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-rw-r--r--platform/windows/crash_handler_windows.cpp4
-rw-r--r--platform/windows/crash_handler_windows.h4
-rw-r--r--platform/windows/detect.py2
-rw-r--r--platform/windows/display_server_windows.cpp78
-rw-r--r--platform/windows/display_server_windows.h10
-rw-r--r--platform/windows/export/export.cpp4
-rw-r--r--platform/windows/export/export.h4
-rw-r--r--platform/windows/export/export_plugin.cpp34
-rw-r--r--platform/windows/export/export_plugin.h4
-rw-r--r--platform/windows/gl_manager_windows.cpp4
-rw-r--r--platform/windows/gl_manager_windows.h4
-rw-r--r--platform/windows/godot_windows.cpp4
-rw-r--r--platform/windows/joypad_windows.cpp10
-rw-r--r--platform/windows/joypad_windows.h4
-rw-r--r--platform/windows/key_mapping_windows.cpp4
-rw-r--r--platform/windows/key_mapping_windows.h4
-rw-r--r--platform/windows/lang_table.h4
-rw-r--r--platform/windows/os_windows.cpp24
-rw-r--r--platform/windows/os_windows.h5
-rw-r--r--platform/windows/platform_config.h4
-rw-r--r--platform/windows/vulkan_context_win.cpp4
-rw-r--r--platform/windows/vulkan_context_win.h4
-rw-r--r--platform/windows/windows_terminal_logger.cpp4
-rw-r--r--platform/windows/windows_terminal_logger.h4
24 files changed, 123 insertions, 108 deletions
diff --git a/platform/windows/crash_handler_windows.cpp b/platform/windows/crash_handler_windows.cpp
index 1b4dae207f..71e9d9acbd 100644
--- a/platform/windows/crash_handler_windows.cpp
+++ b/platform/windows/crash_handler_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/crash_handler_windows.h b/platform/windows/crash_handler_windows.h
index 5cdc6d3e05..ec8de3ffab 100644
--- a/platform/windows/crash_handler_windows.h
+++ b/platform/windows/crash_handler_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index aaaa50e729..e9ecc99ef5 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -308,7 +308,7 @@ def configure_msvc(env, manual_msvc_config):
# Sanitizers
if env["use_asan"]:
- env.extra_suffix += ".s"
+ env.extra_suffix += ".san"
env.Append(LINKFLAGS=["/INFERASANLIBS"])
env.Append(CCFLAGS=["/fsanitize=address"])
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 9fe15366f4..ca2b68371c 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -59,6 +59,15 @@ static String format_error_message(DWORD id) {
return msg;
}
+static void track_mouse_leave_event(HWND hWnd) {
+ TRACKMOUSEEVENT tme;
+ tme.cbSize = sizeof(TRACKMOUSEEVENT);
+ tme.dwFlags = TME_LEAVE;
+ tme.hwndTrack = hWnd;
+ tme.dwHoverTime = HOVER_DEFAULT;
+ TrackMouseEvent(&tme);
+}
+
bool DisplayServerWindows::has_feature(Feature p_feature) const {
switch (p_feature) {
case FEATURE_SUBWINDOWS:
@@ -538,12 +547,12 @@ void DisplayServerWindows::delete_sub_window(WindowID p_window) {
}
#ifdef VULKAN_ENABLED
- if (rendering_driver == "vulkan") {
+ if (context_vulkan) {
context_vulkan->window_destroy(p_window);
}
#endif
#ifdef GLES3_ENABLED
- if (rendering_driver == "opengl3") {
+ if (gl_manager) {
gl_manager->window_destroy(p_window);
}
#endif
@@ -828,12 +837,12 @@ void DisplayServerWindows::window_set_size(const Size2i p_size, WindowID p_windo
wd.height = h;
#if defined(VULKAN_ENABLED)
- if (rendering_driver == "vulkan") {
+ if (context_vulkan) {
context_vulkan->window_resize(p_window, w, h);
}
#endif
#if defined(GLES3_ENABLED)
- if (rendering_driver == "opengl3") {
+ if (gl_manager) {
gl_manager->window_resize(p_window, w, h);
}
#endif
@@ -1204,8 +1213,11 @@ void DisplayServerWindows::console_set_visible(bool p_enabled) {
if (console_visible == p_enabled) {
return;
}
- ShowWindow(GetConsoleWindow(), p_enabled ? SW_SHOW : SW_HIDE);
- console_visible = p_enabled;
+ if (!((OS_Windows *)OS::get_singleton())->_is_win11_terminal()) {
+ // GetConsoleWindow is not supported by the Windows Terminal.
+ ShowWindow(GetConsoleWindow(), p_enabled ? SW_SHOW : SW_HIDE);
+ console_visible = p_enabled;
+ }
}
bool DisplayServerWindows::is_console_visible() const {
@@ -1565,7 +1577,7 @@ String DisplayServerWindows::keyboard_get_layout_name(int p_index) const {
GetKeyboardLayoutList(layout_count, layouts);
String ret = _get_full_layout_name_from_registry(layouts[p_index]); // Try reading full name from Windows registry, fallback to locale name if failed (e.g. on Wine).
- if (ret == String()) {
+ if (ret.is_empty()) {
WCHAR buf[LOCALE_NAME_MAX_LENGTH];
memset(buf, 0, LOCALE_NAME_MAX_LENGTH * sizeof(WCHAR));
LCIDToLocaleName(MAKELCID(LOWORD(layouts[p_index]), SORT_DEFAULT), buf, LOCALE_NAME_MAX_LENGTH, 0);
@@ -1973,6 +1985,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
// Run a timer to prevent event catching warning if the focused window is closing.
windows[window_id].focus_timer_id = SetTimer(windows[window_id].hWnd, 2, USER_TIMER_MINIMUM, (TIMERPROC) nullptr);
}
+ if (wParam != WA_INACTIVE) {
+ track_mouse_leave_event(hWnd);
+ }
return 0; // Return to the message loop.
} break;
case WM_GETMINMAXINFO: {
@@ -2257,12 +2272,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
outside = false;
// Once-off notification, must call again.
- TRACKMOUSEEVENT tme;
- tme.cbSize = sizeof(TRACKMOUSEEVENT);
- tme.dwFlags = TME_LEAVE;
- tme.hwndTrack = hWnd;
- tme.dwHoverTime = HOVER_DEFAULT;
- TrackMouseEvent(&tme);
+ track_mouse_leave_event(hWnd);
}
// Don't calculate relative mouse movement if we don't have focus in CAPTURED mode.
@@ -2363,12 +2373,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
outside = false;
// Once-off notification, must call again.
- TRACKMOUSEEVENT tme;
- tme.cbSize = sizeof(TRACKMOUSEEVENT);
- tme.dwFlags = TME_LEAVE;
- tme.hwndTrack = hWnd;
- tme.dwHoverTime = HOVER_DEFAULT;
- TrackMouseEvent(&tme);
+ track_mouse_leave_event(hWnd);
}
// Don't calculate relative mouse movement if we don't have focus in CAPTURED mode.
@@ -2643,7 +2648,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
windows[window_id].height = window_h;
#if defined(VULKAN_ENABLED)
- if ((rendering_driver == "vulkan") && window_created) {
+ if (context_vulkan && window_created) {
context_vulkan->window_resize(window_id, windows[window_id].width, windows[window_id].height);
}
#endif
@@ -3105,7 +3110,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
}
#ifdef VULKAN_ENABLED
- if (rendering_driver == "vulkan") {
+ if (context_vulkan) {
if (context_vulkan->window_create(id, p_vsync_mode, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) == -1) {
memdelete(context_vulkan);
context_vulkan = nullptr;
@@ -3116,21 +3121,13 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
#endif
#ifdef GLES3_ENABLED
- if (rendering_driver == "opengl3") {
+ if (gl_manager) {
Error err = gl_manager->window_create(id, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top);
ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Failed to create an OpenGL window.");
}
#endif
RegisterTouchWindow(wd.hWnd, 0);
-
- TRACKMOUSEEVENT tme;
- tme.cbSize = sizeof(TRACKMOUSEEVENT);
- tme.dwFlags = TME_LEAVE;
- tme.hwndTrack = wd.hWnd;
- tme.dwHoverTime = HOVER_DEFAULT;
- TrackMouseEvent(&tme);
-
DragAcceptFiles(wd.hWnd, true);
if ((tablet_get_current_driver() == "wintab") && wintab_available) {
@@ -3455,7 +3452,7 @@ DisplayServerWindows::~DisplayServerWindows() {
if (windows.has(MAIN_WINDOW_ID)) {
#ifdef VULKAN_ENABLED
- if (rendering_driver == "vulkan") {
+ if (context_vulkan) {
context_vulkan->window_destroy(MAIN_WINDOW_ID);
}
#endif
@@ -3467,14 +3464,15 @@ DisplayServerWindows::~DisplayServerWindows() {
}
#if defined(VULKAN_ENABLED)
- if (rendering_driver == "vulkan") {
- if (rendering_device_vulkan) {
- rendering_device_vulkan->finalize();
- memdelete(rendering_device_vulkan);
- }
+ if (rendering_device_vulkan) {
+ rendering_device_vulkan->finalize();
+ memdelete(rendering_device_vulkan);
+ rendering_device_vulkan = nullptr;
+ }
- if (context_vulkan)
- memdelete(context_vulkan);
+ if (context_vulkan) {
+ memdelete(context_vulkan);
+ context_vulkan = nullptr;
}
#endif
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index a59f8ebb44..409335b41c 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -305,12 +305,12 @@ class DisplayServerWindows : public DisplayServer {
Point2i center;
#if defined(GLES3_ENABLED)
- GLManager_Windows *gl_manager;
+ GLManager_Windows *gl_manager = nullptr;
#endif
#if defined(VULKAN_ENABLED)
- VulkanContextWindows *context_vulkan;
- RenderingDeviceVulkan *rendering_device_vulkan;
+ VulkanContextWindows *context_vulkan = nullptr;
+ RenderingDeviceVulkan *rendering_device_vulkan = nullptr;
#endif
Map<int, Vector2> touch_state;
diff --git a/platform/windows/export/export.cpp b/platform/windows/export/export.cpp
index 4ff42f3f62..17a24c08bf 100644
--- a/platform/windows/export/export.cpp
+++ b/platform/windows/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/export/export.h b/platform/windows/export/export.h
index 110e1439e2..09399f2bee 100644
--- a/platform/windows/export/export.h
+++ b/platform/windows/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/export/export_plugin.cpp b/platform/windows/export/export_plugin.cpp
index 165e86c066..02b2d026b5 100644
--- a/platform/windows/export/export_plugin.cpp
+++ b/platform/windows/export/export_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -82,7 +82,7 @@ void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_optio
void EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
String rcedit_path = EditorSettings::get_singleton()->get("export/windows/rcedit");
- if (rcedit_path == String()) {
+ if (rcedit_path.is_empty()) {
return;
}
@@ -95,12 +95,12 @@ void EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset>
// On non-Windows we need WINE to run rcedit
String wine_path = EditorSettings::get_singleton()->get("export/windows/wine");
- if (wine_path != String() && !FileAccess::exists(wine_path)) {
+ if (!wine_path.is_empty() && !FileAccess::exists(wine_path)) {
ERR_PRINT("Could not find wine executable at " + wine_path + ", no icon or app information data will be included.");
return;
}
- if (wine_path == String()) {
+ if (wine_path.is_empty()) {
wine_path = "wine"; // try to run wine from PATH
}
#endif
@@ -117,39 +117,39 @@ void EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset>
List<String> args;
args.push_back(p_path);
- if (icon_path != String()) {
+ if (!icon_path.is_empty()) {
args.push_back("--set-icon");
args.push_back(icon_path);
}
- if (file_verion != String()) {
+ if (!file_verion.is_empty()) {
args.push_back("--set-file-version");
args.push_back(file_verion);
}
- if (product_version != String()) {
+ if (!product_version.is_empty()) {
args.push_back("--set-product-version");
args.push_back(product_version);
}
- if (company_name != String()) {
+ if (!company_name.is_empty()) {
args.push_back("--set-version-string");
args.push_back("CompanyName");
args.push_back(company_name);
}
- if (product_name != String()) {
+ if (!product_name.is_empty()) {
args.push_back("--set-version-string");
args.push_back("ProductName");
args.push_back(product_name);
}
- if (file_description != String()) {
+ if (!file_description.is_empty()) {
args.push_back("--set-version-string");
args.push_back("FileDescription");
args.push_back(file_description);
}
- if (copyright != String()) {
+ if (!copyright.is_empty()) {
args.push_back("--set-version-string");
args.push_back("LegalCopyright");
args.push_back(copyright);
}
- if (trademarks != String()) {
+ if (!trademarks.is_empty()) {
args.push_back("--set-version-string");
args.push_back("LegalTrademarks");
args.push_back(trademarks);
@@ -169,20 +169,20 @@ Error EditorExportPlatformWindows::_code_sign(const Ref<EditorExportPreset> &p_p
#ifdef WINDOWS_ENABLED
String signtool_path = EditorSettings::get_singleton()->get("export/windows/signtool");
- if (signtool_path != String() && !FileAccess::exists(signtool_path)) {
+ if (!signtool_path.is_empty() && !FileAccess::exists(signtool_path)) {
ERR_PRINT("Could not find signtool executable at " + signtool_path + ", aborting.");
return ERR_FILE_NOT_FOUND;
}
- if (signtool_path == String()) {
+ if (signtool_path.is_empty()) {
signtool_path = "signtool"; // try to run signtool from PATH
}
#else
String signtool_path = EditorSettings::get_singleton()->get("export/windows/osslsigncode");
- if (signtool_path != String() && !FileAccess::exists(signtool_path)) {
+ if (!signtool_path.is_empty() && !FileAccess::exists(signtool_path)) {
ERR_PRINT("Could not find osslsigncode executable at " + signtool_path + ", aborting.");
return ERR_FILE_NOT_FOUND;
}
- if (signtool_path == String()) {
+ if (signtool_path.is_empty()) {
signtool_path = "osslsigncode"; // try to run signtool from PATH
}
#endif
diff --git a/platform/windows/export/export_plugin.h b/platform/windows/export/export_plugin.h
index 11d3826410..4ec9342cdf 100644
--- a/platform/windows/export/export_plugin.h
+++ b/platform/windows/export/export_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/gl_manager_windows.cpp b/platform/windows/gl_manager_windows.cpp
index fe98f8b0ba..74b5f48502 100644
--- a/platform/windows/gl_manager_windows.cpp
+++ b/platform/windows/gl_manager_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/gl_manager_windows.h b/platform/windows/gl_manager_windows.h
index 9733a57420..6423c54855 100644
--- a/platform/windows/gl_manager_windows.h
+++ b/platform/windows/gl_manager_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/godot_windows.cpp b/platform/windows/godot_windows.cpp
index 22e2e5f7e5..7819ab9a32 100644
--- a/platform/windows/godot_windows.cpp
+++ b/platform/windows/godot_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp
index 1d3761ee83..8b6081d606 100644
--- a/platform/windows/joypad_windows.cpp
+++ b/platform/windows/joypad_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -97,11 +97,13 @@ bool JoypadWindows::have_device(const GUID &p_guid) {
// adapted from SDL2, works a lot better than the MSDN version
bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
- static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+ static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x28DE, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
- if (p_guid == &IID_ValveStreamingGamepad || p_guid == &IID_X360WiredGamepad || p_guid == &IID_X360WirelessGamepad)
+ if (memcmp(p_guid, &IID_ValveStreamingGamepad, sizeof(*p_guid)) == 0 ||
+ memcmp(p_guid, &IID_X360WiredGamepad, sizeof(*p_guid)) == 0 ||
+ memcmp(p_guid, &IID_X360WirelessGamepad, sizeof(*p_guid)) == 0)
return true;
PRAWINPUTDEVICELIST dev_list = nullptr;
diff --git a/platform/windows/joypad_windows.h b/platform/windows/joypad_windows.h
index 757fb54fb3..4faefe932f 100644
--- a/platform/windows/joypad_windows.h
+++ b/platform/windows/joypad_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/key_mapping_windows.cpp b/platform/windows/key_mapping_windows.cpp
index 65ee5dd46b..938a777de6 100644
--- a/platform/windows/key_mapping_windows.cpp
+++ b/platform/windows/key_mapping_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/key_mapping_windows.h b/platform/windows/key_mapping_windows.h
index 0454be7310..393432fa39 100644
--- a/platform/windows/key_mapping_windows.h
+++ b/platform/windows/key_mapping_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/lang_table.h b/platform/windows/lang_table.h
index 51583cc11e..5b022853e8 100644
--- a/platform/windows/lang_table.h
+++ b/platform/windows/lang_table.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 6a0a4790fc..8477746001 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -467,6 +467,16 @@ Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments,
return OK;
};
+bool OS_Windows::_is_win11_terminal() const {
+ HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
+ DWORD dwMode = 0;
+ if (GetConsoleMode(hStdOut, &dwMode)) {
+ return ((dwMode & ENABLE_VIRTUAL_TERMINAL_PROCESSING) == ENABLE_VIRTUAL_TERMINAL_PROCESSING);
+ } else {
+ return false;
+ }
+}
+
Error OS_Windows::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id) {
String path = p_path.replace("/", "\\");
String command = _quote_command_line_argument(path);
@@ -484,6 +494,10 @@ Error OS_Windows::create_process(const String &p_path, const List<String> &p_arg
#ifndef DEBUG_ENABLED
dwCreationFlags |= CREATE_NO_WINDOW;
#endif
+ if (p_path == get_executable_path() && GetConsoleWindow() != nullptr && _is_win11_terminal()) {
+ // Open a new terminal as a workaround for Windows Terminal bug.
+ dwCreationFlags |= CREATE_NEW_CONSOLE;
+ }
int ret = CreateProcessW(nullptr, (LPWSTR)(command.utf16().ptrw()), nullptr, nullptr, false, dwCreationFlags, nullptr, nullptr, si_w, &pi.pi);
ERR_FAIL_COND_V_MSG(ret == 0, ERR_CANT_FORK, "Could not create child process: " + command);
@@ -606,7 +620,7 @@ String OS_Windows::get_locale() const {
wl++;
}
- if (neutral != "")
+ if (!neutral.is_empty())
return String(neutral).replace("-", "_");
return "en";
@@ -757,11 +771,11 @@ String OS_Windows::get_system_dir(SystemDir p_dir, bool p_shared_storage) const
String OS_Windows::get_user_data_dir() const {
String appname = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/name"));
- if (appname != "") {
+ if (!appname.is_empty()) {
bool use_custom_dir = ProjectSettings::get_singleton()->get("application/config/use_custom_user_dir");
if (use_custom_dir) {
String custom_dir = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/custom_user_dir_name"), true);
- if (custom_dir == "") {
+ if (custom_dir.is_empty()) {
custom_dir = appname;
}
return get_data_path().plus_file(custom_dir).replace("\\", "/");
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index 1342d95575..4e61f3be7e 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -157,6 +157,7 @@ public:
void run();
+ bool _is_win11_terminal() const;
virtual bool _check_internal_feature_support(const String &p_feature) override;
virtual void disable_crash_handler() override;
diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h
index dace0f86af..8e80f8cacb 100644
--- a/platform/windows/platform_config.h
+++ b/platform/windows/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/vulkan_context_win.cpp b/platform/windows/vulkan_context_win.cpp
index db5e6466be..07c41395fb 100644
--- a/platform/windows/vulkan_context_win.cpp
+++ b/platform/windows/vulkan_context_win.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/vulkan_context_win.h b/platform/windows/vulkan_context_win.h
index 61e66b8ae0..e68f0125ca 100644
--- a/platform/windows/vulkan_context_win.h
+++ b/platform/windows/vulkan_context_win.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/windows_terminal_logger.cpp b/platform/windows/windows_terminal_logger.cpp
index d4148630f0..0d5f0e617c 100644
--- a/platform/windows/windows_terminal_logger.cpp
+++ b/platform/windows/windows_terminal_logger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/windows_terminal_logger.h b/platform/windows/windows_terminal_logger.h
index 86b65ae30a..1045f12201 100644
--- a/platform/windows/windows_terminal_logger.h
+++ b/platform/windows/windows_terminal_logger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */