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-rw-r--r--platform/windows/os_windows.cpp44
1 files changed, 37 insertions, 7 deletions
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 54a5d91eb4..2850d38ce4 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -2033,27 +2033,57 @@ void OS_Windows::set_cursor_shape(CursorShape p_shape) {
void OS_Windows::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
if (p_cursor.is_valid()) {
Ref<Texture> texture = p_cursor;
- Ref<Image> image = texture->get_data();
+ Ref<AtlasTexture> atlas_texture = p_cursor;
+ Ref<Image> image;
+ Size2 texture_size;
+ Rect2 atlas_rect;
- UINT image_size = texture->get_width() * texture->get_height();
- UINT size = sizeof(UINT) * image_size;
+ if (texture.is_valid()) {
+ image = texture->get_data();
+ }
+
+ if (!image.is_valid() && atlas_texture.is_valid()) {
+ texture = atlas_texture->get_atlas();
+
+ atlas_rect.size.width = texture->get_width();
+ atlas_rect.size.height = texture->get_height();
+ atlas_rect.position.x = atlas_texture->get_region().position.x;
+ atlas_rect.position.y = atlas_texture->get_region().position.y;
+
+ texture_size.width = atlas_texture->get_region().size.x;
+ texture_size.height = atlas_texture->get_region().size.y;
+ } else if (image.is_valid()) {
+ texture_size.width = texture->get_width();
+ texture_size.height = texture->get_height();
+ }
- ERR_FAIL_COND(texture->get_width() > 256 || texture->get_height() > 256);
+ ERR_FAIL_COND(!texture.is_valid());
+ ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
+
+ image = texture->get_data();
+
+ UINT image_size = texture_size.width * texture_size.height;
+ UINT size = sizeof(UINT) * image_size;
// Create the BITMAP with alpha channel
COLORREF *buffer = (COLORREF *)malloc(sizeof(COLORREF) * image_size);
image->lock();
for (UINT index = 0; index < image_size; index++) {
- int row_index = floor(index / texture->get_width());
- int column_index = index % texture->get_width();
+ int row_index = floor(index / texture_size.width) + atlas_rect.position.y;
+ int column_index = (index % int(texture_size.width)) + atlas_rect.position.x;
+
+ if (atlas_texture.is_valid()) {
+ column_index = MIN(column_index, atlas_rect.size.width - 1);
+ row_index = MIN(row_index, atlas_rect.size.height - 1);
+ }
*(buffer + index) = image->get_pixel(column_index, row_index).to_argb32();
}
image->unlock();
// Using 4 channels, so 4 * 8 bits
- HBITMAP bitmap = CreateBitmap(texture->get_width(), texture->get_height(), 1, 4 * 8, buffer);
+ HBITMAP bitmap = CreateBitmap(texture_size.width, texture_size.height, 1, 4 * 8, buffer);
COLORREF clrTransparent = -1;
// Create the AND and XOR masks for the bitmap