diff options
Diffstat (limited to 'platform')
-rw-r--r-- | platform/macos/display_server_macos.h | 1 | ||||
-rw-r--r-- | platform/macos/display_server_macos.mm | 4 | ||||
-rw-r--r-- | platform/windows/display_server_windows.cpp | 41 | ||||
-rw-r--r-- | platform/windows/display_server_windows.h | 2 |
4 files changed, 47 insertions, 1 deletions
diff --git a/platform/macos/display_server_macos.h b/platform/macos/display_server_macos.h index 65f9a3d4b8..54c479fc81 100644 --- a/platform/macos/display_server_macos.h +++ b/platform/macos/display_server_macos.h @@ -303,6 +303,7 @@ public: virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual void screen_set_keep_on(bool p_enable) override; + virtual bool screen_is_kept_on() const override; virtual Vector<int> get_window_list() const override; diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm index 2f5efae69e..e228007246 100644 --- a/platform/macos/display_server_macos.mm +++ b/platform/macos/display_server_macos.mm @@ -1892,6 +1892,10 @@ float DisplayServerMacOS::screen_get_refresh_rate(int p_screen) const { return SCREEN_REFRESH_RATE_FALLBACK; } +bool DisplayServerMacOS::screen_is_kept_on() const { + return (screen_keep_on_assertion); +} + void DisplayServerMacOS::screen_set_keep_on(bool p_enable) { if (screen_keep_on_assertion) { IOPMAssertionRelease(screen_keep_on_assertion); diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index f6baab1644..a975d09a9d 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -531,10 +531,43 @@ DisplayServer::ScreenOrientation DisplayServerWindows::screen_get_orientation(in } void DisplayServerWindows::screen_set_keep_on(bool p_enable) { + if (keep_screen_on == p_enable) { + return; + } + + if (p_enable) { + const String reason = "Godot Engine running with display/window/energy_saving/keep_screen_on = true"; + Char16String reason_utf16 = reason.utf16(); + + REASON_CONTEXT context; + context.Version = POWER_REQUEST_CONTEXT_VERSION; + context.Flags = POWER_REQUEST_CONTEXT_SIMPLE_STRING; + context.Reason.SimpleReasonString = (LPWSTR)(reason_utf16.ptrw()); + power_request = PowerCreateRequest(&context); + if (power_request == INVALID_HANDLE_VALUE) { + print_error("Failed to enable screen_keep_on."); + return; + } + if (PowerSetRequest(power_request, POWER_REQUEST_TYPE::PowerRequestSystemRequired) == 0) { + print_error("Failed to request system sleep override."); + return; + } + if (PowerSetRequest(power_request, POWER_REQUEST_TYPE::PowerRequestDisplayRequired) == 0) { + print_error("Failed to request display timeout override."); + return; + } + } else { + PowerClearRequest(power_request, POWER_REQUEST_TYPE::PowerRequestSystemRequired); + PowerClearRequest(power_request, POWER_REQUEST_TYPE::PowerRequestDisplayRequired); + CloseHandle(power_request); + power_request = nullptr; + } + + keep_screen_on = p_enable; } bool DisplayServerWindows::screen_is_kept_on() const { - return false; + return keep_screen_on; } Vector<DisplayServer::WindowID> DisplayServerWindows::get_window_list() const { @@ -3619,6 +3652,9 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win // Init TTS tts = memnew(TTS_Windows); + // Enforce default keep screen on value. + screen_set_keep_on(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true)); + // Note: Wacom WinTab driver API for pen input, for devices incompatible with Windows Ink. HMODULE wintab_lib = LoadLibraryW(L"wintab32.dll"); if (wintab_lib) { @@ -3822,6 +3858,9 @@ DisplayServerWindows::~DisplayServerWindows() { SetWindowLongPtr(windows[MAIN_WINDOW_ID].hWnd, GWLP_WNDPROC, (LONG_PTR)user_proc); } + // Close power request handle. + screen_set_keep_on(false); + #ifdef GLES3_ENABLED // destroy windows .. NYI? // FIXME wglDeleteContext is never called diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h index ddbf674c64..db9b589304 100644 --- a/platform/windows/display_server_windows.h +++ b/platform/windows/display_server_windows.h @@ -331,6 +331,8 @@ class DisplayServerWindows : public DisplayServer { HINSTANCE hInstance; // Holds The Instance Of The Application String rendering_driver; bool app_focused = false; + bool keep_screen_on = false; + HANDLE power_request; TTS_Windows *tts = nullptr; |