diff options
Diffstat (limited to 'platform/windows')
| -rw-r--r-- | platform/windows/context_gl_windows.h | 21 | ||||
| -rw-r--r-- | platform/windows/detect.py | 1 | ||||
| -rw-r--r-- | platform/windows/godot.natvis | 147 | ||||
| -rw-r--r-- | platform/windows/os_windows.cpp | 21 |
4 files changed, 103 insertions, 87 deletions
diff --git a/platform/windows/context_gl_windows.h b/platform/windows/context_gl_windows.h index 09801b9146..d23fba50e1 100644 --- a/platform/windows/context_gl_windows.h +++ b/platform/windows/context_gl_windows.h @@ -37,13 +37,12 @@ #include "core/error_list.h" #include "core/os/os.h" -#include "drivers/gl_context/context_gl.h" #include <windows.h> typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval); -class ContextGL_Windows : public ContextGL { +class ContextGL_Windows { HDC hDC; HGLRC hRC; @@ -55,21 +54,21 @@ class ContextGL_Windows : public ContextGL { PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT; public: - virtual void release_current(); + void release_current(); - virtual void make_current(); + void make_current(); - virtual int get_window_width(); - virtual int get_window_height(); - virtual void swap_buffers(); + int get_window_width(); + int get_window_height(); + void swap_buffers(); - virtual Error initialize(); + Error initialize(); - virtual void set_use_vsync(bool p_use); - virtual bool is_using_vsync() const; + void set_use_vsync(bool p_use); + bool is_using_vsync() const; ContextGL_Windows(HWND hwnd, bool p_opengl_3_context); - virtual ~ContextGL_Windows(); + ~ContextGL_Windows(); }; #endif diff --git a/platform/windows/detect.py b/platform/windows/detect.py index 426a5e9e61..0118b5bae2 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -1,6 +1,5 @@ import methods import os -import sys def is_active(): diff --git a/platform/windows/godot.natvis b/platform/windows/godot.natvis index 01963035a1..55c83c3f3c 100644 --- a/platform/windows/godot.natvis +++ b/platform/windows/godot.natvis @@ -2,92 +2,109 @@ <AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010"> <Type Name="Vector<*>"> <Expand> - <Item Name="size">(_cowdata && _cowdata->_ptr) ? (((const unsigned int *)(_cowdata->_ptr))[-1]) : 0</Item> + <Item Name="[size]">_cowdata._ptr ? (((const unsigned int *)(_cowdata._ptr))[-1]) : 0</Item> <ArrayItems> - <Size>(_cowdata && _cowdata->_ptr) ? (((const unsigned int *)(_cowdata->_ptr))[-1]) : 0</Size> - <ValuePointer>(_cowdata) ? (_cowdata->_ptr) : 0</ValuePointer> + <Size>_cowdata._ptr ? (((const unsigned int *)(_cowdata._ptr))[-1]) : 0</Size> + <ValuePointer>_cowdata._ptr</ValuePointer> </ArrayItems> </Expand> </Type> <Type Name="PoolVector<*>"> <Expand> - <Item Name="size">alloc ? (alloc->size / sizeof($T1)) : 0</Item> + <Item Name="[size]">alloc ? (alloc->size / sizeof($T1)) : 0</Item> <ArrayItems> <Size>alloc ? (alloc->size / sizeof($T1)) : 0</Size> <ValuePointer>alloc ? (($T1 *)alloc->mem) : 0</ValuePointer> </ArrayItems> </Expand> </Type> + + <Type Name="List<*>"> + <Expand> + <Item Name="[size]">_data ? (_data->size_cache) : 0</Item> + <LinkedListItems> + <Size>_data ? (_data->size_cache) : 0</Size> + <HeadPointer>_data->first</HeadPointer> + <NextPointer>next_ptr</NextPointer> + <ValueNode>value</ValueNode> + </LinkedListItems> + </Expand> + </Type> <Type Name="Variant"> - <DisplayString Condition="this->type == Variant::NIL">nil</DisplayString> - <DisplayString Condition="this->type == Variant::BOOL">{_data._bool}</DisplayString> - <DisplayString Condition="this->type == Variant::INT">{_data._int}</DisplayString> - <DisplayString Condition="this->type == Variant::REAL">{_data._real}</DisplayString> - <DisplayString Condition="this->type == Variant::TRANSFORM2D">{_data._transform2d}</DisplayString> - <DisplayString Condition="this->type == Variant::AABB">{_data._aabb}</DisplayString> - <DisplayString Condition="this->type == Variant::BASIS">{_data._basis}</DisplayString> - <DisplayString Condition="this->type == Variant::TRANSFORM">{_data._transform}</DisplayString> - <DisplayString Condition="this->type == Variant::ARRAY">{*(Array *)_data._mem}</DisplayString> - <DisplayString Condition="this->type == Variant::STRING && ((String *)(&_data._mem[0]))->_cowdata._ptr == 0">""</DisplayString> - <DisplayString Condition="this->type == Variant::STRING && ((String *)(&_data._mem[0]))->_cowdata._ptr != 0">{((String *)(&_data._mem[0]))->_cowdata._ptr,su}</DisplayString> - <DisplayString Condition="this->type == Variant::VECTOR2">{*(Vector2 *)_data._mem}</DisplayString> - <DisplayString Condition="this->type == Variant::RECT2">{*(Rect2 *)_data._mem}</DisplayString> - <DisplayString Condition="this->type == Variant::VECTOR3">{*(Vector3 *)_data._mem}</DisplayString> - <DisplayString Condition="this->type == Variant::PLANE">{*(Plane *)_data._mem}</DisplayString> - <DisplayString Condition="this->type == Variant::QUAT">{*(Quat *)_data._mem}</DisplayString> - <DisplayString Condition="this->type == Variant::COLOR">{*(Color *)_data._mem}</DisplayString> - <DisplayString Condition="this->type == Variant::NODE_PATH">{*(NodePath *)_data._mem}</DisplayString> - <DisplayString Condition="this->type == Variant::_RID">{*(RID *)_data._mem}</DisplayString> - <DisplayString Condition="this->type == Variant::OBJECT">{*(Object *)_data._mem}</DisplayString> - <DisplayString Condition="this->type == Variant::DICTIONARY">{*(Dictionary *)_data._mem}</DisplayString> - <DisplayString Condition="this->type == Variant::ARRAY">{*(Array *)_data._mem}</DisplayString> - <DisplayString Condition="this->type == Variant::POOL_BYTE_ARRAY">{*(PoolByteArray *)_data._mem}</DisplayString> - <DisplayString Condition="this->type == Variant::POOL_INT_ARRAY">{*(PoolIntArray *)_data._mem}</DisplayString> - <DisplayString Condition="this->type == Variant::POOL_REAL_ARRAY">{*(PoolRealArray *)_data._mem}</DisplayString> - <DisplayString Condition="this->type == Variant::POOL_STRING_ARRAY">{*(PoolStringArray *)_data._mem}</DisplayString> - <DisplayString Condition="this->type == Variant::POOL_VECTOR2_ARRAY">{*(PoolVector2Array *)_data._mem}</DisplayString> - <DisplayString Condition="this->type == Variant::POOL_VECTOR3_ARRAY">{*(PoolVector3Array *)_data._mem}</DisplayString> - <DisplayString Condition="this->type == Variant::POOL_COLOR_ARRAY">{*(PoolColorArray *)_data._mem}</DisplayString> - - <StringView Condition="this->type == Variant::STRING && ((String *)(&_data._mem[0]))->_cowdata._ptr != 0">((String *)(&_data._mem[0]))->_cowdata._ptr,su</StringView> + <DisplayString Condition="type == Variant::NIL">nil</DisplayString> + <DisplayString Condition="type == Variant::BOOL">{_data._bool}</DisplayString> + <DisplayString Condition="type == Variant::INT">{_data._int}</DisplayString> + <DisplayString Condition="type == Variant::REAL">{_data._real}</DisplayString> + <DisplayString Condition="type == Variant::TRANSFORM2D">{_data._transform2d}</DisplayString> + <DisplayString Condition="type == Variant::AABB">{_data._aabb}</DisplayString> + <DisplayString Condition="type == Variant::BASIS">{_data._basis}</DisplayString> + <DisplayString Condition="type == Variant::TRANSFORM">{_data._transform}</DisplayString> + <DisplayString Condition="type == Variant::STRING">{*(String *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::VECTOR2">{*(Vector2 *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::RECT2">{*(Rect2 *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::VECTOR3">{*(Vector3 *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::PLANE">{*(Plane *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::QUAT">{*(Quat *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::COLOR">{*(Color *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::NODE_PATH">{*(NodePath *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::_RID">{*(RID *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::OBJECT">{*(Object *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::DICTIONARY">{*(Dictionary *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::ARRAY">{*(Array *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::POOL_BYTE_ARRAY">{*(PoolByteArray *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::POOL_INT_ARRAY">{*(PoolIntArray *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::POOL_REAL_ARRAY">{*(PoolRealArray *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::POOL_STRING_ARRAY">{*(PoolStringArray *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::POOL_VECTOR2_ARRAY">{*(PoolVector2Array *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::POOL_VECTOR3_ARRAY">{*(PoolVector3Array *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::POOL_COLOR_ARRAY">{*(PoolColorArray *)_data._mem}</DisplayString> + <StringView Condition="type == Variant::STRING && ((String *)(_data._mem))->_cowdata._ptr">((String *)(_data._mem))->_cowdata._ptr,su</StringView> + <Expand> - <Item Name="value" Condition="this->type == Variant::BOOL">_data._bool</Item> - <Item Name="value" Condition="this->type == Variant::INT">_data._int</Item> - <Item Name="value" Condition="this->type == Variant::REAL">_data._real</Item> - <Item Name="value" Condition="this->type == Variant::TRANSFORM2D">_data._transform2d</Item> - <Item Name="value" Condition="this->type == Variant::AABB">_data._aabb</Item> - <Item Name="value" Condition="this->type == Variant::BASIS">_data._basis</Item> - <Item Name="value" Condition="this->type == Variant::TRANSFORM">_data._transform</Item> - <Item Name="value" Condition="this->type == Variant::ARRAY">*(Array *)_data._mem</Item> - <Item Name="value" Condition="this->type == Variant::STRING">*(String *)_data._mem</Item> - <Item Name="value" Condition="this->type == Variant::VECTOR2">*(Vector2 *)_data._mem</Item> - <Item Name="value" Condition="this->type == Variant::RECT2">*(Rect2 *)_data._mem</Item> - <Item Name="value" Condition="this->type == Variant::VECTOR3">*(Vector3 *)_data._mem</Item> - <Item Name="value" Condition="this->type == Variant::PLANE">*(Plane *)_data._mem</Item> - <Item Name="value" Condition="this->type == Variant::QUAT">*(Quat *)_data._mem</Item> - <Item Name="value" Condition="this->type == Variant::COLOR">*(Color *)_data._mem</Item> - <Item Name="value" Condition="this->type == Variant::NODE_PATH">*(NodePath *)_data._mem</Item> - <Item Name="value" Condition="this->type == Variant::_RID">*(RID *)_data._mem</Item> - <Item Name="value" Condition="this->type == Variant::OBJECT">*(Object *)_data._mem</Item> - <Item Name="value" Condition="this->type == Variant::DICTIONARY">*(Dictionary *)_data._mem</Item> - <Item Name="value" Condition="this->type == Variant::ARRAY">*(Array *)_data._mem</Item> - <Item Name="value" Condition="this->type == Variant::POOL_BYTE_ARRAY">*(PoolByteArray *)_data._mem</Item> - <Item Name="value" Condition="this->type == Variant::POOL_INT_ARRAY">*(PoolIntArray *)_data._mem</Item> - <Item Name="value" Condition="this->type == Variant::POOL_REAL_ARRAY">*(PoolRealArray *)_data._mem</Item> - <Item Name="value" Condition="this->type == Variant::POOL_STRING_ARRAY">*(PoolStringArray *)_data._mem</Item> - <Item Name="value" Condition="this->type == Variant::POOL_VECTOR2_ARRAY">*(PoolVector2Array *)_data._mem</Item> - <Item Name="value" Condition="this->type == Variant::POOL_VECTOR3_ARRAY">*(PoolVector3Array *)_data._mem</Item> - <Item Name="value" Condition="this->type == Variant::POOL_COLOR_ARRAY">*(PoolColorArray *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::BOOL">_data._bool</Item> + <Item Name="[value]" Condition="type == Variant::INT">_data._int</Item> + <Item Name="[value]" Condition="type == Variant::REAL">_data._real</Item> + <Item Name="[value]" Condition="type == Variant::TRANSFORM2D">_data._transform2d</Item> + <Item Name="[value]" Condition="type == Variant::AABB">_data._aabb</Item> + <Item Name="[value]" Condition="type == Variant::BASIS">_data._basis</Item> + <Item Name="[value]" Condition="type == Variant::TRANSFORM">_data._transform</Item> + <Item Name="[value]" Condition="type == Variant::STRING">*(String *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::VECTOR2">*(Vector2 *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::RECT2">*(Rect2 *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::VECTOR3">*(Vector3 *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::PLANE">*(Plane *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::QUAT">*(Quat *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::COLOR">*(Color *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::NODE_PATH">*(NodePath *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::_RID">*(RID *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::OBJECT">*(Object *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::DICTIONARY">*(Dictionary *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::ARRAY">*(Array *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::POOL_BYTE_ARRAY">*(PoolByteArray *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::POOL_INT_ARRAY">*(PoolIntArray *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::POOL_REAL_ARRAY">*(PoolRealArray *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::POOL_STRING_ARRAY">*(PoolStringArray *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::POOL_VECTOR2_ARRAY">*(PoolVector2Array *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::POOL_VECTOR3_ARRAY">*(PoolVector3Array *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::POOL_COLOR_ARRAY">*(PoolColorArray *)_data._mem</Item> </Expand> </Type> <Type Name="String"> - <DisplayString Condition="this->_cowdata._ptr == 0">empty</DisplayString> - <DisplayString Condition="this->_cowdata._ptr != 0">{this->_cowdata._ptr,su}</DisplayString> - <StringView Condition="this->_cowdata._ptr != 0">this->_cowdata._ptr,su</StringView> + <DisplayString Condition="_cowdata._ptr == 0">[empty]</DisplayString> + <DisplayString Condition="_cowdata._ptr != 0">{_cowdata._ptr,su}</DisplayString> + <StringView Condition="_cowdata._ptr != 0">_cowdata._ptr,su</StringView> + </Type> + + <Type Name="StringName"> + <DisplayString Condition="_data && _data->cname">{_data->cname}</DisplayString> + <DisplayString Condition="_data && !_data->cname">{_data->name,su}</DisplayString> + <DisplayString Condition="!_data">[empty]</DisplayString> + <StringView Condition="_data && _data->cname">_data->cname</StringView> + <StringView Condition="_data && !_data->cname">_data->name,su</StringView> </Type> <Type Name="Vector2"> diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index bace65e772..6125455e74 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -271,7 +271,7 @@ void OS_Windows::_touch_event(bool p_pressed, float p_x, float p_y, int idx) { event->set_position(Vector2(p_x, p_y)); if (main_loop) { - input->parse_input_event(event); + input->accumulate_input_event(event); } }; @@ -293,7 +293,7 @@ void OS_Windows::_drag_event(float p_x, float p_y, int idx) { event->set_position(Vector2(p_x, p_y)); if (main_loop) - input->parse_input_event(event); + input->accumulate_input_event(event); }; LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { @@ -458,7 +458,7 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) } if (window_has_focus && main_loop && mm->get_relative() != Vector2()) - input->parse_input_event(mm); + input->accumulate_input_event(mm); } delete[] lpb; } break; @@ -545,7 +545,7 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) old_x = mm->get_position().x; old_y = mm->get_position().y; if (window_has_focus && main_loop) - input->parse_input_event(mm); + input->accumulate_input_event(mm); } break; case WM_LBUTTONDOWN: @@ -718,14 +718,14 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) mb->set_global_position(mb->get_position()); if (main_loop) { - input->parse_input_event(mb); + input->accumulate_input_event(mb); if (mb->is_pressed() && mb->get_button_index() > 3 && mb->get_button_index() < 8) { //send release for mouse wheel Ref<InputEventMouseButton> mbd = mb->duplicate(); last_button_state &= ~(1 << (mbd->get_button_index() - 1)); mbd->set_button_mask(last_button_state); mbd->set_pressed(false); - input->parse_input_event(mbd); + input->accumulate_input_event(mbd); } } } break; @@ -988,7 +988,7 @@ void OS_Windows::process_key_events() { if (k->get_unicode() < 32) k->set_unicode(0); - input->parse_input_event(k); + input->accumulate_input_event(k); } //do nothing @@ -1026,7 +1026,7 @@ void OS_Windows::process_key_events() { k->set_echo((ke.uMsg == WM_KEYDOWN && (ke.lParam & (1 << 30)))); - input->parse_input_event(k); + input->accumulate_input_event(k); } break; } @@ -1290,7 +1290,7 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int memdelete(gl_context); gl_context = NULL; - if (GLOBAL_GET("rendering/quality/driver/driver_fallback") == "Best" || editor) { + if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2") || editor) { if (p_video_driver == VIDEO_DRIVER_GLES2) { gl_initialization_error = true; break; @@ -1312,7 +1312,7 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int RasterizerGLES3::make_current(); break; } else { - if (GLOBAL_GET("rendering/quality/driver/driver_fallback") == "Best" || editor) { + if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2") || editor) { p_video_driver = VIDEO_DRIVER_GLES2; gles3_context = false; continue; @@ -2252,6 +2252,7 @@ void OS_Windows::process_events() { if (!drop_events) { process_key_events(); + input->flush_accumulated_events(); } } |