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-rw-r--r--platform/android/SCsub1
-rw-r--r--platform/android/api/api.cpp (renamed from platform/osx/camera_osx.h)69
-rw-r--r--platform/android/api/api.h (renamed from platform/iphone/camera_ios.h)23
-rw-r--r--platform/android/api/java_class_wrapper.h (renamed from platform/android/java_class_wrapper.h)23
-rw-r--r--platform/android/audio_driver_jandroid.cpp4
-rw-r--r--platform/android/audio_driver_jandroid.h4
-rw-r--r--platform/android/audio_driver_opensl.cpp10
-rw-r--r--platform/android/audio_driver_opensl.h4
-rw-r--r--platform/android/dir_access_jandroid.cpp5
-rw-r--r--platform/android/dir_access_jandroid.h4
-rw-r--r--platform/android/export/export.cpp487
-rw-r--r--platform/android/export/export.h4
-rw-r--r--platform/android/file_access_android.cpp4
-rw-r--r--platform/android/file_access_android.h4
-rw-r--r--platform/android/file_access_jandroid.cpp4
-rw-r--r--platform/android/file_access_jandroid.h4
-rw-r--r--platform/android/java/app/AndroidManifest.xml2
-rw-r--r--platform/android/java/app/build.gradle4
-rw-r--r--platform/android/java/app/config.gradle14
-rw-r--r--platform/android/java/app/src/com/godot/game/GodotApp.java4
-rw-r--r--platform/android/java/lib/AndroidManifest.xml2
-rw-r--r--platform/android/java/lib/build.gradle2
-rw-r--r--platform/android/java/lib/res/drawable-nodpi/icon.pngbin7569 -> 0 bytes
-rw-r--r--platform/android/java/lib/res/mipmap-anydpi-v26/icon.xml5
-rw-r--r--platform/android/java/lib/res/mipmap-hdpi/icon.pngbin0 -> 3762 bytes
-rw-r--r--platform/android/java/lib/res/mipmap-hdpi/icon_background.pngbin0 -> 375 bytes
-rw-r--r--platform/android/java/lib/res/mipmap-hdpi/icon_foreground.pngbin0 -> 2998 bytes
-rw-r--r--platform/android/java/lib/res/mipmap-mdpi/icon.pngbin0 -> 2672 bytes
-rw-r--r--platform/android/java/lib/res/mipmap-mdpi/icon_background.pngbin0 -> 240 bytes
-rw-r--r--platform/android/java/lib/res/mipmap-mdpi/icon_foreground.pngbin0 -> 1909 bytes
-rw-r--r--platform/android/java/lib/res/mipmap-xhdpi/icon.pngbin0 -> 5186 bytes
-rw-r--r--platform/android/java/lib/res/mipmap-xhdpi/icon_background.pngbin0 -> 517 bytes
-rw-r--r--platform/android/java/lib/res/mipmap-xhdpi/icon_foreground.pngbin0 -> 4490 bytes
-rw-r--r--platform/android/java/lib/res/mipmap-xxhdpi/icon.pngbin0 -> 8154 bytes
-rw-r--r--platform/android/java/lib/res/mipmap-xxhdpi/icon_background.pngbin0 -> 905 bytes
-rw-r--r--platform/android/java/lib/res/mipmap-xxhdpi/icon_foreground.pngbin0 -> 7415 bytes
-rw-r--r--platform/android/java/lib/res/mipmap-xxxhdpi/icon.pngbin0 -> 11749 bytes
-rw-r--r--platform/android/java/lib/res/mipmap-xxxhdpi/icon_background.pngbin0 -> 1360 bytes
-rw-r--r--platform/android/java/lib/res/mipmap-xxxhdpi/icon_foreground.pngbin0 -> 11325 bytes
-rw-r--r--platform/android/java/lib/res/mipmap/icon.pngbin0 -> 11749 bytes
-rw-r--r--platform/android/java/lib/res/mipmap/icon_background.pngbin0 -> 240 bytes
-rw-r--r--platform/android/java/lib/res/mipmap/icon_foreground.pngbin0 -> 1909 bytes
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Dictionary.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Godot.java7
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotIO.java8
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotLib.java14
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotPaymentV3.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotView.java9
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java19
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java106
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/payments/ConsumeTask.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/payments/HandlePurchaseTask.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/payments/PaymentsCache.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/payments/PaymentsManager.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/payments/PurchaseTask.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/payments/ValidateTask.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java83
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/utils/HttpRequester.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java56
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/utils/RequestParams.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java4
-rw-r--r--platform/android/java_class_wrapper.cpp11
-rw-r--r--platform/android/java_godot_io_wrapper.cpp10
-rw-r--r--platform/android/java_godot_io_wrapper.h6
-rw-r--r--platform/android/java_godot_lib_jni.cpp23
-rw-r--r--platform/android/java_godot_lib_jni.h6
-rw-r--r--platform/android/java_godot_wrapper.cpp4
-rw-r--r--platform/android/java_godot_wrapper.h4
-rw-r--r--platform/android/net_socket_android.cpp136
-rw-r--r--platform/android/net_socket_android.h (renamed from platform/windows/camera_win.h)56
-rw-r--r--platform/android/os_android.cpp70
-rw-r--r--platform/android/os_android.h12
-rw-r--r--platform/android/platform_config.h4
-rw-r--r--platform/android/power_android.cpp4
-rw-r--r--platform/android/power_android.h4
-rw-r--r--platform/android/string_android.h4
-rw-r--r--platform/android/thread_jandroid.cpp4
-rw-r--r--platform/android/thread_jandroid.h4
-rw-r--r--platform/haiku/audio_driver_media_kit.cpp4
-rw-r--r--platform/haiku/audio_driver_media_kit.h4
-rw-r--r--platform/haiku/context_gl_haiku.cpp4
-rw-r--r--platform/haiku/context_gl_haiku.h4
-rw-r--r--platform/haiku/detect.py2
-rw-r--r--platform/haiku/godot_haiku.cpp4
-rw-r--r--platform/haiku/haiku_application.cpp4
-rw-r--r--platform/haiku/haiku_application.h4
-rw-r--r--platform/haiku/haiku_direct_window.cpp4
-rw-r--r--platform/haiku/haiku_direct_window.h4
-rw-r--r--platform/haiku/haiku_gl_view.cpp4
-rw-r--r--platform/haiku/haiku_gl_view.h4
-rw-r--r--platform/haiku/key_mapping_haiku.cpp4
-rw-r--r--platform/haiku/key_mapping_haiku.h4
-rw-r--r--platform/haiku/os_haiku.cpp8
-rw-r--r--platform/haiku/os_haiku.h6
-rw-r--r--platform/haiku/platform_config.h4
-rw-r--r--platform/iphone/SCsub1
-rw-r--r--platform/iphone/app_delegate.h4
-rw-r--r--platform/iphone/app_delegate.mm4
-rw-r--r--platform/iphone/camera_ios.mm436
-rw-r--r--platform/iphone/export/export.cpp145
-rw-r--r--platform/iphone/export/export.h4
-rw-r--r--platform/iphone/game_center.h4
-rw-r--r--platform/iphone/game_center.mm4
-rw-r--r--platform/iphone/gl_view.h4
-rw-r--r--platform/iphone/gl_view.mm17
-rw-r--r--platform/iphone/godot_iphone.cpp4
-rw-r--r--platform/iphone/icloud.h4
-rw-r--r--platform/iphone/icloud.mm4
-rw-r--r--platform/iphone/in_app_store.h4
-rw-r--r--platform/iphone/in_app_store.mm4
-rw-r--r--platform/iphone/ios.h4
-rw-r--r--platform/iphone/ios.mm4
-rw-r--r--platform/iphone/main.m4
-rw-r--r--platform/iphone/os_iphone.cpp35
-rw-r--r--platform/iphone/os_iphone.h9
-rw-r--r--platform/iphone/platform_config.h4
-rw-r--r--platform/iphone/platform_refcount.h4
-rw-r--r--platform/iphone/power_iphone.cpp4
-rw-r--r--platform/iphone/power_iphone.h4
-rw-r--r--platform/iphone/semaphore_iphone.cpp4
-rw-r--r--platform/iphone/semaphore_iphone.h4
-rw-r--r--platform/iphone/view_controller.h6
-rw-r--r--platform/iphone/view_controller.mm14
-rw-r--r--platform/javascript/api/api.cpp4
-rw-r--r--platform/javascript/api/api.h4
-rw-r--r--platform/javascript/api/javascript_eval.h4
-rw-r--r--platform/javascript/audio_driver_javascript.cpp10
-rw-r--r--platform/javascript/audio_driver_javascript.h4
-rw-r--r--platform/javascript/detect.py17
-rw-r--r--platform/javascript/dom_keys.inc4
-rw-r--r--platform/javascript/export/export.cpp46
-rw-r--r--platform/javascript/export/export.h4
-rw-r--r--platform/javascript/http_client.h.inc4
-rw-r--r--platform/javascript/http_client_javascript.cpp8
-rw-r--r--platform/javascript/http_request.h4
-rw-r--r--platform/javascript/http_request.js5
-rw-r--r--platform/javascript/id_handler.js5
-rw-r--r--platform/javascript/javascript_eval.cpp4
-rw-r--r--platform/javascript/javascript_main.cpp4
-rw-r--r--platform/javascript/os_javascript.cpp78
-rw-r--r--platform/javascript/os_javascript.h11
-rw-r--r--platform/javascript/platform_config.h4
-rw-r--r--platform/osx/SCsub1
-rw-r--r--platform/osx/camera_osx.mm362
-rw-r--r--platform/osx/crash_handler_osx.h4
-rw-r--r--platform/osx/crash_handler_osx.mm4
-rw-r--r--platform/osx/detect.py18
-rw-r--r--platform/osx/dir_access_osx.h4
-rw-r--r--platform/osx/dir_access_osx.mm4
-rw-r--r--platform/osx/export/export.cpp98
-rw-r--r--platform/osx/export/export.h4
-rw-r--r--platform/osx/godot_main_osx.mm33
-rw-r--r--platform/osx/joypad_osx.cpp4
-rw-r--r--platform/osx/joypad_osx.h4
-rw-r--r--platform/osx/os_osx.h15
-rw-r--r--platform/osx/os_osx.mm134
-rw-r--r--platform/osx/platform_config.h4
-rw-r--r--platform/osx/power_osx.cpp4
-rw-r--r--platform/osx/power_osx.h4
-rw-r--r--platform/osx/semaphore_osx.cpp4
-rw-r--r--platform/osx/semaphore_osx.h4
-rw-r--r--platform/register_platform_apis.h4
-rw-r--r--platform/server/detect.py2
-rw-r--r--platform/server/godot_server.cpp4
-rw-r--r--platform/server/os_server.cpp8
-rw-r--r--platform/server/os_server.h6
-rw-r--r--platform/server/platform_config.h4
-rw-r--r--platform/uwp/app.cpp4
-rw-r--r--platform/uwp/app.h4
-rw-r--r--platform/uwp/context_egl_uwp.cpp4
-rw-r--r--platform/uwp/context_egl_uwp.h4
-rw-r--r--platform/uwp/detect.py1
-rw-r--r--platform/uwp/export/export.cpp61
-rw-r--r--platform/uwp/export/export.h4
-rw-r--r--platform/uwp/joypad_uwp.cpp4
-rw-r--r--platform/uwp/joypad_uwp.h4
-rw-r--r--platform/uwp/os_uwp.cpp11
-rw-r--r--platform/uwp/os_uwp.h11
-rw-r--r--platform/uwp/platform_config.h4
-rw-r--r--platform/uwp/power_uwp.cpp4
-rw-r--r--platform/uwp/power_uwp.h4
-rw-r--r--platform/uwp/thread_uwp.cpp4
-rw-r--r--platform/uwp/thread_uwp.h4
-rw-r--r--platform/windows/SCsub1
-rw-r--r--platform/windows/camera_win.cpp98
-rw-r--r--platform/windows/context_gl_windows.cpp51
-rw-r--r--platform/windows/context_gl_windows.h9
-rw-r--r--platform/windows/crash_handler_windows.cpp4
-rw-r--r--platform/windows/crash_handler_windows.h4
-rw-r--r--platform/windows/detect.py14
-rw-r--r--platform/windows/export/export.cpp81
-rw-r--r--platform/windows/export/export.h4
-rw-r--r--platform/windows/godot_res.rc4
-rw-r--r--platform/windows/godot_windows.cpp4
-rw-r--r--platform/windows/joypad_windows.cpp9
-rw-r--r--platform/windows/joypad_windows.h4
-rw-r--r--platform/windows/key_mapping_windows.cpp4
-rw-r--r--platform/windows/key_mapping_windows.h4
-rw-r--r--platform/windows/lang_table.h4
-rwxr-xr-x[-rw-r--r--]platform/windows/os_windows.cpp33
-rw-r--r--platform/windows/os_windows.h10
-rw-r--r--platform/windows/platform_config.h4
-rw-r--r--platform/windows/power_windows.cpp4
-rw-r--r--platform/windows/power_windows.h4
-rw-r--r--platform/windows/windows_terminal_logger.cpp4
-rw-r--r--platform/windows/windows_terminal_logger.h4
-rw-r--r--platform/x11/context_gl_x11.cpp4
-rw-r--r--platform/x11/context_gl_x11.h4
-rw-r--r--platform/x11/crash_handler_x11.cpp6
-rw-r--r--platform/x11/crash_handler_x11.h4
-rw-r--r--platform/x11/detect.py18
-rw-r--r--platform/x11/detect_prime.cpp4
-rw-r--r--platform/x11/detect_prime.h4
-rw-r--r--platform/x11/export/export.cpp4
-rw-r--r--platform/x11/export/export.h4
-rw-r--r--platform/x11/godot_x11.cpp4
-rw-r--r--platform/x11/joypad_linux.cpp4
-rw-r--r--platform/x11/joypad_linux.h4
-rw-r--r--platform/x11/key_mapping_x11.cpp4
-rw-r--r--platform/x11/key_mapping_x11.h4
-rw-r--r--platform/x11/os_x11.cpp23
-rw-r--r--platform/x11/os_x11.h9
-rw-r--r--platform/x11/pck_embed.ld4
-rw-r--r--platform/x11/pck_embed.legacy.ld10
-rw-r--r--platform/x11/platform_config.h4
-rw-r--r--platform/x11/power_x11.cpp4
-rw-r--r--platform/x11/power_x11.h4
244 files changed, 1849 insertions, 2014 deletions
diff --git a/platform/android/SCsub b/platform/android/SCsub
index 65172a12c0..3ff5b8278a 100644
--- a/platform/android/SCsub
+++ b/platform/android/SCsub
@@ -12,6 +12,7 @@ android_files = [
'file_access_jandroid.cpp',
'dir_access_jandroid.cpp',
'thread_jandroid.cpp',
+ 'net_socket_android.cpp',
'audio_driver_jandroid.cpp',
'java_godot_lib_jni.cpp',
'java_class_wrapper.cpp',
diff --git a/platform/osx/camera_osx.h b/platform/android/api/api.cpp
index 80ca3759ba..2146c5409b 100644
--- a/platform/osx/camera_osx.h
+++ b/platform/android/api/api.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* camera_osx.h */
+/* api.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,20 +28,59 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef CAMERAOSX_H
-#define CAMERAOSX_H
+#include "api.h"
-///@TODO this is a near duplicate of CameraIOS, we should find a way to combine those to minimise code duplication!!!!
-// If you fix something here, make sure you fix it there as wel!
+#include "core/engine.h"
+#include "java_class_wrapper.h"
-#include "servers/camera_server.h"
+#if !defined(ANDROID_ENABLED)
+static JavaClassWrapper *java_class_wrapper = NULL;
+#endif
-class CameraOSX : public CameraServer {
-public:
- CameraOSX();
- ~CameraOSX();
+void register_android_api() {
- void update_feeds();
-};
+#if !defined(ANDROID_ENABLED)
+ java_class_wrapper = memnew(JavaClassWrapper); // Dummy
+#endif
-#endif /* CAMERAOSX_H */ \ No newline at end of file
+ ClassDB::register_class<JavaClass>();
+ ClassDB::register_class<JavaClassWrapper>();
+ Engine::get_singleton()->add_singleton(Engine::Singleton("JavaClassWrapper", JavaClassWrapper::get_singleton()));
+}
+
+void unregister_android_api() {
+
+#if !defined(ANDROID_ENABLED)
+ memdelete(java_class_wrapper);
+#endif
+}
+
+void JavaClassWrapper::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("wrap", "name"), &JavaClassWrapper::wrap);
+}
+
+#if !defined(ANDROID_ENABLED)
+
+Variant JavaClass::call(const StringName &, const Variant **, int, Variant::CallError &) {
+ return Variant();
+}
+
+JavaClass::JavaClass() {
+}
+
+Variant JavaObject::call(const StringName &, const Variant **, int, Variant::CallError &) {
+ return Variant();
+}
+
+JavaClassWrapper *JavaClassWrapper::singleton = NULL;
+
+Ref<JavaClass> JavaClassWrapper::wrap(const String &) {
+ return Ref<JavaClass>();
+}
+
+JavaClassWrapper::JavaClassWrapper() {
+ singleton = this;
+}
+
+#endif
diff --git a/platform/iphone/camera_ios.h b/platform/android/api/api.h
index ceabdba6a3..c7296d92a7 100644
--- a/platform/iphone/camera_ios.h
+++ b/platform/android/api/api.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* camera_ios.h */
+/* api.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,18 +28,5 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef CAMERAIOS_H
-#define CAMERAIOS_H
-
-#include "servers/camera_server.h"
-
-class CameraIOS : public CameraServer {
-private:
-public:
- CameraIOS();
- ~CameraIOS();
-
- void update_feeds();
-};
-
-#endif /* CAMERAIOS_H */ \ No newline at end of file
+void register_android_api();
+void unregister_android_api();
diff --git a/platform/android/java_class_wrapper.h b/platform/android/api/java_class_wrapper.h
index e9471a1897..6c06d57ac1 100644
--- a/platform/android/java_class_wrapper.h
+++ b/platform/android/api/java_class_wrapper.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,16 +32,22 @@
#define JAVA_CLASS_WRAPPER_H
#include "core/reference.h"
+
+#ifdef ANDROID_ENABLED
#include <android/log.h>
#include <jni.h>
+#endif
+#ifdef ANDROID_ENABLED
class JavaObject;
+#endif
class JavaClass : public Reference {
GDCLASS(JavaClass, Reference);
- enum ArgumentType {
+#ifdef ANDROID_ENABLED
+ enum ArgumentType{
ARG_TYPE_VOID,
ARG_TYPE_BOOLEAN,
@@ -159,6 +165,7 @@ class JavaClass : public Reference {
friend class JavaClassWrapper;
Map<StringName, List<MethodInfo> > methods;
jclass _class;
+#endif
public:
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
@@ -170,22 +177,27 @@ class JavaObject : public Reference {
GDCLASS(JavaObject, Reference);
+#ifdef ANDROID_ENABLED
Ref<JavaClass> base_class;
friend class JavaClass;
jobject instance;
+#endif
public:
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+#ifdef ANDROID_ENABLED
JavaObject(const Ref<JavaClass> &p_base, jobject *p_instance);
~JavaObject();
+#endif
};
class JavaClassWrapper : public Object {
GDCLASS(JavaClassWrapper, Object);
+#ifdef ANDROID_ENABLED
Map<String, Ref<JavaClass> > class_cache;
friend class JavaClass;
jclass activityClass;
@@ -211,6 +223,7 @@ class JavaClassWrapper : public Object {
jobject classLoader;
bool _get_type_sig(JNIEnv *env, jobject obj, uint32_t &sig, String &strsig);
+#endif
static JavaClassWrapper *singleton;
@@ -222,7 +235,11 @@ public:
Ref<JavaClass> wrap(const String &p_class);
+#ifdef ANDROID_ENABLED
JavaClassWrapper(jobject p_activity = NULL);
+#else
+ JavaClassWrapper();
+#endif
};
#endif // JAVA_CLASS_WRAPPER_H
diff --git a/platform/android/audio_driver_jandroid.cpp b/platform/android/audio_driver_jandroid.cpp
index bcef5b0c85..5a8e3b94da 100644
--- a/platform/android/audio_driver_jandroid.cpp
+++ b/platform/android/audio_driver_jandroid.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/audio_driver_jandroid.h b/platform/android/audio_driver_jandroid.h
index f92ef06052..d3d1641c20 100644
--- a/platform/android/audio_driver_jandroid.h
+++ b/platform/android/audio_driver_jandroid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/audio_driver_opensl.cpp b/platform/android/audio_driver_opensl.cpp
index 711088c158..6e9864c803 100644
--- a/platform/android/audio_driver_opensl.cpp
+++ b/platform/android/audio_driver_opensl.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -208,8 +208,8 @@ void AudioDriverOpenSL::_record_buffer_callback(SLAndroidSimpleBufferQueueItf qu
for (int i = 0; i < rec_buffer.size(); i++) {
int32_t sample = rec_buffer[i] << 16;
- capture_buffer_write(sample);
- capture_buffer_write(sample); // call twice to convert to Stereo
+ input_buffer_write(sample);
+ input_buffer_write(sample); // call twice to convert to Stereo
}
SLresult res = (*recordBufferQueueItf)->Enqueue(recordBufferQueueItf, rec_buffer.ptrw(), rec_buffer.size() * sizeof(int16_t));
@@ -280,7 +280,7 @@ Error AudioDriverOpenSL::capture_init_device() {
const int rec_buffer_frames = 2048;
rec_buffer.resize(rec_buffer_frames);
- capture_buffer_init(rec_buffer_frames);
+ input_buffer_init(rec_buffer_frames);
res = (*recordBufferQueueItf)->Enqueue(recordBufferQueueItf, rec_buffer.ptrw(), rec_buffer.size() * sizeof(int16_t));
ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
diff --git a/platform/android/audio_driver_opensl.h b/platform/android/audio_driver_opensl.h
index 2981073cec..57d9b30af6 100644
--- a/platform/android/audio_driver_opensl.h
+++ b/platform/android/audio_driver_opensl.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/dir_access_jandroid.cpp b/platform/android/dir_access_jandroid.cpp
index 8c464465ca..f52b511522 100644
--- a/platform/android/dir_access_jandroid.cpp
+++ b/platform/android/dir_access_jandroid.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -110,7 +110,6 @@ String DirAccessJAndroid::get_drive(int p_drive) {
Error DirAccessJAndroid::change_dir(String p_dir) {
JNIEnv *env = ThreadAndroid::get_env();
- p_dir = p_dir.simplify_path();
if (p_dir == "" || p_dir == "." || (p_dir == ".." && current_dir == ""))
return OK;
diff --git a/platform/android/dir_access_jandroid.h b/platform/android/dir_access_jandroid.h
index cdea93ff4c..caeb4b58b9 100644
--- a/platform/android/dir_access_jandroid.h
+++ b/platform/android/dir_access_jandroid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 6d021ad33a..b9968c08aa 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,7 @@
#include "export.h"
+#include "core/io/image_loader.h"
#include "core/io/marshalls.h"
#include "core/io/zip_io.h"
#include "core/os/dir_access.h"
@@ -37,7 +38,9 @@
#include "core/os/os.h"
#include "core/project_settings.h"
#include "core/version.h"
+#include "drivers/png/png_driver_common.h"
#include "editor/editor_export.h"
+#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "platform/android/logo.gen.h"
@@ -195,16 +198,40 @@ static const char *android_perms[] = {
};
struct LauncherIcon {
- const char *option_id;
const char *export_path;
+ int dimensions;
};
-static const LauncherIcon launcher_icons[] = {
- { "launcher_icons/xxxhdpi_192x192", "res/drawable-xxxhdpi-v4/icon.png" },
- { "launcher_icons/xxhdpi_144x144", "res/drawable-xxhdpi-v4/icon.png" },
- { "launcher_icons/xhdpi_96x96", "res/drawable-xhdpi-v4/icon.png" },
- { "launcher_icons/hdpi_72x72", "res/drawable-hdpi-v4/icon.png" },
- { "launcher_icons/mdpi_48x48", "res/drawable-mdpi-v4/icon.png" }
+static const int icon_densities_count = 6;
+static const char *launcher_icon_option = "launcher_icons/main_192x192";
+static const char *launcher_adaptive_icon_foreground_option = "launcher_icons/adaptive_foreground_432x432";
+static const char *launcher_adaptive_icon_background_option = "launcher_icons/adaptive_background_432x432";
+
+static const LauncherIcon launcher_icons[icon_densities_count] = {
+ { "res/mipmap-xxxhdpi-v4/icon.png", 192 },
+ { "res/mipmap-xxhdpi-v4/icon.png", 144 },
+ { "res/mipmap-xhdpi-v4/icon.png", 96 },
+ { "res/mipmap-hdpi-v4/icon.png", 72 },
+ { "res/mipmap-mdpi-v4/icon.png", 48 },
+ { "res/mipmap/icon.png", 192 }
+};
+
+static const LauncherIcon launcher_adaptive_icon_foregrounds[icon_densities_count] = {
+ { "res/mipmap-xxxhdpi-v4/icon_foreground.png", 432 },
+ { "res/mipmap-xxhdpi-v4/icon_foreground.png", 324 },
+ { "res/mipmap-xhdpi-v4/icon_foreground.png", 216 },
+ { "res/mipmap-hdpi-v4/icon_foreground.png", 162 },
+ { "res/mipmap-mdpi-v4/icon_foreground.png", 108 },
+ { "res/mipmap/icon_foreground.png", 432 }
+};
+
+static const LauncherIcon launcher_adaptive_icon_backgrounds[icon_densities_count] = {
+ { "res/mipmap-xxxhdpi-v4/icon_background.png", 432 },
+ { "res/mipmap-xxhdpi-v4/icon_background.png", 324 },
+ { "res/mipmap-xhdpi-v4/icon_background.png", 216 },
+ { "res/mipmap-hdpi-v4/icon_background.png", 162 },
+ { "res/mipmap-mdpi-v4/icon_background.png", 108 },
+ { "res/mipmap/icon_background.png", 432 }
};
class EditorExportPlatformAndroid : public EditorExportPlatform {
@@ -666,7 +693,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
bool screen_support_large = p_preset->get("screen/support_large");
bool screen_support_xlarge = p_preset->get("screen/support_xlarge");
- int xr_mode_index = p_preset->get("graphics/xr_mode");
+ int xr_mode_index = p_preset->get("xr_features/xr_mode");
Vector<String> perms;
@@ -845,135 +872,174 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
uint32_t name = decode_uint32(&p_manifest[iofs + 12]);
String tname = string_table[name];
- int dof_index = p_preset->get("graphics/degrees_of_freedom"); // 0: none, 1: 3dof and 6dof, 2: 6dof
+ if (tname == "uses-feature") {
+ Vector<String> feature_names;
+ Vector<bool> feature_required_list;
+ Vector<int> feature_versions;
+
+ if (xr_mode_index == 1 /* XRMode.OVR */) {
+ // Check for degrees of freedom
+ int dof_index = p_preset->get("xr_features/degrees_of_freedom"); // 0: none, 1: 3dof and 6dof, 2: 6dof
+
+ if (dof_index > 0) {
+ feature_names.push_back("android.hardware.vr.headtracking");
+ feature_required_list.push_back(dof_index == 2);
+ feature_versions.push_back(1);
+ }
+
+ // Check for hand tracking
+ int hand_tracking_index = p_preset->get("xr_features/hand_tracking"); // 0: none, 1: optional, 2: required
+ if (hand_tracking_index > 0) {
+ feature_names.push_back("oculus.software.handtracking");
+ feature_required_list.push_back(hand_tracking_index == 2);
+ feature_versions.push_back(-1); // no version attribute should be added.
- if (tname == "uses-feature" && dof_index > 0) {
- if (xr_mode_index == 0) {
- WARN_PRINT("VR DOF feature setting is only valid for oculus HMDs with an XR mode set to VR");
+ if (perms.find("oculus.permission.handtracking") == -1) {
+ perms.push_back("oculus.permission.handtracking");
+ }
+ }
}
- ofs += 24; // skip over end tag
- // save manifest ending so we can restore it
- Vector<uint8_t> manifest_end;
- uint32_t manifest_cur_size = p_manifest.size();
+ if (feature_names.size() > 0) {
+ ofs += 24; // skip over end tag
- manifest_end.resize(p_manifest.size() - ofs);
- memcpy(manifest_end.ptrw(), &p_manifest[ofs], manifest_end.size());
+ // save manifest ending so we can restore it
+ Vector<uint8_t> manifest_end;
+ uint32_t manifest_cur_size = p_manifest.size();
- int32_t attr_name_string = string_table.find("name");
- ERR_FAIL_COND_MSG(attr_name_string == -1, "Template does not have 'name' attribute.");
+ manifest_end.resize(p_manifest.size() - ofs);
+ memcpy(manifest_end.ptrw(), &p_manifest[ofs], manifest_end.size());
- int32_t ns_android_string = string_table.find("http://schemas.android.com/apk/res/android");
- if (ns_android_string == -1) {
- string_table.push_back("http://schemas.android.com/apk/res/android");
- ns_android_string = string_table.size() - 1;
- }
+ int32_t attr_name_string = string_table.find("name");
+ ERR_FAIL_COND_MSG(attr_name_string == -1, "Template does not have 'name' attribute.");
- int32_t attr_uses_permission_string = string_table.find("uses-feature");
- if (attr_uses_permission_string == -1) {
- string_table.push_back("uses-feature");
- attr_uses_permission_string = string_table.size() - 1;
- }
+ int32_t ns_android_string = string_table.find("http://schemas.android.com/apk/res/android");
+ if (ns_android_string == -1) {
+ string_table.push_back("http://schemas.android.com/apk/res/android");
+ ns_android_string = string_table.size() - 1;
+ }
- int32_t attr_required_string = string_table.find("required");
- if (attr_required_string == -1) {
- string_table.push_back("required");
- attr_required_string = string_table.size() - 1;
- }
+ int32_t attr_uses_feature_string = string_table.find("uses-feature");
+ if (attr_uses_feature_string == -1) {
+ string_table.push_back("uses-feature");
+ attr_uses_feature_string = string_table.size() - 1;
+ }
- int32_t attr_version_string = string_table.find("version");
- if (attr_version_string == -1) {
- string_table.push_back("version");
- attr_version_string = string_table.size() - 1;
- }
+ int32_t attr_required_string = string_table.find("required");
+ if (attr_required_string == -1) {
+ string_table.push_back("required");
+ attr_required_string = string_table.size() - 1;
+ }
- String required_value_string;
- if (dof_index == 1) {
- required_value_string = "false";
- } else if (dof_index == 2) {
- required_value_string = "true";
- } else {
- ERR_FAIL_MSG("Unknown DoF index: " + itos(dof_index) + ".");
- }
- int32_t required_value = string_table.find(required_value_string);
- if (required_value == -1) {
- string_table.push_back(required_value_string);
- required_value = string_table.size() - 1;
- }
+ for (int i = 0; i < feature_names.size(); i++) {
+ String feature_name = feature_names[i];
+ bool feature_required = feature_required_list[i];
+ int feature_version = feature_versions[i];
+ bool has_version_attribute = feature_version != -1;
- int32_t version_value = string_table.find("1");
- if (version_value == -1) {
- string_table.push_back("1");
- version_value = string_table.size() - 1;
- }
+ print_line("Adding feature " + feature_name);
- int32_t feature_string = string_table.find("android.hardware.vr.headtracking");
- if (feature_string == -1) {
- string_table.push_back("android.hardware.vr.headtracking");
- feature_string = string_table.size() - 1;
- }
+ int32_t feature_string = string_table.find(feature_name);
+ if (feature_string == -1) {
+ string_table.push_back(feature_name);
+ feature_string = string_table.size() - 1;
+ }
- {
- manifest_cur_size += 96 + 20; // node and three attrs + end node
- p_manifest.resize(manifest_cur_size);
+ String required_value_string = feature_required ? "true" : "false";
+ int32_t required_value = string_table.find(required_value_string);
+ if (required_value == -1) {
+ string_table.push_back(required_value_string);
+ required_value = string_table.size() - 1;
+ }
- // start tag
- encode_uint16(0x102, &p_manifest.write[ofs]); // type
- encode_uint16(16, &p_manifest.write[ofs + 2]); // headersize
- encode_uint32(96, &p_manifest.write[ofs + 4]); // size
- encode_uint32(0, &p_manifest.write[ofs + 8]); // lineno
- encode_uint32(-1, &p_manifest.write[ofs + 12]); // comment
- encode_uint32(-1, &p_manifest.write[ofs + 16]); // ns
- encode_uint32(attr_uses_permission_string, &p_manifest.write[ofs + 20]); // name
- encode_uint16(20, &p_manifest.write[ofs + 24]); // attr_start
- encode_uint16(20, &p_manifest.write[ofs + 26]); // attr_size
- encode_uint16(3, &p_manifest.write[ofs + 28]); // num_attrs
- encode_uint16(0, &p_manifest.write[ofs + 30]); // id_index
- encode_uint16(0, &p_manifest.write[ofs + 32]); // class_index
- encode_uint16(0, &p_manifest.write[ofs + 34]); // style_index
+ int32_t attr_version_string = -1;
+ int32_t version_value = -1;
+ int tag_size;
+ int attr_count;
+ if (has_version_attribute) {
+ attr_version_string = string_table.find("version");
+ if (attr_version_string == -1) {
+ string_table.push_back("version");
+ attr_version_string = string_table.size() - 1;
+ }
- // android:name attribute
- encode_uint32(ns_android_string, &p_manifest.write[ofs + 36]); // ns
- encode_uint32(attr_name_string, &p_manifest.write[ofs + 40]); // 'name'
- encode_uint32(feature_string, &p_manifest.write[ofs + 44]); // raw_value
- encode_uint16(8, &p_manifest.write[ofs + 48]); // typedvalue_size
- p_manifest.write[ofs + 50] = 0; // typedvalue_always0
- p_manifest.write[ofs + 51] = 0x03; // typedvalue_type (string)
- encode_uint32(feature_string, &p_manifest.write[ofs + 52]); // typedvalue reference
-
- // android:required attribute
- encode_uint32(ns_android_string, &p_manifest.write[ofs + 56]); // ns
- encode_uint32(attr_required_string, &p_manifest.write[ofs + 60]); // 'name'
- encode_uint32(required_value, &p_manifest.write[ofs + 64]); // raw_value
- encode_uint16(8, &p_manifest.write[ofs + 68]); // typedvalue_size
- p_manifest.write[ofs + 70] = 0; // typedvalue_always0
- p_manifest.write[ofs + 71] = 0x03; // typedvalue_type (string)
- encode_uint32(required_value, &p_manifest.write[ofs + 72]); // typedvalue reference
-
- // android:version attribute
- encode_uint32(ns_android_string, &p_manifest.write[ofs + 76]); // ns
- encode_uint32(attr_version_string, &p_manifest.write[ofs + 80]); // 'name'
- encode_uint32(version_value, &p_manifest.write[ofs + 84]); // raw_value
- encode_uint16(8, &p_manifest.write[ofs + 88]); // typedvalue_size
- p_manifest.write[ofs + 90] = 0; // typedvalue_always0
- p_manifest.write[ofs + 91] = 0x03; // typedvalue_type (string)
- encode_uint32(version_value, &p_manifest.write[ofs + 92]); // typedvalue reference
-
- ofs += 96;
+ version_value = string_table.find(itos(feature_version));
+ if (version_value == -1) {
+ string_table.push_back(itos(feature_version));
+ version_value = string_table.size() - 1;
+ }
- // end tag
- encode_uint16(0x103, &p_manifest.write[ofs]); // type
- encode_uint16(16, &p_manifest.write[ofs + 2]); // headersize
- encode_uint32(24, &p_manifest.write[ofs + 4]); // size
- encode_uint32(0, &p_manifest.write[ofs + 8]); // lineno
- encode_uint32(-1, &p_manifest.write[ofs + 12]); // comment
- encode_uint32(-1, &p_manifest.write[ofs + 16]); // ns
- encode_uint32(attr_uses_permission_string, &p_manifest.write[ofs + 20]); // name
+ tag_size = 96; // node and three attrs + end node
+ attr_count = 3;
+ } else {
+ tag_size = 76; // node and two attrs + end node
+ attr_count = 2;
+ }
+ manifest_cur_size += tag_size + 24;
+ p_manifest.resize(manifest_cur_size);
+
+ // start tag
+ encode_uint16(0x102, &p_manifest.write[ofs]); // type
+ encode_uint16(16, &p_manifest.write[ofs + 2]); // headersize
+ encode_uint32(tag_size, &p_manifest.write[ofs + 4]); // size
+ encode_uint32(0, &p_manifest.write[ofs + 8]); // lineno
+ encode_uint32(-1, &p_manifest.write[ofs + 12]); // comment
+ encode_uint32(-1, &p_manifest.write[ofs + 16]); // ns
+ encode_uint32(attr_uses_feature_string, &p_manifest.write[ofs + 20]); // name
+ encode_uint16(20, &p_manifest.write[ofs + 24]); // attr_start
+ encode_uint16(20, &p_manifest.write[ofs + 26]); // attr_size
+ encode_uint16(attr_count, &p_manifest.write[ofs + 28]); // num_attrs
+ encode_uint16(0, &p_manifest.write[ofs + 30]); // id_index
+ encode_uint16(0, &p_manifest.write[ofs + 32]); // class_index
+ encode_uint16(0, &p_manifest.write[ofs + 34]); // style_index
+
+ // android:name attribute
+ encode_uint32(ns_android_string, &p_manifest.write[ofs + 36]); // ns
+ encode_uint32(attr_name_string, &p_manifest.write[ofs + 40]); // 'name'
+ encode_uint32(feature_string, &p_manifest.write[ofs + 44]); // raw_value
+ encode_uint16(8, &p_manifest.write[ofs + 48]); // typedvalue_size
+ p_manifest.write[ofs + 50] = 0; // typedvalue_always0
+ p_manifest.write[ofs + 51] = 0x03; // typedvalue_type (string)
+ encode_uint32(feature_string, &p_manifest.write[ofs + 52]); // typedvalue reference
+
+ // android:required attribute
+ encode_uint32(ns_android_string, &p_manifest.write[ofs + 56]); // ns
+ encode_uint32(attr_required_string, &p_manifest.write[ofs + 60]); // 'name'
+ encode_uint32(required_value, &p_manifest.write[ofs + 64]); // raw_value
+ encode_uint16(8, &p_manifest.write[ofs + 68]); // typedvalue_size
+ p_manifest.write[ofs + 70] = 0; // typedvalue_always0
+ p_manifest.write[ofs + 71] = 0x03; // typedvalue_type (string)
+ encode_uint32(required_value, &p_manifest.write[ofs + 72]); // typedvalue reference
+
+ ofs += 76;
+
+ if (has_version_attribute) {
+ // android:version attribute
+ encode_uint32(ns_android_string, &p_manifest.write[ofs]); // ns
+ encode_uint32(attr_version_string, &p_manifest.write[ofs + 4]); // 'name'
+ encode_uint32(version_value, &p_manifest.write[ofs + 8]); // raw_value
+ encode_uint16(8, &p_manifest.write[ofs + 12]); // typedvalue_size
+ p_manifest.write[ofs + 14] = 0; // typedvalue_always0
+ p_manifest.write[ofs + 15] = 0x03; // typedvalue_type (string)
+ encode_uint32(version_value, &p_manifest.write[ofs + 16]); // typedvalue reference
+
+ ofs += 20;
+ }
- ofs += 24;
+ // end tag
+ encode_uint16(0x103, &p_manifest.write[ofs]); // type
+ encode_uint16(16, &p_manifest.write[ofs + 2]); // headersize
+ encode_uint32(24, &p_manifest.write[ofs + 4]); // size
+ encode_uint32(0, &p_manifest.write[ofs + 8]); // lineno
+ encode_uint32(-1, &p_manifest.write[ofs + 12]); // comment
+ encode_uint32(-1, &p_manifest.write[ofs + 16]); // ns
+ encode_uint32(attr_uses_feature_string, &p_manifest.write[ofs + 20]); // name
+
+ ofs += 24;
+ }
+ memcpy(&p_manifest.write[ofs], manifest_end.ptr(), manifest_end.size());
+ ofs -= 24; // go back over back end
}
- memcpy(&p_manifest.write[ofs], manifest_end.ptr(), manifest_end.size());
- ofs -= 24; // go back over back end
}
if (tname == "manifest") {
@@ -1245,6 +1311,27 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
//printf("end\n");
}
+ void _process_launcher_icons(const String &p_processing_file_name, const Ref<Image> &p_source_image, const LauncherIcon p_icon, Vector<uint8_t> &p_data) {
+ if (p_processing_file_name == p_icon.export_path) {
+ Ref<Image> working_image = p_source_image;
+
+ if (p_source_image->get_width() != p_icon.dimensions || p_source_image->get_height() != p_icon.dimensions) {
+ working_image = p_source_image->duplicate();
+ working_image->resize(p_icon.dimensions, p_icon.dimensions, Image::Interpolation::INTERPOLATE_LANCZOS);
+ }
+
+ PoolVector<uint8_t> png_buffer;
+ Error err = PNGDriverCommon::image_to_png(working_image, png_buffer);
+ if (err == OK) {
+ p_data.resize(png_buffer.size());
+ memcpy(p_data.ptrw(), png_buffer.read().ptr(), p_data.size());
+ } else {
+ String err_str = String("Failed to convert resized icon (") + p_processing_file_name + ") to png.";
+ WARN_PRINT(err_str.utf8().get_data());
+ }
+ }
+ }
+
static Vector<String> get_enabled_abis(const Ref<EditorExportPreset> &p_preset) {
Vector<String> abis = get_abis();
Vector<String> enabled_abis;
@@ -1281,13 +1368,14 @@ public:
virtual void get_export_options(List<ExportOption> *r_options) {
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "graphics/xr_mode", PROPERTY_HINT_ENUM, "Regular,Oculus Mobile VR"), 0));
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "graphics/degrees_of_freedom", PROPERTY_HINT_ENUM, "None,3DOF and 6DOF,6DOF"), 0));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "graphics/32_bits_framebuffer"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/xr_mode", PROPERTY_HINT_ENUM, "Regular,Oculus Mobile VR"), 0));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/degrees_of_freedom", PROPERTY_HINT_ENUM, "None,3DOF and 6DOF,6DOF"), 0));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/hand_tracking", PROPERTY_HINT_ENUM, "None,Optional,Required"), 0));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "one_click_deploy/clear_previous_install"), false));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "*.apk"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE, "*.apk"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "custom_package/use_custom_build"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.apk"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.apk"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "custom_template/use_custom_build"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "command_line/extra_args"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "version/code", PROPERTY_HINT_RANGE, "1,4096,1,or_greater"), 1));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "version/name"), "1.0"));
@@ -1301,11 +1389,9 @@ public:
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_large"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_xlarge"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/opengl_debug"), false));
-
- for (uint64_t i = 0; i < sizeof(launcher_icons) / sizeof(launcher_icons[0]); ++i) {
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_icons[i].option_id, PROPERTY_HINT_FILE, "*.png"), ""));
- }
-
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_icon_option, PROPERTY_HINT_FILE, "*.png"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_foreground_option, PROPERTY_HINT_FILE, "*.png"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_background_option, PROPERTY_HINT_FILE, "*.png"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "keystore/debug", PROPERTY_HINT_GLOBAL_FILE, "*.keystore"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "keystore/debug_user"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "keystore/debug_password"), ""));
@@ -1396,17 +1482,19 @@ public:
virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) {
ERR_FAIL_INDEX_V(p_device, devices.size(), ERR_INVALID_PARAMETER);
+
+ String can_export_error;
+ bool can_export_missing_templates;
+ if (!can_export(p_preset, can_export_error, can_export_missing_templates)) {
+ EditorNode::add_io_error(can_export_error);
+ return ERR_UNCONFIGURED;
+ }
+
device_lock->lock();
EditorProgress ep("run", "Running on " + devices[p_device].name, 3);
String adb = EditorSettings::get_singleton()->get("export/android/adb");
- if (adb == "") {
-
- EditorNode::add_io_error("ADB executable not configured in settings, can't run.");
- device_lock->unlock();
- return ERR_UNCONFIGURED;
- }
// Export_temp APK.
if (ep.step("Exporting APK", 0)) {
@@ -1561,29 +1649,34 @@ public:
virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
String err;
+ bool valid = false;
- if (!bool(p_preset->get("custom_package/use_custom_build"))) {
+ // Look for export templates (first official, and if defined custom templates).
- r_missing_templates = find_export_template("android_debug.apk") == String() || find_export_template("android_release.apk") == String();
+ if (!bool(p_preset->get("custom_template/use_custom_build"))) {
+ bool dvalid = exists_export_template("android_debug.apk", &err);
+ bool rvalid = exists_export_template("android_release.apk", &err);
- if (p_preset->get("custom_package/debug") != "") {
- if (FileAccess::exists(p_preset->get("custom_package/debug"))) {
- r_missing_templates = false;
- } else {
+ if (p_preset->get("custom_template/debug") != "") {
+ dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
+ if (!dvalid) {
err += TTR("Custom debug template not found.") + "\n";
}
}
-
- if (p_preset->get("custom_package/release") != "") {
- if (FileAccess::exists(p_preset->get("custom_package/release"))) {
- r_missing_templates = false;
- } else {
+ if (p_preset->get("custom_template/release") != "") {
+ rvalid = FileAccess::exists(p_preset->get("custom_template/release"));
+ if (!rvalid) {
err += TTR("Custom release template not found.") + "\n";
}
}
+
+ valid = dvalid || rvalid;
+ } else {
+ valid = exists_export_template("android_source.zip", &err);
}
+ r_missing_templates = !valid;
- bool valid = !r_missing_templates;
+ // Validate the rest of the configuration.
String adb = EditorSettings::get_singleton()->get("export/android/adb");
@@ -1612,7 +1705,7 @@ public:
}
}
- if (bool(p_preset->get("custom_package/use_custom_build"))) {
+ if (bool(p_preset->get("custom_template/use_custom_build"))) {
String sdk_path = EditorSettings::get_singleton()->get("export/android/custom_build_sdk_path");
if (sdk_path == "") {
err += TTR("Custom build requires a valid Android SDK path in Editor Settings.") + "\n";
@@ -1896,7 +1989,7 @@ public:
}
} else if (l.strip_edges().begins_with("<application")) {
- String last_tag = "android:icon=\"@drawable/icon\"";
+ String last_tag = "android:icon=\"@mipmap/icon\"";
int last_tag_pos = l.find(last_tag);
if (last_tag_pos == -1) {
ERR_PRINTS("Not adding application attributes as the expected tag was not found in '<application': " + last_tag);
@@ -1933,7 +2026,7 @@ public:
EditorProgress ep("export", "Exporting for Android", 105, true);
- if (bool(p_preset->get("custom_package/use_custom_build"))) { //custom build
+ if (bool(p_preset->get("custom_template/use_custom_build"))) { //custom build
//re-generate build.gradle and AndroidManifest.xml
{ //test that installed build version is alright
@@ -1968,10 +2061,13 @@ public:
build_command = build_path.plus_file(build_command);
+ String package_name = get_package_name(p_preset->get("package/unique_name"));
+
List<String> cmdline;
cmdline.push_back("build");
- cmdline.push_back("-p");
- cmdline.push_back(build_path);
+ cmdline.push_back("-Pexport_package_name=" + package_name); // argument to specify the package name.
+ cmdline.push_back("-p"); // argument to specify the start directory.
+ cmdline.push_back(build_path); // start directory.
/*{ used for debug
int ec;
String pipe;
@@ -1998,9 +2094,9 @@ public:
} else {
if (p_debug)
- src_apk = p_preset->get("custom_package/debug");
+ src_apk = p_preset->get("custom_template/debug");
else
- src_apk = p_preset->get("custom_package/release");
+ src_apk = p_preset->get("custom_template/release");
src_apk = src_apk.strip_edges();
if (src_apk == "") {
@@ -2072,6 +2168,35 @@ public:
Vector<String> enabled_abis = get_enabled_abis(p_preset);
+ String project_icon_path = ProjectSettings::get_singleton()->get("application/config/icon");
+
+ // Prepare images to be resized for the icons. If some image ends up being uninitialized, the default image from the export template will be used.
+ Ref<Image> launcher_icon_image;
+ Ref<Image> launcher_adaptive_icon_foreground_image;
+ Ref<Image> launcher_adaptive_icon_background_image;
+
+ launcher_icon_image.instance();
+ launcher_adaptive_icon_foreground_image.instance();
+ launcher_adaptive_icon_background_image.instance();
+
+ // Regular icon: user selection -> project icon -> default.
+ String path = static_cast<String>(p_preset->get(launcher_icon_option)).strip_edges();
+ if (path.empty() || ImageLoader::load_image(path, launcher_icon_image) != OK) {
+ ImageLoader::load_image(project_icon_path, launcher_icon_image);
+ }
+
+ // Adaptive foreground: user selection -> regular icon (user selection -> project icon -> default).
+ path = static_cast<String>(p_preset->get(launcher_adaptive_icon_foreground_option)).strip_edges();
+ if (path.empty() || ImageLoader::load_image(path, launcher_adaptive_icon_foreground_image) != OK) {
+ launcher_adaptive_icon_foreground_image = launcher_icon_image;
+ }
+
+ // Adaptive background: user selection -> default.
+ path = static_cast<String>(p_preset->get(launcher_adaptive_icon_background_option)).strip_edges();
+ if (!path.empty()) {
+ ImageLoader::load_image(path, launcher_adaptive_icon_background_image);
+ }
+
while (ret == UNZ_OK) {
//get filename
@@ -2094,41 +2219,22 @@ public:
//write
if (file == "AndroidManifest.xml") {
-
_fix_manifest(p_preset, data, p_flags & (DEBUG_FLAG_DUMB_CLIENT | DEBUG_FLAG_REMOTE_DEBUG));
}
if (file == "resources.arsc") {
-
_fix_resources(p_preset, data);
}
- if (file == "res/drawable-nodpi-v4/icon.png") {
- bool found = false;
- for (uint64_t i = 0; i < sizeof(launcher_icons) / sizeof(launcher_icons[0]); ++i) {
- String icon_path = String(p_preset->get(launcher_icons[i].option_id)).strip_edges();
- if (icon_path != "" && icon_path.ends_with(".png")) {
- FileAccess *f = FileAccess::open(icon_path, FileAccess::READ);
- if (f) {
- data.resize(f->get_len());
- f->get_buffer(data.ptrw(), data.size());
- memdelete(f);
- found = true;
- break;
- }
- }
+ for (int i = 0; i < icon_densities_count; ++i) {
+ if (launcher_icon_image.is_valid() && !launcher_icon_image->empty()) {
+ _process_launcher_icons(file, launcher_icon_image, launcher_icons[i], data);
}
- if (!found) {
-
- String appicon = ProjectSettings::get_singleton()->get("application/config/icon");
- if (appicon != "" && appicon.ends_with(".png")) {
- FileAccess *f = FileAccess::open(appicon, FileAccess::READ);
- if (f) {
- data.resize(f->get_len());
- f->get_buffer(data.ptrw(), data.size());
- memdelete(f);
- }
- }
+ if (launcher_adaptive_icon_foreground_image.is_valid() && !launcher_adaptive_icon_foreground_image->empty()) {
+ _process_launcher_icons(file, launcher_adaptive_icon_foreground_image, launcher_adaptive_icon_foregrounds[i], data);
+ }
+ if (launcher_adaptive_icon_background_image.is_valid() && !launcher_adaptive_icon_background_image->empty()) {
+ _process_launcher_icons(file, launcher_adaptive_icon_background_image, launcher_adaptive_icon_backgrounds[i], data);
}
}
@@ -2227,20 +2333,7 @@ public:
}
}
- if (!err) {
- APKExportData ed;
- ed.ep = &ep;
- ed.apk = unaligned_apk;
- for (uint64_t i = 0; i < sizeof(launcher_icons) / sizeof(launcher_icons[0]); ++i) {
- String icon_path = String(p_preset->get(launcher_icons[i].option_id)).strip_edges();
- if (icon_path != "" && icon_path.ends_with(".png") && FileAccess::exists(icon_path)) {
- Vector<uint8_t> data = FileAccess::get_file_as_array(icon_path);
- store_in_apk(&ed, launcher_icons[i].export_path, data);
- }
- }
- }
-
- int xr_mode_index = p_preset->get("graphics/xr_mode");
+ int xr_mode_index = p_preset->get("xr_features/xr_mode");
if (xr_mode_index == 1 /* XRMode.OVR */) {
cl.push_back("--xr_mode_ovr");
} else {
diff --git a/platform/android/export/export.h b/platform/android/export/export.h
index 42f3e70450..ce786cc8b6 100644
--- a/platform/android/export/export.h
+++ b/platform/android/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/file_access_android.cpp b/platform/android/file_access_android.cpp
index f8a2c73a1e..965342b364 100644
--- a/platform/android/file_access_android.cpp
+++ b/platform/android/file_access_android.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/file_access_android.h b/platform/android/file_access_android.h
index b8e78627ec..6b5ec541fd 100644
--- a/platform/android/file_access_android.h
+++ b/platform/android/file_access_android.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/file_access_jandroid.cpp b/platform/android/file_access_jandroid.cpp
index d4c2a23aa0..db3aa4255e 100644
--- a/platform/android/file_access_jandroid.cpp
+++ b/platform/android/file_access_jandroid.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/file_access_jandroid.h b/platform/android/file_access_jandroid.h
index 9429100d65..b361c64922 100644
--- a/platform/android/file_access_jandroid.h
+++ b/platform/android/file_access_jandroid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml
index ba01ec313b..7e9ce70d80 100644
--- a/platform/android/java/app/AndroidManifest.xml
+++ b/platform/android/java/app/AndroidManifest.xml
@@ -27,7 +27,7 @@
<!-- Any tag in this line after android:icon will be erased when doing custom builds. -->
<!-- If you want to add tags manually, do before it. -->
<!-- WARNING: This should stay on a single line until the parsing code is improved. See GH-32414. -->
- <application android:label="@string/godot_project_name_string" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@drawable/icon" >
+ <application android:label="@string/godot_project_name_string" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@mipmap/icon" >
<!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. -->
<!-- Do these changes in the export preset. Adding new ones is fine. -->
diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle
index 9f64c3dc8a..2e4f2ffab0 100644
--- a/platform/android/java/app/build.gradle
+++ b/platform/android/java/app/build.gradle
@@ -33,6 +33,8 @@ allprojects {
}
dependencies {
+ implementation libraries.supportCoreUtils
+
if (rootProject.findProject(":lib")) {
implementation project(":lib")
} else {
@@ -51,7 +53,7 @@ android {
defaultConfig {
// Feel free to modify the application id to your own.
- applicationId "com.godot.game"
+ applicationId getExportPackageName()
minSdkVersion versions.minSdk
targetSdkVersion versions.targetSdk
//CHUNK_ANDROID_DEFAULTCONFIG_BEGIN
diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle
index 20c3123221..5550d3099d 100644
--- a/platform/android/java/app/config.gradle
+++ b/platform/android/java/app/config.gradle
@@ -4,9 +4,21 @@ ext.versions = [
minSdk : 18,
targetSdk : 28,
buildTools : '28.0.3',
+ supportCoreUtils : '28.0.0'
]
ext.libraries = [
- androidGradlePlugin : "com.android.tools.build:gradle:$versions.androidGradlePlugin"
+ androidGradlePlugin : "com.android.tools.build:gradle:$versions.androidGradlePlugin",
+ supportCoreUtils : "com.android.support:support-core-utils:$versions.supportCoreUtils"
]
+
+ext.getExportPackageName = { ->
+ // Retrieve the app id from the project property set by the Godot build command.
+ String appId = project.hasProperty("export_package_name") ? project.property("export_package_name") : ""
+ // Check if the app id is valid, otherwise use the default.
+ if (appId == null || appId.isEmpty()) {
+ appId = "com.godot.game"
+ }
+ return appId
+}
diff --git a/platform/android/java/app/src/com/godot/game/GodotApp.java b/platform/android/java/app/src/com/godot/game/GodotApp.java
index d7469a8765..eb884404cd 100644
--- a/platform/android/java/app/src/com/godot/game/GodotApp.java
+++ b/platform/android/java/app/src/com/godot/game/GodotApp.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/AndroidManifest.xml b/platform/android/java/lib/AndroidManifest.xml
index 517fc403b2..b133585f99 100644
--- a/platform/android/java/lib/AndroidManifest.xml
+++ b/platform/android/java/lib/AndroidManifest.xml
@@ -11,7 +11,7 @@
</application>
<instrumentation
- android:icon="@drawable/icon"
+ android:icon="@mipmap/icon"
android:label="@string/godot_project_name_string"
android:name=".GodotInstrumentation"
android:targetPackage="org.godotengine.godot" />
diff --git a/platform/android/java/lib/build.gradle b/platform/android/java/lib/build.gradle
index 13a14422ed..eb97484b9c 100644
--- a/platform/android/java/lib/build.gradle
+++ b/platform/android/java/lib/build.gradle
@@ -1,7 +1,7 @@
apply plugin: 'com.android.library'
dependencies {
- implementation "com.android.support:support-core-utils:28.0.0"
+ implementation libraries.supportCoreUtils
}
def pathToRootDir = "../../../../"
diff --git a/platform/android/java/lib/res/drawable-nodpi/icon.png b/platform/android/java/lib/res/drawable-nodpi/icon.png
deleted file mode 100644
index 6ad9b43117..0000000000
--- a/platform/android/java/lib/res/drawable-nodpi/icon.png
+++ /dev/null
Binary files differ
diff --git a/platform/android/java/lib/res/mipmap-anydpi-v26/icon.xml b/platform/android/java/lib/res/mipmap-anydpi-v26/icon.xml
new file mode 100644
index 0000000000..1ed4037035
--- /dev/null
+++ b/platform/android/java/lib/res/mipmap-anydpi-v26/icon.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
+ <background android:drawable="@mipmap/icon_background"/>
+ <foreground android:drawable="@mipmap/icon_foreground"/>
+</adaptive-icon> \ No newline at end of file
diff --git a/platform/android/java/lib/res/mipmap-hdpi/icon.png b/platform/android/java/lib/res/mipmap-hdpi/icon.png
new file mode 100644
index 0000000000..cc6e113e89
--- /dev/null
+++ b/platform/android/java/lib/res/mipmap-hdpi/icon.png
Binary files differ
diff --git a/platform/android/java/lib/res/mipmap-hdpi/icon_background.png b/platform/android/java/lib/res/mipmap-hdpi/icon_background.png
new file mode 100644
index 0000000000..78445c0181
--- /dev/null
+++ b/platform/android/java/lib/res/mipmap-hdpi/icon_background.png
Binary files differ
diff --git a/platform/android/java/lib/res/mipmap-hdpi/icon_foreground.png b/platform/android/java/lib/res/mipmap-hdpi/icon_foreground.png
new file mode 100644
index 0000000000..75e409ff74
--- /dev/null
+++ b/platform/android/java/lib/res/mipmap-hdpi/icon_foreground.png
Binary files differ
diff --git a/platform/android/java/lib/res/mipmap-mdpi/icon.png b/platform/android/java/lib/res/mipmap-mdpi/icon.png
new file mode 100644
index 0000000000..e1968fe142
--- /dev/null
+++ b/platform/android/java/lib/res/mipmap-mdpi/icon.png
Binary files differ
diff --git a/platform/android/java/lib/res/mipmap-mdpi/icon_background.png b/platform/android/java/lib/res/mipmap-mdpi/icon_background.png
new file mode 100644
index 0000000000..5813f751ed
--- /dev/null
+++ b/platform/android/java/lib/res/mipmap-mdpi/icon_background.png
Binary files differ
diff --git a/platform/android/java/lib/res/mipmap-mdpi/icon_foreground.png b/platform/android/java/lib/res/mipmap-mdpi/icon_foreground.png
new file mode 100644
index 0000000000..982b69be1e
--- /dev/null
+++ b/platform/android/java/lib/res/mipmap-mdpi/icon_foreground.png
Binary files differ
diff --git a/platform/android/java/lib/res/mipmap-xhdpi/icon.png b/platform/android/java/lib/res/mipmap-xhdpi/icon.png
new file mode 100644
index 0000000000..9281d8da48
--- /dev/null
+++ b/platform/android/java/lib/res/mipmap-xhdpi/icon.png
Binary files differ
diff --git a/platform/android/java/lib/res/mipmap-xhdpi/icon_background.png b/platform/android/java/lib/res/mipmap-xhdpi/icon_background.png
new file mode 100644
index 0000000000..4269c822a7
--- /dev/null
+++ b/platform/android/java/lib/res/mipmap-xhdpi/icon_background.png
Binary files differ
diff --git a/platform/android/java/lib/res/mipmap-xhdpi/icon_foreground.png b/platform/android/java/lib/res/mipmap-xhdpi/icon_foreground.png
new file mode 100644
index 0000000000..726b267ad6
--- /dev/null
+++ b/platform/android/java/lib/res/mipmap-xhdpi/icon_foreground.png
Binary files differ
diff --git a/platform/android/java/lib/res/mipmap-xxhdpi/icon.png b/platform/android/java/lib/res/mipmap-xxhdpi/icon.png
new file mode 100644
index 0000000000..7a6b67d273
--- /dev/null
+++ b/platform/android/java/lib/res/mipmap-xxhdpi/icon.png
Binary files differ
diff --git a/platform/android/java/lib/res/mipmap-xxhdpi/icon_background.png b/platform/android/java/lib/res/mipmap-xxhdpi/icon_background.png
new file mode 100644
index 0000000000..5e8b518d17
--- /dev/null
+++ b/platform/android/java/lib/res/mipmap-xxhdpi/icon_background.png
Binary files differ
diff --git a/platform/android/java/lib/res/mipmap-xxhdpi/icon_foreground.png b/platform/android/java/lib/res/mipmap-xxhdpi/icon_foreground.png
new file mode 100644
index 0000000000..b0c727f74c
--- /dev/null
+++ b/platform/android/java/lib/res/mipmap-xxhdpi/icon_foreground.png
Binary files differ
diff --git a/platform/android/java/lib/res/mipmap-xxxhdpi/icon.png b/platform/android/java/lib/res/mipmap-xxxhdpi/icon.png
new file mode 100644
index 0000000000..0881245802
--- /dev/null
+++ b/platform/android/java/lib/res/mipmap-xxxhdpi/icon.png
Binary files differ
diff --git a/platform/android/java/lib/res/mipmap-xxxhdpi/icon_background.png b/platform/android/java/lib/res/mipmap-xxxhdpi/icon_background.png
new file mode 100644
index 0000000000..004b6fd508
--- /dev/null
+++ b/platform/android/java/lib/res/mipmap-xxxhdpi/icon_background.png
Binary files differ
diff --git a/platform/android/java/lib/res/mipmap-xxxhdpi/icon_foreground.png b/platform/android/java/lib/res/mipmap-xxxhdpi/icon_foreground.png
new file mode 100644
index 0000000000..72e6f92b6e
--- /dev/null
+++ b/platform/android/java/lib/res/mipmap-xxxhdpi/icon_foreground.png
Binary files differ
diff --git a/platform/android/java/lib/res/mipmap/icon.png b/platform/android/java/lib/res/mipmap/icon.png
new file mode 100644
index 0000000000..0881245802
--- /dev/null
+++ b/platform/android/java/lib/res/mipmap/icon.png
Binary files differ
diff --git a/platform/android/java/lib/res/mipmap/icon_background.png b/platform/android/java/lib/res/mipmap/icon_background.png
new file mode 100644
index 0000000000..5813f751ed
--- /dev/null
+++ b/platform/android/java/lib/res/mipmap/icon_background.png
Binary files differ
diff --git a/platform/android/java/lib/res/mipmap/icon_foreground.png b/platform/android/java/lib/res/mipmap/icon_foreground.png
new file mode 100644
index 0000000000..982b69be1e
--- /dev/null
+++ b/platform/android/java/lib/res/mipmap/icon_foreground.png
Binary files differ
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java b/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java
index 588d9ae646..594cae774b 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
index 4dae2dcc53..2f6a93fbb1 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -96,6 +96,7 @@ import java.util.Locale;
import javax.microedition.khronos.opengles.GL10;
import org.godotengine.godot.input.GodotEditText;
import org.godotengine.godot.payments.PaymentsManager;
+import org.godotengine.godot.utils.GodotNetUtils;
import org.godotengine.godot.utils.PermissionsUtil;
import org.godotengine.godot.xr.XRMode;
@@ -243,6 +244,7 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo
private Sensor mGyroscope;
public static GodotIO io;
+ public static GodotNetUtils netUtils;
static SingletonBase[] singletons = new SingletonBase[MAX_SINGLETONS];
static int singleton_count = 0;
@@ -502,6 +504,7 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo
io = new GodotIO(this);
io.unique_id = Secure.getString(getContentResolver(), Secure.ANDROID_ID);
GodotLib.io = io;
+ netUtils = new GodotNetUtils(this);
mSensorManager = (SensorManager)getSystemService(Context.SENSOR_SERVICE);
mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_GAME);
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java
index e7e2a3f808..1fb242d0bc 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java
index 8e10710c9f..7e74e8a80d 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
index 04566cf62c..68ce40ba10 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -491,9 +491,9 @@ public class GodotIO {
return (int)(metrics.density * 160f);
}
- public void showKeyboard(String p_existing_text) {
+ public void showKeyboard(String p_existing_text, int p_max_input_length) {
if (edit != null)
- edit.showKeyboard(p_existing_text);
+ edit.showKeyboard(p_existing_text, p_max_input_length);
//InputMethodManager inputMgr = (InputMethodManager)activity.getSystemService(Context.INPUT_METHOD_SERVICE);
//inputMgr.toggleSoftInput(InputMethodManager.SHOW_FORCED, 0);
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java b/platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java
index 0466f380e8..965e616ef3 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
index 67dce172dc..e0b46673ba 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -100,6 +100,16 @@ public class GodotLib {
public static native void hover(int type, int x, int y);
/**
+ * Forward double_tap events from the main thread to the GL thread.
+ */
+ public static native void doubletap(int x, int y);
+
+ /**
+ * Forward scroll events from the main thread to the GL thread.
+ */
+ public static native void scroll(int x, int y);
+
+ /**
* Forward accelerometer sensor events from the main thread to the GL thread.
* @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent)
*/
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotPaymentV3.java b/platform/android/java/lib/src/org/godotengine/godot/GodotPaymentV3.java
index 1432cd3a67..93265d509f 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotPaymentV3.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotPaymentV3.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java
index 56ba88656e..26fa033f12 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotView.java
index 5511e5d782..f938583082 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotView.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotView.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,8 +32,10 @@ package org.godotengine.godot;
import android.annotation.SuppressLint;
import android.graphics.PixelFormat;
import android.opengl.GLSurfaceView;
+import android.view.GestureDetector;
import android.view.KeyEvent;
import android.view.MotionEvent;
+import org.godotengine.godot.input.GodotGestureHandler;
import org.godotengine.godot.input.GodotInputHandler;
import org.godotengine.godot.utils.GLUtils;
import org.godotengine.godot.xr.XRMode;
@@ -68,6 +70,7 @@ public class GodotView extends GLSurfaceView {
private final Godot activity;
private final GodotInputHandler inputHandler;
+ private final GestureDetector detector;
private final GodotRenderer godotRenderer;
public GodotView(Godot activity, XRMode xrMode, boolean p_use_gl3, boolean p_use_32_bits, boolean p_use_debug_opengl) {
@@ -78,6 +81,7 @@ public class GodotView extends GLSurfaceView {
this.activity = activity;
this.inputHandler = new GodotInputHandler(this);
+ this.detector = new GestureDetector(activity, new GodotGestureHandler(this));
this.godotRenderer = new GodotRenderer();
init(xrMode, false, 16, 0);
}
@@ -90,6 +94,7 @@ public class GodotView extends GLSurfaceView {
@Override
public boolean onTouchEvent(MotionEvent event) {
super.onTouchEvent(event);
+ this.detector.onTouchEvent(event);
return activity.gotTouchEvent(event);
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java
index 45b739baa0..44998aa6c0 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,7 @@ package org.godotengine.godot.input;
import android.content.Context;
import android.os.Handler;
import android.os.Message;
+import android.text.InputFilter;
import android.util.AttributeSet;
import android.view.KeyEvent;
import android.view.inputmethod.EditorInfo;
@@ -104,6 +105,7 @@ public class GodotEditText extends EditText {
edit.append(text);
edit.mInputWrapper.setOriginText(text);
edit.addTextChangedListener(edit.mInputWrapper);
+ setMaxInputLength(edit, msg.arg1);
final InputMethodManager imm = (InputMethodManager)mView.getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
imm.showSoftInput(edit, 0);
}
@@ -120,6 +122,16 @@ public class GodotEditText extends EditText {
}
}
+ private void setMaxInputLength(EditText p_edit_text, int p_max_input_length) {
+ if (p_max_input_length >= 0) {
+ InputFilter[] filters = new InputFilter[1];
+ filters[0] = new InputFilter.LengthFilter(p_max_input_length);
+ p_edit_text.setFilters(filters);
+ } else {
+ p_edit_text.setFilters(new InputFilter[] {});
+ }
+ }
+
// ===========================================================
// Getter & Setter
// ===========================================================
@@ -149,12 +161,13 @@ public class GodotEditText extends EditText {
// ===========================================================
// Methods
// ===========================================================
- public void showKeyboard(String p_existing_text) {
+ public void showKeyboard(String p_existing_text, int p_max_input_length) {
this.mOriginText = p_existing_text;
final Message msg = new Message();
msg.what = HANDLER_OPEN_IME_KEYBOARD;
msg.obj = this;
+ msg.arg1 = p_max_input_length;
sHandler.sendMessage(msg);
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java
new file mode 100644
index 0000000000..1a38a9c3d2
--- /dev/null
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java
@@ -0,0 +1,106 @@
+/*************************************************************************/
+/* GodotGestureHandler.java */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot.input;
+
+import android.util.Log;
+import android.view.GestureDetector;
+import android.view.MotionEvent;
+import org.godotengine.godot.GodotLib;
+import org.godotengine.godot.GodotView;
+
+/**
+ * Handles gesture input related events for the {@link GodotView} view.
+ * https://developer.android.com/reference/android/view/GestureDetector.SimpleOnGestureListener
+ */
+public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener {
+
+ private final GodotView godotView;
+
+ public GodotGestureHandler(GodotView godotView) {
+ this.godotView = godotView;
+ }
+
+ private void queueEvent(Runnable task) {
+ godotView.queueEvent(task);
+ }
+
+ @Override
+ public boolean onDown(MotionEvent event) {
+ super.onDown(event);
+ //Log.i("GodotGesture", "onDown");
+ return true;
+ }
+
+ @Override
+ public boolean onSingleTapConfirmed(MotionEvent event) {
+ super.onSingleTapConfirmed(event);
+ return true;
+ }
+
+ @Override
+ public void onLongPress(MotionEvent event) {
+ //Log.i("GodotGesture", "onLongPress");
+ }
+
+ @Override
+ public boolean onDoubleTap(MotionEvent event) {
+ //Log.i("GodotGesture", "onDoubleTap");
+ final int x = Math.round(event.getX());
+ final int y = Math.round(event.getY());
+ queueEvent(new Runnable() {
+ @Override
+ public void run() {
+ GodotLib.doubletap(x, y);
+ }
+ });
+ return true;
+ }
+
+ @Override
+ public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
+ //Log.i("GodotGesture", "onScroll");
+ final int x = Math.round(distanceX);
+ final int y = Math.round(distanceY);
+ queueEvent(new Runnable() {
+ @Override
+ public void run() {
+ GodotLib.scroll(x, y);
+ }
+ });
+ return true;
+ }
+
+ @Override
+ public boolean onFling(MotionEvent event1, MotionEvent event2, float velocityX, float velocityY) {
+ //Log.i("GodotGesture", "onFling");
+ return true;
+ }
+}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
index 2756ca6c83..b2b88088e8 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
index 9b372c75e3..3a154f1bf3 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java b/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java
index ff95bfb0c5..0c1bdb32aa 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/payments/ConsumeTask.java b/platform/android/java/lib/src/org/godotengine/godot/payments/ConsumeTask.java
index 4c1050c948..95cc48f536 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/payments/ConsumeTask.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/payments/ConsumeTask.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/payments/HandlePurchaseTask.java b/platform/android/java/lib/src/org/godotengine/godot/payments/HandlePurchaseTask.java
index 1a914967a2..23d693cc8c 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/payments/HandlePurchaseTask.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/payments/HandlePurchaseTask.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/payments/PaymentsCache.java b/platform/android/java/lib/src/org/godotengine/godot/payments/PaymentsCache.java
index 8a2facbcfb..84a7eda6e0 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/payments/PaymentsCache.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/payments/PaymentsCache.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/payments/PaymentsManager.java b/platform/android/java/lib/src/org/godotengine/godot/payments/PaymentsManager.java
index c079c55854..90b958266b 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/payments/PaymentsManager.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/payments/PaymentsManager.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/payments/PurchaseTask.java b/platform/android/java/lib/src/org/godotengine/godot/payments/PurchaseTask.java
index 9adc85e521..09c9349124 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/payments/PurchaseTask.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/payments/PurchaseTask.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java b/platform/android/java/lib/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java
index daca6ef5ae..a101780511 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/payments/ValidateTask.java b/platform/android/java/lib/src/org/godotengine/godot/payments/ValidateTask.java
index 17a2a197ad..dbb6b8a783 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/payments/ValidateTask.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/payments/ValidateTask.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java b/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java
index 4c551d1d21..bc0e565774 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java b/platform/android/java/lib/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java
index b61007faa3..c78e8c1c66 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java b/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java
index 6c95494f8b..bbf876ea1f 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java b/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java
new file mode 100644
index 0000000000..011d426c7e
--- /dev/null
+++ b/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java
@@ -0,0 +1,83 @@
+/*************************************************************************/
+/* GodotNetUtils.java */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot.utils;
+
+import android.content.Context;
+import android.net.wifi.WifiManager;
+import android.util.Log;
+import org.godotengine.godot.Godot;
+
+/**
+ * This class handles Android-specific networking functions.
+ * For now, it only provides access to WifiManager.MulticastLock, which is needed on some devices
+ * to receive broadcast and multicast packets.
+ */
+public class GodotNetUtils {
+
+ /* A single, reference counted, multicast lock, or null if permission CHANGE_WIFI_MULTICAST_STATE is missing */
+ private WifiManager.MulticastLock multicastLock;
+
+ public GodotNetUtils(Godot p_activity) {
+ if (PermissionsUtil.hasManifestPermission(p_activity, "android.permission.CHANGE_WIFI_MULTICAST_STATE")) {
+ WifiManager wifi = (WifiManager)p_activity.getApplicationContext().getSystemService(Context.WIFI_SERVICE);
+ multicastLock = wifi.createMulticastLock("GodotMulticastLock");
+ multicastLock.setReferenceCounted(true);
+ }
+ }
+
+ /**
+ * Acquire the multicast lock. This is required on some devices to receive broadcast/multicast packets.
+ * This is done automatically by Godot when enabling broadcast or joining a multicast group on a socket.
+ */
+ public void multicastLockAcquire() {
+ if (multicastLock == null)
+ return;
+ try {
+ multicastLock.acquire();
+ } catch (RuntimeException e) {
+ Log.e("Godot", "Exception during multicast lock acquire: " + e);
+ }
+ }
+
+ /**
+ * Release the multicast lock.
+ * This is done automatically by Godot when the lock is no longer needed by a socket.
+ */
+ public void multicastLockRelease() {
+ if (multicastLock == null)
+ return;
+ try {
+ multicastLock.release();
+ } catch (RuntimeException e) {
+ Log.e("Godot", "Exception during multicast lock release: " + e);
+ }
+ }
+}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/HttpRequester.java b/platform/android/java/lib/src/org/godotengine/godot/utils/HttpRequester.java
index 02ae753b3e..68f9a83597 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/HttpRequester.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/utils/HttpRequester.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java b/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java
index 2c4a444e5a..7cf32b00fe 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* PermissionsUtil.java */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
package org.godotengine.godot.utils;
import android.Manifest;
@@ -71,7 +101,7 @@ public final class PermissionsUtil {
return false;
}
- if (manifestPermissions == null || manifestPermissions.length == 0)
+ if (manifestPermissions.length == 0)
return true;
List<String> dangerousPermissions = new ArrayList<>();
@@ -111,8 +141,8 @@ public final class PermissionsUtil {
e.printStackTrace();
return new String[0];
}
- if (manifestPermissions == null || manifestPermissions.length == 0)
- return new String[0];
+ if (manifestPermissions.length == 0)
+ return manifestPermissions;
List<String> dangerousPermissions = new ArrayList<>();
for (String manifestPermission : manifestPermissions) {
@@ -132,6 +162,24 @@ public final class PermissionsUtil {
}
/**
+ * Check if the given permission is in the AndroidManifest.xml file.
+ * @param activity the caller activity for this method.
+ * @param permission the permession to look for in the manifest file.
+ * @return "true" if the permission is in the manifest file of the activity, "false" otherwise.
+ */
+ public static boolean hasManifestPermission(Godot activity, String permission) {
+ try {
+ for (String p : getManifestPermissions(activity)) {
+ if (permission.equals(p))
+ return true;
+ }
+ } catch (PackageManager.NameNotFoundException e) {
+ }
+
+ return false;
+ }
+
+ /**
* Returns the permissions defined in the AndroidManifest.xml file.
* @param activity the caller activity for this method.
* @return manifest permissions list
@@ -140,6 +188,8 @@ public final class PermissionsUtil {
private static String[] getManifestPermissions(Godot activity) throws PackageManager.NameNotFoundException {
PackageManager packageManager = activity.getPackageManager();
PackageInfo packageInfo = packageManager.getPackageInfo(activity.getPackageName(), PackageManager.GET_PERMISSIONS);
+ if (packageInfo.requestedPermissions == null)
+ return new String[0];
return packageInfo.requestedPermissions;
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/RequestParams.java b/platform/android/java/lib/src/org/godotengine/godot/utils/RequestParams.java
index b9fe0dd0c9..25fa10647d 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/RequestParams.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/utils/RequestParams.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java b/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java
index 5896b23ac3..982e43f9d1 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java
index ff836a31ca..9209d6ccf2 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java
index 5f6da8c672..36f4416df2 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java
index f1e38c35d8..b2aa130f37 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java
index 3836967f86..ce4defd7a7 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java
index 4f1e9a696b..22bd4ced87 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java
index f5718ef2b3..71fcf06020 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java_class_wrapper.cpp b/platform/android/java_class_wrapper.cpp
index 2bed1f0892..fe2fd89710 100644
--- a/platform/android/java_class_wrapper.cpp
+++ b/platform/android/java_class_wrapper.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "java_class_wrapper.h"
+#include "api/java_class_wrapper.h"
#include "string_android.h"
#include "thread_jandroid.h"
@@ -546,11 +546,6 @@ JavaObject::~JavaObject() {
////////////////////
-void JavaClassWrapper::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("wrap", "name"), &JavaClassWrapper::wrap);
-}
-
bool JavaClassWrapper::_get_type_sig(JNIEnv *env, jobject obj, uint32_t &sig, String &strsig) {
jstring name2 = (jstring)env->CallObjectMethod(obj, Class_getName);
diff --git a/platform/android/java_godot_io_wrapper.cpp b/platform/android/java_godot_io_wrapper.cpp
index ade7c03d58..8d075f8e97 100644
--- a/platform/android/java_godot_io_wrapper.cpp
+++ b/platform/android/java_godot_io_wrapper.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,7 +53,7 @@ GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instanc
_get_model = p_env->GetMethodID(cls, "getModel", "()Ljava/lang/String;");
_get_screen_DPI = p_env->GetMethodID(cls, "getScreenDPI", "()I");
_get_unique_id = p_env->GetMethodID(cls, "getUniqueID", "()Ljava/lang/String;");
- _show_keyboard = p_env->GetMethodID(cls, "showKeyboard", "(Ljava/lang/String;)V");
+ _show_keyboard = p_env->GetMethodID(cls, "showKeyboard", "(Ljava/lang/String;I)V");
_hide_keyboard = p_env->GetMethodID(cls, "hideKeyboard", "()V");
_set_screen_orientation = p_env->GetMethodID(cls, "setScreenOrientation", "(I)V");
_get_system_dir = p_env->GetMethodID(cls, "getSystemDir", "(I)Ljava/lang/String;");
@@ -135,11 +135,11 @@ bool GodotIOJavaWrapper::has_vk() {
return (_show_keyboard != 0) && (_hide_keyboard != 0);
}
-void GodotIOJavaWrapper::show_vk(const String &p_existing) {
+void GodotIOJavaWrapper::show_vk(const String &p_existing, int p_max_input_length) {
if (_show_keyboard) {
JNIEnv *env = ThreadAndroid::get_env();
jstring jStr = env->NewStringUTF(p_existing.utf8().get_data());
- env->CallVoidMethod(godot_io_instance, _show_keyboard, jStr);
+ env->CallVoidMethod(godot_io_instance, _show_keyboard, jStr, p_max_input_length);
}
}
diff --git a/platform/android/java_godot_io_wrapper.h b/platform/android/java_godot_io_wrapper.h
index 100e50fd66..7dfed52187 100644
--- a/platform/android/java_godot_io_wrapper.h
+++ b/platform/android/java_godot_io_wrapper.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -73,7 +73,7 @@ public:
int get_screen_dpi();
String get_unique_id();
bool has_vk();
- void show_vk(const String &p_existing);
+ void show_vk(const String &p_existing, int p_max_input_length);
void hide_vk();
int get_vk_height();
void set_vk_height(int p_height);
diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp
index a14e0a1960..dedb2ee114 100644
--- a/platform/android/java_godot_lib_jni.cpp
+++ b/platform/android/java_godot_lib_jni.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,6 +33,7 @@
#include "java_godot_wrapper.h"
#include "android/asset_manager_jni.h"
+#include "api/java_class_wrapper.h"
#include "audio_driver_jandroid.h"
#include "core/engine.h"
#include "core/os/keyboard.h"
@@ -40,9 +41,9 @@
#include "dir_access_jandroid.h"
#include "file_access_android.h"
#include "file_access_jandroid.h"
-#include "java_class_wrapper.h"
#include "main/input_default.h"
#include "main/main.h"
+#include "net_socket_android.h"
#include "os_android.h"
#include "string_android.h"
#include "thread_jandroid.h"
@@ -635,6 +636,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
DirAccessJAndroid::setup(godot_io_java->get_instance());
AudioDriverAndroid::setup(godot_io_java->get_instance());
+ NetSocketAndroid::setup(godot_java->get_member_object("netUtils", "Lorg/godotengine/godot/utils/GodotNetUtils;", env));
os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
@@ -737,7 +739,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jo
}
java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
- Engine::get_singleton()->add_singleton(Engine::Singleton("JavaClassWrapper", java_class_wrapper));
_initialize_java_modules();
}
@@ -833,6 +834,20 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jo
os_android->process_hover(p_type, Point2(p_x, p_y));
}
+JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubletap(JNIEnv *env, jobject obj, jint p_x, jint p_y) {
+ if (step == 0)
+ return;
+
+ os_android->process_double_tap(Point2(p_x, p_y));
+}
+
+JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jobject obj, jint p_x, jint p_y) {
+ if (step == 0)
+ return;
+
+ os_android->process_scroll(Point2(p_x, p_y));
+}
+
/*
* Android Key codes.
*/
diff --git a/platform/android/java_godot_lib_jni.h b/platform/android/java_godot_lib_jni.h
index a564bbd4a1..71d4547f65 100644
--- a/platform/android/java_godot_lib_jni.h
+++ b/platform/android/java_godot_lib_jni.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,6 +46,8 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, job
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jobject obj);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch(JNIEnv *env, jobject obj, jint ev, jint pointer, jint count, jintArray positions);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jobject obj, jint p_type, jint p_x, jint p_y);
+JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubletap(JNIEnv *env, jobject obj, jint p_x, jint p_y);
+JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jobject obj, jint p_x, jint p_y);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jobject obj, jint p_scancode, jint p_unicode_char, jboolean p_pressed);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jobject obj, jint p_device, jint p_button, jboolean p_pressed);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jobject obj, jint p_device, jint p_axis, jfloat p_value);
diff --git a/platform/android/java_godot_wrapper.cpp b/platform/android/java_godot_wrapper.cpp
index e3e613d30b..893b786c0b 100644
--- a/platform/android/java_godot_wrapper.cpp
+++ b/platform/android/java_godot_wrapper.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java_godot_wrapper.h b/platform/android/java_godot_wrapper.h
index d23ff273cb..655f5170bf 100644
--- a/platform/android/java_godot_wrapper.h
+++ b/platform/android/java_godot_wrapper.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/net_socket_android.cpp b/platform/android/net_socket_android.cpp
new file mode 100644
index 0000000000..320bdd3817
--- /dev/null
+++ b/platform/android/net_socket_android.cpp
@@ -0,0 +1,136 @@
+/*************************************************************************/
+/* net_socket_android.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "net_socket_android.h"
+
+#include "thread_jandroid.h"
+
+jobject NetSocketAndroid::net_utils = 0;
+jclass NetSocketAndroid::cls = 0;
+jmethodID NetSocketAndroid::_multicast_lock_acquire = 0;
+jmethodID NetSocketAndroid::_multicast_lock_release = 0;
+
+void NetSocketAndroid::setup(jobject p_net_utils) {
+
+ JNIEnv *env = ThreadAndroid::get_env();
+
+ net_utils = env->NewGlobalRef(p_net_utils);
+
+ jclass c = env->GetObjectClass(net_utils);
+ cls = (jclass)env->NewGlobalRef(c);
+
+ _multicast_lock_acquire = env->GetMethodID(cls, "multicastLockAcquire", "()V");
+ _multicast_lock_release = env->GetMethodID(cls, "multicastLockRelease", "()V");
+}
+
+void NetSocketAndroid::multicast_lock_acquire() {
+ if (_multicast_lock_acquire) {
+ JNIEnv *env = ThreadAndroid::get_env();
+ env->CallVoidMethod(net_utils, _multicast_lock_acquire);
+ }
+}
+
+void NetSocketAndroid::multicast_lock_release() {
+ if (_multicast_lock_release) {
+ JNIEnv *env = ThreadAndroid::get_env();
+ env->CallVoidMethod(net_utils, _multicast_lock_release);
+ }
+}
+
+NetSocket *NetSocketAndroid::_create_func() {
+ return memnew(NetSocketAndroid);
+}
+
+void NetSocketAndroid::make_default() {
+ _create = _create_func;
+}
+
+NetSocketAndroid::NetSocketAndroid() :
+ wants_broadcast(false),
+ multicast_groups(0) {
+}
+
+NetSocketAndroid::~NetSocketAndroid() {
+ close();
+}
+
+void NetSocketAndroid::close() {
+ NetSocketPosix::close();
+ if (wants_broadcast)
+ multicast_lock_release();
+ if (multicast_groups)
+ multicast_lock_release();
+ wants_broadcast = false;
+ multicast_groups = 0;
+}
+
+Error NetSocketAndroid::set_broadcasting_enabled(bool p_enabled) {
+ Error err = NetSocketPosix::set_broadcasting_enabled(p_enabled);
+ if (err != OK)
+ return err;
+
+ if (p_enabled != wants_broadcast) {
+ if (p_enabled) {
+ multicast_lock_acquire();
+ } else {
+ multicast_lock_release();
+ }
+
+ wants_broadcast = p_enabled;
+ }
+
+ return OK;
+}
+
+Error NetSocketAndroid::join_multicast_group(const IP_Address &p_multi_address, String p_if_name) {
+ Error err = NetSocketPosix::join_multicast_group(p_multi_address, p_if_name);
+ if (err != OK)
+ return err;
+
+ if (!multicast_groups)
+ multicast_lock_acquire();
+ multicast_groups++;
+
+ return OK;
+}
+
+Error NetSocketAndroid::leave_multicast_group(const IP_Address &p_multi_address, String p_if_name) {
+ Error err = NetSocketPosix::leave_multicast_group(p_multi_address, p_if_name);
+ if (err != OK)
+ return err;
+
+ ERR_FAIL_COND_V(multicast_groups == 0, ERR_BUG);
+
+ multicast_groups--;
+ if (!multicast_groups)
+ multicast_lock_release();
+
+ return OK;
+}
diff --git a/platform/windows/camera_win.h b/platform/android/net_socket_android.h
index 22ce9aa43f..4fc80d2de1 100644
--- a/platform/windows/camera_win.h
+++ b/platform/android/net_socket_android.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* camera_win.h */
+/* net_socket_android.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,19 +28,51 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef CAMERAWIN_H
-#define CAMERAWIN_H
+#ifndef NET_SOCKET_ANDROID_H
+#define NET_SOCKET_ANDROID_H
-#include "servers/camera/camera_feed.h"
-#include "servers/camera_server.h"
+#include "drivers/unix/net_socket_posix.h"
+
+#include <jni.h>
+
+/**
+ * Specialized NetSocket implementation for Android.
+ *
+ * Some devices requires Android-specific code to acquire a MulticastLock
+ * before sockets are allowed to receive broadcast and multicast packets.
+ * This implementation calls into Java code and automatically acquire/release
+ * the lock when broadcasting is enabled/disabled on a socket, or that socket
+ * joins/leaves a multicast group.
+ */
+class NetSocketAndroid : public NetSocketPosix {
-class CameraWindows : public CameraServer {
private:
- void add_active_cameras();
+ static jobject net_utils;
+ static jclass cls;
+ static jmethodID _multicast_lock_acquire;
+ static jmethodID _multicast_lock_release;
+
+ bool wants_broadcast;
+ int multicast_groups;
+
+ static void multicast_lock_acquire();
+ static void multicast_lock_release();
+
+protected:
+ static NetSocket *_create_func();
public:
- CameraWindows();
- ~CameraWindows();
+ static void make_default();
+ static void setup(jobject p_net_utils);
+
+ virtual void close();
+
+ virtual Error set_broadcasting_enabled(bool p_enabled);
+ virtual Error join_multicast_group(const IP_Address &p_multi_address, String p_if_name);
+ virtual Error leave_multicast_group(const IP_Address &p_multi_address, String p_if_name);
+
+ NetSocketAndroid();
+ ~NetSocketAndroid();
};
-#endif /* CAMERAWIN_H */
+#endif
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index 9156181bbe..44c5b5d6b4 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,15 +43,13 @@
#include "dir_access_jandroid.h"
#include "file_access_jandroid.h"
+#include "net_socket_android.h"
#include <dlfcn.h>
#include "java_godot_io_wrapper.h"
#include "java_godot_wrapper.h"
-#define PAN_GESTURE_MIN_DELTA 5 // only advertise PanGesture event with dx and dy greater than this
-#define MAGNIFY_GESTURE_MIN_FACTOR 0.1 // only advertise MagnifyGesture event with a factor difference from 1.0 greater than this
-
class AndroidLogger : public Logger {
public:
virtual void logv(const char *p_format, va_list p_list, bool p_err) {
@@ -109,6 +107,8 @@ void OS_Android::initialize_core() {
DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);
+
+ NetSocketAndroid::make_default();
}
void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
@@ -178,9 +178,6 @@ Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int
input = memnew(InputDefault);
input->set_fallback_mapping(godot_java->get_input_fallback_mapping());
- ///@TODO implement a subclass for Android and instantiate that instead
- camera_server = memnew(CameraServer);
-
//power_manager = memnew(PowerAndroid);
return OK;
@@ -199,8 +196,6 @@ void OS_Android::delete_main_loop() {
void OS_Android::finalize() {
- memdelete(camera_server);
-
memdelete(input);
}
@@ -409,35 +404,6 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
ERR_FAIL_COND(touch.size() != p_points.size());
- if (touch.size() == 1) {
- Point2 d = (p_points[0].pos - touch.write[0].pos);
- if (fabs(d.x) > PAN_GESTURE_MIN_DELTA || fabs(d.y) > PAN_GESTURE_MIN_DELTA) {
- Ref<InputEventPanGesture> ev;
- ev.instance();
- ev->set_position(p_points[0].pos);
- ev->set_delta(d);
- input->parse_input_event(ev);
- touch.write[0].pos = p_points[0].pos;
- }
- } else if (touch.size() == 2) {
- Point2 v0 = touch[1].pos - touch[0].pos;
- float l0 = (v0.x * v0.x) + (v0.y * v0.y);
- if (l0 != 0.0) {
- Point2 v1 = p_points[1].pos - p_points[0].pos;
- float l1 = (v1.x * v1.x) + (v1.y * v1.y);
- float f = (l1 / l0);
- if (fabs(f - 1.0) > MAGNIFY_GESTURE_MIN_FACTOR) {
- Ref<InputEventMagnifyGesture> ev;
- ev.instance();
- ev->set_position(p_points[0].pos + v1 / 2);
- ev->set_factor(sqrt(f));
- input->parse_input_event(ev);
- touch.write[0].pos = p_points[0].pos;
- touch.write[1].pos = p_points[1].pos;
- }
- }
- }
-
for (int i = 0; i < touch.size(); i++) {
int idx = -1;
@@ -452,7 +418,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
ERR_CONTINUE(idx == -1);
if (touch[i].pos == p_points[idx].pos)
- continue; //no unnecessary move
+ continue; //no move unncesearily
Ref<InputEventScreenDrag> ev;
ev.instance();
@@ -536,6 +502,26 @@ void OS_Android::process_hover(int p_type, Point2 p_pos) {
}
}
+void OS_Android::process_double_tap(Point2 p_pos) {
+ Ref<InputEventMouseButton> ev;
+ ev.instance();
+ ev->set_position(p_pos);
+ ev->set_global_position(p_pos);
+ ev->set_pressed(true);
+ ev->set_doubleclick(true);
+ ev->set_button_index(1);
+ input->parse_input_event(ev);
+}
+
+void OS_Android::process_scroll(Point2 p_pos) {
+ Ref<InputEventPanGesture> ev;
+ ev.instance();
+ ev->set_position(p_pos);
+ ev->set_delta(p_pos - scroll_prev_pos);
+ input->parse_input_event(ev);
+ scroll_prev_pos = p_pos;
+}
+
void OS_Android::process_accelerometer(const Vector3 &p_accelerometer) {
input->set_accelerometer(p_accelerometer);
@@ -573,10 +559,10 @@ int OS_Android::get_virtual_keyboard_height() const {
// return 0;
}
-void OS_Android::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect) {
+void OS_Android::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, int p_max_input_length) {
if (godot_io_java->has_vk()) {
- godot_io_java->show_vk(p_existing_text);
+ godot_io_java->show_vk(p_existing_text, p_max_input_length);
} else {
ERR_PRINT("Virtual keyboard not available");
diff --git a/platform/android/os_android.h b/platform/android/os_android.h
index a290c0cedd..c2f9a0992f 100644
--- a/platform/android/os_android.h
+++ b/platform/android/os_android.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,7 +39,6 @@
#include "main/input_default.h"
//#include "power_android.h"
#include "servers/audio_server.h"
-#include "servers/camera_server.h"
#include "servers/visual/rasterizer.h"
class GodotJavaWrapper;
@@ -71,6 +70,7 @@ public:
private:
Vector<TouchPos> touch;
Point2 hover_prev_pos; // needed to calculate the relative position on hover events
+ Point2 scroll_prev_pos; // needed to calculate the relative position on scroll events
bool use_gl2;
bool use_apk_expansion;
@@ -79,8 +79,6 @@ private:
VisualServer *visual_server;
- CameraServer *camera_server;
-
mutable String data_dir_cache;
//AudioDriverAndroid audio_driver_android;
@@ -160,7 +158,7 @@ public:
virtual bool has_touchscreen_ui_hint() const;
virtual bool has_virtual_keyboard() const;
- virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2());
+ virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), int p_max_input_length = -1);
virtual void hide_virtual_keyboard();
virtual int get_virtual_keyboard_height() const;
@@ -190,6 +188,8 @@ public:
void process_gyroscope(const Vector3 &p_gyroscope);
void process_touch(int p_what, int p_pointer, const Vector<TouchPos> &p_points);
void process_hover(int p_type, Point2 p_pos);
+ void process_double_tap(Point2 p_pos);
+ void process_scroll(Point2 p_pos);
void process_joy_event(JoypadEvent p_event);
void process_event(Ref<InputEvent> p_event);
void init_video_mode(int p_video_width, int p_video_height);
diff --git a/platform/android/platform_config.h b/platform/android/platform_config.h
index ac58be8444..c5e896c4e1 100644
--- a/platform/android/platform_config.h
+++ b/platform/android/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/power_android.cpp b/platform/android/power_android.cpp
index 4d2fbfbf1a..b0a90312e5 100644
--- a/platform/android/power_android.cpp
+++ b/platform/android/power_android.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/power_android.h b/platform/android/power_android.h
index 6cb745b6c0..9f77f3fc6b 100644
--- a/platform/android/power_android.h
+++ b/platform/android/power_android.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/string_android.h b/platform/android/string_android.h
index fe627a3e0c..51c488c8cc 100644
--- a/platform/android/string_android.h
+++ b/platform/android/string_android.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/thread_jandroid.cpp b/platform/android/thread_jandroid.cpp
index 9df9e57b24..98b61ad755 100644
--- a/platform/android/thread_jandroid.cpp
+++ b/platform/android/thread_jandroid.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/thread_jandroid.h b/platform/android/thread_jandroid.h
index 0b6e1f4b4a..eb4725ae68 100644
--- a/platform/android/thread_jandroid.h
+++ b/platform/android/thread_jandroid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/audio_driver_media_kit.cpp b/platform/haiku/audio_driver_media_kit.cpp
index 3c4e31da36..b7f6b57244 100644
--- a/platform/haiku/audio_driver_media_kit.cpp
+++ b/platform/haiku/audio_driver_media_kit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/audio_driver_media_kit.h b/platform/haiku/audio_driver_media_kit.h
index 634438fd2a..06a362a89e 100644
--- a/platform/haiku/audio_driver_media_kit.h
+++ b/platform/haiku/audio_driver_media_kit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/context_gl_haiku.cpp b/platform/haiku/context_gl_haiku.cpp
index d73d893603..3c4d43ff71 100644
--- a/platform/haiku/context_gl_haiku.cpp
+++ b/platform/haiku/context_gl_haiku.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/context_gl_haiku.h b/platform/haiku/context_gl_haiku.h
index 8452f5fbfb..c5d258915d 100644
--- a/platform/haiku/context_gl_haiku.h
+++ b/platform/haiku/context_gl_haiku.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/detect.py b/platform/haiku/detect.py
index 2a3e165069..dd72294816 100644
--- a/platform/haiku/detect.py
+++ b/platform/haiku/detect.py
@@ -95,7 +95,7 @@ def configure(env):
if not env['builtin_enet']:
env.ParseConfig('pkg-config libenet --cflags --libs')
- if not env['builtin_squish'] and env['tools']:
+ if not env['builtin_squish']:
env.ParseConfig('pkg-config libsquish --cflags --libs')
if not env['builtin_zstd']:
diff --git a/platform/haiku/godot_haiku.cpp b/platform/haiku/godot_haiku.cpp
index d772632d1c..0657f4c052 100644
--- a/platform/haiku/godot_haiku.cpp
+++ b/platform/haiku/godot_haiku.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/haiku_application.cpp b/platform/haiku/haiku_application.cpp
index f548904547..82d9c093e1 100644
--- a/platform/haiku/haiku_application.cpp
+++ b/platform/haiku/haiku_application.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/haiku_application.h b/platform/haiku/haiku_application.h
index d808c03863..2e04d921bf 100644
--- a/platform/haiku/haiku_application.h
+++ b/platform/haiku/haiku_application.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/haiku_direct_window.cpp b/platform/haiku/haiku_direct_window.cpp
index c0dc1d2eee..3c2b7f8d10 100644
--- a/platform/haiku/haiku_direct_window.cpp
+++ b/platform/haiku/haiku_direct_window.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/haiku_direct_window.h b/platform/haiku/haiku_direct_window.h
index 77aa71c9e0..ccc9542f0e 100644
--- a/platform/haiku/haiku_direct_window.h
+++ b/platform/haiku/haiku_direct_window.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/haiku_gl_view.cpp b/platform/haiku/haiku_gl_view.cpp
index 56db7b1ffb..970a1276fd 100644
--- a/platform/haiku/haiku_gl_view.cpp
+++ b/platform/haiku/haiku_gl_view.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/haiku_gl_view.h b/platform/haiku/haiku_gl_view.h
index cc31268c72..59e02d2367 100644
--- a/platform/haiku/haiku_gl_view.h
+++ b/platform/haiku/haiku_gl_view.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/key_mapping_haiku.cpp b/platform/haiku/key_mapping_haiku.cpp
index 486e9a3d17..692a1e5a78 100644
--- a/platform/haiku/key_mapping_haiku.cpp
+++ b/platform/haiku/key_mapping_haiku.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/key_mapping_haiku.h b/platform/haiku/key_mapping_haiku.h
index a6a50659e0..a0e85e3390 100644
--- a/platform/haiku/key_mapping_haiku.h
+++ b/platform/haiku/key_mapping_haiku.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/os_haiku.cpp b/platform/haiku/os_haiku.cpp
index 9c07535c85..80ab9c6aa1 100644
--- a/platform/haiku/os_haiku.cpp
+++ b/platform/haiku/os_haiku.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -133,8 +133,6 @@ Error OS_Haiku::initialize(const VideoMode &p_desired, int p_video_driver, int p
window->Show();
visual_server->init();
- camera_server = memnew(CameraServer);
-
AudioDriverManager::initialize(p_audio_driver);
return OK;
@@ -150,8 +148,6 @@ void OS_Haiku::finalize() {
visual_server->finish();
memdelete(visual_server);
- memdelete(camera_server);
-
memdelete(input);
#if defined(OPENGL_ENABLED)
diff --git a/platform/haiku/os_haiku.h b/platform/haiku/os_haiku.h
index 70d78a1978..c99147198d 100644
--- a/platform/haiku/os_haiku.h
+++ b/platform/haiku/os_haiku.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,7 +38,6 @@
#include "haiku_direct_window.h"
#include "main/input_default.h"
#include "servers/audio_server.h"
-#include "servers/camera_server.h"
#include "servers/visual_server.h"
class OS_Haiku : public OS_Unix {
@@ -50,7 +49,6 @@ private:
VisualServer *visual_server;
VideoMode current_video_mode;
int video_driver_index;
- CameraServer *camera_server;
#ifdef MEDIA_KIT_ENABLED
AudioDriverMediaKit driver_media_kit;
diff --git a/platform/haiku/platform_config.h b/platform/haiku/platform_config.h
index 3ce26136e8..2df3c05f36 100644
--- a/platform/haiku/platform_config.h
+++ b/platform/haiku/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub
index 85ba56165b..fa1b124561 100644
--- a/platform/iphone/SCsub
+++ b/platform/iphone/SCsub
@@ -14,7 +14,6 @@ iphone_lib = [
'in_app_store.mm',
'icloud.mm',
'ios.mm',
- 'camera_ios.mm',
]
env_ios = env.Clone()
diff --git a/platform/iphone/app_delegate.h b/platform/iphone/app_delegate.h
index 4c43f10e89..b4454aab11 100644
--- a/platform/iphone/app_delegate.h
+++ b/platform/iphone/app_delegate.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm
index 3f1230faa8..4de321fa04 100644
--- a/platform/iphone/app_delegate.mm
+++ b/platform/iphone/app_delegate.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/camera_ios.mm b/platform/iphone/camera_ios.mm
deleted file mode 100644
index ff84df66ff..0000000000
--- a/platform/iphone/camera_ios.mm
+++ /dev/null
@@ -1,436 +0,0 @@
-/*************************************************************************/
-/* camera_ios.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-///@TODO this is a near duplicate of CameraOSX, we should find a way to combine those to minimise code duplication!!!!
-// If you fix something here, make sure you fix it there as wel!
-
-#include "camera_ios.h"
-#include "servers/camera/camera_feed.h"
-
-#import <AVFoundation/AVFoundation.h>
-#import <UIKit/UIKit.h>
-
-//////////////////////////////////////////////////////////////////////////
-// MyCaptureSession - This is a little helper class so we can capture our frames
-
-@interface MyCaptureSession : AVCaptureSession <AVCaptureVideoDataOutputSampleBufferDelegate> {
- Ref<CameraFeed> feed;
- size_t width[2];
- size_t height[2];
- PoolVector<uint8_t> img_data[2];
-
- AVCaptureDeviceInput *input;
- AVCaptureVideoDataOutput *output;
-}
-
-@end
-
-@implementation MyCaptureSession
-
-- (id)initForFeed:(Ref<CameraFeed>)p_feed andDevice:(AVCaptureDevice *)p_device {
- if (self = [super init]) {
- NSError *error;
- feed = p_feed;
- width[0] = 0;
- height[0] = 0;
- width[1] = 0;
- height[1] = 0;
-
- // prepare our device
- [p_device lockForConfiguration:&error];
-
- [p_device setFocusMode:AVCaptureFocusModeLocked];
- [p_device setExposureMode:AVCaptureExposureModeLocked];
- [p_device setWhiteBalanceMode:AVCaptureWhiteBalanceModeLocked];
-
- [p_device unlockForConfiguration];
-
- [self beginConfiguration];
-
- // setup our capture
- self.sessionPreset = AVCaptureSessionPreset1280x720;
-
- input = [AVCaptureDeviceInput deviceInputWithDevice:p_device error:&error];
- if (!input) {
- print_line("Couldn't get input device for camera");
- } else {
- [self addInput:input];
- }
-
- output = [AVCaptureVideoDataOutput new];
- if (!output) {
- print_line("Couldn't get output device for camera");
- } else {
- NSDictionary *settings = @{ (NSString *)kCVPixelBufferPixelFormatTypeKey : @(kCVPixelFormatType_420YpCbCr8BiPlanarFullRange) };
- output.videoSettings = settings;
-
- // discard if the data output queue is blocked (as we process the still image)
- [output setAlwaysDiscardsLateVideoFrames:YES];
-
- // now set ourselves as the delegate to receive new frames. Note that we're doing this on the main thread at the moment, we may need to change this..
- [output setSampleBufferDelegate:self queue:dispatch_get_main_queue()];
-
- [self addOutput:output];
- }
-
- [self commitConfiguration];
-
- // kick off our session..
- [self startRunning];
- };
- return self;
-}
-
-- (void)cleanup {
- // stop running
- [self stopRunning];
-
- // cleanup
- [self beginConfiguration];
-
- if (input) {
- [self removeInput:input];
- // don't release this
- input = nil;
- }
-
- if (output) {
- [self removeOutput:output];
- [output setSampleBufferDelegate:nil queue:NULL];
- [output release];
- output = nil;
- }
-
- [self commitConfiguration];
-}
-
-- (void)dealloc {
- // bye bye
- [super dealloc];
-}
-
-- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection {
- // This gets called every time our camera has a new image for us to process.
- // May need to investigate in a way to throttle this if we get more images then we're rendering frames..
-
- // For now, version 1, we're just doing the bare minimum to make this work...
-
- CVImageBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
- // int width = CVPixelBufferGetWidth(pixelBuffer);
- // int height = CVPixelBufferGetHeight(pixelBuffer);
-
- // It says that we need to lock this on the documentation pages but it's not in the samples
- // need to lock our base address so we can access our pixel buffers, better safe then sorry?
- CVPixelBufferLockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly);
-
- // get our buffers
- unsigned char *dataY = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 0);
- unsigned char *dataCbCr = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 1);
- if (dataY == NULL) {
- print_line("Couldn't access Y pixel buffer data");
- } else if (dataCbCr == NULL) {
- print_line("Couldn't access CbCr pixel buffer data");
- } else {
- UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
- Ref<Image> img[2];
-
- {
- // do Y
- int new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0);
- int new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0);
- int _bytes_per_row = CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 0);
-
- if ((width[0] != new_width) || (height[0] != new_height)) {
- // printf("Camera Y plane %i, %i - %i\n", new_width, new_height, bytes_per_row);
-
- width[0] = new_width;
- height[0] = new_height;
- img_data[0].resize(new_width * new_height);
- }
-
- PoolVector<uint8_t>::Write w = img_data[0].write();
- memcpy(w.ptr(), dataY, new_width * new_height);
-
- img[0].instance();
- img[0]->create(new_width, new_height, 0, Image::FORMAT_R8, img_data[0]);
- }
-
- {
- // do CbCr
- int new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1);
- int new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1);
- int bytes_per_row = CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 1);
-
- if ((width[1] != new_width) || (height[1] != new_height)) {
- // printf("Camera CbCr plane %i, %i - %i\n", new_width, new_height, bytes_per_row);
-
- width[1] = new_width;
- height[1] = new_height;
- img_data[1].resize(2 * new_width * new_height);
- }
-
- PoolVector<uint8_t>::Write w = img_data[1].write();
- memcpy(w.ptr(), dataCbCr, 2 * new_width * new_height);
-
- ///TODO GLES2 doesn't support FORMAT_RG8, need to do some form of conversion
- img[1].instance();
- img[1]->create(new_width, new_height, 0, Image::FORMAT_RG8, img_data[1]);
- }
-
- // set our texture...
- feed->set_YCbCr_imgs(img[0], img[1]);
-
- // update our matrix to match the orientation, note, before changing anything
- // here, be aware that the project orientation settings must match your xcode
- // settings or this will go wrong!
- Transform2D display_transform;
- switch (orientation) {
- case UIInterfaceOrientationPortrait: {
- display_transform = Transform2D(0.0, -1.0, -1.0, 0.0, 1.0, 1.0);
- } break;
- case UIInterfaceOrientationLandscapeRight: {
- display_transform = Transform2D(1.0, 0.0, 0.0, -1.0, 0.0, 1.0);
- } break;
- case UIInterfaceOrientationLandscapeLeft: {
- display_transform = Transform2D(-1.0, 0.0, 0.0, 1.0, 1.0, 0.0);
- } break;
- default: {
- display_transform = Transform2D(0.0, 1.0, 1.0, 0.0, 0.0, 0.0);
- } break;
- }
-
- //TODO: this is correct for the camera on the back, I have a feeling this needs to be inversed for the camera on the front!
- feed->set_transform(display_transform);
- }
-
- // and unlock
- CVPixelBufferUnlockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly);
-}
-
-@end
-
-//////////////////////////////////////////////////////////////////////////
-// CameraFeedIOS - Subclass for camera feeds in iOS
-
-class CameraFeedIOS : public CameraFeed {
-private:
- AVCaptureDevice *device;
- MyCaptureSession *capture_session;
-
-public:
- bool get_is_arkit() const;
- AVCaptureDevice *get_device() const;
-
- CameraFeedIOS();
- ~CameraFeedIOS();
-
- void set_device(AVCaptureDevice *p_device);
-
- bool activate_feed();
- void deactivate_feed();
-};
-
-AVCaptureDevice *CameraFeedIOS::get_device() const {
- return device;
-};
-
-CameraFeedIOS::CameraFeedIOS() {
- capture_session = NULL;
- device = NULL;
- transform = Transform2D(1.0, 0.0, 0.0, 1.0, 0.0, 0.0); /* should re-orientate this based on device orientation */
-};
-
-void CameraFeedIOS::set_device(AVCaptureDevice *p_device) {
- device = p_device;
- [device retain];
-
- // get some info
- NSString *device_name = p_device.localizedName;
- name = device_name.UTF8String;
- position = CameraFeed::FEED_UNSPECIFIED;
- if ([p_device position] == AVCaptureDevicePositionBack) {
- position = CameraFeed::FEED_BACK;
- } else if ([p_device position] == AVCaptureDevicePositionFront) {
- position = CameraFeed::FEED_FRONT;
- };
-};
-
-CameraFeedIOS::~CameraFeedIOS() {
- if (capture_session != NULL) {
- [capture_session release];
- capture_session = NULL;
- };
-
- if (device != NULL) {
- [device release];
- device = NULL;
- };
-};
-
-bool CameraFeedIOS::activate_feed() {
- if (capture_session) {
- // already recording!
- } else {
- // start camera capture
- capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device];
- };
-
- return true;
-};
-
-void CameraFeedIOS::deactivate_feed() {
- // end camera capture if we have one
- if (capture_session) {
- [capture_session cleanup];
- [capture_session release];
- capture_session = NULL;
- };
-};
-
-//////////////////////////////////////////////////////////////////////////
-// MyDeviceNotifications - This is a little helper class gets notifications
-// when devices are connected/disconnected
-
-@interface MyDeviceNotifications : NSObject {
- CameraIOS *camera_server;
-}
-
-@end
-
-@implementation MyDeviceNotifications
-
-- (void)devices_changed:(NSNotification *)notification {
- camera_server->update_feeds();
-}
-
-- (id)initForServer:(CameraIOS *)p_server {
- if (self = [super init]) {
- camera_server = p_server;
-
- [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasConnectedNotification object:nil];
- [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasDisconnectedNotification object:nil];
- };
- return self;
-}
-
-- (void)dealloc {
- // remove notifications
- [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasConnectedNotification object:nil];
- [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasDisconnectedNotification object:nil];
-
- [super dealloc];
-}
-
-@end
-
-MyDeviceNotifications *device_notifications = nil;
-
-//////////////////////////////////////////////////////////////////////////
-// CameraIOS - Subclass for our camera server on iPhone
-
-void CameraIOS::update_feeds() {
- // this way of doing things is deprecated but still works,
- // rewrite to using AVCaptureDeviceDiscoverySession
-
- AVCaptureDeviceDiscoverySession *session = [AVCaptureDeviceDiscoverySession discoverySessionWithDeviceTypes:[NSArray arrayWithObjects:AVCaptureDeviceTypeBuiltInTelephotoCamera, AVCaptureDeviceTypeBuiltInDualCamera, AVCaptureDeviceTypeBuiltInTrueDepthCamera, AVCaptureDeviceTypeBuiltInWideAngleCamera] mediaType:AVMediaTypeVideo position:AVCaptureDevicePositionUnspecified];
-
- // remove devices that are gone..
- for (int i = feeds.size() - 1; i >= 0; i--) {
- Ref<CameraFeedIOS> feed(feeds[i]);
-
- if (feed.is_null()) {
- // feed not managed by us
- } else if (![session.devices containsObject:feed->get_device()]) {
- // remove it from our array, this will also destroy it ;)
- remove_feed(feed);
- };
- };
-
- // add new devices..
- for (AVCaptureDevice *device in session.devices) {
- bool found = false;
-
- for (int i = 0; i < feeds.size() && !found; i++) {
- Ref<CameraFeedIOS> feed(feeds[i]);
-
- if (feed.is_null()) {
- // feed not managed by us
- } else if (feed->get_device() == device) {
- found = true;
- };
- };
-
- if (!found) {
- Ref<CameraFeedIOS> newfeed;
- newfeed.instance();
- newfeed->set_device(device);
- add_feed(newfeed);
- };
- };
-};
-
-CameraIOS::CameraIOS() {
- // check if we have our usage description
- NSString *usage_desc = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"NSCameraUsageDescription"];
- if (usage_desc == NULL) {
- // don't initialise if we don't get anything
- print_line("No NSCameraUsageDescription key in pList, no access to cameras.");
- return;
- } else if (usage_desc.length == 0) {
- // don't initialise if we don't get anything
- print_line("Empty NSCameraUsageDescription key in pList, no access to cameras.");
- return;
- }
-
- // now we'll request access.
- // If this is the first time the user will be prompted with the string (iOS will read it).
- // Once a decision is made it is returned. If the user wants to change it later on they
- // need to go into setting.
- print_line("Requesting Camera permissions");
-
- [AVCaptureDevice requestAccessForMediaType:AVMediaTypeVideo
- completionHandler:^(BOOL granted) {
- if (granted) {
- print_line("Access to cameras granted!");
-
- // Find available cameras we have at this time
- update_feeds();
-
- // should only have one of these....
- device_notifications = [[MyDeviceNotifications alloc] initForServer:this];
- } else {
- print_line("No access to cameras!");
- }
- }];
-};
-
-CameraIOS::~CameraIOS() {
- [device_notifications release];
-};
diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp
index baae13c53d..b606d570c2 100644
--- a/platform/iphone/export/export.cpp
+++ b/platform/iphone/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -63,6 +63,10 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
String architectures;
String linker_flags;
String cpp_code;
+ String modules_buildfile;
+ String modules_fileref;
+ String modules_buildphase;
+ String modules_buildgrp;
};
struct ExportArchitecture {
@@ -110,54 +114,14 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
return false;
}
- int segments = 0;
- bool first = true;
for (int i = 0; i < pname.length(); i++) {
CharType c = pname[i];
- if (first && c == '.') {
- if (r_error) {
- *r_error = TTR("Identifier segments must be of non-zero length.");
- }
- return false;
- }
- if (c == '.') {
- segments++;
- first = true;
- continue;
- }
- if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '-')) {
+ if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '-' || c == '.')) {
if (r_error) {
*r_error = vformat(TTR("The character '%s' is not allowed in Identifier."), String::chr(c));
}
return false;
}
- if (first && (c >= '0' && c <= '9')) {
- if (r_error) {
- *r_error = TTR("A digit cannot be the first character in a Identifier segment.");
- }
- return false;
- }
- if (first && c == '-') {
- if (r_error) {
- *r_error = vformat(TTR("The character '%s' cannot be the first character in a Identifier segment."), String::chr(c));
- }
- return false;
- }
- first = false;
- }
-
- if (segments == 0) {
- if (r_error) {
- *r_error = TTR("The Identifier must have at least one '.' separator.");
- }
- return false;
- }
-
- if (first) {
- if (r_error) {
- *r_error = TTR("Identifier segments must be of non-zero length.");
- }
- return false;
}
return true;
@@ -178,6 +142,7 @@ public:
return list;
}
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
+ virtual void add_module_code(const Ref<EditorExportPreset> &p_preset, IOSConfigData &p_config_data, const String &p_name, const String &p_fid, const String &p_gid);
virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const;
@@ -214,7 +179,7 @@ void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset>
Vector<EditorExportPlatformIOS::ExportArchitecture> EditorExportPlatformIOS::_get_supported_architectures() {
Vector<ExportArchitecture> archs;
- archs.push_back(ExportArchitecture("armv7", true));
+ archs.push_back(ExportArchitecture("armv7", false)); // Disabled by default, not included in official templates.
archs.push_back(ExportArchitecture("arm64", true));
return archs;
}
@@ -241,8 +206,8 @@ static const LoadingScreenInfo loading_screen_infos[] = {
void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options) {
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/app_store_team_id"), ""));
@@ -263,11 +228,16 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/arkit"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/camera"), false));
+
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/access_wifi"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/game_center"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/in_app_purchases"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/push_notifications"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "user_data/accessible_from_files_app"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "user_data/accessible_from_itunes_sharing"), false));
+
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/camera_usage_description", PROPERTY_HINT_PLACEHOLDER_TEXT, "Provide a message if you need to use the camera"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/microphone_usage_description", PROPERTY_HINT_PLACEHOLDER_TEXT, "Provide a message if you need to use the microphone"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/photolibrary_usage_description", PROPERTY_HINT_PLACEHOLDER_TEXT, "Provide a message if you need access to the photo library"), ""));
@@ -311,6 +281,14 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
for (int i = 0; i < lines.size(); i++) {
if (lines[i].find("$binary") != -1) {
strnew += lines[i].replace("$binary", p_config.binary_name) + "\n";
+ } else if (lines[i].find("$modules_buildfile") != -1) {
+ strnew += lines[i].replace("$modules_buildfile", p_config.modules_buildfile) + "\n";
+ } else if (lines[i].find("$modules_fileref") != -1) {
+ strnew += lines[i].replace("$modules_fileref", p_config.modules_fileref) + "\n";
+ } else if (lines[i].find("$modules_buildphase") != -1) {
+ strnew += lines[i].replace("$modules_buildphase", p_config.modules_buildphase) + "\n";
+ } else if (lines[i].find("$modules_buildgrp") != -1) {
+ strnew += lines[i].replace("$modules_buildgrp", p_config.modules_buildgrp) + "\n";
} else if (lines[i].find("$name") != -1) {
strnew += lines[i].replace("$name", p_config.pkg_name) + "\n";
} else if (lines[i].find("$info") != -1) {
@@ -349,6 +327,10 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
strnew += lines[i].replace("$linker_flags", p_config.linker_flags) + "\n";
} else if (lines[i].find("$cpp_code") != -1) {
strnew += lines[i].replace("$cpp_code", p_config.cpp_code) + "\n";
+ } else if (lines[i].find("$docs_in_place") != -1) {
+ strnew += lines[i].replace("$docs_in_place", ((bool)p_preset->get("user_data/accessible_from_files_app")) ? "<true/>" : "<false/>") + "\n";
+ } else if (lines[i].find("$docs_sharing") != -1) {
+ strnew += lines[i].replace("$docs_sharing", ((bool)p_preset->get("user_data/accessible_from_itunes_sharing")) ? "<true/>" : "<false/>") + "\n";
} else if (lines[i].find("$access_wifi") != -1) {
bool is_on = p_preset->get("capabilities/access_wifi");
strnew += lines[i].replace("$access_wifi", is_on ? "1" : "0") + "\n";
@@ -837,6 +819,22 @@ Vector<String> EditorExportPlatformIOS::_get_preset_architectures(const Ref<Edit
return enabled_archs;
}
+void EditorExportPlatformIOS::add_module_code(const Ref<EditorExportPreset> &p_preset, EditorExportPlatformIOS::IOSConfigData &p_config_data, const String &p_name, const String &p_fid, const String &p_gid) {
+ if ((bool)p_preset->get("capabilities/" + p_name)) {
+ //add module static library
+ print_line("ADDING MODULE: " + p_name);
+
+ p_config_data.modules_buildfile += p_gid + " /* libgodot_" + p_name + "_module.a in Frameworks */ = {isa = PBXBuildFile; fileRef = " + p_fid + " /* libgodot_" + p_name + "_module.a */; };\n\t\t";
+ p_config_data.modules_fileref += p_fid + " /* libgodot_" + p_name + "_module.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; name = godot_" + p_name + "_module ; path = \"libgodot_" + p_name + "_module.a\"; sourceTree = \"<group>\"; };\n\t\t";
+ p_config_data.modules_buildphase += p_gid + " /* libgodot_" + p_name + "_module.a */,\n\t\t\t\t";
+ p_config_data.modules_buildgrp += p_fid + " /* libgodot_" + p_name + "_module.a */,\n\t\t\t\t";
+ } else {
+ //add stub function for disabled module
+ p_config_data.cpp_code += "void register_" + p_name + "_types() { /*stub*/ };\n";
+ p_config_data.cpp_code += "void unregister_" + p_name + "_types() { /*stub*/ };\n";
+ }
+}
+
Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags);
@@ -850,9 +848,9 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
ERR_FAIL_COND_V_MSG(team_id.length() == 0, ERR_CANT_OPEN, "App Store Team ID not specified - cannot configure the project.");
if (p_debug)
- src_pkg_name = p_preset->get("custom_package/debug");
+ src_pkg_name = p_preset->get("custom_template/debug");
else
- src_pkg_name = p_preset->get("custom_package/release");
+ src_pkg_name = p_preset->get("custom_template/release");
if (src_pkg_name == "") {
String err;
@@ -934,7 +932,11 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
_get_additional_plist_content(),
String(" ").join(_get_preset_architectures(p_preset)),
_get_linker_flags(),
- _get_cpp_code()
+ _get_cpp_code(),
+ "",
+ "",
+ "",
+ ""
};
DirAccess *tmp_app_path = DirAccess::create_for_path(dest_dir);
@@ -949,6 +951,10 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
return ERR_CANT_OPEN;
}
+ add_module_code(p_preset, config_data, "arkit", "F9B95E6E2391205500AF0000", "F9C95E812391205C00BF0000");
+ add_module_code(p_preset, config_data, "camera", "F9B95E6E2391205500AF0001", "F9C95E812391205C00BF0001");
+
+ //export rest of the files
int ret = unzGoToFirstFile(src_pkg_zip);
Vector<uint8_t> project_file_data;
while (ret == UNZ_OK) {
@@ -988,6 +994,20 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
is_execute = true;
#endif
file = "godot_ios.a";
+ } else if (file.begins_with("libgodot_arkit")) {
+ if ((bool)p_preset->get("capabilities/arkit") && file.ends_with(String(p_debug ? "debug" : "release") + ".fat.a")) {
+ file = "libgodot_arkit_module.a";
+ } else {
+ ret = unzGoToNextFile(src_pkg_zip);
+ continue; //ignore!
+ }
+ } else if (file.begins_with("libgodot_camera")) {
+ if ((bool)p_preset->get("capabilities/camera") && file.ends_with(String(p_debug ? "debug" : "release") + ".fat.a")) {
+ file = "libgodot_camera_module.a";
+ } else {
+ ret = unzGoToNextFile(src_pkg_zip);
+ continue; //ignore!
+ }
}
if (file == project_file) {
project_file_data = data;
@@ -1136,25 +1156,30 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
String err;
- r_missing_templates = find_export_template("iphone.zip") == String();
+ bool valid = false;
- if (p_preset->get("custom_package/debug") != "") {
- if (FileAccess::exists(p_preset->get("custom_package/debug"))) {
- r_missing_templates = false;
- } else {
+ // Look for export templates (first official, and if defined custom templates).
+
+ bool dvalid = exists_export_template("iphone.zip", &err);
+ bool rvalid = dvalid; // Both in the same ZIP.
+
+ if (p_preset->get("custom_template/debug") != "") {
+ dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
+ if (!dvalid) {
err += TTR("Custom debug template not found.") + "\n";
}
}
-
- if (p_preset->get("custom_package/release") != "") {
- if (FileAccess::exists(p_preset->get("custom_package/release"))) {
- r_missing_templates = false;
- } else {
+ if (p_preset->get("custom_template/release") != "") {
+ rvalid = FileAccess::exists(p_preset->get("custom_template/release"));
+ if (!rvalid) {
err += TTR("Custom release template not found.") + "\n";
}
}
- bool valid = !r_missing_templates;
+ valid = dvalid || rvalid;
+ r_missing_templates = !valid;
+
+ // Validate the rest of the configuration.
String team_id = p_preset->get("application/app_store_team_id");
if (team_id.length() == 0) {
diff --git a/platform/iphone/export/export.h b/platform/iphone/export/export.h
index 3da58def33..77b2a07bd1 100644
--- a/platform/iphone/export/export.h
+++ b/platform/iphone/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/game_center.h b/platform/iphone/game_center.h
index 1a14968f02..d35cc4b87c 100644
--- a/platform/iphone/game_center.h
+++ b/platform/iphone/game_center.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/game_center.mm b/platform/iphone/game_center.mm
index 97d6f0c71b..696f61f954 100644
--- a/platform/iphone/game_center.mm
+++ b/platform/iphone/game_center.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/gl_view.h b/platform/iphone/gl_view.h
index e3c9d212f0..975aa4b70a 100644
--- a/platform/iphone/gl_view.h
+++ b/platform/iphone/gl_view.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm
index 2ac158e6d3..e8d737d9c3 100644
--- a/platform/iphone/gl_view.mm
+++ b/platform/iphone/gl_view.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -340,6 +340,7 @@ static void clear_touches() {
[EAGLContext setCurrentContext:context];
[self destroyFramebuffer];
[self createFramebuffer];
+ [self drawView];
}
- (BOOL)createFramebuffer {
@@ -455,23 +456,23 @@ static void clear_touches() {
// Updates the OpenGL view when the timer fires
- (void)drawView {
+
+ if (!active) {
+ printf("draw view not active!\n");
+ return;
+ };
if (useCADisplayLink) {
// Pause the CADisplayLink to avoid recursion
[displayLink setPaused:YES];
// Process all input events
- while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE) == kCFRunLoopRunHandledSource)
+ while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.0, TRUE) == kCFRunLoopRunHandledSource)
;
// We are good to go, resume the CADisplayLink
[displayLink setPaused:NO];
}
- if (!active) {
- printf("draw view not active!\n");
- return;
- };
-
// Make sure that you are drawing to the current context
[EAGLContext setCurrentContext:context];
diff --git a/platform/iphone/godot_iphone.cpp b/platform/iphone/godot_iphone.cpp
index 992da2818b..8c3eddc5f7 100644
--- a/platform/iphone/godot_iphone.cpp
+++ b/platform/iphone/godot_iphone.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/icloud.h b/platform/iphone/icloud.h
index aa4e1d4582..401a6cbeb8 100644
--- a/platform/iphone/icloud.h
+++ b/platform/iphone/icloud.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/icloud.mm b/platform/iphone/icloud.mm
index c60db3d661..f846043dde 100644
--- a/platform/iphone/icloud.mm
+++ b/platform/iphone/icloud.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/in_app_store.h b/platform/iphone/in_app_store.h
index 7ed699c4f1..493877a5a7 100644
--- a/platform/iphone/in_app_store.h
+++ b/platform/iphone/in_app_store.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/in_app_store.mm b/platform/iphone/in_app_store.mm
index 8eef430621..855ab195b0 100644
--- a/platform/iphone/in_app_store.mm
+++ b/platform/iphone/in_app_store.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/ios.h b/platform/iphone/ios.h
index ef45fc7ac3..1378fdbbc5 100644
--- a/platform/iphone/ios.h
+++ b/platform/iphone/ios.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/ios.mm b/platform/iphone/ios.mm
index 6e986df493..2656f125b9 100644
--- a/platform/iphone/ios.mm
+++ b/platform/iphone/ios.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/main.m b/platform/iphone/main.m
index e9f009eabe..164db2a74b 100644
--- a/platform/iphone/main.m
+++ b/platform/iphone/main.m
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp
index 83b0660ef7..7a699f9b50 100644
--- a/platform/iphone/os_iphone.cpp
+++ b/platform/iphone/os_iphone.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -164,8 +164,6 @@ Error OSIPhone::initialize(const VideoMode &p_desired, int p_video_driver, int p
input = memnew(InputDefault);
- camera_server = memnew(CameraIOS);
-
#ifdef GAME_CENTER_ENABLED
game_center = memnew(GameCenter);
Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center));
@@ -358,19 +356,32 @@ void OSIPhone::delete_main_loop() {
void OSIPhone::finalize() {
- if (main_loop) // should not happen?
- memdelete(main_loop);
+ delete_main_loop();
- if (camera_server) {
- memdelete(camera_server);
- camera_server = NULL;
- }
+ memdelete(input);
+ memdelete(ios);
+
+#ifdef GAME_CENTER_ENABLED
+ memdelete(game_center);
+#endif
+
+#ifdef STOREKIT_ENABLED
+ memdelete(store_kit);
+#endif
+
+#ifdef ICLOUD_ENABLED
+ memdelete(icloud);
+#endif
visual_server->finish();
memdelete(visual_server);
// memdelete(rasterizer);
- memdelete(input);
+ // Free unhandled events before close
+ for (int i = 0; i < MAX_EVENTS; i++) {
+ event_queue[i].unref();
+ };
+ event_count = 0;
};
void OSIPhone::set_mouse_show(bool p_show){};
@@ -471,7 +482,7 @@ extern Error _shell_open(String p_uri);
extern void _set_keep_screen_on(bool p_enabled);
extern void _vibrate();
-void OSIPhone::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect) {
+void OSIPhone::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, int p_max_input_length) {
_show_keyboard(p_existing_text);
};
diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h
index 63799bbae8..d2d96181f5 100644
--- a/platform/iphone/os_iphone.h
+++ b/platform/iphone/os_iphone.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,7 +37,6 @@
#include "drivers/coreaudio/audio_driver_coreaudio.h"
#include "drivers/unix/os_unix.h"
-#include "camera_ios.h"
#include "game_center.h"
#include "icloud.h"
#include "in_app_store.h"
@@ -62,8 +61,6 @@ private:
AudioDriverCoreAudio audio_driver;
- CameraServer *camera_server;
-
#ifdef GAME_CENTER_ENABLED
GameCenter *game_center;
#endif
@@ -168,7 +165,7 @@ public:
virtual bool can_draw() const;
virtual bool has_virtual_keyboard() const;
- virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2());
+ virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), int p_max_input_length = -1);
virtual void hide_virtual_keyboard();
virtual int get_virtual_keyboard_height() const;
diff --git a/platform/iphone/platform_config.h b/platform/iphone/platform_config.h
index 1884e03403..d39c64eed6 100644
--- a/platform/iphone/platform_config.h
+++ b/platform/iphone/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/platform_refcount.h b/platform/iphone/platform_refcount.h
index 56fd4e6e81..9029418462 100644
--- a/platform/iphone/platform_refcount.h
+++ b/platform/iphone/platform_refcount.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/power_iphone.cpp b/platform/iphone/power_iphone.cpp
index e2631b7822..36bac8da38 100644
--- a/platform/iphone/power_iphone.cpp
+++ b/platform/iphone/power_iphone.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/power_iphone.h b/platform/iphone/power_iphone.h
index d7d4bf4a69..47a4508509 100644
--- a/platform/iphone/power_iphone.h
+++ b/platform/iphone/power_iphone.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/semaphore_iphone.cpp b/platform/iphone/semaphore_iphone.cpp
index cc7dde72f7..0c1d4d2d5c 100644
--- a/platform/iphone/semaphore_iphone.cpp
+++ b/platform/iphone/semaphore_iphone.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/semaphore_iphone.h b/platform/iphone/semaphore_iphone.h
index 16658384e6..9356c65f1e 100644
--- a/platform/iphone/semaphore_iphone.h
+++ b/platform/iphone/semaphore_iphone.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/view_controller.h b/platform/iphone/view_controller.h
index 68e3bc64fc..f6bbe11d97 100644
--- a/platform/iphone/view_controller.h
+++ b/platform/iphone/view_controller.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,4 +45,6 @@
- (BOOL)prefersStatusBarHidden;
+- (BOOL)prefersHomeIndicatorAutoHidden;
+
@end
diff --git a/platform/iphone/view_controller.mm b/platform/iphone/view_controller.mm
index e52ad92bf2..465e38e45e 100644
--- a/platform/iphone/view_controller.mm
+++ b/platform/iphone/view_controller.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,8 @@
#include "os_iphone.h"
+#include "core/project_settings.h"
+
extern "C" {
int add_path(int, char **);
@@ -129,6 +131,14 @@ int add_cmdline(int p_argc, char **p_args) {
return YES;
}
+- (BOOL)prefersHomeIndicatorAutoHidden {
+ if (GLOBAL_GET("display/window/ios/hide_home_indicator")) {
+ return YES;
+ } else {
+ return NO;
+ }
+}
+
#ifdef GAME_CENTER_ENABLED
- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController {
//[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
diff --git a/platform/javascript/api/api.cpp b/platform/javascript/api/api.cpp
index 0832ae0360..88de13d771 100644
--- a/platform/javascript/api/api.cpp
+++ b/platform/javascript/api/api.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/api/api.h b/platform/javascript/api/api.h
index 52d87528f6..164d679205 100644
--- a/platform/javascript/api/api.h
+++ b/platform/javascript/api/api.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/api/javascript_eval.h b/platform/javascript/api/javascript_eval.h
index 49e460fffd..29229de8e3 100644
--- a/platform/javascript/api/javascript_eval.h
+++ b/platform/javascript/api/javascript_eval.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp
index b359699d3a..f1bc7c4382 100644
--- a/platform/javascript/audio_driver_javascript.cpp
+++ b/platform/javascript/audio_driver_javascript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -63,7 +63,7 @@ void AudioDriverJavaScript::mix_to_js() {
void AudioDriverJavaScript::process_capture(float sample) {
int32_t sample32 = int32_t(sample * 32768.f) * (1U << 16);
- capture_buffer_write(sample32);
+ input_buffer_write(sample32);
}
Error AudioDriverJavaScript::init() {
@@ -198,7 +198,7 @@ void AudioDriverJavaScript::finish() {
Error AudioDriverJavaScript::capture_start() {
- capture_buffer_init(buffer_length);
+ input_buffer_init(buffer_length);
/* clang-format off */
EM_ASM({
@@ -245,6 +245,8 @@ Error AudioDriverJavaScript::capture_stop() {
});
/* clang-format on */
+ input_buffer.clear();
+
return OK;
}
diff --git a/platform/javascript/audio_driver_javascript.h b/platform/javascript/audio_driver_javascript.h
index 9dcba02c96..2bb97ba192 100644
--- a/platform/javascript/audio_driver_javascript.h
+++ b/platform/javascript/audio_driver_javascript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py
index a0d6ac9214..7bf3e1bc1d 100644
--- a/platform/javascript/detect.py
+++ b/platform/javascript/detect.py
@@ -24,6 +24,7 @@ def get_opts():
def get_flags():
return [
('tools', False),
+ ('builtin_pcre2_with_jit', False),
# Disabling the mbedtls module reduces file size.
# The module has little use due to the limited networking functionality
# in this platform. For the available networking methods, the browser
@@ -82,10 +83,7 @@ def configure(env):
env['CXX'] = 'em++'
env['LINK'] = 'emcc'
- # Emscripten's ar has issues with duplicate file names, so use cc.
- env['AR'] = 'emcc'
- env['ARFLAGS'] = '-o'
- # emranlib is a noop, so it's safe to use with AR=emcc.
+ env['AR'] = 'emar'
env['RANLIB'] = 'emranlib'
# Use TempFileMunge since some AR invocations are too long for cmd.exe.
@@ -127,8 +125,19 @@ def configure(env):
## Link flags
+ # We use IDBFS in javascript_main.cpp. Since Emscripten 1.39.1 it needs to
+ # be linked explicitly.
+ env.Append(LIBS=['idbfs.js'])
+
env.Append(LINKFLAGS=['-s', 'BINARYEN=1'])
+ # This needs to be defined for Emscripten using 'fastcomp' (default pre-1.39.0)
+ # and undefined if using 'upstream'. And to make things simple, earlier
+ # Emscripten versions didn't include 'fastcomp' in their path, so we check
+ # against the presence of 'upstream' to conditionally add the flag.
+ if not "upstream" in em_config['EMSCRIPTEN_ROOT']:
+ env.Append(LINKFLAGS=['-s', 'BINARYEN_TRAP_MODE=\'clamp\''])
+
# Allow increasing memory buffer size during runtime. This is efficient
# when using WebAssembly (in comparison to asm.js) and works well for
# us since we don't know requirements at compile-time.
diff --git a/platform/javascript/dom_keys.inc b/platform/javascript/dom_keys.inc
index bf99ea5d42..25e88f99d1 100644
--- a/platform/javascript/dom_keys.inc
+++ b/platform/javascript/dom_keys.inc
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp
index f3e8d6911a..9b93d4f140 100644
--- a/platform/javascript/export/export.cpp
+++ b/platform/javascript/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -87,16 +87,22 @@ public:
String filepath = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmp_js_export");
String basereq = "/tmp_js_export";
+ String ctype = "";
if (req[1] == basereq + ".html") {
filepath += ".html";
+ ctype = "text/html";
} else if (req[1] == basereq + ".js") {
filepath += ".js";
+ ctype = "application/javascript";
} else if (req[1] == basereq + ".pck") {
filepath += ".pck";
+ ctype = "application/octet-stream";
} else if (req[1] == basereq + ".png") {
filepath += ".png";
+ ctype = "image/png";
} else if (req[1] == basereq + ".wasm") {
filepath += ".wasm";
+ ctype = "application/wasm";
} else {
String s = "HTTP/1.1 404 Not Found\r\n";
s += "Connection: Close\r\n";
@@ -109,10 +115,14 @@ public:
ERR_FAIL_COND(!f);
String s = "HTTP/1.1 200 OK\r\n";
s += "Connection: Close\r\n";
+ s += "Content-Type: " + ctype + "\r\n";
s += "\r\n";
CharString cs = s.utf8();
Error err = connection->put_data((const uint8_t *)cs.get_data(), cs.size() - 1);
- ERR_FAIL_COND(err != OK);
+ if (err != OK) {
+ memdelete(f);
+ ERR_FAIL();
+ }
while (true) {
uint8_t bytes[4096];
@@ -121,8 +131,12 @@ public:
break;
}
err = connection->put_data(bytes, read);
- ERR_FAIL_COND(err != OK);
+ if (err != OK) {
+ memdelete(f);
+ ERR_FAIL();
+ }
}
+ memdelete(f);
}
void poll() {
@@ -288,32 +302,32 @@ Ref<Texture> EditorExportPlatformJavaScript::get_logo() const {
bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
- bool valid = false;
String err;
+ bool valid = false;
- if (find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE) != "")
- valid = true;
- else if (find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG) != "")
- valid = true;
+ // Look for export templates (first official, and if defined custom templates).
+
+ bool dvalid = exists_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG, &err);
+ bool rvalid = exists_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE, &err);
if (p_preset->get("custom_template/debug") != "") {
- if (FileAccess::exists(p_preset->get("custom_template/debug"))) {
- valid = true;
- } else {
+ dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
+ if (!dvalid) {
err += TTR("Custom debug template not found.") + "\n";
}
}
-
if (p_preset->get("custom_template/release") != "") {
- if (FileAccess::exists(p_preset->get("custom_template/release"))) {
- valid = true;
- } else {
+ rvalid = FileAccess::exists(p_preset->get("custom_template/release"));
+ if (!rvalid) {
err += TTR("Custom release template not found.") + "\n";
}
}
+ valid = dvalid || rvalid;
r_missing_templates = !valid;
+ // Validate the rest of the configuration.
+
if (p_preset->get("vram_texture_compression/for_mobile")) {
String etc_error = test_etc2();
if (etc_error != String()) {
diff --git a/platform/javascript/export/export.h b/platform/javascript/export/export.h
index 7ebbcd6f00..30c5c855d1 100644
--- a/platform/javascript/export/export.h
+++ b/platform/javascript/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/http_client.h.inc b/platform/javascript/http_client.h.inc
index c034069ab2..03e2ce8b8a 100644
--- a/platform/javascript/http_client.h.inc
+++ b/platform/javascript/http_client.h.inc
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/http_client_javascript.cpp b/platform/javascript/http_client_javascript.cpp
index e6e933811f..2c2511a3a5 100644
--- a/platform/javascript/http_client_javascript.cpp
+++ b/platform/javascript/http_client_javascript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -211,6 +211,10 @@ void HTTPClient::set_read_chunk_size(int p_size) {
read_limit = p_size;
}
+int HTTPClient::get_read_chunk_size() const {
+ return read_limit;
+}
+
Error HTTPClient::poll() {
switch (status) {
diff --git a/platform/javascript/http_request.h b/platform/javascript/http_request.h
index 4a596057da..57dc4f0d9f 100644
--- a/platform/javascript/http_request.h
+++ b/platform/javascript/http_request.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/http_request.js b/platform/javascript/http_request.js
index 66dacfc3d4..f621689f9d 100644
--- a/platform/javascript/http_request.js
+++ b/platform/javascript/http_request.js
@@ -3,9 +3,10 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/id_handler.js b/platform/javascript/id_handler.js
index 36ef5aa8ef..3851123ed1 100644
--- a/platform/javascript/id_handler.js
+++ b/platform/javascript/id_handler.js
@@ -3,9 +3,10 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/javascript_eval.cpp b/platform/javascript/javascript_eval.cpp
index dd3eba74e4..d907222d24 100644
--- a/platform/javascript/javascript_eval.cpp
+++ b/platform/javascript/javascript_eval.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp
index bdf9dfe18f..815bc7e456 100644
--- a/platform/javascript/javascript_main.cpp
+++ b/platform/javascript/javascript_main.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index 652f6a1ce1..632a7df9e8 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,6 +49,7 @@
#define DOM_BUTTON_RIGHT 2
#define DOM_BUTTON_XBUTTON1 3
#define DOM_BUTTON_XBUTTON2 4
+#define GODOT_CANVAS_SELECTOR "#canvas"
// Window (canvas)
@@ -70,18 +71,23 @@ static bool is_canvas_focused() {
/* clang-format on */
}
-static Point2 correct_canvas_position(int x, int y) {
+static Point2 compute_position_in_canvas(int x, int y) {
+ int canvas_x = EM_ASM_INT({
+ return document.getElementById('canvas').getBoundingClientRect().x;
+ });
+ int canvas_y = EM_ASM_INT({
+ return document.getElementById('canvas').getBoundingClientRect().y;
+ });
int canvas_width;
int canvas_height;
- emscripten_get_canvas_element_size(NULL, &canvas_width, &canvas_height);
+ emscripten_get_canvas_element_size(GODOT_CANVAS_SELECTOR, &canvas_width, &canvas_height);
double element_width;
double element_height;
- emscripten_get_element_css_size(NULL, &element_width, &element_height);
+ emscripten_get_element_css_size(GODOT_CANVAS_SELECTOR, &element_width, &element_height);
- x = (int)(canvas_width / element_width * x);
- y = (int)(canvas_height / element_height * y);
- return Point2(x, y);
+ return Point2((int)(canvas_width / element_width * (x - canvas_x)),
+ (int)(canvas_height / element_height * (y - canvas_y)));
}
static bool cursor_inside_canvas = true;
@@ -135,14 +141,14 @@ void OS_JavaScript::set_window_size(const Size2 p_size) {
emscripten_exit_soft_fullscreen();
window_maximized = false;
}
- emscripten_set_canvas_element_size(NULL, p_size.x, p_size.y);
+ emscripten_set_canvas_element_size(GODOT_CANVAS_SELECTOR, p_size.x, p_size.y);
}
}
Size2 OS_JavaScript::get_window_size() const {
int canvas[2];
- emscripten_get_canvas_element_size(NULL, canvas, canvas + 1);
+ emscripten_get_canvas_element_size(GODOT_CANVAS_SELECTOR, canvas, canvas + 1);
return Size2(canvas[0], canvas[1]);
}
@@ -162,7 +168,7 @@ void OS_JavaScript::set_window_maximized(bool p_enabled) {
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
strategy.canvasResizedCallback = NULL;
- emscripten_enter_soft_fullscreen(NULL, &strategy);
+ emscripten_enter_soft_fullscreen(GODOT_CANVAS_SELECTOR, &strategy);
window_maximized = p_enabled;
}
}
@@ -191,7 +197,7 @@ void OS_JavaScript::set_window_fullscreen(bool p_enabled) {
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
strategy.canvasResizedCallback = NULL;
- EMSCRIPTEN_RESULT result = emscripten_request_fullscreen_strategy(NULL, false, &strategy);
+ EMSCRIPTEN_RESULT result = emscripten_request_fullscreen_strategy(GODOT_CANVAS_SELECTOR, false, &strategy);
ERR_FAIL_COND_MSG(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED, "Enabling fullscreen is only possible from an input callback for the HTML5 platform.");
ERR_FAIL_COND_MSG(result != EMSCRIPTEN_RESULT_SUCCESS, "Enabling fullscreen is only possible from an input callback for the HTML5 platform.");
// Not fullscreen yet, so prevent "windowed" canvas dimensions from
@@ -298,9 +304,10 @@ EM_BOOL OS_JavaScript::mouse_button_callback(int p_event_type, const EmscriptenM
Ref<InputEventMouseButton> ev;
ev.instance();
ev->set_pressed(p_event_type == EMSCRIPTEN_EVENT_MOUSEDOWN);
- ev->set_position(correct_canvas_position(p_event->canvasX, p_event->canvasY));
+ ev->set_position(compute_position_in_canvas(p_event->clientX, p_event->clientY));
ev->set_global_position(ev->get_position());
dom2godot_mod(p_event, ev);
+
switch (p_event->button) {
case DOM_BUTTON_LEFT: ev->set_button_index(BUTTON_LEFT); break;
case DOM_BUTTON_MIDDLE: ev->set_button_index(BUTTON_MIDDLE); break;
@@ -312,7 +319,7 @@ EM_BOOL OS_JavaScript::mouse_button_callback(int p_event_type, const EmscriptenM
if (ev->is_pressed()) {
- uint64_t diff = p_event->timestamp - os->last_click_ms;
+ double diff = emscripten_get_now() - os->last_click_ms;
if (ev->get_button_index() == os->last_click_button_index) {
@@ -362,7 +369,7 @@ EM_BOOL OS_JavaScript::mousemove_callback(int p_event_type, const EmscriptenMous
OS_JavaScript *os = get_singleton();
int input_mask = os->input->get_mouse_button_mask();
- Point2 pos = correct_canvas_position(p_event->canvasX, p_event->canvasY);
+ Point2 pos = compute_position_in_canvas(p_event->clientX, p_event->clientY);
// For motion outside the canvas, only read mouse movement if dragging
// started inside the canvas; imitating desktop app behaviour.
if (!cursor_inside_canvas && !input_mask)
@@ -696,7 +703,7 @@ EM_BOOL OS_JavaScript::touch_press_callback(int p_event_type, const EmscriptenTo
if (!touch.isChanged)
continue;
ev->set_index(touch.identifier);
- ev->set_position(correct_canvas_position(touch.canvasX, touch.canvasY));
+ ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY));
os->touches[i] = ev->get_position();
ev->set_pressed(p_event_type == EMSCRIPTEN_EVENT_TOUCHSTART);
@@ -721,7 +728,7 @@ EM_BOOL OS_JavaScript::touchmove_callback(int p_event_type, const EmscriptenTouc
if (!touch.isChanged)
continue;
ev->set_index(touch.identifier);
- ev->set_position(correct_canvas_position(touch.canvasX, touch.canvasY));
+ ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY));
Point2 &prev = os->touches[i];
ev->set_relative(ev->get_position() - prev);
prev = ev->get_position();
@@ -920,7 +927,7 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
}
}
- EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(NULL, &attributes);
+ EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(GODOT_CANVAS_SELECTOR, &attributes);
if (emscripten_webgl_make_context_current(ctx) != EMSCRIPTEN_RESULT_SUCCESS) {
gl_initialization_error = true;
}
@@ -970,8 +977,6 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
VisualServer *visual_server = memnew(VisualServerRaster());
input = memnew(InputDefault);
- camera_server = memnew(CameraServer);
-
EMSCRIPTEN_RESULT result;
#define EM_CHECK(ev) \
if (result != EMSCRIPTEN_RESULT_SUCCESS) \
@@ -985,21 +990,21 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
// These callbacks from Emscripten's html5.h suffice to access most
// JavaScript APIs. For APIs that are not (sufficiently) exposed, EM_ASM
// is used below.
- SET_EM_CALLBACK("#window", mousemove, mousemove_callback)
- SET_EM_CALLBACK("#canvas", mousedown, mouse_button_callback)
- SET_EM_CALLBACK("#window", mouseup, mouse_button_callback)
- SET_EM_CALLBACK("#window", wheel, wheel_callback)
- SET_EM_CALLBACK("#window", touchstart, touch_press_callback)
- SET_EM_CALLBACK("#window", touchmove, touchmove_callback)
- SET_EM_CALLBACK("#window", touchend, touch_press_callback)
- SET_EM_CALLBACK("#window", touchcancel, touch_press_callback)
- SET_EM_CALLBACK("#canvas", keydown, keydown_callback)
- SET_EM_CALLBACK("#canvas", keypress, keypress_callback)
- SET_EM_CALLBACK("#canvas", keyup, keyup_callback)
- SET_EM_CALLBACK(NULL, fullscreenchange, fullscreen_change_callback)
+ SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, mousemove, mousemove_callback)
+ SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, mousedown, mouse_button_callback)
+ SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, mouseup, mouse_button_callback)
+ SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, wheel, wheel_callback)
+ SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, touchstart, touch_press_callback)
+ SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, touchmove, touchmove_callback)
+ SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, touchend, touch_press_callback)
+ SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, touchcancel, touch_press_callback)
+ SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, keydown, keydown_callback)
+ SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, keypress, keypress_callback)
+ SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, keyup, keyup_callback)
+ SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, fullscreenchange, fullscreen_change_callback)
SET_EM_CALLBACK_NOTARGET(gamepadconnected, gamepad_change_callback)
SET_EM_CALLBACK_NOTARGET(gamepaddisconnected, gamepad_change_callback)
-#undef SET_EM_CALLBACK_NODATA
+#undef SET_EM_CALLBACK_NOTARGET
#undef SET_EM_CALLBACK
#undef EM_CHECK
@@ -1080,15 +1085,15 @@ bool OS_JavaScript::main_loop_iterate() {
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
strategy.canvasResizedCallback = NULL;
- emscripten_enter_soft_fullscreen(NULL, &strategy);
+ emscripten_enter_soft_fullscreen(GODOT_CANVAS_SELECTOR, &strategy);
} else {
- emscripten_set_canvas_element_size(NULL, windowed_size.width, windowed_size.height);
+ emscripten_set_canvas_element_size(GODOT_CANVAS_SELECTOR, windowed_size.width, windowed_size.height);
}
just_exited_fullscreen = false;
}
int canvas[2];
- emscripten_get_canvas_element_size(NULL, canvas, canvas + 1);
+ emscripten_get_canvas_element_size(GODOT_CANVAS_SELECTOR, canvas, canvas + 1);
video_mode.width = canvas[0];
video_mode.height = canvas[1];
if (!window_maximized && !video_mode.fullscreen && !just_exited_fullscreen && !entering_fullscreen) {
@@ -1106,7 +1111,6 @@ void OS_JavaScript::delete_main_loop() {
void OS_JavaScript::finalize() {
- memdelete(camera_server);
memdelete(input);
}
diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h
index 10676c49f7..5c02a292ee 100644
--- a/platform/javascript/os_javascript.h
+++ b/platform/javascript/os_javascript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,6 @@
#include "drivers/unix/os_unix.h"
#include "main/input_default.h"
#include "servers/audio_server.h"
-#include "servers/camera_server.h"
#include "servers/visual/rasterizer.h"
#include <emscripten/html5.h>
@@ -56,7 +55,7 @@ class OS_JavaScript : public OS_Unix {
Point2 touches[32];
Point2i last_click_pos;
- uint64_t last_click_ms;
+ double last_click_ms;
int last_click_button_index;
MainLoop *main_loop;
@@ -67,8 +66,6 @@ class OS_JavaScript : public OS_Unix {
int64_t sync_wait_time;
int64_t last_sync_check_time;
- CameraServer *camera_server;
-
static EM_BOOL fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data);
static EM_BOOL keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
@@ -144,7 +141,7 @@ public:
void run_async();
bool main_loop_iterate();
- virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false, Mutex *p_pipe_mutex = NULL);
+ virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false, Mutex *p_pipe_mutex = NULL);
virtual Error kill(const ProcessID &p_pid);
virtual int get_process_id() const;
diff --git a/platform/javascript/platform_config.h b/platform/javascript/platform_config.h
index baba6325b3..e2200376d3 100644
--- a/platform/javascript/platform_config.h
+++ b/platform/javascript/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/SCsub b/platform/osx/SCsub
index 9620863b96..e15b4339a7 100644
--- a/platform/osx/SCsub
+++ b/platform/osx/SCsub
@@ -13,7 +13,6 @@ files = [
'dir_access_osx.mm',
'joypad_osx.cpp',
'power_osx.cpp',
- 'camera_osx.mm',
]
prog = env.add_program('#bin/godot', files)
diff --git a/platform/osx/camera_osx.mm b/platform/osx/camera_osx.mm
deleted file mode 100644
index af09eec2eb..0000000000
--- a/platform/osx/camera_osx.mm
+++ /dev/null
@@ -1,362 +0,0 @@
-/*************************************************************************/
-/* camera_osx.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-///@TODO this is a near duplicate of CameraIOS, we should find a way to combine those to minimise code duplication!!!!
-// If you fix something here, make sure you fix it there as wel!
-
-#include "camera_osx.h"
-#include "servers/camera/camera_feed.h"
-#import <AVFoundation/AVFoundation.h>
-
-//////////////////////////////////////////////////////////////////////////
-// MyCaptureSession - This is a little helper class so we can capture our frames
-
-@interface MyCaptureSession : AVCaptureSession <AVCaptureVideoDataOutputSampleBufferDelegate> {
- Ref<CameraFeed> feed;
- size_t width[2];
- size_t height[2];
- PoolVector<uint8_t> img_data[2];
-
- AVCaptureDeviceInput *input;
- AVCaptureVideoDataOutput *output;
-}
-
-@end
-
-@implementation MyCaptureSession
-
-- (id)initForFeed:(Ref<CameraFeed>)p_feed andDevice:(AVCaptureDevice *)p_device {
- if (self = [super init]) {
- NSError *error;
- feed = p_feed;
- width[0] = 0;
- height[0] = 0;
- width[1] = 0;
- height[1] = 0;
-
- [self beginConfiguration];
-
- input = [AVCaptureDeviceInput deviceInputWithDevice:p_device error:&error];
- if (!input) {
- print_line("Couldn't get input device for camera");
- } else {
- [self addInput:input];
- }
-
- output = [AVCaptureVideoDataOutput new];
- if (!output) {
- print_line("Couldn't get output device for camera");
- } else {
- NSDictionary *settings = @{ (NSString *)kCVPixelBufferPixelFormatTypeKey : @(kCVPixelFormatType_420YpCbCr8BiPlanarFullRange) };
- output.videoSettings = settings;
-
- // discard if the data output queue is blocked (as we process the still image)
- [output setAlwaysDiscardsLateVideoFrames:YES];
-
- // now set ourselves as the delegate to receive new frames.
- [output setSampleBufferDelegate:self queue:dispatch_get_main_queue()];
-
- // this takes ownership
- [self addOutput:output];
- }
-
- [self commitConfiguration];
-
- // kick off our session..
- [self startRunning];
- };
- return self;
-}
-
-- (void)cleanup {
- // stop running
- [self stopRunning];
-
- // cleanup
- [self beginConfiguration];
-
- // remove input
- if (input) {
- [self removeInput:input];
- // don't release this
- input = NULL;
- }
-
- // free up our output
- if (output) {
- [self removeOutput:output];
- [output setSampleBufferDelegate:nil queue:NULL];
- [output release];
- output = NULL;
- }
-
- [self commitConfiguration];
-}
-
-- (void)dealloc {
- // bye bye
- [super dealloc];
-}
-
-- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection {
- // This gets called every time our camera has a new image for us to process.
- // May need to investigate in a way to throttle this if we get more images then we're rendering frames..
-
- // For now, version 1, we're just doing the bare minimum to make this work...
- CVImageBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
- // int _width = CVPixelBufferGetWidth(pixelBuffer);
- // int _height = CVPixelBufferGetHeight(pixelBuffer);
-
- // It says that we need to lock this on the documentation pages but it's not in the samples
- // need to lock our base address so we can access our pixel buffers, better safe then sorry?
- CVPixelBufferLockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly);
-
- // get our buffers
- unsigned char *dataY = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 0);
- unsigned char *dataCbCr = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 1);
- if (dataY == NULL) {
- print_line("Couldn't access Y pixel buffer data");
- } else if (dataCbCr == NULL) {
- print_line("Couldn't access CbCr pixel buffer data");
- } else {
- Ref<Image> img[2];
-
- {
- // do Y
- size_t new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0);
- size_t new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0);
-
- if ((width[0] != new_width) || (height[0] != new_height)) {
- width[0] = new_width;
- height[0] = new_height;
- img_data[0].resize(new_width * new_height);
- }
-
- PoolVector<uint8_t>::Write w = img_data[0].write();
- memcpy(w.ptr(), dataY, new_width * new_height);
-
- img[0].instance();
- img[0]->create(new_width, new_height, 0, Image::FORMAT_R8, img_data[0]);
- }
-
- {
- // do CbCr
- size_t new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1);
- size_t new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1);
-
- if ((width[1] != new_width) || (height[1] != new_height)) {
- width[1] = new_width;
- height[1] = new_height;
- img_data[1].resize(2 * new_width * new_height);
- }
-
- PoolVector<uint8_t>::Write w = img_data[1].write();
- memcpy(w.ptr(), dataCbCr, 2 * new_width * new_height);
-
- ///TODO GLES2 doesn't support FORMAT_RG8, need to do some form of conversion
- img[1].instance();
- img[1]->create(new_width, new_height, 0, Image::FORMAT_RG8, img_data[1]);
- }
-
- // set our texture...
- feed->set_YCbCr_imgs(img[0], img[1]);
- }
-
- // and unlock
- CVPixelBufferUnlockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly);
-}
-
-@end
-
-//////////////////////////////////////////////////////////////////////////
-// CameraFeedOSX - Subclass for camera feeds in OSX
-
-class CameraFeedOSX : public CameraFeed {
-private:
- AVCaptureDevice *device;
- MyCaptureSession *capture_session;
-
-public:
- AVCaptureDevice *get_device() const;
-
- CameraFeedOSX();
- ~CameraFeedOSX();
-
- void set_device(AVCaptureDevice *p_device);
-
- bool activate_feed();
- void deactivate_feed();
-};
-
-AVCaptureDevice *CameraFeedOSX::get_device() const {
- return device;
-};
-
-CameraFeedOSX::CameraFeedOSX() {
- device = NULL;
- capture_session = NULL;
-};
-
-void CameraFeedOSX::set_device(AVCaptureDevice *p_device) {
- device = p_device;
- [device retain];
-
- // get some info
- NSString *device_name = p_device.localizedName;
- name = device_name.UTF8String;
- position = CameraFeed::FEED_UNSPECIFIED;
- if ([p_device position] == AVCaptureDevicePositionBack) {
- position = CameraFeed::FEED_BACK;
- } else if ([p_device position] == AVCaptureDevicePositionFront) {
- position = CameraFeed::FEED_FRONT;
- };
-};
-
-CameraFeedOSX::~CameraFeedOSX() {
- if (capture_session != NULL) {
- [capture_session release];
- capture_session = NULL;
- };
-
- if (device != NULL) {
- [device release];
- device = NULL;
- };
-};
-
-bool CameraFeedOSX::activate_feed() {
- if (capture_session) {
- // already recording!
- } else {
- // start camera capture
- capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device];
- };
-
- return true;
-};
-
-void CameraFeedOSX::deactivate_feed() {
- // end camera capture if we have one
- if (capture_session) {
- [capture_session cleanup];
- [capture_session release];
- capture_session = NULL;
- };
-};
-
-//////////////////////////////////////////////////////////////////////////
-// MyDeviceNotifications - This is a little helper class gets notifications
-// when devices are connected/disconnected
-
-@interface MyDeviceNotifications : NSObject {
- CameraOSX *camera_server;
-}
-
-@end
-
-@implementation MyDeviceNotifications
-
-- (void)devices_changed:(NSNotification *)notification {
- camera_server->update_feeds();
-}
-
-- (id)initForServer:(CameraOSX *)p_server {
- if (self = [super init]) {
- camera_server = p_server;
-
- [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasConnectedNotification object:nil];
- [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasDisconnectedNotification object:nil];
- };
- return self;
-}
-
-- (void)dealloc {
- // remove notifications
- [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasConnectedNotification object:nil];
- [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasDisconnectedNotification object:nil];
-
- [super dealloc];
-}
-
-@end
-
-MyDeviceNotifications *device_notifications = nil;
-
-//////////////////////////////////////////////////////////////////////////
-// CameraOSX - Subclass for our camera server on OSX
-
-void CameraOSX::update_feeds() {
- NSArray *devices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo];
-
- // remove devices that are gone..
- for (int i = feeds.size() - 1; i >= 0; i--) {
- Ref<CameraFeedOSX> feed = (Ref<CameraFeedOSX>)feeds[i];
-
- if (![devices containsObject:feed->get_device()]) {
- // remove it from our array, this will also destroy it ;)
- remove_feed(feed);
- };
- };
-
- // add new devices..
- for (AVCaptureDevice *device in devices) {
- bool found = false;
- for (int i = 0; i < feeds.size() && !found; i++) {
- Ref<CameraFeedOSX> feed = (Ref<CameraFeedOSX>)feeds[i];
- if (feed->get_device() == device) {
- found = true;
- };
- };
-
- if (!found) {
- Ref<CameraFeedOSX> newfeed;
- newfeed.instance();
- newfeed->set_device(device);
-
- // assume display camera so inverse
- Transform2D transform = Transform2D(-1.0, 0.0, 0.0, -1.0, 1.0, 1.0);
- newfeed->set_transform(transform);
-
- add_feed(newfeed);
- };
- };
-};
-
-CameraOSX::CameraOSX() {
- // Find available cameras we have at this time
- update_feeds();
-
- // should only have one of these....
- device_notifications = [[MyDeviceNotifications alloc] initForServer:this];
-};
-
-CameraOSX::~CameraOSX() {
- [device_notifications release];
-};
diff --git a/platform/osx/crash_handler_osx.h b/platform/osx/crash_handler_osx.h
index 6a72ce8ae9..abd9812596 100644
--- a/platform/osx/crash_handler_osx.h
+++ b/platform/osx/crash_handler_osx.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/crash_handler_osx.mm b/platform/osx/crash_handler_osx.mm
index 015859b3c0..5da0118686 100644
--- a/platform/osx/crash_handler_osx.mm
+++ b/platform/osx/crash_handler_osx.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/detect.py b/platform/osx/detect.py
index 7882253e7a..fe839199e8 100644
--- a/platform/osx/detect.py
+++ b/platform/osx/detect.py
@@ -27,6 +27,9 @@ def get_opts():
('MACOS_SDK_PATH', 'Path to the macOS SDK', ''),
EnumVariable('debug_symbols', 'Add debugging symbols to release builds', 'yes', ('yes', 'no', 'full')),
BoolVariable('separate_debug_symbols', 'Create a separate file containing debugging symbols', False),
+ BoolVariable('use_ubsan', 'Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)', False),
+ BoolVariable('use_asan', 'Use LLVM/GCC compiler address sanitizer (ASAN))', False),
+ BoolVariable('use_tsan', 'Use LLVM/GCC compiler thread sanitizer (TSAN))', False),
]
@@ -122,6 +125,21 @@ def configure(env):
env["CC"] = "clang"
env["LINK"] = "clang++"
+ if env['use_ubsan'] or env['use_asan'] or env['use_tsan']:
+ env.extra_suffix += "s"
+
+ if env['use_ubsan']:
+ env.Append(CCFLAGS=['-fsanitize=undefined'])
+ env.Append(LINKFLAGS=['-fsanitize=undefined'])
+
+ if env['use_asan']:
+ env.Append(CCFLAGS=['-fsanitize=address'])
+ env.Append(LINKFLAGS=['-fsanitize=address'])
+
+ if env['use_tsan']:
+ env.Append(CCFLAGS=['-fsanitize=thread'])
+ env.Append(LINKFLAGS=['-fsanitize=thread'])
+
## Dependencies
if env['builtin_libtheora']:
diff --git a/platform/osx/dir_access_osx.h b/platform/osx/dir_access_osx.h
index c5951a570e..d61ee181f0 100644
--- a/platform/osx/dir_access_osx.h
+++ b/platform/osx/dir_access_osx.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/dir_access_osx.mm b/platform/osx/dir_access_osx.mm
index 75f50aaa28..66ea380903 100644
--- a/platform/osx/dir_access_osx.mm
+++ b/platform/osx/dir_access_osx.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp
index 9226aea369..cf38664022 100644
--- a/platform/osx/export/export.cpp
+++ b/platform/osx/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -118,8 +118,8 @@ void EditorExportPlatformOSX::get_preset_features(const Ref<EditorExportPreset>
void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options) {
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/info"), "Made with Godot Engine"));
@@ -130,6 +130,8 @@ void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "display/high_res"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/camera_usage_description", PROPERTY_HINT_PLACEHOLDER_TEXT, "Provide a message if you need to use the camera"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/microphone_usage_description", PROPERTY_HINT_PLACEHOLDER_TEXT, "Provide a message if you need to use the microphone"), ""));
#ifdef OSX_ENABLED
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/enable"), false));
@@ -342,6 +344,12 @@ void EditorExportPlatformOSX::_fix_plist(const Ref<EditorExportPreset> &p_preset
strnew += lines[i].replace("$copyright", p_preset->get("application/copyright")) + "\n";
} else if (lines[i].find("$highres") != -1) {
strnew += lines[i].replace("$highres", p_preset->get("display/high_res") ? "<true/>" : "<false/>") + "\n";
+ } else if (lines[i].find("$camera_usage_description") != -1) {
+ String description = p_preset->get("privacy/camera_usage_description");
+ strnew += lines[i].replace("$camera_usage_description", description) + "\n";
+ } else if (lines[i].find("$microphone_usage_description") != -1) {
+ String description = p_preset->get("privacy/microphone_usage_description");
+ strnew += lines[i].replace("$microphone_usage_description", description) + "\n";
} else {
strnew += lines[i] + "\n";
}
@@ -451,9 +459,9 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
EditorProgress ep("export", "Exporting for OSX", 3, true);
if (p_debug)
- src_pkg_name = p_preset->get("custom_package/debug");
+ src_pkg_name = p_preset->get("custom_template/debug");
else
- src_pkg_name = p_preset->get("custom_package/release");
+ src_pkg_name = p_preset->get("custom_template/release");
if (src_pkg_name == "") {
String err;
@@ -494,6 +502,8 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
else
pkg_name = "Unnamed";
+ String pkg_name_safe = OS::get_singleton()->get_safe_dir_name(pkg_name);
+
Error err = OK;
String tmp_app_path_name = "";
zlib_filefunc_def io2 = io;
@@ -501,12 +511,13 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
io2.opaque = &dst_f;
zipFile dst_pkg_zip = NULL;
+ DirAccess *tmp_app_path = NULL;
String export_format = use_dmg() && p_path.ends_with("dmg") ? "dmg" : "zip";
if (export_format == "dmg") {
// We're on OSX so we can export to DMG, but first we create our application bundle
tmp_app_path_name = EditorSettings::get_singleton()->get_cache_dir().plus_file(pkg_name + ".app");
print_line("Exporting to " + tmp_app_path_name);
- DirAccess *tmp_app_path = DirAccess::create_for_path(tmp_app_path_name);
+ tmp_app_path = DirAccess::create_for_path(tmp_app_path_name);
if (!tmp_app_path) {
err = ERR_CANT_CREATE;
}
@@ -603,25 +614,45 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
}
if (data.size() > 0) {
+
+ if (file.find("/data.mono.osx.64.release_debug/") != -1) {
+ if (!p_debug) {
+ ret = unzGoToNextFile(src_pkg_zip);
+ continue; //skip
+ }
+ file = file.replace("/data.mono.osx.64.release_debug/", "/data_" + pkg_name_safe + "/");
+ }
+ if (file.find("/data.mono.osx.64.release/") != -1) {
+ if (p_debug) {
+ ret = unzGoToNextFile(src_pkg_zip);
+ continue; //skip
+ }
+ file = file.replace("/data.mono.osx.64.release/", "/data_" + pkg_name_safe + "/");
+ }
+
print_line("ADDING: " + file + " size: " + itos(data.size()));
total_size += data.size();
if (export_format == "dmg") {
// write it into our application bundle
file = tmp_app_path_name.plus_file(file);
-
- // write the file, need to add chmod
- FileAccess *f = FileAccess::open(file, FileAccess::WRITE);
- if (f) {
- f->store_buffer(data.ptr(), data.size());
- f->close();
- if (is_execute) {
- // Chmod with 0755 if the file is executable
- FileAccess::set_unix_permissions(file, 0755);
+ if (err == OK) {
+ err = tmp_app_path->make_dir_recursive(file.get_base_dir());
+ }
+ if (err == OK) {
+ // write the file, need to add chmod
+ FileAccess *f = FileAccess::open(file, FileAccess::WRITE);
+ if (f) {
+ f->store_buffer(data.ptr(), data.size());
+ f->close();
+ if (is_execute) {
+ // Chmod with 0755 if the file is executable
+ FileAccess::set_unix_permissions(file, 0755);
+ }
+ memdelete(f);
+ } else {
+ err = ERR_CANT_CREATE;
}
- memdelete(f);
- } else {
- err = ERR_CANT_CREATE;
}
} else {
// add it to our zip file
@@ -788,33 +819,32 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
- bool valid = false;
String err;
+ bool valid = false;
- if (exists_export_template("osx.zip", &err)) {
- valid = true;
- }
+ // Look for export templates (first official, and if defined custom templates).
- if (p_preset->get("custom_package/debug") != "") {
- if (FileAccess::exists(p_preset->get("custom_package/debug"))) {
- valid = true;
- } else {
+ bool dvalid = exists_export_template("osx.zip", &err);
+ bool rvalid = dvalid; // Both in the same ZIP.
+
+ if (p_preset->get("custom_template/debug") != "") {
+ dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
+ if (!dvalid) {
err += TTR("Custom debug template not found.") + "\n";
}
}
-
- if (p_preset->get("custom_package/release") != "") {
- if (FileAccess::exists(p_preset->get("custom_package/release"))) {
- valid = true;
- } else {
+ if (p_preset->get("custom_template/release") != "") {
+ rvalid = FileAccess::exists(p_preset->get("custom_template/release"));
+ if (!rvalid) {
err += TTR("Custom release template not found.") + "\n";
}
}
+ valid = dvalid || rvalid;
+ r_missing_templates = !valid;
+
if (!err.empty())
r_error = err;
-
- r_missing_templates = !valid;
return valid;
}
diff --git a/platform/osx/export/export.h b/platform/osx/export/export.h
index 7e7e697488..7b8832cb01 100644
--- a/platform/osx/export/export.h
+++ b/platform/osx/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/godot_main_osx.mm b/platform/osx/godot_main_osx.mm
index 79364314aa..e6f8cbecf1 100644
--- a/platform/osx/godot_main_osx.mm
+++ b/platform/osx/godot_main_osx.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,35 +45,6 @@ int main(int argc, char **argv) {
printf("%i: %s\n", i, argv[i]);
};
- if (argc >= 1 && argv[0][0] == '/') {
- //potentially launched from finder
- int len = strlen(argv[0]);
- while (len--) {
- if (argv[0][len] == '/') break;
- }
- if (len >= 0) {
- char *path = (char *)malloc(len + 1);
- memcpy(path, argv[0], len);
- path[len] = 0;
-
- char *pathinfo = (char *)malloc(strlen(path) + strlen("/../Info.plist") + 1);
- //in real code you would check for errors in malloc here
- strcpy(pathinfo, path);
- strcat(pathinfo, "/../Info.plist");
-
- FILE *f = fopen(pathinfo, "rb");
- if (f) {
- //running from app bundle, as Info.plist was found
- fclose(f);
- chdir(path);
- chdir("../Resources"); //data.pck, or just the files are here
- }
-
- free(path);
- free(pathinfo);
- }
- }
-
#ifdef DEBUG_ENABLED
// lets report the path we made current after all that
char cwd[4096];
diff --git a/platform/osx/joypad_osx.cpp b/platform/osx/joypad_osx.cpp
index 4edf347f61..13ece678f3 100644
--- a/platform/osx/joypad_osx.cpp
+++ b/platform/osx/joypad_osx.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/joypad_osx.h b/platform/osx/joypad_osx.h
index 255a674f09..388251016b 100644
--- a/platform/osx/joypad_osx.h
+++ b/platform/osx/joypad_osx.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h
index 09a871f26c..190dbcf662 100644
--- a/platform/osx/os_osx.h
+++ b/platform/osx/os_osx.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,6 @@
#define BitMap _QDBitMap // Suppress deprecated QuickDraw definition.
-#include "camera_osx.h"
#include "core/os/input.h"
#include "crash_handler_osx.h"
#include "drivers/coreaudio/audio_driver_coreaudio.h"
@@ -74,13 +73,9 @@ public:
//Rasterizer *rasterizer;
VisualServer *visual_server;
- CameraServer *camera_server;
-
List<String> args;
MainLoop *main_loop;
- IP_Unix *ip_unix;
-
#ifdef COREAUDIO_ENABLED
AudioDriverCoreAudio audio_driver;
#endif
@@ -113,9 +108,6 @@ public:
NSOpenGLContext *context;
bool layered_window;
- bool waiting_for_vsync;
- NSCondition *vsync_condition;
- CVDisplayLinkRef displayLink;
CursorShape cursor_shape;
NSCursor *cursors[CURSOR_MAX];
@@ -127,6 +119,7 @@ public:
bool maximized;
bool zoomed;
bool resizable;
+ bool window_focused;
Size2 window_size;
Rect2 restore_rect;
@@ -228,6 +221,7 @@ public:
virtual String get_config_path() const;
virtual String get_data_path() const;
virtual String get_cache_path() const;
+ virtual String get_bundle_resource_dir() const;
virtual String get_godot_dir_name() const;
virtual String get_system_dir(SystemDir p_dir) const;
@@ -280,6 +274,7 @@ public:
virtual bool is_window_maximized() const;
virtual void set_window_always_on_top(bool p_enabled);
virtual bool is_window_always_on_top() const;
+ virtual bool is_window_focused() const;
virtual void request_attention();
virtual String get_joy_guid(int p_device) const;
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index ba3ac9862e..53fe11b3bb 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -115,19 +115,18 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto
return Vector2(mouse_x, mouse_y);
}
-// DisplayLinkCallback is called from our DisplayLink OS thread informing us right before
-// a screen update is required. We can use it to work around the broken vsync.
-static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp *now, const CVTimeStamp *outputTime, CVOptionFlags flagsIn, CVOptionFlags *flagsOut, void *displayLinkContext) {
- OS_OSX *os = (OS_OSX *)displayLinkContext;
-
- // Set flag so we know we can output our next frame and signal our conditional lock
- // if we're not doing vsync this will be ignored
- [os->vsync_condition lock];
- os->waiting_for_vsync = false;
- [os->vsync_condition signal];
- [os->vsync_condition unlock];
-
- return kCVReturnSuccess;
+static NSCursor *cursorFromSelector(SEL selector, SEL fallback = nil) {
+ if ([NSCursor respondsToSelector:selector]) {
+ id object = [NSCursor performSelector:selector];
+ if ([object isKindOfClass:[NSCursor class]]) {
+ return object;
+ }
+ }
+ if (fallback) {
+ // Fallback should be a reasonable default, no need to check.
+ return [NSCursor performSelector:fallback];
+ }
+ return [NSCursor arrowCursor];
}
@interface GodotApplication : NSApplication
@@ -355,12 +354,8 @@ static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeSt
//Update context
if (OS_OSX::singleton->main_loop) {
- [OS_OSX::singleton->context update];
-
- //Force window resize ???
- NSRect frame = [OS_OSX::singleton->window_object frame];
- [OS_OSX::singleton->window_object setFrame:NSMakeRect(frame.origin.x, frame.origin.y, 1, 1) display:YES];
- [OS_OSX::singleton->window_object setFrame:frame display:YES];
+ //Force window resize event
+ [self windowDidResize:notification];
}
}
}
@@ -412,9 +407,6 @@ static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeSt
}
- (void)windowDidBecomeKey:(NSNotification *)notification {
- //_GodotInputWindowFocus(window, GL_TRUE);
- //_GodotPlatformSetCursorMode(window, window->cursorMode);
-
if (OS_OSX::singleton->get_main_loop()) {
get_mouse_pos(
[OS_OSX::singleton->window_object mouseLocationOutsideOfEventStream],
@@ -423,25 +415,31 @@ static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeSt
OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
}
+
+ OS_OSX::singleton->window_focused = true;
}
- (void)windowDidResignKey:(NSNotification *)notification {
- //_GodotInputWindowFocus(window, GL_FALSE);
- //_GodotPlatformSetCursorMode(window, Godot_CURSOR_NORMAL);
if (OS_OSX::singleton->get_main_loop())
OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
+
+ OS_OSX::singleton->window_focused = false;
}
- (void)windowDidMiniaturize:(NSNotification *)notification {
OS_OSX::singleton->wm_minimized(true);
if (OS_OSX::singleton->get_main_loop())
OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
+
+ OS_OSX::singleton->window_focused = false;
};
- (void)windowDidDeminiaturize:(NSNotification *)notification {
OS_OSX::singleton->wm_minimized(false);
if (OS_OSX::singleton->get_main_loop())
OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
+
+ OS_OSX::singleton->window_focused = true;
};
@end
@@ -495,7 +493,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
}
- (NSRange)markedRange {
- return (markedText.length > 0) ? NSMakeRange(0, markedText.length - 1) : kEmptyRange;
+ return NSMakeRange(0, markedText.length);
}
- (NSRange)selectedRange {
@@ -508,6 +506,10 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
} else {
[markedText initWithString:aString];
}
+ if (markedText.length == 0) {
+ [self unmarkText];
+ return;
+ }
if (OS_OSX::singleton->im_active) {
imeInputEventInProgress = true;
OS_OSX::singleton->im_text.parse_utf8([[markedText mutableString] UTF8String]);
@@ -1581,15 +1583,6 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
[context makeCurrentContext];
- // setup our display link, this will inform us when a refresh is needed
- CVDisplayLinkCreateWithActiveCGDisplays(&displayLink);
- CVDisplayLinkSetOutputCallback(displayLink, &DisplayLinkCallback, this);
- CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, context.CGLContextObj, pixelFormat.CGLPixelFormatObj);
- CVDisplayLinkStart(displayLink);
-
- // initialise a conditional lock object
- vsync_condition = [[NSCondition alloc] init];
-
set_use_vsync(p_desired.use_vsync);
[NSApp activateIgnoringOtherApps:YES];
@@ -1656,8 +1649,6 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
visual_server->init();
AudioDriverManager::initialize(p_audio_driver);
- camera_server = memnew(CameraOSX);
-
input = memnew(InputDefault);
joypad_osx = memnew(JoypadOSX);
@@ -1682,21 +1673,11 @@ void OS_OSX::finalize() {
midi_driver.close();
#endif
- if (displayLink) {
- CVDisplayLinkRelease(displayLink);
- }
- [vsync_condition release];
-
CFNotificationCenterRemoveObserver(CFNotificationCenterGetDistributedCenter(), NULL, kTISNotifySelectedKeyboardInputSourceChanged, NULL);
CGDisplayRemoveReconfigurationCallback(displays_arrangement_changed, NULL);
delete_main_loop();
- if (camera_server) {
- memdelete(camera_server);
- camera_server = NULL;
- }
-
memdelete(joypad_osx);
memdelete(input);
@@ -1846,15 +1827,15 @@ void OS_OSX::set_cursor_shape(CursorShape p_shape) {
case CURSOR_BUSY: [[NSCursor arrowCursor] set]; break;
case CURSOR_DRAG: [[NSCursor closedHandCursor] set]; break;
case CURSOR_CAN_DROP: [[NSCursor openHandCursor] set]; break;
- case CURSOR_FORBIDDEN: [[NSCursor arrowCursor] set]; break;
- case CURSOR_VSIZE: [[NSCursor resizeUpDownCursor] set]; break;
- case CURSOR_HSIZE: [[NSCursor resizeLeftRightCursor] set]; break;
- case CURSOR_BDIAGSIZE: [[NSCursor arrowCursor] set]; break;
- case CURSOR_FDIAGSIZE: [[NSCursor arrowCursor] set]; break;
+ case CURSOR_FORBIDDEN: [[NSCursor operationNotAllowedCursor] set]; break;
+ case CURSOR_VSIZE: [cursorFromSelector(@selector(_windowResizeNorthSouthCursor), @selector(resizeUpDownCursor)) set]; break;
+ case CURSOR_HSIZE: [cursorFromSelector(@selector(_windowResizeEastWestCursor), @selector(resizeLeftRightCursor)) set]; break;
+ case CURSOR_BDIAGSIZE: [cursorFromSelector(@selector(_windowResizeNorthEastSouthWestCursor)) set]; break;
+ case CURSOR_FDIAGSIZE: [cursorFromSelector(@selector(_windowResizeNorthWestSouthEastCursor)) set]; break;
case CURSOR_MOVE: [[NSCursor arrowCursor] set]; break;
case CURSOR_VSPLIT: [[NSCursor resizeUpDownCursor] set]; break;
case CURSOR_HSPLIT: [[NSCursor resizeLeftRightCursor] set]; break;
- case CURSOR_HELP: [[NSCursor arrowCursor] set]; break;
+ case CURSOR_HELP: [cursorFromSelector(@selector(_helpCursor)) set]; break;
default: {
};
}
@@ -2148,6 +2129,19 @@ String OS_OSX::get_cache_path() const {
}
}
+String OS_OSX::get_bundle_resource_dir() const {
+
+ NSBundle *main = [NSBundle mainBundle];
+ NSString *resourcePath = [main resourcePath];
+
+ char *utfs = strdup([resourcePath UTF8String]);
+ String ret;
+ ret.parse_utf8(utfs);
+ free(utfs);
+
+ return ret;
+}
+
// Get properly capitalized engine name for system paths
String OS_OSX::get_godot_dir_name() const {
@@ -2253,23 +2247,11 @@ Error OS_OSX::shell_open(String p_uri) {
}
String OS_OSX::get_locale() const {
- NSString *locale_code = [[NSLocale currentLocale] localeIdentifier];
+ NSString *locale_code = [[NSLocale preferredLanguages] objectAtIndex:0];
return [locale_code UTF8String];
}
void OS_OSX::swap_buffers() {
- if (is_vsync_enabled()) {
- // Wait until our DisplayLink callback unsets our flag...
- [vsync_condition lock];
- while (waiting_for_vsync)
- [vsync_condition wait];
-
- // Make sure we wait again next frame around
- waiting_for_vsync = true;
-
- [vsync_condition unlock];
- }
-
[context flushBuffer];
}
@@ -2659,6 +2641,10 @@ bool OS_OSX::is_window_always_on_top() const {
return [window_object level] == NSFloatingWindowLevel;
}
+bool OS_OSX::is_window_focused() const {
+ return window_focused;
+}
+
void OS_OSX::request_attention() {
[NSApp requestUserAttention:NSCriticalRequest];
@@ -3009,20 +2995,11 @@ Error OS_OSX::move_to_trash(const String &p_path) {
}
void OS_OSX::_set_use_vsync(bool p_enable) {
- // CGLCPSwapInterval broke in OSX 10.14 and it seems Apple is not interested in fixing
- // it as OpenGL is now deprecated and Metal solves this differently.
- // Following SDLs example we're working around this using DisplayLink
- // When vsync is enabled we set a flag "waiting_for_vsync" to true.
- // This flag is set to false when DisplayLink informs us our display is about to refresh.
-
- /* CGLContextObj ctx = CGLGetCurrentContext();
+ CGLContextObj ctx = CGLGetCurrentContext();
if (ctx) {
GLint swapInterval = p_enable ? 1 : 0;
CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
- }*/
-
- ///TODO Maybe pause/unpause display link?
- waiting_for_vsync = p_enable;
+ }
}
OS_OSX *OS_OSX::singleton = NULL;
@@ -3120,6 +3097,7 @@ OS_OSX::OS_OSX() {
window_size = Vector2(1024, 600);
zoomed = false;
resizable = false;
+ window_focused = true;
Vector<Logger *> loggers;
loggers.push_back(memnew(OSXTerminalLogger));
diff --git a/platform/osx/platform_config.h b/platform/osx/platform_config.h
index ddb533cb79..046512ae84 100644
--- a/platform/osx/platform_config.h
+++ b/platform/osx/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/power_osx.cpp b/platform/osx/power_osx.cpp
index 04d423d8c5..6d7667c5e8 100644
--- a/platform/osx/power_osx.cpp
+++ b/platform/osx/power_osx.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/power_osx.h b/platform/osx/power_osx.h
index 40d0d40fd4..6f9b213439 100644
--- a/platform/osx/power_osx.h
+++ b/platform/osx/power_osx.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/semaphore_osx.cpp b/platform/osx/semaphore_osx.cpp
index fe7d19bd9e..e75f5103cc 100644
--- a/platform/osx/semaphore_osx.cpp
+++ b/platform/osx/semaphore_osx.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/semaphore_osx.h b/platform/osx/semaphore_osx.h
index c8e7c45227..2348c8efa6 100644
--- a/platform/osx/semaphore_osx.h
+++ b/platform/osx/semaphore_osx.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/register_platform_apis.h b/platform/register_platform_apis.h
index 10876bacc7..6b962f5d91 100644
--- a/platform/register_platform_apis.h
+++ b/platform/register_platform_apis.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/server/detect.py b/platform/server/detect.py
index b6028c20e3..d82df77957 100644
--- a/platform/server/detect.py
+++ b/platform/server/detect.py
@@ -162,7 +162,7 @@ def configure(env):
if not env['builtin_enet']:
env.ParseConfig('pkg-config libenet --cflags --libs')
- if not env['builtin_squish'] and env['tools']:
+ if not env['builtin_squish']:
env.ParseConfig('pkg-config libsquish --cflags --libs')
if not env['builtin_zstd']:
diff --git a/platform/server/godot_server.cpp b/platform/server/godot_server.cpp
index 91bd96ac31..df49bfaebf 100644
--- a/platform/server/godot_server.cpp
+++ b/platform/server/godot_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/server/os_server.cpp b/platform/server/os_server.cpp
index 87dc6421ac..498fd01b5e 100644
--- a/platform/server/os_server.cpp
+++ b/platform/server/os_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -88,8 +88,6 @@ Error OS_Server::initialize(const VideoMode &p_desired, int p_video_driver, int
visual_server = memnew(VisualServerRaster);
visual_server->init();
- camera_server = memnew(CameraServer);
-
AudioDriverManager::initialize(p_audio_driver);
input = memnew(InputDefault);
@@ -119,8 +117,6 @@ void OS_Server::finalize() {
memdelete(input);
- memdelete(camera_server);
-
memdelete(power_manager);
ResourceLoader::remove_resource_format_loader(resource_loader_dummy);
diff --git a/platform/server/os_server.h b/platform/server/os_server.h
index b8119288ff..46ca9cb6d1 100644
--- a/platform/server/os_server.h
+++ b/platform/server/os_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -58,7 +58,6 @@ class OS_Server : public OS_Unix {
bool grab;
virtual void delete_main_loop();
- IP_Unix *ip_unix;
bool force_quit;
@@ -71,7 +70,6 @@ class OS_Server : public OS_Unix {
#endif
CrashHandler crash_handler;
- CameraServer *camera_server;
int video_driver_index;
diff --git a/platform/server/platform_config.h b/platform/server/platform_config.h
index bedbff0b80..bdff93f02b 100644
--- a/platform/server/platform_config.h
+++ b/platform/server/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp
index 4f2ee0237a..a47fe96c1b 100644
--- a/platform/uwp/app.cpp
+++ b/platform/uwp/app.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/app.h b/platform/uwp/app.h
index 0bd996d483..302d9759b3 100644
--- a/platform/uwp/app.h
+++ b/platform/uwp/app.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/context_egl_uwp.cpp b/platform/uwp/context_egl_uwp.cpp
index 061c54687c..7ac9489bb4 100644
--- a/platform/uwp/context_egl_uwp.cpp
+++ b/platform/uwp/context_egl_uwp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/context_egl_uwp.h b/platform/uwp/context_egl_uwp.h
index 0c62fe7456..7a41685867 100644
--- a/platform/uwp/context_egl_uwp.h
+++ b/platform/uwp/context_egl_uwp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/detect.py b/platform/uwp/detect.py
index 7da93eafae..000bd18e7d 100644
--- a/platform/uwp/detect.py
+++ b/platform/uwp/detect.py
@@ -34,6 +34,7 @@ def get_flags():
return [
('tools', False),
('xaudio2', True),
+ ('builtin_pcre2_with_jit', False),
]
diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp
index fefad3584b..57fb9004b8 100644
--- a/platform/uwp/export/export.cpp
+++ b/platform/uwp/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -517,7 +517,7 @@ Error AppxPackager::add_file(String p_file_name, const uint8_t *p_buffer, size_t
int total_out_before = strm.total_out;
int err = deflate(&strm, Z_FULL_FLUSH);
- ERR_FAIL_COND_V(err >= 0, ERR_BUG); // Negative means bug
+ ERR_FAIL_COND_V(err < 0, ERR_BUG); // Negative means bug
bh.compressed_size = strm.total_out - total_out_before;
@@ -1090,15 +1090,14 @@ public:
}
virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
+
String err;
- bool valid = true;
- Platform arch = (Platform)(int)(p_preset->get("architecture/target"));
+ bool valid = false;
- String custom_debug_binary = p_preset->get("custom_template/debug");
- String custom_release_binary = p_preset->get("custom_template/release");
+ // Look for export templates (first official, and if defined custom templates).
+ Platform arch = (Platform)(int)(p_preset->get("architecture/target"));
String platform_infix;
-
switch (arch) {
case EditorExportPlatformUWP::ARM: {
platform_infix = "arm";
@@ -1111,37 +1110,30 @@ public:
} break;
}
- if (!exists_export_template("uwp_" + platform_infix + "_debug.zip", &err) || !exists_export_template("uwp_" + platform_infix + "_release.zip", &err)) {
- valid = false;
- r_missing_templates = true;
- }
+ bool dvalid = exists_export_template("uwp_" + platform_infix + "_debug.zip", &err);
+ bool rvalid = exists_export_template("uwp_" + platform_infix + "_release.zip", &err);
- if (!valid && custom_debug_binary == "" && custom_release_binary == "") {
- if (!err.empty()) {
- r_error = err;
+ if (p_preset->get("custom_template/debug") != "") {
+ dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
+ if (!dvalid) {
+ err += TTR("Custom debug template not found.") + "\n";
}
- return valid;
}
-
- bool dvalid = true;
- bool rvalid = true;
-
- if (!FileAccess::exists(custom_debug_binary)) {
- dvalid = false;
- err += TTR("Custom debug template not found.") + "\n";
+ if (p_preset->get("custom_template/release") != "") {
+ rvalid = FileAccess::exists(p_preset->get("custom_template/release"));
+ if (!rvalid) {
+ err += TTR("Custom release template not found.") + "\n";
+ }
}
- if (!FileAccess::exists(custom_release_binary)) {
- rvalid = false;
- err += TTR("Custom release template not found.") + "\n";
- }
+ valid = dvalid || rvalid;
+ r_missing_templates = !valid;
- if (dvalid || rvalid)
- valid = true;
+ // Validate the rest of the configuration.
- if (!valid) {
- r_error = err;
- return valid;
+ if (!_valid_resource_name(p_preset->get("package/short_name"))) {
+ valid = false;
+ err += TTR("Invalid package short name.") + "\n";
}
if (!_valid_resource_name(p_preset->get("package/unique_name"))) {
@@ -1149,6 +1141,11 @@ public:
err += TTR("Invalid package unique name.") + "\n";
}
+ if (!_valid_resource_name(p_preset->get("package/publisher_display_name"))) {
+ valid = false;
+ err += TTR("Invalid package publisher display name.") + "\n";
+ }
+
if (!_valid_guid(p_preset->get("identity/product_guid"))) {
valid = false;
err += TTR("Invalid product GUID.") + "\n";
diff --git a/platform/uwp/export/export.h b/platform/uwp/export/export.h
index e4839eeda2..ce03bc0aeb 100644
--- a/platform/uwp/export/export.h
+++ b/platform/uwp/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp
index 0899c7592c..90df6fe5d7 100644
--- a/platform/uwp/joypad_uwp.cpp
+++ b/platform/uwp/joypad_uwp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/joypad_uwp.h b/platform/uwp/joypad_uwp.h
index 31fc9bcd11..f2a721f3dd 100644
--- a/platform/uwp/joypad_uwp.h
+++ b/platform/uwp/joypad_uwp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index 60f2290355..d5047b53ab 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -303,9 +303,6 @@ Error OS_UWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
visual_server->init();
- ///@TODO implement a subclass for UWP and instantiate that instead
- camera_server = memnew(CameraServer);
-
input = memnew(InputDefault);
joypad = ref new JoypadUWP(input);
@@ -404,8 +401,6 @@ void OS_UWP::finalize() {
memdelete(input);
- memdelete(camera_server);
-
joypad = nullptr;
}
@@ -806,7 +801,7 @@ bool OS_UWP::has_virtual_keyboard() const {
return UIViewSettings::GetForCurrentView()->UserInteractionMode == UserInteractionMode::Touch;
}
-void OS_UWP::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect) {
+void OS_UWP::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, int p_max_input_length) {
InputPane ^ pane = InputPane::GetForCurrentView();
pane->TryShow();
diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h
index 370cab6a9b..fb43ab382e 100644
--- a/platform/uwp/os_uwp.h
+++ b/platform/uwp/os_uwp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,7 +41,6 @@
#include "main/input_default.h"
#include "power_uwp.h"
#include "servers/audio_server.h"
-#include "servers/camera_server.h"
#include "servers/visual/rasterizer.h"
#include "servers/visual_server.h"
@@ -93,8 +92,6 @@ private:
VisualServer *visual_server;
int pressrc;
- CameraServer *camera_server;
-
ContextEGL_UWP *gl_context;
Windows::UI::Core::CoreWindow ^ window;
@@ -208,7 +205,7 @@ public:
virtual void delay_usec(uint32_t p_usec) const;
virtual uint64_t get_ticks_usec() const;
- virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false, Mutex *p_pipe_mutex = NULL);
+ virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false, Mutex *p_pipe_mutex = NULL);
virtual Error kill(const ProcessID &p_pid);
virtual bool has_environment(const String &p_var) const;
@@ -242,7 +239,7 @@ public:
virtual bool has_touchscreen_ui_hint() const;
virtual bool has_virtual_keyboard() const;
- virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2());
+ virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), int p_max_input_length = -1);
virtual void hide_virtual_keyboard();
virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false);
diff --git a/platform/uwp/platform_config.h b/platform/uwp/platform_config.h
index 311a41454d..09a16614e0 100644
--- a/platform/uwp/platform_config.h
+++ b/platform/uwp/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/power_uwp.cpp b/platform/uwp/power_uwp.cpp
index ba1311a1b1..c6b4359392 100644
--- a/platform/uwp/power_uwp.cpp
+++ b/platform/uwp/power_uwp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/power_uwp.h b/platform/uwp/power_uwp.h
index cc19904a62..5e28cf65e5 100644
--- a/platform/uwp/power_uwp.h
+++ b/platform/uwp/power_uwp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/thread_uwp.cpp b/platform/uwp/thread_uwp.cpp
index 0e4e138aa6..9dc20a74e8 100644
--- a/platform/uwp/thread_uwp.cpp
+++ b/platform/uwp/thread_uwp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/thread_uwp.h b/platform/uwp/thread_uwp.h
index e29b45a903..a2d367ae2f 100644
--- a/platform/uwp/thread_uwp.h
+++ b/platform/uwp/thread_uwp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/SCsub b/platform/windows/SCsub
index 8426ccbb89..892d734734 100644
--- a/platform/windows/SCsub
+++ b/platform/windows/SCsub
@@ -8,7 +8,6 @@ import platform_windows_builders
common_win = [
"godot_windows.cpp",
- "camera_win.cpp",
"context_gl_windows.cpp",
"crash_handler_windows.cpp",
"os_windows.cpp",
diff --git a/platform/windows/camera_win.cpp b/platform/windows/camera_win.cpp
deleted file mode 100644
index 10787d0d0a..0000000000
--- a/platform/windows/camera_win.cpp
+++ /dev/null
@@ -1,98 +0,0 @@
-/*************************************************************************/
-/* camera_win.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "camera_win.h"
-
-///@TODO sorry guys, I got about 80% through implementing this using DirectShow only
-// to find out Microsoft deprecated half the API and its replacement is as confusing
-// as they could make it. Joey suggested looking into libuvc which offers a more direct
-// route to webcams over USB and this is very promising but it wouldn't compile on
-// windows for me...I've gutted the classes I implemented DirectShow in just to have
-// a skeleton for someone to work on, mail me for more details or if you want a copy....
-
-//////////////////////////////////////////////////////////////////////////
-// CameraFeedWindows - Subclass for our camera feed on windows
-
-/// @TODO need to implement this
-
-class CameraFeedWindows : public CameraFeed {
-private:
-protected:
-public:
- CameraFeedWindows();
- virtual ~CameraFeedWindows();
-
- bool activate_feed();
- void deactivate_feed();
-};
-
-CameraFeedWindows::CameraFeedWindows(){
- ///@TODO implement this, should store information about our available camera
-};
-
-CameraFeedWindows::~CameraFeedWindows() {
- // make sure we stop recording if we are!
- if (is_active()) {
- deactivate_feed();
- };
-
- ///@TODO free up anything used by this
-};
-
-bool CameraFeedWindows::activate_feed() {
- ///@TODO this should activate our camera and start the process of capturing frames
-
- return true;
-};
-
-///@TODO we should probably have a callback method here that is being called by the
-// camera API which provides frames and call back into the CameraServer to update our texture
-
-void CameraFeedWindows::deactivate_feed(){
- ///@TODO this should deactivate our camera and stop the process of capturing frames
-};
-
-//////////////////////////////////////////////////////////////////////////
-// CameraWindows - Subclass for our camera server on windows
-
-void CameraWindows::add_active_cameras(){
- ///@TODO scan through any active cameras and create CameraFeedWindows objects for them
-};
-
-CameraWindows::CameraWindows() {
- // Find cameras active right now
- add_active_cameras();
-
- // need to add something that will react to devices being connected/removed...
-};
-
-CameraWindows::~CameraWindows(){
-
-};
diff --git a/platform/windows/context_gl_windows.cpp b/platform/windows/context_gl_windows.cpp
index e715999378..ad62e3a306 100644
--- a/platform/windows/context_gl_windows.cpp
+++ b/platform/windows/context_gl_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,6 +34,8 @@
#include "context_gl_windows.h"
+#include <dwmapi.h>
+
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_FLAGS_ARB 0x2094
@@ -41,6 +43,11 @@
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#if defined(__GNUC__)
+// Workaround GCC warning from -Wcast-function-type.
+#define wglGetProcAddress (void *)wglGetProcAddress
+#endif
+
typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
void ContextGL_Windows::release_current() {
@@ -63,16 +70,52 @@ int ContextGL_Windows::get_window_height() {
return OS::get_singleton()->get_video_mode().height;
}
+bool ContextGL_Windows::should_vsync_via_compositor() {
+
+ if (OS::get_singleton()->is_window_fullscreen() || !OS::get_singleton()->is_vsync_via_compositor_enabled()) {
+ return false;
+ }
+
+ // Note: All Windows versions supported by Godot have a compositor.
+ // It can be disabled on earlier Windows versions.
+ BOOL dwm_enabled;
+
+ if (SUCCEEDED(DwmIsCompositionEnabled(&dwm_enabled))) {
+ return dwm_enabled;
+ }
+
+ return false;
+}
+
void ContextGL_Windows::swap_buffers() {
SwapBuffers(hDC);
+
+ if (use_vsync) {
+ bool vsync_via_compositor_now = should_vsync_via_compositor();
+
+ if (vsync_via_compositor_now && wglGetSwapIntervalEXT() == 0) {
+ DwmFlush();
+ }
+
+ if (vsync_via_compositor_now != vsync_via_compositor) {
+ // The previous frame had a different operating mode than this
+ // frame. Set the 'vsync_via_compositor' member variable and the
+ // OpenGL swap interval to their proper values.
+ set_use_vsync(true);
+ }
+ }
}
void ContextGL_Windows::set_use_vsync(bool p_use) {
+ vsync_via_compositor = p_use && should_vsync_via_compositor();
+
if (wglSwapIntervalEXT) {
- wglSwapIntervalEXT(p_use ? 1 : 0);
+ int swap_interval = (p_use && !vsync_via_compositor) ? 1 : 0;
+ wglSwapIntervalEXT(swap_interval);
}
+
use_vsync = p_use;
}
@@ -167,6 +210,7 @@ Error ContextGL_Windows::initialize() {
}
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
+ wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)wglGetProcAddress("wglGetSwapIntervalEXT");
//glWrapperInit(wrapper_get_proc_address);
return OK;
@@ -177,6 +221,7 @@ ContextGL_Windows::ContextGL_Windows(HWND hwnd, bool p_opengl_3_context) {
opengl_3_context = p_opengl_3_context;
hWnd = hwnd;
use_vsync = false;
+ vsync_via_compositor = false;
}
ContextGL_Windows::~ContextGL_Windows() {
diff --git a/platform/windows/context_gl_windows.h b/platform/windows/context_gl_windows.h
index d23fba50e1..280c5a1e3c 100644
--- a/platform/windows/context_gl_windows.h
+++ b/platform/windows/context_gl_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,6 +41,7 @@
#include <windows.h>
typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval);
+typedef int(APIENTRY *PFNWGLGETSWAPINTERVALEXTPROC)(void);
class ContextGL_Windows {
@@ -50,8 +51,12 @@ class ContextGL_Windows {
HWND hWnd;
bool opengl_3_context;
bool use_vsync;
+ bool vsync_via_compositor;
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
+ PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
+
+ static bool should_vsync_via_compositor();
public:
void release_current();
diff --git a/platform/windows/crash_handler_windows.cpp b/platform/windows/crash_handler_windows.cpp
index 0716ee67f4..6145751e00 100644
--- a/platform/windows/crash_handler_windows.cpp
+++ b/platform/windows/crash_handler_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/crash_handler_windows.h b/platform/windows/crash_handler_windows.h
index eba72beb7e..adc548073c 100644
--- a/platform/windows/crash_handler_windows.h
+++ b/platform/windows/crash_handler_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 9a2b2bcb98..500736bd3f 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -151,14 +151,14 @@ def setup_msvc_auto(env):
env['bits'] = '64'
else:
env['bits'] = '32'
- print(" Found MSVC version %s, arch %s, bits=%s" % (env['MSVC_VERSION'], env['TARGET_ARCH'], env['bits']))
+ print("Found MSVC version %s, arch %s, bits=%s" % (env['MSVC_VERSION'], env['TARGET_ARCH'], env['bits']))
if env['TARGET_ARCH'] in ('amd64', 'x86_64'):
env["x86_libtheora_opt_vc"] = False
def setup_mingw(env):
"""Set up env for use with mingw"""
# Nothing to do here
- print("Using Mingw")
+ print("Using MinGW")
pass
def configure_msvc(env, manual_msvc_config):
@@ -221,7 +221,8 @@ def configure_msvc(env, manual_msvc_config):
LIBS = ['winmm', 'opengl32', 'dsound', 'kernel32', 'ole32', 'oleaut32',
'user32', 'gdi32', 'IPHLPAPI', 'Shlwapi', 'wsock32', 'Ws2_32',
- 'shell32', 'advapi32', 'dinput8', 'dxguid', 'imm32', 'bcrypt','Avrt']
+ 'shell32', 'advapi32', 'dinput8', 'dxguid', 'imm32', 'bcrypt','Avrt',
+ 'dwmapi']
env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS])
if manual_msvc_config:
@@ -293,7 +294,10 @@ def configure_mingw(env):
## Compiler configuration
if (os.name == "nt"):
- env['ENV']['TMP'] = os.environ['TMP'] # way to go scons, you can be so stupid sometimes
+ # Force splitting libmodules.a in multiple chunks to work around
+ # issues reaching the linker command line size limit, which also
+ # seem to induce huge slowdown for 'ar' (GH-30892).
+ env['split_libmodules'] = True
else:
env["PROGSUFFIX"] = env["PROGSUFFIX"] + ".exe" # for linux cross-compilation
@@ -348,7 +352,7 @@ def configure_mingw(env):
env.Append(CCFLAGS=['-mwindows'])
env.Append(CPPDEFINES=['WINDOWS_ENABLED', 'OPENGL_ENABLED', 'WASAPI_ENABLED', 'WINMIDI_ENABLED'])
env.Append(CPPDEFINES=[('WINVER', env['target_win_version']), ('_WIN32_WINNT', env['target_win_version'])])
- env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser', 'imm32', 'bcrypt', 'avrt', 'uuid'])
+ env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser', 'imm32', 'bcrypt', 'avrt', 'uuid', 'dwmapi'])
env.Append(CPPDEFINES=['MINGW_ENABLED', ('MINGW_HAS_SECURE_API', 1)])
diff --git a/platform/windows/export/export.cpp b/platform/windows/export/export.cpp
index 3abb05b494..34d66ecd79 100644
--- a/platform/windows/export/export.cpp
+++ b/platform/windows/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,6 +39,7 @@ static Error fixup_embedded_pck(const String &p_path, int64_t p_embedded_start,
class EditorExportPlatformWindows : public EditorExportPlatformPC {
+ void _rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path);
Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path);
public:
@@ -62,15 +63,50 @@ Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset>
return err;
}
+ _rcedit_add_data(p_preset, p_path);
+
+ if (p_preset->get("codesign/enable") && err == OK) {
+ err = _code_sign(p_preset, p_path);
+ }
+
+ return err;
+}
+
+void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_options) {
+ EditorExportPlatformPC::get_export_options(r_options);
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/enable"), false));
+#ifdef WINDOWS_ENABLED
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "codesign/identity_type", PROPERTY_HINT_ENUM, "Select automatically,Use PKCS12 file (specify *.PFX/*.P12 file),Use certificate store (specify SHA1 hash)"), 0));
+#endif
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/identity", PROPERTY_HINT_GLOBAL_FILE, "*.pfx,*.p12"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/password"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/timestamp"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/timestamp_server_url"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "codesign/digest_algorithm", PROPERTY_HINT_ENUM, "SHA1,SHA256"), 1));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/description"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::POOL_STRING_ARRAY, "codesign/custom_options"), PoolStringArray()));
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.ico"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_version", PROPERTY_HINT_PLACEHOLDER_TEXT, "1.0.0"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_version", PROPERTY_HINT_PLACEHOLDER_TEXT, "1.0.0"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/company_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Company Name"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_description"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/trademarks"), ""));
+}
+
+void EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
String rcedit_path = EditorSettings::get_singleton()->get("export/windows/rcedit");
if (rcedit_path == String()) {
- return OK;
+ return;
}
if (!FileAccess::exists(rcedit_path)) {
- ERR_PRINTS("Could not find rcedit executable at " + rcedit_path + ", aborting.");
- return ERR_FILE_NOT_FOUND;
+ ERR_PRINTS("Could not find rcedit executable at " + rcedit_path + ", no icon or app information data will be included.");
+ return;
}
#ifndef WINDOWS_ENABLED
@@ -78,8 +114,8 @@ Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset>
String wine_path = EditorSettings::get_singleton()->get("export/windows/wine");
if (wine_path != String() && !FileAccess::exists(wine_path)) {
- ERR_PRINTS("Could not find wine executable at " + wine_path + ", aborting.");
- return ERR_FILE_NOT_FOUND;
+ ERR_PRINTS("Could not find wine executable at " + wine_path + ", no icon or app information data will be included.");
+ return;
}
if (wine_path == String()) {
@@ -144,37 +180,6 @@ Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset>
args.push_front(rcedit_path);
OS::get_singleton()->execute(wine_path, args, true);
#endif
-
- if (p_preset->get("codesign/enable") && err == OK) {
- err = _code_sign(p_preset, p_path);
- }
-
- return err;
-}
-
-void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_options) {
- EditorExportPlatformPC::get_export_options(r_options);
-
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/enable"), false));
-#ifdef WINDOWS_ENABLED
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "codesign/identity_type", PROPERTY_HINT_ENUM, "Select automatically,Use PKCS12 file (specify *.PFX/*.P12 file),Use certificate store (specify SHA1 hash)"), 0));
-#endif
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/identity", PROPERTY_HINT_GLOBAL_FILE, "*.pfx,*.p12"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/password"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/timestamp"), true));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/timestamp_server_url"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "codesign/digest_algorithm", PROPERTY_HINT_ENUM, "SHA1,SHA256"), 1));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/description"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::POOL_STRING_ARRAY, "codesign/custom_options"), PoolStringArray()));
-
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.ico"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_version", PROPERTY_HINT_PLACEHOLDER_TEXT, "1.0.0"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_version", PROPERTY_HINT_PLACEHOLDER_TEXT, "1.0.0"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/company_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Company Name"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_description"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/trademarks"), ""));
}
Error EditorExportPlatformWindows::_code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
diff --git a/platform/windows/export/export.h b/platform/windows/export/export.h
index e3431797b4..d669192831 100644
--- a/platform/windows/export/export.h
+++ b/platform/windows/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/godot_res.rc b/platform/windows/godot_res.rc
index 1fa8957f15..0593c8b069 100644
--- a/platform/windows/godot_res.rc
+++ b/platform/windows/godot_res.rc
@@ -4,10 +4,6 @@
#define _MKSTR(m_x) _STR(m_x)
#endif
-#ifndef VERSION_PATCH
-#define VERSION_PATCH 0
-#endif
-
GODOT_ICON ICON platform/windows/godot.ico
1 VERSIONINFO
diff --git a/platform/windows/godot_windows.cpp b/platform/windows/godot_windows.cpp
index 11bfea6922..dcc12b7649 100644
--- a/platform/windows/godot_windows.cpp
+++ b/platform/windows/godot_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp
index 53ce342e8c..49432435b9 100644
--- a/platform/windows/joypad_windows.cpp
+++ b/platform/windows/joypad_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,6 +37,11 @@
#define __builtin_bswap32 _byteswap_ulong
#endif
+#if defined(__GNUC__)
+// Workaround GCC warning from -Wcast-function-type.
+#define GetProcAddress (void *)GetProcAddress
+#endif
+
DWORD WINAPI _xinput_get_state(DWORD dwUserIndex, XINPUT_STATE *pState) {
return ERROR_DEVICE_NOT_CONNECTED;
}
diff --git a/platform/windows/joypad_windows.h b/platform/windows/joypad_windows.h
index 4af5d9bd6a..ab85bc60ac 100644
--- a/platform/windows/joypad_windows.h
+++ b/platform/windows/joypad_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/key_mapping_windows.cpp b/platform/windows/key_mapping_windows.cpp
index 01bbb072bb..c76b31ca9c 100644
--- a/platform/windows/key_mapping_windows.cpp
+++ b/platform/windows/key_mapping_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/key_mapping_windows.h b/platform/windows/key_mapping_windows.h
index dbb8c20f1e..0f9bdecde1 100644
--- a/platform/windows/key_mapping_windows.h
+++ b/platform/windows/key_mapping_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/lang_table.h b/platform/windows/lang_table.h
index f12893a8dc..f81bab13a4 100644
--- a/platform/windows/lang_table.h
+++ b/platform/windows/lang_table.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index c4cd8e068c..a6977a7a86 100644..100755
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -74,6 +74,11 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
#define WM_POINTERUPDATE 0x0245
#endif
+#if defined(__GNUC__)
+// Workaround GCC warning from -Wcast-function-type.
+#define GetProcAddress (void *)GetProcAddress
+#endif
+
typedef struct {
int count;
int screen;
@@ -352,12 +357,14 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
if (LOWORD(wParam) == WA_ACTIVE || LOWORD(wParam) == WA_CLICKACTIVE) {
main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
+ window_focused = true;
alt_mem = false;
control_mem = false;
shift_mem = false;
} else { // WM_INACTIVE
input->release_pressed_events();
main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
+ window_focused = false;
alt_mem = false;
};
@@ -556,8 +563,14 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
mm->set_button_mask(last_button_state);
- mm->set_position(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)));
- mm->set_global_position(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)));
+ POINT coords; //client coords
+ coords.x = GET_X_LPARAM(lParam);
+ coords.y = GET_Y_LPARAM(lParam);
+
+ ScreenToClient(hWnd, &coords);
+
+ mm->set_position(Vector2(coords.x, coords.y));
+ mm->set_global_position(Vector2(coords.x, coords.y));
if (mouse_mode == MOUSE_MODE_CAPTURED) {
@@ -1474,6 +1487,7 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int
video_driver_index = p_video_driver;
gl_context->set_use_vsync(video_mode.use_vsync);
+ set_vsync_via_compositor(video_mode.vsync_via_compositor);
#endif
visual_server = memnew(VisualServerRaster);
@@ -1488,8 +1502,6 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int
power_manager = memnew(PowerWindows);
- camera_server = memnew(CameraWindows);
-
AudioDriverManager::initialize(p_audio_driver);
TRACKMOUSEEVENT tme;
@@ -1643,7 +1655,6 @@ void OS_Windows::finalize() {
memdelete(joypad);
memdelete(input);
- memdelete(camera_server);
touch_state.clear();
cursors_cache.clear();
@@ -2091,6 +2102,11 @@ bool OS_Windows::is_window_always_on_top() const {
return video_mode.always_on_top;
}
+bool OS_Windows::is_window_focused() const {
+
+ return window_focused;
+}
+
void OS_Windows::set_console_visible(bool p_enabled) {
if (console_visible == p_enabled)
return;
@@ -2982,7 +2998,7 @@ void OS_Windows::move_window_to_foreground() {
Error OS_Windows::shell_open(String p_uri) {
- ShellExecuteW(NULL, L"open", p_uri.c_str(), NULL, NULL, SW_SHOWNORMAL);
+ ShellExecuteW(NULL, NULL, p_uri.c_str(), NULL, NULL, SW_SHOWNORMAL);
return OK;
}
@@ -3368,6 +3384,7 @@ OS_Windows::OS_Windows(HINSTANCE _hInstance) {
meta_mem = false;
minimized = false;
was_maximized = false;
+ window_focused = true;
console_visible = IsWindowVisible(GetConsoleWindow());
//Note: Functions for pen input, available on Windows 8+
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index ce279fb033..cf16295a70 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,6 @@
#ifndef OS_WINDOWS_H
#define OS_WINDOWS_H
-#include "camera_win.h"
#include "context_gl_windows.h"
#include "core/os/input.h"
#include "core/os/os.h"
@@ -175,7 +174,6 @@ class OS_Windows : public OS {
ContextGL_Windows *gl_context;
#endif
VisualServer *visual_server;
- CameraWindows *camera_server;
int pressrc;
HINSTANCE hInstance; // Holds The Instance Of The Application
HWND hWnd;
@@ -276,6 +274,7 @@ protected:
bool maximized;
bool minimized;
bool borderless;
+ bool window_focused;
bool console_visible;
bool was_maximized;
@@ -324,6 +323,7 @@ public:
virtual bool is_window_maximized() const;
virtual void set_window_always_on_top(bool p_enabled);
virtual bool is_window_always_on_top() const;
+ virtual bool is_window_focused() const;
virtual void set_console_visible(bool p_enabled);
virtual bool is_console_visible() const;
virtual void request_attention();
@@ -359,7 +359,7 @@ public:
virtual void delay_usec(uint32_t p_usec) const;
virtual uint64_t get_ticks_usec() const;
- virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false, Mutex *p_pipe_mutex = NULL);
+ virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false, Mutex *p_pipe_mutex = NULL);
virtual Error kill(const ProcessID &p_pid);
virtual int get_process_id() const;
diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h
index 8a4aab5c36..04653ee56c 100644
--- a/platform/windows/platform_config.h
+++ b/platform/windows/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/power_windows.cpp b/platform/windows/power_windows.cpp
index 0efd88c216..aea06da413 100644
--- a/platform/windows/power_windows.cpp
+++ b/platform/windows/power_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/power_windows.h b/platform/windows/power_windows.h
index ef75ce6271..80d86a12c5 100644
--- a/platform/windows/power_windows.h
+++ b/platform/windows/power_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/windows_terminal_logger.cpp b/platform/windows/windows_terminal_logger.cpp
index adbdafb07e..8eb6adc27b 100644
--- a/platform/windows/windows_terminal_logger.cpp
+++ b/platform/windows/windows_terminal_logger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/windows_terminal_logger.h b/platform/windows/windows_terminal_logger.h
index 475e1f25ab..d4443a707d 100644
--- a/platform/windows/windows_terminal_logger.h
+++ b/platform/windows/windows_terminal_logger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/context_gl_x11.cpp b/platform/x11/context_gl_x11.cpp
index d70b947fcc..3b88af28e4 100644
--- a/platform/x11/context_gl_x11.cpp
+++ b/platform/x11/context_gl_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/context_gl_x11.h b/platform/x11/context_gl_x11.h
index 095ce2154b..5e5ccc5c86 100644
--- a/platform/x11/context_gl_x11.h
+++ b/platform/x11/context_gl_x11.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/crash_handler_x11.cpp b/platform/x11/crash_handler_x11.cpp
index ca7251078f..19c8f71d0e 100644
--- a/platform/x11/crash_handler_x11.cpp
+++ b/platform/x11/crash_handler_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -107,7 +107,7 @@ static void handle_crash(int sig) {
output.erase(output.length() - 1, 1);
}
- fprintf(stderr, "[%ld] %s (%ls)\n", i, fname, output.c_str());
+ fprintf(stderr, "[%ld] %s (%ls)\n", (long int)i, fname, output.c_str());
}
free(strings);
diff --git a/platform/x11/crash_handler_x11.h b/platform/x11/crash_handler_x11.h
index d0664aef85..98620cc789 100644
--- a/platform/x11/crash_handler_x11.h
+++ b/platform/x11/crash_handler_x11.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/detect.py b/platform/x11/detect.py
index b8ff97279d..bd5e5e0812 100644
--- a/platform/x11/detect.py
+++ b/platform/x11/detect.py
@@ -171,7 +171,7 @@ def configure(env):
else:
env.Append(CCFLAGS=['-flto'])
env.Append(LINKFLAGS=['-flto'])
-
+
if not env['use_llvm']:
env['RANLIB'] = 'gcc-ranlib'
env['AR'] = 'gcc-ar'
@@ -232,7 +232,7 @@ def configure(env):
if not env['builtin_enet']:
env.ParseConfig('pkg-config libenet --cflags --libs')
- if not env['builtin_squish'] and env['tools']:
+ if not env['builtin_squish']:
env.ParseConfig('pkg-config libsquish --cflags --libs')
if not env['builtin_zstd']:
@@ -329,9 +329,19 @@ def configure(env):
if env["execinfo"]:
env.Append(LIBS=['execinfo'])
-
+
if not env['tools']:
- env.Append(LINKFLAGS=['-T', 'platform/x11/pck_embed.ld'])
+ import subprocess
+ import re
+ linker_version_str = subprocess.check_output([env.subst(env["LINK"]), '-Wl,--version']).decode("utf-8")
+ gnu_ld_version = re.search('^GNU ld [^$]*(\d+\.\d+)$', linker_version_str, re.MULTILINE)
+ if not gnu_ld_version:
+ print("Warning: Creating template binaries enabled for PCK embedding is currently only supported with GNU ld")
+ else:
+ if float(gnu_ld_version.group(1)) >= 2.30:
+ env.Append(LINKFLAGS=['-T', 'platform/x11/pck_embed.ld'])
+ else:
+ env.Append(LINKFLAGS=['-T', 'platform/x11/pck_embed.legacy.ld'])
## Cross-compilation
diff --git a/platform/x11/detect_prime.cpp b/platform/x11/detect_prime.cpp
index 26008feade..98a51ff27c 100644
--- a/platform/x11/detect_prime.cpp
+++ b/platform/x11/detect_prime.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/detect_prime.h b/platform/x11/detect_prime.h
index 13bcf6fc38..df636449f4 100644
--- a/platform/x11/detect_prime.h
+++ b/platform/x11/detect_prime.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/export/export.cpp b/platform/x11/export/export.cpp
index 6e66173463..1c0c6ec096 100644
--- a/platform/x11/export/export.cpp
+++ b/platform/x11/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/export/export.h b/platform/x11/export/export.h
index 61b9a77524..d94ea114a8 100644
--- a/platform/x11/export/export.h
+++ b/platform/x11/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/godot_x11.cpp b/platform/x11/godot_x11.cpp
index 755ef7a84f..77b74184ad 100644
--- a/platform/x11/godot_x11.cpp
+++ b/platform/x11/godot_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/joypad_linux.cpp b/platform/x11/joypad_linux.cpp
index 4242952374..a64a25aeee 100644
--- a/platform/x11/joypad_linux.cpp
+++ b/platform/x11/joypad_linux.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/joypad_linux.h b/platform/x11/joypad_linux.h
index b5904ce90b..e5638899bf 100644
--- a/platform/x11/joypad_linux.h
+++ b/platform/x11/joypad_linux.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/key_mapping_x11.cpp b/platform/x11/key_mapping_x11.cpp
index 9b5dfa4793..54e1e1d357 100644
--- a/platform/x11/key_mapping_x11.cpp
+++ b/platform/x11/key_mapping_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/key_mapping_x11.h b/platform/x11/key_mapping_x11.h
index 4e25d6a6ed..e99bf1694b 100644
--- a/platform/x11/key_mapping_x11.h
+++ b/platform/x11/key_mapping_x11.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index c695d657e7..57c7b0594c 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -596,9 +596,6 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
AudioDriverManager::initialize(p_audio_driver);
- ///@TODO implement a subclass for Linux and instantiate that instead
- camera_server = memnew(CameraServer);
-
input = memnew(InputDefault);
window_has_focus = true; // Set focus to true at init
@@ -832,8 +829,6 @@ void OS_X11::finalize() {
memdelete(input);
- memdelete(camera_server);
-
cursors_cache.clear();
visual_server->finish();
memdelete(visual_server);
@@ -1689,6 +1684,10 @@ bool OS_X11::is_window_always_on_top() const {
return current_videomode.always_on_top;
}
+bool OS_X11::is_window_focused() const {
+ return window_focused;
+}
+
void OS_X11::set_borderless_window(bool p_borderless) {
if (get_borderless_window() == p_borderless)
@@ -1866,6 +1865,7 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) {
input->accumulate_input_event(k);
}
+ memfree(utf8string);
return;
}
memfree(utf8string);
@@ -2000,11 +2000,6 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) {
if (last_is_pressed) {
k->set_echo(true);
}
- } else {
- //ignore
- if (!last_is_pressed) {
- return;
- }
}
//printf("key: %x\n",k->get_scancode());
@@ -2280,6 +2275,8 @@ void OS_X11::process_xevents() {
minimized = false;
window_has_focus = true;
main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
+ window_focused = true;
+
if (mouse_mode_grab) {
// Show and update the cursor if confined and the window regained focus.
if (mouse_mode == MOUSE_MODE_CONFINED)
@@ -2307,6 +2304,7 @@ void OS_X11::process_xevents() {
window_has_focus = false;
input->release_pressed_events();
main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
+ window_focused = false;
if (mouse_mode_grab) {
//dear X11, I try, I really try, but you never work, you do whathever you want.
@@ -3501,6 +3499,7 @@ OS_X11::OS_X11() {
xi.last_relative_time = 0;
layered_window = false;
minimized = false;
+ window_focused = true;
xim_style = 0L;
mouse_mode = MOUSE_MODE_VISIBLE;
}
diff --git a/platform/x11/os_x11.h b/platform/x11/os_x11.h
index a5576f4402..01e5aac3df 100644
--- a/platform/x11/os_x11.h
+++ b/platform/x11/os_x11.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,7 +42,6 @@
#include "main/input_default.h"
#include "power_x11.h"
#include "servers/audio_server.h"
-#include "servers/camera_server.h"
#include "servers/visual/rasterizer.h"
#include "servers/visual_server.h"
//#include "servers/visual/visual_server_wrap_mt.h"
@@ -150,8 +149,6 @@ class OS_X11 : public OS_Unix {
void get_key_modifier_state(unsigned int p_x11_state, Ref<InputEventWithModifiers> state);
void flush_mouse_motion();
- CameraServer *camera_server;
-
MouseMode mouse_mode;
Point2i center;
@@ -198,6 +195,7 @@ class OS_X11 : public OS_Unix {
int video_driver_index;
bool maximized;
+ bool window_focused;
//void set_wm_border(bool p_enabled);
void set_wm_fullscreen(bool p_enabled);
void set_wm_above(bool p_enabled);
@@ -287,6 +285,7 @@ public:
virtual bool is_window_maximized() const;
virtual void set_window_always_on_top(bool p_enabled);
virtual bool is_window_always_on_top() const;
+ virtual bool is_window_focused() const;
virtual void request_attention();
virtual void set_borderless_window(bool p_borderless);
diff --git a/platform/x11/pck_embed.ld b/platform/x11/pck_embed.ld
index fe09144d88..57a1994043 100644
--- a/platform/x11/pck_embed.ld
+++ b/platform/x11/pck_embed.ld
@@ -1,9 +1,9 @@
SECTIONS
{
/* Add a zero-sized section; the exporter will patch it to enclose the data appended to the executable (embedded PCK) */
- pck 0 (NOLOAD) :
+ pck 0 (INFO) :
{
- /* Just some content to avoid the linker discarding the section */
+ /* binutils >= 2.30 allow it being zero-sized, but needs something between the braces to keep the section */
. = ALIGN(8);
}
}
diff --git a/platform/x11/pck_embed.legacy.ld b/platform/x11/pck_embed.legacy.ld
new file mode 100644
index 0000000000..a23013ba7a
--- /dev/null
+++ b/platform/x11/pck_embed.legacy.ld
@@ -0,0 +1,10 @@
+SECTIONS
+{
+ /* The exporter will patch this section to enclose the data appended to the executable (embedded PCK) */
+ pck 0 (INFO) : AT ( ADDR (.rodata) + SIZEOF (.rodata) )
+ {
+ /* binutils < 2.30 need some actual content for the linker not to discard the section */
+ BYTE(0);
+ }
+}
+INSERT AFTER .rodata;
diff --git a/platform/x11/platform_config.h b/platform/x11/platform_config.h
index 9e6011ddf7..c905ddb236 100644
--- a/platform/x11/platform_config.h
+++ b/platform/x11/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/power_x11.cpp b/platform/x11/power_x11.cpp
index c33c77e16b..5ac5e8e87b 100644
--- a/platform/x11/power_x11.cpp
+++ b/platform/x11/power_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/power_x11.h b/platform/x11/power_x11.h
index 469e3910f4..76f20c68e8 100644
--- a/platform/x11/power_x11.h
+++ b/platform/x11/power_x11.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */