diff options
Diffstat (limited to 'platform/windows/joypad_windows.cpp')
-rw-r--r-- | platform/windows/joypad_windows.cpp | 558 |
1 files changed, 558 insertions, 0 deletions
diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp new file mode 100644 index 0000000000..5a399cdf90 --- /dev/null +++ b/platform/windows/joypad_windows.cpp @@ -0,0 +1,558 @@ +/*************************************************************************/ +/* joypad_windows.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "joypad_windows.h" + +#include <oleauto.h> +#include <wbemidl.h> + +#ifndef __GNUC__ +#define __builtin_bswap32 _byteswap_ulong +#endif + +DWORD WINAPI _xinput_get_state(DWORD dwUserIndex, XINPUT_STATE *pState) { + return ERROR_DEVICE_NOT_CONNECTED; +} +DWORD WINAPI _xinput_set_state(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration) { + return ERROR_DEVICE_NOT_CONNECTED; +} + +JoypadWindows::JoypadWindows() { +} + +JoypadWindows::JoypadWindows(InputDefault *_input, HWND *hwnd) { + + input = _input; + hWnd = hwnd; + joypad_count = 0; + dinput = NULL; + xinput_dll = NULL; + xinput_get_state = NULL; + xinput_set_state = NULL; + + load_xinput(); + + for (int i = 0; i < JOYPADS_MAX; i++) + attached_joypads[i] = false; + + HRESULT result; + result = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&dinput, NULL); + if (FAILED(result)) { + printf("failed init DINPUT: %ld\n", result); + } + probe_joypads(); +} + +JoypadWindows::~JoypadWindows() { + + close_joypad(); + dinput->Release(); + unload_xinput(); +} + +bool JoypadWindows::have_device(const GUID &p_guid) { + + for (int i = 0; i < JOYPADS_MAX; i++) { + + if (d_joypads[i].guid == p_guid) { + + d_joypads[i].confirmed = true; + return true; + } + } + return false; +} + +// adapted from SDL2, works a lot better than the MSDN version +bool JoypadWindows::is_xinput_device(const GUID *p_guid) { + + static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; + static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; + static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; + + if (p_guid == &IID_ValveStreamingGamepad || p_guid == &IID_X360WiredGamepad || p_guid == &IID_X360WirelessGamepad) + return true; + + PRAWINPUTDEVICELIST dev_list = NULL; + unsigned int dev_list_count = 0; + + if (GetRawInputDeviceList(NULL, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == -1) { + return false; + } + dev_list = (PRAWINPUTDEVICELIST)malloc(sizeof(RAWINPUTDEVICELIST) * dev_list_count); + if (!dev_list) return false; + + if (GetRawInputDeviceList(dev_list, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == -1) { + free(dev_list); + return false; + } + for (int i = 0; i < dev_list_count; i++) { + + RID_DEVICE_INFO rdi; + char dev_name[128]; + UINT rdiSize = sizeof(rdi); + UINT nameSize = sizeof(dev_name); + + rdi.cbSize = rdiSize; + if ((dev_list[i].dwType == RIM_TYPEHID) && + (GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != (UINT)-1) && + (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == (LONG)p_guid->Data1) && + (GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICENAME, &dev_name, &nameSize) != (UINT)-1) && + (strstr(dev_name, "IG_") != NULL)) { + + free(dev_list); + return true; + } + } + free(dev_list); + return false; +} + +bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) { + + HRESULT hr; + int num = input->get_unused_joy_id(); + + if (have_device(instance->guidInstance) || num == -1) + return false; + + d_joypads[joypad_count] = dinput_gamepad(); + dinput_gamepad *joy = &d_joypads[joypad_count]; + + const DWORD devtype = (instance->dwDevType & 0xFF); + + if ((devtype != DI8DEVTYPE_JOYSTICK) && (devtype != DI8DEVTYPE_GAMEPAD) && (devtype != DI8DEVTYPE_1STPERSON)) { + return false; + } + + hr = dinput->CreateDevice(instance->guidInstance, &joy->di_joy, NULL); + + if (FAILED(hr)) { + return false; + } + + const GUID &guid = instance->guidProduct; + char uid[128]; + sprintf_s(uid, "%08lx%04hx%04hx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx", + __builtin_bswap32(guid.Data1), guid.Data2, guid.Data3, + guid.Data4[0], guid.Data4[1], guid.Data4[2], guid.Data4[3], + guid.Data4[4], guid.Data4[5], guid.Data4[6], guid.Data4[7]); + + id_to_change = joypad_count; + + joy->di_joy->SetDataFormat(&c_dfDIJoystick2); + joy->di_joy->SetCooperativeLevel(*hWnd, DISCL_FOREGROUND); + joy->di_joy->EnumObjects(objectsCallback, this, 0); + joy->joy_axis.sort(); + + joy->guid = instance->guidInstance; + input->joy_connection_changed(num, true, instance->tszProductName, uid); + joy->attached = true; + joy->id = num; + attached_joypads[num] = true; + joy->confirmed = true; + joypad_count++; + return true; +} + +void JoypadWindows::setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id) { + + if (ob->dwType & DIDFT_AXIS) { + + HRESULT res; + DIPROPRANGE prop_range; + DIPROPDWORD dilong; + DWORD ofs; + if (ob->guidType == GUID_XAxis) + ofs = DIJOFS_X; + else if (ob->guidType == GUID_YAxis) + ofs = DIJOFS_Y; + else if (ob->guidType == GUID_ZAxis) + ofs = DIJOFS_Z; + else if (ob->guidType == GUID_RxAxis) + ofs = DIJOFS_RX; + else if (ob->guidType == GUID_RyAxis) + ofs = DIJOFS_RY; + else if (ob->guidType == GUID_RzAxis) + ofs = DIJOFS_RZ; + else if (ob->guidType == GUID_Slider) + ofs = DIJOFS_SLIDER(0); + else + return; + prop_range.diph.dwSize = sizeof(DIPROPRANGE); + prop_range.diph.dwHeaderSize = sizeof(DIPROPHEADER); + prop_range.diph.dwObj = ob->dwType; + prop_range.diph.dwHow = DIPH_BYID; + prop_range.lMin = -MAX_JOY_AXIS; + prop_range.lMax = +MAX_JOY_AXIS; + + dinput_gamepad &joy = d_joypads[p_joy_id]; + + res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_RANGE, &prop_range.diph); + if (FAILED(res)) + return; + + dilong.diph.dwSize = sizeof(dilong); + dilong.diph.dwHeaderSize = sizeof(dilong.diph); + dilong.diph.dwObj = ob->dwType; + dilong.diph.dwHow = DIPH_BYID; + dilong.dwData = 0; + + res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_DEADZONE, &dilong.diph); + if (FAILED(res)) + return; + + joy.joy_axis.push_back(ofs); + } +} + +BOOL CALLBACK JoypadWindows::enumCallback(const DIDEVICEINSTANCE *p_instance, void *p_context) { + + JoypadWindows *self = (JoypadWindows *)p_context; + if (self->is_xinput_device(&p_instance->guidProduct)) { + return DIENUM_CONTINUE; + } + self->setup_dinput_joypad(p_instance); + return DIENUM_CONTINUE; +} + +BOOL CALLBACK JoypadWindows::objectsCallback(const DIDEVICEOBJECTINSTANCE *instance, void *context) { + + JoypadWindows *self = (JoypadWindows *)context; + self->setup_joypad_object(instance, self->id_to_change); + + return DIENUM_CONTINUE; +} + +void JoypadWindows::close_joypad(int id) { + + if (id == -1) { + + for (int i = 0; i < JOYPADS_MAX; i++) { + + close_joypad(i); + } + return; + } + + if (!d_joypads[id].attached) return; + + d_joypads[id].di_joy->Unacquire(); + d_joypads[id].di_joy->Release(); + d_joypads[id].attached = false; + attached_joypads[d_joypads[id].id] = false; + d_joypads[id].guid.Data1 = d_joypads[id].guid.Data2 = d_joypads[id].guid.Data3 = 0; + input->joy_connection_changed(d_joypads[id].id, false, ""); + joypad_count--; +} + +void JoypadWindows::probe_joypads() { + + DWORD dwResult; + for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) { + + ZeroMemory(&x_joypads[i].state, sizeof(XINPUT_STATE)); + + dwResult = xinput_get_state(i, &x_joypads[i].state); + if (dwResult == ERROR_SUCCESS) { + + int id = input->get_unused_joy_id(); + if (id != -1 && !x_joypads[i].attached) { + + x_joypads[i].attached = true; + x_joypads[i].id = id; + x_joypads[i].ff_timestamp = 0; + x_joypads[i].ff_end_timestamp = 0; + x_joypads[i].vibrating = false; + attached_joypads[id] = true; + input->joy_connection_changed(id, true, "XInput Gamepad", "__XINPUT_DEVICE__"); + } + } else if (x_joypads[i].attached) { + + x_joypads[i].attached = false; + attached_joypads[x_joypads[i].id] = false; + input->joy_connection_changed(x_joypads[i].id, false, ""); + } + } + + for (int i = 0; i < joypad_count; i++) { + + d_joypads[i].confirmed = false; + } + + dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, enumCallback, this, DIEDFL_ATTACHEDONLY); + + for (int i = 0; i < joypad_count; i++) { + + if (!d_joypads[i].confirmed) { + + close_joypad(i); + } + } +} + +void JoypadWindows::process_joypads() { + + HRESULT hr; + + for (int i = 0; i < XUSER_MAX_COUNT; i++) { + + xinput_gamepad &joy = x_joypads[i]; + if (!joy.attached) { + continue; + } + ZeroMemory(&joy.state, sizeof(XINPUT_STATE)); + + xinput_get_state(i, &joy.state); + if (joy.state.dwPacketNumber != joy.last_packet) { + + int button_mask = XINPUT_GAMEPAD_DPAD_UP; + for (int i = 0; i <= 16; i++) { + + input->joy_button(joy.id, i, joy.state.Gamepad.wButtons & button_mask); + button_mask = button_mask * 2; + } + + input->joy_axis(joy.id, JOY_AXIS_0, axis_correct(joy.state.Gamepad.sThumbLX, true)); + input->joy_axis(joy.id, JOY_AXIS_1, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true)); + input->joy_axis(joy.id, JOY_AXIS_2, axis_correct(joy.state.Gamepad.sThumbRX, true)); + input->joy_axis(joy.id, JOY_AXIS_3, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true)); + input->joy_axis(joy.id, JOY_AXIS_4, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true)); + input->joy_axis(joy.id, JOY_AXIS_5, axis_correct(joy.state.Gamepad.bRightTrigger, true, true)); + joy.last_packet = joy.state.dwPacketNumber; + } + uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id); + if (timestamp > joy.ff_timestamp) { + Vector2 strength = input->get_joy_vibration_strength(joy.id); + float duration = input->get_joy_vibration_duration(joy.id); + if (strength.x == 0 && strength.y == 0) { + joypad_vibration_stop_xinput(i, timestamp); + } else { + joypad_vibration_start_xinput(i, strength.x, strength.y, duration, timestamp); + } + } else if (joy.vibrating && joy.ff_end_timestamp != 0) { + uint64_t current_time = OS::get_singleton()->get_ticks_usec(); + if (current_time >= joy.ff_end_timestamp) + joypad_vibration_stop_xinput(i, current_time); + } + } + + for (int i = 0; i < JOYPADS_MAX; i++) { + + dinput_gamepad *joy = &d_joypads[i]; + + if (!joy->attached) + continue; + + DIJOYSTATE2 js; + hr = joy->di_joy->Poll(); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) { + IDirectInputDevice8_Acquire(joy->di_joy); + joy->di_joy->Poll(); + } + + hr = joy->di_joy->GetDeviceState(sizeof(DIJOYSTATE2), &js); + if (FAILED(hr)) { + continue; + } + + post_hat(joy->id, js.rgdwPOV[0]); + + for (int j = 0; j < 128; j++) { + + if (js.rgbButtons[j] & 0x80) { + + if (!joy->last_buttons[j]) { + + input->joy_button(joy->id, j, true); + joy->last_buttons[j] = true; + } + } else { + + if (joy->last_buttons[j]) { + + input->joy_button(joy->id, j, false); + joy->last_buttons[j] = false; + } + } + } + + // on mingw, these constants are not constants + int count = 6; + int axes[] = { DIJOFS_X, DIJOFS_Y, DIJOFS_Z, DIJOFS_RX, DIJOFS_RY, DIJOFS_RZ }; + int values[] = { js.lX, js.lY, js.lZ, js.lRx, js.lRy, js.lRz }; + + for (int j = 0; j < joy->joy_axis.size(); j++) { + + for (int k = 0; k < count; k++) { + if (joy->joy_axis[j] == axes[k]) { + input->joy_axis(joy->id, j, axis_correct(values[k])); + break; + }; + }; + }; + } + return; +} + +void JoypadWindows::post_hat(int p_device, DWORD p_dpad) { + + int dpad_val = 0; + + if (p_dpad == -1) { + dpad_val = InputDefault::HAT_MASK_CENTER; + } + if (p_dpad == 0) { + + dpad_val = InputDefault::HAT_MASK_UP; + + } else if (p_dpad == 4500) { + + dpad_val = (InputDefault::HAT_MASK_UP | InputDefault::HAT_MASK_RIGHT); + + } else if (p_dpad == 9000) { + + dpad_val = InputDefault::HAT_MASK_RIGHT; + + } else if (p_dpad == 13500) { + + dpad_val = (InputDefault::HAT_MASK_RIGHT | InputDefault::HAT_MASK_DOWN); + + } else if (p_dpad == 18000) { + + dpad_val = InputDefault::HAT_MASK_DOWN; + + } else if (p_dpad == 22500) { + + dpad_val = (InputDefault::HAT_MASK_DOWN | InputDefault::HAT_MASK_LEFT); + + } else if (p_dpad == 27000) { + + dpad_val = InputDefault::HAT_MASK_LEFT; + + } else if (p_dpad == 31500) { + + dpad_val = (InputDefault::HAT_MASK_LEFT | InputDefault::HAT_MASK_UP); + } + input->joy_hat(p_device, dpad_val); +}; + +InputDefault::JoyAxis JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const { + + InputDefault::JoyAxis jx; + if (Math::abs(p_val) < MIN_JOY_AXIS) { + jx.min = p_trigger ? 0 : -1; + jx.value = 0.0f; + return jx; + } + if (p_xinput) { + + if (p_trigger) { + jx.min = 0; + jx.value = (float)p_val / MAX_TRIGGER; + return jx; + } + jx.min = -1; + if (p_val < 0) { + jx.value = (float)p_val / MAX_JOY_AXIS; + } else { + jx.value = (float)p_val / (MAX_JOY_AXIS - 1); + } + if (p_negate) { + jx.value = -jx.value; + } + return jx; + } + jx.min = -1; + jx.value = (float)p_val / MAX_JOY_AXIS; + return jx; +} + +void JoypadWindows::joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) { + xinput_gamepad &joy = x_joypads[p_device]; + if (joy.attached) { + XINPUT_VIBRATION effect; + effect.wLeftMotorSpeed = (65535 * p_strong_magnitude); + effect.wRightMotorSpeed = (65535 * p_weak_magnitude); + if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) { + joy.ff_timestamp = p_timestamp; + joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0); + joy.vibrating = true; + } + } +} + +void JoypadWindows::joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp) { + xinput_gamepad &joy = x_joypads[p_device]; + if (joy.attached) { + XINPUT_VIBRATION effect; + effect.wLeftMotorSpeed = 0; + effect.wRightMotorSpeed = 0; + if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) { + joy.ff_timestamp = p_timestamp; + joy.vibrating = false; + } + } +} + +void JoypadWindows::load_xinput() { + + xinput_get_state = &_xinput_get_state; + xinput_set_state = &_xinput_set_state; + xinput_dll = LoadLibrary("XInput1_4.dll"); + if (!xinput_dll) { + xinput_dll = LoadLibrary("XInput1_3.dll"); + if (!xinput_dll) { + xinput_dll = LoadLibrary("XInput9_1_0.dll"); + } + } + + if (!xinput_dll) { + print_verbose("Could not find XInput, using DirectInput only"); + return; + } + + XInputGetState_t func = (XInputGetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputGetState"); + XInputSetState_t set_func = (XInputSetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputSetState"); + if (!func || !set_func) { + unload_xinput(); + return; + } + xinput_get_state = func; + xinput_set_state = set_func; +} + +void JoypadWindows::unload_xinput() { + + if (xinput_dll) { + + FreeLibrary((HMODULE)xinput_dll); + } +} |