diff options
Diffstat (limited to 'platform')
| -rw-r--r-- | platform/iphone/SCsub | 2 | ||||
| -rw-r--r-- | platform/iphone/game_center.h | 2 | ||||
| -rw-r--r-- | platform/iphone/game_center.mm | 28 | ||||
| -rw-r--r-- | platform/iphone/godot_view_gesture_recognizer.h | 2 | ||||
| -rw-r--r-- | platform/iphone/godot_view_gesture_recognizer.mm (renamed from platform/iphone/godot_view_gesture_recognizer.m) | 15 | ||||
| -rw-r--r-- | platform/iphone/os_iphone.mm | 1 | ||||
| -rw-r--r-- | platform/osx/display_server_osx.mm | 13 |
7 files changed, 32 insertions, 31 deletions
diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub index 49c77468ed..848fd9713a 100644 --- a/platform/iphone/SCsub +++ b/platform/iphone/SCsub @@ -18,7 +18,7 @@ iphone_lib = [ "godot_view.mm", "display_layer.mm", "godot_view_renderer.mm", - "godot_view_gesture_recognizer.m", + "godot_view_gesture_recognizer.mm", ] env_ios = env.Clone() diff --git a/platform/iphone/game_center.h b/platform/iphone/game_center.h index 1e9a68fe48..6705674ac6 100644 --- a/platform/iphone/game_center.h +++ b/platform/iphone/game_center.h @@ -48,7 +48,7 @@ class GameCenter : public Object { void return_connect_error(const char *p_error_description); public: - void connect(); + Error authenticate(); bool is_authenticated(); Error post_score(Dictionary p_score); diff --git a/platform/iphone/game_center.mm b/platform/iphone/game_center.mm index 4481775c32..b237ba6bb6 100644 --- a/platform/iphone/game_center.mm +++ b/platform/iphone/game_center.mm @@ -52,6 +52,7 @@ extern "C" { GameCenter *GameCenter::instance = NULL; void GameCenter::_bind_methods() { + ClassDB::bind_method(D_METHOD("authenticate"), &GameCenter::authenticate); ClassDB::bind_method(D_METHOD("is_authenticated"), &GameCenter::is_authenticated); ClassDB::bind_method(D_METHOD("post_score"), &GameCenter::post_score); @@ -66,34 +67,17 @@ void GameCenter::_bind_methods() { ClassDB::bind_method(D_METHOD("pop_pending_event"), &GameCenter::pop_pending_event); }; -void GameCenter::return_connect_error(const char *p_error_description) { - authenticated = false; - Dictionary ret; - ret["type"] = "authentication"; - ret["result"] = "error"; - ret["error_code"] = 0; - ret["error_description"] = p_error_description; - pending_events.push_back(ret); -} - -void GameCenter::connect() { +Error GameCenter::authenticate() { //if this class isn't available, game center isn't implemented if ((NSClassFromString(@"GKLocalPlayer")) == nil) { - return_connect_error("GameCenter not available"); - return; + return ERR_UNAVAILABLE; } GKLocalPlayer *player = [GKLocalPlayer localPlayer]; - if (![player respondsToSelector:@selector(authenticateHandler)]) { - return_connect_error("GameCenter doesn't respond to 'authenticateHandler'"); - return; - } + ERR_FAIL_COND_V(![player respondsToSelector:@selector(authenticateHandler)], ERR_UNAVAILABLE); ViewController *root_controller = (ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController; - if (!root_controller) { - return_connect_error("Window doesn't have root ViewController"); - return; - } + ERR_FAIL_COND_V(!root_controller, FAILED); // This handler is called several times. First when the view needs to be shown, then again // after the view is cancelled or the user logs in. Or if the user's already logged in, it's @@ -126,6 +110,8 @@ void GameCenter::connect() { pending_events.push_back(ret); }; }); + + return OK; }; bool GameCenter::is_authenticated() { diff --git a/platform/iphone/godot_view_gesture_recognizer.h b/platform/iphone/godot_view_gesture_recognizer.h index 8d84914712..1431a9fb89 100644 --- a/platform/iphone/godot_view_gesture_recognizer.h +++ b/platform/iphone/godot_view_gesture_recognizer.h @@ -39,6 +39,8 @@ @interface GodotViewGestureRecognizer : UIGestureRecognizer +@property(nonatomic, readonly, assign) NSTimeInterval delayTimeInterval; + - (instancetype)init; @end diff --git a/platform/iphone/godot_view_gesture_recognizer.m b/platform/iphone/godot_view_gesture_recognizer.mm index 377ccd52a5..99ee42ecb3 100644 --- a/platform/iphone/godot_view_gesture_recognizer.m +++ b/platform/iphone/godot_view_gesture_recognizer.mm @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_view_gesture_recognizer.m */ +/* godot_view_gesture_recognizer.mm */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -30,8 +30,7 @@ #import "godot_view_gesture_recognizer.h" -// Using same delay interval that is used for `UIScrollView` -const NSTimeInterval kGLGestureDelayInterval = 0.150; +#include "core/project_settings.h" // Minimum distance for touches to move to fire // a delay timer before scheduled time. @@ -41,6 +40,12 @@ const CGFloat kGLGestureMovementDistance = 0.5; @interface GodotViewGestureRecognizer () +@property(nonatomic, readwrite, assign) NSTimeInterval delayTimeInterval; + +@end + +@interface GodotViewGestureRecognizer () + // Timer used to delay begin touch message. // Should work as simple emulation of UIDelayedAction @property(strong, nonatomic) NSTimer *delayTimer; @@ -60,6 +65,8 @@ const CGFloat kGLGestureMovementDistance = 0.5; self.delaysTouchesBegan = YES; self.delaysTouchesEnded = YES; + self.delayTimeInterval = GLOBAL_GET("input_devices/pointing/ios/touch_delay"); + return self; } @@ -87,7 +94,7 @@ const CGFloat kGLGestureMovementDistance = 0.5; self.delayedEvent = event; self.delayTimer = [NSTimer - scheduledTimerWithTimeInterval:kGLGestureDelayInterval + scheduledTimerWithTimeInterval:self.delayTimeInterval target:self selector:@selector(fireDelayedTouches:) userInfo:nil diff --git a/platform/iphone/os_iphone.mm b/platform/iphone/os_iphone.mm index 946fd51923..5baa5b66fc 100644 --- a/platform/iphone/os_iphone.mm +++ b/platform/iphone/os_iphone.mm @@ -128,7 +128,6 @@ void OSIPhone::initialize_modules() { #ifdef GAME_CENTER_ENABLED game_center = memnew(GameCenter); Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center)); - game_center->connect(); #endif #ifdef STOREKIT_ENABLED diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm index 49f0e7bfa3..cd5b71890c 100644 --- a/platform/osx/display_server_osx.mm +++ b/platform/osx/display_server_osx.mm @@ -2246,11 +2246,18 @@ int DisplayServerOSX::screen_get_dpi(int p_screen) const { NSArray *screenArray = [NSScreen screens]; if ((NSUInteger)p_screen < [screenArray count]) { NSDictionary *description = [[screenArray objectAtIndex:p_screen] deviceDescription]; - NSSize displayDPI = [[description objectForKey:NSDeviceResolution] sizeValue]; - return (displayDPI.width + displayDPI.height) / 2; + + const NSSize displayPixelSize = [[description objectForKey:NSDeviceSize] sizeValue]; + const CGSize displayPhysicalSize = CGDisplayScreenSize([[description objectForKey:@"NSScreenNumber"] unsignedIntValue]); + float scale = [[screenArray objectAtIndex:p_screen] backingScaleFactor]; + + float den2 = (displayPhysicalSize.width / 25.4f) * (displayPhysicalSize.width / 25.4f) + (displayPhysicalSize.height / 25.4f) * (displayPhysicalSize.height / 25.4f); + if (den2 > 0.0f) { + return ceil(sqrt(displayPixelSize.width * displayPixelSize.width + displayPixelSize.height * displayPixelSize.height) / sqrt(den2) * scale); + } } - return 96; + return 72; } float DisplayServerOSX::screen_get_scale(int p_screen) const { |