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-rw-r--r--platform/windows/README.md2
-rw-r--r--platform/windows/SCsub25
-rw-r--r--platform/windows/console_wrapper_windows.cpp181
-rw-r--r--platform/windows/crash_handler_windows.cpp60
-rw-r--r--platform/windows/crash_handler_windows.h58
-rw-r--r--platform/windows/detect.py23
-rw-r--r--platform/windows/display_server_windows.cpp628
-rw-r--r--platform/windows/display_server_windows.h86
-rw-r--r--platform/windows/export/export.cpp59
-rw-r--r--platform/windows/export/export.h58
-rw-r--r--platform/windows/export/export_plugin.cpp561
-rw-r--r--platform/windows/export/export_plugin.h98
-rw-r--r--platform/windows/gl_manager_windows.cpp127
-rw-r--r--platform/windows/gl_manager_windows.h70
-rw-r--r--platform/windows/godot.icobin359559 -> 142638 bytes
-rw-r--r--platform/windows/godot_console.icobin0 -> 140380 bytes
-rw-r--r--platform/windows/godot_res_wrap.rc33
-rw-r--r--platform/windows/godot_windows.cpp58
-rw-r--r--platform/windows/joypad_windows.cpp89
-rw-r--r--platform/windows/joypad_windows.h58
-rw-r--r--platform/windows/key_mapping_windows.cpp846
-rw-r--r--platform/windows/key_mapping_windows.h60
-rw-r--r--platform/windows/lang_table.h58
-rw-r--r--platform/windows/logo.pngbin1536 -> 0 bytes
-rw-r--r--platform/windows/logo.svg1
-rw-r--r--platform/windows/os_windows.cpp470
-rw-r--r--platform/windows/os_windows.h87
-rw-r--r--platform/windows/platform_config.h60
-rw-r--r--platform/windows/platform_windows_builders.py13
-rw-r--r--platform/windows/run_icon.svg1
-rw-r--r--platform/windows/tts_windows.cpp58
-rw-r--r--platform/windows/tts_windows.h58
-rw-r--r--platform/windows/vulkan_context_win.cpp58
-rw-r--r--platform/windows/vulkan_context_win.h62
-rw-r--r--platform/windows/windows_terminal_logger.cpp58
-rw-r--r--platform/windows/windows_terminal_logger.h58
36 files changed, 2759 insertions, 1463 deletions
diff --git a/platform/windows/README.md b/platform/windows/README.md
index c04032ae1d..4c775576fe 100644
--- a/platform/windows/README.md
+++ b/platform/windows/README.md
@@ -7,7 +7,7 @@ used by this platform.
## Documentation
-- [Compiling for Windows](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_windows.html)
+- [Compiling for Windows](https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_windows.html)
- Instructions on building this platform port from source.
- [Exporting for Windows](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_windows.html)
- Instructions on using the compiled export templates to export a project.
diff --git a/platform/windows/SCsub b/platform/windows/SCsub
index 7e412b140f..efbb47d965 100644
--- a/platform/windows/SCsub
+++ b/platform/windows/SCsub
@@ -19,19 +19,44 @@ common_win = [
"gl_manager_windows.cpp",
]
+common_win_wrap = [
+ "console_wrapper_windows.cpp",
+]
+
res_file = "godot_res.rc"
res_target = "godot_res" + env["OBJSUFFIX"]
res_obj = env.RES(res_target, res_file)
prog = env.add_program("#bin/godot", common_win + res_obj, PROGSUFFIX=env["PROGSUFFIX"])
+# Build console wrapper app.
+if env["windows_subsystem"] == "gui":
+ env_wrap = env.Clone()
+ res_wrap_file = "godot_res_wrap.rc"
+ res_wrap_target = "godot_res_wrap" + env["OBJSUFFIX"]
+ res_wrap_obj = env_wrap.RES(res_wrap_target, res_wrap_file)
+
+ if env.msvc:
+ env_wrap.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
+ env_wrap.Append(LINKFLAGS=["version.lib"])
+ else:
+ env_wrap.Append(LINKFLAGS=["-Wl,--subsystem,console"])
+ env_wrap.Append(LIBS=["version"])
+
+ prog_wrap = env_wrap.add_program("#bin/godot", common_win_wrap + res_wrap_obj, PROGSUFFIX=env["PROGSUFFIX_WRAP"])
+
# Microsoft Visual Studio Project Generation
if env["vsproj"]:
env.vs_srcs += ["platform/windows/" + res_file]
env.vs_srcs += ["platform/windows/godot.natvis"]
for x in common_win:
env.vs_srcs += ["platform/windows/" + str(x)]
+ if env["windows_subsystem"] == "gui":
+ for x in common_win_wrap:
+ env.vs_srcs += ["platform/windows/" + str(x)]
if not os.getenv("VCINSTALLDIR"):
if env["debug_symbols"] and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))
+ if env["windows_subsystem"] == "gui":
+ env.AddPostAction(prog_wrap, run_in_subprocess(platform_windows_builders.make_debug_mingw))
diff --git a/platform/windows/console_wrapper_windows.cpp b/platform/windows/console_wrapper_windows.cpp
new file mode 100644
index 0000000000..de751580b7
--- /dev/null
+++ b/platform/windows/console_wrapper_windows.cpp
@@ -0,0 +1,181 @@
+/**************************************************************************/
+/* console_wrapper_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include <windows.h>
+
+#include <shlwapi.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+#ifndef ENABLE_VIRTUAL_TERMINAL_PROCESSING
+#define ENABLE_VIRTUAL_TERMINAL_PROCESSING 0x4
+#endif
+
+int main(int argc, char *argv[]) {
+ // Get executable name.
+ WCHAR exe_name[MAX_PATH] = {};
+ if (!GetModuleFileNameW(nullptr, exe_name, MAX_PATH)) {
+ wprintf(L"GetModuleFileName failed, error %d\n", GetLastError());
+ return -1;
+ }
+
+ // Get product name from the resources and set console title.
+ DWORD ver_info_handle = 0;
+ DWORD ver_info_size = GetFileVersionInfoSizeW(exe_name, &ver_info_handle);
+ if (ver_info_size > 0) {
+ LPBYTE ver_info = (LPBYTE)malloc(ver_info_size);
+ if (ver_info) {
+ if (GetFileVersionInfoW(exe_name, ver_info_handle, ver_info_size, ver_info)) {
+ LPCWSTR text_ptr = nullptr;
+ UINT text_size = 0;
+ if (VerQueryValueW(ver_info, L"\\StringFileInfo\\040904b0\\ProductName", (void **)&text_ptr, &text_size) && (text_size > 0)) {
+ SetConsoleTitleW(text_ptr);
+ }
+ }
+ free(ver_info);
+ }
+ }
+
+ // Enable virtual terminal sequences processing.
+ HANDLE stdout_handle = GetStdHandle(STD_OUTPUT_HANDLE);
+ DWORD out_mode = ENABLE_PROCESSED_OUTPUT | ENABLE_VIRTUAL_TERMINAL_PROCESSING;
+ SetConsoleMode(stdout_handle, out_mode);
+
+ // Find main executable name and check if it exist.
+ static PCWSTR exe_renames[] = {
+ L".console.exe",
+ L"_console.exe",
+ L" console.exe",
+ L"console.exe",
+ nullptr,
+ };
+
+ bool rename_found = false;
+ for (int i = 0; exe_renames[i]; i++) {
+ PWSTR c = StrRStrIW(exe_name, nullptr, exe_renames[i]);
+ if (c) {
+ CopyMemory(c, L".exe", sizeof(WCHAR) * 5);
+ rename_found = true;
+ break;
+ }
+ }
+ if (!rename_found) {
+ wprintf(L"Invalid wrapper executable name.\n");
+ return -1;
+ }
+
+ DWORD file_attrib = GetFileAttributesW(exe_name);
+ if (file_attrib == INVALID_FILE_ATTRIBUTES || (file_attrib & FILE_ATTRIBUTE_DIRECTORY)) {
+ wprintf(L"Main executable %ls not found.\n", exe_name);
+ return -1;
+ }
+
+ // Create job to monitor process tree.
+ HANDLE job_handle = CreateJobObjectW(nullptr, nullptr);
+ if (!job_handle) {
+ wprintf(L"CreateJobObject failed, error %d\n", GetLastError());
+ return -1;
+ }
+
+ HANDLE io_port_handle = CreateIoCompletionPort(INVALID_HANDLE_VALUE, nullptr, 0, 1);
+ if (!io_port_handle) {
+ wprintf(L"CreateIoCompletionPort failed, error %d\n", GetLastError());
+ return -1;
+ }
+
+ JOBOBJECT_ASSOCIATE_COMPLETION_PORT compl_port;
+ ZeroMemory(&compl_port, sizeof(compl_port));
+ compl_port.CompletionKey = job_handle;
+ compl_port.CompletionPort = io_port_handle;
+
+ if (!SetInformationJobObject(job_handle, JobObjectAssociateCompletionPortInformation, &compl_port, sizeof(compl_port))) {
+ wprintf(L"SetInformationJobObject(AssociateCompletionPortInformation) failed, error %d\n", GetLastError());
+ return -1;
+ }
+
+ JOBOBJECT_EXTENDED_LIMIT_INFORMATION jeli;
+ ZeroMemory(&jeli, sizeof(jeli));
+ jeli.BasicLimitInformation.LimitFlags = JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE;
+
+ if (!SetInformationJobObject(job_handle, JobObjectExtendedLimitInformation, &jeli, sizeof(jeli))) {
+ wprintf(L"SetInformationJobObject(ExtendedLimitInformation) failed, error %d\n", GetLastError());
+ return -1;
+ }
+
+ // Start the main process.
+ PROCESS_INFORMATION pi;
+ ZeroMemory(&pi, sizeof(pi));
+
+ STARTUPINFOW si;
+ ZeroMemory(&si, sizeof(si));
+ si.cb = sizeof(si);
+
+ WCHAR new_command_line[32767];
+ _snwprintf_s(new_command_line, 32767, _TRUNCATE, L"%ls %ls", exe_name, PathGetArgsW(GetCommandLineW()));
+
+ if (!CreateProcessW(nullptr, new_command_line, nullptr, nullptr, true, CREATE_SUSPENDED, nullptr, nullptr, &si, &pi)) {
+ wprintf(L"CreateProcess failed, error %d\n", GetLastError());
+ return -1;
+ }
+
+ if (!AssignProcessToJobObject(job_handle, pi.hProcess)) {
+ wprintf(L"AssignProcessToJobObject failed, error %d\n", GetLastError());
+ return -1;
+ }
+
+ ResumeThread(pi.hThread);
+ CloseHandle(pi.hThread);
+
+ // Wait until main process and all of its children are finished.
+ DWORD completion_code = 0;
+ ULONG_PTR completion_key = 0;
+ LPOVERLAPPED overlapped = nullptr;
+
+ while (GetQueuedCompletionStatus(io_port_handle, &completion_code, &completion_key, &overlapped, INFINITE)) {
+ if ((HANDLE)completion_key == job_handle && completion_code == JOB_OBJECT_MSG_ACTIVE_PROCESS_ZERO) {
+ break;
+ }
+ }
+
+ CloseHandle(job_handle);
+ CloseHandle(io_port_handle);
+
+ // Get exit code of the main process.
+ DWORD exit_code = 0;
+ GetExitCodeProcess(pi.hProcess, &exit_code);
+
+ CloseHandle(pi.hProcess);
+
+ return exit_code;
+}
+
+int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
+ return main(0, nullptr);
+}
diff --git a/platform/windows/crash_handler_windows.cpp b/platform/windows/crash_handler_windows.cpp
index b501ee78db..867f1d537c 100644
--- a/platform/windows/crash_handler_windows.cpp
+++ b/platform/windows/crash_handler_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* crash_handler_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* crash_handler_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "crash_handler_windows.h"
@@ -157,7 +157,7 @@ DWORD CrashHandlerException(EXCEPTION_POINTERS *ep) {
return EXCEPTION_CONTINUE_SEARCH;
}
- SymSetOptions(SymGetOptions() | SYMOPT_LOAD_LINES | SYMOPT_UNDNAME);
+ SymSetOptions(SymGetOptions() | SYMOPT_LOAD_LINES | SYMOPT_UNDNAME | SYMOPT_EXACT_SYMBOLS);
EnumProcessModules(process, &module_handles[0], module_handles.size() * sizeof(HMODULE), &cbNeeded);
module_handles.resize(cbNeeded / sizeof(HMODULE));
EnumProcessModules(process, &module_handles[0], module_handles.size() * sizeof(HMODULE), &cbNeeded);
diff --git a/platform/windows/crash_handler_windows.h b/platform/windows/crash_handler_windows.h
index ec8de3ffab..ef5831f10c 100644
--- a/platform/windows/crash_handler_windows.h
+++ b/platform/windows/crash_handler_windows.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* crash_handler_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* crash_handler_windows.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef CRASH_HANDLER_WINDOWS_H
#define CRASH_HANDLER_WINDOWS_H
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 74868fc6a2..1b55574b19 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -188,6 +188,7 @@ def get_opts():
BoolVariable("use_llvm", "Use the LLVM compiler", False),
BoolVariable("use_static_cpp", "Link MinGW/MSVC C++ runtime libraries statically", True),
BoolVariable("use_asan", "Use address sanitizer (ASAN)", False),
+ BoolVariable("debug_crt", "Compile with MSVC's debug CRT (/MDd)", False),
]
@@ -339,10 +340,14 @@ def configure_msvc(env, vcvars_msvc_config):
## Compile/link flags
- if env["use_static_cpp"]:
- env.AppendUnique(CCFLAGS=["/MT"])
+ if env["debug_crt"]:
+ # Always use dynamic runtime, static debug CRT breaks thread_local.
+ env.AppendUnique(CCFLAGS=["/MDd"])
else:
- env.AppendUnique(CCFLAGS=["/MD"])
+ if env["use_static_cpp"]:
+ env.AppendUnique(CCFLAGS=["/MT"])
+ else:
+ env.AppendUnique(CCFLAGS=["/MD"])
if env["arch"] == "x86_32":
env["x86_libtheora_opt_vc"] = True
@@ -582,12 +587,14 @@ def configure_mingw(env):
]
)
- env.Append(CPPDEFINES=["VULKAN_ENABLED"])
- if not env["use_volk"]:
- env.Append(LIBS=["vulkan"])
+ if env["vulkan"]:
+ env.Append(CPPDEFINES=["VULKAN_ENABLED"])
+ if not env["use_volk"]:
+ env.Append(LIBS=["vulkan"])
- env.Append(CPPDEFINES=["GLES3_ENABLED"])
- env.Append(LIBS=["opengl32"])
+ if env["opengl3"]:
+ env.Append(CPPDEFINES=["GLES3_ENABLED"])
+ env.Append(LIBS=["opengl32"])
env.Append(CPPDEFINES=["MINGW_ENABLED", ("MINGW_HAS_SECURE_API", 1)])
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 3b773685c3..ebd0733c55 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* display_server_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* display_server_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "display_server_windows.h"
@@ -254,10 +254,10 @@ void DisplayServerWindows::warp_mouse(const Point2i &p_position) {
Point2i DisplayServerWindows::mouse_get_position() const {
POINT p;
GetCursorPos(&p);
- return Point2i(p.x, p.y);
+ return Point2i(p.x, p.y) - _get_screens_origin();
}
-MouseButton DisplayServerWindows::mouse_get_button_state() const {
+BitField<MouseButtonMask> DisplayServerWindows::mouse_get_button_state() const {
return last_button_state;
}
@@ -346,6 +346,17 @@ typedef struct {
HMONITOR monitor;
} EnumScreenData;
+static BOOL CALLBACK _MonitorEnumProcPrim(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
+ EnumScreenData *data = (EnumScreenData *)dwData;
+ if ((lprcMonitor->left == 0) && (lprcMonitor->top == 0)) {
+ data->screen = data->count;
+ return FALSE;
+ }
+
+ data->count++;
+ return TRUE;
+}
+
static BOOL CALLBACK _MonitorEnumProcScreen(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
EnumScreenData *data = (EnumScreenData *)dwData;
if (data->monitor == hMonitor) {
@@ -370,6 +381,12 @@ int DisplayServerWindows::get_screen_count() const {
return data;
}
+int DisplayServerWindows::get_primary_screen() const {
+ EnumScreenData data = { 0, 0, 0 };
+ EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcPrim, (LPARAM)&data);
+ return data.screen;
+}
+
typedef struct {
int count;
int screen;
@@ -387,12 +404,39 @@ static BOOL CALLBACK _MonitorEnumProcPos(HMONITOR hMonitor, HDC hdcMonitor, LPRE
return TRUE;
}
+static BOOL CALLBACK _MonitorEnumProcOrigin(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
+ EnumPosData *data = (EnumPosData *)dwData;
+ data->pos.x = MIN(data->pos.x, lprcMonitor->left);
+ data->pos.y = MIN(data->pos.y, lprcMonitor->top);
+
+ return TRUE;
+}
+
+Point2i DisplayServerWindows::_get_screens_origin() const {
+ _THREAD_SAFE_METHOD_
+
+ EnumPosData data = { 0, 0, Point2() };
+ EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcOrigin, (LPARAM)&data);
+ return data.pos;
+}
+
Point2i DisplayServerWindows::screen_get_position(int p_screen) const {
_THREAD_SAFE_METHOD_
- EnumPosData data = { 0, p_screen == SCREEN_OF_MAIN_WINDOW ? window_get_current_screen() : p_screen, Point2() };
+ switch (p_screen) {
+ case SCREEN_PRIMARY: {
+ p_screen = get_primary_screen();
+ } break;
+ case SCREEN_OF_MAIN_WINDOW: {
+ p_screen = window_get_current_screen(MAIN_WINDOW_ID);
+ } break;
+ default:
+ break;
+ }
+
+ EnumPosData data = { 0, p_screen, Point2() };
EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcPos, (LPARAM)&data);
- return data.pos;
+ return data.pos - _get_screens_origin();
}
typedef struct {
@@ -427,7 +471,18 @@ static BOOL CALLBACK _MonitorEnumProcSize(HMONITOR hMonitor, HDC hdcMonitor, LPR
Size2i DisplayServerWindows::screen_get_size(int p_screen) const {
_THREAD_SAFE_METHOD_
- EnumSizeData data = { 0, p_screen == SCREEN_OF_MAIN_WINDOW ? window_get_current_screen() : p_screen, Size2() };
+ switch (p_screen) {
+ case SCREEN_PRIMARY: {
+ p_screen = get_primary_screen();
+ } break;
+ case SCREEN_OF_MAIN_WINDOW: {
+ p_screen = window_get_current_screen(MAIN_WINDOW_ID);
+ } break;
+ default:
+ break;
+ }
+
+ EnumSizeData data = { 0, p_screen, Size2() };
EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcSize, (LPARAM)&data);
return data.size;
}
@@ -473,8 +528,20 @@ static BOOL CALLBACK _MonitorEnumProcRefreshRate(HMONITOR hMonitor, HDC hdcMonit
Rect2i DisplayServerWindows::screen_get_usable_rect(int p_screen) const {
_THREAD_SAFE_METHOD_
- EnumRectData data = { 0, p_screen == SCREEN_OF_MAIN_WINDOW ? window_get_current_screen() : p_screen, Rect2i() };
+ switch (p_screen) {
+ case SCREEN_PRIMARY: {
+ p_screen = get_primary_screen();
+ } break;
+ case SCREEN_OF_MAIN_WINDOW: {
+ p_screen = window_get_current_screen(MAIN_WINDOW_ID);
+ } break;
+ default:
+ break;
+ }
+
+ EnumRectData data = { 0, p_screen, Rect2i() };
EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcUsableSize, (LPARAM)&data);
+ data.rect.position -= _get_screens_origin();
return data.rect;
}
@@ -549,14 +616,36 @@ static BOOL CALLBACK _MonitorEnumProcDpi(HMONITOR hMonitor, HDC hdcMonitor, LPRE
int DisplayServerWindows::screen_get_dpi(int p_screen) const {
_THREAD_SAFE_METHOD_
- EnumDpiData data = { 0, p_screen == SCREEN_OF_MAIN_WINDOW ? window_get_current_screen() : p_screen, 72 };
+ switch (p_screen) {
+ case SCREEN_PRIMARY: {
+ p_screen = get_primary_screen();
+ } break;
+ case SCREEN_OF_MAIN_WINDOW: {
+ p_screen = window_get_current_screen(MAIN_WINDOW_ID);
+ } break;
+ default:
+ break;
+ }
+
+ EnumDpiData data = { 0, p_screen, 72 };
EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcDpi, (LPARAM)&data);
return data.dpi;
}
float DisplayServerWindows::screen_get_refresh_rate(int p_screen) const {
_THREAD_SAFE_METHOD_
- EnumRefreshRateData data = { 0, p_screen == SCREEN_OF_MAIN_WINDOW ? window_get_current_screen() : p_screen, SCREEN_REFRESH_RATE_FALLBACK };
+ switch (p_screen) {
+ case SCREEN_PRIMARY: {
+ p_screen = get_primary_screen();
+ } break;
+ case SCREEN_OF_MAIN_WINDOW: {
+ p_screen = window_get_current_screen(MAIN_WINDOW_ID);
+ } break;
+ default:
+ break;
+ }
+
+ EnumRefreshRateData data = { 0, p_screen, SCREEN_REFRESH_RATE_FALLBACK };
EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcRefreshRate, (LPARAM)&data);
return data.rate;
}
@@ -612,9 +701,10 @@ Vector<DisplayServer::WindowID> DisplayServerWindows::get_window_list() const {
}
DisplayServer::WindowID DisplayServerWindows::get_window_at_screen_position(const Point2i &p_position) const {
+ Point2i offset = _get_screens_origin();
POINT p;
- p.x = p_position.x;
- p.y = p_position.y;
+ p.x = p_position.x + offset.x;
+ p.y = p_position.y + offset.y;
HWND hwnd = WindowFromPoint(p);
for (const KeyValue<WindowID, WindowData> &E : windows) {
if (E.value.hWnd == hwnd) {
@@ -645,9 +735,23 @@ DisplayServer::WindowID DisplayServerWindows::create_sub_window(WindowMode p_mod
if (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) {
wd.no_focus = true;
}
+ if (p_flags & WINDOW_FLAG_MOUSE_PASSTHROUGH_BIT) {
+ wd.mpass = true;
+ }
if (p_flags & WINDOW_FLAG_POPUP_BIT) {
wd.is_popup = true;
}
+ if (p_flags & WINDOW_FLAG_TRANSPARENT_BIT) {
+ DWM_BLURBEHIND bb;
+ ZeroMemory(&bb, sizeof(bb));
+ HRGN hRgn = CreateRectRgn(0, 0, -1, -1);
+ bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
+ bb.hRgnBlur = hRgn;
+ bb.fEnable = TRUE;
+ DwmEnableBlurBehindWindow(wd.hWnd, &bb);
+
+ wd.layered_window = true;
+ }
// Inherit icons from MAIN_WINDOW for all sub windows.
HICON mainwindow_icon = (HICON)SendMessage(windows[MAIN_WINDOW_ID].hWnd, WM_GETICON, ICON_SMALL, 0);
@@ -685,6 +789,9 @@ void DisplayServerWindows::show_window(WindowID p_id) {
SetForegroundWindow(wd.hWnd); // Slightly higher priority.
SetFocus(wd.hWnd); // Set keyboard focus.
}
+ if (wd.always_on_top) {
+ SetWindowPos(wd.hWnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | ((wd.no_focus || wd.is_popup) ? SWP_NOACTIVATE : 0));
+ }
}
void DisplayServerWindows::delete_sub_window(WindowID p_window) {
@@ -741,9 +848,20 @@ int64_t DisplayServerWindows::window_get_native_handle(HandleType p_handle_type,
case WINDOW_HANDLE: {
return (int64_t)windows[p_window].hWnd;
}
+#if defined(GLES3_ENABLED)
case WINDOW_VIEW: {
- return 0; // Not supported.
+ if (gl_manager) {
+ return (int64_t)gl_manager->get_hdc(p_window);
+ }
+ return 0;
+ }
+ case OPENGL_CONTEXT: {
+ if (gl_manager) {
+ return (int64_t)gl_manager->get_hglrc(p_window);
+ }
+ return 0;
}
+#endif
default: {
return 0;
}
@@ -817,7 +935,7 @@ void DisplayServerWindows::window_set_mouse_passthrough(const Vector<Vector2> &p
void DisplayServerWindows::_update_window_mouse_passthrough(WindowID p_window) {
ERR_FAIL_COND(!windows.has(p_window));
- if (windows[p_window].mpath.size() == 0) {
+ if (windows[p_window].mpass || windows[p_window].mpath.size() == 0) {
SetWindowRgn(windows[p_window].hWnd, nullptr, TRUE);
} else {
POINT *points = (POINT *)memalloc(sizeof(POINT) * windows[p_window].mpath.size());
@@ -854,19 +972,24 @@ void DisplayServerWindows::window_set_current_screen(int p_screen, WindowID p_wi
ERR_FAIL_COND(!windows.has(p_window));
ERR_FAIL_INDEX(p_screen, get_screen_count());
+ if (window_get_current_screen(p_window) == p_screen) {
+ return;
+ }
const WindowData &wd = windows[p_window];
if (wd.fullscreen) {
- int cs = window_get_current_screen(p_window);
- if (cs == p_screen) {
- return;
- }
- Point2 pos = screen_get_position(p_screen);
+ Point2 pos = screen_get_position(p_screen) + _get_screens_origin();
Size2 size = screen_get_size(p_screen);
MoveWindow(wd.hWnd, pos.x, pos.y, size.width, size.height, TRUE);
} else {
- Vector2 ofs = window_get_position(p_window) - screen_get_position(window_get_current_screen(p_window));
- window_set_position(ofs + screen_get_position(p_screen), p_window);
+ Rect2i srect = screen_get_usable_rect(p_screen);
+ Point2i wpos = window_get_position(p_window) - screen_get_position(window_get_current_screen(p_window));
+ Size2i wsize = window_get_size(p_window);
+ wpos += srect.position;
+
+ wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - wsize.width / 3);
+ wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - wsize.height / 3);
+ window_set_position(wpos, p_window);
}
// Don't let the mouse leave the window when resizing to a smaller resolution.
@@ -895,7 +1018,25 @@ Point2i DisplayServerWindows::window_get_position(WindowID p_window) const {
ClientToScreen(wd.hWnd, &point);
- return Point2i(point.x, point.y);
+ return Point2i(point.x, point.y) - _get_screens_origin();
+}
+
+Point2i DisplayServerWindows::window_get_position_with_decorations(WindowID p_window) const {
+ _THREAD_SAFE_METHOD_
+
+ ERR_FAIL_COND_V(!windows.has(p_window), Point2i());
+ const WindowData &wd = windows[p_window];
+
+ if (wd.minimized) {
+ return wd.last_pos;
+ }
+
+ RECT r;
+ if (GetWindowRect(wd.hWnd, &r)) {
+ return Point2i(r.left, r.top) - _get_screens_origin();
+ }
+
+ return Point2i();
}
void DisplayServerWindows::_update_real_mouse_position(WindowID p_window) {
@@ -922,11 +1063,13 @@ void DisplayServerWindows::window_set_position(const Point2i &p_position, Window
return;
}
+ Point2i offset = _get_screens_origin();
+
RECT rc;
- rc.left = p_position.x;
- rc.right = p_position.x + wd.width;
- rc.bottom = p_position.y + wd.height;
- rc.top = p_position.y;
+ rc.left = p_position.x + offset.x;
+ rc.right = p_position.x + wd.width + offset.x;
+ rc.bottom = p_position.y + wd.height + offset.y;
+ rc.top = p_position.y + offset.y;
const DWORD style = GetWindowLongPtr(wd.hWnd, GWL_STYLE);
const DWORD exStyle = GetWindowLongPtr(wd.hWnd, GWL_EXSTYLE);
@@ -1113,7 +1256,7 @@ Size2i DisplayServerWindows::window_get_size(WindowID p_window) const {
return Size2();
}
-Size2i DisplayServerWindows::window_get_real_size(WindowID p_window) const {
+Size2i DisplayServerWindows::window_get_size_with_decorations(WindowID p_window) const {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(!windows.has(p_window), Size2i());
@@ -1262,7 +1405,7 @@ void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window)
}
int cs = window_get_current_screen(p_window);
- Point2 pos = screen_get_position(cs);
+ Point2 pos = screen_get_position(cs) + _get_screens_origin();
Size2 size = screen_get_size(cs);
wd.fullscreen = true;
@@ -1373,6 +1516,10 @@ void DisplayServerWindows::window_set_flag(WindowFlags p_flag, bool p_enabled, W
wd.no_focus = p_enabled;
_update_window_style(p_window);
} break;
+ case WINDOW_FLAG_MOUSE_PASSTHROUGH: {
+ wd.mpass = p_enabled;
+ _update_window_mouse_passthrough(p_window);
+ } break;
case WINDOW_FLAG_POPUP: {
ERR_FAIL_COND_MSG(p_window == MAIN_WINDOW_ID, "Main window can't be popup.");
ERR_FAIL_COND_MSG(IsWindowVisible(wd.hWnd) && (wd.is_popup != p_enabled), "Popup flag can't changed while window is opened.");
@@ -1404,6 +1551,9 @@ bool DisplayServerWindows::window_get_flag(WindowFlags p_flag, WindowID p_window
case WINDOW_FLAG_NO_FOCUS: {
return wd.no_focus;
} break;
+ case WINDOW_FLAG_MOUSE_PASSTHROUGH: {
+ return wd.mpass;
+ } break;
case WINDOW_FLAG_POPUP: {
return wd.is_popup;
} break;
@@ -1460,6 +1610,58 @@ bool DisplayServerWindows::can_any_window_draw() const {
return false;
}
+Vector2i DisplayServerWindows::ime_get_selection() const {
+ _THREAD_SAFE_METHOD_
+
+ DisplayServer::WindowID window_id = _get_focused_window_or_popup();
+ const WindowData &wd = windows[window_id];
+ if (!wd.ime_active) {
+ return Vector2i();
+ }
+
+ int cursor = ImmGetCompositionStringW(wd.im_himc, GCS_CURSORPOS, nullptr, 0);
+
+ int32_t length = ImmGetCompositionStringW(wd.im_himc, GCS_COMPSTR, nullptr, 0);
+ wchar_t *string = reinterpret_cast<wchar_t *>(memalloc(length));
+ ImmGetCompositionStringW(wd.im_himc, GCS_COMPSTR, string, length);
+
+ int32_t utf32_cursor = 0;
+ for (int32_t i = 0; i < length / int32_t(sizeof(wchar_t)); i++) {
+ if ((string[i] & 0xfffffc00) == 0xd800) {
+ i++;
+ }
+ if (i < cursor) {
+ utf32_cursor++;
+ } else {
+ break;
+ }
+ }
+
+ memdelete(string);
+
+ return Vector2i(utf32_cursor, 0);
+}
+
+String DisplayServerWindows::ime_get_text() const {
+ _THREAD_SAFE_METHOD_
+
+ DisplayServer::WindowID window_id = _get_focused_window_or_popup();
+ const WindowData &wd = windows[window_id];
+ if (!wd.ime_active) {
+ return String();
+ }
+
+ String ret;
+ int32_t length = ImmGetCompositionStringW(wd.im_himc, GCS_COMPSTR, nullptr, 0);
+ wchar_t *string = reinterpret_cast<wchar_t *>(memalloc(length));
+ ImmGetCompositionStringW(wd.im_himc, GCS_COMPSTR, string, length);
+ ret.parse_utf16((char16_t *)string, length / sizeof(wchar_t));
+
+ memdelete(string);
+
+ return ret;
+}
+
void DisplayServerWindows::window_set_ime_active(const bool p_active, WindowID p_window) {
_THREAD_SAFE_METHOD_
@@ -1467,11 +1669,14 @@ void DisplayServerWindows::window_set_ime_active(const bool p_active, WindowID p
WindowData &wd = windows[p_window];
if (p_active) {
+ wd.ime_active = true;
ImmAssociateContext(wd.hWnd, wd.im_himc);
-
+ CreateCaret(wd.hWnd, NULL, 1, 1);
window_set_ime_position(wd.im_position, p_window);
} else {
ImmAssociateContext(wd.hWnd, (HIMC)0);
+ DestroyCaret();
+ wd.ime_active = false;
}
}
@@ -1489,7 +1694,7 @@ void DisplayServerWindows::window_set_ime_position(const Point2i &p_pos, WindowI
}
COMPOSITIONFORM cps;
- cps.dwStyle = CFS_FORCE_POSITION;
+ cps.dwStyle = CFS_POINT;
cps.ptCurrentPos.x = wd.im_position.x;
cps.ptCurrentPos.y = wd.im_position.y;
ImmSetCompositionWindow(himc, &cps);
@@ -1881,7 +2086,7 @@ void DisplayServerWindows::set_native_icon(const String &p_filename) {
pos += sizeof(WORD);
f->seek(pos);
- icon_dir = (ICONDIR *)memrealloc(icon_dir, 3 * sizeof(WORD) + icon_dir->idCount * sizeof(ICONDIRENTRY));
+ icon_dir = (ICONDIR *)memrealloc(icon_dir, sizeof(ICONDIR) - sizeof(ICONDIRENTRY) + icon_dir->idCount * sizeof(ICONDIRENTRY));
f->get_buffer((uint8_t *)&icon_dir->idEntries[0], icon_dir->idCount * sizeof(ICONDIRENTRY));
int small_icon_index = -1; // Select 16x16 with largest color count.
@@ -2012,6 +2217,12 @@ void DisplayServerWindows::window_set_vsync_mode(DisplayServer::VSyncMode p_vsyn
context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
}
#endif
+
+#if defined(GLES3_ENABLED)
+ if (gl_manager) {
+ gl_manager->set_use_vsync(p_window, p_vsync_mode != DisplayServer::VSYNC_DISABLED);
+ }
+#endif
}
DisplayServer::VSyncMode DisplayServerWindows::window_get_vsync_mode(WindowID p_window) const {
@@ -2021,6 +2232,13 @@ DisplayServer::VSyncMode DisplayServerWindows::window_get_vsync_mode(WindowID p_
return context_vulkan->get_vsync_mode(p_window);
}
#endif
+
+#if defined(GLES3_ENABLED)
+ if (gl_manager) {
+ return gl_manager->is_using_vsync(p_window) ? DisplayServer::VSYNC_ENABLED : DisplayServer::VSYNC_DISABLED;
+ }
+#endif
+
return DisplayServer::VSYNC_ENABLED;
}
@@ -2230,7 +2448,7 @@ LRESULT DisplayServerWindows::MouseProc(int code, WPARAM wParam, LPARAM lParam)
case WM_RBUTTONDOWN:
case WM_MBUTTONDOWN: {
MOUSEHOOKSTRUCT *ms = (MOUSEHOOKSTRUCT *)lParam;
- Point2i pos = Point2i(ms->pt.x, ms->pt.y);
+ Point2i pos = Point2i(ms->pt.x, ms->pt.y) - _get_screens_origin();
List<WindowID>::Element *C = nullptr;
List<WindowID>::Element *E = popup_list.back();
// Find top popup to close.
@@ -2325,6 +2543,11 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
// Process window messages.
switch (uMsg) {
+ case WM_NCHITTEST: {
+ if (windows[window_id].mpass) {
+ return HTTRANSPARENT;
+ }
+ } break;
case WM_MOUSEACTIVATE: {
if (windows[window_id].no_focus) {
return MA_NOACTIVATEANDEAT; // Do not activate, and discard mouse messages.
@@ -2390,7 +2613,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
case WM_GETMINMAXINFO: {
if (windows[window_id].resizable && !windows[window_id].fullscreen) {
// Size of window decorations.
- Size2 decor = window_get_real_size(window_id) - window_get_size(window_id);
+ Size2 decor = window_get_size_with_decorations(window_id) - window_get_size(window_id);
MINMAXINFO *min_max_info = (MINMAXINFO *)lParam;
if (windows[window_id].min_size != Size2()) {
@@ -2404,6 +2627,25 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
return 0;
}
} break;
+ case WM_ERASEBKGND: {
+ Color early_color;
+ if (!_get_window_early_clear_override(early_color)) {
+ break;
+ }
+ bool must_recreate_brush = !window_bkg_brush || window_bkg_brush_color != early_color.to_argb32();
+ if (must_recreate_brush) {
+ if (window_bkg_brush) {
+ DeleteObject(window_bkg_brush);
+ }
+ window_bkg_brush = CreateSolidBrush(RGB(early_color.get_r8(), early_color.get_g8(), early_color.get_b8()));
+ }
+ HDC hdc = (HDC)wParam;
+ RECT rect = {};
+ if (GetUpdateRect(hWnd, &rect, true)) {
+ FillRect(hdc, &rect, window_bkg_brush);
+ }
+ return 1;
+ } break;
case WM_PAINT: {
Main::force_redraw();
} break;
@@ -2444,10 +2686,16 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
return 0; // Jump back.
}
case WM_MOUSELEAVE: {
- old_invalid = true;
- windows[window_id].mouse_outside = true;
+ if (window_mouseover_id == window_id) {
+ old_invalid = true;
+ window_mouseover_id = INVALID_WINDOW_ID;
- _send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_EXIT);
+ _send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_EXIT);
+ } else if (window_mouseover_id != INVALID_WINDOW_ID && windows.has(window_mouseover_id)) {
+ // This is reached during drag and drop, after dropping in a different window.
+ // Once-off notification, must call again.
+ track_mouse_leave_event(windows[window_mouseover_id].hWnd);
+ }
} break;
case WM_INPUT: {
@@ -2678,17 +2926,21 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
}
- if (windows[window_id].mouse_outside) {
+ if (window_mouseover_id != window_id) {
// Mouse enter.
if (mouse_mode != MOUSE_MODE_CAPTURED) {
+ if (window_mouseover_id != INVALID_WINDOW_ID && windows.has(window_mouseover_id)) {
+ // Leave previous window.
+ _send_window_event(windows[window_mouseover_id], WINDOW_EVENT_MOUSE_EXIT);
+ }
_send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_ENTER);
}
CursorShape c = cursor_shape;
cursor_shape = CURSOR_MAX;
cursor_set_shape(c);
- windows[window_id].mouse_outside = false;
+ window_mouseover_id = window_id;
// Once-off notification, must call again.
track_mouse_leave_event(hWnd);
@@ -2779,17 +3031,29 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
}
- if (windows[window_id].mouse_outside) {
+ DisplayServer::WindowID over_id = get_window_at_screen_position(mouse_get_position());
+ if (windows.has(over_id) && !Rect2(window_get_position(over_id), Point2(windows[over_id].width, windows[over_id].height)).has_point(mouse_get_position())) {
+ // Don't consider the windowborder as part of the window.
+ over_id = INVALID_WINDOW_ID;
+ }
+ if (window_mouseover_id != over_id) {
// Mouse enter.
if (mouse_mode != MOUSE_MODE_CAPTURED) {
- _send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_ENTER);
+ if (window_mouseover_id != INVALID_WINDOW_ID && windows.has(window_mouseover_id)) {
+ // Leave previous window.
+ _send_window_event(windows[window_mouseover_id], WINDOW_EVENT_MOUSE_EXIT);
+ }
+
+ if (over_id != INVALID_WINDOW_ID && windows.has(over_id)) {
+ _send_window_event(windows[over_id], WINDOW_EVENT_MOUSE_ENTER);
+ }
}
CursorShape c = cursor_shape;
cursor_shape = CURSOR_MAX;
cursor_set_shape(c);
- windows[window_id].mouse_outside = false;
+ window_mouseover_id = over_id;
// Once-off notification, must call again.
track_mouse_leave_event(hWnd);
@@ -2800,9 +3064,13 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
break;
}
+ DisplayServer::WindowID receiving_window_id = _get_focused_window_or_popup();
+ if (receiving_window_id == INVALID_WINDOW_ID) {
+ receiving_window_id = window_id;
+ }
Ref<InputEventMouseMotion> mm;
mm.instantiate();
- mm->set_window_id(window_id);
+ mm->set_window_id(receiving_window_id);
mm->set_ctrl_pressed((wParam & MK_CONTROL) != 0);
mm->set_shift_pressed((wParam & MK_SHIFT) != 0);
mm->set_alt_pressed(alt_mem);
@@ -2859,9 +3127,13 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mm->set_relative(Vector2(mm->get_position() - Vector2(old_x, old_y)));
old_x = mm->get_position().x;
old_y = mm->get_position().y;
- if (windows[window_id].window_has_focus || window_get_active_popup() == window_id) {
- Input::get_singleton()->parse_input_event(mm);
+
+ if (receiving_window_id != window_id) {
+ // Adjust event position relative to window distance when event is sent to a different window.
+ mm->set_position(mm->get_position() - window_get_position(receiving_window_id) + window_get_position(window_id));
+ mm->set_global_position(mm->get_position());
}
+ Input::get_singleton()->parse_input_event(mm);
} break;
case WM_LBUTTONDOWN:
@@ -2993,9 +3265,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mb->set_alt_pressed(alt_mem);
// mb->is_alt_pressed()=(wParam&MK_MENU)!=0;
if (mb->is_pressed()) {
- last_button_state |= mouse_button_to_mask(mb->get_button_index());
+ last_button_state.set_flag(mouse_button_to_mask(mb->get_button_index()));
} else {
- last_button_state &= ~mouse_button_to_mask(mb->get_button_index());
+ last_button_state.clear_flag(mouse_button_to_mask(mb->get_button_index()));
}
mb->set_button_mask(last_button_state);
@@ -3036,7 +3308,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
// Send release for mouse wheel.
Ref<InputEventMouseButton> mbd = mb->duplicate();
mbd->set_window_id(window_id);
- last_button_state &= ~mouse_button_to_mask(mbd->get_button_index());
+ last_button_state.clear_flag(mouse_button_to_mask(mbd->get_button_index()));
mbd->set_button_mask(last_button_state);
mbd->set_pressed(false);
Input::get_singleton()->parse_input_event(mbd);
@@ -3053,10 +3325,12 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
ClientToScreen(hWnd, (POINT *)&rect.left);
ClientToScreen(hWnd, (POINT *)&rect.right);
window_client_rect = Rect2i(rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top);
+ window_client_rect.position -= _get_screens_origin();
RECT wrect;
GetWindowRect(hWnd, &wrect);
window_rect = Rect2i(wrect.left, wrect.top, wrect.right - wrect.left, wrect.bottom - wrect.top);
+ window_rect.position -= _get_screens_origin();
}
WINDOWPOS *window_pos_params = (WINDOWPOS *)lParam;
@@ -3087,7 +3361,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
rect_changed = true;
}
#if defined(VULKAN_ENABLED)
- if (context_vulkan && window_created) {
+ if (context_vulkan && window.context_created) {
// Note: Trigger resize event to update swapchains when window is minimized/restored, even if size is not changed.
context_vulkan->window_resize(window_id, window.width, window.height);
}
@@ -3134,10 +3408,18 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
windows[window_id].focus_timer_id = 0U;
}
} break;
- case WM_SYSKEYDOWN:
case WM_SYSKEYUP:
case WM_KEYUP:
+ if (windows[window_id].ime_suppress_next_keyup) {
+ windows[window_id].ime_suppress_next_keyup = false;
+ break;
+ }
+ [[fallthrough]];
+ case WM_SYSKEYDOWN:
case WM_KEYDOWN: {
+ if (windows[window_id].ime_in_progress) {
+ break;
+ }
if (wParam == VK_SHIFT) {
shift_mem = (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN);
}
@@ -3183,9 +3465,49 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
key_event_buffer[key_event_pos++] = ke;
} break;
+ case WM_IME_COMPOSITION: {
+ CANDIDATEFORM cf;
+ cf.dwIndex = 0;
+
+ cf.dwStyle = CFS_CANDIDATEPOS;
+ cf.ptCurrentPos.x = windows[window_id].im_position.x;
+ cf.ptCurrentPos.y = windows[window_id].im_position.y;
+ ImmSetCandidateWindow(windows[window_id].im_himc, &cf);
+
+ cf.dwStyle = CFS_EXCLUDE;
+ cf.rcArea.left = windows[window_id].im_position.x;
+ cf.rcArea.right = windows[window_id].im_position.x;
+ cf.rcArea.top = windows[window_id].im_position.y;
+ cf.rcArea.bottom = windows[window_id].im_position.y;
+ ImmSetCandidateWindow(windows[window_id].im_himc, &cf);
+
+ if (windows[window_id].ime_active) {
+ SetCaretPos(windows[window_id].im_position.x, windows[window_id].im_position.y);
+ OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
+ }
+ } break;
case WM_INPUTLANGCHANGEREQUEST: {
// FIXME: Do something?
} break;
+ case WM_IME_STARTCOMPOSITION: {
+ if (windows[window_id].ime_active) {
+ windows[window_id].ime_in_progress = true;
+ if (key_event_pos > 0) {
+ key_event_pos--;
+ }
+ }
+ return 0;
+ } break;
+ case WM_IME_ENDCOMPOSITION: {
+ if (windows[window_id].ime_active) {
+ windows[window_id].ime_in_progress = false;
+ windows[window_id].ime_suppress_next_keyup = true;
+ }
+ return 0;
+ } break;
+ case WM_IME_NOTIFY: {
+ return 0;
+ } break;
case WM_TOUCH: {
BOOL bHandled = FALSE;
UINT cInputs = LOWORD(wParam);
@@ -3294,6 +3616,7 @@ void DisplayServerWindows::_process_activate_event(WindowID p_window_id, WPARAM
alt_mem = false;
control_mem = false;
shift_mem = false;
+ gr_mem = false;
// Restore mouse mode.
_set_mouse_mode_impl(mouse_mode);
@@ -3337,24 +3660,36 @@ void DisplayServerWindows::_process_key_events() {
Ref<InputEventKey> k;
k.instantiate();
+ Key keycode = KeyMappingWindows::get_keysym(MapVirtualKey((ke.lParam >> 16) & 0xFF, MAPVK_VSC_TO_VK));
+ Key key_label = keycode;
+ Key physical_keycode = KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24));
+
+ static BYTE keyboard_state[256];
+ memset(keyboard_state, 0, 256);
+ wchar_t chars[256] = {};
+ UINT extended_code = MapVirtualKey((ke.lParam >> 16) & 0xFF, MAPVK_VSC_TO_VK_EX);
+ if (!(ke.lParam & (1 << 24)) && ToUnicodeEx(extended_code, (ke.lParam >> 16) & 0xFF, keyboard_state, chars, 255, 4, GetKeyboardLayout(0)) > 0) {
+ String keysym = String::utf16((char16_t *)chars, 255);
+ if (!keysym.is_empty()) {
+ key_label = fix_key_label(keysym[0], keycode);
+ }
+ }
+
k->set_window_id(ke.window_id);
k->set_shift_pressed(ke.shift);
k->set_alt_pressed(ke.alt);
k->set_ctrl_pressed(ke.control);
k->set_meta_pressed(ke.meta);
k->set_pressed(true);
- k->set_keycode((Key)KeyMappingWindows::get_keysym(MapVirtualKey((ke.lParam >> 16) & 0xFF, MAPVK_VSC_TO_VK)));
- k->set_physical_keycode((Key)(KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24))));
- k->set_unicode(unicode);
+ k->set_keycode(keycode);
+ k->set_physical_keycode(physical_keycode);
+ k->set_key_label(key_label);
+ k->set_unicode(fix_unicode(unicode));
if (k->get_unicode() && gr_mem) {
k->set_alt_pressed(false);
k->set_ctrl_pressed(false);
}
- if (k->get_unicode() < 32) {
- k->set_unicode(0);
- }
-
Input::get_singleton()->parse_input_event(k);
} else {
// Do nothing.
@@ -3373,14 +3708,28 @@ void DisplayServerWindows::_process_key_events() {
k->set_pressed(ke.uMsg == WM_KEYDOWN);
+ Key keycode = KeyMappingWindows::get_keysym(ke.wParam);
if ((ke.lParam & (1 << 24)) && (ke.wParam == VK_RETURN)) {
// Special case for Numpad Enter key.
- k->set_keycode(Key::KP_ENTER);
- } else {
- k->set_keycode((Key)KeyMappingWindows::get_keysym(ke.wParam));
+ keycode = Key::KP_ENTER;
+ }
+ Key key_label = keycode;
+ Key physical_keycode = KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24));
+
+ static BYTE keyboard_state[256];
+ memset(keyboard_state, 0, 256);
+ wchar_t chars[256] = {};
+ UINT extended_code = MapVirtualKey((ke.lParam >> 16) & 0xFF, MAPVK_VSC_TO_VK_EX);
+ if (!(ke.lParam & (1 << 24)) && ToUnicodeEx(extended_code, (ke.lParam >> 16) & 0xFF, keyboard_state, chars, 255, 4, GetKeyboardLayout(0)) > 0) {
+ String keysym = String::utf16((char16_t *)chars, 255);
+ if (!keysym.is_empty()) {
+ key_label = fix_key_label(keysym[0], keycode);
+ }
}
- k->set_physical_keycode((Key)(KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24))));
+ k->set_keycode(keycode);
+ k->set_physical_keycode(physical_keycode);
+ k->set_key_label(key_label);
if (i + 1 < key_event_pos && key_event_buffer[i + 1].uMsg == WM_CHAR) {
char32_t unicode = key_event_buffer[i + 1].wParam;
@@ -3401,17 +3750,13 @@ void DisplayServerWindows::_process_key_events() {
} else {
prev_wck = 0;
}
- k->set_unicode(unicode);
+ k->set_unicode(fix_unicode(unicode));
}
if (k->get_unicode() && gr_mem) {
k->set_alt_pressed(false);
k->set_ctrl_pressed(false);
}
- if (k->get_unicode() < 32) {
- k->set_unicode(0);
- }
-
k->set_echo((ke.uMsg == WM_KEYDOWN && (ke.lParam & (1 << 30))));
Input::get_singleton()->parse_input_event(k);
@@ -3466,7 +3811,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
DWORD dwExStyle;
DWORD dwStyle;
- _get_window_style(window_id_counter == MAIN_WINDOW_ID, (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN, p_flags & WINDOW_FLAG_BORDERLESS_BIT, !(p_flags & WINDOW_FLAG_RESIZE_DISABLED_BIT), p_mode == WINDOW_MODE_MAXIMIZED, (p_flags & WINDOW_FLAG_NO_FOCUS_BIT), dwStyle, dwExStyle);
+ _get_window_style(window_id_counter == MAIN_WINDOW_ID, (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), p_mode != WINDOW_MODE_EXCLUSIVE_FULLSCREEN, p_flags & WINDOW_FLAG_BORDERLESS_BIT, !(p_flags & WINDOW_FLAG_RESIZE_DISABLED_BIT), p_mode == WINDOW_MODE_MAXIMIZED, (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) | (p_flags & WINDOW_FLAG_POPUP), dwStyle, dwExStyle);
RECT WindowRect;
@@ -3475,27 +3820,38 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
WindowRect.top = p_rect.position.y;
WindowRect.bottom = p_rect.position.y + p_rect.size.y;
+ int rq_screen = get_screen_from_rect(p_rect);
+ if (rq_screen < 0) {
+ rq_screen = get_primary_screen(); // Requested window rect is outside any screen bounds.
+ }
+
if (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
- int nearest_area = 0;
- Rect2i screen_rect;
- for (int i = 0; i < get_screen_count(); i++) {
- Rect2i r;
- r.position = screen_get_position(i);
- r.size = screen_get_size(i);
- Rect2 inters = r.intersection(p_rect);
- int area = inters.size.width * inters.size.height;
- if (area >= nearest_area) {
- screen_rect = r;
- nearest_area = area;
- }
- }
+ Rect2i screen_rect = Rect2i(screen_get_position(rq_screen), screen_get_size(rq_screen));
WindowRect.left = screen_rect.position.x;
WindowRect.right = screen_rect.position.x + screen_rect.size.x;
WindowRect.top = screen_rect.position.y;
WindowRect.bottom = screen_rect.position.y + screen_rect.size.y;
+ } else {
+ Rect2i srect = screen_get_usable_rect(rq_screen);
+ Point2i wpos = p_rect.position;
+ if (srect != Rect2i()) {
+ wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - p_rect.size.width / 3);
+ wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - p_rect.size.height / 3);
+ }
+
+ WindowRect.left = wpos.x;
+ WindowRect.right = wpos.x + p_rect.size.x;
+ WindowRect.top = wpos.y;
+ WindowRect.bottom = wpos.y + p_rect.size.y;
}
+ Point2i offset = _get_screens_origin();
+ WindowRect.left += offset.x;
+ WindowRect.right += offset.x;
+ WindowRect.top += offset.y;
+ WindowRect.bottom += offset.y;
+
AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle);
WindowID id = window_id_counter;
@@ -3547,6 +3903,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
windows.erase(id);
ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Failed to create Vulkan Window.");
}
+ wd.context_created = true;
}
#endif
@@ -3558,6 +3915,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
windows.erase(id);
ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Failed to create an OpenGL window.");
}
+ window_set_vsync_mode(p_vsync_mode, id);
}
#endif
@@ -3609,7 +3967,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
// IME.
wd.im_himc = ImmGetContext(wd.hWnd);
- ImmReleaseContext(wd.hWnd, wd.im_himc);
+ ImmAssociateContext(wd.hWnd, (HIMC)0);
wd.im_position = Vector2();
@@ -3635,7 +3993,6 @@ WTEnablePtr DisplayServerWindows::wintab_WTEnable = nullptr;
// UXTheme API.
bool DisplayServerWindows::dark_title_available = false;
bool DisplayServerWindows::ux_theme_available = false;
-IsDarkModeAllowedForAppPtr DisplayServerWindows::IsDarkModeAllowedForApp = nullptr;
ShouldAppsUseDarkModePtr DisplayServerWindows::ShouldAppsUseDarkMode = nullptr;
GetImmersiveColorFromColorSetExPtr DisplayServerWindows::GetImmersiveColorFromColorSetEx = nullptr;
GetImmersiveColorTypeFromNamePtr DisplayServerWindows::GetImmersiveColorTypeFromName = nullptr;
@@ -3653,7 +4010,7 @@ typedef enum _SHC_PROCESS_DPI_AWARENESS {
} SHC_PROCESS_DPI_AWARENESS;
bool DisplayServerWindows::is_dark_mode_supported() const {
- return ux_theme_available && IsDarkModeAllowedForApp();
+ return ux_theme_available;
}
bool DisplayServerWindows::is_dark_mode() const {
@@ -3703,7 +4060,9 @@ void DisplayServerWindows::tablet_set_current_driver(const String &p_driver) {
}
}
-DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
+DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
+ KeyMappingWindows::initialize();
+
drop_events = false;
key_event_pos = 0;
@@ -3743,13 +4102,12 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
// Load UXTheme.
HMODULE ux_theme_lib = LoadLibraryW(L"uxtheme.dll");
if (ux_theme_lib) {
- IsDarkModeAllowedForApp = (IsDarkModeAllowedForAppPtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(136));
ShouldAppsUseDarkMode = (ShouldAppsUseDarkModePtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(132));
GetImmersiveColorFromColorSetEx = (GetImmersiveColorFromColorSetExPtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(95));
GetImmersiveColorTypeFromName = (GetImmersiveColorTypeFromNamePtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(96));
GetImmersiveUserColorSetPreference = (GetImmersiveUserColorSetPreferencePtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(98));
- ux_theme_available = IsDarkModeAllowedForApp && ShouldAppsUseDarkMode && GetImmersiveColorFromColorSetEx && GetImmersiveColorTypeFromName && GetImmersiveUserColorSetPreference;
+ ux_theme_available = ShouldAppsUseDarkMode && GetImmersiveColorFromColorSetEx && GetImmersiveColorTypeFromName && GetImmersiveUserColorSetPreference;
if (os_ver.dwBuildNumber >= 22000) {
dark_title_available = true;
}
@@ -3800,7 +4158,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
memset(&wc, 0, sizeof(WNDCLASSEXW));
wc.cbSize = sizeof(WNDCLASSEXW);
- wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC | CS_DBLCLKS;
+ wc.style = CS_OWNDC | CS_DBLCLKS;
wc.lpfnWndProc = (WNDPROC)::WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
@@ -3812,7 +4170,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
wc.lpszClassName = L"Engine";
if (!RegisterClassExW(&wc)) {
- MessageBox(nullptr, "Failed To Register The Window Class.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
+ MessageBoxW(nullptr, L"Failed To Register The Window Class.", L"ERROR", MB_OK | MB_ICONEXCLAMATION);
r_error = ERR_UNAVAILABLE;
return;
}
@@ -3851,13 +4209,21 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
mouse_monitor = SetWindowsHookEx(WH_MOUSE, ::MouseProc, nullptr, GetCurrentThreadId());
- Point2i window_position(
- (screen_get_size(0).width - p_resolution.width) / 2,
- (screen_get_size(0).height - p_resolution.height) / 2);
+ Point2i window_position;
+ if (p_position != nullptr) {
+ window_position = *p_position;
+ } else {
+ if (p_screen == SCREEN_OF_MAIN_WINDOW) {
+ p_screen = SCREEN_PRIMARY;
+ }
+ window_position = screen_get_position(p_screen) + (screen_get_size(p_screen) - p_resolution) / 2;
+ }
WindowID main_window = _create_window(p_mode, p_vsync_mode, 0, Rect2i(window_position, p_resolution));
ERR_FAIL_COND_MSG(main_window == INVALID_WINDOW_ID, "Failed to create main window.");
+ joypad = new JoypadWindows(&windows[MAIN_WINDOW_ID].hWnd);
+
for (int i = 0; i < WINDOW_FLAG_MAX; i++) {
if (p_flags & (1 << i)) {
window_set_flag(WindowFlags(i), true, main_window);
@@ -3883,7 +4249,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
// from making the system unresponsive.
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
DWORD index = 0;
- HANDLE handle = AvSetMmThreadCharacteristics("Games", &index);
+ HANDLE handle = AvSetMmThreadCharacteristicsW(L"Games", &index);
if (handle) {
AvSetMmThreadPriority(handle, AVRT_PRIORITY_CRITICAL);
}
@@ -3897,8 +4263,6 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
_update_real_mouse_position(MAIN_WINDOW_ID);
- joypad = new JoypadWindows(&windows[MAIN_WINDOW_ID].hWnd);
-
r_error = OK;
static_cast<OS_Windows *>(OS::get_singleton())->set_main_window(windows[MAIN_WINDOW_ID].hWnd);
@@ -3918,12 +4282,26 @@ Vector<String> DisplayServerWindows::get_rendering_drivers_func() {
return drivers;
}
-DisplayServer *DisplayServerWindows::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
- DisplayServer *ds = memnew(DisplayServerWindows(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error));
+DisplayServer *DisplayServerWindows::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
+ DisplayServer *ds = memnew(DisplayServerWindows(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, r_error));
if (r_error != OK) {
- OS::get_singleton()->alert("Your video card driver does not support any of the supported Vulkan or OpenGL versions.\n"
- "Please update your drivers or if you have a very old or integrated GPU upgrade it.",
- "Unable to initialize Video driver");
+ if (p_rendering_driver == "vulkan") {
+ String executable_name = OS::get_singleton()->get_executable_path().get_file();
+ OS::get_singleton()->alert(
+ vformat("Your video card drivers seem not to support the required Vulkan version.\n\n"
+ "If possible, consider updating your video card drivers or using the OpenGL 3 driver.\n\n"
+ "You can enable the OpenGL 3 driver by starting the engine from the\n"
+ "command line with the command:\n'%s --rendering-driver opengl3'\n\n"
+ "If you have recently updated your video card drivers, try rebooting.",
+ executable_name),
+ "Unable to initialize Vulkan video driver");
+ } else {
+ OS::get_singleton()->alert(
+ "Your video card drivers seem not to support the required OpenGL 3.3 version.\n\n"
+ "If possible, consider updating your video card drivers.\n\n"
+ "If you have recently updated your video card drivers, try rebooting.",
+ "Unable to initialize OpenGL video driver");
+ }
}
return ds;
}
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index 6403b57d8d..0d2137d048 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* display_server_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* display_server_windows.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef DISPLAY_SERVER_WINDOWS_H
#define DISPLAY_SERVER_WINDOWS_H
@@ -152,7 +152,6 @@ typedef UINT(WINAPI *WTInfoPtr)(UINT p_category, UINT p_index, LPVOID p_output);
typedef BOOL(WINAPI *WTPacketPtr)(HANDLE p_ctx, UINT p_param, LPVOID p_packets);
typedef BOOL(WINAPI *WTEnablePtr)(HANDLE p_ctx, BOOL p_enable);
-typedef bool(WINAPI *IsDarkModeAllowedForAppPtr)();
typedef bool(WINAPI *ShouldAppsUseDarkModePtr)();
typedef DWORD(WINAPI *GetImmersiveColorFromColorSetExPtr)(UINT dwImmersiveColorSet, UINT dwImmersiveColorType, bool bIgnoreHighContrast, UINT dwHighContrastCacheMode);
typedef int(WINAPI *GetImmersiveColorTypeFromNamePtr)(const WCHAR *name);
@@ -288,7 +287,6 @@ class DisplayServerWindows : public DisplayServer {
// UXTheme API
static bool dark_title_available;
static bool ux_theme_available;
- static IsDarkModeAllowedForAppPtr IsDarkModeAllowedForApp;
static ShouldAppsUseDarkModePtr ShouldAppsUseDarkMode;
static GetImmersiveColorFromColorSetExPtr GetImmersiveColorFromColorSetEx;
static GetImmersiveColorTypeFromNamePtr GetImmersiveColorTypeFromName;
@@ -323,6 +321,8 @@ class DisplayServerWindows : public DisplayServer {
LPARAM lParam;
};
+ WindowID window_mouseover_id = INVALID_WINDOW_ID;
+
KeyEvent key_event_buffer[KEY_EVENT_BUFFER_SIZE];
int key_event_pos;
@@ -369,6 +369,8 @@ class DisplayServerWindows : public DisplayServer {
bool no_focus = false;
bool window_has_focus = false;
bool exclusive = false;
+ bool context_created = false;
+ bool mpass = false;
// Used to transfer data between events using timer.
WPARAM saved_wparam;
@@ -397,13 +399,15 @@ class DisplayServerWindows : public DisplayServer {
Size2 window_rect;
Point2 last_pos;
- bool mouse_outside = true;
ObjectID instance_id;
// IME
HIMC im_himc;
Vector2 im_position;
+ bool ime_active = false;
+ bool ime_in_progress = false;
+ bool ime_suppress_next_keyup = false;
bool layered_window = false;
@@ -446,12 +450,14 @@ class DisplayServerWindows : public DisplayServer {
bool shift_mem = false;
bool control_mem = false;
bool meta_mem = false;
- MouseButton last_button_state = MouseButton::NONE;
+ BitField<MouseButtonMask> last_button_state;
bool use_raw_input = false;
bool drop_events = false;
bool in_dispatch_input_event = false;
WNDCLASSEXW wc;
+ HBRUSH window_bkg_brush = nullptr;
+ uint32_t window_bkg_brush_color = 0;
HCURSOR cursors[CURSOR_MAX] = { nullptr };
CursorShape cursor_shape = CursorShape::CURSOR_ARROW;
@@ -476,6 +482,7 @@ class DisplayServerWindows : public DisplayServer {
void _dispatch_input_event(const Ref<InputEvent> &p_event);
LRESULT _handle_early_window_message(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+ Point2i _get_screens_origin() const;
public:
LRESULT WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
@@ -505,12 +512,13 @@ public:
virtual void warp_mouse(const Point2i &p_position) override;
virtual Point2i mouse_get_position() const override;
- virtual MouseButton mouse_get_button_state() const override;
+ virtual BitField<MouseButtonMask> mouse_get_button_state() const override;
virtual void clipboard_set(const String &p_text) override;
virtual String clipboard_get() const override;
virtual int get_screen_count() const override;
+ virtual int get_primary_screen() const override;
virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
@@ -553,6 +561,7 @@ public:
virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override;
virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override;
+ virtual Point2i window_get_position_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_transient(WindowID p_window, WindowID p_parent) override;
@@ -566,7 +575,7 @@ public:
virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override;
- virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const override; //wtf is this? should probable use proper name
+ virtual Size2i window_get_size_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override;
virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override;
@@ -586,6 +595,9 @@ public:
virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual Point2i ime_get_selection() const override;
+ virtual String ime_get_text() const override;
+
virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override;
virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override;
@@ -622,11 +634,11 @@ public:
virtual void set_context(Context p_context) override;
- static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error);
static Vector<String> get_rendering_drivers_func();
static void register_windows_driver();
- DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error);
~DisplayServerWindows();
};
diff --git a/platform/windows/export/export.cpp b/platform/windows/export/export.cpp
index 8f91756c02..4112bb84b5 100644
--- a/platform/windows/export/export.cpp
+++ b/platform/windows/export/export.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "export.h"
@@ -51,7 +51,6 @@ void register_windows_exporter() {
Ref<EditorExportPlatformWindows> platform;
platform.instantiate();
- platform->set_logo(ImageTexture::create_from_image(memnew(Image(_windows_logo))));
platform->set_name("Windows Desktop");
platform->set_os_name("Windows");
diff --git a/platform/windows/export/export.h b/platform/windows/export/export.h
index 1054e04b1e..f5bf83bb48 100644
--- a/platform/windows/export/export.h
+++ b/platform/windows/export/export.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef WINDOWS_EXPORT_H
#define WINDOWS_EXPORT_H
diff --git a/platform/windows/export/export_plugin.cpp b/platform/windows/export/export_plugin.cpp
index 016d201f2c..4107a8a17e 100644
--- a/platform/windows/export/export_plugin.cpp
+++ b/platform/windows/export/export_plugin.cpp
@@ -1,79 +1,225 @@
-/*************************************************************************/
-/* export_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export_plugin.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "export_plugin.h"
#include "core/config/project_settings.h"
+#include "core/io/image_loader.h"
#include "editor/editor_node.h"
+#include "editor/editor_paths.h"
+#include "editor/editor_scale.h"
+#include "platform/windows/logo_svg.gen.h"
+#include "platform/windows/run_icon_svg.gen.h"
+
+#include "modules/modules_enabled.gen.h" // For svg.
+#ifdef MODULE_SVG_ENABLED
+#include "modules/svg/image_loader_svg.h"
+#endif
-Error EditorExportPlatformWindows::sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path) {
- if (p_preset->get("codesign/enable")) {
- return _code_sign(p_preset, p_path);
+Error EditorExportPlatformWindows::_process_icon(const Ref<EditorExportPreset> &p_preset, const String &p_src_path, const String &p_dst_path) {
+ static const uint8_t icon_size[] = { 16, 32, 48, 64, 128, 0 /*256*/ };
+
+ struct IconData {
+ Vector<uint8_t> data;
+ uint8_t pal_colors = 0;
+ uint16_t planes = 0;
+ uint16_t bpp = 32;
+ };
+
+ HashMap<uint8_t, IconData> images;
+ Error err;
+
+ if (p_src_path.get_extension() == "ico") {
+ Ref<FileAccess> f = FileAccess::open(p_src_path, FileAccess::READ, &err);
+ if (err != OK) {
+ return err;
+ }
+
+ // Read ICONDIR.
+ f->get_16(); // Reserved.
+ uint16_t icon_type = f->get_16(); // Image type: 1 - ICO.
+ uint16_t icon_count = f->get_16(); // Number of images.
+ ERR_FAIL_COND_V(icon_type != 1, ERR_CANT_OPEN);
+
+ for (uint16_t i = 0; i < icon_count; i++) {
+ // Read ICONDIRENTRY.
+ uint16_t w = f->get_8(); // Width in pixels.
+ uint16_t h = f->get_8(); // Height in pixels.
+ uint8_t pal_colors = f->get_8(); // Number of colors in the palette (0 - no palette).
+ f->get_8(); // Reserved.
+ uint16_t planes = f->get_16(); // Number of color planes.
+ uint16_t bpp = f->get_16(); // Bits per pixel.
+ uint32_t img_size = f->get_32(); // Image data size in bytes.
+ uint32_t img_offset = f->get_32(); // Image data offset.
+ if (w != h) {
+ continue;
+ }
+
+ // Read image data.
+ uint64_t prev_offset = f->get_position();
+ images[w].pal_colors = pal_colors;
+ images[w].planes = planes;
+ images[w].bpp = bpp;
+ images[w].data.resize(img_size);
+ f->seek(img_offset);
+ f->get_buffer(images[w].data.ptrw(), img_size);
+ f->seek(prev_offset);
+ }
} else {
- return OK;
+ Ref<Image> src_image;
+ src_image.instantiate();
+ err = ImageLoader::load_image(p_src_path, src_image);
+ ERR_FAIL_COND_V(err != OK || src_image->is_empty(), ERR_CANT_OPEN);
+ for (size_t i = 0; i < sizeof(icon_size) / sizeof(icon_size[0]); ++i) {
+ int size = (icon_size[i] == 0) ? 256 : icon_size[i];
+
+ Ref<Image> res_image = src_image->duplicate();
+ ERR_FAIL_COND_V(res_image.is_null() || res_image->is_empty(), ERR_CANT_OPEN);
+ res_image->resize(size, size, (Image::Interpolation)(p_preset->get("application/icon_interpolation").operator int()));
+ images[icon_size[i]].data = res_image->save_png_to_buffer();
+ }
}
-}
-Error EditorExportPlatformWindows::_export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path) {
- Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::WRITE);
- if (f.is_null()) {
- add_message(EXPORT_MESSAGE_ERROR, TTR("Debug Script Export"), vformat(TTR("Could not open file \"%s\"."), p_path));
- return ERR_CANT_CREATE;
+ uint16_t valid_icon_count = 0;
+ for (size_t i = 0; i < sizeof(icon_size) / sizeof(icon_size[0]); ++i) {
+ if (images.has(icon_size[i])) {
+ valid_icon_count++;
+ } else {
+ int size = (icon_size[i] == 0) ? 256 : icon_size[i];
+ add_message(EXPORT_MESSAGE_WARNING, TTR("Resources Modification"), vformat(TTR("Icon size \"%d\" is missing."), size));
+ }
}
+ ERR_FAIL_COND_V(valid_icon_count == 0, ERR_CANT_OPEN);
- f->store_line("@echo off");
- f->store_line("title \"" + p_app_name + "\"");
- f->store_line("\"%~dp0" + p_pkg_name + "\" \"%*\"");
- f->store_line("pause > nul");
+ Ref<FileAccess> fw = FileAccess::open(p_dst_path, FileAccess::WRITE, &err);
+ if (err != OK) {
+ return err;
+ }
+
+ // Write ICONDIR.
+ fw->store_16(0); // Reserved.
+ fw->store_16(1); // Image type: 1 - ICO.
+ fw->store_16(valid_icon_count); // Number of images.
+
+ // Write ICONDIRENTRY.
+ uint32_t img_offset = 6 + 16 * valid_icon_count;
+ for (size_t i = 0; i < sizeof(icon_size) / sizeof(icon_size[0]); ++i) {
+ if (images.has(icon_size[i])) {
+ const IconData &di = images[icon_size[i]];
+ fw->store_8(icon_size[i]); // Width in pixels.
+ fw->store_8(icon_size[i]); // Height in pixels.
+ fw->store_8(di.pal_colors); // Number of colors in the palette (0 - no palette).
+ fw->store_8(0); // Reserved.
+ fw->store_16(di.planes); // Number of color planes.
+ fw->store_16(di.bpp); // Bits per pixel.
+ fw->store_32(di.data.size()); // Image data size in bytes.
+ fw->store_32(img_offset); // Image data offset.
+
+ img_offset += di.data.size();
+ }
+ }
+ // Write image data.
+ for (size_t i = 0; i < sizeof(icon_size) / sizeof(icon_size[0]); ++i) {
+ if (images.has(icon_size[i])) {
+ const IconData &di = images[icon_size[i]];
+ fw->store_buffer(di.data.ptr(), di.data.size());
+ }
+ }
return OK;
}
+Error EditorExportPlatformWindows::sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path) {
+ if (p_preset->get("codesign/enable")) {
+ return _code_sign(p_preset, p_path);
+ } else {
+ return OK;
+ }
+}
+
Error EditorExportPlatformWindows::modify_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
if (p_preset->get("application/modify_resources")) {
- _rcedit_add_data(p_preset, p_path);
+ _rcedit_add_data(p_preset, p_path, true);
+ String wrapper_path = p_path.get_basename() + ".console.exe";
+ if (FileAccess::exists(wrapper_path)) {
+ _rcedit_add_data(p_preset, wrapper_path, false);
+ }
}
return OK;
}
Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
- String pck_path = p_path;
- if (p_preset->get("binary_format/embed_pck")) {
- pck_path = p_path.get_basename() + ".tmp";
+ bool export_as_zip = p_path.ends_with("zip");
+ bool embedded = p_preset->get("binary_format/embed_pck");
+
+ String pkg_name;
+ if (String(ProjectSettings::get_singleton()->get("application/config/name")) != "") {
+ pkg_name = String(ProjectSettings::get_singleton()->get("application/config/name"));
+ } else {
+ pkg_name = "Unnamed";
+ }
+
+ pkg_name = OS::get_singleton()->get_safe_dir_name(pkg_name);
+
+ // Setup temp folder.
+ String path = p_path;
+ String tmp_dir_path = EditorPaths::get_singleton()->get_cache_dir().path_join(pkg_name);
+ Ref<DirAccess> tmp_app_dir = DirAccess::create_for_path(tmp_dir_path);
+ if (export_as_zip) {
+ if (tmp_app_dir.is_null()) {
+ return ERR_CANT_CREATE;
+ }
+ if (DirAccess::exists(tmp_dir_path)) {
+ if (tmp_app_dir->change_dir(tmp_dir_path) == OK) {
+ tmp_app_dir->erase_contents_recursive();
+ }
+ }
+ tmp_app_dir->make_dir_recursive(tmp_dir_path);
+ path = tmp_dir_path.path_join(p_path.get_file().get_basename() + ".exe");
+ }
+
+ // Export project.
+ String pck_path = path;
+ if (embedded) {
+ pck_path = pck_path.get_basename() + ".tmp";
}
Error err = EditorExportPlatformPC::export_project(p_preset, p_debug, pck_path, p_flags);
if (p_preset->get("codesign/enable") && err == OK) {
_code_sign(p_preset, pck_path);
+ String wrapper_path = p_path.get_basename() + ".console.exe";
+ if (FileAccess::exists(wrapper_path)) {
+ _code_sign(p_preset, wrapper_path);
+ }
}
- if (p_preset->get("binary_format/embed_pck") && err == OK) {
+ if (embedded && err == OK) {
Ref<DirAccess> tmp_dir = DirAccess::create_for_path(p_path.get_base_dir());
err = tmp_dir->rename(pck_path, p_path);
if (err != OK) {
@@ -81,22 +227,24 @@ Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset>
}
}
- String app_name;
- if (String(ProjectSettings::get_singleton()->get("application/config/name")) != "") {
- app_name = String(ProjectSettings::get_singleton()->get("application/config/name"));
- } else {
- app_name = "Unnamed";
- }
- app_name = OS::get_singleton()->get_safe_dir_name(app_name);
+ // ZIP project.
+ if (export_as_zip) {
+ if (FileAccess::exists(p_path)) {
+ OS::get_singleton()->move_to_trash(p_path);
+ }
- // Save console script.
- if (err == OK) {
- int con_scr = p_preset->get("debug/export_console_script");
- if ((con_scr == 1 && p_debug) || (con_scr == 2)) {
- String scr_path = p_path.get_basename() + ".cmd";
- if (_export_debug_script(p_preset, app_name, p_path.get_file(), scr_path) != OK) {
- add_message(EXPORT_MESSAGE_ERROR, TTR("Debug Script Export"), TTR("Could not create console script."));
- }
+ Ref<FileAccess> io_fa_dst;
+ zlib_filefunc_def io_dst = zipio_create_io(&io_fa_dst);
+ zipFile zip = zipOpen2(p_path.utf8().get_data(), APPEND_STATUS_CREATE, nullptr, &io_dst);
+
+ zip_folder_recursive(zip, tmp_dir_path, "", pkg_name);
+
+ zipClose(zip, nullptr);
+
+ if (tmp_app_dir->change_dir(tmp_dir_path) == OK) {
+ tmp_app_dir->erase_contents_recursive();
+ tmp_app_dir->change_dir("..");
+ tmp_app_dir->remove(pkg_name);
}
}
@@ -110,6 +258,7 @@ String EditorExportPlatformWindows::get_template_file_name(const String &p_targe
List<String> EditorExportPlatformWindows::get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const {
List<String> list;
list.push_back("exe");
+ list.push_back("zip");
return list;
}
@@ -123,6 +272,7 @@ bool EditorExportPlatformWindows::get_export_option_visibility(const EditorExpor
void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_options) {
EditorExportPlatformPC::get_export_options(r_options);
+
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "binary_format/architecture", PROPERTY_HINT_ENUM, "x86_64,x86_32,arm64"), "x86_64"));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/enable"), false));
@@ -136,7 +286,9 @@ void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_optio
r_options->push_back(ExportOption(PropertyInfo(Variant::PACKED_STRING_ARRAY, "codesign/custom_options"), PackedStringArray()));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "application/modify_resources"), true));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.ico"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.ico,*.png,*.webp,*.svg"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/console_wrapper_icon", PROPERTY_HINT_FILE, "*.ico,*.png,*.webp,*.svg"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/icon_interpolation", PROPERTY_HINT_ENUM, "Nearest neighbor,Bilinear,Cubic,Trilinear,Lanczos"), 4));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_version", PROPERTY_HINT_PLACEHOLDER_TEXT, "1.0.0.0"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_version", PROPERTY_HINT_PLACEHOLDER_TEXT, "1.0.0.0"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/company_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Company Name"), ""));
@@ -144,10 +296,33 @@ void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_optio
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_description"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/trademarks"), ""));
+
+ String run_script = "Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'\n"
+ "$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'\n"
+ "$trigger = New-ScheduledTaskTrigger -Once -At 00:00\n"
+ "$settings = New-ScheduledTaskSettingsSet\n"
+ "$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings\n"
+ "Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true\n"
+ "Start-ScheduledTask -TaskName godot_remote_debug\n"
+ "while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }\n"
+ "Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue";
+
+ String cleanup_script = "Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue\n"
+ "Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue\n"
+ "Remove-Item -Recurse -Force '{temp_dir}'";
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "ssh_remote_deploy/enabled"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "ssh_remote_deploy/host"), "user@host_ip"));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "ssh_remote_deploy/port"), "22"));
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "ssh_remote_deploy/extra_args_ssh", PROPERTY_HINT_MULTILINE_TEXT), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "ssh_remote_deploy/extra_args_scp", PROPERTY_HINT_MULTILINE_TEXT), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "ssh_remote_deploy/run_script", PROPERTY_HINT_MULTILINE_TEXT), run_script));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "ssh_remote_deploy/cleanup_script", PROPERTY_HINT_MULTILINE_TEXT), cleanup_script));
}
-Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
- String rcedit_path = EditorSettings::get_singleton()->get("export/windows/rcedit");
+Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path, bool p_console_icon) {
+ String rcedit_path = EDITOR_GET("export/windows/rcedit");
if (rcedit_path != String() && !FileAccess::exists(rcedit_path)) {
add_message(EXPORT_MESSAGE_WARNING, TTR("Resources Modification"), vformat(TTR("Could not find rcedit executable at \"%s\"."), rcedit_path));
@@ -160,7 +335,7 @@ Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset
#ifndef WINDOWS_ENABLED
// On non-Windows we need WINE to run rcedit
- String wine_path = EditorSettings::get_singleton()->get("export/windows/wine");
+ String wine_path = EDITOR_GET("export/windows/wine");
if (!wine_path.is_empty() && !FileAccess::exists(wine_path)) {
add_message(EXPORT_MESSAGE_WARNING, TTR("Resources Modification"), vformat(TTR("Could not find wine executable at \"%s\"."), wine_path));
@@ -173,6 +348,21 @@ Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset
#endif
String icon_path = ProjectSettings::get_singleton()->globalize_path(p_preset->get("application/icon"));
+ if (p_console_icon) {
+ String console_icon_path = ProjectSettings::get_singleton()->globalize_path(p_preset->get("application/console_wrapper_icon"));
+ if (!console_icon_path.is_empty() && FileAccess::exists(console_icon_path)) {
+ icon_path = console_icon_path;
+ }
+ }
+
+ String tmp_icon_path = EditorPaths::get_singleton()->get_cache_dir().path_join("_rcedit.ico");
+ if (!icon_path.is_empty()) {
+ if (_process_icon(p_preset, icon_path, tmp_icon_path) != OK) {
+ add_message(EXPORT_MESSAGE_WARNING, TTR("Resources Modification"), vformat(TTR("Invalid icon file \"%s\"."), icon_path));
+ icon_path = String();
+ }
+ }
+
String file_verion = p_preset->get("application/file_version");
String product_version = p_preset->get("application/product_version");
String company_name = p_preset->get("application/company_name");
@@ -186,7 +376,7 @@ Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset
args.push_back(p_path);
if (!icon_path.is_empty()) {
args.push_back("--set-icon");
- args.push_back(icon_path);
+ args.push_back(tmp_icon_path);
}
if (!file_verion.is_empty()) {
args.push_back("--set-file-version");
@@ -230,6 +420,11 @@ Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset
String str;
Error err = OS::get_singleton()->execute(rcedit_path, args, &str, nullptr, true);
+
+ if (FileAccess::exists(tmp_icon_path)) {
+ DirAccess::remove_file_or_error(tmp_icon_path);
+ }
+
if (err != OK || (str.find("not found") != -1) || (str.find("not recognized") != -1)) {
add_message(EXPORT_MESSAGE_WARNING, TTR("Resources Modification"), TTR("Could not start rcedit executable. Configure rcedit path in the Editor Settings (Export > Windows > rcedit), or disable \"Application > Modify Resources\" in the export preset."));
return err;
@@ -248,7 +443,7 @@ Error EditorExportPlatformWindows::_code_sign(const Ref<EditorExportPreset> &p_p
List<String> args;
#ifdef WINDOWS_ENABLED
- String signtool_path = EditorSettings::get_singleton()->get("export/windows/signtool");
+ String signtool_path = EDITOR_GET("export/windows/signtool");
if (!signtool_path.is_empty() && !FileAccess::exists(signtool_path)) {
add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), vformat(TTR("Could not find signtool executable at \"%s\"."), signtool_path));
return ERR_FILE_NOT_FOUND;
@@ -257,7 +452,7 @@ Error EditorExportPlatformWindows::_code_sign(const Ref<EditorExportPreset> &p_p
signtool_path = "signtool"; // try to run signtool from PATH
}
#else
- String signtool_path = EditorSettings::get_singleton()->get("export/windows/osslsigncode");
+ String signtool_path = EDITOR_GET("export/windows/osslsigncode");
if (!signtool_path.is_empty() && !FileAccess::exists(signtool_path)) {
add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), vformat(TTR("Could not find osslsigncode executable at \"%s\"."), signtool_path));
return ERR_FILE_NOT_FOUND;
@@ -420,7 +615,7 @@ bool EditorExportPlatformWindows::has_valid_export_configuration(const Ref<Edito
String err = "";
bool valid = EditorExportPlatformPC::has_valid_export_configuration(p_preset, err, r_missing_templates);
- String rcedit_path = EditorSettings::get_singleton()->get("export/windows/rcedit");
+ String rcedit_path = EDITOR_GET("export/windows/rcedit");
if (p_preset->get("application/modify_resources") && rcedit_path.is_empty()) {
err += TTR("The rcedit tool must be configured in the Editor Settings (Export > Windows > rcedit) to change the icon or app information data.") + "\n";
}
@@ -548,3 +743,227 @@ Error EditorExportPlatformWindows::fixup_embedded_pck(const String &p_path, int6
}
return OK;
}
+
+Ref<Texture2D> EditorExportPlatformWindows::get_run_icon() const {
+ return run_icon;
+}
+
+bool EditorExportPlatformWindows::poll_export() {
+ Ref<EditorExportPreset> preset;
+
+ for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); i++) {
+ Ref<EditorExportPreset> ep = EditorExport::get_singleton()->get_export_preset(i);
+ if (ep->is_runnable() && ep->get_platform() == this) {
+ preset = ep;
+ break;
+ }
+ }
+
+ int prev = menu_options;
+ menu_options = (preset.is_valid() && preset->get("ssh_remote_deploy/enabled").operator bool());
+ if (ssh_pid != 0 || !cleanup_commands.is_empty()) {
+ if (menu_options == 0) {
+ cleanup();
+ } else {
+ menu_options += 1;
+ }
+ }
+ return menu_options != prev;
+}
+
+Ref<ImageTexture> EditorExportPlatformWindows::get_option_icon(int p_index) const {
+ return p_index == 1 ? stop_icon : EditorExportPlatform::get_option_icon(p_index);
+}
+
+int EditorExportPlatformWindows::get_options_count() const {
+ return menu_options;
+}
+
+String EditorExportPlatformWindows::get_option_label(int p_index) const {
+ return (p_index) ? TTR("Stop and uninstall") : TTR("Run on remote Windows system");
+}
+
+String EditorExportPlatformWindows::get_option_tooltip(int p_index) const {
+ return (p_index) ? TTR("Stop and uninstall running project from the remote system") : TTR("Run exported project on remote Windows system");
+}
+
+void EditorExportPlatformWindows::cleanup() {
+ if (ssh_pid != 0 && OS::get_singleton()->is_process_running(ssh_pid)) {
+ print_line("Terminating connection...");
+ OS::get_singleton()->kill(ssh_pid);
+ OS::get_singleton()->delay_usec(1000);
+ }
+
+ if (!cleanup_commands.is_empty()) {
+ print_line("Stopping and deleting previous version...");
+ for (const SSHCleanupCommand &cmd : cleanup_commands) {
+ if (cmd.wait) {
+ ssh_run_on_remote(cmd.host, cmd.port, cmd.ssh_args, cmd.cmd_args);
+ } else {
+ ssh_run_on_remote_no_wait(cmd.host, cmd.port, cmd.ssh_args, cmd.cmd_args);
+ }
+ }
+ }
+ ssh_pid = 0;
+ cleanup_commands.clear();
+}
+
+Error EditorExportPlatformWindows::run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) {
+ cleanup();
+ if (p_device) { // Stop command, cleanup only.
+ return OK;
+ }
+
+ EditorProgress ep("run", TTR("Running..."), 5);
+
+ const String dest = EditorPaths::get_singleton()->get_cache_dir().path_join("windows");
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ if (!da->dir_exists(dest)) {
+ Error err = da->make_dir_recursive(dest);
+ if (err != OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not create temp directory:") + "\n" + dest);
+ return err;
+ }
+ }
+
+ String host = p_preset->get("ssh_remote_deploy/host").operator String();
+ String port = p_preset->get("ssh_remote_deploy/port").operator String();
+ if (port.is_empty()) {
+ port = "22";
+ }
+ Vector<String> extra_args_ssh = p_preset->get("ssh_remote_deploy/extra_args_ssh").operator String().split(" ", false);
+ Vector<String> extra_args_scp = p_preset->get("ssh_remote_deploy/extra_args_scp").operator String().split(" ", false);
+
+ const String basepath = dest.path_join("tmp_windows_export");
+
+#define CLEANUP_AND_RETURN(m_err) \
+ { \
+ if (da->file_exists(basepath + ".zip")) { \
+ da->remove(basepath + ".zip"); \
+ } \
+ if (da->file_exists(basepath + "_start.ps1")) { \
+ da->remove(basepath + "_start.ps1"); \
+ } \
+ if (da->file_exists(basepath + "_clean.ps1")) { \
+ da->remove(basepath + "_clean.ps1"); \
+ } \
+ return m_err; \
+ } \
+ ((void)0)
+
+ if (ep.step(TTR("Exporting project..."), 1)) {
+ return ERR_SKIP;
+ }
+ Error err = export_project(p_preset, true, basepath + ".zip", p_debug_flags);
+ if (err != OK) {
+ DirAccess::remove_file_or_error(basepath + ".zip");
+ return err;
+ }
+
+ String cmd_args;
+ {
+ Vector<String> cmd_args_list;
+ gen_debug_flags(cmd_args_list, p_debug_flags);
+ for (int i = 0; i < cmd_args_list.size(); i++) {
+ if (i != 0) {
+ cmd_args += " ";
+ }
+ cmd_args += cmd_args_list[i];
+ }
+ }
+
+ const bool use_remote = (p_debug_flags & DEBUG_FLAG_REMOTE_DEBUG) || (p_debug_flags & DEBUG_FLAG_DUMB_CLIENT);
+ int dbg_port = EditorSettings::get_singleton()->get("network/debug/remote_port");
+
+ print_line("Creating temporary directory...");
+ ep.step(TTR("Creating temporary directory..."), 2);
+ String temp_dir;
+ err = ssh_run_on_remote(host, port, extra_args_ssh, "powershell -command \\\"\\$tmp = Join-Path \\$Env:Temp \\$(New-Guid); New-Item -Type Directory -Path \\$tmp | Out-Null; Write-Output \\$tmp\\\"", &temp_dir);
+ if (err != OK || temp_dir.is_empty()) {
+ CLEANUP_AND_RETURN(err);
+ }
+
+ print_line("Uploading archive...");
+ ep.step(TTR("Uploading archive..."), 3);
+ err = ssh_push_to_remote(host, port, extra_args_scp, basepath + ".zip", temp_dir);
+ if (err != OK) {
+ CLEANUP_AND_RETURN(err);
+ }
+
+ {
+ String run_script = p_preset->get("ssh_remote_deploy/run_script");
+ run_script = run_script.replace("{temp_dir}", temp_dir);
+ run_script = run_script.replace("{archive_name}", basepath.get_file() + ".zip");
+ run_script = run_script.replace("{exe_name}", basepath.get_file() + ".exe");
+ run_script = run_script.replace("{cmd_args}", cmd_args);
+
+ Ref<FileAccess> f = FileAccess::open(basepath + "_start.ps1", FileAccess::WRITE);
+ if (f.is_null()) {
+ CLEANUP_AND_RETURN(err);
+ }
+
+ f->store_string(run_script);
+ }
+
+ {
+ String clean_script = p_preset->get("ssh_remote_deploy/cleanup_script");
+ clean_script = clean_script.replace("{temp_dir}", temp_dir);
+ clean_script = clean_script.replace("{archive_name}", basepath.get_file() + ".zip");
+ clean_script = clean_script.replace("{exe_name}", basepath.get_file() + ".exe");
+ clean_script = clean_script.replace("{cmd_args}", cmd_args);
+
+ Ref<FileAccess> f = FileAccess::open(basepath + "_clean.ps1", FileAccess::WRITE);
+ if (f.is_null()) {
+ CLEANUP_AND_RETURN(err);
+ }
+
+ f->store_string(clean_script);
+ }
+
+ print_line("Uploading scripts...");
+ ep.step(TTR("Uploading scripts..."), 4);
+ err = ssh_push_to_remote(host, port, extra_args_scp, basepath + "_start.ps1", temp_dir);
+ if (err != OK) {
+ CLEANUP_AND_RETURN(err);
+ }
+ err = ssh_push_to_remote(host, port, extra_args_scp, basepath + "_clean.ps1", temp_dir);
+ if (err != OK) {
+ CLEANUP_AND_RETURN(err);
+ }
+
+ print_line("Starting project...");
+ ep.step(TTR("Starting project..."), 5);
+ err = ssh_run_on_remote_no_wait(host, port, extra_args_ssh, vformat("powershell -file \"%s\\%s\"", temp_dir, basepath.get_file() + "_start.ps1"), &ssh_pid, (use_remote) ? dbg_port : -1);
+ if (err != OK) {
+ CLEANUP_AND_RETURN(err);
+ }
+
+ cleanup_commands.clear();
+ cleanup_commands.push_back(SSHCleanupCommand(host, port, extra_args_ssh, vformat("powershell -file \"%s\\%s\"", temp_dir, basepath.get_file() + "_clean.ps1")));
+
+ print_line("Project started.");
+
+ CLEANUP_AND_RETURN(OK);
+#undef CLEANUP_AND_RETURN
+}
+
+EditorExportPlatformWindows::EditorExportPlatformWindows() {
+#ifdef MODULE_SVG_ENABLED
+ Ref<Image> img = memnew(Image);
+ const bool upsample = !Math::is_equal_approx(Math::round(EDSCALE), EDSCALE);
+
+ ImageLoaderSVG img_loader;
+ img_loader.create_image_from_string(img, _windows_logo_svg, EDSCALE, upsample, false);
+ set_logo(ImageTexture::create_from_image(img));
+
+ img_loader.create_image_from_string(img, _windows_run_icon_svg, EDSCALE, upsample, false);
+ run_icon = ImageTexture::create_from_image(img);
+#endif
+
+ Ref<Theme> theme = EditorNode::get_singleton()->get_editor_theme();
+ if (theme.is_valid()) {
+ stop_icon = theme->get_icon(SNAME("Stop"), SNAME("EditorIcons"));
+ } else {
+ stop_icon.instantiate();
+ }
+}
diff --git a/platform/windows/export/export_plugin.h b/platform/windows/export/export_plugin.h
index f85331c898..fa75a17a1f 100644
--- a/platform/windows/export/export_plugin.h
+++ b/platform/windows/export/export_plugin.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export_plugin.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef WINDOWS_EXPORT_PLUGIN_H
#define WINDOWS_EXPORT_PLUGIN_H
@@ -35,12 +35,35 @@
#include "core/os/os.h"
#include "editor/editor_settings.h"
#include "editor/export/editor_export_platform_pc.h"
-#include "platform/windows/logo.gen.h"
class EditorExportPlatformWindows : public EditorExportPlatformPC {
- Error _rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path);
+ struct SSHCleanupCommand {
+ String host;
+ String port;
+ Vector<String> ssh_args;
+ String cmd_args;
+ bool wait = false;
+
+ SSHCleanupCommand(){};
+ SSHCleanupCommand(const String &p_host, const String &p_port, const Vector<String> &p_ssh_arg, const String &p_cmd_args, bool p_wait = false) {
+ host = p_host;
+ port = p_port;
+ ssh_args = p_ssh_arg;
+ cmd_args = p_cmd_args;
+ wait = p_wait;
+ };
+ };
+
+ Ref<ImageTexture> run_icon;
+ Ref<ImageTexture> stop_icon;
+
+ Vector<SSHCleanupCommand> cleanup_commands;
+ OS::ProcessID ssh_pid = 0;
+ int menu_options = 0;
+
+ Error _process_icon(const Ref<EditorExportPreset> &p_preset, const String &p_src_path, const String &p_dst_path);
+ Error _rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path, bool p_console_icon);
Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path);
- Error _export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path);
public:
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
@@ -53,6 +76,17 @@ public:
virtual bool get_export_option_visibility(const EditorExportPreset *p_preset, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
virtual String get_template_file_name(const String &p_target, const String &p_arch) const override;
virtual Error fixup_embedded_pck(const String &p_path, int64_t p_embedded_start, int64_t p_embedded_size) override;
+
+ virtual Ref<Texture2D> get_run_icon() const override;
+ virtual bool poll_export() override;
+ virtual Ref<ImageTexture> get_option_icon(int p_index) const override;
+ virtual int get_options_count() const override;
+ virtual String get_option_label(int p_index) const override;
+ virtual String get_option_tooltip(int p_index) const override;
+ virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) override;
+ virtual void cleanup() override;
+
+ EditorExportPlatformWindows();
};
#endif // WINDOWS_EXPORT_PLUGIN_H
diff --git a/platform/windows/gl_manager_windows.cpp b/platform/windows/gl_manager_windows.cpp
index 7689751f1b..dbe1e1aefa 100644
--- a/platform/windows/gl_manager_windows.cpp
+++ b/platform/windows/gl_manager_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gl_manager_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gl_manager_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gl_manager_windows.h"
@@ -185,6 +185,10 @@ Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
return ERR_CANT_CREATE;
}
+ if (!wglSwapIntervalEXT) {
+ wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
+ }
+
return OK;
}
@@ -293,50 +297,40 @@ void GLManager_Windows::swap_buffers() {
}
Error GLManager_Windows::initialize() {
- wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
- wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)wglGetProcAddress("wglGetSwapIntervalEXT");
- //glWrapperInit(wrapper_get_proc_address);
-
return OK;
}
-void GLManager_Windows::set_use_vsync(bool p_use) {
- /*
- static bool setup = false;
- static PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT = nullptr;
- static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalMESA = nullptr;
- static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = nullptr;
-
- if (!setup) {
- setup = true;
- String extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display));
- if (extensions.find("GLX_EXT_swap_control") != -1) {
- glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalEXT");
- }
- if (extensions.find("GLX_MESA_swap_control") != -1) {
- glXSwapIntervalMESA = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalMESA");
- }
- if (extensions.find("GLX_SGI_swap_control") != -1) {
- glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalSGI");
- }
+void GLManager_Windows::set_use_vsync(DisplayServer::WindowID p_window_id, bool p_use) {
+ GLWindow &win = get_window(p_window_id);
+ GLWindow *current = _current_window;
+
+ if (&win != _current_window) {
+ window_make_current(p_window_id);
}
- int val = p_use ? 1 : 0;
- if (glXSwapIntervalMESA) {
- glXSwapIntervalMESA(val);
- } else if (glXSwapIntervalSGI) {
- glXSwapIntervalSGI(val);
- } else if (glXSwapIntervalEXT) {
- GLXDrawable drawable = glXGetCurrentDrawable();
- glXSwapIntervalEXT(x11_display, drawable, val);
- } else {
- return;
+
+ if (wglSwapIntervalEXT) {
+ win.use_vsync = p_use;
+ wglSwapIntervalEXT(p_use ? 1 : 0);
}
- use_vsync = p_use;
- */
+
+ if (current != _current_window) {
+ _current_window = current;
+ make_current();
+ }
+}
+
+bool GLManager_Windows::is_using_vsync(DisplayServer::WindowID p_window_id) const {
+ return get_window(p_window_id).use_vsync;
}
-bool GLManager_Windows::is_using_vsync() const {
- return use_vsync;
+HDC GLManager_Windows::get_hdc(DisplayServer::WindowID p_window_id) {
+ return get_window(p_window_id).hDC;
+}
+
+HGLRC GLManager_Windows::get_hglrc(DisplayServer::WindowID p_window_id) {
+ const GLWindow &win = get_window(p_window_id);
+ const GLDisplay &disp = get_display(win.gldisplay_id);
+ return disp.hRC;
}
GLManager_Windows::GLManager_Windows(ContextType p_context_type) {
@@ -344,7 +338,6 @@ GLManager_Windows::GLManager_Windows(ContextType p_context_type) {
direct_render = false;
glx_minor = glx_major = 0;
- use_vsync = false;
_current_window = nullptr;
}
diff --git a/platform/windows/gl_manager_windows.h b/platform/windows/gl_manager_windows.h
index 5e43a3de2a..361c559a5a 100644
--- a/platform/windows/gl_manager_windows.h
+++ b/platform/windows/gl_manager_windows.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gl_manager_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gl_manager_windows.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GL_MANAGER_WINDOWS_H
#define GL_MANAGER_WINDOWS_H
@@ -54,6 +54,7 @@ private:
struct GLWindow {
int width = 0;
int height = 0;
+ bool use_vsync = false;
// windows specific
HDC hDC;
@@ -72,8 +73,7 @@ private:
GLWindow *_current_window = nullptr;
- PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
- PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
+ PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr;
// funcs
void _internal_set_current_window(GLWindow *p_win);
@@ -86,7 +86,6 @@ private:
bool direct_render;
int glx_minor, glx_major;
- bool use_vsync;
ContextType context_type;
private:
@@ -110,8 +109,11 @@ public:
Error initialize();
- void set_use_vsync(bool p_use);
- bool is_using_vsync() const;
+ void set_use_vsync(DisplayServer::WindowID p_window_id, bool p_use);
+ bool is_using_vsync(DisplayServer::WindowID p_window_id) const;
+
+ HDC get_hdc(DisplayServer::WindowID p_window_id);
+ HGLRC get_hglrc(DisplayServer::WindowID p_window_id);
GLManager_Windows(ContextType p_context_type);
~GLManager_Windows();
diff --git a/platform/windows/godot.ico b/platform/windows/godot.ico
index 25830ffdc6..f0bb68225d 100644
--- a/platform/windows/godot.ico
+++ b/platform/windows/godot.ico
Binary files differ
diff --git a/platform/windows/godot_console.ico b/platform/windows/godot_console.ico
new file mode 100644
index 0000000000..1d27e3d6ae
--- /dev/null
+++ b/platform/windows/godot_console.ico
Binary files differ
diff --git a/platform/windows/godot_res_wrap.rc b/platform/windows/godot_res_wrap.rc
new file mode 100644
index 0000000000..9dd29afe51
--- /dev/null
+++ b/platform/windows/godot_res_wrap.rc
@@ -0,0 +1,33 @@
+#include "core/version.h"
+#ifndef _STR
+#define _STR(m_x) #m_x
+#define _MKSTR(m_x) _STR(m_x)
+#endif
+
+GODOT_ICON ICON platform/windows/godot_console.ico
+
+1 VERSIONINFO
+FILEVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
+PRODUCTVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
+FILEOS 4
+FILETYPE 1
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "040904b0"
+ BEGIN
+ VALUE "CompanyName", "Godot Engine"
+ VALUE "FileDescription", VERSION_NAME " (Console)"
+ VALUE "FileVersion", VERSION_NUMBER
+ VALUE "ProductName", VERSION_NAME " (Console)"
+ VALUE "Licence", "MIT"
+ VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur and contributors"
+ VALUE "Info", "https://godotengine.org"
+ VALUE "ProductVersion", VERSION_FULL_BUILD
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x409, 1200
+ END
+END
diff --git a/platform/windows/godot_windows.cpp b/platform/windows/godot_windows.cpp
index 13602f7cbc..a26d3baa9f 100644
--- a/platform/windows/godot_windows.cpp
+++ b/platform/windows/godot_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "main/main.h"
#include "os_windows.h"
diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp
index d039fd13a7..7ae26e6cf4 100644
--- a/platform/windows/joypad_windows.cpp
+++ b/platform/windows/joypad_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* joypad_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* joypad_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "joypad_windows.h"
@@ -101,10 +101,12 @@ bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x28DE, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+ static GUID IID_XSWirelessGamepad = { MAKELONG(0x045E, 0x0B13), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
if (memcmp(p_guid, &IID_ValveStreamingGamepad, sizeof(*p_guid)) == 0 ||
memcmp(p_guid, &IID_X360WiredGamepad, sizeof(*p_guid)) == 0 ||
- memcmp(p_guid, &IID_X360WirelessGamepad, sizeof(*p_guid)) == 0)
+ memcmp(p_guid, &IID_X360WirelessGamepad, sizeof(*p_guid)) == 0 ||
+ memcmp(p_guid, &IID_XSWirelessGamepad, sizeof(*p_guid)) == 0)
return true;
PRAWINPUTDEVICELIST dev_list = nullptr;
@@ -167,7 +169,7 @@ bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
const GUID &guid = instance->guidProduct;
char uid[128];
- ERR_FAIL_COND_V_MSG(memcmp(&guid.Data4[2], "PIDVID", 6), false, "DirectInput device not recognised.");
+ ERR_FAIL_COND_V_MSG(memcmp(&guid.Data4[2], "PIDVID", 6), false, "DirectInput device not recognized.");
WORD type = BSWAP16(0x03);
WORD vendor = BSWAP16(LOWORD(guid.Data1));
WORD product = BSWAP16(HIWORD(guid.Data1));
@@ -420,38 +422,43 @@ void JoypadWindows::process_joypads() {
}
void JoypadWindows::post_hat(int p_device, DWORD p_dpad) {
- HatMask dpad_val = (HatMask)0;
+ BitField<HatMask> dpad_val;
// Should be -1 when centered, but according to docs:
// "Some drivers report the centered position of the POV indicator as 65,535. Determine whether the indicator is centered as follows:
// BOOL POVCentered = (LOWORD(dwPOV) == 0xFFFF);"
// https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416628(v%3Dvs.85)#remarks
if (LOWORD(p_dpad) == 0xFFFF) {
- dpad_val = (HatMask)HatMask::CENTER;
+ // Do nothing.
+ // dpad_val.set_flag(HatMask::CENTER);
}
if (p_dpad == 0) {
- dpad_val = (HatMask)HatMask::UP;
+ dpad_val.set_flag(HatMask::UP);
} else if (p_dpad == 4500) {
- dpad_val = (HatMask)(HatMask::UP | HatMask::RIGHT);
+ dpad_val.set_flag(HatMask::UP);
+ dpad_val.set_flag(HatMask::RIGHT);
} else if (p_dpad == 9000) {
- dpad_val = (HatMask)HatMask::RIGHT;
+ dpad_val.set_flag(HatMask::RIGHT);
} else if (p_dpad == 13500) {
- dpad_val = (HatMask)(HatMask::RIGHT | HatMask::DOWN);
+ dpad_val.set_flag(HatMask::RIGHT);
+ dpad_val.set_flag(HatMask::DOWN);
} else if (p_dpad == 18000) {
- dpad_val = (HatMask)HatMask::DOWN;
+ dpad_val.set_flag(HatMask::DOWN);
} else if (p_dpad == 22500) {
- dpad_val = (HatMask)(HatMask::DOWN | HatMask::LEFT);
+ dpad_val.set_flag(HatMask::DOWN);
+ dpad_val.set_flag(HatMask::LEFT);
} else if (p_dpad == 27000) {
- dpad_val = (HatMask)HatMask::LEFT;
+ dpad_val.set_flag(HatMask::LEFT);
} else if (p_dpad == 31500) {
- dpad_val = (HatMask)(HatMask::LEFT | HatMask::UP);
+ dpad_val.set_flag(HatMask::LEFT);
+ dpad_val.set_flag(HatMask::UP);
}
input->joy_hat(p_device, dpad_val);
}
diff --git a/platform/windows/joypad_windows.h b/platform/windows/joypad_windows.h
index 56a9f3e9c9..0803ba53c2 100644
--- a/platform/windows/joypad_windows.h
+++ b/platform/windows/joypad_windows.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* joypad_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* joypad_windows.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef JOYPAD_WINDOWS_H
#define JOYPAD_WINDOWS_H
diff --git a/platform/windows/key_mapping_windows.cpp b/platform/windows/key_mapping_windows.cpp
index 2d8d68a575..d43f74126d 100644
--- a/platform/windows/key_mapping_windows.cpp
+++ b/platform/windows/key_mapping_windows.cpp
@@ -1,519 +1,415 @@
-/*************************************************************************/
-/* key_mapping_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* key_mapping_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "key_mapping_windows.h"
-#include <stdio.h>
+#include "core/templates/hash_map.h"
// This provides translation from Windows virtual key codes to Godot and back.
// See WinUser.h and the below for documentation:
// https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
-struct _WinTranslatePair {
- Key keysym;
- unsigned int keycode;
+struct HashMapHasherKeys {
+ static _FORCE_INLINE_ uint32_t hash(const Key p_key) { return hash_fmix32(static_cast<uint32_t>(p_key)); }
+ static _FORCE_INLINE_ uint32_t hash(const char32_t p_uchar) { return hash_fmix32(p_uchar); }
+ static _FORCE_INLINE_ uint32_t hash(const unsigned p_key) { return hash_fmix32(p_key); }
};
-static _WinTranslatePair _vk_to_keycode[] = {
+HashMap<unsigned int, Key, HashMapHasherKeys> vk_map;
+HashMap<unsigned int, Key, HashMapHasherKeys> scansym_map;
+HashMap<Key, unsigned int, HashMapHasherKeys> scansym_map_inv;
+HashMap<unsigned int, Key, HashMapHasherKeys> scansym_map_ext;
+
+void KeyMappingWindows::initialize() {
// VK_LBUTTON (0x01)
// VK_RBUTTON (0x02)
// VK_CANCEL (0x03)
// VK_MBUTTON (0x04)
// VK_XBUTTON1 (0x05)
- // VK_XBUTTON2 (0x06)
- // We have no mappings for the above, as we only map keyboard buttons here.
-
+ // VK_XBUTTON2 (0x06), We have no mappings for the above;as we only map keyboard buttons here.
// 0x07 is undefined.
-
- { Key::BACKSPACE, VK_BACK }, // (0x08)
- { Key::TAB, VK_TAB }, // (0x09)
-
+ vk_map[VK_BACK] = Key::BACKSPACE; // (0x08)
+ vk_map[VK_TAB] = Key::TAB; // (0x09)
// 0x0A-0B are reserved.
-
- { Key::CLEAR, VK_CLEAR }, // (0x0C)
- { Key::ENTER, VK_RETURN }, // (0x0D)
-
+ vk_map[VK_CLEAR] = Key::CLEAR; // (0x0C)
+ vk_map[VK_RETURN] = Key::ENTER; // (0x0D)
// 0x0E-0F are undefined.
-
- { Key::SHIFT, VK_SHIFT }, // (0x10)
- { Key::CTRL, VK_CONTROL }, // (0x11)
- { Key::ALT, VK_MENU }, // (0x12)
- { Key::PAUSE, VK_PAUSE }, // (0x13)
- { Key::CAPSLOCK, VK_CAPITAL }, // (0x14)
-
- // 0x15-1A are IME keys. We have no mapping.
-
- { Key::ESCAPE, VK_ESCAPE }, // (0x1B)
-
- // 0x1C-1F are IME keys. We have no mapping.
-
- { Key::SPACE, VK_SPACE }, // (0x20)
- { Key::PAGEUP, VK_PRIOR }, // (0x21)
- { Key::PAGEDOWN, VK_NEXT }, // (0x22)
- { Key::END, VK_END }, // (0x23)
- { Key::HOME, VK_HOME }, // (0x24)
- { Key::LEFT, VK_LEFT }, // (0x25)
- { Key::UP, VK_UP }, // (0x26)
- { Key::RIGHT, VK_RIGHT }, // (0x27)
- { Key::DOWN, VK_DOWN }, // (0x28)
-
- // VK_SELECT (0x29)
- // Old select key, e.g. on Digital Equipment Corporation keyboards.
- // Old and uncommon, we have no mapping.
-
- { Key::PRINT, VK_PRINT }, // (0x2A)
- // Old IBM key, modern keyboards use VK_SNAPSHOT. Map to VK_SNAPSHOT.
-
- // VK_EXECUTE (0x2B)
- // Old and uncommon, we have no mapping.
-
- { Key::PRINT, VK_SNAPSHOT }, // (0x2C)
- { Key::INSERT, VK_INSERT }, // (0x2D)
- { Key::KEY_DELETE, VK_DELETE }, // (0x2E)
-
- { Key::HELP, VK_HELP }, // (0x2F)
- // Old and uncommon, but we have a mapping.
-
- { Key::KEY_0, (0x30) }, // 0 key.
- { Key::KEY_1, (0x31) }, // 1 key.
- { Key::KEY_2, (0x32) }, // 2 key.
- { Key::KEY_3, (0x33) }, // 3 key.
- { Key::KEY_4, (0x34) }, // 4 key.
- { Key::KEY_5, (0x35) }, // 5 key.
- { Key::KEY_6, (0x36) }, // 6 key.
- { Key::KEY_7, (0x37) }, // 7 key.
- { Key::KEY_8, (0x38) }, // 8 key.
- { Key::KEY_9, (0x39) }, // 9 key.
+ vk_map[VK_SHIFT] = Key::SHIFT; // (0x10)
+ vk_map[VK_CONTROL] = Key::CTRL; // (0x11)
+ vk_map[VK_MENU] = Key::ALT; // (0x12)
+ vk_map[VK_PAUSE] = Key::PAUSE; // (0x13)
+ vk_map[VK_CAPITAL] = Key::CAPSLOCK; // (0x14)
+ // 0x15-1A are IME keys.
+ vk_map[VK_ESCAPE] = Key::ESCAPE; // (0x1B)
+ // 0x1C-1F are IME keys.
+ vk_map[VK_SPACE] = Key::SPACE; // (0x20)
+ vk_map[VK_PRIOR] = Key::PAGEUP; // (0x21)
+ vk_map[VK_NEXT] = Key::PAGEDOWN; // (0x22)
+ vk_map[VK_END] = Key::END; // (0x23)
+ vk_map[VK_HOME] = Key::HOME; // (0x24)
+ vk_map[VK_LEFT] = Key::LEFT; // (0x25)
+ vk_map[VK_UP] = Key::UP; // (0x26)
+ vk_map[VK_RIGHT] = Key::RIGHT; // (0x27)
+ vk_map[VK_DOWN] = Key::DOWN; // (0x28)
+ // VK_SELECT (0x29), Old select key; e.g. on Digital Equipment Corporation keyboards.
+ vk_map[VK_PRINT] = Key::PRINT; // (0x2A), Old IBM key; modern keyboards use VK_SNAPSHOT.
+ // VK_EXECUTE (0x2B), Old and uncommon.
+ vk_map[VK_SNAPSHOT] = Key::PRINT; // (0x2C)
+ vk_map[VK_INSERT] = Key::INSERT; // (0x2D)
+ vk_map[VK_DELETE] = Key::KEY_DELETE; // (0x2E)
+ vk_map[VK_HELP] = Key::HELP; // (0x2F)
+ vk_map[0x30] = Key::KEY_0; // 0 key.
+ vk_map[0x31] = Key::KEY_1; // 1 key.
+ vk_map[0x32] = Key::KEY_2; // 2 key.
+ vk_map[0x33] = Key::KEY_3; // 3 key.
+ vk_map[0x34] = Key::KEY_4; // 4 key.
+ vk_map[0x35] = Key::KEY_5; // 5 key.
+ vk_map[0x36] = Key::KEY_6; // 6 key.
+ vk_map[0x37] = Key::KEY_7; // 7 key.
+ vk_map[0x38] = Key::KEY_8; // 8 key.
+ vk_map[0x39] = Key::KEY_9; // 9 key.
// 0x3A-40 are undefined.
- { Key::A, (0x41) }, // A key.
- { Key::B, (0x42) }, // B key.
- { Key::C, (0x43) }, // C key.
- { Key::D, (0x44) }, // D key.
- { Key::E, (0x45) }, // E key.
- { Key::F, (0x46) }, // F key.
- { Key::G, (0x47) }, // G key.
- { Key::H, (0x48) }, // H key.
- { Key::I, (0x49) }, // I key
- { Key::J, (0x4A) }, // J key.
- { Key::K, (0x4B) }, // K key.
- { Key::L, (0x4C) }, // L key.
- { Key::M, (0x4D) }, // M key.
- { Key::N, (0x4E) }, // N key.
- { Key::O, (0x4F) }, // O key.
- { Key::P, (0x50) }, // P key.
- { Key::Q, (0x51) }, // Q key.
- { Key::R, (0x52) }, // R key.
- { Key::S, (0x53) }, // S key.
- { Key::T, (0x54) }, // T key.
- { Key::U, (0x55) }, // U key.
- { Key::V, (0x56) }, // V key.
- { Key::W, (0x57) }, // W key.
- { Key::X, (0x58) }, // X key.
- { Key::Y, (0x59) }, // Y key.
- { Key::Z, (0x5A) }, // Z key.
-
- { (Key)KeyModifierMask::META, VK_LWIN }, // (0x5B)
- { (Key)KeyModifierMask::META, VK_RWIN }, // (0x5C)
- { Key::MENU, VK_APPS }, // (0x5D)
+ vk_map[0x41] = Key::A; // A key.
+ vk_map[0x42] = Key::B; // B key.
+ vk_map[0x43] = Key::C; // C key.
+ vk_map[0x44] = Key::D; // D key.
+ vk_map[0x45] = Key::E; // E key.
+ vk_map[0x46] = Key::F; // F key.
+ vk_map[0x47] = Key::G; // G key.
+ vk_map[0x48] = Key::H; // H key.
+ vk_map[0x49] = Key::I; // I key
+ vk_map[0x4A] = Key::J; // J key.
+ vk_map[0x4B] = Key::K; // K key.
+ vk_map[0x4C] = Key::L; // L key.
+ vk_map[0x4D] = Key::M; // M key.
+ vk_map[0x4E] = Key::N; // N key.
+ vk_map[0x4F] = Key::O; // O key.
+ vk_map[0x50] = Key::P; // P key.
+ vk_map[0x51] = Key::Q; // Q key.
+ vk_map[0x52] = Key::R; // R key.
+ vk_map[0x53] = Key::S; // S key.
+ vk_map[0x54] = Key::T; // T key.
+ vk_map[0x55] = Key::U; // U key.
+ vk_map[0x56] = Key::V; // V key.
+ vk_map[0x57] = Key::W; // W key.
+ vk_map[0x58] = Key::X; // X key.
+ vk_map[0x59] = Key::Y; // Y key.
+ vk_map[0x5A] = Key::Z; // Z key.
+ vk_map[VK_LWIN] = (Key)Key::META; // (0x5B)
+ vk_map[VK_RWIN] = (Key)Key::META; // (0x5C)
+ vk_map[VK_APPS] = Key::MENU; // (0x5D)
// 0x5E is reserved.
- { Key::STANDBY, VK_SLEEP }, // (0x5F)
- { Key::KP_0, VK_NUMPAD0 }, // (0x60)
- { Key::KP_1, VK_NUMPAD1 }, // (0x61)
- { Key::KP_2, VK_NUMPAD2 }, // (0x62)
- { Key::KP_3, VK_NUMPAD3 }, // (0x63)
- { Key::KP_4, VK_NUMPAD4 }, // (0x64)
- { Key::KP_5, VK_NUMPAD5 }, // (0x65)
- { Key::KP_6, VK_NUMPAD6 }, // (0x66)
- { Key::KP_7, VK_NUMPAD7 }, // (0x67)
- { Key::KP_8, VK_NUMPAD8 }, // (0x68)
- { Key::KP_9, VK_NUMPAD9 }, // (0x69)
- { Key::KP_MULTIPLY, VK_MULTIPLY }, // (0x6A)
- { Key::KP_ADD, VK_ADD }, // (0x6B)
- { Key::KP_PERIOD, VK_SEPARATOR }, // (0x6C)
- // VK_SEPERATOR (key 0x6C) is not found on US keyboards.
- // It is used on some Brazilian and Far East keyboards.
- // We don't have a direct mapping, map to period.
- { Key::KP_SUBTRACT, VK_SUBTRACT }, // (0x6D)
- { Key::KP_PERIOD, VK_DECIMAL }, // (0x6E)
- { Key::KP_DIVIDE, VK_DIVIDE }, // (0x6F)
- { Key::F1, VK_F1 }, // (0x70)
- { Key::F2, VK_F2 }, // (0x71)
- { Key::F3, VK_F3 }, // (0x72)
- { Key::F4, VK_F4 }, // (0x73)
- { Key::F5, VK_F5 }, // (0x74)
- { Key::F6, VK_F6 }, // (0x75)
- { Key::F7, VK_F7 }, // (0x76)
- { Key::F8, VK_F8 }, // (0x77)
- { Key::F9, VK_F9 }, // (0x78)
- { Key::F10, VK_F10 }, // (0x79)
- { Key::F11, VK_F11 }, // (0x7A)
- { Key::F12, VK_F12 }, // (0x7B)
- { Key::F13, VK_F13 }, // (0x7C)
- { Key::F14, VK_F14 }, // (0x7D)
- { Key::F15, VK_F15 }, // (0x7E)
- { Key::F16, VK_F16 }, // (0x7F)
- { Key::F17, VK_F17 }, // (0x80)
- { Key::F18, VK_F18 }, // (0x81)
- { Key::F19, VK_F19 }, // (0x82)
- { Key::F20, VK_F20 }, // (0x83)
- { Key::F21, VK_F21 }, // (0x84)
- { Key::F22, VK_F22 }, // (0x85)
- { Key::F23, VK_F23 }, // (0x86)
- { Key::F24, VK_F24 }, // (0x87)
+ vk_map[VK_SLEEP] = Key::STANDBY; // (0x5F)
+ vk_map[VK_NUMPAD0] = Key::KP_0; // (0x60)
+ vk_map[VK_NUMPAD1] = Key::KP_1; // (0x61)
+ vk_map[VK_NUMPAD2] = Key::KP_2; // (0x62)
+ vk_map[VK_NUMPAD3] = Key::KP_3; // (0x63)
+ vk_map[VK_NUMPAD4] = Key::KP_4; // (0x64)
+ vk_map[VK_NUMPAD5] = Key::KP_5; // (0x65)
+ vk_map[VK_NUMPAD6] = Key::KP_6; // (0x66)
+ vk_map[VK_NUMPAD7] = Key::KP_7; // (0x67)
+ vk_map[VK_NUMPAD8] = Key::KP_8; // (0x68)
+ vk_map[VK_NUMPAD9] = Key::KP_9; // (0x69)
+ vk_map[VK_MULTIPLY] = Key::KP_MULTIPLY; // (0x6A)
+ vk_map[VK_ADD] = Key::KP_ADD; // (0x6B)
+ vk_map[VK_SEPARATOR] = Key::KP_PERIOD; // (0x6C)
+ vk_map[VK_SUBTRACT] = Key::KP_SUBTRACT; // (0x6D)
+ vk_map[VK_DECIMAL] = Key::KP_PERIOD; // (0x6E)
+ vk_map[VK_DIVIDE] = Key::KP_DIVIDE; // (0x6F)
+ vk_map[VK_F1] = Key::F1; // (0x70)
+ vk_map[VK_F2] = Key::F2; // (0x71)
+ vk_map[VK_F3] = Key::F3; // (0x72)
+ vk_map[VK_F4] = Key::F4; // (0x73)
+ vk_map[VK_F5] = Key::F5; // (0x74)
+ vk_map[VK_F6] = Key::F6; // (0x75)
+ vk_map[VK_F7] = Key::F7; // (0x76)
+ vk_map[VK_F8] = Key::F8; // (0x77)
+ vk_map[VK_F9] = Key::F9; // (0x78)
+ vk_map[VK_F10] = Key::F10; // (0x79)
+ vk_map[VK_F11] = Key::F11; // (0x7A)
+ vk_map[VK_F12] = Key::F12; // (0x7B)
+ vk_map[VK_F13] = Key::F13; // (0x7C)
+ vk_map[VK_F14] = Key::F14; // (0x7D)
+ vk_map[VK_F15] = Key::F15; // (0x7E)
+ vk_map[VK_F16] = Key::F16; // (0x7F)
+ vk_map[VK_F17] = Key::F17; // (0x80)
+ vk_map[VK_F18] = Key::F18; // (0x81)
+ vk_map[VK_F19] = Key::F19; // (0x82)
+ vk_map[VK_F20] = Key::F20; // (0x83)
+ vk_map[VK_F21] = Key::F21; // (0x84)
+ vk_map[VK_F22] = Key::F22; // (0x85)
+ vk_map[VK_F23] = Key::F23; // (0x86)
+ vk_map[VK_F24] = Key::F24; // (0x87)
// 0x88-8F are reserved for UI navigation.
- { Key::NUMLOCK, VK_NUMLOCK }, // (0x90)
- { Key::SCROLLLOCK, VK_SCROLL }, // (0x91)
-
- { Key::EQUAL, VK_OEM_NEC_EQUAL }, // (0x92)
- // OEM NEC PC-9800 numpad '=' key.
-
- // 0x93-96 are OEM specific (e.g. used by Fujitsu/OASYS), we have no mappings.
+ vk_map[VK_NUMLOCK] = Key::NUMLOCK; // (0x90)
+ vk_map[VK_SCROLL] = Key::SCROLLLOCK; // (0x91)
+ vk_map[VK_OEM_NEC_EQUAL] = Key::EQUAL; // (0x92), OEM NEC PC-9800 numpad '=' key.
+ // 0x93-96 are OEM specific (e.g. used by Fujitsu/OASYS);
// 0x97-9F are unassigned.
-
- { Key::SHIFT, VK_LSHIFT }, // (0xA0)
- { Key::SHIFT, VK_RSHIFT }, // (0xA1)
- { Key::CTRL, VK_LCONTROL }, // (0xA2)
- { Key::CTRL, VK_RCONTROL }, // (0xA3)
- { Key::MENU, VK_LMENU }, // (0xA4)
- { Key::MENU, VK_RMENU }, // (0xA5)
-
- { Key::BACK, VK_BROWSER_BACK }, // (0xA6)
- { Key::FORWARD, VK_BROWSER_FORWARD }, // (0xA7)
- { Key::REFRESH, VK_BROWSER_REFRESH }, // (0xA8)
- { Key::STOP, VK_BROWSER_STOP }, // (0xA9)
- { Key::SEARCH, VK_BROWSER_SEARCH }, // (0xAA)
- { Key::FAVORITES, VK_BROWSER_FAVORITES }, // (0xAB)
- { Key::HOMEPAGE, VK_BROWSER_HOME }, // (0xAC)
- { Key::VOLUMEMUTE, VK_VOLUME_MUTE }, // (0xAD)
- { Key::VOLUMEDOWN, VK_VOLUME_DOWN }, // (0xAE)
- { Key::VOLUMEUP, VK_VOLUME_UP }, // (0xAF)
- { Key::MEDIANEXT, VK_MEDIA_NEXT_TRACK }, // (0xB0)
- { Key::MEDIAPREVIOUS, VK_MEDIA_PREV_TRACK }, // (0xB1)
- { Key::MEDIASTOP, VK_MEDIA_STOP }, // (0xB2)
-
- { Key::MEDIAPLAY, VK_MEDIA_PLAY_PAUSE }, // (0xB3)
- // Media button play/pause toggle.
- // Map to media play (there is no other 'play' mapping on Windows).
-
- { Key::LAUNCHMAIL, VK_LAUNCH_MAIL }, // (0xB4)
- { Key::LAUNCHMEDIA, VK_LAUNCH_MEDIA_SELECT }, // (0xB5)
- { Key::LAUNCH0, VK_LAUNCH_APP1 }, // (0xB6)
- { Key::LAUNCH1, VK_LAUNCH_APP2 }, // (0xB7)
-
+ vk_map[VK_LSHIFT] = Key::SHIFT; // (0xA0)
+ vk_map[VK_RSHIFT] = Key::SHIFT; // (0xA1)
+ vk_map[VK_LCONTROL] = Key::CTRL; // (0xA2)
+ vk_map[VK_RCONTROL] = Key::CTRL; // (0xA3)
+ vk_map[VK_LMENU] = Key::MENU; // (0xA4)
+ vk_map[VK_RMENU] = Key::MENU; // (0xA5)
+ vk_map[VK_BROWSER_BACK] = Key::BACK; // (0xA6)
+ vk_map[VK_BROWSER_FORWARD] = Key::FORWARD; // (0xA7)
+ vk_map[VK_BROWSER_REFRESH] = Key::REFRESH; // (0xA8)
+ vk_map[VK_BROWSER_STOP] = Key::STOP; // (0xA9)
+ vk_map[VK_BROWSER_SEARCH] = Key::SEARCH; // (0xAA)
+ vk_map[VK_BROWSER_FAVORITES] = Key::FAVORITES; // (0xAB)
+ vk_map[VK_BROWSER_HOME] = Key::HOMEPAGE; // (0xAC)
+ vk_map[VK_VOLUME_MUTE] = Key::VOLUMEMUTE; // (0xAD)
+ vk_map[VK_VOLUME_DOWN] = Key::VOLUMEDOWN; // (0xAE)
+ vk_map[VK_VOLUME_UP] = Key::VOLUMEUP; // (0xAF)
+ vk_map[VK_MEDIA_NEXT_TRACK] = Key::MEDIANEXT; // (0xB0)
+ vk_map[VK_MEDIA_PREV_TRACK] = Key::MEDIAPREVIOUS; // (0xB1)
+ vk_map[VK_MEDIA_STOP] = Key::MEDIASTOP; // (0xB2)
+ vk_map[VK_MEDIA_PLAY_PAUSE] = Key::MEDIAPLAY; // (0xB3), Media button play/pause toggle.
+ vk_map[VK_LAUNCH_MAIL] = Key::LAUNCHMAIL; // (0xB4)
+ vk_map[VK_LAUNCH_MEDIA_SELECT] = Key::LAUNCHMEDIA; // (0xB5)
+ vk_map[VK_LAUNCH_APP1] = Key::LAUNCH0; // (0xB6)
+ vk_map[VK_LAUNCH_APP2] = Key::LAUNCH1; // (0xB7)
// 0xB8-B9 are reserved.
-
- { Key::SEMICOLON, VK_OEM_1 }, // (0xBA)
- // Misc. character, can vary by keyboard/region.
- // Windows 2000/XP: For US standard keyboards, the ';:' key.
-
- { Key::EQUAL, VK_OEM_PLUS }, // (0xBB)
- // Windows 2000/XP: For any country/region, the '+' key.
- { Key::COMMA, VK_OEM_COMMA }, // (0xBC)
- // Windows 2000/XP: For any country/region, the ',' key.
- { Key::MINUS, VK_OEM_MINUS }, // (0xBD)
- // Windows 2000/XP: For any country/region, the '-' key.
- { Key::PERIOD, VK_OEM_PERIOD }, // (0xBE)
- // Windows 2000/XP: For any country/region, the '.' key.
-
- { Key::SLASH, VK_OEM_2 }, // (0xBF)
- // Windows 2000/XP: For US standard keyboards, the '/?' key.
-
- { Key::QUOTELEFT, VK_OEM_3 }, // (0xC0)
- // Windows 2000/XP: For US standard keyboards, the '`~' key.
-
+ vk_map[VK_OEM_1] = Key::SEMICOLON; // (0xBA), Misc. character;can vary by keyboard/region. For US standard keyboards;the ';:' key.
+ vk_map[VK_OEM_PLUS] = Key::EQUAL; // (0xBB)
+ vk_map[VK_OEM_COMMA] = Key::COMMA; // (0xBC)
+ vk_map[VK_OEM_MINUS] = Key::MINUS; // (0xBD)
+ vk_map[VK_OEM_PERIOD] = Key::PERIOD; // (0xBE)
+ vk_map[VK_OEM_2] = Key::SLASH; // (0xBF), For US standard keyboards;the '/?' key.
+ vk_map[VK_OEM_3] = Key::QUOTELEFT; // (0xC0), For US standard keyboards;the '`~' key.
// 0xC1-D7 are reserved. 0xD8-DA are unassigned.
- // TODO: 0xC3-DA may be used for old gamepads? Maybe we want to support this? See WinUser.h.
-
- { Key::BRACKETLEFT, VK_OEM_4 }, // (0xDB)
- // Misc. character, can vary by keyboard/region.
- // Windows 2000/XP: For US standard keyboards, the '[{' key.
-
- { Key::BACKSLASH, VK_OEM_5 }, // (0xDC)
- // Misc. character, can vary by keyboard/region.
- // Windows 2000/XP: For US standard keyboards, the '\|' key.
-
- { Key::BRACKETRIGHT, VK_OEM_6 }, // (0xDD)
- // Misc. character, can vary by keyboard/region.
- // Windows 2000/XP: For US standard keyboards, the ']}' key.
-
- { Key::APOSTROPHE, VK_OEM_7 }, // (0xDE)
- // Misc. character, can vary by keyboard/region.
- // Windows 2000/XP: For US standard keyboards, single quote/double quote.
-
+ // 0xC3-DA may be used for old gamepads? Maybe we want to support this? See WinUser.h.
+ vk_map[VK_OEM_4] = Key::BRACKETLEFT; // (0xDB), For US standard keyboards;the '[{' key.
+ vk_map[VK_OEM_5] = Key::BACKSLASH; // (0xDC), For US standard keyboards;the '\|' key.
+ vk_map[VK_OEM_6] = Key::BRACKETRIGHT; // (0xDD), For US standard keyboards;the ']}' key.
+ vk_map[VK_OEM_7] = Key::APOSTROPHE; // (0xDE), For US standard keyboards;single quote/double quote.
// VK_OEM_8 (0xDF)
- // Misc. character, can vary by keyboard/region. We have no mapping.
-
- // 0xE0 is reserved. 0xE1 is OEM specific, we have no mapping.
-
- // VK_OEM_102 (0xE2)
- // Either angle bracket or backslash key on the RT 102-key keyboard.
- // Old and uncommon, we have no mapping.
-
- { Key::HELP, VK_ICO_HELP }, // (0xE3)
- // OEM (ICO) help key. Map to help.
-
- // 0xE4 is OEM (e.g. ICO) specific, we have no mapping.
-
- // VK_PROCESSKEY (0xE5)
- // For IME, we have no mapping.
-
- { Key::CLEAR, VK_ICO_CLEAR }, // (0xE6)
- // OEM (ICO) clear key. Map to clear.
-
- // VK_PACKET (0xE7)
- // Used to pass Unicode characters as if they were keystrokes.
- // See Win32 API docs. We have no mapping.
-
- // 0xE8 is unassigned, 0xE9-F5 are OEM (Nokia/Ericsson) specific, we have no mappings.
-
- { Key::ESCAPE, VK_ATTN }, // (0xF6)
- // Old IBM 'ATTN' key used on midrange computers, e.g. AS/400, map to Escape.
-
- { Key::TAB, VK_CRSEL }, // (0xF7)
- // Old IBM 3270 'CrSel' (cursor select) key, used to select data fields, map to Tab.
-
- // VK_EXSEL (0xF7)
- // Old IBM 3270 extended selection key. No mapping.
-
- // VK_EREOF (0xF8)
- // Old IBM 3270 erase to end of field key. No mapping.
-
- { Key::MEDIAPLAY, VK_PLAY }, // (0xFA)
- // Old IBM 3270 'Play' key. Map to media play.
-
- // VK_ZOOM (0xFB)
- // Old IBM 3290 'Zoom' key. No mapping.
-
- // VK_NONAME (0xFC)
- // Reserved. No mapping.
-
- // VK_PA1 (0xFD)
- // Old IBM 3270 PA1 key. No mapping.
-
- { Key::CLEAR, VK_OEM_CLEAR }, // (0xFE)
- // OEM specific clear key. Unclear how it differs from normal clear. Map to clear.
-
- { Key::UNKNOWN, 0 }
-};
+ // 0xE0 is reserved. 0xE1 is OEM specific.
+ vk_map[VK_OEM_102] = Key::BAR; // (0xE2), Either angle bracket or backslash key on the RT 102-key keyboard.
+ vk_map[VK_ICO_HELP] = Key::HELP; // (0xE3)
+ // 0xE4 is OEM (e.g. ICO) specific.
+ // VK_PROCESSKEY (0xE5), For IME.
+ vk_map[VK_ICO_CLEAR] = Key::CLEAR; // (0xE6)
+ // VK_PACKET (0xE7), Used to pass Unicode characters as if they were keystrokes.
+ // 0xE8 is unassigned.
+ // 0xE9-F5 are OEM (Nokia/Ericsson) specific.
+ vk_map[VK_ATTN] = Key::ESCAPE; // (0xF6), Old IBM 'ATTN' key used on midrange computers ;e.g. AS/400.
+ vk_map[VK_CRSEL] = Key::TAB; // (0xF7), Old IBM 3270 'CrSel' (cursor select) key; used to select data fields.
+ // VK_EXSEL (0xF7), Old IBM 3270 extended selection key.
+ // VK_EREOF (0xF8), Old IBM 3270 erase to end of field key.
+ vk_map[VK_PLAY] = Key::MEDIAPLAY; // (0xFA), Old IBM 3270 'Play' key.
+ // VK_ZOOM (0xFB), Old IBM 3290 'Zoom' key.
+ // VK_NONAME (0xFC), Reserved.
+ // VK_PA1 (0xFD), Old IBM 3270 PA1 key.
+ vk_map[VK_OEM_CLEAR] = Key::CLEAR; // (0xFE), OEM specific clear key. Unclear how it differs from normal clear.
+
+ scansym_map[0x00] = Key::PAUSE;
+ scansym_map[0x01] = Key::ESCAPE;
+ scansym_map[0x02] = Key::KEY_1;
+ scansym_map[0x03] = Key::KEY_2;
+ scansym_map[0x04] = Key::KEY_3;
+ scansym_map[0x05] = Key::KEY_4;
+ scansym_map[0x06] = Key::KEY_5;
+ scansym_map[0x07] = Key::KEY_6;
+ scansym_map[0x08] = Key::KEY_7;
+ scansym_map[0x09] = Key::KEY_8;
+ scansym_map[0x0A] = Key::KEY_9;
+ scansym_map[0x0B] = Key::KEY_0;
+ scansym_map[0x0C] = Key::MINUS;
+ scansym_map[0x0D] = Key::EQUAL;
+ scansym_map[0x0E] = Key::BACKSPACE;
+ scansym_map[0x0F] = Key::TAB;
+ scansym_map[0x10] = Key::Q;
+ scansym_map[0x11] = Key::W;
+ scansym_map[0x12] = Key::E;
+ scansym_map[0x13] = Key::R;
+ scansym_map[0x14] = Key::T;
+ scansym_map[0x15] = Key::Y;
+ scansym_map[0x16] = Key::U;
+ scansym_map[0x17] = Key::I;
+ scansym_map[0x18] = Key::O;
+ scansym_map[0x19] = Key::P;
+ scansym_map[0x1A] = Key::BRACELEFT;
+ scansym_map[0x1B] = Key::BRACERIGHT;
+ scansym_map[0x1C] = Key::ENTER;
+ scansym_map[0x1D] = Key::CTRL;
+ scansym_map[0x1E] = Key::A;
+ scansym_map[0x1F] = Key::S;
+ scansym_map[0x20] = Key::D;
+ scansym_map[0x21] = Key::F;
+ scansym_map[0x22] = Key::G;
+ scansym_map[0x23] = Key::H;
+ scansym_map[0x24] = Key::J;
+ scansym_map[0x25] = Key::K;
+ scansym_map[0x26] = Key::L;
+ scansym_map[0x27] = Key::SEMICOLON;
+ scansym_map[0x28] = Key::APOSTROPHE;
+ scansym_map[0x29] = Key::QUOTELEFT;
+ scansym_map[0x2A] = Key::SHIFT;
+ scansym_map[0x2B] = Key::BACKSLASH;
+ scansym_map[0x2C] = Key::Z;
+ scansym_map[0x2D] = Key::X;
+ scansym_map[0x2E] = Key::C;
+ scansym_map[0x2F] = Key::V;
+ scansym_map[0x30] = Key::B;
+ scansym_map[0x31] = Key::N;
+ scansym_map[0x32] = Key::M;
+ scansym_map[0x33] = Key::COMMA;
+ scansym_map[0x34] = Key::PERIOD;
+ scansym_map[0x35] = Key::SLASH;
+ scansym_map[0x36] = Key::SHIFT;
+ scansym_map[0x37] = Key::KP_MULTIPLY;
+ scansym_map[0x38] = Key::ALT;
+ scansym_map[0x39] = Key::SPACE;
+ scansym_map[0x3A] = Key::CAPSLOCK;
+ scansym_map[0x3B] = Key::F1;
+ scansym_map[0x3C] = Key::F2;
+ scansym_map[0x3D] = Key::F3;
+ scansym_map[0x3E] = Key::F4;
+ scansym_map[0x3F] = Key::F5;
+ scansym_map[0x40] = Key::F6;
+ scansym_map[0x41] = Key::F7;
+ scansym_map[0x42] = Key::F8;
+ scansym_map[0x43] = Key::F9;
+ scansym_map[0x44] = Key::F10;
+ scansym_map[0x45] = Key::NUMLOCK;
+ scansym_map[0x46] = Key::SCROLLLOCK;
+ scansym_map[0x47] = Key::KP_7;
+ scansym_map[0x48] = Key::KP_8;
+ scansym_map[0x49] = Key::KP_9;
+ scansym_map[0x4A] = Key::KP_SUBTRACT;
+ scansym_map[0x4B] = Key::KP_4;
+ scansym_map[0x4C] = Key::KP_5;
+ scansym_map[0x4D] = Key::KP_6;
+ scansym_map[0x4E] = Key::KP_ADD;
+ scansym_map[0x4F] = Key::KP_1;
+ scansym_map[0x50] = Key::KP_2;
+ scansym_map[0x51] = Key::KP_3;
+ scansym_map[0x52] = Key::KP_0;
+ scansym_map[0x53] = Key::KP_PERIOD;
+ scansym_map[0x57] = Key::SECTION;
+ scansym_map[0x57] = Key::F11;
+ scansym_map[0x58] = Key::F12;
+ scansym_map[0x5B] = Key::META;
+ scansym_map[0x5C] = Key::META;
+ scansym_map[0x5D] = Key::MENU;
+ scansym_map[0x64] = Key::F13;
+ scansym_map[0x65] = Key::F14;
+ scansym_map[0x66] = Key::F15;
+ scansym_map[0x67] = Key::F16;
+ scansym_map[0x68] = Key::F17;
+ scansym_map[0x69] = Key::F18;
+ scansym_map[0x6A] = Key::F19;
+ scansym_map[0x6B] = Key::F20;
+ scansym_map[0x6C] = Key::F21;
+ scansym_map[0x6D] = Key::F22;
+ scansym_map[0x6E] = Key::F23;
+ // scansym_map[0x71] = Key::JIS_KANA;
+ // scansym_map[0x72] = Key::JIS_EISU;
+ scansym_map[0x76] = Key::F24;
+
+ for (const KeyValue<unsigned int, Key> &E : scansym_map) {
+ scansym_map_inv[E.value] = E.key;
+ }
-static _WinTranslatePair _scancode_to_keycode[] = {
- { Key::ESCAPE, 0x01 },
- { Key::KEY_1, 0x02 },
- { Key::KEY_2, 0x03 },
- { Key::KEY_3, 0x04 },
- { Key::KEY_4, 0x05 },
- { Key::KEY_5, 0x06 },
- { Key::KEY_6, 0x07 },
- { Key::KEY_7, 0x08 },
- { Key::KEY_8, 0x09 },
- { Key::KEY_9, 0x0A },
- { Key::KEY_0, 0x0B },
- { Key::MINUS, 0x0C },
- { Key::EQUAL, 0x0D },
- { Key::BACKSPACE, 0x0E },
- { Key::TAB, 0x0F },
- { Key::Q, 0x10 },
- { Key::W, 0x11 },
- { Key::E, 0x12 },
- { Key::R, 0x13 },
- { Key::T, 0x14 },
- { Key::Y, 0x15 },
- { Key::U, 0x16 },
- { Key::I, 0x17 },
- { Key::O, 0x18 },
- { Key::P, 0x19 },
- { Key::BRACELEFT, 0x1A },
- { Key::BRACERIGHT, 0x1B },
- { Key::ENTER, 0x1C },
- { Key::CTRL, 0x1D },
- { Key::A, 0x1E },
- { Key::S, 0x1F },
- { Key::D, 0x20 },
- { Key::F, 0x21 },
- { Key::G, 0x22 },
- { Key::H, 0x23 },
- { Key::J, 0x24 },
- { Key::K, 0x25 },
- { Key::L, 0x26 },
- { Key::SEMICOLON, 0x27 },
- { Key::APOSTROPHE, 0x28 },
- { Key::QUOTELEFT, 0x29 },
- { Key::SHIFT, 0x2A },
- { Key::BACKSLASH, 0x2B },
- { Key::Z, 0x2C },
- { Key::X, 0x2D },
- { Key::C, 0x2E },
- { Key::V, 0x2F },
- { Key::B, 0x30 },
- { Key::N, 0x31 },
- { Key::M, 0x32 },
- { Key::COMMA, 0x33 },
- { Key::PERIOD, 0x34 },
- { Key::SLASH, 0x35 },
- { Key::SHIFT, 0x36 },
- { Key::PRINT, 0x37 },
- { Key::ALT, 0x38 },
- { Key::SPACE, 0x39 },
- { Key::CAPSLOCK, 0x3A },
- { Key::F1, 0x3B },
- { Key::F2, 0x3C },
- { Key::F3, 0x3D },
- { Key::F4, 0x3E },
- { Key::F5, 0x3F },
- { Key::F6, 0x40 },
- { Key::F7, 0x41 },
- { Key::F8, 0x42 },
- { Key::F9, 0x43 },
- { Key::F10, 0x44 },
- { Key::NUMLOCK, 0x45 },
- { Key::SCROLLLOCK, 0x46 },
- { Key::HOME, 0x47 },
- { Key::UP, 0x48 },
- { Key::PAGEUP, 0x49 },
- { Key::KP_SUBTRACT, 0x4A },
- { Key::LEFT, 0x4B },
- { Key::KP_5, 0x4C },
- { Key::RIGHT, 0x4D },
- { Key::KP_ADD, 0x4E },
- { Key::END, 0x4F },
- { Key::DOWN, 0x50 },
- { Key::PAGEDOWN, 0x51 },
- { Key::INSERT, 0x52 },
- { Key::KEY_DELETE, 0x53 },
- { Key::F11, 0x57 },
- { Key::F12, 0x58 },
- { Key::META, 0x5B },
- { Key::META, 0x5C },
- { Key::MENU, 0x5D },
- { Key::F13, 0x64 },
- { Key::F14, 0x65 },
- { Key::F15, 0x66 },
- { Key::F16, 0x67 },
- { Key::F17, 0x68 },
- { Key::F18, 0x69 },
- { Key::F19, 0x6A },
- { Key::F20, 0x6B },
- { Key::F21, 0x6C },
- { Key::F22, 0x6D },
- { Key::F23, 0x6E },
- { Key::F24, 0x76 },
- { Key::UNKNOWN, 0 }
-};
+ scansym_map_ext[0x09] = Key::MENU;
+ scansym_map_ext[0x10] = Key::MEDIAPREVIOUS;
+ scansym_map_ext[0x19] = Key::MEDIANEXT;
+ scansym_map_ext[0x1C] = Key::KP_ENTER;
+ scansym_map_ext[0x20] = Key::VOLUMEMUTE;
+ scansym_map_ext[0x21] = Key::LAUNCH1;
+ scansym_map_ext[0x22] = Key::MEDIAPLAY;
+ scansym_map_ext[0x24] = Key::MEDIASTOP;
+ scansym_map_ext[0x2E] = Key::VOLUMEDOWN;
+ scansym_map_ext[0x30] = Key::VOLUMEUP;
+ scansym_map_ext[0x32] = Key::HOMEPAGE;
+ scansym_map_ext[0x35] = Key::KP_DIVIDE;
+ scansym_map_ext[0x37] = Key::PRINT;
+ scansym_map_ext[0x3A] = Key::KP_ADD;
+ scansym_map_ext[0x45] = Key::NUMLOCK;
+ scansym_map_ext[0x47] = Key::HOME;
+ scansym_map_ext[0x48] = Key::UP;
+ scansym_map_ext[0x49] = Key::PAGEUP;
+ scansym_map_ext[0x4A] = Key::KP_SUBTRACT;
+ scansym_map_ext[0x4B] = Key::LEFT;
+ scansym_map_ext[0x4C] = Key::KP_5;
+ scansym_map_ext[0x4D] = Key::RIGHT;
+ scansym_map_ext[0x4E] = Key::KP_ADD;
+ scansym_map_ext[0x4F] = Key::END;
+ scansym_map_ext[0x50] = Key::DOWN;
+ scansym_map_ext[0x51] = Key::PAGEDOWN;
+ scansym_map_ext[0x52] = Key::INSERT;
+ scansym_map_ext[0x53] = Key::KEY_DELETE;
+ scansym_map_ext[0x5D] = Key::MENU;
+ scansym_map_ext[0x5F] = Key::STANDBY;
+ scansym_map_ext[0x65] = Key::SEARCH;
+ scansym_map_ext[0x66] = Key::FAVORITES;
+ scansym_map_ext[0x67] = Key::REFRESH;
+ scansym_map_ext[0x68] = Key::STOP;
+ scansym_map_ext[0x69] = Key::FORWARD;
+ scansym_map_ext[0x6A] = Key::BACK;
+ scansym_map_ext[0x6B] = Key::LAUNCH0;
+ scansym_map_ext[0x6C] = Key::LAUNCHMAIL;
+ scansym_map_ext[0x6D] = Key::LAUNCHMEDIA;
+ scansym_map_ext[0x78] = Key::MEDIARECORD;
+}
Key KeyMappingWindows::get_keysym(unsigned int p_code) {
- for (int i = 0; _vk_to_keycode[i].keysym != Key::UNKNOWN; i++) {
- if (_vk_to_keycode[i].keycode == p_code) {
- return _vk_to_keycode[i].keysym;
- }
+ const Key *key = vk_map.getptr(p_code);
+ if (key) {
+ return *key;
}
-
return Key::UNKNOWN;
}
unsigned int KeyMappingWindows::get_scancode(Key p_keycode) {
- for (int i = 0; _scancode_to_keycode[i].keysym != Key::UNKNOWN; i++) {
- if (_scancode_to_keycode[i].keysym == p_keycode) {
- return _scancode_to_keycode[i].keycode;
- }
+ const unsigned int *key = scansym_map_inv.getptr(p_keycode);
+ if (key) {
+ return *key;
}
-
return 0;
}
Key KeyMappingWindows::get_scansym(unsigned int p_code, bool p_extended) {
- Key keycode = Key::UNKNOWN;
- for (int i = 0; _scancode_to_keycode[i].keysym != Key::UNKNOWN; i++) {
- if (_scancode_to_keycode[i].keycode == p_code) {
- keycode = _scancode_to_keycode[i].keysym;
- break;
- }
- }
-
if (p_extended) {
- switch (keycode) {
- case Key::ENTER: {
- keycode = Key::KP_ENTER;
- } break;
- case Key::SLASH: {
- keycode = Key::KP_DIVIDE;
- } break;
- case Key::CAPSLOCK: {
- keycode = Key::KP_ADD;
- } break;
- default:
- break;
- }
- } else {
- switch (keycode) {
- case Key::NUMLOCK: {
- keycode = Key::PAUSE;
- } break;
- case Key::HOME: {
- keycode = Key::KP_7;
- } break;
- case Key::UP: {
- keycode = Key::KP_8;
- } break;
- case Key::PAGEUP: {
- keycode = Key::KP_9;
- } break;
- case Key::LEFT: {
- keycode = Key::KP_4;
- } break;
- case Key::RIGHT: {
- keycode = Key::KP_6;
- } break;
- case Key::END: {
- keycode = Key::KP_1;
- } break;
- case Key::DOWN: {
- keycode = Key::KP_2;
- } break;
- case Key::PAGEDOWN: {
- keycode = Key::KP_3;
- } break;
- case Key::INSERT: {
- keycode = Key::KP_0;
- } break;
- case Key::KEY_DELETE: {
- keycode = Key::KP_PERIOD;
- } break;
- case Key::PRINT: {
- keycode = Key::KP_MULTIPLY;
- } break;
- default:
- break;
+ const Key *key = scansym_map_ext.getptr(p_code);
+ if (key) {
+ return *key;
}
}
-
- return keycode;
+ const Key *key = scansym_map.getptr(p_code);
+ if (key) {
+ return *key;
+ }
+ return Key::NONE;
}
bool KeyMappingWindows::is_extended_key(unsigned int p_code) {
diff --git a/platform/windows/key_mapping_windows.h b/platform/windows/key_mapping_windows.h
index 393432fa39..a98aa7ed68 100644
--- a/platform/windows/key_mapping_windows.h
+++ b/platform/windows/key_mapping_windows.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* key_mapping_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* key_mapping_windows.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef KEY_MAPPING_WINDOWS_H
#define KEY_MAPPING_WINDOWS_H
@@ -41,6 +41,8 @@ class KeyMappingWindows {
KeyMappingWindows() {}
public:
+ static void initialize();
+
static Key get_keysym(unsigned int p_code);
static unsigned int get_scancode(Key p_keycode);
static Key get_scansym(unsigned int p_code, bool p_extended);
diff --git a/platform/windows/lang_table.h b/platform/windows/lang_table.h
index 5b022853e8..198856ab1b 100644
--- a/platform/windows/lang_table.h
+++ b/platform/windows/lang_table.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* lang_table.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* lang_table.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef LANG_TABLE_H
#define LANG_TABLE_H
diff --git a/platform/windows/logo.png b/platform/windows/logo.png
deleted file mode 100644
index f06b463850..0000000000
--- a/platform/windows/logo.png
+++ /dev/null
Binary files differ
diff --git a/platform/windows/logo.svg b/platform/windows/logo.svg
new file mode 100644
index 0000000000..77a0b20766
--- /dev/null
+++ b/platform/windows/logo.svg
@@ -0,0 +1 @@
+<svg height="32" width="32" xmlns="http://www.w3.org/2000/svg"><path d="m1 5.132 12.295-1.694v11.879H1zm0 21.736 12.295 1.695V16.83H1zm13.647 1.875L31 31V16.83H14.647zm0-25.486v12.06H31V1z" fill="#00abed"/></svg>
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 5ca064e523..d384049fb5 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* os_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* os_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "os_windows.h"
@@ -43,12 +43,12 @@
#include "platform/windows/display_server_windows.h"
#include "servers/audio_server.h"
#include "servers/rendering/rendering_server_default.h"
+#include "servers/text_server.h"
#include "windows_terminal_logger.h"
#include <avrt.h>
#include <bcrypt.h>
#include <direct.h>
-#include <dwrite.h>
#include <knownfolders.h>
#include <process.h>
#include <regstr.h>
@@ -103,8 +103,6 @@ void RedirectIOToConsole() {
RedirectStream("CONIN$", "r", stdin, STD_INPUT_HANDLE);
RedirectStream("CONOUT$", "w", stdout, STD_OUTPUT_HANDLE);
RedirectStream("CONOUT$", "w", stderr, STD_ERROR_HANDLE);
-
- printf("\n"); // Make sure our output is starting from the new line.
}
}
@@ -191,6 +189,29 @@ void OS_Windows::initialize() {
IPUnix::make_default();
main_loop = nullptr;
+
+ CoInitialize(nullptr);
+ HRESULT hr = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), reinterpret_cast<IUnknown **>(&dwrite_factory));
+ if (SUCCEEDED(hr)) {
+ hr = dwrite_factory->GetSystemFontCollection(&font_collection, false);
+ if (SUCCEEDED(hr)) {
+ dwrite_init = true;
+ hr = dwrite_factory->QueryInterface(&dwrite_factory2);
+ if (SUCCEEDED(hr)) {
+ hr = dwrite_factory2->GetSystemFontFallback(&system_font_fallback);
+ if (SUCCEEDED(hr)) {
+ dwrite2_init = true;
+ }
+ }
+ }
+ }
+ if (!dwrite_init) {
+ print_verbose("Unable to load IDWriteFactory, system font support is disabled.");
+ } else if (!dwrite2_init) {
+ print_verbose("Unable to load IDWriteFactory2, automatic system font fallback is disabled.");
+ }
+
+ FileAccessWindows::initialize();
}
void OS_Windows::delete_main_loop() {
@@ -205,6 +226,22 @@ void OS_Windows::set_main_loop(MainLoop *p_main_loop) {
}
void OS_Windows::finalize() {
+ if (dwrite_factory2) {
+ dwrite_factory2->Release();
+ dwrite_factory2 = nullptr;
+ }
+ if (font_collection) {
+ font_collection->Release();
+ font_collection = nullptr;
+ }
+ if (system_font_fallback) {
+ system_font_fallback->Release();
+ system_font_fallback = nullptr;
+ }
+ if (dwrite_factory) {
+ dwrite_factory->Release();
+ dwrite_factory = nullptr;
+ }
#ifdef WINMIDI_ENABLED
driver_midi.close();
#endif
@@ -217,6 +254,8 @@ void OS_Windows::finalize() {
}
void OS_Windows::finalize_core() {
+ FileAccessWindows::finalize();
+
timeEndPeriod(1);
memdelete(process_map);
@@ -237,7 +276,7 @@ Error OS_Windows::open_dynamic_library(const String p_path, void *&p_library_han
String path = p_path.replace("/", "\\");
if (!FileAccess::exists(path)) {
- //this code exists so gdnative can load .dll files from within the executable path
+ //this code exists so gdextension can load .dll files from within the executable path
path = get_executable_path().get_base_dir().path_join(p_path.get_file());
}
@@ -311,6 +350,10 @@ String OS_Windows::get_version() const {
}
Vector<String> OS_Windows::get_video_adapter_driver_info() const {
+ if (RenderingServer::get_singleton()->get_rendering_device() == nullptr) {
+ return Vector<String>();
+ }
+
REFCLSID clsid = CLSID_WbemLocator; // Unmarshaler CLSID
REFIID uuid = IID_IWbemLocator; // Interface UUID
IWbemLocator *wbemLocator = NULL; // to get the services
@@ -679,15 +722,23 @@ Error OS_Windows::create_process(const String &p_path, const List<String> &p_arg
}
Error OS_Windows::kill(const ProcessID &p_pid) {
- ERR_FAIL_COND_V(!process_map->has(p_pid), FAILED);
+ int ret = 0;
+ if (process_map->has(p_pid)) {
+ const PROCESS_INFORMATION pi = (*process_map)[p_pid].pi;
+ process_map->erase(p_pid);
- const PROCESS_INFORMATION pi = (*process_map)[p_pid].pi;
- process_map->erase(p_pid);
+ ret = TerminateProcess(pi.hProcess, 0);
- const int ret = TerminateProcess(pi.hProcess, 0);
+ CloseHandle(pi.hProcess);
+ CloseHandle(pi.hThread);
+ } else {
+ HANDLE hProcess = OpenProcess(PROCESS_TERMINATE, false, (DWORD)p_pid);
+ if (hProcess != NULL) {
+ ret = TerminateProcess(hProcess, 0);
- CloseHandle(pi.hProcess);
- CloseHandle(pi.hThread);
+ CloseHandle(hProcess);
+ }
+ }
return ret != 0 ? OK : FAILED;
}
@@ -724,21 +775,17 @@ Error OS_Windows::set_cwd(const String &p_cwd) {
}
Vector<String> OS_Windows::get_system_fonts() const {
+ if (!dwrite_init) {
+ return Vector<String>();
+ }
+
Vector<String> ret;
HashSet<String> font_names;
- ComAutoreleaseRef<IDWriteFactory> dwrite_factory;
- HRESULT hr = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), reinterpret_cast<IUnknown **>(&dwrite_factory.reference));
- ERR_FAIL_COND_V(FAILED(hr) || dwrite_factory.is_null(), ret);
-
- ComAutoreleaseRef<IDWriteFontCollection> font_collection;
- hr = dwrite_factory->GetSystemFontCollection(&font_collection.reference, false);
- ERR_FAIL_COND_V(FAILED(hr) || font_collection.is_null(), ret);
-
UINT32 family_count = font_collection->GetFontFamilyCount();
for (UINT32 i = 0; i < family_count; i++) {
ComAutoreleaseRef<IDWriteFontFamily> family;
- hr = font_collection->GetFontFamily(i, &family.reference);
+ HRESULT hr = font_collection->GetFontFamily(i, &family.reference);
ERR_CONTINUE(FAILED(hr) || family.is_null());
ComAutoreleaseRef<IDWriteLocalizedStrings> family_names;
@@ -769,7 +816,98 @@ Vector<String> OS_Windows::get_system_fonts() const {
return ret;
}
-String OS_Windows::get_system_font_path(const String &p_font_name, bool p_bold, bool p_italic) const {
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
+#endif
+
+class FallbackTextAnalysisSource : public IDWriteTextAnalysisSource {
+ LONG _cRef = 1;
+
+ bool rtl = false;
+ Char16String string;
+ Char16String locale;
+ IDWriteNumberSubstitution *n_sub = nullptr;
+
+public:
+ HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, VOID **ppvInterface) override {
+ if (IID_IUnknown == riid) {
+ AddRef();
+ *ppvInterface = (IUnknown *)this;
+ } else if (__uuidof(IMMNotificationClient) == riid) {
+ AddRef();
+ *ppvInterface = (IMMNotificationClient *)this;
+ } else {
+ *ppvInterface = nullptr;
+ return E_NOINTERFACE;
+ }
+ return S_OK;
+ }
+
+ ULONG STDMETHODCALLTYPE AddRef() override {
+ return InterlockedIncrement(&_cRef);
+ }
+
+ ULONG STDMETHODCALLTYPE Release() override {
+ ULONG ulRef = InterlockedDecrement(&_cRef);
+ if (0 == ulRef) {
+ delete this;
+ }
+ return ulRef;
+ }
+
+ HRESULT STDMETHODCALLTYPE GetTextAtPosition(UINT32 p_text_position, WCHAR const **r_text_string, UINT32 *r_text_length) override {
+ if (p_text_position >= (UINT32)string.length()) {
+ *r_text_string = nullptr;
+ *r_text_length = 0;
+ return S_OK;
+ }
+ *r_text_string = reinterpret_cast<const wchar_t *>(string.get_data()) + p_text_position;
+ *r_text_length = string.length() - p_text_position;
+ return S_OK;
+ }
+
+ HRESULT STDMETHODCALLTYPE GetTextBeforePosition(UINT32 p_text_position, WCHAR const **r_text_string, UINT32 *r_text_length) override {
+ if (p_text_position < 1 || p_text_position >= (UINT32)string.length()) {
+ *r_text_string = nullptr;
+ *r_text_length = 0;
+ return S_OK;
+ }
+ *r_text_string = reinterpret_cast<const wchar_t *>(string.get_data());
+ *r_text_length = p_text_position;
+ return S_OK;
+ }
+
+ DWRITE_READING_DIRECTION STDMETHODCALLTYPE GetParagraphReadingDirection() override {
+ return (rtl) ? DWRITE_READING_DIRECTION_RIGHT_TO_LEFT : DWRITE_READING_DIRECTION_LEFT_TO_RIGHT;
+ }
+
+ HRESULT STDMETHODCALLTYPE GetLocaleName(UINT32 p_text_position, UINT32 *r_text_length, WCHAR const **r_locale_name) override {
+ *r_locale_name = reinterpret_cast<const wchar_t *>(locale.get_data());
+ return S_OK;
+ }
+
+ HRESULT STDMETHODCALLTYPE GetNumberSubstitution(UINT32 p_text_position, UINT32 *r_text_length, IDWriteNumberSubstitution **r_number_substitution) override {
+ *r_number_substitution = n_sub;
+ return S_OK;
+ }
+
+ FallbackTextAnalysisSource(const Char16String &p_text, const Char16String &p_locale, bool p_rtl, IDWriteNumberSubstitution *p_nsub) {
+ _cRef = 1;
+ string = p_text;
+ locale = p_locale;
+ n_sub = p_nsub;
+ rtl = p_rtl;
+ };
+
+ virtual ~FallbackTextAnalysisSource() {}
+};
+
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
+
+String OS_Windows::_get_default_fontname(const String &p_font_name) const {
String font_name = p_font_name;
if (font_name.to_lower() == "sans-serif") {
font_name = "Arial";
@@ -782,19 +920,158 @@ String OS_Windows::get_system_font_path(const String &p_font_name, bool p_bold,
} else if (font_name.to_lower() == "fantasy") {
font_name = "Gabriola";
}
+ return font_name;
+}
- ComAutoreleaseRef<IDWriteFactory> dwrite_factory;
- HRESULT hr = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), reinterpret_cast<IUnknown **>(&dwrite_factory.reference));
- ERR_FAIL_COND_V(FAILED(hr) || dwrite_factory.is_null(), String());
+DWRITE_FONT_WEIGHT OS_Windows::_weight_to_dw(int p_weight) const {
+ if (p_weight < 150) {
+ return DWRITE_FONT_WEIGHT_THIN;
+ } else if (p_weight < 250) {
+ return DWRITE_FONT_WEIGHT_EXTRA_LIGHT;
+ } else if (p_weight < 325) {
+ return DWRITE_FONT_WEIGHT_LIGHT;
+ } else if (p_weight < 375) {
+ return DWRITE_FONT_WEIGHT_SEMI_LIGHT;
+ } else if (p_weight < 450) {
+ return DWRITE_FONT_WEIGHT_NORMAL;
+ } else if (p_weight < 550) {
+ return DWRITE_FONT_WEIGHT_MEDIUM;
+ } else if (p_weight < 650) {
+ return DWRITE_FONT_WEIGHT_DEMI_BOLD;
+ } else if (p_weight < 750) {
+ return DWRITE_FONT_WEIGHT_BOLD;
+ } else if (p_weight < 850) {
+ return DWRITE_FONT_WEIGHT_EXTRA_BOLD;
+ } else if (p_weight < 925) {
+ return DWRITE_FONT_WEIGHT_BLACK;
+ } else {
+ return DWRITE_FONT_WEIGHT_EXTRA_BLACK;
+ }
+}
- ComAutoreleaseRef<IDWriteFontCollection> font_collection;
- hr = dwrite_factory->GetSystemFontCollection(&font_collection.reference, false);
- ERR_FAIL_COND_V(FAILED(hr) || font_collection.is_null(), String());
+DWRITE_FONT_STRETCH OS_Windows::_stretch_to_dw(int p_stretch) const {
+ if (p_stretch < 56) {
+ return DWRITE_FONT_STRETCH_ULTRA_CONDENSED;
+ } else if (p_stretch < 69) {
+ return DWRITE_FONT_STRETCH_EXTRA_CONDENSED;
+ } else if (p_stretch < 81) {
+ return DWRITE_FONT_STRETCH_CONDENSED;
+ } else if (p_stretch < 93) {
+ return DWRITE_FONT_STRETCH_SEMI_CONDENSED;
+ } else if (p_stretch < 106) {
+ return DWRITE_FONT_STRETCH_NORMAL;
+ } else if (p_stretch < 137) {
+ return DWRITE_FONT_STRETCH_SEMI_EXPANDED;
+ } else if (p_stretch < 144) {
+ return DWRITE_FONT_STRETCH_EXPANDED;
+ } else if (p_stretch < 162) {
+ return DWRITE_FONT_STRETCH_EXTRA_EXPANDED;
+ } else {
+ return DWRITE_FONT_STRETCH_ULTRA_EXPANDED;
+ }
+}
+
+Vector<String> OS_Windows::get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale, const String &p_script, int p_weight, int p_stretch, bool p_italic) const {
+ if (!dwrite2_init) {
+ return Vector<String>();
+ }
+
+ String font_name = _get_default_fontname(p_font_name);
+
+ bool rtl = TS->is_locale_right_to_left(p_locale);
+ Char16String text = p_text.utf16();
+ Char16String locale = p_locale.utf16();
+
+ ComAutoreleaseRef<IDWriteNumberSubstitution> number_substitution;
+ HRESULT hr = dwrite_factory->CreateNumberSubstitution(DWRITE_NUMBER_SUBSTITUTION_METHOD_NONE, reinterpret_cast<const wchar_t *>(locale.get_data()), true, &number_substitution.reference);
+ ERR_FAIL_COND_V(FAILED(hr) || number_substitution.is_null(), Vector<String>());
+
+ FallbackTextAnalysisSource fs = FallbackTextAnalysisSource(text, locale, rtl, number_substitution.reference);
+ UINT32 mapped_length = 0;
+ FLOAT scale = 0.0;
+ ComAutoreleaseRef<IDWriteFont> dwrite_font;
+ hr = system_font_fallback->MapCharacters(
+ &fs,
+ 0,
+ (UINT32)text.length(),
+ font_collection,
+ reinterpret_cast<const wchar_t *>(font_name.utf16().get_data()),
+ _weight_to_dw(p_weight),
+ p_italic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL,
+ _stretch_to_dw(p_stretch),
+ &mapped_length,
+ &dwrite_font.reference,
+ &scale);
+
+ if (FAILED(hr) || dwrite_font.is_null()) {
+ return Vector<String>();
+ }
+
+ ComAutoreleaseRef<IDWriteFontFace> dwrite_face;
+ hr = dwrite_font->CreateFontFace(&dwrite_face.reference);
+ if (FAILED(hr) || dwrite_face.is_null()) {
+ return Vector<String>();
+ }
+
+ UINT32 number_of_files = 0;
+ hr = dwrite_face->GetFiles(&number_of_files, nullptr);
+ if (FAILED(hr)) {
+ return Vector<String>();
+ }
+ Vector<ComAutoreleaseRef<IDWriteFontFile>> files;
+ files.resize(number_of_files);
+ hr = dwrite_face->GetFiles(&number_of_files, (IDWriteFontFile **)files.ptrw());
+ if (FAILED(hr)) {
+ return Vector<String>();
+ }
+
+ Vector<String> ret;
+ for (UINT32 i = 0; i < number_of_files; i++) {
+ void const *reference_key = nullptr;
+ UINT32 reference_key_size = 0;
+ ComAutoreleaseRef<IDWriteLocalFontFileLoader> loader;
+
+ hr = files.write[i]->GetLoader((IDWriteFontFileLoader **)&loader.reference);
+ if (FAILED(hr) || loader.is_null()) {
+ continue;
+ }
+ hr = files.write[i]->GetReferenceKey(&reference_key, &reference_key_size);
+ if (FAILED(hr)) {
+ continue;
+ }
+
+ WCHAR file_path[MAX_PATH];
+ hr = loader->GetFilePathFromKey(reference_key, reference_key_size, &file_path[0], MAX_PATH);
+ if (FAILED(hr)) {
+ continue;
+ }
+ String fpath = String::utf16((const char16_t *)&file_path[0]);
+
+ WIN32_FIND_DATAW d;
+ HANDLE fnd = FindFirstFileW((LPCWSTR)&file_path[0], &d);
+ if (fnd != INVALID_HANDLE_VALUE) {
+ String fname = String::utf16((const char16_t *)d.cFileName);
+ if (!fname.is_empty()) {
+ fpath = fpath.get_base_dir().path_join(fname);
+ }
+ FindClose(fnd);
+ }
+ ret.push_back(fpath);
+ }
+ return ret;
+}
+
+String OS_Windows::get_system_font_path(const String &p_font_name, int p_weight, int p_stretch, bool p_italic) const {
+ if (!dwrite_init) {
+ return String();
+ }
+
+ String font_name = _get_default_fontname(p_font_name);
UINT32 index = 0;
BOOL exists = false;
- font_collection->FindFamilyName((const WCHAR *)font_name.utf16().get_data(), &index, &exists);
- if (FAILED(hr)) {
+ HRESULT hr = font_collection->FindFamilyName((const WCHAR *)font_name.utf16().get_data(), &index, &exists);
+ if (FAILED(hr) || !exists) {
return String();
}
@@ -805,7 +1082,7 @@ String OS_Windows::get_system_font_path(const String &p_font_name, bool p_bold,
}
ComAutoreleaseRef<IDWriteFont> dwrite_font;
- hr = family->GetFirstMatchingFont(p_bold ? DWRITE_FONT_WEIGHT_BOLD : DWRITE_FONT_WEIGHT_NORMAL, DWRITE_FONT_STRETCH_NORMAL, p_italic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL, &dwrite_font.reference);
+ hr = family->GetFirstMatchingFont(_weight_to_dw(p_weight), _stretch_to_dw(p_stretch), p_italic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL, &dwrite_font.reference);
if (FAILED(hr) || dwrite_font.is_null()) {
return String();
}
@@ -847,7 +1124,19 @@ String OS_Windows::get_system_font_path(const String &p_font_name, bool p_bold,
if (FAILED(hr)) {
continue;
}
- return String::utf16((const char16_t *)&file_path[0]);
+ String fpath = String::utf16((const char16_t *)&file_path[0]);
+
+ WIN32_FIND_DATAW d;
+ HANDLE fnd = FindFirstFileW((LPCWSTR)&file_path[0], &d);
+ if (fnd != INVALID_HANDLE_VALUE) {
+ String fname = String::utf16((const char16_t *)d.cFileName);
+ if (!fname.is_empty()) {
+ fpath = fpath.get_base_dir().path_join(fname);
+ }
+ FindClose(fnd);
+ }
+
+ return fpath;
}
return String();
}
@@ -881,14 +1170,24 @@ String OS_Windows::get_environment(const String &p_var) const {
return "";
}
-bool OS_Windows::set_environment(const String &p_var, const String &p_value) const {
- return (bool)SetEnvironmentVariableW((LPCWSTR)(p_var.utf16().get_data()), (LPCWSTR)(p_value.utf16().get_data()));
+void OS_Windows::set_environment(const String &p_var, const String &p_value) const {
+ ERR_FAIL_COND_MSG(p_var.is_empty() || p_var.contains("="), vformat("Invalid environment variable name '%s', cannot be empty or include '='.", p_var));
+ Char16String var = p_var.utf16();
+ Char16String value = p_value.utf16();
+ ERR_FAIL_COND_MSG(var.length() + value.length() + 2 > 32767, vformat("Invalid definition for environment variable '%s', cannot exceed 32767 characters.", p_var));
+ SetEnvironmentVariableW((LPCWSTR)(var.get_data()), (LPCWSTR)(value.get_data()));
+}
+
+void OS_Windows::unset_environment(const String &p_var) const {
+ ERR_FAIL_COND_MSG(p_var.is_empty() || p_var.contains("="), vformat("Invalid environment variable name '%s', cannot be empty or include '='.", p_var));
+ SetEnvironmentVariableW((LPCWSTR)(p_var.utf16().get_data()), nullptr); // Null to delete.
}
-String OS_Windows::get_stdin_string(bool p_block) {
- if (p_block) {
- char buff[1024];
- return fgets(buff, 1024, stdin);
+String OS_Windows::get_stdin_string() {
+ WCHAR buff[1024];
+ DWORD count = 0;
+ if (ReadConsoleW(GetStdHandle(STD_INPUT_HANDLE), buff, 1024, &count, nullptr)) {
+ return String::utf16((const char16_t *)buff, count);
}
return String();
@@ -1059,14 +1358,6 @@ uint64_t OS_Windows::get_embedded_pck_offset() const {
}
String OS_Windows::get_config_path() const {
- // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
- if (has_environment("XDG_CONFIG_HOME")) {
- if (get_environment("XDG_CONFIG_HOME").is_absolute_path()) {
- return get_environment("XDG_CONFIG_HOME").replace("\\", "/");
- } else {
- WARN_PRINT_ONCE("`XDG_CONFIG_HOME` is a relative path. Ignoring its value and falling back to `%APPDATA%` or `.` per the XDG Base Directory specification.");
- }
- }
if (has_environment("APPDATA")) {
return get_environment("APPDATA").replace("\\", "/");
}
@@ -1074,29 +1365,13 @@ String OS_Windows::get_config_path() const {
}
String OS_Windows::get_data_path() const {
- // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
- if (has_environment("XDG_DATA_HOME")) {
- if (get_environment("XDG_DATA_HOME").is_absolute_path()) {
- return get_environment("XDG_DATA_HOME").replace("\\", "/");
- } else {
- WARN_PRINT_ONCE("`XDG_DATA_HOME` is a relative path. Ignoring its value and falling back to `get_config_path()` per the XDG Base Directory specification.");
- }
- }
return get_config_path();
}
String OS_Windows::get_cache_path() const {
static String cache_path_cache;
if (cache_path_cache.is_empty()) {
- // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
- if (has_environment("XDG_CACHE_HOME")) {
- if (get_environment("XDG_CACHE_HOME").is_absolute_path()) {
- cache_path_cache = get_environment("XDG_CACHE_HOME").replace("\\", "/");
- } else {
- WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `%LOCALAPPDATA%\\cache`, `%TEMP%` or `get_config_path()` per the XDG Base Directory specification.");
- }
- }
- if (cache_path_cache.is_empty() && has_environment("LOCALAPPDATA")) {
+ if (has_environment("LOCALAPPDATA")) {
cache_path_cache = get_environment("LOCALAPPDATA").replace("\\", "/");
}
if (cache_path_cache.is_empty() && has_environment("TEMP")) {
@@ -1153,11 +1428,11 @@ String OS_Windows::get_system_dir(SystemDir p_dir, bool p_shared_storage) const
}
String OS_Windows::get_user_data_dir() const {
- String appname = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/name"));
+ String appname = get_safe_dir_name(GLOBAL_GET("application/config/name"));
if (!appname.is_empty()) {
- bool use_custom_dir = ProjectSettings::get_singleton()->get("application/config/use_custom_user_dir");
+ bool use_custom_dir = GLOBAL_GET("application/config/use_custom_user_dir");
if (use_custom_dir) {
- String custom_dir = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/custom_user_dir_name"), true);
+ String custom_dir = get_safe_dir_name(GLOBAL_GET("application/config/custom_user_dir_name"), true);
if (custom_dir.is_empty()) {
custom_dir = appname;
}
@@ -1177,7 +1452,14 @@ String OS_Windows::get_unique_id() const {
}
bool OS_Windows::_check_internal_feature_support(const String &p_feature) {
- return p_feature == "pc";
+ if (p_feature == "system_fonts") {
+ return dwrite_init;
+ }
+ if (p_feature == "pc") {
+ return true;
+ }
+
+ return false;
}
void OS_Windows::disable_crash_handler() {
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index bf934bce64..05110c2614 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* os_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* os_windows.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef OS_WINDOWS_H
#define OS_WINDOWS_H
@@ -55,6 +55,8 @@
#include <stdio.h>
#define WIN32_LEAN_AND_MEAN
+#include <dwrite.h>
+#include <dwrite_2.h>
#include <windows.h>
#include <windowsx.h>
@@ -63,6 +65,10 @@
#define WINDOWS_DEBUG_OUTPUT_ENABLED
#endif
+#ifndef ENABLE_VIRTUAL_TERMINAL_PROCESSING
+#define ENABLE_VIRTUAL_TERMINAL_PROCESSING 0x4
+#endif
+
template <class T>
class ComAutoreleaseRef {
public:
@@ -75,6 +81,9 @@ public:
_FORCE_INLINE_ bool is_valid() const { return reference != nullptr; }
_FORCE_INLINE_ bool is_null() const { return reference == nullptr; }
ComAutoreleaseRef() {}
+ ComAutoreleaseRef(T *p_ref) {
+ reference = p_ref;
+ }
~ComAutoreleaseRef() {
if (reference != nullptr) {
reference->Release();
@@ -110,6 +119,18 @@ class OS_Windows : public OS {
HWND main_window;
+ IDWriteFactory *dwrite_factory = nullptr;
+ IDWriteFactory2 *dwrite_factory2 = nullptr;
+ IDWriteFontCollection *font_collection = nullptr;
+ IDWriteFontFallback *system_font_fallback = nullptr;
+
+ bool dwrite_init = false;
+ bool dwrite2_init = false;
+
+ String _get_default_fontname(const String &p_font_name) const;
+ DWRITE_FONT_WEIGHT _weight_to_dw(int p_weight) const;
+ DWRITE_FONT_STRETCH _stretch_to_dw(int p_stretch) const;
+
// functions used by main to initialize/deinitialize the OS
protected:
virtual void initialize() override;
@@ -119,7 +140,7 @@ protected:
virtual void finalize() override;
virtual void finalize_core() override;
- virtual String get_stdin_string(bool p_block) override;
+ virtual String get_stdin_string() override;
String _quote_command_line_argument(const String &p_text) const;
@@ -165,10 +186,12 @@ public:
virtual bool has_environment(const String &p_var) const override;
virtual String get_environment(const String &p_var) const override;
- virtual bool set_environment(const String &p_var, const String &p_value) const override;
+ virtual void set_environment(const String &p_var, const String &p_value) const override;
+ virtual void unset_environment(const String &p_var) const override;
virtual Vector<String> get_system_fonts() const override;
- virtual String get_system_font_path(const String &p_font_name, bool p_bold = false, bool p_italic = false) const override;
+ virtual String get_system_font_path(const String &p_font_name, int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;
+ virtual Vector<String> get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale = String(), const String &p_script = String(), int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;
virtual String get_executable_path() const override;
diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h
index 8e80f8cacb..ae4e51e3fb 100644
--- a/platform/windows/platform_config.h
+++ b/platform/windows/platform_config.h
@@ -1,33 +1,33 @@
-/*************************************************************************/
-/* platform_config.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* platform_config.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include <malloc.h>
-#define OPENGL_INCLUDE_H "thirdparty/glad/glad/glad.h"
+#define OPENGL_INCLUDE_H "thirdparty/glad/glad/gl.h"
diff --git a/platform/windows/platform_windows_builders.py b/platform/windows/platform_windows_builders.py
index 33ca2e8ffa..b522a75a9c 100644
--- a/platform/windows/platform_windows_builders.py
+++ b/platform/windows/platform_windows_builders.py
@@ -4,18 +4,15 @@ All such functions are invoked in a subprocess on Windows to prevent build flaki
"""
import os
+from detect import get_mingw_bin_prefix
from platform_methods import subprocess_main
def make_debug_mingw(target, source, env):
- mingw_prefix = ""
- if env["arch"] == "x86_32":
- mingw_prefix = env["mingw_prefix_32"]
- else:
- mingw_prefix = env["mingw_prefix_64"]
- os.system(mingw_prefix + "objcopy --only-keep-debug {0} {0}.debugsymbols".format(target[0]))
- os.system(mingw_prefix + "strip --strip-debug --strip-unneeded {0}".format(target[0]))
- os.system(mingw_prefix + "objcopy --add-gnu-debuglink={0}.debugsymbols {0}".format(target[0]))
+ mingw_bin_prefix = get_mingw_bin_prefix(env["mingw_prefix"], env["arch"])
+ os.system(mingw_bin_prefix + "objcopy --only-keep-debug {0} {0}.debugsymbols".format(target[0]))
+ os.system(mingw_bin_prefix + "strip --strip-debug --strip-unneeded {0}".format(target[0]))
+ os.system(mingw_bin_prefix + "objcopy --add-gnu-debuglink={0}.debugsymbols {0}".format(target[0]))
if __name__ == "__main__":
diff --git a/platform/windows/run_icon.svg b/platform/windows/run_icon.svg
new file mode 100644
index 0000000000..0897276ef7
--- /dev/null
+++ b/platform/windows/run_icon.svg
@@ -0,0 +1 @@
+<svg height="16" width="16" xml:space="preserve" xmlns="http://www.w3.org/2000/svg"><path d="m1.095 2.997 5.66-.78v5.469h-5.66zm0 10.006 5.66.78v-5.4h-5.66zm6.282.863 7.528 1.04V8.381H7.377Zm0-11.732v5.552h7.528V1.095Z" fill="#00abed" style="stroke-width:.460341;fill:#e0e0e0;fill-opacity:1"/></svg>
diff --git a/platform/windows/tts_windows.cpp b/platform/windows/tts_windows.cpp
index e5daf602e6..3a143d0ecb 100644
--- a/platform/windows/tts_windows.cpp
+++ b/platform/windows/tts_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* tts_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* tts_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "tts_windows.h"
diff --git a/platform/windows/tts_windows.h b/platform/windows/tts_windows.h
index d84a3d273a..f0538a097c 100644
--- a/platform/windows/tts_windows.h
+++ b/platform/windows/tts_windows.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* tts_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* tts_windows.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TTS_WINDOWS_H
#define TTS_WINDOWS_H
diff --git a/platform/windows/vulkan_context_win.cpp b/platform/windows/vulkan_context_win.cpp
index ff9318e47e..cf4383fc33 100644
--- a/platform/windows/vulkan_context_win.cpp
+++ b/platform/windows/vulkan_context_win.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* vulkan_context_win.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vulkan_context_win.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#if defined(WINDOWS_ENABLED) && defined(VULKAN_ENABLED)
diff --git a/platform/windows/vulkan_context_win.h b/platform/windows/vulkan_context_win.h
index 2ecdfc8f3f..01ae2031e7 100644
--- a/platform/windows/vulkan_context_win.h
+++ b/platform/windows/vulkan_context_win.h
@@ -1,36 +1,38 @@
-/*************************************************************************/
-/* vulkan_context_win.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vulkan_context_win.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VULKAN_CONTEXT_WIN_H
#define VULKAN_CONTEXT_WIN_H
+#ifdef VULKAN_ENABLED
+
#include "drivers/vulkan/vulkan_context.h"
#define WIN32_LEAN_AND_MEAN
@@ -46,4 +48,6 @@ public:
~VulkanContextWindows();
};
+#endif // VULKAN_ENABLED
+
#endif // VULKAN_CONTEXT_WIN_H
diff --git a/platform/windows/windows_terminal_logger.cpp b/platform/windows/windows_terminal_logger.cpp
index df21977698..47b569dd82 100644
--- a/platform/windows/windows_terminal_logger.cpp
+++ b/platform/windows/windows_terminal_logger.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* windows_terminal_logger.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* windows_terminal_logger.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "windows_terminal_logger.h"
diff --git a/platform/windows/windows_terminal_logger.h b/platform/windows/windows_terminal_logger.h
index 348a49c845..c366d46461 100644
--- a/platform/windows/windows_terminal_logger.h
+++ b/platform/windows/windows_terminal_logger.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* windows_terminal_logger.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* windows_terminal_logger.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef WINDOWS_TERMINAL_LOGGER_H
#define WINDOWS_TERMINAL_LOGGER_H