diff options
Diffstat (limited to 'platform/winrt/app.h')
-rw-r--r-- | platform/winrt/app.h | 122 |
1 files changed, 61 insertions, 61 deletions
diff --git a/platform/winrt/app.h b/platform/winrt/app.h index 7926465ff8..9ce2fe560f 100644 --- a/platform/winrt/app.h +++ b/platform/winrt/app.h @@ -1,61 +1,61 @@ -#pragma once
-
-#include <string>
-
-#include <wrl.h>
-
-#include "os_winrt.h"
-#include "GLES2/gl2.h"
-
-namespace $ext_safeprojectname$
-{
- ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView
- {
- public:
- App();
-
- // IFrameworkView Methods.
- virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
- virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
- virtual void Load(Platform::String^ entryPoint);
- virtual void Run();
- virtual void Uninitialize();
-
- private:
- void RecreateRenderer();
-
- // Application lifecycle event handlers.
- void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
-
- // Window event handlers.
- void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
- void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
- void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
-
- void pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed);
- void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
- void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
- void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
-
-
- void UpdateWindowSize(Windows::Foundation::Size size);
- void InitializeEGL(Windows::UI::Core::CoreWindow^ window);
- void CleanupEGL();
-
- bool mWindowClosed;
- bool mWindowVisible;
- GLsizei mWindowWidth;
- GLsizei mWindowHeight;
-
- EGLDisplay mEglDisplay;
- EGLContext mEglContext;
- EGLSurface mEglSurface;
-
- CoreWindow^ window;
- OSWinrt* os;
-
- int last_touch_x[32]; // 20 fingers, index 31 reserved for the mouse
- int last_touch_y[32];
- };
-
-}
+#pragma once + +#include <string> + +#include <wrl.h> + +#include "os_winrt.h" +#include "GLES2/gl2.h" + +namespace $ext_safeprojectname$ +{ + ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView + { + public: + App(); + + // IFrameworkView Methods. + virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView); + virtual void SetWindow(Windows::UI::Core::CoreWindow^ window); + virtual void Load(Platform::String^ entryPoint); + virtual void Run(); + virtual void Uninitialize(); + + private: + void RecreateRenderer(); + + // Application lifecycle event handlers. + void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args); + + // Window event handlers. + void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args); + void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args); + void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args); + + void pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed); + void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args); + void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args); + void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args); + + + void UpdateWindowSize(Windows::Foundation::Size size); + void InitializeEGL(Windows::UI::Core::CoreWindow^ window); + void CleanupEGL(); + + bool mWindowClosed; + bool mWindowVisible; + GLsizei mWindowWidth; + GLsizei mWindowHeight; + + EGLDisplay mEglDisplay; + EGLContext mEglContext; + EGLSurface mEglSurface; + + CoreWindow^ window; + OSWinrt* os; + + int last_touch_x[32]; // 20 fingers, index 31 reserved for the mouse + int last_touch_y[32]; + }; + +} |