diff options
Diffstat (limited to 'platform/windows/joypad_windows.cpp')
-rw-r--r-- | platform/windows/joypad_windows.cpp | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp index 2adf2a8652..821d4eb685 100644 --- a/platform/windows/joypad_windows.cpp +++ b/platform/windows/joypad_windows.cpp @@ -112,7 +112,8 @@ bool JoypadWindows::is_xinput_device(const GUID *p_guid) { return false; } dev_list = (PRAWINPUTDEVICELIST)malloc(sizeof(RAWINPUTDEVICELIST) * dev_list_count); - if (!dev_list) return false; + if (!dev_list) + return false; if (GetRawInputDeviceList(dev_list, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == (UINT)-1) { free(dev_list); @@ -267,7 +268,8 @@ void JoypadWindows::close_joypad(int id) { return; } - if (!d_joypads[id].attached) return; + if (!d_joypads[id].attached) + return; d_joypads[id].di_joy->Unacquire(); d_joypads[id].di_joy->Release(); @@ -345,12 +347,12 @@ void JoypadWindows::process_joypads() { button_mask = button_mask * 2; } - input->joy_axis(joy.id, JOY_AXIS_0, axis_correct(joy.state.Gamepad.sThumbLX, true)); - input->joy_axis(joy.id, JOY_AXIS_1, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true)); - input->joy_axis(joy.id, JOY_AXIS_2, axis_correct(joy.state.Gamepad.sThumbRX, true)); - input->joy_axis(joy.id, JOY_AXIS_3, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true)); - input->joy_axis(joy.id, JOY_AXIS_4, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true)); - input->joy_axis(joy.id, JOY_AXIS_5, axis_correct(joy.state.Gamepad.bRightTrigger, true, true)); + input->joy_axis(joy.id, JOY_AXIS_LEFT_X, axis_correct(joy.state.Gamepad.sThumbLX, true)); + input->joy_axis(joy.id, JOY_AXIS_LEFT_Y, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true)); + input->joy_axis(joy.id, JOY_AXIS_RIGHT_X, axis_correct(joy.state.Gamepad.sThumbRX, true)); + input->joy_axis(joy.id, JOY_AXIS_RIGHT_Y, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true)); + input->joy_axis(joy.id, JOY_AXIS_TRIGGER_LEFT, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true)); + input->joy_axis(joy.id, JOY_AXIS_TRIGGER_RIGHT, axis_correct(joy.state.Gamepad.bRightTrigger, true, true)); joy.last_packet = joy.state.dwPacketNumber; } uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id); |