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-rw-r--r--platform/winrt/app.cpp302
1 files changed, 282 insertions, 20 deletions
diff --git a/platform/winrt/app.cpp b/platform/winrt/app.cpp
index ea7619a64b..c2b7ba0641 100644
--- a/platform/winrt/app.cpp
+++ b/platform/winrt/app.cpp
@@ -1,4 +1,32 @@
-//
+/*************************************************************************/
+/* app.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+//
// This file demonstrates how to initialize EGL in a Windows Store app, using ICoreWindow.
//
@@ -7,17 +35,25 @@
#include "main/main.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
+#include "core/os/keyboard.h"
+
+#include "platform/windows/key_mapping_win.h"
+
+#include <collection.h>
using namespace Windows::ApplicationModel::Core;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::UI::Core;
using namespace Windows::UI::Input;
+using namespace Windows::Devices::Input;
+using namespace Windows::UI::Xaml::Input;
using namespace Windows::Foundation;
using namespace Windows::Graphics::Display;
+using namespace Windows::System;
+using namespace Windows::System::Threading::Core;
using namespace Microsoft::WRL;
-using namespace Platform;
-using namespace $ext_safeprojectname$;
+using namespace GodotWinRT;
// Helper to convert a length in device-independent pixels (DIPs) to a length in physical pixels.
inline float ConvertDipsToPixels(float dips, float dpi)
@@ -27,7 +63,7 @@ inline float ConvertDipsToPixels(float dips, float dpi)
}
// Implementation of the IFrameworkViewSource interface, necessary to run our app.
-ref class HelloTriangleApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
+ref class GodotWinrtViewSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
{
public:
virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView()
@@ -40,8 +76,8 @@ public:
[Platform::MTAThread]
int main(Platform::Array<Platform::String^>^)
{
- auto helloTriangleApplicationSource = ref new HelloTriangleApplicationSource();
- CoreApplication::Run(helloTriangleApplicationSource);
+ auto godotApplicationSource = ref new GodotWinrtViewSource();
+ CoreApplication::Run(godotApplicationSource);
return 0;
}
@@ -52,7 +88,8 @@ App::App() :
mWindowHeight(0),
mEglDisplay(EGL_NO_DISPLAY),
mEglContext(EGL_NO_CONTEXT),
- mEglSurface(EGL_NO_SURFACE)
+ mEglSurface(EGL_NO_SURFACE),
+ number_of_contacts(0)
{
}
@@ -69,6 +106,7 @@ void App::Initialize(CoreApplicationView^ applicationView)
// http://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh994930.aspx
os = new OSWinrt;
+
}
// Called when the CoreWindow object is created (or re-created).
@@ -95,20 +133,31 @@ void App::SetWindow(CoreWindow^ p_window)
window->PointerPressed +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerPressed);
-
window->PointerMoved +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerMoved);
-
window->PointerReleased +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerReleased);
+ window->PointerWheelChanged +=
+ ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerWheelChanged);
+
+ mouseChangedNotifier = SignalNotifier::AttachToEvent(L"os_mouse_mode_changed", ref new SignalHandler(
+ this, &App::OnMouseModeChanged
+ ));
- //window->PointerWheelChanged +=
- // ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerWheelChanged);
+ mouseChangedNotifier->Enable();
+ window->CharacterReceived +=
+ ref new TypedEventHandler<CoreWindow^, CharacterReceivedEventArgs^>(this, &App::OnCharacterReceived);
+ window->KeyDown +=
+ ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKeyDown);
+ window->KeyUp +=
+ ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKeyUp);
- char* args[] = {"-path", "game", NULL};
- Main::setup("winrt", 2, args, false);
+ unsigned int argc;
+ char** argv = get_command_line(&argc);
+
+ Main::setup("winrt", argc, argv, false);
// The CoreWindow has been created, so EGL can be initialized.
ContextEGL* context = memnew(ContextEGL(window));
@@ -217,7 +266,7 @@ static int _get_finger(uint32_t p_touch_id) {
return p_touch_id % 31; // for now
};
-void App::pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed) {
+void App::pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed, bool p_is_wheel) {
Windows::UI::Input::PointerPoint ^point = args->CurrentPoint;
Windows::Foundation::Point pos = _get_pixel_position(window, point->Position, os);
@@ -236,7 +285,7 @@ void App::pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core
last_touch_y[event.screen_touch.index] = pos.Y;
os->input_event(event);
- if (event.screen_touch.index != 0)
+ if (number_of_contacts > 1)
return;
}; // fallthrought of sorts
@@ -251,6 +300,14 @@ void App::pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core
event.mouse_button.global_x = pos.X;
event.mouse_button.global_y = pos.Y;
+ if (p_is_wheel) {
+ if (point->Properties->MouseWheelDelta > 0) {
+ event.mouse_button.button_index = point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_RIGHT : BUTTON_WHEEL_UP;
+ } else if (point->Properties->MouseWheelDelta < 0) {
+ event.mouse_button.button_index = point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_LEFT : BUTTON_WHEEL_DOWN;
+ }
+ }
+
last_touch_x[31] = pos.X;
last_touch_y[31] = pos.Y;
@@ -260,21 +317,56 @@ void App::pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core
void App::OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
+ number_of_contacts++;
pointer_event(sender, args, true);
};
void App::OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
+ number_of_contacts--;
pointer_event(sender, args, false);
};
+void App::OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
+
+ pointer_event(sender, args, true, true);
+}
+
+void App::OnMouseModeChanged(Windows::System::Threading::Core::SignalNotifier^ signalNotifier, bool timedOut) {
+
+ OS::MouseMode mode = os->get_mouse_mode();
+ SignalNotifier^ notifier = mouseChangedNotifier;
+
+ window->Dispatcher->RunAsync(
+ CoreDispatcherPriority::High,
+ ref new DispatchedHandler(
+ [mode, notifier, this]() {
+ if (mode == OS::MOUSE_MODE_CAPTURED) {
+
+ this->MouseMovedToken = MouseDevice::GetForCurrentView()->MouseMoved +=
+ ref new TypedEventHandler<MouseDevice^, MouseEventArgs^>(this, &App::OnMouseMoved);
+
+ } else {
+
+ MouseDevice::GetForCurrentView()->MouseMoved -= MouseMovedToken;
+
+ }
+
+ notifier->Enable();
+ }));
+
+ ResetEvent(os->mouse_mode_changed);
+
+
+}
+
void App::OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
Windows::UI::Input::PointerPoint ^point = args->CurrentPoint;
Windows::Foundation::Point pos = _get_pixel_position(window, point->Position, os);
- if (_is_touch(point)) {
+ if (point->IsInContact && _is_touch(point)) {
InputEvent event;
event.type = InputEvent::SCREEN_DRAG;
@@ -286,11 +378,15 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Cor
event.screen_drag.relative_y = event.screen_drag.y - last_touch_y[event.screen_drag.index];
os->input_event(event);
- if (event.screen_drag.index != 0)
+ if (number_of_contacts > 1)
return;
}; // fallthrought of sorts
+ // In case the mouse grabbed, MouseMoved will handle this
+ if (os->get_mouse_mode() == OS::MouseMode::MOUSE_MODE_CAPTURED)
+ return;
+
InputEvent event;
event.type = InputEvent::MOUSE_MOTION;
event.device = 0;
@@ -301,16 +397,90 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Cor
event.mouse_motion.relative_x = pos.X - last_touch_x[31];
event.mouse_motion.relative_y = pos.Y - last_touch_y[31];
+ last_mouse_pos = pos;
+
os->input_event(event);
-};
+}
+
+void App::OnMouseMoved(MouseDevice ^ mouse_device, MouseEventArgs ^ args) {
+
+ // In case the mouse isn't grabbed, PointerMoved will handle this
+ if (os->get_mouse_mode() != OS::MouseMode::MOUSE_MODE_CAPTURED)
+ return;
+
+ Windows::Foundation::Point pos;
+ pos.X = last_mouse_pos.X + args->MouseDelta.X;
+ pos.Y = last_mouse_pos.Y + args->MouseDelta.Y;
+
+ InputEvent event;
+ event.type = InputEvent::MOUSE_MOTION;
+ event.device = 0;
+ event.mouse_motion.x = pos.X;
+ event.mouse_motion.y = pos.Y;
+ event.mouse_motion.global_x = pos.X;
+ event.mouse_motion.global_y = pos.Y;
+ event.mouse_motion.relative_x = args->MouseDelta.X;
+ event.mouse_motion.relative_y = args->MouseDelta.Y;
+
+ last_mouse_pos = pos;
+
+ os->input_event(event);
+}
+
+void App::key_event(Windows::UI::Core::CoreWindow^ sender, bool p_pressed, Windows::UI::Core::KeyEventArgs^ key_args, Windows::UI::Core::CharacterReceivedEventArgs^ char_args)
+{
+
+ OSWinrt::KeyEvent ke;
+
+ InputModifierState mod;
+ mod.meta = false;
+ mod.command = false;
+ mod.control = sender->GetAsyncKeyState(VirtualKey::Control) == CoreVirtualKeyStates::Down;
+ mod.alt = sender->GetAsyncKeyState(VirtualKey::Menu) == CoreVirtualKeyStates::Down;
+ mod.shift = sender->GetAsyncKeyState(VirtualKey::Shift) == CoreVirtualKeyStates::Down;
+ ke.mod_state = mod;
+
+ ke.pressed = p_pressed;
+
+ if (key_args != nullptr) {
+
+ ke.type = OSWinrt::KeyEvent::MessageType::KEY_EVENT_MESSAGE;
+ ke.unicode = 0;
+ ke.scancode = KeyMappingWindows::get_keysym((unsigned int)key_args->VirtualKey);
+ ke.echo = (!p_pressed && !key_args->KeyStatus.IsKeyReleased) || (p_pressed && key_args->KeyStatus.WasKeyDown);
+
+ } else {
+
+ ke.type = OSWinrt::KeyEvent::MessageType::CHAR_EVENT_MESSAGE;
+ ke.unicode = char_args->KeyCode;
+ ke.scancode = 0;
+ ke.echo = (!p_pressed && !char_args->KeyStatus.IsKeyReleased) || (p_pressed && char_args->KeyStatus.WasKeyDown);
+ }
+
+ os->queue_key_event(ke);
+
+}
+void App::OnKeyDown(CoreWindow^ sender, KeyEventArgs^ args)
+{
+ key_event(sender, true, args);
+}
+
+void App::OnKeyUp(CoreWindow^ sender, KeyEventArgs^ args)
+{
+ key_event(sender, false, args);
+}
+
+void App::OnCharacterReceived(CoreWindow^ sender, CharacterReceivedEventArgs^ args)
+{
+ key_event(sender, true, nullptr, args);
+}
// Initializes scene resources
void App::Load(Platform::String^ entryPoint)
{
- //char* args[] = {"-test", "render", NULL};
- //Main::setup("winrt", 2, args);
+
}
// This method is called after the window becomes active.
@@ -383,3 +553,95 @@ void App::UpdateWindowSize(Size size)
vm.resizable = false;
os->set_video_mode(vm);
}
+
+char** App::get_command_line(unsigned int* out_argc) {
+
+ static char* fail_cl[] = { "-path", "game", NULL };
+ *out_argc = 2;
+
+ FILE* f = _wfopen(L"__cl__.cl", L"rb");
+
+ if (f == NULL) {
+
+ wprintf(L"Couldn't open command line file.");
+ return fail_cl;
+ }
+
+#define READ_LE_4(v) ((int)(##v[3] & 0xFF) << 24) | ((int)(##v[2] & 0xFF) << 16) | ((int)(##v[1] & 0xFF) << 8) | ((int)(##v[0] & 0xFF))
+#define CMD_MAX_LEN 65535
+
+ uint8_t len[4];
+ int r = fread(len, sizeof(uint8_t), 4, f);
+
+ Platform::Collections::Vector<Platform::String^> cl;
+
+ if (r < 4) {
+ fclose(f);
+ wprintf(L"Wrong cmdline length.");
+ return(fail_cl);
+ }
+
+ int argc = READ_LE_4(len);
+
+ for (int i = 0; i < argc; i++) {
+
+ r = fread(len, sizeof(uint8_t), 4, f);
+
+ if (r < 4) {
+ fclose(f);
+ wprintf(L"Wrong cmdline param length.");
+ return(fail_cl);
+ }
+
+ int strlen = READ_LE_4(len);
+
+ if (strlen > CMD_MAX_LEN) {
+ fclose(f);
+ wprintf(L"Wrong command length.");
+ return(fail_cl);
+ }
+
+ char* arg = new char[strlen + 1];
+ r = fread(arg, sizeof(char), strlen, f);
+ arg[strlen] = '\0';
+
+ if (r == strlen) {
+
+ int warg_size = MultiByteToWideChar(CP_UTF8, 0, arg, -1, NULL, 0);
+ wchar_t* warg = new wchar_t[warg_size];
+
+ MultiByteToWideChar(CP_UTF8, 0, arg, -1, warg, warg_size);
+
+ cl.Append(ref new Platform::String(warg, warg_size));
+
+ } else {
+
+ delete[] arg;
+ fclose(f);
+ wprintf(L"Error reading command.");
+ return(fail_cl);
+ }
+ }
+
+#undef READ_LE_4
+#undef CMD_MAX_LEN
+
+ fclose(f);
+
+ char** ret = new char*[cl.Size + 1];
+
+ for (int i = 0; i < cl.Size; i++) {
+
+ int arg_size = WideCharToMultiByte(CP_UTF8, 0, cl.GetAt(i)->Data(), -1, NULL, 0, NULL, NULL);
+ char* arg = new char[arg_size];
+
+ WideCharToMultiByte(CP_UTF8, 0, cl.GetAt(i)->Data(), -1, arg, arg_size, NULL, NULL);
+
+ ret[i] = arg;
+
+ }
+ ret[cl.Size] = NULL;
+ *out_argc = cl.Size;
+
+ return ret;
+}