diff options
Diffstat (limited to 'platform')
-rw-r--r-- | platform/iphone/game_center.h | 2 | ||||
-rw-r--r-- | platform/iphone/game_center.mm | 28 | ||||
-rw-r--r-- | platform/iphone/os_iphone.mm | 1 |
3 files changed, 8 insertions, 23 deletions
diff --git a/platform/iphone/game_center.h b/platform/iphone/game_center.h index 1e9a68fe48..6705674ac6 100644 --- a/platform/iphone/game_center.h +++ b/platform/iphone/game_center.h @@ -48,7 +48,7 @@ class GameCenter : public Object { void return_connect_error(const char *p_error_description); public: - void connect(); + Error authenticate(); bool is_authenticated(); Error post_score(Dictionary p_score); diff --git a/platform/iphone/game_center.mm b/platform/iphone/game_center.mm index 4481775c32..b237ba6bb6 100644 --- a/platform/iphone/game_center.mm +++ b/platform/iphone/game_center.mm @@ -52,6 +52,7 @@ extern "C" { GameCenter *GameCenter::instance = NULL; void GameCenter::_bind_methods() { + ClassDB::bind_method(D_METHOD("authenticate"), &GameCenter::authenticate); ClassDB::bind_method(D_METHOD("is_authenticated"), &GameCenter::is_authenticated); ClassDB::bind_method(D_METHOD("post_score"), &GameCenter::post_score); @@ -66,34 +67,17 @@ void GameCenter::_bind_methods() { ClassDB::bind_method(D_METHOD("pop_pending_event"), &GameCenter::pop_pending_event); }; -void GameCenter::return_connect_error(const char *p_error_description) { - authenticated = false; - Dictionary ret; - ret["type"] = "authentication"; - ret["result"] = "error"; - ret["error_code"] = 0; - ret["error_description"] = p_error_description; - pending_events.push_back(ret); -} - -void GameCenter::connect() { +Error GameCenter::authenticate() { //if this class isn't available, game center isn't implemented if ((NSClassFromString(@"GKLocalPlayer")) == nil) { - return_connect_error("GameCenter not available"); - return; + return ERR_UNAVAILABLE; } GKLocalPlayer *player = [GKLocalPlayer localPlayer]; - if (![player respondsToSelector:@selector(authenticateHandler)]) { - return_connect_error("GameCenter doesn't respond to 'authenticateHandler'"); - return; - } + ERR_FAIL_COND_V(![player respondsToSelector:@selector(authenticateHandler)], ERR_UNAVAILABLE); ViewController *root_controller = (ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController; - if (!root_controller) { - return_connect_error("Window doesn't have root ViewController"); - return; - } + ERR_FAIL_COND_V(!root_controller, FAILED); // This handler is called several times. First when the view needs to be shown, then again // after the view is cancelled or the user logs in. Or if the user's already logged in, it's @@ -126,6 +110,8 @@ void GameCenter::connect() { pending_events.push_back(ret); }; }); + + return OK; }; bool GameCenter::is_authenticated() { diff --git a/platform/iphone/os_iphone.mm b/platform/iphone/os_iphone.mm index 946fd51923..5baa5b66fc 100644 --- a/platform/iphone/os_iphone.mm +++ b/platform/iphone/os_iphone.mm @@ -128,7 +128,6 @@ void OSIPhone::initialize_modules() { #ifdef GAME_CENTER_ENABLED game_center = memnew(GameCenter); Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center)); - game_center->connect(); #endif #ifdef STOREKIT_ENABLED |