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-rw-r--r--platform/x11/os_x11.cpp17
-rw-r--r--platform/x11/os_x11.h1
2 files changed, 18 insertions, 0 deletions
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index 1928800d8c..336068cb1e 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -1690,6 +1690,11 @@ void OS_X11::process_xevents() {
if (touch.state.has(index)) // Defensive
break;
touch.state[index] = pos;
+ if (touch.state.size() == 1) {
+ // X11 may send a motion event when a touch gesture begins, that would result
+ // in a spurious mouse motion event being sent to Godot; remember it to be able to filter it out
+ touch.mouse_pos_to_filter = pos;
+ }
input->parse_input_event(st);
} else {
if (!touch.state.has(index)) // Defensive
@@ -1896,6 +1901,18 @@ void OS_X11::process_xevents() {
// to be able to send relative motion events.
Point2i pos(event.xmotion.x, event.xmotion.y);
+ // Avoidance of spurious mouse motion (see handling of touch)
+ bool filter = false;
+ // Adding some tolerance to match better Point2i to Vector2
+ if (touch.state.size() && Vector2(pos).distance_squared_to(touch.mouse_pos_to_filter) < 2) {
+ filter = true;
+ }
+ // Invalidate to avoid filtering a possible legitimate similar event coming later
+ touch.mouse_pos_to_filter = Vector2(1e10, 1e10);
+ if (filter) {
+ break;
+ }
+
if (mouse_mode == MOUSE_MODE_CAPTURED) {
if (pos == Point2i(current_videomode.width / 2, current_videomode.height / 2)) {
diff --git a/platform/x11/os_x11.h b/platform/x11/os_x11.h
index 610dba0716..0a39da77de 100644
--- a/platform/x11/os_x11.h
+++ b/platform/x11/os_x11.h
@@ -127,6 +127,7 @@ class OS_X11 : public OS_Unix {
Vector<int> devices;
XIEventMask event_mask;
Map<int, Vector2> state;
+ Vector2 mouse_pos_to_filter;
} touch;
#endif