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Diffstat (limited to 'platform/winrt/joystick_winrt.cpp')
-rw-r--r-- | platform/winrt/joystick_winrt.cpp | 147 |
1 files changed, 0 insertions, 147 deletions
diff --git a/platform/winrt/joystick_winrt.cpp b/platform/winrt/joystick_winrt.cpp deleted file mode 100644 index 9f93c5a26b..0000000000 --- a/platform/winrt/joystick_winrt.cpp +++ /dev/null @@ -1,147 +0,0 @@ -/*************************************************************************/ -/* joystick.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "joystick_winrt.h" - -using namespace Windows::Gaming::Input; -using namespace Windows::Foundation; - -void JoystickWinrt::register_events() { - - Gamepad::GamepadAdded += - ref new EventHandler<Gamepad^>(this, &JoystickWinrt::OnGamepadAdded); - Gamepad::GamepadRemoved += - ref new EventHandler<Gamepad^>(this, &JoystickWinrt::OnGamepadRemoved); -} - -uint32_t JoystickWinrt::process_controllers(uint32_t p_last_id) { - - for (int i = 0; i < MAX_CONTROLLERS; i++) { - - if (!controllers[i].connected) break; - - switch (controllers[i].type) { - - case ControllerType::GAMEPAD_CONTROLLER: { - - GamepadReading reading = ((Gamepad^)controllers[i].controller_reference)->GetCurrentReading(); - - int button_mask = (int)GamepadButtons::Menu; - for (int j = 0; j < 14; j++) { - - p_last_id = input->joy_button(p_last_id, controllers[i].id, j,(int)reading.Buttons & button_mask); - button_mask *= 2; - } - - p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_0, axis_correct(reading.LeftThumbstickX)); - p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_1, axis_correct(reading.LeftThumbstickY, true)); - p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_2, axis_correct(reading.RightThumbstickX)); - p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_3, axis_correct(reading.RightThumbstickY, true)); - p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_4, axis_correct(reading.LeftTrigger, false, true)); - p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_5, axis_correct(reading.RightTrigger, false, true)); - - break; - } - } - } - - return p_last_id; -} - -JoystickWinrt::JoystickWinrt() { - - for (int i = 0; i < MAX_CONTROLLERS; i++) - controllers[i].id = i; -} - -JoystickWinrt::JoystickWinrt(InputDefault * p_input) { - - input = p_input; - - JoystickWinrt(); -} - -void JoystickWinrt::OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value) { - - short idx = -1; - - for (int i = 0; i < MAX_CONTROLLERS; i++) { - - if (!controllers[i].connected) { - idx = i; - break; - } - } - - ERR_FAIL_COND(idx == -1); - - controllers[idx].connected = true; - controllers[idx].controller_reference = value; - controllers[idx].id = idx; - controllers[idx].type = ControllerType::GAMEPAD_CONTROLLER; - - input->joy_connection_changed(controllers[idx].id, true, "Xbox Controller", "__WINRT_GAMEPAD__"); -} - -void JoystickWinrt::OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value) { - - short idx = -1; - - for (int i = 0; i < MAX_CONTROLLERS; i++) { - - if (controllers[i].controller_reference == value) { - idx = i; - break; - } - } - - ERR_FAIL_COND(idx == -1); - - for (int i = idx + 1; i < MAX_CONTROLLERS - 1; i++) { - - if (!controllers[i].connected) { - break; - } - - controllers[i - 1] = controllers[i]; - } - controllers[MAX_CONTROLLERS - 1] = ControllerDevice(); - - input->joy_connection_changed(idx, false, "Xbox Controller"); -} - -InputDefault::JoyAxis JoystickWinrt::axis_correct(double p_val, bool p_negate, bool p_trigger) const { - - InputDefault::JoyAxis jx; - - jx.min = p_trigger ? 0 : -1; - jx.value = (float)(p_negate ? -p_val : p_val); - - return jx; -} |