diff options
Diffstat (limited to 'platform/winrt/include/EGL/eglext.h')
-rw-r--r-- | platform/winrt/include/EGL/eglext.h | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/platform/winrt/include/EGL/eglext.h b/platform/winrt/include/EGL/eglext.h index 9828628e75..459ecf4a3d 100644 --- a/platform/winrt/include/EGL/eglext.h +++ b/platform/winrt/include/EGL/eglext.h @@ -432,31 +432,38 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSu #define EGL_ANGLE_direct3d_display 1
#define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2)
#define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3)
-#define EGL_D3D11_FL9_3_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-4)
#endif /* EGL_ANGLE_direct3d_display */
#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle
#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1
#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */
+#ifndef EGL_ANGLE_surface_d3d_render_to_back_buffer
+#define EGL_ANGLE_surface_d3d_render_to_back_buffer 1
+#define EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER 0x320B
+#define EGL_ANGLE_SURFACE_RENDER_TO_BACK_BUFFER 0x320C
+#endif /* EGL_ANGLE_surface_d3d_render_to_back_buffer */
+
#ifndef EGL_ANGLE_platform_angle
#define EGL_ANGLE_platform_angle 1
#define EGL_PLATFORM_ANGLE_ANGLE 0x3201
#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202
-#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3203
+#define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3203
+#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3204
+#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3205
#endif /* EGL_ANGLE_platform_angle */
#ifndef EGL_ANGLE_platform_angle_d3d
#define EGL_ANGLE_platform_angle_d3d 1
-#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3204
-#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3205
-#define EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE 0x3206
+#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3206
+#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3207
+#define EGL_PLATFORM_ANGLE_USE_WARP_ANGLE 0x3208
#endif /* EGL_ANGLE_platform_angle_d3d */
#ifndef EGL_ANGLE_platform_angle_opengl
#define EGL_ANGLE_platform_angle_opengl 1
-#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x3207
-#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x3208
+#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x3209
+#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320A
#endif /* EGL_ANGLE_platform_angle_opengl */
#ifndef EGL_ARM_pixmap_multisample_discard
|