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-rw-r--r--platform/winrt/app.h53
1 files changed, 50 insertions, 3 deletions
diff --git a/platform/winrt/app.h b/platform/winrt/app.h
index 25b0d524ae..652ec86e1f 100644
--- a/platform/winrt/app.h
+++ b/platform/winrt/app.h
@@ -1,4 +1,32 @@
-#pragma once
+/*************************************************************************/
+/* app.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#pragma once
#include <string>
@@ -7,7 +35,7 @@
#include "os_winrt.h"
#include "GLES2/gl2.h"
-namespace $ext_safeprojectname$
+namespace GodotWinRT
{
ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView
{
@@ -21,6 +49,11 @@ namespace $ext_safeprojectname$
virtual void Run();
virtual void Uninitialize();
+ property Windows::Foundation::EventRegistrationToken MouseMovedToken {
+ Windows::Foundation::EventRegistrationToken get() { return this->mouseMovedToken; }
+ void set(Windows::Foundation::EventRegistrationToken p_token) { this->mouseMovedToken = p_token; }
+ };
+
private:
void RecreateRenderer();
@@ -32,16 +65,28 @@ namespace $ext_safeprojectname$
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
- void pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed);
+ void pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed, bool p_is_wheel = false);
void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
+ void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouse_device, Windows::Devices::Input::MouseEventArgs^ args);
+ void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
+
+ Windows::System::Threading::Core::SignalNotifier^ mouseChangedNotifier;
+ Windows::Foundation::EventRegistrationToken mouseMovedToken;
+ void OnMouseModeChanged(Windows::System::Threading::Core::SignalNotifier^ signalNotifier, bool timedOut);
+ void key_event(Windows::UI::Core::CoreWindow^ sender, bool p_pressed, Windows::UI::Core::KeyEventArgs^ key_args = nullptr, Windows::UI::Core::CharacterReceivedEventArgs^ char_args = nullptr);
+ void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
+ void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
+ void OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CharacterReceivedEventArgs^ args);
void UpdateWindowSize(Windows::Foundation::Size size);
void InitializeEGL(Windows::UI::Core::CoreWindow^ window);
void CleanupEGL();
+ char** get_command_line(unsigned int* out_argc);
+
bool mWindowClosed;
bool mWindowVisible;
GLsizei mWindowWidth;
@@ -56,6 +101,8 @@ namespace $ext_safeprojectname$
int last_touch_x[32]; // 20 fingers, index 31 reserved for the mouse
int last_touch_y[32];
+ int number_of_contacts;
+ Windows::Foundation::Point last_mouse_pos;
};
}