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+/*************************************************************************/
+/* audio_driver_winrt.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef AUDIO_DRIVER_WINRT_H
+#define AUDIO_DRIVER_WINRT_H
+
+#include "servers/audio/audio_server_sw.h"
+
+#include "core/os/thread.h"
+#include "core/os/mutex.h"
+
+#include <windows.h>
+#include <mmsystem.h>
+#include <mmreg.h>
+#include <xaudio2.h>
+#include <wrl/client.h>
+
+class AudioDriverWinRT : public AudioDriverSW {
+
+ enum {
+ AUDIO_BUFFERS = 2
+ };
+
+ struct XAudio2DriverVoiceCallback : public IXAudio2VoiceCallback {
+
+ HANDLE buffer_end_event;
+ XAudio2DriverVoiceCallback() : buffer_end_event(CreateEvent(NULL, FALSE, FALSE, NULL)) {}
+ void STDMETHODCALLTYPE OnBufferEnd(void* pBufferContext) { /*print_line("buffer ended");*/ SetEvent(buffer_end_event); }
+
+ //Unused methods are stubs
+ void STDMETHODCALLTYPE OnStreamEnd() { }
+ void STDMETHODCALLTYPE OnVoiceProcessingPassEnd() { }
+ void STDMETHODCALLTYPE OnVoiceProcessingPassStart(UINT32 SamplesRequired) { }
+ void STDMETHODCALLTYPE OnBufferStart(void * pBufferContext) { }
+ void STDMETHODCALLTYPE OnLoopEnd(void * pBufferContext) { }
+ void STDMETHODCALLTYPE OnVoiceError(void * pBufferContext, HRESULT Error) { }
+
+ };
+
+ Thread* thread;
+ Mutex* mutex;
+
+ int32_t* samples_in;
+ int16_t* samples_out[AUDIO_BUFFERS];
+
+ static void thread_func(void* p_udata);
+ int buffer_size;
+
+ unsigned int mix_rate;
+ OutputFormat output_format;
+
+ int channels;
+
+ bool active;
+ bool thread_exited;
+ mutable bool exit_thread;
+ bool pcm_open;
+
+ WAVEFORMATEX wave_format;
+ Microsoft::WRL::ComPtr<IXAudio2> xaudio;
+ int current_buffer;
+ IXAudio2MasteringVoice* mastering_voice;
+ XAUDIO2_BUFFER xaudio_buffer[AUDIO_BUFFERS];
+ IXAudio2SourceVoice* source_voice;
+ XAudio2DriverVoiceCallback* voice_callback;
+
+public:
+
+ const char* get_name() const;
+
+ virtual Error init();
+ virtual void start();
+ virtual int get_mix_rate() const;
+ virtual OutputFormat get_output_format() const;
+ virtual float get_latency();
+ virtual void lock();
+ virtual void unlock();
+ virtual void finish();
+
+ AudioDriverWinRT();
+ ~AudioDriverWinRT();
+};
+
+#endif