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-rw-r--r--platform/windows/joypad_windows.cpp558
1 files changed, 558 insertions, 0 deletions
diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp
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+++ b/platform/windows/joypad_windows.cpp
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+/*************************************************************************/
+/* joypad_windows.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "joypad_windows.h"
+
+#include <oleauto.h>
+#include <wbemidl.h>
+
+#ifndef __GNUC__
+#define __builtin_bswap32 _byteswap_ulong
+#endif
+
+DWORD WINAPI _xinput_get_state(DWORD dwUserIndex, XINPUT_STATE *pState) {
+ return ERROR_DEVICE_NOT_CONNECTED;
+}
+DWORD WINAPI _xinput_set_state(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration) {
+ return ERROR_DEVICE_NOT_CONNECTED;
+}
+
+JoypadWindows::JoypadWindows() {
+}
+
+JoypadWindows::JoypadWindows(InputDefault *_input, HWND *hwnd) {
+
+ input = _input;
+ hWnd = hwnd;
+ joypad_count = 0;
+ dinput = NULL;
+ xinput_dll = NULL;
+ xinput_get_state = NULL;
+ xinput_set_state = NULL;
+
+ load_xinput();
+
+ for (int i = 0; i < JOYPADS_MAX; i++)
+ attached_joypads[i] = false;
+
+ HRESULT result;
+ result = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&dinput, NULL);
+ if (FAILED(result)) {
+ printf("failed init DINPUT: %ld\n", result);
+ }
+ probe_joypads();
+}
+
+JoypadWindows::~JoypadWindows() {
+
+ close_joypad();
+ dinput->Release();
+ unload_xinput();
+}
+
+bool JoypadWindows::have_device(const GUID &p_guid) {
+
+ for (int i = 0; i < JOYPADS_MAX; i++) {
+
+ if (d_joypads[i].guid == p_guid) {
+
+ d_joypads[i].confirmed = true;
+ return true;
+ }
+ }
+ return false;
+}
+
+// adapted from SDL2, works a lot better than the MSDN version
+bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
+
+ static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+ static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+ static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+
+ if (p_guid == &IID_ValveStreamingGamepad || p_guid == &IID_X360WiredGamepad || p_guid == &IID_X360WirelessGamepad)
+ return true;
+
+ PRAWINPUTDEVICELIST dev_list = NULL;
+ unsigned int dev_list_count = 0;
+
+ if (GetRawInputDeviceList(NULL, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == -1) {
+ return false;
+ }
+ dev_list = (PRAWINPUTDEVICELIST)malloc(sizeof(RAWINPUTDEVICELIST) * dev_list_count);
+ if (!dev_list) return false;
+
+ if (GetRawInputDeviceList(dev_list, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == -1) {
+ free(dev_list);
+ return false;
+ }
+ for (int i = 0; i < dev_list_count; i++) {
+
+ RID_DEVICE_INFO rdi;
+ char dev_name[128];
+ UINT rdiSize = sizeof(rdi);
+ UINT nameSize = sizeof(dev_name);
+
+ rdi.cbSize = rdiSize;
+ if ((dev_list[i].dwType == RIM_TYPEHID) &&
+ (GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != (UINT)-1) &&
+ (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == (LONG)p_guid->Data1) &&
+ (GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICENAME, &dev_name, &nameSize) != (UINT)-1) &&
+ (strstr(dev_name, "IG_") != NULL)) {
+
+ free(dev_list);
+ return true;
+ }
+ }
+ free(dev_list);
+ return false;
+}
+
+bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
+
+ HRESULT hr;
+ int num = input->get_unused_joy_id();
+
+ if (have_device(instance->guidInstance) || num == -1)
+ return false;
+
+ d_joypads[joypad_count] = dinput_gamepad();
+ dinput_gamepad *joy = &d_joypads[joypad_count];
+
+ const DWORD devtype = (instance->dwDevType & 0xFF);
+
+ if ((devtype != DI8DEVTYPE_JOYSTICK) && (devtype != DI8DEVTYPE_GAMEPAD) && (devtype != DI8DEVTYPE_1STPERSON)) {
+ return false;
+ }
+
+ hr = dinput->CreateDevice(instance->guidInstance, &joy->di_joy, NULL);
+
+ if (FAILED(hr)) {
+ return false;
+ }
+
+ const GUID &guid = instance->guidProduct;
+ char uid[128];
+ sprintf_s(uid, "%08lx%04hx%04hx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx",
+ __builtin_bswap32(guid.Data1), guid.Data2, guid.Data3,
+ guid.Data4[0], guid.Data4[1], guid.Data4[2], guid.Data4[3],
+ guid.Data4[4], guid.Data4[5], guid.Data4[6], guid.Data4[7]);
+
+ id_to_change = joypad_count;
+
+ joy->di_joy->SetDataFormat(&c_dfDIJoystick2);
+ joy->di_joy->SetCooperativeLevel(*hWnd, DISCL_FOREGROUND);
+ joy->di_joy->EnumObjects(objectsCallback, this, 0);
+ joy->joy_axis.sort();
+
+ joy->guid = instance->guidInstance;
+ input->joy_connection_changed(num, true, instance->tszProductName, uid);
+ joy->attached = true;
+ joy->id = num;
+ attached_joypads[num] = true;
+ joy->confirmed = true;
+ joypad_count++;
+ return true;
+}
+
+void JoypadWindows::setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id) {
+
+ if (ob->dwType & DIDFT_AXIS) {
+
+ HRESULT res;
+ DIPROPRANGE prop_range;
+ DIPROPDWORD dilong;
+ DWORD ofs;
+ if (ob->guidType == GUID_XAxis)
+ ofs = DIJOFS_X;
+ else if (ob->guidType == GUID_YAxis)
+ ofs = DIJOFS_Y;
+ else if (ob->guidType == GUID_ZAxis)
+ ofs = DIJOFS_Z;
+ else if (ob->guidType == GUID_RxAxis)
+ ofs = DIJOFS_RX;
+ else if (ob->guidType == GUID_RyAxis)
+ ofs = DIJOFS_RY;
+ else if (ob->guidType == GUID_RzAxis)
+ ofs = DIJOFS_RZ;
+ else if (ob->guidType == GUID_Slider)
+ ofs = DIJOFS_SLIDER(0);
+ else
+ return;
+ prop_range.diph.dwSize = sizeof(DIPROPRANGE);
+ prop_range.diph.dwHeaderSize = sizeof(DIPROPHEADER);
+ prop_range.diph.dwObj = ob->dwType;
+ prop_range.diph.dwHow = DIPH_BYID;
+ prop_range.lMin = -MAX_JOY_AXIS;
+ prop_range.lMax = +MAX_JOY_AXIS;
+
+ dinput_gamepad &joy = d_joypads[p_joy_id];
+
+ res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_RANGE, &prop_range.diph);
+ if (FAILED(res))
+ return;
+
+ dilong.diph.dwSize = sizeof(dilong);
+ dilong.diph.dwHeaderSize = sizeof(dilong.diph);
+ dilong.diph.dwObj = ob->dwType;
+ dilong.diph.dwHow = DIPH_BYID;
+ dilong.dwData = 0;
+
+ res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_DEADZONE, &dilong.diph);
+ if (FAILED(res))
+ return;
+
+ joy.joy_axis.push_back(ofs);
+ }
+}
+
+BOOL CALLBACK JoypadWindows::enumCallback(const DIDEVICEINSTANCE *p_instance, void *p_context) {
+
+ JoypadWindows *self = (JoypadWindows *)p_context;
+ if (self->is_xinput_device(&p_instance->guidProduct)) {
+ return DIENUM_CONTINUE;
+ }
+ self->setup_dinput_joypad(p_instance);
+ return DIENUM_CONTINUE;
+}
+
+BOOL CALLBACK JoypadWindows::objectsCallback(const DIDEVICEOBJECTINSTANCE *instance, void *context) {
+
+ JoypadWindows *self = (JoypadWindows *)context;
+ self->setup_joypad_object(instance, self->id_to_change);
+
+ return DIENUM_CONTINUE;
+}
+
+void JoypadWindows::close_joypad(int id) {
+
+ if (id == -1) {
+
+ for (int i = 0; i < JOYPADS_MAX; i++) {
+
+ close_joypad(i);
+ }
+ return;
+ }
+
+ if (!d_joypads[id].attached) return;
+
+ d_joypads[id].di_joy->Unacquire();
+ d_joypads[id].di_joy->Release();
+ d_joypads[id].attached = false;
+ attached_joypads[d_joypads[id].id] = false;
+ d_joypads[id].guid.Data1 = d_joypads[id].guid.Data2 = d_joypads[id].guid.Data3 = 0;
+ input->joy_connection_changed(d_joypads[id].id, false, "");
+ joypad_count--;
+}
+
+void JoypadWindows::probe_joypads() {
+
+ DWORD dwResult;
+ for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) {
+
+ ZeroMemory(&x_joypads[i].state, sizeof(XINPUT_STATE));
+
+ dwResult = xinput_get_state(i, &x_joypads[i].state);
+ if (dwResult == ERROR_SUCCESS) {
+
+ int id = input->get_unused_joy_id();
+ if (id != -1 && !x_joypads[i].attached) {
+
+ x_joypads[i].attached = true;
+ x_joypads[i].id = id;
+ x_joypads[i].ff_timestamp = 0;
+ x_joypads[i].ff_end_timestamp = 0;
+ x_joypads[i].vibrating = false;
+ attached_joypads[id] = true;
+ input->joy_connection_changed(id, true, "XInput Gamepad", "__XINPUT_DEVICE__");
+ }
+ } else if (x_joypads[i].attached) {
+
+ x_joypads[i].attached = false;
+ attached_joypads[x_joypads[i].id] = false;
+ input->joy_connection_changed(x_joypads[i].id, false, "");
+ }
+ }
+
+ for (int i = 0; i < joypad_count; i++) {
+
+ d_joypads[i].confirmed = false;
+ }
+
+ dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, enumCallback, this, DIEDFL_ATTACHEDONLY);
+
+ for (int i = 0; i < joypad_count; i++) {
+
+ if (!d_joypads[i].confirmed) {
+
+ close_joypad(i);
+ }
+ }
+}
+
+void JoypadWindows::process_joypads() {
+
+ HRESULT hr;
+
+ for (int i = 0; i < XUSER_MAX_COUNT; i++) {
+
+ xinput_gamepad &joy = x_joypads[i];
+ if (!joy.attached) {
+ continue;
+ }
+ ZeroMemory(&joy.state, sizeof(XINPUT_STATE));
+
+ xinput_get_state(i, &joy.state);
+ if (joy.state.dwPacketNumber != joy.last_packet) {
+
+ int button_mask = XINPUT_GAMEPAD_DPAD_UP;
+ for (int i = 0; i <= 16; i++) {
+
+ input->joy_button(joy.id, i, joy.state.Gamepad.wButtons & button_mask);
+ button_mask = button_mask * 2;
+ }
+
+ input->joy_axis(joy.id, JOY_AXIS_0, axis_correct(joy.state.Gamepad.sThumbLX, true));
+ input->joy_axis(joy.id, JOY_AXIS_1, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true));
+ input->joy_axis(joy.id, JOY_AXIS_2, axis_correct(joy.state.Gamepad.sThumbRX, true));
+ input->joy_axis(joy.id, JOY_AXIS_3, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true));
+ input->joy_axis(joy.id, JOY_AXIS_4, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true));
+ input->joy_axis(joy.id, JOY_AXIS_5, axis_correct(joy.state.Gamepad.bRightTrigger, true, true));
+ joy.last_packet = joy.state.dwPacketNumber;
+ }
+ uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id);
+ if (timestamp > joy.ff_timestamp) {
+ Vector2 strength = input->get_joy_vibration_strength(joy.id);
+ float duration = input->get_joy_vibration_duration(joy.id);
+ if (strength.x == 0 && strength.y == 0) {
+ joypad_vibration_stop_xinput(i, timestamp);
+ } else {
+ joypad_vibration_start_xinput(i, strength.x, strength.y, duration, timestamp);
+ }
+ } else if (joy.vibrating && joy.ff_end_timestamp != 0) {
+ uint64_t current_time = OS::get_singleton()->get_ticks_usec();
+ if (current_time >= joy.ff_end_timestamp)
+ joypad_vibration_stop_xinput(i, current_time);
+ }
+ }
+
+ for (int i = 0; i < JOYPADS_MAX; i++) {
+
+ dinput_gamepad *joy = &d_joypads[i];
+
+ if (!joy->attached)
+ continue;
+
+ DIJOYSTATE2 js;
+ hr = joy->di_joy->Poll();
+ if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) {
+ IDirectInputDevice8_Acquire(joy->di_joy);
+ joy->di_joy->Poll();
+ }
+
+ hr = joy->di_joy->GetDeviceState(sizeof(DIJOYSTATE2), &js);
+ if (FAILED(hr)) {
+ continue;
+ }
+
+ post_hat(joy->id, js.rgdwPOV[0]);
+
+ for (int j = 0; j < 128; j++) {
+
+ if (js.rgbButtons[j] & 0x80) {
+
+ if (!joy->last_buttons[j]) {
+
+ input->joy_button(joy->id, j, true);
+ joy->last_buttons[j] = true;
+ }
+ } else {
+
+ if (joy->last_buttons[j]) {
+
+ input->joy_button(joy->id, j, false);
+ joy->last_buttons[j] = false;
+ }
+ }
+ }
+
+ // on mingw, these constants are not constants
+ int count = 6;
+ int axes[] = { DIJOFS_X, DIJOFS_Y, DIJOFS_Z, DIJOFS_RX, DIJOFS_RY, DIJOFS_RZ };
+ int values[] = { js.lX, js.lY, js.lZ, js.lRx, js.lRy, js.lRz };
+
+ for (int j = 0; j < joy->joy_axis.size(); j++) {
+
+ for (int k = 0; k < count; k++) {
+ if (joy->joy_axis[j] == axes[k]) {
+ input->joy_axis(joy->id, j, axis_correct(values[k]));
+ break;
+ };
+ };
+ };
+ }
+ return;
+}
+
+void JoypadWindows::post_hat(int p_device, DWORD p_dpad) {
+
+ int dpad_val = 0;
+
+ if (p_dpad == -1) {
+ dpad_val = InputDefault::HAT_MASK_CENTER;
+ }
+ if (p_dpad == 0) {
+
+ dpad_val = InputDefault::HAT_MASK_UP;
+
+ } else if (p_dpad == 4500) {
+
+ dpad_val = (InputDefault::HAT_MASK_UP | InputDefault::HAT_MASK_RIGHT);
+
+ } else if (p_dpad == 9000) {
+
+ dpad_val = InputDefault::HAT_MASK_RIGHT;
+
+ } else if (p_dpad == 13500) {
+
+ dpad_val = (InputDefault::HAT_MASK_RIGHT | InputDefault::HAT_MASK_DOWN);
+
+ } else if (p_dpad == 18000) {
+
+ dpad_val = InputDefault::HAT_MASK_DOWN;
+
+ } else if (p_dpad == 22500) {
+
+ dpad_val = (InputDefault::HAT_MASK_DOWN | InputDefault::HAT_MASK_LEFT);
+
+ } else if (p_dpad == 27000) {
+
+ dpad_val = InputDefault::HAT_MASK_LEFT;
+
+ } else if (p_dpad == 31500) {
+
+ dpad_val = (InputDefault::HAT_MASK_LEFT | InputDefault::HAT_MASK_UP);
+ }
+ input->joy_hat(p_device, dpad_val);
+};
+
+InputDefault::JoyAxis JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const {
+
+ InputDefault::JoyAxis jx;
+ if (Math::abs(p_val) < MIN_JOY_AXIS) {
+ jx.min = p_trigger ? 0 : -1;
+ jx.value = 0.0f;
+ return jx;
+ }
+ if (p_xinput) {
+
+ if (p_trigger) {
+ jx.min = 0;
+ jx.value = (float)p_val / MAX_TRIGGER;
+ return jx;
+ }
+ jx.min = -1;
+ if (p_val < 0) {
+ jx.value = (float)p_val / MAX_JOY_AXIS;
+ } else {
+ jx.value = (float)p_val / (MAX_JOY_AXIS - 1);
+ }
+ if (p_negate) {
+ jx.value = -jx.value;
+ }
+ return jx;
+ }
+ jx.min = -1;
+ jx.value = (float)p_val / MAX_JOY_AXIS;
+ return jx;
+}
+
+void JoypadWindows::joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) {
+ xinput_gamepad &joy = x_joypads[p_device];
+ if (joy.attached) {
+ XINPUT_VIBRATION effect;
+ effect.wLeftMotorSpeed = (65535 * p_strong_magnitude);
+ effect.wRightMotorSpeed = (65535 * p_weak_magnitude);
+ if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
+ joy.ff_timestamp = p_timestamp;
+ joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0);
+ joy.vibrating = true;
+ }
+ }
+}
+
+void JoypadWindows::joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp) {
+ xinput_gamepad &joy = x_joypads[p_device];
+ if (joy.attached) {
+ XINPUT_VIBRATION effect;
+ effect.wLeftMotorSpeed = 0;
+ effect.wRightMotorSpeed = 0;
+ if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
+ joy.ff_timestamp = p_timestamp;
+ joy.vibrating = false;
+ }
+ }
+}
+
+void JoypadWindows::load_xinput() {
+
+ xinput_get_state = &_xinput_get_state;
+ xinput_set_state = &_xinput_set_state;
+ xinput_dll = LoadLibrary("XInput1_4.dll");
+ if (!xinput_dll) {
+ xinput_dll = LoadLibrary("XInput1_3.dll");
+ if (!xinput_dll) {
+ xinput_dll = LoadLibrary("XInput9_1_0.dll");
+ }
+ }
+
+ if (!xinput_dll) {
+ print_verbose("Could not find XInput, using DirectInput only");
+ return;
+ }
+
+ XInputGetState_t func = (XInputGetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputGetState");
+ XInputSetState_t set_func = (XInputSetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputSetState");
+ if (!func || !set_func) {
+ unload_xinput();
+ return;
+ }
+ xinput_get_state = func;
+ xinput_set_state = set_func;
+}
+
+void JoypadWindows::unload_xinput() {
+
+ if (xinput_dll) {
+
+ FreeLibrary((HMODULE)xinput_dll);
+ }
+}