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-rw-r--r--platform/x11/context_gl_x11.cpp4
-rw-r--r--platform/x11/context_gl_x11.h4
-rw-r--r--platform/x11/crash_handler_x11.cpp6
-rw-r--r--platform/x11/crash_handler_x11.h4
-rw-r--r--platform/x11/detect.py18
-rw-r--r--platform/x11/detect_prime.cpp4
-rw-r--r--platform/x11/detect_prime.h4
-rw-r--r--platform/x11/export/export.cpp4
-rw-r--r--platform/x11/export/export.h4
-rw-r--r--platform/x11/godot_x11.cpp4
-rw-r--r--platform/x11/joypad_linux.cpp4
-rw-r--r--platform/x11/joypad_linux.h4
-rw-r--r--platform/x11/key_mapping_x11.cpp4
-rw-r--r--platform/x11/key_mapping_x11.h4
-rw-r--r--platform/x11/os_x11.cpp23
-rw-r--r--platform/x11/os_x11.h9
-rw-r--r--platform/x11/pck_embed.ld4
-rw-r--r--platform/x11/pck_embed.legacy.ld10
-rw-r--r--platform/x11/platform_config.h4
-rw-r--r--platform/x11/power_x11.cpp4
-rw-r--r--platform/x11/power_x11.h4
21 files changed, 74 insertions, 56 deletions
diff --git a/platform/x11/context_gl_x11.cpp b/platform/x11/context_gl_x11.cpp
index d70b947fcc..3b88af28e4 100644
--- a/platform/x11/context_gl_x11.cpp
+++ b/platform/x11/context_gl_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/context_gl_x11.h b/platform/x11/context_gl_x11.h
index 095ce2154b..5e5ccc5c86 100644
--- a/platform/x11/context_gl_x11.h
+++ b/platform/x11/context_gl_x11.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/crash_handler_x11.cpp b/platform/x11/crash_handler_x11.cpp
index ca7251078f..19c8f71d0e 100644
--- a/platform/x11/crash_handler_x11.cpp
+++ b/platform/x11/crash_handler_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -107,7 +107,7 @@ static void handle_crash(int sig) {
output.erase(output.length() - 1, 1);
}
- fprintf(stderr, "[%ld] %s (%ls)\n", i, fname, output.c_str());
+ fprintf(stderr, "[%ld] %s (%ls)\n", (long int)i, fname, output.c_str());
}
free(strings);
diff --git a/platform/x11/crash_handler_x11.h b/platform/x11/crash_handler_x11.h
index d0664aef85..98620cc789 100644
--- a/platform/x11/crash_handler_x11.h
+++ b/platform/x11/crash_handler_x11.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/detect.py b/platform/x11/detect.py
index b8ff97279d..bd5e5e0812 100644
--- a/platform/x11/detect.py
+++ b/platform/x11/detect.py
@@ -171,7 +171,7 @@ def configure(env):
else:
env.Append(CCFLAGS=['-flto'])
env.Append(LINKFLAGS=['-flto'])
-
+
if not env['use_llvm']:
env['RANLIB'] = 'gcc-ranlib'
env['AR'] = 'gcc-ar'
@@ -232,7 +232,7 @@ def configure(env):
if not env['builtin_enet']:
env.ParseConfig('pkg-config libenet --cflags --libs')
- if not env['builtin_squish'] and env['tools']:
+ if not env['builtin_squish']:
env.ParseConfig('pkg-config libsquish --cflags --libs')
if not env['builtin_zstd']:
@@ -329,9 +329,19 @@ def configure(env):
if env["execinfo"]:
env.Append(LIBS=['execinfo'])
-
+
if not env['tools']:
- env.Append(LINKFLAGS=['-T', 'platform/x11/pck_embed.ld'])
+ import subprocess
+ import re
+ linker_version_str = subprocess.check_output([env.subst(env["LINK"]), '-Wl,--version']).decode("utf-8")
+ gnu_ld_version = re.search('^GNU ld [^$]*(\d+\.\d+)$', linker_version_str, re.MULTILINE)
+ if not gnu_ld_version:
+ print("Warning: Creating template binaries enabled for PCK embedding is currently only supported with GNU ld")
+ else:
+ if float(gnu_ld_version.group(1)) >= 2.30:
+ env.Append(LINKFLAGS=['-T', 'platform/x11/pck_embed.ld'])
+ else:
+ env.Append(LINKFLAGS=['-T', 'platform/x11/pck_embed.legacy.ld'])
## Cross-compilation
diff --git a/platform/x11/detect_prime.cpp b/platform/x11/detect_prime.cpp
index 26008feade..98a51ff27c 100644
--- a/platform/x11/detect_prime.cpp
+++ b/platform/x11/detect_prime.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/detect_prime.h b/platform/x11/detect_prime.h
index 13bcf6fc38..df636449f4 100644
--- a/platform/x11/detect_prime.h
+++ b/platform/x11/detect_prime.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/export/export.cpp b/platform/x11/export/export.cpp
index 6e66173463..1c0c6ec096 100644
--- a/platform/x11/export/export.cpp
+++ b/platform/x11/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/export/export.h b/platform/x11/export/export.h
index 61b9a77524..d94ea114a8 100644
--- a/platform/x11/export/export.h
+++ b/platform/x11/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/godot_x11.cpp b/platform/x11/godot_x11.cpp
index 755ef7a84f..77b74184ad 100644
--- a/platform/x11/godot_x11.cpp
+++ b/platform/x11/godot_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/joypad_linux.cpp b/platform/x11/joypad_linux.cpp
index 4242952374..a64a25aeee 100644
--- a/platform/x11/joypad_linux.cpp
+++ b/platform/x11/joypad_linux.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/joypad_linux.h b/platform/x11/joypad_linux.h
index b5904ce90b..e5638899bf 100644
--- a/platform/x11/joypad_linux.h
+++ b/platform/x11/joypad_linux.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/key_mapping_x11.cpp b/platform/x11/key_mapping_x11.cpp
index 9b5dfa4793..54e1e1d357 100644
--- a/platform/x11/key_mapping_x11.cpp
+++ b/platform/x11/key_mapping_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/key_mapping_x11.h b/platform/x11/key_mapping_x11.h
index 4e25d6a6ed..e99bf1694b 100644
--- a/platform/x11/key_mapping_x11.h
+++ b/platform/x11/key_mapping_x11.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index c695d657e7..57c7b0594c 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -596,9 +596,6 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
AudioDriverManager::initialize(p_audio_driver);
- ///@TODO implement a subclass for Linux and instantiate that instead
- camera_server = memnew(CameraServer);
-
input = memnew(InputDefault);
window_has_focus = true; // Set focus to true at init
@@ -832,8 +829,6 @@ void OS_X11::finalize() {
memdelete(input);
- memdelete(camera_server);
-
cursors_cache.clear();
visual_server->finish();
memdelete(visual_server);
@@ -1689,6 +1684,10 @@ bool OS_X11::is_window_always_on_top() const {
return current_videomode.always_on_top;
}
+bool OS_X11::is_window_focused() const {
+ return window_focused;
+}
+
void OS_X11::set_borderless_window(bool p_borderless) {
if (get_borderless_window() == p_borderless)
@@ -1866,6 +1865,7 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) {
input->accumulate_input_event(k);
}
+ memfree(utf8string);
return;
}
memfree(utf8string);
@@ -2000,11 +2000,6 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) {
if (last_is_pressed) {
k->set_echo(true);
}
- } else {
- //ignore
- if (!last_is_pressed) {
- return;
- }
}
//printf("key: %x\n",k->get_scancode());
@@ -2280,6 +2275,8 @@ void OS_X11::process_xevents() {
minimized = false;
window_has_focus = true;
main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
+ window_focused = true;
+
if (mouse_mode_grab) {
// Show and update the cursor if confined and the window regained focus.
if (mouse_mode == MOUSE_MODE_CONFINED)
@@ -2307,6 +2304,7 @@ void OS_X11::process_xevents() {
window_has_focus = false;
input->release_pressed_events();
main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
+ window_focused = false;
if (mouse_mode_grab) {
//dear X11, I try, I really try, but you never work, you do whathever you want.
@@ -3501,6 +3499,7 @@ OS_X11::OS_X11() {
xi.last_relative_time = 0;
layered_window = false;
minimized = false;
+ window_focused = true;
xim_style = 0L;
mouse_mode = MOUSE_MODE_VISIBLE;
}
diff --git a/platform/x11/os_x11.h b/platform/x11/os_x11.h
index a5576f4402..01e5aac3df 100644
--- a/platform/x11/os_x11.h
+++ b/platform/x11/os_x11.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,7 +42,6 @@
#include "main/input_default.h"
#include "power_x11.h"
#include "servers/audio_server.h"
-#include "servers/camera_server.h"
#include "servers/visual/rasterizer.h"
#include "servers/visual_server.h"
//#include "servers/visual/visual_server_wrap_mt.h"
@@ -150,8 +149,6 @@ class OS_X11 : public OS_Unix {
void get_key_modifier_state(unsigned int p_x11_state, Ref<InputEventWithModifiers> state);
void flush_mouse_motion();
- CameraServer *camera_server;
-
MouseMode mouse_mode;
Point2i center;
@@ -198,6 +195,7 @@ class OS_X11 : public OS_Unix {
int video_driver_index;
bool maximized;
+ bool window_focused;
//void set_wm_border(bool p_enabled);
void set_wm_fullscreen(bool p_enabled);
void set_wm_above(bool p_enabled);
@@ -287,6 +285,7 @@ public:
virtual bool is_window_maximized() const;
virtual void set_window_always_on_top(bool p_enabled);
virtual bool is_window_always_on_top() const;
+ virtual bool is_window_focused() const;
virtual void request_attention();
virtual void set_borderless_window(bool p_borderless);
diff --git a/platform/x11/pck_embed.ld b/platform/x11/pck_embed.ld
index fe09144d88..57a1994043 100644
--- a/platform/x11/pck_embed.ld
+++ b/platform/x11/pck_embed.ld
@@ -1,9 +1,9 @@
SECTIONS
{
/* Add a zero-sized section; the exporter will patch it to enclose the data appended to the executable (embedded PCK) */
- pck 0 (NOLOAD) :
+ pck 0 (INFO) :
{
- /* Just some content to avoid the linker discarding the section */
+ /* binutils >= 2.30 allow it being zero-sized, but needs something between the braces to keep the section */
. = ALIGN(8);
}
}
diff --git a/platform/x11/pck_embed.legacy.ld b/platform/x11/pck_embed.legacy.ld
new file mode 100644
index 0000000000..a23013ba7a
--- /dev/null
+++ b/platform/x11/pck_embed.legacy.ld
@@ -0,0 +1,10 @@
+SECTIONS
+{
+ /* The exporter will patch this section to enclose the data appended to the executable (embedded PCK) */
+ pck 0 (INFO) : AT ( ADDR (.rodata) + SIZEOF (.rodata) )
+ {
+ /* binutils < 2.30 need some actual content for the linker not to discard the section */
+ BYTE(0);
+ }
+}
+INSERT AFTER .rodata;
diff --git a/platform/x11/platform_config.h b/platform/x11/platform_config.h
index 9e6011ddf7..c905ddb236 100644
--- a/platform/x11/platform_config.h
+++ b/platform/x11/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/power_x11.cpp b/platform/x11/power_x11.cpp
index c33c77e16b..5ac5e8e87b 100644
--- a/platform/x11/power_x11.cpp
+++ b/platform/x11/power_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/power_x11.h b/platform/x11/power_x11.h
index 469e3910f4..76f20c68e8 100644
--- a/platform/x11/power_x11.h
+++ b/platform/x11/power_x11.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */