diff options
Diffstat (limited to 'platform/x11/os_x11.cpp')
-rw-r--r-- | platform/x11/os_x11.cpp | 44 |
1 files changed, 25 insertions, 19 deletions
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index b7fbb89edf..ad4bcb283f 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -299,7 +299,7 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a memdelete(context_gl); context_gl = NULL; - if (GLOBAL_GET("rendering/quality/driver/driver_fallback") == "Best" || editor) { + if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2") || editor) { if (p_video_driver == VIDEO_DRIVER_GLES2) { gl_initialization_error = true; break; @@ -321,7 +321,7 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a RasterizerGLES3::make_current(); break; } else { - if (GLOBAL_GET("rendering/quality/driver/driver_fallback") == "Best" || editor) { + if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2") || editor) { p_video_driver = VIDEO_DRIVER_GLES2; opengl_api_type = ContextGL_X11::GLES_2_0_COMPATIBLE; continue; @@ -1165,7 +1165,7 @@ int OS_X11::get_screen_dpi(int p_screen) const { int height_mm = DisplayHeightMM(x11_display, p_screen); double xdpi = (width_mm ? sc.width / (double)width_mm * 25.4 : 0); double ydpi = (height_mm ? sc.height / (double)height_mm * 25.4 : 0); - if (xdpi || xdpi) + if (xdpi || ydpi) return (xdpi + ydpi) / (xdpi && ydpi ? 2 : 1); //could not get dpi @@ -1660,7 +1660,7 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) { k->set_shift(true); } - input->parse_input_event(k); + input->accumulate_input_event(k); } return; } @@ -1804,7 +1804,7 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) { } //printf("key: %x\n",k->get_scancode()); - input->parse_input_event(k); + input->accumulate_input_event(k); } struct Property { @@ -1991,12 +1991,12 @@ void OS_X11::process_xevents() { // in a spurious mouse motion event being sent to Godot; remember it to be able to filter it out xi.mouse_pos_to_filter = pos; } - input->parse_input_event(st); + input->accumulate_input_event(st); } else { if (!xi.state.has(index)) // Defensive break; xi.state.erase(index); - input->parse_input_event(st); + input->accumulate_input_event(st); } } break; @@ -2014,7 +2014,7 @@ void OS_X11::process_xevents() { sd->set_index(index); sd->set_position(pos); sd->set_relative(pos - curr_pos_elem->value()); - input->parse_input_event(sd); + input->accumulate_input_event(sd); curr_pos_elem->value() = pos; } @@ -2041,15 +2041,11 @@ void OS_X11::process_xevents() { case LeaveNotify: { if (main_loop && !mouse_mode_grab) main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_EXIT); - if (input) - input->set_mouse_in_window(false); } break; case EnterNotify: { if (main_loop && !mouse_mode_grab) main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_ENTER); - if (input) - input->set_mouse_in_window(true); } break; case FocusIn: minimized = false; @@ -2102,7 +2098,7 @@ void OS_X11::process_xevents() { st.instance(); st->set_index(E->key()); st->set_position(E->get()); - input->parse_input_event(st); + input->accumulate_input_event(st); } xi.state.clear(); #endif @@ -2163,7 +2159,7 @@ void OS_X11::process_xevents() { } } - input->parse_input_event(mb); + input->accumulate_input_event(mb); } break; case MotionNotify: { @@ -2273,7 +2269,7 @@ void OS_X11::process_xevents() { // this is so that the relative motion doesn't get messed up // after we regain focus. if (window_has_focus || !mouse_mode_grab) - input->parse_input_event(mm); + input->accumulate_input_event(mm); } break; case KeyPress: @@ -2457,6 +2453,8 @@ void OS_X11::process_xevents() { printf("Win: %d,%d\n", win_x, win_y); */ } + + input->flush_accumulated_events(); } MainLoop *OS_X11::get_main_loop() const { @@ -2720,6 +2718,11 @@ void OS_X11::set_cursor_shape(CursorShape p_shape) { current_cursor = p_shape; } +OS::CursorShape OS_X11::get_cursor_shape() const { + + return current_cursor; +} + void OS_X11::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) { if (p_cursor.is_valid()) { Ref<Texture> texture = p_cursor; @@ -3046,11 +3049,12 @@ void OS_X11::set_context(int p_context) { if (p_context == CONTEXT_ENGINE) { classHint->res_name = (char *)"Godot_Engine"; - char *config_name_tmp = (char *)((String)GLOBAL_GET("application/config/name")).utf8().ptrw(); - if (config_name_tmp) - config_name = strdup(config_name_tmp); - else + String config_name_tmp = GLOBAL_GET("application/config/name"); + if (config_name_tmp.length() > 0) { + config_name = strdup(config_name_tmp.utf8().get_data()); + } else { config_name = strdup("Godot Engine"); + } wm_class = config_name; } @@ -3235,6 +3239,8 @@ OS_X11::OS_X11() { AudioDriverManager::add_driver(&driver_alsa); #endif + xi.opcode = 0; + xi.last_relative_time = 0; layered_window = false; minimized = false; xim_style = 0L; |