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-rw-r--r--platform/windows/SCsub1
-rw-r--r--platform/windows/camera_win.cpp98
-rw-r--r--platform/windows/camera_win.h46
-rw-r--r--platform/windows/context_gl_windows.cpp51
-rw-r--r--platform/windows/context_gl_windows.h9
-rw-r--r--platform/windows/crash_handler_windows.cpp4
-rw-r--r--platform/windows/crash_handler_windows.h4
-rw-r--r--platform/windows/detect.py13
-rw-r--r--platform/windows/export/export.cpp85
-rw-r--r--platform/windows/export/export.h4
-rw-r--r--platform/windows/godot_res.rc4
-rw-r--r--platform/windows/godot_windows.cpp4
-rw-r--r--platform/windows/joypad_windows.cpp9
-rw-r--r--platform/windows/joypad_windows.h4
-rw-r--r--platform/windows/key_mapping_windows.cpp4
-rw-r--r--platform/windows/key_mapping_windows.h4
-rw-r--r--platform/windows/lang_table.h4
-rwxr-xr-xplatform/windows/os_windows.cpp25
-rw-r--r--platform/windows/os_windows.h10
-rw-r--r--platform/windows/platform_config.h4
-rw-r--r--platform/windows/power_windows.cpp4
-rw-r--r--platform/windows/power_windows.h4
-rw-r--r--platform/windows/windows_terminal_logger.cpp72
-rw-r--r--platform/windows/windows_terminal_logger.h4
24 files changed, 186 insertions, 285 deletions
diff --git a/platform/windows/SCsub b/platform/windows/SCsub
index 8426ccbb89..892d734734 100644
--- a/platform/windows/SCsub
+++ b/platform/windows/SCsub
@@ -8,7 +8,6 @@ import platform_windows_builders
common_win = [
"godot_windows.cpp",
- "camera_win.cpp",
"context_gl_windows.cpp",
"crash_handler_windows.cpp",
"os_windows.cpp",
diff --git a/platform/windows/camera_win.cpp b/platform/windows/camera_win.cpp
deleted file mode 100644
index 10787d0d0a..0000000000
--- a/platform/windows/camera_win.cpp
+++ /dev/null
@@ -1,98 +0,0 @@
-/*************************************************************************/
-/* camera_win.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "camera_win.h"
-
-///@TODO sorry guys, I got about 80% through implementing this using DirectShow only
-// to find out Microsoft deprecated half the API and its replacement is as confusing
-// as they could make it. Joey suggested looking into libuvc which offers a more direct
-// route to webcams over USB and this is very promising but it wouldn't compile on
-// windows for me...I've gutted the classes I implemented DirectShow in just to have
-// a skeleton for someone to work on, mail me for more details or if you want a copy....
-
-//////////////////////////////////////////////////////////////////////////
-// CameraFeedWindows - Subclass for our camera feed on windows
-
-/// @TODO need to implement this
-
-class CameraFeedWindows : public CameraFeed {
-private:
-protected:
-public:
- CameraFeedWindows();
- virtual ~CameraFeedWindows();
-
- bool activate_feed();
- void deactivate_feed();
-};
-
-CameraFeedWindows::CameraFeedWindows(){
- ///@TODO implement this, should store information about our available camera
-};
-
-CameraFeedWindows::~CameraFeedWindows() {
- // make sure we stop recording if we are!
- if (is_active()) {
- deactivate_feed();
- };
-
- ///@TODO free up anything used by this
-};
-
-bool CameraFeedWindows::activate_feed() {
- ///@TODO this should activate our camera and start the process of capturing frames
-
- return true;
-};
-
-///@TODO we should probably have a callback method here that is being called by the
-// camera API which provides frames and call back into the CameraServer to update our texture
-
-void CameraFeedWindows::deactivate_feed(){
- ///@TODO this should deactivate our camera and stop the process of capturing frames
-};
-
-//////////////////////////////////////////////////////////////////////////
-// CameraWindows - Subclass for our camera server on windows
-
-void CameraWindows::add_active_cameras(){
- ///@TODO scan through any active cameras and create CameraFeedWindows objects for them
-};
-
-CameraWindows::CameraWindows() {
- // Find cameras active right now
- add_active_cameras();
-
- // need to add something that will react to devices being connected/removed...
-};
-
-CameraWindows::~CameraWindows(){
-
-};
diff --git a/platform/windows/camera_win.h b/platform/windows/camera_win.h
deleted file mode 100644
index 22ce9aa43f..0000000000
--- a/platform/windows/camera_win.h
+++ /dev/null
@@ -1,46 +0,0 @@
-/*************************************************************************/
-/* camera_win.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef CAMERAWIN_H
-#define CAMERAWIN_H
-
-#include "servers/camera/camera_feed.h"
-#include "servers/camera_server.h"
-
-class CameraWindows : public CameraServer {
-private:
- void add_active_cameras();
-
-public:
- CameraWindows();
- ~CameraWindows();
-};
-
-#endif /* CAMERAWIN_H */
diff --git a/platform/windows/context_gl_windows.cpp b/platform/windows/context_gl_windows.cpp
index e715999378..ad62e3a306 100644
--- a/platform/windows/context_gl_windows.cpp
+++ b/platform/windows/context_gl_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,6 +34,8 @@
#include "context_gl_windows.h"
+#include <dwmapi.h>
+
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_FLAGS_ARB 0x2094
@@ -41,6 +43,11 @@
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#if defined(__GNUC__)
+// Workaround GCC warning from -Wcast-function-type.
+#define wglGetProcAddress (void *)wglGetProcAddress
+#endif
+
typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
void ContextGL_Windows::release_current() {
@@ -63,16 +70,52 @@ int ContextGL_Windows::get_window_height() {
return OS::get_singleton()->get_video_mode().height;
}
+bool ContextGL_Windows::should_vsync_via_compositor() {
+
+ if (OS::get_singleton()->is_window_fullscreen() || !OS::get_singleton()->is_vsync_via_compositor_enabled()) {
+ return false;
+ }
+
+ // Note: All Windows versions supported by Godot have a compositor.
+ // It can be disabled on earlier Windows versions.
+ BOOL dwm_enabled;
+
+ if (SUCCEEDED(DwmIsCompositionEnabled(&dwm_enabled))) {
+ return dwm_enabled;
+ }
+
+ return false;
+}
+
void ContextGL_Windows::swap_buffers() {
SwapBuffers(hDC);
+
+ if (use_vsync) {
+ bool vsync_via_compositor_now = should_vsync_via_compositor();
+
+ if (vsync_via_compositor_now && wglGetSwapIntervalEXT() == 0) {
+ DwmFlush();
+ }
+
+ if (vsync_via_compositor_now != vsync_via_compositor) {
+ // The previous frame had a different operating mode than this
+ // frame. Set the 'vsync_via_compositor' member variable and the
+ // OpenGL swap interval to their proper values.
+ set_use_vsync(true);
+ }
+ }
}
void ContextGL_Windows::set_use_vsync(bool p_use) {
+ vsync_via_compositor = p_use && should_vsync_via_compositor();
+
if (wglSwapIntervalEXT) {
- wglSwapIntervalEXT(p_use ? 1 : 0);
+ int swap_interval = (p_use && !vsync_via_compositor) ? 1 : 0;
+ wglSwapIntervalEXT(swap_interval);
}
+
use_vsync = p_use;
}
@@ -167,6 +210,7 @@ Error ContextGL_Windows::initialize() {
}
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
+ wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)wglGetProcAddress("wglGetSwapIntervalEXT");
//glWrapperInit(wrapper_get_proc_address);
return OK;
@@ -177,6 +221,7 @@ ContextGL_Windows::ContextGL_Windows(HWND hwnd, bool p_opengl_3_context) {
opengl_3_context = p_opengl_3_context;
hWnd = hwnd;
use_vsync = false;
+ vsync_via_compositor = false;
}
ContextGL_Windows::~ContextGL_Windows() {
diff --git a/platform/windows/context_gl_windows.h b/platform/windows/context_gl_windows.h
index d23fba50e1..280c5a1e3c 100644
--- a/platform/windows/context_gl_windows.h
+++ b/platform/windows/context_gl_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,6 +41,7 @@
#include <windows.h>
typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval);
+typedef int(APIENTRY *PFNWGLGETSWAPINTERVALEXTPROC)(void);
class ContextGL_Windows {
@@ -50,8 +51,12 @@ class ContextGL_Windows {
HWND hWnd;
bool opengl_3_context;
bool use_vsync;
+ bool vsync_via_compositor;
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
+ PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
+
+ static bool should_vsync_via_compositor();
public:
void release_current();
diff --git a/platform/windows/crash_handler_windows.cpp b/platform/windows/crash_handler_windows.cpp
index 0716ee67f4..6145751e00 100644
--- a/platform/windows/crash_handler_windows.cpp
+++ b/platform/windows/crash_handler_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/crash_handler_windows.h b/platform/windows/crash_handler_windows.h
index eba72beb7e..adc548073c 100644
--- a/platform/windows/crash_handler_windows.h
+++ b/platform/windows/crash_handler_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 9a2b2bcb98..72c3f60d99 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -151,14 +151,14 @@ def setup_msvc_auto(env):
env['bits'] = '64'
else:
env['bits'] = '32'
- print(" Found MSVC version %s, arch %s, bits=%s" % (env['MSVC_VERSION'], env['TARGET_ARCH'], env['bits']))
+ print("Found MSVC version %s, arch %s, bits=%s" % (env['MSVC_VERSION'], env['TARGET_ARCH'], env['bits']))
if env['TARGET_ARCH'] in ('amd64', 'x86_64'):
env["x86_libtheora_opt_vc"] = False
def setup_mingw(env):
"""Set up env for use with mingw"""
# Nothing to do here
- print("Using Mingw")
+ print("Using MinGW")
pass
def configure_msvc(env, manual_msvc_config):
@@ -221,7 +221,8 @@ def configure_msvc(env, manual_msvc_config):
LIBS = ['winmm', 'opengl32', 'dsound', 'kernel32', 'ole32', 'oleaut32',
'user32', 'gdi32', 'IPHLPAPI', 'Shlwapi', 'wsock32', 'Ws2_32',
- 'shell32', 'advapi32', 'dinput8', 'dxguid', 'imm32', 'bcrypt','Avrt']
+ 'shell32', 'advapi32', 'dinput8', 'dxguid', 'imm32', 'bcrypt','Avrt',
+ 'dwmapi']
env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS])
if manual_msvc_config:
@@ -292,9 +293,7 @@ def configure_mingw(env):
## Compiler configuration
- if (os.name == "nt"):
- env['ENV']['TMP'] = os.environ['TMP'] # way to go scons, you can be so stupid sometimes
- else:
+ if os.name != "nt":
env["PROGSUFFIX"] = env["PROGSUFFIX"] + ".exe" # for linux cross-compilation
if (env["bits"] == "default"):
@@ -348,7 +347,7 @@ def configure_mingw(env):
env.Append(CCFLAGS=['-mwindows'])
env.Append(CPPDEFINES=['WINDOWS_ENABLED', 'OPENGL_ENABLED', 'WASAPI_ENABLED', 'WINMIDI_ENABLED'])
env.Append(CPPDEFINES=[('WINVER', env['target_win_version']), ('_WIN32_WINNT', env['target_win_version'])])
- env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser', 'imm32', 'bcrypt', 'avrt', 'uuid'])
+ env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser', 'imm32', 'bcrypt', 'avrt', 'uuid', 'dwmapi'])
env.Append(CPPDEFINES=['MINGW_ENABLED', ('MINGW_HAS_SECURE_API', 1)])
diff --git a/platform/windows/export/export.cpp b/platform/windows/export/export.cpp
index 3abb05b494..31501c2cd3 100644
--- a/platform/windows/export/export.cpp
+++ b/platform/windows/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,6 +39,7 @@ static Error fixup_embedded_pck(const String &p_path, int64_t p_embedded_start,
class EditorExportPlatformWindows : public EditorExportPlatformPC {
+ void _rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path);
Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path);
public:
@@ -62,15 +63,50 @@ Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset>
return err;
}
+ _rcedit_add_data(p_preset, p_path);
+
+ if (p_preset->get("codesign/enable") && err == OK) {
+ err = _code_sign(p_preset, p_path);
+ }
+
+ return err;
+}
+
+void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_options) {
+ EditorExportPlatformPC::get_export_options(r_options);
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/enable"), false));
+#ifdef WINDOWS_ENABLED
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "codesign/identity_type", PROPERTY_HINT_ENUM, "Select automatically,Use PKCS12 file (specify *.PFX/*.P12 file),Use certificate store (specify SHA1 hash)"), 0));
+#endif
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/identity", PROPERTY_HINT_GLOBAL_FILE, "*.pfx,*.p12"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/password"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/timestamp"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/timestamp_server_url"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "codesign/digest_algorithm", PROPERTY_HINT_ENUM, "SHA1,SHA256"), 1));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/description"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::POOL_STRING_ARRAY, "codesign/custom_options"), PoolStringArray()));
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.ico"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_version", PROPERTY_HINT_PLACEHOLDER_TEXT, "1.0.0"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_version", PROPERTY_HINT_PLACEHOLDER_TEXT, "1.0.0"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/company_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Company Name"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_description"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/trademarks"), ""));
+}
+
+void EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
String rcedit_path = EditorSettings::get_singleton()->get("export/windows/rcedit");
if (rcedit_path == String()) {
- return OK;
+ return;
}
if (!FileAccess::exists(rcedit_path)) {
- ERR_PRINTS("Could not find rcedit executable at " + rcedit_path + ", aborting.");
- return ERR_FILE_NOT_FOUND;
+ ERR_PRINT("Could not find rcedit executable at " + rcedit_path + ", no icon or app information data will be included.");
+ return;
}
#ifndef WINDOWS_ENABLED
@@ -78,8 +114,8 @@ Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset>
String wine_path = EditorSettings::get_singleton()->get("export/windows/wine");
if (wine_path != String() && !FileAccess::exists(wine_path)) {
- ERR_PRINTS("Could not find wine executable at " + wine_path + ", aborting.");
- return ERR_FILE_NOT_FOUND;
+ ERR_PRINT("Could not find wine executable at " + wine_path + ", no icon or app information data will be included.");
+ return;
}
if (wine_path == String()) {
@@ -144,37 +180,6 @@ Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset>
args.push_front(rcedit_path);
OS::get_singleton()->execute(wine_path, args, true);
#endif
-
- if (p_preset->get("codesign/enable") && err == OK) {
- err = _code_sign(p_preset, p_path);
- }
-
- return err;
-}
-
-void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_options) {
- EditorExportPlatformPC::get_export_options(r_options);
-
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/enable"), false));
-#ifdef WINDOWS_ENABLED
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "codesign/identity_type", PROPERTY_HINT_ENUM, "Select automatically,Use PKCS12 file (specify *.PFX/*.P12 file),Use certificate store (specify SHA1 hash)"), 0));
-#endif
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/identity", PROPERTY_HINT_GLOBAL_FILE, "*.pfx,*.p12"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/password"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/timestamp"), true));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/timestamp_server_url"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "codesign/digest_algorithm", PROPERTY_HINT_ENUM, "SHA1,SHA256"), 1));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/description"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::POOL_STRING_ARRAY, "codesign/custom_options"), PoolStringArray()));
-
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.ico"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_version", PROPERTY_HINT_PLACEHOLDER_TEXT, "1.0.0"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_version", PROPERTY_HINT_PLACEHOLDER_TEXT, "1.0.0"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/company_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Company Name"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_description"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/trademarks"), ""));
}
Error EditorExportPlatformWindows::_code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
@@ -183,7 +188,7 @@ Error EditorExportPlatformWindows::_code_sign(const Ref<EditorExportPreset> &p_p
#ifdef WINDOWS_ENABLED
String signtool_path = EditorSettings::get_singleton()->get("export/windows/signtool");
if (signtool_path != String() && !FileAccess::exists(signtool_path)) {
- ERR_PRINTS("Could not find signtool executable at " + signtool_path + ", aborting.");
+ ERR_PRINT("Could not find signtool executable at " + signtool_path + ", aborting.");
return ERR_FILE_NOT_FOUND;
}
if (signtool_path == String()) {
@@ -192,7 +197,7 @@ Error EditorExportPlatformWindows::_code_sign(const Ref<EditorExportPreset> &p_p
#else
String signtool_path = EditorSettings::get_singleton()->get("export/windows/osslsigncode");
if (signtool_path != String() && !FileAccess::exists(signtool_path)) {
- ERR_PRINTS("Could not find osslsigncode executable at " + signtool_path + ", aborting.");
+ ERR_PRINT("Could not find osslsigncode executable at " + signtool_path + ", aborting.");
return ERR_FILE_NOT_FOUND;
}
if (signtool_path == String()) {
diff --git a/platform/windows/export/export.h b/platform/windows/export/export.h
index e3431797b4..d669192831 100644
--- a/platform/windows/export/export.h
+++ b/platform/windows/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/godot_res.rc b/platform/windows/godot_res.rc
index 1fa8957f15..0593c8b069 100644
--- a/platform/windows/godot_res.rc
+++ b/platform/windows/godot_res.rc
@@ -4,10 +4,6 @@
#define _MKSTR(m_x) _STR(m_x)
#endif
-#ifndef VERSION_PATCH
-#define VERSION_PATCH 0
-#endif
-
GODOT_ICON ICON platform/windows/godot.ico
1 VERSIONINFO
diff --git a/platform/windows/godot_windows.cpp b/platform/windows/godot_windows.cpp
index 11bfea6922..dcc12b7649 100644
--- a/platform/windows/godot_windows.cpp
+++ b/platform/windows/godot_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp
index 53ce342e8c..49432435b9 100644
--- a/platform/windows/joypad_windows.cpp
+++ b/platform/windows/joypad_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,6 +37,11 @@
#define __builtin_bswap32 _byteswap_ulong
#endif
+#if defined(__GNUC__)
+// Workaround GCC warning from -Wcast-function-type.
+#define GetProcAddress (void *)GetProcAddress
+#endif
+
DWORD WINAPI _xinput_get_state(DWORD dwUserIndex, XINPUT_STATE *pState) {
return ERROR_DEVICE_NOT_CONNECTED;
}
diff --git a/platform/windows/joypad_windows.h b/platform/windows/joypad_windows.h
index 4af5d9bd6a..ab85bc60ac 100644
--- a/platform/windows/joypad_windows.h
+++ b/platform/windows/joypad_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/key_mapping_windows.cpp b/platform/windows/key_mapping_windows.cpp
index 01bbb072bb..c76b31ca9c 100644
--- a/platform/windows/key_mapping_windows.cpp
+++ b/platform/windows/key_mapping_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/key_mapping_windows.h b/platform/windows/key_mapping_windows.h
index dbb8c20f1e..0f9bdecde1 100644
--- a/platform/windows/key_mapping_windows.h
+++ b/platform/windows/key_mapping_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/lang_table.h b/platform/windows/lang_table.h
index f12893a8dc..f81bab13a4 100644
--- a/platform/windows/lang_table.h
+++ b/platform/windows/lang_table.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 429657f332..2daaf9359a 100755
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -74,6 +74,11 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
#define WM_POINTERUPDATE 0x0245
#endif
+#if defined(__GNUC__)
+// Workaround GCC warning from -Wcast-function-type.
+#define GetProcAddress (void *)GetProcAddress
+#endif
+
typedef struct {
int count;
int screen;
@@ -352,12 +357,14 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
if (LOWORD(wParam) == WA_ACTIVE || LOWORD(wParam) == WA_CLICKACTIVE) {
main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
+ window_focused = true;
alt_mem = false;
control_mem = false;
shift_mem = false;
} else { // WM_INACTIVE
input->release_pressed_events();
main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
+ window_focused = false;
alt_mem = false;
};
@@ -1480,6 +1487,7 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int
video_driver_index = p_video_driver;
gl_context->set_use_vsync(video_mode.use_vsync);
+ set_vsync_via_compositor(video_mode.vsync_via_compositor);
#endif
visual_server = memnew(VisualServerRaster);
@@ -1494,8 +1502,6 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int
power_manager = memnew(PowerWindows);
- camera_server = memnew(CameraWindows);
-
AudioDriverManager::initialize(p_audio_driver);
TRACKMOUSEEVENT tme;
@@ -1649,7 +1655,6 @@ void OS_Windows::finalize() {
memdelete(joypad);
memdelete(input);
- memdelete(camera_server);
touch_state.clear();
cursors_cache.clear();
@@ -2097,6 +2102,11 @@ bool OS_Windows::is_window_always_on_top() const {
return video_mode.always_on_top;
}
+bool OS_Windows::is_window_focused() const {
+
+ return window_focused;
+}
+
void OS_Windows::set_console_visible(bool p_enabled) {
if (console_visible == p_enabled)
return;
@@ -2844,7 +2854,7 @@ void OS_Windows::set_native_icon(const String &p_filename) {
ERR_FAIL_COND_MSG(big_icon_index == -1, "No valid icons found!");
if (small_icon_index == -1) {
- WARN_PRINTS("No small icon found, reusing " + itos(big_icon_width) + "x" + itos(big_icon_width) + " @" + itos(big_icon_cc) + " icon!");
+ WARN_PRINT("No small icon found, reusing " + itos(big_icon_width) + "x" + itos(big_icon_width) + " @" + itos(big_icon_cc) + " icon!");
small_icon_index = big_icon_index;
small_icon_cc = big_icon_cc;
}
@@ -3353,7 +3363,7 @@ Error OS_Windows::move_to_trash(const String &p_path) {
delete[] from;
if (ret) {
- ERR_PRINTS("SHFileOperation error: " + itos(ret));
+ ERR_PRINT("SHFileOperation error: " + itos(ret));
return FAILED;
}
@@ -3374,6 +3384,7 @@ OS_Windows::OS_Windows(HINSTANCE _hInstance) {
meta_mem = false;
minimized = false;
was_maximized = false;
+ window_focused = true;
console_visible = IsWindowVisible(GetConsoleWindow());
//Note: Functions for pen input, available on Windows 8+
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index ce279fb033..cf16295a70 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,6 @@
#ifndef OS_WINDOWS_H
#define OS_WINDOWS_H
-#include "camera_win.h"
#include "context_gl_windows.h"
#include "core/os/input.h"
#include "core/os/os.h"
@@ -175,7 +174,6 @@ class OS_Windows : public OS {
ContextGL_Windows *gl_context;
#endif
VisualServer *visual_server;
- CameraWindows *camera_server;
int pressrc;
HINSTANCE hInstance; // Holds The Instance Of The Application
HWND hWnd;
@@ -276,6 +274,7 @@ protected:
bool maximized;
bool minimized;
bool borderless;
+ bool window_focused;
bool console_visible;
bool was_maximized;
@@ -324,6 +323,7 @@ public:
virtual bool is_window_maximized() const;
virtual void set_window_always_on_top(bool p_enabled);
virtual bool is_window_always_on_top() const;
+ virtual bool is_window_focused() const;
virtual void set_console_visible(bool p_enabled);
virtual bool is_console_visible() const;
virtual void request_attention();
@@ -359,7 +359,7 @@ public:
virtual void delay_usec(uint32_t p_usec) const;
virtual uint64_t get_ticks_usec() const;
- virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false, Mutex *p_pipe_mutex = NULL);
+ virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false, Mutex *p_pipe_mutex = NULL);
virtual Error kill(const ProcessID &p_pid);
virtual int get_process_id() const;
diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h
index 8a4aab5c36..04653ee56c 100644
--- a/platform/windows/platform_config.h
+++ b/platform/windows/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/power_windows.cpp b/platform/windows/power_windows.cpp
index 0efd88c216..aea06da413 100644
--- a/platform/windows/power_windows.cpp
+++ b/platform/windows/power_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/power_windows.h b/platform/windows/power_windows.h
index ef75ce6271..80d86a12c5 100644
--- a/platform/windows/power_windows.h
+++ b/platform/windows/power_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/windows_terminal_logger.cpp b/platform/windows/windows_terminal_logger.cpp
index adbdafb07e..520b654b94 100644
--- a/platform/windows/windows_terminal_logger.cpp
+++ b/platform/windows/windows_terminal_logger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -85,7 +85,6 @@ void WindowsTerminalLogger::log_error(const char *p_function, const char *p_file
CONSOLE_SCREEN_BUFFER_INFO sbi; //original
GetConsoleScreenBufferInfo(hCon, &sbi);
- WORD current_fg = sbi.wAttributes & (FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY);
WORD current_bg = sbi.wAttributes & (BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY);
uint32_t basecol = 0;
@@ -98,53 +97,34 @@ void WindowsTerminalLogger::log_error(const char *p_function, const char *p_file
basecol |= current_bg;
- if (p_rationale && p_rationale[0]) {
-
- SetConsoleTextAttribute(hCon, basecol | FOREGROUND_INTENSITY);
- switch (p_type) {
- case ERR_ERROR: logf("ERROR: "); break;
- case ERR_WARNING: logf("WARNING: "); break;
- case ERR_SCRIPT: logf("SCRIPT ERROR: "); break;
- case ERR_SHADER: logf("SHADER ERROR: "); break;
- }
-
- SetConsoleTextAttribute(hCon, current_fg | current_bg | FOREGROUND_INTENSITY);
- logf("%s\n", p_rationale);
+ SetConsoleTextAttribute(hCon, basecol | FOREGROUND_INTENSITY);
+ switch (p_type) {
+ case ERR_ERROR: logf("ERROR:"); break;
+ case ERR_WARNING: logf("WARNING:"); break;
+ case ERR_SCRIPT: logf("SCRIPT ERROR:"); break;
+ case ERR_SHADER: logf("SHADER ERROR:"); break;
+ }
- SetConsoleTextAttribute(hCon, basecol);
- switch (p_type) {
- case ERR_ERROR: logf(" At: "); break;
- case ERR_WARNING: logf(" At: "); break;
- case ERR_SCRIPT: logf(" At: "); break;
- case ERR_SHADER: logf(" At: "); break;
- }
+ SetConsoleTextAttribute(hCon, basecol);
+ if (p_rationale && p_rationale[0]) {
+ logf(" %s\n", p_rationale);
+ } else {
+ logf(" %s\n", p_code);
+ }
- SetConsoleTextAttribute(hCon, current_fg | current_bg);
- logf("%s:%i\n", p_file, p_line);
+ // `FOREGROUND_INTENSITY` alone results in gray text.
+ SetConsoleTextAttribute(hCon, FOREGROUND_INTENSITY);
+ switch (p_type) {
+ case ERR_ERROR: logf(" at: "); break;
+ case ERR_WARNING: logf(" at: "); break;
+ case ERR_SCRIPT: logf(" at: "); break;
+ case ERR_SHADER: logf(" at: "); break;
+ }
+ if (p_rationale && p_rationale[0]) {
+ logf("(%s:%i)\n", p_file, p_line);
} else {
-
- SetConsoleTextAttribute(hCon, basecol | FOREGROUND_INTENSITY);
- switch (p_type) {
- case ERR_ERROR: logf("ERROR: %s: ", p_function); break;
- case ERR_WARNING: logf("WARNING: %s: ", p_function); break;
- case ERR_SCRIPT: logf("SCRIPT ERROR: %s: ", p_function); break;
- case ERR_SHADER: logf("SCRIPT ERROR: %s: ", p_function); break;
- }
-
- SetConsoleTextAttribute(hCon, current_fg | current_bg | FOREGROUND_INTENSITY);
- logf("%s\n", p_code);
-
- SetConsoleTextAttribute(hCon, basecol);
- switch (p_type) {
- case ERR_ERROR: logf(" At: "); break;
- case ERR_WARNING: logf(" At: "); break;
- case ERR_SCRIPT: logf(" At: "); break;
- case ERR_SHADER: logf(" At: "); break;
- }
-
- SetConsoleTextAttribute(hCon, current_fg | current_bg);
- logf("%s:%i\n", p_file, p_line);
+ logf("%s (%s:%i)\n", p_function, p_file, p_line);
}
SetConsoleTextAttribute(hCon, sbi.wAttributes);
diff --git a/platform/windows/windows_terminal_logger.h b/platform/windows/windows_terminal_logger.h
index 475e1f25ab..d4443a707d 100644
--- a/platform/windows/windows_terminal_logger.h
+++ b/platform/windows/windows_terminal_logger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */