diff options
Diffstat (limited to 'platform/windows/gl_manager_windows.cpp')
-rw-r--r-- | platform/windows/gl_manager_windows.cpp | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/platform/windows/gl_manager_windows.cpp b/platform/windows/gl_manager_windows.cpp index d509ff8c51..900bca8258 100644 --- a/platform/windows/gl_manager_windows.cpp +++ b/platform/windows/gl_manager_windows.cpp @@ -289,12 +289,7 @@ void GLManager_Windows::make_current() { } void GLManager_Windows::swap_buffers() { - // on other platforms, OpenGL swaps buffers for all windows (on all displays, really?) - // Windows swaps buffers on a per-window basis - // REVISIT: this could be structurally bad, should we have "dirty" flags then? - for (KeyValue<DisplayServer::WindowID, GLWindow> &entry : _windows) { - SwapBuffers(entry.value.hDC); - } + SwapBuffers(_current_window->hDC); } Error GLManager_Windows::initialize() { @@ -344,6 +339,16 @@ bool GLManager_Windows::is_using_vsync() const { return use_vsync; } +HDC GLManager_Windows::get_hdc(DisplayServer::WindowID p_window_id) { + return get_window(p_window_id).hDC; +} + +HGLRC GLManager_Windows::get_hglrc(DisplayServer::WindowID p_window_id) { + const GLWindow &win = get_window(p_window_id); + const GLDisplay &disp = get_display(win.gldisplay_id); + return disp.hRC; +} + GLManager_Windows::GLManager_Windows(ContextType p_context_type) { context_type = p_context_type; |