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path: root/platform/windows/joypad_windows.cpp
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Diffstat (limited to 'platform/windows/joypad_windows.cpp')
-rw-r--r--platform/windows/joypad_windows.cpp49
1 files changed, 0 insertions, 49 deletions
diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp
index 821d4eb685..38a4065ef9 100644
--- a/platform/windows/joypad_windows.cpp
+++ b/platform/windows/joypad_windows.cpp
@@ -53,7 +53,6 @@ JoypadWindows::JoypadWindows() {
}
JoypadWindows::JoypadWindows(HWND *hwnd) {
-
input = Input::get_singleton();
hWnd = hwnd;
joypad_count = 0;
@@ -76,18 +75,14 @@ JoypadWindows::JoypadWindows(HWND *hwnd) {
}
JoypadWindows::~JoypadWindows() {
-
close_joypad();
dinput->Release();
unload_xinput();
}
bool JoypadWindows::have_device(const GUID &p_guid) {
-
for (int i = 0; i < JOYPADS_MAX; i++) {
-
if (d_joypads[i].guid == p_guid) {
-
d_joypads[i].confirmed = true;
return true;
}
@@ -97,7 +92,6 @@ bool JoypadWindows::have_device(const GUID &p_guid) {
// adapted from SDL2, works a lot better than the MSDN version
bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
-
static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
@@ -120,7 +114,6 @@ bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
return false;
}
for (unsigned int i = 0; i < dev_list_count; i++) {
-
RID_DEVICE_INFO rdi;
char dev_name[128];
UINT rdiSize = sizeof(rdi);
@@ -132,7 +125,6 @@ bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
(MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == (LONG)p_guid->Data1) &&
(GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICENAME, &dev_name, &nameSize) != (UINT)-1) &&
(strstr(dev_name, "IG_") != nullptr)) {
-
free(dev_list);
return true;
}
@@ -142,7 +134,6 @@ bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
}
bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
-
HRESULT hr;
int num = input->get_unused_joy_id();
@@ -189,9 +180,7 @@ bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
}
void JoypadWindows::setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id) {
-
if (ob->dwType & DIDFT_AXIS) {
-
HRESULT res;
DIPROPRANGE prop_range;
DIPROPDWORD dilong;
@@ -240,7 +229,6 @@ void JoypadWindows::setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_
}
BOOL CALLBACK JoypadWindows::enumCallback(const DIDEVICEINSTANCE *p_instance, void *p_context) {
-
JoypadWindows *self = (JoypadWindows *)p_context;
if (self->is_xinput_device(&p_instance->guidProduct)) {
return DIENUM_CONTINUE;
@@ -250,7 +238,6 @@ BOOL CALLBACK JoypadWindows::enumCallback(const DIDEVICEINSTANCE *p_instance, vo
}
BOOL CALLBACK JoypadWindows::objectsCallback(const DIDEVICEOBJECTINSTANCE *instance, void *context) {
-
JoypadWindows *self = (JoypadWindows *)context;
self->setup_joypad_object(instance, self->id_to_change);
@@ -258,11 +245,8 @@ BOOL CALLBACK JoypadWindows::objectsCallback(const DIDEVICEOBJECTINSTANCE *insta
}
void JoypadWindows::close_joypad(int id) {
-
if (id == -1) {
-
for (int i = 0; i < JOYPADS_MAX; i++) {
-
close_joypad(i);
}
return;
@@ -281,18 +265,14 @@ void JoypadWindows::close_joypad(int id) {
}
void JoypadWindows::probe_joypads() {
-
DWORD dwResult;
for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) {
-
ZeroMemory(&x_joypads[i].state, sizeof(XINPUT_STATE));
dwResult = xinput_get_state(i, &x_joypads[i].state);
if (dwResult == ERROR_SUCCESS) {
-
int id = input->get_unused_joy_id();
if (id != -1 && !x_joypads[i].attached) {
-
x_joypads[i].attached = true;
x_joypads[i].id = id;
x_joypads[i].ff_timestamp = 0;
@@ -302,7 +282,6 @@ void JoypadWindows::probe_joypads() {
input->joy_connection_changed(id, true, "XInput Gamepad", "__XINPUT_DEVICE__");
}
} else if (x_joypads[i].attached) {
-
x_joypads[i].attached = false;
attached_joypads[x_joypads[i].id] = false;
input->joy_connection_changed(x_joypads[i].id, false, "");
@@ -310,27 +289,22 @@ void JoypadWindows::probe_joypads() {
}
for (int i = 0; i < joypad_count; i++) {
-
d_joypads[i].confirmed = false;
}
dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, enumCallback, this, DIEDFL_ATTACHEDONLY);
for (int i = 0; i < joypad_count; i++) {
-
if (!d_joypads[i].confirmed) {
-
close_joypad(i);
}
}
}
void JoypadWindows::process_joypads() {
-
HRESULT hr;
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
-
xinput_gamepad &joy = x_joypads[i];
if (!joy.attached) {
continue;
@@ -339,10 +313,8 @@ void JoypadWindows::process_joypads() {
xinput_get_state(i, &joy.state);
if (joy.state.dwPacketNumber != joy.last_packet) {
-
int button_mask = XINPUT_GAMEPAD_DPAD_UP;
for (int j = 0; j <= 16; j++) {
-
input->joy_button(joy.id, j, joy.state.Gamepad.wButtons & button_mask);
button_mask = button_mask * 2;
}
@@ -372,7 +344,6 @@ void JoypadWindows::process_joypads() {
}
for (int i = 0; i < JOYPADS_MAX; i++) {
-
dinput_gamepad *joy = &d_joypads[i];
if (!joy->attached)
@@ -393,18 +364,13 @@ void JoypadWindows::process_joypads() {
post_hat(joy->id, js.rgdwPOV[0]);
for (int j = 0; j < 128; j++) {
-
if (js.rgbButtons[j] & 0x80) {
-
if (!joy->last_buttons[j]) {
-
input->joy_button(joy->id, j, true);
joy->last_buttons[j] = true;
}
} else {
-
if (joy->last_buttons[j]) {
-
input->joy_button(joy->id, j, false);
joy->last_buttons[j] = false;
}
@@ -417,7 +383,6 @@ void JoypadWindows::process_joypads() {
int values[] = { js.lX, js.lY, js.lZ, js.lRx, js.lRy, js.lRz };
for (int j = 0; j < joy->joy_axis.size(); j++) {
-
for (int k = 0; k < count; k++) {
if (joy->joy_axis[j] == axes[k]) {
input->joy_axis(joy->id, j, axis_correct(values[k]));
@@ -430,7 +395,6 @@ void JoypadWindows::process_joypads() {
}
void JoypadWindows::post_hat(int p_device, DWORD p_dpad) {
-
int dpad_val = 0;
// Should be -1 when centered, but according to docs:
@@ -441,42 +405,33 @@ void JoypadWindows::post_hat(int p_device, DWORD p_dpad) {
dpad_val = Input::HAT_MASK_CENTER;
}
if (p_dpad == 0) {
-
dpad_val = Input::HAT_MASK_UP;
} else if (p_dpad == 4500) {
-
dpad_val = (Input::HAT_MASK_UP | Input::HAT_MASK_RIGHT);
} else if (p_dpad == 9000) {
-
dpad_val = Input::HAT_MASK_RIGHT;
} else if (p_dpad == 13500) {
-
dpad_val = (Input::HAT_MASK_RIGHT | Input::HAT_MASK_DOWN);
} else if (p_dpad == 18000) {
-
dpad_val = Input::HAT_MASK_DOWN;
} else if (p_dpad == 22500) {
-
dpad_val = (Input::HAT_MASK_DOWN | Input::HAT_MASK_LEFT);
} else if (p_dpad == 27000) {
-
dpad_val = Input::HAT_MASK_LEFT;
} else if (p_dpad == 31500) {
-
dpad_val = (Input::HAT_MASK_LEFT | Input::HAT_MASK_UP);
}
input->joy_hat(p_device, dpad_val);
};
Input::JoyAxis JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const {
-
Input::JoyAxis jx;
if (Math::abs(p_val) < MIN_JOY_AXIS) {
jx.min = p_trigger ? 0 : -1;
@@ -484,7 +439,6 @@ Input::JoyAxis JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trig
return jx;
}
if (p_xinput) {
-
if (p_trigger) {
jx.min = 0;
jx.value = (float)p_val / MAX_TRIGGER;
@@ -534,7 +488,6 @@ void JoypadWindows::joypad_vibration_stop_xinput(int p_device, uint64_t p_timest
}
void JoypadWindows::load_xinput() {
-
xinput_get_state = &_xinput_get_state;
xinput_set_state = &_xinput_set_state;
xinput_dll = LoadLibrary("XInput1_4.dll");
@@ -561,9 +514,7 @@ void JoypadWindows::load_xinput() {
}
void JoypadWindows::unload_xinput() {
-
if (xinput_dll) {
-
FreeLibrary((HMODULE)xinput_dll);
}
}