diff options
Diffstat (limited to 'platform/windows/gl_manager_windows.cpp')
-rw-r--r-- | platform/windows/gl_manager_windows.cpp | 151 |
1 files changed, 83 insertions, 68 deletions
diff --git a/platform/windows/gl_manager_windows.cpp b/platform/windows/gl_manager_windows.cpp index 74b5f48502..d509ff8c51 100644 --- a/platform/windows/gl_manager_windows.cpp +++ b/platform/windows/gl_manager_windows.cpp @@ -54,16 +54,23 @@ typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *); +static String format_error_message(DWORD id) { + LPWSTR messageBuffer = nullptr; + size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, + nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr); + + String msg = "Error " + itos(id) + ": " + String::utf16((const char16_t *)messageBuffer, size); + + LocalFree(messageBuffer); + + return msg; +} + int GLManager_Windows::_find_or_create_display(GLWindow &win) { // find display NYI, only 1 supported so far - if (_displays.size()) + if (_displays.size()) { return 0; - - // for (unsigned int n = 0; n < _displays.size(); n++) { - // const GLDisplay &d = _displays[n]; - // if (d.x11_display == p_x11_display) - // return n; - // } + } // create GLDisplay d_temp = {}; @@ -84,7 +91,7 @@ int GLManager_Windows::_find_or_create_display(GLWindow &win) { return new_display_id; } -Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) { +static Error _configure_pixel_format(HDC hDC) { static PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor 1, @@ -106,9 +113,6 @@ Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) { 0, 0, 0 // Layer Masks Ignored }; - // alias - HDC hDC = win.hDC; - int pixel_format = ChoosePixelFormat(hDC, &pfd); if (!pixel_format) // Did Windows Find A Matching Pixel Format? { @@ -121,13 +125,24 @@ Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) { return ERR_CANT_CREATE; // Return FALSE } - gl_display.hRC = wglCreateContext(hDC); + return OK; +} + +Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) { + Error err = _configure_pixel_format(win.hDC); + if (err != OK) { + return err; + } + + gl_display.hRC = wglCreateContext(win.hDC); if (!gl_display.hRC) // Are We Able To Get A Rendering Context? { return ERR_CANT_CREATE; // Return FALSE } - wglMakeCurrent(hDC, gl_display.hRC); + if (!wglMakeCurrent(win.hDC, gl_display.hRC)) { + ERR_PRINT("Could not attach OpenGL context to newly created window: " + format_error_message(GetLastError())); + } int attribs[] = { WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context @@ -148,57 +163,61 @@ Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) { return ERR_CANT_CREATE; } - HGLRC new_hRC = wglCreateContextAttribsARB(hDC, 0, attribs); + HGLRC new_hRC = wglCreateContextAttribsARB(win.hDC, 0, attribs); if (!new_hRC) { wglDeleteContext(gl_display.hRC); gl_display.hRC = 0; - return ERR_CANT_CREATE; // Return false + return ERR_CANT_CREATE; + } + + if (!wglMakeCurrent(win.hDC, nullptr)) { + ERR_PRINT("Could not detach OpenGL context from newly created window: " + format_error_message(GetLastError())); } - wglMakeCurrent(hDC, nullptr); + wglDeleteContext(gl_display.hRC); gl_display.hRC = new_hRC; - if (!wglMakeCurrent(hDC, gl_display.hRC)) // Try To Activate The Rendering Context + if (!wglMakeCurrent(win.hDC, gl_display.hRC)) // Try To Activate The Rendering Context { + ERR_PRINT("Could not attach OpenGL context to newly created window with replaced OpenGL context: " + format_error_message(GetLastError())); wglDeleteContext(gl_display.hRC); gl_display.hRC = 0; - return ERR_CANT_CREATE; // Return FALSE + return ERR_CANT_CREATE; } return OK; } Error GLManager_Windows::window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height) { - HDC hdc = GetDC(p_hwnd); - if (!hdc) { - return ERR_CANT_CREATE; // Return FALSE + HDC hDC = GetDC(p_hwnd); + if (!hDC) { + return ERR_CANT_CREATE; } - // make sure vector is big enough... - // we can mirror the external vector, it is simpler - // to keep the IDs identical for fast lookup - if (p_window_id >= (int)_windows.size()) { - _windows.resize(p_window_id + 1); + // configure the HDC to use a compatible pixel format + Error result = _configure_pixel_format(hDC); + if (result != OK) { + return result; } - GLWindow &win = _windows[p_window_id]; - win.in_use = true; - win.window_id = p_window_id; + GLWindow win; win.width = p_width; win.height = p_height; win.hwnd = p_hwnd; - win.hDC = hdc; + win.hDC = hDC; win.gldisplay_id = _find_or_create_display(win); if (win.gldisplay_id == -1) { - // release DC? - _windows.remove_at(_windows.size() - 1); return FAILED; } + // WARNING: p_window_id is an eternally growing integer since popup windows keep coming and going + // and each of them has a higher id than the previous, so it must be used in a map not a vector + _windows[p_window_id] = win; + // make current - window_make_current(_windows.size() - 1); + window_make_current(p_window_id); return OK; } @@ -222,68 +241,60 @@ int GLManager_Windows::window_get_height(DisplayServer::WindowID p_window_id) { void GLManager_Windows::window_destroy(DisplayServer::WindowID p_window_id) { GLWindow &win = get_window(p_window_id); - win.in_use = false; - if (_current_window == &win) { _current_window = nullptr; } + _windows.erase(p_window_id); } void GLManager_Windows::release_current() { - if (!_current_window) + if (!_current_window) { return; + } - wglMakeCurrent(_current_window->hDC, nullptr); + if (!wglMakeCurrent(_current_window->hDC, nullptr)) { + ERR_PRINT("Could not detach OpenGL context from window marked current: " + format_error_message(GetLastError())); + } } void GLManager_Windows::window_make_current(DisplayServer::WindowID p_window_id) { - if (p_window_id == -1) + if (p_window_id == -1) { return; + } + // crash if our data structures are out of sync, i.e. not found GLWindow &win = _windows[p_window_id]; - if (!win.in_use) - return; // noop - if (&win == _current_window) + if (&win == _current_window) { return; + } const GLDisplay &disp = get_display(win.gldisplay_id); - wglMakeCurrent(win.hDC, disp.hRC); + if (!wglMakeCurrent(win.hDC, disp.hRC)) { + ERR_PRINT("Could not switch OpenGL context to other window: " + format_error_message(GetLastError())); + } _internal_set_current_window(&win); } void GLManager_Windows::make_current() { - if (!_current_window) - return; - if (!_current_window->in_use) { - WARN_PRINT("current window not in use!"); + if (!_current_window) { return; } const GLDisplay &disp = get_current_display(); - wglMakeCurrent(_current_window->hDC, disp.hRC); + if (!wglMakeCurrent(_current_window->hDC, disp.hRC)) { + ERR_PRINT("Could not switch OpenGL context to window marked current: " + format_error_message(GetLastError())); + } } void GLManager_Windows::swap_buffers() { - // NO NEED TO CALL SWAP BUFFERS for each window... - // see https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glXSwapBuffers.xml - - if (!_current_window) - return; - if (!_current_window->in_use) { - WARN_PRINT("current window not in use!"); - return; + // on other platforms, OpenGL swaps buffers for all windows (on all displays, really?) + // Windows swaps buffers on a per-window basis + // REVISIT: this could be structurally bad, should we have "dirty" flags then? + for (KeyValue<DisplayServer::WindowID, GLWindow> &entry : _windows) { + SwapBuffers(entry.value.hDC); } - - // print_line("\tswap_buffers"); - - // only for debugging without drawing anything - // glClearColor(Math::randf(), 0, 1, 1); - //glClear(GL_COLOR_BUFFER_BIT); - - // const GLDisplay &disp = get_current_display(); - SwapBuffers(_current_window->hDC); } Error GLManager_Windows::initialize() { @@ -304,12 +315,15 @@ void GLManager_Windows::set_use_vsync(bool p_use) { if (!setup) { setup = true; String extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display)); - if (extensions.find("GLX_EXT_swap_control") != -1) + if (extensions.find("GLX_EXT_swap_control") != -1) { glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalEXT"); - if (extensions.find("GLX_MESA_swap_control") != -1) + } + if (extensions.find("GLX_MESA_swap_control") != -1) { glXSwapIntervalMESA = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalMESA"); - if (extensions.find("GLX_SGI_swap_control") != -1) + } + if (extensions.find("GLX_SGI_swap_control") != -1) { glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalSGI"); + } } int val = p_use ? 1 : 0; if (glXSwapIntervalMESA) { @@ -319,8 +333,9 @@ void GLManager_Windows::set_use_vsync(bool p_use) { } else if (glXSwapIntervalEXT) { GLXDrawable drawable = glXGetCurrentDrawable(); glXSwapIntervalEXT(x11_display, drawable, val); - } else + } else { return; + } use_vsync = p_use; */ } |