diff options
Diffstat (limited to 'platform/winrt/app.h')
-rw-r--r-- | platform/winrt/app.h | 53 |
1 files changed, 50 insertions, 3 deletions
diff --git a/platform/winrt/app.h b/platform/winrt/app.h index 25b0d524ae..652ec86e1f 100644 --- a/platform/winrt/app.h +++ b/platform/winrt/app.h @@ -1,4 +1,32 @@ -#pragma once +/*************************************************************************/ +/* app.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#pragma once #include <string> @@ -7,7 +35,7 @@ #include "os_winrt.h" #include "GLES2/gl2.h" -namespace $ext_safeprojectname$ +namespace GodotWinRT { ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView { @@ -21,6 +49,11 @@ namespace $ext_safeprojectname$ virtual void Run(); virtual void Uninitialize(); + property Windows::Foundation::EventRegistrationToken MouseMovedToken { + Windows::Foundation::EventRegistrationToken get() { return this->mouseMovedToken; } + void set(Windows::Foundation::EventRegistrationToken p_token) { this->mouseMovedToken = p_token; } + }; + private: void RecreateRenderer(); @@ -32,16 +65,28 @@ namespace $ext_safeprojectname$ void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args); void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args); - void pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed); + void pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed, bool p_is_wheel = false); void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args); void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args); void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args); + void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouse_device, Windows::Devices::Input::MouseEventArgs^ args); + void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args); + + Windows::System::Threading::Core::SignalNotifier^ mouseChangedNotifier; + Windows::Foundation::EventRegistrationToken mouseMovedToken; + void OnMouseModeChanged(Windows::System::Threading::Core::SignalNotifier^ signalNotifier, bool timedOut); + void key_event(Windows::UI::Core::CoreWindow^ sender, bool p_pressed, Windows::UI::Core::KeyEventArgs^ key_args = nullptr, Windows::UI::Core::CharacterReceivedEventArgs^ char_args = nullptr); + void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args); + void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args); + void OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CharacterReceivedEventArgs^ args); void UpdateWindowSize(Windows::Foundation::Size size); void InitializeEGL(Windows::UI::Core::CoreWindow^ window); void CleanupEGL(); + char** get_command_line(unsigned int* out_argc); + bool mWindowClosed; bool mWindowVisible; GLsizei mWindowWidth; @@ -56,6 +101,8 @@ namespace $ext_safeprojectname$ int last_touch_x[32]; // 20 fingers, index 31 reserved for the mouse int last_touch_y[32]; + int number_of_contacts; + Windows::Foundation::Point last_mouse_pos; }; } |