diff options
Diffstat (limited to 'platform')
192 files changed, 1439 insertions, 977 deletions
diff --git a/platform/android/SCsub b/platform/android/SCsub index ad682b9324..47d5035224 100644 --- a/platform/android/SCsub +++ b/platform/android/SCsub @@ -152,6 +152,8 @@ elif env['android_arch'] == 'arm64v8': lib_arch_dir = 'arm64-v8a' elif env['android_arch'] == 'x86': lib_arch_dir = 'x86' +elif env['android_arch'] == 'x86_64': + lib_arch_dir = 'x86_64' else: print('WARN: Architecture not suitable for embedding into APK; keeping .so at \\bin') diff --git a/platform/android/audio_driver_jandroid.cpp b/platform/android/audio_driver_jandroid.cpp index b75a4a3869..bcef5b0c85 100644 --- a/platform/android/audio_driver_jandroid.cpp +++ b/platform/android/audio_driver_jandroid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/audio_driver_jandroid.h b/platform/android/audio_driver_jandroid.h index 3c51ed746d..a5b49e9077 100644 --- a/platform/android/audio_driver_jandroid.h +++ b/platform/android/audio_driver_jandroid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/audio_driver_opensl.cpp b/platform/android/audio_driver_opensl.cpp index 21c61f6ca0..e259380a63 100644 --- a/platform/android/audio_driver_opensl.cpp +++ b/platform/android/audio_driver_opensl.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/audio_driver_opensl.h b/platform/android/audio_driver_opensl.h index 39e1315a02..77e16e507a 100644 --- a/platform/android/audio_driver_opensl.h +++ b/platform/android/audio_driver_opensl.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/detect.py b/platform/android/detect.py index 7a728e4ef1..aa48252435 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -27,7 +27,7 @@ def get_opts(): return [ ('ANDROID_NDK_ROOT', 'Path to the Android NDK', os.environ.get("ANDROID_NDK_ROOT", 0)), ('ndk_platform', 'Target platform (android-<api>, e.g. "android-18")', "android-18"), - EnumVariable('android_arch', 'Target architecture', "armv7", ('armv7', 'armv6', 'arm64v8', 'x86')), + EnumVariable('android_arch', 'Target architecture', "armv7", ('armv7', 'armv6', 'arm64v8', 'x86', 'x86_64')), BoolVariable('android_neon', 'Enable NEON support (armv7 only)', True), BoolVariable('android_stl', 'Enable Android STL support (for modules)', True) ] @@ -94,7 +94,7 @@ def configure(env): ## Architecture - if env['android_arch'] not in ['armv7', 'armv6', 'arm64v8', 'x86']: + if env['android_arch'] not in ['armv7', 'armv6', 'arm64v8', 'x86', 'x86_64']: env['android_arch'] = 'armv7' neon_text = "" @@ -110,6 +110,16 @@ def configure(env): abi_subpath = "i686-linux-android" arch_subpath = "x86" env["x86_libtheora_opt_gcc"] = True + if env['android_arch'] == 'x86_64': + if get_platform(env["ndk_platform"]) < 21: + print("WARNING: android_arch=x86_64 is not supported by ndk_platform lower than android-21; setting ndk_platform=android-21") + env["ndk_platform"] = "android-21" + env['ARCH'] = 'arch-x86_64' + env.extra_suffix = ".x86_64" + env.extra_suffix + target_subpath = "x86_64-4.9" + abi_subpath = "x86_64-linux-android" + arch_subpath = "x86_64" + env["x86_libtheora_opt_gcc"] = True elif env['android_arch'] == 'armv6': env['ARCH'] = 'arch-arm' env.extra_suffix = ".armv6" + env.extra_suffix @@ -141,7 +151,7 @@ def configure(env): if (env["target"].startswith("release")): if (env["optimize"] == "speed"): #optimize for speed (default) env.Append(LINKFLAGS=['-O2']) - env.Append(CPPFLAGS=['-O2', '-DNDEBUG', '-ffast-math', '-funsafe-math-optimizations', '-fomit-frame-pointer']) + env.Append(CPPFLAGS=['-O2', '-DNDEBUG', '-fomit-frame-pointer']) else: #optimize for size env.Append(CPPFLAGS=['-Os', '-DNDEBUG']) env.Append(LINKFLAGS=['-Os']) @@ -233,6 +243,9 @@ def configure(env): # The NDK adds this if targeting API < 21, so we can drop it when Godot targets it at least env.Append(CPPFLAGS=['-mstackrealign']) + elif env['android_arch'] == 'x86_64': + target_opts = ['-target', 'x86_64-none-linux-android'] + elif env["android_arch"] == "armv6": target_opts = ['-target', 'armv6-none-linux-androideabi'] env.Append(CPPFLAGS='-D__ARM_ARCH_6__ -march=armv6 -mfpu=vfp -mfloat-abi=softfp'.split()) @@ -282,7 +295,7 @@ def configure(env): '/toolchains/' + target_subpath + '/prebuilt/' + host_subpath + '/' + abi_subpath + '/lib']) env.Append(CPPPATH=['#platform/android']) - env.Append(CPPFLAGS=['-DANDROID_ENABLED', '-DUNIX_ENABLED', '-DNO_FCNTL', '-DMPC_FIXED_POINT']) + env.Append(CPPFLAGS=['-DANDROID_ENABLED', '-DUNIX_ENABLED', '-DNO_FCNTL']) env.Append(LIBS=['OpenSLES', 'EGL', 'GLESv3', 'android', 'log', 'z', 'dl']) # TODO: Move that to opus module's config diff --git a/platform/android/dir_access_jandroid.cpp b/platform/android/dir_access_jandroid.cpp index 679a13217f..4b3d93aaa7 100644 --- a/platform/android/dir_access_jandroid.cpp +++ b/platform/android/dir_access_jandroid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -212,6 +212,11 @@ Error DirAccessJAndroid::remove(String p_name) { ERR_FAIL_V(ERR_UNAVAILABLE); } +String DirAccessJAndroid::get_filesystem_type() const { + + return "APK"; +} + //FileType get_file_type() const; size_t DirAccessJAndroid::get_space_left() { diff --git a/platform/android/dir_access_jandroid.h b/platform/android/dir_access_jandroid.h index ea1e11a4f1..e7a2d5ada1 100644 --- a/platform/android/dir_access_jandroid.h +++ b/platform/android/dir_access_jandroid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -75,6 +75,8 @@ public: virtual Error rename(String p_from, String p_to); virtual Error remove(String p_name); + virtual String get_filesystem_type() const; + //virtual FileType get_file_type() const; size_t get_space_left(); diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index bfe737f138..60cc33e6bf 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -206,9 +206,9 @@ static const LauncherIcon launcher_icons[] = { { "launcher_icons/mdpi_48x48", "res/drawable-mdpi-v4/icon.png" } }; -class EditorExportAndroid : public EditorExportPlatform { +class EditorExportPlatformAndroid : public EditorExportPlatform { - GDCLASS(EditorExportAndroid, EditorExportPlatform) + GDCLASS(EditorExportPlatformAndroid, EditorExportPlatform) Ref<ImageTexture> logo; Ref<ImageTexture> run_icon; @@ -235,7 +235,7 @@ class EditorExportAndroid : public EditorExportPlatform { static void _device_poll_thread(void *ud) { - EditorExportAndroid *ea = (EditorExportAndroid *)ud; + EditorExportPlatformAndroid *ea = (EditorExportPlatformAndroid *)ud; while (!ea->quit_request) { @@ -426,7 +426,7 @@ class EditorExportAndroid : public EditorExportPlatform { if (pname.length() == 0) { if (r_error) { - *r_error = "Package name is missing."; + *r_error = TTR("Package name is missing."); } return false; } @@ -437,7 +437,7 @@ class EditorExportAndroid : public EditorExportPlatform { CharType c = pname[i]; if (first && c == '.') { if (r_error) { - *r_error = "Package segments must be of non-zero length."; + *r_error = TTR("Package segments must be of non-zero length."); } return false; } @@ -448,19 +448,19 @@ class EditorExportAndroid : public EditorExportPlatform { } if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_')) { if (r_error) { - *r_error = "The character '" + String::chr(c) + "' is not allowed in Android application package names."; + *r_error = vformat(TTR("The character '%s' is not allowed in Android application package names."), String::chr(c)); } return false; } if (first && (c >= '0' && c <= '9')) { if (r_error) { - *r_error = "A digit cannot be the first character in a package segment."; + *r_error = TTR("A digit cannot be the first character in a package segment."); } return false; } if (first && c == '_') { if (r_error) { - *r_error = "The character '" + String::chr(c) + "' cannot be the first character in a package segment."; + *r_error = vformat(TTR("The character '%s' cannot be the first character in a package segment."), String::chr(c)); } return false; } @@ -469,14 +469,14 @@ class EditorExportAndroid : public EditorExportPlatform { if (segments == 0) { if (r_error) { - *r_error = "The package must have at least one '.' separator."; + *r_error = TTR("The package must have at least one '.' separator."); } return false; } if (first) { if (r_error) { - *r_error = "Package segments must be of non-zero length."; + *r_error = TTR("Package segments must be of non-zero length."); } return false; } @@ -552,14 +552,13 @@ class EditorExportAndroid : public EditorExportPlatform { static Vector<String> get_abis() { Vector<String> abis; - // We can still build armv7 in theory, but it doesn't make much + // We can still build armv6 in theory, but it doesn't make much // sense for games, so disabling for now. //abis.push_back("armeabi"); abis.push_back("armeabi-v7a"); abis.push_back("arm64-v8a"); abis.push_back("x86"); - // Don't expose x86_64 for now, we don't support it in detect.py - //abis.push_back("x86_64"); + abis.push_back("x86_64"); return abis; } @@ -585,7 +584,7 @@ class EditorExportAndroid : public EditorExportPlatform { static Error save_apk_so(void *p_userdata, const SharedObject &p_so) { if (!p_so.path.get_file().begins_with("lib")) { String err = "Android .so file names must start with \"lib\", but got: " + p_so.path; - ERR_PRINT(err.utf8().get_data()); + ERR_PRINTS(err); return FAILED; } APKExportData *ed = (APKExportData *)p_userdata; @@ -606,7 +605,7 @@ class EditorExportAndroid : public EditorExportPlatform { if (!exported) { String abis_string = String(" ").join(abis); String err = "Cannot determine ABI for library \"" + p_so.path + "\". One of the supported ABIs must be used as a tag: " + abis_string; - ERR_PRINT(err.utf8().get_data()); + ERR_PRINTS(err); return FAILED; } return OK; @@ -1121,9 +1120,10 @@ public: r_features->push_back("etc"); else*/ String driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name"); - if (driver == "GLES2") { + if (driver == "GLES2" || driver == "GLES3") { r_features->push_back("etc"); - } else { + } + if (driver == "GLES3") { r_features->push_back("etc2"); } @@ -1170,7 +1170,7 @@ public: Vector<String> abis = get_abis(); for (int i = 0; i < abis.size(); ++i) { String abi = abis[i]; - bool is_default = (abi == "armeabi-v7a"); + bool is_default = (abi == "armeabi-v7a" || abi == "arm64-v8a"); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "architectures/" + abi), is_default)); } @@ -1390,7 +1390,7 @@ public: if (FileAccess::exists(p_preset->get("custom_package/debug"))) { r_missing_templates = false; } else { - err += "Custom debug package not found.\n"; + err += TTR("Custom debug template not found.") + "\n"; } } @@ -1398,7 +1398,7 @@ public: if (FileAccess::exists(p_preset->get("custom_package/release"))) { r_missing_templates = false; } else { - err += "Custom release package not found.\n"; + err += TTR("Custom release template not found.") + "\n"; } } @@ -1409,7 +1409,7 @@ public: if (!FileAccess::exists(adb)) { valid = false; - err += "ADB executable not configured in the Editor Settings.\n"; + err += TTR("ADB executable not configured in the Editor Settings.") + "\n"; } String js = EditorSettings::get_singleton()->get("export/android/jarsigner"); @@ -1417,7 +1417,7 @@ public: if (!FileAccess::exists(js)) { valid = false; - err += "OpenJDK 8 jarsigner not configured in the Editor Settings.\n"; + err += TTR("OpenJDK jarsigner not configured in the Editor Settings.") + "\n"; } String dk = p_preset->get("keystore/debug"); @@ -1427,7 +1427,7 @@ public: dk = EditorSettings::get_singleton()->get("export/android/debug_keystore"); if (!FileAccess::exists(dk)) { valid = false; - err += "Debug keystore not configured in the Editor Settings nor in the preset.\n"; + err += TTR("Debug keystore not configured in the Editor Settings nor in the preset.") + "\n"; } } @@ -1435,19 +1435,12 @@ public: if (apk_expansion) { - /* - if (apk_expansion_salt=="") { - valid=false; - err+="Invalid SALT for apk expansion.\n"; - } - */ - String apk_expansion_pkey = p_preset->get("apk_expansion/public_key"); if (apk_expansion_pkey == "") { valid = false; - err += "Invalid public key for APK expansion.\n"; + err += TTR("Invalid public key for APK expansion.") + "\n"; } } @@ -1457,7 +1450,7 @@ public: if (!is_package_name_valid(get_package_name(pn), &pn_err)) { valid = false; - err += "Invalid package name - " + pn_err + "\n"; + err += TTR("Invalid package name:") + " " + pn_err + "\n"; } r_error = err; @@ -1656,16 +1649,6 @@ public: if (p_flags & DEBUG_FLAG_DUMB_CLIENT) { - /*String host = EditorSettings::get_singleton()->get("filesystem/file_server/host"); - int port = EditorSettings::get_singleton()->get("filesystem/file_server/post"); - String passwd = EditorSettings::get_singleton()->get("filesystem/file_server/password"); - cl.push_back("--remote-fs"); - cl.push_back(host+":"+itos(port)); - if (passwd!="") { - cl.push_back("--remote-fs-password"); - cl.push_back(passwd); - }*/ - APKExportData ed; ed.ep = &ep; ed.apk = unaligned_apk; @@ -1942,7 +1925,7 @@ public: virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) { } - EditorExportAndroid() { + EditorExportPlatformAndroid() { Ref<Image> img = memnew(Image(_android_logo)); logo.instance(); @@ -1958,7 +1941,7 @@ public: device_thread = Thread::create(_device_poll_thread, this); } - ~EditorExportAndroid() { + ~EditorExportPlatformAndroid() { quit_request = true; Thread::wait_to_finish(device_thread); memdelete(device_lock); @@ -1986,6 +1969,6 @@ void register_android_exporter() { EDITOR_DEF("export/android/timestamping_authority_url", ""); EDITOR_DEF("export/android/shutdown_adb_on_exit", true); - Ref<EditorExportAndroid> exporter = Ref<EditorExportAndroid>(memnew(EditorExportAndroid)); + Ref<EditorExportPlatformAndroid> exporter = Ref<EditorExportPlatformAndroid>(memnew(EditorExportPlatformAndroid)); EditorExport::get_singleton()->add_export_platform(exporter); } diff --git a/platform/android/export/export.h b/platform/android/export/export.h index 9d66626866..42f3e70450 100644 --- a/platform/android/export/export.h +++ b/platform/android/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/file_access_android.cpp b/platform/android/file_access_android.cpp index 4c7436a5dc..f8a2c73a1e 100644 --- a/platform/android/file_access_android.cpp +++ b/platform/android/file_access_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/file_access_android.h b/platform/android/file_access_android.h index 1ee8697fa4..f8d46ea5d2 100644 --- a/platform/android/file_access_android.h +++ b/platform/android/file_access_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/file_access_jandroid.cpp b/platform/android/file_access_jandroid.cpp index bba45ffc1d..63bc5f69d1 100644 --- a/platform/android/file_access_jandroid.cpp +++ b/platform/android/file_access_jandroid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/file_access_jandroid.h b/platform/android/file_access_jandroid.h index 98486702ab..304c33ecac 100644 --- a/platform/android/file_access_jandroid.h +++ b/platform/android/file_access_jandroid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/Dictionary.java b/platform/android/java/src/org/godotengine/godot/Dictionary.java index de6b4af568..588d9ae646 100644 --- a/platform/android/java/src/org/godotengine/godot/Dictionary.java +++ b/platform/android/java/src/org/godotengine/godot/Dictionary.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/Godot.java b/platform/android/java/src/org/godotengine/godot/Godot.java index e3878754a0..a10d7876f4 100644 --- a/platform/android/java/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/src/org/godotengine/godot/Godot.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -119,7 +119,6 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC private boolean use_debug_opengl = false; private boolean mStatePaused; private int mState; - private boolean keep_screen_on = true; static private Intent mCurrentIntent; @@ -297,31 +296,26 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC }); final String[] current_command_line = command_line; - final GodotView view = mView; mView.queueEvent(new Runnable() { @Override public void run() { GodotLib.setup(current_command_line); - runOnUiThread(new Runnable() { - @Override - public void run() { - view.setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on"))); - } - }); + setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on"))); } }); } public void setKeepScreenOn(final boolean p_enabled) { - keep_screen_on = p_enabled; - if (mView != null) { - runOnUiThread(new Runnable() { - @Override - public void run() { - mView.setKeepScreenOn(p_enabled); + runOnUiThread(new Runnable() { + @Override + public void run() { + if (p_enabled) { + getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); + } else { + getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); } - }); - } + } + }); } public void alert(final String message, final String title) { diff --git a/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java b/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java index 4701bac9df..fb7477c09c 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java +++ b/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java b/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java index 3a94354843..91a7b99c36 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java +++ b/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/GodotIO.java b/platform/android/java/src/org/godotengine/godot/GodotIO.java index 75d67831d4..8cee20e435 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotIO.java +++ b/platform/android/java/src/org/godotengine/godot/GodotIO.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/GodotLib.java b/platform/android/java/src/org/godotengine/godot/GodotLib.java index 45eb188327..29e7918645 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotLib.java +++ b/platform/android/java/src/org/godotengine/godot/GodotLib.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java b/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java index bde4221644..c3d81c5c1d 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java +++ b/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/GodotView.java b/platform/android/java/src/org/godotengine/godot/GodotView.java index da5a8b11e2..ba8e8bd07b 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotView.java +++ b/platform/android/java/src/org/godotengine/godot/GodotView.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java b/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java index b2ac2c0d67..44bd462ed0 100644 --- a/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java +++ b/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java index 5d13f17ffb..d6e7ad5b18 100644 --- a/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java +++ b/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java b/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java index fe67f42f19..1d42aa4464 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java +++ b/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java b/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java index aaf18c74bf..835779ba00 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java +++ b/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java b/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java index 715f6e6f93..8a2facbcfb 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java +++ b/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java b/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java index b3b27ec1b9..747a4ffd45 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java +++ b/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java b/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java index e1d9bcee65..000aaa9456 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java +++ b/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java b/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java index fd6fff3fa9..cf750872d5 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java +++ b/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java b/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java index 2d1c467235..6701f9396a 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java +++ b/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/utils/Crypt.java b/platform/android/java/src/org/godotengine/godot/utils/Crypt.java index f34511137e..4c551d1d21 100644 --- a/platform/android/java/src/org/godotengine/godot/utils/Crypt.java +++ b/platform/android/java/src/org/godotengine/godot/utils/Crypt.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java b/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java index 03a7a71bb1..3806d4bcad 100644 --- a/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java +++ b/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java b/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java index e1958390a5..e9c81eb2e5 100644 --- a/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java +++ b/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java b/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java index a1d5b26b3c..c5778102f6 100644 --- a/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java +++ b/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_class_wrapper.cpp b/platform/android/java_class_wrapper.cpp index 022ccb7d89..4be1106967 100644 --- a/platform/android/java_class_wrapper.cpp +++ b/platform/android/java_class_wrapper.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_class_wrapper.h b/platform/android/java_class_wrapper.h index ea3760452f..e9471a1897 100644 --- a/platform/android/java_class_wrapper.h +++ b/platform/android/java_class_wrapper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp index fb9c0f08ad..885fb185a7 100644 --- a/platform/android/java_glue.cpp +++ b/platform/android/java_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_glue.h b/platform/android/java_glue.h index dc5b9cca49..e8d0d55bb3 100644 --- a/platform/android/java_glue.h +++ b/platform/android/java_glue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index afdd108987..3ba8468e0b 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -175,7 +175,7 @@ Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int input = memnew(InputDefault); input->set_fallback_mapping("Default Android Gamepad"); - //power_manager = memnew(power_android); + //power_manager = memnew(PowerAndroid); return OK; } diff --git a/platform/android/os_android.h b/platform/android/os_android.h index ad6fe1976a..1e5b89e24d 100644 --- a/platform/android/os_android.h +++ b/platform/android/os_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -134,7 +134,7 @@ private: SetKeepScreenOnFunc set_keep_screen_on_func; AlertFunc alert_func; - //power_android *power_manager; + //PowerAndroid *power_manager; int video_driver_index; public: diff --git a/platform/android/platform_config.h b/platform/android/platform_config.h index 299d8563dd..ac58be8444 100644 --- a/platform/android/platform_config.h +++ b/platform/android/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/power_android.cpp b/platform/android/power_android.cpp index 0a6bf9dfcb..4d2fbfbf1a 100644 --- a/platform/android/power_android.cpp +++ b/platform/android/power_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -190,7 +190,7 @@ int Android_JNI_GetPowerInfo(int *plugged, int *charged, int *battery, int *seco return 0; } -bool power_android::GetPowerInfo_Android() { +bool PowerAndroid::GetPowerInfo_Android() { int battery; int plugged; int charged; @@ -218,7 +218,7 @@ bool power_android::GetPowerInfo_Android() { return true; } -OS::PowerState power_android::get_power_state() { +OS::PowerState PowerAndroid::get_power_state() { if (GetPowerInfo_Android()) { return power_state; } else { @@ -227,7 +227,7 @@ OS::PowerState power_android::get_power_state() { } } -int power_android::get_power_seconds_left() { +int PowerAndroid::get_power_seconds_left() { if (GetPowerInfo_Android()) { return nsecs_left; } else { @@ -236,7 +236,7 @@ int power_android::get_power_seconds_left() { } } -int power_android::get_power_percent_left() { +int PowerAndroid::get_power_percent_left() { if (GetPowerInfo_Android()) { return percent_left; } else { @@ -245,11 +245,11 @@ int power_android::get_power_percent_left() { } } -power_android::power_android() : +PowerAndroid::PowerAndroid() : nsecs_left(-1), percent_left(-1), power_state(OS::POWERSTATE_UNKNOWN) { } -power_android::~power_android() { +PowerAndroid::~PowerAndroid() { } diff --git a/platform/android/power_android.h b/platform/android/power_android.h index c39764222e..6cb745b6c0 100644 --- a/platform/android/power_android.h +++ b/platform/android/power_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,13 +28,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef PLATFORM_ANDROID_POWER_ANDROID_H_ -#define PLATFORM_ANDROID_POWER_ANDROID_H_ +#ifndef POWER_ANDROID_H +#define POWER_ANDROID_H #include "core/os/os.h" + #include <android/native_window_jni.h> -class power_android { +class PowerAndroid { struct LocalReferenceHolder { JNIEnv *m_env; @@ -65,8 +66,8 @@ private: public: static int s_active; - power_android(); - virtual ~power_android(); + PowerAndroid(); + virtual ~PowerAndroid(); static bool LocalReferenceHolder_Init(struct LocalReferenceHolder *refholder, JNIEnv *env); static struct LocalReferenceHolder LocalReferenceHolder_Setup(const char *func); static void LocalReferenceHolder_Cleanup(struct LocalReferenceHolder *refholder); @@ -76,4 +77,4 @@ public: int get_power_percent_left(); }; -#endif /* PLATFORM_ANDROID_POWER_ANDROID_H_ */ +#endif // POWER_ANDROID_H diff --git a/platform/android/thread_jandroid.cpp b/platform/android/thread_jandroid.cpp index 6795315e63..9df9e57b24 100644 --- a/platform/android/thread_jandroid.cpp +++ b/platform/android/thread_jandroid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,9 +34,13 @@ #include "core/safe_refcount.h" #include "core/script_language.h" +static void _thread_id_key_destr_callback(void *p_value) { + memdelete(static_cast<Thread::ID *>(p_value)); +} + static pthread_key_t _create_thread_id_key() { pthread_key_t key; - pthread_key_create(&key, NULL); + pthread_key_create(&key, &_thread_id_key_destr_callback); return key; } @@ -59,7 +63,7 @@ void *ThreadAndroid::thread_callback(void *userdata) { setup_thread(); ScriptServer::thread_enter(); //scripts may need to attach a stack t->id = atomic_increment(&next_thread_id); - pthread_setspecific(thread_id_key, (void *)t->id); + pthread_setspecific(thread_id_key, (void *)memnew(ID(t->id))); t->callback(t->user); ScriptServer::thread_exit(); return NULL; @@ -80,7 +84,14 @@ Thread *ThreadAndroid::create_func_jandroid(ThreadCreateCallback p_callback, voi Thread::ID ThreadAndroid::get_thread_id_func_jandroid() { - return (ID)pthread_getspecific(thread_id_key); + void *value = pthread_getspecific(thread_id_key); + + if (value) + return *static_cast<ID *>(value); + + ID new_id = atomic_increment(&next_thread_id); + pthread_setspecific(thread_id_key, (void *)memnew(ID(new_id))); + return new_id; } void ThreadAndroid::wait_to_finish_func_jandroid(Thread *p_thread) { diff --git a/platform/android/thread_jandroid.h b/platform/android/thread_jandroid.h index a57bc47e6d..1e1c00ab39 100644 --- a/platform/android/thread_jandroid.h +++ b/platform/android/thread_jandroid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/audio_driver_media_kit.cpp b/platform/haiku/audio_driver_media_kit.cpp index 7e68c01fad..8b7dd08bb7 100644 --- a/platform/haiku/audio_driver_media_kit.cpp +++ b/platform/haiku/audio_driver_media_kit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/audio_driver_media_kit.h b/platform/haiku/audio_driver_media_kit.h index 02fefcf52a..634438fd2a 100644 --- a/platform/haiku/audio_driver_media_kit.h +++ b/platform/haiku/audio_driver_media_kit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/context_gl_haiku.cpp b/platform/haiku/context_gl_haiku.cpp index 41df17d2d1..d73d893603 100644 --- a/platform/haiku/context_gl_haiku.cpp +++ b/platform/haiku/context_gl_haiku.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/context_gl_haiku.h b/platform/haiku/context_gl_haiku.h index 2c20570a8d..6eb67fea70 100644 --- a/platform/haiku/context_gl_haiku.h +++ b/platform/haiku/context_gl_haiku.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/detect.py b/platform/haiku/detect.py index 8d704ac657..ae8cc58a4a 100644 --- a/platform/haiku/detect.py +++ b/platform/haiku/detect.py @@ -37,14 +37,14 @@ def configure(env): ## Build type if (env["target"] == "release"): - env.Prepend(CCFLAGS=['-O3', '-ffast-math']) + env.Prepend(CCFLAGS=['-O3']) if (env["debug_symbols"] == "yes"): env.Prepend(CCFLAGS=['-g1']) if (env["debug_symbols"] == "full"): env.Prepend(CCFLAGS=['-g2']) elif (env["target"] == "release_debug"): - env.Prepend(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED']) + env.Prepend(CCFLAGS=['-O2', '-DDEBUG_ENABLED']) if (env["debug_symbols"] == "yes"): env.Prepend(CCFLAGS=['-g1']) if (env["debug_symbols"] == "full"): diff --git a/platform/haiku/godot_haiku.cpp b/platform/haiku/godot_haiku.cpp index b042d81650..d772632d1c 100644 --- a/platform/haiku/godot_haiku.cpp +++ b/platform/haiku/godot_haiku.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/haiku_application.cpp b/platform/haiku/haiku_application.cpp index 4f5e3e42a2..f548904547 100644 --- a/platform/haiku/haiku_application.cpp +++ b/platform/haiku/haiku_application.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/haiku_application.h b/platform/haiku/haiku_application.h index a870037985..d808c03863 100644 --- a/platform/haiku/haiku_application.h +++ b/platform/haiku/haiku_application.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/haiku_direct_window.cpp b/platform/haiku/haiku_direct_window.cpp index 6b64082250..c0dc1d2eee 100644 --- a/platform/haiku/haiku_direct_window.cpp +++ b/platform/haiku/haiku_direct_window.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/haiku_direct_window.h b/platform/haiku/haiku_direct_window.h index eee09191fa..77aa71c9e0 100644 --- a/platform/haiku/haiku_direct_window.h +++ b/platform/haiku/haiku_direct_window.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/haiku_gl_view.cpp b/platform/haiku/haiku_gl_view.cpp index a40cbe5765..56db7b1ffb 100644 --- a/platform/haiku/haiku_gl_view.cpp +++ b/platform/haiku/haiku_gl_view.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/haiku_gl_view.h b/platform/haiku/haiku_gl_view.h index 6869cb7de7..cc31268c72 100644 --- a/platform/haiku/haiku_gl_view.h +++ b/platform/haiku/haiku_gl_view.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/key_mapping_haiku.cpp b/platform/haiku/key_mapping_haiku.cpp index ebe8117d5d..486e9a3d17 100644 --- a/platform/haiku/key_mapping_haiku.cpp +++ b/platform/haiku/key_mapping_haiku.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/key_mapping_haiku.h b/platform/haiku/key_mapping_haiku.h index 917151bc4a..a6a50659e0 100644 --- a/platform/haiku/key_mapping_haiku.h +++ b/platform/haiku/key_mapping_haiku.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/os_haiku.cpp b/platform/haiku/os_haiku.cpp index f9f12af817..a5b2e66a22 100644 --- a/platform/haiku/os_haiku.cpp +++ b/platform/haiku/os_haiku.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/os_haiku.h b/platform/haiku/os_haiku.h index e862eb44c3..d7eac10635 100644 --- a/platform/haiku/os_haiku.h +++ b/platform/haiku/os_haiku.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/platform_config.h b/platform/haiku/platform_config.h index b00510f5a1..3ce26136e8 100644 --- a/platform/haiku/platform_config.h +++ b/platform/haiku/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub index debf051eda..41991bce86 100644 --- a/platform/iphone/SCsub +++ b/platform/iphone/SCsub @@ -7,7 +7,7 @@ import os iphone_lib = [ 'godot_iphone.cpp', 'os_iphone.cpp', - 'sem_iphone.cpp', + 'semaphore_iphone.cpp', 'gl_view.mm', 'main.m', 'app_delegate.mm', @@ -23,7 +23,7 @@ ios_lib = env_ios.add_library('iphone', iphone_lib) def combine_libs(target=None, source=None, env=None): lib_path = target[0].srcnode().abspath - if ("OSXCROSS_IOS" in os.environ): + if "osxcross" in env: libtool = '$IPHONEPATH/usr/bin/${ios_triple}libtool' else: libtool = "$IPHONEPATH/usr/bin/libtool" diff --git a/platform/iphone/app_delegate.h b/platform/iphone/app_delegate.h index c34b5053d6..4c43f10e89 100644 --- a/platform/iphone/app_delegate.h +++ b/platform/iphone/app_delegate.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm index cc4985eb0c..bb0c11c767 100644 --- a/platform/iphone/app_delegate.mm +++ b/platform/iphone/app_delegate.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py index 4608770c09..d0e6a4cefe 100644 --- a/platform/iphone/detect.py +++ b/platform/iphone/detect.py @@ -29,7 +29,6 @@ def get_opts(): BoolVariable('icloud', 'Support for iCloud', True), BoolVariable('ios_exceptions', 'Enable exceptions', False), ('ios_triple', 'Triple for ios toolchain', ''), - BoolVariable('ios_sim', 'Build simulator binary', False), ] @@ -47,7 +46,7 @@ def configure(env): if (env["target"].startswith("release")): env.Append(CPPFLAGS=['-DNDEBUG', '-DNS_BLOCK_ASSERTIONS=1']) if (env["optimize"] == "speed"): #optimize for speed (default) - env.Append(CPPFLAGS=['-O2', '-ftree-vectorize', '-fomit-frame-pointer', '-ffast-math', '-funsafe-math-optimizations']) + env.Append(CPPFLAGS=['-O2', '-ftree-vectorize', '-fomit-frame-pointer']) env.Append(LINKFLAGS=['-O2']) else: #optimize for size env.Append(CPPFLAGS=['-Os', '-ftree-vectorize']) @@ -64,10 +63,7 @@ def configure(env): env.Append(LINKFLAGS=['-flto']) ## Architecture - if env["ios_sim"] and not ("arch" in env): - env["arch"] = "x86" - - if env["arch"] == "x86": # i386, simulator + if env["arch"] == "x86": # i386 env["bits"] = "32" elif env["arch"] == "x86_64": env["bits"] = "64" @@ -80,6 +76,10 @@ def configure(env): ## Compiler configuration + # Save this in environment for use by other modules + if "OSXCROSS_IOS" in os.environ: + env["osxcross"] = True + env['ENV']['PATH'] = env['IPHONEPATH'] + "/Developer/usr/bin/:" + env['ENV']['PATH'] compiler_path = '$IPHONEPATH/usr/bin/${ios_triple}' @@ -173,7 +173,7 @@ def configure(env): env['ENV']['CODESIGN_ALLOCATE'] = '/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate' env.Append(CPPPATH=['#platform/iphone']) - env.Append(CPPFLAGS=['-DIPHONE_ENABLED', '-DUNIX_ENABLED', '-DGLES_ENABLED', '-DMPC_FIXED_POINT', '-DCOREAUDIO_ENABLED']) + env.Append(CPPFLAGS=['-DIPHONE_ENABLED', '-DUNIX_ENABLED', '-DGLES_ENABLED', '-DCOREAUDIO_ENABLED']) # TODO: Move that to opus module's config if 'module_opus_enabled' in env and env['module_opus_enabled']: diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp index 8a9b254cdc..d234ddac27 100644 --- a/platform/iphone/export/export.cpp +++ b/platform/iphone/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -105,7 +105,7 @@ class EditorExportPlatformIOS : public EditorExportPlatform { if (pname.length() == 0) { if (r_error) { - *r_error = "Identifier is missing."; + *r_error = TTR("Identifier is missing."); } return false; } @@ -116,7 +116,7 @@ class EditorExportPlatformIOS : public EditorExportPlatform { CharType c = pname[i]; if (first && c == '.') { if (r_error) { - *r_error = "Identifier segments must be of non-zero length."; + *r_error = TTR("Identifier segments must be of non-zero length."); } return false; } @@ -127,19 +127,19 @@ class EditorExportPlatformIOS : public EditorExportPlatform { } if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_')) { if (r_error) { - *r_error = "The character '" + String::chr(c) + "' is not allowed in Identifier."; + *r_error = vformat(TTR("The character '%s' is not allowed in Identifier."), String::chr(c)); } return false; } if (first && (c >= '0' && c <= '9')) { if (r_error) { - *r_error = "A digit cannot be the first character in a Identifier segment."; + *r_error = TTR("A digit cannot be the first character in a Identifier segment."); } return false; } if (first && c == '_') { if (r_error) { - *r_error = "The character '" + String::chr(c) + "' cannot be the first character in a Identifier segment."; + *r_error = vformat(TTR("The character '%s' cannot be the first character in a Identifier segment."), String::chr(c)); } return false; } @@ -148,14 +148,14 @@ class EditorExportPlatformIOS : public EditorExportPlatform { if (segments == 0) { if (r_error) { - *r_error = "The Identifier must have at least one '.' separator."; + *r_error = TTR("The Identifier must have at least one '.' separator."); } return false; } if (first) { if (r_error) { - *r_error = "Identifier segments must be of non-zero length."; + *r_error = TTR("Identifier segments must be of non-zero length."); } return false; } @@ -246,7 +246,7 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options) r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/app_store_team_id"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/provisioning_profile_uuid_debug"), "")); - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/code_sign_identity_debug", PROPERTY_HINT_PLACEHOLDER_TEXT, "iPhone Developer"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/code_sign_identity_debug", PROPERTY_HINT_PLACEHOLDER_TEXT, "iPhone Developer"), "iPhone Developer")); r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/export_method_debug", PROPERTY_HINT_ENUM, "App Store,Development,Ad-Hoc,Enterprise"), 1)); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/provisioning_profile_uuid_release"), "")); @@ -255,12 +255,27 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options) r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/info"), "Made with Godot Engine")); - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "come.example.game"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "com.example.game"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/arkit"), false)); + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/access_wifi"), false)); + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/game_center"), true)); + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/in_app_purchases"), false)); + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/push_notifications"), false)); + + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/camera_usage_description"), "Godot would like to use your camera")); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/microphone_usage_description"), "Godot would like to use your microphone")); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/photolibrary_usage_description"), "Godot would like to use your photos")); + + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/portrait"), true)); + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/landscape_left"), true)); + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/landscape_right"), true)); + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/portrait_upside_down"), true)); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "required_icons/iphone_120x120", PROPERTY_HINT_FILE, "*.png"), "")); // Home screen on iPhone/iPod Touch with retina display r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "required_icons/ipad_76x76", PROPERTY_HINT_FILE, "*.png"), "")); // Home screen on iPad r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "required_icons/app_store_1024x1024", PROPERTY_HINT_FILE, "*.png"), "")); // App Store @@ -337,6 +352,62 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_ strnew += lines[i].replace("$linker_flags", p_config.linker_flags) + "\n"; } else if (lines[i].find("$cpp_code") != -1) { strnew += lines[i].replace("$cpp_code", p_config.cpp_code) + "\n"; + } else if (lines[i].find("$access_wifi") != -1) { + bool is_on = p_preset->get("capabilities/access_wifi"); + strnew += lines[i].replace("$access_wifi", is_on ? "1" : "0") + "\n"; + } else if (lines[i].find("$game_center") != -1) { + bool is_on = p_preset->get("capabilities/game_center"); + strnew += lines[i].replace("$game_center", is_on ? "1" : "0") + "\n"; + } else if (lines[i].find("$in_app_purchases") != -1) { + bool is_on = p_preset->get("capabilities/in_app_purchases"); + strnew += lines[i].replace("$in_app_purchases", is_on ? "1" : "0") + "\n"; + } else if (lines[i].find("$push_notifications") != -1) { + bool is_on = p_preset->get("capabilities/push_notifications"); + strnew += lines[i].replace("$push_notifications", is_on ? "1" : "0") + "\n"; + } else if (lines[i].find("$required_device_capabilities") != -1) { + String capabilities; + + // I've removed armv7 as we can run on 64bit only devices + // Note that capabilities listed here are requirements for the app to be installed. + // They don't enable anything. + + if ((bool)p_preset->get("capabilities/arkit")) { + capabilities += "<string>arkit</string>\n"; + } + if ((bool)p_preset->get("capabilities/game_center")) { + capabilities += "<string>gamekit</string>\n"; + } + if ((bool)p_preset->get("capabilities/access_wifi")) { + capabilities += "<string>wifi</string>\n"; + } + + strnew += lines[i].replace("$required_device_capabilities", capabilities); + } else if (lines[i].find("$interface_orientations") != -1) { + String orientations; + + if ((bool)p_preset->get("orientation/portrait")) { + orientations += "<string>UIInterfaceOrientationPortrait</string>\n"; + } + if ((bool)p_preset->get("orientation/landscape_left")) { + orientations += "<string>UIInterfaceOrientationLandscapeLeft</string>\n"; + } + if ((bool)p_preset->get("orientation/landscape_right")) { + orientations += "<string>UIInterfaceOrientationLandscapeRight</string>\n"; + } + if ((bool)p_preset->get("orientation/portrait_upside_down")) { + orientations += "<string>UIInterfaceOrientationPortraitUpsideDown</string>\n"; + } + + strnew += lines[i].replace("$interface_orientations", orientations); + } else if (lines[i].find("$camera_usage_description") != -1) { + String description = p_preset->get("privacy/camera_usage_description"); + strnew += lines[i].replace("$camera_usage_description", description) + "\n"; + } else if (lines[i].find("$microphone_usage_description") != -1) { + String description = p_preset->get("privacy/microphone_usage_description"); + strnew += lines[i].replace("$microphone_usage_description", description) + "\n"; + } else if (lines[i].find("$photolibrary_usage_description") != -1) { + String description = p_preset->get("privacy/photolibrary_usage_description"); + strnew += lines[i].replace("$photolibrary_usage_description", description) + "\n"; } else { strnew += lines[i] + "\n"; } @@ -648,6 +719,10 @@ void EditorExportPlatformIOS::_add_assets_to_project(Vector<uint8_t> &p_project_ pbx_files += file_info_format.format(format_dict, "$_"); } + // Note, frameworks like gamekit are always included in our project.pbxprof file + // even if turned off in capabilities. + // Frameworks that are used by modules (like arkit) we may need to optionally add here. + String str = String::utf8((const char *)p_project_data.ptr(), p_project_data.size()); str = str.replace("$additional_pbx_files", pbx_files); str = str.replace("$additional_pbx_frameworks_build", pbx_frameworks_build); @@ -1029,32 +1104,38 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const { - bool valid = true; String err; + r_missing_templates = find_export_template("iphone.zip") == String(); - if (!exists_export_template("iphone.zip", &err)) { - valid = false; + if (p_preset->get("custom_package/debug") != "") { + if (FileAccess::exists(p_preset->get("custom_package/debug"))) { + r_missing_templates = false; + } else { + err += TTR("Custom debug template not found.") + "\n"; + } } - if (p_preset->get("custom_package/debug") != "" && !FileAccess::exists(p_preset->get("custom_package/debug"))) { - valid = false; - err += "Custom debug package not found.\n"; + if (p_preset->get("custom_package/release") != "") { + if (FileAccess::exists(p_preset->get("custom_package/release"))) { + r_missing_templates = false; + } else { + err += TTR("Custom release template not found.") + "\n"; + } } - if (p_preset->get("custom_package/release") != "" && !FileAccess::exists(p_preset->get("custom_package/release"))) { - valid = false; - err += "Custom release package not found.\n"; - } + bool valid = !r_missing_templates; String team_id = p_preset->get("application/app_store_team_id"); if (team_id.length() == 0) { - err += "App Store Team ID not specified - cannot configure the project.\n"; + err += TTR("App Store Team ID not specified - cannot configure the project.") + "\n"; + valid = false; } String identifier = p_preset->get("application/identifier"); String pn_err; if (!is_package_name_valid(identifier, &pn_err)) { - err += "Invalid Identifier - " + pn_err + "\n"; + err += TTR("Invalid Identifier:") + " " + pn_err + "\n"; + valid = false; } for (unsigned int i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) { @@ -1062,7 +1143,8 @@ bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset String icon_path = p_preset->get(info.preset_key); if (icon_path.length() == 0) { if (info.is_required) { - err += "Required icon is not specified in the preset.\n"; + err += TTR("Required icon is not specified in the preset.") + "\n"; + valid = false; } break; } @@ -1071,8 +1153,7 @@ bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset if (!err.empty()) r_error = err; - r_missing_templates = !valid; - return err.empty(); + return valid; } EditorExportPlatformIOS::EditorExportPlatformIOS() { diff --git a/platform/iphone/export/export.h b/platform/iphone/export/export.h index ea79973290..3da58def33 100644 --- a/platform/iphone/export/export.h +++ b/platform/iphone/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/game_center.h b/platform/iphone/game_center.h index 9a62cccb1a..1a14968f02 100644 --- a/platform/iphone/game_center.h +++ b/platform/iphone/game_center.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/game_center.mm b/platform/iphone/game_center.mm index e210bfb862..97d6f0c71b 100644 --- a/platform/iphone/game_center.mm +++ b/platform/iphone/game_center.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/gl_view.h b/platform/iphone/gl_view.h index 0d101eb696..4fb721f159 100644 --- a/platform/iphone/gl_view.h +++ b/platform/iphone/gl_view.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm index 92fba7224f..6f4d0ddb57 100644 --- a/platform/iphone/gl_view.mm +++ b/platform/iphone/gl_view.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/godot_iphone.cpp b/platform/iphone/godot_iphone.cpp index f9b9654a8c..db93db5021 100644 --- a/platform/iphone/godot_iphone.cpp +++ b/platform/iphone/godot_iphone.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/icloud.h b/platform/iphone/icloud.h index 52bb1131a0..aa4e1d4582 100644 --- a/platform/iphone/icloud.h +++ b/platform/iphone/icloud.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/icloud.mm b/platform/iphone/icloud.mm index a9748bf562..e32618e8f6 100644 --- a/platform/iphone/icloud.mm +++ b/platform/iphone/icloud.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/in_app_store.h b/platform/iphone/in_app_store.h index 353438676d..7ed699c4f1 100644 --- a/platform/iphone/in_app_store.h +++ b/platform/iphone/in_app_store.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/in_app_store.mm b/platform/iphone/in_app_store.mm index 2cdd477ed1..490e84c571 100644 --- a/platform/iphone/in_app_store.mm +++ b/platform/iphone/in_app_store.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/ios.h b/platform/iphone/ios.h index 5e77683949..91c4725b35 100644 --- a/platform/iphone/ios.h +++ b/platform/iphone/ios.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/ios.mm b/platform/iphone/ios.mm index 7eb4f495f7..686422ceb2 100644 --- a/platform/iphone/ios.mm +++ b/platform/iphone/ios.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/main.m b/platform/iphone/main.m index 0f0810f28f..e9f009eabe 100644 --- a/platform/iphone/main.m +++ b/platform/iphone/main.m @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp index dd764b7173..c939e234b9 100644 --- a/platform/iphone/os_iphone.cpp +++ b/platform/iphone/os_iphone.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,9 +45,10 @@ #include "core/project_settings.h" #include "drivers/unix/syslog_logger.h" -#include "sem_iphone.h" +#include "semaphore_iphone.h" #include "ios.h" + #include <dlfcn.h> int OSIPhone::get_video_driver_count() const { diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h index 64a3c6355a..30d7a1ba41 100644 --- a/platform/iphone/os_iphone.h +++ b/platform/iphone/os_iphone.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/platform_config.h b/platform/iphone/platform_config.h index d9fd61fb6e..1884e03403 100644 --- a/platform/iphone/platform_config.h +++ b/platform/iphone/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/platform_refcount.h b/platform/iphone/platform_refcount.h index 34338d92e7..56fd4e6e81 100644 --- a/platform/iphone/platform_refcount.h +++ b/platform/iphone/platform_refcount.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/power_iphone.cpp b/platform/iphone/power_iphone.cpp index 7f9dadc363..e2631b7822 100644 --- a/platform/iphone/power_iphone.cpp +++ b/platform/iphone/power_iphone.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/power_iphone.h b/platform/iphone/power_iphone.h index 9619064915..d7d4bf4a69 100644 --- a/platform/iphone/power_iphone.h +++ b/platform/iphone/power_iphone.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef PLATFORM_IPHONE_POWER_IPHONE_H_ -#define PLATFORM_IPHONE_POWER_IPHONE_H_ +#ifndef POWER_IPHONE_H +#define POWER_IPHONE_H #include <os/os.h> @@ -50,4 +50,4 @@ public: int get_power_percent_left(); }; -#endif /* PLATFORM_IPHONE_POWER_IPHONE_H_ */ +#endif // POWER_IPHONE_H diff --git a/platform/iphone/sem_iphone.cpp b/platform/iphone/semaphore_iphone.cpp index ebab9db8fa..cc7dde72f7 100644 --- a/platform/iphone/sem_iphone.cpp +++ b/platform/iphone/semaphore_iphone.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* sem_iphone.cpp */ +/* semaphore_iphone.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "sem_iphone.h" +#include "semaphore_iphone.h" #include <fcntl.h> #include <unistd.h> @@ -71,6 +71,7 @@ void cgsem_destroy(cgsem_t *cgsem) { } #include "core/os/memory.h" + #include <errno.h> Error SemaphoreIphone::wait() { diff --git a/platform/iphone/sem_iphone.h b/platform/iphone/semaphore_iphone.h index 3edc4492eb..16658384e6 100644 --- a/platform/iphone/sem_iphone.h +++ b/platform/iphone/semaphore_iphone.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* sem_iphone.h */ +/* semaphore_iphone.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SEM_IPHONE_H -#define SEM_IPHONE_H +#ifndef SEMAPHORE_IPHONE_H +#define SEMAPHORE_IPHONE_H struct cgsem { int pipefd[2]; @@ -56,4 +56,4 @@ public: ~SemaphoreIphone(); }; -#endif +#endif // SEMAPHORE_IPHONE_H diff --git a/platform/iphone/view_controller.h b/platform/iphone/view_controller.h index 31c4f0daf3..fc18661f62 100644 --- a/platform/iphone/view_controller.h +++ b/platform/iphone/view_controller.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/view_controller.mm b/platform/iphone/view_controller.mm index f75f0fd812..0358abf9e2 100644 --- a/platform/iphone/view_controller.mm +++ b/platform/iphone/view_controller.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/api/api.cpp b/platform/javascript/api/api.cpp index c7a6d53561..d4dc43d57c 100644 --- a/platform/javascript/api/api.cpp +++ b/platform/javascript/api/api.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/api/api.h b/platform/javascript/api/api.h index 5f22f082e9..52d87528f6 100644 --- a/platform/javascript/api/api.h +++ b/platform/javascript/api/api.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/api/javascript_eval.h b/platform/javascript/api/javascript_eval.h index 49d5309737..49e460fffd 100644 --- a/platform/javascript/api/javascript_eval.h +++ b/platform/javascript/api/javascript_eval.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp index a5b627b8dc..16fdc267f3 100644 --- a/platform/javascript/audio_driver_javascript.cpp +++ b/platform/javascript/audio_driver_javascript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -146,6 +146,15 @@ void AudioDriverJavaScript::start() { /* clang-format on */ } +void AudioDriverJavaScript::resume() { + /* clang-format off */ + EM_ASM({ + if (_audioDriver_audioContext.resume) + _audioDriver_audioContext.resume(); + }); + /* clang-format on */ +} + int AudioDriverJavaScript::get_mix_rate() const { /* clang-format off */ diff --git a/platform/javascript/audio_driver_javascript.h b/platform/javascript/audio_driver_javascript.h index c8aeb0b446..9dcba02c96 100644 --- a/platform/javascript/audio_driver_javascript.h +++ b/platform/javascript/audio_driver_javascript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -49,6 +49,7 @@ public: virtual Error init(); virtual void start(); + void resume(); virtual int get_mix_rate() const; virtual SpeakerMode get_speaker_mode() const; virtual void lock(); diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py index 22b5f1f87a..c3f3946ee0 100644 --- a/platform/javascript/detect.py +++ b/platform/javascript/detect.py @@ -130,7 +130,7 @@ def configure(env): env.Append(LINKFLAGS=['-s', 'ALLOW_MEMORY_GROWTH=1']) # Since we use both memory growth and MEMFS preloading, - # this avoids unecessary copying on start-up. + # this avoids unnecessary copying on start-up. env.Append(LINKFLAGS=['--no-heap-copy']) # This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1. diff --git a/platform/javascript/dom_keys.inc b/platform/javascript/dom_keys.inc index a30818decc..bf99ea5d42 100644 --- a/platform/javascript/dom_keys.inc +++ b/platform/javascript/dom_keys.inc @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp index 7a325e81dd..123c6ae645 100644 --- a/platform/javascript/export/export.cpp +++ b/platform/javascript/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -155,7 +155,7 @@ bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p if (FileAccess::exists(p_preset->get("custom_template/debug"))) { valid = true; } else { - err += "Custom debug template not found.\n"; + err += TTR("Custom debug template not found.") + "\n"; } } @@ -163,7 +163,7 @@ bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p if (FileAccess::exists(p_preset->get("custom_template/release"))) { valid = true; } else { - err += "Custom release template not found.\n"; + err += TTR("Custom release template not found.") + "\n"; } } diff --git a/platform/javascript/export/export.h b/platform/javascript/export/export.h index 2835d0723f..7ebbcd6f00 100644 --- a/platform/javascript/export/export.h +++ b/platform/javascript/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/http_client.h.inc b/platform/javascript/http_client.h.inc index d75d33a33a..d707d623ab 100644 --- a/platform/javascript/http_client.h.inc +++ b/platform/javascript/http_client.h.inc @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/http_client_javascript.cpp b/platform/javascript/http_client_javascript.cpp index ccf4f8a11b..b4bab9a999 100644 --- a/platform/javascript/http_client_javascript.cpp +++ b/platform/javascript/http_client_javascript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/http_request.h b/platform/javascript/http_request.h index b5ff46d7fe..4a596057da 100644 --- a/platform/javascript/http_request.h +++ b/platform/javascript/http_request.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/http_request.js b/platform/javascript/http_request.js index ee1c06c623..7acd32d8bf 100644 --- a/platform/javascript/http_request.js +++ b/platform/javascript/http_request.js @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/javascript_eval.cpp b/platform/javascript/javascript_eval.cpp index 9b8174cc71..bb43e2d46b 100644 --- a/platform/javascript/javascript_eval.cpp +++ b/platform/javascript/javascript_eval.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index ec60571402..bdf9dfe18f 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 1a40f6a979..e820d07a2a 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -245,6 +245,8 @@ EM_BOOL OS_JavaScript::keydown_callback(int p_event_type, const EmscriptenKeyboa return false; } os->input->parse_input_event(ev); + // Resume audio context after input in case autoplay was denied. + os->audio_driver_javascript.resume(); return true; } @@ -335,6 +337,8 @@ EM_BOOL OS_JavaScript::mouse_button_callback(int p_event_type, const EmscriptenM ev->set_button_mask(mask); os->input->parse_input_event(ev); + // Resume audio context after input in case autoplay was denied. + os->audio_driver_javascript.resume(); // Prevent multi-click text selection and wheel-click scrolling anchor. // Context menu is prevented through contextmenu event. return true; @@ -415,12 +419,134 @@ void OS_JavaScript::set_cursor_shape(CursorShape p_shape) { ERR_FAIL_INDEX(p_shape, CURSOR_MAX); + if (get_mouse_mode() == MOUSE_MODE_VISIBLE) { + if (cursors[p_shape] != "") { + Vector<String> url = cursors[p_shape].split("?"); + set_css_cursor(("url(\"" + url[0] + "\") " + url[1] + ", auto").utf8()); + } else { + set_css_cursor(godot2dom_cursor(p_shape)); + } + } + cursor_shape = p_shape; - if (get_mouse_mode() != MOUSE_MODE_HIDDEN) - set_css_cursor(godot2dom_cursor(cursor_shape)); } void OS_JavaScript::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) { + + if (p_cursor.is_valid()) { + Ref<Texture> texture = p_cursor; + Ref<AtlasTexture> atlas_texture = p_cursor; + Ref<Image> image; + Size2 texture_size; + Rect2 atlas_rect; + + if (texture.is_valid()) { + image = texture->get_data(); + if (image.is_valid()) { + image->duplicate(); + } + } + + if (!image.is_valid() && atlas_texture.is_valid()) { + texture = atlas_texture->get_atlas(); + + atlas_rect.size.width = texture->get_width(); + atlas_rect.size.height = texture->get_height(); + atlas_rect.position.x = atlas_texture->get_region().position.x; + atlas_rect.position.y = atlas_texture->get_region().position.y; + + texture_size.width = atlas_texture->get_region().size.x; + texture_size.height = atlas_texture->get_region().size.y; + } else if (image.is_valid()) { + texture_size.width = texture->get_width(); + texture_size.height = texture->get_height(); + } + + ERR_FAIL_COND(!texture.is_valid()); + ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0); + ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256); + ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height); + + image = texture->get_data(); + + ERR_FAIL_COND(!image.is_valid()); + + image = image->duplicate(); + + if (atlas_texture.is_valid()) + image->crop_from_point( + atlas_rect.position.x, + atlas_rect.position.y, + texture_size.width, + texture_size.height); + + if (image->get_format() != Image::FORMAT_RGBA8) { + image->convert(Image::FORMAT_RGBA8); + } + + png_image png_meta; + memset(&png_meta, 0, sizeof png_meta); + png_meta.version = PNG_IMAGE_VERSION; + png_meta.width = texture_size.width; + png_meta.height = texture_size.height; + png_meta.format = PNG_FORMAT_RGBA; + + PoolByteArray png; + size_t len; + PoolByteArray::Read r = image->get_data().read(); + ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, r.ptr(), 0, NULL)); + + png.resize(len); + PoolByteArray::Write w = png.write(); + ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, w.ptr(), &len, 0, r.ptr(), 0, NULL)); + w = PoolByteArray::Write(); + + r = png.read(); + + char *object_url; + /* clang-format off */ + EM_ASM({ + var PNG_PTR = $0; + var PNG_LEN = $1; + var PTR = $2; + + var png = new Blob([HEAPU8.slice(PNG_PTR, PNG_PTR + PNG_LEN)], { type: 'image/png' }); + var url = URL.createObjectURL(png); + var length_bytes = lengthBytesUTF8(url) + 1; + var string_on_wasm_heap = _malloc(length_bytes); + setValue(PTR, string_on_wasm_heap, '*'); + stringToUTF8(url, string_on_wasm_heap, length_bytes); + }, r.ptr(), len, &object_url); + /* clang-format on */ + r = PoolByteArray::Read(); + + String url = String::utf8(object_url) + "?" + itos(p_hotspot.x) + " " + itos(p_hotspot.y); + + /* clang-format off */ + EM_ASM({ _free($0); }, object_url); + /* clang-format on */ + + if (cursors[p_shape] != "") { + /* clang-format off */ + EM_ASM({ + URL.revokeObjectURL(UTF8ToString($0).split('?')[0]); + }, cursors[p_shape].utf8().get_data()); + /* clang-format on */ + cursors[p_shape] = ""; + } + + cursors[p_shape] = url; + + } else if (cursors[p_shape] != "") { + /* clang-format off */ + EM_ASM({ + URL.revokeObjectURL(UTF8ToString($0).split('?')[0]); + }, cursors[p_shape].utf8().get_data()); + /* clang-format on */ + cursors[p_shape] = ""; + } + + set_cursor_shape(cursor_shape); } void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) { @@ -432,7 +558,9 @@ void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) { if (p_mode == MOUSE_MODE_VISIBLE) { + // set_css_cursor must be called before set_cursor_shape to make the cursor visible set_css_cursor(godot2dom_cursor(cursor_shape)); + set_cursor_shape(cursor_shape); emscripten_exit_pointerlock(); } else if (p_mode == MOUSE_MODE_HIDDEN) { @@ -446,7 +574,9 @@ void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) { ERR_EXPLAIN("MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback"); ERR_FAIL_COND(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED); ERR_FAIL_COND(result != EMSCRIPTEN_RESULT_SUCCESS); + // set_css_cursor must be called before set_cursor_shape to make the cursor visible set_css_cursor(godot2dom_cursor(cursor_shape)); + set_cursor_shape(cursor_shape); } } @@ -542,6 +672,8 @@ EM_BOOL OS_JavaScript::touch_press_callback(int p_event_type, const EmscriptenTo os->input->parse_input_event(ev); } + // Resume audio context after input in case autoplay was denied. + os->audio_driver_javascript.resume(); return true; } @@ -734,8 +866,21 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, video_driver_index = p_video_driver; video_mode = p_desired; - // Can't fulfill fullscreen request during start-up due to browser security. + // fullscreen_change_callback will correct this if the request is successful. video_mode.fullscreen = false; + // Emscripten only attempts fullscreen requests if the user input callback + // was registered through one its own functions, so request manually for + // start-up fullscreen. + if (p_desired.fullscreen) { + /* clang-format off */ + EM_ASM({ + (canvas.requestFullscreen || canvas.msRequestFullscreen || + canvas.mozRequestFullScreen || canvas.mozRequestFullscreen || + canvas.webkitRequestFullscreen + ).call(canvas); + }); + /* clang-format on */ + } /* clang-format off */ if (EM_ASM_INT_V({ return Module.resizeCanvasOnStart })) { /* clang-format on */ @@ -849,7 +994,8 @@ bool OS_JavaScript::main_loop_iterate() { } } - process_joypads(); + if (emscripten_sample_gamepad_data() == EMSCRIPTEN_RESULT_SUCCESS) + process_joypads(); if (just_exited_fullscreen) { if (window_maximized) { diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h index 45c1a9d32d..a9f9e23463 100644 --- a/platform/javascript/os_javascript.h +++ b/platform/javascript/os_javascript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -50,6 +50,7 @@ class OS_JavaScript : public OS_Unix { InputDefault *input; Ref<InputEventKey> deferred_key_event; CursorShape cursor_shape; + String cursors[CURSOR_MAX]; Point2 touches[32]; Point2i last_click_pos; @@ -57,6 +58,7 @@ class OS_JavaScript : public OS_Unix { int last_click_button_index; MainLoop *main_loop; + int video_driver_index; AudioDriverJavaScript audio_driver_javascript; bool idb_available; @@ -84,8 +86,6 @@ class OS_JavaScript : public OS_Unix { static void file_access_close_callback(const String &p_file, int p_flags); - int video_driver_index; - protected: virtual int get_current_video_driver() const; diff --git a/platform/javascript/platform_config.h b/platform/javascript/platform_config.h index af4cf07393..baba6325b3 100644 --- a/platform/javascript/platform_config.h +++ b/platform/javascript/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/SCsub b/platform/osx/SCsub index dc407eee9e..d2952ebdc0 100644 --- a/platform/osx/SCsub +++ b/platform/osx/SCsub @@ -10,7 +10,7 @@ files = [ 'crash_handler_osx.mm', 'os_osx.mm', 'godot_main_osx.mm', - 'sem_osx.cpp', + 'semaphore_osx.cpp', 'dir_access_osx.mm', 'joypad_osx.cpp', 'power_osx.cpp', diff --git a/platform/osx/crash_handler_osx.h b/platform/osx/crash_handler_osx.h index 5d93afb22d..6a72ce8ae9 100644 --- a/platform/osx/crash_handler_osx.h +++ b/platform/osx/crash_handler_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,4 +45,4 @@ public: ~CrashHandler(); }; -#endif +#endif // CRASH_HANDLER_OSX_H diff --git a/platform/osx/crash_handler_osx.mm b/platform/osx/crash_handler_osx.mm index 490155bb24..ed8a955ae5 100644 --- a/platform/osx/crash_handler_osx.mm +++ b/platform/osx/crash_handler_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,9 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#include "crash_handler_osx.h" + +#include "core/os/os.h" #include "core/project_settings.h" #include "main/main.h" -#include "os_osx.h" #include <string.h> #include <unistd.h> diff --git a/platform/osx/detect.py b/platform/osx/detect.py index 051836b66d..36a753e683 100644 --- a/platform/osx/detect.py +++ b/platform/osx/detect.py @@ -42,7 +42,7 @@ def configure(env): if (env["target"] == "release"): if (env["optimize"] == "speed"): #optimize for speed (default) - env.Prepend(CCFLAGS=['-O3', '-ffast-math', '-fomit-frame-pointer', '-ftree-vectorize', '-msse2']) + env.Prepend(CCFLAGS=['-O3', '-fomit-frame-pointer', '-ftree-vectorize', '-msse2']) else: #optimize for size env.Prepend(CCFLAGS=['-Os','-ftree-vectorize', '-msse2']) @@ -72,7 +72,11 @@ def configure(env): ## Compiler configuration - if "OSXCROSS_ROOT" not in os.environ: # regular native build + # Save this in environment for use by other modules + if "OSXCROSS_ROOT" in os.environ: + env["osxcross"] = True + + if not "osxcross" in env: # regular native build env.Append(CCFLAGS=['-arch', 'x86_64']) env.Append(LINKFLAGS=['-arch', 'x86_64']) if (env["macports_clang"] != 'no'): @@ -122,7 +126,7 @@ def configure(env): env.Append(CPPPATH=['#platform/osx']) env.Append(CPPFLAGS=['-DOSX_ENABLED', '-DUNIX_ENABLED', '-DGLES_ENABLED', '-DAPPLE_STYLE_KEYS', '-DCOREAUDIO_ENABLED', '-DCOREMIDI_ENABLED']) - env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit', '-framework', 'CoreAudio', '-framework', 'CoreMIDI', '-lz', '-framework', 'IOKit', '-framework', 'ForceFeedback']) + env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit', '-framework', 'CoreAudio', '-framework', 'CoreMIDI', '-lz', '-framework', 'IOKit', '-framework', 'ForceFeedback', '-framework', 'CoreVideo']) env.Append(LIBS=['pthread']) env.Append(CPPFLAGS=['-mmacosx-version-min=10.9']) diff --git a/platform/osx/dir_access_osx.h b/platform/osx/dir_access_osx.h index a9d6d63a8e..e1aa038c61 100644 --- a/platform/osx/dir_access_osx.h +++ b/platform/osx/dir_access_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/dir_access_osx.mm b/platform/osx/dir_access_osx.mm index cf66cab060..ada142005b 100644 --- a/platform/osx/dir_access_osx.mm +++ b/platform/osx/dir_access_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp index 12a0193521..b8f6977b39 100644 --- a/platform/osx/export/export.cpp +++ b/platform/osx/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -749,7 +749,7 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset if (FileAccess::exists(p_preset->get("custom_package/debug"))) { valid = true; } else { - err += "Custom debug package not found.\n"; + err += TTR("Custom debug template not found.") + "\n"; } } @@ -757,7 +757,7 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset if (FileAccess::exists(p_preset->get("custom_package/release"))) { valid = true; } else { - err += "Custom release package not found.\n"; + err += TTR("Custom release template not found.") + "\n"; } } diff --git a/platform/osx/export/export.h b/platform/osx/export/export.h index 08294fc33c..7e7e697488 100644 --- a/platform/osx/export/export.h +++ b/platform/osx/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/godot_main_osx.mm b/platform/osx/godot_main_osx.mm index 64116fa1e0..79364314aa 100644 --- a/platform/osx/godot_main_osx.mm +++ b/platform/osx/godot_main_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/joypad_osx.cpp b/platform/osx/joypad_osx.cpp index 365b39c573..fa124dac11 100644 --- a/platform/osx/joypad_osx.cpp +++ b/platform/osx/joypad_osx.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/joypad_osx.h b/platform/osx/joypad_osx.h index addbefc5ad..255a674f09 100644 --- a/platform/osx/joypad_osx.h +++ b/platform/osx/joypad_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index ae2eb6288c..dfe7b27bd0 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,7 +34,7 @@ #include "core/os/input.h" #include "crash_handler_osx.h" #include "drivers/coreaudio/audio_driver_coreaudio.h" -#include "drivers/coremidi/core_midi.h" +#include "drivers/coremidi/midi_driver_coremidi.h" #include "drivers/unix/os_unix.h" #include "joypad_osx.h" #include "main/input_default.h" @@ -43,8 +43,11 @@ #include "servers/visual/rasterizer.h" #include "servers/visual/visual_server_wrap_mt.h" #include "servers/visual_server.h" + +#include <AppKit/AppKit.h> #include <AppKit/NSCursor.h> #include <ApplicationServices/ApplicationServices.h> +#include <CoreVideo/CoreVideo.h> #undef CursorShape /** @@ -102,10 +105,13 @@ public: id window_view; id autoreleasePool; id cursor; - id pixelFormat; - id context; + NSOpenGLPixelFormat *pixelFormat; + NSOpenGLContext *context; bool layered_window; + bool waiting_for_vsync; + NSCondition *vsync_condition; + CVDisplayLinkRef displayLink; CursorShape cursor_shape; NSCursor *cursors[CURSOR_MAX]; @@ -127,7 +133,7 @@ public: String im_text; Point2 im_selection; - power_osx *power_manager; + PowerOSX *power_manager; CrashHandler crash_handler; diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index dd82e982ed..225e0aee06 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,7 +37,7 @@ #include "drivers/gles2/rasterizer_gles2.h" #include "drivers/gles3/rasterizer_gles3.h" #include "main/main.h" -#include "sem_osx.h" +#include "semaphore_osx.h" #include "servers/visual/visual_server_raster.h" #include <mach-o/dyld.h> @@ -117,6 +117,21 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto return Vector2(mouse_x, mouse_y); } +// DisplayLinkCallback is called from our DisplayLink OS thread informing us right before +// a screen update is required. We can use it to work around the broken vsync. +static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp *now, const CVTimeStamp *outputTime, CVOptionFlags flagsIn, CVOptionFlags *flagsOut, void *displayLinkContext) { + OS_OSX *os = (OS_OSX *)displayLinkContext; + + // Set flag so we know we can output our next frame and signal our conditional lock + // if we're not doing vsync this will be ignored + [os->vsync_condition lock]; + os->waiting_for_vsync = false; + [os->vsync_condition signal]; + [os->vsync_condition unlock]; + + return kCVReturnSuccess; +} + @interface GodotApplication : NSApplication @end @@ -267,7 +282,9 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto NSWindow *window = (NSWindow *)[notification object]; CGFloat newBackingScaleFactor = [window backingScaleFactor]; CGFloat oldBackingScaleFactor = [[[notification userInfo] objectForKey:@"NSBackingPropertyOldScaleFactorKey"] doubleValue]; - [OS_OSX::singleton->window_view setWantsBestResolutionOpenGLSurface:YES]; + if (OS_OSX::singleton->is_hidpi_allowed()) { + [OS_OSX::singleton->window_view setWantsBestResolutionOpenGLSurface:YES]; + } if (newBackingScaleFactor != oldBackingScaleFactor) { //Set new display scale and window size @@ -304,7 +321,9 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto if (OS_OSX::singleton->main_loop) { Main::force_redraw(); //Event retrieval blocks until resize is over. Call Main::iteration() directly. - Main::iteration(); + if (!Main::is_iterating()) { //avoid cyclic loop + Main::iteration(); + } } /* @@ -629,6 +648,7 @@ static void _mouseDownEvent(NSEvent *event, int index, int mask, bool pressed) { const Vector2 pos = get_mouse_pos([event locationInWindow], backingScaleFactor); mm->set_position(pos); mm->set_global_position(pos); + mm->set_speed(OS_OSX::singleton->input->get_last_mouse_speed()); Vector2 relativeMotion = Vector2(); relativeMotion.x = [event deltaX] * OS_OSX::singleton -> _mouse_scale(backingScaleFactor); relativeMotion.y = [event deltaY] * OS_OSX::singleton -> _mouse_scale(backingScaleFactor); @@ -1363,6 +1383,15 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a [context makeCurrentContext]; + // setup our display link, this will inform us when a refresh is needed + CVDisplayLinkCreateWithActiveCGDisplays(&displayLink); + CVDisplayLinkSetOutputCallback(displayLink, &DisplayLinkCallback, this); + CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, context.CGLContextObj, pixelFormat.CGLPixelFormatObj); + CVDisplayLinkStart(displayLink); + + // initialise a conditional lock object + vsync_condition = [[NSCondition alloc] init]; + set_use_vsync(p_desired.use_vsync); [NSApp activateIgnoringOtherApps:YES]; @@ -1432,7 +1461,7 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a input = memnew(InputDefault); joypad_osx = memnew(JoypadOSX); - power_manager = memnew(power_osx); + power_manager = memnew(PowerOSX); _ensure_user_data_dir(); @@ -1450,6 +1479,11 @@ void OS_OSX::finalize() { midi_driver.close(); #endif + if (displayLink) { + CVDisplayLinkRelease(displayLink); + } + [vsync_condition release]; + CFNotificationCenterRemoveObserver(CFNotificationCenterGetDistributedCenter(), NULL, kTISNotifySelectedKeyboardInputSourceChanged, NULL); CGDisplayRemoveReconfigurationCallback(displays_arrangement_changed, NULL); @@ -1615,7 +1649,8 @@ void OS_OSX::set_cursor_shape(CursorShape p_shape) { case CURSOR_VSPLIT: [[NSCursor resizeUpDownCursor] set]; break; case CURSOR_HSPLIT: [[NSCursor resizeLeftRightCursor] set]; break; case CURSOR_HELP: [[NSCursor arrowCursor] set]; break; - default: {}; + default: { + }; } } @@ -1963,6 +1998,17 @@ String OS_OSX::get_locale() const { } void OS_OSX::swap_buffers() { + if (is_vsync_enabled()) { + // Wait until our DisplayLink callback unsets our flag... + [vsync_condition lock]; + while (waiting_for_vsync) + [vsync_condition wait]; + + // Make sure we wait again next frame around + waiting_for_vsync = true; + + [vsync_condition unlock]; + } [context flushBuffer]; } @@ -2629,22 +2675,22 @@ Error OS_OSX::move_to_trash(const String &p_path) { } void OS_OSX::_set_use_vsync(bool p_enable) { - CGLContextObj ctx = CGLGetCurrentContext(); + // CGLCPSwapInterval broke in OSX 10.14 and it seems Apple is not interested in fixing + // it as OpenGL is now deprecated and Metal solves this differently. + // Following SDLs example we're working around this using DisplayLink + // When vsync is enabled we set a flag "waiting_for_vsync" to true. + // This flag is set to false when DisplayLink informs us our display is about to refresh. + + /* CGLContextObj ctx = CGLGetCurrentContext(); if (ctx) { GLint swapInterval = p_enable ? 1 : 0; CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval); - } -} -/* -bool OS_OSX::is_vsync_enabled() const { - GLint swapInterval = 0; - CGLContextObj ctx = CGLGetCurrentContext(); - if (ctx) { - CGLGetParameter(ctx, kCGLCPSwapInterval, &swapInterval); - } - return swapInterval ? true : false; + }*/ + + ///TODO Maybe pause/unpause display link? + waiting_for_vsync = p_enable; } -*/ + OS_OSX *OS_OSX::singleton = NULL; OS_OSX::OS_OSX() { diff --git a/platform/osx/platform_config.h b/platform/osx/platform_config.h index 1d32d5b5b9..ddb533cb79 100644 --- a/platform/osx/platform_config.h +++ b/platform/osx/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/power_osx.cpp b/platform/osx/power_osx.cpp index 22e279dfa7..04d423d8c5 100644 --- a/platform/osx/power_osx.cpp +++ b/platform/osx/power_osx.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -67,7 +67,7 @@ Adapted from corresponding SDL 2.0 code. CFDictionaryGetValueIfPresent(dict, CFSTR(k), (const void **)v) /* Note that AC power sources also include a laptop battery it is charging. */ -void power_osx::checkps(CFDictionaryRef dict, bool *have_ac, bool *have_battery, bool *charging) { +void PowerOSX::checkps(CFDictionaryRef dict, bool *have_ac, bool *have_battery, bool *charging) { CFStringRef strval; /* don't CFRelease() this. */ CFBooleanRef bval; CFNumberRef numval; @@ -169,7 +169,7 @@ void power_osx::checkps(CFDictionaryRef dict, bool *have_ac, bool *have_battery, #undef STRMATCH // CODE CHUNK IMPORTED FROM SDL 2.0 -bool power_osx::GetPowerInfo_MacOSX() { +bool PowerOSX::GetPowerInfo_MacOSX() { CFTypeRef blob = IOPSCopyPowerSourcesInfo(); nsecs_left = -1; @@ -211,14 +211,14 @@ bool power_osx::GetPowerInfo_MacOSX() { return true; /* always the definitive answer on Mac OS X. */ } -bool power_osx::UpdatePowerInfo() { +bool PowerOSX::UpdatePowerInfo() { if (GetPowerInfo_MacOSX()) { return true; } return false; } -OS::PowerState power_osx::get_power_state() { +OS::PowerState PowerOSX::get_power_state() { if (UpdatePowerInfo()) { return power_state; } else { @@ -226,7 +226,7 @@ OS::PowerState power_osx::get_power_state() { } } -int power_osx::get_power_seconds_left() { +int PowerOSX::get_power_seconds_left() { if (UpdatePowerInfo()) { return nsecs_left; } else { @@ -234,7 +234,7 @@ int power_osx::get_power_seconds_left() { } } -int power_osx::get_power_percent_left() { +int PowerOSX::get_power_percent_left() { if (UpdatePowerInfo()) { return percent_left; } else { @@ -242,11 +242,11 @@ int power_osx::get_power_percent_left() { } } -power_osx::power_osx() : +PowerOSX::PowerOSX() : nsecs_left(-1), percent_left(-1), power_state(OS::POWERSTATE_UNKNOWN) { } -power_osx::~power_osx() { +PowerOSX::~PowerOSX() { } diff --git a/platform/osx/power_osx.h b/platform/osx/power_osx.h index 9ad51e505b..40d0d40fd4 100644 --- a/platform/osx/power_osx.h +++ b/platform/osx/power_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,15 +28,16 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef PLATFORM_OSX_POWER_OSX_H_ -#define PLATFORM_OSX_POWER_OSX_H_ +#ifndef POWER_OSX_H +#define POWER_OSX_H #include "core/os/file_access.h" #include "core/os/os.h" #include "dir_access_osx.h" + #include <CoreFoundation/CoreFoundation.h> -class power_osx { +class PowerOSX { private: int nsecs_left; @@ -47,12 +48,12 @@ private: bool UpdatePowerInfo(); public: - power_osx(); - virtual ~power_osx(); + PowerOSX(); + virtual ~PowerOSX(); OS::PowerState get_power_state(); int get_power_seconds_left(); int get_power_percent_left(); }; -#endif /* PLATFORM_OSX_POWER_OSX_H_ */ +#endif // POWER_OSX_H diff --git a/platform/osx/sem_osx.cpp b/platform/osx/semaphore_osx.cpp index 9b42abdb8d..fe7d19bd9e 100644 --- a/platform/osx/sem_osx.cpp +++ b/platform/osx/semaphore_osx.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* sem_osx.cpp */ +/* semaphore_osx.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "sem_osx.h" +#include "semaphore_osx.h" #include <fcntl.h> #include <unistd.h> @@ -66,6 +66,7 @@ void cgsem_destroy(cgsem_t *cgsem) { } #include "core/os/memory.h" + #include <errno.h> Error SemaphoreOSX::wait() { diff --git a/platform/osx/sem_osx.h b/platform/osx/semaphore_osx.h index 0ab82873c6..c8e7c45227 100644 --- a/platform/osx/sem_osx.h +++ b/platform/osx/semaphore_osx.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* sem_osx.h */ +/* semaphore_osx.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SEM_OSX_H -#define SEM_OSX_H +#ifndef SEMAPHORE_OSX_H +#define SEMAPHORE_OSX_H struct cgsem { int pipefd[2]; @@ -56,4 +56,4 @@ public: ~SemaphoreOSX(); }; -#endif +#endif // SEMAPHORE_OSX_H diff --git a/platform/register_platform_apis.h b/platform/register_platform_apis.h index 1c50eb95e3..10876bacc7 100644 --- a/platform/register_platform_apis.h +++ b/platform/register_platform_apis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/server/SCsub b/platform/server/SCsub index 51fd05a87e..62d45efbc0 100644 --- a/platform/server/SCsub +++ b/platform/server/SCsub @@ -13,7 +13,7 @@ common_server = [\ if sys.platform == "darwin": common_server.append("#platform/osx/crash_handler_osx.mm") common_server.append("#platform/osx/power_osx.cpp") - common_server.append("#platform/osx/sem_osx.cpp") + common_server.append("#platform/osx/semaphore_osx.cpp") else: common_server.append("#platform/x11/crash_handler_x11.cpp") common_server.append("#platform/x11/power_x11.cpp") diff --git a/platform/server/detect.py b/platform/server/detect.py index 0b23e9c649..392a987ee9 100644 --- a/platform/server/detect.py +++ b/platform/server/detect.py @@ -43,10 +43,10 @@ def configure(env): ## Build type if (env["target"] == "release"): - env.Append(CCFLAGS=['-O2', '-ffast-math', '-fomit-frame-pointer']) + env.Append(CCFLAGS=['-O2', '-fomit-frame-pointer']) elif (env["target"] == "release_debug"): - env.Append(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED']) + env.Append(CCFLAGS=['-O2', '-DDEBUG_ENABLED']) elif (env["target"] == "debug"): env.Append(CCFLAGS=['-g2', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED']) diff --git a/platform/server/godot_server.cpp b/platform/server/godot_server.cpp index 3e48f0bf7f..91bd96ac31 100644 --- a/platform/server/godot_server.cpp +++ b/platform/server/godot_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/server/os_server.cpp b/platform/server/os_server.cpp index 5d67e2113f..e643d3e8bb 100644 --- a/platform/server/os_server.cpp +++ b/platform/server/os_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "os_server.h" #include "core/print_string.h" @@ -92,7 +93,7 @@ Error OS_Server::initialize(const VideoMode &p_desired, int p_video_driver, int input = memnew(InputDefault); #ifdef __APPLE__ - power_manager = memnew(power_osx); + power_manager = memnew(PowerOSX); #else power_manager = memnew(PowerX11); #endif diff --git a/platform/server/os_server.h b/platform/server/os_server.h index b5dc7900e6..312b5811d1 100644 --- a/platform/server/os_server.h +++ b/platform/server/os_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef OS_SERVER_H #define OS_SERVER_H @@ -37,7 +38,7 @@ #ifdef __APPLE__ #include "platform/osx/crash_handler_osx.h" #include "platform/osx/power_osx.h" -#include "platform/osx/sem_osx.h" +#include "platform/osx/semaphore_osx.h" #else #include "platform/x11/crash_handler_x11.h" #include "platform/x11/power_x11.h" @@ -68,7 +69,7 @@ class OS_Server : public OS_Unix { InputDefault *input; #ifdef __APPLE__ - power_osx *power_manager; + PowerOSX *power_manager; #else PowerX11 *power_manager; #endif diff --git a/platform/server/platform_config.h b/platform/server/platform_config.h index 26ba8f26c6..bedbff0b80 100644 --- a/platform/server/platform_config.h +++ b/platform/server/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/SCsub b/platform/uwp/SCsub index fb0c4a92ae..c14290f0c4 100644 --- a/platform/uwp/SCsub +++ b/platform/uwp/SCsub @@ -4,11 +4,11 @@ Import('env') files = [ 'thread_uwp.cpp', - '#platform/windows/key_mapping_win.cpp', + '#platform/windows/key_mapping_windows.cpp', '#platform/windows/windows_terminal_logger.cpp', 'joypad_uwp.cpp', 'power_uwp.cpp', - 'gl_context_egl.cpp', + 'context_egl_uwp.cpp', 'app.cpp', 'os_uwp.cpp', ] diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp index b769925849..4f2ee0237a 100644 --- a/platform/uwp/app.cpp +++ b/platform/uwp/app.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,7 +39,7 @@ #include "core/os/keyboard.h" #include "main/main.h" -#include "platform/windows/key_mapping_win.h" +#include "platform/windows/key_mapping_windows.h" #include <collection.h> @@ -99,7 +99,7 @@ void App::Initialize(CoreApplicationView ^ applicationView) { // Information about the Suspending and Resuming event handlers can be found here: // http://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh994930.aspx - os = new OSUWP; + os = new OS_UWP; } // Called when the CoreWindow object is created (or re-created). @@ -398,7 +398,7 @@ void App::OnMouseMoved(MouseDevice ^ mouse_device, MouseEventArgs ^ args) { void App::key_event(Windows::UI::Core::CoreWindow ^ sender, bool p_pressed, Windows::UI::Core::KeyEventArgs ^ key_args, Windows::UI::Core::CharacterReceivedEventArgs ^ char_args) { - OSUWP::KeyEvent ke; + OS_UWP::KeyEvent ke; ke.control = sender->GetAsyncKeyState(VirtualKey::Control) == CoreVirtualKeyStates::Down; ke.alt = sender->GetAsyncKeyState(VirtualKey::Menu) == CoreVirtualKeyStates::Down; @@ -408,14 +408,14 @@ void App::key_event(Windows::UI::Core::CoreWindow ^ sender, bool p_pressed, Wind if (key_args != nullptr) { - ke.type = OSUWP::KeyEvent::MessageType::KEY_EVENT_MESSAGE; + ke.type = OS_UWP::KeyEvent::MessageType::KEY_EVENT_MESSAGE; ke.unicode = 0; ke.scancode = KeyMappingWindows::get_keysym((unsigned int)key_args->VirtualKey); ke.echo = (!p_pressed && !key_args->KeyStatus.IsKeyReleased) || (p_pressed && key_args->KeyStatus.WasKeyDown); } else { - ke.type = OSUWP::KeyEvent::MessageType::CHAR_EVENT_MESSAGE; + ke.type = OS_UWP::KeyEvent::MessageType::CHAR_EVENT_MESSAGE; ke.unicode = char_args->KeyCode; ke.scancode = 0; ke.echo = (!p_pressed && !char_args->KeyStatus.IsKeyReleased) || (p_pressed && char_args->KeyStatus.WasKeyDown); diff --git a/platform/uwp/app.h b/platform/uwp/app.h index 5f69f2cb0e..0bd996d483 100644 --- a/platform/uwp/app.h +++ b/platform/uwp/app.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -103,7 +103,7 @@ namespace GodotUWP EGLSurface mEglSurface; CoreWindow^ window; - OSUWP* os; + OS_UWP* os; int last_touch_x[32]; // 20 fingers, index 31 reserved for the mouse int last_touch_y[32]; diff --git a/platform/uwp/gl_context_egl.cpp b/platform/uwp/context_egl_uwp.cpp index 6c60b27f5a..061c54687c 100644 --- a/platform/uwp/gl_context_egl.cpp +++ b/platform/uwp/context_egl_uwp.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* gl_context_egl.cpp */ +/* context_egl_uwp.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,33 +28,33 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "gl_context_egl.h" +#include "context_egl_uwp.h" #include "EGL/eglext.h" using Platform::Exception; -void ContextEGL::release_current() { +void ContextEGL_UWP::release_current() { eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, mEglContext); }; -void ContextEGL::make_current() { +void ContextEGL_UWP::make_current() { eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext); }; -int ContextEGL::get_window_width() { +int ContextEGL_UWP::get_window_width() { return width; }; -int ContextEGL::get_window_height() { +int ContextEGL_UWP::get_window_height() { return height; }; -void ContextEGL::reset() { +void ContextEGL_UWP::reset() { cleanup(); @@ -62,7 +62,7 @@ void ContextEGL::reset() { initialize(); }; -void ContextEGL::swap_buffers() { +void ContextEGL_UWP::swap_buffers() { if (eglSwapBuffers(mEglDisplay, mEglSurface) != EGL_TRUE) { cleanup(); @@ -74,7 +74,7 @@ void ContextEGL::swap_buffers() { } }; -Error ContextEGL::initialize() { +Error ContextEGL_UWP::initialize() { EGLint configAttribList[] = { EGL_RED_SIZE, 8, @@ -190,7 +190,7 @@ Error ContextEGL::initialize() { return OK; }; -void ContextEGL::cleanup() { +void ContextEGL_UWP::cleanup() { if (mEglDisplay != EGL_NO_DISPLAY && mEglSurface != EGL_NO_SURFACE) { eglDestroySurface(mEglDisplay, mEglSurface); @@ -208,14 +208,14 @@ void ContextEGL::cleanup() { } }; -ContextEGL::ContextEGL(CoreWindow ^ p_window, Driver p_driver) : +ContextEGL_UWP::ContextEGL_UWP(CoreWindow ^ p_window, Driver p_driver) : mEglDisplay(EGL_NO_DISPLAY), mEglContext(EGL_NO_CONTEXT), mEglSurface(EGL_NO_SURFACE), driver(p_driver), window(p_window) {} -ContextEGL::~ContextEGL() { +ContextEGL_UWP::~ContextEGL_UWP() { cleanup(); }; diff --git a/platform/uwp/gl_context_egl.h b/platform/uwp/context_egl_uwp.h index 3c7115cc34..812bdfb688 100644 --- a/platform/uwp/gl_context_egl.h +++ b/platform/uwp/context_egl_uwp.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* gl_context_egl.h */ +/* context_egl_uwp.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,19 +28,20 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef CONTEXT_EGL_H -#define CONTEXT_EGL_H +#ifndef CONTEXT_EGL_UWP_H +#define CONTEXT_EGL_UWP_H #include <wrl.h> -#include "EGL/egl.h" +#include <EGL/egl.h> + #include "core/error_list.h" #include "core/os/os.h" #include "drivers/gl_context/context_gl.h" using namespace Windows::UI::Core; -class ContextEGL : public ContextGL { +class ContextEGL_UWP : public ContextGL { public: enum Driver { @@ -79,8 +80,8 @@ public: void cleanup(); - ContextEGL(CoreWindow ^ p_window, Driver p_driver); - virtual ~ContextEGL(); + ContextEGL_UWP(CoreWindow ^ p_window, Driver p_driver); + virtual ~ContextEGL_UWP(); }; -#endif +#endif // CONTEXT_EGL_UWP_H diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp index c0ea13e7fb..a4655117a7 100644 --- a/platform/uwp/export/export.cpp +++ b/platform/uwp/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -73,7 +73,7 @@ static const char *uwp_uap_capabilities[] = { "voipCall", NULL }; -static const char *uwp_device_capabilites[] = { +static const char *uwp_device_capabilities[] = { "bluetooth", "location", "microphone", @@ -646,9 +646,9 @@ AppxPackager::~AppxPackager() {} //////////////////////////////////////////////////////////////////// -class EditorExportUWP : public EditorExportPlatform { +class EditorExportPlatformUWP : public EditorExportPlatform { - GDCLASS(EditorExportUWP, EditorExportPlatform); + GDCLASS(EditorExportPlatformUWP, EditorExportPlatform); Ref<ImageTexture> logo; @@ -841,7 +841,7 @@ class EditorExportUWP : public EditorExportPlatform { } uap++; } - const char **device = uwp_device_capabilites; + const char **device = uwp_device_capabilities; while (*device) { if ((bool)p_preset->get("capabilities/" + String(*device))) { capabilities_elements += " <DeviceCapability Name=\"" + String(*device) + "\" />\n"; @@ -1035,13 +1035,13 @@ public: r_features->push_back("s3tc"); r_features->push_back("etc"); switch ((int)p_preset->get("architecture/target")) { - case EditorExportUWP::ARM: { + case EditorExportPlatformUWP::ARM: { r_features->push_back("arm"); } break; - case EditorExportUWP::X86: { + case EditorExportPlatformUWP::X86: { r_features->push_back("32"); } break; - case EditorExportUWP::X64: { + case EditorExportPlatformUWP::X64: { r_features->push_back("64"); } break; } @@ -1105,7 +1105,7 @@ public: uap++; } - const char **device = uwp_device_capabilites; + const char **device = uwp_device_capabilities; while (*device) { r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/" + String(*device).camelcase_to_underscore(false)), false)); device++; @@ -1123,13 +1123,13 @@ public: String platform_infix; switch (arch) { - case EditorExportUWP::ARM: { + case EditorExportPlatformUWP::ARM: { platform_infix = "arm"; } break; - case EditorExportUWP::X86: { + case EditorExportPlatformUWP::X86: { platform_infix = "x86"; } break; - case EditorExportUWP::X64: { + case EditorExportPlatformUWP::X64: { platform_infix = "x64"; } break; } @@ -1151,12 +1151,12 @@ public: if (!FileAccess::exists(custom_debug_binary)) { dvalid = false; - err = "\nCustom debug binary not found."; + err += TTR("Custom debug template not found.") + "\n"; } if (!FileAccess::exists(custom_release_binary)) { rvalid = false; - err += "\nCustom release binary not found."; + err += TTR("Custom release template not found.") + "\n"; } if (dvalid || rvalid) @@ -1169,57 +1169,57 @@ public: if (!_valid_resource_name(p_preset->get("package/unique_name"))) { valid = false; - err += "\nInvalid unique name."; + err += TTR("Invalid package unique name.") + "\n"; } if (!_valid_guid(p_preset->get("identity/product_guid"))) { valid = false; - err += "\nInvalid product GUID."; + err += TTR("Invalid product GUID.") + "\n"; } if (!_valid_guid(p_preset->get("identity/publisher_guid"))) { valid = false; - err += "\nInvalid publisher GUID."; + err += TTR("Invalid publisher GUID.") + "\n"; } if (!_valid_bgcolor(p_preset->get("images/background_color"))) { valid = false; - err += "\nInvalid background color."; + err += TTR("Invalid background color.") + "\n"; } if (!p_preset->get("images/store_logo").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/store_logo"))), 50, 50)) { valid = false; - err += "\nInvalid Store Logo image dimensions (should be 50x50)."; + err += TTR("Invalid Store Logo image dimensions (should be 50x50).") + "\n"; } if (!p_preset->get("images/square44x44_logo").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/square44x44_logo"))), 44, 44)) { valid = false; - err += "\nInvalid square 44x44 logo image dimensions (should be 44x44)."; + err += TTR("Invalid square 44x44 logo image dimensions (should be 44x44).") + "\n"; } if (!p_preset->get("images/square71x71_logo").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/square71x71_logo"))), 71, 71)) { valid = false; - err += "\nInvalid square 71x71 logo image dimensions (should be 71x71)."; + err += TTR("Invalid square 71x71 logo image dimensions (should be 71x71).") + "\n"; } if (!p_preset->get("images/square150x150_logo").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/square150x150_logo"))), 150, 0)) { valid = false; - err += "\nInvalid square 150x150 logo image dimensions (should be 150x150)."; + err += TTR("Invalid square 150x150 logo image dimensions (should be 150x150).") + "\n"; } if (!p_preset->get("images/square310x310_logo").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/square310x310_logo"))), 310, 310)) { valid = false; - err += "\nInvalid square 310x310 logo image dimensions (should be 310x310)."; + err += TTR("Invalid square 310x310 logo image dimensions (should be 310x310).") + "\n"; } if (!p_preset->get("images/wide310x150_logo").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/wide310x150_logo"))), 310, 150)) { valid = false; - err += "\nInvalid wide 310x150 logo image dimensions (should be 310x150)."; + err += TTR("Invalid wide 310x150 logo image dimensions (should be 310x150).") + "\n"; } if (!p_preset->get("images/splash_screen").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/splash_screen"))), 620, 300)) { valid = false; - err += "\nInvalid splash screen image dimensions (should be 620x300)."; + err += TTR("Invalid splash screen image dimensions (should be 620x300).") + "\n"; } r_error = err; @@ -1459,7 +1459,7 @@ public: virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) { } - EditorExportUWP() { + EditorExportPlatformUWP() { Ref<Image> img = memnew(Image(_uwp_logo)); logo.instance(); logo->create_from_image(img); @@ -1478,7 +1478,7 @@ void register_uwp_exporter() { EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "export/uwp/debug_algorithm", PROPERTY_HINT_ENUM, "MD5,SHA1,SHA256")); #endif // WINDOWS_ENABLED - Ref<EditorExportUWP> exporter; + Ref<EditorExportPlatformUWP> exporter; exporter.instance(); EditorExport::get_singleton()->add_export_platform(exporter); } diff --git a/platform/uwp/export/export.h b/platform/uwp/export/export.h index bd759c8647..e4839eeda2 100644 --- a/platform/uwp/export/export.h +++ b/platform/uwp/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp index dcc9f7d3af..0899c7592c 100644 --- a/platform/uwp/joypad_uwp.cpp +++ b/platform/uwp/joypad_uwp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/joypad_uwp.h b/platform/uwp/joypad_uwp.h index 98202cce9e..31fc9bcd11 100644 --- a/platform/uwp/joypad_uwp.h +++ b/platform/uwp/joypad_uwp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index 1f81d476ea..520e179611 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -67,22 +67,22 @@ using namespace Windows::Devices::Sensors; using namespace Windows::ApplicationModel::DataTransfer; using namespace concurrency; -int OSUWP::get_video_driver_count() const { +int OS_UWP::get_video_driver_count() const { return 2; } -Size2 OSUWP::get_window_size() const { +Size2 OS_UWP::get_window_size() const { Size2 size; size.width = video_mode.width; size.height = video_mode.height; return size; } -int OSUWP::get_current_video_driver() const { +int OS_UWP::get_current_video_driver() const { return video_driver_index; } -void OSUWP::set_window_size(const Size2 p_size) { +void OS_UWP::set_window_size(const Size2 p_size) { Windows::Foundation::Size new_size; new_size.Width = p_size.width; @@ -97,7 +97,7 @@ void OSUWP::set_window_size(const Size2 p_size) { } } -void OSUWP::set_window_fullscreen(bool p_enabled) { +void OS_UWP::set_window_fullscreen(bool p_enabled) { ApplicationView ^ view = ApplicationView::GetForCurrentView(); @@ -117,12 +117,12 @@ void OSUWP::set_window_fullscreen(bool p_enabled) { } } -bool OSUWP::is_window_fullscreen() const { +bool OS_UWP::is_window_fullscreen() const { return ApplicationView::GetForCurrentView()->IsFullScreenMode; } -void OSUWP::set_keep_screen_on(bool p_enabled) { +void OS_UWP::set_keep_screen_on(bool p_enabled) { if (is_keep_screen_on() == p_enabled) return; @@ -134,7 +134,7 @@ void OSUWP::set_keep_screen_on(bool p_enabled) { OS::set_keep_screen_on(p_enabled); } -void OSUWP::initialize_core() { +void OS_UWP::initialize_core() { last_button_state = 0; @@ -167,36 +167,36 @@ void OSUWP::initialize_core() { cursor_shape = CURSOR_ARROW; } -bool OSUWP::can_draw() const { +bool OS_UWP::can_draw() const { return !minimized; }; -void OSUWP::set_window(Windows::UI::Core::CoreWindow ^ p_window) { +void OS_UWP::set_window(Windows::UI::Core::CoreWindow ^ p_window) { window = p_window; } -void OSUWP::screen_size_changed() { +void OS_UWP::screen_size_changed() { gl_context->reset(); }; -Error OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) { +Error OS_UWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) { main_loop = NULL; outside = true; - ContextEGL::Driver opengl_api_type = ContextEGL::GLES_2_0; + ContextEGL_UWP::Driver opengl_api_type = ContextEGL_UWP::GLES_2_0; if (p_video_driver == VIDEO_DRIVER_GLES2) { - opengl_api_type = ContextEGL::GLES_2_0; + opengl_api_type = ContextEGL_UWP::GLES_2_0; } bool gl_initialization_error = false; gl_context = NULL; while (!gl_context) { - gl_context = memnew(ContextEGL(window, opengl_api_type)); + gl_context = memnew(ContextEGL_UWP(window, opengl_api_type)); if (gl_context->initialize() != OK) { memdelete(gl_context); @@ -209,7 +209,7 @@ Error OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_au } p_video_driver = VIDEO_DRIVER_GLES2; - opengl_api_type = ContextEGL::GLES_2_0; + opengl_api_type = ContextEGL_UWP::GLES_2_0; } else { gl_initialization_error = true; break; @@ -218,7 +218,7 @@ Error OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_au } while (true) { - if (opengl_api_type == ContextEGL::GLES_3_0) { + if (opengl_api_type == ContextEGL_UWP::GLES_3_0) { if (RasterizerGLES3::is_viable() == OK) { RasterizerGLES3::register_config(); RasterizerGLES3::make_current(); @@ -226,7 +226,7 @@ Error OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_au } else { if (GLOBAL_GET("rendering/quality/driver/driver_fallback") == "Best") { p_video_driver = VIDEO_DRIVER_GLES2; - opengl_api_type = ContextEGL::GLES_2_0; + opengl_api_type = ContextEGL_UWP::GLES_2_0; continue; } else { gl_initialization_error = true; @@ -235,7 +235,7 @@ Error OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_au } } - if (opengl_api_type == ContextEGL::GLES_2_0) { + if (opengl_api_type == ContextEGL_UWP::GLES_2_0) { if (RasterizerGLES2::is_viable() == OK) { RasterizerGLES2::register_config(); RasterizerGLES2::make_current(); @@ -349,7 +349,7 @@ Error OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_au return OK; } -void OSUWP::set_clipboard(const String &p_text) { +void OS_UWP::set_clipboard(const String &p_text) { DataPackage ^ clip = ref new DataPackage(); clip->RequestedOperation = DataPackageOperation::Copy; @@ -358,7 +358,7 @@ void OSUWP::set_clipboard(const String &p_text) { Clipboard::SetContent(clip); }; -String OSUWP::get_clipboard() const { +String OS_UWP::get_clipboard() const { if (managed_object->clipboard != nullptr) return managed_object->clipboard->Data(); @@ -366,25 +366,25 @@ String OSUWP::get_clipboard() const { return ""; }; -void OSUWP::input_event(const Ref<InputEvent> &p_event) { +void OS_UWP::input_event(const Ref<InputEvent> &p_event) { input->parse_input_event(p_event); }; -void OSUWP::delete_main_loop() { +void OS_UWP::delete_main_loop() { if (main_loop) memdelete(main_loop); main_loop = NULL; } -void OSUWP::set_main_loop(MainLoop *p_main_loop) { +void OS_UWP::set_main_loop(MainLoop *p_main_loop) { input->set_main_loop(p_main_loop); main_loop = p_main_loop; } -void OSUWP::finalize() { +void OS_UWP::finalize() { if (main_loop) memdelete(main_loop); @@ -403,19 +403,19 @@ void OSUWP::finalize() { joypad = nullptr; } -void OSUWP::finalize_core() { +void OS_UWP::finalize_core() { NetSocketPosix::cleanup(); } -void OSUWP::alert(const String &p_alert, const String &p_title) { +void OS_UWP::alert(const String &p_alert, const String &p_title) { Platform::String ^ alert = ref new Platform::String(p_alert.c_str()); Platform::String ^ title = ref new Platform::String(p_title.c_str()); MessageDialog ^ msg = ref new MessageDialog(alert, title); - UICommand ^ close = ref new UICommand("Close", ref new UICommandInvokedHandler(managed_object, &OSUWP::ManagedType::alert_close)); + UICommand ^ close = ref new UICommand("Close", ref new UICommandInvokedHandler(managed_object, &OS_UWP::ManagedType::alert_close)); msg->Commands->Append(close); msg->DefaultCommandIndex = 0; @@ -424,17 +424,17 @@ void OSUWP::alert(const String &p_alert, const String &p_title) { msg->ShowAsync(); } -void OSUWP::ManagedType::alert_close(IUICommand ^ command) { +void OS_UWP::ManagedType::alert_close(IUICommand ^ command) { alert_close_handle = false; } -void OSUWP::ManagedType::on_clipboard_changed(Platform::Object ^ sender, Platform::Object ^ ev) { +void OS_UWP::ManagedType::on_clipboard_changed(Platform::Object ^ sender, Platform::Object ^ ev) { update_clipboard(); } -void OSUWP::ManagedType::update_clipboard() { +void OS_UWP::ManagedType::update_clipboard() { DataPackageView ^ data = Clipboard::GetContent(); @@ -446,7 +446,7 @@ void OSUWP::ManagedType::update_clipboard() { } } -void OSUWP::ManagedType::on_accelerometer_reading_changed(Accelerometer ^ sender, AccelerometerReadingChangedEventArgs ^ args) { +void OS_UWP::ManagedType::on_accelerometer_reading_changed(Accelerometer ^ sender, AccelerometerReadingChangedEventArgs ^ args) { AccelerometerReading ^ reading = args->Reading; @@ -456,7 +456,7 @@ void OSUWP::ManagedType::on_accelerometer_reading_changed(Accelerometer ^ sender reading->AccelerationZ)); } -void OSUWP::ManagedType::on_magnetometer_reading_changed(Magnetometer ^ sender, MagnetometerReadingChangedEventArgs ^ args) { +void OS_UWP::ManagedType::on_magnetometer_reading_changed(Magnetometer ^ sender, MagnetometerReadingChangedEventArgs ^ args) { MagnetometerReading ^ reading = args->Reading; @@ -466,7 +466,7 @@ void OSUWP::ManagedType::on_magnetometer_reading_changed(Magnetometer ^ sender, reading->MagneticFieldZ)); } -void OSUWP::ManagedType::on_gyroscope_reading_changed(Gyrometer ^ sender, GyrometerReadingChangedEventArgs ^ args) { +void OS_UWP::ManagedType::on_gyroscope_reading_changed(Gyrometer ^ sender, GyrometerReadingChangedEventArgs ^ args) { GyrometerReading ^ reading = args->Reading; @@ -476,7 +476,7 @@ void OSUWP::ManagedType::on_gyroscope_reading_changed(Gyrometer ^ sender, Gyrome reading->AngularVelocityZ)); } -void OSUWP::set_mouse_mode(MouseMode p_mode) { +void OS_UWP::set_mouse_mode(MouseMode p_mode) { if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) { @@ -501,41 +501,41 @@ void OSUWP::set_mouse_mode(MouseMode p_mode) { SetEvent(mouse_mode_changed); } -OSUWP::MouseMode OSUWP::get_mouse_mode() const { +OS_UWP::MouseMode OS_UWP::get_mouse_mode() const { return mouse_mode; } -Point2 OSUWP::get_mouse_position() const { +Point2 OS_UWP::get_mouse_position() const { return Point2(old_x, old_y); } -int OSUWP::get_mouse_button_state() const { +int OS_UWP::get_mouse_button_state() const { return last_button_state; } -void OSUWP::set_window_title(const String &p_title) { +void OS_UWP::set_window_title(const String &p_title) { } -void OSUWP::set_video_mode(const VideoMode &p_video_mode, int p_screen) { +void OS_UWP::set_video_mode(const VideoMode &p_video_mode, int p_screen) { video_mode = p_video_mode; } -OS::VideoMode OSUWP::get_video_mode(int p_screen) const { +OS::VideoMode OS_UWP::get_video_mode(int p_screen) const { return video_mode; } -void OSUWP::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const { +void OS_UWP::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const { } -String OSUWP::get_name() { +String OS_UWP::get_name() { return "UWP"; } -OS::Date OSUWP::get_date(bool utc) const { +OS::Date OS_UWP::get_date(bool utc) const { SYSTEMTIME systemtime; if (utc) @@ -551,7 +551,7 @@ OS::Date OSUWP::get_date(bool utc) const { date.dst = false; return date; } -OS::Time OSUWP::get_time(bool utc) const { +OS::Time OS_UWP::get_time(bool utc) const { SYSTEMTIME systemtime; if (utc) @@ -566,7 +566,7 @@ OS::Time OSUWP::get_time(bool utc) const { return time; } -OS::TimeZoneInfo OSUWP::get_time_zone_info() const { +OS::TimeZoneInfo OS_UWP::get_time_zone_info() const { TIME_ZONE_INFORMATION info; bool daylight = false; if (GetTimeZoneInformation(&info) == TIME_ZONE_ID_DAYLIGHT) @@ -579,11 +579,13 @@ OS::TimeZoneInfo OSUWP::get_time_zone_info() const { ret.name = info.StandardName; } - ret.bias = info.Bias; + // Bias value returned by GetTimeZoneInformation is inverted of what we expect + // For example on GMT-3 GetTimeZoneInformation return a Bias of 180, so invert the value to get -180 + ret.bias = -info.Bias; return ret; } -uint64_t OSUWP::get_unix_time() const { +uint64_t OS_UWP::get_unix_time() const { FILETIME ft; SYSTEMTIME st; @@ -605,14 +607,14 @@ uint64_t OSUWP::get_unix_time() const { return (*(uint64_t *)&ft - *(uint64_t *)&fep) / 10000000; }; -void OSUWP::delay_usec(uint32_t p_usec) const { +void OS_UWP::delay_usec(uint32_t p_usec) const { int msec = p_usec < 1000 ? 1 : p_usec / 1000; // no Sleep() WaitForSingleObjectEx(GetCurrentThread(), msec, false); } -uint64_t OSUWP::get_ticks_usec() const { +uint64_t OS_UWP::get_ticks_usec() const { uint64_t ticks; uint64_t time; @@ -626,13 +628,13 @@ uint64_t OSUWP::get_ticks_usec() const { return time; } -void OSUWP::process_events() { +void OS_UWP::process_events() { joypad->process_controllers(); process_key_events(); } -void OSUWP::process_key_events() { +void OS_UWP::process_key_events() { for (int i = 0; i < key_event_pos; i++) { @@ -653,7 +655,7 @@ void OSUWP::process_key_events() { key_event_pos = 0; } -void OSUWP::queue_key_event(KeyEvent &p_event) { +void OS_UWP::queue_key_event(KeyEvent &p_event) { // This merges Char events with the previous Key event, so // the unicode can be retrieved without sending duplicate events. if (p_event.type == KeyEvent::MessageType::CHAR_EVENT_MESSAGE && key_event_pos > 0) { @@ -670,7 +672,7 @@ void OSUWP::queue_key_event(KeyEvent &p_event) { key_event_buffer[key_event_pos++] = p_event; } -void OSUWP::set_cursor_shape(CursorShape p_shape) { +void OS_UWP::set_cursor_shape(CursorShape p_shape) { ERR_FAIL_INDEX(p_shape, CURSOR_MAX); @@ -702,57 +704,62 @@ void OSUWP::set_cursor_shape(CursorShape p_shape) { cursor_shape = p_shape; } -void OSUWP::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) { +void OS_UWP::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) { // TODO } -Error OSUWP::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr) { +Error OS_UWP::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr) { return FAILED; }; -Error OSUWP::kill(const ProcessID &p_pid) { +Error OS_UWP::kill(const ProcessID &p_pid) { return FAILED; }; -Error OSUWP::set_cwd(const String &p_cwd) { +Error OS_UWP::set_cwd(const String &p_cwd) { return FAILED; } -String OSUWP::get_executable_path() const { +String OS_UWP::get_executable_path() const { return ""; } -void OSUWP::set_icon(const Ref<Image> &p_icon) { +void OS_UWP::set_icon(const Ref<Image> &p_icon) { } -bool OSUWP::has_environment(const String &p_var) const { +bool OS_UWP::has_environment(const String &p_var) const { return false; }; -String OSUWP::get_environment(const String &p_var) const { +String OS_UWP::get_environment(const String &p_var) const { return ""; }; -String OSUWP::get_stdin_string(bool p_block) { +bool OS_UWP::set_environment(const String &p_var, const String &p_value) const { + + return false; +} + +String OS_UWP::get_stdin_string(bool p_block) { return String(); } -void OSUWP::move_window_to_foreground() { +void OS_UWP::move_window_to_foreground() { } -Error OSUWP::shell_open(String p_uri) { +Error OS_UWP::shell_open(String p_uri) { return FAILED; } -String OSUWP::get_locale() const { +String OS_UWP::get_locale() const { #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP // this should work on phone 8.1, but it doesn't return "en"; @@ -762,39 +769,39 @@ String OSUWP::get_locale() const { #endif } -void OSUWP::release_rendering_thread() { +void OS_UWP::release_rendering_thread() { gl_context->release_current(); } -void OSUWP::make_rendering_thread() { +void OS_UWP::make_rendering_thread() { gl_context->make_current(); } -void OSUWP::swap_buffers() { +void OS_UWP::swap_buffers() { gl_context->swap_buffers(); } -bool OSUWP::has_touchscreen_ui_hint() const { +bool OS_UWP::has_touchscreen_ui_hint() const { TouchCapabilities ^ tc = ref new TouchCapabilities(); return tc->TouchPresent != 0 || UIViewSettings::GetForCurrentView()->UserInteractionMode == UserInteractionMode::Touch; } -bool OSUWP::has_virtual_keyboard() const { +bool OS_UWP::has_virtual_keyboard() const { return UIViewSettings::GetForCurrentView()->UserInteractionMode == UserInteractionMode::Touch; } -void OSUWP::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect) { +void OS_UWP::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect) { InputPane ^ pane = InputPane::GetForCurrentView(); pane->TryShow(); } -void OSUWP::hide_virtual_keyboard() { +void OS_UWP::hide_virtual_keyboard() { InputPane ^ pane = InputPane::GetForCurrentView(); pane->TryHide(); @@ -813,7 +820,7 @@ static String format_error_message(DWORD id) { return msg; } -Error OSUWP::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) { +Error OS_UWP::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) { String full_path = "game/" + p_path; p_library_handle = (void *)LoadPackagedLibrary(full_path.c_str(), 0); @@ -825,14 +832,14 @@ Error OSUWP::open_dynamic_library(const String p_path, void *&p_library_handle, return OK; } -Error OSUWP::close_dynamic_library(void *p_library_handle) { +Error OS_UWP::close_dynamic_library(void *p_library_handle) { if (!FreeLibrary((HMODULE)p_library_handle)) { return FAILED; } return OK; } -Error OSUWP::get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional) { +Error OS_UWP::get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional) { p_symbol_handle = (void *)GetProcAddress((HMODULE)p_library_handle, p_name.utf8().get_data()); if (!p_symbol_handle) { if (!p_optional) { @@ -845,7 +852,7 @@ Error OSUWP::get_dynamic_library_symbol_handle(void *p_library_handle, const Str return OK; } -void OSUWP::run() { +void OS_UWP::run() { if (!main_loop) return; @@ -869,35 +876,35 @@ void OSUWP::run() { main_loop->finish(); } -MainLoop *OSUWP::get_main_loop() const { +MainLoop *OS_UWP::get_main_loop() const { return main_loop; } -String OSUWP::get_user_data_dir() const { +String OS_UWP::get_user_data_dir() const { Windows::Storage::StorageFolder ^ data_folder = Windows::Storage::ApplicationData::Current->LocalFolder; return String(data_folder->Path->Data()).replace("\\", "/"); } -bool OSUWP::_check_internal_feature_support(const String &p_feature) { +bool OS_UWP::_check_internal_feature_support(const String &p_feature) { return p_feature == "pc" || p_feature == "s3tc"; } -OS::PowerState OSUWP::get_power_state() { +OS::PowerState OS_UWP::get_power_state() { return power_manager->get_power_state(); } -int OSUWP::get_power_seconds_left() { +int OS_UWP::get_power_seconds_left() { return power_manager->get_power_seconds_left(); } -int OSUWP::get_power_percent_left() { +int OS_UWP::get_power_percent_left() { return power_manager->get_power_percent_left(); } -OSUWP::OSUWP() { +OS_UWP::OS_UWP() { key_event_pos = 0; force_quit = false; @@ -931,7 +938,7 @@ OSUWP::OSUWP() { _set_logger(memnew(CompositeLogger(loggers))); } -OSUWP::~OSUWP() { +OS_UWP::~OS_UWP() { #ifdef STDOUT_FILE fclose(stdo); #endif diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h index 9641b9cde9..fd78b3cdf7 100644 --- a/platform/uwp/os_uwp.h +++ b/platform/uwp/os_uwp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,15 +28,15 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef OSUWP_H -#define OSUWP_H +#ifndef OS_UWP_H +#define OS_UWP_H +#include "context_egl_uwp.h" #include "core/math/transform_2d.h" #include "core/os/input.h" #include "core/os/os.h" #include "core/ustring.h" #include "drivers/xaudio2/audio_driver_xaudio2.h" -#include "gl_context_egl.h" #include "joypad_uwp.h" #include "main/input_default.h" #include "power_uwp.h" @@ -52,7 +52,7 @@ /** @author Juan Linietsky <reduzio@gmail.com> */ -class OSUWP : public OS { +class OS_UWP : public OS { public: struct KeyEvent { @@ -95,7 +95,7 @@ private: VisualServer *visual_server; int pressrc; - ContextEGL *gl_context; + ContextEGL_UWP *gl_context; Windows::UI::Core::CoreWindow ^ window; VideoMode video_mode; @@ -144,7 +144,7 @@ private: /* clang-format off */ internal: ManagedType() { alert_close_handle = false; } - property OSUWP* os; + property OS_UWP* os; /* clang-format on */ }; ManagedType ^ managed_object; @@ -213,6 +213,7 @@ public: virtual bool has_environment(const String &p_var) const; virtual String get_environment(const String &p_var) const; + virtual bool set_environment(const String &p_var, const String &p_value) const; virtual void set_clipboard(const String &p_text); virtual String get_clipboard() const; @@ -261,8 +262,8 @@ public: void queue_key_event(KeyEvent &p_event); - OSUWP(); - ~OSUWP(); + OS_UWP(); + ~OS_UWP(); }; #endif diff --git a/platform/uwp/platform_config.h b/platform/uwp/platform_config.h index 606795479b..311a41454d 100644 --- a/platform/uwp/platform_config.h +++ b/platform/uwp/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/power_uwp.cpp b/platform/uwp/power_uwp.cpp index 4eb48d2dd9..ba1311a1b1 100644 --- a/platform/uwp/power_uwp.cpp +++ b/platform/uwp/power_uwp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/power_uwp.h b/platform/uwp/power_uwp.h index da1cffe8f0..cc19904a62 100644 --- a/platform/uwp/power_uwp.h +++ b/platform/uwp/power_uwp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef PLATFORM_UWP_POWER_UWP_H_ -#define PLATFORM_UWP_POWER_UWP_H_ +#ifndef POWER_UWP_H +#define POWER_UWP_H #include "core/os/dir_access.h" #include "core/os/file_access.h" @@ -53,4 +53,4 @@ public: int get_power_percent_left(); }; -#endif /* PLATFORM_UWP_POWER_UWP_H_ */ +#endif // POWER_UWP_H diff --git a/platform/uwp/thread_uwp.cpp b/platform/uwp/thread_uwp.cpp index c755204ec4..0e4e138aa6 100644 --- a/platform/uwp/thread_uwp.cpp +++ b/platform/uwp/thread_uwp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/thread_uwp.h b/platform/uwp/thread_uwp.h index 16e7efb60b..e29b45a903 100644 --- a/platform/uwp/thread_uwp.h +++ b/platform/uwp/thread_uwp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/SCsub b/platform/windows/SCsub index e07d373c4b..892d734734 100644 --- a/platform/windows/SCsub +++ b/platform/windows/SCsub @@ -7,13 +7,12 @@ from platform_methods import run_in_subprocess import platform_windows_builders common_win = [ - "godot_win.cpp", - "context_gl_win.cpp", - "crash_handler_win.cpp", + "godot_windows.cpp", + "context_gl_windows.cpp", + "crash_handler_windows.cpp", "os_windows.cpp", - "ctxgl_procaddr.cpp", - "key_mapping_win.cpp", - "joypad.cpp", + "key_mapping_windows.cpp", + "joypad_windows.cpp", "power_windows.cpp", "windows_terminal_logger.cpp" ] diff --git a/platform/windows/context_gl_win.cpp b/platform/windows/context_gl_windows.cpp index 2d70b00dda..e715999378 100644 --- a/platform/windows/context_gl_win.cpp +++ b/platform/windows/context_gl_windows.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* context_gl_win.cpp */ +/* context_gl_windows.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,7 +32,7 @@ // Author: Juan Linietsky <reduzio@gmail.com>, (C) 2008 -#include "context_gl_win.h" +#include "context_gl_windows.h" #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 @@ -43,32 +43,32 @@ typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *); -void ContextGL_Win::release_current() { +void ContextGL_Windows::release_current() { wglMakeCurrent(hDC, NULL); } -void ContextGL_Win::make_current() { +void ContextGL_Windows::make_current() { wglMakeCurrent(hDC, hRC); } -int ContextGL_Win::get_window_width() { +int ContextGL_Windows::get_window_width() { return OS::get_singleton()->get_video_mode().width; } -int ContextGL_Win::get_window_height() { +int ContextGL_Windows::get_window_height() { return OS::get_singleton()->get_video_mode().height; } -void ContextGL_Win::swap_buffers() { +void ContextGL_Windows::swap_buffers() { SwapBuffers(hDC); } -void ContextGL_Win::set_use_vsync(bool p_use) { +void ContextGL_Windows::set_use_vsync(bool p_use) { if (wglSwapIntervalEXT) { wglSwapIntervalEXT(p_use ? 1 : 0); @@ -76,14 +76,14 @@ void ContextGL_Win::set_use_vsync(bool p_use) { use_vsync = p_use; } -bool ContextGL_Win::is_using_vsync() const { +bool ContextGL_Windows::is_using_vsync() const { return use_vsync; } #define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 -Error ContextGL_Win::initialize() { +Error ContextGL_Windows::initialize() { static PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor @@ -172,14 +172,14 @@ Error ContextGL_Win::initialize() { return OK; } -ContextGL_Win::ContextGL_Win(HWND hwnd, bool p_opengl_3_context) { +ContextGL_Windows::ContextGL_Windows(HWND hwnd, bool p_opengl_3_context) { opengl_3_context = p_opengl_3_context; hWnd = hwnd; use_vsync = false; } -ContextGL_Win::~ContextGL_Win() { +ContextGL_Windows::~ContextGL_Windows() { } #endif diff --git a/platform/windows/context_gl_win.h b/platform/windows/context_gl_windows.h index 5bcdb433b3..09801b9146 100644 --- a/platform/windows/context_gl_win.h +++ b/platform/windows/context_gl_windows.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* context_gl_win.h */ +/* context_gl_windows.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -43,7 +43,7 @@ typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval); -class ContextGL_Win : public ContextGL { +class ContextGL_Windows : public ContextGL { HDC hDC; HGLRC hRC; @@ -68,8 +68,8 @@ public: virtual void set_use_vsync(bool p_use); virtual bool is_using_vsync() const; - ContextGL_Win(HWND hwnd, bool p_opengl_3_context); - virtual ~ContextGL_Win(); + ContextGL_Windows(HWND hwnd, bool p_opengl_3_context); + virtual ~ContextGL_Windows(); }; #endif diff --git a/platform/windows/crash_handler_win.cpp b/platform/windows/crash_handler_windows.cpp index 2760e87b8b..f93a449c7b 100644 --- a/platform/windows/crash_handler_win.cpp +++ b/platform/windows/crash_handler_windows.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* crash_handler_win.cpp */ +/* crash_handler_windows.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,6 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#include "crash_handler_windows.h" + #include "core/project_settings.h" #include "main/main.h" #include "os_windows.h" diff --git a/platform/windows/crash_handler_win.h b/platform/windows/crash_handler_windows.h index 95b1468197..eba72beb7e 100644 --- a/platform/windows/crash_handler_win.h +++ b/platform/windows/crash_handler_windows.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* crash_handler_win.h */ +/* crash_handler_windows.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef CRASH_HANDLER_WIN_H -#define CRASH_HANDLER_WIN_H +#ifndef CRASH_HANDLER_WINDOWS_H +#define CRASH_HANDLER_WINDOWS_H #include <windows.h> @@ -54,4 +54,4 @@ public: ~CrashHandler(); }; -#endif +#endif // CRASH_HANDLER_WINDOWS_H diff --git a/platform/windows/ctxgl_procaddr.cpp b/platform/windows/ctxgl_procaddr.cpp deleted file mode 100644 index 434eeea16e..0000000000 --- a/platform/windows/ctxgl_procaddr.cpp +++ /dev/null @@ -1,188 +0,0 @@ -/*************************************************************************/ -/* ctxgl_procaddr.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifdef OPENGL_ENABLED -#include "ctxgl_procaddr.h" -#include <GL/gl.h> -#include <stdio.h> - -static PROC _gl_procs[] = { - (PROC)glCullFace, - (PROC)glFrontFace, - (PROC)glHint, - (PROC)glLineWidth, - (PROC)glPointSize, - (PROC)glPolygonMode, - (PROC)glScissor, - (PROC)glTexParameterf, - (PROC)glTexParameterfv, - (PROC)glTexParameteri, - (PROC)glTexParameteriv, - (PROC)glTexImage1D, - (PROC)glTexImage2D, - (PROC)glDrawBuffer, - (PROC)glClear, - (PROC)glClearColor, - (PROC)glClearStencil, - (PROC)glClearDepth, - (PROC)glStencilMask, - (PROC)glColorMask, - (PROC)glDepthMask, - (PROC)glDisable, - (PROC)glEnable, - (PROC)glFinish, - (PROC)glFlush, - (PROC)glBlendFunc, - (PROC)glLogicOp, - (PROC)glStencilFunc, - (PROC)glStencilOp, - (PROC)glDepthFunc, - (PROC)glPixelStoref, - (PROC)glPixelStorei, - (PROC)glReadBuffer, - (PROC)glReadPixels, - (PROC)glGetBooleanv, - (PROC)glGetDoublev, - (PROC)glGetError, - (PROC)glGetFloatv, - (PROC)glGetIntegerv, - (PROC)glGetString, - (PROC)glGetTexImage, - (PROC)glGetTexParameterfv, - (PROC)glGetTexParameteriv, - (PROC)glGetTexLevelParameterfv, - (PROC)glGetTexLevelParameteriv, - (PROC)glIsEnabled, - (PROC)glDepthRange, - (PROC)glViewport, - /* not detected in ATI */ - (PROC)glDrawArrays, - (PROC)glDrawElements, - (PROC)glGetPointerv, - (PROC)glPolygonOffset, - (PROC)glCopyTexImage1D, - (PROC)glCopyTexImage2D, - (PROC)glCopyTexSubImage1D, - (PROC)glCopyTexSubImage2D, - (PROC)glTexSubImage1D, - (PROC)glTexSubImage2D, - (PROC)glBindTexture, - (PROC)glDeleteTextures, - (PROC)glGenTextures, - (PROC)glIsTexture, - - 0 -}; - -static const char *_gl_proc_names[] = { - "glCullFace", - "glFrontFace", - "glHint", - "glLineWidth", - "glPointSize", - "glPolygonMode", - "glScissor", - "glTexParameterf", - "glTexParameterfv", - "glTexParameteri", - "glTexParameteriv", - "glTexImage1D", - "glTexImage2D", - "glDrawBuffer", - "glClear", - "glClearColor", - "glClearStencil", - "glClearDepth", - "glStencilMask", - "glColorMask", - "glDepthMask", - "glDisable", - "glEnable", - "glFinish", - "glFlush", - "glBlendFunc", - "glLogicOp", - "glStencilFunc", - "glStencilOp", - "glDepthFunc", - "glPixelStoref", - "glPixelStorei", - "glReadBuffer", - "glReadPixels", - "glGetBooleanv", - "glGetDoublev", - "glGetError", - "glGetFloatv", - "glGetIntegerv", - "glGetString", - "glGetTexImage", - "glGetTexParameterfv", - "glGetTexParameteriv", - "glGetTexLevelParameterfv", - "glGetTexLevelParameteriv", - "glIsEnabled", - "glDepthRange", - "glViewport", - /* not detected in ati */ - "glDrawArrays", - "glDrawElements", - "glGetPointerv", - "glPolygonOffset", - "glCopyTexImage1D", - "glCopyTexImage2D", - "glCopyTexSubImage1D", - "glCopyTexSubImage2D", - "glTexSubImage1D", - "glTexSubImage2D", - "glBindTexture", - "glDeleteTextures", - "glGenTextures", - "glIsTexture", - - 0 -}; - -PROC get_gl_proc_address(const char *p_address) { - - PROC proc = wglGetProcAddress((const CHAR *)p_address); - if (!proc) { - - int i = 0; - while (_gl_procs[i]) { - - if (strcmp(p_address, _gl_proc_names[i]) == 0) { - return _gl_procs[i]; - } - i++; - } - } - return proc; -} -#endif diff --git a/platform/windows/detect.py b/platform/windows/detect.py index e14db9a201..0662bc2edc 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -208,8 +208,8 @@ def configure_msvc(env, manual_msvc_config): 'RTAUDIO_ENABLED', 'WASAPI_ENABLED', 'WINMIDI_ENABLED', 'TYPED_METHOD_BIND', 'WIN32', 'MSVC', - 'WINVER=$target_win_version', - '_WIN32_WINNT=$target_win_version']) + 'WINVER=%s' % env["target_win_version"], + '_WIN32_WINNT=%s' % env["target_win_version"]]) env.AppendUnique(CPPDEFINES=['NOMINMAX']) # disable bogus min/max WinDef.h macros if env["bits"] == "64": env.AppendUnique(CPPDEFINES=['_WIN64']) @@ -218,7 +218,7 @@ def configure_msvc(env, manual_msvc_config): LIBS = ['winmm', 'opengl32', 'dsound', 'kernel32', 'ole32', 'oleaut32', 'user32', 'gdi32', 'IPHLPAPI', 'Shlwapi', 'wsock32', 'Ws2_32', - 'shell32', 'advapi32', 'dinput8', 'dxguid', 'imm32', 'bcrypt'] + 'shell32', 'advapi32', 'dinput8', 'dxguid', 'imm32', 'bcrypt','Avrt'] env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS]) if manual_msvc_config: @@ -329,7 +329,7 @@ def configure_mingw(env): env.Append(CCFLAGS=['-DRTAUDIO_ENABLED']) env.Append(CCFLAGS=['-DWASAPI_ENABLED']) env.Append(CCFLAGS=['-DWINVER=%s' % env['target_win_version'], '-D_WIN32_WINNT=%s' % env['target_win_version']]) - env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser', 'imm32', 'bcrypt']) + env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser', 'imm32', 'bcrypt','avrt']) env.Append(CPPFLAGS=['-DMINGW_ENABLED']) diff --git a/platform/windows/export/export.cpp b/platform/windows/export/export.cpp index dcaae40b10..141ab96370 100644 --- a/platform/windows/export/export.cpp +++ b/platform/windows/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -73,7 +73,7 @@ Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset> } #endif - String icon_path = p_preset->get("application/icon"); + String icon_path = ProjectSettings::get_singleton()->globalize_path(p_preset->get("application/icon")); String file_verion = p_preset->get("application/file_version"); String product_version = p_preset->get("application/product_version"); String company_name = p_preset->get("application/company_name"); @@ -137,7 +137,7 @@ Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset> void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_options) { EditorExportPlatformPC::get_export_options(r_options); - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_GLOBAL_FILE, "*.ico"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.ico"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_version"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_version"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/company_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Company Name"), "")); diff --git a/platform/windows/export/export.h b/platform/windows/export/export.h index 7f62e8955c..e3431797b4 100644 --- a/platform/windows/export/export.h +++ b/platform/windows/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/godot_win.cpp b/platform/windows/godot_windows.cpp index 504a9a0380..0b52682c7c 100644 --- a/platform/windows/godot_win.cpp +++ b/platform/windows/godot_windows.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* godot_win.cpp */ +/* godot_windows.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +30,7 @@ #include "main/main.h" #include "os_windows.h" + #include <locale.h> #include <stdio.h> diff --git a/platform/windows/joypad.cpp b/platform/windows/joypad_windows.cpp index 7201714fb8..5a399cdf90 100644 --- a/platform/windows/joypad.cpp +++ b/platform/windows/joypad_windows.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* joypad.cpp */ +/* joypad_windows.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,10 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "joypad.h" +#include "joypad_windows.h" + #include <oleauto.h> #include <wbemidl.h> -#include <iostream> #ifndef __GNUC__ #define __builtin_bswap32 _byteswap_ulong @@ -149,15 +149,12 @@ bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) { const DWORD devtype = (instance->dwDevType & 0xFF); if ((devtype != DI8DEVTYPE_JOYSTICK) && (devtype != DI8DEVTYPE_GAMEPAD) && (devtype != DI8DEVTYPE_1STPERSON)) { - //printf("ignore device %s, type %x\n", instance->tszProductName, devtype); return false; } hr = dinput->CreateDevice(instance->guidInstance, &joy->di_joy, NULL); if (FAILED(hr)) { - - //std::wcout << "failed to create device: " << instance->tszProductName << std::endl; return false; } @@ -383,8 +380,6 @@ void JoypadWindows::process_joypads() { hr = joy->di_joy->GetDeviceState(sizeof(DIJOYSTATE2), &js); if (FAILED(hr)) { - - //printf("failed to read joy #%d\n", i); continue; } diff --git a/platform/windows/joypad.h b/platform/windows/joypad_windows.h index 0d14480733..4af5d9bd6a 100644 --- a/platform/windows/joypad.h +++ b/platform/windows/joypad_windows.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* joypad.h */ +/* joypad_windows.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,10 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef JOYPAD_H -#define JOYPAD_H +#ifndef JOYPAD_WINDOWS_H +#define JOYPAD_WINDOWS_H #include "os_windows.h" + #define DIRECTINPUT_VERSION 0x0800 #include <dinput.h> #include <xinput.h> // on unix the file is called "xinput.h", on windows I'm sure it won't mind @@ -145,4 +146,4 @@ private: XInputSetState_t xinput_set_state; }; -#endif +#endif // JOYPAD_WINDOWS_H diff --git a/platform/windows/key_mapping_win.cpp b/platform/windows/key_mapping_windows.cpp index 80580a63b3..01bbb072bb 100644 --- a/platform/windows/key_mapping_win.cpp +++ b/platform/windows/key_mapping_windows.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* key_mapping_win.cpp */ +/* key_mapping_windows.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "key_mapping_win.h" +#include "key_mapping_windows.h" #include <stdio.h> diff --git a/platform/windows/key_mapping_win.h b/platform/windows/key_mapping_windows.h index 340f916e1c..dbb8c20f1e 100644 --- a/platform/windows/key_mapping_win.h +++ b/platform/windows/key_mapping_windows.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* key_mapping_win.h */ +/* key_mapping_windows.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,4 +45,4 @@ public: static unsigned int get_keysym(unsigned int p_code); }; -#endif +#endif // KEY_MAPPING_WINDOWS_H diff --git a/platform/windows/lang_table.h b/platform/windows/lang_table.h index 78bfadfeae..f12893a8dc 100644 --- a/platform/windows/lang_table.h +++ b/platform/windows/lang_table.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index dff87b2c5d..b8a6de1fd1 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -43,7 +43,7 @@ #include "drivers/windows/rw_lock_windows.h" #include "drivers/windows/semaphore_windows.h" #include "drivers/windows/thread_windows.h" -#include "joypad.h" +#include "joypad_windows.h" #include "lang_table.h" #include "main/main.h" #include "servers/audio_server.h" @@ -51,6 +51,7 @@ #include "servers/visual/visual_server_wrap_mt.h" #include "windows_terminal_logger.h" +#include <avrt.h> #include <process.h> #include <regstr.h> #include <shlobj.h> @@ -783,7 +784,9 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) case WM_TIMER: { if (wParam == move_timer_id) { process_key_events(); - Main::iteration(); + if (!Main::is_iterating()) { + Main::iteration(); + } } } break; @@ -802,6 +805,13 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) gr_mem = alt_mem; } + if (mouse_mode == MOUSE_MODE_CAPTURED) { + // When SetCapture is used, ALT+F4 hotkey is ignored by Windows, so handle it ourselves + if (wParam == VK_F4 && alt_mem && (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN)) { + if (main_loop) + main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST); + } + } /* if (wParam==VK_WIN) TODO wtf is this? meta_mem=uMsg==WM_KEYDOWN; @@ -1263,7 +1273,7 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int gl_context = NULL; while (!gl_context) { - gl_context = memnew(ContextGL_Win(hWnd, gles3_context)); + gl_context = memnew(ContextGL_Windows(hWnd, gles3_context)); if (gl_context->initialize() != OK) { memdelete(gl_context); @@ -1371,6 +1381,19 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int set_ime_active(false); + if (!OS::get_singleton()->is_in_low_processor_usage_mode()) { + //SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS); + SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS); + DWORD index = 0; + HANDLE handle = AvSetMmThreadCharacteristics("Games", &index); + if (handle) + AvSetMmThreadPriority(handle, AVRT_PRIORITY_CRITICAL); + + // This is needed to make sure that background work does not starve the main thread. + // This is only setting priority of this thread, not the whole process. + SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL); + } + return OK; } @@ -2114,7 +2137,9 @@ OS::TimeZoneInfo OS_Windows::get_time_zone_info() const { ret.name = info.StandardName; } - ret.bias = info.Bias; + // Bias value returned by GetTimeZoneInformation is inverted of what we expect + // For example on GMT-3 GetTimeZoneInformation return a Bias of 180, so invert the value to get -180 + ret.bias = -info.Bias; return ret; } @@ -2319,6 +2344,9 @@ void OS_Windows::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shap iconinfo.hbmMask = hAndMask; iconinfo.hbmColor = hXorMask; + if (cursors[p_shape]) + DestroyIcon(cursors[p_shape]); + cursors[p_shape] = CreateIconIndirect(&iconinfo); if (p_shape == cursor_shape) { @@ -2578,6 +2606,11 @@ String OS_Windows::get_environment(const String &p_var) const { return ""; } +bool OS_Windows::set_environment(const String &p_var, const String &p_value) const { + + return (bool)SetEnvironmentVariableW(p_var.c_str(), p_value.c_str()); +} + String OS_Windows::get_stdin_string(bool p_block) { if (p_block) { diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h index e12e465dd3..8ca58b534a 100644 --- a/platform/windows/os_windows.h +++ b/platform/windows/os_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,14 +30,18 @@ #ifndef OS_WINDOWS_H #define OS_WINDOWS_H -#include "context_gl_win.h" + +#include "context_gl_windows.h" #include "core/os/input.h" #include "core/os/os.h" #include "core/project_settings.h" -#include "crash_handler_win.h" +#include "crash_handler_windows.h" #include "drivers/rtaudio/audio_driver_rtaudio.h" +#include "drivers/unix/ip_unix.h" #include "drivers/wasapi/audio_driver_wasapi.h" -#include "drivers/winmidi/win_midi.h" +#include "drivers/winmidi/midi_driver_winmidi.h" +#include "key_mapping_windows.h" +#include "main/input_default.h" #include "power_windows.h" #include "servers/audio_server.h" #include "servers/visual/rasterizer.h" @@ -45,9 +49,6 @@ #ifdef XAUDIO2_ENABLED #include "drivers/xaudio2/audio_driver_xaudio2.h" #endif -#include "drivers/unix/ip_unix.h" -#include "key_mapping_win.h" -#include "main/input_default.h" #include <fcntl.h> #include <io.h> @@ -86,7 +87,7 @@ class OS_Windows : public OS { int old_x, old_y; Point2i center; #if defined(OPENGL_ENABLED) - ContextGL_Win *gl_context; + ContextGL_Windows *gl_context; #endif VisualServer *visual_server; int pressrc; @@ -268,6 +269,7 @@ public: virtual bool has_environment(const String &p_var) const; virtual String get_environment(const String &p_var) const; + virtual bool set_environment(const String &p_var, const String &p_value) const; virtual void set_clipboard(const String &p_text); virtual String get_clipboard() const; diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h index aa020ed470..8a4aab5c36 100644 --- a/platform/windows/platform_config.h +++ b/platform/windows/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/power_windows.cpp b/platform/windows/power_windows.cpp index 5612906251..b96ae51132 100644 --- a/platform/windows/power_windows.cpp +++ b/platform/windows/power_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/power_windows.h b/platform/windows/power_windows.h index 4984b473ca..ef75ce6271 100644 --- a/platform/windows/power_windows.h +++ b/platform/windows/power_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef PLATFORM_WINDOWS_POWER_WINDOWS_H_ -#define PLATFORM_WINDOWS_POWER_WINDOWS_H_ +#ifndef POWER_WINDOWS_H +#define POWER_WINDOWS_H #include "core/os/dir_access.h" #include "core/os/file_access.h" @@ -55,4 +55,4 @@ public: int get_power_percent_left(); }; -#endif /* PLATFORM_WINDOWS_POWER_WINDOWS_H_ */ +#endif // POWER_WINDOWS_H diff --git a/platform/windows/windows_terminal_logger.cpp b/platform/windows/windows_terminal_logger.cpp index 12a4a1ae39..7def419103 100644 --- a/platform/windows/windows_terminal_logger.cpp +++ b/platform/windows/windows_terminal_logger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/windows_terminal_logger.h b/platform/windows/windows_terminal_logger.h index 1cd1941b8a..475e1f25ab 100644 --- a/platform/windows/windows_terminal_logger.h +++ b/platform/windows/windows_terminal_logger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/SCsub b/platform/x11/SCsub index 97d3d1b514..e302f09c88 100644 --- a/platform/x11/SCsub +++ b/platform/x11/SCsub @@ -13,6 +13,7 @@ common_x11 = [ "key_mapping_x11.cpp", "joypad_linux.cpp", "power_x11.cpp", + "detect_prime.cpp" ] prog = env.add_program('#bin/godot', ['godot_x11.cpp'] + common_x11) diff --git a/platform/x11/context_gl_x11.cpp b/platform/x11/context_gl_x11.cpp index 8c1869a1f1..aadf7ee36d 100644 --- a/platform/x11/context_gl_x11.cpp +++ b/platform/x11/context_gl_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/context_gl_x11.h b/platform/x11/context_gl_x11.h index be3083d957..02455ce005 100644 --- a/platform/x11/context_gl_x11.h +++ b/platform/x11/context_gl_x11.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/crash_handler_x11.cpp b/platform/x11/crash_handler_x11.cpp index 79c3d9aece..1e7f393bdd 100644 --- a/platform/x11/crash_handler_x11.cpp +++ b/platform/x11/crash_handler_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,15 +28,16 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef DEBUG_ENABLED -#define CRASH_HANDLER_ENABLED 1 -#endif - #include "crash_handler_x11.h" + #include "core/os/os.h" #include "core/project_settings.h" #include "main/main.h" +#ifdef DEBUG_ENABLED +#define CRASH_HANDLER_ENABLED 1 +#endif + #ifdef CRASH_HANDLER_ENABLED #include <cxxabi.h> #include <dlfcn.h> diff --git a/platform/x11/crash_handler_x11.h b/platform/x11/crash_handler_x11.h index 49ca0df9a8..d0664aef85 100644 --- a/platform/x11/crash_handler_x11.h +++ b/platform/x11/crash_handler_x11.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,4 +45,4 @@ public: ~CrashHandler(); }; -#endif +#endif // CRASH_HANDLER_X11_H diff --git a/platform/x11/detect.py b/platform/x11/detect.py index 9b6fb2f478..72139538b7 100644 --- a/platform/x11/detect.py +++ b/platform/x11/detect.py @@ -61,8 +61,9 @@ def get_opts(): return [ BoolVariable('use_llvm', 'Use the LLVM compiler', False), BoolVariable('use_static_cpp', 'Link libgcc and libstdc++ statically for better portability', False), - BoolVariable('use_sanitizer', 'Use LLVM compiler address sanitizer', False), - BoolVariable('use_leak_sanitizer', 'Use LLVM compiler memory leaks sanitizer (implies use_sanitizer)', False), + BoolVariable('use_ubsan', 'Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)', False), + BoolVariable('use_asan', 'Use LLVM/GCC compiler address sanitizer (ASAN))', False), + BoolVariable('use_lsan', 'Use LLVM/GCC compiler leak sanitizer (LSAN))', False), BoolVariable('pulseaudio', 'Detect & use pulseaudio', True), BoolVariable('udev', 'Use udev for gamepad connection callbacks', False), EnumVariable('debug_symbols', 'Add debugging symbols to release builds', 'yes', ('yes', 'no', 'full')), @@ -86,10 +87,8 @@ def configure(env): ## Build type if (env["target"] == "release"): - # -O3 -ffast-math is identical to -Ofast. We need to split it out so we can selectively disable - # -ffast-math in code for which it generates wrong results. if (env["optimize"] == "speed"): #optimize for speed (default) - env.Prepend(CCFLAGS=['-O3', '-ffast-math']) + env.Prepend(CCFLAGS=['-O3']) else: #optimize for size env.Prepend(CCFLAGS=['-Os']) @@ -100,7 +99,7 @@ def configure(env): elif (env["target"] == "release_debug"): if (env["optimize"] == "speed"): #optimize for speed (default) - env.Prepend(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED']) + env.Prepend(CCFLAGS=['-O2', '-DDEBUG_ENABLED']) else: #optimize for size env.Prepend(CCFLAGS=['-Os', '-DDEBUG_ENABLED']) @@ -133,12 +132,19 @@ def configure(env): env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND']) env.extra_suffix = ".llvm" + env.extra_suffix - # leak sanitizer requires (address) sanitizer - if env['use_sanitizer'] or env['use_leak_sanitizer']: - env.Append(CCFLAGS=['-fsanitize=address', '-fno-omit-frame-pointer']) - env.Append(LINKFLAGS=['-fsanitize=address']) + + if env['use_ubsan'] or env['use_asan'] or env['use_lsan']: env.extra_suffix += "s" - if env['use_leak_sanitizer']: + + if env['use_ubsan']: + env.Append(CCFLAGS=['-fsanitize=undefined']) + env.Append(LINKFLAGS=['-fsanitize=undefined']) + + if env['use_asan']: + env.Append(CCFLAGS=['-fsanitize=address']) + env.Append(LINKFLAGS=['-fsanitize=address']) + + if env['use_lsan']: env.Append(CCFLAGS=['-fsanitize=leak']) env.Append(LINKFLAGS=['-fsanitize=leak']) diff --git a/platform/x11/detect_prime.cpp b/platform/x11/detect_prime.cpp new file mode 100644 index 0000000000..04a825fac9 --- /dev/null +++ b/platform/x11/detect_prime.cpp @@ -0,0 +1,233 @@ +/*************************************************************************/ +/* detect_prime.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifdef X11_ENABLED +#if defined(OPENGL_ENABLED) + +#include "core/print_string.h" +#include "core/ustring.h" + +#include <stdlib.h> + +#include <GL/gl.h> +#include <GL/glx.h> +#include <X11/Xlib.h> +#include <X11/Xutil.h> + +#include <cstring> + +#include <sys/types.h> +#include <sys/wait.h> +#include <unistd.h> + +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 + +typedef GLXContext (*GLXCREATECONTEXTATTRIBSARBPROC)(Display *, GLXFBConfig, GLXContext, Bool, const int *); + +struct vendor { + const char *glxvendor; + int priority; +}; + +vendor vendormap[] = { + { "Advanced Micro Devices, Inc.", 30 }, + { "NVIDIA Corporation", 30 }, + { "X.Org", 30 }, + { "Intel Open Source Technology Center", 20 }, + { "nouveau", 10 }, + { "Mesa Project", 0 }, + { NULL, 0 } +}; + +// Runs inside a child. Exiting will not quit the engine. +void create_context() { + Display *x11_display = XOpenDisplay(NULL); + Window x11_window; + GLXContext glx_context; + + GLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (GLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte *)"glXCreateContextAttribsARB"); + + static int visual_attribs[] = { + GLX_RENDER_TYPE, GLX_RGBA_BIT, + GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, + GLX_DOUBLEBUFFER, true, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DEPTH_SIZE, 24, + None + }; + + int fbcount; + GLXFBConfig fbconfig = 0; + XVisualInfo *vi = NULL; + + XSetWindowAttributes swa; + swa.event_mask = StructureNotifyMask; + swa.border_pixel = 0; + unsigned long valuemask = CWBorderPixel | CWColormap | CWEventMask; + + GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs, &fbcount); + if (!fbc) + exit(1); + + vi = glXGetVisualFromFBConfig(x11_display, fbc[0]); + + fbconfig = fbc[0]; + + static int context_attribs[] = { + GLX_CONTEXT_MAJOR_VERSION_ARB, 3, + GLX_CONTEXT_MINOR_VERSION_ARB, 3, + GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, + GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, + None + }; + + glx_context = glXCreateContextAttribsARB(x11_display, fbconfig, NULL, true, context_attribs); + + swa.colormap = XCreateColormap(x11_display, RootWindow(x11_display, vi->screen), vi->visual, AllocNone); + x11_window = XCreateWindow(x11_display, RootWindow(x11_display, vi->screen), 0, 0, 10, 10, 0, vi->depth, InputOutput, vi->visual, valuemask, &swa); + + if (!x11_window) + exit(1); + + glXMakeCurrent(x11_display, x11_window, glx_context); + XFree(vi); +} + +int detect_prime() { + pid_t p; + int priorities[2]; + String vendors[2]; + String renderers[2]; + + vendors[0] = "Unknown"; + vendors[1] = "Unknown"; + renderers[0] = "Unknown"; + renderers[1] = "Unknown"; + + for (int i = 0; i < 2; ++i) { + int fdset[2]; + + if (pipe(fdset) == -1) { + print_verbose("Failed to pipe(), using default GPU"); + return 0; + } + + // Fork so the driver initialization can crash without taking down the engine. + p = fork(); + + if (p > 0) { + // Main thread + + int stat_loc = 0; + char string[201]; + string[200] = '\0'; + + close(fdset[1]); + + waitpid(p, &stat_loc, 0); + + if (!stat_loc) { + // No need to do anything complicated here. Anything less than + // PIPE_BUF will be delivered in one read() call. + read(fdset[0], string, sizeof(string) - 1); + + vendors[i] = string; + renderers[i] = string + strlen(string) + 1; + } + + close(fdset[0]); + + } else { + // In child, exit() here will not quit the engine. + + char string[201]; + + close(fdset[0]); + + if (i) setenv("DRI_PRIME", "1", 1); + create_context(); + + const char *vendor = (const char *)glGetString(GL_VENDOR); + const char *renderer = (const char *)glGetString(GL_RENDERER); + + int vendor_len = strlen(vendor) + 1; + int renderer_len = strlen(renderer) + 1; + + if (vendor_len + renderer_len >= sizeof(string)) { + renderer_len = 200 - vendor_len; + } + + memcpy(&string, vendor, vendor_len); + memcpy(&string[vendor_len], renderer, renderer_len); + + write(fdset[1], string, vendor_len + renderer_len); + + close(fdset[1]); + exit(0); + } + } + + int preferred = 0; + int priority = 0; + + if (vendors[0] == vendors[1]) { + print_verbose("Only one GPU found, using default."); + return 0; + } + + for (int i = 1; i >= 0; --i) { + vendor *v = vendormap; + while (v->glxvendor) { + if (v->glxvendor == vendors[i]) { + priorities[i] = v->priority; + + if (v->priority >= priority) { + priority = v->priority; + preferred = i; + } + } + ++v; + } + } + + print_verbose("Found renderers:"); + for (int i = 0; i < 2; ++i) { + print_verbose("Renderer " + itos(i) + ": " + renderers[i] + " with priority: " + itos(priorities[i])); + } + + print_verbose("Using renderer: " + renderers[preferred]); + return preferred; +} + +#endif +#endif diff --git a/platform/windows/ctxgl_procaddr.h b/platform/x11/detect_prime.h index cd229fb8db..13bcf6fc38 100644 --- a/platform/windows/ctxgl_procaddr.h +++ b/platform/x11/detect_prime.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* ctxgl_procaddr.h */ +/* detect_prime.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,12 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef CTXGL_PROCADDR_H -#define CTXGL_PROCADDR_H +#ifdef X11_ENABLED +#if defined(OPENGL_ENABLED) -#ifdef OPENGL_ENABLED -#include <windows.h> +int detect_prime(); -PROC get_gl_proc_address(const char *p_address); #endif -#endif // CTXGL_PROCADDR_H +#endif diff --git a/platform/x11/export/export.cpp b/platform/x11/export/export.cpp index 904aceaca0..f7d98c1d68 100644 --- a/platform/x11/export/export.cpp +++ b/platform/x11/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/export/export.h b/platform/x11/export/export.h index ac44cef8f7..61b9a77524 100644 --- a/platform/x11/export/export.h +++ b/platform/x11/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/godot_x11.cpp b/platform/x11/godot_x11.cpp index 21148f8e86..79407cd9dc 100644 --- a/platform/x11/godot_x11.cpp +++ b/platform/x11/godot_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/joypad_linux.cpp b/platform/x11/joypad_linux.cpp index aff9a50bd6..907c652ab4 100644 --- a/platform/x11/joypad_linux.cpp +++ b/platform/x11/joypad_linux.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/joypad_linux.h b/platform/x11/joypad_linux.h index 34b240abf1..b5904ce90b 100644 --- a/platform/x11/joypad_linux.h +++ b/platform/x11/joypad_linux.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/key_mapping_x11.cpp b/platform/x11/key_mapping_x11.cpp index 423e2737ee..9b5dfa4793 100644 --- a/platform/x11/key_mapping_x11.cpp +++ b/platform/x11/key_mapping_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/key_mapping_x11.h b/platform/x11/key_mapping_x11.h index 6f05941c19..853fe7954a 100644 --- a/platform/x11/key_mapping_x11.h +++ b/platform/x11/key_mapping_x11.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index 34ec8709c4..8db4635d68 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,6 +29,8 @@ /*************************************************************************/ #include "os_x11.h" +#include "detect_prime.h" + #include "core/os/dir_access.h" #include "core/print_string.h" #include "drivers/gles2/rasterizer_gles2.h" @@ -240,10 +242,45 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a // maybe contextgl wants to be in charge of creating the window #if defined(OPENGL_ENABLED) - // Set DRI_PRIME if not set. This means that Godot should default to a higher-power GPU if it exists. - // Note: Due to the final '0' parameter to setenv any existing DRI_PRIME environment variables will not - // be overwritten. - setenv("DRI_PRIME", "1", 0); + if (getenv("DRI_PRIME") == NULL) { + int use_prime = -1; + + if (getenv("PRIMUS_DISPLAY") || + getenv("PRIMUS_libGLd") || + getenv("PRIMUS_libGLa") || + getenv("PRIMUS_libGL") || + getenv("PRIMUS_LOAD_GLOBAL") || + getenv("BUMBLEBEE_SOCKET")) { + + print_verbose("Optirun/primusrun detected. Skipping GPU detection"); + use_prime = 0; + } + + if (getenv("LD_LIBRARY_PATH")) { + String ld_library_path(getenv("LD_LIBRARY_PATH")); + Vector<String> libraries = ld_library_path.split(":"); + + for (int i = 0; i < libraries.size(); ++i) { + if (FileAccess::exists(libraries[i] + "/libGL.so.1") || + FileAccess::exists(libraries[i] + "/libGL.so")) { + + print_verbose("Custom libGL override detected. Skipping GPU detection"); + use_prime = 0; + } + } + } + + if (use_prime == -1) { + print_verbose("Detecting GPUs, set DRI_PRIME in the environment to override GPU detection logic."); + use_prime = detect_prime(); + } + + if (use_prime) { + print_line("Found discrete GPU, setting DRI_PRIME=1 to use it."); + print_line("Note: Set DRI_PRIME=0 in the environment to disable Godot from using the discrete GPU."); + setenv("DRI_PRIME", "1", 1); + } + } ContextGL_X11::ContextType opengl_api_type = ContextGL_X11::GLES_3_0_COMPATIBLE; @@ -1885,12 +1922,23 @@ void OS_X11::process_xevents() { // Determine the axis used (called valuators in XInput for some forsaken reason) // Mask is a bitmask indicating which axes are involved. // We are interested in the values of axes 0 and 1. - if (raw_event->valuators.mask_len <= 0 || !XIMaskIsSet(raw_event->valuators.mask, 0) || !XIMaskIsSet(raw_event->valuators.mask, 1)) { + if (raw_event->valuators.mask_len <= 0) { break; } - double rel_x = raw_event->raw_values[0]; - double rel_y = raw_event->raw_values[1]; + const double *values = raw_event->raw_values; + + double rel_x = 0.0; + double rel_y = 0.0; + + if (XIMaskIsSet(raw_event->valuators.mask, 0)) { + rel_x = *values; + values++; + } + + if (XIMaskIsSet(raw_event->valuators.mask, 1)) { + rel_y = *values; + } // https://bugs.freedesktop.org/show_bug.cgi?id=71609 // http://lists.libsdl.org/pipermail/commits-libsdl.org/2015-June/000282.html @@ -2985,7 +3033,9 @@ bool OS_X11::is_vsync_enabled() const { */ void OS_X11::set_context(int p_context) { + char *config_name = NULL; XClassHint *classHint = XAllocClassHint(); + if (classHint) { char *wm_class = (char *)"Godot"; @@ -2996,13 +3046,20 @@ void OS_X11::set_context(int p_context) { if (p_context == CONTEXT_ENGINE) { classHint->res_name = (char *)"Godot_Engine"; - wm_class = (char *)((String)GLOBAL_GET("application/config/name")).utf8().ptrw(); + char *config_name_tmp = (char *)((String)GLOBAL_GET("application/config/name")).utf8().ptrw(); + if (config_name_tmp) + config_name = strdup(config_name_tmp); + else + config_name = strdup("Godot Engine"); + + wm_class = config_name; } classHint->res_class = wm_class; XSetClassHint(x11_display, x11_window, classHint); XFree(classHint); + free(config_name); } } diff --git a/platform/x11/os_x11.h b/platform/x11/os_x11.h index 4e73c5beec..6d1a66af84 100644 --- a/platform/x11/os_x11.h +++ b/platform/x11/os_x11.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,7 +35,7 @@ #include "core/os/input.h" #include "crash_handler_x11.h" #include "drivers/alsa/audio_driver_alsa.h" -#include "drivers/alsamidi/alsa_midi.h" +#include "drivers/alsamidi/midi_driver_alsamidi.h" #include "drivers/pulseaudio/audio_driver_pulseaudio.h" #include "drivers/unix/os_unix.h" #include "joypad_linux.h" diff --git a/platform/x11/platform_config.h b/platform/x11/platform_config.h index f6d7f5a8cd..9e6011ddf7 100644 --- a/platform/x11/platform_config.h +++ b/platform/x11/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/power_x11.cpp b/platform/x11/power_x11.cpp index 4ac331d212..943c2b1383 100644 --- a/platform/x11/power_x11.cpp +++ b/platform/x11/power_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/power_x11.h b/platform/x11/power_x11.h index d0805b6f8a..469e3910f4 100644 --- a/platform/x11/power_x11.h +++ b/platform/x11/power_x11.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef X11_POWER_H_ -#define X11_POWER_H_ +#ifndef POWER_X11_H +#define POWER_X11_H #include "core/os/dir_access.h" #include "core/os/file_access.h" @@ -63,4 +63,4 @@ public: int get_power_percent_left(); }; -#endif /* X11_POWER_H_ */ +#endif // POWER_X11_H |