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+/*************************************************************************/
+/* tts_windows.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TTS_WINDOWS_H
+#define TTS_WINDOWS_H
+
+#include "core/string/ustring.h"
+#include "core/templates/list.h"
+#include "core/templates/map.h"
+#include "core/variant/array.h"
+#include "servers/display_server.h"
+
+#include <objbase.h>
+#include <sapi.h>
+#include <wchar.h>
+#include <winnls.h>
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+
+class TTS_Windows {
+ List<DisplayServer::TTSUtterance> queue;
+ ISpVoice *synth = nullptr;
+ bool paused = false;
+ struct UTData {
+ Char16String string;
+ int offset;
+ int id;
+ };
+ Map<ULONG, UTData> ids;
+
+ static void __stdcall speech_event_callback(WPARAM wParam, LPARAM lParam);
+ void _update_tts();
+
+ static TTS_Windows *singleton;
+
+public:
+ static TTS_Windows *get_singleton();
+
+ bool is_speaking() const;
+ bool is_paused() const;
+ Array get_voices() const;
+
+ void speak(const String &p_text, const String &p_voice, int p_volume = 50, float p_pitch = 1.f, float p_rate = 1.f, int p_utterance_id = 0, bool p_interrupt = false);
+ void pause();
+ void resume();
+ void stop();
+
+ TTS_Windows();
+ ~TTS_Windows();
+};
+
+#endif // TTS_WINDOWS_H