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Diffstat (limited to 'platform/winrt/include/GLES2/gl2ext.h')
-rw-r--r--platform/winrt/include/GLES2/gl2ext.h68
1 files changed, 34 insertions, 34 deletions
diff --git a/platform/winrt/include/GLES2/gl2ext.h b/platform/winrt/include/GLES2/gl2ext.h
index d77fdbaebc..d5a9dd195b 100644
--- a/platform/winrt/include/GLES2/gl2ext.h
+++ b/platform/winrt/include/GLES2/gl2ext.h
@@ -94,23 +94,23 @@ typedef void* GLeglImageOES;
#endif
/* GL_OES_required_internalformat */
-#ifndef GL_OES_required_internalformat
+#ifndef GL_OES_required_internalformat
#define GL_ALPHA8_OES 0x803C
#define GL_DEPTH_COMPONENT16_OES 0x81A5
-/* reuse GL_DEPTH_COMPONENT24_OES */
-/* reuse GL_DEPTH24_STENCIL8_OES */
-/* reuse GL_DEPTH_COMPONENT32_OES */
+/* reuse GL_DEPTH_COMPONENT24_OES */
+/* reuse GL_DEPTH24_STENCIL8_OES */
+/* reuse GL_DEPTH_COMPONENT32_OES */
#define GL_LUMINANCE4_ALPHA4_OES 0x8043
#define GL_LUMINANCE8_ALPHA8_OES 0x8045
#define GL_LUMINANCE8_OES 0x8040
#define GL_RGBA4_OES 0x8056
#define GL_RGB5_A1_OES 0x8057
#define GL_RGB565_OES 0x8D62
-/* reuse GL_RGB8_OES */
-/* reuse GL_RGBA8_OES */
+/* reuse GL_RGB8_OES */
+/* reuse GL_RGBA8_OES */
/* reuse GL_RGB10_EXT */
/* reuse GL_RGB10_A2_EXT */
-#endif
+#endif
/* GL_OES_rgb8_rgba8 */
#ifndef GL_OES_rgb8_rgba8
@@ -210,9 +210,9 @@ typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLen
#define GL_SHADER 0x82E1
#define GL_PROGRAM 0x82E2
#define GL_QUERY 0x82E3
-/* PROGRAM_PIPELINE only in GL */
+/* PROGRAM_PIPELINE only in GL */
#define GL_SAMPLER 0x82E6
-/* DISPLAY_LIST only in GL */
+/* DISPLAY_LIST only in GL */
#define GL_MAX_LABEL_LENGTH 0x82E8
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
@@ -322,12 +322,12 @@ typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLen
#endif
/* GL_ANGLE_instanced_arrays */
-#ifndef GL_ANGLE_instanced_arrays
+#ifndef GL_ANGLE_instanced_arrays
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
#endif
/* GL_ANGLE_pack_reverse_row_order */
-#ifndef GL_ANGLE_pack_reverse_row_order
+#ifndef GL_ANGLE_pack_reverse_row_order
#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
#endif
@@ -337,23 +337,23 @@ typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLen
#endif
/* GL_ANGLE_texture_compression_dxt3 */
-#ifndef GL_ANGLE_texture_compression_dxt3
+#ifndef GL_ANGLE_texture_compression_dxt3
#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
#endif
/* GL_ANGLE_texture_compression_dxt5 */
-#ifndef GL_ANGLE_texture_compression_dxt5
+#ifndef GL_ANGLE_texture_compression_dxt5
#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
#endif
/* GL_ANGLE_texture_usage */
-#ifndef GL_ANGLE_texture_usage
+#ifndef GL_ANGLE_texture_usage
#define GL_TEXTURE_USAGE_ANGLE 0x93A2
#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
#endif
/* GL_ANGLE_translated_shader_source */
-#ifndef GL_ANGLE_translated_shader_source
+#ifndef GL_ANGLE_translated_shader_source
#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
#endif
@@ -363,7 +363,7 @@ typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLen
/* GL_APPLE_copy_texture_levels */
/* No new tokens introduced by this extension. */
-
+
/* GL_APPLE_framebuffer_multisample */
#ifndef GL_APPLE_framebuffer_multisample
#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
@@ -388,9 +388,9 @@ typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLen
#ifndef __gl3_h_
/* These types are defined with reference to <inttypes.h>
* in the Apple extension spec, but here we use the Khronos
- * portable types in khrplatform.h, and assume those types
+ * portable types in khrplatform.h, and assume those types
* are always defined.
- * If any other extensions using these types are defined,
+ * If any other extensions using these types are defined,
* the typedefs must move out of this block and be shared.
*/
typedef khronos_int64_t GLint64;
@@ -496,7 +496,7 @@ typedef struct __GLsync *GLsync;
/* GL_EXT_multisampled_render_to_texture */
#ifndef GL_EXT_multisampled_render_to_texture
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
-/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */
+/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
#define GL_MAX_SAMPLES_EXT 0x8D57
@@ -604,10 +604,10 @@ typedef struct __GLsync *GLsync;
/* GL_EXT_texture_storage */
#ifndef GL_EXT_texture_storage
#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
-#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA8_EXT 0x803C
#define GL_LUMINANCE8_EXT 0x8040
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
-#define GL_RGBA32F_EXT 0x8814
+#define GL_RGBA32F_EXT 0x8814
#define GL_RGB32F_EXT 0x8815
#define GL_ALPHA32F_EXT 0x8816
#define GL_LUMINANCE32F_EXT 0x8818
@@ -617,12 +617,12 @@ typedef struct __GLsync *GLsync;
#define GL_ALPHA16F_EXT 0x881C
#define GL_LUMINANCE16F_EXT 0x881E
#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
-#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGB10_A2_EXT 0x8059
#define GL_RGB10_EXT 0x8052
#define GL_BGRA8_EXT 0x93A1
#define GL_R8_EXT 0x8229
#define GL_RG8_EXT 0x822B
-#define GL_R32F_EXT 0x822E
+#define GL_R32F_EXT 0x822E
#define GL_RG32F_EXT 0x8230
#define GL_R16F_EXT 0x822D
#define GL_RG16F_EXT 0x822F
@@ -817,7 +817,7 @@ typedef struct __GLsync *GLsync;
#ifndef GL_NV_framebuffer_blit
#define GL_READ_FRAMEBUFFER_NV 0x8CA8
#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
+#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
#endif
@@ -856,10 +856,10 @@ typedef struct __GLsync *GLsync;
/* GL_NV_shadow_samplers_array */
#ifndef GL_NV_shadow_samplers_array
#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
-#endif
-
+#endif
+
/* GL_NV_shadow_samplers_cube */
-#ifndef GL_NV_shadow_samplers_cube
+#ifndef GL_NV_shadow_samplers_cube
#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
#endif
@@ -1194,7 +1194,7 @@ GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GL
GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label);
GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
-#endif
+#endif
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam);
@@ -1288,7 +1288,7 @@ GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
#endif
-#ifndef GL_ANGLE_instanced_arrays
+#ifndef GL_ANGLE_instanced_arrays
#define GL_ANGLE_instanced_arrays 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
@@ -1301,7 +1301,7 @@ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLu
#endif
/* GL_ANGLE_pack_reverse_row_order */
-#ifndef GL_ANGLE_pack_reverse_row_order
+#ifndef GL_ANGLE_pack_reverse_row_order
#define GL_ANGLE_pack_reverse_row_order 1
#endif
@@ -1311,21 +1311,21 @@ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLu
#endif
/* GL_ANGLE_texture_compression_dxt3 */
-#ifndef GL_ANGLE_texture_compression_dxt3
+#ifndef GL_ANGLE_texture_compression_dxt3
#define GL_ANGLE_texture_compression_dxt3 1
#endif
/* GL_ANGLE_texture_compression_dxt5 */
-#ifndef GL_ANGLE_texture_compression_dxt5
+#ifndef GL_ANGLE_texture_compression_dxt5
#define GL_ANGLE_texture_compression_dxt5 1
#endif
/* GL_ANGLE_texture_usage */
-#ifndef GL_ANGLE_texture_usage
+#ifndef GL_ANGLE_texture_usage
#define GL_ANGLE_texture_usage 1
#endif
-#ifndef GL_ANGLE_translated_shader_source
+#ifndef GL_ANGLE_translated_shader_source
#define GL_ANGLE_translated_shader_source 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);