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-rw-r--r--platform/iphone/game_center.h2
-rw-r--r--platform/iphone/game_center.mm28
-rw-r--r--platform/iphone/os_iphone.mm1
3 files changed, 8 insertions, 23 deletions
diff --git a/platform/iphone/game_center.h b/platform/iphone/game_center.h
index 1e9a68fe48..6705674ac6 100644
--- a/platform/iphone/game_center.h
+++ b/platform/iphone/game_center.h
@@ -48,7 +48,7 @@ class GameCenter : public Object {
void return_connect_error(const char *p_error_description);
public:
- void connect();
+ Error authenticate();
bool is_authenticated();
Error post_score(Dictionary p_score);
diff --git a/platform/iphone/game_center.mm b/platform/iphone/game_center.mm
index 4481775c32..b237ba6bb6 100644
--- a/platform/iphone/game_center.mm
+++ b/platform/iphone/game_center.mm
@@ -52,6 +52,7 @@ extern "C" {
GameCenter *GameCenter::instance = NULL;
void GameCenter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("authenticate"), &GameCenter::authenticate);
ClassDB::bind_method(D_METHOD("is_authenticated"), &GameCenter::is_authenticated);
ClassDB::bind_method(D_METHOD("post_score"), &GameCenter::post_score);
@@ -66,34 +67,17 @@ void GameCenter::_bind_methods() {
ClassDB::bind_method(D_METHOD("pop_pending_event"), &GameCenter::pop_pending_event);
};
-void GameCenter::return_connect_error(const char *p_error_description) {
- authenticated = false;
- Dictionary ret;
- ret["type"] = "authentication";
- ret["result"] = "error";
- ret["error_code"] = 0;
- ret["error_description"] = p_error_description;
- pending_events.push_back(ret);
-}
-
-void GameCenter::connect() {
+Error GameCenter::authenticate() {
//if this class isn't available, game center isn't implemented
if ((NSClassFromString(@"GKLocalPlayer")) == nil) {
- return_connect_error("GameCenter not available");
- return;
+ return ERR_UNAVAILABLE;
}
GKLocalPlayer *player = [GKLocalPlayer localPlayer];
- if (![player respondsToSelector:@selector(authenticateHandler)]) {
- return_connect_error("GameCenter doesn't respond to 'authenticateHandler'");
- return;
- }
+ ERR_FAIL_COND_V(![player respondsToSelector:@selector(authenticateHandler)], ERR_UNAVAILABLE);
ViewController *root_controller = (ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController;
- if (!root_controller) {
- return_connect_error("Window doesn't have root ViewController");
- return;
- }
+ ERR_FAIL_COND_V(!root_controller, FAILED);
// This handler is called several times. First when the view needs to be shown, then again
// after the view is cancelled or the user logs in. Or if the user's already logged in, it's
@@ -126,6 +110,8 @@ void GameCenter::connect() {
pending_events.push_back(ret);
};
});
+
+ return OK;
};
bool GameCenter::is_authenticated() {
diff --git a/platform/iphone/os_iphone.mm b/platform/iphone/os_iphone.mm
index 946fd51923..5baa5b66fc 100644
--- a/platform/iphone/os_iphone.mm
+++ b/platform/iphone/os_iphone.mm
@@ -128,7 +128,6 @@ void OSIPhone::initialize_modules() {
#ifdef GAME_CENTER_ENABLED
game_center = memnew(GameCenter);
Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center));
- game_center->connect();
#endif
#ifdef STOREKIT_ENABLED