diff options
Diffstat (limited to 'platform')
26 files changed, 526 insertions, 4560 deletions
diff --git a/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java b/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java index 044efba1f3..6f308af360 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java +++ b/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java @@ -355,36 +355,35 @@ public class PaymentsManager { tempList.add(s); } packs.add(tempList); - - for (ArrayList<String> skuPartList : packs) { - Bundle querySkus = new Bundle(); - querySkus.putStringArrayList("ITEM_ID_LIST", skuPartList); - Bundle skuDetails = null; - try { - skuDetails = mService.getSkuDetails(3, activity.getPackageName(), "inapp", querySkus); - if (!skuDetails.containsKey("DETAILS_LIST")) { - int response = getResponseCodeFromBundle(skuDetails); - if (response != BILLING_RESPONSE_RESULT_OK) { - godotPaymentV3.errorSkuDetail(getResponseDesc(response)); - } else { - godotPaymentV3.errorSkuDetail("No error but no detail list."); - } - return; + } + for (ArrayList<String> skuPartList : packs) { + Bundle querySkus = new Bundle(); + querySkus.putStringArrayList("ITEM_ID_LIST", skuPartList); + Bundle skuDetails = null; + try { + skuDetails = mService.getSkuDetails(3, activity.getPackageName(), "inapp", querySkus); + if (!skuDetails.containsKey("DETAILS_LIST")) { + int response = getResponseCodeFromBundle(skuDetails); + if (response != BILLING_RESPONSE_RESULT_OK) { + godotPaymentV3.errorSkuDetail(getResponseDesc(response)); + } else { + godotPaymentV3.errorSkuDetail("No error but no detail list."); } + return; + } - ArrayList<String> responseList = skuDetails.getStringArrayList("DETAILS_LIST"); + ArrayList<String> responseList = skuDetails.getStringArrayList("DETAILS_LIST"); - for (String thisResponse : responseList) { - Log.d("godot", "response = "+thisResponse); - godotPaymentV3.addSkuDetail(thisResponse); - } - } catch (RemoteException e) { - e.printStackTrace(); - godotPaymentV3.errorSkuDetail("RemoteException error!"); + for (String thisResponse : responseList) { + Log.d("godot", "response = "+thisResponse); + godotPaymentV3.addSkuDetail(thisResponse); } + } catch (RemoteException e) { + e.printStackTrace(); + godotPaymentV3.errorSkuDetail("RemoteException error!"); } - godotPaymentV3.completeSkuDetail(); } + godotPaymentV3.completeSkuDetail(); } })).start(); } diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp index 6882dad4f0..37f53a2478 100644 --- a/platform/android/java_glue.cpp +++ b/platform/android/java_glue.cpp @@ -610,7 +610,7 @@ struct JAndroidPointerEvent { }; static List<JAndroidPointerEvent> pointer_events; -static List<InputEvent> key_events; +static List<Ref<InputEvent> > key_events; static List<OS_Android::JoypadEvent> joy_events; static bool initialized = false; static Mutex *input_mutex = NULL; @@ -1036,7 +1036,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, job while (key_events.size()) { - InputEvent event = key_events.front()->get(); + Ref<InputEvent> event = key_events.front()->get(); os_android->process_event(event); key_events.pop_front(); @@ -1367,7 +1367,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env jevent.device = p_device; jevent.type = OS_Android::JOY_EVENT_BUTTON; jevent.index = p_button; - jevent.pressed = p_pressed; + jevent->is_pressed() = p_pressed; input_mutex->lock(); joy_events.push_back(jevent); @@ -1419,30 +1419,23 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged( JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jobject obj, jint p_scancode, jint p_unicode_char, jboolean p_pressed) { - InputEvent ievent; - ievent.type = InputEvent::KEY; - ievent.device = 0; + Ref<InputEventKey> ievent; int val = p_unicode_char; int scancode = android_get_keysym(p_scancode); - ievent.key.scancode = scancode; - ievent.key.unicode = val; - ievent.key.pressed = p_pressed; + ievent->set_scancode(scancode); + ievent->set_unicode(val); + ievent->set_pressed(p_pressed); - print_line("Scancode: " + String::num(p_scancode) + ":" + String::num(ievent.key.scancode) + " Unicode: " + String::num(val)); - - ievent.key.mod.shift = false; - ievent.key.mod.alt = false; - ievent.key.mod.control = false; - ievent.key.echo = false; + print_line("Scancode: " + String::num(p_scancode) + ":" + String::num(ievent->get_scancode()) + " Unicode: " + String::num(val)); if (val == '\n') { - ievent.key.scancode = KEY_ENTER; + ievent->set_scancode(KEY_ENTER); } else if (val == 61448) { - ievent.key.scancode = KEY_BACKSPACE; - ievent.key.unicode = KEY_BACKSPACE; + ievent->set_scancode(KEY_BACKSPACE); + ievent->set_unicode(KEY_BACKSPACE); } else if (val == 61453) { - ievent.key.scancode = KEY_ENTER; - ievent.key.unicode = KEY_ENTER; + ievent->set_scancode(KEY_ENTER); + ievent->set_unicode(KEY_ENTER); } else if (p_scancode == 4) { go_back_request = true; diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index 6772964c2f..1c721c645c 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -344,7 +344,7 @@ void OS_Android::process_joy_event(OS_Android::JoypadEvent p_event) { switch (p_event.type) { case JOY_EVENT_BUTTON: - input->joy_button(p_event.device, p_event.index, p_event.pressed); + input->joy_button(p_event.device, p_event.index, p_event->is_pressed()); break; case JOY_EVENT_AXIS: InputDefault::JoyAxis value; @@ -360,7 +360,7 @@ void OS_Android::process_joy_event(OS_Android::JoypadEvent p_event) { } } -void OS_Android::process_event(InputEvent p_event) { +void OS_Android::process_event(Ref<InputEvent> p_event) { input->parse_input_event(p_event); } @@ -374,25 +374,24 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> if (touch.size()) { //end all if exist - InputEvent ev; - ev.type = InputEvent::MOUSE_BUTTON; - ev.mouse_button.button_index = BUTTON_LEFT; - ev.mouse_button.button_mask = BUTTON_MASK_LEFT; - ev.mouse_button.pressed = false; - ev.mouse_button.x = touch[0].pos.x; - ev.mouse_button.y = touch[0].pos.y; - ev.mouse_button.global_x = touch[0].pos.x; - ev.mouse_button.global_y = touch[0].pos.y; - input->parse_input_event(ev); + { + Ref<InputEventMouseButton> ev; + ev.instance(); + ev->set_button_index(BUTTON_LEFT); + ev->set_button_mask(BUTTON_MASK_LEFT); + ev->set_pressed(false); + ev->set_pos(touch[0].pos); + ev->set_global_pos(touch[0].pos); + input->parse_input_event(ev); + } for (int i = 0; i < touch.size(); i++) { - InputEvent ev; - ev.type = InputEvent::SCREEN_TOUCH; - ev.screen_touch.index = touch[i].id; - ev.screen_touch.pressed = false; - ev.screen_touch.x = touch[i].pos.x; - ev.screen_touch.y = touch[i].pos.y; + Ref<InputEventScreenTouch> ev; + ev.instance(); + ev->set_index(touch[i].id); + ev->set_pressed(false); + ev->set_pos(touch[i].pos); input->parse_input_event(ev); } } @@ -405,15 +404,14 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> { //send mouse - InputEvent ev; - ev.type = InputEvent::MOUSE_BUTTON; - ev.mouse_button.button_index = BUTTON_LEFT; - ev.mouse_button.button_mask = BUTTON_MASK_LEFT; - ev.mouse_button.pressed = true; - ev.mouse_button.x = touch[0].pos.x; - ev.mouse_button.y = touch[0].pos.y; - ev.mouse_button.global_x = touch[0].pos.x; - ev.mouse_button.global_y = touch[0].pos.y; + Ref<InputEventMouseButton> ev; + ev.instance(); + ev.type = Ref<InputEvent>::MOUSE_BUTTON; + ev->set_button_index(BUTTON_LEFT); + ev->set_button_mask(BUTTON_MASK_LEFT); + ev->set_pressed(true); + ev->set_pos(touch[0].pos); + ev->set_global_pos(touch[0].pos); input->set_mouse_position(Point2(touch[0].pos.x, touch[0].pos.y)); last_mouse = touch[0].pos; input->parse_input_event(ev); @@ -422,12 +420,11 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> //send touch for (int i = 0; i < touch.size(); i++) { - InputEvent ev; - ev.type = InputEvent::SCREEN_TOUCH; - ev.screen_touch.index = touch[i].id; - ev.screen_touch.pressed = true; - ev.screen_touch.x = touch[i].pos.x; - ev.screen_touch.y = touch[i].pos.y; + Ref<InputEventScreenTouch> ev; + ev.instance(); + ev->set_index(touch[i].id); + ev->set_pressed(true); + ev->set_pos(touch[i].pos.x); input->parse_input_event(ev); } @@ -436,16 +433,13 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> if (p_points.size()) { //send mouse, should look for point 0? - InputEvent ev; - ev.type = InputEvent::MOUSE_MOTION; - ev.mouse_motion.button_mask = BUTTON_MASK_LEFT; - ev.mouse_motion.x = p_points[0].pos.x; - ev.mouse_motion.y = p_points[0].pos.y; + Ref<InputEventMouseMotion> ev; + ev.instance(); + ev->set_button_mask(BUTTON_MASK_LEFT); + ev->set_pos(p_points[0].pos.x); input->set_mouse_position(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); - ev.mouse_motion.speed_x = input->get_last_mouse_speed().x; - ev.mouse_motion.speed_y = input->get_last_mouse_speed().y; - ev.mouse_motion.relative_x = p_points[0].pos.x - last_mouse.x; - ev.mouse_motion.relative_y = p_points[0].pos.y - last_mouse.y; + ev->set_speed(input->get_last_mouse_speed()); + ev->set_relative(p_points[0].pos - last_mouse); last_mouse = p_points[0].pos; input->parse_input_event(ev); } @@ -468,13 +462,11 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> if (touch[i].pos == p_points[idx].pos) continue; //no move unncesearily - InputEvent ev; - ev.type = InputEvent::SCREEN_DRAG; - ev.screen_drag.index = touch[i].id; - ev.screen_drag.x = p_points[idx].pos.x; - ev.screen_drag.y = p_points[idx].pos.y; - ev.screen_drag.relative_x = p_points[idx].pos.x - touch[i].pos.x; - ev.screen_drag.relative_y = p_points[idx].pos.y - touch[i].pos.y; + Ref<InputEventScreenDrag> ev; + ev.instance(); + ev->set_index(touch[i].id); + ev->set_pos(p_points[idx].pos.x); + ev->set_relative(p_points[idx].pos - touch[i].pos); input->parse_input_event(ev); touch[i].pos = p_points[idx].pos; } @@ -484,26 +476,23 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> if (touch.size()) { //end all if exist - InputEvent ev; - ev.type = InputEvent::MOUSE_BUTTON; - ev.mouse_button.button_index = BUTTON_LEFT; - ev.mouse_button.button_mask = BUTTON_MASK_LEFT; - ev.mouse_button.pressed = false; - ev.mouse_button.x = touch[0].pos.x; - ev.mouse_button.y = touch[0].pos.y; - ev.mouse_button.global_x = touch[0].pos.x; - ev.mouse_button.global_y = touch[0].pos.y; + Ref<InputEventMouseButton> ev; + ev.instance(); + ev->set_button_index(BUTTON_LEFT); + ev->set_button_mask(BUTTON_MASK_LEFT); + ev->set_pressed(false); + ev->set_pos(touch[0].pos.x); + ev->set_global_pos(touch[0].pos.x); input->set_mouse_position(Point2(touch[0].pos.x, touch[0].pos.y)); input->parse_input_event(ev); for (int i = 0; i < touch.size(); i++) { - InputEvent ev; - ev.type = InputEvent::SCREEN_TOUCH; - ev.screen_touch.index = touch[i].id; - ev.screen_touch.pressed = false; - ev.screen_touch.x = touch[i].pos.x; - ev.screen_touch.y = touch[i].pos.y; + Ref<InputEventScreenTouch> ev; + ev.instance(); + ev->set_index(touch[i].id); + ev->set_pressed(false); + ev->set_pos(touch[i].pos); input->parse_input_event(ev); } touch.clear(); @@ -517,12 +506,12 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> TouchPos tp = p_points[p_pointer]; touch.push_back(tp); - InputEvent ev; - ev.type = InputEvent::SCREEN_TOUCH; - ev.screen_touch.index = tp.id; - ev.screen_touch.pressed = true; - ev.screen_touch.x = tp.pos.x; - ev.screen_touch.y = tp.pos.y; + Ref<InputEventScreenTouch> ev; + ev.instance(); + + ev->set_index(tp.id); + ev->set_pressed(true); + ev->set_pos(tp.pos); input->parse_input_event(ev); } break; @@ -531,12 +520,11 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> for (int i = 0; i < touch.size(); i++) { if (touch[i].id == p_pointer) { - InputEvent ev; - ev.type = InputEvent::SCREEN_TOUCH; - ev.screen_touch.index = touch[i].id; - ev.screen_touch.pressed = false; - ev.screen_touch.x = touch[i].pos.x; - ev.screen_touch.y = touch[i].pos.y; + Ref<InputEventScreenTouch> ev; + ev.instance(); + ev->set_index(touch[i].id); + ev->set_pressed(false); + ev->set_pos(touch[i].pos); input->parse_input_event(ev); touch.remove(i); i--; diff --git a/platform/android/os_android.h b/platform/android/os_android.h index f1da2867f0..897c71a7df 100644 --- a/platform/android/os_android.h +++ b/platform/android/os_android.h @@ -231,7 +231,7 @@ public: void process_gyroscope(const Vector3 &p_gyroscope); void process_touch(int p_what, int p_pointer, const Vector<TouchPos> &p_points); void process_joy_event(JoypadEvent p_event); - void process_event(InputEvent p_event); + void process_event(Ref<InputEvent> p_event); void init_video_mode(int p_video_width, int p_video_height); virtual Error native_video_play(String p_path, float p_volume); diff --git a/platform/haiku/haiku_direct_window.cpp b/platform/haiku/haiku_direct_window.cpp index fb6d9afd85..4a9f8c780d 100644 --- a/platform/haiku/haiku_direct_window.cpp +++ b/platform/haiku/haiku_direct_window.cpp @@ -151,35 +151,35 @@ void HaikuDirectWindow::HandleMouseButton(BMessage *message) { } */ - InputEvent mouse_event; - mouse_event.type = InputEvent::MOUSE_BUTTON; + Ref<InputEvent> mouse_event; + mouse_event.type = Ref<InputEvent>::MOUSE_BUTTON; mouse_event.device = 0; mouse_event.mouse_button.mod = GetKeyModifierState(modifiers); - mouse_event.mouse_button.button_mask = GetMouseButtonState(buttons); - mouse_event.mouse_button.x = where.x; - mouse_event.mouse_button.y = where.y; + mouse_event->get_button_mask() = GetMouseButtonState(buttons); + mouse_event->get_pos().x = where.x; + mouse_event->get_pos().y = where.y; mouse_event.mouse_button.global_x = where.x; mouse_event.mouse_button.global_y = where.y; switch (button) { default: case B_PRIMARY_MOUSE_BUTTON: - mouse_event.mouse_button.button_index = 1; + mouse_event->get_button_index() = 1; break; case B_SECONDARY_MOUSE_BUTTON: - mouse_event.mouse_button.button_index = 2; + mouse_event->get_button_index() = 2; break; case B_TERTIARY_MOUSE_BUTTON: - mouse_event.mouse_button.button_index = 3; + mouse_event->get_button_index() = 3; break; } - mouse_event.mouse_button.pressed = (message->what == B_MOUSE_DOWN); + mouse_event->is_pressed() = (message->what == B_MOUSE_DOWN); - if (message->what == B_MOUSE_DOWN && mouse_event.mouse_button.button_index == 1) { + if (message->what == B_MOUSE_DOWN && mouse_event->get_button_index() == 1) { int32 clicks = message->FindInt32("clicks"); if (clicks > 1) { @@ -207,12 +207,12 @@ void HaikuDirectWindow::HandleMouseMoved(BMessage *message) { Point2i rel = pos - last_mouse_position; - InputEvent motion_event; - motion_event.type = InputEvent::MOUSE_MOTION; + Ref<InputEvent> motion_event; + motion_event.type = Ref<InputEvent>::MOUSE_MOTION; motion_event.device = 0; motion_event.mouse_motion.mod = GetKeyModifierState(modifiers); - motion_event.mouse_motion.button_mask = GetMouseButtonState(buttons); + motion_event->get_button_mask() = GetMouseButtonState(buttons); motion_event.mouse_motion.x = pos.x; motion_event.mouse_motion.y = pos.y; input->set_mouse_position(pos); @@ -221,8 +221,8 @@ void HaikuDirectWindow::HandleMouseMoved(BMessage *message) { motion_event.mouse_motion.speed_x = input->get_last_mouse_speed().x; motion_event.mouse_motion.speed_y = input->get_last_mouse_speed().y; - motion_event.mouse_motion.relative_x = rel.x; - motion_event.mouse_motion.relative_y = rel.y; + motion_event->get_relative().x = rel.x; + motion_event->get_relative().y = rel.y; last_mouse_position = pos; @@ -235,22 +235,22 @@ void HaikuDirectWindow::HandleMouseWheelChanged(BMessage *message) { return; } - InputEvent mouse_event; - mouse_event.type = InputEvent::MOUSE_BUTTON; + Ref<InputEvent> mouse_event; + mouse_event.type = Ref<InputEvent>::MOUSE_BUTTON; mouse_event.device = 0; - mouse_event.mouse_button.button_index = wheel_delta_y < 0 ? 4 : 5; + mouse_event->get_button_index() = wheel_delta_y < 0 ? 4 : 5; mouse_event.mouse_button.mod = GetKeyModifierState(last_key_modifier_state); - mouse_event.mouse_button.button_mask = last_button_mask; - mouse_event.mouse_button.x = last_mouse_position.x; - mouse_event.mouse_button.y = last_mouse_position.y; + mouse_event->get_button_mask() = last_button_mask; + mouse_event->get_pos().x = last_mouse_position.x; + mouse_event->get_pos().y = last_mouse_position.y; mouse_event.mouse_button.global_x = last_mouse_position.x; mouse_event.mouse_button.global_y = last_mouse_position.y; - mouse_event.mouse_button.pressed = true; + mouse_event->is_pressed() = true; input->parse_input_event(mouse_event); - mouse_event.mouse_button.pressed = false; + mouse_event->is_pressed() = false; input->parse_input_event(mouse_event); } @@ -271,13 +271,13 @@ void HaikuDirectWindow::HandleKeyboardEvent(BMessage *message) { return; } - InputEvent event; - event.type = InputEvent::KEY; + Ref<InputEvent> event; + event.type = Ref<InputEvent>::KEY; event.device = 0; event.key.mod = GetKeyModifierState(modifiers); - event.key.pressed = (message->what == B_KEY_DOWN); - event.key.scancode = KeyMappingHaiku::get_keysym(raw_char, key); - event.key.echo = message->HasInt32("be:key_repeat"); + event->is_pressed() = (message->what == B_KEY_DOWN); + event->get_scancode() = KeyMappingHaiku::get_keysym(raw_char, key); + event->is_echo() = message->HasInt32("be:key_repeat"); event.key.unicode = 0; const char *bytes = NULL; @@ -286,9 +286,9 @@ void HaikuDirectWindow::HandleKeyboardEvent(BMessage *message) { } //make it consistent across platforms. - if (event.key.scancode == KEY_BACKTAB) { - event.key.scancode = KEY_TAB; - event.key.mod.shift = true; + if (event->get_scancode() == KEY_BACKTAB) { + event->get_scancode() = KEY_TAB; + event->get_shift() = true; } input->parse_input_event(event); @@ -308,13 +308,13 @@ void HaikuDirectWindow::HandleKeyboardModifierEvent(BMessage *message) { int32 key = old_modifiers ^ modifiers; - InputEvent event; - event.type = InputEvent::KEY; + Ref<InputEvent> event; + event.type = Ref<InputEvent>::KEY; event.device = 0; event.key.mod = GetKeyModifierState(modifiers); - event.key.pressed = ((modifiers & key) != 0); - event.key.scancode = KeyMappingHaiku::get_modifier_keysym(key); - event.key.echo = false; + event->is_pressed() = ((modifiers & key) != 0); + event->get_scancode() = KeyMappingHaiku::get_modifier_keysym(key); + event->is_echo() = false; event.key.unicode = 0; input->parse_input_event(event); diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub index 5d3267cff3..466b8241de 100644 --- a/platform/iphone/SCsub +++ b/platform/iphone/SCsub @@ -5,7 +5,6 @@ Import('env') iphone_lib = [ 'os_iphone.cpp', - #'rasterizer_iphone.cpp', 'audio_driver_iphone.cpp', 'sem_iphone.cpp', 'gl_view.mm', diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp index 0a9d776421..3e95d1a706 100644 --- a/platform/iphone/os_iphone.cpp +++ b/platform/iphone/os_iphone.cpp @@ -195,48 +195,45 @@ bool OSIPhone::iterate() { void OSIPhone::key(uint32_t p_key, bool p_pressed) { - InputEvent ev; - ev.type = InputEvent::KEY; - ev.key.echo = false; - ev.key.pressed = p_pressed; - ev.key.scancode = p_key; - ev.key.unicode = p_key; + Ref<InputEventKey> ev; + ev.instance() + ev->set_echo(false); + ev->set_pressed(p_pressed); + ev->set_scancode(p_key); + ev->set_unicode(p_key); queue_event(ev); }; void OSIPhone::mouse_button(int p_idx, int p_x, int p_y, bool p_pressed, bool p_doubleclick, bool p_use_as_mouse) { if (!GLOBAL_DEF("debug/disable_touch", false)) { - InputEvent ev; - ev.type = InputEvent::SCREEN_TOUCH; - ev.screen_touch.index = p_idx; - ev.screen_touch.pressed = p_pressed; - ev.screen_touch.x = p_x; - ev.screen_touch.y = p_y; + Ref<InputEventSreenTouch> ev; + ev.instance(); + + ev->set_index(p_idx); + ev->set_pressed(p_pressed); + ev->set_pos(Vector2(p_x, p_y)); queue_event(ev); }; - mouse_list.pressed[p_idx] = p_pressed; + mouse_list->is_pressed()[p_idx] = p_pressed; if (p_use_as_mouse) { - InputEvent ev; - ev.type = InputEvent::MOUSE_BUTTON; - ev.device = 0; - ev.mouse_button.pointer_index = p_idx; - + Ref<InputEventMouseButton> ev; + ev.instance(); // swaped it for tilted screen - //ev.mouse_button.x = ev.mouse_button.global_x = video_mode.height - p_y; - //ev.mouse_button.y = ev.mouse_button.global_y = p_x; - ev.mouse_button.x = ev.mouse_button.global_x = p_x; - ev.mouse_button.y = ev.mouse_button.global_y = p_y; + //ev->get_pos().x = ev.mouse_button.global_x = video_mode.height - p_y; + //ev->get_pos().y = ev.mouse_button.global_y = p_x; + ev->set_pos(Vector2(ev.mouse_button.global_x, ev.mouse_button.global_y)); + ev->set_global_pos(Vector2(ev.mouse_button.global_x, ev.mouse_button.global_y)); - //mouse_list.pressed[p_idx] = p_pressed; + //mouse_list->is_pressed()[p_idx] = p_pressed; - input->set_mouse_position(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); - ev.mouse_button.button_index = BUTTON_LEFT; - ev.mouse_button.doubleclick = p_doubleclick; - ev.mouse_button.pressed = p_pressed; + input->set_mouse_position(ev->get_pos()); + ev->set_button_index(BUTTON_LEFT); + ev->set_doubleclick(p_doubleclick); + ev->set_pressed(p_pressed); queue_event(ev); }; @@ -246,46 +243,31 @@ void OSIPhone::mouse_move(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_ if (!GLOBAL_DEF("debug/disable_touch", false)) { - InputEvent ev; - ev.type = InputEvent::SCREEN_DRAG; - ev.screen_drag.index = p_idx; - ev.screen_drag.x = p_x; - ev.screen_drag.y = p_y; - ev.screen_drag.relative_x = p_x - p_prev_x; - ev.screen_drag.relative_y = p_y - p_prev_y; + Ref<InputEventScreenDrag> ev; + ev.instance(); + ev->set_index(p_idx); + ev->set_pos(Vector2(p_x, p_y)); + ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y)); queue_event(ev); }; if (p_use_as_mouse) { - InputEvent ev; - ev.type = InputEvent::MOUSE_MOTION; - ev.device = 0; - ev.mouse_motion.pointer_index = p_idx; - - if (true) { // vertical + Ref<InputEventMouseMotion> ev; + ev.instance(); - ev.mouse_motion.x = ev.mouse_button.global_x = p_x; - ev.mouse_motion.y = ev.mouse_button.global_y = p_y; - ev.mouse_motion.relative_x = ev.mouse_motion.x - p_prev_x; - ev.mouse_motion.relative_y = ev.mouse_motion.y - p_prev_y; - - } else { // horizontal? - ev.mouse_motion.x = ev.mouse_button.global_x = video_mode.height - p_y; - ev.mouse_motion.y = ev.mouse_button.global_y = p_x; - ev.mouse_motion.relative_x = ev.mouse_motion.x - (video_mode.height - p_prev_x); - ev.mouse_motion.relative_y = ev.mouse_motion.y - p_prev_x; - }; + ev->set_pos(Vector2(p_x, p_y)); + ev->set_global_pos(Vector2(p_x, p_y)); + ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y)); - input->set_mouse_position(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); - ev.mouse_motion.speed_x = input->get_last_mouse_speed().x; - ev.mouse_motion.speed_y = input->get_last_mouse_speed().y; - ev.mouse_motion.button_mask = 1; // pressed + input->set_mouse_position(ev->get_pos()); + ev->set_speed(input->get_last_mouse_speed()); + ev->set_button_mask(BUTTON_LEFT); // pressed queue_event(ev); }; }; -void OSIPhone::queue_event(const InputEvent &p_event) { +void OSIPhone::queue_event(const Ref<InputEvent> &p_event) { ERR_FAIL_INDEX(event_count, MAX_EVENTS); @@ -296,7 +278,7 @@ void OSIPhone::touches_cancelled() { for (int i = 0; i < MAX_MOUSE_COUNT; i++) { - if (mouse_list.pressed[i]) { + if (mouse_list->is_pressed()[i]) { // send a mouse_up outside the screen mouse_button(i, -1, -1, false, false, false); @@ -416,7 +398,7 @@ Point2 OSIPhone::get_mouse_position() const { int OSIPhone::get_mouse_button_state() const { - return mouse_list.pressed[0]; + return mouse_list->is_pressed()[0]; }; void OSIPhone::set_window_title(const String &p_title){}; diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h index 209bf00788..0da7e6d081 100644 --- a/platform/iphone/os_iphone.h +++ b/platform/iphone/os_iphone.h @@ -118,9 +118,9 @@ private: Vector3 last_accel; - InputEvent event_queue[MAX_EVENTS]; + Ref<InputEvent> event_queue[MAX_EVENTS]; int event_count; - void queue_event(const InputEvent &p_event); + void queue_event(const Ref<InputEvent> &p_event); String data_dir; String unique_ID; diff --git a/platform/iphone/rasterizer_iphone.cpp b/platform/iphone/rasterizer_iphone.cpp deleted file mode 100644 index ff13ff1b89..0000000000 --- a/platform/iphone/rasterizer_iphone.cpp +++ /dev/null @@ -1,2585 +0,0 @@ -/*************************************************************************/ -/* rasterizer_iphone.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifdef IPHONE_ENABLED - -#include "rasterizer_iphone.h" -#include "global_config.h" -#include "os/os.h" -#include <stdio.h> - -_FORCE_INLINE_ static void _gl_load_transform(const Transform &tr) { - - GLfloat matrix[16] = { /* build a 16x16 matrix */ - tr.basis.elements[0][0], - tr.basis.elements[1][0], - tr.basis.elements[2][0], - 0, - tr.basis.elements[0][1], - tr.basis.elements[1][1], - tr.basis.elements[2][1], - 0, - tr.basis.elements[0][2], - tr.basis.elements[1][2], - tr.basis.elements[2][2], - 0, - tr.origin.x, - tr.origin.y, - tr.origin.z, - 1 - }; - - glLoadMatrixf(matrix); -}; - -_FORCE_INLINE_ static void _gl_mult_transform(const Transform &tr) { - - GLfloat matrix[16] = { /* build a 16x16 matrix */ - tr.basis.elements[0][0], - tr.basis.elements[1][0], - tr.basis.elements[2][0], - 0, - tr.basis.elements[0][1], - tr.basis.elements[1][1], - tr.basis.elements[2][1], - 0, - tr.basis.elements[0][2], - tr.basis.elements[1][2], - tr.basis.elements[2][2], - 0, - tr.origin.x, - tr.origin.y, - tr.origin.z, - 1 - }; - - glMultMatrixf(matrix); -}; - -static const GLenum prim_type[] = { GL_POINTS, GL_LINES, GL_TRIANGLES, GL_TRIANGLE_FAN }; - -static void _draw_primitive(int p_points, const float *p_vertices, const float *p_normals, const float *p_colors, const float *p_uvs, const Plane *p_tangents = NULL, int p_instanced = 1) { - - ERR_FAIL_COND(!p_vertices); - ERR_FAIL_COND(p_points < 1 || p_points > 4); - - GLenum type = prim_type[p_points - 1]; - - if (!p_colors) { - glColor4f(1, 1, 1, 1); - }; - - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(3, GL_FLOAT, 0, (GLvoid *)p_vertices); - - if (p_normals) { - - glEnableClientState(GL_NORMAL_ARRAY); - glNormalPointer(GL_FLOAT, 0, (GLvoid *)p_normals); - }; - - if (p_colors) { - glEnableClientState(GL_COLOR_ARRAY); - glColorPointer(4, GL_FLOAT, 0, p_colors); - }; - - if (p_uvs) { - - glClientActiveTexture(GL_TEXTURE0); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glTexCoordPointer(2, GL_FLOAT, 0, p_uvs); - }; - - glDrawArrays(type, 0, p_points); - - glDisableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_NORMAL_ARRAY); - glDisableClientState(GL_COLOR_ARRAY); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); -}; - -/* TEXTURE API */ - -static Image _get_gl_image_and_format(const Image &p_image, Image::Format p_format, uint32_t p_flags, GLenum &r_gl_format, int &r_gl_components, bool &r_has_alpha_cache) { - - r_has_alpha_cache = false; - Image image = p_image; - - switch (p_format) { - - case Image::FORMAT_L8: { - r_gl_components = 1; - r_gl_format = GL_LUMINANCE; - - } break; - case Image::FORMAT_INTENSITY: { - - image.convert(Image::FORMAT_RGBA8); - r_gl_components = 4; - r_gl_format = GL_RGBA; - r_has_alpha_cache = true; - } break; - case Image::FORMAT_LA8: { - - image.convert(Image::FORMAT_RGBA8); - r_gl_components = 4; - r_gl_format = GL_RGBA; - r_has_alpha_cache = true; - } break; - - case Image::FORMAT_INDEXED: { - - image.convert(Image::FORMAT_RGB8); - r_gl_components = 3; - r_gl_format = GL_RGB; - - } break; - - case Image::FORMAT_INDEXED_ALPHA: { - - image.convert(Image::FORMAT_RGBA8); - r_gl_components = 4; - r_gl_format = GL_RGB; - r_has_alpha_cache = true; - - } break; - case Image::FORMAT_RGB8: { - - r_gl_components = 3; - r_gl_format = GL_RGB; - } break; - case Image::FORMAT_RGBA8: { - - r_gl_components = 4; - r_gl_format = GL_RGBA; - r_has_alpha_cache = true; - } break; - default: { - - ERR_FAIL_V(Image()); - } - } - - return image; -} - -RID RasterizerIPhone::texture_create() { - - Texture *texture = memnew(Texture); - ERR_FAIL_COND_V(!texture, RID()); - glGenTextures(1, &texture->tex_id); - texture->active = false; - - return texture_owner.make_rid(texture); -} - -void RasterizerIPhone::texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags) { - - bool has_alpha_cache; - int components; - GLenum format; - - Texture *texture = texture_owner.get(p_texture); - ERR_FAIL_COND(!texture); - texture->width = p_width; - texture->height = p_height; - texture->format = p_format; - texture->flags = p_flags; - //texture->target = (p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D; - texture->target = GL_TEXTURE_2D; - - _get_gl_image_and_format(Image(), texture->format, texture->flags, format, components, has_alpha_cache); - - texture->gl_components_cache = components; - texture->gl_format_cache = format; - texture->format_has_alpha = has_alpha_cache; - texture->has_alpha = false; //by default it doesn't have alpha unless something with alpha is blitteds - - glBindTexture(texture->target, texture->tex_id); - - if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS) { - glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); - } - - if (texture->target == GL_TEXTURE_2D) { - glTexImage2D(texture->target, 0, format, texture->width, texture->height, 0, format, GL_UNSIGNED_BYTE, NULL); - } - - /* - else { - //cubemappor - for (int i=0;i<6;i++) - glTexImage2D(_cube_side_enum[i], 0, format, texture->width, texture->height, 0, format, GL_UNSIGNED_BYTE,NULL); - } - */ - - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Linear Filtering - - if (texture->flags & VS::TEXTURE_FLAG_FILTER) { - - glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering - if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS) { - //glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR); - }; - } - - if (texture->flags & VS::TEXTURE_FLAG_REPEAT /* && texture->target != GL_TEXTURE_CUBE_MAP*/) { - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - } else { - - //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE ); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - - texture->active = true; -} - -void RasterizerIPhone::texture_blit_rect(RID p_texture, int p_x, int p_y, const Image &p_image, VS::CubeMapSide p_cube_side) { - - Texture *texture = texture_owner.get(p_texture); - - ERR_FAIL_COND(!texture); - ERR_FAIL_COND(!texture->active); - ERR_FAIL_COND(texture->format != p_image.get_format()); - - int components; - GLenum format; - bool alpha; - - Image img = _get_gl_image_and_format(p_image, p_image.get_format(), texture->flags, format, components, alpha); - - if (img.detect_alpha()) - texture->has_alpha = true; - - GLenum blit_target = GL_TEXTURE_2D; //(texture->target == GL_TEXTURE_CUBE_MAP)?_cube_side_enum[p_cube_side]:GL_TEXTURE_2D; - - PoolVector<uint8_t>::Read read = img.get_data().read(); - - glBindTexture(texture->target, texture->tex_id); - glTexSubImage2D(blit_target, 0, p_x, p_y, img.get_width(), img.get_height(), format, GL_UNSIGNED_BYTE, read.ptr()); - - //glGenerateMipmap( texture->target ); -} - -Image RasterizerIPhone::texture_get_rect(RID p_texture, int p_x, int p_y, int p_width, int p_height, VS::CubeMapSide p_cube_side) const { - - return Image(); -} -void RasterizerIPhone::texture_set_flags(RID p_texture, uint32_t p_flags) { - - Texture *texture = texture_owner.get(p_texture); - ERR_FAIL_COND(!texture); - - glBindTexture(texture->target, texture->tex_id); - uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP; - texture->flags = p_flags | cube; // can't remove a cube from being a cube - - if (texture->flags & VS::TEXTURE_FLAG_REPEAT /*&& texture->target != GL_TEXTURE_CUBE_MAP*/) { - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - } else { - //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE ); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - - if (texture->flags & VS::TEXTURE_FLAG_FILTER) { - - glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering - if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS) - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - - } else { - - glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // nearest - } -} -uint32_t RasterizerIPhone::texture_get_flags(RID p_texture) const { - - Texture *texture = texture_owner.get(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->flags; -} -Image::Format RasterizerIPhone::texture_get_format(RID p_texture) const { - - Texture *texture = texture_owner.get(p_texture); - - ERR_FAIL_COND_V(!texture, Image::FORMAT_L8); - - return texture->format; -} -uint32_t RasterizerIPhone::texture_get_width(RID p_texture) const { - - Texture *texture = texture_owner.get(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->width; -} -uint32_t RasterizerIPhone::texture_get_height(RID p_texture) const { - - Texture *texture = texture_owner.get(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->height; -} - -bool RasterizerIPhone::texture_has_alpha(RID p_texture) const { - - Texture *texture = texture_owner.get(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->has_alpha; -} - -/* SHADER API */ - -RID RasterizerIPhone::shader_create() { - - return RID(); -} - -void RasterizerIPhone::shader_node_add(RID p_shader, VS::ShaderNodeType p_type, int p_id) { -} -void RasterizerIPhone::shader_node_remove(RID p_shader, int p_id) { -} -void RasterizerIPhone::shader_node_change_type(RID p_shader, int p_id, VS::ShaderNodeType p_type) { -} -void RasterizerIPhone::shader_node_set_param(RID p_shader, int p_id, const Variant &p_value) { -} - -void RasterizerIPhone::shader_get_node_list(RID p_shader, List<int> *p_node_list) const { -} -VS::ShaderNodeType RasterizerIPhone::shader_node_get_type(RID p_shader, int p_id) const { - - return VS::NODE_ADD; -} -Variant RasterizerIPhone::shader_node_get_param(RID p_shader, int p_id) const { - - return Variant(); -} - -void RasterizerIPhone::shader_connect(RID p_shader, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot) { -} -bool RasterizerIPhone::shader_is_connected(RID p_shader, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot) const { - - return false; -} - -void RasterizerIPhone::shader_disconnect(RID p_shader, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot) { -} - -void RasterizerIPhone::shader_get_connections(RID p_shader, List<VS::ShaderConnection> *p_connections) const { -} - -void RasterizerIPhone::shader_clear(RID p_shader) { -} - -/* COMMON MATERIAL API */ - -void RasterizerIPhone::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) { -} -Variant RasterizerIPhone::material_get_param(RID p_material, const StringName &p_param) const { - - return Variant(); -} -void RasterizerIPhone::material_get_param_list(RID p_material, List<String> *p_param_list) const { -} - -void RasterizerIPhone::material_set_flag(RID p_material, VS::MaterialFlag p_flag, bool p_enabled) { -} -bool RasterizerIPhone::material_get_flag(RID p_material, VS::MaterialFlag p_flag) const { - - return false; -} - -void RasterizerIPhone::material_set_blend_mode(RID p_material, VS::MaterialBlendMode p_mode) { -} -VS::MaterialBlendMode RasterizerIPhone::material_get_blend_mode(RID p_material) const { - - return VS::MATERIAL_BLEND_MODE_ADD; -} - -void RasterizerIPhone::material_set_line_width(RID p_material, float p_line_width) { -} -float RasterizerIPhone::material_get_line_width(RID p_material) const { - - return 0; -} - -/* FIXED MATERIAL */ - -RID RasterizerIPhone::material_create() { - - return material_owner.make_rid(memnew(Material)); -} - -void RasterizerIPhone::fixed_material_set_parameter(RID p_material, VS::SpatialMaterialParam p_parameter, const Variant &p_value) { - - Material *m = material_owner.get(p_material); - ERR_FAIL_COND(!m); - ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX); - - m->parameters[p_parameter] = p_value; -} -Variant RasterizerIPhone::fixed_material_get_parameter(RID p_material, VS::SpatialMaterialParam p_parameter) const { - - Material *m = material_owner.get(p_material); - ERR_FAIL_COND_V(!m, Variant()); - ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, Variant()); - - return m->parameters[p_parameter]; -} - -void RasterizerIPhone::fixed_material_set_texture(RID p_material, VS::SpatialMaterialParam p_parameter, RID p_texture) { - - Material *m = material_owner.get(p_material); - ERR_FAIL_COND(!m); - ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX); - - m->textures[p_parameter] = p_texture; -} -RID RasterizerIPhone::fixed_material_get_texture(RID p_material, VS::SpatialMaterialParam p_parameter) const { - - Material *m = material_owner.get(p_material); - ERR_FAIL_COND_V(!m, RID()); - ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, Variant()); - - return m->textures[p_parameter]; -} - -void RasterizerIPhone::fixed_material_set_detail_blend_mode(RID p_material, VS::MaterialBlendMode p_mode) { - - Material *m = material_owner.get(p_material); - ERR_FAIL_COND(!m); - - m->detail_blend_mode = p_mode; -} -VS::MaterialBlendMode RasterizerIPhone::fixed_material_get_detail_blend_mode(RID p_material) const { - - Material *m = material_owner.get(p_material); - ERR_FAIL_COND_V(!m, VS::MATERIAL_BLEND_MODE_MIX); - - return m->detail_blend_mode; -} - -void RasterizerIPhone::fixed_material_set_texcoord_mode(RID p_material, VS::SpatialMaterialParam p_parameter, VS::SpatialMaterialTexCoordMode p_mode) { - - Material *m = material_owner.get(p_material); - ERR_FAIL_COND(!m); - ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX); - - m->texcoord_mode[p_parameter] = p_mode; -} -VS::SpatialMaterialTexCoordMode RasterizerIPhone::fixed_material_get_texcoord_mode(RID p_material, VS::SpatialMaterialParam p_parameter) const { - - Material *m = material_owner.get(p_material); - ERR_FAIL_COND_V(!m, VS::FIXED_MATERIAL_TEXCOORD_TEXGEN); - ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, VS::FIXED_MATERIAL_TEXCOORD_UV); - - return m->texcoord_mode[p_parameter]; // for now -} - -void RasterizerIPhone::fixed_material_set_texgen_mode(RID p_material, VS::SpatialMaterialTexGenMode p_mode) { - - Material *m = material_owner.get(p_material); - ERR_FAIL_COND(!m); - - m->texgen_mode = p_mode; -}; - -VS::SpatialMaterialTexGenMode RasterizerIPhone::fixed_material_get_texgen_mode(RID p_material) const { - - Material *m = material_owner.get(p_material); - ERR_FAIL_COND_V(!m, VS::FIXED_MATERIAL_TEXGEN_SPHERE); - - return m->texgen_mode; -}; - -void RasterizerIPhone::fixed_material_set_uv_transform(RID p_material, const Transform &p_transform) { - - Material *m = material_owner.get(p_material); - ERR_FAIL_COND(!m); - - m->uv_transform = p_transform; -} -Transform RasterizerIPhone::fixed_material_get_uv_transform(RID p_material) const { - - Material *m = material_owner.get(p_material); - ERR_FAIL_COND_V(!m, Transform()); - - return m->uv_transform; -} - -/* SHADER MATERIAL */ - -RID RasterizerIPhone::shader_material_create() const { - - return RID(); -} - -void RasterizerIPhone::shader_material_set_vertex_shader(RID p_material, RID p_shader, bool p_owned) { -} -RID RasterizerIPhone::shader_material_get_vertex_shader(RID p_material) const { - - return RID(); -} - -void RasterizerIPhone::shader_material_set_fragment_shader(RID p_material, RID p_shader, bool p_owned) { -} -RID RasterizerIPhone::shader_material_get_fragment_shader(RID p_material) const { - - return RID(); -} - -/* MESH API */ - -RID RasterizerIPhone::mesh_create() { - - return mesh_owner.make_rid(memnew(Mesh)); -} - -void RasterizerIPhone::mesh_add_surface(RID p_mesh, VS::PrimitiveType p_primitive, uint32_t p_format, int p_array_len, int p_index_array_len) { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND(!mesh); - - ERR_FAIL_COND((p_format & VS::ARRAY_FORMAT_VERTEX) == 0); // mandatory - ERR_FAIL_COND(p_array_len <= 0); - ERR_FAIL_COND(p_index_array_len == 0); - ERR_FAIL_INDEX(p_primitive, VS::PRIMITIVE_MAX); - - Surface *surface = memnew(Surface); - ERR_FAIL_COND(!surface); - - int total_elem_size = 0; - - bool use_VBO = true; //glGenBuffersARB!=NULL; // TODO detect if it's in there - if (p_format & VS::ARRAY_FORMAT_WEIGHTS) { - - use_VBO = false; - } - - for (int i = 0; i < VS::ARRAY_MAX; i++) { - - Surface::ArrayData &ad = surface->array[i]; - ad.size = 0; - ad.configured = false; - ad.ofs = 0; - int elem_size = 0; - int elem_count = 0; - - if (!(p_format & (1 << i))) // no array - continue; - - switch (i) { - - case VS::ARRAY_VERTEX: - case VS::ARRAY_NORMAL: { - - elem_size = 3 * sizeof(GLfloat); // vertex - elem_count = 3; - } break; - case VS::ARRAY_TANGENT: { - elem_size = 4 * sizeof(GLfloat); // vertex - elem_count = 4; - - } break; - case VS::ARRAY_COLOR: { - - elem_size = 4; /* RGBA */ - elem_count = 4; - } break; - case VS::ARRAY_TEX_UV: { - elem_size = 2 * sizeof(GLfloat); - elem_count = 2; - - } break; - case VS::ARRAY_WEIGHTS: - case VS::ARRAY_BONES: { - - elem_size = VS::ARRAY_WEIGHTS_SIZE * sizeof(GLfloat); - elem_count = VS::ARRAY_WEIGHTS_SIZE; - - } break; - case VS::ARRAY_INDEX: { - - if (p_index_array_len <= 0) { - ERR_PRINT("p_index_array_len==NO_INDEX_ARRAY"); - break; - } - /* determine wether using 8 or 16 bits indices */ - if (p_index_array_len > (1 << 8)) { - - elem_size = 2; - } else { - elem_size = 1; - } - - if (use_VBO) { - - glGenBuffers(1, &surface->index_id); - ERR_FAIL_COND(surface->index_id == 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, p_index_array_len * elem_size, NULL, GL_STATIC_DRAW); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); //unbind - } else { - surface->index_array_local = (uint8_t *)memalloc(p_index_array_len * elem_size); - }; - - surface->index_array_len = p_index_array_len; // only way it can exist - ad.ofs = 0; - ad.size = elem_size; - ad.configured = false; - ad.components = 1; - - continue; - } break; - default: { - ERR_FAIL(); - } - } - - ad.ofs = total_elem_size; - ad.size = elem_size; - ad.components = elem_count; - total_elem_size += elem_size; - ad.configured = false; - } - - surface->stride = total_elem_size; - surface->array_len = p_array_len; - surface->format = p_format; - surface->primitive = p_primitive; - - /* bind the bigass buffers */ - if (use_VBO) { - - glGenBuffers(1, &surface->vertex_id); - ERR_FAIL_COND(surface->vertex_id == 0); - glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id); - glBufferData(GL_ARRAY_BUFFER, surface->array_len * surface->stride, NULL, GL_STATIC_DRAW); - glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind - } else { - surface->array_local = (uint8_t *)memalloc(surface->array_len * surface->stride); - }; - - mesh->surfaces.push_back(surface); -} - -Error RasterizerIPhone::mesh_surface_set_array(RID p_mesh, int p_surface, VS::ArrayType p_type, const Variant &p_array) { - - ERR_FAIL_INDEX_V(p_type, VS::ARRAY_MAX, ERR_INVALID_PARAMETER); - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, ERR_INVALID_PARAMETER); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), ERR_INVALID_PARAMETER); - Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V(!surface, ERR_INVALID_PARAMETER); - - ERR_FAIL_COND_V(surface->array[p_type].size == 0, ERR_INVALID_PARAMETER); - - Surface::ArrayData &a = surface->array[p_type]; - - switch (p_type) { - - case VS::ARRAY_INDEX: { - ERR_FAIL_COND_V(surface->index_array_len <= 0, ERR_INVALID_DATA); - ERR_FAIL_COND_V(p_array.get_type() != Variant::INT_ARRAY, ERR_INVALID_PARAMETER); - - PoolVector<int> indices = p_array; - ERR_FAIL_COND_V(indices.size() == 0, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(indices.size() != surface->index_array_len, ERR_INVALID_PARAMETER); - - /* determine wether using 16 or 32 bits indices */ - - if (surface->index_array_local == 0) { - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id); - }; - - PoolVector<int>::Read read = indices.read(); - const int *src = read.ptr(); - - for (int i = 0; i < surface->index_array_len; i++) { - - if (surface->index_array_local) { - - if (a.size <= (1 << 8)) { - uint8_t v = src[i]; - - copymem(&surface->array_local[i * a.size], &v, a.size); - } else { - uint16_t v = src[i]; - - copymem(&surface->array_local[i * a.size], &v, a.size); - } - - } else { - if (a.size <= (1 << 8)) { - uint8_t v = src[i]; - - glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, i * a.size, a.size, &v); - } else { - uint16_t v = src[i]; - - glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, i * a.size, a.size, &v); - } - }; - } - if (surface->index_array_local == 0) { - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - }; - a.configured = true; - return OK; - } break; - case VS::ARRAY_VERTEX: - case VS::ARRAY_NORMAL: { - - ERR_FAIL_COND_V(p_array.get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER); - - PoolVector<Vector3> array = p_array; - ERR_FAIL_COND_V(array.size() != surface->array_len, ERR_INVALID_PARAMETER); - - if (surface->array_local == 0) { - glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id); - }; - - PoolVector<Vector3>::Read read = array.read(); - const Vector3 *src = read.ptr(); - - // setting vertices means regenerating the AABB - if (p_type == VS::ARRAY_VERTEX) - surface->aabb = AABB(); - - for (int i = 0; i < surface->array_len; i++) { - - GLfloat vector[3] = { src[i].x, src[i].y, src[i].z }; - - if (surface->array_local == 0) { - glBufferSubData(GL_ARRAY_BUFFER, a.ofs + i * surface->stride, a.size, vector); - } else { - copymem(&surface->array_local[a.ofs + i * surface->stride], vector, a.size); - } - - if (p_type == VS::ARRAY_VERTEX) { - - if (i == 0) { - - surface->aabb = AABB(src[i], Vector3()); - } else { - - surface->aabb.expand_to(src[i]); - } - } - } - - if (surface->array_local == 0) { - glBindBuffer(GL_ARRAY_BUFFER, 0); - }; - - } break; - case VS::ARRAY_TANGENT: { - - ERR_FAIL_COND_V(p_array.get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER); - - PoolVector<real_t> array = p_array; - - ERR_FAIL_COND_V(array.size() != surface->array_len * 4, ERR_INVALID_PARAMETER); - - if (surface->array_local == 0) { - glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id); - }; - - PoolVector<real_t>::Read read = array.read(); - const real_t *src = read.ptr(); - - for (int i = 0; i < surface->array_len; i++) { - - GLfloat xyzw[4] = { - src[i * 4 + 0], - src[i * 4 + 1], - src[i * 4 + 2], - src[i * 4 + 3] - }; - - if (surface->array_local == 0) { - - glBufferSubData(GL_ARRAY_BUFFER, a.ofs + i * surface->stride, a.size, xyzw); - } else { - - copymem(&surface->array_local[a.ofs + i * surface->stride], xyzw, a.size); - }; - } - - if (surface->array_local == 0) { - glBindBuffer(GL_ARRAY_BUFFER, 0); - }; - } break; - case VS::ARRAY_COLOR: { - - ERR_FAIL_COND_V(p_array.get_type() != Variant::COLOR_ARRAY, ERR_INVALID_PARAMETER); - - PoolVector<Color> array = p_array; - - ERR_FAIL_COND_V(array.size() != surface->array_len, ERR_INVALID_PARAMETER); - - if (surface->array_local == 0) - glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id); - - PoolVector<Color>::Read read = array.read(); - const Color *src = read.ptr(); - surface->has_alpha_cache = false; - - for (int i = 0; i < surface->array_len; i++) { - - if (src[i].a < 0.98) // tolerate alpha a bit, for crappy exporters - surface->has_alpha_cache = true; - uint8_t colors[4] = { src[i].r * 255.0, src[i].g * 255.0, src[i].b * 255.0, src[i].a * 255.0 }; - // I'm not sure if this is correct, endianness-wise, i should re-check the GL spec - - if (surface->array_local == 0) - glBufferSubData(GL_ARRAY_BUFFER, a.ofs + i * surface->stride, a.size, colors); - else - copymem(&surface->array_local[a.ofs + i * surface->stride], colors, a.size); - } - - if (surface->array_local == 0) - glBindBuffer(GL_ARRAY_BUFFER, 0); - - } break; - case VS::ARRAY_TEX_UV: { - - ERR_FAIL_COND_V(p_array.get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER); - - PoolVector<Vector3> array = p_array; - - ERR_FAIL_COND_V(array.size() != surface->array_len, ERR_INVALID_PARAMETER); - - if (surface->array_local == 0) - glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id); - - PoolVector<Vector3>::Read read = array.read(); - - const Vector3 *src = read.ptr(); - - for (int i = 0; i < surface->array_len; i++) { - - GLfloat uv[2] = { src[i].x, src[i].y }; - - if (surface->array_local == 0) - glBufferSubData(GL_ARRAY_BUFFER, a.ofs + i * surface->stride, a.size, uv); - else - copymem(&surface->array_local[a.ofs + i * surface->stride], uv, a.size); - } - - if (surface->array_local == 0) - glBindBuffer(GL_ARRAY_BUFFER, 0); - - } break; - case VS::ARRAY_BONES: - case VS::ARRAY_WEIGHTS: { - - ERR_FAIL_COND_V(p_array.get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER); - - PoolVector<real_t> array = p_array; - - ERR_FAIL_COND_V(array.size() != surface->array_len * VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER); - - if (surface->array_local == 0) - glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id); - - PoolVector<real_t>::Read read = array.read(); - - const real_t *src = read.ptr(); - - for (int i = 0; i < surface->array_len; i++) { - - GLfloat data[VS::ARRAY_WEIGHTS_SIZE]; - for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) - data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j]; - - if (surface->array_local == 0) - glBufferSubData(GL_ARRAY_BUFFER, a.ofs + i * surface->stride, a.size, data); - else - copymem(&surface->array_local[a.ofs + i * surface->stride], data, a.size); - } - - if (surface->array_local == 0) - glBindBuffer(GL_ARRAY_BUFFER, 0); - } break; - default: { ERR_FAIL_V(ERR_INVALID_PARAMETER); } - } - - a.configured = true; - - return OK; -} -Variant RasterizerIPhone::mesh_surface_get_array(RID p_mesh, int p_surface, VS::ArrayType p_type) const { - - return Variant(); -} - -void RasterizerIPhone::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material, bool p_owned) { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND(!mesh); - ERR_FAIL_INDEX(p_surface, mesh->surfaces.size()); - Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND(!surface); - - if (surface->material_owned && surface->material.is_valid()) - free(surface->material); - - surface->material_owned = p_owned; - - surface->material = p_material; -} - -RID RasterizerIPhone::mesh_surface_get_material(RID p_mesh, int p_surface) const { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, RID()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID()); - Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V(!surface, RID()); - - return surface->material; -} - -int RasterizerIPhone::mesh_surface_get_array_len(RID p_mesh, int p_surface) const { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, -1); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1); - Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V(!surface, -1); - - return surface->array_len; -} -int RasterizerIPhone::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, -1); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1); - Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V(!surface, -1); - - return surface->index_array_len; -} -uint32_t RasterizerIPhone::mesh_surface_get_format(RID p_mesh, int p_surface) const { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, 0); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0); - Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V(!surface, 0); - - return surface->format; -} -VS::PrimitiveType RasterizerIPhone::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, VS::PRIMITIVE_POINTS); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), VS::PRIMITIVE_POINTS); - Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V(!surface, VS::PRIMITIVE_POINTS); - - return surface->primitive; -} - -void RasterizerIPhone::mesh_erase_surface(RID p_mesh, int p_index) { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND(!mesh); - ERR_FAIL_INDEX(p_index, mesh->surfaces.size()); - Surface *surface = mesh->surfaces[p_index]; - ERR_FAIL_COND(!surface); - - memdelete(mesh->surfaces[p_index]); - mesh->surfaces.remove(p_index); -} -int RasterizerIPhone::mesh_get_surface_count(RID p_mesh) const { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, -1); - - return mesh->surfaces.size(); -} - -AABB RasterizerIPhone::mesh_get_aabb(RID p_mesh) const { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, AABB()); - - AABB aabb; - - for (int i = 0; i < mesh->surfaces.size(); i++) { - - if (i == 0) - aabb = mesh->surfaces[i]->aabb; - else - aabb.merge_with(mesh->surfaces[i]->aabb); - } - - return aabb; -} - -/* MULTIMESH API */ - -RID RasterizerIPhone::multimesh_create() { - - return RID(); -} - -void RasterizerIPhone::multimesh_set_instance_count(RID p_multimesh, int p_count) { -} -int RasterizerIPhone::multimesh_get_instance_count(RID p_multimesh) const { - - return 0; -} - -void RasterizerIPhone::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { -} -void RasterizerIPhone::multimesh_set_aabb(RID p_multimesh, const AABB &p_aabb) { -} -void RasterizerIPhone::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) { -} -void RasterizerIPhone::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { -} - -RID RasterizerIPhone::multimesh_get_mesh(RID p_multimesh) const { - - return RID(); -} -AABB RasterizerIPhone::multimesh_get_aabb(RID p_multimesh) const { - - return AABB(); -} - -Transform RasterizerIPhone::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { - - return Transform(); -} -Color RasterizerIPhone::multimesh_instance_get_color(RID p_multimesh, int p_index) const { - - return Color(); -} - -/* POLY API */ - -RID RasterizerIPhone::poly_create() { - - return RID(); -} -void RasterizerIPhone::poly_set_material(RID p_poly, RID p_material, bool p_owned) { -} -void RasterizerIPhone::poly_add_primitive(RID p_poly, const Vector<Vector3> &p_points, const Vector<Vector3> &p_normals, const Vector<Color> &p_colors, const Vector<Vector3> &p_uvs) { -} -void RasterizerIPhone::poly_clear(RID p_poly) { -} - -AABB RasterizerIPhone::poly_get_aabb(RID p_poly) const { - - return AABB(); -} - -/* PARTICLES API */ - -RID RasterizerIPhone::particles_create() { - - return RID(); -} - -void RasterizerIPhone::particles_set_amount(RID p_particles, int p_amount) { -} -int RasterizerIPhone::particles_get_amount(RID p_particles) const { - - return 0; -} - -void RasterizerIPhone::particles_set_emitting(RID p_particles, bool p_emitting) { -} - -bool RasterizerIPhone::particles_is_emitting(RID p_particles) const { - - return false; -} - -void RasterizerIPhone::particles_set_visibility_aabb(RID p_particles, const AABB &p_visibility) { -} -AABB RasterizerIPhone::particles_get_visibility_aabb(RID p_particles) const { - - return AABB(); -} - -void RasterizerIPhone::particles_set_emission_half_extents(RID p_particles, const Vector3 &p_half_extents) { -} -Vector3 RasterizerIPhone::particles_get_emission_half_extents(RID p_particles) const { - - return Vector3(); -} - -void RasterizerIPhone::particles_set_gravity_normal(RID p_particles, const Vector3 &p_normal) { -} -Vector3 RasterizerIPhone::particles_get_gravity_normal(RID p_particles) const { - - return Vector3(); -} - -void RasterizerIPhone::particles_set_variable(RID p_particles, VS::ParticleVariable p_variable, float p_value) { -} -float RasterizerIPhone::particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const { - - return 0; -} - -void RasterizerIPhone::particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable, float p_randomness) { -} -float RasterizerIPhone::particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const { - - return 0; -} - -void RasterizerIPhone::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) { -} -float RasterizerIPhone::particles_get_color_phase_pos(RID p_particles, int p_phase) const { - - return 0; -} - -void RasterizerIPhone::particles_set_color_phases(RID p_particles, int p_phases) { -} -int RasterizerIPhone::particles_get_color_phases(RID p_particles) const { - - return 0; -} - -void RasterizerIPhone::particles_set_color_phase_color(RID p_particles, int p_phase, const Color &p_color) { -} -Color RasterizerIPhone::particles_get_color_phase_color(RID p_particles, int p_phase) const { - - return Color(); -} - -void RasterizerIPhone::particles_set_attractors(RID p_particles, int p_attractors) { -} -int RasterizerIPhone::particles_get_attractors(RID p_particles) const { - - return 0; -} - -void RasterizerIPhone::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3 &p_pos) { -} -Vector3 RasterizerIPhone::particles_get_attractor_pos(RID p_particles, int p_attractor) const { - - return Vector3(); -} - -void RasterizerIPhone::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) { -} -float RasterizerIPhone::particles_get_attractor_strength(RID p_particles, int p_attractor) const { - - return 0; -} - -void RasterizerIPhone::particles_set_material(RID p_particles, RID p_material, bool p_owned) { -} - -RID RasterizerIPhone::particles_get_material(RID p_particles) const { - - return RID(); -} - -AABB RasterizerIPhone::particles_get_aabb(RID p_particles) const { - - return AABB(); -} -/* BEAM API */ - -RID RasterizerIPhone::beam_create() { - - return RID(); -} - -void RasterizerIPhone::beam_set_point_count(RID p_beam, int p_count) { -} -int RasterizerIPhone::beam_get_point_count(RID p_beam) const { - - return 0; -} -void RasterizerIPhone::beam_clear(RID p_beam) { -} - -void RasterizerIPhone::beam_set_point(RID p_beam, int p_point, Vector3 &p_pos) { -} -Vector3 RasterizerIPhone::beam_get_point(RID p_beam, int p_point) const { - - return Vector3(); -} - -void RasterizerIPhone::beam_set_primitive(RID p_beam, VS::BeamPrimitive p_primitive) { -} - -VS::BeamPrimitive RasterizerIPhone::beam_get_primitive(RID p_beam) const { - - return VS::BEAM_CUBIC; -} - -void RasterizerIPhone::beam_set_material(RID p_beam, RID p_material) { -} -RID RasterizerIPhone::beam_get_material(RID p_beam) const { - - return RID(); -} - -AABB RasterizerIPhone::beam_get_aabb(RID p_particles) const { - - return AABB(); -} -/* SKELETON API */ - -RID RasterizerIPhone::skeleton_create() { - - Skeleton *skeleton = memnew(Skeleton); - ERR_FAIL_COND_V(!skeleton, RID()); - return skeleton_owner.make_rid(skeleton); -} -void RasterizerIPhone::skeleton_resize(RID p_skeleton, int p_bones) { - - Skeleton *skeleton = skeleton_owner.get(p_skeleton); - ERR_FAIL_COND(!skeleton); - if (p_bones == skeleton->bones.size()) { - return; - }; - ERR_FAIL_COND(p_bones < 0 || p_bones > 256); - - skeleton->bones.resize(p_bones); -} -int RasterizerIPhone::skeleton_get_bone_count(RID p_skeleton) const { - - Skeleton *skeleton = skeleton_owner.get(p_skeleton); - ERR_FAIL_COND_V(!skeleton, -1); - return skeleton->bones.size(); -} -void RasterizerIPhone::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) { - - Skeleton *skeleton = skeleton_owner.get(p_skeleton); - ERR_FAIL_COND(!skeleton); - ERR_FAIL_INDEX(p_bone, skeleton->bones.size()); - - skeleton->bones[p_bone] = p_transform; -} -Transform RasterizerIPhone::skeleton_bone_get_transform(RID p_skeleton, int p_bone) { - - Skeleton *skeleton = skeleton_owner.get(p_skeleton); - ERR_FAIL_COND_V(!skeleton, Transform()); - ERR_FAIL_INDEX_V(p_bone, skeleton->bones.size(), Transform()); - - // something - return skeleton->bones[p_bone]; -} - -/* LIGHT API */ - -RID RasterizerIPhone::light_create(VS::LightType p_type) { - - Light *light = memnew(Light); - light->type = p_type; - return light_owner.make_rid(light); -} - -VS::LightType RasterizerIPhone::light_get_type(RID p_light) const { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, VS::LIGHT_OMNI); - return light->type; -} - -void RasterizerIPhone::light_set_color(RID p_light, VS::LightColor p_type, const Color &p_color) { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND(!light); - ERR_FAIL_INDEX(p_type, 3); - light->colors[p_type] = p_color; -} -Color RasterizerIPhone::light_get_color(RID p_light, VS::LightColor p_type) const { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, Color()); - ERR_FAIL_INDEX_V(p_type, 3, Color()); - return light->colors[p_type]; -} - -void RasterizerIPhone::light_set_shadow(RID p_light, bool p_enabled) { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND(!light); - light->shadow_enabled = p_enabled; -} - -bool RasterizerIPhone::light_has_shadow(RID p_light) const { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, false); - return light->shadow_enabled; -} - -void RasterizerIPhone::light_set_volumetric(RID p_light, bool p_enabled) { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND(!light); - light->volumetric_enabled = p_enabled; -} -bool RasterizerIPhone::light_is_volumetric(RID p_light) const { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, false); - return light->volumetric_enabled; -} - -void RasterizerIPhone::light_set_projector(RID p_light, RID p_texture) { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND(!light); - light->projector = p_texture; -} -RID RasterizerIPhone::light_get_projector(RID p_light) const { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, RID()); - return light->projector; -} - -void RasterizerIPhone::light_set_var(RID p_light, VS::LightParam p_var, float p_value) { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND(!light); - ERR_FAIL_INDEX(p_var, VS::LIGHT_PARAM_MAX); - - light->vars[p_var] = p_value; -} -float RasterizerIPhone::light_get_var(RID p_light, VS::LightParam p_var) const { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, 0); - - ERR_FAIL_INDEX_V(p_var, VS::LIGHT_PARAM_MAX, 0); - - return light->vars[p_var]; -} - -AABB RasterizerIPhone::light_get_aabb(RID p_light) const { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, AABB()); - - switch (light->type) { - - case VS::LIGHT_SPOT: { - - float len = light->vars[VS::LIGHT_PARAM_RADIUS]; - float size = Math::tan(Math::deg2rad(light->vars[VS::LIGHT_PARAM_SPOT_ANGLE])) * len; - return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); - } break; - case VS::LIGHT_OMNI: { - - float r = light->vars[VS::LIGHT_PARAM_RADIUS]; - return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2); - } break; - case VS::LIGHT_DIRECTIONAL: { - - return AABB(); - } break; - default: {} - } - - ERR_FAIL_V(AABB()); -} - -RID RasterizerIPhone::light_instance_create(RID p_light) { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, RID()); - - LightInstance *light_instance = memnew(LightInstance); - - light_instance->light = p_light; - light_instance->base = light; - light_instance->last_pass = 0; - - return light_instance_owner.make_rid(light_instance); -} -void RasterizerIPhone::light_instance_set_transform(RID p_light_instance, const Transform &p_transform) { - - LightInstance *lighti = light_instance_owner.get(p_light_instance); - ERR_FAIL_COND(!lighti); - lighti->transform = p_transform; -} - -void RasterizerIPhone::light_instance_set_active_hint(RID p_light_instance) { - - LightInstance *lighti = light_instance_owner.get(p_light_instance); - ERR_FAIL_COND(!lighti); - lighti->last_pass = frame; -} -bool RasterizerIPhone::light_instance_has_shadow(RID p_light_instance) const { - - return false; -} -bool RasterizerIPhone::light_instance_assign_shadow(RID p_light_instance) { - - return false; -} -Rasterizer::ShadowType RasterizerIPhone::light_instance_get_shadow_type(RID p_light_instance) const { - - return Rasterizer::SHADOW_CUBE; -} -int RasterizerIPhone::light_instance_get_shadow_passes(RID p_light_instance) const { - - return 0; -} -void RasterizerIPhone::light_instance_set_pssm_split_info(RID p_light_instance, int p_split, float p_near, float p_far, const CameraMatrix &p_camera, const Transform &p_transform) { -} - -/* PARTICLES INSTANCE */ - -RID RasterizerIPhone::particles_instance_create(RID p_particles) { - - return RID(); -} -void RasterizerIPhone::particles_instance_set_transform(RID p_particles_instance, const Transform &p_transform) { -} - -/* RENDER API */ -/* all calls (inside begin/end shadow) are always warranted to be in the following order: */ - -static GLfloat rtri; // Angle For The Triangle ( NEW ) -static GLfloat rquad; // Angle For The Quad ( NEW ) - -void RasterizerIPhone::begin_frame() { - - window_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height); - - double time = (OS::get_singleton()->get_ticks_usec() / 1000); // get msec - time /= 1000.0; // make secs - time_delta = time - last_time; - last_time = time; - frame++; - glClearColor(0, 0, 1, 1); - glClear(GL_COLOR_BUFFER_BIT); - -/* nehe ?*/ - -#if 0 - glViewport(0,0,window_size.width,window_size.height); // Reset The Current Viewport - - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glLoadIdentity(); // Reset The Projection Matrix - - // Calculate The Aspect Ratio Of The Window - gluPerspective(45.0f,(GLfloat)window_size.width/(GLfloat)window_size.height,0.1f,100.0f); - - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glLoadIdentity(); // Reset The Modelview Matrix - - - - glShadeModel(GL_SMOOTH); // Enable Smooth Shading - glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background - glClearDepth(1.0f); // Depth Buffer Setup - glEnable(GL_DEPTH_TEST); // Enables Depth Testing - glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer - glLoadIdentity(); // Reset The Current Modelview Matrix - glTranslatef(-1.5f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 - glRotatef(rtri,0.0f,1.0f,0.0f); // Rotate The Triangle On The Y axis ( NEW ) - glBegin(GL_TRIANGLES); // Start Drawing A Triangle - glColor3f(1.0f,0.0f,0.0f); // Red - glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Front) - glColor3f(0.0f,1.0f,0.0f); // Green - glVertex3f(-1.0f,-1.0f, 1.0f); // Left Of Triangle (Front) - glColor3f(0.0f,0.0f,1.0f); // Blue - glVertex3f( 1.0f,-1.0f, 1.0f); // Right Of Triangle (Front) - glColor3f(1.0f,0.0f,0.0f); // Red - glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Right) - glColor3f(0.0f,0.0f,1.0f); // Blue - glVertex3f( 1.0f,-1.0f, 1.0f); // Left Of Triangle (Right) - glColor3f(0.0f,1.0f,0.0f); // Green - glVertex3f( 1.0f,-1.0f, -1.0f); // Right Of Triangle (Right) - glColor3f(1.0f,0.0f,0.0f); // Red - glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Back) - glColor3f(0.0f,1.0f,0.0f); // Green - glVertex3f( 1.0f,-1.0f, -1.0f); // Left Of Triangle (Back) - glColor3f(0.0f,0.0f,1.0f); // Blue - glVertex3f(-1.0f,-1.0f, -1.0f); // Right Of Triangle (Back) - glColor3f(1.0f,0.0f,0.0f); // Red - glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Left) - glColor3f(0.0f,0.0f,1.0f); // Blue - glVertex3f(-1.0f,-1.0f,-1.0f); // Left Of Triangle (Left) - glColor3f(0.0f,1.0f,0.0f); // Green - glVertex3f(-1.0f,-1.0f, 1.0f); // Right Of Triangle (Left) - glEnd(); // Done Drawing The Pyramid - - glLoadIdentity(); // Reset The Current Modelview Matrix - glTranslatef(1.5f,0.0f,-7.0f); // Move Right 1.5 Units And Into The Screen 7.0 - glRotatef(rquad,1.0f,1.0f,1.0f); // Rotate The Quad On The X axis ( NEW ) - glBegin(GL_QUADS); // Draw A Quad - glColor3f(0.0f,1.0f,0.0f); // Set The Color To Green - glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Top) - glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Top) - glVertex3f(-1.0f, 1.0f, 1.0f); // Bottom Left Of The Quad (Top) - glVertex3f( 1.0f, 1.0f, 1.0f); // Bottom Right Of The Quad (Top) - glColor3f(1.0f,0.5f,0.0f); // Set The Color To Orange - glVertex3f( 1.0f,-1.0f, 1.0f); // Top Right Of The Quad (Bottom) - glVertex3f(-1.0f,-1.0f, 1.0f); // Top Left Of The Quad (Bottom) - glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Bottom) - glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Bottom) - glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red - glVertex3f( 1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Front) - glVertex3f(-1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Front) - glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Front) - glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Front) - glColor3f(1.0f,1.0f,0.0f); // Set The Color To Yellow - glVertex3f( 1.0f,-1.0f,-1.0f); // Top Right Of The Quad (Back) - glVertex3f(-1.0f,-1.0f,-1.0f); // Top Left Of The Quad (Back) - glVertex3f(-1.0f, 1.0f,-1.0f); // Bottom Left Of The Quad (Back) - glVertex3f( 1.0f, 1.0f,-1.0f); // Bottom Right Of The Quad (Back) - glColor3f(0.0f,0.0f,1.0f); // Set The Color To Blue - glVertex3f(-1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Left) - glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Left) - glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Left) - glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Left) - glColor3f(1.0f,0.0f,1.0f); // Set The Color To Violet - glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Right) - glVertex3f( 1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Right) - glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Right) - glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Right) - glEnd(); // Done Drawing The Quad - - rtri+=0.2f; // Increase The Rotation Variable For The Triangle ( NEW ) - rquad-=0.15f; // Decrease The Rotation Variable For The Quad ( NEW ) - -#endif -} - -void RasterizerIPhone::set_viewport(const VS::ViewportRect &p_viewport) { - - viewport = p_viewport; - canvas_transform = Transform(); - canvas_transform.translate(-(viewport.width / 2.0f), -(viewport.height / 2.0f), 0.0f); - canvas_transform.scale(Vector3(2.0f / viewport.width, -2.0f / viewport.height, 1.0f)); - - glViewport(viewport.x, window_size.height - (viewport.height + viewport.y), viewport.width, viewport.height); -} - -void RasterizerIPhone::begin_scene(RID p_fx, VS::ScenarioDebugMode p_debug) { - - opaque_render_list.clear(); - alpha_render_list.clear(); - light_instance_count = 0; - scene_fx = p_fx.is_valid() ? fx_owner.get(p_fx) : NULL; -}; - -void RasterizerIPhone::begin_shadow_map(RID p_light_instance, int p_shadow_pass) { -} - -void RasterizerIPhone::set_camera(const Transform &p_world, const CameraMatrix &p_projection) { - - camera_transform = p_world; - camera_transform_inverse = camera_transform.inverse(); - camera_projection = p_projection; - camera_plane = Plane(camera_transform.origin, camera_transform.basis.get_axis(2)); - camera_z_near = camera_projection.get_z_near(); - camera_z_far = camera_projection.get_z_far(); - camera_projection.get_viewport_size(camera_vp_size.x, camera_vp_size.y); -} - -void RasterizerIPhone::add_light(RID p_light_instance) { - -#define LIGHT_FADE_TRESHOLD 0.05 - - ERR_FAIL_COND(light_instance_count >= MAX_LIGHTS); - - LightInstance *li = light_instance_owner.get(p_light_instance); - ERR_FAIL_COND(!li); - - /* make light hash */ - - // actually, not really a hash, but helps to sort the lights - // and avoid recompiling redudant shader versions - - li->hash_aux = li->base->type; - - if (li->base->shadow_enabled) - li->hash_aux |= (1 << 3); - - if (li->base->projector.is_valid()) - li->hash_aux |= (1 << 4); - - if (li->base->shadow_enabled && li->base->volumetric_enabled) - li->hash_aux |= (1 << 5); - - switch (li->base->type) { - - case VisualServer::LIGHT_DIRECTIONAL: { - - Vector3 dir = li->transform.basis.get_axis(2); - li->light_vector.x = dir.x; - li->light_vector.y = dir.y; - li->light_vector.z = dir.z; - - } break; - case VisualServer::LIGHT_OMNI: { - - float radius = li->base->vars[VisualServer::LIGHT_PARAM_RADIUS]; - if (radius == 0) - radius = 0.0001; - li->linear_att = (1 / LIGHT_FADE_TRESHOLD) / radius; - li->light_vector.x = li->transform.origin.x; - li->light_vector.y = li->transform.origin.y; - li->light_vector.z = li->transform.origin.z; - - } break; - case VisualServer::LIGHT_SPOT: { - - float radius = li->base->vars[VisualServer::LIGHT_PARAM_RADIUS]; - if (radius == 0) - radius = 0.0001; - li->linear_att = (1 / LIGHT_FADE_TRESHOLD) / radius; - li->light_vector.x = li->transform.origin.x; - li->light_vector.y = li->transform.origin.y; - li->light_vector.z = li->transform.origin.z; - Vector3 dir = -li->transform.basis.get_axis(2); - li->spot_vector.x = dir.x; - li->spot_vector.y = dir.y; - li->spot_vector.z = dir.z; - - } break; - } - - light_instances[light_instance_count++] = li; -} - -void RasterizerIPhone::_add_geometry(const Geometry *p_geometry, const Transform &p_world, uint32_t p_vertex_format, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides, const Skeleton *p_skeleton, GeometryOwner *p_owner) { - - Material *m = NULL; - - if (p_geometry->material.is_valid()) - m = material_owner.get(p_geometry->material); - - if (!m) { - m = material_owner.get(default_material); - } - - ERR_FAIL_COND(!m); - - LightInstance *lights[RenderList::MAX_LIGHTS]; - int light_count = 0; - - RenderList *render_list = &opaque_render_list; - if (p_geometry->has_alpha || m->detail_blend_mode != VS::MATERIAL_BLEND_MODE_MIX) { - render_list = &alpha_render_list; - }; - - if (!m->flags[VS::MATERIAL_FLAG_UNSHADED]) { - - light_count = p_light_count; - for (int i = 0; i < light_count; i++) { - lights[i] = light_instance_owner.get(p_light_instances[i]); - } - } - - render_list->add_element(p_geometry, m, p_world, lights, light_count, p_material_overrides, p_skeleton, camera_plane.distance(p_world.origin), p_owner); -} - -void RasterizerIPhone::add_mesh(RID p_mesh, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides, RID p_skeleton) { - - Mesh *mesh = mesh_owner.get(p_mesh); - - int ssize = mesh->surfaces.size(); - - for (int i = 0; i < ssize; i++) { - - Surface *s = mesh->surfaces[i]; - Skeleton *sk = p_skeleton.is_valid() ? skeleton_owner.get(p_skeleton) : NULL; - - _add_geometry(s, *p_world, s->format, p_light_instances, p_light_count, p_material_overrides, sk, NULL); - } - - mesh->last_pass = frame; -} - -void RasterizerIPhone::add_multimesh(RID p_multimesh, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides) { -} - -void RasterizerIPhone::add_poly(RID p_poly, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides) { - - Poly *p = poly_owner.get(p_poly); - if (!p->primitives.empty()) { - const Poly::Primitive *pp = &p->primitives[0]; - - uint32_t format = VisualServer::ARRAY_FORMAT_VERTEX; - - if (!pp->normals.empty()) - format |= VisualServer::ARRAY_FORMAT_NORMAL; - if (!pp->colors.empty()) - format |= VisualServer::ARRAY_FORMAT_COLOR; - if (!pp->uvs.empty()) - format |= VisualServer::ARRAY_TEX_UV; - - _add_geometry(p, *p_world, format, p_light_instances, p_light_count, p_material_overrides, NULL, NULL); - } -} - -void RasterizerIPhone::add_beam(RID p_beam, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides) { -} - -void RasterizerIPhone::add_particles(RID p_particle_instance, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides) { -} - -void RasterizerIPhone::_setup_material(const Geometry *p_geometry, const Material *p_material) { - - if (p_material->flags[VS::MATERIAL_FLAG_DOUBLE_SIDED]) - glDisable(GL_CULL_FACE); - else { - glEnable(GL_CULL_FACE); - glCullFace((p_material->flags[VS::MATERIAL_FLAG_INVERT_FACES]) ? GL_FRONT : GL_BACK); - } - - glEnable(GL_COLOR_MATERIAL); /* unused, unless color array */ - //glColorMaterial( GL_FRONT_AND_BACK, GL_DIFFUSE ); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - ///ambient @TODO offer global ambient group option - float ambient_rgba[4] = { - 1, - 1, - 1, - 1.0 - }; - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambient_rgba); - - ///diffuse - const Color &diffuse_color = p_material->parameters[VS::FIXED_MATERIAL_PARAM_DIFFUSE]; - float diffuse_rgba[4] = { - (float)diffuse_color.r, - (float)diffuse_color.g, - (float)diffuse_color.b, - (float)diffuse_color.a - }; - - glColor4f(diffuse_rgba[0], diffuse_rgba[1], diffuse_rgba[2], diffuse_rgba[3]); - - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse_rgba); - - //specular - - const Color &specular_color = p_material->parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR]; - float specular_rgba[4] = { - (float)specular_color.r, - (float)specular_color.g, - (float)specular_color.b, - 1.0 - }; - - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular_rgba); - - const Color &emission_color = p_material->parameters[VS::FIXED_MATERIAL_PARAM_EMISSION]; - float emission_rgba[4] = { - (float)emission_color.r, - (float)emission_color.g, - (float)emission_color.b, - 1.0 - }; - - glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, emission_rgba); - - glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, p_material->parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]); - - if (p_material->flags[VS::MATERIAL_FLAG_UNSHADED]) { - glDisable(GL_LIGHTING); - } else { - glEnable(GL_LIGHTING); - glDisable(GL_LIGHTING); - } - - //depth test? - /* - if (p_material->flags[VS::MATERIAL_FLAG_WIREFRAME]) - glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); - else - glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); - */ - if (p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE]) { - - Texture *texture = texture_owner.get(p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE]); - ERR_FAIL_COND(!texture); - glActiveTexture(GL_TEXTURE0); - glEnable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, texture->tex_id); - }; -}; - -void RasterizerIPhone::_setup_light(LightInstance *p_instance, int p_idx) { - - Light *ld = p_instance->base; - - int glid = GL_LIGHT0 + p_idx; - glLightfv(glid, GL_AMBIENT, ld->colors[VS::LIGHT_COLOR_AMBIENT].components); - glLightfv(glid, GL_DIFFUSE, ld->colors[VS::LIGHT_COLOR_DIFFUSE].components); - glLightfv(glid, GL_SPECULAR, ld->colors[VS::LIGHT_COLOR_SPECULAR].components); - - switch (ld->type) { - - case VS::LIGHT_DIRECTIONAL: { - /* This doesn't have attenuation */ - - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); - Vector3 v(0.0, 0.0, -1.0); // directional lights point up by default - v = p_instance->transform.get_basis().xform(v); - v = camera_transform_inverse.get_basis().xform(v); - v.normalize(); // this sucks, so it will be optimized at some point - v = -v; - float lightpos[4] = { v.x, v.y, v.z, 0.0 }; - - glLightfv(glid, GL_POSITION, lightpos); //at modelview - - glPopMatrix(); - - } break; - case VS::LIGHT_OMNI: { - - glLightf(glid, GL_SPOT_CUTOFF, 180.0); - glLightf(glid, GL_CONSTANT_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ATTENUATION]); - glLightf(glid, GL_LINEAR_ATTENUATION, ld->vars[VS::LIGHT_PARAM_RADIUS]); - glLightf(glid, GL_QUADRATIC_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ENERGY]); // wut? - - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); - Vector3 pos = p_instance->transform.get_origin(); - pos = camera_transform_inverse.xform(pos); - float lightpos[4] = { pos.x, pos.y, pos.z, 1.0 }; - glLightfv(glid, GL_POSITION, lightpos); //at modelview - - glPopMatrix(); - - } break; - case VS::LIGHT_SPOT: { - - glLightf(glid, GL_SPOT_CUTOFF, ld->vars[VS::LIGHT_PARAM_SPOT_ANGLE]); - glLightf(glid, GL_SPOT_EXPONENT, ld->vars[VS::LIGHT_PARAM_SPOT_ATTENUATION]); - glLightf(glid, GL_CONSTANT_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ATTENUATION]); - glLightf(glid, GL_LINEAR_ATTENUATION, ld->vars[VS::LIGHT_PARAM_RADIUS]); - glLightf(glid, GL_QUADRATIC_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ENERGY]); // wut? - - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); - - Vector3 v(0.0, 0.0, -1.0); // directional lights point up by default - v = p_instance->transform.get_basis().xform(v); - v = camera_transform_inverse.get_basis().xform(v); - v.normalize(); // this sucks, so it will be optimized at some point - float lightdir[4] = { v.x, v.y, v.z, 1.0 }; - glLightfv(glid, GL_SPOT_DIRECTION, lightdir); //at modelview - - v = p_instance->transform.get_origin(); - v = camera_transform_inverse.xform(v); - float lightpos[4] = { v.x, v.y, v.z, 1.0 }; - glLightfv(glid, GL_POSITION, lightpos); //at modelview - - glPopMatrix(); - - } break; - default: break; - } -}; - -void RasterizerIPhone::_setup_lights(LightInstance **p_lights, int p_light_count) { - - for (int i = 0; i < MAX_LIGHTS; i++) { - - if (i < p_light_count) { - glEnable(GL_LIGHT0 + i); - _setup_light(p_lights[i], i); - } else { - glDisable(GL_LIGHT0 + i); - } - } -} - -static const int gl_client_states[] = { - - GL_VERTEX_ARRAY, - GL_NORMAL_ARRAY, - -1, // ARRAY_TANGENT - GL_COLOR_ARRAY, - GL_TEXTURE_COORD_ARRAY, // ARRAY_TEX_UV - GL_TEXTURE_COORD_ARRAY, // ARRAY_TEX_UV2 - -1, // ARRAY_BONES - -1, // ARRAY_WEIGHTS - -1, // ARRAY_INDEX -}; - -void RasterizerIPhone::_setup_geometry(const Geometry *p_geometry, const Material *p_material) { - - switch (p_geometry->type) { - - case Geometry::GEOMETRY_SURFACE: { - - Surface *surf = (Surface *)p_geometry; - uint8_t *base = 0; - bool use_VBO = (surf->array_local == 0); - - if (!use_VBO) { - - base = surf->array_local; - glBindBuffer(GL_ARRAY_BUFFER, 0); - - } else { - - glBindBuffer(GL_ARRAY_BUFFER, surf->vertex_id); - }; - - const Surface::ArrayData *a = surf->array; - for (int i = 0; i < VS::ARRAY_MAX; i++) { - - const Surface::ArrayData &ad = surf->array[i]; - if (ad.size == 0) { - if (gl_client_states[i] != -1) { - glDisableClientState(gl_client_states[i]); - }; - continue; // this one is disabled. - } - ERR_CONTINUE(!ad.configured); - - if (gl_client_states[i] != -1) { - glEnableClientState(gl_client_states[i]); - }; - - switch (i) { - - case VS::ARRAY_VERTEX: - if (!use_VBO) - glVertexPointer(3, GL_FLOAT, surf->stride, (GLvoid *)&base[a->ofs]); - else if (surf->array[VS::ARRAY_BONES].size) - glVertexPointer(3, GL_FLOAT, 0, skinned_buffer); - else - glVertexPointer(3, GL_FLOAT, surf->stride, (GLvoid *)a->ofs); - break; - - case VS::ARRAY_NORMAL: - if (use_VBO) - glNormalPointer(GL_FLOAT, surf->stride, (GLvoid *)a->ofs); - else - glNormalPointer(GL_FLOAT, surf->stride, (GLvoid *)&base[a->ofs]); - break; - case VS::ARRAY_TANGENT: - break; - case VS::ARRAY_COLOR: - if (use_VBO) - glColorPointer(4, GL_UNSIGNED_BYTE, surf->stride, (GLvoid *)a->ofs); - else - glColorPointer(4, GL_UNSIGNED_BYTE, surf->stride, (GLvoid *)&base[a->ofs]); - break; - case VS::ARRAY_TEX_UV: - case VS::ARRAY_TEX_UV2: - if (use_VBO) - glTexCoordPointer(2, GL_FLOAT, surf->stride, (GLvoid *)a->ofs); - else - glTexCoordPointer(2, GL_FLOAT, surf->stride, &base[a->ofs]); - break; - case VS::ARRAY_BONES: - case VS::ARRAY_WEIGHTS: - case VS::ARRAY_INDEX: - break; - }; - } - - // process skeleton here - - } break; - - default: break; - }; -}; - -static const GLenum gl_primitive[] = { - GL_POINTS, - GL_LINES, - GL_LINE_STRIP, - GL_LINE_LOOP, - GL_TRIANGLES, - GL_TRIANGLE_STRIP, - GL_TRIANGLE_FAN -}; - -void RasterizerIPhone::_render(const Geometry *p_geometry, const Material *p_material, const Skeleton *p_skeleton) { - - switch (p_geometry->type) { - - case Geometry::GEOMETRY_SURFACE: { - - Surface *s = (Surface *)p_geometry; - - if (s->index_array_len > 0) { - - if (s->index_array_local) { - - glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->index_array_len > (1 << 8)) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE, s->index_array_local); - - } else { - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_id); - glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->index_array_len > (1 << 8)) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE, 0); - } - - } else { - - glDrawArrays(gl_primitive[s->primitive], 0, s->array_len); - }; - } break; - - default: break; - }; -}; - -void RasterizerIPhone::_render_list_forward(RenderList *p_render_list) { - - const Material *prev_material = NULL; - uint64_t prev_light_hash = 0; - const Skeleton *prev_skeleton = NULL; - const Geometry *prev_geometry = NULL; - const ParamOverrideMap *prev_overrides = NULL; // make it different than NULL - - Geometry::Type prev_geometry_type = Geometry::GEOMETRY_INVALID; - - glMatrixMode(GL_PROJECTION); - glLoadMatrixf(&camera_projection.matrix[0][0]); - - for (int i = 0; i < p_render_list->element_count; i++) { - - RenderList::Element *e = p_render_list->elements[i]; - const Material *material = e->material; - uint64_t light_hash = e->light_hash; - const Skeleton *skeleton = e->skeleton; - const Geometry *geometry = e->geometry; - const ParamOverrideMap *material_overrides = e->material_overrides; - - if (material != prev_material || geometry->type != prev_geometry_type) { - _setup_material(e->geometry, material); - //_setup_material_overrides(e->material,NULL,material_overrides); - //_setup_material_skeleton(material,skeleton); - } else { - - if (material_overrides != prev_overrides) { - - //_setup_material_overrides(e->material,prev_overrides,material_overrides); - } - - if (prev_skeleton != skeleton) { - //_setup_material_skeleton(material,skeleton); - }; - } - - if (geometry != prev_geometry || geometry->type != prev_geometry_type) { - - _setup_geometry(geometry, material); - }; - - if (i == 0 || light_hash != prev_light_hash) - _setup_lights(e->lights, e->light_count); - - glMatrixMode(GL_MODELVIEW); - _gl_load_transform(camera_transform_inverse); - _gl_mult_transform(e->transform); - - _render(geometry, material, skeleton); - - prev_material = material; - prev_skeleton = skeleton; - prev_geometry = geometry; - prev_light_hash = e->light_hash; - prev_geometry_type = geometry->type; - prev_overrides = material_overrides; - } -}; - -void RasterizerIPhone::end_scene() { - - glEnable(GL_BLEND); - glDepthMask(GL_FALSE); - - opaque_render_list.sort_mat_light(); - _render_list_forward(&opaque_render_list); - - glDisable(GL_BLEND); - glDepthMask(GL_TRUE); - - alpha_render_list.sort_z(); - _render_list_forward(&alpha_render_list); -} -void RasterizerIPhone::end_shadow_map() { -} - -void RasterizerIPhone::end_frame() { - - //ContextGL::get_singleton()->swap_buffers(); -} - -/* CANVAS API */ - -void RasterizerIPhone::canvas_begin() { - - glDisable(GL_CULL_FACE); - glDisable(GL_DEPTH_TEST); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glLineWidth(1.0); - glDisable(GL_LIGHTING); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); -} -void RasterizerIPhone::canvas_set_transparency(float p_transparency) { -} - -void RasterizerIPhone::canvas_set_rect(const Rect2 &p_rect, bool p_clip) { - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glScalef(2.0 / window_size.x, -2.0 / window_size.y, 0); - glTranslatef((-(window_size.x / 2.0)) + p_rect.pos.x, (-(window_size.y / 2.0)) + p_rect.pos.y, 0); - - if (p_clip) { - - glEnable(GL_SCISSOR_TEST); - glScissor(viewport.x + p_rect.pos.x, viewport.y + (viewport.height - (p_rect.pos.y + p_rect.size.height)), - p_rect.size.width, p_rect.size.height); - } else { - - glDisable(GL_SCISSOR_TEST); - } -} -void RasterizerIPhone::canvas_draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) { - - glColor4f(1, 1, 1, 1); - - float verts[6] = { - p_from.x, p_from.y, 0, - p_to.x, p_to.y, 0 - }; - - float colors[] = { - p_color.r, p_color.g, p_color.b, p_color.a, - p_color.r, p_color.g, p_color.b, p_color.a, - }; - glLineWidth(p_width); - _draw_primitive(2, verts, 0, colors, 0); -} - -static void _draw_textured_quad(const Rect2 &p_rect, const Rect2 &p_src_region, const Size2 &p_tex_size) { - - float texcoords[] = { - p_src_region.pos.x / p_tex_size.width, - p_src_region.pos.y / p_tex_size.height, - - (p_src_region.pos.x + p_src_region.size.width) / p_tex_size.width, - p_src_region.pos.y / p_tex_size.height, - - (p_src_region.pos.x + p_src_region.size.width) / p_tex_size.width, - (p_src_region.pos.y + p_src_region.size.height) / p_tex_size.height, - - p_src_region.pos.x / p_tex_size.width, - (p_src_region.pos.y + p_src_region.size.height) / p_tex_size.height, - }; - - float coords[] = { - p_rect.pos.x, p_rect.pos.y, 0, - p_rect.pos.x + p_rect.size.width, p_rect.pos.y, 0, - p_rect.pos.x + p_rect.size.width, p_rect.pos.y + p_rect.size.height, 0, - p_rect.pos.x, p_rect.pos.y + p_rect.size.height, 0 - }; - - _draw_primitive(4, coords, 0, 0, texcoords); -} - -static void _draw_quad(const Rect2 &p_rect) { - - float coords[] = { - p_rect.pos.x, p_rect.pos.y, 0, - p_rect.pos.x + p_rect.size.width, p_rect.pos.y, 0, - p_rect.pos.x + p_rect.size.width, p_rect.pos.y + p_rect.size.height, 0, - p_rect.pos.x, p_rect.pos.y + p_rect.size.height, 0 - }; - - _draw_primitive(4, coords, 0, 0, 0); -} - -void RasterizerIPhone::canvas_draw_rect(const Rect2 &p_rect, bool p_region, const Rect2 &p_source, bool p_tile, RID p_texture, const Color &p_modulate) { - - glColor4f(p_modulate.r, p_modulate.g, p_modulate.b, p_modulate.a); - - if (p_texture.is_valid()) { - - glEnable(GL_TEXTURE_2D); - Texture *texture = texture_owner.get(p_texture); - ERR_FAIL_COND(!texture); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, texture->tex_id); - - if (!p_region) { - - Rect2 region = Rect2(0, 0, texture->width, texture->height); - _draw_textured_quad(p_rect, region, region.size); - - } else { - - _draw_textured_quad(p_rect, p_source, Size2(texture->width, texture->height)); - } - } else { - - _draw_quad(p_rect); - } -} -void RasterizerIPhone::canvas_draw_style_box(const Rect2 &p_rect, const Rect2 &p_src_region, RID p_texture, const float *p_margin, bool p_draw_center) { - - glColor4f(1, 1, 1, 1); - - Texture *texture = texture_owner.get(p_texture); - ERR_FAIL_COND(!texture); - - glEnable(GL_TEXTURE_2D); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, texture->tex_id); - - Rect2 region = p_src_region; - if (region.size.width <= 0) - region.size.width = texture->width; - if (region.size.height <= 0) - region.size.height = texture->height; - /* CORNERS */ - _draw_textured_quad( // top left - Rect2(p_rect.pos, Size2(p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP])), - Rect2(region.pos, Size2(p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP])), - Size2(texture->width, texture->height)); - - _draw_textured_quad( // top right - Rect2(Point2(p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT], p_margin[MARGIN_TOP])), - Rect2(Point2(region.pos.x + region.size.width - p_margin[MARGIN_RIGHT], region.pos.y), Size2(p_margin[MARGIN_RIGHT], p_margin[MARGIN_TOP])), - Size2(texture->width, texture->height)); - - _draw_textured_quad( // bottom left - Rect2(Point2(p_rect.pos.x, p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT], p_margin[MARGIN_BOTTOM])), - Rect2(Point2(region.pos.x, region.pos.y + region.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT], p_margin[MARGIN_BOTTOM])), - Size2(texture->width, texture->height)); - - _draw_textured_quad( // bottom right - Rect2(Point2(p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT], p_margin[MARGIN_BOTTOM])), - Rect2(Point2(region.pos.x + region.size.width - p_margin[MARGIN_RIGHT], region.pos.y + region.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT], p_margin[MARGIN_BOTTOM])), - Size2(texture->width, texture->height)); - - Rect2 rect_center(p_rect.pos + Point2(p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2(p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM])); - - Rect2 src_center(Point2(region.pos.x + p_margin[MARGIN_LEFT], region.pos.y + p_margin[MARGIN_TOP]), Size2(region.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], region.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM])); - - _draw_textured_quad( // top - Rect2(Point2(rect_center.pos.x, p_rect.pos.y), Size2(rect_center.size.width, p_margin[MARGIN_TOP])), - Rect2(Point2(src_center.pos.x, region.pos.y), Size2(src_center.size.width, p_margin[MARGIN_TOP])), - Size2(texture->width, texture->height)); - - _draw_textured_quad( // bottom - Rect2(Point2(rect_center.pos.x, rect_center.pos.y + rect_center.size.height), Size2(rect_center.size.width, p_margin[MARGIN_BOTTOM])), - Rect2(Point2(src_center.pos.x, src_center.pos.y + src_center.size.height), Size2(src_center.size.width, p_margin[MARGIN_BOTTOM])), - Size2(texture->width, texture->height)); - - _draw_textured_quad( // left - Rect2(Point2(p_rect.pos.x, rect_center.pos.y), Size2(p_margin[MARGIN_LEFT], rect_center.size.height)), - Rect2(Point2(region.pos.x, region.pos.y + p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT], src_center.size.height)), - Size2(texture->width, texture->height)); - - _draw_textured_quad( // right - Rect2(Point2(rect_center.pos.x + rect_center.size.width, rect_center.pos.y), Size2(p_margin[MARGIN_RIGHT], rect_center.size.height)), - Rect2(Point2(src_center.pos.x + src_center.size.width, region.pos.y + p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT], src_center.size.height)), - Size2(texture->width, texture->height)); - - if (p_draw_center) { - - _draw_textured_quad( - rect_center, - src_center, - Size2(texture->width, texture->height)); - } -} -void RasterizerIPhone::canvas_draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) { - - ERR_FAIL_COND(p_points.size() < 1); - float verts[12]; - float uvs[8]; - float colors[16]; - - glColor4f(1, 1, 1, 1); - - int idx = 0; - for (int i = 0; i < p_points.size(); i++) { - - verts[idx++] = p_points[i].x; - verts[idx++] = p_points[i].y; - verts[idx++] = 0; - } - - idx = 0; - for (int i = 0; i < p_uvs.size(); i++) { - - uvs[idx++] = p_uvs[i].x; - uvs[idx++] = p_uvs[i].y; - } - - idx = 0; - for (int i = 0; i < p_colors.size(); i++) { - - colors[idx++] = p_colors[i].r; - colors[idx++] = p_colors[i].g; - colors[idx++] = p_colors[i].b; - colors[idx++] = p_colors[i].a; - }; - - if (p_texture.is_valid()) { - glEnable(GL_TEXTURE_2D); - Texture *texture = texture_owner.get(p_texture); - if (texture) { - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, texture->tex_id); - } - } - - _draw_primitive(p_points.size(), &verts[0], NULL, p_colors.size() ? &colors[0] : NULL, p_uvs.size() ? uvs : NULL); -} - -/* FX */ - -RID RasterizerIPhone::fx_create() { - - return RID(); -} -void RasterizerIPhone::fx_get_effects(RID p_fx, List<String> *p_effects) const { -} -void RasterizerIPhone::fx_set_active(RID p_fx, const String &p_effect, bool p_active) { -} -bool RasterizerIPhone::fx_is_active(RID p_fx, const String &p_effect) const { - - return false; -} -void RasterizerIPhone::fx_get_effect_params(RID p_fx, const String &p_effect, List<PropertyInfo> *p_params) const { -} -Variant RasterizerIPhone::fx_get_effect_param(RID p_fx, const String &p_effect, const String &p_param) const { - - return Variant(); -} -void RasterizerIPhone::fx_set_effect_param(RID p_fx, const String &p_effect, const String &p_param, const Variant &p_pvalue) { -} - -/*MISC*/ - -bool RasterizerIPhone::is_texture(const RID &p_rid) const { - - return texture_owner.owns(p_rid); -} -bool RasterizerIPhone::is_material(const RID &p_rid) const { - - return material_owner.owns(p_rid); -} -bool RasterizerIPhone::is_mesh(const RID &p_rid) const { - - return mesh_owner.owns(p_rid); -} -bool RasterizerIPhone::is_multimesh(const RID &p_rid) const { - - return false; -} -bool RasterizerIPhone::is_poly(const RID &p_rid) const { - - return poly_owner.owns(p_rid); -} -bool RasterizerIPhone::is_particles(const RID &p_beam) const { - - return false; -} - -bool RasterizerIPhone::is_beam(const RID &p_beam) const { - - return false; -} - -bool RasterizerIPhone::is_light(const RID &p_rid) const { - - return light_owner.owns(p_rid); -} -bool RasterizerIPhone::is_light_instance(const RID &p_rid) const { - - return light_instance_owner.owns(p_rid); -} -bool RasterizerIPhone::is_particles_instance(const RID &p_rid) const { - - return false; -} -bool RasterizerIPhone::is_skeleton(const RID &p_rid) const { - - return skeleton_owner.owns(p_rid); -} -bool RasterizerIPhone::is_fx(const RID &p_rid) const { - - return fx_owner.owns(p_rid); -} -bool RasterizerIPhone::is_shader(const RID &p_rid) const { - - return false; -} - -void RasterizerIPhone::free(const RID &p_rid) const { - - if (texture_owner.owns(p_rid)) { - - // delete the texture - Texture *texture = texture_owner.get(p_rid); - - glDeleteTextures(1, &texture->tex_id); - - texture_owner.free(p_rid); - memdelete(texture); - - } else if (material_owner.owns(p_rid)) { - - Material *material = material_owner.get(p_rid); - ERR_FAIL_COND(!material); - - material_owner.free(p_rid); - memdelete(material); - - } else if (mesh_owner.owns(p_rid)) { - - Mesh *mesh = mesh_owner.get(p_rid); - ERR_FAIL_COND(!mesh); - for (int i = 0; i < mesh->surfaces.size(); i++) { - - Surface *surface = mesh->surfaces[i]; - if (surface->array_local != 0) { - memfree(surface->array_local); - }; - if (surface->index_array_local != 0) { - memfree(surface->index_array_local); - }; - - if (surface->vertex_id) - glDeleteBuffers(1, &surface->vertex_id); - if (surface->index_id) - glDeleteBuffers(1, &surface->index_id); - - memdelete(surface); - }; - - mesh->surfaces.clear(); - - mesh_owner.free(p_rid); - memdelete(mesh); - - } else if (skeleton_owner.owns(p_rid)) { - - Skeleton *skeleton = skeleton_owner.get(p_rid); - ERR_FAIL_COND(!skeleton) - - skeleton_owner.free(p_rid); - memdelete(skeleton); - - } else if (light_owner.owns(p_rid)) { - - Light *light = light_owner.get(p_rid); - ERR_FAIL_COND(!light) - - light_owner.free(p_rid); - memdelete(light); - - } else if (light_instance_owner.owns(p_rid)) { - - LightInstance *light_instance = light_instance_owner.get(p_rid); - ERR_FAIL_COND(!light_instance); - - light_instance_owner.free(p_rid); - memdelete(light_instance); - - } else if (fx_owner.owns(p_rid)) { - - FX *fx = fx_owner.get(p_rid); - ERR_FAIL_COND(!fx); - - fx_owner.free(p_rid); - memdelete(fx); - }; -} - -void RasterizerIPhone::init() { - - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LEQUAL); - glFrontFace(GL_CW); - - glEnable(GL_TEXTURE_2D); -} - -void RasterizerIPhone::finish() { -} - -int RasterizerIPhone::get_render_info(VS::RenderInfo p_info) { - - return false; -} - -RasterizerIPhone::RasterizerIPhone() { - - frame = 0; -}; - -RasterizerIPhone::~RasterizerIPhone(){ - -}; - -#endif diff --git a/platform/iphone/rasterizer_iphone.h b/platform/iphone/rasterizer_iphone.h deleted file mode 100644 index f886738da9..0000000000 --- a/platform/iphone/rasterizer_iphone.h +++ /dev/null @@ -1,881 +0,0 @@ -/*************************************************************************/ -/* rasterizer_iphone.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifdef IPHONE_ENABLED - -#ifndef RASTERIZER_IPHONE_H -#define RASTERIZER_IPHONE_H - -#include "servers/visual/rasterizer.h" - -#include "camera_matrix.h" -#include "image.h" -#include "list.h" -#include "map.h" -#include "rid.h" -#include "servers/visual_server.h" -#include "sort.h" -#include <ES1/gl.h> - -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ -class RasterizerIPhone : public Rasterizer { - - enum { - SKINNED_BUFFER_SIZE = 1024 * 128, // 10k vertices - MAX_LIGHTS = 8, - }; - - uint8_t skinned_buffer[SKINNED_BUFFER_SIZE]; - - struct Texture { - - uint32_t flags; - int width, height; - Image::Format format; - - GLenum target; - GLenum gl_format_cache; - int gl_components_cache; - bool has_alpha; - bool format_has_alpha; - - bool active; - GLuint tex_id; - bool mipmap_dirty; - - Texture() { - - flags = width = height = 0; - tex_id = 0; - format = Image::FORMAT_L8; - gl_components_cache = 0; - format_has_alpha = false; - has_alpha = false; - active = false; - mipmap_dirty = true; - } - - ~Texture() { - - if (tex_id != 0) { - - glDeleteTextures(1, &tex_id); - } - } - }; - - mutable RID_Owner<Texture> texture_owner; - - struct Material { - - bool flags[VS::MATERIAL_FLAG_MAX]; - Variant parameters[VisualServer::FIXED_MATERIAL_PARAM_MAX]; - RID textures[VisualServer::FIXED_MATERIAL_PARAM_MAX]; - - Transform uv_transform; - VS::SpatialMaterialTexCoordMode texcoord_mode[VisualServer::FIXED_MATERIAL_PARAM_MAX]; - - VS::MaterialBlendMode detail_blend_mode; - - VS::SpatialMaterialTexGenMode texgen_mode; - - Material() { - - flags[VS::MATERIAL_FLAG_VISIBLE] = true; - flags[VS::MATERIAL_FLAG_DOUBLE_SIDED] = false; - flags[VS::MATERIAL_FLAG_INVERT_FACES] = false; - flags[VS::MATERIAL_FLAG_UNSHADED] = false; - flags[VS::MATERIAL_FLAG_WIREFRAME] = false; - - parameters[VS::FIXED_MATERIAL_PARAM_DIFFUSE] = Color(0.8, 0.8, 0.8); - parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP] = 12; - - for (int i = 0; i < VisualServer::FIXED_MATERIAL_PARAM_MAX; i++) { - texcoord_mode[i] = VS::FIXED_MATERIAL_TEXCOORD_UV; - }; - detail_blend_mode = VS::MATERIAL_BLEND_MODE_MIX; - texgen_mode = VS::FIXED_MATERIAL_TEXGEN_SPHERE; - } - }; - mutable RID_Owner<Material> material_owner; - - struct Geometry { - - enum Type { - GEOMETRY_INVALID, - GEOMETRY_SURFACE, - GEOMETRY_POLY, - GEOMETRY_PARTICLES, - GEOMETRY_BEAM, - GEOMETRY_DETAILER, - }; - - Type type; - RID material; - bool has_alpha; - bool material_owned; - - Vector3 scale; - Vector3 uv_scale; - - Geometry() - : scale(1, 1, 1) { - has_alpha = false; - material_owned = false; - } - virtual ~Geometry(){}; - }; - - struct GeometryOwner { - - virtual ~GeometryOwner() {} - }; - - struct Surface : public Geometry { - - struct ArrayData { - - uint32_t ofs, size; - bool configured; - int components; - ArrayData() { - ofs = 0; - size = 0; - configured = false; - } - }; - - ArrayData array[VS::ARRAY_MAX]; - // support for vertex array objects - GLuint array_object_id; - // support for vertex buffer object - GLuint vertex_id; // 0 means, unconfigured - GLuint index_id; // 0 means, unconfigured - // no support for the above, array in localmem. - uint8_t *array_local; - uint8_t *index_array_local; - - AABB aabb; - - int array_len; - int index_array_len; - - VS::PrimitiveType primitive; - - uint32_t format; - - int stride; - - bool active; - - Point2 uv_min; - Point2 uv_max; - - bool has_alpha_cache; - - Surface() { - - array_len = 0; - type = GEOMETRY_SURFACE; - primitive = VS::PRIMITIVE_POINTS; - index_array_len = VS::NO_INDEX_ARRAY; - format = 0; - stride = 0; - - array_local = index_array_local = 0; - vertex_id = index_id = 0; - - active = false; - } - - ~Surface() { - } - }; - - struct Mesh { - - bool active; - Vector<Surface *> surfaces; - - mutable uint64_t last_pass; - Mesh() { - last_pass = 0; - active = false; - } - }; - mutable RID_Owner<Mesh> mesh_owner; - - struct Poly : public Geometry { - - struct Primitive { - - Vector<Vector3> vertices; - Vector<Vector3> normals; - Vector<Vector3> uvs; - Vector<Color> colors; - }; - - AABB aabb; - List<Primitive> primitives; - Poly() { - - type = GEOMETRY_POLY; - } - }; - - mutable RID_Owner<Poly> poly_owner; - - struct Skeleton { - - Vector<Transform> bones; - }; - - mutable RID_Owner<Skeleton> skeleton_owner; - - struct Light { - - VS::LightType type; - float vars[VS::LIGHT_PARAM_MAX]; - Color colors[3]; - bool shadow_enabled; - RID projector; - bool volumetric_enabled; - Color volumetric_color; - - Light() { - - vars[VS::LIGHT_PARAM_SPOT_ATTENUATION] = 1; - vars[VS::LIGHT_PARAM_SPOT_ANGLE] = 45; - vars[VS::LIGHT_PARAM_ATTENUATION] = 1.0; - vars[VS::LIGHT_PARAM_ENERGY] = 1.0; - vars[VS::LIGHT_PARAM_RADIUS] = 1.0; - colors[VS::LIGHT_COLOR_AMBIENT] = Color(0, 0, 0); - colors[VS::LIGHT_COLOR_DIFFUSE] = Color(1, 1, 1); - colors[VS::LIGHT_COLOR_SPECULAR] = Color(1, 1, 1); - shadow_enabled = false; - volumetric_enabled = false; - } - }; - - struct ShadowBuffer; - - struct LightInstance { - - struct SplitInfo { - - CameraMatrix camera; - Transform transform; - float near; - float far; - }; - - RID light; - Light *base; - uint64_t last_pass; - Transform transform; - - CameraMatrix projection; - Vector<SplitInfo> splits; - - Vector3 light_vector; - Vector3 spot_vector; - float linear_att; - - uint64_t hash_aux; - }; - mutable RID_Owner<Light> light_owner; - mutable RID_Owner<LightInstance> light_instance_owner; - - LightInstance *light_instances[MAX_LIGHTS]; - int light_instance_count; - - struct RenderList { - - enum { - MAX_ELEMENTS = 4096, - MAX_LIGHTS = 4 - }; - - struct Element { - - float depth; - const Skeleton *skeleton; - Transform transform; - LightInstance *lights[MAX_LIGHTS]; - int light_count; - const Geometry *geometry; - const Material *material; - uint64_t light_hash; - GeometryOwner *owner; - const ParamOverrideMap *material_overrides; - }; - - Element _elements[MAX_ELEMENTS]; - Element *elements[MAX_ELEMENTS]; - int element_count; - - void clear() { - - element_count = 0; - } - - struct SortZ { - - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - - return A->depth > B->depth; - } - }; - - void sort_z() { - - SortArray<Element *, SortZ> sorter; - sorter.sort(elements, element_count); - } - - struct SortSkel { - - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - - if (A->geometry < B->geometry) - return true; - else if (A->geometry > B->geometry) - return false; - else - return (!A->skeleton && B->skeleton); - } - }; - - void sort_skel() { - - SortArray<Element *, SortSkel> sorter; - sorter.sort(elements, element_count); - } - - struct SortMat { - - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - - if (A->geometry == B->geometry) { - - if (A->material == B->material) { - - return (A->material_overrides < B->material_overrides); - } else { - - return (A->material < B->material); - } - } else { - - return (A->geometry < B->geometry); - } - } - }; - - void sort_mat() { - - SortArray<Element *, SortMat> sorter; - sorter.sort(elements, element_count); - } - - struct SortMatLight { - - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - - if (A->geometry == B->geometry) { - - if (A->material == B->material) { - - if (A->light_hash == B->light_hash) - return (A->material_overrides < B->material_overrides); - else - return A->light_hash < B->light_hash; - } else { - - return (A->material < B->material); - } - } else { - - return (A->geometry < B->geometry); - } - } - }; - - void sort_mat_light() { - - SortArray<Element *, SortMatLight> sorter; - sorter.sort(elements, element_count); - } - - struct LISort { - - _FORCE_INLINE_ bool operator()(const LightInstance *A, const LightInstance *B) const { - - return (A->hash_aux < B->hash_aux); - } - }; - - _FORCE_INLINE_ void add_element(const Geometry *p_geometry, const Material *p_material, const Transform &p_transform, LightInstance **p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides, const Skeleton *p_skeleton, float p_depth, GeometryOwner *p_owner = NULL) { - - ERR_FAIL_COND(element_count >= MAX_ELEMENTS); - Element *e = elements[element_count++]; - - e->geometry = p_geometry; - e->material = p_material; - e->transform = p_transform; - e->skeleton = p_skeleton; - e->light_hash = 0; - e->light_count = p_light_count; - e->owner = p_owner; - e->material_overrides = p_material_overrides; - - if (e->light_count > 0) { - - SortArray<LightInstance *, LISort> light_sort; - light_sort.sort(p_light_instances, p_light_count); - //@TODO OPTIOMIZE - - for (int i = 0; i < p_light_count; i++) { - - e->lights[i] = p_light_instances[i]; - - if (i == 0) - e->light_hash = hash_djb2_one_64(make_uint64_t(e->lights[i])); - else - e->light_hash = hash_djb2_one_64(make_uint64_t(e->lights[i]), e->light_hash); - } - } - } - - RenderList() { - - for (int i = 0; i < MAX_ELEMENTS; i++) - elements[i] = &_elements[i]; // assign elements - } - }; - - RenderList opaque_render_list; - RenderList alpha_render_list; - - RID default_material; - - struct FX { - - bool bgcolor_active; - Color bgcolor; - - bool skybox_active; - RID skybox_cubemap; - - bool antialias_active; - float antialias_tolerance; - - bool glow_active; - int glow_passes; - float glow_attenuation; - float glow_bloom; - - bool ssao_active; - float ssao_attenuation; - float ssao_radius; - float ssao_max_distance; - float ssao_range_max; - float ssao_range_min; - bool ssao_only; - - bool fog_active; - float fog_distance; - float fog_attenuation; - Color fog_color_near; - Color fog_color_far; - bool fog_bg; - - bool toon_active; - float toon_treshold; - float toon_soft; - - bool edge_active; - Color edge_color; - float edge_size; - - FX(); - }; - mutable RID_Owner<FX> fx_owner; - - FX *scene_fx; - CameraMatrix camera_projection; - Transform camera_transform; - Transform camera_transform_inverse; - float camera_z_near; - float camera_z_far; - Size2 camera_vp_size; - - Plane camera_plane; - - void _add_geometry(const Geometry *p_geometry, const Transform &p_world, uint32_t p_vertex_format, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides, const Skeleton *p_skeleton, GeometryOwner *p_owner); - void _render_list_forward(RenderList *p_render_list); - - void _setup_light(LightInstance *p_instance, int p_idx); - void _setup_lights(LightInstance **p_lights, int p_light_count); - void _setup_material(const Geometry *p_geometry, const Material *p_material); - - void _setup_geometry(const Geometry *p_geometry, const Material *p_material); - void _render(const Geometry *p_geometry, const Material *p_material, const Skeleton *p_skeleton); - - /*********/ - /* FRAME */ - /*********/ - - Size2 window_size; - VS::ViewportRect viewport; - Transform canvas_transform; - double last_time; - double time_delta; - uint64_t frame; - -public: - /* TEXTURE API */ - - virtual RID texture_create(); - virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT); - virtual void texture_blit_rect(RID p_texture, int p_x, int p_y, const Image &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT); - virtual Image texture_get_rect(RID p_texture, int p_x, int p_y, int p_width, int p_height, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const; - virtual void texture_set_flags(RID p_texture, uint32_t p_flags); - virtual uint32_t texture_get_flags(RID p_texture) const; - virtual Image::Format texture_get_format(RID p_texture) const; - virtual uint32_t texture_get_width(RID p_texture) const; - virtual uint32_t texture_get_height(RID p_texture) const; - virtual bool texture_has_alpha(RID p_texture) const; - - /* SHADER API */ - - virtual RID shader_create(); - - virtual void shader_node_add(RID p_shader, VS::ShaderNodeType p_type, int p_id); - virtual void shader_node_remove(RID p_shader, int p_id); - virtual void shader_node_change_type(RID p_shader, int p_id, VS::ShaderNodeType p_type); - virtual void shader_node_set_param(RID p_shader, int p_id, const Variant &p_value); - - virtual void shader_get_node_list(RID p_shader, List<int> *p_node_list) const; - virtual VS::ShaderNodeType shader_node_get_type(RID p_shader, int p_id) const; - virtual Variant shader_node_get_param(RID p_shader, int p_id) const; - - virtual void shader_connect(RID p_shader, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot); - virtual bool shader_is_connected(RID p_shader, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot) const; - virtual void shader_disconnect(RID p_shader, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot); - - virtual void shader_get_connections(RID p_shader, List<VS::ShaderConnection> *p_connections) const; - - virtual void shader_clear(RID p_shader); - - /* COMMON MATERIAL API */ - - virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value); - virtual Variant material_get_param(RID p_material, const StringName &p_param) const; - virtual void material_get_param_list(RID p_material, List<String> *p_param_list) const; - - virtual void material_set_flag(RID p_material, VS::MaterialFlag p_flag, bool p_enabled); - virtual bool material_get_flag(RID p_material, VS::MaterialFlag p_flag) const; - - virtual void material_set_blend_mode(RID p_material, VS::MaterialBlendMode p_mode); - virtual VS::MaterialBlendMode material_get_blend_mode(RID p_material) const; - - virtual void material_set_line_width(RID p_material, float p_line_width); - virtual float material_get_line_width(RID p_material) const; - - /* FIXED MATERIAL */ - - virtual RID material_create(); - - virtual void fixed_material_set_parameter(RID p_material, VS::SpatialMaterialParam p_parameter, const Variant &p_value); - virtual Variant fixed_material_get_parameter(RID p_material, VS::SpatialMaterialParam p_parameter) const; - - virtual void fixed_material_set_texture(RID p_material, VS::SpatialMaterialParam p_parameter, RID p_texture); - virtual RID fixed_material_get_texture(RID p_material, VS::SpatialMaterialParam p_parameter) const; - - virtual void fixed_material_set_detail_blend_mode(RID p_material, VS::MaterialBlendMode p_mode); - virtual VS::MaterialBlendMode fixed_material_get_detail_blend_mode(RID p_material) const; - - virtual void fixed_material_set_texgen_mode(RID p_material, VS::SpatialMaterialTexGenMode p_mode); - virtual VS::SpatialMaterialTexGenMode fixed_material_get_texgen_mode(RID p_material) const; - - virtual void fixed_material_set_texcoord_mode(RID p_material, VS::SpatialMaterialParam p_parameter, VS::SpatialMaterialTexCoordMode p_mode); - virtual VS::SpatialMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material, VS::SpatialMaterialParam p_parameter) const; - - virtual void fixed_material_set_uv_transform(RID p_material, const Transform &p_transform); - virtual Transform fixed_material_get_uv_transform(RID p_material) const; - - /* SHADER MATERIAL */ - - virtual RID shader_material_create() const; - - virtual void shader_material_set_vertex_shader(RID p_material, RID p_shader, bool p_owned = false); - virtual RID shader_material_get_vertex_shader(RID p_material) const; - - virtual void shader_material_set_fragment_shader(RID p_material, RID p_shader, bool p_owned = false); - virtual RID shader_material_get_fragment_shader(RID p_material) const; - - /* MESH API */ - - virtual RID mesh_create(); - - virtual void mesh_add_surface(RID p_mesh, VS::PrimitiveType p_primitive, uint32_t p_format, int p_array_len, int p_index_array_len = VS::NO_INDEX_ARRAY); - - virtual Error mesh_surface_set_array(RID p_mesh, int p_surface, VS::ArrayType p_type, const Variant &p_array); - virtual Variant mesh_surface_get_array(RID p_mesh, int p_surface, VS::ArrayType p_type) const; - - virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material, bool p_owned = false); - virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const; - - virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const; - virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const; - virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const; - virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const; - - virtual void mesh_erase_surface(RID p_mesh, int p_index); - virtual int mesh_get_surface_count(RID p_mesh) const; - - virtual AABB mesh_get_aabb(RID p_mesh) const; - - /* MULTIMESH API */ - - virtual RID multimesh_create(); - - virtual void multimesh_set_instance_count(RID p_multimesh, int p_count); - virtual int multimesh_get_instance_count(RID p_multimesh) const; - - virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh); - virtual void multimesh_set_aabb(RID p_multimesh, const AABB &p_aabb); - virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform); - virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color); - - virtual RID multimesh_get_mesh(RID p_multimesh) const; - virtual AABB multimesh_get_aabb(RID p_multimesh) const; - - virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const; - virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const; - - /* POLY API */ - - virtual RID poly_create(); - virtual void poly_set_material(RID p_poly, RID p_material, bool p_owned = false); - virtual void poly_add_primitive(RID p_poly, const Vector<Vector3> &p_points, const Vector<Vector3> &p_normals, const Vector<Color> &p_colors, const Vector<Vector3> &p_uvs); - virtual void poly_clear(RID p_poly); - - virtual AABB poly_get_aabb(RID p_poly) const; - - /* PARTICLES API */ - - virtual RID particles_create(); - - virtual void particles_set_amount(RID p_particles, int p_amount); - virtual int particles_get_amount(RID p_particles) const; - - virtual void particles_set_emitting(RID p_particles, bool p_emitting); - virtual bool particles_is_emitting(RID p_particles) const; - - virtual void particles_set_visibility_aabb(RID p_particles, const AABB &p_visibility); - virtual AABB particles_get_visibility_aabb(RID p_particles) const; - - virtual void particles_set_emission_half_extents(RID p_particles, const Vector3 &p_half_extents); - virtual Vector3 particles_get_emission_half_extents(RID p_particles) const; - - virtual void particles_set_gravity_normal(RID p_particles, const Vector3 &p_normal); - virtual Vector3 particles_get_gravity_normal(RID p_particles) const; - - virtual void particles_set_variable(RID p_particles, VS::ParticleVariable p_variable, float p_value); - virtual float particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const; - - virtual void particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable, float p_randomness); - virtual float particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const; - - virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos); - virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const; - - virtual void particles_set_color_phases(RID p_particles, int p_phases); - virtual int particles_get_color_phases(RID p_particles) const; - - virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color &p_color); - virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const; - - virtual void particles_set_attractors(RID p_particles, int p_attractors); - virtual int particles_get_attractors(RID p_particles) const; - - virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3 &p_pos); - virtual Vector3 particles_get_attractor_pos(RID p_particles, int p_attractor) const; - - virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force); - virtual float particles_get_attractor_strength(RID p_particles, int p_attractor) const; - - virtual void particles_set_material(RID p_particles, RID p_material, bool p_owned = false); - virtual RID particles_get_material(RID p_particles) const; - - virtual AABB particles_get_aabb(RID p_particles) const; - /* BEAM API */ - - virtual RID beam_create(); - - virtual void beam_set_point_count(RID p_beam, int p_count); - virtual int beam_get_point_count(RID p_beam) const; - virtual void beam_clear(RID p_beam); - - virtual void beam_set_point(RID p_beam, int p_point, Vector3 &p_pos); - virtual Vector3 beam_get_point(RID p_beam, int p_point) const; - - virtual void beam_set_primitive(RID p_beam, VS::BeamPrimitive p_primitive); - virtual VS::BeamPrimitive beam_get_primitive(RID p_beam) const; - - virtual void beam_set_material(RID p_beam, RID p_material); - virtual RID beam_get_material(RID p_beam) const; - - virtual AABB beam_get_aabb(RID p_particles) const; - /* SKELETON API */ - - virtual RID skeleton_create(); - virtual void skeleton_resize(RID p_skeleton, int p_bones); - virtual int skeleton_get_bone_count(RID p_skeleton) const; - virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform); - virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone); - - /* LIGHT API */ - - virtual RID light_create(VS::LightType p_type); - virtual VS::LightType light_get_type(RID p_light) const; - - virtual void light_set_color(RID p_light, VS::LightColor p_type, const Color &p_color); - virtual Color light_get_color(RID p_light, VS::LightColor p_type) const; - - virtual void light_set_shadow(RID p_light, bool p_enabled); - virtual bool light_has_shadow(RID p_light) const; - - virtual void light_set_volumetric(RID p_light, bool p_enabled); - virtual bool light_is_volumetric(RID p_light) const; - - virtual void light_set_projector(RID p_light, RID p_texture); - virtual RID light_get_projector(RID p_light) const; - - virtual void light_set_var(RID p_light, VS::LightParam p_var, float p_value); - virtual float light_get_var(RID p_light, VS::LightParam p_var) const; - - virtual AABB light_get_aabb(RID p_poly) const; - - virtual RID light_instance_create(RID p_light); - virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform); - - virtual void light_instance_set_active_hint(RID p_light_instance); - virtual bool light_instance_has_shadow(RID p_light_instance) const; - virtual bool light_instance_assign_shadow(RID p_light_instance); - virtual ShadowType light_instance_get_shadow_type(RID p_light_instance) const; - virtual int light_instance_get_shadow_passes(RID p_light_instance) const; - virtual void light_instance_set_pssm_split_info(RID p_light_instance, int p_split, float p_near, float p_far, const CameraMatrix &p_camera, const Transform &p_transform); - - /* PARTICLES INSTANCE */ - - virtual RID particles_instance_create(RID p_particles); - virtual void particles_instance_set_transform(RID p_particles_instance, const Transform &p_transform); - - /* RENDER API */ - /* all calls (inside begin/end shadow) are always warranted to be in the following order: */ - - virtual void begin_frame(); - - virtual void set_viewport(const VS::ViewportRect &p_viewport); - - virtual void begin_scene(RID p_fx = RID(), VS::ScenarioDebugMode p_debug = VS::SCENARIO_DEBUG_DISABLED); - virtual void begin_shadow_map(RID p_light_instance, int p_shadow_pass); - - virtual void set_camera(const Transform &p_world, const CameraMatrix &p_projection); - - virtual void add_light(RID p_light_instance); ///< all "add_light" calls happen before add_geometry calls - - typedef Map<StringName, Variant> ParamOverrideMap; - - virtual void add_mesh(RID p_mesh, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides = NULL, RID p_skeleton = RID()); - virtual void add_multimesh(RID p_multimesh, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides = NULL); - virtual void add_poly(RID p_poly, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides = NULL); - virtual void add_beam(RID p_beam, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides = NULL); - virtual void add_particles(RID p_particle_instance, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides = NULL); - - virtual void end_scene(); - virtual void end_shadow_map(); - - virtual void end_frame(); - - /* CANVAS API */ - - virtual void canvas_begin(); - virtual void canvas_set_transparency(float p_transparency); - virtual void canvas_set_rect(const Rect2 &p_rect, bool p_clip); - virtual void canvas_draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width); - virtual void canvas_draw_rect(const Rect2 &p_rect, bool p_region, const Rect2 &p_source, bool p_tile, RID p_texture, const Color &p_modulate); - virtual void canvas_draw_style_box(const Rect2 &p_rect, RID p_texture, const float *p_margins, bool p_draw_center = true); - virtual void canvas_draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture); - - /* FX */ - - virtual RID fx_create(); - virtual void fx_get_effects(RID p_fx, List<String> *p_effects) const; - virtual void fx_set_active(RID p_fx, const String &p_effect, bool p_active); - virtual bool fx_is_active(RID p_fx, const String &p_effect) const; - virtual void fx_get_effect_params(RID p_fx, const String &p_effect, List<PropertyInfo> *p_params) const; - virtual Variant fx_get_effect_param(RID p_fx, const String &p_effect, const String &p_param) const; - virtual void fx_set_effect_param(RID p_fx, const String &p_effect, const String &p_param, const Variant &p_pvalue); - - /*MISC*/ - - virtual bool is_texture(const RID &p_rid) const; - virtual bool is_material(const RID &p_rid) const; - virtual bool is_mesh(const RID &p_rid) const; - virtual bool is_multimesh(const RID &p_rid) const; - virtual bool is_poly(const RID &p_rid) const; - virtual bool is_particles(const RID &p_beam) const; - virtual bool is_beam(const RID &p_beam) const; - - virtual bool is_light(const RID &p_rid) const; - virtual bool is_light_instance(const RID &p_rid) const; - virtual bool is_particles_instance(const RID &p_rid) const; - virtual bool is_skeleton(const RID &p_rid) const; - virtual bool is_fx(const RID &p_rid) const; - virtual bool is_shader(const RID &p_rid) const; - - virtual void free(const RID &p_rid) const; - - virtual void init(); - virtual void finish(); - - virtual int get_render_info(VS::RenderInfo p_info); - - RasterizerIPhone(); - virtual ~RasterizerIPhone(); -}; - -#endif -#endif diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index dda619a54d..ae00fb429e 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -151,26 +151,26 @@ static EM_BOOL _mousebutton_callback(int event_type, const EmscriptenMouseEvent ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEDOWN && event_type != EMSCRIPTEN_EVENT_MOUSEUP, false); - InputEvent ev; - ev.type = InputEvent::MOUSE_BUTTON; - ev.mouse_button.pressed = event_type == EMSCRIPTEN_EVENT_MOUSEDOWN; - ev.mouse_button.global_x = ev.mouse_button.x = mouse_event->canvasX; - ev.mouse_button.global_y = ev.mouse_button.y = mouse_event->canvasY; + Ref<InputEvent> ev; + ev.type = Ref<InputEvent>::MOUSE_BUTTON; + ev->is_pressed() = event_type == EMSCRIPTEN_EVENT_MOUSEDOWN; + ev.mouse_button.global_x = ev->get_pos().x = mouse_event->canvasX; + ev.mouse_button.global_y = ev->get_pos().y = mouse_event->canvasY; ev.mouse_button.mod = dom2godot_mod(mouse_event); switch (mouse_event->button) { - case DOM_BUTTON_LEFT: ev.mouse_button.button_index = BUTTON_LEFT; break; - case DOM_BUTTON_MIDDLE: ev.mouse_button.button_index = BUTTON_MIDDLE; break; - case DOM_BUTTON_RIGHT: ev.mouse_button.button_index = BUTTON_RIGHT; break; + case DOM_BUTTON_LEFT: ev->get_button_index() = BUTTON_LEFT; break; + case DOM_BUTTON_MIDDLE: ev->get_button_index() = BUTTON_MIDDLE; break; + case DOM_BUTTON_RIGHT: ev->get_button_index() = BUTTON_RIGHT; break; default: return false; } - ev.mouse_button.button_mask = _input->get_mouse_button_mask(); - if (ev.mouse_button.pressed) - ev.mouse_button.button_mask |= 1 << ev.mouse_button.button_index; + ev->get_button_mask() = _input->get_mouse_button_mask(); + if (ev->is_pressed()) + ev->get_button_mask() |= 1 << ev->get_button_index(); else - ev.mouse_button.button_mask &= ~(1 << ev.mouse_button.button_index); - ev.mouse_button.button_mask >>= 1; + ev->get_button_mask() &= ~(1 << ev->get_button_index()); + ev->get_button_mask() >>= 1; _input->parse_input_event(ev); return true; @@ -180,16 +180,16 @@ static EM_BOOL _mousemove_callback(int event_type, const EmscriptenMouseEvent *m ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEMOVE, false); - InputEvent ev; - ev.type = InputEvent::MOUSE_MOTION; + Ref<InputEvent> ev; + ev.type = Ref<InputEvent>::MOUSE_MOTION; ev.mouse_motion.mod = dom2godot_mod(mouse_event); - ev.mouse_motion.button_mask = _input->get_mouse_button_mask() >> 1; + ev->get_button_mask() = _input->get_mouse_button_mask() >> 1; ev.mouse_motion.global_x = ev.mouse_motion.x = mouse_event->canvasX; ev.mouse_motion.global_y = ev.mouse_motion.y = mouse_event->canvasY; - ev.mouse_motion.relative_x = _input->get_mouse_position().x - ev.mouse_motion.x; - ev.mouse_motion.relative_y = _input->get_mouse_position().y - ev.mouse_motion.y; + ev->get_relative().x = _input->get_mouse_position().x - ev.mouse_motion.x; + ev->get_relative().y = _input->get_mouse_position().y - ev.mouse_motion.y; _input->set_mouse_position(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); ev.mouse_motion.speed_x = _input->get_last_mouse_speed().x; @@ -203,31 +203,31 @@ static EM_BOOL _wheel_callback(int event_type, const EmscriptenWheelEvent *wheel ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_WHEEL, false); - InputEvent ev; - ev.type = InputEvent::MOUSE_BUTTON; - ev.mouse_button.button_mask = _input->get_mouse_button_mask() >> 1; - ev.mouse_button.global_x = ev.mouse_button.x = _input->get_mouse_position().x; - ev.mouse_button.global_y = ev.mouse_button.y = _input->get_mouse_position().y; - ev.mouse_button.mod.shift = _input->is_key_pressed(KEY_SHIFT); - ev.mouse_button.mod.alt = _input->is_key_pressed(KEY_ALT); - ev.mouse_button.mod.control = _input->is_key_pressed(KEY_CONTROL); - ev.mouse_button.mod.meta = _input->is_key_pressed(KEY_META); + Ref<InputEvent> ev; + ev.type = Ref<InputEvent>::MOUSE_BUTTON; + ev->get_button_mask() = _input->get_mouse_button_mask() >> 1; + ev.mouse_button.global_x = ev->get_pos().x = _input->get_mouse_position().x; + ev.mouse_button.global_y = ev->get_pos().y = _input->get_mouse_position().y; + ev.mouse_button->get_shift() = _input->is_key_pressed(KEY_SHIFT); + ev.mouse_button->get_alt() = _input->is_key_pressed(KEY_ALT); + ev.mouse_button->get_control() = _input->is_key_pressed(KEY_CONTROL); + ev.mouse_button->get_metakey() = _input->is_key_pressed(KEY_META); if (wheel_event->deltaY < 0) - ev.mouse_button.button_index = BUTTON_WHEEL_UP; + ev->get_button_index() = BUTTON_WHEEL_UP; else if (wheel_event->deltaY > 0) - ev.mouse_button.button_index = BUTTON_WHEEL_DOWN; + ev->get_button_index() = BUTTON_WHEEL_DOWN; else if (wheel_event->deltaX > 0) - ev.mouse_button.button_index = BUTTON_WHEEL_LEFT; + ev->get_button_index() = BUTTON_WHEEL_LEFT; else if (wheel_event->deltaX < 0) - ev.mouse_button.button_index = BUTTON_WHEEL_RIGHT; + ev->get_button_index() = BUTTON_WHEEL_RIGHT; else return false; - ev.mouse_button.pressed = true; + ev->is_pressed() = true; _input->parse_input_event(ev); - ev.mouse_button.pressed = false; + ev->is_pressed() = false; _input->parse_input_event(ev); return true; @@ -243,8 +243,8 @@ static EM_BOOL _touchpress_callback(int event_type, const EmscriptenTouchEvent * event_type != EMSCRIPTEN_EVENT_TOUCHCANCEL, false); - InputEvent ev; - ev.type = InputEvent::SCREEN_TOUCH; + Ref<InputEvent> ev; + ev.type = Ref<InputEvent>::SCREEN_TOUCH; int lowest_id_index = -1; for (int i = 0; i < touch_event->numTouches; ++i) { @@ -256,20 +256,20 @@ static EM_BOOL _touchpress_callback(int event_type, const EmscriptenTouchEvent * ev.screen_touch.index = touch.identifier; _prev_touches[i].x = ev.screen_touch.x = touch.canvasX; _prev_touches[i].y = ev.screen_touch.y = touch.canvasY; - ev.screen_touch.pressed = event_type == EMSCRIPTEN_EVENT_TOUCHSTART; + ev.screen_touch->is_pressed() = event_type == EMSCRIPTEN_EVENT_TOUCHSTART; _input->parse_input_event(ev); } if (touch_event->touches[lowest_id_index].isChanged) { - ev.type = InputEvent::MOUSE_BUTTON; + ev.type = Ref<InputEvent>::MOUSE_BUTTON; ev.mouse_button.mod = dom2godot_mod(touch_event); - ev.mouse_button.button_mask = _input->get_mouse_button_mask() >> 1; - ev.mouse_button.global_x = ev.mouse_button.x = touch_event->touches[lowest_id_index].canvasX; - ev.mouse_button.global_y = ev.mouse_button.y = touch_event->touches[lowest_id_index].canvasY; - ev.mouse_button.button_index = BUTTON_LEFT; - ev.mouse_button.pressed = event_type == EMSCRIPTEN_EVENT_TOUCHSTART; + ev->get_button_mask() = _input->get_mouse_button_mask() >> 1; + ev.mouse_button.global_x = ev->get_pos().x = touch_event->touches[lowest_id_index].canvasX; + ev.mouse_button.global_y = ev->get_pos().y = touch_event->touches[lowest_id_index].canvasY; + ev->get_button_index() = BUTTON_LEFT; + ev->is_pressed() = event_type == EMSCRIPTEN_EVENT_TOUCHSTART; _input->parse_input_event(ev); } @@ -280,8 +280,8 @@ static EM_BOOL _touchmove_callback(int event_type, const EmscriptenTouchEvent *t ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_TOUCHMOVE, false); - InputEvent ev; - ev.type = InputEvent::SCREEN_DRAG; + Ref<InputEvent> ev; + ev.type = Ref<InputEvent>::SCREEN_DRAG; int lowest_id_index = -1; for (int i = 0; i < touch_event->numTouches; ++i) { @@ -304,13 +304,13 @@ static EM_BOOL _touchmove_callback(int event_type, const EmscriptenTouchEvent *t if (touch_event->touches[lowest_id_index].isChanged) { - ev.type = InputEvent::MOUSE_MOTION; + ev.type = Ref<InputEvent>::MOUSE_MOTION; ev.mouse_motion.mod = dom2godot_mod(touch_event); - ev.mouse_motion.button_mask = _input->get_mouse_button_mask() >> 1; + ev->get_button_mask() = _input->get_mouse_button_mask() >> 1; ev.mouse_motion.global_x = ev.mouse_motion.x = touch_event->touches[lowest_id_index].canvasX; ev.mouse_motion.global_y = ev.mouse_motion.y = touch_event->touches[lowest_id_index].canvasY; - ev.mouse_motion.relative_x = _input->get_mouse_position().x - ev.mouse_motion.x; - ev.mouse_motion.relative_y = _input->get_mouse_position().y - ev.mouse_motion.y; + ev->get_relative().x = _input->get_mouse_position().x - ev.mouse_motion.x; + ev->get_relative().y = _input->get_mouse_position().y - ev.mouse_motion.y; _input->set_mouse_position(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); ev.mouse_motion.speed_x = _input->get_last_mouse_speed().x; @@ -321,13 +321,13 @@ static EM_BOOL _touchmove_callback(int event_type, const EmscriptenTouchEvent *t return true; } -static InputEvent _setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) { +static Ref<InputEvent> _setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) { - InputEvent ev; - ev.type = InputEvent::KEY; - ev.key.echo = emscripten_event->repeat; + Ref<InputEvent> ev; + ev.type = Ref<InputEvent>::KEY; + ev->is_echo() = emscripten_event->repeat; ev.key.mod = dom2godot_mod(emscripten_event); - ev.key.scancode = dom2godot_scancode(emscripten_event->keyCode); + ev->get_scancode() = dom2godot_scancode(emscripten_event->keyCode); String unicode = String::utf8(emscripten_event->key); // check if empty or multi-character (e.g. `CapsLock`) @@ -342,15 +342,15 @@ static InputEvent _setup_key_event(const EmscriptenKeyboardEvent *emscripten_eve return ev; } -static InputEvent deferred_key_event; +static Ref<InputEvent> deferred_key_event; static EM_BOOL _keydown_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) { ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYDOWN, false); - InputEvent ev = _setup_key_event(key_event); - ev.key.pressed = true; - if (ev.key.unicode == 0 && keycode_has_unicode(ev.key.scancode)) { + Ref<InputEvent> ev = _setup_key_event(key_event); + ev->is_pressed() = true; + if (ev.key.unicode == 0 && keycode_has_unicode(ev->get_scancode())) { // defer to keypress event for legacy unicode retrieval deferred_key_event = ev; return false; // do not suppress keypress event @@ -372,10 +372,10 @@ static EM_BOOL _keyup_callback(int event_type, const EmscriptenKeyboardEvent *ke ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYUP, false); - InputEvent ev = _setup_key_event(key_event); - ev.key.pressed = false; + Ref<InputEvent> ev = _setup_key_event(key_event); + ev->is_pressed() = false; _input->parse_input_event(ev); - return ev.key.scancode != KEY_UNKNOWN && ev.key.scancode != 0; + return ev->get_scancode() != KEY_UNKNOWN && ev->get_scancode() != 0; } static EM_BOOL joy_callback_func(int p_type, const EmscriptenGamepadEvent *p_event, void *p_user) { diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h index 2bc603d8d9..65269148ec 100644 --- a/platform/javascript/os_javascript.h +++ b/platform/javascript/os_javascript.h @@ -154,7 +154,7 @@ public: virtual String get_resource_dir() const; void process_accelerometer(const Vector3 &p_accelerometer); - void push_input(const InputEvent &p_ev); + void push_input(const Ref<InputEvent> &p_ev); virtual bool is_joy_known(int p_device); virtual String get_joy_guid(int p_device) const; diff --git a/platform/osx/SCsub b/platform/osx/SCsub index 1427c2e00d..27117c2e8d 100644 --- a/platform/osx/SCsub +++ b/platform/osx/SCsub @@ -7,7 +7,6 @@ files = [ 'godot_main_osx.mm', 'audio_driver_osx.cpp', 'sem_osx.cpp', - # 'context_gl_osx.cpp', 'dir_access_osx.mm', 'joypad_osx.cpp', 'power_osx.cpp', diff --git a/platform/osx/context_gl_osx.cpp b/platform/osx/context_gl_osx.cpp deleted file mode 100644 index 1377d829b0..0000000000 --- a/platform/osx/context_gl_osx.cpp +++ /dev/null @@ -1,103 +0,0 @@ -/*************************************************************************/ -/* context_gl_osx.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "context_gl_osx.h" - -#ifdef OSX_ENABLED -#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) -#include <stdio.h> -#include <stdlib.h> -#include <unistd.h> - -#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 - -void ContextGL_OSX::release_current() { - - aglSetCurrentContext(context); -} - -void ContextGL_OSX::make_current() { - - aglSetCurrentContext(NULL); -} -void ContextGL_OSX::swap_buffers() { - - aglSwapBuffers(context); -} - -Error ContextGL_OSX::initialize() { - - if ((Ptr)kUnresolvedCFragSymbolAddress == (Ptr)aglChoosePixelFormat) - return FAILED; - - GLint attributes[] = { AGL_RGBA, - AGL_DOUBLEBUFFER, - AGL_DEPTH_SIZE, 32, - AGL_NO_RECOVERY, - AGL_NONE, - AGL_NONE }; - - AGLPixelFormat format = NULL; - - format = aglChoosePixelFormat(NULL, 0, attributes); - - if (!format) - return FAILED; - - context = aglCreateContext(format, 0); - - if (!context) - return FAILED; - - aglDestroyPixelFormat(format); - - aglSetWindowRef(context, window); - - GLint swapInterval = 1; - aglSetInteger(context, AGL_SWAP_INTERVAL, &swapInterval); - - aglSetCurrentContext(context); - - return OK; -} - -ContextGL_OSX::ContextGL_OSX(WindowRef p_window) { - - window = p_window; -} - -ContextGL_OSX::~ContextGL_OSX() { - - if (context) - aglDestroyContext(context); -} - -#endif -#endif diff --git a/platform/osx/context_gl_osx.h b/platform/osx/context_gl_osx.h deleted file mode 100644 index d0e2a2c0d3..0000000000 --- a/platform/osx/context_gl_osx.h +++ /dev/null @@ -1,64 +0,0 @@ -/*************************************************************************/ -/* context_gl_osx.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef CONTEXT_GL_OSX_H -#define CONTEXT_GL_OSX_H - -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ -#ifdef OSX_ENABLED - -#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) - -#include "drivers/gl_context/context_gl.h" -#include "os/os.h" -#include <AGL/agl.h> -#include <Carbon/Carbon.h> - -class ContextGL_OSX : public ContextGL { - - AGLContext context; - WindowRef window; - -public: - virtual void release_current(); - virtual void make_current(); - virtual void swap_buffers(); - - virtual Error initialize(); - - ContextGL_OSX(WindowRef window); - ~ContextGL_OSX(); -}; - -#endif - -#endif -#endif diff --git a/platform/osx/godot_osx.h b/platform/osx/godot_osx.h deleted file mode 100644 index 48784ab7d5..0000000000 --- a/platform/osx/godot_osx.h +++ /dev/null @@ -1,38 +0,0 @@ -/*************************************************************************/ -/* godot_osx.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_OSX_H -#define GODOT_OSX_H - -#import <Cocoa/Cocoa.h> - -@interface GodotMain : NSObject -@end - -#endif diff --git a/platform/osx/godot_osx.mm b/platform/osx/godot_osx.mm deleted file mode 100644 index 626406ad1d..0000000000 --- a/platform/osx/godot_osx.mm +++ /dev/null @@ -1,208 +0,0 @@ -/*************************************************************************/ -/* godot_osx.mm */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "godot_osx.h" - -#include <sys/param.h> /* for MAXPATHLEN */ -#include <unistd.h> - -/* For some reaon, Apple removed setAppleMenu from the headers in 10.4, - but the method still is there and works. To avoid warnings, we declare - it ourselves here. */ -@interface NSApplication () -- (void)setAppleMenu:(NSMenu *)menu; -@end - -static int global_argc; -static char **global_argv; -static BOOL gCalledAppMainline = FALSE; - -static NSString *getApplicationName(void) { - const NSDictionary *dict; - NSString *appName = 0; - - /* Determine the application name */ - dict = (const NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle()); - if (dict) - appName = [dict objectForKey:@"CFBundleName"]; - - if (![appName length]) - appName = [[NSProcessInfo processInfo] processName]; - - return appName; -} - -/* The main class of the application, the application's delegate */ -@implementation GodotMain - -static void setApplicationMenu(void) { - /* warning: this code is very odd */ - NSMenu *appleMenu; - NSMenuItem *menuItem; - NSString *title; - NSString *appName; - - appName = getApplicationName(); - appleMenu = [[NSMenu alloc] initWithTitle:@""]; - - /* Add menu items */ - title = [@"About " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - title = [@"Hide " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; - - menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; - [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask | NSCommandKeyMask)]; - - [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - title = [@"Quit " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; - - /* Put menu into the menubar */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; - [menuItem setSubmenu:appleMenu]; - [[NSApp mainMenu] addItem:menuItem]; - - /* Tell the application object that this is now the application menu */ - [NSApp setAppleMenu:appleMenu]; - - /* Finally give up our references to the objects */ - [appleMenu release]; - [menuItem release]; -} - -/* Create a window menu */ -static void setupWindowMenu(void) { - NSMenu *windowMenu; - NSMenuItem *windowMenuItem; - NSMenuItem *menuItem; - - windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; - - /* "Minimize" item */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; - [windowMenu addItem:menuItem]; - [menuItem release]; - - /* Put menu into the menubar */ - windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; - [windowMenuItem setSubmenu:windowMenu]; - [[NSApp mainMenu] addItem:windowMenuItem]; - - /* Tell the application object that this is now the window menu */ - [NSApp setWindowsMenu:windowMenu]; - - /* Finally give up our references to the objects */ - [windowMenu release]; - [windowMenuItem release]; -} - -/* Replacement for NSApplicationMain */ -static void CustomApplicationMain(int argc, char **argv) { - NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; - GodotMain *main; - - /* Ensure the application object is initialised */ - [NSApplication sharedApplication]; - - /* Set up the menubar */ - [NSApp setMainMenu:[[NSMenu alloc] init]]; - setApplicationMenu(); - setupWindowMenu(); - - main = [[main alloc] init]; - [NSApp setDelegate:main]; - - /* Start the main event loop */ - [NSApp run]; - - [main release]; - [pool release]; -} - -extern int godot_main(int argc, char **argv); - -/* Called when the internal event loop has just started running */ -- (void)applicationDidFinishLaunching:(NSNotification *)note { - int status; - - /* Hand off to main application code */ - gCalledAppMainline = TRUE; - - int ret = godot_main(global_argc, global_argv); - - exit(ret); -} -@end - -#ifdef main -#undef main -#endif - -int main(int argc, char **argv) { - /* Copy the arguments into a global variable */ - /* This is passed if we are launched by double-clicking */ - if (argc >= 2 && strncmp(argv[1], "-psn", 4) == 0) { - global_argv = (char **)malloc(sizeof(char *) * 2); - global_argv[0] = argv[0]; - global_argv[1] = NULL; - global_argc = 1; - - // chdir to binary's dir when launched from finder - int len = strlen(global_argv[0]); - - while (len--) { - if (global_argv[0][len] == '/') break; - } - - if (len >= 0) { - char *path = (char *)malloc(len + 1); - memcpy(path, global_argv[0], len); - path[len] = 0; - printf("Path: %s\n", path); - chdir(path); - } - - } else { - int i; - global_argc = argc; - global_argv = (char **)malloc(sizeof(char *) * (argc + 1)); - for (i = 0; i <= argc; i++) - global_argv[i] = argv[i]; - } - - CustomApplicationMain(argc, argv); - return 0; -} diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index ff02bf0794..3a37d663ad 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -165,7 +165,7 @@ public: virtual void swap_buffers(); Error shell_open(String p_uri); - void push_input(const InputEvent &p_event); + void push_input(const Ref<InputEvent> &p_event); String get_locale() const; diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index 065506c612..462a926674 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -53,35 +53,6 @@ #include <sys/types.h> #include <unistd.h> -//uses portions of glfw - -//======================================================================== -// GLFW 3.0 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - static NSRect convertRectToBacking(NSRect contentRect) { #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 @@ -249,14 +220,7 @@ static int button_mask = 0; + (void)initialize { if (self == [GodotContentView class]) { - /* - if (_glfw.ns.cursor == nil) { - NSImage* data = [[NSImage alloc] initWithSize:NSMakeSize(1, 1)]; - _glfw.ns.cursor = [[NSCursor alloc] initWithImage:data - hotSpot:NSZeroPoint]; - [data release]; - } -*/ + // nothing left to do here at the moment.. } } @@ -324,25 +288,18 @@ static int button_mask = 0; //print_line("mouse down:"); button_mask |= BUTTON_MASK_LEFT; - InputEvent ev; + Ref<InputEvent> ev; ev.type = InputEvent::MOUSE_BUTTON; - ev.mouse_button.button_index = BUTTON_LEFT; - ev.mouse_button.pressed = true; - ev.mouse_button.x = mouse_x; - ev.mouse_button.y = mouse_y; + ev->get_button_index() = BUTTON_LEFT; + ev->is_pressed() = true; + ev->get_pos().x = mouse_x; + ev->get_pos().y = mouse_y; ev.mouse_button.global_x = mouse_x; ev.mouse_button.global_y = mouse_y; - ev.mouse_button.button_mask = button_mask; + ev->get_button_mask() = button_mask; ev.mouse_button.doubleclick = [event clickCount] == 2; ev.mouse_button.mod = translateFlags([event modifierFlags]); OS_OSX::singleton->push_input(ev); - - /* - _glfwInputMouseClick(window, - GLFW_MOUSE_BUTTON_LEFT, - GLFW_PRESS, - translateFlags([event modifierFlags])); -*/ } - (void)mouseDragged:(NSEvent *)event { @@ -352,31 +309,24 @@ static int button_mask = 0; - (void)mouseUp:(NSEvent *)event { button_mask &= ~BUTTON_MASK_LEFT; - InputEvent ev; + Ref<InputEvent> ev; ev.type = InputEvent::MOUSE_BUTTON; - ev.mouse_button.button_index = BUTTON_LEFT; - ev.mouse_button.pressed = false; - ev.mouse_button.x = mouse_x; - ev.mouse_button.y = mouse_y; + ev->get_button_index() = BUTTON_LEFT; + ev->is_pressed() = false; + ev->get_pos().x = mouse_x; + ev->get_pos().y = mouse_y; ev.mouse_button.global_x = mouse_x; ev.mouse_button.global_y = mouse_y; - ev.mouse_button.button_mask = button_mask; + ev->get_button_mask() = button_mask; ev.mouse_button.mod = translateFlags([event modifierFlags]); OS_OSX::singleton->push_input(ev); - - /* - _glfwInputMouseClick(window, - GLFW_MOUSE_BUTTON_LEFT, - GLFW_RELEASE, - translateFlags([event modifierFlags])); -*/ } - (void)mouseMoved:(NSEvent *)event { - InputEvent ev; + Ref<InputEvent> ev; ev.type = InputEvent::MOUSE_MOTION; - ev.mouse_motion.button_mask = button_mask; + ev->get_button_mask() = button_mask; prev_mouse_x = mouse_x; prev_mouse_y = mouse_y; const NSRect contentRect = [OS_OSX::singleton->window_view frame]; @@ -387,46 +337,28 @@ static int button_mask = 0; ev.mouse_motion.y = mouse_y; ev.mouse_motion.global_x = mouse_x; ev.mouse_motion.global_y = mouse_y; - ev.mouse_motion.relative_x = [event deltaX] * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]); - ev.mouse_motion.relative_y = [event deltaY] * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]); + ev->get_relative().x = [event deltaX] * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]); + ev->get_relative().y = [event deltaY] * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]); ev.mouse_motion.mod = translateFlags([event modifierFlags]); OS_OSX::singleton->input->set_mouse_position(Point2(mouse_x, mouse_y)); OS_OSX::singleton->push_input(ev); - - /* - if (window->cursorMode == GLFW_CURSOR_DISABLED) - _glfwInputCursorMotion(window, [event deltaX], [event deltaY]); - else { - const NSRect contentRect = [window->ns.view frame]; - const NSPoint p = [event locationInWindow]; - - _glfwInputCursorMotion(window, p.x, contentRect.size.height - p.y); - } -*/ } - (void)rightMouseDown:(NSEvent *)event { button_mask |= BUTTON_MASK_RIGHT; - InputEvent ev; + Ref<InputEvent> ev; ev.type = InputEvent::MOUSE_BUTTON; - ev.mouse_button.button_index = BUTTON_RIGHT; - ev.mouse_button.pressed = true; - ev.mouse_button.x = mouse_x; - ev.mouse_button.y = mouse_y; + ev->get_button_index() = BUTTON_RIGHT; + ev->is_pressed() = true; + ev->get_pos().x = mouse_x; + ev->get_pos().y = mouse_y; ev.mouse_button.global_x = mouse_x; ev.mouse_button.global_y = mouse_y; - ev.mouse_button.button_mask = button_mask; + ev->get_button_mask() = button_mask; ev.mouse_button.mod = translateFlags([event modifierFlags]); OS_OSX::singleton->push_input(ev); - - /* - _glfwInputMouseClick(window, - GLFW_MOUSE_BUTTON_RIGHT, - GLFW_PRESS, - translateFlags([event modifierFlags])); -*/ } - (void)rightMouseDragged:(NSEvent *)event { @@ -436,24 +368,17 @@ static int button_mask = 0; - (void)rightMouseUp:(NSEvent *)event { button_mask &= ~BUTTON_MASK_RIGHT; - InputEvent ev; + Ref<InputEvent> ev; ev.type = InputEvent::MOUSE_BUTTON; - ev.mouse_button.button_index = BUTTON_RIGHT; - ev.mouse_button.pressed = false; - ev.mouse_button.x = mouse_x; - ev.mouse_button.y = mouse_y; + ev->get_button_index() = BUTTON_RIGHT; + ev->is_pressed() = false; + ev->get_pos().x = mouse_x; + ev->get_pos().y = mouse_y; ev.mouse_button.global_x = mouse_x; ev.mouse_button.global_y = mouse_y; - ev.mouse_button.button_mask = button_mask; + ev->get_button_mask() = button_mask; ev.mouse_button.mod = translateFlags([event modifierFlags]); OS_OSX::singleton->push_input(ev); - - /* - _glfwInputMouseClick(window, - GLFW_MOUSE_BUTTON_RIGHT, - GLFW_RELEASE, - translateFlags([event modifierFlags])); -*/ } - (void)otherMouseDown:(NSEvent *)event { @@ -462,24 +387,17 @@ static int button_mask = 0; return; button_mask |= BUTTON_MASK_MIDDLE; - InputEvent ev; + Ref<InputEvent> ev; ev.type = InputEvent::MOUSE_BUTTON; - ev.mouse_button.button_index = BUTTON_MIDDLE; - ev.mouse_button.pressed = true; - ev.mouse_button.x = mouse_x; - ev.mouse_button.y = mouse_y; + ev->get_button_index() = BUTTON_MIDDLE; + ev->is_pressed() = true; + ev->get_pos().x = mouse_x; + ev->get_pos().y = mouse_y; ev.mouse_button.global_x = mouse_x; ev.mouse_button.global_y = mouse_y; - ev.mouse_button.button_mask = button_mask; + ev->get_button_mask() = button_mask; ev.mouse_button.mod = translateFlags([event modifierFlags]); OS_OSX::singleton->push_input(ev); - - /* - _glfwInputMouseClick(window, - (int) [event buttonNumber], - GLFW_PRESS, - translateFlags([event modifierFlags])); -*/ } - (void)otherMouseDragged:(NSEvent *)event { @@ -492,24 +410,17 @@ static int button_mask = 0; return; button_mask &= ~BUTTON_MASK_MIDDLE; - InputEvent ev; + Ref<InputEvent> ev; ev.type = InputEvent::MOUSE_BUTTON; - ev.mouse_button.button_index = BUTTON_MIDDLE; - ev.mouse_button.pressed = false; - ev.mouse_button.x = mouse_x; - ev.mouse_button.y = mouse_y; + ev->get_button_index() = BUTTON_MIDDLE; + ev->is_pressed() = false; + ev->get_pos().x = mouse_x; + ev->get_pos().y = mouse_y; ev.mouse_button.global_x = mouse_x; ev.mouse_button.global_y = mouse_y; - ev.mouse_button.button_mask = button_mask; + ev->get_button_mask() = button_mask; ev.mouse_button.mod = translateFlags([event modifierFlags]); OS_OSX::singleton->push_input(ev); - - /* - _glfwInputMouseClick(window, - (int) [event buttonNumber], - GLFW_RELEASE, - translateFlags([event modifierFlags])); -*/ } - (void)mouseExited:(NSEvent *)event { @@ -520,11 +431,9 @@ static int button_mask = 0; OS_OSX::singleton->main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_EXIT); if (OS_OSX::singleton->input) OS_OSX::singleton->input->set_mouse_in_window(false); - //_glfwInputCursorEnter(window, GL_FALSE); } - (void)mouseEntered:(NSEvent *)event { - //_glfwInputCursorEnter(window, GL_TRUE); if (!OS_OSX::singleton) return; if (OS_OSX::singleton->main_loop && OS_OSX::singleton->mouse_mode != OS::MOUSE_MODE_CAPTURED) @@ -534,12 +443,7 @@ static int button_mask = 0; } - (void)viewDidChangeBackingProperties { - /* - const NSRect contentRect = [window->ns.view frame]; - const NSRect fbRect = convertRectToBacking(window, contentRect); - - _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); -*/ + // nothing left to do here } - (void)updateTrackingAreas { @@ -706,21 +610,21 @@ static int translateKey(unsigned int key) { } - (void)keyDown:(NSEvent *)event { - InputEvent ev; + Ref<InputEvent> ev; ev.type = InputEvent::KEY; - ev.key.pressed = true; + ev->is_pressed() = true; ev.key.mod = translateFlags([event modifierFlags]); - ev.key.scancode = latin_keyboard_keycode_convert(translateKey([event keyCode])); - ev.key.echo = [event isARepeat]; + ev->get_scancode() = latin_keyboard_keycode_convert(translateKey([event keyCode])); + ev->is_echo() = [event isARepeat]; NSString *characters = [event characters]; NSUInteger i, length = [characters length]; - if (length > 0 && keycode_has_unicode(ev.key.scancode)) { + if (length > 0 && keycode_has_unicode(ev->get_scancode())) { for (i = 0; i < length; i++) { ev.key.unicode = [characters characterAtIndex:i]; OS_OSX::singleton->push_input(ev); - ev.key.scancode = 0; + ev->get_scancode() = 0; } } else { OS_OSX::singleton->push_input(ev); @@ -728,7 +632,7 @@ static int translateKey(unsigned int key) { } - (void)flagsChanged:(NSEvent *)event { - InputEvent ev; + Ref<InputEvent> ev; int key = [event keyCode]; int mod = [event modifierFlags]; @@ -737,70 +641,64 @@ static int translateKey(unsigned int key) { if (key == 0x36 || key == 0x37) { if (mod & NSCommandKeyMask) { mod &= ~NSCommandKeyMask; - ev.key.pressed = true; + ev->is_pressed() = true; } else { - ev.key.pressed = false; + ev->is_pressed() = false; } } else if (key == 0x38 || key == 0x3c) { if (mod & NSShiftKeyMask) { mod &= ~NSShiftKeyMask; - ev.key.pressed = true; + ev->is_pressed() = true; } else { - ev.key.pressed = false; + ev->is_pressed() = false; } } else if (key == 0x3a || key == 0x3d) { if (mod & NSAlternateKeyMask) { mod &= ~NSAlternateKeyMask; - ev.key.pressed = true; + ev->is_pressed() = true; } else { - ev.key.pressed = false; + ev->is_pressed() = false; } } else if (key == 0x3b || key == 0x3e) { if (mod & NSControlKeyMask) { mod &= ~NSControlKeyMask; - ev.key.pressed = true; + ev->is_pressed() = true; } else { - ev.key.pressed = false; + ev->is_pressed() = false; } } else { return; } ev.key.mod = translateFlags(mod); - ev.key.scancode = latin_keyboard_keycode_convert(translateKey(key)); + ev->get_scancode() = latin_keyboard_keycode_convert(translateKey(key)); OS_OSX::singleton->push_input(ev); } - (void)keyUp:(NSEvent *)event { - InputEvent ev; + Ref<InputEvent> ev; ev.type = InputEvent::KEY; - ev.key.pressed = false; + ev->is_pressed() = false; ev.key.mod = translateFlags([event modifierFlags]); - ev.key.scancode = latin_keyboard_keycode_convert(translateKey([event keyCode])); + ev->get_scancode() = latin_keyboard_keycode_convert(translateKey([event keyCode])); OS_OSX::singleton->push_input(ev); - - /* - const int key = translateKey([event keyCode]); - const int mods = translateFlags([event modifierFlags]); - _glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods); -*/ } inline void sendScrollEvent(int button, double factor) { - InputEvent ev; - ev.type = InputEvent::MOUSE_BUTTON; - ev.mouse_button.button_index = button; - ev.mouse_button.factor = factor; - ev.mouse_button.pressed = true; - ev.mouse_button.x = mouse_x; - ev.mouse_button.y = mouse_y; + Ref<InputEvent> ev; + ev.type = Ref<InputEvent>::MOUSE_BUTTON; + ev->get_button_index() = button; + ev.mouse_button->get_factor() = factor; + ev->is_pressed() = true; + ev->get_pos().x = mouse_x; + ev->get_pos().y = mouse_y; ev.mouse_button.global_x = mouse_x; ev.mouse_button.global_y = mouse_y; - ev.mouse_button.button_mask = button_mask; + ev->get_button_mask() = button_mask; OS_OSX::singleton->push_input(ev); - ev.mouse_button.pressed = false; + ev->is_pressed() = false; OS_OSX::singleton->push_input(ev); } @@ -1617,9 +1515,9 @@ void OS_OSX::process_events() { autoreleasePool = [[NSAutoreleasePool alloc] init]; } -void OS_OSX::push_input(const InputEvent &p_event) { +void OS_OSX::push_input(const Ref<InputEvent> &p_event) { - InputEvent ev = p_event; + Ref<InputEvent> ev = p_event; input->parse_input_event(ev); } diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp index 2946aa1eae..7c8f09b27b 100644 --- a/platform/uwp/app.cpp +++ b/platform/uwp/app.cpp @@ -259,10 +259,10 @@ void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Cor int but = _get_button(point); if (_is_touch(point)) { - InputEvent event; + Ref<InputEvent> event; event.type = InputEvent::SCREEN_TOUCH; event.device = 0; - event.screen_touch.pressed = p_pressed; + event.screen_touch->is_pressed() = p_pressed; event.screen_touch.x = pos.X; event.screen_touch.y = pos.Y; event.screen_touch.index = _get_finger(point->PointerId); @@ -276,21 +276,21 @@ void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Cor }; // fallthrought of sorts - InputEvent event; + Ref<InputEvent> event; event.type = InputEvent::MOUSE_BUTTON; event.device = 0; - event.mouse_button.pressed = p_pressed; - event.mouse_button.button_index = but; - event.mouse_button.x = pos.X; - event.mouse_button.y = pos.Y; + event->is_pressed() = p_pressed; + event->get_button_index() = but; + event->get_pos().x = pos.X; + event->get_pos().y = pos.Y; event.mouse_button.global_x = pos.X; event.mouse_button.global_y = pos.Y; if (p_is_wheel) { if (point->Properties->MouseWheelDelta > 0) { - event.mouse_button.button_index = point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_RIGHT : BUTTON_WHEEL_UP; + event->get_button_index() = point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_RIGHT : BUTTON_WHEEL_UP; } else if (point->Properties->MouseWheelDelta < 0) { - event.mouse_button.button_index = point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_LEFT : BUTTON_WHEEL_DOWN; + event->get_button_index() = point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_LEFT : BUTTON_WHEEL_DOWN; } } @@ -350,7 +350,7 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co if (point->IsInContact && _is_touch(point)) { InputEvent event; - event.type = InputEvent::SCREEN_DRAG; + event.type = Ref<InputEvent>::SCREEN_DRAG; event.device = 0; event.screen_drag.x = pos.X; event.screen_drag.y = pos.Y; @@ -369,14 +369,14 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co return; InputEvent event; - event.type = InputEvent::MOUSE_MOTION; + event.type = Ref<InputEvent>::MOUSE_MOTION; event.device = 0; event.mouse_motion.x = pos.X; event.mouse_motion.y = pos.Y; event.mouse_motion.global_x = pos.X; event.mouse_motion.global_y = pos.Y; - event.mouse_motion.relative_x = pos.X - last_touch_x[31]; - event.mouse_motion.relative_y = pos.Y - last_touch_y[31]; + event->get_relative().x = pos.X - last_touch_x[31]; + event->get_relative().y = pos.Y - last_touch_y[31]; last_mouse_pos = pos; @@ -394,14 +394,14 @@ void App::OnMouseMoved(MouseDevice ^ mouse_device, MouseEventArgs ^ args) { pos.Y = last_mouse_pos.Y + args->MouseDelta.Y; InputEvent event; - event.type = InputEvent::MOUSE_MOTION; + event.type = Ref<InputEvent>::MOUSE_MOTION; event.device = 0; event.mouse_motion.x = pos.X; event.mouse_motion.y = pos.Y; event.mouse_motion.global_x = pos.X; event.mouse_motion.global_y = pos.Y; - event.mouse_motion.relative_x = args->MouseDelta.X; - event.mouse_motion.relative_y = args->MouseDelta.Y; + event->get_relative().x = args->MouseDelta.X; + event->get_relative().y = args->MouseDelta.Y; last_mouse_pos = pos; @@ -420,20 +420,20 @@ void App::key_event(Windows::UI::Core::CoreWindow ^ sender, bool p_pressed, Wind mod.shift = sender->GetAsyncKeyState(VirtualKey::Shift) == CoreVirtualKeyStates::Down; ke.mod_state = mod; - ke.pressed = p_pressed; + ke->is_pressed() = p_pressed; if (key_args != nullptr) { ke.type = OSUWP::KeyEvent::MessageType::KEY_EVENT_MESSAGE; ke.unicode = 0; - ke.scancode = KeyMappingWindows::get_keysym((unsigned int)key_args->VirtualKey); + ke->get_scancode() = KeyMappingWindows::get_keysym((unsigned int)key_args->VirtualKey); ke.echo = (!p_pressed && !key_args->KeyStatus.IsKeyReleased) || (p_pressed && key_args->KeyStatus.WasKeyDown); } else { ke.type = OSUWP::KeyEvent::MessageType::CHAR_EVENT_MESSAGE; ke.unicode = char_args->KeyCode; - ke.scancode = 0; + ke->get_scancode() = 0; ke.echo = (!p_pressed && !char_args->KeyStatus.IsKeyReleased) || (p_pressed && char_args->KeyStatus.WasKeyDown); } diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index c68b2ffa33..47f4b3f3c8 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -330,14 +330,14 @@ String OSUWP::get_clipboard() const { return ""; }; -void OSUWP::input_event(InputEvent &p_event) { +void OSUWP::input_event(Ref<InputEvent> &p_event) { input->parse_input_event(p_event); - if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.pressed && p_event.mouse_button.button_index > 3) { + if (p_event.type == Ref<InputEvent>::MOUSE_BUTTON && p_event->is_pressed() && p_event->get_button_index() > 3) { //send release for mouse wheel - p_event.mouse_button.pressed = false; + p_event->is_pressed() = false; input->parse_input_event(p_event); } }; @@ -663,14 +663,14 @@ void OSUWP::process_key_events() { for (int i = 0; i < key_event_pos; i++) { KeyEvent &kev = key_event_buffer[i]; - InputEvent iev; + Ref<InputEvent> iev; - iev.type = InputEvent::KEY; + iev.type = Ref<InputEvent>::KEY; iev.key.mod = kev.mod_state; - iev.key.echo = kev.echo; - iev.key.scancode = kev.scancode; + iev->is_echo() = kev.echo; + iev->get_scancode() = kev->get_scancode(); iev.key.unicode = kev.unicode; - iev.key.pressed = kev.pressed; + iev->is_pressed() = kev->is_pressed(); input_event(iev); } diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h index 22602e4564..d2a51aad4c 100644 --- a/platform/uwp/os_uwp.h +++ b/platform/uwp/os_uwp.h @@ -257,7 +257,7 @@ public: virtual bool get_swap_ok_cancel() { return true; } - void input_event(InputEvent &p_event); + void input_event(Ref<InputEvent> &p_event); virtual PowerState get_power_state(); virtual int get_power_seconds_left(); diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 42597f79c8..ba5db05dab 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -215,14 +215,11 @@ bool OS_Windows::can_draw() const { void OS_Windows::_touch_event(bool p_pressed, int p_x, int p_y, int idx) { - InputEvent event; - event.type = InputEvent::SCREEN_TOUCH; - event.screen_touch.index = idx; - - event.screen_touch.pressed = p_pressed; - - event.screen_touch.x = p_x; - event.screen_touch.y = p_y; + Ref<InputEventScreenTouch> event; + event.instance(); + event->set_index(idx); + event->set_pressed(p_pressed); + event->set_pos(Vector2(p_x, p_y)); if (main_loop) { input->parse_input_event(event); @@ -231,12 +228,10 @@ void OS_Windows::_touch_event(bool p_pressed, int p_x, int p_y, int idx) { void OS_Windows::_drag_event(int p_x, int p_y, int idx) { - InputEvent event; - event.type = InputEvent::SCREEN_DRAG; - event.screen_drag.index = idx; - - event.screen_drag.x = p_x; - event.screen_drag.y = p_y; + Ref<InputEventScreenDrag> event; + event.instance(); + event->set_index(idx); + event->set_pos(Vector2(p_x, p_y)); if (main_loop) input->parse_input_event(event); @@ -367,22 +362,23 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) }; */ - InputEvent event; - event.type = InputEvent::MOUSE_MOTION; - InputEventMouseMotion &mm = event.mouse_motion; + Ref<InputEventMouseMotion> mm; + mm.instance(); + + mm->set_control((wParam & MK_CONTROL) != 0); + mm->set_shift((wParam & MK_SHIFT) != 0); + mm->set_alt(alt_mem); - mm.mod.control = (wParam & MK_CONTROL) != 0; - mm.mod.shift = (wParam & MK_SHIFT) != 0; - mm.mod.alt = alt_mem; + int bmask = 0; + bmask |= (wParam & MK_LBUTTON) ? (1 << 0) : 0; + bmask |= (wParam & MK_RBUTTON) ? (1 << 1) : 0; + bmask |= (wParam & MK_MBUTTON) ? (1 << 2) : 0; + mm->set_button_mask(bmask); - mm.button_mask |= (wParam & MK_LBUTTON) ? (1 << 0) : 0; - mm.button_mask |= (wParam & MK_RBUTTON) ? (1 << 1) : 0; - mm.button_mask |= (wParam & MK_MBUTTON) ? (1 << 2) : 0; - last_button_state = mm.button_mask; - /*mm.button_mask|=(wParam&MK_XBUTTON1)?(1<<5):0; - mm.button_mask|=(wParam&MK_XBUTTON2)?(1<<6):0;*/ - mm.x = GET_X_LPARAM(lParam); - mm.y = GET_Y_LPARAM(lParam); + last_button_state = mm->get_button_mask(); + /*mm->get_button_mask()|=(wParam&MK_XBUTTON1)?(1<<5):0; + mm->get_button_mask()|=(wParam&MK_XBUTTON2)?(1<<6):0;*/ + mm->set_pos(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam))); if (mouse_mode == MOUSE_MODE_CAPTURED) { @@ -390,35 +386,33 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) old_x = c.x; old_y = c.y; - if (Point2i(mm.x, mm.y) == c) { + if (mm->get_pos() == c) { center = c; return 0; } - Point2i ncenter(mm.x, mm.y); + Point2i ncenter = mm->get_pos(); center = ncenter; POINT pos = { (int)c.x, (int)c.y }; ClientToScreen(hWnd, &pos); SetCursorPos(pos.x, pos.y); } - input->set_mouse_position(Point2(mm.x, mm.y)); - mm.speed_x = input->get_last_mouse_speed().x; - mm.speed_y = input->get_last_mouse_speed().y; + input->set_mouse_position(mm->get_pos()); + mm->set_speed(input->get_last_mouse_speed()); if (old_invalid) { - old_x = mm.x; - old_y = mm.y; + old_x = mm->get_pos().x; + old_y = mm->get_pos().y; old_invalid = false; } - mm.relative_x = mm.x - old_x; - mm.relative_y = mm.y - old_y; - old_x = mm.x; - old_y = mm.y; + mm->set_relative(Vector2(mm->get_pos() - Vector2(old_x, old_y))); + old_x = mm->get_pos().x; + old_y = mm->get_pos().y; if (window_has_focus && main_loop) - input->parse_input_event(event); + input->parse_input_event(mm); } break; case WM_LBUTTONDOWN: @@ -447,114 +441,112 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) }; */ - InputEvent event; - event.type = InputEvent::MOUSE_BUTTON; - InputEventMouseButton &mb = event.mouse_button; + Ref<InputEventMouseButton> mb; + mb.instance(); switch (uMsg) { case WM_LBUTTONDOWN: { - mb.pressed = true; - mb.button_index = 1; + mb->set_pressed(true); + mb->set_button_index(1); } break; case WM_LBUTTONUP: { - mb.pressed = false; - mb.button_index = 1; + mb->set_pressed(false); + mb->set_button_index(1); } break; case WM_MBUTTONDOWN: { - mb.pressed = true; - mb.button_index = 3; + mb->set_pressed(true); + mb->set_button_index(3); } break; case WM_MBUTTONUP: { - mb.pressed = false; - mb.button_index = 3; + mb->set_pressed(false); + mb->set_button_index(3); } break; case WM_RBUTTONDOWN: { - mb.pressed = true; - mb.button_index = 2; + mb->set_pressed(true); + mb->set_button_index(2); } break; case WM_RBUTTONUP: { - mb.pressed = false; - mb.button_index = 2; + mb->set_pressed(false); + mb->set_button_index(2); } break; case WM_LBUTTONDBLCLK: { - mb.pressed = true; - mb.button_index = 1; - mb.doubleclick = true; + mb->set_pressed(true); + mb->set_button_index(1); + mb->set_doubleclick(true); } break; case WM_RBUTTONDBLCLK: { - mb.pressed = true; - mb.button_index = 2; - mb.doubleclick = true; + mb->set_pressed(true); + mb->set_button_index(2); + mb->set_doubleclick(true); } break; case WM_MOUSEWHEEL: { - mb.pressed = true; + mb->set_pressed(true); int motion = (short)HIWORD(wParam); if (!motion) return 0; if (motion > 0) - mb.button_index = BUTTON_WHEEL_UP; + mb->set_button_index(BUTTON_WHEEL_UP); else - mb.button_index = BUTTON_WHEEL_DOWN; + mb->set_button_index(BUTTON_WHEEL_DOWN); } break; case WM_MOUSEHWHEEL: { - mb.pressed = true; + mb->set_pressed(true); int motion = (short)HIWORD(wParam); if (!motion) return 0; if (motion < 0) { - mb.button_index = BUTTON_WHEEL_LEFT; - mb.factor = fabs((double)motion / (double)WHEEL_DELTA); + mb->set_button_index(BUTTON_WHEEL_LEFT); + mb->set_factor(fabs((double)motion / (double)WHEEL_DELTA)); } else { - mb.button_index = BUTTON_WHEEL_RIGHT; - mb.factor = fabs((double)motion / (double)WHEEL_DELTA); + mb->set_button_index(BUTTON_WHEEL_RIGHT); + mb->set_factor(fabs((double)motion / (double)WHEEL_DELTA)); } } break; /* case WM_XBUTTONDOWN: { - mb.pressed=true; - mb.button_index=(HIWORD(wParam)==XBUTTON1)?6:7; + mb->is_pressed()=true; + mb->get_button_index()=(HIWORD(wParam)==XBUTTON1)?6:7; } break; case WM_XBUTTONUP: - mb.pressed=true; - mb.button_index=(HIWORD(wParam)==XBUTTON1)?6:7; + mb->is_pressed()=true; + mb->get_button_index()=(HIWORD(wParam)==XBUTTON1)?6:7; } break;*/ default: { return 0; } } - mb.mod.control = (wParam & MK_CONTROL) != 0; - mb.mod.shift = (wParam & MK_SHIFT) != 0; - mb.mod.alt = alt_mem; - //mb.mod.alt=(wParam&MK_MENU)!=0; - mb.button_mask |= (wParam & MK_LBUTTON) ? (1 << 0) : 0; - mb.button_mask |= (wParam & MK_RBUTTON) ? (1 << 1) : 0; - mb.button_mask |= (wParam & MK_MBUTTON) ? (1 << 2) : 0; - - last_button_state = mb.button_mask; + mb->set_control((wParam & MK_CONTROL) != 0); + mb->set_shift((wParam & MK_SHIFT) != 0); + mb->set_alt(alt_mem); + //mb->get_alt()=(wParam&MK_MENU)!=0; + int bmask = 0; + bmask |= (wParam & MK_LBUTTON) ? (1 << 0) : 0; + bmask |= (wParam & MK_RBUTTON) ? (1 << 1) : 0; + bmask |= (wParam & MK_MBUTTON) ? (1 << 2) : 0; + mb->set_button_mask(bmask); + + last_button_state = mb->get_button_mask(); /* - mb.button_mask|=(wParam&MK_XBUTTON1)?(1<<5):0; - mb.button_mask|=(wParam&MK_XBUTTON2)?(1<<6):0;*/ - mb.x = GET_X_LPARAM(lParam); - mb.y = GET_Y_LPARAM(lParam); + mb->get_button_mask()|=(wParam&MK_XBUTTON1)?(1<<5):0; + mb->get_button_mask()|=(wParam&MK_XBUTTON2)?(1<<6):0;*/ + mb->set_pos(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam))); if (mouse_mode == MOUSE_MODE_CAPTURED) { - mb.x = old_x; - mb.y = old_y; + mb->set_pos(Vector2(old_x, old_y)); } - mb.global_x = mb.x; - mb.global_y = mb.y; + mb->set_global_pos(mb->get_pos()); if (uMsg != WM_MOUSEWHEEL) { - if (mb.pressed) { + if (mb->is_pressed()) { if (++pressrc > 0) SetCapture(hWnd); @@ -568,21 +560,21 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) } else if (mouse_mode != MOUSE_MODE_CAPTURED) { // for reasons unknown to mankind, wheel comes in screen cordinates POINT coords; - coords.x = mb.x; - coords.y = mb.y; + coords.x = mb->get_pos().x; + coords.y = mb->get_pos().y; ScreenToClient(hWnd, &coords); - mb.x = coords.x; - mb.y = coords.y; + mb->set_pos(coords); } if (main_loop) { - input->parse_input_event(event); - if (mb.pressed && mb.button_index > 3) { + input->parse_input_event(mb); + if (mb->is_pressed() && mb->get_button_index() > 3) { //send release for mouse wheel - mb.pressed = false; - input->parse_input_event(event); + Ref<InputEventMouseButton> mbd = mb->duplicate(); + mbd->set_pressed(false); + input->parse_input_event(mbd); } } } @@ -638,10 +630,10 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) // Make sure we don't include modifiers for the modifier key itself. KeyEvent ke; - ke.mod_state.shift = (wParam != VK_SHIFT) ? shift_mem : false; - ke.mod_state.alt = (!(wParam == VK_MENU && (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN))) ? alt_mem : false; - ke.mod_state.control = (wParam != VK_CONTROL) ? control_mem : false; - ke.mod_state.meta = meta_mem; + ke.shift = (wParam != VK_SHIFT) ? shift_mem : false; + ke.alt = (!(wParam == VK_MENU && (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN))) ? alt_mem : false; + ke.control = (wParam != VK_CONTROL) ? control_mem : false; + ke.meta = meta_mem; ke.uMsg = uMsg; if (ke.uMsg == WM_SYSKEYDOWN) @@ -777,23 +769,25 @@ void OS_Windows::process_key_events() { case WM_CHAR: { if ((i == 0 && ke.uMsg == WM_CHAR) || (i > 0 && key_event_buffer[i - 1].uMsg == WM_CHAR)) { - InputEvent event; - event.type = InputEvent::KEY; - InputEventKey &k = event.key; - - k.mod = ke.mod_state; - k.pressed = true; - k.scancode = KeyMappingWindows::get_keysym(ke.wParam); - k.unicode = ke.wParam; - if (k.unicode && gr_mem) { - k.mod.alt = false; - k.mod.control = false; + Ref<InputEventKey> k; + k.instance(); + + k->set_shift(ke.shift); + k->set_alt(ke.alt); + k->set_control(ke.control); + k->set_metakey(ke.meta); + k->set_pressed(true); + k->set_scancode(KeyMappingWindows::get_keysym(ke.wParam)); + k->set_unicode(ke.wParam); + if (k->get_unicode() && gr_mem) { + k->set_alt(false); + k->set_control(false); } - if (k.unicode < 32) - k.unicode = 0; + if (k->get_unicode() < 32) + k->set_unicode(0); - input->parse_input_event(event); + input->parse_input_event(k); } //do nothing @@ -801,27 +795,32 @@ void OS_Windows::process_key_events() { case WM_KEYUP: case WM_KEYDOWN: { - InputEvent event; - event.type = InputEvent::KEY; - InputEventKey &k = event.key; + Ref<InputEventKey> k; + k.instance(); + + k->set_shift(ke.shift); + k->set_alt(ke.alt); + k->set_control(ke.control); + k->set_metakey(ke.meta); - k.mod = ke.mod_state; - k.pressed = (ke.uMsg == WM_KEYDOWN); + k->set_pressed(ke.uMsg == WM_KEYDOWN); - k.scancode = KeyMappingWindows::get_keysym(ke.wParam); - if (i + 1 < key_event_pos && key_event_buffer[i + 1].uMsg == WM_CHAR) - k.unicode = key_event_buffer[i + 1].wParam; - if (k.unicode && gr_mem) { - k.mod.alt = false; - k.mod.control = false; + k->set_scancode(KeyMappingWindows::get_keysym(ke.wParam)); + + if (i + 1 < key_event_pos && key_event_buffer[i + 1].uMsg == WM_CHAR) { + k->set_unicode(key_event_buffer[i + 1].wParam); + } + if (k->get_unicode() && gr_mem) { + k->set_alt(false); + k->set_control(false); } - if (k.unicode < 32) - k.unicode = 0; + if (k->get_unicode() < 32) + k->set_unicode(0); - k.echo = (ke.uMsg == WM_KEYDOWN && (ke.lParam & (1 << 30))); + k->set_echo((ke.uMsg == WM_KEYDOWN && (ke.lParam & (1 << 30)))); - input->parse_input_event(event); + input->parse_input_event(k); } break; } diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h index 4dd05928df..bd5acde417 100644 --- a/platform/windows/os_windows.h +++ b/platform/windows/os_windows.h @@ -69,6 +69,7 @@ class OS_Windows : public OS { struct KeyEvent { InputModifierState mod_state; + bool alt, shift, ctrl, meta; UINT uMsg; WPARAM wParam; LPARAM lParam; diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index 59ac1fed96..8534185389 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -958,16 +958,12 @@ void OS_X11::request_attention() { XSendEvent(x11_display, DefaultRootWindow(x11_display), False, SubstructureRedirectMask | SubstructureNotifyMask, &xev); } -InputModifierState OS_X11::get_key_modifier_state(unsigned int p_x11_state) { +void OS_X11::get_key_modifier_state(unsigned int p_x11_state, Ref<InputEventWithModifiers> state) { - InputModifierState state; - - state.shift = (p_x11_state & ShiftMask); - state.control = (p_x11_state & ControlMask); - state.alt = (p_x11_state & Mod1Mask /*|| p_x11_state&Mod5Mask*/); //altgr should not count as alt - state.meta = (p_x11_state & Mod4Mask); - - return state; + state->set_shift((p_x11_state & ShiftMask)); + state->set_control((p_x11_state & ControlMask)); + state->set_alt((p_x11_state & Mod1Mask /*|| p_x11_state&Mod5Mask*/)); //altgr should not count as alt + state->set_metakey((p_x11_state & Mod4Mask)); } unsigned int OS_X11::get_mouse_button_state(unsigned int p_x11_state) { @@ -1099,7 +1095,10 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) { //print_line("mod1: "+itos(xkeyevent->state&Mod1Mask)+" mod 5: "+itos(xkeyevent->state&Mod5Mask)); - InputModifierState state = get_key_modifier_state(xkeyevent->state); + Ref<InputEventKey> k; + k.instance(); + + get_key_modifier_state(xkeyevent->state, k); /* Phase 6, determine echo character */ @@ -1142,40 +1141,36 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) { /* Phase 7, send event to Window */ - InputEvent event; - event.type = InputEvent::KEY; - event.device = 0; - event.key.mod = state; - event.key.pressed = keypress; + k->set_pressed(keypress); if (keycode >= 'a' && keycode <= 'z') keycode -= 'a' - 'A'; - event.key.scancode = keycode; - event.key.unicode = unicode; - event.key.echo = p_echo; + k->set_scancode(keycode); + k->set_unicode(unicode); + k->set_echo(p_echo); - if (event.key.scancode == KEY_BACKTAB) { + if (k->get_scancode() == KEY_BACKTAB) { //make it consistent across platforms. - event.key.scancode = KEY_TAB; - event.key.mod.shift = true; + k->set_scancode(KEY_TAB); + k->set_shift(true); } //don't set mod state if modifier keys are released by themselves //else event.is_action() will not work correctly here - if (!event.key.pressed) { - if (event.key.scancode == KEY_SHIFT) - event.key.mod.shift = false; - else if (event.key.scancode == KEY_CONTROL) - event.key.mod.control = false; - else if (event.key.scancode == KEY_ALT) - event.key.mod.alt = false; - else if (event.key.scancode == KEY_META) - event.key.mod.meta = false; + if (!k->is_pressed()) { + if (k->get_scancode() == KEY_SHIFT) + k->set_shift(false); + else if (k->get_scancode() == KEY_CONTROL) + k->set_control(false); + else if (k->get_scancode() == KEY_ALT) + k->set_alt(false); + else if (k->get_scancode() == KEY_META) + k->set_metakey(false); } - //printf("key: %x\n",event.key.scancode); - input->parse_input_event(event); + //printf("key: %x\n",k->get_scancode()); + input->parse_input_event(k); } struct Property { @@ -1332,22 +1327,20 @@ void OS_X11::process_xevents() { event.xbutton.y = last_mouse_pos.y; } - InputEvent mouse_event; - mouse_event.type = InputEvent::MOUSE_BUTTON; - mouse_event.device = 0; - mouse_event.mouse_button.mod = get_key_modifier_state(event.xbutton.state); - mouse_event.mouse_button.button_mask = get_mouse_button_state(event.xbutton.state); - mouse_event.mouse_button.x = event.xbutton.x; - mouse_event.mouse_button.y = event.xbutton.y; - mouse_event.mouse_button.global_x = event.xbutton.x; - mouse_event.mouse_button.global_y = event.xbutton.y; - mouse_event.mouse_button.button_index = event.xbutton.button; - if (mouse_event.mouse_button.button_index == 2) - mouse_event.mouse_button.button_index = 3; - else if (mouse_event.mouse_button.button_index == 3) - mouse_event.mouse_button.button_index = 2; - - mouse_event.mouse_button.pressed = (event.type == ButtonPress); + Ref<InputEventMouseButton> mb; + mb.instance(); + + get_key_modifier_state(event.xbutton.state, mb); + mb->set_button_mask(get_mouse_button_state(event.xbutton.state)); + mb->set_pos(Vector2(event.xbutton.x, event.xbutton.y)); + mb->set_global_pos(mb->get_pos()); + mb->set_button_index(event.xbutton.button); + if (mb->get_button_index() == 2) + mb->set_button_index(3); + else if (mb->get_button_index() == 3) + mb->set_button_index(2); + + mb->set_pressed((event.type == ButtonPress)); if (event.type == ButtonPress && event.xbutton.button == 1) { @@ -1357,7 +1350,7 @@ void OS_X11::process_xevents() { last_click_ms = 0; last_click_pos = Point2(-100, -100); - mouse_event.mouse_button.doubleclick = true; + mb->set_doubleclick(true); } else { last_click_ms += diff; @@ -1365,7 +1358,7 @@ void OS_X11::process_xevents() { } } - input->parse_input_event(mouse_event); + input->parse_input_event(mb); } break; case MotionNotify: { @@ -1443,22 +1436,16 @@ void OS_X11::process_xevents() { Point2i rel = pos - last_mouse_pos; - InputEvent motion_event; - motion_event.type = InputEvent::MOUSE_MOTION; - motion_event.device = 0; + Ref<InputEventMouseMotion> mm; + mm.instance(); - motion_event.mouse_motion.mod = get_key_modifier_state(event.xmotion.state); - motion_event.mouse_motion.button_mask = get_mouse_button_state(event.xmotion.state); - motion_event.mouse_motion.x = pos.x; - motion_event.mouse_motion.y = pos.y; + get_key_modifier_state(event.xmotion.state, mm); + mm->set_button_mask(get_mouse_button_state(event.xmotion.state)); + mm->set_pos(pos); + mm->set_global_pos(pos); input->set_mouse_position(pos); - motion_event.mouse_motion.global_x = pos.x; - motion_event.mouse_motion.global_y = pos.y; - motion_event.mouse_motion.speed_x = input->get_last_mouse_speed().x; - motion_event.mouse_motion.speed_y = input->get_last_mouse_speed().y; - - motion_event.mouse_motion.relative_x = rel.x; - motion_event.mouse_motion.relative_y = rel.y; + mm->set_speed(input->get_last_mouse_speed()); + mm->set_relative(rel); last_mouse_pos = pos; @@ -1467,7 +1454,7 @@ void OS_X11::process_xevents() { // this is so that the relative motion doesn't get messed up // after we regain focus. if (window_has_focus || !mouse_mode_grab) - input->parse_input_event(motion_event); + input->parse_input_event(mm); } break; case KeyPress: diff --git a/platform/x11/os_x11.h b/platform/x11/os_x11.h index 7f01f9c617..d62186e5bd 100644 --- a/platform/x11/os_x11.h +++ b/platform/x11/os_x11.h @@ -121,7 +121,7 @@ class OS_X11 : public OS_Unix { PhysicsServer *physics_server; unsigned int get_mouse_button_state(unsigned int p_x11_state); - InputModifierState get_key_modifier_state(unsigned int p_x11_state); + void get_key_modifier_state(unsigned int p_x11_state, Ref<InputEventWithModifiers> state); Physics2DServer *physics_2d_server; MouseMode mouse_mode; |