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-rw-r--r--platform/windows/detect.py4
-rw-r--r--platform/windows/display_server_windows.h2
-rw-r--r--platform/windows/os_windows.cpp29
3 files changed, 20 insertions, 15 deletions
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 3961480d23..6752885f37 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -203,11 +203,9 @@ def configure_msvc(env, manual_msvc_config):
elif env["optimize"] == "size": # optimize for size
env.Append(CCFLAGS=["/O1"])
env.Append(LINKFLAGS=["/OPT:REF"])
- env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"])
elif env["target"] == "debug":
env.AppendUnique(CCFLAGS=["/Zi", "/FS", "/Od", "/EHsc"])
- env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(LINKFLAGS=["/DEBUG"])
if env["debug_symbols"]:
@@ -351,7 +349,6 @@ def configure_mingw(env):
elif env["target"] == "release_debug":
env.Append(CCFLAGS=["-O2"])
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
if env["debug_symbols"]:
env.Prepend(CCFLAGS=["-g2"])
if env["optimize"] == "speed": # optimize for speed (default)
@@ -361,7 +358,6 @@ def configure_mingw(env):
elif env["target"] == "debug":
env.Append(CCFLAGS=["-g3"])
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
if env["windows_subsystem"] == "gui":
env.Append(LINKFLAGS=["-Wl,--subsystem,windows"])
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index 6a90b28579..22c4f96a90 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -462,7 +462,7 @@ public:
virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW) override;
- ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
+ virtual ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual void screen_set_keep_on(bool p_enable) override; //disable screensaver
virtual bool screen_is_kept_on() const override;
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index c03b600f2e..6c02bf1e16 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -677,18 +677,27 @@ String OS_Windows::get_data_path() const {
}
String OS_Windows::get_cache_path() const {
- // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
- if (has_environment("XDG_CACHE_HOME")) {
- if (get_environment("XDG_CACHE_HOME").is_absolute_path()) {
- return get_environment("XDG_CACHE_HOME").replace("\\", "/");
- } else {
- WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `%TEMP%` or `get_config_path()` per the XDG Base Directory specification.");
+ static String cache_path_cache;
+ if (cache_path_cache.is_empty()) {
+ // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
+ if (has_environment("XDG_CACHE_HOME")) {
+ if (get_environment("XDG_CACHE_HOME").is_absolute_path()) {
+ cache_path_cache = get_environment("XDG_CACHE_HOME").replace("\\", "/");
+ } else {
+ WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `%LOCALAPPDATA%\\cache`, `%TEMP%` or `get_config_path()` per the XDG Base Directory specification.");
+ }
+ }
+ if (cache_path_cache.is_empty() && has_environment("LOCALAPPDATA")) {
+ cache_path_cache = get_environment("LOCALAPPDATA").replace("\\", "/");
+ }
+ if (cache_path_cache.is_empty() && has_environment("TEMP")) {
+ cache_path_cache = get_environment("TEMP").replace("\\", "/");
+ }
+ if (cache_path_cache.is_empty()) {
+ cache_path_cache = get_config_path();
}
}
- if (has_environment("TEMP")) {
- return get_environment("TEMP").replace("\\", "/");
- }
- return get_config_path();
+ return cache_path_cache;
}
// Get properly capitalized engine name for system paths