim) / alt));
- } else {
- windows[window_id].last_tilt = Vector2();
- }
+ Vector2 tilt = (windows[window_id].tilt_supported) ? Vector2(Math::atan(Math::sin(azim) / alt), Math::atan(Math::cos(azim) / alt)) : Vector2();
- windows[window_id].last_pen_inverted = packet.pkStatus & TPS_INVERT;
+ // Nothing changed, ignore event.
+ if (!old_invalid && coords.x == old_x && coords.y == old_y && windows[window_id].last_pressure == pressure && windows[window_id].last_tilt == tilt && windows[window_id].last_pen_inverted == inverted) {
+ break;
+ }
- POINT coords;
- GetCursorPos(&coords);
- ScreenToClient(windows[window_id].hWnd, &coords);
+ windows[window_id].last_pressure = pressure;
+ windows[window_id].last_tilt = tilt;
+ windows[window_id].last_pen_inverted = inverted;
// Don't calculate relative mouse movement if we don't have focus in CAPTURED mode.
if (!windows[window_id].window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) {
@@ -3352,7 +3355,7 @@ void DisplayServerWindows::_process_key_events() {
k->set_ctrl_pressed(ke.control);
k->set_meta_pressed(ke.meta);
k->set_pressed(true);
- k->set_keycode((Key)KeyMappingWindows::get_keysym(ke.wParam));
+ k->set_keycode((Key)KeyMappingWindows::get_keysym(MapVirtualKey((ke.lParam >> 16) & 0xFF, MAPVK_VSC_TO_VK)));
k->set_physical_keycode((Key)(KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24))));
k->set_unicode(unicode);
if (k->get_unicode() && gr_mem) {
diff --git a/platform/windows/godot_windows.cpp b/platform/windows/godot_windows.cpp
index 72920d2816..13602f7cbc 100644
--- a/platform/windows/godot_windows.cpp
+++ b/platform/windows/godot_windows.cpp
@@ -87,7 +87,8 @@ CommandLineToArgvA(
i = 0;
j = 0;
- while ((a = CmdLine[i])) {
+ a = CmdLine[i];
+ while (a) {
if (in_QM) {
if (a == '\"') {
in_QM = FALSE;
@@ -130,6 +131,7 @@ CommandLineToArgvA(
}
}
i++;
+ a = CmdLine[i];
}
_argv[j] = '\0';
argv[argc] = nullptr;