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-rw-r--r--platform/windows/detect.py18
-rw-r--r--platform/windows/display_server_windows.cpp26
-rw-r--r--platform/windows/display_server_windows.h1
3 files changed, 19 insertions, 26 deletions
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index a9f25fa078..4e1da22bb0 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -65,6 +65,7 @@ def get_opts():
# Vista support dropped after EOL due to GH-10243
("target_win_version", "Targeted Windows version, >= 0x0601 (Windows 7)", "0x0601"),
EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
+ EnumVariable("windows_subsystem", "Windows subsystem", "gui", ("console", "gui")),
BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
("msvc_version", "MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.", None),
BoolVariable("use_mingw", "Use the Mingw compiler, even if MSVC is installed. Only used on Windows.", False),
@@ -177,6 +178,8 @@ def configure_msvc(env, manual_msvc_config):
"""Configure env to work with MSVC"""
# Build type
+ if env["tests"]:
+ env["windows_subsystem"] = "console"
if env["target"] == "release":
if env["optimize"] == "speed": # optimize for speed (default)
@@ -199,12 +202,15 @@ def configure_msvc(env, manual_msvc_config):
env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(LINKFLAGS=["/DEBUG"])
- env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"])
-
if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes":
env.AppendUnique(CCFLAGS=["/Z7"])
env.AppendUnique(LINKFLAGS=["/DEBUG"])
+ if env["windows_subsystem"] == "gui":
+ env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"])
+ else:
+ env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
+
## Compile/link flags
env.AppendUnique(CCFLAGS=["/MT", "/Gd", "/GR", "/nologo"])
@@ -302,6 +308,9 @@ def configure_mingw(env):
## Build type
+ if env["tests"]:
+ env["windows_subsystem"] = "console"
+
if env["target"] == "release":
env.Append(CCFLAGS=["-msse2"])
@@ -334,7 +343,10 @@ def configure_mingw(env):
env.Append(CCFLAGS=["-g3"])
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
- env.Append(LINKFLAGS=["-Wl,--subsystem,windows"])
+ if env["windows_subsystem"] == "gui":
+ env.Append(LINKFLAGS=["-Wl,--subsystem,windows"])
+ else:
+ env.Append(LINKFLAGS=["-Wl,--subsystem,console"])
## Compiler configuration
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index cd7f28833b..11f58d1be0 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -1137,17 +1137,10 @@ void DisplayServerWindows::window_set_ime_position(const Point2i &p_pos, WindowI
void DisplayServerWindows::console_set_visible(bool p_enabled) {
_THREAD_SAFE_METHOD_
- if (console_visible == p_enabled) {
+ if (console_visible == p_enabled)
return;
- }
- if (p_enabled && GetConsoleWindow() == nullptr) { // Open new console if not attached.
- own_console = true;
- AllocConsole();
- }
- if (own_console) { // Note: Do not hide parent console.
- ShowWindow(GetConsoleWindow(), p_enabled ? SW_SHOW : SW_HIDE);
- console_visible = p_enabled;
- }
+ ShowWindow(GetConsoleWindow(), p_enabled ? SW_SHOW : SW_HIDE);
+ console_visible = p_enabled;
}
bool DisplayServerWindows::is_console_visible() const {
@@ -3028,18 +3021,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
shift_mem = false;
control_mem = false;
meta_mem = false;
-
- if (AttachConsole(ATTACH_PARENT_PROCESS)) {
- FILE *_file = nullptr;
- freopen_s(&_file, "CONOUT$", "w", stdout);
- freopen_s(&_file, "CONOUT$", "w", stderr);
- freopen_s(&_file, "CONIN$", "r", stdin);
-
- printf("\n");
- console_visible = true;
- } else {
- console_visible = false;
- }
+ console_visible = IsWindowVisible(GetConsoleWindow());
hInstance = ((OS_Windows *)OS::get_singleton())->get_hinstance();
pressrc = 0;
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index 52f5b0f4a9..7bd93a7086 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -405,7 +405,6 @@ private:
bool drop_events = false;
bool in_dispatch_input_event = false;
bool console_visible = false;
- bool own_console = false;
WNDCLASSEXW wc;