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-rw-r--r--platform/windows/SCsub6
-rw-r--r--platform/windows/detect.py19
-rw-r--r--platform/windows/display_server_windows.cpp33
-rw-r--r--platform/windows/display_server_windows.h4
4 files changed, 57 insertions, 5 deletions
diff --git a/platform/windows/SCsub b/platform/windows/SCsub
index daffe59f34..e3f86977a4 100644
--- a/platform/windows/SCsub
+++ b/platform/windows/SCsub
@@ -26,10 +26,10 @@ prog = env.add_program("#bin/godot", common_win + res_obj, PROGSUFFIX=env["PROGS
# Microsoft Visual Studio Project Generation
if env["vsproj"]:
- env.vs_srcs = env.vs_srcs + ["platform/windows/" + res_file]
- env.vs_srcs = env.vs_srcs + ["platform/windows/godot.natvis"]
+ env.vs_srcs += ["platform/windows/" + res_file]
+ env.vs_srcs += ["platform/windows/godot.natvis"]
for x in common_win:
- env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]
+ env.vs_srcs += ["platform/windows/" + str(x)]
if not os.getenv("VCINSTALLDIR"):
if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 4e1da22bb0..63f31307e7 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -65,7 +65,7 @@ def get_opts():
# Vista support dropped after EOL due to GH-10243
("target_win_version", "Targeted Windows version, >= 0x0601 (Windows 7)", "0x0601"),
EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
- EnumVariable("windows_subsystem", "Windows subsystem", "gui", ("console", "gui")),
+ EnumVariable("windows_subsystem", "Windows subsystem", "default", ("default", "console", "gui")),
BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
("msvc_version", "MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.", None),
BoolVariable("use_mingw", "Use the Mingw compiler, even if MSVC is installed. Only used on Windows.", False),
@@ -178,8 +178,15 @@ def configure_msvc(env, manual_msvc_config):
"""Configure env to work with MSVC"""
# Build type
+
if env["tests"]:
env["windows_subsystem"] = "console"
+ elif env["windows_subsystem"] == "default":
+ # Default means we use console for debug, gui for release.
+ if "debug" in env["target"]:
+ env["windows_subsystem"] = "console"
+ else:
+ env["windows_subsystem"] = "gui"
if env["target"] == "release":
if env["optimize"] == "speed": # optimize for speed (default)
@@ -210,6 +217,7 @@ def configure_msvc(env, manual_msvc_config):
env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"])
else:
env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
+ env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
## Compile/link flags
@@ -310,6 +318,12 @@ def configure_mingw(env):
if env["tests"]:
env["windows_subsystem"] = "console"
+ elif env["windows_subsystem"] == "default":
+ # Default means we use console for debug, gui for release.
+ if "debug" in env["target"]:
+ env["windows_subsystem"] = "console"
+ else:
+ env["windows_subsystem"] = "gui"
if env["target"] == "release":
env.Append(CCFLAGS=["-msse2"])
@@ -347,6 +361,7 @@ def configure_mingw(env):
env.Append(LINKFLAGS=["-Wl,--subsystem,windows"])
else:
env.Append(LINKFLAGS=["-Wl,--subsystem,console"])
+ env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
## Compiler configuration
@@ -437,7 +452,7 @@ def configure_mingw(env):
else:
env.Append(LIBS=["cfgmgr32"])
- ## TODO !!! Reenable when OpenGLES Rendering Device is implemented !!!
+ ## TODO !!! Re-enable when OpenGLES Rendering Device is implemented !!!
# env.Append(CPPDEFINES=['OPENGL_ENABLED'])
env.Append(LIBS=["opengl32"])
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 7f4669b3b2..dfbb734ee4 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -29,7 +29,9 @@
/*************************************************************************/
#include "display_server_windows.h"
+
#include "core/io/marshalls.h"
+#include "core/math/geometry_2d.h"
#include "main/main.h"
#include "os_windows.h"
#include "scene/resources/texture.h"
@@ -597,6 +599,36 @@ void DisplayServerWindows::window_set_title(const String &p_title, WindowID p_wi
SetWindowTextW(windows[p_window].hWnd, (LPCWSTR)(p_title.utf16().get_data()));
}
+void DisplayServerWindows::window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window) {
+ _THREAD_SAFE_METHOD_
+
+ ERR_FAIL_COND(!windows.has(p_window));
+ windows[p_window].mpath = p_region;
+ _update_window_mouse_passthrough(p_window);
+}
+
+void DisplayServerWindows::_update_window_mouse_passthrough(WindowID p_window) {
+ if (windows[p_window].mpath.size() == 0) {
+ SetWindowRgn(windows[p_window].hWnd, nullptr, TRUE);
+ } else {
+ POINT *points = (POINT *)memalloc(sizeof(POINT) * windows[p_window].mpath.size());
+ for (int i = 0; i < windows[p_window].mpath.size(); i++) {
+ if (windows[p_window].borderless) {
+ points[i].x = windows[p_window].mpath[i].x;
+ points[i].y = windows[p_window].mpath[i].y;
+ } else {
+ points[i].x = windows[p_window].mpath[i].x + GetSystemMetrics(SM_CXSIZEFRAME);
+ points[i].y = windows[p_window].mpath[i].y + GetSystemMetrics(SM_CYSIZEFRAME) + GetSystemMetrics(SM_CYCAPTION);
+ }
+ }
+
+ HRGN region = CreatePolygonRgn(points, windows[p_window].mpath.size(), ALTERNATE);
+ SetWindowRgn(windows[p_window].hWnd, region, TRUE);
+ DeleteObject(region);
+ memfree(points);
+ }
+}
+
int DisplayServerWindows::window_get_current_screen(WindowID p_window) const {
_THREAD_SAFE_METHOD_
@@ -1010,6 +1042,7 @@ void DisplayServerWindows::window_set_flag(WindowFlags p_flag, bool p_enabled, W
case WINDOW_FLAG_BORDERLESS: {
wd.borderless = p_enabled;
_update_window_style(p_window);
+ _update_window_mouse_passthrough(p_window);
} break;
case WINDOW_FLAG_ALWAYS_ON_TOP: {
ERR_FAIL_COND_MSG(wd.transient_parent != INVALID_WINDOW_ID && p_enabled, "Transient windows can't become on top");
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index 7bd93a7086..0fca2589ae 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -323,6 +323,8 @@ private:
HWND hWnd;
//layered window
+ Vector<Vector2> mpath;
+
bool preserve_window_size = false;
bool pre_fs_valid = false;
RECT pre_fs_rect;
@@ -416,6 +418,7 @@ private:
void _touch_event(WindowID p_window, bool p_pressed, float p_x, float p_y, int idx);
void _update_window_style(WindowID p_window, bool p_repaint = true, bool p_maximized = false);
+ void _update_window_mouse_passthrough(WindowID p_window);
void _update_real_mouse_position(WindowID p_window);
@@ -477,6 +480,7 @@ public:
virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID);
+ virtual void window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window = MAIN_WINDOW_ID);
virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID);