diff options
Diffstat (limited to 'platform')
| -rw-r--r-- | platform/android/detect.py | 11 | ||||
| -rw-r--r-- | platform/android/godot_android.cpp | 3 | ||||
| -rw-r--r-- | platform/android/java_glue.cpp | 5 | ||||
| -rw-r--r-- | platform/android/os_android.cpp | 2 | ||||
| -rw-r--r-- | platform/iphone/detect.py | 21 | ||||
| -rw-r--r-- | platform/iphone/os_iphone.cpp | 10 | ||||
| -rw-r--r-- | platform/javascript/http_request.h | 2 | ||||
| -rw-r--r-- | platform/javascript/os_javascript.cpp | 12 | ||||
| -rw-r--r-- | platform/osx/detect.py | 11 | ||||
| -rw-r--r-- | platform/windows/context_gl_win.cpp | 2 |
10 files changed, 54 insertions, 25 deletions
diff --git a/platform/android/detect.py b/platform/android/detect.py index 966de832e8..a3ada5cf51 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -173,8 +173,15 @@ def configure(env): # For Clang to find NDK tools in preference of those system-wide env.PrependENVPath('PATH', tools_path) - env['CC'] = compiler_path + '/clang' - env['CXX'] = compiler_path + '/clang++' + ccache_path = os.environ.get("CCACHE") + if ccache_path == None: + env['CC'] = compiler_path + '/clang' + env['CXX'] = compiler_path + '/clang++' + else: + # there aren't any ccache wrappers available for Android, + # to enable caching we need to prepend the path to the ccache binary + env['CC'] = ccache_path + ' ' + compiler_path + '/clang' + env['CXX'] = ccache_path + ' ' + compiler_path + '/clang++' env['AR'] = tools_path + "/ar" env['RANLIB'] = tools_path + "/ranlib" env['AS'] = tools_path + "/as" diff --git a/platform/android/godot_android.cpp b/platform/android/godot_android.cpp index abe5e3b77a..9d056bca7c 100644 --- a/platform/android/godot_android.cpp +++ b/platform/android/godot_android.cpp @@ -35,6 +35,7 @@ #include <EGL/egl.h> #include <GLES2/gl2.h> +#include "engine.h" #include "file_access_android.h" #include "main/main.h" #include "os_android.h" @@ -842,7 +843,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_Godot_registerSingleton(JNIEnv s->set_instance(env->NewGlobalRef(p_object)); jni_singletons[singname] = s; - ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton(singname, s)); + Engine::get_singleton()->add_singleton(Engine::Singleton(singname, s)); } static Variant::Type get_jni_type(const String &p_type) { diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp index 87f20bee91..90144d9b4d 100644 --- a/platform/android/java_glue.cpp +++ b/platform/android/java_glue.cpp @@ -34,6 +34,7 @@ #include "audio_driver_jandroid.h" #include "core/os/keyboard.h" #include "dir_access_jandroid.h" +#include "engine.h" #include "file_access_android.h" #include "file_access_jandroid.h" #include "java_class_wrapper.h" @@ -953,7 +954,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jo __android_log_print(ANDROID_LOG_INFO, "godot", "*****SETUP OK"); java_class_wrapper = memnew(JavaClassWrapper(_godot_instance)); - ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("JavaClassWrapper", java_class_wrapper)); + Engine::get_singleton()->add_singleton(Engine::Singleton("JavaClassWrapper", java_class_wrapper)); _initialize_java_modules(); } @@ -1426,7 +1427,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_singleton(JNIEnv *env s->set_instance(env->NewGlobalRef(p_object)); jni_singletons[singname] = s; - ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton(singname, s)); + Engine::get_singleton()->add_singleton(Engine::Singleton(singname, s)); ProjectSettings::get_singleton()->set(singname, s); } diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index a36df0675c..2578bd6d96 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -641,7 +641,7 @@ String OS_Android::get_data_dir() const { } return "."; - //return ProjectSettings::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir"); + //return Engine::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir"); } void OS_Android::set_screen_orientation(ScreenOrientation p_orientation) { diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py index 993a93ff89..d426b478bf 100644 --- a/platform/iphone/detect.py +++ b/platform/iphone/detect.py @@ -76,11 +76,22 @@ def configure(env): env['ENV']['PATH'] = env['IPHONEPATH'] + "/Developer/usr/bin/:" + env['ENV']['PATH'] - env['CC'] = '$IPHONEPATH/usr/bin/${ios_triple}clang' - env['CXX'] = '$IPHONEPATH/usr/bin/${ios_triple}clang++' - env['AR'] = '$IPHONEPATH/usr/bin/${ios_triple}ar' - env['RANLIB'] = '$IPHONEPATH/usr/bin/${ios_triple}ranlib' - env['S_compiler'] = '$IPHONEPATH/Developer/usr/bin/gcc' + compiler_path = '$IPHONEPATH/usr/bin/${ios_triple}' + s_compiler_path = '$IPHONEPATH/Developer/usr/bin/' + + ccache_path = os.environ.get("CCACHE") + if ccache_path == None: + env['CC'] = compiler_path + 'clang' + env['CXX'] = compiler_path + 'clang++' + env['S_compiler'] = s_compiler_path + 'gcc' + else: + # there aren't any ccache wrappers available for iOS, + # to enable caching we need to prepend the path to the ccache binary + env['CC'] = ccache_path + ' ' + compiler_path + 'clang' + env['CXX'] = ccache_path + ' ' + compiler_path + 'clang++' + env['S_compiler'] = ccache_path + ' ' + s_compiler_path + 'gcc' + env['AR'] = compiler_path + 'ar' + env['RANLIB'] = compiler_path + 'ranlib' ## Compile flags diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp index 0685e961c3..d0865a35b9 100644 --- a/platform/iphone/os_iphone.cpp +++ b/platform/iphone/os_iphone.cpp @@ -138,28 +138,28 @@ void OSIPhone::initialize(const VideoMode &p_desired, int p_video_driver, int p_ /* #ifdef IOS_SCORELOOP_ENABLED scoreloop = memnew(ScoreloopIOS); - ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("Scoreloop", scoreloop)); + Engine::get_singleton()->add_singleton(Engine::Singleton("Scoreloop", scoreloop)); scoreloop->connect(); #endif */ #ifdef GAME_CENTER_ENABLED game_center = memnew(GameCenter); - ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("GameCenter", game_center)); + Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center)); game_center->connect(); #endif #ifdef STOREKIT_ENABLED store_kit = memnew(InAppStore); - ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("InAppStore", store_kit)); + Engine::get_singleton()->add_singleton(Engine::Singleton("InAppStore", store_kit)); #endif #ifdef ICLOUD_ENABLED icloud = memnew(ICloud); - ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("ICloud", icloud)); + Engine::get_singleton()->add_singleton(Engine::Singleton("ICloud", icloud)); //icloud->connect(); #endif - ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("iOS", memnew(iOS))); + Engine::get_singleton()->add_singleton(Engine::Singleton("iOS", memnew(iOS))); }; MainLoop *OSIPhone::get_main_loop() const { diff --git a/platform/javascript/http_request.h b/platform/javascript/http_request.h index 80ff3f0ba8..06d9239004 100644 --- a/platform/javascript/http_request.h +++ b/platform/javascript/http_request.h @@ -34,6 +34,8 @@ extern "C" { #endif +#include "stddef.h" + typedef enum { XHR_READY_STATE_UNSENT = 0, XHR_READY_STATE_OPENED = 1, diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index e5bdcec30d..77d81aec5d 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -29,8 +29,8 @@ /*************************************************************************/ #include "os_javascript.h" +#include "core/engine.h" #include "core/io/file_access_buffered_fa.h" -#include "core/project_settings.h" #include "dom_keys.h" #include "drivers/gles3/rasterizer_gles3.h" #include "drivers/unix/dir_access_unix.h" @@ -166,14 +166,15 @@ static EM_BOOL _mousebutton_callback(int event_type, const EmscriptenMouseEvent } int mask = _input->get_mouse_button_mask(); + int button_flag = 1 << (ev->get_button_index() - 1); if (ev->is_pressed()) { // since the event is consumed, focus manually if (!is_canvas_focused()) { focus_canvas(); } - mask |= ev->get_button_index(); - } else if (mask & ev->get_button_index()) { - mask &= ~ev->get_button_index(); + mask |= button_flag; + } else if (mask & button_flag) { + mask &= ~button_flag; } else { // release event, but press was outside the canvas, so ignore return false; @@ -513,7 +514,7 @@ void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, i #ifdef JAVASCRIPT_EVAL_ENABLED javascript_eval = memnew(JavaScript); - ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("JavaScript", javascript_eval)); + Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval)); #endif visual_server->init(); @@ -895,7 +896,6 @@ String OS_JavaScript::get_data_dir() const { return get_data_dir_func(); */ return "/userfs"; - //return ProjectSettings::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir"); }; String OS_JavaScript::get_executable_path() const { diff --git a/platform/osx/detect.py b/platform/osx/detect.py index 31032659b6..c24bd98bf6 100644 --- a/platform/osx/detect.py +++ b/platform/osx/detect.py @@ -84,8 +84,15 @@ def configure(env): else: # 64-bit, default basecmd = root + "/target/bin/x86_64-apple-" + env["osxcross_sdk"] + "-" - env['CC'] = basecmd + "cc" - env['CXX'] = basecmd + "c++" + ccache_path = os.environ.get("CCACHE") + if ccache_path == None: + env['CC'] = basecmd + "cc" + env['CXX'] = basecmd + "c++" + else: + # there aren't any ccache wrappers available for OS X cross-compile, + # to enable caching we need to prepend the path to the ccache binary + env['CC'] = ccache_path + ' ' + basecmd + "cc" + env['CXX'] = ccache_path + ' ' + basecmd + "c++" env['AR'] = basecmd + "ar" env['RANLIB'] = basecmd + "ranlib" env['AS'] = basecmd + "as" diff --git a/platform/windows/context_gl_win.cpp b/platform/windows/context_gl_win.cpp index 64b6d202a1..8571f0dc65 100644 --- a/platform/windows/context_gl_win.cpp +++ b/platform/windows/context_gl_win.cpp @@ -165,7 +165,7 @@ Error ContextGL_Win::initialize() { WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context WGL_CONTEXT_MINOR_VERSION_ARB, 3, //and it shall be forward compatible so that we can only use up to date functionality - WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB | _WGL_CONTEXT_DEBUG_BIT_ARB, + WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*| _WGL_CONTEXT_DEBUG_BIT_ARB*/, 0 }; //zero indicates the end of the array |