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-rw-r--r--platform/windows/godot_res.rc8
-rw-r--r--platform/windows/os_windows.cpp2
2 files changed, 5 insertions, 5 deletions
diff --git a/platform/windows/godot_res.rc b/platform/windows/godot_res.rc
index b86869d316..7b745f0f97 100644
--- a/platform/windows/godot_res.rc
+++ b/platform/windows/godot_res.rc
@@ -23,13 +23,13 @@ BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "Godot Engine"
- VALUE "FileDescription", _MKSTR(VERSION_NAME) " Editor"
+ VALUE "FileDescription", VERSION_NAME " Editor"
VALUE "FileVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "." _MKSTR(VERSION_PATCH)
- VALUE "ProductName", _MKSTR(VERSION_NAME)
+ VALUE "ProductName", VERSION_NAME
VALUE "Licence", "MIT"
VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur"
- VALUE "Info", "http://www.godotengine.org"
- VALUE "ProductVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) PATCH_STRING "." _MKSTR(VERSION_REVISION)
+ VALUE "Info", "https://godotengine.org"
+ VALUE "ProductVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) PATCH_STRING "." VERSION_REVISION
END
END
BLOCK "VarFileInfo"
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 70ac57c7bf..72d51ad62a 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -2166,7 +2166,7 @@ String OS_Windows::get_cache_path() const {
// Get properly capitalized engine name for system paths
String OS_Windows::get_godot_dir_name() const {
- return String(_MKSTR(VERSION_SHORT_NAME)).capitalize();
+ return String(VERSION_SHORT_NAME).capitalize();
}
String OS_Windows::get_system_dir(SystemDir p_dir) const {