diff options
Diffstat (limited to 'platform/windows')
24 files changed, 473 insertions, 440 deletions
diff --git a/platform/windows/crash_handler_windows.cpp b/platform/windows/crash_handler_windows.cpp index 1b4dae207f..71e9d9acbd 100644 --- a/platform/windows/crash_handler_windows.cpp +++ b/platform/windows/crash_handler_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/crash_handler_windows.h b/platform/windows/crash_handler_windows.h index 5cdc6d3e05..ec8de3ffab 100644 --- a/platform/windows/crash_handler_windows.h +++ b/platform/windows/crash_handler_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/detect.py b/platform/windows/detect.py index 22fbbeb74f..e9ecc99ef5 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -206,6 +206,8 @@ def configure_msvc(env, manual_msvc_config): elif env["target"] == "debug": env.AppendUnique(CCFLAGS=["/Zi", "/FS", "/Od", "/EHsc"]) + # Allow big objects. Only needed for debug, see MinGW branch for rationale. + env.AppendUnique(CCFLAGS=["/bigobj"]) env.Append(LINKFLAGS=["/DEBUG"]) if env["debug_symbols"]: @@ -226,9 +228,9 @@ def configure_msvc(env, manual_msvc_config): env.AppendUnique(CCFLAGS=["/MD"]) env.AppendUnique(CCFLAGS=["/Gd", "/GR", "/nologo"]) - # Force to use Unicode encoding - env.AppendUnique(CCFLAGS=["/utf-8"]) + env.AppendUnique(CCFLAGS=["/utf-8"]) # Force to use Unicode encoding. env.AppendUnique(CXXFLAGS=["/TP"]) # assume all sources are C++ + if manual_msvc_config: # should be automatic if SCons found it if os.getenv("WindowsSdkDir") is not None: env.Prepend(CPPPATH=[os.getenv("WindowsSdkDir") + "/Include"]) @@ -306,7 +308,7 @@ def configure_msvc(env, manual_msvc_config): # Sanitizers if env["use_asan"]: - env.extra_suffix += ".s" + env.extra_suffix += ".san" env.Append(LINKFLAGS=["/INFERASANLIBS"]) env.Append(CCFLAGS=["/fsanitize=address"]) @@ -358,6 +360,10 @@ def configure_mingw(env): elif env["target"] == "debug": env.Append(CCFLAGS=["-g3"]) + # Allow big objects. It's supposed not to have drawbacks but seems to break + # GCC LTO, so enabling for debug builds only (which are not built with LTO + # and are the only ones with too big objects). + env.Append(CCFLAGS=["-Wa,-mbig-obj"]) if env["windows_subsystem"] == "gui": env.Append(LINKFLAGS=["-Wl,--subsystem,windows"]) diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index e2c9951692..ca2b68371c 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,6 +42,11 @@ #include "drivers/gles3/rasterizer_gles3.h" #endif +#if defined(__GNUC__) +// Workaround GCC warning from -Wcast-function-type. +#define GetProcAddress (void *)GetProcAddress +#endif + static String format_error_message(DWORD id) { LPWSTR messageBuffer = nullptr; size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, @@ -54,6 +59,15 @@ static String format_error_message(DWORD id) { return msg; } +static void track_mouse_leave_event(HWND hWnd) { + TRACKMOUSEEVENT tme; + tme.cbSize = sizeof(TRACKMOUSEEVENT); + tme.dwFlags = TME_LEAVE; + tme.hwndTrack = hWnd; + tme.dwHoverTime = HOVER_DEFAULT; + TrackMouseEvent(&tme); +} + bool DisplayServerWindows::has_feature(Feature p_feature) const { switch (p_feature) { case FEATURE_SUBWINDOWS: @@ -533,12 +547,12 @@ void DisplayServerWindows::delete_sub_window(WindowID p_window) { } #ifdef VULKAN_ENABLED - if (rendering_driver == "vulkan") { + if (context_vulkan) { context_vulkan->window_destroy(p_window); } #endif #ifdef GLES3_ENABLED - if (rendering_driver == "opengl3") { + if (gl_manager) { gl_manager->window_destroy(p_window); } #endif @@ -823,12 +837,12 @@ void DisplayServerWindows::window_set_size(const Size2i p_size, WindowID p_windo wd.height = h; #if defined(VULKAN_ENABLED) - if (rendering_driver == "vulkan") { + if (context_vulkan) { context_vulkan->window_resize(p_window, w, h); } #endif #if defined(GLES3_ENABLED) - if (rendering_driver == "opengl3") { + if (gl_manager) { gl_manager->window_resize(p_window, w, h); } #endif @@ -1199,8 +1213,11 @@ void DisplayServerWindows::console_set_visible(bool p_enabled) { if (console_visible == p_enabled) { return; } - ShowWindow(GetConsoleWindow(), p_enabled ? SW_SHOW : SW_HIDE); - console_visible = p_enabled; + if (!((OS_Windows *)OS::get_singleton())->_is_win11_terminal()) { + // GetConsoleWindow is not supported by the Windows Terminal. + ShowWindow(GetConsoleWindow(), p_enabled ? SW_SHOW : SW_HIDE); + console_visible = p_enabled; + } } bool DisplayServerWindows::is_console_visible() const { @@ -1495,13 +1512,13 @@ String DisplayServerWindows::keyboard_get_layout_language(int p_index) const { } Key DisplayServerWindows::keyboard_get_keycode_from_physical(Key p_keycode) const { - unsigned int modifiers = p_keycode & KEY_MODIFIER_MASK; - Key keycode_no_mod = (Key)(p_keycode & KEY_CODE_MASK); + Key modifiers = p_keycode & KeyModifierMask::MODIFIER_MASK; + Key keycode_no_mod = (Key)(p_keycode & KeyModifierMask::CODE_MASK); - if (keycode_no_mod == KEY_PRINT || - keycode_no_mod == KEY_KP_ADD || - keycode_no_mod == KEY_KP_5 || - (keycode_no_mod >= KEY_0 && keycode_no_mod <= KEY_9)) { + if (keycode_no_mod == Key::PRINT || + keycode_no_mod == Key::KP_ADD || + keycode_no_mod == Key::KP_5 || + (keycode_no_mod >= Key::KEY_0 && keycode_no_mod <= Key::KEY_9)) { return p_keycode; } @@ -1521,10 +1538,10 @@ Key DisplayServerWindows::keyboard_get_keycode_from_physical(Key p_keycode) cons // we limit these to ASCII to fix some layouts, including Arabic ones if (char_code >= 32 && char_code <= 127) { // Godot uses 'braces' instead of 'brackets' - if (char_code == KEY_BRACKETLEFT || char_code == KEY_BRACKETRIGHT) { + if (char_code == (unsigned int)Key::BRACKETLEFT || char_code == (unsigned int)Key::BRACKETRIGHT) { char_code += 32; } - return (Key)(char_code | modifiers); + return (Key)(char_code | (unsigned int)modifiers); } return (Key)(KeyMappingWindows::get_keysym(vk) | modifiers); @@ -1560,7 +1577,7 @@ String DisplayServerWindows::keyboard_get_layout_name(int p_index) const { GetKeyboardLayoutList(layout_count, layouts); String ret = _get_full_layout_name_from_registry(layouts[p_index]); // Try reading full name from Windows registry, fallback to locale name if failed (e.g. on Wine). - if (ret == String()) { + if (ret.is_empty()) { WCHAR buf[LOCALE_NAME_MAX_LENGTH]; memset(buf, 0, LOCALE_NAME_MAX_LENGTH * sizeof(WCHAR)); LCIDToLocaleName(MAKELCID(LOWORD(layouts[p_index]), SORT_DEFAULT), buf, LOCALE_NAME_MAX_LENGTH, 0); @@ -1968,6 +1985,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA // Run a timer to prevent event catching warning if the focused window is closing. windows[window_id].focus_timer_id = SetTimer(windows[window_id].hWnd, 2, USER_TIMER_MINIMUM, (TIMERPROC) nullptr); } + if (wParam != WA_INACTIVE) { + track_mouse_leave_event(hWnd); + } return 0; // Return to the message loop. } break; case WM_GETMINMAXINFO: { @@ -2252,12 +2272,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA outside = false; // Once-off notification, must call again. - TRACKMOUSEEVENT tme; - tme.cbSize = sizeof(TRACKMOUSEEVENT); - tme.dwFlags = TME_LEAVE; - tme.hwndTrack = hWnd; - tme.dwHoverTime = HOVER_DEFAULT; - TrackMouseEvent(&tme); + track_mouse_leave_event(hWnd); } // Don't calculate relative mouse movement if we don't have focus in CAPTURED mode. @@ -2358,12 +2373,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA outside = false; // Once-off notification, must call again. - TRACKMOUSEEVENT tme; - tme.cbSize = sizeof(TRACKMOUSEEVENT); - tme.dwFlags = TME_LEAVE; - tme.hwndTrack = hWnd; - tme.dwHoverTime = HOVER_DEFAULT; - TrackMouseEvent(&tme); + track_mouse_leave_event(hWnd); } // Don't calculate relative mouse movement if we don't have focus in CAPTURED mode. @@ -2461,41 +2471,41 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA switch (uMsg) { case WM_LBUTTONDOWN: { mb->set_pressed(true); - mb->set_button_index(MOUSE_BUTTON_LEFT); + mb->set_button_index(MouseButton::LEFT); } break; case WM_LBUTTONUP: { mb->set_pressed(false); - mb->set_button_index(MOUSE_BUTTON_LEFT); + mb->set_button_index(MouseButton::LEFT); } break; case WM_MBUTTONDOWN: { mb->set_pressed(true); - mb->set_button_index(MOUSE_BUTTON_MIDDLE); + mb->set_button_index(MouseButton::MIDDLE); } break; case WM_MBUTTONUP: { mb->set_pressed(false); - mb->set_button_index(MOUSE_BUTTON_MIDDLE); + mb->set_button_index(MouseButton::MIDDLE); } break; case WM_RBUTTONDOWN: { mb->set_pressed(true); - mb->set_button_index(MOUSE_BUTTON_RIGHT); + mb->set_button_index(MouseButton::RIGHT); } break; case WM_RBUTTONUP: { mb->set_pressed(false); - mb->set_button_index(MOUSE_BUTTON_RIGHT); + mb->set_button_index(MouseButton::RIGHT); } break; case WM_LBUTTONDBLCLK: { mb->set_pressed(true); - mb->set_button_index(MOUSE_BUTTON_LEFT); + mb->set_button_index(MouseButton::LEFT); mb->set_double_click(true); } break; case WM_RBUTTONDBLCLK: { mb->set_pressed(true); - mb->set_button_index(MOUSE_BUTTON_RIGHT); + mb->set_button_index(MouseButton::RIGHT); mb->set_double_click(true); } break; case WM_MBUTTONDBLCLK: { mb->set_pressed(true); - mb->set_button_index(MOUSE_BUTTON_MIDDLE); + mb->set_button_index(MouseButton::MIDDLE); mb->set_double_click(true); } break; case WM_MOUSEWHEEL: { @@ -2506,9 +2516,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA } if (motion > 0) { - mb->set_button_index(MOUSE_BUTTON_WHEEL_UP); + mb->set_button_index(MouseButton::WHEEL_UP); } else { - mb->set_button_index(MOUSE_BUTTON_WHEEL_DOWN); + mb->set_button_index(MouseButton::WHEEL_DOWN); } mb->set_factor(fabs((double)motion / (double)WHEEL_DELTA)); } break; @@ -2520,34 +2530,34 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA } if (motion < 0) { - mb->set_button_index(MOUSE_BUTTON_WHEEL_LEFT); + mb->set_button_index(MouseButton::WHEEL_LEFT); } else { - mb->set_button_index(MOUSE_BUTTON_WHEEL_RIGHT); + mb->set_button_index(MouseButton::WHEEL_RIGHT); } mb->set_factor(fabs((double)motion / (double)WHEEL_DELTA)); } break; case WM_XBUTTONDOWN: { mb->set_pressed(true); if (HIWORD(wParam) == XBUTTON1) { - mb->set_button_index(MOUSE_BUTTON_XBUTTON1); + mb->set_button_index(MouseButton::MB_XBUTTON1); } else { - mb->set_button_index(MOUSE_BUTTON_XBUTTON2); + mb->set_button_index(MouseButton::MB_XBUTTON2); } } break; case WM_XBUTTONUP: { mb->set_pressed(false); if (HIWORD(wParam) == XBUTTON1) { - mb->set_button_index(MOUSE_BUTTON_XBUTTON1); + mb->set_button_index(MouseButton::MB_XBUTTON1); } else { - mb->set_button_index(MOUSE_BUTTON_XBUTTON2); + mb->set_button_index(MouseButton::MB_XBUTTON2); } } break; case WM_XBUTTONDBLCLK: { mb->set_pressed(true); if (HIWORD(wParam) == XBUTTON1) { - mb->set_button_index(MOUSE_BUTTON_XBUTTON1); + mb->set_button_index(MouseButton::MB_XBUTTON1); } else { - mb->set_button_index(MOUSE_BUTTON_XBUTTON2); + mb->set_button_index(MouseButton::MB_XBUTTON2); } mb->set_double_click(true); } break; @@ -2561,9 +2571,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA mb->set_alt_pressed(alt_mem); // mb->is_alt_pressed()=(wParam&MK_MENU)!=0; if (mb->is_pressed()) { - last_button_state |= MouseButton(1 << (mb->get_button_index() - 1)); + last_button_state |= mouse_button_to_mask(mb->get_button_index()); } else { - last_button_state &= (MouseButton) ~(1 << (mb->get_button_index() - 1)); + last_button_state &= ~mouse_button_to_mask(mb->get_button_index()); } mb->set_button_mask(last_button_state); @@ -2599,11 +2609,11 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA mb->set_global_position(mb->get_position()); Input::get_singleton()->parse_input_event(mb); - if (mb->is_pressed() && mb->get_button_index() > 3 && mb->get_button_index() < 8) { + if (mb->is_pressed() && mb->get_button_index() >= MouseButton::WHEEL_UP && mb->get_button_index() <= MouseButton::WHEEL_RIGHT) { // Send release for mouse wheel. Ref<InputEventMouseButton> mbd = mb->duplicate(); mbd->set_window_id(window_id); - last_button_state &= (MouseButton) ~(1 << (mbd->get_button_index() - 1)); + last_button_state &= ~mouse_button_to_mask(mbd->get_button_index()); mbd->set_button_mask(last_button_state); mbd->set_pressed(false); Input::get_singleton()->parse_input_event(mbd); @@ -2638,7 +2648,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA windows[window_id].height = window_h; #if defined(VULKAN_ENABLED) - if ((rendering_driver == "vulkan") && window_created) { + if (context_vulkan && window_created) { context_vulkan->window_resize(window_id, windows[window_id].width, windows[window_id].height); } #endif @@ -2953,7 +2963,7 @@ void DisplayServerWindows::_process_key_events() { if ((ke.lParam & (1 << 24)) && (ke.wParam == VK_RETURN)) { // Special case for Numpad Enter key. - k->set_keycode(KEY_KP_ENTER); + k->set_keycode(Key::KP_ENTER); } else { k->set_keycode((Key)KeyMappingWindows::get_keysym(ke.wParam)); } @@ -3100,7 +3110,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, } #ifdef VULKAN_ENABLED - if (rendering_driver == "vulkan") { + if (context_vulkan) { if (context_vulkan->window_create(id, p_vsync_mode, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) == -1) { memdelete(context_vulkan); context_vulkan = nullptr; @@ -3111,21 +3121,13 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, #endif #ifdef GLES3_ENABLED - if (rendering_driver == "opengl3") { + if (gl_manager) { Error err = gl_manager->window_create(id, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top); ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Failed to create an OpenGL window."); } #endif RegisterTouchWindow(wd.hWnd, 0); - - TRACKMOUSEEVENT tme; - tme.cbSize = sizeof(TRACKMOUSEEVENT); - tme.dwFlags = TME_LEAVE; - tme.hwndTrack = wd.hWnd; - tme.dwHoverTime = HOVER_DEFAULT; - TrackMouseEvent(&tme); - DragAcceptFiles(wd.hWnd, true); if ((tablet_get_current_driver() == "wintab") && wintab_available) { @@ -3450,7 +3452,7 @@ DisplayServerWindows::~DisplayServerWindows() { if (windows.has(MAIN_WINDOW_ID)) { #ifdef VULKAN_ENABLED - if (rendering_driver == "vulkan") { + if (context_vulkan) { context_vulkan->window_destroy(MAIN_WINDOW_ID); } #endif @@ -3462,14 +3464,15 @@ DisplayServerWindows::~DisplayServerWindows() { } #if defined(VULKAN_ENABLED) - if (rendering_driver == "vulkan") { - if (rendering_device_vulkan) { - rendering_device_vulkan->finalize(); - memdelete(rendering_device_vulkan); - } + if (rendering_device_vulkan) { + rendering_device_vulkan->finalize(); + memdelete(rendering_device_vulkan); + rendering_device_vulkan = nullptr; + } - if (context_vulkan) - memdelete(context_vulkan); + if (context_vulkan) { + memdelete(context_vulkan); + context_vulkan = nullptr; } #endif diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h index 8e2c346d5b..409335b41c 100644 --- a/platform/windows/display_server_windows.h +++ b/platform/windows/display_server_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -305,12 +305,12 @@ class DisplayServerWindows : public DisplayServer { Point2i center; #if defined(GLES3_ENABLED) - GLManager_Windows *gl_manager; + GLManager_Windows *gl_manager = nullptr; #endif #if defined(VULKAN_ENABLED) - VulkanContextWindows *context_vulkan; - RenderingDeviceVulkan *rendering_device_vulkan; + VulkanContextWindows *context_vulkan = nullptr; + RenderingDeviceVulkan *rendering_device_vulkan = nullptr; #endif Map<int, Vector2> touch_state; @@ -410,7 +410,7 @@ class DisplayServerWindows : public DisplayServer { bool shift_mem = false; bool control_mem = false; bool meta_mem = false; - MouseButton last_button_state = MOUSE_BUTTON_NONE; + MouseButton last_button_state = MouseButton::NONE; bool use_raw_input = false; bool drop_events = false; bool in_dispatch_input_event = false; diff --git a/platform/windows/export/export.cpp b/platform/windows/export/export.cpp index 4ff42f3f62..17a24c08bf 100644 --- a/platform/windows/export/export.cpp +++ b/platform/windows/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/export/export.h b/platform/windows/export/export.h index 110e1439e2..09399f2bee 100644 --- a/platform/windows/export/export.h +++ b/platform/windows/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/export/export_plugin.cpp b/platform/windows/export/export_plugin.cpp index 165e86c066..02b2d026b5 100644 --- a/platform/windows/export/export_plugin.cpp +++ b/platform/windows/export/export_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -82,7 +82,7 @@ void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_optio void EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path) { String rcedit_path = EditorSettings::get_singleton()->get("export/windows/rcedit"); - if (rcedit_path == String()) { + if (rcedit_path.is_empty()) { return; } @@ -95,12 +95,12 @@ void EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset> // On non-Windows we need WINE to run rcedit String wine_path = EditorSettings::get_singleton()->get("export/windows/wine"); - if (wine_path != String() && !FileAccess::exists(wine_path)) { + if (!wine_path.is_empty() && !FileAccess::exists(wine_path)) { ERR_PRINT("Could not find wine executable at " + wine_path + ", no icon or app information data will be included."); return; } - if (wine_path == String()) { + if (wine_path.is_empty()) { wine_path = "wine"; // try to run wine from PATH } #endif @@ -117,39 +117,39 @@ void EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset> List<String> args; args.push_back(p_path); - if (icon_path != String()) { + if (!icon_path.is_empty()) { args.push_back("--set-icon"); args.push_back(icon_path); } - if (file_verion != String()) { + if (!file_verion.is_empty()) { args.push_back("--set-file-version"); args.push_back(file_verion); } - if (product_version != String()) { + if (!product_version.is_empty()) { args.push_back("--set-product-version"); args.push_back(product_version); } - if (company_name != String()) { + if (!company_name.is_empty()) { args.push_back("--set-version-string"); args.push_back("CompanyName"); args.push_back(company_name); } - if (product_name != String()) { + if (!product_name.is_empty()) { args.push_back("--set-version-string"); args.push_back("ProductName"); args.push_back(product_name); } - if (file_description != String()) { + if (!file_description.is_empty()) { args.push_back("--set-version-string"); args.push_back("FileDescription"); args.push_back(file_description); } - if (copyright != String()) { + if (!copyright.is_empty()) { args.push_back("--set-version-string"); args.push_back("LegalCopyright"); args.push_back(copyright); } - if (trademarks != String()) { + if (!trademarks.is_empty()) { args.push_back("--set-version-string"); args.push_back("LegalTrademarks"); args.push_back(trademarks); @@ -169,20 +169,20 @@ Error EditorExportPlatformWindows::_code_sign(const Ref<EditorExportPreset> &p_p #ifdef WINDOWS_ENABLED String signtool_path = EditorSettings::get_singleton()->get("export/windows/signtool"); - if (signtool_path != String() && !FileAccess::exists(signtool_path)) { + if (!signtool_path.is_empty() && !FileAccess::exists(signtool_path)) { ERR_PRINT("Could not find signtool executable at " + signtool_path + ", aborting."); return ERR_FILE_NOT_FOUND; } - if (signtool_path == String()) { + if (signtool_path.is_empty()) { signtool_path = "signtool"; // try to run signtool from PATH } #else String signtool_path = EditorSettings::get_singleton()->get("export/windows/osslsigncode"); - if (signtool_path != String() && !FileAccess::exists(signtool_path)) { + if (!signtool_path.is_empty() && !FileAccess::exists(signtool_path)) { ERR_PRINT("Could not find osslsigncode executable at " + signtool_path + ", aborting."); return ERR_FILE_NOT_FOUND; } - if (signtool_path == String()) { + if (signtool_path.is_empty()) { signtool_path = "osslsigncode"; // try to run signtool from PATH } #endif diff --git a/platform/windows/export/export_plugin.h b/platform/windows/export/export_plugin.h index 11d3826410..4ec9342cdf 100644 --- a/platform/windows/export/export_plugin.h +++ b/platform/windows/export/export_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/gl_manager_windows.cpp b/platform/windows/gl_manager_windows.cpp index 98205d6282..74b5f48502 100644 --- a/platform/windows/gl_manager_windows.cpp +++ b/platform/windows/gl_manager_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -77,7 +77,7 @@ int GLManager_Windows::_find_or_create_display(GLWindow &win) { if (err != OK) { // not good // delete the _display? - _displays.remove(new_display_id); + _displays.remove_at(new_display_id); return -1; } @@ -193,13 +193,10 @@ Error GLManager_Windows::window_create(DisplayServer::WindowID p_window_id, HWND if (win.gldisplay_id == -1) { // release DC? - _windows.remove(_windows.size() - 1); + _windows.remove_at(_windows.size() - 1); return FAILED; } - // the display could be invalid .. check NYI - GLDisplay &gl_display = _displays[win.gldisplay_id]; - // make current window_make_current(_windows.size() - 1); diff --git a/platform/windows/gl_manager_windows.h b/platform/windows/gl_manager_windows.h index 9733a57420..6423c54855 100644 --- a/platform/windows/gl_manager_windows.h +++ b/platform/windows/gl_manager_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/godot_windows.cpp b/platform/windows/godot_windows.cpp index 22e2e5f7e5..7819ab9a32 100644 --- a/platform/windows/godot_windows.cpp +++ b/platform/windows/godot_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp index 94da63e49d..8b6081d606 100644 --- a/platform/windows/joypad_windows.cpp +++ b/platform/windows/joypad_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -97,11 +97,13 @@ bool JoypadWindows::have_device(const GUID &p_guid) { // adapted from SDL2, works a lot better than the MSDN version bool JoypadWindows::is_xinput_device(const GUID *p_guid) { - static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; + static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x28DE, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; - if (p_guid == &IID_ValveStreamingGamepad || p_guid == &IID_X360WiredGamepad || p_guid == &IID_X360WirelessGamepad) + if (memcmp(p_guid, &IID_ValveStreamingGamepad, sizeof(*p_guid)) == 0 || + memcmp(p_guid, &IID_X360WiredGamepad, sizeof(*p_guid)) == 0 || + memcmp(p_guid, &IID_X360WirelessGamepad, sizeof(*p_guid)) == 0) return true; PRAWINPUTDEVICELIST dev_list = nullptr; @@ -334,12 +336,12 @@ void JoypadWindows::process_joypads() { button_mask = button_mask * 2; } - input->joy_axis(joy.id, JOY_AXIS_LEFT_X, axis_correct(joy.state.Gamepad.sThumbLX, true)); - input->joy_axis(joy.id, JOY_AXIS_LEFT_Y, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true)); - input->joy_axis(joy.id, JOY_AXIS_RIGHT_X, axis_correct(joy.state.Gamepad.sThumbRX, true)); - input->joy_axis(joy.id, JOY_AXIS_RIGHT_Y, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true)); - input->joy_axis(joy.id, JOY_AXIS_TRIGGER_LEFT, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true)); - input->joy_axis(joy.id, JOY_AXIS_TRIGGER_RIGHT, axis_correct(joy.state.Gamepad.bRightTrigger, true, true)); + input->joy_axis(joy.id, JoyAxis::LEFT_X, axis_correct(joy.state.Gamepad.sThumbLX, true)); + input->joy_axis(joy.id, JoyAxis::LEFT_Y, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true)); + input->joy_axis(joy.id, JoyAxis::RIGHT_X, axis_correct(joy.state.Gamepad.sThumbRX, true)); + input->joy_axis(joy.id, JoyAxis::RIGHT_Y, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true)); + input->joy_axis(joy.id, JoyAxis::TRIGGER_LEFT, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true)); + input->joy_axis(joy.id, JoyAxis::TRIGGER_RIGHT, axis_correct(joy.state.Gamepad.bRightTrigger, true, true)); joy.last_packet = joy.state.dwPacketNumber; } uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id); @@ -417,31 +419,31 @@ void JoypadWindows::post_hat(int p_device, DWORD p_dpad) { // BOOL POVCentered = (LOWORD(dwPOV) == 0xFFFF);" // https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416628(v%3Dvs.85)#remarks if (LOWORD(p_dpad) == 0xFFFF) { - dpad_val = (HatMask)HatMask::HAT_MASK_CENTER; + dpad_val = (HatMask)HatMask::CENTER; } if (p_dpad == 0) { - dpad_val = (HatMask)HatMask::HAT_MASK_UP; + dpad_val = (HatMask)HatMask::UP; } else if (p_dpad == 4500) { - dpad_val = (HatMask)(HatMask::HAT_MASK_UP | HatMask::HAT_MASK_RIGHT); + dpad_val = (HatMask)(HatMask::UP | HatMask::RIGHT); } else if (p_dpad == 9000) { - dpad_val = (HatMask)HatMask::HAT_MASK_RIGHT; + dpad_val = (HatMask)HatMask::RIGHT; } else if (p_dpad == 13500) { - dpad_val = (HatMask)(HatMask::HAT_MASK_RIGHT | HatMask::HAT_MASK_DOWN); + dpad_val = (HatMask)(HatMask::RIGHT | HatMask::DOWN); } else if (p_dpad == 18000) { - dpad_val = (HatMask)HatMask::HAT_MASK_DOWN; + dpad_val = (HatMask)HatMask::DOWN; } else if (p_dpad == 22500) { - dpad_val = (HatMask)(HatMask::HAT_MASK_DOWN | HatMask::HAT_MASK_LEFT); + dpad_val = (HatMask)(HatMask::DOWN | HatMask::LEFT); } else if (p_dpad == 27000) { - dpad_val = (HatMask)HatMask::HAT_MASK_LEFT; + dpad_val = (HatMask)HatMask::LEFT; } else if (p_dpad == 31500) { - dpad_val = (HatMask)(HatMask::HAT_MASK_LEFT | HatMask::HAT_MASK_UP); + dpad_val = (HatMask)(HatMask::LEFT | HatMask::UP); } input->joy_hat(p_device, dpad_val); }; diff --git a/platform/windows/joypad_windows.h b/platform/windows/joypad_windows.h index 757fb54fb3..4faefe932f 100644 --- a/platform/windows/joypad_windows.h +++ b/platform/windows/joypad_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/key_mapping_windows.cpp b/platform/windows/key_mapping_windows.cpp index b9cf8151fc..938a777de6 100644 --- a/platform/windows/key_mapping_windows.cpp +++ b/platform/windows/key_mapping_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,200 +33,200 @@ #include <stdio.h> struct _WinTranslatePair { - unsigned int keysym; + Key keysym; unsigned int keycode; }; static _WinTranslatePair _vk_to_keycode[] = { - { KEY_BACKSPACE, VK_BACK }, // (0x08) // backspace - { KEY_TAB, VK_TAB }, //(0x09) + { Key::BACKSPACE, VK_BACK }, // (0x08) // backspace + { Key::TAB, VK_TAB }, //(0x09) //VK_CLEAR (0x0C) - { KEY_ENTER, VK_RETURN }, //(0x0D) + { Key::ENTER, VK_RETURN }, //(0x0D) - { KEY_SHIFT, VK_SHIFT }, //(0x10) + { Key::SHIFT, VK_SHIFT }, //(0x10) - { KEY_CTRL, VK_CONTROL }, //(0x11) + { Key::CTRL, VK_CONTROL }, //(0x11) - { KEY_ALT, VK_MENU }, //(0x12) + { Key::ALT, VK_MENU }, //(0x12) - { KEY_PAUSE, VK_PAUSE }, //(0x13) + { Key::PAUSE, VK_PAUSE }, //(0x13) - { KEY_CAPSLOCK, VK_CAPITAL }, //(0x14) + { Key::CAPSLOCK, VK_CAPITAL }, //(0x14) - { KEY_ESCAPE, VK_ESCAPE }, //(0x1B) + { Key::ESCAPE, VK_ESCAPE }, //(0x1B) - { KEY_SPACE, VK_SPACE }, //(0x20) + { Key::SPACE, VK_SPACE }, //(0x20) - { KEY_PAGEUP, VK_PRIOR }, //(0x21) + { Key::PAGEUP, VK_PRIOR }, //(0x21) - { KEY_PAGEDOWN, VK_NEXT }, //(0x22) + { Key::PAGEDOWN, VK_NEXT }, //(0x22) - { KEY_END, VK_END }, //(0x23) + { Key::END, VK_END }, //(0x23) - { KEY_HOME, VK_HOME }, //(0x24) + { Key::HOME, VK_HOME }, //(0x24) - { KEY_LEFT, VK_LEFT }, //(0x25) + { Key::LEFT, VK_LEFT }, //(0x25) - { KEY_UP, VK_UP }, //(0x26) + { Key::UP, VK_UP }, //(0x26) - { KEY_RIGHT, VK_RIGHT }, //(0x27) + { Key::RIGHT, VK_RIGHT }, //(0x27) - { KEY_DOWN, VK_DOWN }, // (0x28) + { Key::DOWN, VK_DOWN }, // (0x28) //VK_SELECT (0x29) - { KEY_PRINT, VK_PRINT }, // (0x2A) + { Key::PRINT, VK_PRINT }, // (0x2A) //VK_EXECUTE (0x2B) - { KEY_PRINT, VK_SNAPSHOT }, // (0x2C) - - { KEY_INSERT, VK_INSERT }, // (0x2D) - - { KEY_DELETE, VK_DELETE }, // (0x2E) - - { KEY_HELP, VK_HELP }, // (0x2F) - - { KEY_0, (0x30) }, ////0 key - { KEY_1, (0x31) }, ////1 key - { KEY_2, (0x32) }, ////2 key - { KEY_3, (0x33) }, ////3 key - { KEY_4, (0x34) }, ////4 key - { KEY_5, (0x35) }, ////5 key - { KEY_6, (0x36) }, ////6 key - { KEY_7, (0x37) }, ////7 key - { KEY_8, (0x38) }, ////8 key - { KEY_9, (0x39) }, ////9 key - { KEY_A, (0x41) }, ////A key - { KEY_B, (0x42) }, ////B key - { KEY_C, (0x43) }, ////C key - { KEY_D, (0x44) }, ////D key - { KEY_E, (0x45) }, ////E key - { KEY_F, (0x46) }, ////F key - { KEY_G, (0x47) }, ////G key - { KEY_H, (0x48) }, ////H key - { KEY_I, (0x49) }, ////I key - { KEY_J, (0x4A) }, ////J key - { KEY_K, (0x4B) }, ////K key - { KEY_L, (0x4C) }, ////L key - { KEY_M, (0x4D) }, ////M key - { KEY_N, (0x4E) }, ////N key - { KEY_O, (0x4F) }, ////O key - { KEY_P, (0x50) }, ////P key - { KEY_Q, (0x51) }, ////Q key - { KEY_R, (0x52) }, ////R key - { KEY_S, (0x53) }, ////S key - { KEY_T, (0x54) }, ////T key - { KEY_U, (0x55) }, ////U key - { KEY_V, (0x56) }, ////V key - { KEY_W, (0x57) }, ////W key - { KEY_X, (0x58) }, ////X key - { KEY_Y, (0x59) }, ////Y key - { KEY_Z, (0x5A) }, ////Z key - - { KEY_MASK_META, VK_LWIN }, //(0x5B) - { KEY_MASK_META, VK_RWIN }, //(0x5C) - { KEY_MENU, VK_APPS }, //(0x5D) - { KEY_STANDBY, VK_SLEEP }, //(0x5F) - { KEY_KP_0, VK_NUMPAD0 }, //(0x60) - { KEY_KP_1, VK_NUMPAD1 }, //(0x61) - { KEY_KP_2, VK_NUMPAD2 }, //(0x62) - { KEY_KP_3, VK_NUMPAD3 }, //(0x63) - { KEY_KP_4, VK_NUMPAD4 }, //(0x64) - { KEY_KP_5, VK_NUMPAD5 }, //(0x65) - { KEY_KP_6, VK_NUMPAD6 }, //(0x66) - { KEY_KP_7, VK_NUMPAD7 }, //(0x67) - { KEY_KP_8, VK_NUMPAD8 }, //(0x68) - { KEY_KP_9, VK_NUMPAD9 }, //(0x69) - { KEY_KP_MULTIPLY, VK_MULTIPLY }, // (0x6A) - { KEY_KP_ADD, VK_ADD }, // (0x6B) + { Key::PRINT, VK_SNAPSHOT }, // (0x2C) + + { Key::INSERT, VK_INSERT }, // (0x2D) + + { Key::KEY_DELETE, VK_DELETE }, // (0x2E) + + { Key::HELP, VK_HELP }, // (0x2F) + + { Key::KEY_0, (0x30) }, ////0 key + { Key::KEY_1, (0x31) }, ////1 key + { Key::KEY_2, (0x32) }, ////2 key + { Key::KEY_3, (0x33) }, ////3 key + { Key::KEY_4, (0x34) }, ////4 key + { Key::KEY_5, (0x35) }, ////5 key + { Key::KEY_6, (0x36) }, ////6 key + { Key::KEY_7, (0x37) }, ////7 key + { Key::KEY_8, (0x38) }, ////8 key + { Key::KEY_9, (0x39) }, ////9 key + { Key::A, (0x41) }, ////A key + { Key::B, (0x42) }, ////B key + { Key::C, (0x43) }, ////C key + { Key::D, (0x44) }, ////D key + { Key::E, (0x45) }, ////E key + { Key::F, (0x46) }, ////F key + { Key::G, (0x47) }, ////G key + { Key::H, (0x48) }, ////H key + { Key::I, (0x49) }, ////I key + { Key::J, (0x4A) }, ////J key + { Key::K, (0x4B) }, ////K key + { Key::L, (0x4C) }, ////L key + { Key::M, (0x4D) }, ////M key + { Key::N, (0x4E) }, ////N key + { Key::O, (0x4F) }, ////O key + { Key::P, (0x50) }, ////P key + { Key::Q, (0x51) }, ////Q key + { Key::R, (0x52) }, ////R key + { Key::S, (0x53) }, ////S key + { Key::T, (0x54) }, ////T key + { Key::U, (0x55) }, ////U key + { Key::V, (0x56) }, ////V key + { Key::W, (0x57) }, ////W key + { Key::X, (0x58) }, ////X key + { Key::Y, (0x59) }, ////Y key + { Key::Z, (0x5A) }, ////Z key + + { (Key)KeyModifierMask::META, VK_LWIN }, //(0x5B) + { (Key)KeyModifierMask::META, VK_RWIN }, //(0x5C) + { Key::MENU, VK_APPS }, //(0x5D) + { Key::STANDBY, VK_SLEEP }, //(0x5F) + { Key::KP_0, VK_NUMPAD0 }, //(0x60) + { Key::KP_1, VK_NUMPAD1 }, //(0x61) + { Key::KP_2, VK_NUMPAD2 }, //(0x62) + { Key::KP_3, VK_NUMPAD3 }, //(0x63) + { Key::KP_4, VK_NUMPAD4 }, //(0x64) + { Key::KP_5, VK_NUMPAD5 }, //(0x65) + { Key::KP_6, VK_NUMPAD6 }, //(0x66) + { Key::KP_7, VK_NUMPAD7 }, //(0x67) + { Key::KP_8, VK_NUMPAD8 }, //(0x68) + { Key::KP_9, VK_NUMPAD9 }, //(0x69) + { Key::KP_MULTIPLY, VK_MULTIPLY }, // (0x6A) + { Key::KP_ADD, VK_ADD }, // (0x6B) //VK_SEPARATOR (0x6C) - { KEY_KP_SUBTRACT, VK_SUBTRACT }, // (0x6D) - { KEY_KP_PERIOD, VK_DECIMAL }, // (0x6E) - { KEY_KP_DIVIDE, VK_DIVIDE }, // (0x6F) - { KEY_F1, VK_F1 }, // (0x70) - { KEY_F2, VK_F2 }, // (0x71) - { KEY_F3, VK_F3 }, // (0x72) - { KEY_F4, VK_F4 }, // (0x73) - { KEY_F5, VK_F5 }, // (0x74) - { KEY_F6, VK_F6 }, // (0x75) - { KEY_F7, VK_F7 }, // (0x76) - { KEY_F8, VK_F8 }, // (0x77) - { KEY_F9, VK_F9 }, // (0x78) - { KEY_F10, VK_F10 }, // (0x79) - { KEY_F11, VK_F11 }, // (0x7A) - { KEY_F12, VK_F12 }, // (0x7B) - { KEY_F13, VK_F13 }, // (0x7C) - { KEY_F14, VK_F14 }, // (0x7D) - { KEY_F15, VK_F15 }, // (0x7E) - { KEY_F16, VK_F16 }, // (0x7F) - { KEY_NUMLOCK, VK_NUMLOCK }, // (0x90) - { KEY_SCROLLLOCK, VK_SCROLL }, // (0x91) - { KEY_SHIFT, VK_LSHIFT }, // (0xA0) - { KEY_SHIFT, VK_RSHIFT }, // (0xA1) - { KEY_CTRL, VK_LCONTROL }, // (0xA2) - { KEY_CTRL, VK_RCONTROL }, // (0xA3) - { KEY_MENU, VK_LMENU }, // (0xA4) - { KEY_MENU, VK_RMENU }, // (0xA5) + { Key::KP_SUBTRACT, VK_SUBTRACT }, // (0x6D) + { Key::KP_PERIOD, VK_DECIMAL }, // (0x6E) + { Key::KP_DIVIDE, VK_DIVIDE }, // (0x6F) + { Key::F1, VK_F1 }, // (0x70) + { Key::F2, VK_F2 }, // (0x71) + { Key::F3, VK_F3 }, // (0x72) + { Key::F4, VK_F4 }, // (0x73) + { Key::F5, VK_F5 }, // (0x74) + { Key::F6, VK_F6 }, // (0x75) + { Key::F7, VK_F7 }, // (0x76) + { Key::F8, VK_F8 }, // (0x77) + { Key::F9, VK_F9 }, // (0x78) + { Key::F10, VK_F10 }, // (0x79) + { Key::F11, VK_F11 }, // (0x7A) + { Key::F12, VK_F12 }, // (0x7B) + { Key::F13, VK_F13 }, // (0x7C) + { Key::F14, VK_F14 }, // (0x7D) + { Key::F15, VK_F15 }, // (0x7E) + { Key::F16, VK_F16 }, // (0x7F) + { Key::NUMLOCK, VK_NUMLOCK }, // (0x90) + { Key::SCROLLLOCK, VK_SCROLL }, // (0x91) + { Key::SHIFT, VK_LSHIFT }, // (0xA0) + { Key::SHIFT, VK_RSHIFT }, // (0xA1) + { Key::CTRL, VK_LCONTROL }, // (0xA2) + { Key::CTRL, VK_RCONTROL }, // (0xA3) + { Key::MENU, VK_LMENU }, // (0xA4) + { Key::MENU, VK_RMENU }, // (0xA5) - { KEY_BACK, VK_BROWSER_BACK }, // (0xA6) + { Key::BACK, VK_BROWSER_BACK }, // (0xA6) - { KEY_FORWARD, VK_BROWSER_FORWARD }, // (0xA7) + { Key::FORWARD, VK_BROWSER_FORWARD }, // (0xA7) - { KEY_REFRESH, VK_BROWSER_REFRESH }, // (0xA8) + { Key::REFRESH, VK_BROWSER_REFRESH }, // (0xA8) - { KEY_STOP, VK_BROWSER_STOP }, // (0xA9) + { Key::STOP, VK_BROWSER_STOP }, // (0xA9) - { KEY_SEARCH, VK_BROWSER_SEARCH }, // (0xAA) + { Key::SEARCH, VK_BROWSER_SEARCH }, // (0xAA) - { KEY_FAVORITES, VK_BROWSER_FAVORITES }, // (0xAB) + { Key::FAVORITES, VK_BROWSER_FAVORITES }, // (0xAB) - { KEY_HOMEPAGE, VK_BROWSER_HOME }, // (0xAC) + { Key::HOMEPAGE, VK_BROWSER_HOME }, // (0xAC) - { KEY_VOLUMEMUTE, VK_VOLUME_MUTE }, // (0xAD) + { Key::VOLUMEMUTE, VK_VOLUME_MUTE }, // (0xAD) - { KEY_VOLUMEDOWN, VK_VOLUME_DOWN }, // (0xAE) + { Key::VOLUMEDOWN, VK_VOLUME_DOWN }, // (0xAE) - { KEY_VOLUMEUP, VK_VOLUME_UP }, // (0xAF) + { Key::VOLUMEUP, VK_VOLUME_UP }, // (0xAF) - { KEY_MEDIANEXT, VK_MEDIA_NEXT_TRACK }, // (0xB0) + { Key::MEDIANEXT, VK_MEDIA_NEXT_TRACK }, // (0xB0) - { KEY_MEDIAPREVIOUS, VK_MEDIA_PREV_TRACK }, // (0xB1) + { Key::MEDIAPREVIOUS, VK_MEDIA_PREV_TRACK }, // (0xB1) - { KEY_MEDIASTOP, VK_MEDIA_STOP }, // (0xB2) + { Key::MEDIASTOP, VK_MEDIA_STOP }, // (0xB2) //VK_MEDIA_PLAY_PAUSE (0xB3) - { KEY_LAUNCHMAIL, VK_LAUNCH_MAIL }, // (0xB4) + { Key::LAUNCHMAIL, VK_LAUNCH_MAIL }, // (0xB4) - { KEY_LAUNCHMEDIA, VK_LAUNCH_MEDIA_SELECT }, // (0xB5) + { Key::LAUNCHMEDIA, VK_LAUNCH_MEDIA_SELECT }, // (0xB5) - { KEY_LAUNCH0, VK_LAUNCH_APP1 }, // (0xB6) + { Key::LAUNCH0, VK_LAUNCH_APP1 }, // (0xB6) - { KEY_LAUNCH1, VK_LAUNCH_APP2 }, // (0xB7) + { Key::LAUNCH1, VK_LAUNCH_APP2 }, // (0xB7) - { KEY_SEMICOLON, VK_OEM_1 }, // (0xBA) + { Key::SEMICOLON, VK_OEM_1 }, // (0xBA) - { KEY_EQUAL, VK_OEM_PLUS }, // (0xBB) // Windows 2000/XP: For any country/region, the '+' key - { KEY_COMMA, VK_OEM_COMMA }, // (0xBC) // Windows 2000/XP: For any country/region, the ',' key - { KEY_MINUS, VK_OEM_MINUS }, // (0xBD) // Windows 2000/XP: For any country/region, the '-' key - { KEY_PERIOD, VK_OEM_PERIOD }, // (0xBE) // Windows 2000/XP: For any country/region, the '.' key - { KEY_SLASH, VK_OEM_2 }, // (0xBF) //Windows 2000/XP: For the US standard keyboard, the '/?' key + { Key::EQUAL, VK_OEM_PLUS }, // (0xBB) // Windows 2000/XP: For any country/region, the '+' key + { Key::COMMA, VK_OEM_COMMA }, // (0xBC) // Windows 2000/XP: For any country/region, the ',' key + { Key::MINUS, VK_OEM_MINUS }, // (0xBD) // Windows 2000/XP: For any country/region, the '-' key + { Key::PERIOD, VK_OEM_PERIOD }, // (0xBE) // Windows 2000/XP: For any country/region, the '.' key + { Key::SLASH, VK_OEM_2 }, // (0xBF) //Windows 2000/XP: For the US standard keyboard, the '/?' key - { KEY_QUOTELEFT, VK_OEM_3 }, // (0xC0) - { KEY_BRACELEFT, VK_OEM_4 }, // (0xDB) - { KEY_BACKSLASH, VK_OEM_5 }, // (0xDC) - { KEY_BRACERIGHT, VK_OEM_6 }, // (0xDD) - { KEY_APOSTROPHE, VK_OEM_7 }, // (0xDE) + { Key::QUOTELEFT, VK_OEM_3 }, // (0xC0) + { Key::BRACELEFT, VK_OEM_4 }, // (0xDB) + { Key::BACKSLASH, VK_OEM_5 }, // (0xDC) + { Key::BRACERIGHT, VK_OEM_6 }, // (0xDD) + { Key::APOSTROPHE, VK_OEM_7 }, // (0xDE) /* {VK_OEM_8 (0xDF) {VK_OEM_102 (0xE2) // Windows 2000/XP: Either the angle bracket key or the backslash key on the RT 102-key keyboard */ - //{ KEY_PLAY, VK_PLAY},// (0xFA) + //{ Key::PLAY, VK_PLAY},// (0xFA) - { KEY_UNKNOWN, 0 } + { Key::UNKNOWN, 0 } }; /* @@ -237,104 +237,104 @@ VK_OEM_CLEAR (0xFE) */ static _WinTranslatePair _scancode_to_keycode[] = { - { KEY_ESCAPE, 0x01 }, - { KEY_1, 0x02 }, - { KEY_2, 0x03 }, - { KEY_3, 0x04 }, - { KEY_4, 0x05 }, - { KEY_5, 0x06 }, - { KEY_6, 0x07 }, - { KEY_7, 0x08 }, - { KEY_8, 0x09 }, - { KEY_9, 0x0A }, - { KEY_0, 0x0B }, - { KEY_MINUS, 0x0C }, - { KEY_EQUAL, 0x0D }, - { KEY_BACKSPACE, 0x0E }, - { KEY_TAB, 0x0F }, - { KEY_Q, 0x10 }, - { KEY_W, 0x11 }, - { KEY_E, 0x12 }, - { KEY_R, 0x13 }, - { KEY_T, 0x14 }, - { KEY_Y, 0x15 }, - { KEY_U, 0x16 }, - { KEY_I, 0x17 }, - { KEY_O, 0x18 }, - { KEY_P, 0x19 }, - { KEY_BRACELEFT, 0x1A }, - { KEY_BRACERIGHT, 0x1B }, - { KEY_ENTER, 0x1C }, - { KEY_CTRL, 0x1D }, - { KEY_A, 0x1E }, - { KEY_S, 0x1F }, - { KEY_D, 0x20 }, - { KEY_F, 0x21 }, - { KEY_G, 0x22 }, - { KEY_H, 0x23 }, - { KEY_J, 0x24 }, - { KEY_K, 0x25 }, - { KEY_L, 0x26 }, - { KEY_SEMICOLON, 0x27 }, - { KEY_APOSTROPHE, 0x28 }, - { KEY_QUOTELEFT, 0x29 }, - { KEY_SHIFT, 0x2A }, - { KEY_BACKSLASH, 0x2B }, - { KEY_Z, 0x2C }, - { KEY_X, 0x2D }, - { KEY_C, 0x2E }, - { KEY_V, 0x2F }, - { KEY_B, 0x30 }, - { KEY_N, 0x31 }, - { KEY_M, 0x32 }, - { KEY_COMMA, 0x33 }, - { KEY_PERIOD, 0x34 }, - { KEY_SLASH, 0x35 }, - { KEY_SHIFT, 0x36 }, - { KEY_PRINT, 0x37 }, - { KEY_ALT, 0x38 }, - { KEY_SPACE, 0x39 }, - { KEY_CAPSLOCK, 0x3A }, - { KEY_F1, 0x3B }, - { KEY_F2, 0x3C }, - { KEY_F3, 0x3D }, - { KEY_F4, 0x3E }, - { KEY_F5, 0x3F }, - { KEY_F6, 0x40 }, - { KEY_F7, 0x41 }, - { KEY_F8, 0x42 }, - { KEY_F9, 0x43 }, - { KEY_F10, 0x44 }, - { KEY_NUMLOCK, 0x45 }, - { KEY_SCROLLLOCK, 0x46 }, - { KEY_HOME, 0x47 }, - { KEY_UP, 0x48 }, - { KEY_PAGEUP, 0x49 }, - { KEY_KP_SUBTRACT, 0x4A }, - { KEY_LEFT, 0x4B }, - { KEY_KP_5, 0x4C }, - { KEY_RIGHT, 0x4D }, - { KEY_KP_ADD, 0x4E }, - { KEY_END, 0x4F }, - { KEY_DOWN, 0x50 }, - { KEY_PAGEDOWN, 0x51 }, - { KEY_INSERT, 0x52 }, - { KEY_DELETE, 0x53 }, - //{ KEY_???, 0x56 }, //NON US BACKSLASH - { KEY_F11, 0x57 }, - { KEY_F12, 0x58 }, - { KEY_META, 0x5B }, - { KEY_META, 0x5C }, - { KEY_MENU, 0x5D }, - { KEY_F13, 0x64 }, - { KEY_F14, 0x65 }, - { KEY_F15, 0x66 }, - { KEY_F16, 0x67 }, - { KEY_UNKNOWN, 0 } + { Key::ESCAPE, 0x01 }, + { Key::KEY_1, 0x02 }, + { Key::KEY_2, 0x03 }, + { Key::KEY_3, 0x04 }, + { Key::KEY_4, 0x05 }, + { Key::KEY_5, 0x06 }, + { Key::KEY_6, 0x07 }, + { Key::KEY_7, 0x08 }, + { Key::KEY_8, 0x09 }, + { Key::KEY_9, 0x0A }, + { Key::KEY_0, 0x0B }, + { Key::MINUS, 0x0C }, + { Key::EQUAL, 0x0D }, + { Key::BACKSPACE, 0x0E }, + { Key::TAB, 0x0F }, + { Key::Q, 0x10 }, + { Key::W, 0x11 }, + { Key::E, 0x12 }, + { Key::R, 0x13 }, + { Key::T, 0x14 }, + { Key::Y, 0x15 }, + { Key::U, 0x16 }, + { Key::I, 0x17 }, + { Key::O, 0x18 }, + { Key::P, 0x19 }, + { Key::BRACELEFT, 0x1A }, + { Key::BRACERIGHT, 0x1B }, + { Key::ENTER, 0x1C }, + { Key::CTRL, 0x1D }, + { Key::A, 0x1E }, + { Key::S, 0x1F }, + { Key::D, 0x20 }, + { Key::F, 0x21 }, + { Key::G, 0x22 }, + { Key::H, 0x23 }, + { Key::J, 0x24 }, + { Key::K, 0x25 }, + { Key::L, 0x26 }, + { Key::SEMICOLON, 0x27 }, + { Key::APOSTROPHE, 0x28 }, + { Key::QUOTELEFT, 0x29 }, + { Key::SHIFT, 0x2A }, + { Key::BACKSLASH, 0x2B }, + { Key::Z, 0x2C }, + { Key::X, 0x2D }, + { Key::C, 0x2E }, + { Key::V, 0x2F }, + { Key::B, 0x30 }, + { Key::N, 0x31 }, + { Key::M, 0x32 }, + { Key::COMMA, 0x33 }, + { Key::PERIOD, 0x34 }, + { Key::SLASH, 0x35 }, + { Key::SHIFT, 0x36 }, + { Key::PRINT, 0x37 }, + { Key::ALT, 0x38 }, + { Key::SPACE, 0x39 }, + { Key::CAPSLOCK, 0x3A }, + { Key::F1, 0x3B }, + { Key::F2, 0x3C }, + { Key::F3, 0x3D }, + { Key::F4, 0x3E }, + { Key::F5, 0x3F }, + { Key::F6, 0x40 }, + { Key::F7, 0x41 }, + { Key::F8, 0x42 }, + { Key::F9, 0x43 }, + { Key::F10, 0x44 }, + { Key::NUMLOCK, 0x45 }, + { Key::SCROLLLOCK, 0x46 }, + { Key::HOME, 0x47 }, + { Key::UP, 0x48 }, + { Key::PAGEUP, 0x49 }, + { Key::KP_SUBTRACT, 0x4A }, + { Key::LEFT, 0x4B }, + { Key::KP_5, 0x4C }, + { Key::RIGHT, 0x4D }, + { Key::KP_ADD, 0x4E }, + { Key::END, 0x4F }, + { Key::DOWN, 0x50 }, + { Key::PAGEDOWN, 0x51 }, + { Key::INSERT, 0x52 }, + { Key::KEY_DELETE, 0x53 }, + //{ Key::???, 0x56 }, //NON US BACKSLASH + { Key::F11, 0x57 }, + { Key::F12, 0x58 }, + { Key::META, 0x5B }, + { Key::META, 0x5C }, + { Key::MENU, 0x5D }, + { Key::F13, 0x64 }, + { Key::F14, 0x65 }, + { Key::F15, 0x66 }, + { Key::F16, 0x67 }, + { Key::UNKNOWN, 0 } }; -unsigned int KeyMappingWindows::get_keysym(unsigned int p_code) { - for (int i = 0; _vk_to_keycode[i].keysym != KEY_UNKNOWN; i++) { +Key KeyMappingWindows::get_keysym(unsigned int p_code) { + for (int i = 0; _vk_to_keycode[i].keysym != Key::UNKNOWN; i++) { if (_vk_to_keycode[i].keycode == p_code) { //printf("outcode: %x\n",_vk_to_keycode[i].keysym); @@ -342,11 +342,11 @@ unsigned int KeyMappingWindows::get_keysym(unsigned int p_code) { } } - return KEY_UNKNOWN; + return Key::UNKNOWN; } unsigned int KeyMappingWindows::get_scancode(Key p_keycode) { - for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) { + for (int i = 0; _scancode_to_keycode[i].keysym != Key::UNKNOWN; i++) { if (_scancode_to_keycode[i].keysym == p_keycode) { return _scancode_to_keycode[i].keycode; } @@ -355,9 +355,9 @@ unsigned int KeyMappingWindows::get_scancode(Key p_keycode) { return 0; } -unsigned int KeyMappingWindows::get_scansym(unsigned int p_code, bool p_extended) { - unsigned int keycode = KEY_UNKNOWN; - for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) { +Key KeyMappingWindows::get_scansym(unsigned int p_code, bool p_extended) { + Key keycode = Key::UNKNOWN; + for (int i = 0; _scancode_to_keycode[i].keysym != Key::UNKNOWN; i++) { if (_scancode_to_keycode[i].keycode == p_code) { keycode = _scancode_to_keycode[i].keysym; break; @@ -366,55 +366,55 @@ unsigned int KeyMappingWindows::get_scansym(unsigned int p_code, bool p_extended if (p_extended) { switch (keycode) { - case KEY_ENTER: { - keycode = KEY_KP_ENTER; + case Key::ENTER: { + keycode = Key::KP_ENTER; } break; - case KEY_SLASH: { - keycode = KEY_KP_DIVIDE; + case Key::SLASH: { + keycode = Key::KP_DIVIDE; } break; - case KEY_CAPSLOCK: { - keycode = KEY_KP_ADD; + case Key::CAPSLOCK: { + keycode = Key::KP_ADD; } break; default: break; } } else { switch (keycode) { - case KEY_NUMLOCK: { - keycode = KEY_PAUSE; + case Key::NUMLOCK: { + keycode = Key::PAUSE; } break; - case KEY_HOME: { - keycode = KEY_KP_7; + case Key::HOME: { + keycode = Key::KP_7; } break; - case KEY_UP: { - keycode = KEY_KP_8; + case Key::UP: { + keycode = Key::KP_8; } break; - case KEY_PAGEUP: { - keycode = KEY_KP_9; + case Key::PAGEUP: { + keycode = Key::KP_9; } break; - case KEY_LEFT: { - keycode = KEY_KP_4; + case Key::LEFT: { + keycode = Key::KP_4; } break; - case KEY_RIGHT: { - keycode = KEY_KP_6; + case Key::RIGHT: { + keycode = Key::KP_6; } break; - case KEY_END: { - keycode = KEY_KP_1; + case Key::END: { + keycode = Key::KP_1; } break; - case KEY_DOWN: { - keycode = KEY_KP_2; + case Key::DOWN: { + keycode = Key::KP_2; } break; - case KEY_PAGEDOWN: { - keycode = KEY_KP_3; + case Key::PAGEDOWN: { + keycode = Key::KP_3; } break; - case KEY_INSERT: { - keycode = KEY_KP_0; + case Key::INSERT: { + keycode = Key::KP_0; } break; - case KEY_DELETE: { - keycode = KEY_KP_PERIOD; + case Key::KEY_DELETE: { + keycode = Key::KP_PERIOD; } break; - case KEY_PRINT: { - keycode = KEY_KP_MULTIPLY; + case Key::PRINT: { + keycode = Key::KP_MULTIPLY; } break; default: break; diff --git a/platform/windows/key_mapping_windows.h b/platform/windows/key_mapping_windows.h index d056e88f06..393432fa39 100644 --- a/platform/windows/key_mapping_windows.h +++ b/platform/windows/key_mapping_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,9 +41,9 @@ class KeyMappingWindows { KeyMappingWindows() {} public: - static unsigned int get_keysym(unsigned int p_code); + static Key get_keysym(unsigned int p_code); static unsigned int get_scancode(Key p_keycode); - static unsigned int get_scansym(unsigned int p_code, bool p_extended); + static Key get_scansym(unsigned int p_code, bool p_extended); static bool is_extended_key(unsigned int p_code); }; diff --git a/platform/windows/lang_table.h b/platform/windows/lang_table.h index 51583cc11e..5b022853e8 100644 --- a/platform/windows/lang_table.h +++ b/platform/windows/lang_table.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 2c21390d73..8477746001 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -447,7 +447,12 @@ Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments, ZeroMemory(&pi.pi, sizeof(pi.pi)); LPSTARTUPINFOW si_w = (LPSTARTUPINFOW)&pi.si; - int ret = CreateProcessW(nullptr, (LPWSTR)(command.utf16().ptrw()), nullptr, nullptr, false, NORMAL_PRIORITY_CLASS | CREATE_NO_WINDOW, nullptr, nullptr, si_w, &pi.pi); + DWORD dwCreationFlags = NORMAL_PRIORITY_CLASS; +#ifndef DEBUG_ENABLED + dwCreationFlags |= CREATE_NO_WINDOW; +#endif + + int ret = CreateProcessW(nullptr, (LPWSTR)(command.utf16().ptrw()), nullptr, nullptr, false, dwCreationFlags, nullptr, nullptr, si_w, &pi.pi); ERR_FAIL_COND_V_MSG(ret == 0, ERR_CANT_FORK, "Could not create child process: " + command); WaitForSingleObject(pi.pi.hProcess, INFINITE); @@ -462,6 +467,16 @@ Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments, return OK; }; +bool OS_Windows::_is_win11_terminal() const { + HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE); + DWORD dwMode = 0; + if (GetConsoleMode(hStdOut, &dwMode)) { + return ((dwMode & ENABLE_VIRTUAL_TERMINAL_PROCESSING) == ENABLE_VIRTUAL_TERMINAL_PROCESSING); + } else { + return false; + } +} + Error OS_Windows::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id) { String path = p_path.replace("/", "\\"); String command = _quote_command_line_argument(path); @@ -475,7 +490,16 @@ Error OS_Windows::create_process(const String &p_path, const List<String> &p_arg ZeroMemory(&pi.pi, sizeof(pi.pi)); LPSTARTUPINFOW si_w = (LPSTARTUPINFOW)&pi.si; - int ret = CreateProcessW(nullptr, (LPWSTR)(command.utf16().ptrw()), nullptr, nullptr, false, NORMAL_PRIORITY_CLASS | CREATE_NO_WINDOW, nullptr, nullptr, si_w, &pi.pi); + DWORD dwCreationFlags = NORMAL_PRIORITY_CLASS; +#ifndef DEBUG_ENABLED + dwCreationFlags |= CREATE_NO_WINDOW; +#endif + if (p_path == get_executable_path() && GetConsoleWindow() != nullptr && _is_win11_terminal()) { + // Open a new terminal as a workaround for Windows Terminal bug. + dwCreationFlags |= CREATE_NEW_CONSOLE; + } + + int ret = CreateProcessW(nullptr, (LPWSTR)(command.utf16().ptrw()), nullptr, nullptr, false, dwCreationFlags, nullptr, nullptr, si_w, &pi.pi); ERR_FAIL_COND_V_MSG(ret == 0, ERR_CANT_FORK, "Could not create child process: " + command); ProcessID pid = pi.pi.dwProcessId; @@ -596,7 +620,7 @@ String OS_Windows::get_locale() const { wl++; } - if (neutral != "") + if (!neutral.is_empty()) return String(neutral).replace("-", "_"); return "en"; @@ -747,11 +771,11 @@ String OS_Windows::get_system_dir(SystemDir p_dir, bool p_shared_storage) const String OS_Windows::get_user_data_dir() const { String appname = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/name")); - if (appname != "") { + if (!appname.is_empty()) { bool use_custom_dir = ProjectSettings::get_singleton()->get("application/config/use_custom_user_dir"); if (use_custom_dir) { String custom_dir = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/custom_user_dir_name"), true); - if (custom_dir == "") { + if (custom_dir.is_empty()) { custom_dir = appname; } return get_data_path().plus_file(custom_dir).replace("\\", "/"); @@ -760,7 +784,7 @@ String OS_Windows::get_user_data_dir() const { } } - return ProjectSettings::get_singleton()->get_resource_path(); + return get_data_path().plus_file(get_godot_dir_name()).plus_file("app_userdata").plus_file("[unnamed project]"); } String OS_Windows::get_unique_id() const { diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h index 1342d95575..4e61f3be7e 100644 --- a/platform/windows/os_windows.h +++ b/platform/windows/os_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -157,6 +157,7 @@ public: void run(); + bool _is_win11_terminal() const; virtual bool _check_internal_feature_support(const String &p_feature) override; virtual void disable_crash_handler() override; diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h index dace0f86af..8e80f8cacb 100644 --- a/platform/windows/platform_config.h +++ b/platform/windows/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/vulkan_context_win.cpp b/platform/windows/vulkan_context_win.cpp index db5e6466be..07c41395fb 100644 --- a/platform/windows/vulkan_context_win.cpp +++ b/platform/windows/vulkan_context_win.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/vulkan_context_win.h b/platform/windows/vulkan_context_win.h index 61e66b8ae0..e68f0125ca 100644 --- a/platform/windows/vulkan_context_win.h +++ b/platform/windows/vulkan_context_win.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/windows_terminal_logger.cpp b/platform/windows/windows_terminal_logger.cpp index e54a61fdfd..0d5f0e617c 100644 --- a/platform/windows/windows_terminal_logger.cpp +++ b/platform/windows/windows_terminal_logger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -71,7 +71,7 @@ void WindowsTerminalLogger::logv(const char *p_format, va_list p_list, bool p_er #endif } -void WindowsTerminalLogger::log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type) { +void WindowsTerminalLogger::log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify, ErrorType p_type) { if (!should_log(true)) { return; } diff --git a/platform/windows/windows_terminal_logger.h b/platform/windows/windows_terminal_logger.h index aacfe5869e..1045f12201 100644 --- a/platform/windows/windows_terminal_logger.h +++ b/platform/windows/windows_terminal_logger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,8 +37,8 @@ class WindowsTerminalLogger : public StdLogger { public: - virtual void logv(const char *p_format, va_list p_list, bool p_err); - virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type = ERR_ERROR); + virtual void logv(const char *p_format, va_list p_list, bool p_err) override; + virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify = false, ErrorType p_type = ERR_ERROR) override; virtual ~WindowsTerminalLogger(); }; |