diff options
Diffstat (limited to 'platform/winrt/include/GLES2/gl2ext.h')
-rw-r--r-- | platform/winrt/include/GLES2/gl2ext.h | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/platform/winrt/include/GLES2/gl2ext.h b/platform/winrt/include/GLES2/gl2ext.h index d77fdbaebc..d5a9dd195b 100644 --- a/platform/winrt/include/GLES2/gl2ext.h +++ b/platform/winrt/include/GLES2/gl2ext.h @@ -94,23 +94,23 @@ typedef void* GLeglImageOES; #endif /* GL_OES_required_internalformat */ -#ifndef GL_OES_required_internalformat +#ifndef GL_OES_required_internalformat #define GL_ALPHA8_OES 0x803C #define GL_DEPTH_COMPONENT16_OES 0x81A5 -/* reuse GL_DEPTH_COMPONENT24_OES */ -/* reuse GL_DEPTH24_STENCIL8_OES */ -/* reuse GL_DEPTH_COMPONENT32_OES */ +/* reuse GL_DEPTH_COMPONENT24_OES */ +/* reuse GL_DEPTH24_STENCIL8_OES */ +/* reuse GL_DEPTH_COMPONENT32_OES */ #define GL_LUMINANCE4_ALPHA4_OES 0x8043 #define GL_LUMINANCE8_ALPHA8_OES 0x8045 #define GL_LUMINANCE8_OES 0x8040 #define GL_RGBA4_OES 0x8056 #define GL_RGB5_A1_OES 0x8057 #define GL_RGB565_OES 0x8D62 -/* reuse GL_RGB8_OES */ -/* reuse GL_RGBA8_OES */ +/* reuse GL_RGB8_OES */ +/* reuse GL_RGBA8_OES */ /* reuse GL_RGB10_EXT */ /* reuse GL_RGB10_A2_EXT */ -#endif +#endif /* GL_OES_rgb8_rgba8 */ #ifndef GL_OES_rgb8_rgba8 @@ -210,9 +210,9 @@ typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLen #define GL_SHADER 0x82E1 #define GL_PROGRAM 0x82E2 #define GL_QUERY 0x82E3 -/* PROGRAM_PIPELINE only in GL */ +/* PROGRAM_PIPELINE only in GL */ #define GL_SAMPLER 0x82E6 -/* DISPLAY_LIST only in GL */ +/* DISPLAY_LIST only in GL */ #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 @@ -322,12 +322,12 @@ typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLen #endif /* GL_ANGLE_instanced_arrays */ -#ifndef GL_ANGLE_instanced_arrays +#ifndef GL_ANGLE_instanced_arrays #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE #endif /* GL_ANGLE_pack_reverse_row_order */ -#ifndef GL_ANGLE_pack_reverse_row_order +#ifndef GL_ANGLE_pack_reverse_row_order #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 #endif @@ -337,23 +337,23 @@ typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLen #endif /* GL_ANGLE_texture_compression_dxt3 */ -#ifndef GL_ANGLE_texture_compression_dxt3 +#ifndef GL_ANGLE_texture_compression_dxt3 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 #endif /* GL_ANGLE_texture_compression_dxt5 */ -#ifndef GL_ANGLE_texture_compression_dxt5 +#ifndef GL_ANGLE_texture_compression_dxt5 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 #endif /* GL_ANGLE_texture_usage */ -#ifndef GL_ANGLE_texture_usage +#ifndef GL_ANGLE_texture_usage #define GL_TEXTURE_USAGE_ANGLE 0x93A2 #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 #endif /* GL_ANGLE_translated_shader_source */ -#ifndef GL_ANGLE_translated_shader_source +#ifndef GL_ANGLE_translated_shader_source #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 #endif @@ -363,7 +363,7 @@ typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLen /* GL_APPLE_copy_texture_levels */ /* No new tokens introduced by this extension. */ - + /* GL_APPLE_framebuffer_multisample */ #ifndef GL_APPLE_framebuffer_multisample #define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB @@ -388,9 +388,9 @@ typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLen #ifndef __gl3_h_ /* These types are defined with reference to <inttypes.h> * in the Apple extension spec, but here we use the Khronos - * portable types in khrplatform.h, and assume those types + * portable types in khrplatform.h, and assume those types * are always defined. - * If any other extensions using these types are defined, + * If any other extensions using these types are defined, * the typedefs must move out of this block and be shared. */ typedef khronos_int64_t GLint64; @@ -496,7 +496,7 @@ typedef struct __GLsync *GLsync; /* GL_EXT_multisampled_render_to_texture */ #ifndef GL_EXT_multisampled_render_to_texture #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C -/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */ +/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */ #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_MAX_SAMPLES_EXT 0x8D57 @@ -604,10 +604,10 @@ typedef struct __GLsync *GLsync; /* GL_EXT_texture_storage */ #ifndef GL_EXT_texture_storage #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F -#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA8_EXT 0x803C #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_RGBA32F_EXT 0x8814 +#define GL_RGBA32F_EXT 0x8814 #define GL_RGB32F_EXT 0x8815 #define GL_ALPHA32F_EXT 0x8816 #define GL_LUMINANCE32F_EXT 0x8818 @@ -617,12 +617,12 @@ typedef struct __GLsync *GLsync; #define GL_ALPHA16F_EXT 0x881C #define GL_LUMINANCE16F_EXT 0x881E #define GL_LUMINANCE_ALPHA16F_EXT 0x881F -#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGB10_A2_EXT 0x8059 #define GL_RGB10_EXT 0x8052 #define GL_BGRA8_EXT 0x93A1 #define GL_R8_EXT 0x8229 #define GL_RG8_EXT 0x822B -#define GL_R32F_EXT 0x822E +#define GL_R32F_EXT 0x822E #define GL_RG32F_EXT 0x8230 #define GL_R16F_EXT 0x822D #define GL_RG16F_EXT 0x822F @@ -817,7 +817,7 @@ typedef struct __GLsync *GLsync; #ifndef GL_NV_framebuffer_blit #define GL_READ_FRAMEBUFFER_NV 0x8CA8 #define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 #define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA #endif @@ -856,10 +856,10 @@ typedef struct __GLsync *GLsync; /* GL_NV_shadow_samplers_array */ #ifndef GL_NV_shadow_samplers_array #define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 -#endif - +#endif + /* GL_NV_shadow_samplers_cube */ -#ifndef GL_NV_shadow_samplers_cube +#ifndef GL_NV_shadow_samplers_cube #define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 #endif @@ -1194,7 +1194,7 @@ GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GL GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params); -#endif +#endif typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); @@ -1288,7 +1288,7 @@ GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #endif -#ifndef GL_ANGLE_instanced_arrays +#ifndef GL_ANGLE_instanced_arrays #define GL_ANGLE_instanced_arrays 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); @@ -1301,7 +1301,7 @@ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLu #endif /* GL_ANGLE_pack_reverse_row_order */ -#ifndef GL_ANGLE_pack_reverse_row_order +#ifndef GL_ANGLE_pack_reverse_row_order #define GL_ANGLE_pack_reverse_row_order 1 #endif @@ -1311,21 +1311,21 @@ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLu #endif /* GL_ANGLE_texture_compression_dxt3 */ -#ifndef GL_ANGLE_texture_compression_dxt3 +#ifndef GL_ANGLE_texture_compression_dxt3 #define GL_ANGLE_texture_compression_dxt3 1 #endif /* GL_ANGLE_texture_compression_dxt5 */ -#ifndef GL_ANGLE_texture_compression_dxt5 +#ifndef GL_ANGLE_texture_compression_dxt5 #define GL_ANGLE_texture_compression_dxt5 1 #endif /* GL_ANGLE_texture_usage */ -#ifndef GL_ANGLE_texture_usage +#ifndef GL_ANGLE_texture_usage #define GL_ANGLE_texture_usage 1 #endif -#ifndef GL_ANGLE_translated_shader_source +#ifndef GL_ANGLE_translated_shader_source #define GL_ANGLE_translated_shader_source 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); |