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-rw-r--r--platform/winrt/include/GLSLANG/ShaderLang.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/winrt/include/GLSLANG/ShaderLang.h b/platform/winrt/include/GLSLANG/ShaderLang.h
index 647fed6a02..e486692482 100644
--- a/platform/winrt/include/GLSLANG/ShaderLang.h
+++ b/platform/winrt/include/GLSLANG/ShaderLang.h
@@ -107,7 +107,7 @@ typedef enum {
// This is needed only as a workaround for certain OpenGL driver bugs.
SH_EMULATE_BUILT_IN_FUNCTIONS = 0x0100,
- // This is an experimental flag to enforce restrictions that aim to prevent
+ // This is an experimental flag to enforce restrictions that aim to prevent
// timing attacks.
// It generates compilation errors for shaders that could expose sensitive
// texture information via the timing channel.