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-rw-r--r--platform/iphone/export/export.cpp79
-rw-r--r--platform/x11/os_x11.cpp40
2 files changed, 114 insertions, 5 deletions
diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp
index 849e6d4a14..d234ddac27 100644
--- a/platform/iphone/export/export.cpp
+++ b/platform/iphone/export/export.cpp
@@ -246,7 +246,7 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/app_store_team_id"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/provisioning_profile_uuid_debug"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/code_sign_identity_debug", PROPERTY_HINT_PLACEHOLDER_TEXT, "iPhone Developer"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/code_sign_identity_debug", PROPERTY_HINT_PLACEHOLDER_TEXT, "iPhone Developer"), "iPhone Developer"));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/export_method_debug", PROPERTY_HINT_ENUM, "App Store,Development,Ad-Hoc,Enterprise"), 1));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/provisioning_profile_uuid_release"), ""));
@@ -255,12 +255,27 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/info"), "Made with Godot Engine"));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "come.example.game"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "com.example.game"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/arkit"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/access_wifi"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/game_center"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/in_app_purchases"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/push_notifications"), false));
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/camera_usage_description"), "Godot would like to use your camera"));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/microphone_usage_description"), "Godot would like to use your microphone"));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/photolibrary_usage_description"), "Godot would like to use your photos"));
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/portrait"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/landscape_left"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/landscape_right"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/portrait_upside_down"), true));
+
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "required_icons/iphone_120x120", PROPERTY_HINT_FILE, "*.png"), "")); // Home screen on iPhone/iPod Touch with retina display
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "required_icons/ipad_76x76", PROPERTY_HINT_FILE, "*.png"), "")); // Home screen on iPad
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "required_icons/app_store_1024x1024", PROPERTY_HINT_FILE, "*.png"), "")); // App Store
@@ -337,6 +352,62 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
strnew += lines[i].replace("$linker_flags", p_config.linker_flags) + "\n";
} else if (lines[i].find("$cpp_code") != -1) {
strnew += lines[i].replace("$cpp_code", p_config.cpp_code) + "\n";
+ } else if (lines[i].find("$access_wifi") != -1) {
+ bool is_on = p_preset->get("capabilities/access_wifi");
+ strnew += lines[i].replace("$access_wifi", is_on ? "1" : "0") + "\n";
+ } else if (lines[i].find("$game_center") != -1) {
+ bool is_on = p_preset->get("capabilities/game_center");
+ strnew += lines[i].replace("$game_center", is_on ? "1" : "0") + "\n";
+ } else if (lines[i].find("$in_app_purchases") != -1) {
+ bool is_on = p_preset->get("capabilities/in_app_purchases");
+ strnew += lines[i].replace("$in_app_purchases", is_on ? "1" : "0") + "\n";
+ } else if (lines[i].find("$push_notifications") != -1) {
+ bool is_on = p_preset->get("capabilities/push_notifications");
+ strnew += lines[i].replace("$push_notifications", is_on ? "1" : "0") + "\n";
+ } else if (lines[i].find("$required_device_capabilities") != -1) {
+ String capabilities;
+
+ // I've removed armv7 as we can run on 64bit only devices
+ // Note that capabilities listed here are requirements for the app to be installed.
+ // They don't enable anything.
+
+ if ((bool)p_preset->get("capabilities/arkit")) {
+ capabilities += "<string>arkit</string>\n";
+ }
+ if ((bool)p_preset->get("capabilities/game_center")) {
+ capabilities += "<string>gamekit</string>\n";
+ }
+ if ((bool)p_preset->get("capabilities/access_wifi")) {
+ capabilities += "<string>wifi</string>\n";
+ }
+
+ strnew += lines[i].replace("$required_device_capabilities", capabilities);
+ } else if (lines[i].find("$interface_orientations") != -1) {
+ String orientations;
+
+ if ((bool)p_preset->get("orientation/portrait")) {
+ orientations += "<string>UIInterfaceOrientationPortrait</string>\n";
+ }
+ if ((bool)p_preset->get("orientation/landscape_left")) {
+ orientations += "<string>UIInterfaceOrientationLandscapeLeft</string>\n";
+ }
+ if ((bool)p_preset->get("orientation/landscape_right")) {
+ orientations += "<string>UIInterfaceOrientationLandscapeRight</string>\n";
+ }
+ if ((bool)p_preset->get("orientation/portrait_upside_down")) {
+ orientations += "<string>UIInterfaceOrientationPortraitUpsideDown</string>\n";
+ }
+
+ strnew += lines[i].replace("$interface_orientations", orientations);
+ } else if (lines[i].find("$camera_usage_description") != -1) {
+ String description = p_preset->get("privacy/camera_usage_description");
+ strnew += lines[i].replace("$camera_usage_description", description) + "\n";
+ } else if (lines[i].find("$microphone_usage_description") != -1) {
+ String description = p_preset->get("privacy/microphone_usage_description");
+ strnew += lines[i].replace("$microphone_usage_description", description) + "\n";
+ } else if (lines[i].find("$photolibrary_usage_description") != -1) {
+ String description = p_preset->get("privacy/photolibrary_usage_description");
+ strnew += lines[i].replace("$photolibrary_usage_description", description) + "\n";
} else {
strnew += lines[i] + "\n";
}
@@ -648,6 +719,10 @@ void EditorExportPlatformIOS::_add_assets_to_project(Vector<uint8_t> &p_project_
pbx_files += file_info_format.format(format_dict, "$_");
}
+ // Note, frameworks like gamekit are always included in our project.pbxprof file
+ // even if turned off in capabilities.
+ // Frameworks that are used by modules (like arkit) we may need to optionally add here.
+
String str = String::utf8((const char *)p_project_data.ptr(), p_project_data.size());
str = str.replace("$additional_pbx_files", pbx_files);
str = str.replace("$additional_pbx_frameworks_build", pbx_frameworks_build);
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index ca4b02bb49..8db4635d68 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -243,8 +243,37 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
// maybe contextgl wants to be in charge of creating the window
#if defined(OPENGL_ENABLED)
if (getenv("DRI_PRIME") == NULL) {
- print_verbose("Detecting GPUs, set DRI_PRIME in the environment to override GPU detection logic.");
- int use_prime = detect_prime();
+ int use_prime = -1;
+
+ if (getenv("PRIMUS_DISPLAY") ||
+ getenv("PRIMUS_libGLd") ||
+ getenv("PRIMUS_libGLa") ||
+ getenv("PRIMUS_libGL") ||
+ getenv("PRIMUS_LOAD_GLOBAL") ||
+ getenv("BUMBLEBEE_SOCKET")) {
+
+ print_verbose("Optirun/primusrun detected. Skipping GPU detection");
+ use_prime = 0;
+ }
+
+ if (getenv("LD_LIBRARY_PATH")) {
+ String ld_library_path(getenv("LD_LIBRARY_PATH"));
+ Vector<String> libraries = ld_library_path.split(":");
+
+ for (int i = 0; i < libraries.size(); ++i) {
+ if (FileAccess::exists(libraries[i] + "/libGL.so.1") ||
+ FileAccess::exists(libraries[i] + "/libGL.so")) {
+
+ print_verbose("Custom libGL override detected. Skipping GPU detection");
+ use_prime = 0;
+ }
+ }
+ }
+
+ if (use_prime == -1) {
+ print_verbose("Detecting GPUs, set DRI_PRIME in the environment to override GPU detection logic.");
+ use_prime = detect_prime();
+ }
if (use_prime) {
print_line("Found discrete GPU, setting DRI_PRIME=1 to use it.");
@@ -3017,7 +3046,12 @@ void OS_X11::set_context(int p_context) {
if (p_context == CONTEXT_ENGINE) {
classHint->res_name = (char *)"Godot_Engine";
- config_name = strdup((char *)((String)GLOBAL_GET("application/config/name")).utf8().ptrw());
+ char *config_name_tmp = (char *)((String)GLOBAL_GET("application/config/name")).utf8().ptrw();
+ if (config_name_tmp)
+ config_name = strdup(config_name_tmp);
+ else
+ config_name = strdup("Godot Engine");
+
wm_class = config_name;
}