diff options
Diffstat (limited to 'platform/windows')
24 files changed, 73 insertions, 75 deletions
diff --git a/platform/windows/context_gl_win.cpp b/platform/windows/context_gl_win.cpp index f8aed0ccab..328b987f1f 100644 --- a/platform/windows/context_gl_win.cpp +++ b/platform/windows/context_gl_win.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/platform/windows/context_gl_win.h b/platform/windows/context_gl_win.h index b3cab7806d..912d4d0133 100644 --- a/platform/windows/context_gl_win.h +++ b/platform/windows/context_gl_win.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/platform/windows/ctxgl_procaddr.cpp b/platform/windows/ctxgl_procaddr.cpp index e01c3fc252..c0c900acca 100644 --- a/platform/windows/ctxgl_procaddr.cpp +++ b/platform/windows/ctxgl_procaddr.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/platform/windows/ctxgl_procaddr.h b/platform/windows/ctxgl_procaddr.h index ecef01aadf..61fa6d7fbd 100644 --- a/platform/windows/ctxgl_procaddr.h +++ b/platform/windows/ctxgl_procaddr.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/platform/windows/detect.py b/platform/windows/detect.py index 4d93b3f244..d239ccf7d2 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -14,69 +14,56 @@ def get_name(): def can_build(): if (os.name == "nt"): - # building natively on windows! - if (os.getenv("VCINSTALLDIR")): + # Building natively on Windows + if (os.getenv("VCINSTALLDIR")): # MSVC return True - else: - print("\nMSVC not detected, attempting MinGW.") - mingw32 = "" - mingw64 = "" - if (os.getenv("MINGW32_PREFIX")): - mingw32 = os.getenv("MINGW32_PREFIX") - if (os.getenv("MINGW64_PREFIX")): - mingw64 = os.getenv("MINGW64_PREFIX") - - test = "gcc --version > NUL 2>&1" - if os.system(test) != 0 and os.system(mingw32 + test) != 0 and os.system(mingw64 + test) != 0: - print("- could not detect gcc.") - print("Please, make sure a path to a MinGW /bin directory is accessible into the environment PATH.\n") - return False - else: - print("- gcc detected.") + print("MSVC not detected (no VCINSTALLDIR environment variable), attempting MinGW.") + mingw32 = "" + mingw64 = "" + if (os.getenv("MINGW32_PREFIX")): + mingw32 = os.getenv("MINGW32_PREFIX") + if (os.getenv("MINGW64_PREFIX")): + mingw64 = os.getenv("MINGW64_PREFIX") + + test = "gcc --version > NUL 2>&1" + if (os.system(test) == 0 or os.system(mingw32 + test) == 0 or os.system(mingw64 + test) == 0): return True if (os.name == "posix"): - - mingw = "i586-mingw32msvc-" - mingw64 = "x86_64-w64-mingw32-" + # Cross-compiling with MinGW-w64 (old MinGW32 is not supported) mingw32 = "i686-w64-mingw32-" + mingw64 = "x86_64-w64-mingw32-" if (os.getenv("MINGW32_PREFIX")): mingw32 = os.getenv("MINGW32_PREFIX") - mingw = mingw32 if (os.getenv("MINGW64_PREFIX")): mingw64 = os.getenv("MINGW64_PREFIX") test = "gcc --version > /dev/null 2>&1" - if (os.system(mingw + test) == 0 or os.system(mingw64 + test) == 0 or os.system(mingw32 + test) == 0): + if (os.system(mingw64 + test) == 0 or os.system(mingw32 + test) == 0): return True + print("Could not detect MinGW. Ensure its binaries are in your PATH or that MINGW32_PREFIX or MINGW64_PREFIX are properly defined.") return False def get_opts(): - mingw = "" mingw32 = "" mingw64 = "" if (os.name == "posix"): - mingw = "i586-mingw32msvc-" mingw32 = "i686-w64-mingw32-" mingw64 = "x86_64-w64-mingw32-" - if os.system(mingw32 + "gcc --version > /dev/null 2>&1") != 0: - mingw32 = mingw - if (os.getenv("MINGW32_PREFIX")): mingw32 = os.getenv("MINGW32_PREFIX") - mingw = mingw32 if (os.getenv("MINGW64_PREFIX")): mingw64 = os.getenv("MINGW64_PREFIX") return [ - ('mingw_prefix', 'MinGW Prefix', mingw32), - ('mingw_prefix_64', 'MinGW Prefix 64 bits', mingw64), + ('mingw_prefix_32', 'MinGW prefix (Win32)', mingw32), + ('mingw_prefix_64', 'MinGW prefix (Win64)', mingw64), ] @@ -88,12 +75,10 @@ def get_flags(): def build_res_file(target, source, env): - cmdbase = "" if (env["bits"] == "32"): - cmdbase = env['mingw_prefix'] + cmdbase = env['mingw_prefix_32'] else: cmdbase = env['mingw_prefix_64'] - CPPPATH = env['CPPPATH'] cmdbase = cmdbase + 'windres --include-dir . ' import subprocess for x in range(len(source)): @@ -111,8 +96,10 @@ def configure(env): env.Append(CPPPATH=['#platform/windows']) - # Targeted Windows version: Vista (and later) - winver = "0x0600" # Windows Vista is the minimum target for windows builds + # Targeted Windows version: 7 (and later), minimum supported version + # XP support dropped after EOL due to missing API for IPv6 and other issues + # Vista support dropped after EOL due to GH-10243 + winver = "0x0601" if (os.name == "nt" and os.getenv("VCINSTALLDIR")): # MSVC @@ -184,6 +171,7 @@ def configure(env): env.Append(CCFLAGS=['/DWINDOWS_ENABLED']) env.Append(CCFLAGS=['/DOPENGL_ENABLED']) env.Append(CCFLAGS=['/DRTAUDIO_ENABLED']) + env.Append(CCFLAGS=['/DWASAPI_ENABLED']) env.Append(CCFLAGS=['/DTYPED_METHOD_BIND']) env.Append(CCFLAGS=['/DWIN32']) env.Append(CCFLAGS=['/DWINVER=%s' % winver, '/D_WIN32_WINNT=%s' % winver]) @@ -247,7 +235,7 @@ def configure(env): env.Append(LINKFLAGS=['-static']) env.Append(LINKFLAGS=['-static-libgcc']) env.Append(LINKFLAGS=['-static-libstdc++']) - mingw_prefix = env["mingw_prefix"] + mingw_prefix = env["mingw_prefix_32"] else: env.Append(LINKFLAGS=['-static']) mingw_prefix = env["mingw_prefix_64"] @@ -265,8 +253,9 @@ def configure(env): env.Append(CCFLAGS=['-DWINDOWS_ENABLED', '-mwindows']) env.Append(CCFLAGS=['-DOPENGL_ENABLED']) env.Append(CCFLAGS=['-DRTAUDIO_ENABLED']) + env.Append(CCFLAGS=['-DWASAPI_ENABLED']) env.Append(CCFLAGS=['-DWINVER=%s' % winver, '-D_WIN32_WINNT=%s' % winver]) - env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid']) + env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser']) env.Append(CPPFLAGS=['-DMINGW_ENABLED']) diff --git a/platform/windows/export/export.cpp b/platform/windows/export/export.cpp index 6cb33e2ff0..5301aa9e95 100644 --- a/platform/windows/export/export.cpp +++ b/platform/windows/export/export.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/platform/windows/export/export.h b/platform/windows/export/export.h index ea9113c674..cc85339312 100644 --- a/platform/windows/export/export.h +++ b/platform/windows/export/export.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/platform/windows/godot_win.cpp b/platform/windows/godot_win.cpp index df2d96e516..d2ac6ecb50 100644 --- a/platform/windows/godot_win.cpp +++ b/platform/windows/godot_win.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ @@ -136,8 +136,13 @@ int widechar_main(int argc, wchar_t **argv) { Error err = Main::setup(argv_utf8[0], argc - 1, &argv_utf8[1]); - if (err != OK) + if (err != OK) { + for (int i = 0; i < argc; ++i) { + delete[] argv_utf8[i]; + } + delete[] argv_utf8; return 255; + } if (Main::start()) os.run(); diff --git a/platform/windows/joypad.cpp b/platform/windows/joypad.cpp index e8a5084daf..cde72c98c9 100644 --- a/platform/windows/joypad.cpp +++ b/platform/windows/joypad.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/platform/windows/joypad.h b/platform/windows/joypad.h index 7cd791e78f..059c577bb6 100644 --- a/platform/windows/joypad.h +++ b/platform/windows/joypad.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/platform/windows/key_mapping_win.cpp b/platform/windows/key_mapping_win.cpp index 83e2af72b2..57f8e965de 100644 --- a/platform/windows/key_mapping_win.cpp +++ b/platform/windows/key_mapping_win.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/platform/windows/key_mapping_win.h b/platform/windows/key_mapping_win.h index af91676dff..139f047d17 100644 --- a/platform/windows/key_mapping_win.h +++ b/platform/windows/key_mapping_win.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/platform/windows/lang_table.h b/platform/windows/lang_table.h index 7cf2bb391b..d54894afce 100644 --- a/platform/windows/lang_table.h +++ b/platform/windows/lang_table.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 779f909a15..deb9c25576 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ @@ -63,12 +63,11 @@ __attribute__((visibility("default"))) DWORD NvOptimusEnablement = 0x00000001; #endif } -#ifndef WM_MOUSEHWHEEL -#define WM_MOUSEHWHEEL 0x020e +// Workaround mingw-w64 < 4.0 bug +#ifndef WM_TOUCH +#define WM_TOUCH 576 #endif -//#define STDOUT_FILE - extern HINSTANCE godot_hinstance; void RedirectIOToConsole() { @@ -717,8 +716,7 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) } break; case WM_DROPFILES: { - HDROP hDropInfo = NULL; - hDropInfo = (HDROP)wParam; + HDROP hDropInfo = (HDROP)wParam; const int buffsize = 4096; wchar_t buf[buffsize]; @@ -1386,7 +1384,7 @@ static BOOL CALLBACK _MonitorEnumProcPos(HMONITOR hMonitor, HDC hdcMonitor, LPRE Point2 OS_Windows::get_screen_position(int p_screen) const { - EnumPosData data = { 0, p_screen, Point2() }; + EnumPosData data = { 0, p_screen == -1 ? get_current_screen() : p_screen, Point2() }; EnumDisplayMonitors(NULL, NULL, _MonitorEnumProcPos, (LPARAM)&data); return data.pos; } @@ -1411,7 +1409,7 @@ static BOOL CALLBACK _MonitorEnumProcSize(HMONITOR hMonitor, HDC hdcMonitor, LPR Size2 OS_Windows::get_screen_size(int p_screen) const { - EnumSizeData data = { 0, p_screen, Size2() }; + EnumSizeData data = { 0, p_screen == -1 ? get_current_screen() : p_screen, Size2() }; EnumDisplayMonitors(NULL, NULL, _MonitorEnumProcSize, (LPARAM)&data); return data.size; } @@ -1435,7 +1433,7 @@ static BOOL CALLBACK _MonitorEnumProcDpi(HMONITOR hMonitor, HDC hdcMonitor, LPRE int OS_Windows::get_screen_dpi(int p_screen) const { - EnumDpiData data = { 0, p_screen, 72 }; + EnumDpiData data = { 0, p_screen == -1 ? get_current_screen() : p_screen, 72 }; EnumDisplayMonitors(NULL, NULL, _MonitorEnumProcDpi, (LPARAM)&data); return data.dpi; } @@ -1629,7 +1627,6 @@ Error OS_Windows::close_dynamic_library(void *p_library_handle) { } Error OS_Windows::get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional) { - char *error; p_symbol_handle = (void *)GetProcAddress((HMODULE)p_library_handle, p_name.utf8().get_data()); if (!p_symbol_handle) { if (!p_optional) { @@ -2362,6 +2359,9 @@ OS_Windows::OS_Windows(HINSTANCE _hInstance) { #endif user_proc = NULL; +#ifdef WASAPI_ENABLED + AudioDriverManager::add_driver(&driver_wasapi); +#endif #ifdef RTAUDIO_ENABLED AudioDriverManager::add_driver(&driver_rtaudio); #endif diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h index e9af14f11c..0c5965bf51 100644 --- a/platform/windows/os_windows.h +++ b/platform/windows/os_windows.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ @@ -32,6 +32,7 @@ #include "context_gl_win.h" #include "drivers/rtaudio/audio_driver_rtaudio.h" +#include "drivers/wasapi/audio_driver_wasapi.h" #include "os/input.h" #include "os/os.h" #include "power_windows.h" @@ -123,6 +124,9 @@ class OS_Windows : public OS { PowerWindows *power_manager; +#ifdef WASAPI_ENABLED + AudioDriverWASAPI driver_wasapi; +#endif #ifdef RTAUDIO_ENABLED AudioDriverRtAudio driver_rtaudio; #endif @@ -194,9 +198,9 @@ public: virtual int get_screen_count() const; virtual int get_current_screen() const; virtual void set_current_screen(int p_screen); - virtual Point2 get_screen_position(int p_screen = 0) const; - virtual Size2 get_screen_size(int p_screen = 0) const; - virtual int get_screen_dpi(int p_screen = 0) const; + virtual Point2 get_screen_position(int p_screen = -1) const; + virtual Size2 get_screen_size(int p_screen = -1) const; + virtual int get_screen_dpi(int p_screen = -1) const; virtual Point2 get_window_position() const; virtual void set_window_position(const Point2 &p_position); diff --git a/platform/windows/packet_peer_udp_winsock.cpp b/platform/windows/packet_peer_udp_winsock.cpp index 3991a90423..d414ec891e 100644 --- a/platform/windows/packet_peer_udp_winsock.cpp +++ b/platform/windows/packet_peer_udp_winsock.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/platform/windows/packet_peer_udp_winsock.h b/platform/windows/packet_peer_udp_winsock.h index 01f2e5113f..8a6951fd6e 100644 --- a/platform/windows/packet_peer_udp_winsock.h +++ b/platform/windows/packet_peer_udp_winsock.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h index a0fc65ca89..832504b9c5 100644 --- a/platform/windows/platform_config.h +++ b/platform/windows/platform_config.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/platform/windows/power_windows.cpp b/platform/windows/power_windows.cpp index 428bc5dcc2..b37e189a3a 100644 --- a/platform/windows/power_windows.cpp +++ b/platform/windows/power_windows.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/platform/windows/power_windows.h b/platform/windows/power_windows.h index 164f1d7d95..9da9841f48 100644 --- a/platform/windows/power_windows.h +++ b/platform/windows/power_windows.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/platform/windows/stream_peer_winsock.cpp b/platform/windows/stream_peer_winsock.cpp index 18c5a40b80..a9d9cb9373 100644 --- a/platform/windows/stream_peer_winsock.cpp +++ b/platform/windows/stream_peer_winsock.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/platform/windows/stream_peer_winsock.h b/platform/windows/stream_peer_winsock.h index aa60a6500b..26e2a3e4c9 100644 --- a/platform/windows/stream_peer_winsock.h +++ b/platform/windows/stream_peer_winsock.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/platform/windows/tcp_server_winsock.cpp b/platform/windows/tcp_server_winsock.cpp index cc17c8a631..de300befa7 100644 --- a/platform/windows/tcp_server_winsock.cpp +++ b/platform/windows/tcp_server_winsock.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/platform/windows/tcp_server_winsock.h b/platform/windows/tcp_server_winsock.h index 077acb94d7..a3e01098ed 100644 --- a/platform/windows/tcp_server_winsock.h +++ b/platform/windows/tcp_server_winsock.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ |