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-rw-r--r--platform/windows/detect.py83
-rw-r--r--platform/windows/godot.manifest24
-rw-r--r--platform/windows/godot_res.rc19
-rw-r--r--platform/windows/os_windows.cpp27
-rw-r--r--platform/windows/os_windows.h1
5 files changed, 45 insertions, 109 deletions
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 320fb9d269..0548b84cfa 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -90,6 +90,7 @@ import os
import sys
+import methods
def is_active():
return True
@@ -237,8 +238,7 @@ def configure(env):
env.Append(CCFLAGS=['/DTYPED_METHOD_BIND'])
env.Append(CCFLAGS=['/DGLES2_ENABLED'])
-
- LIBS=['winmm','opengl32','dsound','kernel32','ole32','oleaut32','user32','gdi32', 'IPHLPAPI','Shlwapi', 'wsock32', 'shell32','advapi32','dinput8','dxguid']
+ LIBS=['winmm','opengl32','dsound','kernel32','ole32','oleaut32','user32','gdi32', 'IPHLPAPI','Shlwapi', 'wsock32','Ws2_32', 'shell32','advapi32','dinput8','dxguid']
env.Append(LINKFLAGS=[p+env["LIBSUFFIX"] for p in LIBS])
env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"])
@@ -259,7 +259,7 @@ def configure(env):
env['ENV'] = os.environ;
# This detection function needs the tools env (that is env['ENV'], not SCons's env), and that is why it's this far bellow in the code
- compiler_version_str = detect_visual_c_compiler_version(env['ENV'])
+ compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV'])
# Note: this detection/override code from here onward should be here instead of in SConstruct because it's platform and compiler specific (MSVC/Windows)
if(env["bits"] != "default"):
@@ -273,7 +273,7 @@ def configure(env):
# that decide the architecture that is build for. Scons can only detect the os.getenviron (because vsvarsall.bat sets a lot of stuff for cl.exe to work with)
env["bits"]="32"
env["x86_opt_vc"]=True
-
+
print "Detected MSVC compiler: "+compiler_version_str
# If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writting)... vc compiler for 64bit can not compile _asm
if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"):
@@ -283,9 +283,14 @@ def configure(env):
elif (compiler_version_str=="x86" or compiler_version_str == "amd64_x86"):
print "Compiled program architecture will be a 32 bit executable. (forcing bits=32)."
else:
- print "Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup."
+ print "Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup."
if env["bits"]=="64":
env.Append(CCFLAGS=['/D_WIN64'])
+
+ # Incremental linking fix
+ env['BUILDERS']['ProgramOriginal'] = env['BUILDERS']['Program']
+ env['BUILDERS']['Program'] = methods.precious_program
+
else:
# Workaround for MinGW. See:
@@ -361,7 +366,7 @@ def configure(env):
env.Append(CCFLAGS=['-DWINDOWS_ENABLED','-mwindows'])
env.Append(CPPFLAGS=['-DRTAUDIO_ENABLED'])
env.Append(CCFLAGS=['-DGLES2_ENABLED'])
- env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','iphlpapi','shlwapi','wsock32','kernel32', 'oleaut32', 'dinput8', 'dxguid'])
+ env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','iphlpapi','shlwapi','wsock32','ws2_32','kernel32', 'oleaut32', 'dinput8', 'dxguid'])
# if (env["bits"]=="32"):
# env.Append(LIBS=['gcc_s'])
@@ -380,73 +385,7 @@ def configure(env):
env['is_mingw']=True
env.Append( BUILDERS = { 'RES' : env.Builder(action = build_res_file, suffix = '.o',src_suffix = '.rc') } )
- import methods
env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )
env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
-
-def detect_visual_c_compiler_version(tools_env):
- # tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks...
- # (see the SCons documentation for more information on what it does)...
- # in order for this function to be well encapsulated i choose to force it to recieve SCons's TOOLS env (env['ENV']
- # and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect
- # the propper vc version that will be called
-
- # These is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc)
- # There are many different cl.exe files that are run, and each one compiles & links to a different architecture
- # As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program()
- # is to check the PATH varaible and figure out which one will be called first. Code bellow does that and returns:
- # the following string values:
-
- # "" Compiler not detected
- # "amd64" Native 64 bit compiler
- # "amd64_x86" 64 bit Cross Compiler for 32 bit
- # "x86" Native 32 bit compiler
- # "x86_amd64" 32 bit Cross Compiler for 64 bit
-
- # There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm
- # and similar architectures/compilers
-
- # Set chosen compiler to "not detected"
- vc_chosen_compiler_index = -1
- vc_chosen_compiler_str = ""
-
- # find() works with -1 so big ifs bellow are needed... the simplest solution, in fact
- # First test if amd64 and amd64_x86 compilers are present in the path
- vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN\\amd64;")
- if(vc_amd64_compiler_detection_index > -1):
- vc_chosen_compiler_index = vc_amd64_compiler_detection_index
- vc_chosen_compiler_str = "amd64"
-
- vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN\\amd64_x86;")
- if(vc_amd64_x86_compiler_detection_index > -1
- and (vc_chosen_compiler_index == -1
- or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index)):
- vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
- vc_chosen_compiler_str = "amd64_x86"
-
-
- # Now check the 32 bit compilers
- vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN;")
- if(vc_x86_compiler_detection_index > -1
- and (vc_chosen_compiler_index == -1
- or vc_chosen_compiler_index > vc_x86_compiler_detection_index)):
- vc_chosen_compiler_index = vc_x86_compiler_detection_index
- vc_chosen_compiler_str = "x86"
-
- vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env['VCINSTALLDIR']+"BIN\\x86_amd64;")
- if(vc_x86_amd64_compiler_detection_index > -1
- and (vc_chosen_compiler_index == -1
- or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index)):
- vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index
- vc_chosen_compiler_str = "x86_amd64"
-
- # debug help
- #print vc_amd64_compiler_detection_index
- #print vc_amd64_x86_compiler_detection_index
- #print vc_x86_compiler_detection_index
- #print vc_x86_amd64_compiler_detection_index
- #print "chosen "+str(vc_chosen_compiler_index)+ " | "+str(vc_chosen_compiler_str)
-
- return vc_chosen_compiler_str
diff --git a/platform/windows/godot.manifest b/platform/windows/godot.manifest
deleted file mode 100644
index c095f007b0..0000000000
--- a/platform/windows/godot.manifest
+++ /dev/null
@@ -1,24 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
-<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
- <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
- <security>
- <requestedPrivileges>
- <requestedExecutionLevel level="asInvoker" uiAccess="false"/>
- </requestedPrivileges>
- </security>
- </trustInfo>
- <compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
- <application>
- <!-- Windows 10 -->
- <supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
- <!-- Windows 8.1 -->
- <supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
- <!-- Windows 8 -->
- <supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
- <!-- Windows 7 -->
- <supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
- <!-- Windows Vista -->
- <supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"/>
- </application>
- </compatibility>
-</assembly>
diff --git a/platform/windows/godot_res.rc b/platform/windows/godot_res.rc
index d069ecdc79..b86869d316 100644
--- a/platform/windows/godot_res.rc
+++ b/platform/windows/godot_res.rc
@@ -1,17 +1,20 @@
-#include <winuser.h>
#include "core/version.h"
#ifndef _STR
#define _STR(m_x) #m_x
#define _MKSTR(m_x) _STR(m_x)
#endif
+#ifndef VERSION_PATCH
+#define VERSION_PATCH 0
+#define PATCH_STRING
+#else
+#define PATCH_STRING "." _MKSTR(VERSION_PATCH)
+#endif
GODOT_ICON ICON platform/windows/godot.ico
-CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST platform/windows/godot.manifest
-
1 VERSIONINFO
-FILEVERSION VERSION_MAJOR,VERSION_MINOR,0,0
-PRODUCTVERSION VERSION_MAJOR,VERSION_MINOR,0,0
+FILEVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
+PRODUCTVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
FILEOS 4
FILETYPE 1
BEGIN
@@ -20,13 +23,13 @@ BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "Godot Engine"
- VALUE "FileDescription", _MKSTR(VERSION_NAME) " Editor (" _MKSTR(VERSION_STATUS) ")"
- VALUE "FileVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "."_MKSTR(VERSION_REVISION)
+ VALUE "FileDescription", _MKSTR(VERSION_NAME) " Editor"
+ VALUE "FileVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "." _MKSTR(VERSION_PATCH)
VALUE "ProductName", _MKSTR(VERSION_NAME)
VALUE "Licence", "MIT"
VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur"
VALUE "Info", "http://www.godotengine.org"
- VALUE "ProductVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "."_MKSTR(VERSION_REVISION)
+ VALUE "ProductVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) PATCH_STRING "." _MKSTR(VERSION_REVISION)
END
END
BLOCK "VarFileInfo"
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index b0a50ca4b8..cebafdabce 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -581,11 +581,14 @@ LRESULT OS_Windows::WndProc(HWND hWnd,UINT uMsg, WPARAM wParam, LPARAM lParam) {
}
} else if (mouse_mode!=MOUSE_MODE_CAPTURED) {
// for reasons unknown to mankind, wheel comes in screen cordinates
- RECT rect;
- GetWindowRect(hWnd,&rect);
- mb.x-=rect.left;
- mb.y-=rect.top;
+ POINT coords;
+ coords.x = mb.x;
+ coords.y = mb.y;
+ ScreenToClient(hWnd, &coords);
+
+ mb.x = coords.x;
+ mb.y = coords.y;
}
if (main_loop) {
@@ -1340,7 +1343,7 @@ void OS_Windows::vprint(const char* p_format, va_list p_list, bool p_stderr) {
void OS_Windows::alert(const String& p_alert,const String& p_title) {
if (!is_no_window_mode_enabled())
- MessageBoxW(NULL,p_alert.c_str(),p_title.c_str(),MB_OK|MB_ICONEXCLAMATION);
+ MessageBoxW(NULL, p_alert.c_str(), p_title.c_str(), MB_OK | MB_ICONEXCLAMATION | MB_TASKMODAL);
else
print_line("ALERT: "+p_alert);
}
@@ -1361,7 +1364,9 @@ void OS_Windows::set_mouse_mode(MouseMode p_mode) {
POINT pos = { (int) center.x, (int) center.y };
ClientToScreen(hWnd, &pos);
SetCursorPos(pos.x, pos.y);
+ ShowCursor(false);
} else {
+ ShowCursor(true);
ReleaseCapture();
ClipCursor(NULL);
}
@@ -1473,6 +1478,7 @@ Point2 OS_Windows::get_window_position() const{
}
void OS_Windows::set_window_position(const Point2& p_position){
+ if (video_mode.fullscreen) return;
RECT r;
GetWindowRect(hWnd,&r);
MoveWindow(hWnd,p_position.x,p_position.y,r.right-r.left,r.bottom-r.top,TRUE);
@@ -1683,6 +1689,17 @@ bool OS_Windows::get_borderless_window() {
return video_mode.borderless_window;
}
+void OS_Windows::request_attention() {
+
+ FLASHWINFO info;
+ info.cbSize = sizeof(FLASHWINFO);
+ info.hwnd = hWnd;
+ info.dwFlags = FLASHW_TRAY;
+ info.dwTimeout = 0;
+ info.uCount = 2;
+ FlashWindowEx(&info);
+}
+
void OS_Windows::print_error(const char* p_function, const char* p_file, int p_line, const char* p_code, const char* p_rationale, ErrorType p_type) {
HANDLE hCon = GetStdHandle(STD_OUTPUT_HANDLE);
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index 5acb300c0f..e3e037e57b 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -230,6 +230,7 @@ public:
virtual bool is_window_minimized() const;
virtual void set_window_maximized(bool p_enabled);
virtual bool is_window_maximized() const;
+ virtual void request_attention();
virtual void set_borderless_window(int p_borderless);
virtual bool get_borderless_window();