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-rw-r--r--platform/windows/README.md15
-rw-r--r--platform/windows/SCsub25
-rw-r--r--platform/windows/console_wrapper_windows.cpp181
-rw-r--r--platform/windows/crash_handler_windows.cpp70
-rw-r--r--platform/windows/crash_handler_windows.h58
-rw-r--r--platform/windows/detect.py511
-rw-r--r--platform/windows/display_server_windows.cpp620
-rw-r--r--platform/windows/display_server_windows.h108
-rw-r--r--platform/windows/export/export.cpp60
-rw-r--r--platform/windows/export/export.h58
-rw-r--r--platform/windows/export/export_plugin.cpp269
-rw-r--r--platform/windows/export/export_plugin.h64
-rw-r--r--platform/windows/gl_manager_windows.cpp134
-rw-r--r--platform/windows/gl_manager_windows.h71
-rw-r--r--platform/windows/godot.icobin359559 -> 142638 bytes
-rw-r--r--platform/windows/godot.natvis84
-rw-r--r--platform/windows/godot_console.icobin0 -> 140380 bytes
-rw-r--r--platform/windows/godot_res_wrap.rc33
-rw-r--r--platform/windows/godot_windows.cpp62
-rw-r--r--platform/windows/joypad_windows.cpp60
-rw-r--r--platform/windows/joypad_windows.h60
-rw-r--r--platform/windows/key_mapping_windows.cpp58
-rw-r--r--platform/windows/key_mapping_windows.h58
-rw-r--r--platform/windows/lang_table.h58
-rw-r--r--platform/windows/os_windows.cpp624
-rw-r--r--platform/windows/os_windows.h105
-rw-r--r--platform/windows/platform_config.h60
-rw-r--r--platform/windows/platform_windows_builders.py13
-rw-r--r--platform/windows/tts_windows.cpp58
-rw-r--r--platform/windows/tts_windows.h58
-rw-r--r--platform/windows/vulkan_context_win.cpp62
-rw-r--r--platform/windows/vulkan_context_win.h64
-rw-r--r--platform/windows/windows_terminal_logger.cpp58
-rw-r--r--platform/windows/windows_terminal_logger.h58
34 files changed, 2515 insertions, 1362 deletions
diff --git a/platform/windows/README.md b/platform/windows/README.md
new file mode 100644
index 0000000000..c04032ae1d
--- /dev/null
+++ b/platform/windows/README.md
@@ -0,0 +1,15 @@
+# Windows platform port
+
+This folder contains the C++ code for the Windows platform port.
+
+See also [`misc/dist/windows`](/misc/dist/windows) folder for additional files
+used by this platform.
+
+## Documentation
+
+- [Compiling for Windows](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_windows.html)
+ - Instructions on building this platform port from source.
+- [Exporting for Windows](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_windows.html)
+ - Instructions on using the compiled export templates to export a project.
+- [Changing application icon for Windows](https://docs.godotengine.org/en/stable/tutorials/export/changing_application_icon_for_windows.html)
+ - Instructions on using a custom icon for the exported project executable.
diff --git a/platform/windows/SCsub b/platform/windows/SCsub
index 7e412b140f..efbb47d965 100644
--- a/platform/windows/SCsub
+++ b/platform/windows/SCsub
@@ -19,19 +19,44 @@ common_win = [
"gl_manager_windows.cpp",
]
+common_win_wrap = [
+ "console_wrapper_windows.cpp",
+]
+
res_file = "godot_res.rc"
res_target = "godot_res" + env["OBJSUFFIX"]
res_obj = env.RES(res_target, res_file)
prog = env.add_program("#bin/godot", common_win + res_obj, PROGSUFFIX=env["PROGSUFFIX"])
+# Build console wrapper app.
+if env["windows_subsystem"] == "gui":
+ env_wrap = env.Clone()
+ res_wrap_file = "godot_res_wrap.rc"
+ res_wrap_target = "godot_res_wrap" + env["OBJSUFFIX"]
+ res_wrap_obj = env_wrap.RES(res_wrap_target, res_wrap_file)
+
+ if env.msvc:
+ env_wrap.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
+ env_wrap.Append(LINKFLAGS=["version.lib"])
+ else:
+ env_wrap.Append(LINKFLAGS=["-Wl,--subsystem,console"])
+ env_wrap.Append(LIBS=["version"])
+
+ prog_wrap = env_wrap.add_program("#bin/godot", common_win_wrap + res_wrap_obj, PROGSUFFIX=env["PROGSUFFIX_WRAP"])
+
# Microsoft Visual Studio Project Generation
if env["vsproj"]:
env.vs_srcs += ["platform/windows/" + res_file]
env.vs_srcs += ["platform/windows/godot.natvis"]
for x in common_win:
env.vs_srcs += ["platform/windows/" + str(x)]
+ if env["windows_subsystem"] == "gui":
+ for x in common_win_wrap:
+ env.vs_srcs += ["platform/windows/" + str(x)]
if not os.getenv("VCINSTALLDIR"):
if env["debug_symbols"] and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))
+ if env["windows_subsystem"] == "gui":
+ env.AddPostAction(prog_wrap, run_in_subprocess(platform_windows_builders.make_debug_mingw))
diff --git a/platform/windows/console_wrapper_windows.cpp b/platform/windows/console_wrapper_windows.cpp
new file mode 100644
index 0000000000..de751580b7
--- /dev/null
+++ b/platform/windows/console_wrapper_windows.cpp
@@ -0,0 +1,181 @@
+/**************************************************************************/
+/* console_wrapper_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include <windows.h>
+
+#include <shlwapi.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+#ifndef ENABLE_VIRTUAL_TERMINAL_PROCESSING
+#define ENABLE_VIRTUAL_TERMINAL_PROCESSING 0x4
+#endif
+
+int main(int argc, char *argv[]) {
+ // Get executable name.
+ WCHAR exe_name[MAX_PATH] = {};
+ if (!GetModuleFileNameW(nullptr, exe_name, MAX_PATH)) {
+ wprintf(L"GetModuleFileName failed, error %d\n", GetLastError());
+ return -1;
+ }
+
+ // Get product name from the resources and set console title.
+ DWORD ver_info_handle = 0;
+ DWORD ver_info_size = GetFileVersionInfoSizeW(exe_name, &ver_info_handle);
+ if (ver_info_size > 0) {
+ LPBYTE ver_info = (LPBYTE)malloc(ver_info_size);
+ if (ver_info) {
+ if (GetFileVersionInfoW(exe_name, ver_info_handle, ver_info_size, ver_info)) {
+ LPCWSTR text_ptr = nullptr;
+ UINT text_size = 0;
+ if (VerQueryValueW(ver_info, L"\\StringFileInfo\\040904b0\\ProductName", (void **)&text_ptr, &text_size) && (text_size > 0)) {
+ SetConsoleTitleW(text_ptr);
+ }
+ }
+ free(ver_info);
+ }
+ }
+
+ // Enable virtual terminal sequences processing.
+ HANDLE stdout_handle = GetStdHandle(STD_OUTPUT_HANDLE);
+ DWORD out_mode = ENABLE_PROCESSED_OUTPUT | ENABLE_VIRTUAL_TERMINAL_PROCESSING;
+ SetConsoleMode(stdout_handle, out_mode);
+
+ // Find main executable name and check if it exist.
+ static PCWSTR exe_renames[] = {
+ L".console.exe",
+ L"_console.exe",
+ L" console.exe",
+ L"console.exe",
+ nullptr,
+ };
+
+ bool rename_found = false;
+ for (int i = 0; exe_renames[i]; i++) {
+ PWSTR c = StrRStrIW(exe_name, nullptr, exe_renames[i]);
+ if (c) {
+ CopyMemory(c, L".exe", sizeof(WCHAR) * 5);
+ rename_found = true;
+ break;
+ }
+ }
+ if (!rename_found) {
+ wprintf(L"Invalid wrapper executable name.\n");
+ return -1;
+ }
+
+ DWORD file_attrib = GetFileAttributesW(exe_name);
+ if (file_attrib == INVALID_FILE_ATTRIBUTES || (file_attrib & FILE_ATTRIBUTE_DIRECTORY)) {
+ wprintf(L"Main executable %ls not found.\n", exe_name);
+ return -1;
+ }
+
+ // Create job to monitor process tree.
+ HANDLE job_handle = CreateJobObjectW(nullptr, nullptr);
+ if (!job_handle) {
+ wprintf(L"CreateJobObject failed, error %d\n", GetLastError());
+ return -1;
+ }
+
+ HANDLE io_port_handle = CreateIoCompletionPort(INVALID_HANDLE_VALUE, nullptr, 0, 1);
+ if (!io_port_handle) {
+ wprintf(L"CreateIoCompletionPort failed, error %d\n", GetLastError());
+ return -1;
+ }
+
+ JOBOBJECT_ASSOCIATE_COMPLETION_PORT compl_port;
+ ZeroMemory(&compl_port, sizeof(compl_port));
+ compl_port.CompletionKey = job_handle;
+ compl_port.CompletionPort = io_port_handle;
+
+ if (!SetInformationJobObject(job_handle, JobObjectAssociateCompletionPortInformation, &compl_port, sizeof(compl_port))) {
+ wprintf(L"SetInformationJobObject(AssociateCompletionPortInformation) failed, error %d\n", GetLastError());
+ return -1;
+ }
+
+ JOBOBJECT_EXTENDED_LIMIT_INFORMATION jeli;
+ ZeroMemory(&jeli, sizeof(jeli));
+ jeli.BasicLimitInformation.LimitFlags = JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE;
+
+ if (!SetInformationJobObject(job_handle, JobObjectExtendedLimitInformation, &jeli, sizeof(jeli))) {
+ wprintf(L"SetInformationJobObject(ExtendedLimitInformation) failed, error %d\n", GetLastError());
+ return -1;
+ }
+
+ // Start the main process.
+ PROCESS_INFORMATION pi;
+ ZeroMemory(&pi, sizeof(pi));
+
+ STARTUPINFOW si;
+ ZeroMemory(&si, sizeof(si));
+ si.cb = sizeof(si);
+
+ WCHAR new_command_line[32767];
+ _snwprintf_s(new_command_line, 32767, _TRUNCATE, L"%ls %ls", exe_name, PathGetArgsW(GetCommandLineW()));
+
+ if (!CreateProcessW(nullptr, new_command_line, nullptr, nullptr, true, CREATE_SUSPENDED, nullptr, nullptr, &si, &pi)) {
+ wprintf(L"CreateProcess failed, error %d\n", GetLastError());
+ return -1;
+ }
+
+ if (!AssignProcessToJobObject(job_handle, pi.hProcess)) {
+ wprintf(L"AssignProcessToJobObject failed, error %d\n", GetLastError());
+ return -1;
+ }
+
+ ResumeThread(pi.hThread);
+ CloseHandle(pi.hThread);
+
+ // Wait until main process and all of its children are finished.
+ DWORD completion_code = 0;
+ ULONG_PTR completion_key = 0;
+ LPOVERLAPPED overlapped = nullptr;
+
+ while (GetQueuedCompletionStatus(io_port_handle, &completion_code, &completion_key, &overlapped, INFINITE)) {
+ if ((HANDLE)completion_key == job_handle && completion_code == JOB_OBJECT_MSG_ACTIVE_PROCESS_ZERO) {
+ break;
+ }
+ }
+
+ CloseHandle(job_handle);
+ CloseHandle(io_port_handle);
+
+ // Get exit code of the main process.
+ DWORD exit_code = 0;
+ GetExitCodeProcess(pi.hProcess, &exit_code);
+
+ CloseHandle(pi.hProcess);
+
+ return exit_code;
+}
+
+int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
+ return main(0, nullptr);
+}
diff --git a/platform/windows/crash_handler_windows.cpp b/platform/windows/crash_handler_windows.cpp
index 6ce10e6f0f..867f1d537c 100644
--- a/platform/windows/crash_handler_windows.cpp
+++ b/platform/windows/crash_handler_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* crash_handler_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* crash_handler_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "crash_handler_windows.h"
@@ -157,7 +157,7 @@ DWORD CrashHandlerException(EXCEPTION_POINTERS *ep) {
return EXCEPTION_CONTINUE_SEARCH;
}
- SymSetOptions(SymGetOptions() | SYMOPT_LOAD_LINES | SYMOPT_UNDNAME);
+ SymSetOptions(SymGetOptions() | SYMOPT_LOAD_LINES | SYMOPT_UNDNAME | SYMOPT_EXACT_SYMBOLS);
EnumProcessModules(process, &module_handles[0], module_handles.size() * sizeof(HMODULE), &cbNeeded);
module_handles.resize(cbNeeded / sizeof(HMODULE));
EnumProcessModules(process, &module_handles[0], module_handles.size() * sizeof(HMODULE), &cbNeeded);
@@ -173,10 +173,18 @@ DWORD CrashHandlerException(EXCEPTION_POINTERS *ep) {
frame.AddrStack.Mode = AddrModeFlat;
frame.AddrFrame.Mode = AddrModeFlat;
-#ifdef _M_X64
+#if defined(_M_X64)
frame.AddrPC.Offset = context->Rip;
frame.AddrStack.Offset = context->Rsp;
frame.AddrFrame.Offset = context->Rbp;
+#elif defined(_M_ARM64) || defined(_M_ARM64EC)
+ frame.AddrPC.Offset = context->Pc;
+ frame.AddrStack.Offset = context->Sp;
+ frame.AddrFrame.Offset = context->Fp;
+#elif defined(_M_ARM)
+ frame.AddrPC.Offset = context->Pc;
+ frame.AddrStack.Offset = context->Sp;
+ frame.AddrFrame.Offset = context->R11;
#else
frame.AddrPC.Offset = context->Eip;
frame.AddrStack.Offset = context->Esp;
diff --git a/platform/windows/crash_handler_windows.h b/platform/windows/crash_handler_windows.h
index ec8de3ffab..ef5831f10c 100644
--- a/platform/windows/crash_handler_windows.h
+++ b/platform/windows/crash_handler_windows.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* crash_handler_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* crash_handler_windows.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef CRASH_HANDLER_WINDOWS_H
#define CRASH_HANDLER_WINDOWS_H
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index dd2df1f004..1b55574b19 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -1,5 +1,13 @@
import methods
import os
+import subprocess
+import sys
+from platform_methods import detect_arch
+
+from typing import TYPE_CHECKING
+
+if TYPE_CHECKING:
+ from SCons import Environment
# To match other platforms
STACK_SIZE = 8388608
@@ -13,6 +21,38 @@ def get_name():
return "Windows"
+def try_cmd(test, prefix, arch):
+ if arch:
+ try:
+ out = subprocess.Popen(
+ get_mingw_bin_prefix(prefix, arch) + test,
+ shell=True,
+ stderr=subprocess.PIPE,
+ stdout=subprocess.PIPE,
+ )
+ out.communicate()
+ if out.returncode == 0:
+ return True
+ except Exception:
+ pass
+ else:
+ for a in ["x86_64", "x86_32", "arm64", "arm32"]:
+ try:
+ out = subprocess.Popen(
+ get_mingw_bin_prefix(prefix, a) + test,
+ shell=True,
+ stderr=subprocess.PIPE,
+ stdout=subprocess.PIPE,
+ )
+ out.communicate()
+ if out.returncode == 0:
+ return True
+ except Exception:
+ pass
+
+ return False
+
+
def can_build():
if os.name == "nt":
# Building natively on Windows
@@ -20,7 +60,7 @@ def can_build():
if os.getenv("VCINSTALLDIR"): # MSVC, manual setup
return True
- # Otherwise, let SCons find MSVC if installed, or else Mingw.
+ # Otherwise, let SCons find MSVC if installed, or else MinGW.
# Since we're just returning True here, if there's no compiler
# installed, we'll get errors when it tries to build with the
# null compiler.
@@ -28,111 +68,188 @@ def can_build():
if os.name == "posix":
# Cross-compiling with MinGW-w64 (old MinGW32 is not supported)
- mingw32 = "i686-w64-mingw32-"
- mingw64 = "x86_64-w64-mingw32-"
-
- if os.getenv("MINGW32_PREFIX"):
- mingw32 = os.getenv("MINGW32_PREFIX")
- if os.getenv("MINGW64_PREFIX"):
- mingw64 = os.getenv("MINGW64_PREFIX")
+ prefix = os.getenv("MINGW_PREFIX", "")
- test = "gcc --version > /dev/null 2>&1"
- if os.system(mingw64 + test) == 0 or os.system(mingw32 + test) == 0:
+ if try_cmd("gcc --version", prefix, "") or try_cmd("clang --version", prefix, ""):
return True
return False
+def get_mingw_bin_prefix(prefix, arch):
+ if not prefix:
+ mingw_bin_prefix = ""
+ elif prefix[-1] != "/":
+ mingw_bin_prefix = prefix + "/bin/"
+ else:
+ mingw_bin_prefix = prefix + "bin/"
+
+ if arch == "x86_64":
+ mingw_bin_prefix += "x86_64-w64-mingw32-"
+ elif arch == "x86_32":
+ mingw_bin_prefix += "i686-w64-mingw32-"
+ elif arch == "arm32":
+ mingw_bin_prefix += "armv7-w64-mingw32-"
+ elif arch == "arm64":
+ mingw_bin_prefix += "aarch64-w64-mingw32-"
+
+ return mingw_bin_prefix
+
+
+def detect_build_env_arch():
+ msvc_target_aliases = {
+ "amd64": "x86_64",
+ "i386": "x86_32",
+ "i486": "x86_32",
+ "i586": "x86_32",
+ "i686": "x86_32",
+ "x86": "x86_32",
+ "x64": "x86_64",
+ "x86_64": "x86_64",
+ "arm": "arm32",
+ "arm64": "arm64",
+ "aarch64": "arm64",
+ }
+ if os.getenv("VCINSTALLDIR") or os.getenv("VCTOOLSINSTALLDIR"):
+ if os.getenv("Platform"):
+ msvc_arch = os.getenv("Platform").lower()
+ if msvc_arch in msvc_target_aliases.keys():
+ return msvc_target_aliases[msvc_arch]
+
+ if os.getenv("VSCMD_ARG_TGT_ARCH"):
+ msvc_arch = os.getenv("VSCMD_ARG_TGT_ARCH").lower()
+ if msvc_arch in msvc_target_aliases.keys():
+ return msvc_target_aliases[msvc_arch]
+
+ # Pre VS 2017 checks.
+ if os.getenv("VCINSTALLDIR"):
+ PATH = os.getenv("PATH").upper()
+ VCINSTALLDIR = os.getenv("VCINSTALLDIR").upper()
+ path_arch = {
+ "BIN\\x86_ARM;": "arm32",
+ "BIN\\amd64_ARM;": "arm32",
+ "BIN\\x86_ARM64;": "arm64",
+ "BIN\\amd64_ARM64;": "arm64",
+ "BIN\\x86_amd64;": "a86_64",
+ "BIN\\amd64;": "x86_64",
+ "BIN\\amd64_x86;": "x86_32",
+ "BIN;": "x86_32",
+ }
+ for path, arch in path_arch.items():
+ final_path = VCINSTALLDIR + path
+ if final_path in PATH:
+ return arch
+
+ # VS 2017 and newer.
+ if os.getenv("VCTOOLSINSTALLDIR"):
+ host_path_index = os.getenv("PATH").upper().find(os.getenv("VCTOOLSINSTALLDIR").upper() + "BIN\\HOST")
+ if host_path_index > -1:
+ first_path_arch = os.getenv("PATH").split(";")[0].rsplit("\\", 1)[-1].lower()
+ return msvc_target_aliases[first_path_arch]
+
+ msys_target_aliases = {
+ "mingw32": "x86_32",
+ "mingw64": "x86_64",
+ "ucrt64": "x86_64",
+ "clang64": "x86_64",
+ "clang32": "x86_32",
+ "clangarm64": "arm64",
+ }
+ if os.getenv("MSYSTEM"):
+ msys_arch = os.getenv("MSYSTEM").lower()
+ if msys_arch in msys_target_aliases.keys():
+ return msys_target_aliases[msys_arch]
+
+ return ""
+
+
def get_opts():
from SCons.Variables import BoolVariable, EnumVariable
- mingw32 = ""
- mingw64 = ""
- if os.name == "posix":
- mingw32 = "i686-w64-mingw32-"
- mingw64 = "x86_64-w64-mingw32-"
-
- if os.getenv("MINGW32_PREFIX"):
- mingw32 = os.getenv("MINGW32_PREFIX")
- if os.getenv("MINGW64_PREFIX"):
- mingw64 = os.getenv("MINGW64_PREFIX")
+ mingw = os.getenv("MINGW_PREFIX", "")
return [
- ("mingw_prefix_32", "MinGW prefix (Win32)", mingw32),
- ("mingw_prefix_64", "MinGW prefix (Win64)", mingw64),
+ ("mingw_prefix", "MinGW prefix", mingw),
# Targeted Windows version: 7 (and later), minimum supported version
# XP support dropped after EOL due to missing API for IPv6 and other issues
# Vista support dropped after EOL due to GH-10243
- ("target_win_version", "Targeted Windows version, >= 0x0601 (Windows 7)", "0x0601"),
- BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True),
+ (
+ "target_win_version",
+ "Targeted Windows version, >= 0x0601 (Windows 7)",
+ "0x0601",
+ ),
EnumVariable("windows_subsystem", "Windows subsystem", "gui", ("gui", "console")),
- BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
- ("msvc_version", "MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.", None),
+ (
+ "msvc_version",
+ "MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.",
+ None,
+ ),
BoolVariable("use_mingw", "Use the Mingw compiler, even if MSVC is installed.", False),
BoolVariable("use_llvm", "Use the LLVM compiler", False),
- BoolVariable("use_thinlto", "Use ThinLTO", False),
BoolVariable("use_static_cpp", "Link MinGW/MSVC C++ runtime libraries statically", True),
BoolVariable("use_asan", "Use address sanitizer (ASAN)", False),
+ BoolVariable("debug_crt", "Compile with MSVC's debug CRT (/MDd)", False),
]
def get_flags():
- return []
+ arch = detect_build_env_arch() or detect_arch()
+
+ return [
+ ("arch", arch),
+ ]
def build_res_file(target, source, env):
- if env["bits"] == "32":
- cmdbase = env["mingw_prefix_32"]
- else:
- cmdbase = env["mingw_prefix_64"]
- cmdbase = cmdbase + "windres --include-dir . "
- import subprocess
+ arch_aliases = {
+ "x86_32": "pe-i386",
+ "x86_64": "pe-x86-64",
+ "arm32": "armv7-w64-mingw32",
+ "arm64": "aarch64-w64-mingw32",
+ }
+ cmdbase = "windres --include-dir . --target=" + arch_aliases[env["arch"]]
+
+ mingw_bin_prefix = get_mingw_bin_prefix(env["mingw_prefix"], env["arch"])
for x in range(len(source)):
- cmd = cmdbase + "-i " + str(source[x]) + " -o " + str(target[x])
+ ok = True
+ # Try prefixed executable (MinGW on Linux).
+ cmd = mingw_bin_prefix + cmdbase + " -i " + str(source[x]) + " -o " + str(target[x])
try:
out = subprocess.Popen(cmd, shell=True, stderr=subprocess.PIPE).communicate()
if len(out[1]):
- return 1
+ ok = False
except Exception:
- return 1
+ ok = False
+
+ # Try generic executable (MSYS2).
+ if not ok:
+ cmd = cmdbase + " -i " + str(source[x]) + " -o " + str(target[x])
+ try:
+ out = subprocess.Popen(cmd, shell=True, stderr=subprocess.PIPE).communicate()
+ if len(out[1]):
+ return -1
+ except Exception:
+ return -1
+
return 0
def setup_msvc_manual(env):
- """Set up env to use MSVC manually, using VCINSTALLDIR"""
- if env["bits"] != "default":
+ """Running from VCVARS environment"""
+
+ env_arch = detect_build_env_arch()
+ if env["arch"] != env_arch:
print(
"""
- Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console
- (or Visual Studio settings) that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits
- argument (example: scons p=windows) and SCons will attempt to detect what MSVC compiler will be executed and inform you.
+ Arch argument (%s) is not matching Native/Cross Compile Tools Prompt/Developer Console (or Visual Studio settings) that is being used to run SCons (%s).
+ Run SCons again without arch argument (example: scons p=windows) and SCons will attempt to detect what MSVC compiler will be executed and inform you.
"""
+ % (env["arch"], env_arch)
)
- raise SCons.Errors.UserError("Bits argument should not be used when using VCINSTALLDIR")
-
- # Force bits arg
- # (Actually msys2 mingw can support 64-bit, we could detect that)
- env["bits"] = "32"
- env["x86_libtheora_opt_vc"] = True
-
- # find compiler manually
- compiler_version_str = methods.detect_visual_c_compiler_version(env["ENV"])
- print("Found MSVC compiler: " + compiler_version_str)
-
- # If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writing)... vc compiler for 64bit can not compile _asm
- if compiler_version_str == "amd64" or compiler_version_str == "x86_amd64":
- env["bits"] = "64"
- env["x86_libtheora_opt_vc"] = False
- print("Compiled program architecture will be a 64 bit executable (forcing bits=64).")
- elif compiler_version_str == "x86" or compiler_version_str == "amd64_x86":
- print("Compiled program architecture will be a 32 bit executable. (forcing bits=32).")
- else:
- print(
- "Failed to manually detect MSVC compiler architecture version... Defaulting to 32bit executable settings"
- " (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this"
- " build is compiled for. You should check your settings/compilation setup, or avoid setting VCINSTALLDIR."
- )
+ sys.exit(200)
+
+ print("Found MSVC, arch %s" % (env_arch))
def setup_msvc_auto(env):
@@ -141,6 +258,18 @@ def setup_msvc_auto(env):
# If MSVC_VERSION is set by SCons, we know MSVC is installed.
# But we may want a different version or target arch.
+ # Valid architectures for MSVC's TARGET_ARCH:
+ # ['amd64', 'emt64', 'i386', 'i486', 'i586', 'i686', 'ia64', 'itanium', 'x86', 'x86_64', 'arm', 'arm64', 'aarch64']
+ # Our x86_64 and arm64 are the same, and we need to map the 32-bit
+ # architectures to other names since MSVC isn't as explicit.
+ # The rest we don't need to worry about because they are
+ # aliases or aren't supported by Godot (itanium & ia64).
+ msvc_arch_aliases = {"x86_32": "x86", "arm32": "arm"}
+ if env["arch"] in msvc_arch_aliases.keys():
+ env["TARGET_ARCH"] = msvc_arch_aliases[env["arch"]]
+ else:
+ env["TARGET_ARCH"] = env["arch"]
+
# The env may have already been set up with default MSVC tools, so
# reset a few things so we can set it up with the tools we want.
# (Ideally we'd decide on the tool config before configuring any
@@ -149,60 +278,59 @@ def setup_msvc_auto(env):
env["MSVC_SETUP_RUN"] = False # Need to set this to re-run the tool
env["MSVS_VERSION"] = None
env["MSVC_VERSION"] = None
- env["TARGET_ARCH"] = None
- if env["bits"] != "default":
- env["TARGET_ARCH"] = {"32": "x86", "64": "x86_64"}[env["bits"]]
+
if "msvc_version" in env:
env["MSVC_VERSION"] = env["msvc_version"]
env.Tool("msvc")
env.Tool("mssdk") # we want the MS SDK
+
# Note: actual compiler version can be found in env['MSVC_VERSION'], e.g. "14.1" for VS2015
- # Get actual target arch into bits (it may be "default" at this point):
- if env["TARGET_ARCH"] in ("amd64", "x86_64"):
- env["bits"] = "64"
- else:
- env["bits"] = "32"
- print("Found MSVC version %s, arch %s, bits=%s" % (env["MSVC_VERSION"], env["TARGET_ARCH"], env["bits"]))
- if env["TARGET_ARCH"] in ("amd64", "x86_64"):
- env["x86_libtheora_opt_vc"] = False
+ print("Found MSVC version %s, arch %s" % (env["MSVC_VERSION"], env["arch"]))
def setup_mingw(env):
"""Set up env for use with mingw"""
- # Nothing to do here
- print("Using MinGW")
+ env_arch = detect_build_env_arch()
+ if os.getenv("MSYSTEM") == "MSYS":
+ print(
+ """
+ Running from base MSYS2 console/environment, use target specific environment instead (e.g., mingw32, mingw64, clang32, clang64).
+ """
+ )
+ sys.exit(201)
-def configure_msvc(env, manual_msvc_config):
- """Configure env to work with MSVC"""
+ if env_arch != "" and env["arch"] != env_arch:
+ print(
+ """
+ Arch argument (%s) is not matching MSYS2 console/environment that is being used to run SCons (%s).
+ Run SCons again without arch argument (example: scons p=windows) and SCons will attempt to detect what MSYS2 compiler will be executed and inform you.
+ """
+ % (env["arch"], env_arch)
+ )
+ sys.exit(202)
- # Build type
+ if not try_cmd("gcc --version", env["mingw_prefix"], env["arch"]) and not try_cmd(
+ "clang --version", env["mingw_prefix"], env["arch"]
+ ):
+ print(
+ """
+ No valid compilers found, use MINGW_PREFIX environment variable to set MinGW path.
+ """
+ )
+ sys.exit(202)
+
+ print("Using MinGW, arch %s" % (env["arch"]))
- if env["target"] == "release":
- if env["optimize"] == "speed": # optimize for speed (default)
- env.Append(CCFLAGS=["/O2"])
- env.Append(LINKFLAGS=["/OPT:REF"])
- elif env["optimize"] == "size": # optimize for size
- env.Append(CCFLAGS=["/O1"])
- env.Append(LINKFLAGS=["/OPT:REF"])
- env.Append(LINKFLAGS=["/ENTRY:mainCRTStartup"])
- elif env["target"] == "release_debug":
- if env["optimize"] == "speed": # optimize for speed (default)
- env.Append(CCFLAGS=["/O2"])
- env.Append(LINKFLAGS=["/OPT:REF"])
- elif env["optimize"] == "size": # optimize for size
- env.Append(CCFLAGS=["/O1"])
- env.Append(LINKFLAGS=["/OPT:REF"])
+def configure_msvc(env, vcvars_msvc_config):
+ """Configure env to work with MSVC"""
- elif env["target"] == "debug":
- env.AppendUnique(CCFLAGS=["/Zi", "/FS", "/Od", "/EHsc"])
- # Allow big objects. Only needed for debug, see MinGW branch for rationale.
- env.Append(LINKFLAGS=["/DEBUG"])
+ ## Build type
- if env["debug_symbols"]:
- env.AppendUnique(CCFLAGS=["/Zi", "/FS"])
- env.AppendUnique(LINKFLAGS=["/DEBUG"])
+ # TODO: Re-evaluate the need for this / streamline with common config.
+ if env["target"] == "template_release":
+ env.Append(LINKFLAGS=["/ENTRY:mainCRTStartup"])
if env["windows_subsystem"] == "gui":
env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"])
@@ -212,10 +340,17 @@ def configure_msvc(env, manual_msvc_config):
## Compile/link flags
- if env["use_static_cpp"]:
- env.AppendUnique(CCFLAGS=["/MT"])
+ if env["debug_crt"]:
+ # Always use dynamic runtime, static debug CRT breaks thread_local.
+ env.AppendUnique(CCFLAGS=["/MDd"])
else:
- env.AppendUnique(CCFLAGS=["/MD"])
+ if env["use_static_cpp"]:
+ env.AppendUnique(CCFLAGS=["/MT"])
+ else:
+ env.AppendUnique(CCFLAGS=["/MD"])
+
+ if env["arch"] == "x86_32":
+ env["x86_libtheora_opt_vc"] = True
env.AppendUnique(CCFLAGS=["/Gd", "/GR", "/nologo"])
env.AppendUnique(CCFLAGS=["/utf-8"]) # Force to use Unicode encoding.
@@ -225,7 +360,7 @@ def configure_msvc(env, manual_msvc_config):
# for notes on why this shouldn't be enabled for gcc
env.AppendUnique(CCFLAGS=["/bigobj"])
- if manual_msvc_config: # should be automatic if SCons found it
+ if vcvars_msvc_config: # should be automatic if SCons found it
if os.getenv("WindowsSdkDir") is not None:
env.Prepend(CPPPATH=[os.getenv("WindowsSdkDir") + "/Include"])
else:
@@ -244,7 +379,7 @@ def configure_msvc(env, manual_msvc_config):
]
)
env.AppendUnique(CPPDEFINES=["NOMINMAX"]) # disable bogus min/max WinDef.h macros
- if env["bits"] == "64":
+ if env["arch"] == "x86_64":
env.AppendUnique(CPPDEFINES=["_WIN64"])
## Libs
@@ -271,6 +406,7 @@ def configure_msvc(env, manual_msvc_config):
"Avrt",
"dwmapi",
"dwrite",
+ "wbemuuid",
]
if env["vulkan"]:
@@ -284,7 +420,7 @@ def configure_msvc(env, manual_msvc_config):
env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS])
- if manual_msvc_config:
+ if vcvars_msvc_config:
if os.getenv("WindowsSdkDir") is not None:
env.Append(LIBPATH=[os.getenv("WindowsSdkDir") + "/Lib"])
else:
@@ -292,7 +428,13 @@ def configure_msvc(env, manual_msvc_config):
## LTO
- if env["use_lto"]:
+ if env["lto"] == "auto": # No LTO by default for MSVC, doesn't help.
+ env["lto"] = "none"
+
+ if env["lto"] != "none":
+ if env["lto"] == "thin":
+ print("ThinLTO is only compatible with LLVM, use `use_llvm=yes` or `lto=full`.")
+ sys.exit(255)
env.AppendUnique(CCFLAGS=["/GL"])
env.AppendUnique(ARFLAGS=["/LTCG"])
if env["progress"]:
@@ -300,7 +442,7 @@ def configure_msvc(env, manual_msvc_config):
else:
env.AppendUnique(LINKFLAGS=["/LTCG"])
- if manual_msvc_config:
+ if vcvars_msvc_config:
env.Prepend(CPPPATH=[p for p in os.getenv("INCLUDE").split(";")])
env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])
@@ -324,31 +466,16 @@ def configure_mingw(env):
## Build type
- if env["target"] == "release":
- env.Append(CCFLAGS=["-msse2"])
+ if not env["use_llvm"] and not try_cmd("gcc --version", env["mingw_prefix"], env["arch"]):
+ env["use_llvm"] = True
+
+ if env["use_llvm"] and not try_cmd("clang --version", env["mingw_prefix"], env["arch"]):
+ env["use_llvm"] = False
- if env["optimize"] == "speed": # optimize for speed (default)
- if env["bits"] == "64":
- env.Append(CCFLAGS=["-O3"])
- else:
- env.Append(CCFLAGS=["-O2"])
- else: # optimize for size
- env.Prepend(CCFLAGS=["-Os"])
-
- if env["debug_symbols"]:
- env.Prepend(CCFLAGS=["-g2"])
-
- elif env["target"] == "release_debug":
- env.Append(CCFLAGS=["-O2"])
- if env["debug_symbols"]:
- env.Prepend(CCFLAGS=["-g2"])
- if env["optimize"] == "speed": # optimize for speed (default)
- env.Append(CCFLAGS=["-O2"])
- else: # optimize for size
- env.Prepend(CCFLAGS=["-Os"])
-
- elif env["target"] == "debug":
- env.Append(CCFLAGS=["-g3"])
+ # TODO: Re-evaluate the need for this / streamline with common config.
+ if env["target"] == "template_release":
+ env.Append(CCFLAGS=["-msse2"])
+ elif env.dev_build:
# Allow big objects. It's supposed not to have drawbacks but seems to break
# GCC LTO, so enabling for debug builds only (which are not built with LTO
# and are the only ones with too big objects).
@@ -365,60 +492,73 @@ def configure_mingw(env):
if os.name != "nt":
env["PROGSUFFIX"] = env["PROGSUFFIX"] + ".exe" # for linux cross-compilation
- if env["bits"] == "default":
- if os.name == "nt":
- env["bits"] = "64" if "PROGRAMFILES(X86)" in os.environ else "32"
- else: # default to 64-bit on Linux
- env["bits"] = "64"
-
- mingw_prefix = ""
-
- if env["bits"] == "32":
+ if env["arch"] == "x86_32":
if env["use_static_cpp"]:
env.Append(LINKFLAGS=["-static"])
env.Append(LINKFLAGS=["-static-libgcc"])
env.Append(LINKFLAGS=["-static-libstdc++"])
- mingw_prefix = env["mingw_prefix_32"]
else:
if env["use_static_cpp"]:
env.Append(LINKFLAGS=["-static"])
- mingw_prefix = env["mingw_prefix_64"]
+
+ if env["arch"] in ["x86_32", "x86_64"]:
+ env["x86_libtheora_opt_gcc"] = True
+
+ mingw_bin_prefix = get_mingw_bin_prefix(env["mingw_prefix"], env["arch"])
if env["use_llvm"]:
- env["CC"] = mingw_prefix + "clang"
- env["CXX"] = mingw_prefix + "clang++"
- env["AS"] = mingw_prefix + "as"
- env["AR"] = mingw_prefix + "ar"
- env["RANLIB"] = mingw_prefix + "ranlib"
+ env["CC"] = mingw_bin_prefix + "clang"
+ env["CXX"] = mingw_bin_prefix + "clang++"
+ if try_cmd("as --version", env["mingw_prefix"], env["arch"]):
+ env["AS"] = mingw_bin_prefix + "as"
+ if try_cmd("ar --version", env["mingw_prefix"], env["arch"]):
+ env["AR"] = mingw_bin_prefix + "ar"
+ if try_cmd("ranlib --version", env["mingw_prefix"], env["arch"]):
+ env["RANLIB"] = mingw_bin_prefix + "ranlib"
+ env.extra_suffix = ".llvm" + env.extra_suffix
else:
- env["CC"] = mingw_prefix + "gcc"
- env["CXX"] = mingw_prefix + "g++"
- env["AS"] = mingw_prefix + "as"
- env["AR"] = mingw_prefix + "gcc-ar"
- env["RANLIB"] = mingw_prefix + "gcc-ranlib"
+ env["CC"] = mingw_bin_prefix + "gcc"
+ env["CXX"] = mingw_bin_prefix + "g++"
+ if try_cmd("as --version", env["mingw_prefix"], env["arch"]):
+ env["AS"] = mingw_bin_prefix + "as"
+ if try_cmd("gcc-ar --version", env["mingw_prefix"], env["arch"]):
+ env["AR"] = mingw_bin_prefix + "gcc-ar"
+ if try_cmd("gcc-ranlib --version", env["mingw_prefix"], env["arch"]):
+ env["RANLIB"] = mingw_bin_prefix + "gcc-ranlib"
- env["x86_libtheora_opt_gcc"] = True
+ ## LTO
- if env["use_lto"]:
- if not env["use_llvm"] and env.GetOption("num_jobs") > 1:
+ if env["lto"] == "auto": # Full LTO for production with MinGW.
+ env["lto"] = "full"
+
+ if env["lto"] != "none":
+ if env["lto"] == "thin":
+ if not env["use_llvm"]:
+ print("ThinLTO is only compatible with LLVM, use `use_llvm=yes` or `lto=full`.")
+ sys.exit(255)
+ env.Append(CCFLAGS=["-flto=thin"])
+ env.Append(LINKFLAGS=["-flto=thin"])
+ elif not env["use_llvm"] and env.GetOption("num_jobs") > 1:
env.Append(CCFLAGS=["-flto"])
env.Append(LINKFLAGS=["-flto=" + str(env.GetOption("num_jobs"))])
else:
- if env["use_thinlto"]:
- env.Append(CCFLAGS=["-flto=thin"])
- env.Append(LINKFLAGS=["-flto=thin"])
- else:
- env.Append(CCFLAGS=["-flto"])
- env.Append(LINKFLAGS=["-flto"])
+ env.Append(CCFLAGS=["-flto"])
+ env.Append(LINKFLAGS=["-flto"])
env.Append(LINKFLAGS=["-Wl,--stack," + str(STACK_SIZE)])
## Compile flags
- env.Append(CCFLAGS=["-mwindows"])
+ if not env["use_llvm"]:
+ env.Append(CCFLAGS=["-mwindows"])
env.Append(CPPDEFINES=["WINDOWS_ENABLED", "WASAPI_ENABLED", "WINMIDI_ENABLED"])
- env.Append(CPPDEFINES=[("WINVER", env["target_win_version"]), ("_WIN32_WINNT", env["target_win_version"])])
+ env.Append(
+ CPPDEFINES=[
+ ("WINVER", env["target_win_version"]),
+ ("_WIN32_WINNT", env["target_win_version"]),
+ ]
+ )
env.Append(
LIBS=[
"mingw32",
@@ -443,15 +583,18 @@ def configure_mingw(env):
"uuid",
"dwmapi",
"dwrite",
+ "wbemuuid",
]
)
- env.Append(CPPDEFINES=["VULKAN_ENABLED"])
- if not env["use_volk"]:
- env.Append(LIBS=["vulkan"])
+ if env["vulkan"]:
+ env.Append(CPPDEFINES=["VULKAN_ENABLED"])
+ if not env["use_volk"]:
+ env.Append(LIBS=["vulkan"])
- env.Append(CPPDEFINES=["GLES3_ENABLED"])
- env.Append(LIBS=["opengl32"])
+ if env["opengl3"]:
+ env.Append(CPPDEFINES=["GLES3_ENABLED"])
+ env.Append(LIBS=["opengl32"])
env.Append(CPPDEFINES=["MINGW_ENABLED", ("MINGW_HAS_SECURE_API", 1)])
@@ -459,33 +602,39 @@ def configure_mingw(env):
env.Append(BUILDERS={"RES": env.Builder(action=build_res_file, suffix=".o", src_suffix=".rc")})
-def configure(env):
+def configure(env: "Environment"):
+ # Validate arch.
+ supported_arches = ["x86_32", "x86_64", "arm32", "arm64"]
+ if env["arch"] not in supported_arches:
+ print(
+ 'Unsupported CPU architecture "%s" for Windows. Supported architectures are: %s.'
+ % (env["arch"], ", ".join(supported_arches))
+ )
+ sys.exit()
+
# At this point the env has been set up with basic tools/compilers.
env.Prepend(CPPPATH=["#platform/windows"])
- print("Configuring for Windows: target=%s, bits=%s" % (env["target"], env["bits"]))
-
if os.name == "nt":
env["ENV"] = os.environ # this makes build less repeatable, but simplifies some things
env["ENV"]["TMP"] = os.environ["TMP"]
# First figure out which compiler, version, and target arch we're using
- if os.getenv("VCINSTALLDIR") and not env["use_mingw"]:
- # Manual setup of MSVC
+ if os.getenv("VCINSTALLDIR") and detect_build_env_arch() and not env["use_mingw"]:
setup_msvc_manual(env)
env.msvc = True
- manual_msvc_config = True
+ vcvars_msvc_config = True
elif env.get("MSVC_VERSION", "") and not env["use_mingw"]:
setup_msvc_auto(env)
env.msvc = True
- manual_msvc_config = False
+ vcvars_msvc_config = False
else:
setup_mingw(env)
env.msvc = False
# Now set compiler/linker flags
if env.msvc:
- configure_msvc(env, manual_msvc_config)
+ configure_msvc(env, vcvars_msvc_config)
else: # MinGW
configure_mingw(env)
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 8c8dbef8a4..c203f17232 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* display_server_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* display_server_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "display_server_windows.h"
@@ -37,6 +37,11 @@
#include "scene/resources/texture.h"
#include <avrt.h>
+#include <dwmapi.h>
+
+#ifndef DWMWA_USE_IMMERSIVE_DARK_MODE
+#define DWMWA_USE_IMMERSIVE_DARK_MODE 20
+#endif
#if defined(GLES3_ENABLED)
#include "drivers/gles3/rasterizer_gles3.h"
@@ -99,7 +104,10 @@ void DisplayServerWindows::_set_mouse_mode_impl(MouseMode p_mode) {
if (windows.has(MAIN_WINDOW_ID) && (p_mode == MOUSE_MODE_CAPTURED || p_mode == MOUSE_MODE_CONFINED || p_mode == MOUSE_MODE_CONFINED_HIDDEN)) {
// Mouse is grabbed (captured or confined).
- WindowID window_id = windows.has(last_focused_window) ? last_focused_window : MAIN_WINDOW_ID;
+ WindowID window_id = _get_focused_window_or_popup();
+ if (!windows.has(window_id)) {
+ window_id = MAIN_WINDOW_ID;
+ }
WindowData &wd = windows[window_id];
@@ -114,11 +122,15 @@ void DisplayServerWindows::_set_mouse_mode_impl(MouseMode p_mode) {
ClientToScreen(wd.hWnd, &pos);
SetCursorPos(pos.x, pos.y);
SetCapture(wd.hWnd);
+
+ _register_raw_input_devices(window_id);
}
} else {
// Mouse is free to move around (not captured or confined).
ReleaseCapture();
ClipCursor(nullptr);
+
+ _register_raw_input_devices(INVALID_WINDOW_ID);
}
if (p_mode == MOUSE_MODE_HIDDEN || p_mode == MOUSE_MODE_CAPTURED || p_mode == MOUSE_MODE_CONFINED_HIDDEN) {
@@ -134,6 +146,37 @@ void DisplayServerWindows::_set_mouse_mode_impl(MouseMode p_mode) {
}
}
+DisplayServer::WindowID DisplayServerWindows::_get_focused_window_or_popup() const {
+ const List<WindowID>::Element *E = popup_list.back();
+ if (E) {
+ return E->get();
+ }
+
+ return last_focused_window;
+}
+
+void DisplayServerWindows::_register_raw_input_devices(WindowID p_target_window) {
+ use_raw_input = true;
+
+ RAWINPUTDEVICE rid[1] = {};
+ rid[0].usUsagePage = 0x01;
+ rid[0].usUsage = 0x02;
+ rid[0].dwFlags = 0;
+
+ if (p_target_window != INVALID_WINDOW_ID && windows.has(p_target_window)) {
+ // Follow the defined window
+ rid[0].hwndTarget = windows[p_target_window].hWnd;
+ } else {
+ // Follow the keyboard focus
+ rid[0].hwndTarget = 0;
+ }
+
+ if (RegisterRawInputDevices(rid, 1, sizeof(rid[0])) == FALSE) {
+ // Registration failed.
+ use_raw_input = false;
+ }
+}
+
bool DisplayServerWindows::tts_is_speaking() const {
ERR_FAIL_COND_V(!tts, false);
return tts->is_speaking();
@@ -144,8 +187,8 @@ bool DisplayServerWindows::tts_is_paused() const {
return tts->is_paused();
}
-Array DisplayServerWindows::tts_get_voices() const {
- ERR_FAIL_COND_V(!tts, Array());
+TypedArray<Dictionary> DisplayServerWindows::tts_get_voices() const {
+ ERR_FAIL_COND_V(!tts, TypedArray<Dictionary>());
return tts->get_voices();
}
@@ -189,7 +232,9 @@ DisplayServer::MouseMode DisplayServerWindows::mouse_get_mode() const {
void DisplayServerWindows::warp_mouse(const Point2i &p_position) {
_THREAD_SAFE_METHOD_
- if (!windows.has(last_focused_window)) {
+ WindowID window_id = _get_focused_window_or_popup();
+
+ if (!windows.has(window_id)) {
return; // No focused window?
}
@@ -200,7 +245,7 @@ void DisplayServerWindows::warp_mouse(const Point2i &p_position) {
POINT p;
p.x = p_position.x;
p.y = p_position.y;
- ClientToScreen(windows[last_focused_window].hWnd, &p);
+ ClientToScreen(windows[window_id].hWnd, &p);
SetCursorPos(p.x, p.y);
}
@@ -516,20 +561,6 @@ float DisplayServerWindows::screen_get_refresh_rate(int p_screen) const {
return data.rate;
}
-bool DisplayServerWindows::screen_is_touchscreen(int p_screen) const {
-#ifndef _MSC_VER
-#warning touchscreen not working
-#endif
- return false;
-}
-
-void DisplayServerWindows::screen_set_orientation(ScreenOrientation p_orientation, int p_screen) {
-}
-
-DisplayServer::ScreenOrientation DisplayServerWindows::screen_get_orientation(int p_screen) const {
- return SCREEN_LANDSCAPE;
-}
-
void DisplayServerWindows::screen_set_keep_on(bool p_enable) {
if (keep_screen_on == p_enable) {
return;
@@ -594,10 +625,10 @@ DisplayServer::WindowID DisplayServerWindows::get_window_at_screen_position(cons
return INVALID_WINDOW_ID;
}
-DisplayServer::WindowID DisplayServerWindows::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) {
+DisplayServer::WindowID DisplayServerWindows::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect, int p_screen) {
_THREAD_SAFE_METHOD_
- WindowID window_id = _create_window(p_mode, p_vsync_mode, p_flags, p_rect);
+ WindowID window_id = _create_window(p_mode, p_vsync_mode, p_flags, p_rect, p_screen);
ERR_FAIL_COND_V_MSG(window_id == INVALID_WINDOW_ID, INVALID_WINDOW_ID, "Failed to create sub window.");
WindowData &wd = windows[window_id];
@@ -640,7 +671,13 @@ void DisplayServerWindows::show_window(WindowID p_id) {
_update_window_style(p_id);
}
- if (wd.no_focus || wd.is_popup) {
+ if (wd.maximized) {
+ ShowWindow(wd.hWnd, SW_SHOWMAXIMIZED);
+ SetForegroundWindow(wd.hWnd); // Slightly higher priority.
+ SetFocus(wd.hWnd); // Set keyboard focus.
+ } else if (wd.minimized) {
+ ShowWindow(wd.hWnd, SW_SHOWMINIMIZED);
+ } else if (wd.no_focus || wd.is_popup) {
// https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-showwindow
ShowWindow(wd.hWnd, SW_SHOWNA);
} else {
@@ -704,9 +741,20 @@ int64_t DisplayServerWindows::window_get_native_handle(HandleType p_handle_type,
case WINDOW_HANDLE: {
return (int64_t)windows[p_window].hWnd;
}
+#if defined(GLES3_ENABLED)
case WINDOW_VIEW: {
- return 0; // Not supported.
+ if (gl_manager) {
+ return (int64_t)gl_manager->get_hdc(p_window);
+ }
+ return 0;
+ }
+ case OPENGL_CONTEXT: {
+ if (gl_manager) {
+ return (int64_t)gl_manager->get_hglrc(p_window);
+ }
+ return 0;
}
+#endif
default: {
return 0;
}
@@ -817,19 +865,24 @@ void DisplayServerWindows::window_set_current_screen(int p_screen, WindowID p_wi
ERR_FAIL_COND(!windows.has(p_window));
ERR_FAIL_INDEX(p_screen, get_screen_count());
+ if (window_get_current_screen(p_window) == p_screen) {
+ return;
+ }
const WindowData &wd = windows[p_window];
if (wd.fullscreen) {
- int cs = window_get_current_screen(p_window);
- if (cs == p_screen) {
- return;
- }
Point2 pos = screen_get_position(p_screen);
Size2 size = screen_get_size(p_screen);
MoveWindow(wd.hWnd, pos.x, pos.y, size.width, size.height, TRUE);
} else {
- Vector2 ofs = window_get_position(p_window) - screen_get_position(window_get_current_screen(p_window));
- window_set_position(ofs + screen_get_position(p_screen), p_window);
+ Rect2i srect = screen_get_usable_rect(p_screen);
+ Point2i wpos = window_get_position(p_window) - screen_get_position(window_get_current_screen(p_window));
+ Size2i wsize = window_get_size(p_window);
+ wpos += srect.position;
+
+ wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - wsize.width / 3);
+ wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - wsize.height / 3);
+ window_set_position(wpos, p_window);
}
// Don't let the mouse leave the window when resizing to a smaller resolution.
@@ -861,6 +914,24 @@ Point2i DisplayServerWindows::window_get_position(WindowID p_window) const {
return Point2i(point.x, point.y);
}
+Point2i DisplayServerWindows::window_get_position_with_decorations(WindowID p_window) const {
+ _THREAD_SAFE_METHOD_
+
+ ERR_FAIL_COND_V(!windows.has(p_window), Point2i());
+ const WindowData &wd = windows[p_window];
+
+ if (wd.minimized) {
+ return wd.last_pos;
+ }
+
+ RECT r;
+ if (GetWindowRect(wd.hWnd, &r)) {
+ return Point2i(r.left, r.top);
+ }
+
+ return Point2i();
+}
+
void DisplayServerWindows::_update_real_mouse_position(WindowID p_window) {
ERR_FAIL_COND(!windows.has(p_window));
@@ -881,7 +952,7 @@ void DisplayServerWindows::window_set_position(const Point2i &p_position, Window
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
- if (wd.fullscreen) {
+ if (wd.fullscreen || wd.maximized) {
return;
}
@@ -1014,6 +1085,10 @@ void DisplayServerWindows::window_set_size(const Size2i p_size, WindowID p_windo
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
+ if (wd.fullscreen || wd.maximized) {
+ return;
+ }
+
int w = p_size.width;
int h = p_size.height;
@@ -1031,10 +1106,6 @@ void DisplayServerWindows::window_set_size(const Size2i p_size, WindowID p_windo
}
#endif
- if (wd.fullscreen) {
- return;
- }
-
RECT rect;
GetWindowRect(wd.hWnd, &rect);
@@ -1076,7 +1147,7 @@ Size2i DisplayServerWindows::window_get_size(WindowID p_window) const {
return Size2();
}
-Size2i DisplayServerWindows::window_get_real_size(WindowID p_window) const {
+Size2i DisplayServerWindows::window_get_size_with_decorations(WindowID p_window) const {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(!windows.has(p_window), Size2i());
@@ -1307,7 +1378,30 @@ void DisplayServerWindows::window_set_flag(WindowFlags p_flag, bool p_enabled, W
_update_window_style(p_window);
} break;
case WINDOW_FLAG_TRANSPARENT: {
- // FIXME: Implement.
+ if (p_enabled) {
+ //enable per-pixel alpha
+
+ DWM_BLURBEHIND bb;
+ ZeroMemory(&bb, sizeof(bb));
+ HRGN hRgn = CreateRectRgn(0, 0, -1, -1);
+ bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
+ bb.hRgnBlur = hRgn;
+ bb.fEnable = TRUE;
+ DwmEnableBlurBehindWindow(wd.hWnd, &bb);
+
+ wd.layered_window = true;
+ } else {
+ //disable per-pixel alpha
+ wd.layered_window = false;
+
+ DWM_BLURBEHIND bb;
+ ZeroMemory(&bb, sizeof(bb));
+ HRGN hRgn = CreateRectRgn(0, 0, -1, -1);
+ bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
+ bb.hRgnBlur = hRgn;
+ bb.fEnable = FALSE;
+ DwmEnableBlurBehindWindow(wd.hWnd, &bb);
+ }
} break;
case WINDOW_FLAG_NO_FOCUS: {
wd.no_focus = p_enabled;
@@ -1318,7 +1412,7 @@ void DisplayServerWindows::window_set_flag(WindowFlags p_flag, bool p_enabled, W
ERR_FAIL_COND_MSG(IsWindowVisible(wd.hWnd) && (wd.is_popup != p_enabled), "Popup flag can't changed while window is opened.");
wd.is_popup = p_enabled;
} break;
- case WINDOW_FLAG_MAX:
+ default:
break;
}
}
@@ -1339,7 +1433,7 @@ bool DisplayServerWindows::window_get_flag(WindowFlags p_flag, WindowID p_window
return wd.always_on_top;
} break;
case WINDOW_FLAG_TRANSPARENT: {
- // FIXME: Implement.
+ return wd.layered_window;
} break;
case WINDOW_FLAG_NO_FOCUS: {
return wd.no_focus;
@@ -1347,7 +1441,7 @@ bool DisplayServerWindows::window_get_flag(WindowFlags p_flag, WindowID p_window
case WINDOW_FLAG_POPUP: {
return wd.is_popup;
} break;
- case WINDOW_FLAG_MAX:
+ default:
break;
}
@@ -1470,7 +1564,7 @@ void DisplayServerWindows::cursor_set_shape(CursorShape p_shape) {
IDC_HELP
};
- if (cursors[p_shape] != nullptr) {
+ if (cursors_cache.has(p_shape)) {
SetCursor(cursors[p_shape]);
} else {
SetCursor(LoadCursor(hInstance, win_cursors[p_shape]));
@@ -1483,55 +1577,6 @@ DisplayServer::CursorShape DisplayServerWindows::cursor_get_shape() const {
return cursor_shape;
}
-void DisplayServerWindows::GetMaskBitmaps(HBITMAP hSourceBitmap, COLORREF clrTransparent, OUT HBITMAP &hAndMaskBitmap, OUT HBITMAP &hXorMaskBitmap) {
- // Get the system display DC.
- HDC hDC = GetDC(nullptr);
-
- // Create helper DC.
- HDC hMainDC = CreateCompatibleDC(hDC);
- HDC hAndMaskDC = CreateCompatibleDC(hDC);
- HDC hXorMaskDC = CreateCompatibleDC(hDC);
-
- // Get the dimensions of the source bitmap.
- BITMAP bm;
- GetObject(hSourceBitmap, sizeof(BITMAP), &bm);
-
- // Create the mask bitmaps.
- hAndMaskBitmap = CreateCompatibleBitmap(hDC, bm.bmWidth, bm.bmHeight); // Color.
- hXorMaskBitmap = CreateCompatibleBitmap(hDC, bm.bmWidth, bm.bmHeight); // Color.
-
- // Release the system display DC.
- ReleaseDC(nullptr, hDC);
-
- // Select the bitmaps to helper DC.
- HBITMAP hOldMainBitmap = (HBITMAP)SelectObject(hMainDC, hSourceBitmap);
- HBITMAP hOldAndMaskBitmap = (HBITMAP)SelectObject(hAndMaskDC, hAndMaskBitmap);
- HBITMAP hOldXorMaskBitmap = (HBITMAP)SelectObject(hXorMaskDC, hXorMaskBitmap);
-
- // Assign the monochrome AND mask bitmap pixels so that the pixels of the source bitmap
- // with 'clrTransparent' will be white pixels of the monochrome bitmap.
- SetBkColor(hMainDC, clrTransparent);
- BitBlt(hAndMaskDC, 0, 0, bm.bmWidth, bm.bmHeight, hMainDC, 0, 0, SRCCOPY);
-
- // Assign the color XOR mask bitmap pixels so that the pixels of the source bitmap
- // with 'clrTransparent' will be black and rest the pixels same as corresponding
- // pixels of the source bitmap.
- SetBkColor(hXorMaskDC, RGB(0, 0, 0));
- SetTextColor(hXorMaskDC, RGB(255, 255, 255));
- BitBlt(hXorMaskDC, 0, 0, bm.bmWidth, bm.bmHeight, hAndMaskDC, 0, 0, SRCCOPY);
- BitBlt(hXorMaskDC, 0, 0, bm.bmWidth, bm.bmHeight, hMainDC, 0, 0, SRCAND);
-
- // Deselect bitmaps from the helper DC.
- SelectObject(hMainDC, hOldMainBitmap);
- SelectObject(hAndMaskDC, hOldAndMaskBitmap);
- SelectObject(hXorMaskDC, hOldXorMaskBitmap);
-
- // Delete the helper DC.
- DeleteDC(hXorMaskDC);
- DeleteDC(hAndMaskDC);
- DeleteDC(hMainDC);
-}
-
void DisplayServerWindows::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
_THREAD_SAFE_METHOD_
@@ -1584,8 +1629,26 @@ void DisplayServerWindows::cursor_set_custom_image(const Ref<Resource> &p_cursor
UINT image_size = texture_size.width * texture_size.height;
// Create the BITMAP with alpha channel.
- COLORREF *buffer = (COLORREF *)memalloc(sizeof(COLORREF) * image_size);
-
+ COLORREF *buffer = nullptr;
+
+ BITMAPV5HEADER bi;
+ ZeroMemory(&bi, sizeof(bi));
+ bi.bV5Size = sizeof(bi);
+ bi.bV5Width = texture_size.width;
+ bi.bV5Height = -texture_size.height;
+ bi.bV5Planes = 1;
+ bi.bV5BitCount = 32;
+ bi.bV5Compression = BI_BITFIELDS;
+ bi.bV5RedMask = 0x00ff0000;
+ bi.bV5GreenMask = 0x0000ff00;
+ bi.bV5BlueMask = 0x000000ff;
+ bi.bV5AlphaMask = 0xff000000;
+
+ HDC dc = GetDC(nullptr);
+ HBITMAP bitmap = CreateDIBSection(dc, reinterpret_cast<BITMAPINFO *>(&bi), DIB_RGB_COLORS, reinterpret_cast<void **>(&buffer), nullptr, 0);
+ HBITMAP mask = CreateBitmap(texture_size.width, texture_size.height, 1, 1, nullptr);
+
+ bool fully_transparent = true;
for (UINT index = 0; index < image_size; index++) {
int row_index = floor(index / texture_size.width) + atlas_rect.position.y;
int column_index = (index % int(texture_size.width)) + atlas_rect.position.x;
@@ -1594,39 +1657,28 @@ void DisplayServerWindows::cursor_set_custom_image(const Ref<Resource> &p_cursor
column_index = MIN(column_index, atlas_rect.size.width - 1);
row_index = MIN(row_index, atlas_rect.size.height - 1);
}
+ const Color &c = image->get_pixel(column_index, row_index);
+ fully_transparent = fully_transparent && (c.a == 0.f);
- *(buffer + index) = image->get_pixel(column_index, row_index).to_argb32();
- }
-
- // Using 4 channels, so 4 * 8 bits.
- HBITMAP bitmap = CreateBitmap(texture_size.width, texture_size.height, 1, 4 * 8, buffer);
- COLORREF clrTransparent = -1;
-
- // Create the AND and XOR masks for the bitmap.
- HBITMAP hAndMask = nullptr;
- HBITMAP hXorMask = nullptr;
-
- GetMaskBitmaps(bitmap, clrTransparent, hAndMask, hXorMask);
-
- if (nullptr == hAndMask || nullptr == hXorMask) {
- memfree(buffer);
- DeleteObject(bitmap);
- return;
+ *(buffer + index) = c.to_argb32();
}
// Finally, create the icon.
- ICONINFO iconinfo;
- iconinfo.fIcon = FALSE;
- iconinfo.xHotspot = p_hotspot.x;
- iconinfo.yHotspot = p_hotspot.y;
- iconinfo.hbmMask = hAndMask;
- iconinfo.hbmColor = hXorMask;
-
if (cursors[p_shape]) {
DestroyIcon(cursors[p_shape]);
}
- cursors[p_shape] = CreateIconIndirect(&iconinfo);
+ if (fully_transparent) {
+ cursors[p_shape] = nullptr;
+ } else {
+ ICONINFO iconinfo;
+ iconinfo.fIcon = FALSE;
+ iconinfo.xHotspot = p_hotspot.x;
+ iconinfo.yHotspot = p_hotspot.y;
+ iconinfo.hbmMask = mask;
+ iconinfo.hbmColor = bitmap;
+ cursors[p_shape] = CreateIconIndirect(&iconinfo);
+ }
Vector<Variant> params;
params.push_back(p_cursor);
@@ -1639,17 +1691,15 @@ void DisplayServerWindows::cursor_set_custom_image(const Ref<Resource> &p_cursor
}
}
- DeleteObject(hAndMask);
- DeleteObject(hXorMask);
-
- memfree(buffer);
+ DeleteObject(mask);
DeleteObject(bitmap);
+ ReleaseDC(nullptr, dc);
} else {
// Reset to default system cursor.
if (cursors[p_shape]) {
DestroyIcon(cursors[p_shape]);
- cursors[p_shape] = nullptr;
}
+ cursors[p_shape] = nullptr;
CursorShape c = cursor_shape;
cursor_shape = CURSOR_MAX;
@@ -1865,7 +1915,7 @@ void DisplayServerWindows::set_native_icon(const String &p_filename) {
pos += sizeof(WORD);
f->seek(pos);
- icon_dir = (ICONDIR *)memrealloc(icon_dir, 3 * sizeof(WORD) + icon_dir->idCount * sizeof(ICONDIRENTRY));
+ icon_dir = (ICONDIR *)memrealloc(icon_dir, sizeof(ICONDIR) - sizeof(ICONDIRENTRY) + icon_dir->idCount * sizeof(ICONDIRENTRY));
f->get_buffer((uint8_t *)&icon_dir->idEntries[0], icon_dir->idCount * sizeof(ICONDIRENTRY));
int small_icon_index = -1; // Select 16x16 with largest color count.
@@ -1996,6 +2046,12 @@ void DisplayServerWindows::window_set_vsync_mode(DisplayServer::VSyncMode p_vsyn
context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
}
#endif
+
+#if defined(GLES3_ENABLED)
+ if (gl_manager) {
+ gl_manager->set_use_vsync(p_window, p_vsync_mode != DisplayServer::VSYNC_DISABLED);
+ }
+#endif
}
DisplayServer::VSyncMode DisplayServerWindows::window_get_vsync_mode(WindowID p_window) const {
@@ -2005,6 +2061,13 @@ DisplayServer::VSyncMode DisplayServerWindows::window_get_vsync_mode(WindowID p_
return context_vulkan->get_vsync_mode(p_window);
}
#endif
+
+#if defined(GLES3_ENABLED)
+ if (gl_manager) {
+ return gl_manager->is_using_vsync(p_window) ? DisplayServer::VSYNC_ENABLED : DisplayServer::VSYNC_DISABLED;
+ }
+#endif
+
return DisplayServer::VSYNC_ENABLED;
}
@@ -2374,7 +2437,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
case WM_GETMINMAXINFO: {
if (windows[window_id].resizable && !windows[window_id].fullscreen) {
// Size of window decorations.
- Size2 decor = window_get_real_size(window_id) - window_get_size(window_id);
+ Size2 decor = window_get_size_with_decorations(window_id) - window_get_size(window_id);
MINMAXINFO *min_max_info = (MINMAXINFO *)lParam;
if (windows[window_id].min_size != Size2()) {
@@ -2391,6 +2454,20 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
case WM_PAINT: {
Main::force_redraw();
} break;
+ case WM_SETTINGCHANGE: {
+ if (lParam && CompareStringOrdinal(reinterpret_cast<LPCWCH>(lParam), -1, L"ImmersiveColorSet", -1, true) == CSTR_EQUAL) {
+ if (is_dark_mode_supported() && dark_title_available) {
+ BOOL value = is_dark_mode();
+ ::DwmSetWindowAttribute(windows[window_id].hWnd, DWMWA_USE_IMMERSIVE_DARK_MODE, &value, sizeof(value));
+ }
+ }
+ } break;
+ case WM_THEMECHANGED: {
+ if (is_dark_mode_supported() && dark_title_available) {
+ BOOL value = is_dark_mode();
+ ::DwmSetWindowAttribute(windows[window_id].hWnd, DWMWA_USE_IMMERSIVE_DARK_MODE, &value, sizeof(value));
+ }
+ } break;
case WM_SYSCOMMAND: // Intercept system commands.
{
switch (wParam) // Check system calls.
@@ -2414,10 +2491,16 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
return 0; // Jump back.
}
case WM_MOUSELEAVE: {
- old_invalid = true;
- windows[window_id].mouse_outside = true;
+ if (window_mouseover_id == window_id) {
+ old_invalid = true;
+ window_mouseover_id = INVALID_WINDOW_ID;
- _send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_EXIT);
+ _send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_EXIT);
+ } else if (window_mouseover_id != INVALID_WINDOW_ID && windows.has(window_mouseover_id)) {
+ // This is reached during drag and drop, after dropping in a different window.
+ // Once-off notification, must call again.
+ track_mouse_leave_event(windows[window_mouseover_id].hWnd);
+ }
} break;
case WM_INPUT: {
@@ -2487,7 +2570,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
old_y = coords.y;
}
- if (windows[window_id].window_has_focus && mm->get_relative() != Vector2()) {
+ if ((windows[window_id].window_has_focus || windows[window_id].is_popup) && mm->get_relative() != Vector2()) {
Input::get_singleton()->parse_input_event(mm);
}
}
@@ -2512,24 +2595,27 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
if ((tablet_get_current_driver() == "wintab") && wintab_available && windows[window_id].wtctx) {
PACKET packet;
if (wintab_WTPacket(windows[window_id].wtctx, wParam, &packet)) {
- float pressure = float(packet.pkNormalPressure - windows[window_id].min_pressure) / float(windows[window_id].max_pressure - windows[window_id].min_pressure);
- windows[window_id].last_pressure = pressure;
+ POINT coords;
+ GetCursorPos(&coords);
+ ScreenToClient(windows[window_id].hWnd, &coords);
+
windows[window_id].last_pressure_update = 0;
+ float pressure = float(packet.pkNormalPressure - windows[window_id].min_pressure) / float(windows[window_id].max_pressure - windows[window_id].min_pressure);
double azim = (packet.pkOrientation.orAzimuth / 10.0f) * (Math_PI / 180);
double alt = Math::tan((Math::abs(packet.pkOrientation.orAltitude / 10.0f)) * (Math_PI / 180));
+ bool inverted = packet.pkStatus & TPS_INVERT;
- if (windows[window_id].tilt_supported) {
- windows[window_id].last_tilt = Vector2(Math::atan(Math::sin(azim) / alt), Math::atan(Math::cos(azim) / alt));
- } else {
- windows[window_id].last_tilt = Vector2();
- }
+ Vector2 tilt = (windows[window_id].tilt_supported) ? Vector2(Math::atan(Math::sin(azim) / alt), Math::atan(Math::cos(azim) / alt)) : Vector2();
- windows[window_id].last_pen_inverted = packet.pkStatus & TPS_INVERT;
+ // Nothing changed, ignore event.
+ if (!old_invalid && coords.x == old_x && coords.y == old_y && windows[window_id].last_pressure == pressure && windows[window_id].last_tilt == tilt && windows[window_id].last_pen_inverted == inverted) {
+ break;
+ }
- POINT coords;
- GetCursorPos(&coords);
- ScreenToClient(windows[window_id].hWnd, &coords);
+ windows[window_id].last_pressure = pressure;
+ windows[window_id].last_tilt = tilt;
+ windows[window_id].last_pen_inverted = inverted;
// Don't calculate relative mouse movement if we don't have focus in CAPTURED mode.
if (!windows[window_id].window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) {
@@ -2645,17 +2731,21 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
}
- if (windows[window_id].mouse_outside) {
+ if (window_mouseover_id != window_id) {
// Mouse enter.
if (mouse_mode != MOUSE_MODE_CAPTURED) {
+ if (window_mouseover_id != INVALID_WINDOW_ID && windows.has(window_mouseover_id)) {
+ // Leave previous window.
+ _send_window_event(windows[window_mouseover_id], WINDOW_EVENT_MOUSE_EXIT);
+ }
_send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_ENTER);
}
CursorShape c = cursor_shape;
cursor_shape = CURSOR_MAX;
cursor_set_shape(c);
- windows[window_id].mouse_outside = false;
+ window_mouseover_id = window_id;
// Once-off notification, must call again.
track_mouse_leave_event(hWnd);
@@ -2746,17 +2836,29 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
}
- if (windows[window_id].mouse_outside) {
+ DisplayServer::WindowID over_id = get_window_at_screen_position(mouse_get_position());
+ if (windows.has(over_id) && !Rect2(window_get_position(over_id), Point2(windows[over_id].width, windows[over_id].height)).has_point(mouse_get_position())) {
+ // Don't consider the windowborder as part of the window.
+ over_id = INVALID_WINDOW_ID;
+ }
+ if (window_mouseover_id != over_id) {
// Mouse enter.
if (mouse_mode != MOUSE_MODE_CAPTURED) {
- _send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_ENTER);
+ if (window_mouseover_id != INVALID_WINDOW_ID && windows.has(window_mouseover_id)) {
+ // Leave previous window.
+ _send_window_event(windows[window_mouseover_id], WINDOW_EVENT_MOUSE_EXIT);
+ }
+
+ if (over_id != INVALID_WINDOW_ID && windows.has(over_id)) {
+ _send_window_event(windows[over_id], WINDOW_EVENT_MOUSE_ENTER);
+ }
}
CursorShape c = cursor_shape;
cursor_shape = CURSOR_MAX;
cursor_set_shape(c);
- windows[window_id].mouse_outside = false;
+ window_mouseover_id = over_id;
// Once-off notification, must call again.
track_mouse_leave_event(hWnd);
@@ -2767,9 +2869,13 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
break;
}
+ DisplayServer::WindowID receiving_window_id = _get_focused_window_or_popup();
+ if (receiving_window_id == INVALID_WINDOW_ID) {
+ receiving_window_id = window_id;
+ }
Ref<InputEventMouseMotion> mm;
mm.instantiate();
- mm->set_window_id(window_id);
+ mm->set_window_id(receiving_window_id);
mm->set_ctrl_pressed((wParam & MK_CONTROL) != 0);
mm->set_shift_pressed((wParam & MK_SHIFT) != 0);
mm->set_alt_pressed(alt_mem);
@@ -2826,9 +2932,13 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mm->set_relative(Vector2(mm->get_position() - Vector2(old_x, old_y)));
old_x = mm->get_position().x;
old_y = mm->get_position().y;
- if (windows[window_id].window_has_focus || window_get_active_popup() == window_id) {
- Input::get_singleton()->parse_input_event(mm);
+
+ if (receiving_window_id != window_id) {
+ // Adjust event position relative to window distance when event is sent to a different window.
+ mm->set_position(mm->get_position() - window_get_position(receiving_window_id) + window_get_position(window_id));
+ mm->set_global_position(mm->get_position());
}
+ Input::get_singleton()->parse_input_event(mm);
} break;
case WM_LBUTTONDOWN:
@@ -3054,7 +3164,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
rect_changed = true;
}
#if defined(VULKAN_ENABLED)
- if (context_vulkan && window_created) {
+ if (context_vulkan && window.context_created) {
// Note: Trigger resize event to update swapchains when window is minimized/restored, even if size is not changed.
context_vulkan->window_resize(window_id, window.width, window.height);
}
@@ -3310,7 +3420,7 @@ void DisplayServerWindows::_process_key_events() {
k->set_ctrl_pressed(ke.control);
k->set_meta_pressed(ke.meta);
k->set_pressed(true);
- k->set_keycode((Key)KeyMappingWindows::get_keysym(ke.wParam));
+ k->set_keycode((Key)KeyMappingWindows::get_keysym(MapVirtualKey((ke.lParam >> 16) & 0xFF, MAPVK_VSC_TO_VK)));
k->set_physical_keycode((Key)(KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24))));
k->set_unicode(unicode);
if (k->get_unicode() && gr_mem) {
@@ -3429,11 +3539,11 @@ void DisplayServerWindows::_update_tablet_ctx(const String &p_old_driver, const
}
}
-DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) {
+DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect, int p_screen) {
DWORD dwExStyle;
DWORD dwStyle;
- _get_window_style(window_id_counter == MAIN_WINDOW_ID, (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN, p_flags & WINDOW_FLAG_BORDERLESS_BIT, !(p_flags & WINDOW_FLAG_RESIZE_DISABLED_BIT), p_mode == WINDOW_MODE_MAXIMIZED, (p_flags & WINDOW_FLAG_NO_FOCUS_BIT), dwStyle, dwExStyle);
+ _get_window_style(window_id_counter == MAIN_WINDOW_ID, (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN, p_flags & WINDOW_FLAG_BORDERLESS_BIT, !(p_flags & WINDOW_FLAG_RESIZE_DISABLED_BIT), p_mode == WINDOW_MODE_MAXIMIZED, (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) | (p_flags & WINDOW_FLAG_POPUP), dwStyle, dwExStyle);
RECT WindowRect;
@@ -3443,24 +3553,37 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
WindowRect.bottom = p_rect.position.y + p_rect.size.y;
if (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
+ Rect2i screen_rect = Rect2i(screen_get_position(p_screen), screen_get_size(p_screen));
+
+ WindowRect.left = screen_rect.position.x;
+ WindowRect.right = screen_rect.position.x + screen_rect.size.x;
+ WindowRect.top = screen_rect.position.y;
+ WindowRect.bottom = screen_rect.position.y + screen_rect.size.y;
+ } else {
int nearest_area = 0;
- Rect2i screen_rect;
+ int pos_screen = -1;
for (int i = 0; i < get_screen_count(); i++) {
Rect2i r;
r.position = screen_get_position(i);
r.size = screen_get_size(i);
Rect2 inters = r.intersection(p_rect);
int area = inters.size.width * inters.size.height;
- if (area >= nearest_area) {
- screen_rect = r;
+ if (area > nearest_area) {
+ pos_screen = i;
nearest_area = area;
}
}
- WindowRect.left = screen_rect.position.x;
- WindowRect.right = screen_rect.position.x + screen_rect.size.x;
- WindowRect.top = screen_rect.position.y;
- WindowRect.bottom = screen_rect.position.y + screen_rect.size.y;
+ Rect2i srect = screen_get_usable_rect(p_screen);
+ Point2i wpos = p_rect.position - ((pos_screen >= 0) ? screen_get_position(pos_screen) : Vector2i());
+ wpos += srect.position;
+ wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - p_rect.size.width / 3);
+ wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - p_rect.size.height / 3);
+
+ WindowRect.left = wpos.x;
+ WindowRect.right = wpos.x + p_rect.size.x;
+ WindowRect.top = wpos.y;
+ WindowRect.bottom = wpos.y + p_rect.size.y;
}
AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle);
@@ -3501,28 +3624,32 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
wd.pre_fs_valid = true;
}
+ if (is_dark_mode_supported() && dark_title_available) {
+ BOOL value = is_dark_mode();
+ ::DwmSetWindowAttribute(wd.hWnd, DWMWA_USE_IMMERSIVE_DARK_MODE, &value, sizeof(value));
+ }
+
#ifdef VULKAN_ENABLED
if (context_vulkan) {
- if (context_vulkan->window_create(id, p_vsync_mode, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) == -1) {
+ if (context_vulkan->window_create(id, p_vsync_mode, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) != OK) {
memdelete(context_vulkan);
context_vulkan = nullptr;
windows.erase(id);
ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Failed to create Vulkan Window.");
}
+ wd.context_created = true;
}
#endif
#ifdef GLES3_ENABLED
if (gl_manager) {
- Error err = gl_manager->window_create(id, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top);
-
- // shut down OpenGL, to mirror behavior of Vulkan code
- if (err != OK) {
+ if (gl_manager->window_create(id, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) != OK) {
memdelete(gl_manager);
gl_manager = nullptr;
windows.erase(id);
ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Failed to create an OpenGL window.");
}
+ window_set_vsync_mode(p_vsync_mode, id);
}
#endif
@@ -3558,6 +3685,16 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
wd.wtctx = 0;
}
+ if (p_mode == WINDOW_MODE_MAXIMIZED) {
+ wd.maximized = true;
+ wd.minimized = false;
+ }
+
+ if (p_mode == WINDOW_MODE_MINIMIZED) {
+ wd.maximized = false;
+ wd.minimized = true;
+ }
+
wd.last_pressure = 0;
wd.last_pressure_update = 0;
wd.last_tilt = Vector2();
@@ -3587,6 +3724,14 @@ WTInfoPtr DisplayServerWindows::wintab_WTInfo = nullptr;
WTPacketPtr DisplayServerWindows::wintab_WTPacket = nullptr;
WTEnablePtr DisplayServerWindows::wintab_WTEnable = nullptr;
+// UXTheme API.
+bool DisplayServerWindows::dark_title_available = false;
+bool DisplayServerWindows::ux_theme_available = false;
+ShouldAppsUseDarkModePtr DisplayServerWindows::ShouldAppsUseDarkMode = nullptr;
+GetImmersiveColorFromColorSetExPtr DisplayServerWindows::GetImmersiveColorFromColorSetEx = nullptr;
+GetImmersiveColorTypeFromNamePtr DisplayServerWindows::GetImmersiveColorTypeFromName = nullptr;
+GetImmersiveUserColorSetPreferencePtr DisplayServerWindows::GetImmersiveUserColorSetPreference = nullptr;
+
// Windows Ink API.
bool DisplayServerWindows::winink_available = false;
GetPointerTypePtr DisplayServerWindows::win8p_GetPointerType = nullptr;
@@ -3598,6 +3743,23 @@ typedef enum _SHC_PROCESS_DPI_AWARENESS {
SHC_PROCESS_PER_MONITOR_DPI_AWARE = 2
} SHC_PROCESS_DPI_AWARENESS;
+bool DisplayServerWindows::is_dark_mode_supported() const {
+ return ux_theme_available;
+}
+
+bool DisplayServerWindows::is_dark_mode() const {
+ return ux_theme_available && ShouldAppsUseDarkMode();
+}
+
+Color DisplayServerWindows::get_accent_color() const {
+ if (!ux_theme_available) {
+ return Color(0, 0, 0, 0);
+ }
+
+ int argb = GetImmersiveColorFromColorSetEx((UINT)GetImmersiveUserColorSetPreference(false, false), GetImmersiveColorTypeFromName(L"ImmersiveSystemAccent"), false, 0);
+ return Color((argb & 0xFF) / 255.f, ((argb & 0xFF00) >> 8) / 255.f, ((argb & 0xFF0000) >> 16) / 255.f, ((argb & 0xFF000000) >> 24) / 255.f);
+}
+
int DisplayServerWindows::tablet_get_driver_count() const {
return tablet_drivers.size();
}
@@ -3632,7 +3794,7 @@ void DisplayServerWindows::tablet_set_current_driver(const String &p_driver) {
}
}
-DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
+DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error) {
drop_events = false;
key_event_pos = 0;
@@ -3655,6 +3817,34 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
// Enforce default keep screen on value.
screen_set_keep_on(GLOBAL_GET("display/window/energy_saving/keep_screen_on"));
+ // Load Windows version info.
+ OSVERSIONINFOW os_ver;
+ ZeroMemory(&os_ver, sizeof(OSVERSIONINFOW));
+ os_ver.dwOSVersionInfoSize = sizeof(OSVERSIONINFOW);
+
+ HMODULE nt_lib = LoadLibraryW(L"ntdll.dll");
+ if (nt_lib) {
+ RtlGetVersionPtr RtlGetVersion = (RtlGetVersionPtr)GetProcAddress(nt_lib, "RtlGetVersion");
+ if (RtlGetVersion) {
+ RtlGetVersion(&os_ver);
+ }
+ FreeLibrary(nt_lib);
+ }
+
+ // Load UXTheme.
+ HMODULE ux_theme_lib = LoadLibraryW(L"uxtheme.dll");
+ if (ux_theme_lib) {
+ ShouldAppsUseDarkMode = (ShouldAppsUseDarkModePtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(132));
+ GetImmersiveColorFromColorSetEx = (GetImmersiveColorFromColorSetExPtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(95));
+ GetImmersiveColorTypeFromName = (GetImmersiveColorTypeFromNamePtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(96));
+ GetImmersiveUserColorSetPreference = (GetImmersiveUserColorSetPreferencePtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(98));
+
+ ux_theme_available = ShouldAppsUseDarkMode && GetImmersiveColorFromColorSetEx && GetImmersiveColorTypeFromName && GetImmersiveUserColorSetPreference;
+ if (os_ver.dwBuildNumber >= 22000) {
+ dark_title_available = true;
+ }
+ }
+
// Note: Wacom WinTab driver API for pen input, for devices incompatible with Windows Ink.
HMODULE wintab_lib = LoadLibraryW(L"wintab32.dll");
if (wintab_lib) {
@@ -3717,19 +3907,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
return;
}
- use_raw_input = true;
-
- RAWINPUTDEVICE Rid[1];
-
- Rid[0].usUsagePage = 0x01;
- Rid[0].usUsage = 0x02;
- Rid[0].dwFlags = 0;
- Rid[0].hwndTarget = 0;
-
- if (RegisterRawInputDevices(Rid, 1, sizeof(Rid[0])) == FALSE) {
- // Registration failed.
- use_raw_input = false;
- }
+ _register_raw_input_devices(INVALID_WINDOW_ID);
#if defined(VULKAN_ENABLED)
if (rendering_driver == "vulkan") {
@@ -3767,9 +3945,15 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
(screen_get_size(0).width - p_resolution.width) / 2,
(screen_get_size(0).height - p_resolution.height) / 2);
- WindowID main_window = _create_window(p_mode, p_vsync_mode, 0, Rect2i(window_position, p_resolution));
+ if (p_position != nullptr) {
+ window_position = *p_position;
+ }
+
+ WindowID main_window = _create_window(p_mode, p_vsync_mode, 0, Rect2i(window_position, p_resolution), 0);
ERR_FAIL_COND_MSG(main_window == INVALID_WINDOW_ID, "Failed to create main window.");
+ joypad = new JoypadWindows(&windows[MAIN_WINDOW_ID].hWnd);
+
for (int i = 0; i < WINDOW_FLAG_MAX; i++) {
if (p_flags & (1 << i)) {
window_set_flag(WindowFlags(i), true, main_window);
@@ -3809,8 +3993,6 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
_update_real_mouse_position(MAIN_WINDOW_ID);
- joypad = new JoypadWindows(&windows[MAIN_WINDOW_ID].hWnd);
-
r_error = OK;
static_cast<OS_Windows *>(OS::get_singleton())->set_main_window(windows[MAIN_WINDOW_ID].hWnd);
@@ -3830,12 +4012,24 @@ Vector<String> DisplayServerWindows::get_rendering_drivers_func() {
return drivers;
}
-DisplayServer *DisplayServerWindows::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
- DisplayServer *ds = memnew(DisplayServerWindows(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error));
+DisplayServer *DisplayServerWindows::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error) {
+ DisplayServer *ds = memnew(DisplayServerWindows(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, r_error));
if (r_error != OK) {
- OS::get_singleton()->alert("Your video card driver does not support any of the supported Vulkan or OpenGL versions.\n"
- "Please update your drivers or if you have a very old or integrated GPU upgrade it.",
- "Unable to initialize Video driver");
+ if (p_rendering_driver == "vulkan") {
+ String executable_name = OS::get_singleton()->get_executable_path().get_file();
+ OS::get_singleton()->alert("Your video card driver does not support the selected Vulkan version.\n"
+ "Please try updating your GPU driver or try using the OpenGL 3 driver.\n"
+ "You can enable the OpenGL 3 driver by starting the engine from the\n"
+ "command line with the command:\n'./" +
+ executable_name + " --rendering-driver opengl3'.\n "
+ "If you have updated your graphics drivers recently, try rebooting.",
+ "Unable to initialize Video driver");
+ } else {
+ OS::get_singleton()->alert("Your video card driver does not support the selected OpenGL version.\n"
+ "Please try updating your GPU driver.\n"
+ "If you have updated your graphics drivers recently, try rebooting.",
+ "Unable to initialize Video driver");
+ }
}
return ds;
}
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index db9b589304..f0171d50ad 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* display_server_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* display_server_windows.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef DISPLAY_SERVER_WINDOWS_H
#define DISPLAY_SERVER_WINDOWS_H
@@ -61,9 +61,9 @@
#include "gl_manager_windows.h"
#endif
-#include <fcntl.h>
#include <io.h>
#include <stdio.h>
+
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <windowsx.h>
@@ -152,6 +152,12 @@ typedef UINT(WINAPI *WTInfoPtr)(UINT p_category, UINT p_index, LPVOID p_output);
typedef BOOL(WINAPI *WTPacketPtr)(HANDLE p_ctx, UINT p_param, LPVOID p_packets);
typedef BOOL(WINAPI *WTEnablePtr)(HANDLE p_ctx, BOOL p_enable);
+typedef bool(WINAPI *ShouldAppsUseDarkModePtr)();
+typedef DWORD(WINAPI *GetImmersiveColorFromColorSetExPtr)(UINT dwImmersiveColorSet, UINT dwImmersiveColorType, bool bIgnoreHighContrast, UINT dwHighContrastCacheMode);
+typedef int(WINAPI *GetImmersiveColorTypeFromNamePtr)(const WCHAR *name);
+typedef int(WINAPI *GetImmersiveUserColorSetPreferencePtr)(bool bForceCheckRegistry, bool bSkipCheckOnFail);
+typedef HRESULT(WINAPI *RtlGetVersionPtr)(OSVERSIONINFOW *lpVersionInformation);
+
// Windows Ink API
#ifndef POINTER_STRUCTURES
@@ -278,6 +284,14 @@ class DisplayServerWindows : public DisplayServer {
_THREAD_SAFE_CLASS_
+ // UXTheme API
+ static bool dark_title_available;
+ static bool ux_theme_available;
+ static ShouldAppsUseDarkModePtr ShouldAppsUseDarkMode;
+ static GetImmersiveColorFromColorSetExPtr GetImmersiveColorFromColorSetEx;
+ static GetImmersiveColorTypeFromNamePtr GetImmersiveColorTypeFromName;
+ static GetImmersiveUserColorSetPreferencePtr GetImmersiveUserColorSetPreference;
+
// WinTab API
static bool wintab_available;
static WTOpenPtr wintab_WTOpen;
@@ -295,8 +309,6 @@ class DisplayServerWindows : public DisplayServer {
String tablet_driver;
Vector<String> tablet_drivers;
- void GetMaskBitmaps(HBITMAP hSourceBitmap, COLORREF clrTransparent, OUT HBITMAP &hAndMaskBitmap, OUT HBITMAP &hXorMaskBitmap);
-
enum {
KEY_EVENT_BUFFER_SIZE = 512
};
@@ -309,6 +321,8 @@ class DisplayServerWindows : public DisplayServer {
LPARAM lParam;
};
+ WindowID window_mouseover_id = INVALID_WINDOW_ID;
+
KeyEvent key_event_buffer[KEY_EVENT_BUFFER_SIZE];
int key_event_pos;
@@ -338,7 +352,6 @@ class DisplayServerWindows : public DisplayServer {
struct WindowData {
HWND hWnd;
- //layered window
Vector<Vector2> mpath;
@@ -356,6 +369,7 @@ class DisplayServerWindows : public DisplayServer {
bool no_focus = false;
bool window_has_focus = false;
bool exclusive = false;
+ bool context_created = false;
// Used to transfer data between events using timer.
WPARAM saved_wparam;
@@ -378,17 +392,12 @@ class DisplayServerWindows : public DisplayServer {
Vector2 last_tilt;
bool last_pen_inverted = false;
- HBITMAP hBitmap; //DIB section for layered window
- uint8_t *dib_data = nullptr;
- Size2 dib_size;
- HDC hDC_dib;
Size2 min_size;
Size2 max_size;
int width = 0, height = 0;
Size2 window_rect;
Point2 last_pos;
- bool mouse_outside = true;
ObjectID instance_id;
@@ -417,7 +426,7 @@ class DisplayServerWindows : public DisplayServer {
uint64_t time_since_popup = 0;
Ref<Image> icon;
- WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect);
+ WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect, int p_screen);
WindowID window_id_counter = MAIN_WINDOW_ID;
RBMap<WindowID, WindowData> windows;
@@ -457,6 +466,8 @@ class DisplayServerWindows : public DisplayServer {
void _update_real_mouse_position(WindowID p_window);
void _set_mouse_mode_impl(MouseMode p_mode);
+ WindowID _get_focused_window_or_popup() const;
+ void _register_raw_input_devices(WindowID p_target_window);
void _process_activate_event(WindowID p_window_id, WPARAM wParam, LPARAM lParam);
void _process_key_events();
@@ -478,13 +489,17 @@ public:
virtual bool tts_is_speaking() const override;
virtual bool tts_is_paused() const override;
- virtual Array tts_get_voices() const override;
+ virtual TypedArray<Dictionary> tts_get_voices() const override;
virtual void tts_speak(const String &p_text, const String &p_voice, int p_volume = 50, float p_pitch = 1.f, float p_rate = 1.f, int p_utterance_id = 0, bool p_interrupt = false) override;
virtual void tts_pause() override;
virtual void tts_resume() override;
virtual void tts_stop() override;
+ virtual bool is_dark_mode_supported() const override;
+ virtual bool is_dark_mode() const override;
+ virtual Color get_accent_color() const override;
+
virtual void mouse_set_mode(MouseMode p_mode) override;
virtual MouseMode mouse_get_mode() const override;
@@ -501,17 +516,13 @@ public:
virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
- virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
-
- virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW) override;
- virtual ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual void screen_set_keep_on(bool p_enable) override; //disable screensaver
virtual bool screen_is_kept_on() const override;
virtual Vector<DisplayServer::WindowID> get_window_list() const override;
- virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()) override;
+ virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i(), int p_screen = 0) override;
virtual void show_window(WindowID p_window) override;
virtual void delete_sub_window(WindowID p_window) override;
@@ -542,6 +553,7 @@ public:
virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override;
virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override;
+ virtual Point2i window_get_position_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_transient(WindowID p_window, WindowID p_parent) override;
@@ -555,7 +567,7 @@ public:
virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override;
- virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const override; //wtf is this? should probable use proper name
+ virtual Size2i window_get_size_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override;
virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override;
@@ -611,11 +623,11 @@ public:
virtual void set_context(Context p_context) override;
- static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error);
static Vector<String> get_rendering_drivers_func();
static void register_windows_driver();
- DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error);
~DisplayServerWindows();
};
diff --git a/platform/windows/export/export.cpp b/platform/windows/export/export.cpp
index 20320470b8..b0e2f5a05b 100644
--- a/platform/windows/export/export.cpp
+++ b/platform/windows/export/export.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "export.h"
@@ -34,6 +34,7 @@
#include "export_plugin.h"
void register_windows_exporter() {
+#ifndef ANDROID_ENABLED
EDITOR_DEF("export/windows/rcedit", "");
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/windows/rcedit", PROPERTY_HINT_GLOBAL_FILE, "*.exe"));
#ifdef WINDOWS_ENABLED
@@ -46,6 +47,7 @@ void register_windows_exporter() {
EDITOR_DEF("export/windows/wine", "");
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/windows/wine", PROPERTY_HINT_GLOBAL_FILE));
#endif
+#endif
Ref<EditorExportPlatformWindows> platform;
platform.instantiate();
diff --git a/platform/windows/export/export.h b/platform/windows/export/export.h
index 1054e04b1e..f5bf83bb48 100644
--- a/platform/windows/export/export.h
+++ b/platform/windows/export/export.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef WINDOWS_EXPORT_H
#define WINDOWS_EXPORT_H
diff --git a/platform/windows/export/export_plugin.cpp b/platform/windows/export/export_plugin.cpp
index 9d3ec31f73..7c61a79fc8 100644
--- a/platform/windows/export/export_plugin.cpp
+++ b/platform/windows/export/export_plugin.cpp
@@ -1,64 +1,168 @@
-/*************************************************************************/
-/* export_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export_plugin.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "export_plugin.h"
#include "core/config/project_settings.h"
+#include "core/io/image_loader.h"
#include "editor/editor_node.h"
+#include "editor/editor_paths.h"
-Error EditorExportPlatformWindows::sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path) {
- if (p_preset->get("codesign/enable")) {
- return _code_sign(p_preset, p_path);
+Error EditorExportPlatformWindows::_process_icon(const Ref<EditorExportPreset> &p_preset, const String &p_src_path, const String &p_dst_path) {
+ static const uint8_t icon_size[] = { 16, 32, 48, 64, 128, 0 /*256*/ };
+
+ struct IconData {
+ Vector<uint8_t> data;
+ uint8_t pal_colors = 0;
+ uint16_t planes = 0;
+ uint16_t bpp = 32;
+ };
+
+ HashMap<uint8_t, IconData> images;
+ Error err;
+
+ if (p_src_path.get_extension() == "ico") {
+ Ref<FileAccess> f = FileAccess::open(p_src_path, FileAccess::READ, &err);
+ if (err != OK) {
+ return err;
+ }
+
+ // Read ICONDIR.
+ f->get_16(); // Reserved.
+ uint16_t icon_type = f->get_16(); // Image type: 1 - ICO.
+ uint16_t icon_count = f->get_16(); // Number of images.
+ ERR_FAIL_COND_V(icon_type != 1, ERR_CANT_OPEN);
+
+ for (uint16_t i = 0; i < icon_count; i++) {
+ // Read ICONDIRENTRY.
+ uint16_t w = f->get_8(); // Width in pixels.
+ uint16_t h = f->get_8(); // Height in pixels.
+ uint8_t pal_colors = f->get_8(); // Number of colors in the palette (0 - no palette).
+ f->get_8(); // Reserved.
+ uint16_t planes = f->get_16(); // Number of color planes.
+ uint16_t bpp = f->get_16(); // Bits per pixel.
+ uint32_t img_size = f->get_32(); // Image data size in bytes.
+ uint32_t img_offset = f->get_32(); // Image data offset.
+ if (w != h) {
+ continue;
+ }
+
+ // Read image data.
+ uint64_t prev_offset = f->get_position();
+ images[w].pal_colors = pal_colors;
+ images[w].planes = planes;
+ images[w].bpp = bpp;
+ images[w].data.resize(img_size);
+ f->seek(img_offset);
+ f->get_buffer(images[w].data.ptrw(), img_size);
+ f->seek(prev_offset);
+ }
} else {
- return OK;
+ Ref<Image> src_image;
+ src_image.instantiate();
+ err = ImageLoader::load_image(p_src_path, src_image);
+ ERR_FAIL_COND_V(err != OK || src_image->is_empty(), ERR_CANT_OPEN);
+ for (size_t i = 0; i < sizeof(icon_size) / sizeof(icon_size[0]); ++i) {
+ int size = (icon_size[i] == 0) ? 256 : icon_size[i];
+
+ Ref<Image> res_image = src_image->duplicate();
+ ERR_FAIL_COND_V(res_image.is_null() || res_image->is_empty(), ERR_CANT_OPEN);
+ res_image->resize(size, size, (Image::Interpolation)(p_preset->get("application/icon_interpolation").operator int()));
+ images[icon_size[i]].data = res_image->save_png_to_buffer();
+ }
}
-}
-Error EditorExportPlatformWindows::_export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path) {
- Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::WRITE);
- if (f.is_null()) {
- add_message(EXPORT_MESSAGE_ERROR, TTR("Debug Script Export"), vformat(TTR("Could not open file \"%s\"."), p_path));
- return ERR_CANT_CREATE;
+ uint16_t valid_icon_count = 0;
+ for (size_t i = 0; i < sizeof(icon_size) / sizeof(icon_size[0]); ++i) {
+ if (images.has(icon_size[i])) {
+ valid_icon_count++;
+ } else {
+ int size = (icon_size[i] == 0) ? 256 : icon_size[i];
+ add_message(EXPORT_MESSAGE_WARNING, TTR("Resources Modification"), vformat(TTR("Icon size \"%d\" is missing."), size));
+ }
+ }
+ ERR_FAIL_COND_V(valid_icon_count == 0, ERR_CANT_OPEN);
+
+ Ref<FileAccess> fw = FileAccess::open(p_dst_path, FileAccess::WRITE, &err);
+ if (err != OK) {
+ return err;
}
- f->store_line("@echo off");
- f->store_line("title \"" + p_app_name + "\"");
- f->store_line("\"%~dp0" + p_pkg_name + "\" \"%*\"");
- f->store_line("pause > nul");
+ // Write ICONDIR.
+ fw->store_16(0); // Reserved.
+ fw->store_16(1); // Image type: 1 - ICO.
+ fw->store_16(valid_icon_count); // Number of images.
+
+ // Write ICONDIRENTRY.
+ uint32_t img_offset = 6 + 16 * valid_icon_count;
+ for (size_t i = 0; i < sizeof(icon_size) / sizeof(icon_size[0]); ++i) {
+ if (images.has(icon_size[i])) {
+ const IconData &di = images[icon_size[i]];
+ fw->store_8(icon_size[i]); // Width in pixels.
+ fw->store_8(icon_size[i]); // Height in pixels.
+ fw->store_8(di.pal_colors); // Number of colors in the palette (0 - no palette).
+ fw->store_8(0); // Reserved.
+ fw->store_16(di.planes); // Number of color planes.
+ fw->store_16(di.bpp); // Bits per pixel.
+ fw->store_32(di.data.size()); // Image data size in bytes.
+ fw->store_32(img_offset); // Image data offset.
+
+ img_offset += di.data.size();
+ }
+ }
+ // Write image data.
+ for (size_t i = 0; i < sizeof(icon_size) / sizeof(icon_size[0]); ++i) {
+ if (images.has(icon_size[i])) {
+ const IconData &di = images[icon_size[i]];
+ fw->store_buffer(di.data.ptr(), di.data.size());
+ }
+ }
return OK;
}
+Error EditorExportPlatformWindows::sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path) {
+ if (p_preset->get("codesign/enable")) {
+ return _code_sign(p_preset, p_path);
+ } else {
+ return OK;
+ }
+}
+
Error EditorExportPlatformWindows::modify_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
if (p_preset->get("application/modify_resources")) {
- _rcedit_add_data(p_preset, p_path);
+ _rcedit_add_data(p_preset, p_path, true);
+ String wrapper_path = p_path.get_basename() + ".console.exe";
+ if (FileAccess::exists(wrapper_path)) {
+ _rcedit_add_data(p_preset, wrapper_path, false);
+ }
}
return OK;
}
@@ -71,6 +175,10 @@ Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset>
Error err = EditorExportPlatformPC::export_project(p_preset, p_debug, pck_path, p_flags);
if (p_preset->get("codesign/enable") && err == OK) {
_code_sign(p_preset, pck_path);
+ String wrapper_path = p_path.get_basename() + ".console.exe";
+ if (FileAccess::exists(wrapper_path)) {
+ _code_sign(p_preset, wrapper_path);
+ }
}
if (p_preset->get("binary_format/embed_pck") && err == OK) {
@@ -81,25 +189,6 @@ Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset>
}
}
- String app_name;
- if (String(ProjectSettings::get_singleton()->get("application/config/name")) != "") {
- app_name = String(ProjectSettings::get_singleton()->get("application/config/name"));
- } else {
- app_name = "Unnamed";
- }
- app_name = OS::get_singleton()->get_safe_dir_name(app_name);
-
- // Save console script.
- if (err == OK) {
- int con_scr = p_preset->get("debug/export_console_script");
- if ((con_scr == 1 && p_debug) || (con_scr == 2)) {
- String scr_path = p_path.get_basename() + ".cmd";
- if (_export_debug_script(p_preset, app_name, p_path.get_file(), scr_path) != OK) {
- add_message(EXPORT_MESSAGE_ERROR, TTR("Debug Script Export"), TTR("Could not create console script."));
- }
- }
- }
-
return err;
}
@@ -113,7 +202,7 @@ List<String> EditorExportPlatformWindows::get_binary_extensions(const Ref<Editor
return list;
}
-bool EditorExportPlatformWindows::get_export_option_visibility(const String &p_option, const HashMap<StringName, Variant> &p_options) const {
+bool EditorExportPlatformWindows::get_export_option_visibility(const EditorExportPreset *p_preset, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
// This option is not supported by "osslsigncode", used on non-Windows host.
if (!OS::get_singleton()->has_feature("windows") && p_option == "codesign/identity_type") {
return false;
@@ -123,12 +212,12 @@ bool EditorExportPlatformWindows::get_export_option_visibility(const String &p_o
void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_options) {
EditorExportPlatformPC::get_export_options(r_options);
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "binary_format/architecture", PROPERTY_HINT_ENUM, "x86_64,x86_32"), "x86_64"));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "binary_format/architecture", PROPERTY_HINT_ENUM, "x86_64,x86_32,arm64"), "x86_64"));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/enable"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "codesign/identity_type", PROPERTY_HINT_ENUM, "Select automatically,Use PKCS12 file (specify *.PFX/*.P12 file),Use certificate store (specify SHA1 hash)"), 0));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/identity", PROPERTY_HINT_GLOBAL_FILE, "*.pfx,*.p12"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/password"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/password", PROPERTY_HINT_PASSWORD), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/timestamp"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/timestamp_server_url"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "codesign/digest_algorithm", PROPERTY_HINT_ENUM, "SHA1,SHA256"), 1));
@@ -136,7 +225,9 @@ void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_optio
r_options->push_back(ExportOption(PropertyInfo(Variant::PACKED_STRING_ARRAY, "codesign/custom_options"), PackedStringArray()));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "application/modify_resources"), true));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.ico"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.ico,*.png,*.webp,*.svg"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/console_wrapper_icon", PROPERTY_HINT_FILE, "*.ico,*.png,*.webp,*.svg"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/icon_interpolation", PROPERTY_HINT_ENUM, "Nearest neighbor,Bilinear,Cubic,Trilinear,Lanczos"), 4));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_version", PROPERTY_HINT_PLACEHOLDER_TEXT, "1.0.0.0"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_version", PROPERTY_HINT_PLACEHOLDER_TEXT, "1.0.0.0"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/company_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Company Name"), ""));
@@ -146,8 +237,8 @@ void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_optio
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/trademarks"), ""));
}
-Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
- String rcedit_path = EditorSettings::get_singleton()->get("export/windows/rcedit");
+Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path, bool p_console_icon) {
+ String rcedit_path = EDITOR_GET("export/windows/rcedit");
if (rcedit_path != String() && !FileAccess::exists(rcedit_path)) {
add_message(EXPORT_MESSAGE_WARNING, TTR("Resources Modification"), vformat(TTR("Could not find rcedit executable at \"%s\"."), rcedit_path));
@@ -160,7 +251,7 @@ Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset
#ifndef WINDOWS_ENABLED
// On non-Windows we need WINE to run rcedit
- String wine_path = EditorSettings::get_singleton()->get("export/windows/wine");
+ String wine_path = EDITOR_GET("export/windows/wine");
if (!wine_path.is_empty() && !FileAccess::exists(wine_path)) {
add_message(EXPORT_MESSAGE_WARNING, TTR("Resources Modification"), vformat(TTR("Could not find wine executable at \"%s\"."), wine_path));
@@ -173,6 +264,21 @@ Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset
#endif
String icon_path = ProjectSettings::get_singleton()->globalize_path(p_preset->get("application/icon"));
+ if (p_console_icon) {
+ String console_icon_path = ProjectSettings::get_singleton()->globalize_path(p_preset->get("application/console_wrapper_icon"));
+ if (!console_icon_path.is_empty() && FileAccess::exists(console_icon_path)) {
+ icon_path = console_icon_path;
+ }
+ }
+
+ String tmp_icon_path = EditorPaths::get_singleton()->get_cache_dir().path_join("_rcedit.ico");
+ if (!icon_path.is_empty()) {
+ if (_process_icon(p_preset, icon_path, tmp_icon_path) != OK) {
+ add_message(EXPORT_MESSAGE_WARNING, TTR("Resources Modification"), vformat(TTR("Invalid icon file \"%s\"."), icon_path));
+ icon_path = String();
+ }
+ }
+
String file_verion = p_preset->get("application/file_version");
String product_version = p_preset->get("application/product_version");
String company_name = p_preset->get("application/company_name");
@@ -186,7 +292,7 @@ Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset
args.push_back(p_path);
if (!icon_path.is_empty()) {
args.push_back("--set-icon");
- args.push_back(icon_path);
+ args.push_back(tmp_icon_path);
}
if (!file_verion.is_empty()) {
args.push_back("--set-file-version");
@@ -230,8 +336,13 @@ Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset
String str;
Error err = OS::get_singleton()->execute(rcedit_path, args, &str, nullptr, true);
+
+ if (FileAccess::exists(tmp_icon_path)) {
+ DirAccess::remove_file_or_error(tmp_icon_path);
+ }
+
if (err != OK || (str.find("not found") != -1) || (str.find("not recognized") != -1)) {
- add_message(EXPORT_MESSAGE_WARNING, TTR("Resources Modification"), TTR("Could not start rcedit executable. Configure rcedit path in the Editor Settings (Export > Windows > Rcedit), or disable \"Application > Modify Resources\" in the export preset."));
+ add_message(EXPORT_MESSAGE_WARNING, TTR("Resources Modification"), TTR("Could not start rcedit executable. Configure rcedit path in the Editor Settings (Export > Windows > rcedit), or disable \"Application > Modify Resources\" in the export preset."));
return err;
}
print_line("rcedit (" + p_path + "): " + str);
@@ -248,7 +359,7 @@ Error EditorExportPlatformWindows::_code_sign(const Ref<EditorExportPreset> &p_p
List<String> args;
#ifdef WINDOWS_ENABLED
- String signtool_path = EditorSettings::get_singleton()->get("export/windows/signtool");
+ String signtool_path = EDITOR_GET("export/windows/signtool");
if (!signtool_path.is_empty() && !FileAccess::exists(signtool_path)) {
add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), vformat(TTR("Could not find signtool executable at \"%s\"."), signtool_path));
return ERR_FILE_NOT_FOUND;
@@ -257,7 +368,7 @@ Error EditorExportPlatformWindows::_code_sign(const Ref<EditorExportPreset> &p_p
signtool_path = "signtool"; // try to run signtool from PATH
}
#else
- String signtool_path = EditorSettings::get_singleton()->get("export/windows/osslsigncode");
+ String signtool_path = EDITOR_GET("export/windows/osslsigncode");
if (!signtool_path.is_empty() && !FileAccess::exists(signtool_path)) {
add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), vformat(TTR("Could not find osslsigncode executable at \"%s\"."), signtool_path));
return ERR_FILE_NOT_FOUND;
@@ -379,7 +490,11 @@ Error EditorExportPlatformWindows::_code_sign(const Ref<EditorExportPreset> &p_p
String str;
Error err = OS::get_singleton()->execute(signtool_path, args, &str, nullptr, true);
if (err != OK || (str.find("not found") != -1) || (str.find("not recognized") != -1)) {
- add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), TTR("Could not start signtool executable. Configure signtool path in the Editor Settings (Export > Windows > Signtool), or disable \"Codesign\" in the export preset."));
+#ifndef WINDOWS_ENABLED
+ add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), TTR("Could not start signtool executable. Configure signtool path in the Editor Settings (Export > Windows > signtool), or disable \"Codesign\" in the export preset."));
+#else
+ add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), TTR("Could not start osslsigncode executable. Configure signtool path in the Editor Settings (Export > Windows > osslsigncode), or disable \"Codesign\" in the export preset."));
+#endif
return err;
}
@@ -416,9 +531,9 @@ bool EditorExportPlatformWindows::has_valid_export_configuration(const Ref<Edito
String err = "";
bool valid = EditorExportPlatformPC::has_valid_export_configuration(p_preset, err, r_missing_templates);
- String rcedit_path = EditorSettings::get_singleton()->get("export/windows/rcedit");
+ String rcedit_path = EDITOR_GET("export/windows/rcedit");
if (p_preset->get("application/modify_resources") && rcedit_path.is_empty()) {
- err += TTR("The rcedit tool must be configured in the Editor Settings (Export > Windows > Rcedit) to change the icon or app information data.") + "\n";
+ err += TTR("The rcedit tool must be configured in the Editor Settings (Export > Windows > rcedit) to change the icon or app information data.") + "\n";
}
if (!err.is_empty()) {
diff --git a/platform/windows/export/export_plugin.h b/platform/windows/export/export_plugin.h
index 3ea8ff3dc9..96608728d3 100644
--- a/platform/windows/export/export_plugin.h
+++ b/platform/windows/export/export_plugin.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export_plugin.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef WINDOWS_EXPORT_PLUGIN_H
#define WINDOWS_EXPORT_PLUGIN_H
@@ -38,9 +38,9 @@
#include "platform/windows/logo.gen.h"
class EditorExportPlatformWindows : public EditorExportPlatformPC {
- Error _rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path);
+ Error _process_icon(const Ref<EditorExportPreset> &p_preset, const String &p_src_path, const String &p_dst_path);
+ Error _rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path, bool p_console_icon);
Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path);
- Error _export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path);
public:
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
@@ -48,9 +48,9 @@ public:
virtual Error sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path) override;
virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override;
virtual void get_export_options(List<ExportOption> *r_options) override;
- virtual bool get_export_option_visibility(const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override;
virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const override;
+ virtual bool get_export_option_visibility(const EditorExportPreset *p_preset, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
virtual String get_template_file_name(const String &p_target, const String &p_arch) const override;
virtual Error fixup_embedded_pck(const String &p_path, int64_t p_embedded_start, int64_t p_embedded_size) override;
};
diff --git a/platform/windows/gl_manager_windows.cpp b/platform/windows/gl_manager_windows.cpp
index d509ff8c51..dbe1e1aefa 100644
--- a/platform/windows/gl_manager_windows.cpp
+++ b/platform/windows/gl_manager_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gl_manager_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gl_manager_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gl_manager_windows.h"
@@ -185,6 +185,10 @@ Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
return ERR_CANT_CREATE;
}
+ if (!wglSwapIntervalEXT) {
+ wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
+ }
+
return OK;
}
@@ -289,59 +293,44 @@ void GLManager_Windows::make_current() {
}
void GLManager_Windows::swap_buffers() {
- // on other platforms, OpenGL swaps buffers for all windows (on all displays, really?)
- // Windows swaps buffers on a per-window basis
- // REVISIT: this could be structurally bad, should we have "dirty" flags then?
- for (KeyValue<DisplayServer::WindowID, GLWindow> &entry : _windows) {
- SwapBuffers(entry.value.hDC);
- }
+ SwapBuffers(_current_window->hDC);
}
Error GLManager_Windows::initialize() {
- wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
- wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)wglGetProcAddress("wglGetSwapIntervalEXT");
- //glWrapperInit(wrapper_get_proc_address);
-
return OK;
}
-void GLManager_Windows::set_use_vsync(bool p_use) {
- /*
- static bool setup = false;
- static PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT = nullptr;
- static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalMESA = nullptr;
- static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = nullptr;
-
- if (!setup) {
- setup = true;
- String extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display));
- if (extensions.find("GLX_EXT_swap_control") != -1) {
- glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalEXT");
- }
- if (extensions.find("GLX_MESA_swap_control") != -1) {
- glXSwapIntervalMESA = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalMESA");
- }
- if (extensions.find("GLX_SGI_swap_control") != -1) {
- glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalSGI");
- }
+void GLManager_Windows::set_use_vsync(DisplayServer::WindowID p_window_id, bool p_use) {
+ GLWindow &win = get_window(p_window_id);
+ GLWindow *current = _current_window;
+
+ if (&win != _current_window) {
+ window_make_current(p_window_id);
}
- int val = p_use ? 1 : 0;
- if (glXSwapIntervalMESA) {
- glXSwapIntervalMESA(val);
- } else if (glXSwapIntervalSGI) {
- glXSwapIntervalSGI(val);
- } else if (glXSwapIntervalEXT) {
- GLXDrawable drawable = glXGetCurrentDrawable();
- glXSwapIntervalEXT(x11_display, drawable, val);
- } else {
- return;
+
+ if (wglSwapIntervalEXT) {
+ win.use_vsync = p_use;
+ wglSwapIntervalEXT(p_use ? 1 : 0);
}
- use_vsync = p_use;
- */
+
+ if (current != _current_window) {
+ _current_window = current;
+ make_current();
+ }
+}
+
+bool GLManager_Windows::is_using_vsync(DisplayServer::WindowID p_window_id) const {
+ return get_window(p_window_id).use_vsync;
}
-bool GLManager_Windows::is_using_vsync() const {
- return use_vsync;
+HDC GLManager_Windows::get_hdc(DisplayServer::WindowID p_window_id) {
+ return get_window(p_window_id).hDC;
+}
+
+HGLRC GLManager_Windows::get_hglrc(DisplayServer::WindowID p_window_id) {
+ const GLWindow &win = get_window(p_window_id);
+ const GLDisplay &disp = get_display(win.gldisplay_id);
+ return disp.hRC;
}
GLManager_Windows::GLManager_Windows(ContextType p_context_type) {
@@ -349,7 +338,6 @@ GLManager_Windows::GLManager_Windows(ContextType p_context_type) {
direct_render = false;
glx_minor = glx_major = 0;
- use_vsync = false;
_current_window = nullptr;
}
diff --git a/platform/windows/gl_manager_windows.h b/platform/windows/gl_manager_windows.h
index 5e43a3de2a..b97d0f667c 100644
--- a/platform/windows/gl_manager_windows.h
+++ b/platform/windows/gl_manager_windows.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gl_manager_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gl_manager_windows.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GL_MANAGER_WINDOWS_H
#define GL_MANAGER_WINDOWS_H
@@ -54,6 +54,7 @@ private:
struct GLWindow {
int width = 0;
int height = 0;
+ bool use_vsync = false;
// windows specific
HDC hDC;
@@ -72,8 +73,8 @@ private:
GLWindow *_current_window = nullptr;
- PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
- PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
+ PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr;
+ PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = nullptr;
// funcs
void _internal_set_current_window(GLWindow *p_win);
@@ -86,7 +87,6 @@ private:
bool direct_render;
int glx_minor, glx_major;
- bool use_vsync;
ContextType context_type;
private:
@@ -110,8 +110,11 @@ public:
Error initialize();
- void set_use_vsync(bool p_use);
- bool is_using_vsync() const;
+ void set_use_vsync(DisplayServer::WindowID p_window_id, bool p_use);
+ bool is_using_vsync(DisplayServer::WindowID p_window_id) const;
+
+ HDC get_hdc(DisplayServer::WindowID p_window_id);
+ HGLRC get_hglrc(DisplayServer::WindowID p_window_id);
GLManager_Windows(ContextType p_context_type);
~GLManager_Windows();
diff --git a/platform/windows/godot.ico b/platform/windows/godot.ico
index 25830ffdc6..f0bb68225d 100644
--- a/platform/windows/godot.ico
+++ b/platform/windows/godot.ico
Binary files differ
diff --git a/platform/windows/godot.natvis b/platform/windows/godot.natvis
index cdd1c14978..36b0919185 100644
--- a/platform/windows/godot.natvis
+++ b/platform/windows/godot.natvis
@@ -32,6 +32,38 @@
</Expand>
</Type>
+ <Type Name="HashMap&lt;*,*&gt;">
+ <Expand>
+ <Item Name="[size]">num_elements</Item>
+ <LinkedListItems>
+ <Size>num_elements</Size>
+ <HeadPointer>head_element</HeadPointer>
+ <NextPointer>next</NextPointer>
+ <ValueNode>data</ValueNode>
+ </LinkedListItems>
+ </Expand>
+ </Type>
+
+ <Type Name="VMap&lt;*,*&gt;">
+ <Expand>
+ <Item Condition="_cowdata._ptr" Name="[size]">*(reinterpret_cast&lt;int*&gt;(_cowdata._ptr) - 1)</Item>
+ <ArrayItems Condition="_cowdata._ptr">
+ <Size>*(reinterpret_cast&lt;int*&gt;(_cowdata._ptr) - 1)</Size>
+ <ValuePointer>reinterpret_cast&lt;VMap&lt;$T1,$T2&gt;::Pair*&gt;(_cowdata._ptr)</ValuePointer>
+ </ArrayItems>
+ </Expand>
+ </Type>
+
+ <Type Name="VMap&lt;Callable,*&gt;::Pair">
+ <DisplayString Condition="dynamic_cast&lt;CallableCustomMethodPointerBase*&gt;(key.custom)">{dynamic_cast&lt;CallableCustomMethodPointerBase*&gt;(key.custom)->text}</DisplayString>
+ </Type>
+
+ <!-- requires PR 64364
+ <Type Name="GDScriptThreadContext">
+ <DisplayString Condition="_is_main == true">main thread {_debug_thread_id}</DisplayString>
+ </Type>
+ -->
+
<Type Name="Variant">
<DisplayString Condition="type == Variant::NIL">nil</DisplayString>
<DisplayString Condition="type == Variant::BOOL">{_data._bool}</DisplayString>
@@ -55,15 +87,17 @@
<DisplayString Condition="type == Variant::OBJECT">{*(Object *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::DICTIONARY">{*(Dictionary *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::ARRAY">{*(Array *)_data._mem}</DisplayString>
- <DisplayString Condition="type == Variant::PACKED_BYTE_ARRAY">{*(PackedByteArray *)_data._mem}</DisplayString>
- <DisplayString Condition="type == Variant::PACKED_INT32_ARRAY">{*(PackedInt32Array *)_data._mem}</DisplayString>
+ <DisplayString Condition="type == Variant::PACKED_BYTE_ARRAY">{reinterpret_cast&lt;const Variant::PackedArrayRef&lt;unsigned char&gt;*&gt;(_data.packed_array)->array}</DisplayString>
+ <DisplayString Condition="type == Variant::PACKED_INT32_ARRAY">{reinterpret_cast&lt;const Variant::PackedArrayRef&lt;int&gt;*&gt;(_data.packed_array)->array}</DisplayString>
+ <!-- broken, will show incorrect data
<DisplayString Condition="type == Variant::PACKED_INT64_ARRAY">{*(PackedInt64Array *)_data._mem}</DisplayString>
- <DisplayString Condition="type == Variant::PACKED_FLOAT32_ARRAY">{*(PackedFloat32Array *)_data._mem}</DisplayString>
- <DisplayString Condition="type == Variant::PACKED_FLOAT64_ARRAY">{*(PackedFloat64Array *)_data._mem}</DisplayString>
- <DisplayString Condition="type == Variant::PACKED_STRING_ARRAY">{*(PackedStringArray *)_data._mem}</DisplayString>
- <DisplayString Condition="type == Variant::PACKED_VECTOR2_ARRAY">{*(PackedVector2Array *)_data._mem}</DisplayString>
- <DisplayString Condition="type == Variant::PACKED_VECTOR3_ARRAY">{*(PackedVector3Array *)_data._mem}</DisplayString>
- <DisplayString Condition="type == Variant::PACKED_COLOR_ARRAY">{*(PackedColorArray *)_data._mem}</DisplayString>
+ -->
+ <DisplayString Condition="type == Variant::PACKED_FLOAT32_ARRAY">{reinterpret_cast&lt;const Variant::PackedArrayRef&lt;float&gt;*&gt;(_data.packed_array)->array}</DisplayString>
+ <DisplayString Condition="type == Variant::PACKED_FLOAT64_ARRAY">{reinterpret_cast&lt;const Variant::PackedArrayRef&lt;double&gt;*&gt;(_data.packed_array)->array}</DisplayString>
+ <DisplayString Condition="type == Variant::PACKED_STRING_ARRAY">{reinterpret_cast&lt;const Variant::PackedArrayRef&lt;String&gt;*&gt;(_data.packed_array)->array}</DisplayString>
+ <DisplayString Condition="type == Variant::PACKED_VECTOR2_ARRAY">{reinterpret_cast&lt;const Variant::PackedArrayRef&lt;Vector2&gt;*&gt;(_data.packed_array)->array}</DisplayString>
+ <DisplayString Condition="type == Variant::PACKED_VECTOR3_ARRAY">{reinterpret_cast&lt;const Variant::PackedArrayRef&lt;Vector3&gt;*&gt;(_data.packed_array)->array}</DisplayString>
+ <DisplayString Condition="type == Variant::PACKED_COLOR_ARRAY">{reinterpret_cast&lt;const Variant::PackedArrayRef&lt;Color&gt;*&gt;(_data.packed_array)->array}</DisplayString>
<StringView Condition="type == Variant::STRING &amp;&amp; ((String *)(_data._mem))->_cowdata._ptr">((String *)(_data._mem))->_cowdata._ptr,s32</StringView>
@@ -87,7 +121,7 @@
<Item Name="[value]" Condition="type == Variant::OBJECT">*(Object *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::DICTIONARY">*(Dictionary *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::ARRAY">*(Array *)_data._mem</Item>
- <Item Name="[value]" Condition="type == Variant::PACKED_BYTE_ARRAY">*(PackedByteArray *)_data._mem</Item>
+ <Item Name="[value]" Condition="type == Variant::PACKED_BYTE_ARRAY">reinterpret_cast&lt;const Variant::PackedArrayRef&lt;unsigned char&gt;*&gt;(_data.packed_array)->array</Item>
<Item Name="[value]" Condition="type == Variant::PACKED_INT32_ARRAY">*(PackedInt32Array *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::PACKED_INT64_ARRAY">*(PackedInt64Array *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::PACKED_FLOAT32_ARRAY">*(PackedFloat32Array *)_data._mem</Item>
@@ -105,6 +139,14 @@
<StringView Condition="_cowdata._ptr != 0">_cowdata._ptr,s32</StringView>
</Type>
+ <Type Name="godot::String">
+ <DisplayString>{*reinterpret_cast&lt;void**&gt;(opaque),s32}</DisplayString>
+ <Expand>
+ <Item Name="opaque_ptr">*reinterpret_cast&lt;void**&gt;(opaque)</Item>
+ <Item Name="string">*reinterpret_cast&lt;void**&gt;(opaque),s32</Item>
+ </Expand>
+ </Type>
+
<Type Name="StringName">
<DisplayString Condition="_data &amp;&amp; _data->cname">{_data->cname}</DisplayString>
<DisplayString Condition="_data &amp;&amp; !_data->cname">{_data->name,s32}</DisplayString>
@@ -113,6 +155,22 @@
<StringView Condition="_data &amp;&amp; !_data->cname">_data->name,s32</StringView>
</Type>
+ <!-- can't cast the opaque to ::StringName because Natvis does not support global namespace specifier? -->
+ <Type Name="godot::StringName">
+ <DisplayString Condition="(*reinterpret_cast&lt;const char***&gt;(opaque))[1]">{(*reinterpret_cast&lt;const char***&gt;(opaque))[1],s8}</DisplayString>
+ <DisplayString Condition="!(*reinterpret_cast&lt;const char***&gt;(opaque))[1]">{(*reinterpret_cast&lt;const char***&gt;(opaque))[2],s32}</DisplayString>
+ <Expand>
+ <Item Name="opaque_ptr">*reinterpret_cast&lt;void**&gt;(opaque)</Item>
+ <Item Name="&amp;cname">(*reinterpret_cast&lt;const char***&gt;(opaque))+1</Item>
+ <Item Name="cname">(*reinterpret_cast&lt;const char***&gt;(opaque))[1],s8</Item>
+ </Expand>
+ </Type>
+
+ <Type Name="Object::SignalData">
+ <DisplayString Condition="user.name._cowdata._ptr">"{user.name}" {slot_map}</DisplayString>
+ <DisplayString Condition="!user.name._cowdata._ptr">"{slot_map}</DisplayString>
+ </Type>
+
<Type Name="Vector2">
<DisplayString>{{{x},{y}}}</DisplayString>
<Expand>
@@ -149,12 +207,4 @@
<Item Name="alpha">a</Item>
</Expand>
</Type>
-
- <Type Name="Node" Inheritable="false">
- <Expand>
- <Item Name="Object">(Object*)this</Item>
- <Item Name="class_name">(StringName*)(((char*)this) + sizeof(Object))</Item>
- <Item Name="data">(Node::Data*)(((char*)this) + sizeof(Object) + sizeof(StringName))</Item>
- </Expand>
- </Type>
</AutoVisualizer>
diff --git a/platform/windows/godot_console.ico b/platform/windows/godot_console.ico
new file mode 100644
index 0000000000..1d27e3d6ae
--- /dev/null
+++ b/platform/windows/godot_console.ico
Binary files differ
diff --git a/platform/windows/godot_res_wrap.rc b/platform/windows/godot_res_wrap.rc
new file mode 100644
index 0000000000..9dd29afe51
--- /dev/null
+++ b/platform/windows/godot_res_wrap.rc
@@ -0,0 +1,33 @@
+#include "core/version.h"
+#ifndef _STR
+#define _STR(m_x) #m_x
+#define _MKSTR(m_x) _STR(m_x)
+#endif
+
+GODOT_ICON ICON platform/windows/godot_console.ico
+
+1 VERSIONINFO
+FILEVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
+PRODUCTVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
+FILEOS 4
+FILETYPE 1
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "040904b0"
+ BEGIN
+ VALUE "CompanyName", "Godot Engine"
+ VALUE "FileDescription", VERSION_NAME " (Console)"
+ VALUE "FileVersion", VERSION_NUMBER
+ VALUE "ProductName", VERSION_NAME " (Console)"
+ VALUE "Licence", "MIT"
+ VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur and contributors"
+ VALUE "Info", "https://godotengine.org"
+ VALUE "ProductVersion", VERSION_FULL_BUILD
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x409, 1200
+ END
+END
diff --git a/platform/windows/godot_windows.cpp b/platform/windows/godot_windows.cpp
index 72920d2816..a26d3baa9f 100644
--- a/platform/windows/godot_windows.cpp
+++ b/platform/windows/godot_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "main/main.h"
#include "os_windows.h"
@@ -87,7 +87,8 @@ CommandLineToArgvA(
i = 0;
j = 0;
- while ((a = CmdLine[i])) {
+ a = CmdLine[i];
+ while (a) {
if (in_QM) {
if (a == '\"') {
in_QM = FALSE;
@@ -130,6 +131,7 @@ CommandLineToArgvA(
}
}
i++;
+ a = CmdLine[i];
}
_argv[j] = '\0';
argv[argc] = nullptr;
diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp
index d039fd13a7..aed5f5b8dc 100644
--- a/platform/windows/joypad_windows.cpp
+++ b/platform/windows/joypad_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* joypad_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* joypad_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "joypad_windows.h"
@@ -167,7 +167,7 @@ bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
const GUID &guid = instance->guidProduct;
char uid[128];
- ERR_FAIL_COND_V_MSG(memcmp(&guid.Data4[2], "PIDVID", 6), false, "DirectInput device not recognised.");
+ ERR_FAIL_COND_V_MSG(memcmp(&guid.Data4[2], "PIDVID", 6), false, "DirectInput device not recognized.");
WORD type = BSWAP16(0x03);
WORD vendor = BSWAP16(LOWORD(guid.Data1));
WORD product = BSWAP16(HIWORD(guid.Data1));
diff --git a/platform/windows/joypad_windows.h b/platform/windows/joypad_windows.h
index d239471a5c..0803ba53c2 100644
--- a/platform/windows/joypad_windows.h
+++ b/platform/windows/joypad_windows.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* joypad_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* joypad_windows.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef JOYPAD_WINDOWS_H
#define JOYPAD_WINDOWS_H
@@ -85,6 +85,8 @@ private:
last_pad = -1;
attached = false;
confirmed = false;
+ di_joy = nullptr;
+ guid = {};
for (int i = 0; i < MAX_JOY_BUTTONS; i++) {
last_buttons[i] = false;
diff --git a/platform/windows/key_mapping_windows.cpp b/platform/windows/key_mapping_windows.cpp
index 2d8d68a575..86471f188f 100644
--- a/platform/windows/key_mapping_windows.cpp
+++ b/platform/windows/key_mapping_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* key_mapping_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* key_mapping_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "key_mapping_windows.h"
diff --git a/platform/windows/key_mapping_windows.h b/platform/windows/key_mapping_windows.h
index 393432fa39..ef5bec2b76 100644
--- a/platform/windows/key_mapping_windows.h
+++ b/platform/windows/key_mapping_windows.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* key_mapping_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* key_mapping_windows.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef KEY_MAPPING_WINDOWS_H
#define KEY_MAPPING_WINDOWS_H
diff --git a/platform/windows/lang_table.h b/platform/windows/lang_table.h
index 5b022853e8..198856ab1b 100644
--- a/platform/windows/lang_table.h
+++ b/platform/windows/lang_table.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* lang_table.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* lang_table.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef LANG_TABLE_H
#define LANG_TABLE_H
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index ad4be950cc..2a44a19085 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* os_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* os_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "os_windows.h"
@@ -43,16 +43,17 @@
#include "platform/windows/display_server_windows.h"
#include "servers/audio_server.h"
#include "servers/rendering/rendering_server_default.h"
+#include "servers/text_server.h"
#include "windows_terminal_logger.h"
#include <avrt.h>
#include <bcrypt.h>
#include <direct.h>
-#include <dwrite.h>
#include <knownfolders.h>
#include <process.h>
#include <regstr.h>
#include <shlobj.h>
+#include <wbemcli.h>
extern "C" {
__declspec(dllexport) DWORD NvOptimusEnablement = 1;
@@ -102,8 +103,6 @@ void RedirectIOToConsole() {
RedirectStream("CONIN$", "r", stdin, STD_INPUT_HANDLE);
RedirectStream("CONOUT$", "w", stdout, STD_OUTPUT_HANDLE);
RedirectStream("CONOUT$", "w", stderr, STD_ERROR_HANDLE);
-
- printf("\n"); // Make sure our output is starting from the new line.
}
}
@@ -190,6 +189,27 @@ void OS_Windows::initialize() {
IPUnix::make_default();
main_loop = nullptr;
+
+ CoInitialize(nullptr);
+ HRESULT hr = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), reinterpret_cast<IUnknown **>(&dwrite_factory));
+ if (SUCCEEDED(hr)) {
+ hr = dwrite_factory->GetSystemFontCollection(&font_collection, false);
+ if (SUCCEEDED(hr)) {
+ dwrite_init = true;
+ hr = dwrite_factory->QueryInterface(&dwrite_factory2);
+ if (SUCCEEDED(hr)) {
+ hr = dwrite_factory2->GetSystemFontFallback(&system_font_fallback);
+ if (SUCCEEDED(hr)) {
+ dwrite2_init = true;
+ }
+ }
+ }
+ }
+ if (!dwrite_init) {
+ print_verbose("Unable to load IDWriteFactory, system font support is disabled.");
+ } else if (!dwrite2_init) {
+ print_verbose("Unable to load IDWriteFactory2, automatic system font fallback is disabled.");
+ }
}
void OS_Windows::delete_main_loop() {
@@ -204,6 +224,22 @@ void OS_Windows::set_main_loop(MainLoop *p_main_loop) {
}
void OS_Windows::finalize() {
+ if (dwrite_factory2) {
+ dwrite_factory2->Release();
+ dwrite_factory2 = nullptr;
+ }
+ if (font_collection) {
+ font_collection->Release();
+ font_collection = nullptr;
+ }
+ if (system_font_fallback) {
+ system_font_fallback->Release();
+ system_font_fallback = nullptr;
+ }
+ if (dwrite_factory) {
+ dwrite_factory->Release();
+ dwrite_factory = nullptr;
+ }
#ifdef WINMIDI_ENABLED
driver_midi.close();
#endif
@@ -236,8 +272,8 @@ Error OS_Windows::open_dynamic_library(const String p_path, void *&p_library_han
String path = p_path.replace("/", "\\");
if (!FileAccess::exists(path)) {
- //this code exists so gdnative can load .dll files from within the executable path
- path = get_executable_path().get_base_dir().plus_file(p_path.get_file());
+ //this code exists so gdextension can load .dll files from within the executable path
+ path = get_executable_path().get_base_dir().path_join(p_path.get_file());
}
typedef DLL_DIRECTORY_COOKIE(WINAPI * PAddDllDirectory)(PCWSTR);
@@ -290,7 +326,123 @@ String OS_Windows::get_name() const {
return "Windows";
}
-OS::Date OS_Windows::get_date(bool p_utc) const {
+String OS_Windows::get_distribution_name() const {
+ return get_name();
+}
+
+String OS_Windows::get_version() const {
+ typedef LONG NTSTATUS;
+ typedef NTSTATUS(WINAPI * RtlGetVersionPtr)(PRTL_OSVERSIONINFOW);
+ RtlGetVersionPtr version_ptr = (RtlGetVersionPtr)GetProcAddress(GetModuleHandle("ntdll.dll"), "RtlGetVersion");
+ if (version_ptr != nullptr) {
+ RTL_OSVERSIONINFOW fow;
+ ZeroMemory(&fow, sizeof(fow));
+ fow.dwOSVersionInfoSize = sizeof(fow);
+ if (version_ptr(&fow) == 0x00000000) {
+ return vformat("%d.%d.%d", (int64_t)fow.dwMajorVersion, (int64_t)fow.dwMinorVersion, (int64_t)fow.dwBuildNumber);
+ }
+ }
+ return "";
+}
+
+Vector<String> OS_Windows::get_video_adapter_driver_info() const {
+ if (RenderingServer::get_singleton()->get_rendering_device() == nullptr) {
+ return Vector<String>();
+ }
+
+ REFCLSID clsid = CLSID_WbemLocator; // Unmarshaler CLSID
+ REFIID uuid = IID_IWbemLocator; // Interface UUID
+ IWbemLocator *wbemLocator = NULL; // to get the services
+ IWbemServices *wbemServices = NULL; // to get the class
+ IEnumWbemClassObject *iter = NULL;
+ IWbemClassObject *pnpSDriverObject[1]; // contains driver name, version, etc.
+ static String driver_name;
+ static String driver_version;
+
+ const String device_name = RenderingServer::get_singleton()->get_rendering_device()->get_device_name();
+ if (device_name.is_empty()) {
+ return Vector<String>();
+ }
+
+ CoInitialize(nullptr);
+
+ HRESULT hr = CoCreateInstance(clsid, NULL, CLSCTX_INPROC_SERVER, uuid, (LPVOID *)&wbemLocator);
+ if (hr != S_OK) {
+ return Vector<String>();
+ }
+ BSTR resource_name = SysAllocString(L"root\\CIMV2");
+ hr = wbemLocator->ConnectServer(resource_name, NULL, NULL, NULL, 0, NULL, NULL, &wbemServices);
+ SysFreeString(resource_name);
+
+ SAFE_RELEASE(wbemLocator) // from now on, use `wbemServices`
+ if (hr != S_OK) {
+ SAFE_RELEASE(wbemServices)
+ return Vector<String>();
+ }
+
+ const String gpu_device_class_query = vformat("SELECT * FROM Win32_PnPSignedDriver WHERE DeviceName = \"%s\"", device_name);
+ BSTR query = SysAllocString((const WCHAR *)gpu_device_class_query.utf16().get_data());
+ BSTR query_lang = SysAllocString(L"WQL");
+ hr = wbemServices->ExecQuery(query_lang, query, WBEM_FLAG_RETURN_IMMEDIATELY | WBEM_FLAG_FORWARD_ONLY, NULL, &iter);
+ SysFreeString(query_lang);
+ SysFreeString(query);
+ if (hr == S_OK) {
+ ULONG resultCount;
+ hr = iter->Next(5000, 1, pnpSDriverObject, &resultCount); // Get exactly 1. Wait max 5 seconds.
+
+ if (hr == S_OK && resultCount > 0) {
+ VARIANT dn;
+ VariantInit(&dn);
+
+ BSTR object_name = SysAllocString(L"DriverName");
+ hr = pnpSDriverObject[0]->Get(object_name, 0, &dn, NULL, NULL);
+ SysFreeString(object_name);
+ if (hr == S_OK) {
+ String d_name = String(V_BSTR(&dn));
+ if (d_name.is_empty()) {
+ object_name = SysAllocString(L"DriverProviderName");
+ hr = pnpSDriverObject[0]->Get(object_name, 0, &dn, NULL, NULL);
+ SysFreeString(object_name);
+ if (hr == S_OK) {
+ driver_name = String(V_BSTR(&dn));
+ }
+ } else {
+ driver_name = d_name;
+ }
+ } else {
+ object_name = SysAllocString(L"DriverProviderName");
+ hr = pnpSDriverObject[0]->Get(object_name, 0, &dn, NULL, NULL);
+ SysFreeString(object_name);
+ if (hr == S_OK) {
+ driver_name = String(V_BSTR(&dn));
+ }
+ }
+
+ VARIANT dv;
+ VariantInit(&dv);
+ object_name = SysAllocString(L"DriverVersion");
+ hr = pnpSDriverObject[0]->Get(object_name, 0, &dv, NULL, NULL);
+ SysFreeString(object_name);
+ if (hr == S_OK) {
+ driver_version = String(V_BSTR(&dv));
+ }
+ for (ULONG i = 0; i < resultCount; i++) {
+ SAFE_RELEASE(pnpSDriverObject[i])
+ }
+ }
+ }
+
+ SAFE_RELEASE(wbemServices)
+ SAFE_RELEASE(iter)
+
+ Vector<String> info;
+ info.push_back(driver_name);
+ info.push_back(driver_version);
+
+ return info;
+}
+
+OS::DateTime OS_Windows::get_datetime(bool p_utc) const {
SYSTEMTIME systemtime;
if (p_utc) {
GetSystemTime(&systemtime);
@@ -305,28 +457,16 @@ OS::Date OS_Windows::get_date(bool p_utc) const {
daylight = true;
}
- Date date;
- date.day = systemtime.wDay;
- date.month = Month(systemtime.wMonth);
- date.weekday = Weekday(systemtime.wDayOfWeek);
- date.year = systemtime.wYear;
- date.dst = daylight;
- return date;
-}
-
-OS::Time OS_Windows::get_time(bool p_utc) const {
- SYSTEMTIME systemtime;
- if (p_utc) {
- GetSystemTime(&systemtime);
- } else {
- GetLocalTime(&systemtime);
- }
-
- Time time;
- time.hour = systemtime.wHour;
- time.minute = systemtime.wMinute;
- time.second = systemtime.wSecond;
- return time;
+ DateTime dt;
+ dt.year = systemtime.wYear;
+ dt.month = Month(systemtime.wMonth);
+ dt.day = systemtime.wDay;
+ dt.weekday = Weekday(systemtime.wDayOfWeek);
+ dt.hour = systemtime.wHour;
+ dt.minute = systemtime.wMinute;
+ dt.second = systemtime.wSecond;
+ dt.dst = daylight;
+ return dt;
}
OS::TimeZoneInfo OS_Windows::get_time_zone_info() const {
@@ -623,21 +763,17 @@ Error OS_Windows::set_cwd(const String &p_cwd) {
}
Vector<String> OS_Windows::get_system_fonts() const {
+ if (!dwrite_init) {
+ return Vector<String>();
+ }
+
Vector<String> ret;
HashSet<String> font_names;
- ComAutoreleaseRef<IDWriteFactory> dwrite_factory;
- HRESULT hr = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), reinterpret_cast<IUnknown **>(&dwrite_factory.reference));
- ERR_FAIL_COND_V(FAILED(hr) || dwrite_factory.is_null(), ret);
-
- ComAutoreleaseRef<IDWriteFontCollection> font_collection;
- hr = dwrite_factory->GetSystemFontCollection(&font_collection.reference, false);
- ERR_FAIL_COND_V(FAILED(hr) || font_collection.is_null(), ret);
-
UINT32 family_count = font_collection->GetFontFamilyCount();
for (UINT32 i = 0; i < family_count; i++) {
ComAutoreleaseRef<IDWriteFontFamily> family;
- hr = font_collection->GetFontFamily(i, &family.reference);
+ HRESULT hr = font_collection->GetFontFamily(i, &family.reference);
ERR_CONTINUE(FAILED(hr) || family.is_null());
ComAutoreleaseRef<IDWriteLocalizedStrings> family_names;
@@ -668,7 +804,98 @@ Vector<String> OS_Windows::get_system_fonts() const {
return ret;
}
-String OS_Windows::get_system_font_path(const String &p_font_name, bool p_bold, bool p_italic) const {
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
+#endif
+
+class FallbackTextAnalysisSource : public IDWriteTextAnalysisSource {
+ LONG _cRef = 1;
+
+ bool rtl = false;
+ Char16String string;
+ Char16String locale;
+ IDWriteNumberSubstitution *n_sub = nullptr;
+
+public:
+ HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, VOID **ppvInterface) {
+ if (IID_IUnknown == riid) {
+ AddRef();
+ *ppvInterface = (IUnknown *)this;
+ } else if (__uuidof(IMMNotificationClient) == riid) {
+ AddRef();
+ *ppvInterface = (IMMNotificationClient *)this;
+ } else {
+ *ppvInterface = nullptr;
+ return E_NOINTERFACE;
+ }
+ return S_OK;
+ }
+
+ ULONG STDMETHODCALLTYPE AddRef() {
+ return InterlockedIncrement(&_cRef);
+ }
+
+ ULONG STDMETHODCALLTYPE Release() {
+ ULONG ulRef = InterlockedDecrement(&_cRef);
+ if (0 == ulRef) {
+ delete this;
+ }
+ return ulRef;
+ }
+
+ HRESULT STDMETHODCALLTYPE GetTextAtPosition(UINT32 p_text_position, WCHAR const **r_text_string, UINT32 *r_text_length) override {
+ if (p_text_position >= (UINT32)string.length()) {
+ *r_text_string = nullptr;
+ *r_text_length = 0;
+ return S_OK;
+ }
+ *r_text_string = reinterpret_cast<const wchar_t *>(string.get_data()) + p_text_position;
+ *r_text_length = string.length() - p_text_position;
+ return S_OK;
+ }
+
+ HRESULT STDMETHODCALLTYPE GetTextBeforePosition(UINT32 p_text_position, WCHAR const **r_text_string, UINT32 *r_text_length) override {
+ if (p_text_position < 1 || p_text_position >= (UINT32)string.length()) {
+ *r_text_string = nullptr;
+ *r_text_length = 0;
+ return S_OK;
+ }
+ *r_text_string = reinterpret_cast<const wchar_t *>(string.get_data());
+ *r_text_length = p_text_position;
+ return S_OK;
+ }
+
+ DWRITE_READING_DIRECTION STDMETHODCALLTYPE GetParagraphReadingDirection() override {
+ return (rtl) ? DWRITE_READING_DIRECTION_RIGHT_TO_LEFT : DWRITE_READING_DIRECTION_LEFT_TO_RIGHT;
+ }
+
+ HRESULT STDMETHODCALLTYPE GetLocaleName(UINT32 p_text_position, UINT32 *r_text_length, WCHAR const **r_locale_name) override {
+ *r_locale_name = reinterpret_cast<const wchar_t *>(locale.get_data());
+ return S_OK;
+ }
+
+ HRESULT STDMETHODCALLTYPE GetNumberSubstitution(UINT32 p_text_position, UINT32 *r_text_length, IDWriteNumberSubstitution **r_number_substitution) override {
+ *r_number_substitution = n_sub;
+ return S_OK;
+ }
+
+ FallbackTextAnalysisSource(const Char16String &p_text, const Char16String &p_locale, bool p_rtl, IDWriteNumberSubstitution *p_nsub) {
+ _cRef = 1;
+ string = p_text;
+ locale = p_locale;
+ n_sub = p_nsub;
+ rtl = p_rtl;
+ };
+
+ virtual ~FallbackTextAnalysisSource() {}
+};
+
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
+
+String OS_Windows::_get_default_fontname(const String &p_font_name) const {
String font_name = p_font_name;
if (font_name.to_lower() == "sans-serif") {
font_name = "Arial";
@@ -681,19 +908,158 @@ String OS_Windows::get_system_font_path(const String &p_font_name, bool p_bold,
} else if (font_name.to_lower() == "fantasy") {
font_name = "Gabriola";
}
+ return font_name;
+}
+
+DWRITE_FONT_WEIGHT OS_Windows::_weight_to_dw(int p_weight) const {
+ if (p_weight < 150) {
+ return DWRITE_FONT_WEIGHT_THIN;
+ } else if (p_weight < 250) {
+ return DWRITE_FONT_WEIGHT_EXTRA_LIGHT;
+ } else if (p_weight < 325) {
+ return DWRITE_FONT_WEIGHT_LIGHT;
+ } else if (p_weight < 375) {
+ return DWRITE_FONT_WEIGHT_SEMI_LIGHT;
+ } else if (p_weight < 450) {
+ return DWRITE_FONT_WEIGHT_NORMAL;
+ } else if (p_weight < 550) {
+ return DWRITE_FONT_WEIGHT_MEDIUM;
+ } else if (p_weight < 650) {
+ return DWRITE_FONT_WEIGHT_DEMI_BOLD;
+ } else if (p_weight < 750) {
+ return DWRITE_FONT_WEIGHT_BOLD;
+ } else if (p_weight < 850) {
+ return DWRITE_FONT_WEIGHT_EXTRA_BOLD;
+ } else if (p_weight < 925) {
+ return DWRITE_FONT_WEIGHT_BLACK;
+ } else {
+ return DWRITE_FONT_WEIGHT_EXTRA_BLACK;
+ }
+}
+
+DWRITE_FONT_STRETCH OS_Windows::_stretch_to_dw(int p_stretch) const {
+ if (p_stretch < 56) {
+ return DWRITE_FONT_STRETCH_ULTRA_CONDENSED;
+ } else if (p_stretch < 69) {
+ return DWRITE_FONT_STRETCH_EXTRA_CONDENSED;
+ } else if (p_stretch < 81) {
+ return DWRITE_FONT_STRETCH_CONDENSED;
+ } else if (p_stretch < 93) {
+ return DWRITE_FONT_STRETCH_SEMI_CONDENSED;
+ } else if (p_stretch < 106) {
+ return DWRITE_FONT_STRETCH_NORMAL;
+ } else if (p_stretch < 137) {
+ return DWRITE_FONT_STRETCH_SEMI_EXPANDED;
+ } else if (p_stretch < 144) {
+ return DWRITE_FONT_STRETCH_EXPANDED;
+ } else if (p_stretch < 162) {
+ return DWRITE_FONT_STRETCH_EXTRA_EXPANDED;
+ } else {
+ return DWRITE_FONT_STRETCH_ULTRA_EXPANDED;
+ }
+}
+
+Vector<String> OS_Windows::get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale, const String &p_script, int p_weight, int p_stretch, bool p_italic) const {
+ if (!dwrite2_init) {
+ return Vector<String>();
+ }
+
+ String font_name = _get_default_fontname(p_font_name);
+
+ bool rtl = TS->is_locale_right_to_left(p_locale);
+ Char16String text = p_text.utf16();
+ Char16String locale = p_locale.utf16();
+
+ ComAutoreleaseRef<IDWriteNumberSubstitution> number_substitution;
+ HRESULT hr = dwrite_factory->CreateNumberSubstitution(DWRITE_NUMBER_SUBSTITUTION_METHOD_NONE, reinterpret_cast<const wchar_t *>(locale.get_data()), true, &number_substitution.reference);
+ ERR_FAIL_COND_V(FAILED(hr) || number_substitution.is_null(), Vector<String>());
+
+ FallbackTextAnalysisSource fs = FallbackTextAnalysisSource(text, locale, rtl, number_substitution.reference);
+ UINT32 mapped_length = 0;
+ FLOAT scale = 0.0;
+ ComAutoreleaseRef<IDWriteFont> dwrite_font;
+ hr = system_font_fallback->MapCharacters(
+ &fs,
+ 0,
+ (UINT32)text.length(),
+ font_collection,
+ reinterpret_cast<const wchar_t *>(font_name.utf16().get_data()),
+ _weight_to_dw(p_weight),
+ p_italic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL,
+ _stretch_to_dw(p_stretch),
+ &mapped_length,
+ &dwrite_font.reference,
+ &scale);
+
+ if (FAILED(hr) || dwrite_font.is_null()) {
+ return Vector<String>();
+ }
+
+ ComAutoreleaseRef<IDWriteFontFace> dwrite_face;
+ hr = dwrite_font->CreateFontFace(&dwrite_face.reference);
+ if (FAILED(hr) || dwrite_face.is_null()) {
+ return Vector<String>();
+ }
+
+ UINT32 number_of_files = 0;
+ hr = dwrite_face->GetFiles(&number_of_files, nullptr);
+ if (FAILED(hr)) {
+ return Vector<String>();
+ }
+ Vector<ComAutoreleaseRef<IDWriteFontFile>> files;
+ files.resize(number_of_files);
+ hr = dwrite_face->GetFiles(&number_of_files, (IDWriteFontFile **)files.ptrw());
+ if (FAILED(hr)) {
+ return Vector<String>();
+ }
+
+ Vector<String> ret;
+ for (UINT32 i = 0; i < number_of_files; i++) {
+ void const *reference_key = nullptr;
+ UINT32 reference_key_size = 0;
+ ComAutoreleaseRef<IDWriteLocalFontFileLoader> loader;
+
+ hr = files.write[i]->GetLoader((IDWriteFontFileLoader **)&loader.reference);
+ if (FAILED(hr) || loader.is_null()) {
+ continue;
+ }
+ hr = files.write[i]->GetReferenceKey(&reference_key, &reference_key_size);
+ if (FAILED(hr)) {
+ continue;
+ }
+
+ WCHAR file_path[MAX_PATH];
+ hr = loader->GetFilePathFromKey(reference_key, reference_key_size, &file_path[0], MAX_PATH);
+ if (FAILED(hr)) {
+ continue;
+ }
+ String fpath = String::utf16((const char16_t *)&file_path[0]);
+
+ WIN32_FIND_DATAW d;
+ HANDLE fnd = FindFirstFileW((LPCWSTR)&file_path[0], &d);
+ if (fnd != INVALID_HANDLE_VALUE) {
+ String fname = String::utf16((const char16_t *)d.cFileName);
+ if (!fname.is_empty()) {
+ fpath = fpath.get_base_dir().path_join(fname);
+ }
+ FindClose(fnd);
+ }
+ ret.push_back(fpath);
+ }
+ return ret;
+}
- ComAutoreleaseRef<IDWriteFactory> dwrite_factory;
- HRESULT hr = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), reinterpret_cast<IUnknown **>(&dwrite_factory.reference));
- ERR_FAIL_COND_V(FAILED(hr) || dwrite_factory.is_null(), String());
+String OS_Windows::get_system_font_path(const String &p_font_name, int p_weight, int p_stretch, bool p_italic) const {
+ if (!dwrite_init) {
+ return String();
+ }
- ComAutoreleaseRef<IDWriteFontCollection> font_collection;
- hr = dwrite_factory->GetSystemFontCollection(&font_collection.reference, false);
- ERR_FAIL_COND_V(FAILED(hr) || font_collection.is_null(), String());
+ String font_name = _get_default_fontname(p_font_name);
UINT32 index = 0;
BOOL exists = false;
- font_collection->FindFamilyName((const WCHAR *)font_name.utf16().get_data(), &index, &exists);
- if (FAILED(hr)) {
+ HRESULT hr = font_collection->FindFamilyName((const WCHAR *)font_name.utf16().get_data(), &index, &exists);
+ if (FAILED(hr) || !exists) {
return String();
}
@@ -704,7 +1070,7 @@ String OS_Windows::get_system_font_path(const String &p_font_name, bool p_bold,
}
ComAutoreleaseRef<IDWriteFont> dwrite_font;
- hr = family->GetFirstMatchingFont(p_bold ? DWRITE_FONT_WEIGHT_BOLD : DWRITE_FONT_WEIGHT_NORMAL, DWRITE_FONT_STRETCH_NORMAL, p_italic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL, &dwrite_font.reference);
+ hr = family->GetFirstMatchingFont(_weight_to_dw(p_weight), _stretch_to_dw(p_stretch), p_italic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL, &dwrite_font.reference);
if (FAILED(hr) || dwrite_font.is_null()) {
return String();
}
@@ -746,7 +1112,19 @@ String OS_Windows::get_system_font_path(const String &p_font_name, bool p_bold,
if (FAILED(hr)) {
continue;
}
- return String::utf16((const char16_t *)&file_path[0]);
+ String fpath = String::utf16((const char16_t *)&file_path[0]);
+
+ WIN32_FIND_DATAW d;
+ HANDLE fnd = FindFirstFileW((LPCWSTR)&file_path[0], &d);
+ if (fnd != INVALID_HANDLE_VALUE) {
+ String fname = String::utf16((const char16_t *)d.cFileName);
+ if (!fname.is_empty()) {
+ fpath = fpath.get_base_dir().path_join(fname);
+ }
+ FindClose(fnd);
+ }
+
+ return fpath;
}
return String();
}
@@ -786,8 +1164,11 @@ bool OS_Windows::set_environment(const String &p_var, const String &p_value) con
String OS_Windows::get_stdin_string(bool p_block) {
if (p_block) {
- char buff[1024];
- return fgets(buff, 1024, stdin);
+ WCHAR buff[1024];
+ DWORD count = 0;
+ if (ReadConsoleW(GetStdHandle(STD_INPUT_HANDLE), buff, 1024, &count, nullptr)) {
+ return String::utf16((const char16_t *)buff, count);
+ }
}
return String();
@@ -864,17 +1245,6 @@ BOOL is_wow64() {
return wow64;
}
-int OS_Windows::get_processor_count() const {
- SYSTEM_INFO sysinfo;
- if (is_wow64()) {
- GetNativeSystemInfo(&sysinfo);
- } else {
- GetSystemInfo(&sysinfo);
- }
-
- return sysinfo.dwNumberOfProcessors;
-}
-
String OS_Windows::get_processor_name() const {
const String id = "Hardware\\Description\\System\\CentralProcessor\\0";
@@ -902,7 +1272,7 @@ void OS_Windows::run() {
main_loop->initialize();
- while (!force_quit) {
+ while (true) {
DisplayServer::get_singleton()->process_events(); // get rid of pending events
if (Main::iteration()) {
break;
@@ -969,14 +1339,6 @@ uint64_t OS_Windows::get_embedded_pck_offset() const {
}
String OS_Windows::get_config_path() const {
- // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
- if (has_environment("XDG_CONFIG_HOME")) {
- if (get_environment("XDG_CONFIG_HOME").is_absolute_path()) {
- return get_environment("XDG_CONFIG_HOME").replace("\\", "/");
- } else {
- WARN_PRINT_ONCE("`XDG_CONFIG_HOME` is a relative path. Ignoring its value and falling back to `%APPDATA%` or `.` per the XDG Base Directory specification.");
- }
- }
if (has_environment("APPDATA")) {
return get_environment("APPDATA").replace("\\", "/");
}
@@ -984,29 +1346,13 @@ String OS_Windows::get_config_path() const {
}
String OS_Windows::get_data_path() const {
- // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
- if (has_environment("XDG_DATA_HOME")) {
- if (get_environment("XDG_DATA_HOME").is_absolute_path()) {
- return get_environment("XDG_DATA_HOME").replace("\\", "/");
- } else {
- WARN_PRINT_ONCE("`XDG_DATA_HOME` is a relative path. Ignoring its value and falling back to `get_config_path()` per the XDG Base Directory specification.");
- }
- }
return get_config_path();
}
String OS_Windows::get_cache_path() const {
static String cache_path_cache;
if (cache_path_cache.is_empty()) {
- // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
- if (has_environment("XDG_CACHE_HOME")) {
- if (get_environment("XDG_CACHE_HOME").is_absolute_path()) {
- cache_path_cache = get_environment("XDG_CACHE_HOME").replace("\\", "/");
- } else {
- WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `%LOCALAPPDATA%\\cache`, `%TEMP%` or `get_config_path()` per the XDG Base Directory specification.");
- }
- }
- if (cache_path_cache.is_empty() && has_environment("LOCALAPPDATA")) {
+ if (has_environment("LOCALAPPDATA")) {
cache_path_cache = get_environment("LOCALAPPDATA").replace("\\", "/");
}
if (cache_path_cache.is_empty() && has_environment("TEMP")) {
@@ -1063,21 +1409,21 @@ String OS_Windows::get_system_dir(SystemDir p_dir, bool p_shared_storage) const
}
String OS_Windows::get_user_data_dir() const {
- String appname = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/name"));
+ String appname = get_safe_dir_name(GLOBAL_GET("application/config/name"));
if (!appname.is_empty()) {
- bool use_custom_dir = ProjectSettings::get_singleton()->get("application/config/use_custom_user_dir");
+ bool use_custom_dir = GLOBAL_GET("application/config/use_custom_user_dir");
if (use_custom_dir) {
- String custom_dir = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/custom_user_dir_name"), true);
+ String custom_dir = get_safe_dir_name(GLOBAL_GET("application/config/custom_user_dir_name"), true);
if (custom_dir.is_empty()) {
custom_dir = appname;
}
- return get_data_path().plus_file(custom_dir).replace("\\", "/");
+ return get_data_path().path_join(custom_dir).replace("\\", "/");
} else {
- return get_data_path().plus_file(get_godot_dir_name()).plus_file("app_userdata").plus_file(appname).replace("\\", "/");
+ return get_data_path().path_join(get_godot_dir_name()).path_join("app_userdata").path_join(appname).replace("\\", "/");
}
}
- return get_data_path().plus_file(get_godot_dir_name()).plus_file("app_userdata").plus_file("[unnamed project]");
+ return get_data_path().path_join(get_godot_dir_name()).path_join("app_userdata").path_join("[unnamed project]");
}
String OS_Windows::get_unique_id() const {
@@ -1087,7 +1433,14 @@ String OS_Windows::get_unique_id() const {
}
bool OS_Windows::_check_internal_feature_support(const String &p_feature) {
- return p_feature == "pc";
+ if (p_feature == "system_fonts") {
+ return dwrite_init;
+ }
+ if (p_feature == "pc") {
+ return true;
+ }
+
+ return false;
}
void OS_Windows::disable_crash_handler() {
@@ -1127,17 +1480,7 @@ Error OS_Windows::move_to_trash(const String &p_path) {
}
OS_Windows::OS_Windows(HINSTANCE _hInstance) {
- ticks_per_second = 0;
- ticks_start = 0;
- main_loop = nullptr;
- process_map = nullptr;
-
- force_quit = false;
-
hInstance = _hInstance;
-#ifdef STDOUT_FILE
- stdo = fopen("stdout.txt", "wb");
-#endif
#ifdef WASAPI_ENABLED
AudioDriverManager::add_driver(&driver_wasapi);
@@ -1148,13 +1491,22 @@ OS_Windows::OS_Windows(HINSTANCE _hInstance) {
DisplayServerWindows::register_windows_driver();
+ // Enable ANSI escape code support on Windows 10 v1607 (Anniversary Update) and later.
+ // This lets the engine and projects use ANSI escape codes to color text just like on macOS and Linux.
+ //
+ // NOTE: The engine does not use ANSI escape codes to color error/warning messages; it uses Windows API calls instead.
+ // Therefore, error/warning messages are still colored on Windows versions older than 10.
+ HANDLE stdoutHandle = GetStdHandle(STD_OUTPUT_HANDLE);
+ DWORD outMode = ENABLE_PROCESSED_OUTPUT | ENABLE_VIRTUAL_TERMINAL_PROCESSING;
+ if (!SetConsoleMode(stdoutHandle, outMode)) {
+ // Windows 8.1 or below, or Windows 10 prior to Anniversary Update.
+ print_verbose("Can't set the ENABLE_VIRTUAL_TERMINAL_PROCESSING Windows console mode. `print_rich()` will not work as expected.");
+ }
+
Vector<Logger *> loggers;
loggers.push_back(memnew(WindowsTerminalLogger));
_set_logger(memnew(CompositeLogger(loggers)));
}
OS_Windows::~OS_Windows() {
-#ifdef STDOUT_FILE
- fclose(stdo);
-#endif
}
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index 80fc860738..9cb3977030 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* os_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* os_windows.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef OS_WINDOWS_H
#define OS_WINDOWS_H
@@ -40,6 +40,7 @@
#include "drivers/winmidi/midi_driver_winmidi.h"
#include "key_mapping_windows.h"
#include "servers/audio_server.h"
+
#ifdef XAUDIO2_ENABLED
#include "drivers/xaudio2/audio_driver_xaudio2.h"
#endif
@@ -49,11 +50,13 @@
#include "platform/windows/vulkan_context_win.h"
#endif
-#include <fcntl.h>
#include <io.h>
#include <shellapi.h>
#include <stdio.h>
+
#define WIN32_LEAN_AND_MEAN
+#include <dwrite.h>
+#include <dwrite_2.h>
#include <windows.h>
#include <windowsx.h>
@@ -62,6 +65,10 @@
#define WINDOWS_DEBUG_OUTPUT_ENABLED
#endif
+#ifndef ENABLE_VIRTUAL_TERMINAL_PROCESSING
+#define ENABLE_VIRTUAL_TERMINAL_PROCESSING 0x4
+#endif
+
template <class T>
class ComAutoreleaseRef {
public:
@@ -74,6 +81,9 @@ public:
_FORCE_INLINE_ bool is_valid() const { return reference != nullptr; }
_FORCE_INLINE_ bool is_null() const { return reference == nullptr; }
ComAutoreleaseRef() {}
+ ComAutoreleaseRef(T *p_ref) {
+ reference = p_ref;
+ }
~ComAutoreleaseRef() {
if (reference != nullptr) {
reference->Release();
@@ -83,13 +93,10 @@ public:
};
class JoypadWindows;
-class OS_Windows : public OS {
-#ifdef STDOUT_FILE
- FILE *stdo = nullptr;
-#endif
- uint64_t ticks_start;
- uint64_t ticks_per_second;
+class OS_Windows : public OS {
+ uint64_t ticks_start = 0;
+ uint64_t ticks_per_second = 0;
HINSTANCE hInstance;
MainLoop *main_loop = nullptr;
@@ -110,9 +117,20 @@ class OS_Windows : public OS {
ErrorHandlerList error_handlers;
#endif
- bool force_quit;
HWND main_window;
+ IDWriteFactory *dwrite_factory = nullptr;
+ IDWriteFactory2 *dwrite_factory2 = nullptr;
+ IDWriteFontCollection *font_collection = nullptr;
+ IDWriteFontFallback *system_font_fallback = nullptr;
+
+ bool dwrite_init = false;
+ bool dwrite2_init = false;
+
+ String _get_default_fontname(const String &p_font_name) const;
+ DWRITE_FONT_WEIGHT _weight_to_dw(int p_weight) const;
+ DWRITE_FONT_STRETCH _stretch_to_dw(int p_stretch) const;
+
// functions used by main to initialize/deinitialize the OS
protected:
virtual void initialize() override;
@@ -130,7 +148,7 @@ protected:
STARTUPINFO si;
PROCESS_INFORMATION pi;
};
- HashMap<ProcessID, ProcessInfo> *process_map;
+ HashMap<ProcessID, ProcessInfo> *process_map = nullptr;
public:
virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override;
@@ -144,11 +162,14 @@ public:
virtual MainLoop *get_main_loop() const override;
virtual String get_name() const override;
+ virtual String get_distribution_name() const override;
+ virtual String get_version() const override;
+
+ virtual Vector<String> get_video_adapter_driver_info() const override;
virtual void initialize_joypads() override {}
- virtual Date get_date(bool p_utc) const override;
- virtual Time get_time(bool p_utc) const override;
+ virtual DateTime get_datetime(bool p_utc) const override;
virtual TimeZoneInfo get_time_zone_info() const override;
virtual double get_unix_time() const override;
@@ -168,13 +189,13 @@ public:
virtual bool set_environment(const String &p_var, const String &p_value) const override;
virtual Vector<String> get_system_fonts() const override;
- virtual String get_system_font_path(const String &p_font_name, bool p_bold = false, bool p_italic = false) const override;
+ virtual String get_system_font_path(const String &p_font_name, int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;
+ virtual Vector<String> get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale = String(), const String &p_script = String(), int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;
virtual String get_executable_path() const override;
virtual String get_locale() const override;
- virtual int get_processor_count() const override;
virtual String get_processor_name() const override;
virtual uint64_t get_embedded_pck_offset() const override;
diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h
index 8e80f8cacb..ae4e51e3fb 100644
--- a/platform/windows/platform_config.h
+++ b/platform/windows/platform_config.h
@@ -1,33 +1,33 @@
-/*************************************************************************/
-/* platform_config.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* platform_config.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include <malloc.h>
-#define OPENGL_INCLUDE_H "thirdparty/glad/glad/glad.h"
+#define OPENGL_INCLUDE_H "thirdparty/glad/glad/gl.h"
diff --git a/platform/windows/platform_windows_builders.py b/platform/windows/platform_windows_builders.py
index 22e33b51b4..b522a75a9c 100644
--- a/platform/windows/platform_windows_builders.py
+++ b/platform/windows/platform_windows_builders.py
@@ -4,18 +4,15 @@ All such functions are invoked in a subprocess on Windows to prevent build flaki
"""
import os
+from detect import get_mingw_bin_prefix
from platform_methods import subprocess_main
def make_debug_mingw(target, source, env):
- mingw_prefix = ""
- if env["bits"] == "32":
- mingw_prefix = env["mingw_prefix_32"]
- else:
- mingw_prefix = env["mingw_prefix_64"]
- os.system(mingw_prefix + "objcopy --only-keep-debug {0} {0}.debugsymbols".format(target[0]))
- os.system(mingw_prefix + "strip --strip-debug --strip-unneeded {0}".format(target[0]))
- os.system(mingw_prefix + "objcopy --add-gnu-debuglink={0}.debugsymbols {0}".format(target[0]))
+ mingw_bin_prefix = get_mingw_bin_prefix(env["mingw_prefix"], env["arch"])
+ os.system(mingw_bin_prefix + "objcopy --only-keep-debug {0} {0}.debugsymbols".format(target[0]))
+ os.system(mingw_bin_prefix + "strip --strip-debug --strip-unneeded {0}".format(target[0]))
+ os.system(mingw_bin_prefix + "objcopy --add-gnu-debuglink={0}.debugsymbols {0}".format(target[0]))
if __name__ == "__main__":
diff --git a/platform/windows/tts_windows.cpp b/platform/windows/tts_windows.cpp
index e5daf602e6..3a143d0ecb 100644
--- a/platform/windows/tts_windows.cpp
+++ b/platform/windows/tts_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* tts_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* tts_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "tts_windows.h"
diff --git a/platform/windows/tts_windows.h b/platform/windows/tts_windows.h
index d84a3d273a..f0538a097c 100644
--- a/platform/windows/tts_windows.h
+++ b/platform/windows/tts_windows.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* tts_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* tts_windows.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TTS_WINDOWS_H
#define TTS_WINDOWS_H
diff --git a/platform/windows/vulkan_context_win.cpp b/platform/windows/vulkan_context_win.cpp
index e62c6c1dc8..cf4383fc33 100644
--- a/platform/windows/vulkan_context_win.cpp
+++ b/platform/windows/vulkan_context_win.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* vulkan_context_win.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vulkan_context_win.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#if defined(WINDOWS_ENABLED) && defined(VULKAN_ENABLED)
@@ -41,7 +41,7 @@ const char *VulkanContextWindows::_get_platform_surface_extension() const {
return VK_KHR_WIN32_SURFACE_EXTENSION_NAME;
}
-int VulkanContextWindows::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, HWND p_window, HINSTANCE p_instance, int p_width, int p_height) {
+Error VulkanContextWindows::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, HWND p_window, HINSTANCE p_instance, int p_width, int p_height) {
VkWin32SurfaceCreateInfoKHR createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
createInfo.pNext = nullptr;
@@ -50,7 +50,7 @@ int VulkanContextWindows::window_create(DisplayServer::WindowID p_window_id, Dis
createInfo.hwnd = p_window;
VkSurfaceKHR surface;
VkResult err = vkCreateWin32SurfaceKHR(get_instance(), &createInfo, nullptr, &surface);
- ERR_FAIL_COND_V(err, -1);
+ ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
return _window_create(p_window_id, p_vsync_mode, surface, p_width, p_height);
}
diff --git a/platform/windows/vulkan_context_win.h b/platform/windows/vulkan_context_win.h
index d5950a129a..01ae2031e7 100644
--- a/platform/windows/vulkan_context_win.h
+++ b/platform/windows/vulkan_context_win.h
@@ -1,36 +1,38 @@
-/*************************************************************************/
-/* vulkan_context_win.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vulkan_context_win.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VULKAN_CONTEXT_WIN_H
#define VULKAN_CONTEXT_WIN_H
+#ifdef VULKAN_ENABLED
+
#include "drivers/vulkan/vulkan_context.h"
#define WIN32_LEAN_AND_MEAN
@@ -40,10 +42,12 @@ class VulkanContextWindows : public VulkanContext {
virtual const char *_get_platform_surface_extension() const;
public:
- int window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, HWND p_window, HINSTANCE p_instance, int p_width, int p_height);
+ Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, HWND p_window, HINSTANCE p_instance, int p_width, int p_height);
VulkanContextWindows();
~VulkanContextWindows();
};
+#endif // VULKAN_ENABLED
+
#endif // VULKAN_CONTEXT_WIN_H
diff --git a/platform/windows/windows_terminal_logger.cpp b/platform/windows/windows_terminal_logger.cpp
index df21977698..47b569dd82 100644
--- a/platform/windows/windows_terminal_logger.cpp
+++ b/platform/windows/windows_terminal_logger.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* windows_terminal_logger.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* windows_terminal_logger.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "windows_terminal_logger.h"
diff --git a/platform/windows/windows_terminal_logger.h b/platform/windows/windows_terminal_logger.h
index 348a49c845..c366d46461 100644
--- a/platform/windows/windows_terminal_logger.h
+++ b/platform/windows/windows_terminal_logger.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* windows_terminal_logger.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* windows_terminal_logger.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef WINDOWS_TERMINAL_LOGGER_H
#define WINDOWS_TERMINAL_LOGGER_H