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-rw-r--r--platform/android/display_server_android.cpp5
-rw-r--r--platform/linuxbsd/x11/display_server_x11.cpp5
-rw-r--r--platform/linuxbsd/x11/gl_manager_x11.cpp11
-rw-r--r--platform/linuxbsd/x11/gl_manager_x11.h2
-rw-r--r--platform/macos/display_server_macos.mm5
-rw-r--r--platform/macos/gl_manager_macos_legacy.h2
-rw-r--r--platform/macos/gl_manager_macos_legacy.mm9
-rw-r--r--platform/windows/display_server_windows.cpp7
-rw-r--r--platform/windows/gl_manager_windows.cpp10
-rw-r--r--platform/windows/gl_manager_windows.h3
10 files changed, 58 insertions, 1 deletions
diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp
index 08369e735d..967f5c7dae 100644
--- a/platform/android/display_server_android.cpp
+++ b/platform/android/display_server_android.cpp
@@ -321,6 +321,11 @@ int64_t DisplayServerAndroid::window_get_native_handle(HandleType p_handle_type,
case WINDOW_VIEW: {
return 0; // Not supported.
}
+#ifdef GLES3_ENABLED
+ case OPENGL_CONTEXT: {
+ return eglGetCurrentContext();
+ }
+#endif
default: {
return 0;
}
diff --git a/platform/linuxbsd/x11/display_server_x11.cpp b/platform/linuxbsd/x11/display_server_x11.cpp
index f477787771..c3a86c69e1 100644
--- a/platform/linuxbsd/x11/display_server_x11.cpp
+++ b/platform/linuxbsd/x11/display_server_x11.cpp
@@ -1309,6 +1309,11 @@ int64_t DisplayServerX11::window_get_native_handle(HandleType p_handle_type, Win
case WINDOW_VIEW: {
return 0; // Not supported.
}
+#ifdef GLES3_ENABLED
+ case OPENGL_CONTEXT: {
+ return (int64_t)gl_manager->get_glx_context(p_window);
+ }
+#endif
default: {
return 0;
}
diff --git a/platform/linuxbsd/x11/gl_manager_x11.cpp b/platform/linuxbsd/x11/gl_manager_x11.cpp
index f586c57dda..893a22e75e 100644
--- a/platform/linuxbsd/x11/gl_manager_x11.cpp
+++ b/platform/linuxbsd/x11/gl_manager_x11.cpp
@@ -376,6 +376,17 @@ bool GLManager_X11::is_using_vsync() const {
return use_vsync;
}
+void *GLManager_X11::get_glx_context(DisplayServer::WindowID p_window_id) {
+ if (p_window_id == -1) {
+ return nullptr;
+ }
+
+ const GLWindow &win = _windows[p_window_id];
+ const GLDisplay &disp = get_display(win.gldisplay_id);
+
+ return (void *)disp.context->glx_context;
+}
+
GLManager_X11::GLManager_X11(const Vector2i &p_size, ContextType p_context_type) {
context_type = p_context_type;
diff --git a/platform/linuxbsd/x11/gl_manager_x11.h b/platform/linuxbsd/x11/gl_manager_x11.h
index 4f78c45c88..1594c82801 100644
--- a/platform/linuxbsd/x11/gl_manager_x11.h
+++ b/platform/linuxbsd/x11/gl_manager_x11.h
@@ -116,6 +116,8 @@ public:
void set_use_vsync(bool p_use);
bool is_using_vsync() const;
+ void *get_glx_context(DisplayServer::WindowID p_window_id);
+
GLManager_X11(const Vector2i &p_size, ContextType p_context_type);
~GLManager_X11();
};
diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm
index 4478a635a8..33d8a8dd14 100644
--- a/platform/macos/display_server_macos.mm
+++ b/platform/macos/display_server_macos.mm
@@ -2932,6 +2932,11 @@ int64_t DisplayServerMacOS::window_get_native_handle(HandleType p_handle_type, W
case WINDOW_VIEW: {
return (int64_t)windows[p_window].window_view;
}
+#ifdef GLES3_ENABLED
+ case OPENGL_CONTEXT: {
+ return (int64_t)gl_manager->get_context(p_window);
+ }
+#endif
default: {
return 0;
}
diff --git a/platform/macos/gl_manager_macos_legacy.h b/platform/macos/gl_manager_macos_legacy.h
index 8752086551..d7ad5b1197 100644
--- a/platform/macos/gl_manager_macos_legacy.h
+++ b/platform/macos/gl_manager_macos_legacy.h
@@ -89,6 +89,8 @@ public:
void set_use_vsync(bool p_use);
bool is_using_vsync() const;
+ NSOpenGLContext *get_context(DisplayServer::WindowID p_window_id);
+
GLManager_MacOS(ContextType p_context_type);
~GLManager_MacOS();
};
diff --git a/platform/macos/gl_manager_macos_legacy.mm b/platform/macos/gl_manager_macos_legacy.mm
index dec4821b86..ea5c36da6c 100644
--- a/platform/macos/gl_manager_macos_legacy.mm
+++ b/platform/macos/gl_manager_macos_legacy.mm
@@ -215,6 +215,15 @@ bool GLManager_MacOS::is_using_vsync() const {
return use_vsync;
}
+NSOpenGLContext *GLManager_MacOS::get_context(DisplayServer::WindowID p_window_id) {
+ if (!windows.has(p_window_id)) {
+ return nullptr;
+ }
+
+ GLWindow &win = windows[p_window_id];
+ return win.context;
+}
+
GLManager_MacOS::GLManager_MacOS(ContextType p_context_type) {
context_type = p_context_type;
}
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index d6ee712a31..2c8058fdc5 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -741,9 +741,14 @@ int64_t DisplayServerWindows::window_get_native_handle(HandleType p_handle_type,
case WINDOW_HANDLE: {
return (int64_t)windows[p_window].hWnd;
}
+#if defined(GLES3_ENABLED)
case WINDOW_VIEW: {
- return 0; // Not supported.
+ return (int64_t)gl_manager->get_hdc(p_window);
}
+ case OPENGL_CONTEXT: {
+ return (int64_t)gl_manager->get_hglrc(p_window);
+ }
+#endif
default: {
return 0;
}
diff --git a/platform/windows/gl_manager_windows.cpp b/platform/windows/gl_manager_windows.cpp
index 7689751f1b..900bca8258 100644
--- a/platform/windows/gl_manager_windows.cpp
+++ b/platform/windows/gl_manager_windows.cpp
@@ -339,6 +339,16 @@ bool GLManager_Windows::is_using_vsync() const {
return use_vsync;
}
+HDC GLManager_Windows::get_hdc(DisplayServer::WindowID p_window_id) {
+ return get_window(p_window_id).hDC;
+}
+
+HGLRC GLManager_Windows::get_hglrc(DisplayServer::WindowID p_window_id) {
+ const GLWindow &win = get_window(p_window_id);
+ const GLDisplay &disp = get_display(win.gldisplay_id);
+ return disp.hRC;
+}
+
GLManager_Windows::GLManager_Windows(ContextType p_context_type) {
context_type = p_context_type;
diff --git a/platform/windows/gl_manager_windows.h b/platform/windows/gl_manager_windows.h
index 5e43a3de2a..c6d5f9f855 100644
--- a/platform/windows/gl_manager_windows.h
+++ b/platform/windows/gl_manager_windows.h
@@ -113,6 +113,9 @@ public:
void set_use_vsync(bool p_use);
bool is_using_vsync() const;
+ HDC get_hdc(DisplayServer::WindowID p_window_id);
+ HGLRC get_hglrc(DisplayServer::WindowID p_window_id);
+
GLManager_Windows(ContextType p_context_type);
~GLManager_Windows();
};