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+/*************************************************************************/
+/* gl_manager_windows.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gl_manager_windows.h"
+
+#ifdef WINDOWS_ENABLED
+#ifdef GLES3_ENABLED
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include <dwmapi.h>
+
+#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define WGL_CONTEXT_FLAGS_ARB 0x2094
+#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
+#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
+#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+
+#define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
+
+#if defined(__GNUC__)
+// Workaround GCC warning from -Wcast-function-type.
+#define wglGetProcAddress (void *)wglGetProcAddress
+#endif
+
+typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
+
+static String format_error_message(DWORD id) {
+ LPWSTR messageBuffer = nullptr;
+ size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
+ nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr);
+
+ String msg = "Error " + itos(id) + ": " + String::utf16((const char16_t *)messageBuffer, size);
+
+ LocalFree(messageBuffer);
+
+ return msg;
+}
+
+int GLManager_Windows::_find_or_create_display(GLWindow &win) {
+ // find display NYI, only 1 supported so far
+ if (_displays.size()) {
+ return 0;
+ }
+
+ // create
+ GLDisplay d_temp = {};
+ _displays.push_back(d_temp);
+ int new_display_id = _displays.size() - 1;
+
+ // create context
+ GLDisplay &d = _displays[new_display_id];
+ Error err = _create_context(win, d);
+
+ if (err != OK) {
+ // not good
+ // delete the _display?
+ _displays.remove_at(new_display_id);
+ return -1;
+ }
+
+ return new_display_id;
+}
+
+static Error _configure_pixel_format(HDC hDC) {
+ static PIXELFORMATDESCRIPTOR pfd = {
+ sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
+ 1,
+ PFD_DRAW_TO_WINDOW | // Format Must Support Window
+ PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
+ PFD_DOUBLEBUFFER,
+ (BYTE)PFD_TYPE_RGBA,
+ (BYTE)(OS::get_singleton()->is_layered_allowed() ? 32 : 24),
+ (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Color Bits Ignored
+ (BYTE)(OS::get_singleton()->is_layered_allowed() ? 8 : 0), // Alpha Buffer
+ (BYTE)0, // Shift Bit Ignored
+ (BYTE)0, // No Accumulation Buffer
+ (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Accumulation Bits Ignored
+ (BYTE)24, // 24Bit Z-Buffer (Depth Buffer)
+ (BYTE)0, // No Stencil Buffer
+ (BYTE)0, // No Auxiliary Buffer
+ (BYTE)PFD_MAIN_PLANE, // Main Drawing Layer
+ (BYTE)0, // Reserved
+ 0, 0, 0 // Layer Masks Ignored
+ };
+
+ int pixel_format = ChoosePixelFormat(hDC, &pfd);
+ if (!pixel_format) // Did Windows Find A Matching Pixel Format?
+ {
+ return ERR_CANT_CREATE; // Return FALSE
+ }
+
+ BOOL ret = SetPixelFormat(hDC, pixel_format, &pfd);
+ if (!ret) // Are We Able To Set The Pixel Format?
+ {
+ return ERR_CANT_CREATE; // Return FALSE
+ }
+
+ return OK;
+}
+
+Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
+ Error err = _configure_pixel_format(win.hDC);
+ if (err != OK) {
+ return err;
+ }
+
+ gl_display.hRC = wglCreateContext(win.hDC);
+ if (!gl_display.hRC) // Are We Able To Get A Rendering Context?
+ {
+ return ERR_CANT_CREATE; // Return FALSE
+ }
+
+ if (!wglMakeCurrent(win.hDC, gl_display.hRC)) {
+ ERR_PRINT("Could not attach OpenGL context to newly created window: " + format_error_message(GetLastError()));
+ }
+
+ int attribs[] = {
+ WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context
+ WGL_CONTEXT_MINOR_VERSION_ARB, 3,
+ //and it shall be forward compatible so that we can only use up to date functionality
+ WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
+ WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*| _WGL_CONTEXT_DEBUG_BIT_ARB*/,
+ 0
+ }; //zero indicates the end of the array
+
+ PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr; //pointer to the method
+ wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
+
+ if (wglCreateContextAttribsARB == nullptr) //OpenGL 3.0 is not supported
+ {
+ wglDeleteContext(gl_display.hRC);
+ gl_display.hRC = 0;
+ return ERR_CANT_CREATE;
+ }
+
+ HGLRC new_hRC = wglCreateContextAttribsARB(win.hDC, 0, attribs);
+ if (!new_hRC) {
+ wglDeleteContext(gl_display.hRC);
+ gl_display.hRC = 0;
+ return ERR_CANT_CREATE;
+ }
+
+ if (!wglMakeCurrent(win.hDC, nullptr)) {
+ ERR_PRINT("Could not detach OpenGL context from newly created window: " + format_error_message(GetLastError()));
+ }
+
+ wglDeleteContext(gl_display.hRC);
+ gl_display.hRC = new_hRC;
+
+ if (!wglMakeCurrent(win.hDC, gl_display.hRC)) // Try To Activate The Rendering Context
+ {
+ ERR_PRINT("Could not attach OpenGL context to newly created window with replaced OpenGL context: " + format_error_message(GetLastError()));
+ wglDeleteContext(gl_display.hRC);
+ gl_display.hRC = 0;
+ return ERR_CANT_CREATE;
+ }
+
+ return OK;
+}
+
+Error GLManager_Windows::window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height) {
+ HDC hDC = GetDC(p_hwnd);
+ if (!hDC) {
+ return ERR_CANT_CREATE;
+ }
+
+ // configure the HDC to use a compatible pixel format
+ Error result = _configure_pixel_format(hDC);
+ if (result != OK) {
+ return result;
+ }
+
+ GLWindow win;
+ win.width = p_width;
+ win.height = p_height;
+ win.hwnd = p_hwnd;
+ win.hDC = hDC;
+
+ win.gldisplay_id = _find_or_create_display(win);
+
+ if (win.gldisplay_id == -1) {
+ return FAILED;
+ }
+
+ // WARNING: p_window_id is an eternally growing integer since popup windows keep coming and going
+ // and each of them has a higher id than the previous, so it must be used in a map not a vector
+ _windows[p_window_id] = win;
+
+ // make current
+ window_make_current(p_window_id);
+
+ return OK;
+}
+
+void GLManager_Windows::_internal_set_current_window(GLWindow *p_win) {
+ _current_window = p_win;
+}
+
+void GLManager_Windows::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
+ get_window(p_window_id).width = p_width;
+ get_window(p_window_id).height = p_height;
+}
+
+int GLManager_Windows::window_get_width(DisplayServer::WindowID p_window_id) {
+ return get_window(p_window_id).width;
+}
+
+int GLManager_Windows::window_get_height(DisplayServer::WindowID p_window_id) {
+ return get_window(p_window_id).height;
+}
+
+void GLManager_Windows::window_destroy(DisplayServer::WindowID p_window_id) {
+ GLWindow &win = get_window(p_window_id);
+ if (_current_window == &win) {
+ _current_window = nullptr;
+ }
+ _windows.erase(p_window_id);
+}
+
+void GLManager_Windows::release_current() {
+ if (!_current_window) {
+ return;
+ }
+
+ if (!wglMakeCurrent(_current_window->hDC, nullptr)) {
+ ERR_PRINT("Could not detach OpenGL context from window marked current: " + format_error_message(GetLastError()));
+ }
+}
+
+void GLManager_Windows::window_make_current(DisplayServer::WindowID p_window_id) {
+ if (p_window_id == -1) {
+ return;
+ }
+
+ // crash if our data structures are out of sync, i.e. not found
+ GLWindow &win = _windows[p_window_id];
+
+ // noop
+ if (&win == _current_window) {
+ return;
+ }
+
+ const GLDisplay &disp = get_display(win.gldisplay_id);
+ if (!wglMakeCurrent(win.hDC, disp.hRC)) {
+ ERR_PRINT("Could not switch OpenGL context to other window: " + format_error_message(GetLastError()));
+ }
+
+ _internal_set_current_window(&win);
+}
+
+void GLManager_Windows::make_current() {
+ if (!_current_window) {
+ return;
+ }
+ const GLDisplay &disp = get_current_display();
+ if (!wglMakeCurrent(_current_window->hDC, disp.hRC)) {
+ ERR_PRINT("Could not switch OpenGL context to window marked current: " + format_error_message(GetLastError()));
+ }
+}
+
+void GLManager_Windows::swap_buffers() {
+ // on other platforms, OpenGL swaps buffers for all windows (on all displays, really?)
+ // Windows swaps buffers on a per-window basis
+ // REVISIT: this could be structurally bad, should we have "dirty" flags then?
+ for (KeyValue<DisplayServer::WindowID, GLWindow> &entry : _windows) {
+ SwapBuffers(entry.value.hDC);
+ }
+}
+
+Error GLManager_Windows::initialize() {
+ wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
+ wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)wglGetProcAddress("wglGetSwapIntervalEXT");
+ //glWrapperInit(wrapper_get_proc_address);
+
+ return OK;
+}
+
+void GLManager_Windows::set_use_vsync(bool p_use) {
+ /*
+ static bool setup = false;
+ static PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT = nullptr;
+ static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalMESA = nullptr;
+ static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = nullptr;
+
+ if (!setup) {
+ setup = true;
+ String extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display));
+ if (extensions.find("GLX_EXT_swap_control") != -1) {
+ glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalEXT");
+ }
+ if (extensions.find("GLX_MESA_swap_control") != -1) {
+ glXSwapIntervalMESA = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalMESA");
+ }
+ if (extensions.find("GLX_SGI_swap_control") != -1) {
+ glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalSGI");
+ }
+ }
+ int val = p_use ? 1 : 0;
+ if (glXSwapIntervalMESA) {
+ glXSwapIntervalMESA(val);
+ } else if (glXSwapIntervalSGI) {
+ glXSwapIntervalSGI(val);
+ } else if (glXSwapIntervalEXT) {
+ GLXDrawable drawable = glXGetCurrentDrawable();
+ glXSwapIntervalEXT(x11_display, drawable, val);
+ } else {
+ return;
+ }
+ use_vsync = p_use;
+ */
+}
+
+bool GLManager_Windows::is_using_vsync() const {
+ return use_vsync;
+}
+
+GLManager_Windows::GLManager_Windows(ContextType p_context_type) {
+ context_type = p_context_type;
+
+ direct_render = false;
+ glx_minor = glx_major = 0;
+ use_vsync = false;
+ _current_window = nullptr;
+}
+
+GLManager_Windows::~GLManager_Windows() {
+ release_current();
+}
+
+#endif // GLES3_ENABLED
+#endif // WINDOWS