diff options
Diffstat (limited to 'platform/winrt/detect.py')
-rw-r--r-- | platform/winrt/detect.py | 166 |
1 files changed, 0 insertions, 166 deletions
diff --git a/platform/winrt/detect.py b/platform/winrt/detect.py deleted file mode 100644 index a7bc62f685..0000000000 --- a/platform/winrt/detect.py +++ /dev/null @@ -1,166 +0,0 @@ -import os - -import sys -import string -import methods - - -def is_active(): - return True - -def get_name(): - return "WinRT" - -def can_build(): - if (os.name=="nt"): - #building natively on windows! - if (os.getenv("VSINSTALLDIR")): - - if (os.getenv("ANGLE_SRC_PATH") == None): - return False - - return True - return False - -def get_opts(): - return [] - -def get_flags(): - - return [ - ('tools', 'no'), - ('builtin_zlib', 'yes'), - ('openssl', 'builtin'), - ('xaudio2', 'yes'), - ] - - -def configure(env): - - if(env["bits"] != "default"): - print "Error: bits argument is disabled for MSVC" - print ("Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console (or Visual Studio settings)" - +" that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits argument (example: scons p=winrt) and SCons will attempt to detect what MSVC compiler" - +" will be executed and inform you.") - sys.exit() - - arch = "" - env['ENV'] = os.environ; - - # ANGLE - angle_root = os.getenv("ANGLE_SRC_PATH") - env.Append(CPPPATH=[angle_root + '/include']) - jobs = str(env.GetOption("num_jobs")) - angle_build_cmd = "msbuild.exe " + angle_root + "/winrt/10/src/angle.sln /nologo /v:m /m:" + jobs + " /p:Configuration=Release /p:Platform=" - - if os.path.isfile(str(os.getenv("ANGLE_SRC_PATH")) + "/winrt/10/src/angle.sln"): - env["build_angle"] = True - - if os.getenv('Platform') == "ARM": - - print "Compiled program architecture will be an ARM executable. (forcing bits=32)." - - arch="arm" - env["bits"]="32" - env.Append(LINKFLAGS=['/MACHINE:ARM']) - env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store/arm']) - - angle_build_cmd += "ARM" - - env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_ARM/lib']) - - else: - - compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV']) - - if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"): - env["bits"]="64" - print "Compiled program architecture will be a x64 executable (forcing bits=64)." - elif (compiler_version_str=="x86" or compiler_version_str == "amd64_x86"): - env["bits"]="32" - print "Compiled program architecture will be a x86 executable. (forcing bits=32)." - else: - print "Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup." - env["bits"]="32" - - if (env["bits"] == "32"): - arch = "x86" - - angle_build_cmd += "Win32" - - env.Append(CPPFLAGS=['/DPNG_ABORT=abort']) - env.Append(LINKFLAGS=['/MACHINE:X86']) - env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store']) - env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_Win32/lib']) - - else: - arch = "x64" - - angle_build_cmd += "x64" - - env.Append(LINKFLAGS=['/MACHINE:X64']) - env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store/amd64']) - env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_x64/lib']) - - env.Append(CPPPATH=['#platform/winrt','#drivers/windows']) - env.Append(LINKFLAGS=['/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', '/WINMD', '/APPCONTAINER', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1', '/NODEFAULTLIB:"kernel32.lib"', '/NODEFAULTLIB:"ole32.lib"']) - env.Append(CPPFLAGS=['/D','__WRL_NO_DEFAULT_LIB__','/D','WIN32']) - env.Append(CPPFLAGS=['/FU', os.environ['VCINSTALLDIR'] + 'lib/store/references/platform.winmd']) - env.Append(CPPFLAGS=['/AI', os.environ['VCINSTALLDIR'] + 'lib/store/references']) - - env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store/references']) - - if (env["target"]=="release"): - - env.Append(CPPFLAGS=['/O2', '/GL']) - env.Append(CPPFLAGS=['/MD']) - env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS', '/LTCG']) - - elif (env["target"]=="release_debug"): - - env.Append(CCFLAGS=['/O2','/Zi','/DDEBUG_ENABLED']) - env.Append(CPPFLAGS=['/MD']) - env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE']) - - elif (env["target"]=="debug"): - - env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DDEBUG_MEMORY_ENABLED']) - env.Append(CPPFLAGS=['/MDd']) - env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE']) - env.Append(LINKFLAGS=['/DEBUG']) - - - env.Append(CCFLAGS=string.split('/FS /MP /GS /wd"4453" /wd"28204" /wd"4291" /Zc:wchar_t /Gm- /fp:precise /D "_UNICODE" /D "UNICODE" /D "WINAPI_FAMILY=WINAPI_FAMILY_APP" /errorReport:prompt /WX- /Zc:forScope /Gd /EHsc /nologo')) - env.Append(CXXFLAGS=string.split('/ZW /FS')) - env.Append(CCFLAGS=['/AI', os.environ['VCINSTALLDIR']+'\\vcpackages', '/AI', os.environ['WINDOWSSDKDIR']+'\\References\\CommonConfiguration\\Neutral']) - - - env["PROGSUFFIX"]="."+arch+env["PROGSUFFIX"] - env["OBJSUFFIX"]="."+arch+env["OBJSUFFIX"] - env["LIBSUFFIX"]="."+arch+env["LIBSUFFIX"] - - env.Append(CCFLAGS=['/DWINRT_ENABLED']) - env.Append(CCFLAGS=['/DWINDOWS_ENABLED']) - env.Append(CCFLAGS=['/DTYPED_METHOD_BIND']) - - env.Append(CCFLAGS=['/DGLES2_ENABLED','/DGL_GLEXT_PROTOTYPES','/DEGL_EGLEXT_PROTOTYPES','/DANGLE_ENABLED']) - - LIBS = [ - 'WindowsApp', - 'mincore', - 'libANGLE', - 'libEGL', - 'libGLESv2', - ] - env.Append(LINKFLAGS=[p+".lib" for p in LIBS]) - - # Incremental linking fix - env['BUILDERS']['ProgramOriginal'] = env['BUILDERS']['Program'] - env['BUILDERS']['Program'] = methods.precious_program - - env.Append( BUILDERS = { 'ANGLE' : env.Builder(action = angle_build_cmd) } ) - - env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } ) - env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } ) - env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } ) - env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } ) |